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1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) CurrentPosGridSize=0 @@ -182,28 +182,28 @@ SceneComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCo Note=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens Actor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens PrimitiveComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens -MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level +MaterialInstanceConstant= StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material -MeshNaniteSettings=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material +MeshNaniteSettings= [EditorStartup] LastLevel=/Game/BackroomsMap [AssetEditorSubsystem] -CleanShutdown=False +CleanShutdown=True DebuggerAttached=False RecentAssetEditors=StaticMeshEditor RecentAssetEditors=MaterialInstanceEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=StaticMeshEditor RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -OpenAssetsAtExit=/Game/Materials/Test.Test -OpenAssetsAtExit=/Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -238,7 +238,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserTab1.SelectedPaths= +ContentBrowserTab1.SelectedPaths=/Game/Test ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= @@ -828,6 +828,10 @@ MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True MaterialExpressionTextureCoordinate.MaterialExpression=True MaterialExpressionMultiply.MaterialExpressionMultiply=True MaterialExpressionMultiply.MaterialExpression=True +InterchangeGenericMaterialPipeline.Materials=True +InterchangeGenericMaterialPipeline.Textures=True +MaterialExpressionLinearInterpolate.MaterialExpressionLinearInterpolate=True +MaterialExpressionLinearInterpolate.MaterialExpression=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -936,6 +940,7 @@ StaticMeshActor.Materials=True FbxImportUI.Material=False StaticMesh.LODCustomMode=False PreviewMaterial.Mobile=False +MaterialEditorInstanceConstant.General=False [FBX_Import_UI_Option_FbxImportUI] bOverrideFullName=True @@ -1056,6 +1061,9 @@ bConvertSceneUnit=False LastLogListing=FBXImport [PlacementMode] +RecentlyPlaced=/Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure; +RecentlyPlaced=/Game/Test/world2_RoomStructure.world2_RoomStructure; +RecentlyPlaced=/Game/Materials/untitled.untitled; RecentlyPlaced=/Game/Materials/Test_Inst.Test_Inst; RecentlyPlaced=/Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1; RecentlyPlaced=/Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst; @@ -1073,35 +1081,34 @@ RecentlyPlaced=/Game/GameMap/world_fixed_Wall_Other_Side.world_fixed_Wall_Other_ RecentlyPlaced=/Game/GameMap/abgrund_Wall_Room_Side.abgrund_Wall_Room_Side; RecentlyPlaced=/Game/tmpAssets/abgrund_Wall_Other_Side.abgrund_Wall_Other_Side; RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0 -RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0 -RecentlyPlaced=/Script/Engine.Note;/Engine/Transient.ActorFactoryNote_0 -RecentlyPlaced=/Script/Engine.TextRenderActor;/Engine/Transient.ActorFactoryTextRender_0 [DetailPropertyExpansion] DebugCameraControllerSettings="\"Object.General.CycleViewModes\" " DeveloperSettings= -Object="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" " +Object= PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " -StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" " -StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" " +StaticMesh= +StreamableRenderAsset= MaterialEditorInstanceConstant= [SelectionDetails] PreserveScaleRatio=True [AssetEditorSubsystemRecents] -MRUItem0=/Game/GameMap/world_fixed_RoomStructure +MRUItem0=/Game/Test/world_-_Kopie_Wall_Other_Side MRUItem1=/Game/Materials/Test_Inst MRUItem2=/Game/Materials/Test -MRUItem3=/Engine/MapTemplates/SM_Template_Map_Floor -MRUItem4=/Game/GameMap/abgrund_inner_fixed -MRUItem5=/Game/GameMap/Abgrund_Material -MRUItem6=/Game/GameMap/Walls_Material -MRUItem7=/Game/FPWeapon/Materials/FirstPersonProjectileMaterial -MRUItem8=/Engine/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid -MRUItem9=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter +MRUItem3=/Game/Test/world_-_Kopie_RoomStructure +MRUItem4=/Game/GameMap/world_fixed_RoomStructure +MRUItem5=/Engine/MapTemplates/SM_Template_Map_Floor +MRUItem6=/Game/GameMap/abgrund_inner_fixed +MRUItem7=/Game/GameMap/Abgrund_Material +MRUItem8=/Game/GameMap/Walls_Material +MRUItem9=/Game/FPWeapon/Materials/FirstPersonProjectileMaterial +MRUItem10=/Engine/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid +MRUItem11=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter [AssetEditorToolkitTabLocation] /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter=0 @@ -1112,6 +1119,8 @@ MRUItem9=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor=1 /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst=1 /Game/Materials/Textures/NewMaterial.NewMaterial=1 +/Game/Materials/Test.Test=1 +/Game/Materials/Test_Inst.Test_Inst=1 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -1164,7 +1173,7 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False GraphEditorQuickJumps=() [RootWindow] -ScreenPosition=X=320.000 Y=156.000 +ScreenPosition=X=30.000 Y=0.000 WindowSize=X=1280.000 Y=720.000 InitiallyMaximized=True @@ -1182,7 +1191,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] -UNR=G:/digital_art/BackroomsDigitalArt/Content +UNR=F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content BRUSH=G:/digital_art/BackroomsDigitalArt/Content/ FBX=G:/digital_art/BackroomsDigitalArt/Content/ FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/ @@ -1196,1076 +1205,1077 @@ Level=G:/digital_art/BackroomsDigitalArt/Content Project=E:/Games/UE_5.3/ [ModuleFileTracking] -StorageServerClient.TimeStamp=2023.12.07-15.37.16 +StorageServerClient.TimeStamp=2023.12.13-15.01.27 StorageServerClient.LastCompileMethod=External -CookOnTheFly.TimeStamp=2023.12.07-15.36.40 +CookOnTheFly.TimeStamp=2023.12.13-15.01.07 CookOnTheFly.LastCompileMethod=External -StreamingFile.TimeStamp=2023.12.07-15.37.16 +StreamingFile.TimeStamp=2023.12.13-15.01.27 StreamingFile.LastCompileMethod=External -NetworkFile.TimeStamp=2023.12.07-15.37.04 +NetworkFile.TimeStamp=2023.12.13-15.01.20 NetworkFile.LastCompileMethod=External -PakFile.TimeStamp=2023.12.07-15.37.05 +PakFile.TimeStamp=2023.12.13-15.01.21 PakFile.LastCompileMethod=External -RSA.TimeStamp=2023.12.07-15.37.10 +RSA.TimeStamp=2023.12.13-15.01.24 RSA.LastCompileMethod=External -SandboxFile.TimeStamp=2023.12.07-15.37.12 +SandboxFile.TimeStamp=2023.12.13-15.01.24 SandboxFile.LastCompileMethod=External -CoreUObject.TimeStamp=2023.12.07-15.36.43 +CoreUObject.TimeStamp=2023.12.13-15.01.08 CoreUObject.LastCompileMethod=External -Engine.TimeStamp=2023.12.07-15.36.52 +Engine.TimeStamp=2023.12.13-15.01.14 Engine.LastCompileMethod=External -Renderer.TimeStamp=2023.12.07-15.37.10 +Renderer.TimeStamp=2023.12.13-15.01.24 Renderer.LastCompileMethod=External -AnimGraphRuntime.TimeStamp=2023.12.07-15.36.34 +AnimGraphRuntime.TimeStamp=2023.12.13-15.01.03 AnimGraphRuntime.LastCompileMethod=External -SlateRHIRenderer.TimeStamp=2023.12.07-15.37.15 +SlateRHIRenderer.TimeStamp=2023.12.13-15.01.27 SlateRHIRenderer.LastCompileMethod=External -Landscape.TimeStamp=2023.12.07-15.36.58 +Landscape.TimeStamp=2023.12.13-15.01.17 Landscape.LastCompileMethod=External -RenderCore.TimeStamp=2023.12.07-15.37.09 +RenderCore.TimeStamp=2023.12.13-15.01.23 RenderCore.LastCompileMethod=External -TextureCompressor.TimeStamp=2023.12.07-15.37.17 +TextureCompressor.TimeStamp=2023.12.13-15.01.28 TextureCompressor.LastCompileMethod=External -OpenColorIOWrapper.TimeStamp=2023.12.07-15.37.05 +OpenColorIOWrapper.TimeStamp=2023.12.13-15.01.20 OpenColorIOWrapper.LastCompileMethod=External -Virtualization.TimeStamp=2023.12.07-15.37.38 +Virtualization.TimeStamp=2023.12.13-15.01.32 Virtualization.LastCompileMethod=External -MessageLog.TimeStamp=2023.12.07-15.37.01 +MessageLog.TimeStamp=2023.12.13-15.01.19 MessageLog.LastCompileMethod=External 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-EditorFramework.TimeStamp=2023.12.07-15.36.45 +EditorFramework.TimeStamp=2023.12.13-15.01.10 EditorFramework.LastCompileMethod=External -EditorConfig.TimeStamp=2023.12.07-15.36.45 +EditorConfig.TimeStamp=2023.12.13-15.01.10 EditorConfig.LastCompileMethod=External -DerivedDataEditor.TimeStamp=2023.12.07-15.36.44 +DerivedDataEditor.TimeStamp=2023.12.13-15.01.09 DerivedDataEditor.LastCompileMethod=External -CSVtoSVG.TimeStamp=2023.12.07-15.36.43 +CSVtoSVG.TimeStamp=2023.12.13-15.01.08 CSVtoSVG.LastCompileMethod=External -VirtualizationEditor.TimeStamp=2023.12.07-15.37.38 +VirtualizationEditor.TimeStamp=2023.12.13-15.01.32 VirtualizationEditor.LastCompileMethod=External -AnimationSettings.TimeStamp=2023.12.07-15.36.34 +AnimationSettings.TimeStamp=2023.12.13-15.01.03 AnimationSettings.LastCompileMethod=External -GameplayDebuggerEditor.TimeStamp=2023.12.07-15.36.53 +GameplayDebuggerEditor.TimeStamp=2023.12.13-15.01.14 GameplayDebuggerEditor.LastCompileMethod=External -RenderResourceViewer.TimeStamp=2023.12.07-15.37.10 +RenderResourceViewer.TimeStamp=2023.12.13-15.01.24 RenderResourceViewer.LastCompileMethod=External -AndroidRuntimeSettings.TimeStamp=2023.12.05-20.12.16 +AndroidRuntimeSettings.TimeStamp=2023.12.13-15.00.31 AndroidRuntimeSettings.LastCompileMethod=External -IOSRuntimeSettings.TimeStamp=2023.12.05-20.12.33 +IOSRuntimeSettings.TimeStamp=2023.12.13-15.00.44 IOSRuntimeSettings.LastCompileMethod=External -MacPlatformEditor.TimeStamp=2023.12.07-15.37.00 +MacPlatformEditor.TimeStamp=2023.12.13-15.01.18 MacPlatformEditor.LastCompileMethod=External -WindowsPlatformEditor.TimeStamp=2023.12.07-15.37.38 +WindowsPlatformEditor.TimeStamp=2023.12.13-15.01.32 WindowsPlatformEditor.LastCompileMethod=External -AndroidPlatformEditor.TimeStamp=2023.12.05-20.12.16 +AndroidPlatformEditor.TimeStamp=2023.12.13-15.00.31 AndroidPlatformEditor.LastCompileMethod=External -AndroidDeviceDetection.TimeStamp=2023.12.05-20.12.16 +AndroidDeviceDetection.TimeStamp=2023.12.13-15.00.31 AndroidDeviceDetection.LastCompileMethod=External -PIEPreviewDeviceProfileSelector.TimeStamp=2023.12.07-15.37.06 +PIEPreviewDeviceProfileSelector.TimeStamp=2023.12.13-15.01.22 PIEPreviewDeviceProfileSelector.LastCompileMethod=External -IOSPlatformEditor.TimeStamp=2023.12.05-20.12.33 +IOSPlatformEditor.TimeStamp=2023.12.13-15.00.44 IOSPlatformEditor.LastCompileMethod=External -LogVisualizer.TimeStamp=2023.12.07-15.37.00 +LogVisualizer.TimeStamp=2023.12.13-15.01.18 LogVisualizer.LastCompileMethod=External -WidgetRegistration.TimeStamp=2023.12.07-15.37.38 +WidgetRegistration.TimeStamp=2023.12.13-15.01.32 WidgetRegistration.LastCompileMethod=External -ClothPainter.TimeStamp=2023.12.07-15.36.39 +ClothPainter.TimeStamp=2023.12.13-15.01.07 ClothPainter.LastCompileMethod=External -SkeletalMeshEditor.TimeStamp=2023.12.07-15.37.15 +SkeletalMeshEditor.TimeStamp=2023.12.13-15.01.25 SkeletalMeshEditor.LastCompileMethod=External -ViewportInteraction.TimeStamp=2023.12.07-15.37.38 +ViewportInteraction.TimeStamp=2023.12.13-15.01.32 ViewportInteraction.LastCompileMethod=External -EditorWidgets.TimeStamp=2023.12.07-15.36.45 +EditorWidgets.TimeStamp=2023.12.13-15.01.10 EditorWidgets.LastCompileMethod=External -ViewportSnapping.TimeStamp=2023.12.07-15.37.38 +ViewportSnapping.TimeStamp=2023.12.13-15.01.32 ViewportSnapping.LastCompileMethod=External -ActorPickerMode.TimeStamp=2023.12.07-15.36.34 +ActorPickerMode.TimeStamp=2023.12.13-15.01.02 ActorPickerMode.LastCompileMethod=External -SceneDepthPickerMode.TimeStamp=2023.12.07-15.37.12 +SceneDepthPickerMode.TimeStamp=2023.12.13-15.01.24 SceneDepthPickerMode.LastCompileMethod=External -LandscapeEditor.TimeStamp=2023.12.07-15.36.59 +LandscapeEditor.TimeStamp=2023.12.13-15.01.17 LandscapeEditor.LastCompileMethod=External -FoliageEdit.TimeStamp=2023.12.07-15.36.53 +FoliageEdit.TimeStamp=2023.12.13-15.01.14 FoliageEdit.LastCompileMethod=External -VirtualTexturingEditor.TimeStamp=2023.12.07-15.37.38 +VirtualTexturingEditor.TimeStamp=2023.12.13-15.01.32 VirtualTexturingEditor.LastCompileMethod=External -PlacementMode.TimeStamp=2023.12.07-15.37.06 +PlacementMode.TimeStamp=2023.12.13-15.01.22 PlacementMode.LastCompileMethod=External -MeshPaint.TimeStamp=2023.12.07-15.37.01 +MeshPaint.TimeStamp=2023.12.13-15.01.19 MeshPaint.LastCompileMethod=External -SessionServices.TimeStamp=2023.12.07-15.37.12 +SessionServices.TimeStamp=2023.12.13-15.01.25 SessionServices.LastCompileMethod=External -SmartSnapping.TimeStamp=2023.12.07-16.07.46 +SmartSnapping.TimeStamp=2023.12.13-15.11.25 SmartSnapping.LastCompileMethod=External -AndroidFileServerEditor.TimeStamp=2023.12.07-16.39.11 +AndroidFileServerEditor.TimeStamp=2023.12.13-15.30.35 AndroidFileServerEditor.LastCompileMethod=External -ControlRigEditor.TimeStamp=2023.12.07-16.07.50 +ControlRigEditor.TimeStamp=2023.12.13-15.11.27 ControlRigEditor.LastCompileMethod=External -AudioCaptureEditor.TimeStamp=2023.12.07-16.39.27 +AudioCaptureEditor.TimeStamp=2023.12.13-15.30.45 AudioCaptureEditor.LastCompileMethod=External -IKRigEditor.TimeStamp=2023.12.07-16.07.57 +IKRigEditor.TimeStamp=2023.12.13-15.11.30 IKRigEditor.LastCompileMethod=External -GooglePADEditor.TimeStamp=2023.12.07-16.40.19 +GooglePADEditor.TimeStamp=2023.12.13-15.31.20 GooglePADEditor.LastCompileMethod=External -ResonanceAudioEditor.TimeStamp=2023.12.07-16.42.47 +ResonanceAudioEditor.TimeStamp=2023.12.13-15.32.55 ResonanceAudioEditor.LastCompileMethod=External -RigVMEditor.TimeStamp=2023.12.07-16.42.52 +RigVMEditor.TimeStamp=2023.12.13-15.32.57 RigVMEditor.LastCompileMethod=External -WaveTableEditor.TimeStamp=2023.12.07-16.42.57 +WaveTableEditor.TimeStamp=2023.12.13-15.33.00 WaveTableEditor.LastCompileMethod=External -ActorSequenceEditor.TimeStamp=2023.12.07-16.38.53 +ActorSequenceEditor.TimeStamp=2023.12.13-15.30.24 ActorSequenceEditor.LastCompileMethod=External -LevelSequenceEditor.TimeStamp=2023.12.07-16.38.53 +LevelSequenceEditor.TimeStamp=2023.12.13-15.30.24 LevelSequenceEditor.LastCompileMethod=External -CameraShakePreviewer.TimeStamp=2023.12.07-16.08.12 +CameraShakePreviewer.TimeStamp=2023.12.13-15.11.40 CameraShakePreviewer.LastCompileMethod=External -TemplateSequenceEditor.TimeStamp=2023.12.07-16.38.56 +TemplateSequenceEditor.TimeStamp=2023.12.13-15.30.26 TemplateSequenceEditor.LastCompileMethod=External -AndroidMediaEditor.TimeStamp=2023.12.07-16.38.40 +AndroidMediaEditor.TimeStamp=2023.12.13-15.30.15 AndroidMediaEditor.LastCompileMethod=External -AndroidMediaFactory.TimeStamp=2023.12.07-16.38.40 +AndroidMediaFactory.TimeStamp=2023.12.13-15.30.15 AndroidMediaFactory.LastCompileMethod=External -AvfMediaEditor.TimeStamp=2023.12.07-16.38.40 +AvfMediaEditor.TimeStamp=2023.12.13-15.30.15 AvfMediaEditor.LastCompileMethod=External -AvfMediaFactory.TimeStamp=2023.12.07-16.38.40 +AvfMediaFactory.TimeStamp=2023.12.13-15.30.15 AvfMediaFactory.LastCompileMethod=External -ImgMediaEditor.TimeStamp=2023.12.07-16.38.44 +ImgMediaEditor.TimeStamp=2023.12.13-15.30.18 ImgMediaEditor.LastCompileMethod=External -ImgMediaFactory.TimeStamp=2023.12.07-16.38.44 +ImgMediaFactory.TimeStamp=2023.12.13-15.30.18 ImgMediaFactory.LastCompileMethod=External -OpenExrWrapper.TimeStamp=2023.12.07-16.38.44 +OpenExrWrapper.TimeStamp=2023.12.13-15.30.18 OpenExrWrapper.LastCompileMethod=External -MediaCompositingEditor.TimeStamp=2023.12.07-16.38.44 +MediaCompositingEditor.TimeStamp=2023.12.13-15.30.18 MediaCompositingEditor.LastCompileMethod=External -SequenceRecorder.TimeStamp=2023.12.07-15.37.12 +SequenceRecorder.TimeStamp=2023.12.13-15.01.25 SequenceRecorder.LastCompileMethod=External -MediaPlayerEditor.TimeStamp=2023.12.07-16.38.46 +MediaPlayerEditor.TimeStamp=2023.12.13-15.30.19 MediaPlayerEditor.LastCompileMethod=External -WebMMedia.TimeStamp=2023.12.07-16.38.49 +WebMMedia.TimeStamp=2023.12.13-15.30.21 WebMMedia.LastCompileMethod=External -WebMMediaEditor.TimeStamp=2023.12.07-16.38.49 +WebMMediaEditor.TimeStamp=2023.12.13-15.30.21 WebMMediaEditor.LastCompileMethod=External -WebMMediaFactory.TimeStamp=2023.12.07-16.38.49 +WebMMediaFactory.TimeStamp=2023.12.13-15.30.21 WebMMediaFactory.LastCompileMethod=External -WmfMediaEditor.TimeStamp=2023.12.07-16.38.49 +WmfMediaEditor.TimeStamp=2023.12.13-15.30.21 WmfMediaEditor.LastCompileMethod=External -WmfMediaFactory.TimeStamp=2023.12.07-16.38.49 +WmfMediaFactory.TimeStamp=2023.12.13-15.30.21 WmfMediaFactory.LastCompileMethod=External -EngineAssetDefinitions.TimeStamp=2023.12.07-16.08.27 +EngineAssetDefinitions.TimeStamp=2023.12.13-15.11.48 EngineAssetDefinitions.LastCompileMethod=External -GeometryMode.TimeStamp=2023.12.07-16.08.28 +GeometryMode.TimeStamp=2023.12.13-15.11.49 GeometryMode.LastCompileMethod=External -BspMode.TimeStamp=2023.12.07-16.08.28 +BspMode.TimeStamp=2023.12.13-15.11.49 BspMode.LastCompileMethod=External -TextureAlignMode.TimeStamp=2023.12.07-16.08.28 +TextureAlignMode.TimeStamp=2023.12.13-15.11.49 TextureAlignMode.LastCompileMethod=External -CharacterAI.TimeStamp=2023.12.07-16.10.30 +CharacterAI.TimeStamp=2023.12.13-15.13.00 CharacterAI.LastCompileMethod=External -FractureEngine.TimeStamp=2023.12.07-16.10.33 +FractureEngine.TimeStamp=2023.12.13-15.13.02 FractureEngine.LastCompileMethod=External -PlanarCut.TimeStamp=2023.12.07-16.12.03 +PlanarCut.TimeStamp=2023.12.13-15.13.51 PlanarCut.LastCompileMethod=External -AutomationWorker.TimeStamp=2023.12.07-15.36.35 +AutomationWorker.TimeStamp=2023.12.13-15.01.04 AutomationWorker.LastCompileMethod=External -SequenceRecorderSections.TimeStamp=2023.12.07-15.37.12 +SequenceRecorderSections.TimeStamp=2023.12.13-15.01.25 SequenceRecorderSections.LastCompileMethod=External -StatsViewer.TimeStamp=2023.12.07-15.37.16 +StatsViewer.TimeStamp=2023.12.13-15.01.27 StatsViewer.LastCompileMethod=External DataLayerEditor.TimeStamp=2023.11.08-17.26.03 DataLayerEditor.LastCompileMethod=Unknown -GameProjectGeneration.TimeStamp=2023.12.07-15.36.54 +GameProjectGeneration.TimeStamp=2023.12.13-15.01.15 GameProjectGeneration.LastCompileMethod=External -UnsavedAssetsTracker.TimeStamp=2023.12.07-15.37.38 +UnsavedAssetsTracker.TimeStamp=2023.12.13-15.01.32 UnsavedAssetsTracker.LastCompileMethod=External -StatusBar.TimeStamp=2023.12.07-15.37.16 +StatusBar.TimeStamp=2023.12.13-15.01.27 StatusBar.LastCompileMethod=External -SceneOutliner.TimeStamp=2023.12.07-15.37.12 +SceneOutliner.TimeStamp=2023.12.13-15.01.24 SceneOutliner.LastCompileMethod=External -SubobjectEditor.TimeStamp=2023.12.07-15.37.17 +SubobjectEditor.TimeStamp=2023.12.13-15.01.27 SubobjectEditor.LastCompileMethod=External -AddContentDialog.TimeStamp=2023.12.07-15.36.34 +AddContentDialog.TimeStamp=2023.12.13-15.01.03 AddContentDialog.LastCompileMethod=External -WidgetCarousel.TimeStamp=2023.12.07-15.37.38 +WidgetCarousel.TimeStamp=2023.12.13-15.01.32 WidgetCarousel.LastCompileMethod=External ExternalImagePicker.TimeStamp=2023.11.08-17.26.07 ExternalImagePicker.LastCompileMethod=Unknown -HierarchicalLODOutliner.TimeStamp=2023.12.07-15.36.55 +HierarchicalLODOutliner.TimeStamp=2023.12.13-15.01.15 HierarchicalLODOutliner.LastCompileMethod=External NewLevelDialog.TimeStamp=2023.11.08-17.26.16 NewLevelDialog.LastCompileMethod=Unknown -Voice.TimeStamp=2023.12.07-15.37.38 +Voice.TimeStamp=2023.12.13-15.01.32 Voice.LastCompileMethod=External -MovieSceneCapture.TimeStamp=2023.12.07-15.37.03 +MovieSceneCapture.TimeStamp=2023.12.13-15.01.20 MovieSceneCapture.LastCompileMethod=External -HierarchicalLODUtilities.TimeStamp=2023.12.07-15.36.55 +HierarchicalLODUtilities.TimeStamp=2023.12.13-15.01.15 HierarchicalLODUtilities.LastCompileMethod=External -MaterialEditor.TimeStamp=2023.12.07-15.37.00 -MaterialEditor.LastCompileMethod=Unknown +MaterialEditor.TimeStamp=2023.12.13-15.01.18 +MaterialEditor.LastCompileMethod=External [Python] LastDirectory= +RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [MaterialInstanceEditor] -bShowGrid=False +bShowGrid=True bDrawGrid=False PrimType=1 @@ -2431,10 +2441,36 @@ bMaterialQualityUsed[2]=0 bMaterialQualityUsed[3]=0 [/Script/UnrealEd.MaterialEditorOptions] -bShowGrid=False bHideUnrelatedNodes=False bUseUnsortedMenus=False +bRealtimeMaterialViewport=False [MaterialEditor] PrimType=1 +[Interchange_StackName__Materials__PipelineClassName_InterchangeGenericMaterialPipeline] +bImportMaterials=True +AssetName= +MaterialImport=ImportAsMaterials +ParentMaterial=None +BaseNodeContainer=None +Results=None + +[Interchange_StackName__Materials__PipelineClassName_InterchangeGenericTexturePipeline] +bImportTextures=True +AssetName= +bDetectNormalMapTexture=True +bFlipNormalMapGreenChannel=False +bImportUDIMs=True +FileExtensionsToImportAsLongLatCubemap=("hdr") +bPreferCompressedSourceData=False +bAllowNonPowerOfTwo=True +BaseNodeContainer=None +Results=None + +[InterchangeSelectPipeline] +Materials_LastSelectedPipeline=InterchangeGenericMaterialPipeline + +[Interchange_StackName__Materials__PipelineClassName_InterchangeMaterialXPipeline] +Results=None + diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini index a092ac3f4a87a8304afcc32a639f1380032d053d..571a695a6009c38b608e02bd0f5c418a375d3b8f 100644 --- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini +++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini @@ -72,11 +72,3 @@ JavaPath=(Path="") TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld") TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="") -[WindowsApplication.Accessibility] -StickyKeysHotkey=False -ToggleKeysHotkey=False -FilterKeysHotkey=False -StickyKeysConfirmation=True -ToggleKeysConfirmation=False -FilterKeysConfirmation=False - diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log new file mode 100644 index 0000000000000000000000000000000000000000..cc6a3dc5d0e32be11a46cec8b0316b3d72a5cdf8 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log @@ -0,0 +1,5222 @@ +Log file open, 12/21/23 22:17:34 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=3000) +LogWindows: Enabling Tpause support +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3803] " +LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i7-13700K" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : loginid="9492e3834d28eb50330de5bf67863a4e" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.199178 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-A3827BA84876A450029C42AF62FF4388 + Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds +LogConfig: Display: Loading Mac ini files took 0.08 seconds +LogConfig: Display: Loading Android ini files took 0.08 seconds +LogConfig: Display: Loading IOS ini files took 0.08 seconds +LogConfig: Display: Loading Windows ini files took 0.09 seconds +LogConfig: Display: Loading Unix ini files took 0.09 seconds +LogConfig: Display: Loading TVOS ini files took 0.09 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds +LogConfig: Display: Loading Linux ini files took 0.09 seconds +LogAssetRegistry: Display: Asset registry cache read as 16.1 MiB from F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3803] (), CPU: 13th Gen Intel(R) Core(TM) i7-13700K, GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue +LogInit: Base Directory: M:/EpicGames/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.setres:1280x720]] +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2023.12.21-21.17.34:870][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2023.12.21-21.17.34:873][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2023.12.21-21.17.34:875][ 0]LogRHI: Using Default RHI: D3D12 +[2023.12.21-21.17.34:875][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.12.21-21.17.34:875][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.12.21-21.17.34:878][ 0]LogD3D12RHI: Aftermath initialized +[2023.12.21-21.17.34:879][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.12.21-21.17.34:879][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1 +[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s] +[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) +[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Driver Date: 9-12-2023 +[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s] +[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.12.21-21.17.35:020][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.12.21-21.17.35:020][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.12.21-21.17.35:020][ 0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.12.21-21.17.35:020][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.12.21-21.17.35:020][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2023.12.21-21.17.35:020][ 0]LogInit: Computer: DESKTOP-CL2EVQE +[2023.12.21-21.17.35:020][ 0]LogInit: User: Marcel +[2023.12.21-21.17.35:020][ 0]LogInit: CPU Page size=4096, Cores=16 +[2023.12.21-21.17.35:020][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.12.21-21.17.35:020][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2023.12.21-21.17.35:020][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.12.21-21.17.35:020][ 0]LogMemory: Process Physical Memory: 506.61 MB used, 522.66 MB peak +[2023.12.21-21.17.35:020][ 0]LogMemory: Process Virtual Memory: 523.65 MB used, 528.47 MB peak +[2023.12.21-21.17.35:020][ 0]LogMemory: Physical Memory: 11173.87 MB used, 21342.78 MB free, 32516.65 MB total +[2023.12.21-21.17.35:020][ 0]LogMemory: Virtual Memory: 15564.51 MB used, 19994.60 MB free, 35559.11 MB total +[2023.12.21-21.17.35:020][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.12.21-21.17.35:023][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.12.21-21.17.35:027][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.12.21-21.17.35:027][ 0]LogInit: Using OS detected language (de-DE). +[2023.12.21-21.17.35:028][ 0]LogInit: Using OS detected locale (de-DE). +[2023.12.21-21.17.35:028][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. +[2023.12.21-21.17.35:029][ 0]LogInit: Setting process to per monitor DPI aware +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Englisch (Vereinigtes Königreich) - (Keyboard). +[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). +[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME). +[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.21-21.17.35:053][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2023.12.21-21.17.35:053][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.12.21-21.17.35:108][ 0]LogRHI: Using Default RHI: D3D12 +[2023.12.21-21.17.35:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.12.21-21.17.35:108][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.12.21-21.17.35:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.12.21-21.17.35:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.12.21-21.17.35:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2023.12.21-21.17.35:108][ 0]LogWindows: Attached monitors: +[2023.12.21-21.17.35:108][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.12.21-21.17.35:108][ 0]LogWindows: resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2' +[2023.12.21-21.17.35:108][ 0]LogWindows: Found 2 attached monitors. +[2023.12.21-21.17.35:108][ 0]LogWindows: Gathering driver information using Windows Setup API +[2023.12.21-21.17.35:109][ 0]LogRHI: RHI Adapter Info: +[2023.12.21-21.17.35:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2023.12.21-21.17.35:109][ 0]LogRHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) +[2023.12.21-21.17.35:109][ 0]LogRHI: Driver Date: 9-12-2023 +[2023.12.21-21.17.35:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") +[2023.12.21-21.17.35:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Bindless resources are supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.12.21-21.17.35:212][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2023.12.21-21.17.35:212][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2023.12.21-21.17.35:213][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.12.21-21.17.35:226][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB) +[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Async texture creation enabled +[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.12.21-21.17.35:254][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2023.12.21-21.17.35:261][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2023.12.21-21.17.35:261][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2023.12.21-21.17.35:277][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2023.12.21-21.17.35:277][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2023.12.21-21.17.35:277][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.12.21-21.17.35:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.12.21-21.17.35:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2023.12.21-21.17.35:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.12.21-21.17.35:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.12.21-21.17.35:300][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.12.21-21.17.35:322][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2023.12.21-21.17.35:323][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.12.21-21.17.35:353][ 0]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2023.12.21-21.17.35:353][ 0]LogDerivedDataCache: Display: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2393.63MBs, RandomWriteSpeed=473.03MBs. Assigned SpeedClass 'Local' +[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/9320/). +[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Marcel/AppData/Local/Temp/UnrealShaderWorkingDir/BB36C98D43E134E751F97EA73987CAFB/'. +[2023.12.21-21.17.35:355][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. +[2023.12.21-21.17.35:836][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2023.12.21-21.17.35:943][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2023.12.21-21.17.35:949][ 0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2023.12.21-21.17.36:498][ 0]LogSlate: Using FreeType 2.10.0 +[2023.12.21-21.17.36:498][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2023.12.21-21.17.36:514][ 0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up +[2023.12.21-21.17.36:514][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2023.12.21-21.17.36:521][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2023.12.21-21.17.36:708][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2023.12.21-21.17.36:708][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2023.12.21-21.17.36:708][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2023.12.21-21.17.36:709][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2023.12.21-21.17.36:709][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: Available device profiles: +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF4A00][000006137FD35000 66] GlobalDefaults, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF4600][000006137FD37800 66] Windows, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF4000][000006137FD32800 66] WindowsEditor, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF3200][0000061375B8A000 66] WindowsServer, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF2E00][000006137EFA7800 66] WindowsClient, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5000][0000061356F35000 66] IOS, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5200][0000061389E60000 66] iPadAir2, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5400][0000061389E62800 66] IPadPro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5600][0000061389E65000 66] iPadAir3, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5800][0000061389E67800 66] iPadAir4, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5A00][0000061389E6A000 66] iPadAir5, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5C00][0000061389E6C800 66] iPadMini4, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF5E00][0000061389EC0000 66] iPadMini5, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6000][0000061389EC2800 66] iPadMini6, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6200][0000061389EC5000 66] iPhone6S, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6400][0000061389EC7800 66] iPhone7, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6600][0000061389ECA000 66] iPodTouch7, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6800][0000061389ECC800 66] iPhone6SPlus, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6A00][0000061389ED0000 66] iPhone7Plus, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6C00][0000061389ED2800 66] iPhoneSE, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF6E00][0000061389ED5000 66] iPhone8, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7000][0000061389ED7800 66] iPhone8Plus, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7200][0000061389EDA000 66] iPhoneX, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7400][0000061389EDC800 66] iPhoneXS, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7600][0000061389EF0000 66] iPhoneXSMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7800][0000061389EF2800 66] iPhoneXR, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7A00][0000061389EF5000 66] iPhone11, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7C00][0000061389EF7800 66] iPhone11Pro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF7E00][0000061389EFA000 66] iPhone11ProMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8000][0000061389EFC800 66] iPhoneSE2, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8200][0000061389F00000 66] iPhone12Mini, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8400][0000061389F02800 66] iPhone12, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8600][0000061389F05000 66] iPhone12Pro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8800][0000061389F07800 66] iPhone12ProMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8A00][0000061389F0A000 66] iPhone13Mini, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8C00][0000061389F0C800 66] iPhone13, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF8E00][0000061389F10000 66] iPhone13Pro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9000][0000061389F12800 66] iPhone13ProMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9200][0000061389F15000 66] iPhoneSE3, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9400][0000061389F17800 66] iPhone14, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9600][0000061389F1A000 66] iPhone14Plus, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9800][0000061389F1C800 66] iPhone14Pro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9A00][0000061389F20000 66] iPhone14ProMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9C00][0000061389F22800 66] iPhone15, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AF9E00][0000061389F25000 66] iPhone15Plus, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFA000][0000061389F27800 66] iPhone15Pro, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFA200][0000061389F2A000 66] iPhone15ProMax, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFA400][0000061389F2C800 66] iPadPro105, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFA600][0000061389EE0000 66] iPadPro129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFA800][0000061389EE2800 66] iPadPro97, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFAA00][0000061389EE5000 66] iPadPro2_129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFAC00][0000061389EE7800 66] iPad5, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFAE00][0000061389EEA000 66] iPad6, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFB000][0000061389EEC800 66] iPad7, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFB200][0000061389F30000 66] iPad8, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFB400][0000061389F32800 66] iPad9, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFB600][0000061389F35000 66] iPad10, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFB800][0000061389F37800 66] iPadPro11, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFBA00][0000061389F3A000 66] iPadPro2_11, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFBC00][0000061389F3C800 66] iPadPro3_11, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFBE00][0000061389F40000 66] iPadPro4_11, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFC000][0000061389F42800 66] iPadPro3_129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFC200][0000061389F45000 66] iPadPro4_129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFC400][0000061389F47800 66] iPadPro5_129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFC600][0000061389F4A000 66] iPadPro6_129, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFC800][0000061389F4C800 66] AppleTV, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFCA00][0000061389F50000 66] AppleTV4K, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFCC00][0000061389F52800 66] AppleTV2_4K, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFCE00][0000061389F55000 66] TVOS, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFD000][0000061389F57800 66] Mac, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFD200][0000061389F5A000 66] MacEditor, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFD400][0000061389F5C800 66] MacClient, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFD600][0000061389F60000 66] MacServer, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFD800][0000061389F62800 66] Linux, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFDA00][0000061389F65000 66] LinuxEditor, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFDC00][0000061389F67800 66] LinuxArm64Editor, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFDE00][0000061389F6A000 66] LinuxArm64, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFE000][0000061389F6C800 66] LinuxClient, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFE200][0000061389F70000 66] LinuxArm64Client, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFE400][0000061389F72800 66] LinuxServer, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFE600][0000061389F75000 66] LinuxArm64Server, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFE800][0000061389F77800 66] Android, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFEA00][0000061389F7A000 66] Android_Preview_OpenGL, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFEC00][0000061389F7C800 66] Android_Preview_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFEE00][0000061389F80000 66] Android_Low, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFF000][0000061389F82800 66] Android_Mid, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFF200][0000061389F85000 66] Android_High, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFF400][0000061389F87800 66] Android_Default, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFF600][0000061389F8A000 66] Android_Adreno4xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFF800][0000061389F8C800 66] Android_Adreno5xx_Low, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFFA00][0000061389F90000 66] Android_Adreno5xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFFC00][0000061389F92800 66] Android_Adreno6xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389AFFE00][0000061389F95000 66] Android_Adreno6xx_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [000006138AD6FE00][0000061389F97800 66] Android_Adreno7xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [00000613759D5800][0000061389F9A000 66] Android_Adreno7xx_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0000][0000061389F9C800 66] Android_Mali_T6xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0200][0000061389FB0000 66] Android_Mali_T7xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0400][0000061389FB2800 66] Android_Mali_T8xx, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0600][0000061389FB5000 66] Android_Mali_G71, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0800][0000061389FB7800 66] Android_Mali_G72, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0A00][0000061389FBA000 66] Android_Mali_G72_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0C00][0000061389FBC800 66] Android_Mali_G76, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA0E00][0000061389FC0000 66] Android_Mali_G76_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1000][0000061389FC2800 66] Android_Mali_G77, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1200][0000061389FC5000 66] Android_Mali_G77_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1400][0000061389FC7800 66] Android_Mali_G78, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1600][0000061389FCA000 66] Android_Mali_G78_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1800][0000061389FCC800 66] Android_Mali_G710, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1A00][0000061389FD0000 66] Android_Mali_G710_Vulkan, +[2023.12.21-21.17.36:814][ 0]LogDeviceProfileManager: [0000061389FA1E00][0000061389FD2800 66] Android_Mali_G7xx, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2000][0000061389FD5000 66] Android_Mali_G7xx_Vulkan, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2200][0000061389FD7800 66] Android_Xclipse_920, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2400][0000061389FDA000 66] Android_Xclipse_920_Vulkan, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2800][0000061389FDC800 66] Android_Vulkan_SM5, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2A00][0000061389FE0000 66] Android_PowerVR_G6xxx, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2C00][0000061389FE2800 66] Android_PowerVR_GT7xxx, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA2E00][0000061389FE5000 66] Android_PowerVR_GE8xxx, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3000][0000061389FE7800 66] Android_PowerVR_GM9xxx, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3200][0000061389FEA000 66] Android_PowerVR_GM9xxx_Vulkan, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3400][0000061389FEC800 66] Android_TegraK1, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3600][0000061389FF0000 66] Android_Unknown_Vulkan, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3800][0000061389FF2800 66] Oculus_Quest, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3A00][0000061389FF5000 66] Oculus_Quest2, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3C00][0000061389FF7800 66] Meta_Quest_Pro, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA3E00][0000061389FFA000 66] Meta_Quest_3, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA4000][0000061389FFC800 66] HoloLens, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA4200][000006138A990000 66] MagicLeap_Vulkan, +[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: Active device profile: [0000061389AF4000][000006137FD32800 66] WindowsEditor +[2023.12.21-21.17.36:815][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.12.21-21.17.36:815][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.12.21-21.17.36:828][ 0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.12.21-21.17.36:828][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2023.12.21-21.17.36:831][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE' +[2023.12.21-21.17.36:831][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ] +[2023.12.21-21.17.37:030][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032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+[2023.12.21-21.17.37:030][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. +[2023.12.21-21.17.37:300][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. +[2023.12.21-21.17.37:339][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. +[2023.12.21-21.17.37:661][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2023.12.21-21.17.39:685][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.465 seconds, threshold is 0.300 s), will parallelize next time. +[2023.12.21-21.19.27:595][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. +[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2023.12.21-21.19.28:061][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.12.21-21.19.28:196][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Drop_Item_From_ContentBrowser... +[2023.12.21-21.19.28:200][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:201][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Gizmo_Handle_Clicked... +[2023.12.21-21.19.28:204][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:205][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_PickUp... +[2023.12.21-21.19.28:208][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:209][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Another_Actor... +[2023.12.21-21.19.28:213][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:213][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Grid... +[2023.12.21-21.19.28:217][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:217][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2023.12.21-21.19.28:218][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Down... +[2023.12.21-21.19.28:221][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:221][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Up... +[2023.12.21-21.19.28:225][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:225][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Selection_Changes... +[2023.12.21-21.19.28:228][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.19.28:381][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2023.12.21-21.19.28:381][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.12.21-21.19.28:388][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2023.12.21-21.19.28:388][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. +[2023.12.21-21.19.28:388][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.12.21-21.19.28:391][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.12.21-21.19.28:391][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2023.12.21-21.19.28:392][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console +[2023.12.21-21.19.28:396][ 0]LogLiveCoding: Display: Waiting for server +[2023.12.21-21.19.28:405][ 0]LogSlate: Border +[2023.12.21-21.19.28:405][ 0]LogSlate: BreadcrumbButton +[2023.12.21-21.19.28:405][ 0]LogSlate: Brushes.Title +[2023.12.21-21.19.28:405][ 0]LogSlate: Default +[2023.12.21-21.19.28:405][ 0]LogSlate: Icons.Save +[2023.12.21-21.19.28:405][ 0]LogSlate: Icons.Toolbar.Settings +[2023.12.21-21.19.28:405][ 0]LogSlate: ListView +[2023.12.21-21.19.28:405][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.12.21-21.19.28:405][ 0]LogSlate: SoftwareCursor_Grab +[2023.12.21-21.19.28:405][ 0]LogSlate: TableView.DarkRow +[2023.12.21-21.19.28:405][ 0]LogSlate: TableView.Row +[2023.12.21-21.19.28:405][ 0]LogSlate: TreeView +[2023.12.21-21.19.28:463][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2023.12.21-21.19.28:464][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2023.12.21-21.19.28:471][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2023.12.21-21.19.28:471][ 0]LogInit: XR: MultiViewport is Disabled +[2023.12.21-21.19.28:471][ 0]LogInit: XR: Mobile Multiview is Disabled +[2023.12.21-21.19.28:521][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666' +[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666' +[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' +[2023.12.21-21.19.28:602][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7C1B5A3E45C5AE9B0A5FA79C59D57E4E | Instance: 550B4125420B8935EED799B216112B2D (DESKTOP-CL2EVQE-9320). +[2023.12.21-21.19.28:619][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.12.21-21.19.28:699][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.12.21-21.19.28:713][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2023.12.21-21.19.28:844][ 0]LogPython: Using Python 3.9.7 +[2023.12.21-21.19.28:936][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.12.21-21.19.29:356][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.12.21-21.19.29:368][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.12.21-21.19.29:368][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.12.21-21.19.29:413][ 0]SourceControl: Revision control is disabled +[2023.12.21-21.19.29:415][ 0]LogUProjectInfo: Found projects: +[2023.12.21-21.19.29:437][ 0]SourceControl: Revision control is disabled +[2023.12.21-21.19.29:689][ 0]LogOpenImageDenoise: OIDN starting up +[2023.12.21-21.19.29:719][ 0]LogCollectionManager: Loaded 0 collections in 0.000539 seconds +[2023.12.21-21.19.29:732][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2023.12.21-21.19.29:768][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s +[2023.12.21-21.19.29:782][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2023.12.21-21.19.29:990][ 0]LogEngine: Initializing Engine... +[2023.12.21-21.19.29:994][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.12.21-21.19.30:059][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.12.21-21.19.30:062][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.19.30:062][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.19.30:066][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.12.21-21.19.30:067][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.12.21-21.19.30:067][ 0]LogInit: Texture streaming: Enabled +[2023.12.21-21.19.30:074][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2023.12.21-21.19.30:084][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.12.21-21.19.30:090][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.12.21-21.19.30:090][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.12.21-21.19.30:090][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.21-21.19.30:094][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.21-21.19.30:125][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.21-21.19.30:125][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.21-21.19.30:127][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.21-21.19.30:127][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.21-21.19.30:128][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.12.21-21.19.30:128][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.12.21-21.19.30:129][ 0]LogInit: FAudioDevice initialized with ID 1. +[2023.12.21-21.19.30:129][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2023.12.21-21.19.30:136][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.12.21-21.19.30:143][ 0]LogInit: Undo buffer set to 32 MB +[2023.12.21-21.19.30:143][ 0]LogInit: Transaction tracking system initialized +[2023.12.21-21.19.30:157][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2023.12.21-21.19.30:157][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2023.12.21-21.19.30:160][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002668 seconds (Found 134 uncontrolled assets) +[2023.12.21-21.19.30:162][ 0]BlueprintLog: New page: Editor Load +[2023.12.21-21.19.30:202][ 0]LocalizationService: Localization service is disabled +[2023.12.21-21.19.30:212][ 0]TimingProfiler: Initialize +[2023.12.21-21.19.30:212][ 0]TimingProfiler: OnSessionChanged +[2023.12.21-21.19.30:212][ 0]LoadingProfiler: Initialize +[2023.12.21-21.19.30:212][ 0]LoadingProfiler: OnSessionChanged +[2023.12.21-21.19.30:212][ 0]NetworkingProfiler: Initialize +[2023.12.21-21.19.30:212][ 0]NetworkingProfiler: OnSessionChanged +[2023.12.21-21.19.30:212][ 0]MemoryProfiler: Initialize +[2023.12.21-21.19.30:212][ 0]MemoryProfiler: OnSessionChanged +[2023.12.21-21.19.30:330][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s +[2023.12.21-21.19.30:452][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.12.21-21.19.30:468][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.12.21-21.19.30:469][ 0]SourceControl: Revision control is disabled +[2023.12.21-21.19.30:469][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 116.244 +[2023.12.21-21.19.30:469][ 0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2023.12.21-21.19.30:469][ 0]LightingResults: New page: Lighting Build +[2023.12.21-21.19.30:470][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.12.21-21.19.30:470][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.19.30:471][ 0]MapCheck: New page: Map Check +[2023.12.21-21.19.30:471][ 0]LightingResults: New page: Lighting Build +[2023.12.21-21.19.30:473][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.12.21-21.19.30:475][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh abgrund_inner_fixed... +[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh abgrund_outer_fixed... +[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2023.12.21-21.19.30:497][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2023.12.21-21.19.30:498][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.19.30:498][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.19.30:498][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.21-21.19.30:501][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.12.21-21.19.30:505][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-21.19.30:505][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.12.21-21.19.30:505][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,159ms to complete. +[2023.12.21-21.19.30:508][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1470, UVs 2 +[2023.12.21-21.19.30:510][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 116.285 +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total job queries 3.555, among them cache hits 0 (0.00%) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Tracking 3.555 distinct input hashes that result in 2.543 distinct outputs (71.53%) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: RAM used: 64,17 MiB of 1,60 GiB budget. Usage: 3.92% +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Shaders Compiled: 3.555 +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Jobs assigned 3.555, completed 3.555 (100%) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.05 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 50.70 s, longest 106.48 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 54.25 s, max 110.75 +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 111.19 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Jobs were issued in 385 batches (only local compilation was used), average 9.23 jobs/batch +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Average processing rate: 31.97 jobs/sec +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total thread time: 1.198,402 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total thread preprocess time: 81,516 s +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.80% +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Effective parallelization: 10.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDiffuseIndirectCompositePS (compiled 12 times, average 1.18 sec, max 2.38 sec, min 0.08 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.26% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 6.03% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 5.17% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.51% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.40% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.19.30:510][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2 +[2023.12.21-21.19.30:511][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.21-21.19.30:511][ 0]LogStaticMesh: Leaves [0.00s] +[2023.12.21-21.19.30:512][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.21-21.19.30:512][ 0]LogStaticMesh: Leaves [0.00s] +[2023.12.21-21.19.30:516][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2023.12.21-21.19.30:605][ 0]LogStaticMesh: Reduce [0.09s] +[2023.12.21-21.19.30:605][ 0]LogStaticMesh: Reduce [0.09s] +[2023.12.21-21.19.30:615][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:619][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.12.21-21.19.30:621][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:625][ 0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1270 +[2023.12.21-21.19.30:625][ 0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1252 +[2023.12.21-21.19.30:626][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: ConstrainClusters: +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Input: 24 Clusters, 2981 Triangles and 3806 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2981 Triangles and 3809 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2981 Triangles and 3809 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: ConstrainClusters: +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Input: 24 Clusters, 2983 Triangles and 3837 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2983 Triangles and 3844 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2983 Triangles and 3844 Vertices +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.21-21.19.30:626][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: WritePages: +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Root: GPU size: 30872 bytes. 1 Pages. 30872.000 bytes per page (94.214% utilization). +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Streaming: GPU size: 32192 bytes. 1 Pages (1 with relative encoding). 32192.000 bytes per page (24.561% utilization). +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Page data disk size: 50180 bytes. Fixup data size: 144 bytes. +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Total GPU size: 63064 bytes, Total disk size: 50324 bytes. +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Encode [0.00s] +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Nanite build [0.12s] + +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: WritePages: +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Root: GPU size: 30936 bytes. 1 Pages. 30936.000 bytes per page (94.409% utilization). +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Streaming: GPU size: 32720 bytes. 1 Pages (1 with relative encoding). 32720.000 bytes per page (24.963% utilization). +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Page data disk size: 51060 bytes. Fixup data size: 144 bytes. +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Total GPU size: 63656 bytes, Total disk size: 51204 bytes. +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Encode [0.00s] +[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Nanite build [0.11s] + +[2023.12.21-21.19.30:630][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed +[2023.12.21-21.19.30:630][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_inner_fixed.abgrund_inner_fixed +[2023.12.21-21.19.30:632][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:633][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:637][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:638][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:642][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.12.21-21.19.30:643][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:647][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:647][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:651][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.12.21-21.19.30:652][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:656][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:656][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:661][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:662][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.21-21.19.30:666][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.12.21-21.19.30:975][ 0]LogStaticMesh: Built static mesh [0.48s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2023.12.21-21.19.31:030][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.19.31:039][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.19.31:052][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.19.31:059][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.19.31:069][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2023.12.21-21.19.31:283][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.12.21-21.19.31:290][ 0]LogSlate: Took 0.003545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.12.21-21.19.31:294][ 0]LogSlate: Took 0.003522 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.12.21-21.19.31:295][ 0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.12.21-21.19.31:312][ 0]LogViewport: Scene viewport resized to 1526x900, mode Windowed. +[2023.12.21-21.19.31:342][ 0]LogSlate: Took 0.003937 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.12.21-21.19.31:400][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. +[2023.12.21-21.19.31:953][ 0]LogStall: Startup... +[2023.12.21-21.19.31:954][ 0]LogStall: Startup complete. +[2023.12.21-21.19.31:968][ 0]LogLoad: (Engine Initialization) Total time: 117.74 seconds +[2023.12.21-21.19.31:968][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.12.21-21.19.32:005][ 0]LogAssetRegistry: AssetRegistryGather time 3.3168s: AssetDataDiscovery 0.0205s, AssetDataGather 3.2700s, StoreResults 0.0263s. +[2023.12.21-21.19.32:017][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2023.12.21-21.19.32:057][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2023.12.21-21.19.32:156][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2023.12.21-21.19.32:213][ 1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.075676 secs +[2023.12.21-21.19.32:289][ 1]LogD3D12RHI: Cannot end block when stack is empty +[2023.12.21-21.19.35:080][166]LogMeshUtilities: Finished distance field build in 3.0s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 40949 triangles, world_fixed_RoomStructure +[2023.12.21-21.19.35:245][169]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 490 triangles, abgrund_inner_fixed +[2023.12.21-21.19.35:271][170]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, abgrund_outer_fixed +[2023.12.21-21.19.38:211][475]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.857 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1594 files in 2454 folders with total size 171 MiB. +[2023.12.21-21.19.45:274][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.19.45:823][320]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.19.47:527][520]LogSlate: Window 'Content Browser' being destroyed +[2023.12.21-21.19.47:530][520]LogSlate: Window 'Content Browser' being destroyed +[2023.12.21-21.26.14:227][226]LogViewport: Scene viewport resized to 1014x580, mode Windowed. +[2023.12.21-21.26.15:316][293]LogViewport: Scene viewport resized to 1526x900, mode Windowed. +[2023.12.21-21.26.45:369][714]LogViewport: Scene viewport resized to 845x900, mode Windowed. +[2023.12.21-21.26.47:528][954]LogViewport: Scene viewport resized to 849x900, mode Windowed. +[2023.12.21-21.26.47:540][955]LogViewport: Scene viewport resized to 851x900, mode Windowed. +[2023.12.21-21.26.47:568][956]LogViewport: Scene viewport resized to 861x900, mode Windowed. +[2023.12.21-21.26.47:587][957]LogViewport: Scene viewport resized to 875x900, mode Windowed. +[2023.12.21-21.26.47:605][958]LogViewport: Scene viewport resized to 893x900, mode Windowed. +[2023.12.21-21.26.47:628][959]LogViewport: Scene viewport resized to 927x900, mode Windowed. +[2023.12.21-21.26.47:654][960]LogViewport: Scene viewport resized to 976x900, mode Windowed. +[2023.12.21-21.26.47:683][961]LogViewport: Scene viewport resized to 1023x900, mode Windowed. +[2023.12.21-21.26.47:714][962]LogViewport: Scene viewport resized to 1065x900, mode Windowed. +[2023.12.21-21.26.47:734][963]LogViewport: Scene viewport resized to 1093x900, mode Windowed. +[2023.12.21-21.26.47:772][964]LogViewport: Scene viewport resized to 1144x900, mode Windowed. +[2023.12.21-21.26.47:804][965]LogViewport: Scene viewport resized to 1189x900, mode Windowed. +[2023.12.21-21.26.47:834][966]LogViewport: Scene viewport resized to 1233x900, mode Windowed. +[2023.12.21-21.26.47:853][967]LogViewport: Scene viewport resized to 1265x900, mode Windowed. +[2023.12.21-21.26.47:884][968]LogViewport: Scene viewport resized to 1305x900, mode Windowed. +[2023.12.21-21.26.47:917][969]LogViewport: Scene viewport resized to 1335x900, mode Windowed. +[2023.12.21-21.26.47:936][970]LogViewport: Scene viewport resized to 1354x900, mode Windowed. +[2023.12.21-21.26.47:956][971]LogViewport: Scene viewport resized to 1372x900, mode Windowed. +[2023.12.21-21.26.47:983][972]LogViewport: Scene viewport resized to 1390x900, mode Windowed. +[2023.12.21-21.26.48:015][973]LogViewport: Scene viewport resized to 1397x900, mode Windowed. +[2023.12.21-21.26.48:033][974]LogViewport: Scene viewport resized to 1401x900, mode Windowed. +[2023.12.21-21.26.48:052][975]LogViewport: Scene viewport resized to 1406x900, mode Windowed. +[2023.12.21-21.26.48:071][976]LogViewport: Scene 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+[2023.12.21-21.26.48:350][997]LogViewport: Scene viewport resized to 1469x900, mode Windowed. +[2023.12.21-21.26.48:361][998]LogViewport: Scene viewport resized to 1471x900, mode Windowed. +[2023.12.21-21.26.48:418][ 3]LogViewport: Scene viewport resized to 1472x900, mode Windowed. +[2023.12.21-21.26.48:430][ 4]LogViewport: Scene viewport resized to 1473x900, mode Windowed. +[2023.12.21-21.26.48:455][ 5]LogViewport: Scene viewport resized to 1476x900, mode Windowed. +[2023.12.21-21.26.48:473][ 6]LogViewport: Scene viewport resized to 1478x900, mode Windowed. +[2023.12.21-21.26.48:499][ 8]LogViewport: Scene viewport resized to 1479x900, mode Windowed. +[2023.12.21-21.26.48:512][ 9]LogViewport: Scene viewport resized to 1480x900, mode Windowed. +[2023.12.21-21.26.48:528][ 10]LogViewport: Scene viewport resized to 1481x900, mode Windowed. +[2023.12.21-21.26.48:546][ 11]LogViewport: Scene viewport resized to 1482x900, mode Windowed. +[2023.12.21-21.26.48:686][ 27]LogViewport: Scene 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Scene viewport resized to 1591x584, mode Windowed. +[2023.12.21-21.29.28:494][511]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2023.12.21-21.29.28:512][511]LogContentBrowser: Creating deferred item: NewFolder +[2023.12.21-21.29.28:517][512]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2023.12.21-21.29.31:755][896]LogContentBrowser: Attempting asset rename: NewFolder -> Textures +[2023.12.21-21.29.31:783][896]LogContentBrowser: End creating deferred item NewFolder +[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: [Pending] Importing +[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/TCom_Wood_BarkPine1_1x1_1K_albedo.tif] +[2023.12.21-21.30.38:613][ 77]LogInterchangeEngine: [Pending] Importing +[2023.12.21-21.30.38:955][ 77]LogTexture: Display: Building textures: /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 173.145823 MB), EncodeSpeed: Fast +[2023.12.21-21.30.38:961][ 78]LogInterchangeEngine: [Success] Import Done +[2023.12.21-21.30.38:984][ 78]LogInterchangeEngine: [Success] Import Done +[2023.12.21-21.31.02:568][458]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2023.12.21-21.31.03:756][594]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2023.12.21-21.31.03:761][594]LogContentBrowser: Creating deferred item: NewMaterial +[2023.12.21-21.31.03:768][595]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). +[2023.12.21-21.31.04:279][649]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SAssetTileView [SAssetView.cpp(1690)]. +[2023.12.21-21.31.04:279][649]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial +[2023.12.21-21.31.04:280][649]LogContentBrowser: End creating deferred item NewMaterial +[2023.12.21-21.31.04:298][649]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.12.21-21.31.04:299][649]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006 +[2023.12.21-21.31.04:324][649]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)... +[2023.12.21-21.31.04:326][649]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo] +[2023.12.21-21.31.04:326][649]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] +[2023.12.21-21.31.04:329][649]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.002848 seconds +[2023.12.21-21.31.04:338][649]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1 +[2023.12.21-21.31.04:338][649]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0808D16A4EFAF669AEA498A54A7B6642.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1.uasset' +[2023.12.21-21.31.04:338][649]LogFileHelpers: Auto-saving content packages took 0.039 +[2023.12.21-21.31.10:725][818]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-21.31.10:738][818]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.31.10:738][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.10:919][818]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.31.10:927][818]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2023.12.21-21.31.10:931][818]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total job queries 3.713, among them cache hits 21 (0.57%) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Tracking 3.678 distinct input hashes that result in 2.647 distinct outputs (71.97%) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: RAM used: 67,76 MiB of 1,60 GiB budget. Usage: 4.14% +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shaders Compiled: 3.678 +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs assigned 3.688, completed 3.678 (99.73%) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average time worker was idle: 18.52 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time job spent in pending queue: average 48.93 s, longest 106.48 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job life time (pending + execution): average 52.61 s, max 110.75 +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.22 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs were issued in 464 batches (only local compilation was used), average 7.95 jobs/batch +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average processing rate: 30.34 jobs/sec +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread time: 1.264,354 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread preprocess time: 85,237 s +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Percentage time preprocessing: 6.74% +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Effective parallelization: 10.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FDeferredLightPS - 13.52% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.72% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.90% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.27% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.17% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.31.11:526][843]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.11:526][843]MaterialEditorStats: Shader Count: 3 +[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.11:630][852]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.26:685][830]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.26:786][832]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.33:117][428]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.31.33:146][430]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.31.33:147][430]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.33:147][430]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.44:408][531]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.31.44:508][533]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.31.49:661][ 11]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.33.06:474][ 24]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.33.06:479][ 24]LogMaterial: Warning: [AssetLog] M:\EpicGames\UE_5.3\Engine\Content\Functions\Engine_MaterialFunctions01\Texturing\DetailTexturing.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + +[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.33.17:391][661]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.33.17:506][664]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.34.11:858][713]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.34.11:860][713]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.34.17:872][272]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailNormal' + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailNormal' +[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.34.28:298][273]LogEditorTransaction: Undo Create Pin Link +[2023.12.21-21.34.28:299][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.34.28:306][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.34.28:317][273]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.34.32:031][582]LogEditorTransaction: Undo Create Pin Link +[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.34.32:042][582]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total job queries 3.771, among them cache hits 77 (2.04%) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Tracking 3.690 distinct input hashes that result in 2.653 distinct outputs (71.90%) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: RAM used: 68,00 MiB of 1,60 GiB budget. Usage: 4.15% +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shaders Compiled: 3.690 +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs assigned 3.690, completed 3.690 (100%) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average time worker was idle: 18.50 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time job spent in pending queue: average 48.90 s, longest 106.48 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job execution time: average 3.54 s, max 14.76 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job life time (pending + execution): average 52.44 s, max 110.75 +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shader code size: average 38,212 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.78 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs were issued in 466 batches (only local compilation was used), average 7.92 jobs/batch +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average processing rate: 30.30 jobs/sec +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread time: 1.267,31 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread preprocess time: 85,63 s +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Percentage time preprocessing: 6.76% +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Effective parallelization: 10.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FDeferredLightPS - 13.48% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.70% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.26% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.34.32:102][584]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.34.33:935][752]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.34.33:937][752]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.35.03:847][ 33]LogEditorTransaction: Undo Create Pin Link +[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.35.04:265][ 52]LogEditorTransaction: Undo Move Node +[2023.12.21-21.35.05:025][120]LogEditorTransaction: Undo Create Pin Link +[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.35.05:031][120]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-21.35.05:063][122]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.35.09:760][606]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'Diffuse' + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse' +[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.35.20:652][754]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'Diffuse' + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.35.24:863][191]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.35.24:866][191]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.21-21.35.48:844][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.35.48:851][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'DetailDiffuse' + +[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.35.50:776][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.35.50:776][311]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.35.51:186][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.35.51:186][343]MaterialEditorStats: Shader Count: 3 +[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.00:990][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.00:990][357]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.01:078][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.01:078][360]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.03:305][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.03:305][576]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.03:393][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.03:393][579]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.36.15:750][812]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. + Function DetailTexturing: Missing function input 'Diffuse' + +[2023.12.21-21.36.15:752][812]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse' +[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.19:273][152]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.19:273][152]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.36.19:361][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.36.19:361][155]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.38.30:269][443]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-21.38.35:157][772]LogViewport: Scene viewport resized to 241x278, mode Windowed. +[2023.12.21-21.38.35:220][774]LogViewport: Scene viewport resized to 192x211, mode Windowed. +[2023.12.21-21.38.35:237][775]LogViewport: Scene viewport resized to 151x157, mode Windowed. +[2023.12.21-21.38.38:128][119]LogSlate: Window 'NewMaterial' being destroyed +[2023.12.21-21.38.38:258][119]LogViewport: Scene viewport resized to 152x162, mode Windowed. +[2023.12.21-21.38.41:497][320]LogViewport: Scene viewport resized to 151x174, mode Windowed. +[2023.12.21-21.38.42:852][475]LogSlate: Window 'NewMaterial' being destroyed +[2023.12.21-21.38.42:948][475]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-21.38.47:588][978]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2023.12.21-21.38.55:760][834]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-21.38.55:806][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total job queries 3.861, among them cache hits 151 (3.91%) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Tracking 3.697 distinct input hashes that result in 2.656 distinct outputs (71.84%) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: RAM used: 68,14 MiB of 1,60 GiB budget. Usage: 4.16% +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shaders Compiled: 3.697 +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs assigned 3.702, completed 3.697 (99.86%) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average time worker was idle: 23.93 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time job spent in pending queue: average 48.74 s, longest 106.48 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job execution time: average 3.53 s, max 14.76 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job life time (pending + execution): average 52.34 s, max 110.75 +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shader code size: average 38,205 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 122.94 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs were issued in 478 batches (only local compilation was used), average 7.74 jobs/batch +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average processing rate: 30.07 jobs/sec +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread time: 1.268,577 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread preprocess time: 85,781 s +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.76% +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Effective parallelization: 10.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FDeferredLightPS - 13.47% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.70% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.26% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.38.56:285][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-21.38.56:292][834]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-21.38.56:951][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-21.38.56:957][834]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-21.38.56:957][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialCC0AB70F492A01DB0BD87A89DE97F9D9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-21.38.56:961][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 668 ms +[2023.12.21-21.38.56:961][834]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-21.38.56:961][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.38.56:962][834]MaterialEditorStats: MaxSampler: 251 instructions +[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.38.56:962][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.38.56:962][834]MaterialEditorStats: Shader Count: 16 +[2023.12.21-21.40.31:886][261]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.12.21-21.40.31:905][261]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.12.21-21.40.31:905][261]PIE: New page: PIE session: BackroomsMap (21.12.2023, 23:40:31) +[2023.12.21-21.40.31:906][261]LogPlayLevel: Display: Creating online subsystem for client :Context_5 +[2023.12.21-21.40.31:907][261]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2023.12.21-21.40.31:922][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002079s) +[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002122s) +[2023.12.21-21.40.31:927][262]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-21.40.31:928][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.40.31:928][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.40.31:929][262]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.21-21.40.31:929][262]LogPlayLevel: PIE: World Init took: (0.000844s) +[2023.12.21-21.40.31:929][262]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.21-21.40.31:929][262]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.21-21.40.31:931][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.21-21.40.31:952][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2023.12.21-21.40.31:954][262]LogInit: FAudioDevice initialized with ID 2. +[2023.12.21-21.40.31:954][262]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2023.12.21-21.40.31:954][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2023.12.21-21.40.32:132][262]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave FirstPersonTemplateWeaponFire02... +[2023.12.21-21.40.32:144][262]LogAudio: Display: Chunk sizes for SoundWave /Game/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.FirstPersonTemplateWeaponFire02: Chunk0=28 bytes, Chunk1-N=256k +[2023.12.21-21.40.32:155][262]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.12.21-21.40.32:175][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2023.12.21-21.40.32:176][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-22.40.32 +[2023.12.21-21.40.32:176][262]LogWorld: Bringing up level for play took: 0.000741 +[2023.12.21-21.40.32:192][262]PIE: Server logged in +[2023.12.21-21.40.32:193][262]PIE: Play in editor total start time 0,294 seconds. +[2023.12.21-21.41.35:511][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.41.35:511][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2023.12.21-21.41.35:511][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.21-21.41.35:511][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.41.35:514][832]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.12.21-21.41.35:515][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.41.35:517][832]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.12.21-21.41.35:517][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2023.12.21-21.41.35:517][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.12.21-21.41.35:518][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2023.12.21-21.41.35:521][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-21.41.35:522][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-21.41.35:578][834]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2023.12.21-21.41.36:278][918]Cmd: SELECT NONE +[2023.12.21-21.42.24:469][178]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2023.12.21-21.42.52:866][511]Cmd: TRANSACTION UNDO +[2023.12.21-21.42.52:866][511]LogEditorTransaction: Undo Move Elements +[2023.12.21-21.43.18:494][540]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor +[2023.12.21-21.43.18:523][540]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.43.18:523][540]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.43.18:836][540]LogViewport: Scene viewport resized to 580x364, mode Windowed. +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total job queries 3.875, among them cache hits 151 (3.90%) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Tracking 3.713 distinct input hashes that result in 2.664 distinct outputs (71.75%) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: RAM used: 68,53 MiB of 1,60 GiB budget. Usage: 4.18% +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shaders Compiled: 3.713 +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs assigned 3.716, completed 3.713 (99.92%) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average time worker was idle: 29.30 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time job spent in pending queue: average 48.56 s, longest 106.48 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job execution time: average 3.52 s, max 14.76 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job life time (pending + execution): average 52.11 s, max 110.75 +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 124.07 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs were issued in 492 batches (only local compilation was used), average 7.55 jobs/batch +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average processing rate: 29.93 jobs/sec +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread time: 1.272,319 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread preprocess time: 86,154 s +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Percentage time preprocessing: 6.77% +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Effective parallelization: 10.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FDeferredLightPS - 13.43% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.68% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.87% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.25% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.14% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.43.23:242][954]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2023.12.21-21.43.23:242][954]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.43.36:631][419]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor +[2023.12.21-21.43.36:648][419]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.43.36:648][419]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.43.36:943][419]LogViewport: Scene viewport resized to 580x364, mode Windowed. +[2023.12.21-21.43.41:514][844]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2023.12.21-21.43.41:514][844]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.43.59:100][813]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2023.12.21-21.43.59:115][813]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-21.43.59:115][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-21.43.59:418][813]LogViewport: Scene viewport resized to 580x364, mode Windowed. +[2023.12.21-21.44.02:315][ 58]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.21-21.44.27:089][868]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.12.21-21.44.37:334][615]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-21.46.12:627][659]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-21.46.13:456][713]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-21.56.13:986][280]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2023.12.21-21.56.13:986][280]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-21.56.14:003][280]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-21.56.15:413][402]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-21.56.17:468][457]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-21.57.28:186][584]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.12.21-21.57.28:204][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2023.12.21-21.57.28:208][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto2F3E08F0D43A0C94A83993189EDE96AF4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2023.12.21-21.57.28:212][584]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.030 +[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030 +[2023.12.21-21.57.28:212][584]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2023.12.21-21.57.28:314][584]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] +[2023.12.21-21.57.28:314][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2023.12.21-21.57.28:378][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2 +[2023.12.21-21.57.28:378][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2AD59406644B60671A8122EBEF0F6A303.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset' +[2023.12.21-21.57.28:380][584]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)... +[2023.12.21-21.57.28:380][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] +[2023.12.21-21.57.28:388][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2 +[2023.12.21-21.57.28:388][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed1A049D01497AB0EF5A10B5A8C77BA336.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2.uasset' +[2023.12.21-21.57.28:388][584]LogFileHelpers: Auto-saving content packages took 0.177 +[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.57.56:057][946]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.57.56:057][946]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total job queries 3.938, among them cache hits 155 (3.94%) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Tracking 3.775 distinct input hashes that result in 2.692 distinct outputs (71.31%) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: RAM used: 69,93 MiB of 1,60 GiB budget. Usage: 4.27% +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shaders Compiled: 3.775 +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs assigned 3.775, completed 3.775 (100%) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average time worker was idle: 27.24 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time job spent in pending queue: average 47.80 s, longest 106.48 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job execution time: average 3.46 s, max 14.76 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job life time (pending + execution): average 51.26 s, max 110.75 +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shader code size: average 38,199 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 130.71 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.85 jobs/batch +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average processing rate: 28.88 jobs/sec +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread time: 1.285,63 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread preprocess time: 87,498 s +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Percentage time preprocessing: 6.81% +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Effective parallelization: 9.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FDeferredLightPS - 13.29% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.62% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.82% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.20% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.10% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================ +[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.57.56:099][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.57.56:099][948]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.04:830][736]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.04:830][736]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.05:270][777]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-21.58.05:271][777]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.05:271][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.05:271][777]MaterialEditorStats: Shader Count: 1 +[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.05:370][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.05:370][786]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.07:743][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.07:743][998]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.09:655][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.09:655][170]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.09:679][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.09:679][172]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.12:233][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.12:233][402]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.12:258][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.12:258][404]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.25:899][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.25:899][636]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.25:924][638]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.25:924][638]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.27:276][756]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.36:843][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.36:843][608]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.36:858][610]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.36:859][610]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.36:859][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.36:859][610]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.38:969][828]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-21.58.39:003][828]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.12.21-21.58.39:578][828]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-21.58.39:584][828]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-21.58.40:205][828]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-21.58.40:210][828]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-21.58.40:210][828]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial055B5630484DD324535837A2E38257F0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-21.58.40:214][828]LogFileHelpers: InternalPromptForCheckoutAndSave took 629 ms (total: 1.29 sec) +[2023.12.21-21.58.40:215][828]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-21.58.40:215][828]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.40:215][828]MaterialEditorStats: MaxSampler: 252 instructions +[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.40:215][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.40:215][828]MaterialEditorStats: Shader Count: 16 +[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.44:116][234]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.44:116][234]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.44:130][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.44:130][236]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.45:905][418]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-21.58.45:938][418]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-21.58.46:080][418]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2023.12.21-21.58.46:087][418]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-21.58.46:123][418]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-21.58.46:128][418]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-21.58.46:128][418]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial39C7D1C14580EF4D5C1E30A5A9FD9D9B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-21.58.46:132][418]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 1.34 sec) +[2023.12.21-21.58.46:133][418]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-21.58.46:133][418]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.46:133][418]MaterialEditorStats: MaxSampler: 252 instructions +[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.46:133][418]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.46:133][418]MaterialEditorStats: Shader Count: 16 +[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.53:355][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.53:355][171]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.58.53:370][173]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.53:371][173]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.53:371][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.53:371][173]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.58.54:959][337]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-21.58.54:992][337]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.12.21-21.58.55:138][337]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.21-21.58.55:143][337]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-21.58.55:185][337]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-21.58.55:190][337]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-21.58.55:191][337]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial822B1F9F40E675EE1028D8AB818A4059.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-21.58.55:195][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 1.39 sec) +[2023.12.21-21.58.55:196][337]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-21.58.55:196][337]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.58.55:196][337]MaterialEditorStats: MaxSampler: 252 instructions +[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.58.55:196][337]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.58.55:196][337]MaterialEditorStats: Shader Count: 16 +[2023.12.21-21.59.19:957][818]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.51:022][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.51:022][210]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.51:045][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.51:045][212]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.54:737][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.54:737][572]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.55:130][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.55:130][610]MaterialEditorStats: Shader Count: 1 +[2023.12.21-21.59.55:233][620]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.59.55:234][620]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.55:234][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.55:234][620]MaterialEditorStats: Shader Count: 4 +[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.57:841][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.57:841][871]MaterialEditorStats: Shader Count: 0 +[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-21.59.57:866][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-21.59.57:866][873]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.00.01:278][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.00.01:278][206]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.00.01:303][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.00.01:303][208]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.00.03:395][408]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.00.04:975][497]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-22.00.05:007][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-22.00.05:383][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-22.00.05:389][497]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.00.06:021][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-22.00.06:026][497]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-22.00.06:026][497]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial1C8B03F64F538E174F4285B738E86F1A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-22.00.06:030][497]LogFileHelpers: InternalPromptForCheckoutAndSave took 641 ms (total: 2.03 sec) +[2023.12.21-22.00.06:031][497]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-22.00.06:031][497]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.00.06:031][497]MaterialEditorStats: MaxSampler: 252 instructions +[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.00.06:031][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.00.06:031][497]MaterialEditorStats: Shader Count: 16 +[2023.12.21-22.00.19:118][910]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.00.48:611][743]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.01.14:771][386]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.01.30:432][ 54]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.03.02:300][603]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.03.13:259][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.03.13:259][787]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total job queries 4.110, among them cache hits 293 (7.13%) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Tracking 3.809 distinct input hashes that result in 2.714 distinct outputs (71.25%) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: RAM used: 70,75 MiB of 1,60 GiB budget. Usage: 4.32% +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shaders Compiled: 3.809 +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs assigned 3.809, completed 3.809 (100%) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average time worker was idle: 44.80 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time job spent in pending queue: average 47.37 s, longest 106.48 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job execution time: average 3.44 s, max 14.76 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job life time (pending + execution): average 50.81 s, max 110.75 +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shader code size: average 38,236 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.52 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs were issued in 585 batches (only local compilation was used), average 6.51 jobs/batch +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average processing rate: 28.53 jobs/sec +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread time: 1.293,757 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread preprocess time: 88,313 s +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Percentage time preprocessing: 6.83% +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Effective parallelization: 9.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FDeferredLightPS - 13.21% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.59% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.79% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.18% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.08% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.03.13:300][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.03.13:300][789]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.04.31:587][623]LogContentBrowser: Deferred new asset file creation: NewMaterial_Inst +[2023.12.21-22.04.31:593][623]LogContentBrowser: Creating deferred item: NewMaterial_Inst +[2023.12.21-22.04.31:599][624]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial_Inst). +[2023.12.21-22.04.32:787][767]LogContentBrowser: Attempting asset rename: NewMaterial_Inst -> NewMaterial_Inst +[2023.12.21-22.04.32:788][767]LogContentBrowser: End creating deferred item NewMaterial_Inst +[2023.12.21-22.04.34:297][933]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst +[2023.12.21-22.04.34:304][933]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.04.34:304][933]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.04.34:423][933]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.04.35:787][ 88]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.21-22.04.37:000][144]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.04.37:892][239]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.03:490][752]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.03:490][752]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.03:603][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.03:603][756]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.08:180][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.08:180][221]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.08:202][223]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.08:202][223]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.10:590][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.10:590][465]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.10:612][467]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.10:612][467]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.11:740][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.11:740][580]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass shader: 202 instructions +[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.11:765][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.11:765][582]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.13:905][798]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.13:905][798]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.14:276][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.14:276][835]MaterialEditorStats: Shader Count: 3 +[2023.12.21-22.05.19:292][362]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-22.05.19:367][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.12.21-22.05.19:729][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-22.05.19:736][362]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.05.20:370][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-22.05.20:375][362]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-22.05.20:376][362]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial35C180C0472F199939CEA9A6B8179930.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-22.05.20:380][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 643 ms (total: 2.68 sec) +[2023.12.21-22.05.20:382][362]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-22.05.20:382][362]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.05.20:385][362]MaterialEditorStats: MaxSampler: 253 instructions +[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.05.20:385][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.05.20:385][362]MaterialEditorStats: Shader Count: 16 +[2023.12.21-22.05.20:898][414]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.05.28:351][217]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.21-22.07.21:846][417]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.07.42:408][350]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.21-22.07.47:048][761]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.07.47:950][842]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.08.26:124][250]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.08.50:489][595]Cmd: EDIT COPY +[2023.12.21-22.08.50:772][621]Cmd: EDIT PASTE +[2023.12.21-22.09.08:564][452]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1 +[2023.12.21-22.09.08:566][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.09.08:566][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.09.08:669][452]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.21-22.09.19:955][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.09.21:193][558]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.09.21:204][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.21-22.09.21:235][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-22.09.21:248][558]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.09.21:248][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.09.21:261][558]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1 + Asset Type: MaterialInstanceConstant +[2023.12.21-22.09.21:344][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.09.21:348][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.21-22.09.21:349][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-22.09.56:543][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-22.09.56:555][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 +[2023.12.21-22.09.56:559][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto38491488642C683BE165D9C9FA2E6DF67.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' +[2023.12.21-22.09.56:560][821]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. +[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.019 +[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019 +[2023.12.21-22.09.56:561][821]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/NewMaterial_Inst] ([1] browsable assets)... +[2023.12.21-22.09.56:592][821]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst] +[2023.12.21-22.09.56:592][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/NewMaterial_Inst] +[2023.12.21-22.09.56:594][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-22.09.56:598][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-22.09.56:603][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/NewMaterial_Inst_Auto3 +[2023.12.21-22.09.56:604][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst_Auto3641E226C4F5D61D68C4283A244348B48.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/NewMaterial_Inst_Auto3.uasset' +[2023.12.21-22.09.56:604][821]LogFileHelpers: Auto-saving content packages took 0.044 +[2023.12.21-22.09.57:313][900]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.09.58:162][987]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.10.21:000][262]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.21-22.10.44:577][734]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.12.21-22.10.44:590][734]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.12.21-22.10.44:590][734]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:10:44) +[2023.12.21-22.10.44:616][734]LogPlayLevel: Display: Creating online subsystem for client :Context_11 +[2023.12.21-22.10.44:617][734]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2023.12.21-22.10.44:633][735]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002044s) +[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002074s) +[2023.12.21-22.10.44:637][735]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.10.44:638][735]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.10.44:638][735]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.10.44:639][735]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.21-22.10.44:639][735]LogPlayLevel: PIE: World Init took: (0.000672s) +[2023.12.21-22.10.44:639][735]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.21-22.10.44:639][735]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.21-22.10.44:641][735]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.21-22.10.44:664][735]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2023.12.21-22.10.44:664][735]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2023.12.21-22.10.44:665][735]LogInit: FAudioDevice initialized with ID 3. +[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2023.12.21-22.10.44:665][735]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2023.12.21-22.10.44:665][735]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2023.12.21-22.10.44:667][735]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2023.12.21-22.10.44:668][735]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.10.44 +[2023.12.21-22.10.44:668][735]LogWorld: Bringing up level for play took: 0.000651 +[2023.12.21-22.10.44:670][735]PIE: Server logged in +[2023.12.21-22.10.44:670][735]PIE: Play in editor total start time 0,081 seconds. +[2023.12.21-22.12.43:676][695]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.12.48:270][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.12.48:270][227]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total job queries 4.178, among them cache hits 341 (8.16%) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Tracking 3.829 distinct input hashes that result in 2.725 distinct outputs (71.17%) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: RAM used: 71,22 MiB of 1,60 GiB budget. Usage: 4.35% +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shaders Compiled: 3.829 +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs assigned 3.829, completed 3.829 (100%) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average time worker was idle: 48.58 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time job spent in pending queue: average 47.13 s, longest 106.48 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 14.76 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job life time (pending + execution): average 50.55 s, max 110.75 +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 135.27 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs were issued in 605 batches (only local compilation was used), average 6.33 jobs/batch +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average processing rate: 28.31 jobs/sec +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread time: 1.298,405 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread preprocess time: 88,789 s +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.84% +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Effective parallelization: 9.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FDeferredLightPS - 13.16% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.57% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.77% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.16% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.06% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================ 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+[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.00:818][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.00:818][665]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.00:955][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.00:955][674]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.24:049][363]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.24:050][363]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass shader: 203 instructions +[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.24:154][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.24:154][365]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.27:604][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.27:604][762]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.28:017][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.28:017][792]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.28:149][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.28:149][800]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.36:107][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.36:107][682]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.36:150][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.36:150][684]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.42:478][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.42:478][424]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.42:714][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.42:714][444]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.42:849][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.42:849][453]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.47:370][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.47:370][951]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.47:413][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.47:413][953]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.51:123][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.51:123][386]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.51:382][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.51:382][407]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.13.51:515][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.13.51:515][416]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.14:813][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.14:813][128]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.14:862][130]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.14.14:863][130]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.14:863][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.14:863][130]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.15:885][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.15:885][249]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.15:932][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.15:932][251]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.24:090][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.24:090][214]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.24:144][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.24:144][216]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.29:376][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.29:376][833]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.29:429][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.29:429][835]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.34:780][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.34:781][461]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.35:025][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.35:025][480]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass shader: 205 instructions +[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.35:256][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.35:256][501]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.36:286][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.36:286][616]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.14.36:549][639]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.14.36:550][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.36:550][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.36:550][639]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass shader: 207 instructions +[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.36:683][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.36:683][648]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.14.43:314][407]LogMaterialEditor: Saving and Compiling material NewMaterial +[2023.12.21-22.14.43:383][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2023.12.21-22.14.43:696][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.21-22.14.43:698][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.14.44:229][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-22.14.44:234][407]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial +[2023.12.21-22.14.44:235][407]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial0687F82B4D11D88267F0EE88B61F0C10.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' +[2023.12.21-22.14.44:235][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 536 ms (total: 3.21 sec) +[2023.12.21-22.14.44:237][407]AssetCheck: New page: Asset Save: NewMaterial +[2023.12.21-22.14.44:237][407]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial +[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass shader: 207 instructions +[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.14.44:241][407]MaterialEditorStats: MaxSampler: 256 instructions +[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) +[2023.12.21-22.14.44:241][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.14.44:241][407]MaterialEditorStats: Shader Count: 16 +[2023.12.21-22.15.26:606][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.15.26:606][369]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.15.26:606][369]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.15.26:606][369]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.15.26:609][369]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.12.21-22.15.26:610][369]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.15.26:611][369]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.12.21-22.15.26:611][369]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2023.12.21-22.15.26:611][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.12.21-22.15.26:612][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2023.12.21-22.15.26:615][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.15.26:617][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.15.26:676][371]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2023.12.21-22.15.41:331][987]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.15.42:740][ 43]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.15.44:978][238]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.21-22.15.53:852][993]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.19.38:388][429]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.033 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1948 files in 2862 folders with total size 183 MiB. +[2023.12.21-22.22.02:314][977]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2023.12.21-22.22.02:321][977]LogContentBrowser: Creating deferred item: NewFolder +[2023.12.21-22.22.02:327][978]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2023.12.21-22.22.05:965][407]LogContentBrowser: Attempting asset rename: NewFolder -> Materials +[2023.12.21-22.22.05:997][407]LogContentBrowser: End creating deferred item NewFolder +[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.' +[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.' +[2023.12.21-22.22.09:216][766]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.22.09:284][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo +[2023.12.21-22.22.09:284][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0A09D5EA469C87D97BD0C5A94C940E0A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset' +[2023.12.21-22.22.09:307][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset" SILENT=true +[2023.12.21-22.22.09:313][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial +[2023.12.21-22.22.09:313][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialAD9B5734478ACE64729C59BFDDDA386E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset' +[2023.12.21-22.22.09:349][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.12.21-22.22.09:355][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-22.22.09:361][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial_Inst +[2023.12.21-22.22.09:361][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst65060E134010355E51C4EF9E0AE4B8FA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset' +[2023.12.21-22.22.09:366][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 3.36 sec) +[2023.12.21-22.22.09:372][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-22.22.09:375][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.22.09:377][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-22.22.09:388][766]AssetCheck: New page: Asset Save: multiple assets +[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo +[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Textures/NewMaterial.NewMaterial +[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst +[2023.12.21-22.22.44:419][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.22.45:271][350]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.22.45:289][350]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.22.45:289][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.22.45:303][350]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst + Asset Type: MaterialInstanceConstant +[2023.12.21-22.22.45:376][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.12.21-22.22.45:380][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.21-22.22.45:382][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-22.22.46:170][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-22.22.46:913][421]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.22.46:935][421]LogSlate: Window 'NewMaterial' being destroyed +[2023.12.21-22.22.46:956][421]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.22.46:957][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.22.46:972][421]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Materials/Textures/NewMaterial.NewMaterial + Asset Type: Material +[2023.12.21-22.22.47:055][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.12.21-22.22.47:063][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2023.12.21-22.22.47:066][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.21-22.22.54:360][212]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1 +[2023.12.21-22.22.54:362][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.22.54:362][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.22.54:480][212]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.22.56:918][481]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst.NewMaterial_Inst +[2023.12.21-22.22.56:920][481]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.22.56:920][481]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.22.57:016][481]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.23.07:687][694]Cmd: TRANSACTION UNDO +[2023.12.21-22.23.07:688][694]LogEditorTransaction: Undo Create Actors +[2023.12.21-22.23.18:561][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.12.21-22.23.20:216][926]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.23.20:266][926]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.23.20:266][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.23.20:279][926]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Materials/NewMaterial_Inst.NewMaterial_Inst + Asset Type: MaterialInstanceConstant +[2023.12.21-22.23.20:349][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms +[2023.12.21-22.23.20:354][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.12.21-22.23.20:356][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-22.23.24:406][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-22.23.25:182][365]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.23.25:189][365]LogSlate: Window 'NewMaterial_Inst1' being destroyed +[2023.12.21-22.23.25:236][365]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.23.25:236][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.23.25:249][365]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1 + Asset Type: MaterialInstanceConstant +[2023.12.21-22.23.25:318][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.12.21-22.23.25:323][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.21-22.23.25:325][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.21-22.23.27:652][624]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2023.12.21-22.23.27:671][624]LogContentBrowser: Creating deferred item: NewMaterial +[2023.12.21-22.23.27:676][625]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). +[2023.12.21-22.23.30:965][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Test +[2023.12.21-22.23.30:965][ 20]LogContentBrowser: End creating deferred item NewMaterial +[2023.12.21-22.23.32:573][191]LogContentBrowser: Deferred new asset file creation: Test_Inst +[2023.12.21-22.23.32:579][191]LogContentBrowser: Creating deferred item: Test_Inst +[2023.12.21-22.23.32:585][192]LogContentBrowser: Renaming the item being created (Deferred Item: Test_Inst). +[2023.12.21-22.23.33:048][248]LogContentBrowser: Attempting asset rename: Test_Inst -> Test_Inst +[2023.12.21-22.23.33:048][248]LogContentBrowser: End creating deferred item Test_Inst +[2023.12.21-22.23.36:438][606]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test +[2023.12.21-22.23.36:441][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.23.36:441][606]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.23.36:555][606]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.23.36:560][606]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total job queries 4.294, among them cache hits 417 (9.71%) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Tracking 3.866 distinct input hashes that result in 2.741 distinct outputs (70.90%) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: RAM used: 72,04 MiB of 1,60 GiB budget. Usage: 4.40% +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shaders Compiled: 3.866 +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs assigned 3.869, completed 3.866 (99.92%) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average time worker was idle: 57.76 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time job spent in pending queue: average 46.64 s, longest 106.48 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job life time (pending + execution): average 50.07 s, max 110.75 +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 138.75 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs were issued in 645 batches (only local compilation was used), average 6.00 jobs/batch +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average processing rate: 27.86 jobs/sec +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread time: 1.306,182 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread preprocess time: 89,572 s +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Effective parallelization: 9.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FDeferredLightPS - 13.08% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.53% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.75% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.14% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.04% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.23.37:016][646]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.23.40:175][924]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-22.23.40:176][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.23.40:176][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.23.40:281][924]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.23.45:679][446]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.23.46:782][446]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-22.24.38:839][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-22.24.38:850][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto4 +[2023.12.21-22.24.38:853][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto48A98022B4B206C6D9D086FAD9A45E206.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap' +[2023.12.21-22.24.38:854][752]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap is in the /Temp path, will not scan. +[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 +[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2023.12.21-22.24.38:855][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2023.12.21-22.24.39:049][752]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] +[2023.12.21-22.24.39:049][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2023.12.21-22.24.39:055][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4 +[2023.12.21-22.24.39:056][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto4CEE439A247C739BF9F5855B24C75C29D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4.uasset' +[2023.12.21-22.24.39:177][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test] ([1] browsable assets)... +[2023.12.21-22.24.39:183][752]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Test.Test] +[2023.12.21-22.24.39:183][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test] +[2023.12.21-22.24.39:183][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset" SILENT=false AUTOSAVING=true +[2023.12.21-22.24.39:188][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Auto4 +[2023.12.21-22.24.39:188][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Auto44213708E40C39BF4FEE455A0235ED351.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset' +[2023.12.21-22.24.39:189][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)... +[2023.12.21-22.24.39:194][752]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst] +[2023.12.21-22.24.39:194][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst] +[2023.12.21-22.24.39:197][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-22.24.39:200][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2023.12.21-22.24.39:205][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4 +[2023.12.21-22.24.39:205][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto471377B614D3EAEF01EDAC58625C5069D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset' +[2023.12.21-22.24.39:205][752]LogFileHelpers: Auto-saving content packages took 0.351 +[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.25.49:174][282]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass shader: 187 instructions +[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.25.49:209][284]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.25.53:331][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.25.53:331][675]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.25.53:708][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.25.53:708][710]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass shader: 194 instructions +[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.25.53:805][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.25.53:805][719]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total job queries 4.320, among them cache hits 439 (10.16%) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Tracking 3.873 distinct input hashes that result in 2.743 distinct outputs (70.82%) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: RAM used: 72,18 MiB of 1,60 GiB budget. Usage: 4.41% +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Shaders Compiled: 3.873 +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Jobs assigned 3.873, completed 3.873 (100%) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Average time worker was idle: 58.26 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Time job spent in pending queue: average 46.59 s, longest 106.48 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Job life time (pending + execution): average 49.98 s, max 110.75 +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Shader code size: average 38,245 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 139.31 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Jobs were issued in 649 batches (only local compilation was used), average 5.97 jobs/batch +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Average processing rate: 27.80 jobs/sec +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total thread time: 1.307,646 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total thread preprocess time: 89,731 s +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Effective parallelization: 9.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FDeferredLightPS - 13.07% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.53% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.74% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.13% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.03% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Base pass shader: 194 instructions +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.11:183][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.11:183][400]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass shader: 194 instructions +[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.11:216][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.11:216][402]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.13:314][604]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.13:315][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.13:315][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.13:315][604]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass shader: 194 instructions +[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.13:347][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.13:347][606]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass shader: 196 instructions +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.19:252][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.19:252][149]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.19:550][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.19:550][178]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass shader: 197 instructions +[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.19:652][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.19:652][186]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.22:806][482]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.22:806][482]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.23:097][510]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.23:097][510]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.23:199][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.23:199][520]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.31:792][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.31:792][351]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.31:815][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.31:815][353]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.32:780][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.32:780][445]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.32:803][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.32:803][447]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.28.43:075][439]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.43:437][474]MaterialEditorStats: Base pass shader: 191 instructions +[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.28.43:437][474]MaterialEditorStats: Shader Count: 2 +[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass shader: 191 instructions +[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.28.43:645][494]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.28.45:825][696]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass shader: 191 instructions +[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass vertex shader: 131 instructions +[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2023.12.21-22.28.45:863][698]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.48:416][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.48:416][940]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.28.48:444][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.28.48:444][942]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.29.02:978][536]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2023.12.21-22.29.02:994][536]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.29.02:994][536]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.29.03:304][536]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.21-22.29.04:278][624]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.21-22.29.13:043][336]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-22.29.13:376][354]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-22.29.14:107][406]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-22.29.14:601][437]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2023.12.21-22.29.16:964][622]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.29.16:964][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.29.16:980][622]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.29.17:812][706]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.29.46:922][902]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.29.47:002][902]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.12.21-22.29.47:551][902]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.12.21-22.29.47:558][902]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.29.48:176][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.29.48:181][902]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.29.48:181][902]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test0D042E5A4D1391786C0F92B868F6EEA8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.29.48:185][902]LogFileHelpers: InternalPromptForCheckoutAndSave took 627 ms (total: 3.99 sec) +[2023.12.21-22.29.48:187][902]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.29.48:187][902]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.29.48:190][902]MaterialEditorStats: MaxSampler: 247 instructions +[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.29.48:190][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.29.48:190][902]MaterialEditorStats: Shader Count: 16 +[2023.12.21-22.30.03:270][326]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.12.21-22.30.03:279][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.12.21-22.30.03:279][326]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:30:03) +[2023.12.21-22.30.03:316][326]LogPlayLevel: Display: Creating online subsystem for client :Context_17 +[2023.12.21-22.30.03:318][326]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2023.12.21-22.30.03:331][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002003s) +[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002035s) +[2023.12.21-22.30.03:335][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.30.03:337][327]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.30.03:337][327]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.30.03:337][327]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.21-22.30.03:337][327]LogPlayLevel: PIE: World Init took: (0.000700s) +[2023.12.21-22.30.03:337][327]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.21-22.30.03:337][327]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.21-22.30.03:339][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.21-22.30.03:362][327]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2023.12.21-22.30.03:362][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2023.12.21-22.30.03:363][327]LogInit: FAudioDevice initialized with ID 4. +[2023.12.21-22.30.03:363][327]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2023.12.21-22.30.03:363][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2023.12.21-22.30.03:366][327]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2023.12.21-22.30.03:367][327]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.30.03 +[2023.12.21-22.30.03:367][327]LogWorld: Bringing up level for play took: 0.000689 +[2023.12.21-22.30.03:369][327]PIE: Server logged in +[2023.12.21-22.30.03:369][327]PIE: Play in editor total start time 0,09 seconds. +[2023.12.21-22.31.08:916][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.31.08:916][ 35]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.31.08:917][ 35]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.31.08:917][ 35]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.31.08:920][ 35]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.12.21-22.31.08:920][ 35]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.31.08:922][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.31.08:922][ 35]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2023.12.21-22.31.08:922][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.12.21-22.31.08:924][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2023.12.21-22.31.08:930][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.31.09:000][ 41]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2023.12.21-22.33.08:022][659]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2023.12.21-22.33.08:038][659]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.33.08:038][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.33.08:346][659]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.21-22.33.09:870][791]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.21-22.33.32:334][528]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.33.32:347][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-22.33.32:376][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-22.33.32:388][528]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-22.33.32:388][528]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap370E84C443F9E108A131C0A001842980.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-22.33.32:395][528]LogFileHelpers: Saving map 'BackroomsMap' took 0.048 +[2023.12.21-22.33.32:399][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 4.05 sec) +[2023.12.21-22.33.32:400][528]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.21-22.33.32:400][528]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-22.33.33:223][626]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.33.33:243][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-22.33.33:270][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-22.33.33:281][626]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-22.33.33:281][626]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap240464B5429D160100F3D0B2445F29F7.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-22.33.33:287][626]LogFileHelpers: Saving map 'BackroomsMap' took 0.045 +[2023.12.21-22.33.33:291][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 4.12 sec) +[2023.12.21-22.33.33:291][626]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.21-22.33.33:291][626]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-22.36.47:579][478]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.36.47:592][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-22.36.47:622][478]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.21-22.36.47:634][478]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-22.36.47:634][478]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapD4C2316E449288ADCB93428946B0991E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-22.36.47:641][478]LogFileHelpers: Saving map 'BackroomsMap' took 0.049 +[2023.12.21-22.36.47:644][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 65 ms (total: 4.19 sec) +[2023.12.21-22.36.47:645][478]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.21-22.36.47:645][478]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-22.36.47:776][494]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.36.47:800][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-22.36.47:827][494]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-22.36.47:838][494]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-22.36.47:838][494]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap966529534712D095FAF4D0B55ED65504.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-22.36.47:845][494]LogFileHelpers: Saving map 'BackroomsMap' took 0.045 +[2023.12.21-22.36.47:848][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 4.26 sec) +[2023.12.21-22.36.47:849][494]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.21-22.36.47:849][494]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-22.36.50:680][683]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.36.52:584][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.36.52:600][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-22.36.52:602][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.21-22.36.52:606][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.21-22.36.52:611][895]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-22.36.52:611][895]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst1BCA08BB448BB7E00DD071B48271A3CD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-22.36.52:614][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 29 ms (total: 4.29 sec) +[2023.12.21-22.36.52:615][895]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-22.36.52:615][895]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-22.36.53:122][952]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.36.54:048][ 39]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.36.54:050][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.36.54:079][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFB010EDF4CB42EAEFE9DE49149B0DCA4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.36.54:087][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 4.33 sec) +[2023.12.21-22.36.54:088][ 39]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.36.54:088][ 39]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.36.54:886][113]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-22.39.06:181][174]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.39.11:758][775]Cmd: TRANSACTION UNDO +[2023.12.21-22.39.11:758][775]LogEditorTransaction: Undo Edit Param +[2023.12.21-22.41.54:927][626]LogMaterial: Display: Material /Game/Materials/Test.Test needed to have new flag set bUsedWithNanite ! +[2023.12.21-22.41.54:927][626]LogMaterial: Display: Material /Engine/Transient.Test needed to have new flag set bUsedWithNanite ! +[2023.12.21-22.41.54:952][626]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.41.54:952][626]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.41.54:952][626]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.41.54:952][626]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total job queries 4.450, among them cache hits 531 (11.93%) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Tracking 3.901 distinct input hashes that result in 2.758 distinct outputs (70.70%) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: RAM used: 72,81 MiB of 1,60 GiB budget. Usage: 4.44% +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Shaders Compiled: 3.901 +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Jobs assigned 3.901, completed 3.901 (100%) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Average time worker was idle: 65.35 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Time job spent in pending queue: average 46.26 s, longest 106.48 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Job execution time: average 3.36 s, max 14.76 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Job life time (pending + execution): average 49.62 s, max 110.75 +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Shader code size: average 38,253 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 142.02 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Jobs were issued in 677 batches (only local compilation was used), average 5.76 jobs/batch +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Average processing rate: 27.47 jobs/sec +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total thread time: 1.313,822 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total thread preprocess time: 90,393 s +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Percentage time preprocessing: 6.88% +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Effective parallelization: 9.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FDeferredLightPS - 13.01% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.50% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.72% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.11% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.01% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.41.54:964][627]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.41.54:964][627]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.41.54:964][627]MaterialEditorStats: MaxSampler: 247 instructions +[2023.12.21-22.41.54:964][627]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.41.54:964][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.41.54:964][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.41.54:964][627]MaterialEditorStats: Shader Count: 16 +[2023.12.21-22.42.23:987][767]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2023.12.21-22.42.23:997][767]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2023.12.21-22.42.23:997][767]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:42:23) +[2023.12.21-22.42.24:026][767]LogPlayLevel: Display: Creating online subsystem for client :Context_19 +[2023.12.21-22.42.24:027][767]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2023.12.21-22.42.24:041][768]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.42.24:044][768]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002089s) +[2023.12.21-22.42.24:044][768]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002125s) +[2023.12.21-22.42.24:046][768]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.21-22.42.24:048][768]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-22.42.24:048][768]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-22.42.24:048][768]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.21-22.42.24:048][768]LogPlayLevel: PIE: World Init took: (0.000737s) +[2023.12.21-22.42.24:048][768]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.21-22.42.24:049][768]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.21-22.42.24:050][768]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.21-22.42.24:073][768]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2023.12.21-22.42.24:073][768]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2023.12.21-22.42.24:074][768]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2023.12.21-22.42.24:074][768]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2023.12.21-22.42.24:074][768]LogInit: FAudioDevice initialized with ID 5. +[2023.12.21-22.42.24:074][768]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2023.12.21-22.42.24:074][768]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2023.12.21-22.42.24:076][768]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2023.12.21-22.42.24:077][768]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.42.24 +[2023.12.21-22.42.24:077][768]LogWorld: Bringing up level for play took: 0.000710 +[2023.12.21-22.42.24:079][768]PIE: Server logged in +[2023.12.21-22.42.24:080][768]PIE: Play in editor total start time 0,083 seconds. +[2023.12.21-22.43.40:936][652]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.43.40:936][652]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2023.12.21-22.43.40:936][652]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.43.40:937][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.43.40:939][652]LogPlayLevel: Display: Shutting down PIE online subsystems +[2023.12.21-22.43.40:940][652]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.43.40:942][652]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.21-22.43.40:942][652]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2023.12.21-22.43.40:942][652]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2023.12.21-22.43.40:943][652]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2023.12.21-22.43.40:947][652]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.43.41:009][654]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2023.12.21-22.52.36:529][513]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.52.51:936][118]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2023.12.21-22.52.51:936][118]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-22.52.53:883][323]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.52.53:941][323]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-22.52.53:971][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.12.21-22.52.53:979][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-22.52.53:985][323]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-22.52.53:985][323]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstAA6F4B9441229F8D5E99339FE485F963.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-22.52.53:989][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 4.43 sec) +[2023.12.21-22.52.53:989][323]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-22.52.53:989][323]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-22.52.54:622][390]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.52.55:508][462]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.52.55:510][462]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.52.55:540][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.52.55:545][462]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.52.55:546][462]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestAF84FC294B94E27FABCD01A959A88AD0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.52.55:549][462]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 4.47 sec) +[2023.12.21-22.52.55:549][462]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.52.55:549][462]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.53.19:920][486]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.53.19:920][486]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.19:920][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.53.19:920][486]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.53.19:943][487]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total job queries 4.456, among them cache hits 537 (12.05%) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Tracking 3.911 distinct input hashes that result in 2.768 distinct outputs (70.77%) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: RAM used: 73,15 MiB of 1,60 GiB budget. Usage: 4.46% +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Shaders Compiled: 3.911 +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Jobs assigned 3.911, completed 3.911 (100%) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Average time worker was idle: 75.15 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Time job spent in pending queue: average 46.14 s, longest 106.48 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Job execution time: average 3.36 s, max 14.76 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Job life time (pending + execution): average 49.50 s, max 110.75 +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Shader code size: average 38,3 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 143.46 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Jobs were issued in 687 batches (only local compilation was used), average 5.69 jobs/batch +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Average processing rate: 27.26 jobs/sec +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total thread time: 1.323,86 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total thread preprocess time: 90,765 s +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Effective parallelization: 9.23 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FDeferredLightPS - 12.91% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.46% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.68% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.08% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.98% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.53.19:955][488]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.53.19:955][488]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.53.19:955][488]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.53.19:955][488]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.19:955][488]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.53.19:955][488]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.53.28:175][165]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.53.28:175][165]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.28:175][165]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.53.28:175][165]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.53.28:194][167]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.53.28:194][167]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.53.28:194][167]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.53.28:194][167]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.28:194][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.53.28:194][167]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.53.31:416][431]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.53.31:416][431]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.31:416][431]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0) +[2023.12.21-22.53.31:416][431]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.53.31:851][468]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.53.31:851][468]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.31:851][468]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0) +[2023.12.21-22.53.31:851][468]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.53.31:949][476]MaterialEditorStats: Base pass vertex shader: 148 instructions +[2023.12.21-22.53.31:949][476]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.53.31:949][476]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.31:949][476]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0) +[2023.12.21-22.53.31:949][476]MaterialEditorStats: Shader Count: 3 +[2023.12.21-22.53.32:048][484]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.53.32:048][484]MaterialEditorStats: Base pass vertex shader: 148 instructions +[2023.12.21-22.53.32:048][484]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.53.32:048][484]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.53.32:048][484]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0) +[2023.12.21-22.53.32:048][484]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.54.00:228][ 2]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2023.12.21-22.54.00:242][ 2]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto5 +[2023.12.21-22.54.00:242][ 2]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto5DE0F40EA4CB8C9DDC21EA7B7D1A6F69C.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap' +[2023.12.21-22.54.00:242][ 2]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap is in the /Temp path, will not scan. +[2023.12.21-22.54.00:242][ 2]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto5 is in the /Temp path, will not scan. +[2023.12.21-22.54.00:242][ 2]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto5 is in the /Temp path, will not scan. +[2023.12.21-22.54.00:243][ 2]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 +[2023.12.21-22.54.00:243][ 2]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2023.12.21-22.54.00:243][ 2]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2023.12.21-22.54.00:417][ 2]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] +[2023.12.21-22.54.00:417][ 2]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] 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+[2023.12.21-22.54.42:513][539]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.42:513][539]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0) +[2023.12.21-22.54.42:513][539]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.54.43:061][568]LogEditorTransaction: Undo Change Number Pin Value +[2023.12.21-22.54.43:077][568]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.54.43:077][568]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.43:078][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.43:078][568]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.54.43:112][570]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.54.43:112][570]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.54.43:112][570]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.54.43:112][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.43:112][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.43:112][570]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.54.50:713][188]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.54.50:713][188]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.50:713][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.50:713][188]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.54.50:969][210]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.54.50:969][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.50:969][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.50:969][210]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.54.51:067][218]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.54.51:067][218]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.54.51:067][218]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.54.51:067][218]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.51:067][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.51:067][218]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.54.53:395][406]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.54.53:395][406]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.53:395][406]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.53:395][406]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.54.53:722][434]MaterialEditorStats: Texture samplers: 1/16 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+[2023.12.21-22.54.58:493][825]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.58:493][825]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.54.58:815][853]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.54.58:815][853]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.58:815][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.58:815][853]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.54.58:927][862]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.54.58:927][862]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.54.58:927][862]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.54.58:927][862]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.54.58:927][862]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.54.58:927][862]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.55.02:173][128]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.55.02:173][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.02:173][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.02:173][128]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.55.02:197][130]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.55.02:197][130]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.55.02:197][130]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.55.02:197][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.02:197][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.02:197][130]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.55.03:690][252]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-22.55.11:781][776]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.55.15:673][100]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.55.15:673][100]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.15:673][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.15:673][100]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.55.15:697][102]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.55.15:697][102]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.55.15:697][102]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.55.15:697][102]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.15:697][102]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.15:697][102]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.55.18:909][371]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.55.18:909][371]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.18:909][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.18:909][371]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.55.18:935][373]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.55.18:935][373]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.55.18:935][373]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.55.18:935][373]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.18:935][373]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.18:935][373]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.55.21:164][558]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-22.55.22:272][596]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.55.22:350][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-22.55.22:483][596]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-22.55.22:490][596]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.55.22:532][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.55.22:536][596]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.55.22:537][596]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test1FCE84024D672C00D2FC719B7F81CA60.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.55.22:540][596]LogFileHelpers: InternalPromptForCheckoutAndSave took 49 ms (total: 4.52 sec) +[2023.12.21-22.55.22:543][596]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.55.22:543][596]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.55.22:546][596]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.55.22:546][596]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.55.22:546][596]MaterialEditorStats: MaxSampler: 247 instructions +[2023.12.21-22.55.22:546][596]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.55.22:546][596]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.55.22:546][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.55.22:546][596]MaterialEditorStats: Shader Count: 26 +[2023.12.21-22.55.33:590][294]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-22.55.44:478][255]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.55.44:515][255]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-22.55.44:542][255]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-22.55.44:554][255]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-22.55.44:554][255]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap2B03F0DC44D6DA72CF548480260A7D79.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-22.55.44:562][255]LogFileHelpers: Saving map 'BackroomsMap' took 0.047 +[2023.12.21-22.55.44:565][255]LogFileHelpers: InternalPromptForCheckoutAndSave took 86 ms (total: 4.61 sec) +[2023.12.21-22.55.44:566][255]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.21-22.55.44:566][255]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-22.56.48:988][ 11]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.56.48:988][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.56.48:988][ 11]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.56.48:988][ 11]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Total job queries 4.570, among them cache hits 631 (13.81%) +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Tracking 3.931 distinct input hashes that result in 2.780 distinct outputs (70.72%) +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: RAM used: 73,55 MiB of 1,60 GiB budget. Usage: 4.49% +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Shaders Compiled: 3.931 +[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Jobs assigned 3.931, completed 3.931 (100%) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Average time worker was idle: 77.49 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Time job spent in pending queue: average 45.90 s, longest 106.48 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Job execution time: average 3.34 s, max 14.76 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Job life time (pending + execution): average 49.25 s, max 110.75 +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Shader code size: average 38,283 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 145.68 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Jobs were issued in 707 batches (only local compilation was used), average 5.56 jobs/batch +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Average processing rate: 26.98 jobs/sec +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Total thread time: 1.327,579 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Total thread preprocess time: 91,18 s +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Percentage time preprocessing: 6.87% +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Effective parallelization: 9.11 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FDeferredLightPS - 12.87% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.45% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.67% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.07% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.97% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: ================================================ +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.56.49:019][ 13]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.56.59:346][913]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.57.22:239][835]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.57.22:239][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.22:239][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.22:239][835]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.57.22:273][837]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.57.22:273][837]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.57.22:273][837]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.57.22:273][837]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.22:273][837]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.22:273][837]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.57.23:864][971]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.57.23:864][971]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.23:864][971]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.23:864][971]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.57.23:888][973]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.57.23:888][973]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.57.23:888][973]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.57.23:888][973]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.23:888][973]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.23:888][973]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.57.26:126][161]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.57.26:126][161]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.26:126][161]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.26:126][161]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.57.26:150][163]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.57.26:150][163]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.57.26:150][163]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.57.26:150][163]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.26:150][163]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.26:150][163]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.57.29:914][477]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.57.29:914][477]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.29:914][477]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.29:914][477]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.57.29:953][479]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.57.29:953][479]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.57.29:953][479]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.57.29:953][479]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.57.29:953][479]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.57.29:953][479]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.58.11:943][ 12]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.58.12:024][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-22.58.12:159][ 12]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2023.12.21-22.58.12:166][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.58.12:210][ 12]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.58.12:214][ 12]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.58.12:215][ 12]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test86DCF48E41BAA6045ED0249FBC1CBDF6.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.58.12:219][ 12]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 4.66 sec) +[2023.12.21-22.58.12:221][ 12]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.58.12:221][ 12]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: MaxSampler: 247 instructions +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: Shader Count: 26 +[2023.12.21-22.58.14:235][182]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.58.14:235][182]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.14:235][182]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.14:235][182]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.58.14:279][184]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.58.14:279][184]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.58.14:279][184]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.58.14:279][184]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.14:279][184]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.14:279][184]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.58.26:828][240]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.58.26:828][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.26:828][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.26:828][240]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.58.26:852][242]MaterialEditorStats: Base pass shader: 198 instructions +[2023.12.21-22.58.26:852][242]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.58.26:852][242]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.58.26:852][242]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.26:852][242]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.26:852][242]MaterialEditorStats: Shader Count: 4 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+[2023.12.21-22.58.37:299][107]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.37:299][107]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.58.37:700][142]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-22.58.37:700][142]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.37:700][142]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.37:700][142]MaterialEditorStats: Shader Count: 1 +[2023.12.21-22.58.37:795][150]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-22.58.37:795][150]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.58.37:795][150]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.58.37:795][150]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.37:795][150]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.37:795][150]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.58.45:541][801]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-22.58.45:541][801]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.45:541][801]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.45:541][801]MaterialEditorStats: Shader Count: 0 +[2023.12.21-22.58.45:566][803]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-22.58.45:566][803]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.58.45:566][803]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-22.58.45:566][803]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.58.45:566][803]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.58.45:566][803]MaterialEditorStats: Shader Count: 4 +[2023.12.21-22.59.02:169][201]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.59.02:247][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-22.59.02:703][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-22.59.02:710][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.59.04:227][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.59.04:233][201]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.59.04:233][201]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestD89A865D49A6F0E7EC590A93B97461F9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.59.04:237][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.52 sec (total: 6.19 sec) +[2023.12.21-22.59.04:239][201]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.59.04:240][201]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.59.04:243][201]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-22.59.04:243][201]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-22.59.04:243][201]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-22.59.04:243][201]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-22.59.04:243][201]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-22.59.04:243][201]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-22.59.04:243][201]MaterialEditorStats: Shader Count: 26 +[2023.12.21-22.59.09:607][634]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.21-22.59.20:088][579]Cmd: TRANSACTION UNDO +[2023.12.21-22.59.20:088][579]LogEditorTransaction: Undo Edit Param +[2023.12.21-22.59.20:983][642]Cmd: TRANSACTION UNDO +[2023.12.21-22.59.20:983][642]LogEditorTransaction: Undo Edit Param_2 +[2023.12.21-22.59.23:611][885]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-22.59.24:458][885]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.21-22.59.35:674][887]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-22.59.35:676][887]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.59.35:706][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-22.59.35:711][887]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-22.59.35:711][887]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test353965BD4EEF0516FD9301985028290B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-22.59.35:715][887]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 6.23 sec) +[2023.12.21-22.59.35:716][887]AssetCheck: New page: Asset Save: Test +[2023.12.21-22.59.35:716][887]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-22.59.36:400][946]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-22.59.36:442][946]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-22.59.36:445][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-22.59.36:450][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.15ms +[2023.12.21-22.59.36:455][946]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-22.59.36:455][946]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst0416A7AE4BF324D31B195AA70B81C3EB.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-22.59.36:460][946]LogFileHelpers: InternalPromptForCheckoutAndSave took 60 ms (total: 6.29 sec) +[2023.12.21-22.59.36:460][946]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-22.59.36:460][946]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.00.00:785][381]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.00.00:841][381]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.00.00:843][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.00.00:847][381]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2023.12.21-23.00.00:853][381]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.00.00:853][381]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstDF6E70E34BD73BF713B707991E61D509.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.00.00:857][381]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 6.36 sec) +[2023.12.21-23.00.00:858][381]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.00.00:858][381]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.00.29:715][278]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.21-23.00.32:245][321]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.21-23.00.34:582][519]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.00.34:582][519]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.34:582][519]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.34:582][519]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total job queries 4.710, among them cache hits 739 (15.69%) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Tracking 3.960 distinct input hashes that result in 2.802 distinct outputs (70.76%) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: RAM used: 74,34 MiB of 1,60 GiB budget. Usage: 4.54% +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Shaders Compiled: 3.960 +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Jobs assigned 3.963, completed 3.960 (99.92%) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Average time worker was idle: 98.88 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Time job spent in pending queue: average 45.54 s, longest 106.48 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Job execution time: average 3.32 s, max 14.76 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Job life time (pending + execution): average 48.89 s, max 110.75 +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Shader code size: average 38,344 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 148.98 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Jobs were issued in 739 batches (only local compilation was used), average 5.36 jobs/batch +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Average processing rate: 26.58 jobs/sec +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total thread time: 1.339,66 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total thread preprocess time: 91,894 s +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Effective parallelization: 8.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FDeferredLightPS - 12.76% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.40% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.63% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.03% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.00.34:949][552]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.00.34:949][552]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.34:949][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.34:949][552]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.00.35:053][561]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.35:053][561]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.35:053][561]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.00.35:053][561]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.35:053][561]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.35:053][561]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.00.37:479][768]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.00.37:479][768]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.37:479][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.37:479][768]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.00.37:504][770]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.37:504][770]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.37:504][770]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.00.37:504][770]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.37:504][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.37:504][770]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.00.38:427][849]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.00.38:427][849]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.38:427][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.38:427][849]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.00.38:701][874]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.00.38:701][874]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.38:701][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.38:701][874]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.00.38:805][883]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.38:805][883]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.38:805][883]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.00.38:805][883]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.38:805][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.38:805][883]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.00.40:519][988]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.00.40:599][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.00.40:944][988]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.21-23.00.40:950][988]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.00.42:490][988]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.00.42:495][988]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.00.42:495][988]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test21EAC1BF4D2E8016BF77EFAE246FA3CE.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.00.42:500][988]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.54 sec (total: 7.91 sec) +[2023.12.21-23.00.42:501][988]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.00.42:501][988]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.00.42:505][988]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.42:505][988]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.42:505][988]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.00.42:505][988]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.00.42:505][988]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.42:505][988]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.42:505][988]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.00.49:150][291]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.00.49:150][291]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.49:150][291]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.49:150][291]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.00.49:382][313]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.00.49:382][313]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.49:382][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.49:382][313]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.00.49:481][322]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.49:481][322]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.49:481][322]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.00.49:481][322]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.49:481][322]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.49:481][322]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.00.52:102][558]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.00.52:183][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.00.52:529][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-23.00.52:535][558]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.00.54:089][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.00.54:095][558]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.00.54:095][558]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFDF6D17C480B701D4B2899B6C8DE226A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.00.54:100][558]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.56 sec (total: 9.47 sec) +[2023.12.21-23.00.54:103][558]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.00.54:103][558]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.00.54:106][558]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.54:107][558]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.00.54:107][558]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.00.54:107][558]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.00.54:107][558]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.54:107][558]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.00.54:107][558]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.00.58:610][944]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.00.58:610][944]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.58:610][944]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2023.12.21-23.00.58:610][944]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.00.58:864][968]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.00.58:864][968]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.58:864][968]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2023.12.21-23.00.58:864][968]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.00.58:964][977]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.00.58:964][977]MaterialEditorStats: Base pass vertex shader: 139 instructions +[2023.12.21-23.00.58:964][977]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.00.58:964][977]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.00.58:964][977]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0) +[2023.12.21-23.00.58:964][977]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.04:781][497]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.04:781][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.04:781][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.04:781][497]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.01.04:806][499]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.01.04:806][499]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.04:806][499]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.04:806][499]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.04:806][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.04:806][499]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.05:483][559]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.05:483][559]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.05:483][559]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.05:483][559]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.01.05:743][583]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.01.05:743][583]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.05:743][583]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.05:743][583]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.01.05:843][592]MaterialEditorStats: Base pass shader: 199 instructions +[2023.12.21-23.01.05:843][592]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.05:843][592]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.05:843][592]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.05:843][592]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.05:843][592]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.06:095][612]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.06:095][612]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.06:095][612]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.06:095][612]MaterialEditorStats: Shader Count: 0 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12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.12:663][ 12]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: Base pass shader: 199 instructions +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.12:766][ 21]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.16:609][365]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.16:609][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.16:609][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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+[2023.12.21-23.01.20:909][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.21-23.01.20:915][690]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.01.22:438][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.01.22:443][690]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.01.22:443][690]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test6988605546803A4E19078ABC6243877A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.01.22:448][690]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.53 sec (total: 12.5 sec) +[2023.12.21-23.01.22:450][690]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.01.22:450][690]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.01.22:453][690]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.22:454][690]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.22:454][690]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.21-23.01.22:454][690]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.01.22:454][690]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.22:454][690]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.22:454][690]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.01.25:981][986]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.25:981][986]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.25:981][986]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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56]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.01.26:758][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.26:758][ 56]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.26:758][ 56]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.26:858][ 65]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.27:427][116]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.01.27:507][116]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.01.27:957][116]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.21-23.01.27:963][116]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.01.29:384][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.01.29:389][116]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.01.29:389][116]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test2D9542934E7BFB40B31EAB882738D1E6.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.01.29:394][116]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.43 sec (total: 13.9 sec) +[2023.12.21-23.01.29:397][116]AssetCheck: New page: Asset Save: Test 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Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.47:949][738]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.01.48:198][761]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.01.48:198][761]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.48:198][761]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.48:198][761]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.01.48:299][770]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.48:299][770]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.48:299][770]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.48:299][770]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.48:299][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.48:299][770]MaterialEditorStats: Shader Count: 4 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InternalPromptForCheckoutAndSave took 1.55 sec (total: 15.5 sec) +[2023.12.21-23.01.50:770][811]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.01.50:770][811]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.01.50:773][811]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.50:773][811]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.50:773][811]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.21-23.01.50:773][811]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.01.50:773][811]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.50:773][811]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.50:773][811]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.01.56:306][286]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.01.56:308][286]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.01.56:342][286]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.01.56:347][286]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.01.56:347][286]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestC45473DE4F9A1228ACCAECAD93CF311A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.01.56:351][286]LogFileHelpers: InternalPromptForCheckoutAndSave took 42 ms (total: 15.5 sec) +[2023.12.21-23.01.56:352][286]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.01.56:352][286]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.01.56:352][286]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.56:352][286]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.56:352][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.56:352][286]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.01.56:377][288]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.56:377][288]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.56:377][288]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.56:377][288]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.56:377][288]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.56:377][288]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.01.58:531][480]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.01.58:561][480]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.01.58:566][480]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.01.58:567][480]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstAC2B11144D940F84C4E97EB4746A6615.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.01.58:570][480]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 15.6 sec) +[2023.12.21-23.01.58:571][480]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.01.58:571][480]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.01.59:489][562]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.01.59:489][562]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.59:489][562]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.59:489][562]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.01.59:761][587]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.01.59:761][587]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.59:761][587]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.59:761][587]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.01.59:864][596]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.01.59:864][596]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.01.59:864][596]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.01.59:864][596]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.01.59:864][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.01.59:864][596]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.00:704][670]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.00:781][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2023.12.21-23.02.01:131][670]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.02.01:137][670]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.02:702][670]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.02:708][670]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.02:708][670]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestF234CF154D19460D15368EA0BF630793.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.02:712][670]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.57 sec (total: 17.1 sec) +[2023.12.21-23.02.02:715][670]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.02:715][670]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.02:718][670]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.02:718][670]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.02:718][670]MaterialEditorStats: MaxSampler: 251 instructions +[2023.12.21-23.02.02:718][670]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.02:718][670]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.02:718][670]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.02:718][670]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.02.05:510][901]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.05:510][901]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.05:510][901]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.05:510][901]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.05:534][903]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.05:535][903]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.05:535][903]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.05:535][903]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.05:535][903]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.05:535][903]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.06:309][973]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.06:388][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.02.06:515][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.21-23.02.06:521][973]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.06:568][973]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.06:573][973]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.06:573][973]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test7C185A7B4AFBDBFC80A9AC8041E318A9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.06:577][973]LogFileHelpers: InternalPromptForCheckoutAndSave took 56 ms (total: 17.2 sec) +[2023.12.21-23.02.06:580][973]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.06:580][973]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.06:583][973]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.06:583][973]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.06:583][973]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.21-23.02.06:583][973]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.06:583][973]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.06:583][973]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.06:583][973]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.02.07:852][ 87]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.07:887][ 87]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.07:892][ 87]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.07:893][ 87]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstE000D94C453B8E0731D0028057262594.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.07:897][ 87]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 17.2 sec) +[2023.12.21-23.02.07:898][ 87]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.07:898][ 87]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.09:083][194]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.09:085][194]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.09:124][194]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.09:130][194]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.09:130][194]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test923BAD264BEA347CAD52BAACABCD2962.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.09:134][194]LogFileHelpers: InternalPromptForCheckoutAndSave took 49 ms (total: 17.3 sec) +[2023.12.21-23.02.09:134][194]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.09:134][194]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.10:340][301]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.10:340][301]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.10:340][301]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.10:340][301]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.10:365][303]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.02.10:365][303]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.10:365][303]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.10:365][303]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.10:365][303]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.10:365][303]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.11:332][388]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.11:332][388]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.11:332][388]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.11:332][388]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.11:357][390]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.11:357][390]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.11:357][390]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.11:357][390]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.11:357][390]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.11:357][390]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.12:087][456]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.12:163][456]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.02.12:293][456]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-23.02.12:299][456]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.12:336][456]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.12:340][456]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.12:341][456]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test34EF56104010CC1B2A8F41AFA3A304D8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.12:345][456]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 17.3 sec) +[2023.12.21-23.02.12:347][456]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.12:347][456]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.12:351][456]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.12:351][456]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.12:351][456]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.21-23.02.12:351][456]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.12:351][456]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.12:351][456]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.12:351][456]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.02.13:212][534]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.13:248][534]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.13:253][534]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.13:254][534]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst747713EA402A1911D120E4919DB72DB2.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.13:258][534]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 17.4 sec) +[2023.12.21-23.02.13:258][534]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.13:258][534]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.14:208][618]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.14:208][618]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.14:208][618]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.14:208][618]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.14:232][620]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.02.14:232][620]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.14:232][620]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.14:232][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.14:232][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.14:232][620]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.14:561][650]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.14:637][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.02.14:774][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.02.14:780][650]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.14:816][650]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.14:821][650]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.14:821][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test78D98EB44DC70872A1175CBB3C16A4E2.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.14:825][650]LogFileHelpers: InternalPromptForCheckoutAndSave took 46 ms (total: 17.4 sec) +[2023.12.21-23.02.14:828][650]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.14:828][650]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.14:831][650]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.02.14:831][650]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.14:831][650]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.02.14:831][650]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.14:831][650]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.14:831][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.14:831][650]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.02.15:478][709]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.15:506][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.15:511][709]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.15:511][709]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst3F59E5CD4F5BC30ABAFE4B86928B8132.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.15:515][709]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 17.5 sec) +[2023.12.21-23.02.15:515][709]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.15:515][709]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.16:494][798]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.16:496][798]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.16:527][798]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.16:532][798]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.16:532][798]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestCADCCD8C46A8BC07C33478A859EDC503.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.16:536][798]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 17.5 sec) +[2023.12.21-23.02.16:537][798]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.16:537][798]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.16:670][811]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.16:706][811]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.16:711][811]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.16:712][811]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst765DFB6C4FBD073EBC1F4CA599F90568.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.16:715][811]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 17.6 sec) +[2023.12.21-23.02.16:716][811]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.16:716][811]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.16:848][824]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.16:880][824]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.16:886][824]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.16:886][824]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstD3D8BCF6442B4941A10A3BB8EC4C1137.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.16:890][824]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 17.6 sec) +[2023.12.21-23.02.16:891][824]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.16:891][824]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.16:999][835]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.17:033][835]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.17:038][835]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.17:038][835]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst1E900C1146FA0394DAFBBFBC5613C8A4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.17:041][835]LogFileHelpers: InternalPromptForCheckoutAndSave took 42 ms (total: 17.6 sec) +[2023.12.21-23.02.17:042][835]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.17:042][835]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.18:088][928]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.18:088][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.18:088][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.18:088][928]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.18:113][930]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.18:113][930]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.18:113][930]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.18:113][930]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.18:113][930]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.18:113][930]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.18:276][945]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.18:355][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.02.18:480][945]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.02.18:486][945]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.18:522][945]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.18:526][945]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.18:527][945]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestF6A88FAB41718238C372E4B1B3079CB9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.18:532][945]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 17.7 sec) +[2023.12.21-23.02.18:534][945]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.18:534][945]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.18:537][945]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.18:537][945]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.18:537][945]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.21-23.02.18:537][945]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.18:537][945]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.18:537][945]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.18:537][945]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.02.18:648][956]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.18:685][956]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.18:691][956]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.18:691][956]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst9A1B82AB4B2739E9DBDA5EAAE8C9C0CB.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.18:695][956]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 17.7 sec) +[2023.12.21-23.02.18:697][956]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.18:697][956]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.19:661][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.19:693][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.02.19:698][ 44]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.02.19:699][ 44]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst6B933CA84D7A198A1E9439A1090D328A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.02.19:702][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 40 ms (total: 17.8 sec) +[2023.12.21-23.02.19:703][ 44]AssetCheck: New page: Asset Save: Test_Inst +[2023.12.21-23.02.19:703][ 44]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.02.37:380][580]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.37:380][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.37:380][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.37:380][580]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.37:419][582]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.37:419][582]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.37:419][582]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.37:419][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.37:419][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.37:419][582]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.40:688][875]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.40:688][875]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.40:688][875]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.40:688][875]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.40:725][877]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.40:725][877]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.40:725][877]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.40:725][877]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.40:725][877]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.40:725][877]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.44:340][200]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.44:340][200]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.44:340][200]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.44:340][200]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.44:365][202]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.44:365][202]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.44:365][202]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.44:365][202]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.44:365][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.44:365][202]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.45:953][343]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.45:953][343]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.45:953][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.45:953][343]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.45:979][345]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.21-23.02.45:979][345]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.45:979][345]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.45:979][345]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.45:979][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.45:979][345]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.57:937][133]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.02.57:937][133]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.57:937][133]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.57:937][133]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.02.57:962][135]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.02.57:962][135]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.57:962][135]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.02.57:962][135]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.57:962][135]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.57:962][135]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.02.59:443][268]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.02.59:521][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-23.02.59:656][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-23.02.59:663][268]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.02.59:706][268]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.02.59:711][268]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.02.59:712][268]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test32F3EFE846A059F6EC9F548E1C8C1735.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.02.59:716][268]LogFileHelpers: InternalPromptForCheckoutAndSave took 52 ms (total: 17.8 sec) +[2023.12.21-23.02.59:718][268]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.02.59:718][268]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.02.59:721][268]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.02.59:721][268]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.02.59:721][268]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.02.59:721][268]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.02.59:721][268]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.02.59:721][268]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.02.59:721][268]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.03.03:543][556]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.03.03:544][556]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.03:544][556]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.03:544][556]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.03.03:953][594]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.03.03:953][594]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.03:953][594]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.03:953][594]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.03.04:054][603]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.03.04:054][603]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.03.04:054][603]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.03.04:054][603]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.04:054][603]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.04:054][603]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.03.05:203][705]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.03.05:281][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.21-23.03.05:628][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.03.05:634][705]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.03.07:121][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.03.07:126][705]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.03.07:126][705]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test127CE3184627BC4783912AA3D1DE1DE1.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.03.07:130][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.49 sec (total: 19.3 sec) +[2023.12.21-23.03.07:133][705]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.03.07:133][705]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.03.07:136][705]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.03.07:137][705]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.03.07:137][705]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.03.07:137][705]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.03.07:137][705]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.07:137][705]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.07:137][705]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.03.08:976][848]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.03.08:976][848]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.08:976][848]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.08:976][848]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.03.08:992][850]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.03.08:992][850]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.03.08:992][850]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.03.08:992][850]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.08:992][850]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.08:992][850]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.03.11:374][ 62]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.03.11:374][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.11:374][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.11:374][ 62]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.03.11:673][ 90]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.03.11:673][ 90]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.11:673][ 90]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.11:673][ 90]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.11:774][ 99]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.03.12:564][169]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.03.12:639][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.03.12:987][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-23.03.12:993][169]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.03.14:454][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.03.14:460][169]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.03.14:461][169]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestD500E0614C43B78A999B0B8425CAD9DA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.03.14:465][169]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.47 sec (total: 20.8 sec) +[2023.12.21-23.03.14:468][169]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.03.14:468][169]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.03.14:471][169]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.03.14:471][169]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.03.14:471][169]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.03.14:471][169]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.03.14:471][169]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.03.14:471][169]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.03.14:471][169]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.04.48:972][353]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.04.48:972][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.04.48:972][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.04.48:972][353]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total job queries 5.360, among them cache hits 1.147 (21.40%) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Tracking 4.205 distinct input hashes that result in 2.987 distinct outputs (71.03%) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: RAM used: 81,21 MiB of 1,60 GiB budget. Usage: 4.96% +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Shaders Compiled: 4.205 +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Jobs assigned 4.205, completed 4.205 (100%) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Average time worker was idle: 76.77 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Time job spent in pending queue: average 42.92 s, longest 106.48 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Job execution time: average 3.16 s, max 14.76 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Job life time (pending + execution): average 46.09 s, max 110.75 +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Shader code size: average 38,88 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 169.89 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Jobs were issued in 981 batches (only local compilation was used), average 4.29 jobs/batch +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Average processing rate: 24.75 jobs/sec +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total thread time: 1.443,153 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total thread preprocess time: 97,829 s +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Percentage time preprocessing: 6.78% +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Effective parallelization: 8.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FDeferredLightPS - 11.84% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.01% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.30% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 3.74% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.65% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: ================================================ 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+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.11:400][320]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.05.11:400][320]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.11:400][320]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.11:400][320]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.05.14:605][604]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.05.14:605][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.14:605][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.14:605][604]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.05.14:956][636]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.05.14:956][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.14:956][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.14:956][636]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.05.15:058][645]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.15:058][645]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.05.15:058][645]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.15:058][645]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.15:058][645]MaterialEditorStats: Shader Count: 3 +[2023.12.21-23.05.15:158][654]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.15:159][654]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.15:159][654]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.05.15:159][654]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.15:159][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.15:159][654]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.05.16:594][781]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.05.16:669][781]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.05.17:019][781]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.05.17:025][781]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.05.18:635][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.05.18:640][781]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.05.18:640][781]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test5AC9C477426ED95E7E776E8A955AE835.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.05.18:645][781]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.62 sec (total: 22.4 sec) +[2023.12.21-23.05.18:648][781]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.05.18:648][781]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.05.18:653][781]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.18:653][781]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.18:653][781]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.05.18:653][781]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.05.18:653][781]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.18:653][781]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.18:653][781]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.05.23:577][200]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.05.23:577][200]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.23:577][200]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.23:577][200]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.05.23:601][202]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.23:601][202]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.23:601][202]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.05.23:601][202]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.23:601][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.23:601][202]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.05.25:434][365]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.05.25:512][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.21-23.05.25:644][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.21-23.05.25:651][365]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.05.25:694][365]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.05.25:700][365]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.05.25:700][365]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test21B3AD3545E4C0BB9A5434885E603E4A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.05.25:705][365]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 22.5 sec) +[2023.12.21-23.05.25:707][365]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.05.25:707][365]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.05.25:711][365]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.25:711][365]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.25:711][365]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.05.25:711][365]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.05.25:711][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.25:711][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.25:711][365]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.05.30:113][756]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.21-23.05.30:113][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.30:113][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.30:113][756]MaterialEditorStats: Shader Count: 0 +[2023.12.21-23.05.30:428][785]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.21-23.05.30:428][785]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.30:428][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.30:428][785]MaterialEditorStats: Shader Count: 1 +[2023.12.21-23.05.30:528][794]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.30:528][794]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.30:528][794]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.21-23.05.30:528][794]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.30:528][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.30:528][794]MaterialEditorStats: Shader Count: 4 +[2023.12.21-23.05.30:988][834]LogMaterialEditor: Saving and Compiling material Test +[2023.12.21-23.05.31:064][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.05.31:521][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.21-23.05.31:528][834]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.05.33:028][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.21-23.05.33:033][834]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.21-23.05.33:034][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestCE7CDFBA4DE3B3FAD5ED73BDFB73FCE0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.21-23.05.33:038][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 24.0 sec) +[2023.12.21-23.05.33:041][834]AssetCheck: New page: Asset Save: Test +[2023.12.21-23.05.33:041][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.21-23.05.33:044][834]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.21-23.05.33:044][834]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.21-23.05.33:044][834]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.21-23.05.33:044][834]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.21-23.05.33:044][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.21-23.05.33:044][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.21-23.05.33:044][834]MaterialEditorStats: Shader Count: 26 +[2023.12.21-23.05.59:228][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.21-23.05.59:230][102]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.004 +[2023.12.21-23.05.59:230][102]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2023.12.21-23.05.59:230][102]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2023.12.21-23.05.59:236][102]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6 +[2023.12.21-23.05.59:236][102]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto68EB29863450E3A0D5D0E6B9A6AA500DE.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6.uasset' +[2023.12.21-23.05.59:237][102]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)... +[2023.12.21-23.05.59:244][102]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst] +[2023.12.21-23.05.59:244][102]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst] +[2023.12.21-23.05.59:246][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-23.05.59:250][102]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.21-23.05.59:256][102]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto6 +[2023.12.21-23.05.59:256][102]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto6F47ED0864D9EB29A5BB6EB81FB44ADC5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto6.uasset' +[2023.12.21-23.05.59:256][102]LogFileHelpers: Auto-saving content packages took 0.026 +[2023.12.21-23.15.59:361][435]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.15.59:374][435]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto7 +[2023.12.21-23.15.59:374][435]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto774D52A7C4A3D22BEEFD9BDA7E5E5DA18.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap' +[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap is in the /Temp path, will not scan. +[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto7 is in the /Temp path, will not scan. +[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto7 is in the /Temp path, will not scan. +[2023.12.21-23.15.59:375][435]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 +[2023.12.21-23.15.59:375][435]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2023.12.21-23.19.38:394][ 93]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.039 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2369 files in 3312 folders with total size 207 MiB. +[2023.12.21-23.28.25:178][896]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\untitled.fbx) +[2023.12.21-23.28.25:191][896]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\untitled.fbx +[2023.12.21-23.28.25:196][896]LogFbx: FBX Scene Loaded Succesfully +[2023.12.21-23.28.27:470][896]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.21-23.28.27:544][896]LogFbx: Display: Triangulating static mesh Cube +[2023.12.21-23.28.27:546][896]LogStaticMesh: Display: Building static mesh untitled... +[2023.12.21-23.28.27:546][896]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2023.12.21-23.28.27:546][896]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.21-23.28.27:546][896]LogStaticMesh: Leaves [0.00s] +[2023.12.21-23.28.27:546][896]LogStaticMesh: Reduce [0.00s] +[2023.12.21-23.28.27:546][896]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2023.12.21-23.28.27:546][896]LogStaticMesh: ConstrainClusters: +[2023.12.21-23.28.27:546][896]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2023.12.21-23.28.27:546][896]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2023.12.21-23.28.27:546][896]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2023.12.21-23.28.27:546][896]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.21-23.28.27:546][896]LogStaticMesh: WritePages: +[2023.12.21-23.28.27:546][896]LogStaticMesh: Root: GPU size: 540 bytes. 1 Pages. 540.000 bytes per page (1.648% utilization). +[2023.12.21-23.28.27:546][896]LogStaticMesh: Streaming: 0 bytes. +[2023.12.21-23.28.27:546][896]LogStaticMesh: Page data disk size: 672 bytes. Fixup data size: 24 bytes. +[2023.12.21-23.28.27:546][896]LogStaticMesh: Total GPU size: 540 bytes, Total disk size: 696 bytes. +[2023.12.21-23.28.27:546][896]LogStaticMesh: Encode [0.00s] +[2023.12.21-23.28.27:546][896]LogStaticMesh: Nanite build [0.00s] + +[2023.12.21-23.28.27:547][896]LogStaticMesh: Built static mesh [0.00s] /Game/Materials/untitled.untitled +[2023.12.21-23.28.27:555][896]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.21-23.28.27:816][899]LogMaterial: Display: Material /Game/Materials/Material_001.Material_001 needed to have new flag set bUsedWithNanite ! +[2023.12.21-23.28.27:831][899]LogMaterial: Display: Material /Game/Materials/Material_002.Material_002 needed to have new flag set bUsedWithNanite ! +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total job queries 5.532, among them cache hits 1.223 (22.11%) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Tracking 4.257 distinct input hashes that result in 3.027 distinct outputs (71.11%) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: RAM used: 82,67 MiB of 1,60 GiB budget. Usage: 5.05% +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Shaders Compiled: 4.257 +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Jobs assigned 4.257, completed 4.257 (100%) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Average time worker was idle: 74.46 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Time job spent in pending queue: average 42.40 s, longest 106.48 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Job execution time: average 3.13 s, max 14.76 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Job life time (pending + execution): average 45.53 s, max 110.75 +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Shader code size: average 38,993 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.74 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Jobs were issued in 1.033 batches (only local compilation was used), average 4.12 jobs/batch +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Average processing rate: 24.36 jobs/sec +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total thread time: 1.465,809 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total thread preprocess time: 99,07 s +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Percentage time preprocessing: 6.76% +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Effective parallelization: 8.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FDeferredLightPS - 11.66% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.93% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 3.69% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.60% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.28.33:015][441]LogSlate: Window 'Message Log' being destroyed +[2023.12.21-23.28.33:027][441]LogSlate: Window 'Message Log' being destroyed +[2023.12.21-23.28.34:200][548]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled +[2023.12.21-23.28.34:207][548]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled +[2023.12.21-23.28.34:207][548]LogActorFactory: Actor Factory spawned StaticMesh /Game/Materials/untitled.untitled as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_5 +[2023.12.21-23.28.35:480][685]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled +[2023.12.21-23.28.35:480][685]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled +[2023.12.21-23.28.35:481][685]LogActorFactory: Actor Factory spawned StaticMesh /Game/Materials/untitled.untitled as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_6 +[2023.12.21-23.28.47:816][907]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Materials/untitled.untitled +[2023.12.21-23.28.47:832][907]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.21-23.28.47:832][907]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.21-23.28.48:147][907]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.21-23.29.10:249][504]LogMaterial: Display: Material /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.MAT_Groups_Visibility_Mat needed to have new flag set bUsedWithNanite ! +[2023.12.21-23.29.10:416][506]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2023.12.21-23.29.11:925][613]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms +[2023.12.21-23.29.18:488][ 72]LogMaterial: Display: Material /Engine/VREditor/BasicMeshes/M_Floor_01.M_Floor_01 needed to have new flag set bUsedWithNanite ! +[2023.12.21-23.30.00:067][291]LogSlate: Window 'untitled' being destroyed +[2023.12.21-23.30.00:070][291]LogSlate: Window 'untitled' being destroyed +[2023.12.21-23.30.00:091][291]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.00:091][291]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-23.30.00:121][291]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.00:121][291]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-23.30.00:157][291]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.00:157][291]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-23.30.03:014][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.21-23.30.04:231][549]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-23.30.04:238][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.12.21-23.30.04:241][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.21-23.30.04:243][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-23.30.05:010][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.21-23.30.05:723][610]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-23.30.05:730][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.12.21-23.30.05:733][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.30.05:736][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.21-23.30.06:416][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.21-23.30.07:039][669]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.21-23.30.07:046][669]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Materials/untitled.untitled + Asset Type: StaticMesh +[2023.12.21-23.30.07:117][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2023.12.21-23.30.07:120][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.21-23.30.07:121][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-23.30.24:211][833]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2023.12.21-23.30.26:492][833]LogSlate: Window 'Save Content' being destroyed +[2023.12.21-23.30.26:499][833]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.21-23.30.26:530][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.21-23.30.26:556][833]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.21-23.30.26:567][833]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.21-23.30.26:568][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapE0335812433466C58A64FFA530F0C062.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.21-23.30.26:575][833]LogFileHelpers: Saving map 'BackroomsMap' took 0.045 +[2023.12.21-23.30.26:690][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Engine/VREditor/BasicMeshes/M_Floor_01" FILE="../../../Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset" SILENT=true +[2023.12.21-23.30.26:696][833]LogSavePackage: Moving output files for package: /Engine/VREditor/BasicMeshes/M_Floor_01 +[2023.12.21-23.30.26:700][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/M_Floor_01B310A70C47E1F345CF183E895ADBF9B4.tmp' to '../../../Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset' +[2023.12.21-23.30.26:712][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat" FILE="../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset" SILENT=true +[2023.12.21-23.30.26:717][833]LogSavePackage: Moving output files for package: /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat +[2023.12.21-23.30.26:721][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MAT_Groups_Visibility_Mat2488F38C406FB7AEBDFD1A94712EADAE.tmp' to '../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset' +[2023.12.21-23.30.26:722][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.21-23.30.26:726][833]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.21-23.30.26:726][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstA1C12EC742FAD738CA1BFC9E01335A43.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.21-23.30.26:752][833]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure +[2023.12.21-23.30.26:752][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructureCA553F5A45604979070FB6AB8E40DBB0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset' +[2023.12.21-23.30.26:758][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 258 ms (total: 24.2 sec) +[2023.12.21-23.30.26:758][833]LogStall: Shutdown... +[2023.12.21-23.30.26:762][833]LogStall: Shutdown complete. +[2023.12.21-23.30.26:805][833]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2023.12.21-23.30.26:858][833]AssetCheck: New page: Asset Save: multiple assets +[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.Material /Engine/VREditor/BasicMeshes/M_Floor_01.M_Floor_01 +[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.Material /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.MAT_Groups_Visibility_Mat +[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2023.12.21-23.30.26:866][834]Cmd: QUIT_EDITOR +[2023.12.21-23.30.26:867][834]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2023.12.21-23.30.26:873][834]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2023.12.21-23.30.26:873][834]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2023.12.21-23.30.26:873][834]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2023.12.21-23.30.26:874][834]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.26:874][834]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.21-23.30.26:881][834]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2023.12.21-23.30.27:285][834]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2023.12.21-23.30.27:285][834]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2023.12.21-23.30.27:285][834]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2023.12.21-23.30.27:285][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2023.12.21-23.30.27:286][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.12.21-23.30.27:287][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.12.21-23.30.27:289][834]LogAudio: Display: Audio Device Manager Shutdown +[2023.12.21-23.30.27:290][834]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.21-23.30.27:298][834]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2023.12.21-23.30.27:298][834]LogExit: Preparing to exit. +[2023.12.21-23.30.27:305][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true +[2023.12.21-23.30.28:084][834]LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [../../../Engine/Content/]. Aborting watch request... +[2023.12.21-23.30.28:086][834]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2023.12.21-23.30.28:096][834]LogExit: Transaction tracking system shut down +[2023.12.21-23.30.28:102][834]LogExit: Editor shut down +[2023.12.21-23.30.28:144][834]LogExit: Object subsystem successfully closed. +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total job queries 5.662, among them cache hits 1.227 (21.67%) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Tracking 4.405 distinct input hashes that result in 3.138 distinct outputs (71.24%) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: RAM used: 86,53 MiB of 1,60 GiB budget. Usage: 5.28% +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Shaders Compiled: 4.405 +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Jobs assigned 4.405, completed 4.405 (100%) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Average time worker was idle: 84.53 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Time job spent in pending queue: average 40.99 s, longest 106.48 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Job execution time: average 3.08 s, max 14.76 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Job life time (pending + execution): average 44.07 s, max 110.75 +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Shader code size: average 39,157 KiB, min 2,086 KiB, max 162,84 KiB +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 189.07 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Jobs were issued in 1.113 batches (only local compilation was used), average 3.96 jobs/batch +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Average processing rate: 23.30 jobs/sec +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total thread time: 1.536,988 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total thread preprocess time: 102,793 s +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.69% +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FDeferredLightPS - 11.12% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 4.70% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.03% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 3.51% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.43% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) +[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: ================================================ +[2023.12.21-23.30.28:255][834]LogShaderCompilers: Display: Shaders left to compile 0 +[2023.12.21-23.30.28:267][834]LogVirtualization: UE::Virtualization was shutdown +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1056) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module Voice (1054) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1052) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module MaterialEditor (1050) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1048) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1046) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SceneOutliner (1044) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module StatusBar (1042) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1040) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module AddContentDialog (1038) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1037) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1034) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module StatsViewer (1032) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1030) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module AutomationWorker (1028) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1026) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1024) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1022) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module PlanarCut (1020) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module FractureEngine (1018) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module CharacterAI (1016) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SmartSnapping (1014) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1012) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1010) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module BspMode (1008) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module GeometryMode (1006) +[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1004) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module RigVMEditor (1002) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1000) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module GooglePADEditor (998) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (996) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (994) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (992) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (990) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module IKRigEditor (988) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ControlRigEditor (986) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (984) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (982) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (980) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (978) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMedia (976) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (974) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SequenceRecorder (973) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (970) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (968) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (966) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (964) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (962) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (960) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (958) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SessionServices (956) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MeshPaint (954) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (952) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module PlacementMode (951) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module FoliageEdit (948) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module LandscapeEditor (946) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (944) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ActorPickerMode (942) +[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ViewportSnapping (940) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module EditorWidgets (938) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module ViewportInteraction (936) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module ClothPainter (934) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (933) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module WidgetRegistration (930) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module LogVisualizer (928) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (926) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (924) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (923) +[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (921) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (918) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (916) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (914) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (912) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (910) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (908) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AnimationSettings (906) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (904) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module CSVtoSVG (902) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (900) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorConfig (898) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorFramework (896) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (894) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceInsights (892) +[2023.12.21-23.30.28:949][834]MemoryProfiler: Shutdown +[2023.12.21-23.30.28:949][834]NetworkingProfiler: Shutdown +[2023.12.21-23.30.28:949][834]LoadingProfiler: Shutdown +[2023.12.21-23.30.28:949][834]TimingProfiler: Shutdown +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceServices (891) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceAnalysis (890) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (886) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (885) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InputBindingEditor (882) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module MergeActors (880) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (878) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module LocalizationService (877) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module HardwareTargeting (874) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (872) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module UndoHistory (870) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module XmlParser (868) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Blutility (866) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (864) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (863) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (860) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (859) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module SettingsEditor (856) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectLauncher (854) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module SessionFrontend (852) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProfilerClient (850) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DeviceManager (848) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AutomationController (846) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AutomationWindow (844) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Layers (842) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (840) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DetailCustomizations (838) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module PackagesDialog (836) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (834) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Persona (832) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (831) +[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Kismet (828) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module KismetWidgets (827) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module GraphEditor (824) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module StructViewer (822) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module ClassViewer (820) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (818) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (816) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SourceControlWindows (814) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module OutputLog (812) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module Documentation (810) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (808) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (806) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MovieScene (804) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (802) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (800) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (798) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixer (797) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixerCore (796) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module LauncherPlatform (792) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AnalyticsET (790) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module PortalServices (788) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module PortalRpc (786) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MessagingRpc (784) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AIModule (782) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module GameplayDebugger (781) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AITestSuite (779) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module NavigationSystem (777) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (774) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (772) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module TypedElementFramework (770) +[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (768) +[2023.12.21-23.30.28:951][834]LogModuleManager: Shutting down and abandoning module ProfilerService (766) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (764) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (762) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (760) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (758) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakesCore (756) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (754) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module MegascansPlugin (752) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module Bridge (750) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (748) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module LightMixer (746) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (744) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (742) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (740) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (738) +[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module CollectionManager (737) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ChaosNiagara (734) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (732) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (728) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SequencerScripting (726) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module TemplateSequence (724) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module AlembicImporter (722) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module AlembicLibrary (721) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (718) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (716) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (714) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (712) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (710) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (708) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (706) +[2023.12.21-23.30.29:003][834]LogOpenImageDenoise: OIDN shutting down +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (704) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (702) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (700) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (698) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (696) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (694) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module LocalizableMessage (692) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshLODToolset (690) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (688) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (686) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (685) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (683) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (680) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (678) +[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (676) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (674) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module BackChannel (672) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowNodes (670) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (668) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowEditor (666) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (664) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (662) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (660) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (658) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module Paper2DEditor (656) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module FractureEditor (654) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (652) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (650) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module AutomationUtils (648) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (646) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (644) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (642) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditorTools (640) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditor (638) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PluginBrowser (636) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (634) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (632) +[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (630) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (628) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (626) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CryptoKeys (624) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (622) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorDebugTools (620) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ChangelistReview (618) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CurveEditorTools (616) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TakeSequencer (614) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TakeMovieScene (612) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (610) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module UObjectPlugin (608) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (606) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (604) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module PluginUtils (602) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (600) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (598) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (596) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DumpGPUServices (594) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GitSourceControl (592) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (590) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (588) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module SynthesisEditor (586) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (584) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ResonanceAudio (582) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (578) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingOperators (576) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (574) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingComponents (572) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryFramework (571) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (568) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshModelingTools (566) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (564) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputDebugging (562) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GooglePAD (560) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DynamicMesh (558) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (556) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (554) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCache (552) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (550) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (548) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (546) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AudioCapture (542) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (541) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (538) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AssetTags (536) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (534) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AppleImageUtils (532) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AndroidPermission (530) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (528) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (526) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (524) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (522) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (520) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeExport (518) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeMessages (516) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GLTFCore (514) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (512) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeTests (510) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (508) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (506) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditor (504) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (502) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaPlate (500) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaCompositing (498) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ImgMedia (496) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VariantManager (494) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (492) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (490) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (488) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ControlRigSpline (486) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (484) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (482) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (480) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TraceUtilities (478) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (476) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (474) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputEditor (472) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (470) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorSequence (468) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module StructUtils (466) +[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (464) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module PBIK (462) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FullBodyIK (460) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module Paper2D (458) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (456) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module TakeRecorder (455) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module ChaosCaching (452) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (450) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (448) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FacialAnimation (446) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module DataValidation (444) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (442) +[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module LevelEditor (441) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (440) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (438) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MainFrame (436) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module HotReload (435) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TreeMap (431) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (428) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (426) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AnimationSharing (424) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module Synthesis (422) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module SignificanceManager (420) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module SoundFields (418) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (416) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module RigVM (414) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (412) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (410) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (408) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (406) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEditor (404) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AudioWidgets (403) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (402) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (398) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEngine (396) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module WaveTable (395) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (393) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (390) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (388) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (386) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (384) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (382) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CableComponent (380) +[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TcpMessaging (378) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (376) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module Niagara (374) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraEditor (373) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ContentBrowser (372) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ToolMenus (371) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ContentBrowserData (369) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraCore (364) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (362) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (361) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (358) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module SignalProcessing (357) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module GameplayCameras (354) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangePipelines (352) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeImport (350) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (348) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeNodes (346) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (344) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module IKRig (342) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (340) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ControlRig (338) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module Constraints (337) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module LevelSequence (335) +[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module UdpMessaging (332) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (330) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module AnimationData (328) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (326) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module BlueprintGraph (325) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module EnhancedInput (322) +[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (320) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (318) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AndroidFileServer (316) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (314) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module PacketHandler (312) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (310) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AnimGraph (308) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module TimeManagement (306) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AnimationDataController (304) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (302) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (300) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module MediaAssets (298) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module Overlay (296) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module OverlayEditor (295) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module VREditor (292) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module StringTableEditor (290) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (288) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (286) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module FunctionalTesting (284) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (282) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (281) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (278) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module UMG (276) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module EditorStyle (270) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module Slate (266) +[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (262) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (260) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module UnrealEd (258) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module MRMesh (256) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module Messaging (254) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (252) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (250) +[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module LiveCoding (248) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Networking (246) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Core (244) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module AssetDefinition (242) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MovieSceneTools (240) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module CurveEditor (239) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Sequencer (237) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module KismetCompiler (234) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshBuilder (232) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module NaniteBuilder (230) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshUtilities (228) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (227) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (226) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (225) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (222) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (221) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (219) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (217) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (215) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MaterialBaking (211) +[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (208) +[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module TelemetryUtils (205) +[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (202) +[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (200) +[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module DerivedDataCache (198) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TargetPlatform (196) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (195) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (191) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (189) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (187) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (185) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (183) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (181) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (179) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (177) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (175) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (173) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (171) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (169) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (167) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (165) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormat (163) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ImageWrapper (162) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (160) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (158) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (156) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (154) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (152) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (150) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TurnkeySupport (147) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module InputCore (144) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module Settings (142) +[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (140) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (138) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (137) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module Chaos (134) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module GeometryCore (133) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (130) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (129) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module AVEncoder (128) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module D3D12RHI (124) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module AISupportModule (122) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (120) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (118) +[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (116) +[2023.12.21-23.30.29:256][834]LogModuleManager: Shutting down and abandoning module XMPP (111) +[2023.12.21-23.30.29:257][834]LogModuleManager: Shutting down and abandoning module WebSockets (110) +[2023.12.21-23.30.29:289][834]LogModuleManager: Shutting down and abandoning module HTTP (107) +[2023.12.21-23.30.29:289][834]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2023.12.21-23.30.29:289][834]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B00A0F4D6-4C44-9C83-C10C-82AF9044A873%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=9492e3834d28eb50330de5bf67863a4e%7C738fa386fd63494daf3b7015bfe32f22%7Cb32a8bfa-5d21-4f2a-9cea-88f79ac4d0fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module SSL (106) +[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (102) +[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (100) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (98) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ChaosCloth (96) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (94) +[2023.12.21-23.30.29:311][834]RenderDocPlugin: plugin has been unloaded. +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module PixWinPlugin (92) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (90) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (84) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module NiagaraShader (82) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (80) +[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module WmfMedia (78) +[2023.12.21-23.30.29:312][834]LogModuleManager: Shutting down and abandoning module Media (77) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (74) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module GLTFExporter (72) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module VariantManagerContent (70) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module DatasmithContent (68) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module ACLPlugin (66) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (62) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (60) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCrypto (58) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module SourceControl (51) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module Engine (18) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2023.12.21-23.30.29:315][834]LogPakFile: Destroying PakPlatformFile +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module RSA (11) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2023.12.21-23.30.29:507][834]LogD3D12RHI: ~FD3D12DynamicRHI +[2023.12.21-23.30.29:567][834]LogExit: Exiting. +[2023.12.21-23.30.29:580][834]Log file closed, 12/22/23 00:30:29 diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log index 24d2562b7dabd459f53122206faabd890fc06df9..0e92542f74a19be2658901d635b8ed15aa45f7b0 100644 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log @@ -1,4 +1,4 @@ -Log file open, 12/21/23 22:17:34 +Log file open, 12/22/23 01:08:22 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=3000) +LogWindows: Started CrashReportClient (pid=13748) LogWindows: Enabling Tpause support LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: BackroomsDigitalArt @@ -24,204 +24,200 @@ LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue"" +LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=07b17ee10a6647b8bf7f4ddb64f3b98e -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue"" LogCsvProfiler: Display: Metadata set : loginid="9492e3834d28eb50330de5bf67863a4e" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.199178 +LogStats: Stats thread started at 0.194002 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-A3827BA84876A450029C42AF62FF4388 + Session CrashGUID > UECC-Windows-A70C71044ABA8A2589978E84262E559A Session CrashGUID >==================================================== -LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds -LogConfig: Display: Loading Mac ini files took 0.08 seconds -LogConfig: Display: Loading Android ini files took 0.08 seconds -LogConfig: Display: Loading IOS ini files took 0.08 seconds -LogConfig: Display: Loading Windows ini files took 0.09 seconds -LogConfig: Display: Loading Unix ini files took 0.09 seconds -LogConfig: Display: Loading TVOS ini files took 0.09 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds -LogConfig: Display: Loading Linux ini files took 0.09 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds +LogConfig: Display: Loading IOS ini files took 0.04 seconds +LogConfig: Display: Loading Android ini files took 0.04 seconds +LogConfig: Display: Loading Mac ini files took 0.04 seconds +LogConfig: Display: Loading Unix ini files took 0.05 seconds LogAssetRegistry: Display: Asset registry cache read as 16.1 MiB from F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading Windows ini files took 0.05 seconds +LogConfig: Display: Loading TVOS ini files took 0.05 seconds +LogConfig: Display: Loading Linux ini files took 0.05 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin MeshLODToolset LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' @@ -229,38 +225,37 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t @@ -281,6 +276,11 @@ LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 @@ -292,7 +292,7 @@ LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue +LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=07b17ee10a6647b8bf7f4ddb64f3b98e -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue LogInit: Base Directory: M:/EpicGames/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 @@ -340,2691 +340,3049 @@ LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.setres:1280x720]] -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2023.12.21-21.17.34:870][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2023.12.21-21.17.34:870][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2023.12.21-21.17.34:870][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2023.12.21-21.17.34:871][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2023.12.21-21.17.34:873][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2023.12.21-21.17.34:873][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2023.12.21-21.17.34:874][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2023.12.21-21.17.34:875][ 0]LogRHI: Using Default RHI: D3D12 -[2023.12.21-21.17.34:875][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.12.21-21.17.34:875][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.12.21-21.17.34:878][ 0]LogD3D12RHI: Aftermath initialized -[2023.12.21-21.17.34:879][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -[2023.12.21-21.17.34:879][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1 -[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported -[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s] -[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) -[2023.12.21-21.17.35:017][ 0]LogD3D12RHI: Driver Date: 9-12-2023 -[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 -[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported -[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s] -[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. -[2023.12.21-21.17.35:020][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 -[2023.12.21-21.17.35:020][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.12.21-21.17.35:020][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2023.12.21-21.17.35:020][ 0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2023.12.21-21.17.35:020][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2023.12.21-21.17.35:020][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2023.12.21-21.17.35:020][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2023.12.21-21.17.35:020][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2023.12.21-21.17.35:020][ 0]LogInit: Computer: DESKTOP-CL2EVQE -[2023.12.21-21.17.35:020][ 0]LogInit: User: Marcel -[2023.12.21-21.17.35:020][ 0]LogInit: CPU Page size=4096, Cores=16 -[2023.12.21-21.17.35:020][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2023.12.21-21.17.35:020][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) -[2023.12.21-21.17.35:020][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2023.12.21-21.17.35:020][ 0]LogMemory: Process Physical Memory: 506.61 MB used, 522.66 MB peak -[2023.12.21-21.17.35:020][ 0]LogMemory: Process Virtual Memory: 523.65 MB used, 528.47 MB peak -[2023.12.21-21.17.35:020][ 0]LogMemory: Physical Memory: 11173.87 MB used, 21342.78 MB free, 32516.65 MB total -[2023.12.21-21.17.35:020][ 0]LogMemory: Virtual Memory: 15564.51 MB used, 19994.60 MB free, 35559.11 MB total -[2023.12.21-21.17.35:020][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2023.12.21-21.17.35:023][ 0]LogWindows: WindowsPlatformFeatures enabled -[2023.12.21-21.17.35:027][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2023.12.21-21.17.35:027][ 0]LogInit: Using OS detected language (de-DE). -[2023.12.21-21.17.35:028][ 0]LogInit: Using OS detected locale (de-DE). -[2023.12.21-21.17.35:028][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. -[2023.12.21-21.17.35:029][ 0]LogInit: Setting process to per monitor DPI aware -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2023.12.21-21.17.35:029][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Englisch (Vereinigtes Königreich) - (Keyboard). -[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). -[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME). -[2023.12.21-21.17.35:037][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). -[2023.12.21-21.17.35:053][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2023.12.21-21.17.35:053][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2023.12.21-21.17.35:108][ 0]LogRHI: Using Default RHI: D3D12 -[2023.12.21-21.17.35:108][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 -[2023.12.21-21.17.35:108][ 0]LogRHI: Loading RHI module D3D12RHI -[2023.12.21-21.17.35:108][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. -[2023.12.21-21.17.35:108][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. -[2023.12.21-21.17.35:108][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 -[2023.12.21-21.17.35:108][ 0]LogWindows: Attached monitors: -[2023.12.21-21.17.35:108][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] -[2023.12.21-21.17.35:108][ 0]LogWindows: resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2' -[2023.12.21-21.17.35:108][ 0]LogWindows: Found 2 attached monitors. -[2023.12.21-21.17.35:108][ 0]LogWindows: Gathering driver information using Windows Setup API -[2023.12.21-21.17.35:109][ 0]LogRHI: RHI Adapter Info: -[2023.12.21-21.17.35:109][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 -[2023.12.21-21.17.35:109][ 0]LogRHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) -[2023.12.21-21.17.35:109][ 0]LogRHI: Driver Date: 9-12-2023 -[2023.12.21-21.17.35:109][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") -[2023.12.21-21.17.35:109][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off -[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled -[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled -[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. -[2023.12.21-21.17.35:112][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. -[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed -[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled -[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: ID3D12Device1 is supported. -[2023.12.21-21.17.35:184][ 0]LogD3D12RHI: ID3D12Device2 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device3 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device4 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device5 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device6 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device7 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device8 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device9 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device10 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device11 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: ID3D12Device12 is supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Bindless resources are supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported -[2023.12.21-21.17.35:185][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported -[2023.12.21-21.17.35:212][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) -[2023.12.21-21.17.35:212][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) -[2023.12.21-21.17.35:213][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) -[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 -[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 -[2023.12.21-21.17.35:226][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB) -[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: Async texture creation enabled -[2023.12.21-21.17.35:226][ 0]LogD3D12RHI: RHI has support for 64 bit atomics -[2023.12.21-21.17.35:254][ 0]LogVRS: Current RHI supports Variable Rate Shading -[2023.12.21-21.17.35:261][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2023.12.21-21.17.35:261][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2023.12.21-21.17.35:276][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2023.12.21-21.17.35:276][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2023.12.21-21.17.35:277][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2023.12.21-21.17.35:277][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2023.12.21-21.17.35:277][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2023.12.21-21.17.35:286][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2023.12.21-21.17.35:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2023.12.21-21.17.35:289][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2023.12.21-21.17.35:290][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2023.12.21-21.17.35:292][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2023.12.21-21.17.35:293][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2023.12.21-21.17.35:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2023.12.21-21.17.35:294][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2023.12.21-21.17.35:297][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2023.12.21-21.17.35:300][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2023.12.21-21.17.35:322][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: VVM_1_0 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2023.12.21-21.17.35:323][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2023.12.21-21.17.35:323][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.12.21-21.17.35:325][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2023.12.21-21.17.35:351][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2023.12.21-21.17.35:353][ 0]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. -[2023.12.21-21.17.35:353][ 0]LogDerivedDataCache: Display: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2393.63MBs, RandomWriteSpeed=473.03MBs. Assigned SpeedClass 'Local' -[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2023.12.21-21.17.35:354][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/9320/). -[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Marcel/AppData/Local/Temp/UnrealShaderWorkingDir/BB36C98D43E134E751F97EA73987CAFB/'. -[2023.12.21-21.17.35:355][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2023.12.21-21.17.35:355][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers. -[2023.12.21-21.17.35:836][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2023.12.21-21.17.35:943][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.12.21-21.17.35:949][ 0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2023.12.21-21.17.36:498][ 0]LogSlate: Using FreeType 2.10.0 -[2023.12.21-21.17.36:498][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, 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Meta_Quest_3, -[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA4000][0000061389FFC800 66] HoloLens, -[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: [0000061389FA4200][000006138A990000 66] MagicLeap_Vulkan, -[2023.12.21-21.17.36:815][ 0]LogDeviceProfileManager: Active device profile: [0000061389AF4000][000006137FD32800 66] WindowsEditor -[2023.12.21-21.17.36:815][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2023.12.21-21.17.36:815][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.12.21-21.17.36:828][ 0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2023.12.21-21.17.36:828][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") -[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2023.12.21-21.17.36:829][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2023.12.21-21.17.36:831][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE' -[2023.12.21-21.17.36:831][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ] -[2023.12.21-21.17.37:030][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032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-[2023.12.21-21.17.37:030][ 0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material. -[2023.12.21-21.17.37:300][ 0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. -[2023.12.21-21.17.37:339][ 0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. -[2023.12.21-21.17.37:661][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2023.12.21-21.17.39:685][ 0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.465 seconds, threshold is 0.300 s), will parallelize next time. -[2023.12.21-21.19.27:595][ 0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. -[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2023.12.21-21.19.28:061][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2023.12.21-21.19.28:061][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2023.12.21-21.19.28:196][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Drop_Item_From_ContentBrowser... -[2023.12.21-21.19.28:200][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:201][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Gizmo_Handle_Clicked... -[2023.12.21-21.19.28:204][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:205][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_PickUp... -[2023.12.21-21.19.28:208][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:209][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Another_Actor... -[2023.12.21-21.19.28:213][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:213][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Grid... -[2023.12.21-21.19.28:217][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:217][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") -[2023.12.21-21.19.28:218][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Down... -[2023.12.21-21.19.28:221][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:221][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Up... -[2023.12.21-21.19.28:225][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:225][ 0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Selection_Changes... -[2023.12.21-21.19.28:228][ 0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.19.28:381][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2023.12.21-21.19.28:381][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2023.12.21-21.19.28:388][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. -[2023.12.21-21.19.28:388][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. -[2023.12.21-21.19.28:388][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2023.12.21-21.19.28:391][ 0]LogLiveCoding: Display: Starting LiveCoding -[2023.12.21-21.19.28:391][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2023.12.21-21.19.28:392][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console -[2023.12.21-21.19.28:396][ 0]LogLiveCoding: Display: Waiting for server -[2023.12.21-21.19.28:405][ 0]LogSlate: Border -[2023.12.21-21.19.28:405][ 0]LogSlate: BreadcrumbButton -[2023.12.21-21.19.28:405][ 0]LogSlate: Brushes.Title -[2023.12.21-21.19.28:405][ 0]LogSlate: Default -[2023.12.21-21.19.28:405][ 0]LogSlate: Icons.Save -[2023.12.21-21.19.28:405][ 0]LogSlate: Icons.Toolbar.Settings -[2023.12.21-21.19.28:405][ 0]LogSlate: ListView -[2023.12.21-21.19.28:405][ 0]LogSlate: SoftwareCursor_CardinalCross -[2023.12.21-21.19.28:405][ 0]LogSlate: SoftwareCursor_Grab -[2023.12.21-21.19.28:405][ 0]LogSlate: TableView.DarkRow -[2023.12.21-21.19.28:405][ 0]LogSlate: TableView.Row -[2023.12.21-21.19.28:405][ 0]LogSlate: TreeView -[2023.12.21-21.19.28:463][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2023.12.21-21.19.28:464][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms -[2023.12.21-21.19.28:471][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2023.12.21-21.19.28:471][ 0]LogInit: XR: MultiViewport is Disabled -[2023.12.21-21.19.28:471][ 0]LogInit: XR: Mobile Multiview is Disabled -[2023.12.21-21.19.28:521][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666' -[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666' -[2023.12.21-21.19.28:523][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' -[2023.12.21-21.19.28:602][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7C1B5A3E45C5AE9B0A5FA79C59D57E4E | Instance: 550B4125420B8935EED799B216112B2D (DESKTOP-CL2EVQE-9320). -[2023.12.21-21.19.28:619][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2023.12.21-21.19.28:699][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2023.12.21-21.19.28:713][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2023.12.21-21.19.28:844][ 0]LogPython: Using Python 3.9.7 -[2023.12.21-21.19.28:936][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2023.12.21-21.19.29:356][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2023.12.21-21.19.29:368][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.12.21-21.19.29:368][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2023.12.21-21.19.29:413][ 0]SourceControl: Revision control is disabled -[2023.12.21-21.19.29:415][ 0]LogUProjectInfo: Found projects: -[2023.12.21-21.19.29:437][ 0]SourceControl: Revision control is disabled -[2023.12.21-21.19.29:689][ 0]LogOpenImageDenoise: OIDN starting up -[2023.12.21-21.19.29:719][ 0]LogCollectionManager: Loaded 0 collections in 0.000539 seconds -[2023.12.21-21.19.29:732][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2023.12.21-21.19.29:768][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s -[2023.12.21-21.19.29:782][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2023.12.21-21.19.29:990][ 0]LogEngine: Initializing Engine... -[2023.12.21-21.19.29:994][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2023.12.21-21.19.30:059][ 0]LogInit: Initializing FReadOnlyCVARCache -[2023.12.21-21.19.30:062][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.19.30:062][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.19.30:066][ 0]LogAIModule: Creating AISystem for world Untitled -[2023.12.21-21.19.30:067][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2023.12.21-21.19.30:067][ 0]LogInit: Texture streaming: Enabled -[2023.12.21-21.19.30:074][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2023.12.21-21.19.30:084][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2023.12.21-21.19.30:090][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2023.12.21-21.19.30:090][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2023.12.21-21.19.30:090][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Device Manager Initialized -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.12.21-21.19.30:091][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.12.21-21.19.30:091][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.12.21-21.19.30:094][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.12.21-21.19.30:125][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) -[2023.12.21-21.19.30:125][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.12.21-21.19.30:127][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.12.21-21.19.30:127][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.12.21-21.19.30:128][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2023.12.21-21.19.30:128][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2023.12.21-21.19.30:129][ 0]LogInit: FAudioDevice initialized with ID 1. -[2023.12.21-21.19.30:129][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2023.12.21-21.19.30:129][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2023.12.21-21.19.30:136][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2023.12.21-21.19.30:143][ 0]LogInit: Undo buffer set to 32 MB -[2023.12.21-21.19.30:143][ 0]LogInit: Transaction tracking system initialized -[2023.12.21-21.19.30:157][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2023.12.21-21.19.30:157][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2023.12.21-21.19.30:160][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002668 seconds (Found 134 uncontrolled assets) -[2023.12.21-21.19.30:162][ 0]BlueprintLog: New page: Editor Load -[2023.12.21-21.19.30:202][ 0]LocalizationService: Localization service is disabled -[2023.12.21-21.19.30:212][ 0]TimingProfiler: Initialize -[2023.12.21-21.19.30:212][ 0]TimingProfiler: OnSessionChanged -[2023.12.21-21.19.30:212][ 0]LoadingProfiler: Initialize -[2023.12.21-21.19.30:212][ 0]LoadingProfiler: OnSessionChanged -[2023.12.21-21.19.30:212][ 0]NetworkingProfiler: Initialize -[2023.12.21-21.19.30:212][ 0]NetworkingProfiler: OnSessionChanged -[2023.12.21-21.19.30:212][ 0]MemoryProfiler: Initialize -[2023.12.21-21.19.30:212][ 0]MemoryProfiler: OnSessionChanged -[2023.12.21-21.19.30:330][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s -[2023.12.21-21.19.30:452][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2023.12.21-21.19.30:468][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2023.12.21-21.19.30:469][ 0]SourceControl: Revision control is disabled -[2023.12.21-21.19.30:469][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 116.244 -[2023.12.21-21.19.30:469][ 0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 -[2023.12.21-21.19.30:469][ 0]LightingResults: New page: Lighting Build -[2023.12.21-21.19.30:470][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2023.12.21-21.19.30:470][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.19.30:471][ 0]MapCheck: New page: Map Check -[2023.12.21-21.19.30:471][ 0]LightingResults: New page: Lighting Build -[2023.12.21-21.19.30:473][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.12.21-21.19.30:475][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh abgrund_inner_fixed... -[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh abgrund_outer_fixed... -[2023.12.21-21.19.30:497][ 0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... -[2023.12.21-21.19.30:497][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2023.12.21-21.19.30:498][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.19.30:498][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.19.30:498][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2023.12.21-21.19.30:501][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2023.12.21-21.19.30:505][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-21.19.30:505][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2023.12.21-21.19.30:505][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,159ms to complete. -[2023.12.21-21.19.30:508][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1470, UVs 2 -[2023.12.21-21.19.30:510][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 116.285 -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total job queries 3.555, among them cache hits 0 (0.00%) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Tracking 3.555 distinct input hashes that result in 2.543 distinct outputs (71.53%) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: RAM used: 64,17 MiB of 1,60 GiB budget. Usage: 3.92% -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Shaders Compiled: 3.555 -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Jobs assigned 3.555, completed 3.555 (100%) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Average time worker was idle: 0.05 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Time job spent in pending queue: average 50.70 s, longest 106.48 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Job life time (pending + execution): average 54.25 s, max 110.75 -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 111.19 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Jobs were issued in 385 batches (only local compilation was used), average 9.23 jobs/batch -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Average processing rate: 31.97 jobs/sec -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total thread time: 1.198,402 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Total thread preprocess time: 81,516 s -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Percentage time preprocessing: 6.80% -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Effective parallelization: 10.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDiffuseIndirectCompositePS (compiled 12 times, average 1.18 sec, max 2.38 sec, min 0.08 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FDeferredLightPS - 14.26% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 6.03% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 5.17% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.51% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.40% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.19.30:510][ 0]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.19.30:510][ 0]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2 -[2023.12.21-21.19.30:511][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2023.12.21-21.19.30:511][ 0]LogStaticMesh: Leaves [0.00s] -[2023.12.21-21.19.30:512][ 0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 -[2023.12.21-21.19.30:512][ 0]LogStaticMesh: Leaves [0.00s] -[2023.12.21-21.19.30:516][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2023.12.21-21.19.30:605][ 0]LogStaticMesh: Reduce [0.09s] -[2023.12.21-21.19.30:605][ 0]LogStaticMesh: Reduce [0.09s] -[2023.12.21-21.19.30:615][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:619][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2023.12.21-21.19.30:621][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:625][ 0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1270 -[2023.12.21-21.19.30:625][ 0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1252 -[2023.12.21-21.19.30:626][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: ConstrainClusters: -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Input: 24 Clusters, 2981 Triangles and 3806 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2981 Triangles and 3809 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2981 Triangles and 3809 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: ConstrainClusters: -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Input: 24 Clusters, 2983 Triangles and 3837 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output without splits: 24 Clusters, 2983 Triangles and 3844 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Output with splits: 24 Clusters, 2983 Triangles and 3844 Vertices -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2023.12.21-21.19.30:626][ 0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 -[2023.12.21-21.19.30:626][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: WritePages: -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Root: GPU size: 30872 bytes. 1 Pages. 30872.000 bytes per page (94.214% utilization). -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Streaming: GPU size: 32192 bytes. 1 Pages (1 with relative encoding). 32192.000 bytes per page (24.561% utilization). -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Page data disk size: 50180 bytes. Fixup data size: 144 bytes. -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Total GPU size: 63064 bytes, Total disk size: 50324 bytes. -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Encode [0.00s] -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Nanite build [0.12s] - -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: WritePages: -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Root: GPU size: 30936 bytes. 1 Pages. 30936.000 bytes per page (94.409% utilization). -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Streaming: GPU size: 32720 bytes. 1 Pages (1 with relative encoding). 32720.000 bytes per page (24.963% utilization). -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Page data disk size: 51060 bytes. Fixup data size: 144 bytes. -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Total GPU size: 63656 bytes, Total disk size: 51204 bytes. -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Encode [0.00s] -[2023.12.21-21.19.30:627][ 0]LogStaticMesh: Nanite build [0.11s] +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +[2023.12.22-00.08.22:768][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2023.12.22-00.08.22:768][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2023.12.22-00.08.22:768][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2023.12.22-00.08.22:768][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2023.12.22-00.08.22:768][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2023.12.22-00.08.22:768][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2023.12.22-00.08.22:769][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2023.12.22-00.08.22:769][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2023.12.22-00.08.22:769][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2023.12.22-00.08.22:771][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2023.12.22-00.08.22:772][ 0]LogRHI: Using Default RHI: D3D12 +[2023.12.22-00.08.22:772][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.12.22-00.08.22:772][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.12.22-00.08.22:776][ 0]LogD3D12RHI: Aftermath initialized +[2023.12.22-00.08.22:776][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +[2023.12.22-00.08.22:776][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.12.22-00.08.22:905][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1 +[2023.12.22-00.08.22:905][ 0]LogD3D12RHI: Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported +[2023.12.22-00.08.22:905][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s] +[2023.12.22-00.08.22:905][ 0]LogD3D12RHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) +[2023.12.22-00.08.22:905][ 0]LogD3D12RHI: Driver Date: 9-12-2023 +[2023.12.22-00.08.22:907][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000 +[2023.12.22-00.08.22:907][ 0]LogD3D12RHI: Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported +[2023.12.22-00.08.22:907][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s] +[2023.12.22-00.08.22:907][ 0]LogD3D12RHI: DirectX Agility SDK runtime found. +[2023.12.22-00.08.22:907][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 +[2023.12.22-00.08.22:907][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.12.22-00.08.22:907][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2023.12.22-00.08.22:907][ 0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2023.12.22-00.08.22:907][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2023.12.22-00.08.22:907][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2023.12.22-00.08.22:907][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2023.12.22-00.08.22:907][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2023.12.22-00.08.22:907][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2023.12.22-00.08.22:907][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2023.12.22-00.08.22:907][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2023.12.22-00.08.22:907][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2023.12.22-00.08.22:907][ 0]LogInit: Computer: DESKTOP-CL2EVQE +[2023.12.22-00.08.22:907][ 0]LogInit: User: Marcel +[2023.12.22-00.08.22:907][ 0]LogInit: CPU Page size=4096, Cores=16 +[2023.12.22-00.08.22:907][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2023.12.22-00.08.22:907][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) +[2023.12.22-00.08.22:907][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2023.12.22-00.08.22:907][ 0]LogMemory: Process Physical Memory: 503.40 MB used, 515.21 MB peak +[2023.12.22-00.08.22:907][ 0]LogMemory: Process Virtual Memory: 526.57 MB used, 529.43 MB peak +[2023.12.22-00.08.22:907][ 0]LogMemory: Physical Memory: 14354.91 MB used, 18161.75 MB free, 32516.65 MB total +[2023.12.22-00.08.22:908][ 0]LogMemory: Virtual Memory: 19599.58 MB used, 15959.53 MB free, 35559.11 MB total +[2023.12.22-00.08.22:908][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2023.12.22-00.08.22:910][ 0]LogWindows: WindowsPlatformFeatures enabled +[2023.12.22-00.08.22:914][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2023.12.22-00.08.22:915][ 0]LogInit: Using OS detected language (de-DE). +[2023.12.22-00.08.22:915][ 0]LogInit: Using OS detected locale (de-DE). +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. +[2023.12.22-00.08.22:916][ 0]LogInit: Setting process to per monitor DPI aware +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2023.12.22-00.08.22:916][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2023.12.22-00.08.22:924][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2023.12.22-00.08.22:924][ 0]LogWindowsTextInputMethodSystem: - Englisch (Vereinigtes Königreich) - (Keyboard). +[2023.12.22-00.08.22:924][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). +[2023.12.22-00.08.22:924][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME). +[2023.12.22-00.08.22:924][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.22-00.08.22:937][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2023.12.22-00.08.22:937][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2023.12.22-00.08.22:994][ 0]LogRHI: Using Default RHI: D3D12 +[2023.12.22-00.08.22:994][ 0]LogRHI: Using Highest Feature Level of D3D12: SM6 +[2023.12.22-00.08.22:994][ 0]LogRHI: Loading RHI module D3D12RHI +[2023.12.22-00.08.22:994][ 0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system. +[2023.12.22-00.08.22:994][ 0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used. +[2023.12.22-00.08.22:994][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6 +[2023.12.22-00.08.22:994][ 0]LogWindows: Attached monitors: +[2023.12.22-00.08.22:994][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY] +[2023.12.22-00.08.22:994][ 0]LogWindows: resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2' +[2023.12.22-00.08.22:994][ 0]LogWindows: Found 2 attached monitors. +[2023.12.22-00.08.22:994][ 0]LogWindows: Gathering driver information using Windows Setup API +[2023.12.22-00.08.22:995][ 0]LogRHI: RHI Adapter Info: +[2023.12.22-00.08.22:995][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2023.12.22-00.08.22:995][ 0]LogRHI: Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42) +[2023.12.22-00.08.22:995][ 0]LogRHI: Driver Date: 9-12-2023 +[2023.12.22-00.08.22:995][ 0]LogD3D12RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") +[2023.12.22-00.08.22:995][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off +[2023.12.22-00.08.23:000][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled +[2023.12.22-00.08.23:000][ 0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled +[2023.12.22-00.08.23:000][ 0]LogD3D12RHI: [DRED] Using lightweight DRED. +[2023.12.22-00.08.23:000][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device1 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device2 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device3 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device4 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device5 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device6 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device7 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device8 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device9 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device10 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device11 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: ID3D12Device12 is supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: Bindless resources are supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: Stencil ref from pixel shader is not supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32). +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported +[2023.12.22-00.08.23:071][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported +[2023.12.22-00.08.23:097][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) +[2023.12.22-00.08.23:098][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) +[2023.12.22-00.08.23:098][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) +[2023.12.22-00.08.23:114][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 +[2023.12.22-00.08.23:114][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 +[2023.12.22-00.08.23:114][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB) +[2023.12.22-00.08.23:114][ 0]LogD3D12RHI: Async texture creation enabled +[2023.12.22-00.08.23:114][ 0]LogD3D12RHI: RHI has support for 64 bit atomics +[2023.12.22-00.08.23:128][ 0]LogVRS: Current RHI supports Variable Rate Shading +[2023.12.22-00.08.23:133][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2023.12.22-00.08.23:133][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2023.12.22-00.08.23:147][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2023.12.22-00.08.23:147][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2023.12.22-00.08.23:147][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2023.12.22-00.08.23:147][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2023.12.22-00.08.23:147][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2023.12.22-00.08.23:147][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2023.12.22-00.08.23:148][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2023.12.22-00.08.23:148][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2023.12.22-00.08.23:157][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2023.12.22-00.08.23:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2023.12.22-00.08.23:159][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2023.12.22-00.08.23:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2023.12.22-00.08.23:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2023.12.22-00.08.23:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2023.12.22-00.08.23:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2023.12.22-00.08.23:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2023.12.22-00.08.23:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2023.12.22-00.08.23:163][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2023.12.22-00.08.23:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2023.12.22-00.08.23:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2023.12.22-00.08.23:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2023.12.22-00.08.23:165][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2023.12.22-00.08.23:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2023.12.22-00.08.23:166][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2023.12.22-00.08.23:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2023.12.22-00.08.23:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2023.12.22-00.08.23:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2023.12.22-00.08.23:169][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2023.12.22-00.08.23:169][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2023.12.22-00.08.23:172][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2023.12.22-00.08.23:196][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2023.12.22-00.08.23:197][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: VVM_1_0 +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2023.12.22-00.08.23:198][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2023.12.22-00.08.23:198][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2023.12.22-00.08.23:200][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2023.12.22-00.08.23:200][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2023.12.22-00.08.23:200][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2023.12.22-00.08.23:200][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.12.22-00.08.23:200][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2023.12.22-00.08.23:228][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2023.12.22-00.08.23:228][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2023.12.22-00.08.23:228][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Display: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2280.32MBs, RandomWriteSpeed=470.99MBs. Assigned SpeedClass 'Local' +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2023.12.22-00.08.23:231][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2023.12.22-00.08.23:232][ 0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/23216/). +[2023.12.22-00.08.23:232][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 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[0000071499D0CE00][000007149A4C2800 66] iPad9, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0D000][000007149A4C5000 66] iPad10, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0D200][000007149A4C7800 66] iPadPro11, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0D400][000007149A4CA000 66] iPadPro2_11, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0D600][000007149A4CC800 66] iPadPro3_11, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0D800][000007149A4D0000 66] iPadPro4_11, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0DA00][000007149A4D2800 66] iPadPro3_129, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0DC00][000007149A4D5000 66] iPadPro4_129, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0DE00][000007149A4D7800 66] iPadPro5_129, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [0000071499D0E000][000007149A4DA000 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[000007149A514A00][0000071489C07800 66] Android_PowerVR_GM9xxx, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A514C00][0000071489C0A000 66] Android_PowerVR_GM9xxx_Vulkan, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A514E00][0000071489C0C800 66] Android_TegraK1, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515000][0000071489C10000 66] Android_Unknown_Vulkan, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515200][0000071489C12800 66] Oculus_Quest, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515400][0000071489C15000 66] Oculus_Quest2, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515600][0000071489C17800 66] Meta_Quest_Pro, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515800][0000071489C1A000 66] Meta_Quest_3, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515A00][0000071489C1C800 66] HoloLens, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: [000007149A515C00][0000071489C20000 66] MagicLeap_Vulkan, +[2023.12.22-00.08.24:323][ 0]LogDeviceProfileManager: Active device profile: [0000071499D06400][000007148D2C2800 66] WindowsEditor +[2023.12.22-00.08.24:323][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2023.12.22-00.08.24:323][ 0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2023.12.22-00.08.24:323][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2023.12.22-00.08.24:324][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.") +[2023.12.22-00.08.24:324][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.22-00.08.24:324][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.22-00.08.24:324][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2023.12.22-00.08.24:324][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2023.12.22-00.08.24:325][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE' +[2023.12.22-00.08.24:325][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ] +[2023.12.22-00.08.24:390][ 0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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+[2023.12.22-00.08.24:436][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2023.12.22-00.08.24:436][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2023.12.22-00.08.24:436][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2023.12.22-00.08.24:436][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2023.12.22-00.08.24:436][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2023.12.22-00.08.24:646][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2023.12.22-00.08.24:646][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2023.12.22-00.08.24:652][ 0]LogUObjectArray: 21917 objects as part of root set at end of initial load. +[2023.12.22-00.08.24:652][ 0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool. +[2023.12.22-00.08.24:652][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2023.12.22-00.08.24:655][ 0]LogLiveCoding: Display: Starting LiveCoding +[2023.12.22-00.08.24:655][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2023.12.22-00.08.24:657][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console +[2023.12.22-00.08.24:660][ 0]LogLiveCoding: Display: Waiting for server +[2023.12.22-00.08.24:670][ 0]LogSlate: Border +[2023.12.22-00.08.24:670][ 0]LogSlate: BreadcrumbButton +[2023.12.22-00.08.24:670][ 0]LogSlate: Brushes.Title +[2023.12.22-00.08.24:670][ 0]LogSlate: Default +[2023.12.22-00.08.24:670][ 0]LogSlate: Icons.Save +[2023.12.22-00.08.24:670][ 0]LogSlate: Icons.Toolbar.Settings +[2023.12.22-00.08.24:670][ 0]LogSlate: ListView +[2023.12.22-00.08.24:670][ 0]LogSlate: SoftwareCursor_CardinalCross +[2023.12.22-00.08.24:670][ 0]LogSlate: SoftwareCursor_Grab +[2023.12.22-00.08.24:670][ 0]LogSlate: TableView.DarkRow +[2023.12.22-00.08.24:670][ 0]LogSlate: TableView.Row +[2023.12.22-00.08.24:670][ 0]LogSlate: TreeView +[2023.12.22-00.08.24:723][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2023.12.22-00.08.24:724][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2023.12.22-00.08.24:731][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2023.12.22-00.08.24:731][ 0]LogInit: XR: MultiViewport is Disabled +[2023.12.22-00.08.24:731][ 0]LogInit: XR: Mobile Multiview is Disabled +[2023.12.22-00.08.24:759][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 931BAF3949BE5A9225BF738D60730C35 | Instance: 9ADBBBF24AF8539123A62FB3B585D2A1 (DESKTOP-CL2EVQE-23216). +[2023.12.22-00.08.24:836][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2023.12.22-00.08.24:909][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2023.12.22-00.08.24:922][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2023.12.22-00.08.25:009][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2023.12.22-00.08.25:075][ 0]LogPython: Using Python 3.9.7 +[2023.12.22-00.08.25:500][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2023.12.22-00.08.25:502][ 0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666' +[2023.12.22-00.08.25:502][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666' +[2023.12.22-00.08.25:502][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' +[2023.12.22-00.08.25:505][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2023.12.22-00.08.25:569][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2023.12.22-00.08.25:578][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.12.22-00.08.25:578][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2023.12.22-00.08.25:815][ 0]SourceControl: Revision control is disabled +[2023.12.22-00.08.25:843][ 0]LogUProjectInfo: Found projects: +[2023.12.22-00.08.25:849][ 0]SourceControl: Revision control is disabled +[2023.12.22-00.08.25:895][ 0]LogOpenImageDenoise: OIDN starting up +[2023.12.22-00.08.25:963][ 0]LogCollectionManager: Loaded 0 collections in 0.000552 seconds +[2023.12.22-00.08.25:965][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2023.12.22-00.08.25:966][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s +[2023.12.22-00.08.25:967][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2023.12.22-00.08.26:156][ 0]LogEngine: Initializing Engine... +[2023.12.22-00.08.26:160][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2023.12.22-00.08.26:270][ 0]LogInit: Initializing FReadOnlyCVARCache +[2023.12.22-00.08.26:273][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.08.26:273][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.08.26:277][ 0]LogAIModule: Creating AISystem for world Untitled +[2023.12.22-00.08.26:278][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2023.12.22-00.08.26:278][ 0]LogInit: Texture streaming: Enabled +[2023.12.22-00.08.26:286][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2023.12.22-00.08.26:294][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2023.12.22-00.08.26:299][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2023.12.22-00.08.26:300][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: Audio Device Manager Initialized +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2023.12.22-00.08.26:301][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2023.12.22-00.08.26:301][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2023.12.22-00.08.26:304][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2023.12.22-00.08.26:335][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) +[2023.12.22-00.08.26:335][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2023.12.22-00.08.26:336][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2023.12.22-00.08.26:336][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2023.12.22-00.08.26:337][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2023.12.22-00.08.26:337][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2023.12.22-00.08.26:338][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2023.12.22-00.08.26:338][ 0]LogInit: FAudioDevice initialized with ID 1. +[2023.12.22-00.08.26:338][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2023.12.22-00.08.26:338][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2023.12.22-00.08.26:338][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2023.12.22-00.08.26:346][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2023.12.22-00.08.26:352][ 0]LogInit: Undo buffer set to 32 MB +[2023.12.22-00.08.26:352][ 0]LogInit: Transaction tracking system initialized +[2023.12.22-00.08.26:362][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2023.12.22-00.08.26:362][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2023.12.22-00.08.26:364][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002634 seconds (Found 134 uncontrolled assets) +[2023.12.22-00.08.26:366][ 0]BlueprintLog: New page: Editor Load +[2023.12.22-00.08.26:405][ 0]LocalizationService: Localization service is disabled +[2023.12.22-00.08.26:415][ 0]TimingProfiler: Initialize +[2023.12.22-00.08.26:415][ 0]TimingProfiler: OnSessionChanged +[2023.12.22-00.08.26:415][ 0]LoadingProfiler: Initialize +[2023.12.22-00.08.26:415][ 0]LoadingProfiler: OnSessionChanged +[2023.12.22-00.08.26:415][ 0]NetworkingProfiler: Initialize +[2023.12.22-00.08.26:415][ 0]NetworkingProfiler: OnSessionChanged +[2023.12.22-00.08.26:415][ 0]MemoryProfiler: Initialize +[2023.12.22-00.08.26:415][ 0]MemoryProfiler: OnSessionChanged +[2023.12.22-00.08.26:481][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2023.12.22-00.08.26:482][ 0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2023.12.22-00.08.38:110][ 0]LogSlate: Window 'Warning: Low Drive Space' being destroyed +[2023.12.22-00.08.38:111][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.22-00.08.38:116][ 0]Message dialog closed, result: Ok, title: Warning: Low Drive Space, text: The following locations have limited free space. To avoid potential problems, please consider freeing up at least the amounts recommended below. -[2023.12.21-21.19.30:630][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed -[2023.12.21-21.19.30:630][ 0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_inner_fixed.abgrund_inner_fixed -[2023.12.21-21.19.30:632][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:633][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:637][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:638][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:642][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2023.12.21-21.19.30:643][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:647][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:647][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:651][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2023.12.21-21.19.30:652][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:656][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:656][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:661][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:662][ 0]LogPakFile: Initializing PakPlatformFile -[2023.12.21-21.19.30:666][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2023.12.21-21.19.30:975][ 0]LogStaticMesh: Built static mesh [0.48s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2023.12.21-21.19.31:030][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.19.31:039][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.19.31:052][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.19.31:059][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.19.31:069][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2023.12.21-21.19.31:283][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2023.12.21-21.19.31:290][ 0]LogSlate: Took 0.003545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2023.12.21-21.19.31:294][ 0]LogSlate: Took 0.003522 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2023.12.21-21.19.31:295][ 0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2023.12.21-21.19.31:312][ 0]LogViewport: Scene viewport resized to 1526x900, mode Windowed. -[2023.12.21-21.19.31:342][ 0]LogSlate: Took 0.003937 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.12.21-21.19.31:400][ 0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread. -[2023.12.21-21.19.31:953][ 0]LogStall: Startup... -[2023.12.21-21.19.31:954][ 0]LogStall: Startup complete. -[2023.12.21-21.19.31:968][ 0]LogLoad: (Engine Initialization) Total time: 117.74 seconds -[2023.12.21-21.19.31:968][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2023.12.21-21.19.32:005][ 0]LogAssetRegistry: AssetRegistryGather time 3.3168s: AssetDataDiscovery 0.0205s, AssetDataGather 3.2700s, StoreResults 0.0263s. -[2023.12.21-21.19.32:017][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2023.12.21-21.19.32:057][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2023.12.21-21.19.32:156][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> +The current user directory, for saving user-specific settings: + C:/Users/Marcel/Documents/ + Recommended: 1.024 MB + Free: 726 MB +[2023.12.22-00.08.38:188][ 0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s +[2023.12.22-00.08.38:282][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2023.12.22-00.08.38:292][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2023.12.22-00.08.38:293][ 0]SourceControl: Revision control is disabled +[2023.12.22-00.08.38:293][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 16.064 +[2023.12.22-00.08.38:293][ 0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 +[2023.12.22-00.08.38:293][ 0]LightingResults: New page: Lighting Build +[2023.12.22-00.08.38:294][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2023.12.22-00.08.38:294][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-00.08.38:294][ 0]MapCheck: New page: Map Check +[2023.12.22-00.08.38:294][ 0]LightingResults: New page: Lighting Build +[2023.12.22-00.08.38:322][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2023.12.22-00.08.38:324][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.12.22-00.08.38:347][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2023.12.22-00.08.38:347][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.08.38:347][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.08.38:347][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2023.12.22-00.08.38:348][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2023.12.22-00.08.38:350][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2023.12.22-00.08.38:369][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2023.12.22-00.08.38:370][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2023.12.22-00.08.38:370][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,143ms to complete. +[2023.12.22-00.08.38:374][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 16.145 +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.12.22-00.08.38:374][ 0]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.08.38:423][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.22-00.08.38:459][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.22-00.08.38:465][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.22-00.08.38:471][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.22-00.08.38:477][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2023.12.22-00.08.38:490][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:490][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2023.12.22-00.08.38:490][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:491][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2023.12.22-00.08.38:491][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:491][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:491][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:491][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:491][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:492][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2023.12.22-00.08.38:492][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:492][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:492][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:492][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2023.12.22-00.08.38:492][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:492][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:493][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:493][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:493][ 0]LogPakFile: Initializing PakPlatformFile +[2023.12.22-00.08.38:493][ 0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2023.12.22-00.08.38:553][ 0]LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2023.12.22-00.08.38:554][ 0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2023.12.22-00.08.38:579][ 0]LogViewport: Scene viewport resized to 1591x584, mode Windowed. +[2023.12.22-00.08.38:603][ 0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.12.22-00.08.38:844][ 0]LogStall: Startup... +[2023.12.22-00.08.38:845][ 0]LogStall: Startup complete. +[2023.12.22-00.08.38:856][ 0]LogLoad: (Engine Initialization) Total time: 16.63 seconds +[2023.12.22-00.08.38:856][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2023.12.22-00.08.38:870][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.08.38:915][ 0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2023.12.22-00.08.38:919][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2023.12.22-00.08.38:982][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> -[2023.12.21-21.19.32:213][ 1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.075676 secs -[2023.12.21-21.19.32:289][ 1]LogD3D12RHI: Cannot end block when stack is empty -[2023.12.21-21.19.35:080][166]LogMeshUtilities: Finished distance field build in 3.0s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 40949 triangles, world_fixed_RoomStructure -[2023.12.21-21.19.35:245][169]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 490 triangles, abgrund_inner_fixed -[2023.12.21-21.19.35:271][170]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, abgrund_outer_fixed -[2023.12.21-21.19.38:211][475]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.857 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1594 files in 2454 folders with total size 171 MiB. -[2023.12.21-21.19.45:274][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.19.45:823][320]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.19.47:527][520]LogSlate: Window 'Content Browser' being destroyed -[2023.12.21-21.19.47:530][520]LogSlate: Window 'Content Browser' being destroyed -[2023.12.21-21.26.14:227][226]LogViewport: Scene viewport resized to 1014x580, mode Windowed. -[2023.12.21-21.26.15:316][293]LogViewport: Scene viewport resized to 1526x900, mode Windowed. -[2023.12.21-21.26.45:369][714]LogViewport: Scene viewport resized to 845x900, mode Windowed. -[2023.12.21-21.26.47:528][954]LogViewport: Scene viewport resized to 849x900, mode Windowed. -[2023.12.21-21.26.47:540][955]LogViewport: Scene viewport resized to 851x900, mode Windowed. -[2023.12.21-21.26.47:568][956]LogViewport: Scene viewport resized to 861x900, mode Windowed. -[2023.12.21-21.26.47:587][957]LogViewport: Scene viewport resized to 875x900, mode Windowed. -[2023.12.21-21.26.47:605][958]LogViewport: Scene viewport resized to 893x900, mode Windowed. -[2023.12.21-21.26.47:628][959]LogViewport: Scene viewport resized to 927x900, mode Windowed. -[2023.12.21-21.26.47:654][960]LogViewport: Scene viewport resized to 976x900, mode Windowed. -[2023.12.21-21.26.47:683][961]LogViewport: Scene viewport resized to 1023x900, mode Windowed. -[2023.12.21-21.26.47:714][962]LogViewport: Scene viewport resized to 1065x900, mode Windowed. -[2023.12.21-21.26.47:734][963]LogViewport: Scene viewport resized to 1093x900, mode Windowed. -[2023.12.21-21.26.47:772][964]LogViewport: Scene viewport resized to 1144x900, mode Windowed. -[2023.12.21-21.26.47:804][965]LogViewport: Scene viewport resized to 1189x900, mode Windowed. 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Scene viewport resized to 1591x584, mode Windowed. -[2023.12.21-21.29.28:494][511]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2023.12.21-21.29.28:512][511]LogContentBrowser: Creating deferred item: NewFolder -[2023.12.21-21.29.28:517][512]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2023.12.21-21.29.31:755][896]LogContentBrowser: Attempting asset rename: NewFolder -> Textures -[2023.12.21-21.29.31:783][896]LogContentBrowser: End creating deferred item NewFolder -[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: [Pending] Importing -[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/TCom_Wood_BarkPine1_1x1_1K_albedo.tif] -[2023.12.21-21.30.38:613][ 77]LogInterchangeEngine: [Pending] Importing -[2023.12.21-21.30.38:955][ 77]LogTexture: Display: Building textures: /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 173.145823 MB), EncodeSpeed: Fast -[2023.12.21-21.30.38:961][ 78]LogInterchangeEngine: [Success] Import Done -[2023.12.21-21.30.38:984][ 78]LogInterchangeEngine: [Success] Import Done -[2023.12.21-21.31.02:568][458]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found -[2023.12.21-21.31.03:756][594]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.12.21-21.31.03:761][594]LogContentBrowser: Creating deferred item: NewMaterial -[2023.12.21-21.31.03:768][595]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.12.21-21.31.04:279][649]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SAssetTileView [SAssetView.cpp(1690)]. -[2023.12.21-21.31.04:279][649]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial -[2023.12.21-21.31.04:280][649]LogContentBrowser: End creating deferred item NewMaterial -[2023.12.21-21.31.04:298][649]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2023.12.21-21.31.04:299][649]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006 -[2023.12.21-21.31.04:324][649]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)... -[2023.12.21-21.31.04:326][649]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo] -[2023.12.21-21.31.04:326][649]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] -[2023.12.21-21.31.04:329][649]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.002848 seconds -[2023.12.21-21.31.04:338][649]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1 -[2023.12.21-21.31.04:338][649]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0808D16A4EFAF669AEA498A54A7B6642.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1.uasset' -[2023.12.21-21.31.04:338][649]LogFileHelpers: Auto-saving content packages took 0.039 -[2023.12.21-21.31.10:725][818]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-21.31.10:738][818]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.31.10:738][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.10:919][818]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.31.10:927][818]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2023.12.21-21.31.10:931][818]LogViewport: Scene viewport resized to 242x266, mode Windowed. -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total job queries 3.713, among them cache hits 21 (0.57%) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Tracking 3.678 distinct input hashes that result in 2.647 distinct outputs (71.97%) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: RAM used: 67,76 MiB of 1,60 GiB budget. Usage: 4.14% -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shaders Compiled: 3.678 -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs assigned 3.688, completed 3.678 (99.73%) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average time worker was idle: 18.52 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time job spent in pending queue: average 48.93 s, longest 106.48 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job life time (pending + execution): average 52.61 s, max 110.75 -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.22 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs were issued in 464 batches (only local compilation was used), average 7.95 jobs/batch -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average processing rate: 30.34 jobs/sec -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread time: 1.264,354 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread preprocess time: 85,237 s -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Percentage time preprocessing: 6.74% -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Effective parallelization: 10.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FDeferredLightPS - 13.52% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.72% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.90% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.27% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.17% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.31.11:526][843]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.11:526][843]MaterialEditorStats: Shader Count: 3 -[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.11:630][852]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.26:685][830]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.26:786][832]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.33:117][428]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.31.33:146][430]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.31.33:147][430]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.33:147][430]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.44:408][531]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.31.44:508][533]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.31.49:661][ 11]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.33.06:474][ 24]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.33.06:479][ 24]LogMaterial: Warning: [AssetLog] M:\EpicGames\UE_5.3\Engine\Content\Functions\Engine_MaterialFunctions01\Texturing\DetailTexturing.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - (Node TextureObject) Texture Object> Requires valid texture +[2023.12.22-00.08.39:204][ 1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.234748 secs +[2023.12.22-00.08.39:335][ 1]LogAssetRegistry: AssetRegistryGather time 0.0542s: AssetDataDiscovery 0.0151s, AssetDataGather 0.0158s, StoreResults 0.0233s. +[2023.12.22-00.08.39:347][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2023.12.22-00.08.46:834][865]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.09.05:409][972]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2023.12.22-00.09.10:671][587]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2023.12.22-00.09.10:678][587]LogContentBrowser: Creating deferred item: NewFolder +[2023.12.22-00.09.10:683][588]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2023.12.22-00.09.14:444][ 8]LogContentBrowser: Attempting asset rename: NewFolder -> Test +[2023.12.22-00.09.14:524][ 8]LogContentBrowser: End creating deferred item NewFolder +[2023.12.22-00.09.41:206][994]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx) +[2023.12.22-00.09.41:211][994]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx +[2023.12.22-00.09.41:215][994]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-00.09.46:421][994]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-00.09.46:488][994]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-00.09.46:518][994]LogStaticMesh: Display: Building static mesh world2_RoomStructure... +[2023.12.22-00.09.46:527][994]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-00.09.46:531][994]LogStaticMesh: Clustering [0.00s]. Ratio: 1.200000 +[2023.12.22-00.09.46:532][994]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.09.46:587][994]LogStaticMesh: Reduce [0.06s] +[2023.12.22-00.09.46:615][994]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1258 +[2023.12.22-00.09.46:617][994]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.09.46:617][994]LogStaticMesh: Input: 33 Clusters, 3810 Triangles and 6752 Vertices +[2023.12.22-00.09.46:617][994]LogStaticMesh: Output without splits: 33 Clusters, 3810 Triangles and 6752 Vertices +[2023.12.22-00.09.46:617][994]LogStaticMesh: Output with splits: 40 Clusters, 3810 Triangles and 6760 Vertices +[2023.12.22-00.09.46:617][994]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 40, Slow Path Clusters: 0, 1 Material: 25, 2 Materials: 15, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-00.09.46:619][994]LogStaticMesh: WritePages: +[2023.12.22-00.09.46:619][994]LogStaticMesh: Root: GPU size: 32652 bytes. 1 Pages. 32652.000 bytes per page (99.646% utilization). +[2023.12.22-00.09.46:619][994]LogStaticMesh: Streaming: GPU size: 78472 bytes. 1 Pages (1 with relative encoding). 78472.000 bytes per page (59.869% utilization). +[2023.12.22-00.09.46:619][994]LogStaticMesh: Page data disk size: 82648 bytes. Fixup data size: 152 bytes. +[2023.12.22-00.09.46:619][994]LogStaticMesh: Total GPU size: 111124 bytes, Total disk size: 82800 bytes. +[2023.12.22-00.09.46:619][994]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.09.46:619][994]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.33.17:391][661]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.33.17:506][664]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.34.11:858][713]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.09.46:621][994]LogStaticMesh: Built static mesh [0.10s] /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.09.46:627][994]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-00.09.46:648][994]LogStaticMesh: Display: Building static mesh world2_Wall_Room_Side... +[2023.12.22-00.09.46:656][994]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2 +[2023.12.22-00.09.46:657][994]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.22-00.09.46:658][994]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.09.46:780][994]LogStaticMesh: Reduce [0.12s] +[2023.12.22-00.09.46:814][994]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1250 +[2023.12.22-00.09.46:815][994]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.09.46:815][994]LogStaticMesh: Input: 24 Clusters, 2976 Triangles and 4066 Vertices +[2023.12.22-00.09.46:815][994]LogStaticMesh: Output without splits: 24 Clusters, 2976 Triangles and 4073 Vertices +[2023.12.22-00.09.46:815][994]LogStaticMesh: Output with splits: 24 Clusters, 2976 Triangles and 4073 Vertices +[2023.12.22-00.09.46:815][994]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-00.09.46:816][994]LogStaticMesh: WritePages: +[2023.12.22-00.09.46:816][994]LogStaticMesh: Root: GPU size: 31404 bytes. 1 Pages. 31404.000 bytes per page (95.837% utilization). +[2023.12.22-00.09.46:816][994]LogStaticMesh: Streaming: GPU size: 36116 bytes. 1 Pages (1 with relative encoding). 36116.000 bytes per page (27.554% utilization). +[2023.12.22-00.09.46:817][994]LogStaticMesh: Page data disk size: 54312 bytes. Fixup data size: 144 bytes. +[2023.12.22-00.09.46:817][994]LogStaticMesh: Total GPU size: 67520 bytes, Total disk size: 54456 bytes. +[2023.12.22-00.09.46:817][994]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.09.46:817][994]LogStaticMesh: Nanite build [0.16s] -[2023.12.21-21.34.11:860][713]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.34.17:872][272]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailNormal' - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.09.46:821][994]LogStaticMesh: Built static mesh [0.17s] /Game/Test/world2_Wall_Room_Side.world2_Wall_Room_Side +[2023.12.22-00.09.46:828][994]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-00.09.46:868][994]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.09.47:558][997]LogMaterial: Display: Material /Game/Test/Saeule.Saeule needed to have new flag set bUsedWithNanite ! +[2023.12.22-00.09.47:594][997]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite ! +[2023.12.22-00.09.47:609][997]LogMaterial: Display: Material /Game/Test/Wand.Wand needed to have new flag set bUsedWithNanite ! +[2023.12.22-00.09.48:839][ 98]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 640 triangles, world2_RoomStructure +[2023.12.22-00.09.49:000][112]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world2_Wall_Room_Side +[2023.12.22-00.09.52:733][559]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.09.52:736][559]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2023.12.22-00.09.56:814][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.09.56:814][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.09.56:815][ 17]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_5 +[2023.12.22-00.10.06:383][103]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.10.06:408][103]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.10.06:408][103]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.10.06:720][103]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.22-00.10.06:751][103]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2023.12.22-00.10.27:267][938]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.035 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2544 files in 3507 folders with total size 217 MiB. +[2023.12.22-00.11.43:541][ 14]LogSlate: Window 'world2_RoomStructure' being destroyed +[2023.12.22-00.11.43:544][ 14]LogSlate: Window 'world2_RoomStructure' being destroyed +[2023.12.22-00.11.43:580][ 14]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2023.12.22-00.11.43:580][ 14]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-00.11.50:380][811]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-00.11.50:408][811]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.22-00.11.50:439][811]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.22-00.11.50:443][811]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.002768 seconds +[2023.12.22-00.11.50:453][811]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.22-00.11.50:454][811]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapDB3FB79C4BC835A231C30EAD16CDCBD0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.22-00.11.50:460][811]LogFileHelpers: Saving map 'BackroomsMap' took 0.053 +[2023.12.22-00.11.50:465][811]LogFileHelpers: InternalPromptForCheckoutAndSave took 84 ms +[2023.12.22-00.11.50:466][811]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.22-00.11.50:466][811]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.22-00.15.45:220][614]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx) +[2023.12.22-00.15.45:224][614]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx +[2023.12.22-00.15.45:227][614]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-00.15.48:243][614]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-00.15.48:287][614]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-00.15.48:311][614]LogStaticMesh: Display: Building static mesh world2_RoomStructure... +[2023.12.22-00.15.48:321][614]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-00.15.48:325][614]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2023.12.22-00.15.48:325][614]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.15.48:380][614]LogStaticMesh: Reduce [0.05s] +[2023.12.22-00.15.48:408][614]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1264 +[2023.12.22-00.15.48:409][614]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.15.48:409][614]LogStaticMesh: Input: 35 Clusters, 3810 Triangles and 6741 Vertices +[2023.12.22-00.15.48:409][614]LogStaticMesh: Output without splits: 35 Clusters, 3810 Triangles and 6753 Vertices +[2023.12.22-00.15.48:409][614]LogStaticMesh: Output with splits: 41 Clusters, 3810 Triangles and 6759 Vertices +[2023.12.22-00.15.48:409][614]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 41, Slow Path Clusters: 0, 1 Material: 18, 2 Materials: 20, 3 Materials: 3, At Least 4 Materials: 0 +[2023.12.22-00.15.48:411][614]LogStaticMesh: WritePages: +[2023.12.22-00.15.48:411][614]LogStaticMesh: Root: GPU size: 32696 bytes. 1 Pages. 32696.000 bytes per page (99.780% utilization). +[2023.12.22-00.15.48:411][614]LogStaticMesh: Streaming: GPU size: 78648 bytes. 1 Pages (1 with relative encoding). 78648.000 bytes per page (60.004% utilization). +[2023.12.22-00.15.48:411][614]LogStaticMesh: Page data disk size: 82928 bytes. Fixup data size: 152 bytes. +[2023.12.22-00.15.48:411][614]LogStaticMesh: Total GPU size: 111344 bytes, Total disk size: 83080 bytes. +[2023.12.22-00.15.48:411][614]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.15.48:411][614]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailNormal' -[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.34.28:298][273]LogEditorTransaction: Undo Create Pin Link -[2023.12.21-21.34.28:299][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.15.48:413][614]LogStaticMesh: Built static mesh [0.10s] /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.15.48:415][614]LogStaticMesh: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.15.48:415][614]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.15.48:419][614]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-00.15.48:445][614]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-00.15.48:484][614]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-00.15.48:484][614]FBXImport: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.15.48:484][614]FBXImport: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.15.52:389][949]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.15.52:392][949]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.15.58:014][595]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure +[2023.12.22-00.15.58:043][595]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.15.58:043][595]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.15.58:332][595]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.22-00.16.49:609][415]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.22-00.16.49:612][415]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.16.49:612][415]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.16.49:720][415]LogViewport: Scene viewport resized to 865x538, mode Windowed. +[2023.12.22-00.16.49:739][415]LogSlate: Took 0.000094 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2023.12.22-00.17.03:427][780]LogViewport: Scene viewport resized to 862x561, mode Windowed. +[2023.12.22-00.17.03:489][782]LogViewport: Scene viewport resized to 706x441, mode Windowed. +[2023.12.22-00.17.03:514][783]LogViewport: Scene viewport resized to 548x319, mode Windowed. +[2023.12.22-00.17.04:156][845]LogViewport: Scene viewport resized to 551x330, mode Windowed. +[2023.12.22-00.17.11:068][420]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test +[2023.12.22-00.17.11:072][420]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.17.11:072][420]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.17.11:165][420]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.17.11:165][420]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.11:165][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.11:165][420]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.17.11:169][420]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2023.12.22-00.17.11:172][420]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Total job queries 82, among them cache hits 52 (63.41%) +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Tracking 30 distinct input hashes that result in 26 distinct outputs (86.67%) +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: RAM used: 810,40 KiB of 1,60 GiB budget. Usage: 0.05% +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Shaders Compiled: 0 +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.17.11:220][422]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.17.11:220][422]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.11:220][422]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.17.11:220][422]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.11:220][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.11:220][422]MaterialEditorStats: Shader Count: 4 +[2023.12.22-00.17.12:670][555]LogViewport: Scene viewport resized to 241x278, mode Windowed. +[2023.12.22-00.17.12:747][557]LogViewport: Scene viewport resized to 172x185, mode Windowed. +[2023.12.22-00.17.12:767][558]LogViewport: Scene viewport resized to 151x157, mode Windowed. +[2023.12.22-00.17.13:235][610]LogViewport: Scene viewport resized to 152x162, mode Windowed. +[2023.12.22-00.17.15:351][759]LogViewport: Scene viewport resized to 151x174, mode Windowed. +[2023.12.22-00.17.15:683][795]LogViewport: Scene viewport resized to 152x162, mode Windowed. +[2023.12.22-00.17.16:034][834]LogSlate: Window 'Test' being destroyed +[2023.12.22-00.17.32:713][401]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.17.32:713][401]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.32:713][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.32:713][401]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.17.32:734][403]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.17.32:734][403]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.32:734][403]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.17.32:734][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.32:734][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.32:734][403]MaterialEditorStats: Shader Count: 2 +[2023.12.22-00.17.36:371][687]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-00.17.36:449][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.22-00.17.36:580][687]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.22-00.17.36:590][687]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-00.17.36:635][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-00.17.36:639][687]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-00.17.36:640][687]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestC68252934C3A7B939699C6903A060CF5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-00.17.36:644][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 139 ms) +[2023.12.22-00.17.36:646][687]AssetCheck: New page: Asset Save: Test +[2023.12.22-00.17.36:646][687]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-00.17.36:651][687]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.17.36:651][687]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.36:651][687]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.22-00.17.36:652][687]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-00.17.36:652][687]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.36:652][687]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.36:652][687]MaterialEditorStats: Shader Count: 26 +[2023.12.22-00.17.47:263][513]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.17.47:263][513]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.47:263][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.47:263][513]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.17.47:282][515]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.17.47:282][515]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.47:282][515]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.17.47:282][515]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.47:282][515]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.47:282][515]MaterialEditorStats: Shader Count: 2 +[2023.12.22-00.17.50:367][760]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-00.17.50:441][760]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-00.17.50:577][760]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.22-00.17.50:586][760]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-00.17.50:631][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-00.17.50:636][760]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-00.17.50:636][760]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestB99AD5D54FB0D210A8E786BB25C46AC2.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-00.17.50:641][760]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 194 ms) +[2023.12.22-00.17.50:643][760]AssetCheck: New page: Asset Save: Test +[2023.12.22-00.17.50:643][760]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-00.17.50:648][760]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.17.50:648][760]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.50:648][760]MaterialEditorStats: MaxSampler: 249 instructions +[2023.12.22-00.17.50:648][760]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-00.17.50:648][760]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.50:648][760]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.50:648][760]MaterialEditorStats: Shader Count: 26 +[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Shader Count: 1 +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Shader Count: 4 +[2023.12.22-00.17.56:613][223]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-00.17.56:688][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-00.17.57:046][223]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-00.17.57:052][223]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-00.17.58:524][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-00.17.58:529][223]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-00.17.58:529][223]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestCAD3A8FB4922DBF472A8C18DA96614E3.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-00.17.58:533][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.48 sec (total: 1.67 sec) +[2023.12.22-00.17.58:535][223]AssetCheck: New page: Asset Save: Test +[2023.12.22-00.17.58:535][223]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-00.17.58:541][223]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-00.17.58:541][223]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.17.58:541][223]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.22-00.17.58:541][223]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-00.17.58:541][223]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.17.58:541][223]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.17.58:541][223]MaterialEditorStats: Shader Count: 26 +[2023.12.22-00.18.00:998][399]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.18.00:998][399]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.00:998][399]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.00:998][399]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.18.01:068][402]MaterialEditorStats: Base pass shader: 200 instructions +[2023.12.22-00.18.01:068][402]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.18.01:068][402]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.18.01:068][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.01:068][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.01:068][402]MaterialEditorStats: Shader Count: 4 +[2023.12.22-00.18.01:732][454]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-00.18.01:732][454]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.01:732][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.01:732][454]MaterialEditorStats: Shader Count: 0 +[2023.12.22-00.18.02:083][478]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.22-00.18.02:083][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.02:083][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.02:083][478]MaterialEditorStats: Shader Count: 1 +[2023.12.22-00.18.02:187][486]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-00.18.02:187][486]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.18.02:187][486]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-00.18.02:187][486]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.02:187][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.02:187][486]MaterialEditorStats: Shader Count: 4 +[2023.12.22-00.18.03:349][576]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-00.18.03:423][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.22-00.18.03:773][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-00.18.03:779][576]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-00.18.05:239][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-00.18.05:244][576]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-00.18.05:244][576]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test512BF246450438B81B47F1BE2F061773.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-00.18.05:249][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.46 sec (total: 3.14 sec) +[2023.12.22-00.18.05:251][576]AssetCheck: New page: Asset Save: Test +[2023.12.22-00.18.05:251][576]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-00.18.05:259][576]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-00.18.05:259][576]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-00.18.05:259][576]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.22-00.18.05:259][576]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-00.18.05:259][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-00.18.05:259][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-00.18.05:259][576]MaterialEditorStats: Shader Count: 26 +[2023.12.22-00.54.05:565][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.22-00.54.06:660][170]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.06:668][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2023.12.22-00.54.06:671][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2023.12.22-00.54.06:673][170]LogUObjectHash: Compacting FUObjectHashTables data took 0.13ms +[2023.12.22-00.54.07:742][245]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.22-00.54.08:243][245]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.08:249][245]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms +[2023.12.22-00.54.08:253][245]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2023.12.22-00.54.08:255][245]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-00.54.08:897][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-00.54.11:049][285]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.11:058][285]LogSlate: Window 'world2_RoomStructure' being destroyed +[2023.12.22-00.54.11:087][285]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2023.12.22-00.54.11:087][285]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-00.54.11:101][285]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/Test/world2_RoomStructure.world2_RoomStructure + Asset Type: StaticMesh +[2023.12.22-00.54.11:167][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.22-00.54.11:171][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.22-00.54.11:173][285]LogUObjectHash: Compacting FUObjectHashTables data took 0.14ms +[2023.12.22-00.54.11:935][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-00.54.12:622][340]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.12:629][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2023.12.22-00.54.12:632][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.12.22-00.54.12:634][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-00.54.13:914][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2023.12.22-00.54.14:534][463]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.14:540][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.12.22-00.54.14:544][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.22-00.54.14:546][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms +[2023.12.22-00.54.15:168][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-00.54.15:948][521]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-00.54.15:955][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.22-00.54.15:958][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms +[2023.12.22-00.54.15:960][521]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.22-00.54.21:534][999]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-00.54.21:537][999]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-00.54.21:541][999]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-00.54.22:640][999]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-00.54.22:696][999]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-00.54.22:719][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure... +[2023.12.22-00.54.22:729][999]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-00.54.22:733][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2023.12.22-00.54.22:733][999]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.54.22:789][999]LogStaticMesh: Reduce [0.06s] +[2023.12.22-00.54.22:818][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1260 +[2023.12.22-00.54.22:820][999]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.54.22:820][999]LogStaticMesh: Input: 35 Clusters, 3810 Triangles and 6736 Vertices +[2023.12.22-00.54.22:820][999]LogStaticMesh: Output without splits: 35 Clusters, 3810 Triangles and 6736 Vertices +[2023.12.22-00.54.22:820][999]LogStaticMesh: Output with splits: 40 Clusters, 3810 Triangles and 6736 Vertices +[2023.12.22-00.54.22:820][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 40, Slow Path Clusters: 0, 1 Material: 40, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-00.54.22:821][999]LogStaticMesh: WritePages: +[2023.12.22-00.54.22:822][999]LogStaticMesh: Root: GPU size: 32636 bytes. 1 Pages. 32636.000 bytes per page (99.597% utilization). +[2023.12.22-00.54.22:822][999]LogStaticMesh: Streaming: GPU size: 78856 bytes. 1 Pages (1 with relative encoding). 78856.000 bytes per page (60.162% utilization). +[2023.12.22-00.54.22:822][999]LogStaticMesh: Page data disk size: 83028 bytes. Fixup data size: 152 bytes. +[2023.12.22-00.54.22:822][999]LogStaticMesh: Total GPU size: 111492 bytes, Total disk size: 83180 bytes. +[2023.12.22-00.54.22:822][999]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.54.22:822][999]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.34.28:306][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.54.22:824][999]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-00.54.22:825][999]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.54.22:825][999]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.54.22:830][999]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-00.54.22:849][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Room_Side... +[2023.12.22-00.54.22:855][999]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2 +[2023.12.22-00.54.22:857][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.22-00.54.22:857][999]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.54.22:978][999]LogStaticMesh: Reduce [0.12s] +[2023.12.22-00.54.23:010][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1254 +[2023.12.22-00.54.23:011][999]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.54.23:011][999]LogStaticMesh: Input: 24 Clusters, 2974 Triangles and 4063 Vertices +[2023.12.22-00.54.23:011][999]LogStaticMesh: Output without splits: 24 Clusters, 2974 Triangles and 4069 Vertices +[2023.12.22-00.54.23:011][999]LogStaticMesh: Output with splits: 24 Clusters, 2974 Triangles and 4069 Vertices +[2023.12.22-00.54.23:011][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-00.54.23:012][999]LogStaticMesh: WritePages: +[2023.12.22-00.54.23:012][999]LogStaticMesh: Root: GPU size: 31092 bytes. 1 Pages. 31092.000 bytes per page (94.885% utilization). +[2023.12.22-00.54.23:012][999]LogStaticMesh: Streaming: GPU size: 35832 bytes. 1 Pages (1 with relative encoding). 35832.000 bytes per page (27.338% utilization). +[2023.12.22-00.54.23:012][999]LogStaticMesh: Page data disk size: 53804 bytes. Fixup data size: 144 bytes. +[2023.12.22-00.54.23:012][999]LogStaticMesh: Total GPU size: 66924 bytes, Total disk size: 53948 bytes. +[2023.12.22-00.54.23:012][999]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.54.23:012][999]LogStaticMesh: Nanite build [0.16s] -[2023.12.21-21.34.28:317][273]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.34.32:031][582]LogEditorTransaction: Undo Create Pin Link -[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.34.32:042][582]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total job queries 3.771, among them cache hits 77 (2.04%) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Tracking 3.690 distinct input hashes that result in 2.653 distinct outputs (71.90%) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: RAM used: 68,00 MiB of 1,60 GiB budget. Usage: 4.15% -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shaders Compiled: 3.690 -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs assigned 3.690, completed 3.690 (100%) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average time worker was idle: 18.50 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time job spent in pending queue: average 48.90 s, longest 106.48 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job execution time: average 3.54 s, max 14.76 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job life time (pending + execution): average 52.44 s, max 110.75 -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shader code size: average 38,212 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.78 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs were issued in 466 batches (only local compilation was used), average 7.92 jobs/batch -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average processing rate: 30.30 jobs/sec -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread time: 1.267,31 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread preprocess time: 85,63 s -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Percentage time preprocessing: 6.76% -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Effective parallelization: 10.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FDeferredLightPS - 13.48% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.70% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.26% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.34.32:102][584]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.34.33:935][752]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.54.23:016][999]LogStaticMesh: Built static mesh [0.17s] /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side +[2023.12.22-00.54.23:023][999]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-00.54.23:050][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Other_Side... +[2023.12.22-00.54.23:058][999]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2 +[2023.12.22-00.54.23:060][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.22-00.54.23:060][999]LogStaticMesh: Leaves [0.00s] +[2023.12.22-00.54.23:178][999]LogStaticMesh: Reduce [0.12s] +[2023.12.22-00.54.23:203][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1274 +[2023.12.22-00.54.23:205][999]LogStaticMesh: ConstrainClusters: +[2023.12.22-00.54.23:205][999]LogStaticMesh: Input: 24 Clusters, 2988 Triangles and 3840 Vertices +[2023.12.22-00.54.23:205][999]LogStaticMesh: Output without splits: 24 Clusters, 2988 Triangles and 3845 Vertices +[2023.12.22-00.54.23:205][999]LogStaticMesh: Output with splits: 24 Clusters, 2988 Triangles and 3845 Vertices +[2023.12.22-00.54.23:205][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-00.54.23:206][999]LogStaticMesh: WritePages: +[2023.12.22-00.54.23:206][999]LogStaticMesh: Root: GPU size: 30924 bytes. 1 Pages. 30924.000 bytes per page (94.373% utilization). +[2023.12.22-00.54.23:206][999]LogStaticMesh: Streaming: GPU size: 32840 bytes. 1 Pages (1 with relative encoding). 32840.000 bytes per page (25.055% utilization). +[2023.12.22-00.54.23:206][999]LogStaticMesh: Page data disk size: 51664 bytes. Fixup data size: 144 bytes. +[2023.12.22-00.54.23:206][999]LogStaticMesh: Total GPU size: 63764 bytes, Total disk size: 51808 bytes. +[2023.12.22-00.54.23:206][999]LogStaticMesh: Encode [0.00s] +[2023.12.22-00.54.23:206][999]LogStaticMesh: Nanite build [0.15s] -[2023.12.21-21.34.33:937][752]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.35.03:847][ 33]LogEditorTransaction: Undo Create Pin Link -[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.35.04:265][ 52]LogEditorTransaction: Undo Move Node -[2023.12.21-21.35.05:025][120]LogEditorTransaction: Undo Create Pin Link -[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.35.05:031][120]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-21.35.05:063][122]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.35.09:760][606]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'Diffuse' - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-00.54.23:209][999]LogStaticMesh: Built static mesh [0.16s] /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side +[2023.12.22-00.54.23:220][999]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-00.54.23:220][999]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-00.54.23:220][999]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total job queries 254, among them cache hits 122 (48.03%) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Tracking 132 distinct input hashes that result in 106 distinct outputs (80.30%) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: RAM used: 3,67 MiB of 1,60 GiB budget. Usage: 0.22% +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Shaders Compiled: 54 +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Average time worker was idle: 3.79 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 0.61 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Job life time (pending + execution): average 0.72 s, max 1.42 +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Shader code size: average 47,726 KiB, min 31,977 KiB, max 71,777 KiB +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.04 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Jobs were issued in 54 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Average processing rate: 10.71 jobs/sec +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total thread time: 23,016 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total thread preprocess time: 1,337 s +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Percentage time preprocessing: 5.81% +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Effective parallelization: 4.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.57 sec, max 0.86 sec, min 0.29 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.15% of total time (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.10% of total time (compiled 5 times, average 0.46 sec, max 0.81 sec, min 0.20 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.08% of total time (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 10.02% of total time (compiled 4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 9.91% of total time (compiled 4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec) +[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: ================================================ +[2023.12.22-00.54.23:761][ 2]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite ! +[2023.12.22-00.54.25:346][ 92]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, world_-_Kopie_Wall_Other_Side +[2023.12.22-00.54.25:355][ 92]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world_-_Kopie_Wall_Room_Side +[2023.12.22-00.54.26:956][228]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.54.26:960][228]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.54.28:265][356]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-00.54.28:270][356]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-00.54.28:270][356]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-00.54.28:563][356]LogViewport: Scene viewport resized to 580x330, mode Windowed. +[2023.12.22-00.54.30:217][518]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-00.54.35:633][941]LogViewport: Scene viewport resized to 580x330, mode Windowed. +[2023.12.22-00.54.43:279][658]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2023.12.22-00.54.45:604][893]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-00.56.47:234][338]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-00.56.47:238][338]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-00.56.47:241][338]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-00.57.11:978][338]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-00.57.12:005][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2023.12.22-00.57.12:007][338]LogUObjectGlobals: Force Deleting 0 Package(s): +[2023.12.22-00.57.12:060][338]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms +[2023.12.22-00.57.12:061][338]FBXImport: Import was canceled. +[2023.12.22-00.57.12:091][338]LogAssetTools: The import task was canceled. +[2023.12.22-00.57.15:123][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-00.57.15:134][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2023.12.22-00.57.15:137][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto147965F3A42FB64D40BECA7972B65D3FC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2023.12.22-00.57.15:138][674]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2023.12.22-00.57.15:138][674]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 +[2023.12.22-00.57.15:138][674]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 +[2023.12.22-00.57.15:162][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)... +[2023.12.22-00.57.15:195][674]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side] +[2023.12.22-00.57.15:195][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side] +[2023.12.22-00.57.15:201][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto1 +[2023.12.22-00.57.15:201][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_AuD1AB28624935D55F91186399130A6011.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto1.uasset' +[2023.12.22-00.57.15:202][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_RoomStructure] ([1] browsable assets)... +[2023.12.22-00.57.15:208][674]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure] +[2023.12.22-00.57.15:208][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_RoomStructure] +[2023.12.22-00.57.15:215][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto1 +[2023.12.22-00.57.15:215][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure_AutoD471D6E44A7FB50AA5D8CFB2CBFBF285.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto1.uasset' +[2023.12.22-00.57.15:216][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/Material] ([1] browsable assets)... +[2023.12.22-00.57.15:223][674]OBJ SavePackage: Rendered thumbnail for [Material /Game/Test/Material.Material] +[2023.12.22-00.57.15:223][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/Material] +[2023.12.22-00.57.15:223][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto1.uasset" SILENT=false AUTOSAVING=true +[2023.12.22-00.57.15:228][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/Material_Auto1 +[2023.12.22-00.57.15:228][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material_Auto1868C00CD499F9F44000EA4B4ABE74257.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto1.uasset' +[2023.12.22-00.57.15:228][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Room_Side] ([1] browsable assets)... +[2023.12.22-00.57.15:234][674]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side] +[2023.12.22-00.57.15:234][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Room_Side] +[2023.12.22-00.57.15:240][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto1 +[2023.12.22-00.57.15:240][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side_Aut6CA62D9347F817B7F5B012B82B5F1A02.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto1.uasset' +[2023.12.22-00.57.15:241][674]LogFileHelpers: Auto-saving content packages took 0.103 +[2023.12.22-00.57.16:107][776]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-00.57.16:111][776]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.02.06:068][140]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-01.02.06:072][140]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-01.02.06:076][140]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-01.02.07:860][140]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-01.02.07:900][140]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-01.02.07:924][140]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure... +[2023.12.22-01.02.07:941][140]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-01.02.07:945][140]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2023.12.22-01.02.07:945][140]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.02.08:002][140]LogStaticMesh: Reduce [0.06s] +[2023.12.22-01.02.08:031][140]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1250 +[2023.12.22-01.02.08:033][140]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.02.08:033][140]LogStaticMesh: Input: 35 Clusters, 3810 Triangles and 7250 Vertices +[2023.12.22-01.02.08:033][140]LogStaticMesh: Output without splits: 35 Clusters, 3810 Triangles and 7250 Vertices +[2023.12.22-01.02.08:033][140]LogStaticMesh: Output with splits: 42 Clusters, 3810 Triangles and 7258 Vertices +[2023.12.22-01.02.08:033][140]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 42, Slow Path Clusters: 0, 1 Material: 42, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.02.08:035][140]LogStaticMesh: WritePages: +[2023.12.22-01.02.08:035][140]LogStaticMesh: Root: GPU size: 30428 bytes. 1 Pages. 30428.000 bytes per page (92.859% utilization). +[2023.12.22-01.02.08:035][140]LogStaticMesh: Streaming: GPU size: 86120 bytes. 1 Pages (1 with relative encoding). 86120.000 bytes per page (65.704% utilization). +[2023.12.22-01.02.08:035][140]LogStaticMesh: Page data disk size: 90464 bytes. Fixup data size: 264 bytes. +[2023.12.22-01.02.08:035][140]LogStaticMesh: Total GPU size: 116548 bytes, Total disk size: 90728 bytes. +[2023.12.22-01.02.08:035][140]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.02.08:035][140]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse' -[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.35.20:652][754]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'Diffuse' - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-01.02.08:038][140]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.02.08:044][140]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-01.02.08:072][140]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-01.02.08:107][140]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.02.11:306][398]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.02.11:309][398]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.02.16:215][854]LogViewport: Scene viewport resized to 580x330, mode Windowed. +[2023.12.22-01.02.24:208][613]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-01.04.05:977][414]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed +[2023.12.22-01.04.05:980][414]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed +[2023.12.22-01.04.05:999][414]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.04.05:999][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.04.06:021][414]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.04.06:021][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.04.06:058][414]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.04.06:058][414]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.04.14:991][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.22-01.04.15:989][211]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-01.04.16:003][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-01.04.16:006][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms +[2023.12.22-01.04.16:008][211]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-01.04.16:783][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.22-01.04.17:383][292]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-01.04.17:388][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2023.12.22-01.04.17:391][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.22-01.04.17:393][292]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.22-01.04.18:030][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.22-01.04.18:624][357]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-01.04.18:631][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2023.12.22-01.04.18:634][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.22-01.04.18:637][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.22-01.04.19:201][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.22-01.04.19:774][414]LogSlate: Window 'Delete Assets' being destroyed +[2023.12.22-01.04.19:780][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2023.12.22-01.04.19:783][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.22-01.04.19:785][414]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-01.04.45:033][797]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-01.04.45:037][797]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-01.04.45:040][797]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-01.04.47:731][797]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-01.04.47:775][797]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-01.04.47:799][797]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure... +[2023.12.22-01.04.47:818][797]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-01.04.47:822][797]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2023.12.22-01.04.47:822][797]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.04.47:878][797]LogStaticMesh: Reduce [0.06s] +[2023.12.22-01.04.47:909][797]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1184 +[2023.12.22-01.04.47:911][797]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.04.47:911][797]LogStaticMesh: Input: 35 Clusters, 3810 Triangles and 6794 Vertices +[2023.12.22-01.04.47:911][797]LogStaticMesh: Output without splits: 35 Clusters, 3810 Triangles and 6794 Vertices +[2023.12.22-01.04.47:911][797]LogStaticMesh: Output with splits: 42 Clusters, 3810 Triangles and 6800 Vertices +[2023.12.22-01.04.47:911][797]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 42, Slow Path Clusters: 0, 1 Material: 42, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.04.47:912][797]LogStaticMesh: WritePages: +[2023.12.22-01.04.47:912][797]LogStaticMesh: Root: GPU size: 31116 bytes. 1 Pages. 31116.000 bytes per page (94.958% utilization). +[2023.12.22-01.04.47:912][797]LogStaticMesh: Streaming: GPU size: 85188 bytes. 1 Pages (1 with relative encoding). 85188.000 bytes per page (64.993% utilization). +[2023.12.22-01.04.47:912][797]LogStaticMesh: Page data disk size: 84648 bytes. Fixup data size: 264 bytes. +[2023.12.22-01.04.47:912][797]LogStaticMesh: Total GPU size: 116304 bytes, Total disk size: 84912 bytes. +[2023.12.22-01.04.47:912][797]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.04.47:912][797]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.35.24:863][191]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-01.04.47:915][797]LogStaticMesh: Built static mesh [0.12s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.04.47:921][797]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-01.04.47:955][797]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-01.04.47:995][797]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-01.04.48:654][797]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total job queries 288, among them cache hits 156 (54.17%) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Tracking 132 distinct input hashes that result in 106 distinct outputs (80.30%) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: RAM used: 3,67 MiB of 1,60 GiB budget. Usage: 0.22% +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Shaders Compiled: 54 +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Average time worker was idle: 3.79 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 0.61 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Job life time (pending + execution): average 0.72 s, max 1.42 +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Shader code size: average 47,726 KiB, min 31,977 KiB, max 71,777 KiB +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.04 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Jobs were issued in 54 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Average processing rate: 10.71 jobs/sec +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total thread time: 23,016 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total thread preprocess time: 1,337 s +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Percentage time preprocessing: 5.81% +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Effective parallelization: 4.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.57 sec, max 0.86 sec, min 0.29 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.15% of total time (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.10% of total time (compiled 5 times, average 0.46 sec, max 0.81 sec, min 0.20 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.08% of total time (compiled 4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 10.02% of total time (compiled 4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 9.91% of total time (compiled 4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec) +[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.04.49:021][802]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite ! +[2023.12.22-01.04.50:866][ 8]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.04.50:870][ 8]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.04.51:852][112]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.04.51:883][112]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-01.04.51:883][112]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-01.04.52:173][112]LogViewport: Scene viewport resized to 910x538, mode Windowed. +[2023.12.22-01.05.13:087][128]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test +[2023.12.22-01.05.13:090][128]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-01.05.13:090][128]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-01.05.13:186][128]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.05.13:186][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.13:186][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.13:186][128]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.05.13:190][128]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.22-01.05.13:235][130]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.05.13:235][130]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.05.13:235][130]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.05.13:235][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.13:235][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.13:235][130]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.05.17:480][359]LogViewport: Scene viewport resized to 241x278, mode Windowed. +[2023.12.22-01.05.17:556][361]LogViewport: Scene viewport resized to 186x204, mode Windowed. +[2023.12.22-01.05.17:575][362]LogViewport: Scene viewport resized to 151x157, mode Windowed. +[2023.12.22-01.05.17:971][393]LogViewport: Scene viewport resized to 152x162, mode Windowed. +[2023.12.22-01.05.19:084][484]LogViewport: Scene viewport resized to 907x561, mode Windowed. +[2023.12.22-01.05.19:160][486]LogViewport: Scene viewport resized to 720x424, mode Windowed. +[2023.12.22-01.05.19:180][487]LogViewport: Scene viewport resized to 577x319, mode Windowed. +[2023.12.22-01.05.21:539][767]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed +[2023.12.22-01.05.21:679][767]LogViewport: Scene viewport resized to 580x330, mode Windowed. +[2023.12.22-01.05.24:292][895]LogViewport: Scene viewport resized to 151x174, mode Windowed. +[2023.12.22-01.05.26:127][110]LogSlate: Window 'Test' being destroyed +[2023.12.22-01.05.26:268][110]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.05.29:307][280]LogViewport: Scene viewport resized to 580x331, mode Windowed. +[2023.12.22-01.05.29:335][280]LogViewport: Scene viewport resized to 582x342, mode Windowed. +[2023.12.22-01.05.29:363][280]LogViewport: Scene viewport resized to 585x355, mode Windowed. +[2023.12.22-01.05.29:384][280]LogViewport: Scene viewport resized to 589x376, mode Windowed. +[2023.12.22-01.05.29:411][280]LogViewport: Scene viewport resized to 592x392, mode Windowed. +[2023.12.22-01.05.29:439][280]LogViewport: Scene viewport resized to 598x414, mode Windowed. +[2023.12.22-01.05.29:467][280]LogViewport: Scene viewport resized to 606x438, mode Windowed. +[2023.12.22-01.05.29:488][280]LogViewport: Scene viewport resized to 612x458, mode Windowed. +[2023.12.22-01.05.29:509][280]LogViewport: Scene viewport resized to 616x474, mode Windowed. +[2023.12.22-01.05.29:536][280]LogViewport: Scene viewport resized to 619x488, mode Windowed. +[2023.12.22-01.05.29:564][280]LogViewport: Scene viewport resized to 623x504, mode Windowed. +[2023.12.22-01.05.29:592][280]LogViewport: Scene viewport resized to 627x519, mode Windowed. +[2023.12.22-01.05.29:620][280]LogViewport: Scene viewport resized to 631x535, mode Windowed. +[2023.12.22-01.05.29:648][280]LogViewport: Scene viewport resized to 636x551, mode Windowed. +[2023.12.22-01.05.29:675][280]LogViewport: Scene viewport resized to 639x565, mode Windowed. +[2023.12.22-01.05.29:703][280]LogViewport: Scene viewport resized to 643x576, mode Windowed. +[2023.12.22-01.05.29:731][280]LogViewport: Scene viewport resized to 645x585, mode Windowed. +[2023.12.22-01.05.29:759][280]LogViewport: Scene viewport resized to 649x594, mode Windowed. +[2023.12.22-01.05.29:787][280]LogViewport: Scene viewport resized to 653x603, mode Windowed. +[2023.12.22-01.05.29:814][280]LogViewport: Scene viewport resized to 656x610, mode Windowed. +[2023.12.22-01.05.29:842][280]LogViewport: Scene viewport resized to 658x617, mode Windowed. +[2023.12.22-01.05.29:870][280]LogViewport: Scene viewport resized to 661x625, mode Windowed. +[2023.12.22-01.05.29:891][280]LogViewport: Scene viewport resized to 664x631, mode Windowed. +[2023.12.22-01.05.29:912][280]LogViewport: Scene viewport resized to 665x635, mode Windowed. +[2023.12.22-01.05.29:939][280]LogViewport: Scene viewport resized to 666x641, mode Windowed. +[2023.12.22-01.05.29:967][280]LogViewport: Scene viewport resized to 667x647, mode Windowed. +[2023.12.22-01.05.29:995][280]LogViewport: Scene viewport resized to 668x655, mode Windowed. +[2023.12.22-01.05.30:023][280]LogViewport: Scene viewport resized to 669x662, mode Windowed. +[2023.12.22-01.05.30:051][280]LogViewport: Scene viewport resized to 670x667, mode Windowed. +[2023.12.22-01.05.30:079][280]LogViewport: Scene viewport resized to 671x672, mode Windowed. +[2023.12.22-01.05.30:106][280]LogViewport: Scene viewport resized to 671x678, mode Windowed. +[2023.12.22-01.05.30:134][280]LogViewport: Scene viewport resized to 671x682, mode Windowed. +[2023.12.22-01.05.30:162][280]LogViewport: Scene viewport resized to 671x686, mode Windowed. +[2023.12.22-01.05.30:190][280]LogViewport: Scene viewport resized to 671x690, mode Windowed. +[2023.12.22-01.05.30:218][280]LogViewport: Scene viewport resized to 671x692, mode Windowed. +[2023.12.22-01.05.30:245][280]LogViewport: Scene viewport resized to 672x694, mode Windowed. +[2023.12.22-01.05.30:349][280]LogViewport: Scene viewport resized to 672x696, mode Windowed. +[2023.12.22-01.05.30:377][280]LogViewport: Scene viewport resized to 673x696, mode Windowed. +[2023.12.22-01.05.30:405][280]LogViewport: Scene viewport resized to 679x696, mode Windowed. +[2023.12.22-01.05.30:433][280]LogViewport: Scene viewport resized to 686x698, mode Windowed. +[2023.12.22-01.05.30:461][280]LogViewport: Scene viewport resized to 693x702, mode Windowed. +[2023.12.22-01.05.30:488][280]LogViewport: Scene viewport resized to 699x704, mode Windowed. +[2023.12.22-01.05.30:515][280]LogViewport: Scene viewport resized to 701x706, mode Windowed. +[2023.12.22-01.05.30:544][280]LogViewport: Scene viewport resized to 703x707, mode Windowed. +[2023.12.22-01.05.30:572][280]LogViewport: Scene viewport resized to 707x707, mode Windowed. +[2023.12.22-01.05.30:599][280]LogViewport: Scene viewport resized to 709x707, mode Windowed. +[2023.12.22-01.05.30:627][280]LogViewport: Scene viewport resized to 710x707, mode Windowed. +[2023.12.22-01.05.30:655][280]LogViewport: Scene viewport resized to 713x707, mode Windowed. +[2023.12.22-01.05.30:683][280]LogViewport: Scene viewport resized to 714x706, mode Windowed. +[2023.12.22-01.05.30:711][280]LogViewport: Scene viewport resized to 715x706, mode Windowed. +[2023.12.22-01.05.30:738][280]LogViewport: Scene viewport resized to 715x705, mode Windowed. +[2023.12.22-01.05.40:440][143]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.05.40:441][143]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.40:441][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.40:441][143]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.05.40:462][145]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.05.40:462][145]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.05.40:462][145]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.05.40:462][145]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.40:462][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.40:463][145]MaterialEditorStats: Shader Count: 2 +[2023.12.22-01.05.43:438][386]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.05.43:490][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-01.05.43:623][386]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.22-01.05.43:632][386]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.05.43:705][386]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.05.43:710][386]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.05.43:711][386]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test34FA4BDC4255A4FD3D424AA5B44E6239.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.05.43:715][386]LogFileHelpers: InternalPromptForCheckoutAndSave took 82 ms (total: 3.22 sec) +[2023.12.22-01.05.43:716][386]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.05.43:716][386]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.05.43:717][386]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.05.43:717][386]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.05.43:717][386]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.22-01.05.43:717][386]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-01.05.43:717][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.43:717][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.43:717][386]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.05.47:669][701]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.05.47:669][701]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.47:669][701]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.47:669][701]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.05.47:951][721]MaterialEditorStats: Texture samplers: 1/16 +[2023.12.22-01.05.47:951][721]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.47:951][721]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.47:951][721]MaterialEditorStats: Shader Count: 1 +[2023.12.22-01.05.48:149][737]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.05.48:149][737]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.05.48:149][737]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.05.48:149][737]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.48:149][737]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.48:149][737]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.05.48:475][762]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.05.48:512][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.22-01.05.48:882][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms +[2023.12.22-01.05.48:888][762]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.05.50:400][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.05.50:404][762]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.05.50:404][762]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test4A6CB3504D695299265C548D8ED678E0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.05.50:410][762]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.52 sec (total: 4.74 sec) +[2023.12.22-01.05.50:410][762]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.05.50:410][762]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.05.50:411][762]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.05.50:411][762]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.05.50:411][762]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.22-01.05.50:411][762]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-01.05.50:411][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.05.50:411][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.05.50:411][762]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.06.00:705][628]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.06.00:705][628]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.06.00:705][628]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.06.00:705][628]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.06.00:705][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.06.00:705][628]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.06.01:735][709]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.06.01:773][709]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-01.06.01:927][709]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2023.12.22-01.06.01:936][709]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.06.01:981][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.06.01:985][709]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.06.01:986][709]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test087D1B104A084CF92DB8039155ABDE36.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.06.01:990][709]LogFileHelpers: InternalPromptForCheckoutAndSave took 53 ms (total: 4.80 sec) +[2023.12.22-01.06.01:990][709]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.06.01:990][709]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.06.01:991][709]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.06.01:991][709]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.06.01:991][709]MaterialEditorStats: MaxSampler: 250 instructions +[2023.12.22-01.06.01:991][709]MaterialEditorStats: Texture samplers: 4/16 +[2023.12.22-01.06.01:991][709]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.06.01:991][709]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.06.01:991][709]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.06.05:371][986]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.06.05:395][986]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.06.05:400][986]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.06.05:400][986]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test19C50157410F26382C13AB98E975B107.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.06.05:404][986]LogFileHelpers: InternalPromptForCheckoutAndSave took 32 ms (total: 4.83 sec) +[2023.12.22-01.06.05:404][986]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.06.05:404][986]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.06.06:383][ 68]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.06.06:384][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.06.06:409][ 68]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.06.06:414][ 68]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.06.06:415][ 68]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestDC2A2DAF497FA9915FEEEE94D3E76372.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.06.06:419][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 4.86 sec) +[2023.12.22-01.06.06:419][ 68]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.06.06:419][ 68]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.06.13:244][454]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.22-01.06.13:245][454]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-01.06.13:245][454]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-01.06.13:365][454]LogViewport: Scene viewport resized to 680x705, mode Windowed. +[2023.12.22-01.06.15:085][626]LogViewport: Scene viewport resized to 677x728, mode Windowed. +[2023.12.22-01.06.15:161][628]LogViewport: Scene viewport resized to 584x614, mode Windowed. +[2023.12.22-01.06.15:183][629]LogViewport: Scene viewport resized to 548x571, mode Windowed. +[2023.12.22-01.06.15:389][653]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.22-01.06.24:932][540]LogViewport: Scene viewport resized to 1335x902, mode Windowed. +[2023.12.22-01.06.27:614][792]LogViewport: Scene viewport resized to 551x364, mode Windowed. +[2023.12.22-01.07.28:169][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2023.12.22-01.07.28:170][298]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.005 +[2023.12.22-01.07.28:170][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)... +[2023.12.22-01.07.28:277][298]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst] +[2023.12.22-01.07.28:277][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst] +[2023.12.22-01.07.28:279][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms +[2023.12.22-01.07.28:284][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2023.12.22-01.07.28:291][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto2 +[2023.12.22-01.07.28:291][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto2C32510E845C22819FD8D4E9AE704FD1B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto2.uasset' +[2023.12.22-01.07.28:291][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)... +[2023.12.22-01.07.28:326][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side] +[2023.12.22-01.07.28:326][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side] +[2023.12.22-01.07.28:333][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto2 +[2023.12.22-01.07.28:333][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_Au4B3A07724FB9ECB042F6A28B9C256FFF.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto2.uasset' +[2023.12.22-01.07.28:334][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_RoomStructure] ([1] browsable assets)... +[2023.12.22-01.07.28:360][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure] +[2023.12.22-01.07.28:360][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_RoomStructure] +[2023.12.22-01.07.28:368][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto2 +[2023.12.22-01.07.28:368][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure_Auto5D1693094F9F9ADF6340AF850986927F.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto2.uasset' +[2023.12.22-01.07.28:369][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/Material] ([1] browsable assets)... +[2023.12.22-01.07.28:387][298]OBJ SavePackage: Rendered thumbnail for [Material /Game/Test/Material.Material] +[2023.12.22-01.07.28:387][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/Material] +[2023.12.22-01.07.28:387][298]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto2.uasset" SILENT=false AUTOSAVING=true +[2023.12.22-01.07.28:392][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/Material_Auto2 +[2023.12.22-01.07.28:392][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material_Auto2D4FFBC0749E78C09C25AD7B1626E6772.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto2.uasset' +[2023.12.22-01.07.28:392][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Room_Side] ([1] browsable assets)... +[2023.12.22-01.07.28:419][298]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side] +[2023.12.22-01.07.28:419][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Room_Side] +[2023.12.22-01.07.28:426][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto2 +[2023.12.22-01.07.28:426][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side_Aut92CC8DCC4076C3D20D5E81AA7433DB72.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto2.uasset' +[2023.12.22-01.07.28:426][298]LogFileHelpers: Auto-saving content packages took 0.256 +[2023.12.22-01.09.41:148][917]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2023.12.22-01.09.41:158][917]LogContentBrowser: Creating deferred item: NewFolder +[2023.12.22-01.09.41:164][918]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2023.12.22-01.09.44:073][250]LogContentBrowser: Attempting asset rename: NewFolder -> TestTex +[2023.12.22-01.09.44:102][250]LogContentBrowser: End creating deferred item NewFolder +[2023.12.22-01.09.51:210][577]LogInterchangeEngine: [Pending] Importing +[2023.12.22-01.09.51:210][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010.png] +[2023.12.22-01.09.51:297][577]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.09.58:915][577]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2023.12.22-01.09.58:922][577]LogInterchangeEngine: [Pending] Importing +[2023.12.22-01.09.58:922][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG.mtlx] +[2023.12.22-01.09.58:930][577]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.09.58:933][577]LogAssetTools: Warning: Failed to import 'Tiles010_4K-JPG.usdc'. Unknown extension 'usdc'. +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_AmbientOcclusion.jpg] +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing - (2) +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Color.jpg] +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing - (3) +[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Displacement.jpg] +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing - (4) +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_NormalDX.jpg] +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing - (5) +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_NormalGL.jpg] +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing - (6) +[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Roughness.jpg] +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing - (5) +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing - (4) +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing - (3) +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing - (2) +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing - (1) +[2023.12.22-01.09.58:936][577]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.09.58:993][578]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.09.59:002][578]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.09.59:006][578]LogInterchangeEngine: Error: [Failure] Import Done +[2023.12.22-01.10.27:295][548]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.062 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2666 files in 3661 folders with total size 226 MiB. +[2023.12.22-01.10.44:282][643]LogInterchangeEngine: [Pending] Importing +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_AmbientOcclusion.jpg] +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing - (2) +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Color.jpg] +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing - (3) +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Displacement.jpg] +[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing - (4) +[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalDX.jpg] +[2023.12.22-01.10.44:284][643]LogInterchangeEngine: [Pending] Importing - (5) +[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalGL.jpg] +[2023.12.22-01.10.44:284][643]LogInterchangeEngine: [Pending] Importing - (6) +[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Roughness.jpg] +[2023.12.22-01.10.44:285][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:286][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:286][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:287][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:287][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:288][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2023.12.22-01.10.44:289][643]LogInterchangeEngine: [Pending] Importing - (5) +[2023.12.22-01.10.44:303][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.10.44:418][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.10.44:456][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.10.44:506][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.10.44:564][644]LogInterchangePipeline: Display: Auto-detected normal map +[2023.12.22-01.10.44:717][644]LogInterchangePipeline: Display: Auto-detected normal map +[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing - (4) +[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing - (3) +[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing - (2) +[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing - (1) +[2023.12.22-01.10.44:732][644]LogInterchangeEngine: [Success] Import Done +[2023.12.22-01.10.44:740][644]LogInterchangeEngine: [Success] Import Done +[2023.12.22-01.10.44:740][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.10.44:878][645]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast +[2023.12.22-01.11.21:194][313]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.22-01.11.22:431][431]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total job queries 442, among them cache hits 256 (57.92%) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Tracking 186 distinct input hashes that result in 147 distinct outputs (79.03%) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: RAM used: 5,16 MiB of 1,60 GiB budget. Usage: 0.32% +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Shaders Compiled: 82 +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Jobs assigned 82, completed 82 (100%) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Average time worker was idle: 493.23 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.18 s, longest 0.65 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 1.46 +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Shader code size: average 47,563 KiB, min 31,977 KiB, max 71,777 KiB +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.88 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Jobs were issued in 82 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Average processing rate: 10.41 jobs/sec +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total thread time: 35,021 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total thread preprocess time: 2,041 s +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 5.83% +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Effective parallelization: 4.45 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 6 times, average 0.59 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 6 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 6 times, average 0.58 sec, max 0.90 sec, min 0.29 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 6 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 6 times, average 0.57 sec, max 0.85 sec, min 0.29 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 10.21% of total time (compiled 8 times, average 0.45 sec, max 0.81 sec, min 0.19 sec) +[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.12% of total time (compiled 6 times, average 0.59 sec, max 0.85 sec, min 0.31 sec) +[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.98% of total time (compiled 6 times, average 0.58 sec, max 0.85 sec, min 0.32 sec) +[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.94% of total time (compiled 6 times, average 0.58 sec, max 0.90 sec, min 0.29 sec) +[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 9.89% of total time (compiled 6 times, average 0.58 sec, max 0.84 sec, min 0.31 sec) +[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.11.53:418][639]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.11.53:418][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.11.53:418][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.11.53:418][639]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.11.53:509][642]MaterialEditorStats: Base pass shader: 201 instructions +[2023.12.22-01.11.53:509][642]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.11.53:509][642]MaterialEditorStats: Texture samplers: 3/16 +[2023.12.22-01.11.53:509][642]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.11.53:509][642]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.11.53:509][642]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.11.54:991][797]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.11.54:991][797]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2023.12.22-01.11.54:991][797]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) 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62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.14.31:253][ 95]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.14.53:710][272]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.22-01.15.40:358][445]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.15.42:638][623]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.15.42:638][623]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3) +[2023.12.22-01.15.42:638][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.15.42:638][623]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total job queries 658, among them cache hits 388 (58.97%) +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Tracking 270 distinct input hashes that result in 199 distinct outputs (73.70%) +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: RAM used: 7,31 MiB of 1,60 GiB budget. Usage: 0.45% +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Shaders Compiled: 164 +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Jobs assigned 164, completed 164 (100%) +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Average time worker was idle: 267.97 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Time job spent in pending queue: average 0.16 s, longest 0.65 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.50 +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Shader code size: average 45,692 KiB, min 31,977 KiB, max 72,723 KiB +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.06 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Average processing rate: 10.21 jobs/sec +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total thread time: 62,896 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total thread preprocess time: 3,928 s +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Percentage time preprocessing: 6.25% +[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Effective parallelization: 3.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 10 times, average 0.57 sec, max 0.85 sec, min 0.26 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.35% of total time (compiled 22 times, average 0.35 sec, max 0.81 sec, min 0.19 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.28% of total time (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.20% of total time (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 9.04% of total time (compiled 10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.02% of total time (compiled 10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec) +[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.15.42:730][626]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.15.42:730][626]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.15.42:730][626]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.15.42:730][626]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3) +[2023.12.22-01.15.42:730][626]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.15.42:730][626]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.15.43:454][703]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.22-01.15.47:475][124]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.15.47:475][124]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.15.47:475][124]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.15.47:475][124]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.15.47:886][158]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.15.47:886][158]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.15.47:886][158]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.15.47:886][158]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.15.47:886][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.15.47:886][158]MaterialEditorStats: Shader Count: 3 +[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.17.37:200][650]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-01.17.37:203][650]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.004 +[2023.12.22-01.17.37:257][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion] ([1] browsable assets)... +[2023.12.22-01.17.37:259][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion] +[2023.12.22-01.17.37:259][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion] +[2023.12.22-01.17.37:265][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion_Auto3 +[2023.12.22-01.17.37:265][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_AmbientOcclusion076182994E2CB05411EFBF8B9F39404D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion_Auto3.uasset' +[2023.12.22-01.17.37:266][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Color] ([1] browsable assets)... +[2023.12.22-01.17.37:267][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color] +[2023.12.22-01.17.37:267][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Color] +[2023.12.22-01.17.37:273][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Color_Auto3 +[2023.12.22-01.17.37:273][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Color_Auto39BD8E638464F9DAAC40A71B539921B85.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Color_Auto3.uasset' +[2023.12.22-01.17.37:274][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Displacement] ([1] browsable assets)... +[2023.12.22-01.17.37:275][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement] +[2023.12.22-01.17.37:275][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Displacement] +[2023.12.22-01.17.37:283][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Displacement_Auto3 +[2023.12.22-01.17.37:283][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Displacement_Aut8F57CD8E416249A989CDD09E14AECE53.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Displacement_Auto3.uasset' +[2023.12.22-01.17.37:283][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX] ([1] browsable assets)... +[2023.12.22-01.17.37:285][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX] +[2023.12.22-01.17.37:285][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX] +[2023.12.22-01.17.37:295][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX_Auto3 +[2023.12.22-01.17.37:295][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalDX_Auto34C16966A4BBBACE32098578B67814834.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX_Auto3.uasset' +[2023.12.22-01.17.37:295][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL] ([1] browsable assets)... +[2023.12.22-01.17.37:297][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL] +[2023.12.22-01.17.37:297][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL] +[2023.12.22-01.17.37:307][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL_Auto3 +[2023.12.22-01.17.37:307][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalGL_Auto3E763E22B42F7A483CF6182BAC3CBB287.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL_Auto3.uasset' +[2023.12.22-01.17.37:308][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Roughness] ([1] browsable assets)... +[2023.12.22-01.17.37:309][650]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness] +[2023.12.22-01.17.37:309][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Roughness] +[2023.12.22-01.17.37:315][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Roughness_Auto3 +[2023.12.22-01.17.37:315][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Roughness_Auto3C97B0CE74C3322B6697D8688F2A763BD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Roughness_Auto3.uasset' +[2023.12.22-01.17.37:316][650]LogFileHelpers: Auto-saving content packages took 0.113 +[2023.12.22-01.17.42:578][185]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.17.42:578][185]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.17.42:578][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.17.42:578][185]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.17.42:673][188]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.17.42:673][188]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.17.42:673][188]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.17.42:673][188]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.17.42:673][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.17.42:673][188]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.19.16:972][ 9]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.19.16:972][ 9]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.19.16:972][ 9]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.19.16:972][ 9]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Total job queries 710, among them cache hits 434 (61.13%) +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Tracking 276 distinct input hashes that result in 201 distinct outputs (72.83%) +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: RAM used: 7,43 MiB of 1,60 GiB budget. Usage: 0.45% +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Shaders Compiled: 170 +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Jobs assigned 170, completed 170 (100%) +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Average time worker was idle: 259.74 s +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s +[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.50 +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Shader code size: average 45,316 KiB, min 31,977 KiB, max 72,723 KiB +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.98 s +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Jobs were issued in 170 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Average processing rate: 10.01 jobs/sec +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Total thread time: 64,082 s +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Total thread preprocess time: 4,064 s +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Percentage time preprocessing: 6.34% +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Effective parallelization: 3.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 10 times, average 0.57 sec, max 0.85 sec, min 0.26 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.81% of total time (compiled 24 times, average 0.34 sec, max 0.81 sec, min 0.19 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.11% of total time (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.03% of total time (compiled 10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.88% of total time (compiled 10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.86% of total time (compiled 10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec) +[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.19.18:679][188]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.19.22:443][524]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.19.22:443][524]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.19.22:443][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.19.22:443][524]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.19.22:550][527]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.19.22:550][527]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.19.22:550][527]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.19.22:550][527]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.19.22:550][527]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.19.22:550][527]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.19.23:289][608]LogViewport: Scene viewport resized to 376x448, mode Windowed. +[2023.12.22-01.20.20:625][676]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.20.20:625][676]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4) +[2023.12.22-01.20.20:625][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.20:625][676]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.20.21:114][708]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.22-01.20.21:114][708]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4) +[2023.12.22-01.20.21:114][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.21:114][708]MaterialEditorStats: Shader Count: 3 +[2023.12.22-01.20.21:222][717]MaterialEditorStats: Base pass vertex shader: 165 instructions +[2023.12.22-01.20.21:222][717]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.22-01.20.21:222][717]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4) +[2023.12.22-01.20.21:222][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.21:222][717]MaterialEditorStats: Shader Count: 5 +[2023.12.22-01.20.21:232][718]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.20.21:232][718]MaterialEditorStats: Base pass vertex shader: 165 instructions +[2023.12.22-01.20.21:232][718]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.20.21:232][718]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4) +[2023.12.22-01.20.21:232][718]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.21:232][718]MaterialEditorStats: Shader Count: 7 +[2023.12.22-01.20.28:068][454]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.20.28:068][454]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.20.28:068][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.28:068][454]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.20.28:182][457]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.20.28:182][457]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.20.28:182][457]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.20.28:182][457]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.20.28:182][457]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.20.28:182][457]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.21.09:383][928]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.21.09:383][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.21.09:383][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.21.09:383][928]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.21.09:663][954]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.22-01.21.09:663][954]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.21.09:663][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.21.09:663][954]MaterialEditorStats: Shader Count: 1 +[2023.12.22-01.21.09:767][965]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.21.09:767][965]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.21.09:767][965]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.21.09:767][965]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.21.09:767][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.21.09:767][965]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.21.11:791][179]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.21.11:865][179]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2023.12.22-01.21.12:330][179]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms +[2023.12.22-01.21.12:336][179]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.21.13:838][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.21.13:843][179]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.21.13:844][179]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestF89351C9437009C22110C995C5687478.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.21.13:848][179]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 9.38 sec) +[2023.12.22-01.21.13:851][179]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.21.13:851][179]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.21.13:852][179]MaterialEditorStats: Base pass shader: 208 instructions +[2023.12.22-01.21.13:852][179]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.21.13:852][179]MaterialEditorStats: MaxSampler: 274 instructions +[2023.12.22-01.21.13:852][179]MaterialEditorStats: Texture samplers: 7/16 +[2023.12.22-01.21.13:852][179]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.21.13:852][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.21.13:852][179]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.21.16:320][414]LogViewport: Scene viewport resized to 152x179, mode Windowed. +[2023.12.22-01.23.43:357][153]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side +[2023.12.22-01.23.43:370][153]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2023.12.22-01.23.43:370][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2023.12.22-01.23.43:675][153]LogViewport: Scene viewport resized to 715x705, mode Windowed. +[2023.12.22-01.23.44:994][276]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-01.23.48:772][591]LogViewport: Scene viewport resized to 715x705, mode Windowed. +[2023.12.22-01.24.02:398][721]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-01.24.08:314][207]LogViewport: Scene viewport resized to 715x705, mode Windowed. +[2023.12.22-01.27.37:529][966]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2023.12.22-01.27.37:531][966]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006 +[2023.12.22-01.27.37:532][966]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)... +[2023.12.22-01.27.37:646][966]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst] +[2023.12.22-01.27.37:646][966]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst] +[2023.12.22-01.27.37:649][966]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2023.12.22-01.27.37:654][966]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2023.12.22-01.27.37:662][966]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4 +[2023.12.22-01.27.37:662][966]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto4B9A5586147011E5AF76C4C858C04D574.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset' +[2023.12.22-01.27.37:663][966]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)... +[2023.12.22-01.27.37:702][966]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side] +[2023.12.22-01.27.37:702][966]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side] +[2023.12.22-01.27.37:709][966]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto4 +[2023.12.22-01.27.37:709][966]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_Au28A8D7F84A0D9C6FDE0B6DB22318A556.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto4.uasset' +[2023.12.22-01.27.37:710][966]LogFileHelpers: Auto-saving content packages took 0.178 +[2023.12.22-01.39.08:924][870]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-01.39.08:927][870]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-01.39.08:931][870]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-01.39.10:031][870]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-01.39.10:058][870]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-01.39.10:082][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure... +[2023.12.22-01.39.10:093][870]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-01.39.10:097][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.266667 +[2023.12.22-01.39.10:098][870]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.39.10:154][870]LogStaticMesh: Reduce [0.06s] +[2023.12.22-01.39.10:182][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1260 +[2023.12.22-01.39.10:184][870]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.39.10:184][870]LogStaticMesh: Input: 34 Clusters, 3810 Triangles and 6750 Vertices +[2023.12.22-01.39.10:184][870]LogStaticMesh: Output without splits: 34 Clusters, 3810 Triangles and 6750 Vertices +[2023.12.22-01.39.10:184][870]LogStaticMesh: Output with splits: 39 Clusters, 3810 Triangles and 6754 Vertices +[2023.12.22-01.39.10:184][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 39, Slow Path Clusters: 0, 1 Material: 39, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.39.10:185][870]LogStaticMesh: WritePages: +[2023.12.22-01.39.10:186][870]LogStaticMesh: Root: GPU size: 32164 bytes. 1 Pages. 32164.000 bytes per page (98.157% utilization). +[2023.12.22-01.39.10:186][870]LogStaticMesh: Streaming: GPU size: 79700 bytes. 1 Pages (1 with relative encoding). 79700.000 bytes per page (60.806% utilization). +[2023.12.22-01.39.10:186][870]LogStaticMesh: Page data disk size: 82352 bytes. Fixup data size: 152 bytes. +[2023.12.22-01.39.10:186][870]LogStaticMesh: Total GPU size: 111864 bytes, Total disk size: 82504 bytes. +[2023.12.22-01.39.10:186][870]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.39.10:186][870]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.35.24:866][191]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse' -[2023.12.21-21.35.48:844][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-01.39.10:188][870]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.39.10:189][870]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-01.39.10:189][870]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.39.10:194][870]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-01.39.10:219][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Room_Side... +[2023.12.22-01.39.10:238][870]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2 +[2023.12.22-01.39.10:240][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.22-01.39.10:240][870]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.39.10:361][870]LogStaticMesh: Reduce [0.12s] +[2023.12.22-01.39.10:390][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1258 +[2023.12.22-01.39.10:391][870]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.39.10:391][870]LogStaticMesh: Input: 24 Clusters, 2975 Triangles and 4058 Vertices +[2023.12.22-01.39.10:391][870]LogStaticMesh: Output without splits: 24 Clusters, 2975 Triangles and 4064 Vertices +[2023.12.22-01.39.10:391][870]LogStaticMesh: Output with splits: 24 Clusters, 2975 Triangles and 4064 Vertices +[2023.12.22-01.39.10:391][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.39.10:392][870]LogStaticMesh: WritePages: +[2023.12.22-01.39.10:392][870]LogStaticMesh: Root: GPU size: 29464 bytes. 1 Pages. 29464.000 bytes per page (89.917% utilization). +[2023.12.22-01.39.10:392][870]LogStaticMesh: Streaming: GPU size: 41556 bytes. 1 Pages (1 with relative encoding). 41556.000 bytes per page (31.705% utilization). +[2023.12.22-01.39.10:392][870]LogStaticMesh: Page data disk size: 55300 bytes. Fixup data size: 232 bytes. +[2023.12.22-01.39.10:392][870]LogStaticMesh: Total GPU size: 71020 bytes, Total disk size: 55532 bytes. +[2023.12.22-01.39.10:392][870]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.39.10:392][870]LogStaticMesh: Nanite build [0.15s] -[2023.12.21-21.35.48:851][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'DetailDiffuse' +[2023.12.22-01.39.10:396][870]LogStaticMesh: Built static mesh [0.18s] /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side +[2023.12.22-01.39.10:402][870]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-01.39.10:435][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Other_Side... +[2023.12.22-01.39.10:454][870]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2 +[2023.12.22-01.39.10:456][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2023.12.22-01.39.10:456][870]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.39.10:582][870]LogStaticMesh: Reduce [0.13s] +[2023.12.22-01.39.10:611][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1264 +[2023.12.22-01.39.10:612][870]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.39.10:612][870]LogStaticMesh: Input: 24 Clusters, 2989 Triangles and 3821 Vertices +[2023.12.22-01.39.10:612][870]LogStaticMesh: Output without splits: 24 Clusters, 2989 Triangles and 3827 Vertices +[2023.12.22-01.39.10:612][870]LogStaticMesh: Output with splits: 24 Clusters, 2989 Triangles and 3827 Vertices +[2023.12.22-01.39.10:612][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.39.10:613][870]LogStaticMesh: WritePages: +[2023.12.22-01.39.10:613][870]LogStaticMesh: Root: GPU size: 32704 bytes. 1 Pages. 32704.000 bytes per page (99.805% utilization). +[2023.12.22-01.39.10:613][870]LogStaticMesh: Streaming: GPU size: 34720 bytes. 1 Pages (1 with relative encoding). 34720.000 bytes per page (26.489% utilization). +[2023.12.22-01.39.10:613][870]LogStaticMesh: Page data disk size: 52932 bytes. Fixup data size: 144 bytes. +[2023.12.22-01.39.10:613][870]LogStaticMesh: Total GPU size: 67424 bytes, Total disk size: 53076 bytes. +[2023.12.22-01.39.10:613][870]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.39.10:613][870]LogStaticMesh: Nanite build [0.16s] -[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.35.50:776][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.35.50:776][311]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.35.51:186][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.35.51:186][343]MaterialEditorStats: Shader Count: 3 -[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.00:990][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.00:990][357]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.01:078][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.01:078][360]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.03:305][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.03:305][576]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.03:393][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.03:393][579]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.36.15:750][812]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. - Function DetailTexturing: Missing function input 'Diffuse' +[2023.12.22-01.39.10:616][870]LogStaticMesh: Built static mesh [0.18s] /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side +[2023.12.22-01.39.10:627][870]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-01.39.10:627][870]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2023.12.22-01.39.10:627][870]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2023.12.22-01.39.12:710][992]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, world_-_Kopie_Wall_Other_Side +[2023.12.22-01.39.13:468][ 50]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world_-_Kopie_Wall_Room_Side +[2023.12.22-01.39.14:094][125]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.39.14:098][125]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.39.27:568][462]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-01.40.11:417][838]MaterialEditorStats: Texture samplers: 0/16 +[2023.12.22-01.40.11:417][838]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.40.11:417][838]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.40.11:417][838]MaterialEditorStats: Shader Count: 0 +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total job queries 809, among them cache hits 491 (60.69%) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Tracking 315 distinct input hashes that result in 231 distinct outputs (73.33%) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: RAM used: 8,46 MiB of 1,60 GiB budget. Usage: 0.52% +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Shaders Compiled: 209 +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Jobs assigned 212, completed 209 (98.58%) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Average time worker was idle: 250.48 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.50 +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Shader code size: average 44,912 KiB, min 4,465 KiB, max 73,379 KiB +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 20.70 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Jobs were issued in 212 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Average processing rate: 10.10 jobs/sec +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total thread time: 79,081 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total thread preprocess time: 5,068 s +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Percentage time preprocessing: 6.41% +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Effective parallelization: 3.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 12 times, average 0.59 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 12 times, average 0.59 sec, max 0.86 sec, min 0.27 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 12 times, average 0.58 sec, max 0.96 sec, min 0.25 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 12 times, average 0.58 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 12 times, average 0.57 sec, max 0.85 sec, min 0.26 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.34% of total time (compiled 28 times, average 0.35 sec, max 0.83 sec, min 0.19 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.95% of total time (compiled 12 times, average 0.59 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.90% of total time (compiled 12 times, average 0.59 sec, max 0.86 sec, min 0.27 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.79% of total time (compiled 12 times, average 0.58 sec, max 0.96 sec, min 0.25 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.73% of total time (compiled 12 times, average 0.58 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.40.11:741][859]MaterialEditorStats: Texture samplers: 2/16 +[2023.12.22-01.40.11:742][859]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.40.11:742][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.40.11:742][859]MaterialEditorStats: Shader Count: 1 +[2023.12.22-01.40.11:949][874]MaterialEditorStats: Base pass shader: 207 instructions +[2023.12.22-01.40.11:949][874]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.40.11:949][874]MaterialEditorStats: Texture samplers: 5/16 +[2023.12.22-01.40.11:949][874]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.40.11:949][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.40.11:949][874]MaterialEditorStats: Shader Count: 4 +[2023.12.22-01.40.12:876][939]LogMaterialEditor: Saving and Compiling material Test +[2023.12.22-01.40.12:953][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2023.12.22-01.40.13:417][939]LogUObjectHash: Compacting FUObjectHashTables data took 0.15ms +[2023.12.22-01.40.13:423][939]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.40.14:930][939]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true +[2023.12.22-01.40.14:935][939]LogSavePackage: Moving output files for package: /Game/Materials/Test +[2023.12.22-01.40.14:936][939]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestE9A679C743C1DE468E89258B86845EC5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' +[2023.12.22-01.40.14:940][939]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 10.8 sec) +[2023.12.22-01.40.14:942][939]AssetCheck: New page: Asset Save: Test +[2023.12.22-01.40.14:942][939]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test +[2023.12.22-01.40.14:945][939]MaterialEditorStats: Base pass shader: 207 instructions +[2023.12.22-01.40.14:945][939]MaterialEditorStats: Base pass vertex shader: 137 instructions +[2023.12.22-01.40.14:945][939]MaterialEditorStats: MaxSampler: 273 instructions +[2023.12.22-01.40.14:945][939]MaterialEditorStats: Texture samplers: 7/16 +[2023.12.22-01.40.14:945][939]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4) +[2023.12.22-01.40.14:945][939]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2023.12.22-01.40.14:945][939]MaterialEditorStats: Shader Count: 26 +[2023.12.22-01.41.42:622][159]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx) +[2023.12.22-01.41.42:626][159]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx +[2023.12.22-01.41.42:630][159]LogFbx: FBX Scene Loaded Succesfully +[2023.12.22-01.41.44:310][159]LogSlate: Window 'FBX Import Options' being destroyed +[2023.12.22-01.41.44:338][159]LogFbx: Display: Triangulating static mesh RoomStructure +[2023.12.22-01.41.44:364][159]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure... +[2023.12.22-01.41.44:383][159]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2 +[2023.12.22-01.41.44:387][159]LogStaticMesh: Clustering [0.00s]. Ratio: 1.266667 +[2023.12.22-01.41.44:387][159]LogStaticMesh: Leaves [0.00s] +[2023.12.22-01.41.44:443][159]LogStaticMesh: Reduce [0.06s] +[2023.12.22-01.41.44:474][159]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1186 +[2023.12.22-01.41.44:476][159]LogStaticMesh: ConstrainClusters: +[2023.12.22-01.41.44:476][159]LogStaticMesh: Input: 34 Clusters, 3810 Triangles and 6802 Vertices +[2023.12.22-01.41.44:476][159]LogStaticMesh: Output without splits: 34 Clusters, 3810 Triangles and 6802 Vertices +[2023.12.22-01.41.44:476][159]LogStaticMesh: Output with splits: 41 Clusters, 3810 Triangles and 6808 Vertices +[2023.12.22-01.41.44:476][159]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 41, Slow Path Clusters: 0, 1 Material: 41, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2023.12.22-01.41.44:477][159]LogStaticMesh: WritePages: +[2023.12.22-01.41.44:478][159]LogStaticMesh: Root: GPU size: 31296 bytes. 1 Pages. 31296.000 bytes per page (95.508% utilization). +[2023.12.22-01.41.44:478][159]LogStaticMesh: Streaming: GPU size: 85044 bytes. 1 Pages (1 with relative encoding). 85044.000 bytes per page (64.883% utilization). +[2023.12.22-01.41.44:478][159]LogStaticMesh: Page data disk size: 84456 bytes. Fixup data size: 264 bytes. +[2023.12.22-01.41.44:478][159]LogStaticMesh: Total GPU size: 116340 bytes, Total disk size: 84720 bytes. +[2023.12.22-01.41.44:478][159]LogStaticMesh: Encode [0.00s] +[2023.12.22-01.41.44:478][159]LogStaticMesh: Nanite build [0.09s] -[2023.12.21-21.36.15:752][812]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse' -[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.19:273][152]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.19:273][152]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.36.19:361][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.36.19:361][155]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.38.30:269][443]LogViewport: Scene viewport resized to 242x266, mode Windowed. -[2023.12.21-21.38.35:157][772]LogViewport: Scene viewport resized to 241x278, mode Windowed. -[2023.12.21-21.38.35:220][774]LogViewport: Scene viewport resized to 192x211, mode Windowed. -[2023.12.21-21.38.35:237][775]LogViewport: Scene viewport resized to 151x157, mode Windowed. -[2023.12.21-21.38.38:128][119]LogSlate: Window 'NewMaterial' being destroyed -[2023.12.21-21.38.38:258][119]LogViewport: Scene viewport resized to 152x162, mode Windowed. -[2023.12.21-21.38.41:497][320]LogViewport: Scene viewport resized to 151x174, mode Windowed. -[2023.12.21-21.38.42:852][475]LogSlate: Window 'NewMaterial' being destroyed -[2023.12.21-21.38.42:948][475]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-21.38.47:588][978]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2023.12.21-21.38.55:760][834]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-21.38.55:806][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total job queries 3.861, among them cache hits 151 (3.91%) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Tracking 3.697 distinct input hashes that result in 2.656 distinct outputs (71.84%) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: RAM used: 68,14 MiB of 1,60 GiB budget. Usage: 4.16% -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shaders Compiled: 3.697 -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs assigned 3.702, completed 3.697 (99.86%) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average time worker was idle: 23.93 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time job spent in pending queue: average 48.74 s, longest 106.48 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job execution time: average 3.53 s, max 14.76 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job life time (pending + execution): average 52.34 s, max 110.75 -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shader code size: average 38,205 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 122.94 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs were issued in 478 batches (only local compilation was used), average 7.74 jobs/batch -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average processing rate: 30.07 jobs/sec -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread time: 1.268,577 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread preprocess time: 85,781 s -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.76% -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Effective parallelization: 10.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FDeferredLightPS - 13.47% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.70% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.26% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.38.56:285][834]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2023.12.21-21.38.56:292][834]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-21.38.56:951][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-21.38.56:957][834]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-21.38.56:957][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialCC0AB70F492A01DB0BD87A89DE97F9D9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-21.38.56:961][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 668 ms -[2023.12.21-21.38.56:961][834]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-21.38.56:961][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.38.56:962][834]MaterialEditorStats: MaxSampler: 251 instructions -[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.38.56:962][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.38.56:962][834]MaterialEditorStats: Shader Count: 16 -[2023.12.21-21.40.31:886][261]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.12.21-21.40.31:905][261]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.12.21-21.40.31:905][261]PIE: New page: PIE session: BackroomsMap (21.12.2023, 23:40:31) -[2023.12.21-21.40.31:906][261]LogPlayLevel: Display: Creating online subsystem for client :Context_5 -[2023.12.21-21.40.31:907][261]LogOnline: OSS: Created online subsystem instance for: :Context_5 -[2023.12.21-21.40.31:922][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002079s) -[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002122s) -[2023.12.21-21.40.31:927][262]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-21.40.31:928][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.40.31:928][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.40.31:929][262]LogAIModule: Creating AISystem for world BackroomsMap -[2023.12.21-21.40.31:929][262]LogPlayLevel: PIE: World Init took: (0.000844s) -[2023.12.21-21.40.31:929][262]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Sample Rate: 48000 -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.12.21-21.40.31:929][262]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.12.21-21.40.31:931][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) -[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.12.21-21.40.31:952][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2023.12.21-21.40.31:954][262]LogInit: FAudioDevice initialized with ID 2. -[2023.12.21-21.40.31:954][262]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2023.12.21-21.40.31:954][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2023.12.21-21.40.32:132][262]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave FirstPersonTemplateWeaponFire02... -[2023.12.21-21.40.32:144][262]LogAudio: Display: Chunk sizes for SoundWave /Game/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.FirstPersonTemplateWeaponFire02: Chunk0=28 bytes, Chunk1-N=256k -[2023.12.21-21.40.32:155][262]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2023.12.21-21.40.32:175][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2023.12.21-21.40.32:176][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-22.40.32 -[2023.12.21-21.40.32:176][262]LogWorld: Bringing up level for play took: 0.000741 -[2023.12.21-21.40.32:192][262]PIE: Server logged in -[2023.12.21-21.40.32:193][262]PIE: Play in editor total start time 0,294 seconds. -[2023.12.21-21.41.35:511][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.41.35:511][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2023.12.21-21.41.35:511][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2023.12.21-21.41.35:511][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.41.35:514][832]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.12.21-21.41.35:515][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.41.35:517][832]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.12.21-21.41.35:517][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2023.12.21-21.41.35:517][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.12.21-21.41.35:518][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2023.12.21-21.41.35:521][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-21.41.35:522][832]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-21.41.35:578][834]LogPlayLevel: Display: Destroying online subsystem :Context_5 -[2023.12.21-21.41.36:278][918]Cmd: SELECT NONE -[2023.12.21-21.42.24:469][178]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2023.12.21-21.42.52:866][511]Cmd: TRANSACTION UNDO -[2023.12.21-21.42.52:866][511]LogEditorTransaction: Undo Move Elements -[2023.12.21-21.43.18:494][540]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor -[2023.12.21-21.43.18:523][540]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.43.18:523][540]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.43.18:836][540]LogViewport: Scene viewport resized to 580x364, mode Windowed. -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total job queries 3.875, among them cache hits 151 (3.90%) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Tracking 3.713 distinct input hashes that result in 2.664 distinct outputs (71.75%) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: RAM used: 68,53 MiB of 1,60 GiB budget. Usage: 4.18% -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shaders Compiled: 3.713 -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs assigned 3.716, completed 3.713 (99.92%) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average time worker was idle: 29.30 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time job spent in pending queue: average 48.56 s, longest 106.48 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job execution time: average 3.52 s, max 14.76 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job life time (pending + execution): average 52.11 s, max 110.75 -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 124.07 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs were issued in 492 batches (only local compilation was used), average 7.55 jobs/batch -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average processing rate: 29.93 jobs/sec -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread time: 1.272,319 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread preprocess time: 86,154 s -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Percentage time preprocessing: 6.77% -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Effective parallelization: 10.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FDeferredLightPS - 13.43% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.68% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.87% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.25% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.14% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.43.23:242][954]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2023.12.21-21.43.23:242][954]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.43.36:631][419]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor -[2023.12.21-21.43.36:648][419]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.43.36:648][419]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.43.36:943][419]LogViewport: Scene viewport resized to 580x364, mode Windowed. -[2023.12.21-21.43.41:514][844]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2023.12.21-21.43.41:514][844]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.43.59:100][813]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2023.12.21-21.43.59:115][813]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-21.43.59:115][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-21.43.59:418][813]LogViewport: Scene viewport resized to 580x364, mode Windowed. -[2023.12.21-21.44.02:315][ 58]LogViewport: Scene viewport resized to 1405x902, mode Windowed. -[2023.12.21-21.44.27:089][868]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2023.12.21-21.44.37:334][615]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-21.46.12:627][659]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-21.46.13:456][713]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-21.56.13:986][280]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2023.12.21-21.56.13:986][280]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-21.56.14:003][280]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-21.56.15:413][402]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-21.56.17:468][457]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-21.57.28:186][584]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2023.12.21-21.57.28:204][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 -[2023.12.21-21.57.28:208][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto2F3E08F0D43A0C94A83993189EDE96AF4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' -[2023.12.21-21.57.28:212][584]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. -[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.030 -[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030 -[2023.12.21-21.57.28:212][584]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2023.12.21-21.57.28:314][584]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] -[2023.12.21-21.57.28:314][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2023.12.21-21.57.28:378][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2 -[2023.12.21-21.57.28:378][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2AD59406644B60671A8122EBEF0F6A303.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset' -[2023.12.21-21.57.28:380][584]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)... -[2023.12.21-21.57.28:380][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] -[2023.12.21-21.57.28:388][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2 -[2023.12.21-21.57.28:388][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed1A049D01497AB0EF5A10B5A8C77BA336.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2.uasset' -[2023.12.21-21.57.28:388][584]LogFileHelpers: Auto-saving content packages took 0.177 -[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.57.56:057][946]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.57.56:057][946]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total job queries 3.938, among them cache hits 155 (3.94%) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Tracking 3.775 distinct input hashes that result in 2.692 distinct outputs (71.31%) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: RAM used: 69,93 MiB of 1,60 GiB budget. Usage: 4.27% -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shaders Compiled: 3.775 -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs assigned 3.775, completed 3.775 (100%) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average time worker was idle: 27.24 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time job spent in pending queue: average 47.80 s, longest 106.48 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job execution time: average 3.46 s, max 14.76 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job life time (pending + execution): average 51.26 s, max 110.75 -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shader code size: average 38,199 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 130.71 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.85 jobs/batch -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average processing rate: 28.88 jobs/sec -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread time: 1.285,63 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread preprocess time: 87,498 s -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Percentage time preprocessing: 6.81% -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Effective parallelization: 9.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FDeferredLightPS - 13.29% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.62% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.82% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.20% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.10% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================ -[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.57.56:099][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.57.56:099][948]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.04:830][736]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.04:830][736]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.05:270][777]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-21.58.05:271][777]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.05:271][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.05:271][777]MaterialEditorStats: Shader Count: 1 -[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.05:370][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.05:370][786]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.07:743][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.07:743][998]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.07:768][ 0]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.09:655][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.09:655][170]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.09:679][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.09:679][172]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.12:233][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.12:233][402]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.12:258][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.12:258][404]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.25:899][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.25:899][636]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.25:924][638]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.25:924][638]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.27:276][756]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.36:843][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.36:843][608]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.36:858][610]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.36:859][610]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.36:859][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.36:859][610]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.38:969][828]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-21.58.39:003][828]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms -[2023.12.21-21.58.39:578][828]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2023.12.21-21.58.39:584][828]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-21.58.40:205][828]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-21.58.40:210][828]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-21.58.40:210][828]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial055B5630484DD324535837A2E38257F0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-21.58.40:214][828]LogFileHelpers: InternalPromptForCheckoutAndSave took 629 ms (total: 1.29 sec) -[2023.12.21-21.58.40:215][828]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-21.58.40:215][828]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.40:215][828]MaterialEditorStats: MaxSampler: 252 instructions -[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.40:215][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.40:215][828]MaterialEditorStats: Shader Count: 16 -[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.44:116][234]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.44:116][234]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.44:130][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.44:130][236]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.45:905][418]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-21.58.45:938][418]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-21.58.46:080][418]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms -[2023.12.21-21.58.46:087][418]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-21.58.46:123][418]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-21.58.46:128][418]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-21.58.46:128][418]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial39C7D1C14580EF4D5C1E30A5A9FD9D9B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-21.58.46:132][418]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 1.34 sec) -[2023.12.21-21.58.46:133][418]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-21.58.46:133][418]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.46:133][418]MaterialEditorStats: MaxSampler: 252 instructions -[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.46:133][418]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.46:133][418]MaterialEditorStats: Shader Count: 16 -[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.53:355][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.53:355][171]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.58.53:370][173]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.53:371][173]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.53:371][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.53:371][173]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.58.54:959][337]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-21.58.54:992][337]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms -[2023.12.21-21.58.55:138][337]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.12.21-21.58.55:143][337]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-21.58.55:185][337]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-21.58.55:190][337]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-21.58.55:191][337]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial822B1F9F40E675EE1028D8AB818A4059.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-21.58.55:195][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 1.39 sec) -[2023.12.21-21.58.55:196][337]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-21.58.55:196][337]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.58.55:196][337]MaterialEditorStats: MaxSampler: 252 instructions -[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.58.55:196][337]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.58.55:196][337]MaterialEditorStats: Shader Count: 16 -[2023.12.21-21.59.19:957][818]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.51:022][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.51:022][210]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.51:045][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.51:045][212]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.54:737][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.54:737][572]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.55:130][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.55:130][610]MaterialEditorStats: Shader Count: 1 -[2023.12.21-21.59.55:233][620]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.59.55:234][620]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.55:234][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.55:234][620]MaterialEditorStats: Shader Count: 4 -[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.57:841][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.57:841][871]MaterialEditorStats: Shader Count: 0 -[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-21.59.57:866][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-21.59.57:866][873]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.00.01:278][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.00.01:278][206]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.00.01:303][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.00.01:303][208]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.00.03:395][408]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.00.04:975][497]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-22.00.05:007][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms -[2023.12.21-22.00.05:383][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2023.12.21-22.00.05:389][497]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.00.06:021][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-22.00.06:026][497]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-22.00.06:026][497]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial1C8B03F64F538E174F4285B738E86F1A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-22.00.06:030][497]LogFileHelpers: InternalPromptForCheckoutAndSave took 641 ms (total: 2.03 sec) -[2023.12.21-22.00.06:031][497]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-22.00.06:031][497]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.00.06:031][497]MaterialEditorStats: MaxSampler: 252 instructions -[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.00.06:031][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.00.06:031][497]MaterialEditorStats: Shader Count: 16 -[2023.12.21-22.00.19:118][910]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.00.48:611][743]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.01.14:771][386]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.01.30:432][ 54]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.03.02:300][603]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.03.13:259][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.03.13:259][787]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total job queries 4.110, among them cache hits 293 (7.13%) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Tracking 3.809 distinct input hashes that result in 2.714 distinct outputs (71.25%) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: RAM used: 70,75 MiB of 1,60 GiB budget. Usage: 4.32% -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shaders Compiled: 3.809 -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs assigned 3.809, completed 3.809 (100%) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average time worker was idle: 44.80 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time job spent in pending queue: average 47.37 s, longest 106.48 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job execution time: average 3.44 s, max 14.76 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job life time (pending + execution): average 50.81 s, max 110.75 -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shader code size: average 38,236 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.52 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs were issued in 585 batches (only local compilation was used), average 6.51 jobs/batch -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average processing rate: 28.53 jobs/sec -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread time: 1.293,757 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread preprocess time: 88,313 s -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Percentage time preprocessing: 6.83% -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Effective parallelization: 9.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FDeferredLightPS - 13.21% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.59% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.79% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.18% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.08% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.03.13:300][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.03.13:300][789]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.04.31:587][623]LogContentBrowser: Deferred new asset file creation: NewMaterial_Inst -[2023.12.21-22.04.31:593][623]LogContentBrowser: Creating deferred item: NewMaterial_Inst -[2023.12.21-22.04.31:599][624]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial_Inst). -[2023.12.21-22.04.32:787][767]LogContentBrowser: Attempting asset rename: NewMaterial_Inst -> NewMaterial_Inst -[2023.12.21-22.04.32:788][767]LogContentBrowser: End creating deferred item NewMaterial_Inst -[2023.12.21-22.04.34:297][933]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst -[2023.12.21-22.04.34:304][933]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.04.34:304][933]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.04.34:423][933]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.04.35:787][ 88]LogViewport: Scene viewport resized to 551x364, mode Windowed. -[2023.12.21-22.04.37:000][144]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.04.37:892][239]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.03:490][752]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.03:490][752]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.03:603][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.03:603][756]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.08:180][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.08:180][221]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.08:202][223]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.08:202][223]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.10:590][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.10:590][465]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.10:612][467]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.10:612][467]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.11:740][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.11:740][580]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass shader: 202 instructions -[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.11:765][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.11:765][582]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.13:905][798]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.13:905][798]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.14:276][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.14:276][835]MaterialEditorStats: Shader Count: 3 -[2023.12.21-22.05.19:292][362]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-22.05.19:367][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2023.12.21-22.05.19:729][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2023.12.21-22.05.19:736][362]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.05.20:370][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-22.05.20:375][362]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-22.05.20:376][362]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial35C180C0472F199939CEA9A6B8179930.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-22.05.20:380][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 643 ms (total: 2.68 sec) -[2023.12.21-22.05.20:382][362]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-22.05.20:382][362]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.05.20:385][362]MaterialEditorStats: MaxSampler: 253 instructions -[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.05.20:385][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.05.20:385][362]MaterialEditorStats: Shader Count: 16 -[2023.12.21-22.05.20:898][414]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.05.28:351][217]LogViewport: Scene viewport resized to 551x364, mode Windowed. -[2023.12.21-22.07.21:846][417]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.07.42:408][350]LogViewport: Scene viewport resized to 551x364, mode Windowed. -[2023.12.21-22.07.47:048][761]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.07.47:950][842]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.08.26:124][250]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.08.50:489][595]Cmd: EDIT COPY -[2023.12.21-22.08.50:772][621]Cmd: EDIT PASTE -[2023.12.21-22.09.08:564][452]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1 -[2023.12.21-22.09.08:566][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.09.08:566][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.09.08:669][452]LogViewport: Scene viewport resized to 551x364, mode Windowed. -[2023.12.21-22.09.19:955][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-22.09.21:193][558]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.09.21:204][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2023.12.21-22.09.21:235][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2023.12.21-22.09.21:248][558]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.09.21:248][558]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.09.21:261][558]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1 - Asset Type: MaterialInstanceConstant -[2023.12.21-22.09.21:344][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.09.21:348][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.12.21-22.09.21:349][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms -[2023.12.21-22.09.56:543][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2023.12.21-22.09.56:555][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 -[2023.12.21-22.09.56:559][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto38491488642C683BE165D9C9FA2E6DF67.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' -[2023.12.21-22.09.56:560][821]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. -[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.019 -[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019 -[2023.12.21-22.09.56:561][821]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/NewMaterial_Inst] ([1] browsable assets)... -[2023.12.21-22.09.56:592][821]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst] -[2023.12.21-22.09.56:592][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/NewMaterial_Inst] -[2023.12.21-22.09.56:594][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms -[2023.12.21-22.09.56:598][821]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms -[2023.12.21-22.09.56:603][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/NewMaterial_Inst_Auto3 -[2023.12.21-22.09.56:604][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst_Auto3641E226C4F5D61D68C4283A244348B48.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/NewMaterial_Inst_Auto3.uasset' -[2023.12.21-22.09.56:604][821]LogFileHelpers: Auto-saving content packages took 0.044 -[2023.12.21-22.09.57:313][900]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.09.58:162][987]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.10.21:000][262]LogViewport: Scene viewport resized to 551x364, mode Windowed. -[2023.12.21-22.10.44:577][734]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.12.21-22.10.44:590][734]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.12.21-22.10.44:590][734]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:10:44) -[2023.12.21-22.10.44:616][734]LogPlayLevel: Display: Creating online subsystem for client :Context_11 -[2023.12.21-22.10.44:617][734]LogOnline: OSS: Created online subsystem instance for: :Context_11 -[2023.12.21-22.10.44:633][735]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002044s) -[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002074s) -[2023.12.21-22.10.44:637][735]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-22.10.44:638][735]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.10.44:638][735]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.10.44:639][735]LogAIModule: Creating AISystem for world BackroomsMap -[2023.12.21-22.10.44:639][735]LogPlayLevel: PIE: World Init took: (0.000672s) -[2023.12.21-22.10.44:639][735]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Sample Rate: 48000 -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.12.21-22.10.44:639][735]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.12.21-22.10.44:641][735]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) -[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.12.21-22.10.44:664][735]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2023.12.21-22.10.44:664][735]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2023.12.21-22.10.44:665][735]LogInit: FAudioDevice initialized with ID 3. -[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2023.12.21-22.10.44:665][735]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2023.12.21-22.10.44:665][735]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2023.12.21-22.10.44:667][735]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2023.12.21-22.10.44:668][735]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.10.44 -[2023.12.21-22.10.44:668][735]LogWorld: Bringing up level for play took: 0.000651 -[2023.12.21-22.10.44:670][735]PIE: Server logged in -[2023.12.21-22.10.44:670][735]PIE: Play in editor total start time 0,081 seconds. -[2023.12.21-22.12.43:676][695]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.12.48:270][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.12.48:270][227]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total job queries 4.178, among them cache hits 341 (8.16%) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Tracking 3.829 distinct input hashes that result in 2.725 distinct outputs (71.17%) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: RAM used: 71,22 MiB of 1,60 GiB budget. Usage: 4.35% -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shaders Compiled: 3.829 -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs assigned 3.829, completed 3.829 (100%) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average time worker was idle: 48.58 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time job spent in pending queue: average 47.13 s, longest 106.48 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 14.76 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job life time (pending + execution): average 50.55 s, max 110.75 -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 135.27 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs were issued in 605 batches (only local compilation was used), average 6.33 jobs/batch -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average processing rate: 28.31 jobs/sec -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread time: 1.298,405 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread preprocess time: 88,789 s -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.84% -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Effective parallelization: 9.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FDeferredLightPS - 13.16% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.57% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.77% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.16% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.06% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.12.48:307][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.12.48:307][229]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.00:418][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.00:418][627]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.00:818][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.00:818][665]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.00:955][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.00:955][674]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.24:049][363]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.24:050][363]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass shader: 203 instructions -[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.24:154][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.24:154][365]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.27:604][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.27:604][762]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.28:017][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.28:017][792]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.28:149][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.28:149][800]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.36:107][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.36:107][682]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.36:150][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.36:150][684]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.42:478][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.42:478][424]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.42:714][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.42:714][444]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.42:849][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.42:849][453]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.47:370][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.47:370][951]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.47:413][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.47:413][953]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.51:123][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.51:123][386]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.51:382][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.51:382][407]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.13.51:515][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.13.51:515][416]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.14:813][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.14:813][128]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.14:862][130]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.14.14:863][130]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.14:863][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.14:863][130]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.15:885][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.15:885][249]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.15:932][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.15:932][251]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.24:090][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.24:090][214]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.24:144][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.24:144][216]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.29:376][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.29:376][833]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.29:429][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.29:429][835]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.34:780][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.34:781][461]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.35:025][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.35:025][480]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass shader: 205 instructions -[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.35:256][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.35:256][501]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.36:286][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.36:286][616]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.14.36:549][639]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.14.36:550][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.36:550][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.36:550][639]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass shader: 207 instructions -[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.36:683][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.36:683][648]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.14.43:314][407]LogMaterialEditor: Saving and Compiling material NewMaterial -[2023.12.21-22.14.43:383][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms -[2023.12.21-22.14.43:696][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2023.12.21-22.14.43:698][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.14.44:229][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-22.14.44:234][407]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial -[2023.12.21-22.14.44:235][407]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial0687F82B4D11D88267F0EE88B61F0C10.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset' -[2023.12.21-22.14.44:235][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 536 ms (total: 3.21 sec) -[2023.12.21-22.14.44:237][407]AssetCheck: New page: Asset Save: NewMaterial -[2023.12.21-22.14.44:237][407]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial -[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass shader: 207 instructions -[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.14.44:241][407]MaterialEditorStats: MaxSampler: 256 instructions -[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2) -[2023.12.21-22.14.44:241][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.14.44:241][407]MaterialEditorStats: Shader Count: 16 -[2023.12.21-22.15.26:606][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-22.15.26:606][369]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2023.12.21-22.15.26:606][369]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.15.26:606][369]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.15.26:609][369]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.12.21-22.15.26:610][369]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.15.26:611][369]LogAudio: Display: Audio Device unregistered from world 'None'. -[2023.12.21-22.15.26:611][369]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2023.12.21-22.15.26:611][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.12.21-22.15.26:612][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2023.12.21-22.15.26:615][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-22.15.26:617][369]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.15.26:676][371]LogPlayLevel: Display: Destroying online subsystem :Context_11 -[2023.12.21-22.15.41:331][987]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.15.42:740][ 43]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.15.44:978][238]LogViewport: Scene viewport resized to 152x179, mode Windowed. -[2023.12.21-22.15.53:852][993]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.19.38:388][429]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.033 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1948 files in 2862 folders with total size 183 MiB. -[2023.12.21-22.22.02:314][977]LogContentBrowser: Deferred new asset folder creation: NewFolder -[2023.12.21-22.22.02:321][977]LogContentBrowser: Creating deferred item: NewFolder -[2023.12.21-22.22.02:327][978]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). -[2023.12.21-22.22.05:965][407]LogContentBrowser: Attempting asset rename: NewFolder -> Materials -[2023.12.21-22.22.05:997][407]LogContentBrowser: End creating deferred item NewFolder -[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.' -[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.' -[2023.12.21-22.22.09:216][766]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.22.09:284][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo -[2023.12.21-22.22.09:284][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0A09D5EA469C87D97BD0C5A94C940E0A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset' -[2023.12.21-22.22.09:307][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset" SILENT=true -[2023.12.21-22.22.09:313][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial -[2023.12.21-22.22.09:313][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialAD9B5734478ACE64729C59BFDDDA386E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset' -[2023.12.21-22.22.09:349][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms -[2023.12.21-22.22.09:355][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.19ms -[2023.12.21-22.22.09:361][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial_Inst -[2023.12.21-22.22.09:361][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst65060E134010355E51C4EF9E0AE4B8FA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset' -[2023.12.21-22.22.09:366][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 3.36 sec) -[2023.12.21-22.22.09:372][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms -[2023.12.21-22.22.09:375][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.22.09:377][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2023.12.21-22.22.09:388][766]AssetCheck: New page: Asset Save: multiple assets -[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo -[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Textures/NewMaterial.NewMaterial -[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst -[2023.12.21-22.22.44:419][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-22.22.45:271][350]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.22.45:289][350]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.22.45:289][350]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.22.45:303][350]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst - Asset Type: MaterialInstanceConstant -[2023.12.21-22.22.45:376][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2023.12.21-22.22.45:380][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2023.12.21-22.22.45:382][350]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms -[2023.12.21-22.22.46:170][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms -[2023.12.21-22.22.46:913][421]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.22.46:935][421]LogSlate: Window 'NewMaterial' being destroyed -[2023.12.21-22.22.46:956][421]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.22.46:957][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.22.46:972][421]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Materials/Textures/NewMaterial.NewMaterial - Asset Type: Material -[2023.12.21-22.22.47:055][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2023.12.21-22.22.47:063][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2023.12.21-22.22.47:066][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms -[2023.12.21-22.22.54:360][212]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1 -[2023.12.21-22.22.54:362][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.22.54:362][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.22.54:480][212]LogViewport: Scene viewport resized to 865x538, mode Windowed. -[2023.12.21-22.22.56:918][481]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst.NewMaterial_Inst -[2023.12.21-22.22.56:920][481]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.22.56:920][481]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.22.57:016][481]LogViewport: Scene viewport resized to 865x538, mode Windowed. -[2023.12.21-22.23.07:687][694]Cmd: TRANSACTION UNDO -[2023.12.21-22.23.07:688][694]LogEditorTransaction: Undo Create Actors -[2023.12.21-22.23.18:561][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2023.12.21-22.23.20:216][926]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.23.20:266][926]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.23.20:266][926]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.23.20:279][926]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Materials/NewMaterial_Inst.NewMaterial_Inst - Asset Type: MaterialInstanceConstant -[2023.12.21-22.23.20:349][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms -[2023.12.21-22.23.20:354][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms -[2023.12.21-22.23.20:356][926]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2023.12.21-22.23.24:406][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2023.12.21-22.23.25:182][365]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.23.25:189][365]LogSlate: Window 'NewMaterial_Inst1' being destroyed -[2023.12.21-22.23.25:236][365]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.23.25:236][365]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.23.25:249][365]LogUObjectGlobals: Force Deleting 1 Package(s): - Asset Name: /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1 - Asset Type: MaterialInstanceConstant -[2023.12.21-22.23.25:318][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms -[2023.12.21-22.23.25:323][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms -[2023.12.21-22.23.25:325][365]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2023.12.21-22.23.27:652][624]LogContentBrowser: Deferred new asset file creation: NewMaterial -[2023.12.21-22.23.27:671][624]LogContentBrowser: Creating deferred item: NewMaterial -[2023.12.21-22.23.27:676][625]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). -[2023.12.21-22.23.30:965][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Test -[2023.12.21-22.23.30:965][ 20]LogContentBrowser: End creating deferred item NewMaterial -[2023.12.21-22.23.32:573][191]LogContentBrowser: Deferred new asset file creation: Test_Inst -[2023.12.21-22.23.32:579][191]LogContentBrowser: Creating deferred item: Test_Inst -[2023.12.21-22.23.32:585][192]LogContentBrowser: Renaming the item being created (Deferred Item: Test_Inst). -[2023.12.21-22.23.33:048][248]LogContentBrowser: Attempting asset rename: Test_Inst -> Test_Inst -[2023.12.21-22.23.33:048][248]LogContentBrowser: End creating deferred item Test_Inst -[2023.12.21-22.23.36:438][606]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test -[2023.12.21-22.23.36:441][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.23.36:441][606]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.23.36:555][606]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.23.36:560][606]LogViewport: Scene viewport resized to 242x266, mode Windowed. -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total job queries 4.294, among them cache hits 417 (9.71%) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Tracking 3.866 distinct input hashes that result in 2.741 distinct outputs (70.90%) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: RAM used: 72,04 MiB of 1,60 GiB budget. Usage: 4.40% -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shaders Compiled: 3.866 -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs assigned 3.869, completed 3.866 (99.92%) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average time worker was idle: 57.76 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time job spent in pending queue: average 46.64 s, longest 106.48 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job life time (pending + execution): average 50.07 s, max 110.75 -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 138.75 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs were issued in 645 batches (only local compilation was used), average 6.00 jobs/batch -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average processing rate: 27.86 jobs/sec -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread time: 1.306,182 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread preprocess time: 89,572 s -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Effective parallelization: 9.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FDeferredLightPS - 13.08% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.53% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.75% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.14% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.04% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.23.37:016][646]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.23.40:175][924]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst -[2023.12.21-22.23.40:176][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.23.40:176][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.23.40:281][924]LogViewport: Scene viewport resized to 865x538, mode Windowed. -[2023.12.21-22.23.45:679][446]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.23.46:782][446]LogSlate: Window 'Delete Assets' being destroyed -[2023.12.21-22.24.38:839][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.18ms -[2023.12.21-22.24.38:850][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto4 -[2023.12.21-22.24.38:853][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto48A98022B4B206C6D9D086FAD9A45E206.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap' -[2023.12.21-22.24.38:854][752]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap is in the /Temp path, will not scan. -[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018 -[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018 -[2023.12.21-22.24.38:855][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... -[2023.12.21-22.24.39:049][752]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] -[2023.12.21-22.24.39:049][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] -[2023.12.21-22.24.39:055][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4 -[2023.12.21-22.24.39:056][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto4CEE439A247C739BF9F5855B24C75C29D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4.uasset' -[2023.12.21-22.24.39:177][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test] ([1] browsable assets)... -[2023.12.21-22.24.39:183][752]OBJ SavePackage: Rendered thumbnail for [Material /Game/Materials/Test.Test] -[2023.12.21-22.24.39:183][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test] -[2023.12.21-22.24.39:183][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset" SILENT=false AUTOSAVING=true -[2023.12.21-22.24.39:188][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Auto4 -[2023.12.21-22.24.39:188][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Auto44213708E40C39BF4FEE455A0235ED351.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset' -[2023.12.21-22.24.39:189][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)... -[2023.12.21-22.24.39:194][752]OBJ SavePackage: Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst] -[2023.12.21-22.24.39:194][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst] -[2023.12.21-22.24.39:197][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms -[2023.12.21-22.24.39:200][752]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2023.12.21-22.24.39:205][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4 -[2023.12.21-22.24.39:205][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto471377B614D3EAEF01EDAC58625C5069D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset' -[2023.12.21-22.24.39:205][752]LogFileHelpers: Auto-saving content packages took 0.351 -[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.25.49:174][282]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass shader: 187 instructions -[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.25.49:209][284]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.25.53:331][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.25.53:331][675]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.25.53:708][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.25.53:708][710]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass shader: 194 instructions -[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.25.53:805][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.25.53:805][719]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.07:020][ 1]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: === FShaderJobCache stats === -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total job queries 4.320, among them cache hits 439 (10.16%) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Tracking 3.873 distinct input hashes that result in 2.743 distinct outputs (70.82%) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: RAM used: 72,18 MiB of 1,60 GiB budget. Usage: 4.41% -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: === Shader Compilation stats === -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Shaders Compiled: 3.873 -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Jobs assigned 3.873, completed 3.873 (100%) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Average time worker was idle: 58.26 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Time job spent in pending queue: average 46.59 s, longest 106.48 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Job life time (pending + execution): average 49.98 s, max 110.75 -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Shader code size: average 38,245 KiB, min 2,086 KiB, max 162,84 KiB -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 139.31 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Jobs were issued in 649 batches (only local compilation was used), average 5.97 jobs/batch -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Average processing rate: 27.80 jobs/sec -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total thread time: 1.307,646 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Total thread preprocess time: 89,731 s -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Percentage time preprocessing: 6.86% -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Effective parallelization: 9.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDTemporalAccumulationCS (compiled 10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDSpatialAccumulationCS (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FCloudRenderViewPS010 (compiled 1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FDeferredLightPS (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FDeferredLightPS - 13.07% of total time (compiled 134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FVirtualShadowMapProjectionCS - 5.53% of total time (compiled 96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.74% of total time (compiled 96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FSSDSpatialAccumulationCS - 4.13% of total time (compiled 33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.03% of total time (compiled 128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec) -[2023.12.21-22.28.07:042][ 2]LogShaderCompilers: Display: ================================================ -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Base pass shader: 194 instructions -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.07:052][ 3]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.11:183][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.11:183][400]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass shader: 194 instructions -[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.11:216][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.11:216][402]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.13:314][604]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.13:315][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.13:315][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.13:315][604]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass shader: 194 instructions -[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.13:347][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.13:347][606]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass shader: 196 instructions -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.19:252][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.19:252][149]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.19:550][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.19:550][178]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass shader: 197 instructions -[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.19:652][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.19:652][186]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.22:806][482]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.22:806][482]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture samplers: 1/16 -[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.23:097][510]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.23:097][510]MaterialEditorStats: Shader Count: 1 -[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass shader: 198 instructions -[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.23:199][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.23:199][520]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.31:792][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.31:792][351]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass shader: 198 instructions -[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.31:815][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.31:815][353]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.32:780][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.32:780][445]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass shader: 198 instructions -[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.32:803][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.32:803][447]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.28.43:075][439]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.43:437][474]MaterialEditorStats: Base pass shader: 191 instructions -[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.28.43:437][474]MaterialEditorStats: Shader Count: 2 -[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass shader: 191 instructions -[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.28.43:645][494]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.28.45:825][696]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass shader: 191 instructions -[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass vertex shader: 131 instructions -[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture samplers: 2/16 -[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2023.12.21-22.28.45:863][698]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture samplers: 0/16 -[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.48:416][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.48:416][940]MaterialEditorStats: Shader Count: 0 -[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass shader: 198 instructions -[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture samplers: 3/16 -[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.28.48:444][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.28.48:444][942]MaterialEditorStats: Shader Count: 4 -[2023.12.21-22.29.02:978][536]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2023.12.21-22.29.02:994][536]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.29.02:994][536]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.29.03:304][536]LogViewport: Scene viewport resized to 910x538, mode Windowed. -[2023.12.21-22.29.04:278][624]LogViewport: Scene viewport resized to 1405x902, mode Windowed. -[2023.12.21-22.29.13:043][336]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-22.29.13:376][354]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-22.29.14:107][406]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-22.29.14:601][437]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... -[2023.12.21-22.29.16:964][622]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.29.16:964][622]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.29.16:980][622]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.29.17:812][706]LogViewport: Scene viewport resized to 865x538, mode Windowed. -[2023.12.21-22.29.46:922][902]LogMaterialEditor: Saving and Compiling material Test -[2023.12.21-22.29.47:002][902]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2023.12.21-22.29.47:551][902]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms -[2023.12.21-22.29.47:558][902]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.29.48:176][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true -[2023.12.21-22.29.48:181][902]LogSavePackage: Moving output files for package: /Game/Materials/Test -[2023.12.21-22.29.48:181][902]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test0D042E5A4D1391786C0F92B868F6EEA8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' -[2023.12.21-22.29.48:185][902]LogFileHelpers: InternalPromptForCheckoutAndSave took 627 ms (total: 3.99 sec) -[2023.12.21-22.29.48:187][902]AssetCheck: New page: Asset Save: Test -[2023.12.21-22.29.48:187][902]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test -[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass shader: 198 instructions -[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass vertex shader: 137 instructions -[2023.12.21-22.29.48:190][902]MaterialEditorStats: MaxSampler: 247 instructions -[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture samplers: 4/16 -[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2023.12.21-22.29.48:190][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2023.12.21-22.29.48:190][902]MaterialEditorStats: Shader Count: 16 -[2023.12.21-22.30.03:270][326]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2023.12.21-22.30.03:279][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2023.12.21-22.30.03:279][326]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:30:03) -[2023.12.21-22.30.03:316][326]LogPlayLevel: Display: Creating online subsystem for client :Context_17 -[2023.12.21-22.30.03:318][326]LogOnline: OSS: Created online subsystem instance for: :Context_17 -[2023.12.21-22.30.03:331][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002003s) -[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002035s) -[2023.12.21-22.30.03:335][327]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.30.03:337][327]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.30.03:337][327]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.30.03:337][327]LogAIModule: Creating AISystem for world BackroomsMap -[2023.12.21-22.30.03:337][327]LogPlayLevel: PIE: World Init took: (0.000700s) -[2023.12.21-22.30.03:337][327]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Sample Rate: 48000 -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Number of buffers to queue: 1 -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Max Channels (voices): 32 -[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2023.12.21-22.30.03:337][327]LogAudio: Display: AudioDevice MaxSources: 32 -[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2023.12.21-22.30.03:339][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game) -[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Initializing Sound Submixes... -[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2023.12.21-22.30.03:362][327]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2023.12.21-22.30.03:362][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2023.12.21-22.30.03:363][327]LogInit: FAudioDevice initialized with ID 4. -[2023.12.21-22.30.03:363][327]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. -[2023.12.21-22.30.03:363][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2023.12.21-22.30.03:366][327]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2023.12.21-22.30.03:367][327]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.30.03 -[2023.12.21-22.30.03:367][327]LogWorld: Bringing up level for play took: 0.000689 -[2023.12.21-22.30.03:369][327]PIE: Server logged in -[2023.12.21-22.30.03:369][327]PIE: Play in editor total start time 0,09 seconds. -[2023.12.21-22.31.08:916][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-22.31.08:916][ 35]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2023.12.21-22.31.08:917][ 35]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2023.12.21-22.31.08:917][ 35]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.31.08:920][ 35]LogPlayLevel: Display: Shutting down PIE online subsystems -[2023.12.21-22.31.08:920][ 35]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2023.12.21-22.31.08:922][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2023.12.21-22.31.08:922][ 35]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2023.12.21-22.31.08:922][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.12.21-22.31.08:924][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2023.12.21-22.31.08:930][ 35]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2023.12.21-22.31.09:000][ 41]LogPlayLevel: Display: Destroying online subsystem :Context_17 -[2023.12.21-22.33.08:022][659]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure -[2023.12.21-22.33.08:038][659]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2023.12.21-22.33.08:038][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2023.12.21-22.33.08:346][659]LogViewport: Scene viewport resized to 910x538, mode Windowed. -[2023.12.21-22.33.09:870][791]LogViewport: Scene viewport resized to 1405x902, mode Windowed. -[2023.12.21-22.33.32:334][528]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.33.32:347][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2023.12.21-22.33.32:376][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms -[2023.12.21-22.33.32:388][528]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2023.12.21-22.33.32:388][528]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap370E84C443F9E108A131C0A001842980.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2023.12.21-22.33.32:395][528]LogFileHelpers: Saving map 'BackroomsMap' took 0.048 -[2023.12.21-22.33.32:399][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 4.05 sec) -[2023.12.21-22.33.32:400][528]AssetCheck: New page: Asset Save: BackroomsMap -[2023.12.21-22.33.32:400][528]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2023.12.21-22.33.33:223][626]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.33.33:243][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2023.12.21-22.33.33:270][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms -[2023.12.21-22.33.33:281][626]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2023.12.21-22.33.33:281][626]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap240464B5429D160100F3D0B2445F29F7.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2023.12.21-22.33.33:287][626]LogFileHelpers: Saving map 'BackroomsMap' took 0.045 -[2023.12.21-22.33.33:291][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 4.12 sec) -[2023.12.21-22.33.33:291][626]AssetCheck: New page: Asset Save: BackroomsMap -[2023.12.21-22.33.33:291][626]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2023.12.21-22.36.47:579][478]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.36.47:592][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2023.12.21-22.36.47:622][478]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2023.12.21-22.36.47:634][478]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2023.12.21-22.36.47:634][478]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapD4C2316E449288ADCB93428946B0991E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2023.12.21-22.36.47:641][478]LogFileHelpers: Saving map 'BackroomsMap' took 0.049 -[2023.12.21-22.36.47:644][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 65 ms (total: 4.19 sec) -[2023.12.21-22.36.47:645][478]AssetCheck: New page: Asset Save: BackroomsMap -[2023.12.21-22.36.47:645][478]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2023.12.21-22.36.47:776][494]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.36.47:800][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2023.12.21-22.36.47:827][494]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms -[2023.12.21-22.36.47:838][494]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2023.12.21-22.36.47:838][494]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap966529534712D095FAF4D0B55ED65504.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2023.12.21-22.36.47:845][494]LogFileHelpers: Saving map 'BackroomsMap' took 0.045 -[2023.12.21-22.36.47:848][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 4.26 sec) -[2023.12.21-22.36.47:849][494]AssetCheck: New page: Asset Save: BackroomsMap -[2023.12.21-22.36.47:849][494]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2023.12.21-22.36.50:680][683]LogViewport: Scene viewport resized to 1335x902, mode Windowed. -[2023.12.21-22.36.52:584][895]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.36.52:600][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true -[2023.12.21-22.36.52:602][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2023.12.21-22.36.52:606][895]LogUObjectHash: Compacting FUObjectHashTables data took 0.16ms -[2023.12.21-22.36.52:611][895]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst -[2023.12.21-22.36.52:611][895]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst1BCA08BB448BB7E00DD071B48271A3CD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' -[2023.12.21-22.36.52:614][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 29 ms (total: 4.29 sec) -[2023.12.21-22.36.52:615][895]AssetCheck: New page: Asset Save: Test_Inst -[2023.12.21-22.36.52:615][895]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst -[2023.12.21-22.36.53:122][952]LogViewport: Scene viewport resized to 376x448, mode Windowed. -[2023.12.21-22.36.54:048][ 39]LogMaterialEditor: Saving and Compiling material Test -[2023.12.21-22.36.54:050][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2023.12.21-22.36.54:079][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true -[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving output files for package: /Game/Materials/Test -[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFB010EDF4CB42EAEFE9DE49149B0DCA4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset' -[2023.12.21-22.36.54:087][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 4.33 sec) -[2023.12.21-22.36.54:088][ 39]AssetCheck: New page: Asset Save: Test -[2023.12.21-22.36.54:088][ 39]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test -[2023.12.21-22.36.54:886][113]LogViewport: Scene viewport resized to 242x266, mode Windowed. +[2023.12.22-01.41.44:480][159]LogStaticMesh: Built static mesh [0.12s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.41.44:486][159]LogFbx: Display: Triangulating static mesh Wall Room Side +[2023.12.22-01.41.44:516][159]LogFbx: Display: Triangulating static mesh Wall Other Side +[2023.12.22-01.41.44:563][159]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2023.12.22-01.41.47:058][327]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.41.47:061][327]LogSlate: Window 'Message Log' being destroyed +[2023.12.22-01.41.51:243][726]LogViewport: Scene viewport resized to 715x705, mode Windowed. +[2023.12.22-01.41.58:930][390]LogViewport: Scene viewport resized to 1405x902, mode Windowed. +[2023.12.22-01.43.50:217][ 80]LogSlate: Window 'world_-_Kopie_Wall_Other_Side' being destroyed +[2023.12.22-01.43.50:221][ 80]LogSlate: Window 'world_-_Kopie_Wall_Other_Side' being destroyed +[2023.12.22-01.43.50:254][ 80]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.43.50:254][ 80]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.43.50:292][ 80]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.43.50:292][ 80]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.43.59:549][147]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.43.59:549][147]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.43.59:550][147]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 +[2023.12.22-01.44.01:521][383]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.44.01:521][383]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.44.01:522][383]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 +[2023.12.22-01.44.07:593][ 79]Cmd: DELETE +[2023.12.22-01.44.07:600][ 79]Cmd: ACTOR DELETE +[2023.12.22-01.44.07:602][ 79]LogEditorActor: Deleted Actor: StaticMeshActor +[2023.12.22-01.44.07:605][ 79]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2023.12.22-01.44.07:610][ 79]LogEditorActor: Deleted 1 Actors (0.010 secs) +[2023.12.22-01.44.11:798][467]LogSlate: Window 'Test_Inst' being destroyed +[2023.12.22-01.44.11:799][467]LogSlate: Window 'Test_Inst' being destroyed +[2023.12.22-01.44.11:819][467]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.44.11:819][467]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.44.11:849][467]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.44.11:849][467]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.44.12:795][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.44.12:818][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.22-01.44.12:844][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2023.12.22-01.44.12:860][501]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.22-01.44.12:860][501]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap274B5D0445695126038453B805227881.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.22-01.44.12:866][501]LogFileHelpers: Saving map 'BackroomsMap' took 0.048 +[2023.12.22-01.44.12:871][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 75 ms (total: 10.9 sec) +[2023.12.22-01.44.12:872][501]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.22-01.44.12:872][501]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.22-01.44.15:476][657]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.44.15:491][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2023.12.22-01.44.15:517][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2023.12.22-01.44.15:528][657]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2023.12.22-01.44.15:528][657]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap6C24C9E4412E045AE656AE987B593FFC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2023.12.22-01.44.15:534][657]LogFileHelpers: Saving map 'BackroomsMap' took 0.043 +[2023.12.22-01.44.15:538][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 62 ms (total: 11.0 sec) +[2023.12.22-01.44.15:539][657]AssetCheck: New page: Asset Save: BackroomsMap +[2023.12.22-01.44.15:539][657]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2023.12.22-01.44.17:832][932]LogUObjectHash: Compacting FUObjectHashTables data took 0.17ms +[2023.12.22-01.44.20:702][932]LogSlate: Window 'Save Content' being destroyed +[2023.12.22-01.44.20:710][932]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2023.12.22-01.44.20:730][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset" SILENT=true +[2023.12.22-01.44.20:734][932]LogSavePackage: Moving output files for package: /Game/Test/Material +[2023.12.22-01.44.20:734][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material5EE613514BD92BB64914E9830A1F81E0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset' +[2023.12.22-01.44.20:735][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true +[2023.12.22-01.44.20:739][932]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst +[2023.12.22-01.44.20:739][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstEABCEEDB4A09A080DBE6909E7BE24D08.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset' +[2023.12.22-01.44.20:744][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion +[2023.12.22-01.44.20:744][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_AmbientOcclusion6D97483B4500F62C3678EEA33FBFE34A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.uasset' +[2023.12.22-01.44.20:749][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Color +[2023.12.22-01.44.20:750][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Color2E52FDBF46A5F00B0E60689521BA2AFC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Color.uasset' +[2023.12.22-01.44.20:754][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Displacement +[2023.12.22-01.44.20:754][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Displacement37ABFA39422AE603AD51779545B088BA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Displacement.uasset' +[2023.12.22-01.44.20:764][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX +[2023.12.22-01.44.20:764][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalDX92DED5444F8F6D7AD01982B3F24EFF42.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalDX.uasset' +[2023.12.22-01.44.20:775][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL +[2023.12.22-01.44.20:775][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalGL7259210E44087B6E8462E19C4C5AD150.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalGL.uasset' +[2023.12.22-01.44.20:782][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Roughness +[2023.12.22-01.44.20:782][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_RoughnessBB33B2634AA1D836C39A7C8B923DE896.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Roughness.uasset' +[2023.12.22-01.44.20:884][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/world_-_Kopie_RoomStructure" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset" SILENT=true +[2023.12.22-01.44.20:891][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_RoomStructure +[2023.12.22-01.44.20:892][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure819419014CDF347660E9FD8A5180551E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset' +[2023.12.22-01.44.20:914][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_Wall_Other_Side +[2023.12.22-01.44.20:914][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side48B4930744613C81880C5682BBB1AEC8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Other_Side.uasset' +[2023.12.22-01.44.20:937][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_Wall_Room_Side +[2023.12.22-01.44.20:937][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side25DE002F4117AA3126321EA0FFAB77CF.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Room_Side.uasset' +[2023.12.22-01.44.20:942][932]LogFileHelpers: InternalPromptForCheckoutAndSave took 232 ms (total: 11.2 sec) +[2023.12.22-01.44.20:942][932]LogStall: Shutdown... +[2023.12.22-01.44.20:949][932]LogStall: Shutdown complete. +[2023.12.22-01.44.20:988][932]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2023.12.22-01.44.21:031][932]AssetCheck: New page: Asset Save: multiple assets +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Test/Material.Material +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side +[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side +[2023.12.22-01.44.21:147][933]Cmd: QUIT_EDITOR +[2023.12.22-01.44.21:147][933]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2023.12.22-01.44.21:153][933]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2023.12.22-01.44.21:153][933]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2023.12.22-01.44.21:153][933]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2023.12.22-01.44.21:154][933]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.44.21:154][933]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2023.12.22-01.44.21:161][933]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2023.12.22-01.44.21:337][933]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2023.12.22-01.44.21:337][933]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2023.12.22-01.44.21:337][933]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2023.12.22-01.44.21:337][933]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2023.12.22-01.44.21:337][933]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.12.22-01.44.21:339][933]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2023.12.22-01.44.21:343][933]LogAudio: Display: Audio Device Manager Shutdown +[2023.12.22-01.44.21:343][933]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2023.12.22-01.44.21:346][933]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2023.12.22-01.44.21:346][933]LogExit: Preparing to exit. +[2023.12.22-01.44.21:352][933]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2023.12.22-01.44.22:049][933]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.44.22:049][933]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2023.12.22-01.44.22:173][933]LogExit: Editor shut down +[2023.12.22-01.44.22:174][933]LogExit: Transaction tracking system shut down +[2023.12.22-01.44.22:177][933]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2023.12.22-01.44.22:213][933]LogExit: Object subsystem successfully closed. +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: === FShaderJobCache stats === +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total job queries 843, among them cache hits 503 (59.67%) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Tracking 340 distinct input hashes that result in 250 distinct outputs (73.53%) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: RAM used: 9,20 MiB of 1,60 GiB budget. Usage: 0.56% +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: === Shader Compilation stats === +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Shaders Compiled: 234 +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Jobs assigned 234, completed 234 (100%) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Average time worker was idle: 266.77 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Job execution time: average 0.52 s, max 1.23 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.50 +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Shader code size: average 45,467 KiB, min 4,465 KiB, max 73,379 KiB +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.88 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Jobs were issued in 234 batches (only local compilation was used), average 1.00 jobs/batch +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Average processing rate: 10.23 jobs/sec +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total thread time: 90,533 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total thread preprocess time: 5,72 s +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Percentage time preprocessing: 6.32% +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Effective parallelization: 3.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 14 times, average 0.59 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 14 times, average 0.59 sec, max 0.96 sec, min 0.25 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 14 times, average 0.59 sec, max 0.86 sec, min 0.27 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 14 times, average 0.58 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 14 times, average 0.57 sec, max 0.85 sec, min 0.26 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 11.83% of total time (compiled 30 times, average 0.36 sec, max 0.83 sec, min 0.19 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.12% of total time (compiled 14 times, average 0.59 sec, max 0.85 sec, min 0.27 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.09% of total time (compiled 14 times, average 0.59 sec, max 0.96 sec, min 0.25 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.06% of total time (compiled 14 times, average 0.59 sec, max 0.86 sec, min 0.27 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.92% of total time (compiled 14 times, average 0.58 sec, max 0.84 sec, min 0.26 sec) +[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: ================================================ +[2023.12.22-01.44.22:273][933]LogShaderCompilers: Display: Shaders left to compile 0 +[2023.12.22-01.44.22:291][933]LogVirtualization: UE::Virtualization was shutdown +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1050) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MaterialEditor (1048) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1046) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AddContentDialog (1044) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1043) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SceneOutliner (1040) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module StatusBar (1038) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1036) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1034) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module StatsViewer (1032) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1030) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AutomationWorker (1028) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1026) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1024) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SmartSnapping (1022) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1020) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1018) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMedia (1016) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1014) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1012) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1010) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1008) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1007) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1004) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1002) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1000) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WaveTableEditor (998) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (996) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (994) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (992) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (990) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module PlanarCut (988) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module FractureEngine (986) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module CharacterAI (984) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module TextureAlignMode (982) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module BspMode (980) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GeometryMode (978) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (976) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module RigVMEditor (974) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (972) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GooglePADEditor (970) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (968) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (966) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (964) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (962) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (960) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module IKRigEditor (958) +[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SessionServices (956) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module MeshPaint (954) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (952) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module PlacementMode (951) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module FoliageEdit (948) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module LandscapeEditor (946) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (944) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ActorPickerMode (942) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ViewportSnapping (940) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module EditorWidgets (938) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ViewportInteraction (936) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ClothPainter (934) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (933) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module WidgetRegistration (930) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module LogVisualizer (928) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (926) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (924) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (923) +[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (921) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (918) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (916) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (914) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (912) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (910) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (908) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AnimationSettings (906) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (904) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module CSVtoSVG (902) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (900) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorConfig (898) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorFramework (896) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (894) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceInsights (892) +[2023.12.22-01.44.23:174][933]MemoryProfiler: Shutdown +[2023.12.22-01.44.23:174][933]NetworkingProfiler: Shutdown +[2023.12.22-01.44.23:174][933]LoadingProfiler: Shutdown +[2023.12.22-01.44.23:174][933]TimingProfiler: Shutdown +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceServices (891) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceAnalysis (890) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (886) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (885) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InputBindingEditor (882) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module MergeActors (880) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (878) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module LocalizationService (877) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module HardwareTargeting (874) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (872) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module UndoHistory (870) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module XmlParser (868) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module Blutility (866) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (864) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (863) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (860) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (859) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module SettingsEditor (856) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectLauncher (854) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module SessionFrontend (852) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProfilerClient (850) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DeviceManager (848) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AutomationController (846) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AutomationWindow (844) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module Layers (842) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (840) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DetailCustomizations (838) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module PackagesDialog (836) +[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (834) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Persona (832) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (831) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Kismet (828) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module KismetWidgets (827) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module GraphEditor (824) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module StructViewer (822) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ClassViewer (820) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (818) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (816) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SourceControlWindows (814) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module OutputLog (812) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Documentation (810) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (808) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (806) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MovieScene (804) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (802) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (800) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (798) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixer (797) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixerCore (796) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module LauncherPlatform (792) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AnalyticsET (790) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module PortalServices (788) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module PortalRpc (786) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MessagingRpc (784) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AIModule (782) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module GameplayDebugger (781) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AITestSuite (779) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module NavigationSystem (777) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (774) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (772) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module TypedElementFramework (770) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (768) +[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ProfilerService (766) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (764) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (762) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (760) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (758) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (756) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakesCore (754) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module MegascansPlugin (752) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module Bridge (750) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (748) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (746) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (744) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (742) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (740) +[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module CollectionManager (739) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LightMixer (736) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (734) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module BackChannel (732) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (730) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (728) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module Paper2DEditor (726) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (724) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (722) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaPlate (720) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaCompositing (718) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ImgMedia (716) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (714) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditorTools (712) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditor (710) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AlembicImporter (708) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AlembicLibrary (707) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (704) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (702) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (700) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (698) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (696) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (694) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (692) +[2023.12.22-01.44.23:409][933]LogOpenImageDenoise: OIDN shutting down +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (690) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (688) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (686) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (684) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (682) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (680) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LocalizableMessage (678) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshLODToolset (676) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (674) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (672) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (671) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (669) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (666) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (664) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (662) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (660) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowNodes (658) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (656) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowEditor (654) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (652) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (650) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosNiagara (648) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module FractureEditor (646) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (644) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (642) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (640) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AutomationUtils (638) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (636) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VariantManager (634) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (633) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (630) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (628) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UObjectPlugin (626) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (624) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (622) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PluginUtils (620) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DumpGPUServices (618) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GitSourceControl (616) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (614) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (612) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (610) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (608) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PluginBrowser (606) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (604) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (602) +[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (600) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorDebugTools (598) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (596) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CurveEditorTools (594) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (592) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CryptoKeys (590) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ChangelistReview (588) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (586) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (584) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeTests (582) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (580) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (578) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (576) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeExport (574) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeMessages (572) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GLTFCore (570) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (568) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (566) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditor (564) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SynthesisEditor (562) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ResonanceAudio (560) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (558) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (556) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (554) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingOperators (552) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (550) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingComponents (548) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryFramework (547) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (544) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshModelingTools (542) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (540) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputDebugging (538) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GooglePAD (536) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module DynamicMesh (534) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (532) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (530) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCache (528) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (526) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (524) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (522) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (520) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AudioCapture (518) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (517) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AssetTags (514) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (512) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AppleImageUtils (510) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (508) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AndroidPermission (506) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (504) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (502) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TakeSequencer (498) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TakeMovieScene (496) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TemplateSequence (494) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (492) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SequencerScripting (490) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRigSpline (488) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (486) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (484) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (482) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputEditor (480) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (478) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TraceUtilities (476) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (474) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (472) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (470) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRig (468) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module Constraints (467) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module Paper2D (464) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (462) +[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TcpMessaging (460) +[2023.12.22-01.44.23:511][933]LogModuleManager: Shutting down and abandoning module UdpMessaging (458) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module StructUtils (456) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (454) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PBIK (452) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FullBodyIK (450) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (448) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module TakeRecorder (447) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module ChaosCaching (444) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (442) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (440) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module AnimationSharing (438) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (436) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (434) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FacialAnimation (432) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module DataValidation (430) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (428) +[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module LevelEditor (427) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (426) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (424) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MainFrame (422) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module HotReload (421) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module TreeMap (417) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangePipelines (414) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeImport (412) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (410) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeNodes (408) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module Synthesis (406) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SignificanceManager (404) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (402) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module RigVM (400) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SoundFields (398) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (396) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (394) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (392) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEditor (390) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioWidgets (389) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (388) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (384) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEngine (382) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module WaveTable (381) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (379) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (376) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (374) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (372) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (370) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (368) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (366) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CableComponent (364) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (362) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (361) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (358) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module GameplayCameras (356) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AnimationData (354) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module ActorSequence (352) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (350) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module IKRig (348) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (346) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module Niagara (344) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SignalProcessing (343) +[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module NiagaraEditor (341) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module LevelSequence (340) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ContentBrowser (338) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ToolMenus (337) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ContentBrowserData (335) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module NiagaraCore (330) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (328) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (326) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module BlueprintGraph (325) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module EnhancedInput (322) +[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (320) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (318) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AndroidFileServer (316) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (314) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module PacketHandler (312) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (310) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AnimGraph (308) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module TimeManagement (306) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AnimationDataController (304) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (302) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (300) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module MediaAssets (298) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module Overlay (296) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module OverlayEditor (295) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module VREditor (292) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module StringTableEditor (290) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (288) +[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (286) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module FunctionalTesting (284) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (282) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (281) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (278) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module UMG (276) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module UMGEditor (275) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module EditorStyle (270) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module SlateReflector (268) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module Slate (266) +[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module SlateCore (264) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (262) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (260) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module UnrealEd (258) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module MRMesh (256) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module Messaging (254) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (252) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (250) +[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module LiveCoding (248) +[2023.12.22-01.44.23:636][933]LogModuleManager: Shutting down and abandoning module Networking (246) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module Core (244) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module AssetDefinition (242) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MovieSceneTools (240) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module CurveEditor (239) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module Sequencer (237) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module KismetCompiler (234) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshBuilder (232) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module NaniteBuilder (230) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshUtilities (228) +[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (227) +[2023.12.22-01.44.23:637][933]LogModuleManager: 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+[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module TelemetryUtils (205) +[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (202) +[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (200) +[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module DerivedDataCache (198) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TargetPlatform (196) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (195) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (191) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (189) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (187) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (185) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (183) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (181) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (179) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (177) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (175) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (173) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (171) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (169) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (167) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (165) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormat (163) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ImageWrapper (162) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (160) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (158) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (156) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (154) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (152) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (150) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TurnkeySupport (147) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module InputCore (144) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module Settings (142) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (140) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (138) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (137) +[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module Chaos (134) +[2023.12.22-01.44.23:652][933]LogModuleManager: 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+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module VariantManagerContent (112) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module GLTFExporter (110) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module DatasmithContent (108) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (106) +[2023.12.22-01.44.23:657][933]RenderDocPlugin: plugin has been unloaded. +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module PixWinPlugin (104) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94) +[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92) +[2023.12.22-01.44.23:658][933]LogModuleManager: Shutting down and abandoning module XMPP (87) +[2023.12.22-01.44.23:658][933]LogModuleManager: Shutting down and abandoning module WebSockets (86) +[2023.12.22-01.44.23:672][933]LogModuleManager: Shutting down and abandoning module HTTP (83) +[2023.12.22-01.44.23:672][933]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2023.12.22-01.44.23:672][933]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B7D2CFE64-48F4-F732-0C31-6D8789B113F5%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=9492e3834d28eb50330de5bf67863a4e%7C738fa386fd63494daf3b7015bfe32f22%7Cb32a8bfa-5d21-4f2a-9cea-88f79ac4d0fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module SSL (82) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module ACLPlugin (72) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (70) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module NiagaraShader (68) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AISupportModule (66) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module SourceControl (51) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Engine (18) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2023.12.22-01.44.23:677][933]LogPakFile: Destroying PakPlatformFile +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module RSA (11) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2023.12.22-01.44.23:859][933]LogD3D12RHI: ~FD3D12DynamicRHI +[2023.12.22-01.44.23:913][933]LogExit: Exiting. +[2023.12.22-01.44.23:933][933]Log file closed, 12/22/23 02:44:23 diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json index 08ea85bdfe5d56338d686026d1acd2fb41e1719a..bbe78d878c6eced457defe54bf31498ad7df27a9 100644 --- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json @@ -5,13 +5,26 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ - "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset", "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset", - "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset", - "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset", "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset", "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap", "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset", + "M:/EpicGames/UE_5.3/Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset", + "M:/EpicGames/UE_5.3/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Color.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Displacement.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalDX.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalGL.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Roughness.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Other_Side.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Room_Side.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset", + "F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset", "G:/digital_art/BackroomsDigitalArt/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset", "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/world_RoomStructure.uasset", diff --git a/blender/Test/world - Kopie.blend b/blender/Test/world - Kopie.blend new file mode 100644 index 0000000000000000000000000000000000000000..c9450d23a5a83efe551303c01f6a932816666c01 Binary files /dev/null and b/blender/Test/world - Kopie.blend differ diff --git a/blender/Test/world - Kopie.blend1 b/blender/Test/world - Kopie.blend1 new file mode 100644 index 0000000000000000000000000000000000000000..5a257934aae677b8fb623feb74fa2a748ff9190c Binary files /dev/null and b/blender/Test/world - Kopie.blend1 differ diff --git a/blender/Test/world - Kopie.fbx b/blender/Test/world - Kopie.fbx new file mode 100644 index 0000000000000000000000000000000000000000..6ffe4af3db2a4be3b9288c6b9029ccbb4a62ec20 Binary files /dev/null and b/blender/Test/world - Kopie.fbx differ diff --git a/blender/world.blend b/blender/world.blend index de73955fcc5486fbea5016e976524b01ebcf9fb9..98a1999b778d8be000ef66d285b86a877ce99aba 100644 Binary files a/blender/world.blend and b/blender/world.blend differ diff --git a/blender/world.blend1 b/blender/world.blend1 index 1cd436b63b012ac1d0af4963b8efdfaf9130be80..c89a58f6e646c6e191a5054025ce3dc400ea069c 100644 Binary files a/blender/world.blend1 and b/blender/world.blend1 differ diff --git a/blender/world2.fbx b/blender/world2.fbx new file mode 100644 index 0000000000000000000000000000000000000000..c69efd97c31642e0c1b41a915786731aa9b84996 Binary files /dev/null and b/blender/world2.fbx differ