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1.Viewport1",ConfigSettings=(ViewportType=LVT_Perspective,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_Lit,EditorShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=1,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=1,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=1,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=0,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=1,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=0,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=True,bShowOnScreenStats=False,EnabledStats=,bShowFullToolbar=True)) @@ -184,9 +184,9 @@ SceneComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCo Note=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens Actor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens PrimitiveComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens -MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level +MaterialInstanceConstant= StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material -MeshNaniteSettings=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material +MeshNaniteSettings= RectLight=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform MonsterAI_Child_C=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform TargetPoint=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform @@ -203,10 +203,9 @@ LastLevel=/Game/BackroomsMap [AssetEditorSubsystem] CleanShutdown=False DebuggerAttached=False -RecentAssetEditors=MaterialInstanceEditor -RecentAssetEditors=TextureEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialInstanceEditor +RecentAssetEditors=MaterialInstanceEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=TextureEditor @@ -230,9 +229,7 @@ RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= +OpenAssetsAtExit=/Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material None======= [ContentBrowser] @@ -268,7 +265,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserTab1.SelectedPaths=/Game/SoundFX +ContentBrowserTab1.SelectedPaths=/Game/GameMap/Lamps ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= @@ -1718,6 +1715,11 @@ bConvertSceneUnit=False LastLogListing=FBXImport [PlacementMode] +RecentlyPlaced=/Game/GameMap/Lamps/Black.Black; +RecentlyPlaced=/Game/GameMap/Lamps/Metallic.Metallic; +RecentlyPlaced=/Game/GameMap/Lamps/WeakLight.WeakLight; +RecentlyPlaced=/Game/GameMap/Lamps/BrightLight.BrightLight; +RecentlyPlaced=/Game/GameMap/Lamps/lamp_demo.lamp_demo; RecentlyPlaced=/Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst; RecentlyPlaced=/Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material; RecentlyPlaced=/Game/GameMap/Floor/Floor_Material_Inst.Floor_Material_Inst; @@ -1733,11 +1735,6 @@ RecentlyPlaced=/Script/NavigationSystem.NavModifierVolume;/Engine/Transient.Acto RecentlyPlaced=/Game/Monster/MonsterAI.MonsterAI; RecentlyPlaced=/Game/_GENERATED/user/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure; RecentlyPlaced=/Game/GameMap/Floor/FLoor_Instance.FLoor_Instance; -RecentlyPlaced=/Script/Engine.SpotLight;/Engine/Transient.ActorFactorySpotLight_0 -RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0 -RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0 -RecentlyPlaced=/Script/Engine.SkyLight;/Engine/Transient.ActorFactorySkyLight_0 -RecentlyPlaced=/Game/GameMap/Ceiling/Celing_Instance.Celing_Instance; None======= None======= @@ -1769,36 +1766,32 @@ GeomModifier_Pen="\"Object.Settings\" " PreserveScaleRatio=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/GameMap/Ceiling/Ceiling_Inst -MRUItem1=/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg -MRUItem2=/Game/GameMap/Ceiling/Ceiling_Material -MRUItem3=/Game/GameMap/Floor/Floor_Material_Inst -MRUItem4=/Game/GameMap/Floor/Floor_Material -MRUItem5=/Game/GameMap/Walls/Wall_Material -MRUItem6=/Game/GameMap/Floor/Carpet016_2K-JPG_Displacement -MRUItem7=/Game/GameMap/Floor/Carpet016_2K-JPG_Color -MRUItem8=/Game/GameMap/Floor/Carpet016_2K-JPG_NormalGL -MRUItem9=/Game/GameMap/Walls/Wall_Instance -MRUItem10=/Game/GameMap/world_fixed_RoomStructure -MRUItem11=/Game/GameMap/Walls/2K-walllpaper_10-diffuse -MRUItem12=/Game/SoundFX/Ambient_BP -MRUItem13=/Game/SoundFX/Backrooms_Ambient_Attenuatin -MRUItem14=/Game/SoundFX/Backrooms_Ambient -MRUItem15=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter -MRUItem16=/Game/FirstPerson/Blueprints/BP_FirstPersonPlayerController -MRUItem17=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode -MRUItem18=/Game/FirstPerson/Blueprints/BP_FirstPersonProjectile -MRUItem19=/Engine/EngineMaterials/WorldGridMaterial -MRUItem20=/Game/Monster/MonsterAI_Child -MRUItem21=/Game/Monster/MonsterBlend -MRUItem22=/Game/Monster/MonsterAnimBlueprint -MRUItem23=/Game/Monster/MonsterAI -MRUItem24=/Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg -MRUItem25=/Engine/EngineSky/SM_SkySphere -MRUItem26=/Game/GameMap/Floor -MRUItem27=/Game/Materials/Test -MRUItem28=/Game/Materials/Test_Inst -MRUItem29=/Engine/MapTemplates/SM_Template_Map_Floor +MRUItem0=/Game/GameMap/Ceiling/Ceiling_Material +MRUItem1=/Game/GameMap/Ceiling/Ceiling_Inst +MRUItem2=/Game/GameMap/Floor/Floor_Material_Inst +MRUItem3=/Game/GameMap/Floor/Floor_Material +MRUItem4=/Game/GameMap/Walls/Wall_Material +MRUItem5=/Game/GameMap/Floor/Carpet016_2K-JPG_Displacement +MRUItem6=/Game/GameMap/Floor/Carpet016_2K-JPG_Color +MRUItem7=/Game/GameMap/Floor/Carpet016_2K-JPG_NormalGL +MRUItem8=/Game/GameMap/Walls/Wall_Instance +MRUItem9=/Game/GameMap/world_fixed_RoomStructure +MRUItem10=/Game/GameMap/Walls/2K-walllpaper_10-diffuse +MRUItem11=/Game/SoundFX/Ambient_BP +MRUItem12=/Game/SoundFX/Backrooms_Ambient_Attenuatin +MRUItem13=/Game/SoundFX/Backrooms_Ambient +MRUItem14=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter +MRUItem15=/Game/FirstPerson/Blueprints/BP_FirstPersonPlayerController +MRUItem16=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode +MRUItem17=/Game/FirstPerson/Blueprints/BP_FirstPersonProjectile +MRUItem18=/Engine/EngineMaterials/WorldGridMaterial +MRUItem19=/Game/Monster/MonsterAI_Child +MRUItem20=/Game/Monster/MonsterBlend +MRUItem21=/Game/Monster/MonsterAnimBlueprint +MRUItem22=/Game/Monster/MonsterAI +MRUItem23=/Engine/EngineSky/SM_SkySphere +MRUItem24=/Game/GameMap/Floor +MRUItem25=/Game/Materials/Test [AssetEditorToolkitTabLocation] /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter=0 @@ -2998,7 +2991,7 @@ RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/ RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [MaterialInstanceEditor] -bShowGrid=False +bShowGrid=True bDrawGrid=False PrimType=1 @@ -3167,14 +3160,13 @@ bMaterialQualityUsed[3]=0 bHideUnrelatedNodes=False bUseUnsortedMenus=False bRealtimeMaterialViewport=False -bShowGrid=False [MaterialEditor] PrimType=1 [Interchange_StackName__Materials__PipelineClassName_InterchangeGenericMaterialPipeline] bImportMaterials=True -AssetName=Carpet +AssetName= MaterialImport=ImportAsMaterials ParentMaterial=None BaseNodeContainer=None @@ -3255,6 +3247,7 @@ bHideUnrelatedNodes=False [SuppressableDialogs] ChangeVariableType_Warning=False Warning_EditingDefaultMaterial=False +Warning_CompileErrorsInMaterial=False [PluginBrowser] InstalledPlugins=WMFCodecs diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log index 9650c7df4b1f3dad63c32f5a165466d8386dcd61..19a0993980844424131f8ad742557c98ad8e4d7a 100644 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log @@ -2633,3 +2633,1329 @@ LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.01.06-18.17.00:114][ 98]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap [2024.01.06-18.17.04:500][429]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true [2024.01.06-18.17.04:500][429]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.17.34:794][635]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.17.38:277][962]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Ceiling/Ceiling_Inst.Ceiling_Inst +[2024.01.06-18.17.38:279][962]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.17.38:279][962]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.17.38:372][962]LogViewport: Scene viewport resized to 1335x894, mode Windowed. +[2024.01.06-18.17.39:767][105]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material +[2024.01.06-18.17.39:771][105]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.17.39:771][105]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.06-18.17.39:853][105]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-18.17.39:853][105]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-18.17.39:853][105]MaterialEditorStats: Shader Count: 0 +[2024.01.06-18.17.39:856][105]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================ +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total job queries 442, among them cache hits 234 (52.94%) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Tracking 205 distinct input hashes that result in 101 distinct outputs (49.27%) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: RAM used: 4,63 MiB of 1,60 GiB budget. Usage: 0.28% +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shaders Compiled: 147 +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs assigned 150, completed 147 (98.00%) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average time worker was idle: 48.26 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job execution time: average 0.26 s, max 0.43 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Job life time (pending + execution): average 0.34 s, max 0.73 +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Shader code size: average 40,029 KiB, min 32,117 KiB, max 63,691 KiB +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 12.43 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Jobs were issued in 150 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Average processing rate: 11.83 jobs/sec +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread time: 25,45 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Total thread preprocess time: 2,677 s +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Percentage time preprocessing: 10.52% +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Effective parallelization: 2.05 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.92% of total time (compiled 24 times, average 0.18 sec, max 0.21 sec, min 0.13 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.66% of total time (compiled 24 times, average 0.16 sec, max 0.17 sec, min 0.14 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: FLumenCardVS - 11.18% of total time (compiled 19 times, average 0.15 sec, max 0.16 sec, min 0.14 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: FLumenCardPS<false> - 6.70% of total time (compiled 20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 5.17% of total time (compiled 5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec) +[2024.01.06-18.17.40:112][131]LogShaderCompilers: Display: ================================================ +[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.06-18.17.40:120][132]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-18.17.40:120][132]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-18.17.40:120][132]MaterialEditorStats: Shader Count: 1 +[2024.01.06-18.17.40:223][136]MaterialEditorStats: Base pass shader: 265 instructions +[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.06-18.17.40:223][136]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-18.17.40:223][136]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-18.17.40:223][136]MaterialEditorStats: Shader Count: 3 +[2024.01.06-18.17.40:411][142]MaterialEditorStats: Base pass shader: 265 instructions +[2024.01.06-18.17.40:412][142]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.06-18.17.40:412][142]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-18.17.40:412][142]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-18.17.40:412][142]MaterialEditorStats: Shader Count: 4 +[2024.01.06-18.17.40:812][183]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.17.40:812][183]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.18.23:581][ 67]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.18.23:581][ 67]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.18.25:031][219]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-18.18.25:036][219]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-18.18.25:036][219]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:18:25) +[2024.01.06-18.18.25:076][219]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003817s) +[2024.01.06-18.18.25:080][219]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003855s) +[2024.01.06-18.18.25:084][219]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-18.18.25:090][219]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.18.25:090][219]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.18.25:090][219]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-18.18.25:091][219]LogPlayLevel: PIE: World Init took: (0.000707s) +[2024.01.06-18.18.25:091][219]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-18.18.25:091][219]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-18.18.25:091][219]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-18.18.25:091][219]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-18.18.25:093][219]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-18.18.25:111][219]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-18.18.25:112][219]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.06-18.18.25:112][219]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.06-18.18.25:113][219]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.06-18.18.25:113][219]LogInit: FAudioDevice initialized with ID 7. +[2024.01.06-18.18.25:113][219]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.06-18.18.25:113][219]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.06-18.18.25:116][219]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-18.18.25:118][219]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.18.25 +[2024.01.06-18.18.25:118][219]LogWorld: Bringing up level for play took: 0.002271 +[2024.01.06-18.18.25:120][219]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.01.06-18.18.25:122][219]PIE: Server logged in +[2024.01.06-18.18.25:122][219]PIE: Play in editor total start time 0,087 seconds. +[2024.01.06-18.18.56:067][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.18.56:067][911]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.18.56:067][911]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.18.56:067][911]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.18.56:069][911]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-18.18.56:071][911]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.18.56:075][911]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.06-18.18.56:075][911]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.06-18.18.56:075][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.06-18.18.56:076][911]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.06-18.18.56:079][911]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.18.56:081][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.06-18.18.56:147][913]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.01.06-18.27.31:244][940]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.06-18.27.31:246][940]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006 +[2024.01.06-18.27.31:247][940]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)... +[2024.01.06-18.27.31:452][940]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21.Rectangle_7BAAAA21] +[2024.01.06-18.27.31:452][940]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] +[2024.01.06-18.27.31:454][940]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1 +[2024.01.06-18.27.31:454][940]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto1A4B2337145BD8E2D14DA6BAAB3387A42.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto1.uasset' +[2024.01.06-18.27.31:454][940]LogFileHelpers: Auto-saving content packages took 0.207 +[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.06-18.37.44:513][780]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.06-18.37.50:311][431]Cmd: SELECT NONE +[2024.01.06-18.46.04:282][170]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-18.46.04:286][170]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-18.46.04:286][170]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:04) +[2024.01.06-18.46.04:322][170]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004003s) +[2024.01.06-18.46.04:326][170]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.004041s) +[2024.01.06-18.46.04:329][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.06-18.46.04:332][170]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.46.04:332][170]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.46.04:332][170]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-18.46.04:332][170]LogPlayLevel: PIE: World Init took: (0.000753s) +[2024.01.06-18.46.04:332][170]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-18.46.04:332][170]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-18.46.04:332][170]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-18.46.04:333][170]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-18.46.04:334][170]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-18.46.04:354][170]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-18.46.04:355][170]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.06-18.46.04:355][170]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.06-18.46.04:356][170]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.06-18.46.04:356][170]LogInit: FAudioDevice initialized with ID 8. +[2024.01.06-18.46.04:356][170]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. +[2024.01.06-18.46.04:356][170]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.06-18.46.04:358][170]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-18.46.04:361][170]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.04 +[2024.01.06-18.46.04:361][170]LogWorld: Bringing up level for play took: 0.002330 +[2024.01.06-18.46.04:362][170]LogOnline: OSS: Created online subsystem instance for: :Context_16 +[2024.01.06-18.46.04:364][170]PIE: Server logged in +[2024.01.06-18.46.04:364][170]PIE: Play in editor total start time 0,078 seconds. +[2024.01.06-18.46.09:113][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.09:113][717]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.09:113][717]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.46.09:113][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.09:116][717]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-18.46.09:118][717]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.09:120][717]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.09:120][717]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.06-18.46.09:120][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.06-18.46.09:122][717]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.06-18.46.09:127][717]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.06-18.46.09:172][719]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.01.06-18.46.10:156][837]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-18.46.10:159][837]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-18.46.10:159][837]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:10) +[2024.01.06-18.46.10:192][837]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003784s) +[2024.01.06-18.46.10:196][837]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003820s) +[2024.01.06-18.46.10:199][837]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-18.46.10:200][837]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.46.10:200][837]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.46.10:200][837]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-18.46.10:201][837]LogPlayLevel: PIE: World Init took: (0.000678s) +[2024.01.06-18.46.10:201][837]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-18.46.10:201][837]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-18.46.10:201][837]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-18.46.10:201][837]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-18.46.10:202][837]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-18.46.10:222][837]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-18.46.10:223][837]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.06-18.46.10:223][837]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.06-18.46.10:224][837]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.06-18.46.10:224][837]LogInit: FAudioDevice initialized with ID 9. +[2024.01.06-18.46.10:224][837]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.06-18.46.10:224][837]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.06-18.46.10:226][837]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-18.46.10:228][837]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.10 +[2024.01.06-18.46.10:229][837]LogWorld: Bringing up level for play took: 0.002248 +[2024.01.06-18.46.10:230][837]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2024.01.06-18.46.10:231][837]PIE: Server logged in +[2024.01.06-18.46.10:232][837]PIE: Play in editor total start time 0,073 seconds. +[2024.01.06-18.46.11:063][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.11:063][915]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.11:063][915]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.46.11:063][915]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.11:066][915]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-18.46.11:068][915]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.11:070][915]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.11:070][915]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.06-18.46.11:070][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.06-18.46.11:072][915]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.06-18.46.11:076][915]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.06-18.46.11:130][918]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.01.06-18.46.13:580][212]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-18.46.13:586][212]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-18.46.13:586][212]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:13) +[2024.01.06-18.46.13:622][212]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.13:625][212]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003791s) +[2024.01.06-18.46.13:626][212]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003823s) +[2024.01.06-18.46.13:628][212]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-18.46.13:629][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.46.13:629][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.46.13:630][212]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-18.46.13:630][212]LogPlayLevel: PIE: World Init took: (0.000680s) +[2024.01.06-18.46.13:630][212]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-18.46.13:630][212]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-18.46.13:630][212]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-18.46.13:630][212]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-18.46.13:633][212]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-18.46.13:651][212]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-18.46.13:652][212]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.06-18.46.13:652][212]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.06-18.46.13:652][212]LogInit: FAudioDevice initialized with ID 10. +[2024.01.06-18.46.13:652][212]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.06-18.46.13:652][212]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.06-18.46.13:655][212]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-18.46.13:657][212]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.13 +[2024.01.06-18.46.13:657][212]LogWorld: Bringing up level for play took: 0.002207 +[2024.01.06-18.46.13:658][212]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.01.06-18.46.13:660][212]PIE: Server logged in +[2024.01.06-18.46.13:660][212]PIE: Play in editor total start time 0,076 seconds. +[2024.01.06-18.46.15:283][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.15:283][385]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.15:283][385]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.46.15:283][385]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.15:286][385]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-18.46.15:288][385]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.15:290][385]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.15:290][385]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.06-18.46.15:290][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.06-18.46.15:291][385]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.06-18.46.15:296][385]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.06-18.46.15:349][388]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.01.06-18.46.17:626][661]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-18.46.17:632][661]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-18.46.17:632][661]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 20:46:17) +[2024.01.06-18.46.17:652][661]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003852s) +[2024.01.06-18.46.17:656][661]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003886s) +[2024.01.06-18.46.17:660][661]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-18.46.17:661][661]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.46.17:661][661]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.46.17:661][661]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-18.46.17:661][661]LogPlayLevel: PIE: World Init took: (0.000684s) +[2024.01.06-18.46.17:661][661]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-18.46.17:661][661]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-18.46.17:661][661]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-18.46.17:662][661]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-18.46.17:662][661]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-18.46.17:681][661]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-18.46.17:682][661]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.06-18.46.17:682][661]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 +[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.06-18.46.17:683][661]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.06-18.46.17:683][661]LogInit: FAudioDevice initialized with ID 11. +[2024.01.06-18.46.17:683][661]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.06-18.46.17:683][661]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.06-18.46.17:686][661]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-18.46.17:688][661]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-19.46.17 +[2024.01.06-18.46.17:688][661]LogWorld: Bringing up level for play took: 0.002204 +[2024.01.06-18.46.17:690][661]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.06-18.46.17:691][661]PIE: Server logged in +[2024.01.06-18.46.17:692][661]PIE: Play in editor total start time 0,061 seconds. +[2024.01.06-18.46.38:513][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.38:513][137]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-18.46.38:513][137]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.46.38:513][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.38:516][137]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-18.46.38:518][137]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.46.38:520][137]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-18.46.38:520][137]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.06-18.46.38:520][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.06-18.46.38:522][137]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.06-18.46.38:527][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.06-18.46.38:572][139]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.06-18.51.43:392][187]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2024.01.06-18.51.49:199][820]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.06-18.51.49:207][820]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.06-18.51.49:214][821]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.06-18.51.51:477][ 93]LogContentBrowser: Attempting asset rename: NewFolder -> Lamps +[2024.01.06-18.51.51:477][ 93]LogContentBrowser: End creating deferred item NewFolder +[2024.01.06-18.53.04:841][954]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx) +[2024.01.06-18.53.04:846][954]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx +[2024.01.06-18.53.04:851][954]LogFbx: FBX Scene Loaded Succesfully +[2024.01.06-18.53.08:302][954]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.06-18.53.08:355][954]LogFbx: Display: Triangulating static mesh Plane +[2024.01.06-18.53.08:355][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane... +[2024.01.06-18.53.08:356][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.06-18.53.08:356][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:356][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:356][954]LogStaticMesh: Reduce [0.00s] +[2024.01.06-18.53.08:356][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.06-18.53.08:356][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:356][954]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:356][954]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:356][954]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:356][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.06-18.53.08:356][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:356][954]LogStaticMesh: Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization). +[2024.01.06-18.53.08:356][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:356][954]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 24 bytes. +[2024.01.06-18.53.08:356][954]LogStaticMesh: Total GPU size: 224 bytes, Total disk size: 388 bytes. +[2024.01.06-18.53.08:356][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:356][954]LogStaticMesh: Nanite build [0.00s] + +[2024.01.06-18.53.08:356][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane.lamp_demo_Plane +[2024.01.06-18.53.08:362][954]LogFbx: Display: Triangulating static mesh Plane.001 +[2024.01.06-18.53.08:362][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_001... +[2024.01.06-18.53.08:363][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.06-18.53.08:363][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:363][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:363][954]LogStaticMesh: Reduce [0.00s] +[2024.01.06-18.53.08:363][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.06-18.53.08:363][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:363][954]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:363][954]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:363][954]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:363][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.06-18.53.08:363][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:363][954]LogStaticMesh: Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization). +[2024.01.06-18.53.08:363][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:363][954]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 24 bytes. +[2024.01.06-18.53.08:363][954]LogStaticMesh: Total GPU size: 224 bytes, Total disk size: 388 bytes. +[2024.01.06-18.53.08:363][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:363][954]LogStaticMesh: Nanite build [0.00s] + +[2024.01.06-18.53.08:364][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_001.lamp_demo_Plane_001 +[2024.01.06-18.53.08:366][954]LogFbx: Display: Triangulating static mesh Plane.002 +[2024.01.06-18.53.08:366][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_002... +[2024.01.06-18.53.08:367][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.06-18.53.08:367][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:367][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:367][954]LogStaticMesh: Reduce [0.00s] +[2024.01.06-18.53.08:367][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.06-18.53.08:367][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:367][954]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:367][954]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:367][954]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:367][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.06-18.53.08:367][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:367][954]LogStaticMesh: Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization). +[2024.01.06-18.53.08:367][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:367][954]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 24 bytes. +[2024.01.06-18.53.08:367][954]LogStaticMesh: Total GPU size: 224 bytes, Total disk size: 388 bytes. +[2024.01.06-18.53.08:367][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:367][954]LogStaticMesh: Nanite build [0.00s] + +[2024.01.06-18.53.08:368][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_002.lamp_demo_Plane_002 +[2024.01.06-18.53.08:370][954]LogFbx: Display: Triangulating static mesh Plane.003 +[2024.01.06-18.53.08:370][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_003... +[2024.01.06-18.53.08:371][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.06-18.53.08:371][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:371][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:371][954]LogStaticMesh: Reduce [0.00s] +[2024.01.06-18.53.08:371][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.06-18.53.08:371][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:371][954]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:371][954]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:371][954]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:371][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.06-18.53.08:371][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:371][954]LogStaticMesh: Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization). +[2024.01.06-18.53.08:371][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:371][954]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 24 bytes. +[2024.01.06-18.53.08:371][954]LogStaticMesh: Total GPU size: 224 bytes, Total disk size: 388 bytes. +[2024.01.06-18.53.08:371][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:371][954]LogStaticMesh: Nanite build [0.00s] + +[2024.01.06-18.53.08:372][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_003.lamp_demo_Plane_003 +[2024.01.06-18.53.08:377][954]LogFbx: Display: Triangulating static mesh Plane.004 +[2024.01.06-18.53.08:378][954]LogStaticMesh: Display: Building static mesh lamp_demo_Plane_004... +[2024.01.06-18.53.08:378][954]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.06-18.53.08:378][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:378][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:378][954]LogStaticMesh: Reduce [0.00s] +[2024.01.06-18.53.08:378][954]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.06-18.53.08:378][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:378][954]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:378][954]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:378][954]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.06-18.53.08:378][954]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.06-18.53.08:378][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:378][954]LogStaticMesh: Root: GPU size: 224 bytes. 1 Pages. 224.000 bytes per page (0.684% utilization). +[2024.01.06-18.53.08:378][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:379][954]LogStaticMesh: Page data disk size: 364 bytes. Fixup data size: 24 bytes. +[2024.01.06-18.53.08:379][954]LogStaticMesh: Total GPU size: 224 bytes, Total disk size: 388 bytes. +[2024.01.06-18.53.08:379][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:379][954]LogStaticMesh: Nanite build [0.00s] + +[2024.01.06-18.53.08:379][954]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004 +[2024.01.06-18.53.08:399][954]LogFbx: Display: Triangulating static mesh Cube +[2024.01.06-18.53.08:410][954]LogStaticMesh: Display: Building static mesh lamp_demo_Cube... +[2024.01.06-18.53.08:412][954]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 +[2024.01.06-18.53.08:413][954]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.06-18.53.08:413][954]LogStaticMesh: Leaves [0.00s] +[2024.01.06-18.53.08:434][954]LogStaticMesh: Reduce [0.02s] +[2024.01.06-18.53.08:446][954]LogStaticMesh: Fallback 0/1 [0.01s], num tris: 256 +[2024.01.06-18.53.08:446][954]LogStaticMesh: ConstrainClusters: +[2024.01.06-18.53.08:446][954]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 642 Vertices +[2024.01.06-18.53.08:446][954]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 751 Vertices +[2024.01.06-18.53.08:446][954]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 751 Vertices +[2024.01.06-18.53.08:446][954]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 +[2024.01.06-18.53.08:447][954]LogStaticMesh: WritePages: +[2024.01.06-18.53.08:447][954]LogStaticMesh: Root: GPU size: 12760 bytes. 1 Pages. 12760.000 bytes per page (38.940% utilization). +[2024.01.06-18.53.08:447][954]LogStaticMesh: Streaming: 0 bytes. +[2024.01.06-18.53.08:447][954]LogStaticMesh: Page data disk size: 8596 bytes. Fixup data size: 56 bytes. +[2024.01.06-18.53.08:447][954]LogStaticMesh: Total GPU size: 12760 bytes, Total disk size: 8652 bytes. +[2024.01.06-18.53.08:447][954]LogStaticMesh: Encode [0.00s] +[2024.01.06-18.53.08:447][954]LogStaticMesh: Nanite build [0.03s] + +[2024.01.06-18.53.08:448][954]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube +[2024.01.06-18.53.08:896][954]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.06-18.53.09:094][957]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_001.Material_001 needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================ +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total job queries 480, among them cache hits 238 (49.58%) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Tracking 217 distinct input hashes that result in 102 distinct outputs (47.00%) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: RAM used: 4,88 MiB of 1,60 GiB budget. Usage: 0.30% +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shaders Compiled: 157 +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs assigned 182, completed 157 (86.26%) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average time worker was idle: 164.78 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job execution time: average 0.27 s, max 1.15 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Job life time (pending + execution): average 0.35 s, max 1.22 +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Shader code size: average 39,78 KiB, min 32,117 KiB, max 63,691 KiB +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 14.68 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.11 jobs/batch +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Average processing rate: 10.69 jobs/sec +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread time: 27,544 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Total thread preprocess time: 2,867 s +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Percentage time preprocessing: 10.41% +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Effective parallelization: 1.88 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.23 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 5 times, average 0.25 sec, max 0.29 sec, min 0.22 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 17.87% of total time (compiled 28 times, average 0.18 sec, max 0.21 sec, min 0.13 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.88% of total time (compiled 28 times, average 0.16 sec, max 0.17 sec, min 0.14 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: FLumenCardVS - 10.89% of total time (compiled 20 times, average 0.15 sec, max 0.16 sec, min 0.14 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: FLumenCardPS<false> - 6.19% of total time (compiled 20 times, average 0.09 sec, max 0.09 sec, min 0.07 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.78% of total time (compiled 5 times, average 0.26 sec, max 0.31 sec, min 0.24 sec) +[2024.01.06-18.53.10:350][ 45]LogShaderCompilers: Display: ================================================ +[2024.01.06-18.53.12:855][270]LogMaterial: Display: Material /Game/GameMap/Lamps/Material_002.Material_002 needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.12:881][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.12:894][271]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.12:909][271]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.12:922][271]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.53.13:142][294]LogSlate: Window 'Message Log' being destroyed +[2024.01.06-18.53.13:146][294]LogSlate: Window 'Message Log' being destroyed +[2024.01.06-18.53.20:051][992]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Cube.lamp_demo_Cube +[2024.01.06-18.53.20:088][992]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.53.20:088][992]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.53.20:489][992]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.06-18.53.29:599][651]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo_Plane_004.lamp_demo_Plane_004 +[2024.01.06-18.53.29:604][651]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.53.29:604][651]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.53.30:008][651]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.06-18.53.32:889][880]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.53.32:889][880]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.53.42:075][122]LogSlate: Window 'lamp_demo_Cube' being destroyed +[2024.01.06-18.53.42:129][122]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.53.42:129][122]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.53.47:931][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.06-18.53.48:636][721]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-18.53.48:650][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-18.53.48:653][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2024.01.06-18.53.48:656][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.06-18.54.17:669][947]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx) +[2024.01.06-18.54.17:673][947]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Lamp/Rectangle/lamp_demo.fbx +[2024.01.06-18.54.17:676][947]LogFbx: FBX Scene Loaded Succesfully +[2024.01.06-18.54.18:907][947]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.06-18.54.18:967][947]LogFbx: Display: Triangulating static mesh Cube +[2024.01.06-18.54.18:983][947]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.06-18.54.19:322][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Metallic.Metallic needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.54.19:338][949]LogMaterial: Display: Material /Game/GameMap/Lamps/Black.Black needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.54.19:353][949]LogMaterial: Display: Material /Game/GameMap/Lamps/BrightLight.BrightLight needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.54.19:366][949]LogMaterial: Display: Material /Game/GameMap/Lamps/WeakLight.WeakLight needed to have new flag set bUsedWithNanite ! +[2024.01.06-18.54.21:742][184]LogSlate: Window 'Content Browser' being destroyed +[2024.01.06-18.54.22:533][274]LogSlate: Window 'Content Browser' being destroyed +[2024.01.06-18.54.22:542][274]LogSlate: Window 'Content Browser' being destroyed +[2024.01.06-18.54.22:987][327]LogSlate: Window 'Message Log' being destroyed +[2024.01.06-18.54.22:996][327]LogSlate: Window 'Message Log' being destroyed +[2024.01.06-18.54.24:810][519]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.54.24:843][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-18.54.24:843][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-18.54.25:237][519]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.06-18.54.27:320][695]LogSlate: Window 'lamp_demo' being destroyed +[2024.01.06-18.54.27:351][695]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.01.06-18.54.27:351][695]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.54.30:093][924]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.06-18.54.31:096][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.54.31:097][ 35]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.54.31:098][ 35]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 +[2024.01.06-18.55.58:866][262]LogViewport: Scene viewport resized to 1128x892, mode Windowed. +[2024.01.06-18.56.00:470][422]LogSlate: Window 'Level Statistics' being destroyed +[2024.01.06-18.56.02:305][605]LogSlate: Window 'Mode Toolbar' being destroyed +[2024.01.06-18.56.07:248][115]LogViewport: Scene viewport resized to 1435x892, mode Windowed. +[2024.01.06-18.56.38:062][731]Cmd: DELETE +[2024.01.06-18.56.38:062][731]Cmd: ACTOR DELETE +[2024.01.06-18.56.38:064][731]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.06-18.56.38:069][731]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.06-18.56.38:074][731]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.56.48:201][528]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 +[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.56.49:110][634]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo +[2024.01.06-18.56.49:111][634]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 +[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.57.42:581][247]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.06-18.57.43:412][309]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.57.44:862][483]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.06-18.57.45:078][509]Cmd: TRANSACTION UNDO +[2024.01.06-18.57.45:078][509]LogEditorTransaction: Undo Create Actors +[2024.01.06-18.57.46:186][596]Cmd: TRANSACTION UNDO +[2024.01.06-18.57.46:187][596]LogEditorTransaction: Undo Create Actors +[2024.01.06-18.57.46:655][646]Cmd: TRANSACTION UNDO +[2024.01.06-18.57.46:655][646]LogEditorTransaction: Undo Create Actors +[2024.01.06-18.57.47:366][718]Cmd: TRANSACTION UNDO +[2024.01.06-18.57.47:366][718]LogEditorTransaction: Undo Create Actors +[2024.01.06-19.01.08:462][336]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:10.074 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 5784 files in 7138 folders with total size 345 MiB. +[2024.01.06-19.04.14:085][892]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.06-19.04.14:091][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.06-19.04.14:103][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.06-19.04.14:103][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2071E385244FC2E6CEE25FBBC0348B91A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.06-19.04.14:104][892]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.023 +[2024.01.06-19.04.14:104][892]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.023 +[2024.01.06-19.04.14:104][892]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] ([1] browsable assets)... +[2024.01.06-19.04.14:104][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21] +[2024.01.06-19.04.14:104][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2 +[2024.01.06-19.04.14:105][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Rectangle_7BAAAA21_Auto282E0E31E4FF698423EBEA598F07B871A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/_GENERATED/Windowssucks/Rectangle_7BAAAA21_Auto2.uasset' +[2024.01.06-19.04.14:105][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/lamp_demo] ([1] browsable assets)... +[2024.01.06-19.04.14:290][892]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Lamps/lamp_demo.lamp_demo] +[2024.01.06-19.04.14:290][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/lamp_demo] +[2024.01.06-19.04.14:291][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/lamp_demo" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.01.06-19.04.14:293][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2 +[2024.01.06-19.04.14:293][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lamp_demo_Auto2EC0B417C43478EE7A03CD3956EF74CFA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/lamp_demo_Auto2.uasset' +[2024.01.06-19.04.14:293][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Metallic] ([1] browsable assets)... +[2024.01.06-19.04.14:300][892]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Lamps/Metallic.Metallic] +[2024.01.06-19.04.14:300][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Metallic] +[2024.01.06-19.04.14:300][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.01.06-19.04.14:301][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Metallic_Auto2 +[2024.01.06-19.04.14:301][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto269AF95524AC35DC07B9E439ACA729E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Metallic_Auto2.uasset' +[2024.01.06-19.04.14:301][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/Black] ([1] browsable assets)... +[2024.01.06-19.04.14:308][892]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Lamps/Black.Black] +[2024.01.06-19.04.14:308][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/Black] +[2024.01.06-19.04.14:308][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.01.06-19.04.14:309][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/Black_Auto2 +[2024.01.06-19.04.14:309][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto213A8DFDE473BFA0BECDF19B750FBA672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/Black_Auto2.uasset' +[2024.01.06-19.04.14:309][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/BrightLight] ([1] browsable assets)... +[2024.01.06-19.04.14:313][892]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Lamps/BrightLight.BrightLight] +[2024.01.06-19.04.14:314][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/BrightLight] +[2024.01.06-19.04.14:315][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2 +[2024.01.06-19.04.14:315][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto20E626A704EAF6D2C90BAF2B5F91DFF8D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/BrightLight_Auto2.uasset' +[2024.01.06-19.04.14:315][892]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Lamps/WeakLight] ([1] browsable assets)... +[2024.01.06-19.04.14:320][892]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Lamps/WeakLight.WeakLight] +[2024.01.06-19.04.14:320][892]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Lamps/WeakLight] +[2024.01.06-19.04.14:320][892]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamps/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset" SILENT=false AUTOSAVING=true +[2024.01.06-19.04.14:321][892]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2 +[2024.01.06-19.04.14:321][892]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto281C6F51F4EA6BF66982CD4B2E6C37C5E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Lamps/WeakLight_Auto2.uasset' +[2024.01.06-19.04.14:322][892]LogFileHelpers: Auto-saving content packages took 0.219 +[2024.01.06-19.11.28:416][140]Cmd: DELETE +[2024.01.06-19.11.28:416][140]Cmd: ACTOR DELETE +[2024.01.06-19.11.28:418][140]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.06-19.11.28:422][140]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.06-19.11.28:423][140]LogEditorActor: Deleted 1 Actors (0.007 secs) +[2024.01.06-19.14.14:433][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.06-19.14.14:435][749]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.06-19.14.14:447][749]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 +[2024.01.06-19.14.14:447][749]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto39AAAC76D4D870D5113D1A2A22B721CA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' +[2024.01.06-19.14.14:447][749]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. +[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 +[2024.01.06-19.14.14:447][749]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2024.01.06-19.15.05:301][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.15.06:147][203]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.15.06:158][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.06-19.15.06:162][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.15.06:165][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.06-19.15.06:462][206]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file. +[2024.01.06-19.15.06:539][211]LogLinker: Warning: Failed to load '/Game/FirstPersonArms/Character/Mesh/SKM_Mannequin': Can't find file. +[2024.01.06-19.15.06:539][211]LogUObjectGlobals: Warning: Failed to find object 'Object /Game/FirstPersonArms/Character/Mesh/SKM_Mannequin.SKM_Mannequin' +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================ +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total job queries 758, among them cache hits 512 (67.55%) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Tracking 243 distinct input hashes that result in 121 distinct outputs (49.79%) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: RAM used: 5,58 MiB of 1,60 GiB budget. Usage: 0.34% +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shaders Compiled: 183 +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs assigned 186, completed 183 (98.39%) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average time worker was idle: 193.55 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 2.97 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Job life time (pending + execution): average 0.59 s, max 3.04 +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Shader code size: average 40,748 KiB, min 29,711 KiB, max 70,668 KiB +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.76 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Jobs were issued in 168 batches (only local compilation was used), average 1.11 jobs/batch +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Average processing rate: 10.92 jobs/sec +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread time: 38,627 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Total thread preprocess time: 3,455 s +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Percentage time preprocessing: 8.94% +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Effective parallelization: 2.30 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.98% of total time (compiled 30 times, average 0.21 sec, max 0.97 sec, min 0.13 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 11.94% of total time (compiled 29 times, average 0.16 sec, max 0.24 sec, min 0.14 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: FLumenCardVS - 8.37% of total time (compiled 21 times, average 0.15 sec, max 0.23 sec, min 0.14 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.56% of total time (compiled 7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.46% of total time (compiled 7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec) +[2024.01.06-19.15.06:852][242]LogShaderCompilers: Display: ================================================ +[2024.01.06-19.15.07:113][261]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.15.07:168][265]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.15.07:191][266]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.15.19:119][999]LogSlate: Window 'Reimport missing files' being destroyed +[2024.01.06-19.15.19:164][999]Message dialog closed, result: Yes, title: Reimport missing files, text: There is 5 assets with missing source file path. Do you want to specify a new source file path for each asset? + "No" will skip the reimport of all asset with a missing source file path. + "Cancel" will cancel the whole reimport. + +Asset OfficeCeiling001_2K-JPG_Roughness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Roughness.jpg +Asset OfficeCeiling001_2K-JPG_Color_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Color.jpg +Asset OfficeCeiling001_2K-JPG_Emission_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Emission.jpg +Asset OfficeCeiling001_2K-JPG_Metalness_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_Metalness.jpg +Asset OfficeCeiling001_2K-JPG_NormalGL_jpg -> Missing file C:/Users/user/Downloads/ceiling/OfficeCeiling001_2K-JPG_NormalGL.jpg +[2024.01.06-19.15.37:295][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.15.39:033][ 72]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.15.39:044][ 72]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg + Asset Type: Texture2D + Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Color_jpg.OfficeCeiling001_2K-JPG_Color_jpg + Asset Type: Texture2D + Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Emission_jpg.OfficeCeiling001_2K-JPG_Emission_jpg + Asset Type: Texture2D + Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Metalness_jpg.OfficeCeiling001_2K-JPG_Metalness_jpg + Asset Type: Texture2D + Asset Name: /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_NormalGL_jpg.OfficeCeiling001_2K-JPG_NormalGL_jpg + Asset Type: Texture2D +[2024.01.06-19.15.39:137][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:139][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:140][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:141][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:142][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:143][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:144][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:145][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:146][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:147][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:148][ 72]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.15.39:180][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.15.39:184][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.15.39:186][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.06-19.15.53:082][681]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2024.01.06-19.15.53:087][681]LogInterchangeEngine: [Pending] Importing +[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG.mtlx] +[2024.01.06-19.15.53:088][681]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.06-19.15.53:088][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg] +[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg] +[2024.01.06-19.15.53:089][681]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.06-19.15.53:089][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg] +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg] +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg] +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: [Pending] Importing - (7) +[2024.01.06-19.15.53:090][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg] +[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing - (8) +[2024.01.06-19.15.53:091][681]LogInterchangeEngine: [Pending] Importing - (9) +[2024.01.06-19.15.53:092][681]LogInterchangeEngine: [Pending] Importing - (10) +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Emission.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Metalness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:093][681]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:107][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness.OfficeCeiling002_2K-JPG_Metalness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:124][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission.OfficeCeiling002_2K-JPG_Emission (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:131][681]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing - (9) +[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg] +[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.06-19.15.53:132][681]LogInterchangeEngine: [Pending] Importing - (8) +[2024.01.06-19.15.53:132][681]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg] +[2024.01.06-19.15.53:150][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness.OfficeCeiling002_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:155][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color.OfficeCeiling002_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:179][681]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_AmbientOcclusion.OfficeCeiling002_2K-JPG_AmbientOcclusion (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:245][681]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing - (7) +[2024.01.06-19.15.53:269][682]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...iceCeiling002_2K-JPG/OfficeCeiling002.png] +[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.06-19.15.53:269][682]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.06-19.15.53:287][682]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.06-19.15.53:291][682]LogInterchangeImport: Warning: the surfaceshader of <OfficeCeiling002_2K_JPG> is not supported +[2024.01.06-19.15.53:378][682]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL.OfficeCeiling002_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:423][682]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:428][682]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/OfficeCeiling002_2K-JPG/OfficeCeiling002_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.06-19.15.53:451][683]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.01.06-19.15.53:486][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002.OfficeCeiling002 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:507][683]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Displacement.OfficeCeiling002_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:581][683]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.06-19.15.53:584][684]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.06-19.15.53:604][684]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Roughness_jpg.OfficeCeiling002_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:605][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Metalness_jpg.OfficeCeiling002_2K-JPG_Metalness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:612][684]LogInterchangeEngine: [Success] Import Done +[2024.01.06-19.15.53:613][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Color_jpg.OfficeCeiling002_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:615][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalGL_jpg.OfficeCeiling002_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:616][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_Emission_jpg.OfficeCeiling002_2K-JPG_Emission_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:679][684]LogTexture: Display: Building textures: /Game/GameMap/Ceiling/OfficeCeiling002_2K-JPG_NormalDX.OfficeCeiling002_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.06-19.15.53:764][685]LogInterchangeEngine: [Success] Import Done +[2024.01.06-19.16.43:908][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.06-19.16.45:443][516]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.45:451][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.06-19.16.45:454][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.16.45:457][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.16.48:164][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.06-19.16.48:923][807]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.48:930][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.16.48:934][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-19.16.48:937][807]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.06-19.16.50:786][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.06-19.16.51:493][ 3]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.51:500][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.16.51:504][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-19.16.51:507][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.06-19.16.53:101][168]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.06-19.16.53:737][168]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.53:744][168]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.16.53:747][168]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-19.16.53:750][168]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.16.55:681][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.06-19.16.56:481][381]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.56:489][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.06-19.16.56:493][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.16.56:496][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.06-19.16.59:024][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.06-19.16.59:640][653]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.16.59:648][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.06-19.16.59:652][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.06-19.16.59:655][653]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.06-19.17.03:679][113]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.17.04:665][113]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.06-19.17.04:672][113]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.17.04:674][113]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.06-19.17.04:678][113]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.17.14:664][202]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material +[2024.01.06-19.17.14:666][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.14:668][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.17.14:668][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-19.17.14:728][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.14:730][202]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.14:743][202]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.14:747][202]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.06-19.17.51:413][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.51:418][163]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.51:421][163]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.17.54:097][457]LogMaterialEditor: Saving and Compiling material Ceiling_Material +[2024.01.06-19.17.56:687][457]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed +[2024.01.06-19.17.56:711][457]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.56:718][457]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Ceiling\Ceiling_Material.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.17.56:723][457]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.06-19.17.56:756][457]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.17.56:763][457]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.06-19.17.56:955][457]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true +[2024.01.06-19.17.56:958][457]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material +[2024.01.06-19.17.56:958][457]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material7A96D4E94D2843AB215B90A636997211.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset' +[2024.01.06-19.17.56:962][457]LogFileHelpers: InternalPromptForCheckoutAndSave took 199 ms (total: 5.52 sec) +[2024.01.06-19.17.56:963][457]AssetCheck: New page: Asset Save: Ceiling_Material +[2024.01.06-19.17.56:963][457]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material +[2024.01.06-19.18.05:698][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.05:703][487]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.05:705][487]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.17:144][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.17:148][815]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.17:151][815]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: ================================================ +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total job queries 768, among them cache hits 518 (67.45%) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Tracking 250 distinct input hashes that result in 124 distinct outputs (49.60%) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: RAM used: 5,72 MiB of 1,60 GiB budget. Usage: 0.35% +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shaders Compiled: 190 +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs assigned 190, completed 190 (100%) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average time worker was idle: 188.83 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.43 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job execution time: average 0.50 s, max 2.97 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Job life time (pending + execution): average 0.58 s, max 3.04 +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Shader code size: average 40,518 KiB, min 29,711 KiB, max 70,668 KiB +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.21 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Jobs were issued in 172 batches (only local compilation was used), average 1.10 jobs/batch +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Average processing rate: 11.04 jobs/sec +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread time: 39,89 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Total thread preprocess time: 3,591 s +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Percentage time preprocessing: 9.00% +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Effective parallelization: 2.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: FLumenCardPS<true> (compiled 1 times, average 0.68 sec, max 0.68 sec, min 0.68 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 7 times, average 0.35 sec, max 0.92 sec, min 0.22 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.34 sec, max 0.85 sec, min 0.23 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 16.50% of total time (compiled 32 times, average 0.21 sec, max 0.97 sec, min 0.13 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.50% of total time (compiled 31 times, average 0.16 sec, max 0.24 sec, min 0.14 sec) +[2024.01.06-19.18.17:306][817]LogShaderCompilers: Display: FLumenCardVS - 9.06% of total time (compiled 23 times, average 0.16 sec, max 0.23 sec, min 0.14 sec) +[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.35% of total time (compiled 7 times, average 0.36 sec, max 1.01 sec, min 0.22 sec) +[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.26% of total time (compiled 7 times, average 0.36 sec, max 0.85 sec, min 0.24 sec) +[2024.01.06-19.18.17:307][817]LogShaderCompilers: Display: ================================================ +[2024.01.06-19.18.25:911][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.25:914][820]LogMaterial: Warning: [AssetLog] /Engine/Transient.Ceiling_Material: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.06-19.18.25:917][820]MaterialEditorStats: Error: [SM6] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.06-19.18.34:564][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-19.18.34:564][805]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-19.18.34:564][805]MaterialEditorStats: Shader Count: 0 +[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.06-19.18.34:856][816]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-19.18.34:856][816]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-19.18.34:856][816]MaterialEditorStats: Shader Count: 1 +[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass shader: 265 instructions +[2024.01.06-19.18.35:034][821]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.06-19.18.35:034][821]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-19.18.35:034][821]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-19.18.35:034][821]MaterialEditorStats: Shader Count: 4 +[2024.01.06-19.18.36:985][ 49]LogMaterialEditor: Saving and Compiling material Ceiling_Material +[2024.01.06-19.18.37:020][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.06-19.18.37:690][ 49]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.18.37:697][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.06-19.18.38:507][ 49]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling/Ceiling_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset" SILENT=true +[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling/Ceiling_Material +[2024.01.06-19.18.38:511][ 49]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Ceiling_Material0DF0994840C38277611070A162ADEB78.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset' +[2024.01.06-19.18.38:514][ 49]LogFileHelpers: InternalPromptForCheckoutAndSave took 817 ms (total: 6.34 sec) +[2024.01.06-19.18.38:514][ 49]AssetCheck: New page: Asset Save: Ceiling_Material +[2024.01.06-19.18.38:514][ 49]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass shader: 265 instructions +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: MaxSampler: 314 instructions +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(18) +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Promote usages (Est.): 11 +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 11 +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: LWC Other usages (Est.): 15 +[2024.01.06-19.18.38:518][ 49]MaterialEditorStats: Shader Count: 16 +[2024.01.06-19.19.38:011][102]Cmd: DELETE +[2024.01.06-19.19.38:011][102]Cmd: ACTOR DELETE +[2024.01.06-19.19.38:013][102]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.38:018][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.06-19.19.38:020][102]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.19.40:955][393]Cmd: DELETE +[2024.01.06-19.19.40:955][393]Cmd: ACTOR DELETE +[2024.01.06-19.19.40:956][393]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.40:960][393]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.19.40:963][393]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.19.43:163][604]Cmd: DELETE +[2024.01.06-19.19.43:163][604]Cmd: ACTOR DELETE +[2024.01.06-19.19.43:165][604]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.43:169][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.06-19.19.43:171][604]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.19.45:903][899]Cmd: DELETE +[2024.01.06-19.19.45:903][899]Cmd: ACTOR DELETE +[2024.01.06-19.19.45:905][899]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.45:908][899]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.19.45:911][899]LogEditorActor: Deleted 1 Actors (0.007 secs) +[2024.01.06-19.19.48:306][142]Cmd: DELETE +[2024.01.06-19.19.48:306][142]Cmd: ACTOR DELETE +[2024.01.06-19.19.48:308][142]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.48:312][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.19.48:314][142]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.19.54:288][752]Cmd: DELETE +[2024.01.06-19.19.54:288][752]Cmd: ACTOR DELETE +[2024.01.06-19.19.54:289][752]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.19.54:293][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.19.54:296][752]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.20.01:217][470]Cmd: DELETE +[2024.01.06-19.20.01:217][470]Cmd: ACTOR DELETE +[2024.01.06-19.20.01:218][470]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.20.01:222][470]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.20.01:225][470]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.20.04:036][762]Cmd: DELETE +[2024.01.06-19.20.04:036][762]Cmd: ACTOR DELETE +[2024.01.06-19.20.04:037][762]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.20.04:041][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.06-19.20.04:043][762]LogEditorActor: Deleted 1 Actors (0.007 secs) +[2024.01.06-19.20.34:077][284]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-19.20.34:082][284]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-19.20.34:082][284]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:20:34) +[2024.01.06-19.20.34:105][284]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003711s) +[2024.01.06-19.20.34:108][284]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003747s) +[2024.01.06-19.20.34:111][284]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.20.34:112][284]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.20.34:112][284]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-19.20.34:113][284]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-19.20.34:113][284]LogPlayLevel: PIE: World Init took: (0.000764s) +[2024.01.06-19.20.34:113][284]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-19.20.34:113][284]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-19.20.34:113][284]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-19.20.34:113][284]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-19.20.34:116][284]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-19.20.34:134][284]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-19.20.34:135][284]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.06-19.20.34:135][284]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 +[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.06-19.20.34:136][284]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.06-19.20.34:136][284]LogInit: FAudioDevice initialized with ID 12. +[2024.01.06-19.20.34:136][284]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.06-19.20.34:137][284]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.06-19.20.34:139][284]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-19.20.34:141][284]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.20.34 +[2024.01.06-19.20.34:141][284]LogWorld: Bringing up level for play took: 0.002217 +[2024.01.06-19.20.34:143][284]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2024.01.06-19.20.34:145][284]PIE: Server logged in +[2024.01.06-19.20.34:146][284]PIE: Play in editor total start time 0,063 seconds. +[2024.01.06-19.21.42:705][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.21.42:705][473]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.21.42:705][473]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-19.21.42:705][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.21.42:708][473]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-19.21.42:710][473]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.21.42:712][473]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.21.42:713][473]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.06-19.21.42:713][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.06-19.21.42:714][473]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.06-19.21.42:720][473]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.06-19.21.42:774][476]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2024.01.06-19.21.43:582][573]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-19.21.43:587][573]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-19.21.43:587][573]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:21:43) +[2024.01.06-19.21.43:614][573]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003593s) +[2024.01.06-19.21.43:617][573]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003626s) +[2024.01.06-19.21.43:621][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.06-19.21.43:622][573]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.21.43:622][573]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-19.21.43:622][573]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-19.21.43:623][573]LogPlayLevel: PIE: World Init took: (0.000704s) +[2024.01.06-19.21.43:623][573]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-19.21.43:623][573]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-19.21.43:623][573]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-19.21.43:623][573]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-19.21.43:626][573]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-19.21.43:644][573]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-19.21.43:645][573]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.06-19.21.43:645][573]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 +[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.06-19.21.43:646][573]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.06-19.21.43:646][573]LogInit: FAudioDevice initialized with ID 13. +[2024.01.06-19.21.43:646][573]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.06-19.21.43:646][573]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.06-19.21.43:648][573]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-19.21.43:650][573]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.21.43 +[2024.01.06-19.21.43:651][573]LogWorld: Bringing up level for play took: 0.002151 +[2024.01.06-19.21.43:652][573]LogOnline: OSS: Created online subsystem instance for: :Context_29 +[2024.01.06-19.21.43:655][573]PIE: Server logged in +[2024.01.06-19.21.43:655][573]PIE: Play in editor total start time 0,068 seconds. +[2024.01.06-19.22.11:984][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.22.11:984][948]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.22.11:984][948]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-19.22.11:984][948]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.22.11:987][948]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-19.22.11:989][948]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.22.11:991][948]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.22.11:993][948]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.06-19.22.11:993][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.06-19.22.11:994][948]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.06-19.22.11:999][948]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.06-19.22.12:045][950]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2024.01.06-19.23.06:344][412]Cmd: DELETE +[2024.01.06-19.23.06:344][412]Cmd: ACTOR DELETE +[2024.01.06-19.23.06:346][412]LogEditorActor: Deleted Actor: RectLight +[2024.01.06-19.23.06:349][412]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.23.06:353][412]LogEditorActor: Deleted 1 Actors (0.008 secs) +[2024.01.06-19.23.08:207][597]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.06-19.23.08:212][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.06-19.23.08:212][597]PIE: New page: PIE session: BackroomsMap (6 Jan 2024, 21:23:08) +[2024.01.06-19.23.08:244][597]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003410s) +[2024.01.06-19.23.08:247][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003444s) +[2024.01.06-19.23.08:250][597]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.23.08:251][597]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.23.08:251][597]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-19.23.08:251][597]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-19.23.08:252][597]LogPlayLevel: PIE: World Init took: (0.000694s) +[2024.01.06-19.23.08:252][597]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.06-19.23.08:252][597]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.06-19.23.08:252][597]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.06-19.23.08:252][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.06-19.23.08:254][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.06-19.23.08:271][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.06-19.23.08:273][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.06-19.23.08:273][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 +[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.06-19.23.08:275][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.06-19.23.08:275][597]LogInit: FAudioDevice initialized with ID 14. +[2024.01.06-19.23.08:275][597]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.06-19.23.08:275][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.06-19.23.08:277][597]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-19.23.08:279][597]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.23.08 +[2024.01.06-19.23.08:279][597]LogWorld: Bringing up level for play took: 0.002164 +[2024.01.06-19.23.08:281][597]LogOnline: OSS: Created online subsystem instance for: :Context_30 +[2024.01.06-19.23.08:283][597]PIE: Server logged in +[2024.01.06-19.23.08:283][597]PIE: Play in editor total start time 0,071 seconds. +[2024.01.06-19.24.29:613][328]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ + @#'.. Invalidating and reverting to Default URL. +[2024.01.06-19.24.29:621][329]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ + @#'.. Invalidating and reverting to Default URL. +[2024.01.06-19.24.29:621][329]LogNet: Browse: /Game/BackroomsMap +[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap +[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' +[2024.01.06-19.24.29:621][329]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap +[2024.01.06-19.24.29:621][329]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' +[2024.01.06-19.24.29:630][330]LogNet: Browse: /Game/BackroomsMap?closed +[2024.01.06-19.24.29:630][330]LogNet: Connection failed; returning to Entry +[2024.01.06-19.24.29:630][330]LogLoad: LoadMap: /Game/BackroomsMap?closed +[2024.01.06-19.24.29:630][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.24.29:630][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-19.24.29:630][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.24.29:666][330]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.06-19.24.29:668][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.06-19.24.29:670][330]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003319s) +[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.003352s) +[2024.01.06-19.24.29:673][330]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.06-19.24.29:673][330]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.06-19.24.29:673][330]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.06-19.24.29:673][330]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.06-19.24.29:673][330]LogPlayLevel: PIE: World Init took: (0.000618s) +[2024.01.06-19.24.29:673][330]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.06-19.24.29:675][330]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.06-20.24.29 +[2024.01.06-19.24.29:675][330]LogWorld: Bringing up level for play took: 0.001754 +[2024.01.06-19.24.29:677][330]LogLoad: Took 0.047747 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) +[2024.01.06-19.24.29:681][330]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.24.50:823][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.24.50:823][861]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.06-19.24.50:823][861]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.06-19.24.50:823][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.24.50:826][861]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.06-19.24.50:828][861]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.06-19.24.50:830][861]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.06-19.24.50:832][861]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.06-19.24.50:832][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.06-19.24.50:833][861]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.06-19.24.50:838][861]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.06-19.24.50:892][864]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.01.06-19.27.27:052][255]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.06-19.27.27:080][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.06-19.27.27:095][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.06-19.27.27:109][255]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.06-19.27.27:109][255]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap71C67DFE4E39AC5FE1E6439BEAE0BC0D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.06-19.27.27:111][255]LogFileHelpers: Saving map 'BackroomsMap' took 0.031 +[2024.01.06-19.27.27:117][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 6.40 sec) +[2024.01.06-19.27.27:117][255]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.06-19.27.27:117][255]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.06-19.32.21:572][673]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.06-19.32.21:591][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.06-19.32.21:604][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.06-19.32.21:616][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.06-19.32.21:616][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7CBA2C654AEBB82629BF73B06878CCEA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.06-19.32.21:620][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.029 +[2024.01.06-19.32.21:624][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 6.45 sec) +[2024.01.06-19.32.21:625][673]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.06-19.32.21:625][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap diff --git a/blender/Lamp/Rectangle/lamp_demo.fbx b/blender/Lamp/Rectangle/lamp_demo.fbx new file mode 100644 index 0000000000000000000000000000000000000000..36180c3c72f4336e0a220a8c3541f3dc4a9df6a6 Binary files /dev/null and b/blender/Lamp/Rectangle/lamp_demo.fbx differ