From c7935bea23aef6c1feed3084268ac93acfb986d6 Mon Sep 17 00:00:00 2001
From: qwertzniki6 <104077966+bretzNiklas@users.noreply.github.com>
Date: Mon, 12 Dec 2022 16:14:39 +0100
Subject: [PATCH] refractored to adhere to coding conventions

---
 Aufgabe3/ConsoleApplication1/Consumer.cs | 2 +-
 Aufgabe3/ConsoleApplication1/Producer.cs | 7 ++++++-
 2 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/Aufgabe3/ConsoleApplication1/Consumer.cs b/Aufgabe3/ConsoleApplication1/Consumer.cs
index 24a347a..334c90e 100644
--- a/Aufgabe3/ConsoleApplication1/Consumer.cs
+++ b/Aufgabe3/ConsoleApplication1/Consumer.cs
@@ -27,7 +27,7 @@ namespace ConsoleApplication1
                     Console.WriteLine("consumer asleep...");
                     Thread.Sleep(50);
 
-                    //if wakeConsumersUp = true is asAsleep is set to true and if(isAsleep) "loop" is exited on next interation
+                    //if wakeConsumersUp = true is asAsleep is set to true and if(isAsleep) "loop" is exited on next iteration
                     if (_wakeConsumersUp)
                     {
                         Console.WriteLine("consumer was woken up");
diff --git a/Aufgabe3/ConsoleApplication1/Producer.cs b/Aufgabe3/ConsoleApplication1/Producer.cs
index 94b2d37..e2a54b4 100644
--- a/Aufgabe3/ConsoleApplication1/Producer.cs
+++ b/Aufgabe3/ConsoleApplication1/Producer.cs
@@ -16,7 +16,7 @@ namespace ConsoleApplication1
         public Producer(Buffer buffer)
         {
             _random = new Random();
-            this._buffer = buffer;
+            _buffer = buffer;
         }
         
         
@@ -24,17 +24,20 @@ namespace ConsoleApplication1
         {
             while (true)
             {
+                //if isAsleep = true: method checks if wakeProducersUp has been set to true every 50ms
                 if (_isAsleep)
                 {
                     Console.WriteLine("producer asleep...");
                     Thread.Sleep(50);
 
+                    //if wakeProducersUp = true is asAsleep is set to true and if(isAsleep) "loop" is exited on next iteration
                     if (_wakeProducersUp)
                     {
                         Console.WriteLine("producer was woken up");
                         _isAsleep = false;
                     }
                 }
+                //if producer isnt asleep: producer gets mutex from buffer, wakes up consumers if buffer is empty and removes cars if producers is not full
                 else
                 {
                     Thread.Sleep(_random.Next(500, 1500));
@@ -52,6 +55,7 @@ namespace ConsoleApplication1
                         _buffer.push(c);
                         Console.WriteLine("car " + c.getThisCarId() + " added");
                     }
+                    //if buffer is full: producers are set to sleep, own instance is set to sleep
                     else
                     {
                         _wakeProducersUp = false;
@@ -65,6 +69,7 @@ namespace ConsoleApplication1
             }
         }
 
+        //this consumer instance can be woken up by calling this method
         public static void WakeUp()
         {
             _wakeProducersUp = true;
-- 
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