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Commit baf7ed4b authored by Martin Hustoles's avatar Martin Hustoles
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moved props around, added Abgrund noise

parent 09fb2a36
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with 3 additions and 1 deletion
...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/BackroomsMap.BackroomsMap GameDefaultMap=/Game/BackroomsMap.BackroomsMap
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
EditorStartupMap=/Game/BackroomsMap.BackroomsMap EditorStartupMap=/Game/BackroomsMap.BackroomsMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
...@@ -49,6 +49,8 @@ r.Shadow.Virtual.Enable=1 ...@@ -49,6 +49,8 @@ r.Shadow.Virtual.Enable=1
r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
r.Shadow.TranslucentPerObject.ProjectEnabled=False
r.SupportCloudShadowOnForwardLitTranslucent=False
[/Script/WorldPartitionEditor.WorldPartitionEditorSettings] [/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet' CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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