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ent=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
 CurrentPosGridSize=0
@@ -182,28 +182,28 @@ SceneComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCo
 Note=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 Actor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
 PrimitiveComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens
-MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level
+MaterialInstanceConstant=
 StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material
-MeshNaniteSettings=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material
+MeshNaniteSettings=
 
 [EditorStartup]
 LastLevel=/Game/BackroomsMap
 
 [AssetEditorSubsystem]
-CleanShutdown=False
+CleanShutdown=True
 DebuggerAttached=False
 RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=MaterialInstanceEditor
 RecentAssetEditors=MaterialEditor
 RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=StaticMeshEditor
+RecentAssetEditors=StaticMeshEditor
+RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
-OpenAssetsAtExit=/Game/Materials/Test.Test
-OpenAssetsAtExit=/Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
 
 [ContentBrowser]
 ContentBrowserDrawer.SourcesExpanded=True
@@ -238,7 +238,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75
 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003
 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012
 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006
-ContentBrowserTab1.SelectedPaths=
+ContentBrowserTab1.SelectedPaths=/Game/Test
 ContentBrowserTab1.PluginFilters=
 ContentBrowserTab1.Favorites.SelectedPaths=
 ContentBrowserTab1.SelectedCollections=
@@ -828,6 +828,10 @@ MaterialExpressionTextureCoordinate.MaterialExpressionTextureCoordinate=True
 MaterialExpressionTextureCoordinate.MaterialExpression=True
 MaterialExpressionMultiply.MaterialExpressionMultiply=True
 MaterialExpressionMultiply.MaterialExpression=True
+InterchangeGenericMaterialPipeline.Materials=True
+InterchangeGenericMaterialPipeline.Textures=True
+MaterialExpressionLinearInterpolate.MaterialExpressionLinearInterpolate=True
+MaterialExpressionLinearInterpolate.MaterialExpression=True
 
 [DetailMultiObjectNodeExpansion]
 GeneralProjectSettings=True
@@ -936,6 +940,7 @@ StaticMeshActor.Materials=True
 FbxImportUI.Material=False
 StaticMesh.LODCustomMode=False
 PreviewMaterial.Mobile=False
+MaterialEditorInstanceConstant.General=False
 
 [FBX_Import_UI_Option_FbxImportUI]
 bOverrideFullName=True
@@ -1056,6 +1061,9 @@ bConvertSceneUnit=False
 LastLogListing=FBXImport
 
 [PlacementMode]
+RecentlyPlaced=/Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure;
+RecentlyPlaced=/Game/Test/world2_RoomStructure.world2_RoomStructure;
+RecentlyPlaced=/Game/Materials/untitled.untitled;
 RecentlyPlaced=/Game/Materials/Test_Inst.Test_Inst;
 RecentlyPlaced=/Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1;
 RecentlyPlaced=/Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst;
@@ -1073,35 +1081,34 @@ RecentlyPlaced=/Game/GameMap/world_fixed_Wall_Other_Side.world_fixed_Wall_Other_
 RecentlyPlaced=/Game/GameMap/abgrund_Wall_Room_Side.abgrund_Wall_Room_Side;
 RecentlyPlaced=/Game/tmpAssets/abgrund_Wall_Other_Side.abgrund_Wall_Other_Side;
 RecentlyPlaced=/Script/Engine.TriggerBox;/Engine/Transient.ActorFactoryTriggerBox_0
-RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
-RecentlyPlaced=/Script/Engine.Note;/Engine/Transient.ActorFactoryNote_0
-RecentlyPlaced=/Script/Engine.TextRenderActor;/Engine/Transient.ActorFactoryTextRender_0
 
 [DetailPropertyExpansion]
 DebugCameraControllerSettings="\"Object.General.CycleViewModes\" "
 DeveloperSettings=
-Object="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" "
+Object=
 PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
 Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
 Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" "
-StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" "
-StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" "
+StaticMesh=
+StreamableRenderAsset=
 MaterialEditorInstanceConstant=
 
 [SelectionDetails]
 PreserveScaleRatio=True
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/GameMap/world_fixed_RoomStructure
+MRUItem0=/Game/Test/world_-_Kopie_Wall_Other_Side
 MRUItem1=/Game/Materials/Test_Inst
 MRUItem2=/Game/Materials/Test
-MRUItem3=/Engine/MapTemplates/SM_Template_Map_Floor
-MRUItem4=/Game/GameMap/abgrund_inner_fixed
-MRUItem5=/Game/GameMap/Abgrund_Material
-MRUItem6=/Game/GameMap/Walls_Material
-MRUItem7=/Game/FPWeapon/Materials/FirstPersonProjectileMaterial
-MRUItem8=/Engine/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid
-MRUItem9=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
+MRUItem3=/Game/Test/world_-_Kopie_RoomStructure
+MRUItem4=/Game/GameMap/world_fixed_RoomStructure
+MRUItem5=/Engine/MapTemplates/SM_Template_Map_Floor
+MRUItem6=/Game/GameMap/abgrund_inner_fixed
+MRUItem7=/Game/GameMap/Abgrund_Material
+MRUItem8=/Game/GameMap/Walls_Material
+MRUItem9=/Game/FPWeapon/Materials/FirstPersonProjectileMaterial
+MRUItem10=/Engine/OpenWorldTemplate/LandscapeMaterial/MI_ProcGrid
+MRUItem11=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
 
 [AssetEditorToolkitTabLocation]
 /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter=0
@@ -1112,6 +1119,8 @@ MRUItem9=/Game/FirstPerson/Blueprints/BP_FirstPersonCharacter
 /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor=1
 /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst=1
 /Game/Materials/Textures/NewMaterial.NewMaterial=1
+/Game/Materials/Test.Test=1
+/Game/Materials/Test_Inst.Test_Inst=1
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -1164,7 +1173,7 @@ bShowBookmarksForCurrentDocumentOnlyInTab=False
 GraphEditorQuickJumps=()
 
 [RootWindow]
-ScreenPosition=X=320.000 Y=156.000
+ScreenPosition=X=30.000 Y=0.000
 WindowSize=X=1280.000 Y=720.000
 InitiallyMaximized=True
 
@@ -1182,7 +1191,7 @@ FourPanes2x2.Viewport 1.bIsMaximized=True
 FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
 
 [Directories2]
-UNR=G:/digital_art/BackroomsDigitalArt/Content
+UNR=F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content
 BRUSH=G:/digital_art/BackroomsDigitalArt/Content/
 FBX=G:/digital_art/BackroomsDigitalArt/Content/
 FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/
@@ -1196,1076 +1205,1077 @@ Level=G:/digital_art/BackroomsDigitalArt/Content
 Project=E:/Games/UE_5.3/
 
 [ModuleFileTracking]
-StorageServerClient.TimeStamp=2023.12.07-15.37.16
+StorageServerClient.TimeStamp=2023.12.13-15.01.27
 StorageServerClient.LastCompileMethod=External
-CookOnTheFly.TimeStamp=2023.12.07-15.36.40
+CookOnTheFly.TimeStamp=2023.12.13-15.01.07
 CookOnTheFly.LastCompileMethod=External
-StreamingFile.TimeStamp=2023.12.07-15.37.16
+StreamingFile.TimeStamp=2023.12.13-15.01.27
 StreamingFile.LastCompileMethod=External
-NetworkFile.TimeStamp=2023.12.07-15.37.04
+NetworkFile.TimeStamp=2023.12.13-15.01.20
 NetworkFile.LastCompileMethod=External
-PakFile.TimeStamp=2023.12.07-15.37.05
+PakFile.TimeStamp=2023.12.13-15.01.21
 PakFile.LastCompileMethod=External
-RSA.TimeStamp=2023.12.07-15.37.10
+RSA.TimeStamp=2023.12.13-15.01.24
 RSA.LastCompileMethod=External
-SandboxFile.TimeStamp=2023.12.07-15.37.12
+SandboxFile.TimeStamp=2023.12.13-15.01.24
 SandboxFile.LastCompileMethod=External
-CoreUObject.TimeStamp=2023.12.07-15.36.43
+CoreUObject.TimeStamp=2023.12.13-15.01.08
 CoreUObject.LastCompileMethod=External
-Engine.TimeStamp=2023.12.07-15.36.52
+Engine.TimeStamp=2023.12.13-15.01.14
 Engine.LastCompileMethod=External
-Renderer.TimeStamp=2023.12.07-15.37.10
+Renderer.TimeStamp=2023.12.13-15.01.24
 Renderer.LastCompileMethod=External
-AnimGraphRuntime.TimeStamp=2023.12.07-15.36.34
+AnimGraphRuntime.TimeStamp=2023.12.13-15.01.03
 AnimGraphRuntime.LastCompileMethod=External
-SlateRHIRenderer.TimeStamp=2023.12.07-15.37.15
+SlateRHIRenderer.TimeStamp=2023.12.13-15.01.27
 SlateRHIRenderer.LastCompileMethod=External
-Landscape.TimeStamp=2023.12.07-15.36.58
+Landscape.TimeStamp=2023.12.13-15.01.17
 Landscape.LastCompileMethod=External
-RenderCore.TimeStamp=2023.12.07-15.37.09
+RenderCore.TimeStamp=2023.12.13-15.01.23
 RenderCore.LastCompileMethod=External
-TextureCompressor.TimeStamp=2023.12.07-15.37.17
+TextureCompressor.TimeStamp=2023.12.13-15.01.28
 TextureCompressor.LastCompileMethod=External
-OpenColorIOWrapper.TimeStamp=2023.12.07-15.37.05
+OpenColorIOWrapper.TimeStamp=2023.12.13-15.01.20
 OpenColorIOWrapper.LastCompileMethod=External
-Virtualization.TimeStamp=2023.12.07-15.37.38
+Virtualization.TimeStamp=2023.12.13-15.01.32
 Virtualization.LastCompileMethod=External
-MessageLog.TimeStamp=2023.12.07-15.37.01
+MessageLog.TimeStamp=2023.12.13-15.01.19
 MessageLog.LastCompileMethod=External
-AudioEditor.TimeStamp=2023.12.07-15.36.34
+AudioEditor.TimeStamp=2023.12.13-15.01.04
 AudioEditor.LastCompileMethod=External
-PropertyEditor.TimeStamp=2023.12.07-15.37.07
+PropertyEditor.TimeStamp=2023.12.13-15.01.23
 PropertyEditor.LastCompileMethod=External
-AnimationModifiers.TimeStamp=2023.12.07-15.36.34
+AnimationModifiers.TimeStamp=2023.12.13-15.01.03
 AnimationModifiers.LastCompileMethod=External
-IoStoreOnDemand.TimeStamp=2023.12.07-15.36.56
+IoStoreOnDemand.TimeStamp=2023.12.13-15.01.16
 IoStoreOnDemand.LastCompileMethod=External
-FastBuildController.TimeStamp=2023.12.07-16.37.17
+FastBuildController.TimeStamp=2023.12.13-15.29.23
 FastBuildController.LastCompileMethod=External
-XGEController.TimeStamp=2023.12.07-16.43.38
+XGEController.TimeStamp=2023.12.13-15.33.23
 XGEController.LastCompileMethod=External
-PerforceSourceControl.TimeStamp=2023.12.07-16.08.22
+PerforceSourceControl.TimeStamp=2023.12.13-15.11.46
 PerforceSourceControl.LastCompileMethod=External
-SourceControl.TimeStamp=2023.12.07-15.37.15
+SourceControl.TimeStamp=2023.12.13-15.01.27
 SourceControl.LastCompileMethod=External
-PlasticSourceControl.TimeStamp=2023.12.07-16.08.24
+PlasticSourceControl.TimeStamp=2023.12.13-15.11.46
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+TraceInsights.TimeStamp=2023.12.13-15.01.29
 TraceInsights.LastCompileMethod=External
-TraceServices.TimeStamp=2023.12.07-15.37.18
+TraceServices.TimeStamp=2023.12.13-15.01.29
 TraceServices.LastCompileMethod=External
-TraceAnalysis.TimeStamp=2023.12.07-15.37.18
+TraceAnalysis.TimeStamp=2023.12.13-15.01.28
 TraceAnalysis.LastCompileMethod=External
-StaticMeshEditor.TimeStamp=2023.12.07-15.37.16
+StaticMeshEditor.TimeStamp=2023.12.13-15.01.27
 StaticMeshEditor.LastCompileMethod=External
-EditorFramework.TimeStamp=2023.12.07-15.36.45
+EditorFramework.TimeStamp=2023.12.13-15.01.10
 EditorFramework.LastCompileMethod=External
-EditorConfig.TimeStamp=2023.12.07-15.36.45
+EditorConfig.TimeStamp=2023.12.13-15.01.10
 EditorConfig.LastCompileMethod=External
-DerivedDataEditor.TimeStamp=2023.12.07-15.36.44
+DerivedDataEditor.TimeStamp=2023.12.13-15.01.09
 DerivedDataEditor.LastCompileMethod=External
-CSVtoSVG.TimeStamp=2023.12.07-15.36.43
+CSVtoSVG.TimeStamp=2023.12.13-15.01.08
 CSVtoSVG.LastCompileMethod=External
-VirtualizationEditor.TimeStamp=2023.12.07-15.37.38
+VirtualizationEditor.TimeStamp=2023.12.13-15.01.32
 VirtualizationEditor.LastCompileMethod=External
-AnimationSettings.TimeStamp=2023.12.07-15.36.34
+AnimationSettings.TimeStamp=2023.12.13-15.01.03
 AnimationSettings.LastCompileMethod=External
-GameplayDebuggerEditor.TimeStamp=2023.12.07-15.36.53
+GameplayDebuggerEditor.TimeStamp=2023.12.13-15.01.14
 GameplayDebuggerEditor.LastCompileMethod=External
-RenderResourceViewer.TimeStamp=2023.12.07-15.37.10
+RenderResourceViewer.TimeStamp=2023.12.13-15.01.24
 RenderResourceViewer.LastCompileMethod=External
-AndroidRuntimeSettings.TimeStamp=2023.12.05-20.12.16
+AndroidRuntimeSettings.TimeStamp=2023.12.13-15.00.31
 AndroidRuntimeSettings.LastCompileMethod=External
-IOSRuntimeSettings.TimeStamp=2023.12.05-20.12.33
+IOSRuntimeSettings.TimeStamp=2023.12.13-15.00.44
 IOSRuntimeSettings.LastCompileMethod=External
-MacPlatformEditor.TimeStamp=2023.12.07-15.37.00
+MacPlatformEditor.TimeStamp=2023.12.13-15.01.18
 MacPlatformEditor.LastCompileMethod=External
-WindowsPlatformEditor.TimeStamp=2023.12.07-15.37.38
+WindowsPlatformEditor.TimeStamp=2023.12.13-15.01.32
 WindowsPlatformEditor.LastCompileMethod=External
-AndroidPlatformEditor.TimeStamp=2023.12.05-20.12.16
+AndroidPlatformEditor.TimeStamp=2023.12.13-15.00.31
 AndroidPlatformEditor.LastCompileMethod=External
-AndroidDeviceDetection.TimeStamp=2023.12.05-20.12.16
+AndroidDeviceDetection.TimeStamp=2023.12.13-15.00.31
 AndroidDeviceDetection.LastCompileMethod=External
-PIEPreviewDeviceProfileSelector.TimeStamp=2023.12.07-15.37.06
+PIEPreviewDeviceProfileSelector.TimeStamp=2023.12.13-15.01.22
 PIEPreviewDeviceProfileSelector.LastCompileMethod=External
-IOSPlatformEditor.TimeStamp=2023.12.05-20.12.33
+IOSPlatformEditor.TimeStamp=2023.12.13-15.00.44
 IOSPlatformEditor.LastCompileMethod=External
-LogVisualizer.TimeStamp=2023.12.07-15.37.00
+LogVisualizer.TimeStamp=2023.12.13-15.01.18
 LogVisualizer.LastCompileMethod=External
-WidgetRegistration.TimeStamp=2023.12.07-15.37.38
+WidgetRegistration.TimeStamp=2023.12.13-15.01.32
 WidgetRegistration.LastCompileMethod=External
-ClothPainter.TimeStamp=2023.12.07-15.36.39
+ClothPainter.TimeStamp=2023.12.13-15.01.07
 ClothPainter.LastCompileMethod=External
-SkeletalMeshEditor.TimeStamp=2023.12.07-15.37.15
+SkeletalMeshEditor.TimeStamp=2023.12.13-15.01.25
 SkeletalMeshEditor.LastCompileMethod=External
-ViewportInteraction.TimeStamp=2023.12.07-15.37.38
+ViewportInteraction.TimeStamp=2023.12.13-15.01.32
 ViewportInteraction.LastCompileMethod=External
-EditorWidgets.TimeStamp=2023.12.07-15.36.45
+EditorWidgets.TimeStamp=2023.12.13-15.01.10
 EditorWidgets.LastCompileMethod=External
-ViewportSnapping.TimeStamp=2023.12.07-15.37.38
+ViewportSnapping.TimeStamp=2023.12.13-15.01.32
 ViewportSnapping.LastCompileMethod=External
-ActorPickerMode.TimeStamp=2023.12.07-15.36.34
+ActorPickerMode.TimeStamp=2023.12.13-15.01.02
 ActorPickerMode.LastCompileMethod=External
-SceneDepthPickerMode.TimeStamp=2023.12.07-15.37.12
+SceneDepthPickerMode.TimeStamp=2023.12.13-15.01.24
 SceneDepthPickerMode.LastCompileMethod=External
-LandscapeEditor.TimeStamp=2023.12.07-15.36.59
+LandscapeEditor.TimeStamp=2023.12.13-15.01.17
 LandscapeEditor.LastCompileMethod=External
-FoliageEdit.TimeStamp=2023.12.07-15.36.53
+FoliageEdit.TimeStamp=2023.12.13-15.01.14
 FoliageEdit.LastCompileMethod=External
-VirtualTexturingEditor.TimeStamp=2023.12.07-15.37.38
+VirtualTexturingEditor.TimeStamp=2023.12.13-15.01.32
 VirtualTexturingEditor.LastCompileMethod=External
-PlacementMode.TimeStamp=2023.12.07-15.37.06
+PlacementMode.TimeStamp=2023.12.13-15.01.22
 PlacementMode.LastCompileMethod=External
-MeshPaint.TimeStamp=2023.12.07-15.37.01
+MeshPaint.TimeStamp=2023.12.13-15.01.19
 MeshPaint.LastCompileMethod=External
-SessionServices.TimeStamp=2023.12.07-15.37.12
+SessionServices.TimeStamp=2023.12.13-15.01.25
 SessionServices.LastCompileMethod=External
-SmartSnapping.TimeStamp=2023.12.07-16.07.46
+SmartSnapping.TimeStamp=2023.12.13-15.11.25
 SmartSnapping.LastCompileMethod=External
-AndroidFileServerEditor.TimeStamp=2023.12.07-16.39.11
+AndroidFileServerEditor.TimeStamp=2023.12.13-15.30.35
 AndroidFileServerEditor.LastCompileMethod=External
-ControlRigEditor.TimeStamp=2023.12.07-16.07.50
+ControlRigEditor.TimeStamp=2023.12.13-15.11.27
 ControlRigEditor.LastCompileMethod=External
-AudioCaptureEditor.TimeStamp=2023.12.07-16.39.27
+AudioCaptureEditor.TimeStamp=2023.12.13-15.30.45
 AudioCaptureEditor.LastCompileMethod=External
-IKRigEditor.TimeStamp=2023.12.07-16.07.57
+IKRigEditor.TimeStamp=2023.12.13-15.11.30
 IKRigEditor.LastCompileMethod=External
-GooglePADEditor.TimeStamp=2023.12.07-16.40.19
+GooglePADEditor.TimeStamp=2023.12.13-15.31.20
 GooglePADEditor.LastCompileMethod=External
-ResonanceAudioEditor.TimeStamp=2023.12.07-16.42.47
+ResonanceAudioEditor.TimeStamp=2023.12.13-15.32.55
 ResonanceAudioEditor.LastCompileMethod=External
-RigVMEditor.TimeStamp=2023.12.07-16.42.52
+RigVMEditor.TimeStamp=2023.12.13-15.32.57
 RigVMEditor.LastCompileMethod=External
-WaveTableEditor.TimeStamp=2023.12.07-16.42.57
+WaveTableEditor.TimeStamp=2023.12.13-15.33.00
 WaveTableEditor.LastCompileMethod=External
-ActorSequenceEditor.TimeStamp=2023.12.07-16.38.53
+ActorSequenceEditor.TimeStamp=2023.12.13-15.30.24
 ActorSequenceEditor.LastCompileMethod=External
-LevelSequenceEditor.TimeStamp=2023.12.07-16.38.53
+LevelSequenceEditor.TimeStamp=2023.12.13-15.30.24
 LevelSequenceEditor.LastCompileMethod=External
-CameraShakePreviewer.TimeStamp=2023.12.07-16.08.12
+CameraShakePreviewer.TimeStamp=2023.12.13-15.11.40
 CameraShakePreviewer.LastCompileMethod=External
-TemplateSequenceEditor.TimeStamp=2023.12.07-16.38.56
+TemplateSequenceEditor.TimeStamp=2023.12.13-15.30.26
 TemplateSequenceEditor.LastCompileMethod=External
-AndroidMediaEditor.TimeStamp=2023.12.07-16.38.40
+AndroidMediaEditor.TimeStamp=2023.12.13-15.30.15
 AndroidMediaEditor.LastCompileMethod=External
-AndroidMediaFactory.TimeStamp=2023.12.07-16.38.40
+AndroidMediaFactory.TimeStamp=2023.12.13-15.30.15
 AndroidMediaFactory.LastCompileMethod=External
-AvfMediaEditor.TimeStamp=2023.12.07-16.38.40
+AvfMediaEditor.TimeStamp=2023.12.13-15.30.15
 AvfMediaEditor.LastCompileMethod=External
-AvfMediaFactory.TimeStamp=2023.12.07-16.38.40
+AvfMediaFactory.TimeStamp=2023.12.13-15.30.15
 AvfMediaFactory.LastCompileMethod=External
-ImgMediaEditor.TimeStamp=2023.12.07-16.38.44
+ImgMediaEditor.TimeStamp=2023.12.13-15.30.18
 ImgMediaEditor.LastCompileMethod=External
-ImgMediaFactory.TimeStamp=2023.12.07-16.38.44
+ImgMediaFactory.TimeStamp=2023.12.13-15.30.18
 ImgMediaFactory.LastCompileMethod=External
-OpenExrWrapper.TimeStamp=2023.12.07-16.38.44
+OpenExrWrapper.TimeStamp=2023.12.13-15.30.18
 OpenExrWrapper.LastCompileMethod=External
-MediaCompositingEditor.TimeStamp=2023.12.07-16.38.44
+MediaCompositingEditor.TimeStamp=2023.12.13-15.30.18
 MediaCompositingEditor.LastCompileMethod=External
-SequenceRecorder.TimeStamp=2023.12.07-15.37.12
+SequenceRecorder.TimeStamp=2023.12.13-15.01.25
 SequenceRecorder.LastCompileMethod=External
-MediaPlayerEditor.TimeStamp=2023.12.07-16.38.46
+MediaPlayerEditor.TimeStamp=2023.12.13-15.30.19
 MediaPlayerEditor.LastCompileMethod=External
-WebMMedia.TimeStamp=2023.12.07-16.38.49
+WebMMedia.TimeStamp=2023.12.13-15.30.21
 WebMMedia.LastCompileMethod=External
-WebMMediaEditor.TimeStamp=2023.12.07-16.38.49
+WebMMediaEditor.TimeStamp=2023.12.13-15.30.21
 WebMMediaEditor.LastCompileMethod=External
-WebMMediaFactory.TimeStamp=2023.12.07-16.38.49
+WebMMediaFactory.TimeStamp=2023.12.13-15.30.21
 WebMMediaFactory.LastCompileMethod=External
-WmfMediaEditor.TimeStamp=2023.12.07-16.38.49
+WmfMediaEditor.TimeStamp=2023.12.13-15.30.21
 WmfMediaEditor.LastCompileMethod=External
-WmfMediaFactory.TimeStamp=2023.12.07-16.38.49
+WmfMediaFactory.TimeStamp=2023.12.13-15.30.21
 WmfMediaFactory.LastCompileMethod=External
-EngineAssetDefinitions.TimeStamp=2023.12.07-16.08.27
+EngineAssetDefinitions.TimeStamp=2023.12.13-15.11.48
 EngineAssetDefinitions.LastCompileMethod=External
-GeometryMode.TimeStamp=2023.12.07-16.08.28
+GeometryMode.TimeStamp=2023.12.13-15.11.49
 GeometryMode.LastCompileMethod=External
-BspMode.TimeStamp=2023.12.07-16.08.28
+BspMode.TimeStamp=2023.12.13-15.11.49
 BspMode.LastCompileMethod=External
-TextureAlignMode.TimeStamp=2023.12.07-16.08.28
+TextureAlignMode.TimeStamp=2023.12.13-15.11.49
 TextureAlignMode.LastCompileMethod=External
-CharacterAI.TimeStamp=2023.12.07-16.10.30
+CharacterAI.TimeStamp=2023.12.13-15.13.00
 CharacterAI.LastCompileMethod=External
-FractureEngine.TimeStamp=2023.12.07-16.10.33
+FractureEngine.TimeStamp=2023.12.13-15.13.02
 FractureEngine.LastCompileMethod=External
-PlanarCut.TimeStamp=2023.12.07-16.12.03
+PlanarCut.TimeStamp=2023.12.13-15.13.51
 PlanarCut.LastCompileMethod=External
-AutomationWorker.TimeStamp=2023.12.07-15.36.35
+AutomationWorker.TimeStamp=2023.12.13-15.01.04
 AutomationWorker.LastCompileMethod=External
-SequenceRecorderSections.TimeStamp=2023.12.07-15.37.12
+SequenceRecorderSections.TimeStamp=2023.12.13-15.01.25
 SequenceRecorderSections.LastCompileMethod=External
-StatsViewer.TimeStamp=2023.12.07-15.37.16
+StatsViewer.TimeStamp=2023.12.13-15.01.27
 StatsViewer.LastCompileMethod=External
 DataLayerEditor.TimeStamp=2023.11.08-17.26.03
 DataLayerEditor.LastCompileMethod=Unknown
-GameProjectGeneration.TimeStamp=2023.12.07-15.36.54
+GameProjectGeneration.TimeStamp=2023.12.13-15.01.15
 GameProjectGeneration.LastCompileMethod=External
-UnsavedAssetsTracker.TimeStamp=2023.12.07-15.37.38
+UnsavedAssetsTracker.TimeStamp=2023.12.13-15.01.32
 UnsavedAssetsTracker.LastCompileMethod=External
-StatusBar.TimeStamp=2023.12.07-15.37.16
+StatusBar.TimeStamp=2023.12.13-15.01.27
 StatusBar.LastCompileMethod=External
-SceneOutliner.TimeStamp=2023.12.07-15.37.12
+SceneOutliner.TimeStamp=2023.12.13-15.01.24
 SceneOutliner.LastCompileMethod=External
-SubobjectEditor.TimeStamp=2023.12.07-15.37.17
+SubobjectEditor.TimeStamp=2023.12.13-15.01.27
 SubobjectEditor.LastCompileMethod=External
-AddContentDialog.TimeStamp=2023.12.07-15.36.34
+AddContentDialog.TimeStamp=2023.12.13-15.01.03
 AddContentDialog.LastCompileMethod=External
-WidgetCarousel.TimeStamp=2023.12.07-15.37.38
+WidgetCarousel.TimeStamp=2023.12.13-15.01.32
 WidgetCarousel.LastCompileMethod=External
 ExternalImagePicker.TimeStamp=2023.11.08-17.26.07
 ExternalImagePicker.LastCompileMethod=Unknown
-HierarchicalLODOutliner.TimeStamp=2023.12.07-15.36.55
+HierarchicalLODOutliner.TimeStamp=2023.12.13-15.01.15
 HierarchicalLODOutliner.LastCompileMethod=External
 NewLevelDialog.TimeStamp=2023.11.08-17.26.16
 NewLevelDialog.LastCompileMethod=Unknown
-Voice.TimeStamp=2023.12.07-15.37.38
+Voice.TimeStamp=2023.12.13-15.01.32
 Voice.LastCompileMethod=External
-MovieSceneCapture.TimeStamp=2023.12.07-15.37.03
+MovieSceneCapture.TimeStamp=2023.12.13-15.01.20
 MovieSceneCapture.LastCompileMethod=External
-HierarchicalLODUtilities.TimeStamp=2023.12.07-15.36.55
+HierarchicalLODUtilities.TimeStamp=2023.12.13-15.01.15
 HierarchicalLODUtilities.LastCompileMethod=External
-MaterialEditor.TimeStamp=2023.12.07-15.37.00
-MaterialEditor.LastCompileMethod=Unknown
+MaterialEditor.TimeStamp=2023.12.13-15.01.18
+MaterialEditor.LastCompileMethod=External
 
 [Python]
 LastDirectory=
+RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
 
 [MaterialInstanceEditor]
-bShowGrid=False
+bShowGrid=True
 bDrawGrid=False
 PrimType=1
 
@@ -2431,10 +2441,36 @@ bMaterialQualityUsed[2]=0
 bMaterialQualityUsed[3]=0
 
 [/Script/UnrealEd.MaterialEditorOptions]
-bShowGrid=False
 bHideUnrelatedNodes=False
 bUseUnsortedMenus=False
+bRealtimeMaterialViewport=False
 
 [MaterialEditor]
 PrimType=1
 
+[Interchange_StackName__Materials__PipelineClassName_InterchangeGenericMaterialPipeline]
+bImportMaterials=True
+AssetName=
+MaterialImport=ImportAsMaterials
+ParentMaterial=None
+BaseNodeContainer=None
+Results=None
+
+[Interchange_StackName__Materials__PipelineClassName_InterchangeGenericTexturePipeline]
+bImportTextures=True
+AssetName=
+bDetectNormalMapTexture=True
+bFlipNormalMapGreenChannel=False
+bImportUDIMs=True
+FileExtensionsToImportAsLongLatCubemap=("hdr")
+bPreferCompressedSourceData=False
+bAllowNonPowerOfTwo=True
+BaseNodeContainer=None
+Results=None
+
+[InterchangeSelectPipeline]
+Materials_LastSelectedPipeline=InterchangeGenericMaterialPipeline
+
+[Interchange_StackName__Materials__PipelineClassName_InterchangeMaterialXPipeline]
+Results=None
+
diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
index a092ac3f4a87a8304afcc32a639f1380032d053d..571a695a6009c38b608e02bd0f5c418a375d3b8f 100644
--- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
+++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
@@ -72,11 +72,3 @@ JavaPath=(Path="")
 TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/OpenWorld.OpenWorld",Map="/Engine/Maps/Templates/OpenWorld",DisplayName="Open World",Category="OpenWorld")
 TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbnails/Basic.Basic",Map="/Engine/Maps/Templates/Template_Default",DisplayName="Basic",Category="")
 
-[WindowsApplication.Accessibility]
-StickyKeysHotkey=False
-ToggleKeysHotkey=False
-FilterKeysHotkey=False
-StickyKeysConfirmation=True
-ToggleKeysConfirmation=False
-FilterKeysConfirmation=False
-
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log
new file mode 100644
index 0000000000000000000000000000000000000000..cc6a3dc5d0e32be11a46cec8b0316b3d72a5cdf8
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2023.12.21-23.30.30.log
@@ -0,0 +1,5222 @@
+Log file open, 12/21/23 22:17:34
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=3000)
+LogWindows: Enabling Tpause support
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: BackroomsDigitalArt
+LogCore: UnrealTraceServer: Trace store launch successful
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
+LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
+LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3803] "
+LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|13th Gen Intel(R) Core(TM) i7-13700K"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue""
+LogCsvProfiler: Display: Metadata set : loginid="9492e3834d28eb50330de5bf67863a4e"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.199178
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+         Session CrashGUID >   UECC-Windows-A3827BA84876A450029C42AF62FF4388
+         Session CrashGUID >====================================================
+LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
+LogConfig: Display: Loading Mac ini files took 0.08 seconds
+LogConfig: Display: Loading Android ini files took 0.08 seconds
+LogConfig: Display: Loading IOS ini files took 0.08 seconds
+LogConfig: Display: Loading Windows ini files took 0.09 seconds
+LogConfig: Display: Loading Unix ini files took 0.09 seconds
+LogConfig: Display: Loading TVOS ini files took 0.09 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds
+LogConfig: Display: Loading Linux ini files took 0.09 seconds
+LogAssetRegistry: Display: Asset registry cache read as 16.1 MiB from F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogInit: Using libcurl 8.4.0
+LogInit:  - built for Windows
+LogInit:  - supports SSL with OpenSSL/1.1.1t
+LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
+LogInit:  - other features:
+LogInit:      CURL_VERSION_SSL
+LogInit:      CURL_VERSION_LIBZ
+LogInit:      CURL_VERSION_IPV6
+LogInit:      CURL_VERSION_ASYNCHDNS
+LogInit:      CURL_VERSION_LARGEFILE
+LogInit:  CurlRequestOptions (configurable via config and command line):
+LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
+LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
+LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
+LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
+LogInit:  - LocalHostAddr = Default
+LogInit:  - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.3-CL-29314046
+LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
+LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
+LogInit: Net CL: 27405482
+LogInit: OS: Windows 10 (22H2) [10.0.19045.3803] (), CPU: 13th Gen Intel(R) Core(TM) i7-13700K, GPU: NVIDIA GeForce RTX 3070
+LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.36.32537.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.3
+LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue
+LogInit: Base Directory: M:/EpicGames/UE_5.3/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
+LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
+LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
+LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
+LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
+LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
+LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.setres:1280x720]]
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.12.21-21.17.34:870][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2023.12.21-21.17.34:873][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.12.21-21.17.34:875][  0]LogRHI: Using Default RHI: D3D12
+[2023.12.21-21.17.34:875][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.12.21-21.17.34:875][  0]LogRHI: Loading RHI module D3D12RHI
+[2023.12.21-21.17.34:878][  0]LogD3D12RHI: Aftermath initialized
+[2023.12.21-21.17.34:879][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.12.21-21.17.34:879][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.12.21-21.17.35:017][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1
+[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s]
+[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
+[2023.12.21-21.17.35:017][  0]LogD3D12RHI:      Driver Date: 9-12-2023
+[2023.12.21-21.17.35:020][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.12.21-21.17.35:020][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.12.21-21.17.35:020][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s]
+[2023.12.21-21.17.35:020][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.12.21-21.17.35:020][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.12.21-21.17.35:020][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.12.21-21.17.35:020][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.12.21-21.17.35:020][  0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.12.21-21.17.35:020][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.12.21-21.17.35:020][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2023.12.21-21.17.35:020][  0]LogInit: Computer: DESKTOP-CL2EVQE
+[2023.12.21-21.17.35:020][  0]LogInit: User: Marcel
+[2023.12.21-21.17.35:020][  0]LogInit: CPU Page size=4096, Cores=16
+[2023.12.21-21.17.35:020][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.12.21-21.17.35:020][  0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
+[2023.12.21-21.17.35:020][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.12.21-21.17.35:020][  0]LogMemory: Process Physical Memory: 506.61 MB used, 522.66 MB peak
+[2023.12.21-21.17.35:020][  0]LogMemory: Process Virtual Memory: 523.65 MB used, 528.47 MB peak
+[2023.12.21-21.17.35:020][  0]LogMemory: Physical Memory: 11173.87 MB used,  21342.78 MB free, 32516.65 MB total
+[2023.12.21-21.17.35:020][  0]LogMemory: Virtual Memory: 15564.51 MB used,  19994.60 MB free, 35559.11 MB total
+[2023.12.21-21.17.35:020][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.12.21-21.17.35:023][  0]LogWindows: WindowsPlatformFeatures enabled
+[2023.12.21-21.17.35:027][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.12.21-21.17.35:027][  0]LogInit: Using OS detected language (de-DE).
+[2023.12.21-21.17.35:028][  0]LogInit: Using OS detected locale (de-DE).
+[2023.12.21-21.17.35:028][  0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language.
+[2023.12.21-21.17.35:029][  0]LogInit: Setting process to per monitor DPI aware
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
+[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
+[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Englisch (Vereinigtes Königreich) - (Keyboard).
+[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - (Keyboard).
+[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME).
+[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.21-21.17.35:053][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.12.21-21.17.35:053][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2023.12.21-21.17.35:108][  0]LogRHI: Using Default RHI: D3D12
+[2023.12.21-21.17.35:108][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.12.21-21.17.35:108][  0]LogRHI: Loading RHI module D3D12RHI
+[2023.12.21-21.17.35:108][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.12.21-21.17.35:108][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.12.21-21.17.35:108][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.12.21-21.17.35:108][  0]LogWindows: Attached monitors:
+[2023.12.21-21.17.35:108][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2023.12.21-21.17.35:108][  0]LogWindows:     resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2'
+[2023.12.21-21.17.35:108][  0]LogWindows: Found 2 attached monitors.
+[2023.12.21-21.17.35:108][  0]LogWindows: Gathering driver information using Windows Setup API
+[2023.12.21-21.17.35:109][  0]LogRHI: RHI Adapter Info:
+[2023.12.21-21.17.35:109][  0]LogRHI:             Name: NVIDIA GeForce RTX 3070
+[2023.12.21-21.17.35:109][  0]LogRHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
+[2023.12.21-21.17.35:109][  0]LogRHI:      Driver Date: 9-12-2023
+[2023.12.21-21.17.35:109][  0]LogD3D12RHI:     GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id")
+[2023.12.21-21.17.35:109][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
+[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
+[2023.12.21-21.17.35:112][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.12.21-21.17.35:184][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.12.21-21.17.35:184][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.12.21-21.17.35:184][  0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.12.21-21.17.35:184][  0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device11 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device12 is supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Bindless resources are supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.12.21-21.17.35:212][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.12.21-21.17.35:212][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.12.21-21.17.35:213][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.12.21-21.17.35:226][  0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
+[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Async texture creation enabled
+[2023.12.21-21.17.35:226][  0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.12.21-21.17.35:254][  0]LogVRS: Current RHI supports Variable Rate Shading
+[2023.12.21-21.17.35:261][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2023.12.21-21.17.35:261][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.12.21-21.17.35:277][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2023.12.21-21.17.35:277][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2023.12.21-21.17.35:277][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.12.21-21.17.35:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.12.21-21.17.35:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2023.12.21-21.17.35:294][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.12.21-21.17.35:294][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.12.21-21.17.35:300][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.12.21-21.17.35:322][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
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+[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
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+[2023.12.21-21.17.35:943][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
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+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2200][0000061389FD7800 66] Android_Xclipse_920, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2400][0000061389FDA000 66] Android_Xclipse_920_Vulkan, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2800][0000061389FDC800 66] Android_Vulkan_SM5, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2A00][0000061389FE0000 66] Android_PowerVR_G6xxx, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2C00][0000061389FE2800 66] Android_PowerVR_GT7xxx, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2E00][0000061389FE5000 66] Android_PowerVR_GE8xxx, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3000][0000061389FE7800 66] Android_PowerVR_GM9xxx, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3200][0000061389FEA000 66] Android_PowerVR_GM9xxx_Vulkan, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3400][0000061389FEC800 66] Android_TegraK1, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3600][0000061389FF0000 66] Android_Unknown_Vulkan, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3800][0000061389FF2800 66] Oculus_Quest, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3A00][0000061389FF5000 66] Oculus_Quest2, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3C00][0000061389FF7800 66] Meta_Quest_Pro, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3E00][0000061389FFA000 66] Meta_Quest_3, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA4000][0000061389FFC800 66] HoloLens, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA4200][000006138A990000 66] MagicLeap_Vulkan, 
+[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: Active device profile: [0000061389AF4000][000006137FD32800 66] WindowsEditor
+[2023.12.21-21.17.36:815][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2023.12.21-21.17.36:815][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.12.21-21.17.36:828][  0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.12.21-21.17.36:828][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.12.21-21.17.36:831][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE'
+[2023.12.21-21.17.36:831][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ]
+[2023.12.21-21.17.37:030][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032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+[2023.12.21-21.17.37:030][  0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material.
+[2023.12.21-21.17.37:300][  0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. 
+[2023.12.21-21.17.37:339][  0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. 
+[2023.12.21-21.17.37:661][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.12.21-21.17.39:685][  0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.465 seconds, threshold is 0.300 s), will parallelize next time.
+[2023.12.21-21.19.27:595][  0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. 
+[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2023.12.21-21.19.28:061][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.12.21-21.19.28:196][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Drop_Item_From_ContentBrowser...
+[2023.12.21-21.19.28:200][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:201][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Gizmo_Handle_Clicked...
+[2023.12.21-21.19.28:204][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:205][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_PickUp...
+[2023.12.21-21.19.28:208][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:209][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Another_Actor...
+[2023.12.21-21.19.28:213][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:213][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Grid...
+[2023.12.21-21.19.28:217][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:217][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2023.12.21-21.19.28:218][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Down...
+[2023.12.21-21.19.28:221][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:221][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Up...
+[2023.12.21-21.19.28:225][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:225][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Selection_Changes...
+[2023.12.21-21.19.28:228][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.19.28:381][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.12.21-21.19.28:381][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.12.21-21.19.28:388][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
+[2023.12.21-21.19.28:388][  0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool.
+[2023.12.21-21.19.28:388][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.12.21-21.19.28:391][  0]LogLiveCoding: Display: Starting LiveCoding
+[2023.12.21-21.19.28:391][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.12.21-21.19.28:392][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console
+[2023.12.21-21.19.28:396][  0]LogLiveCoding: Display: Waiting for server
+[2023.12.21-21.19.28:405][  0]LogSlate: Border
+[2023.12.21-21.19.28:405][  0]LogSlate: BreadcrumbButton
+[2023.12.21-21.19.28:405][  0]LogSlate: Brushes.Title
+[2023.12.21-21.19.28:405][  0]LogSlate: Default
+[2023.12.21-21.19.28:405][  0]LogSlate: Icons.Save
+[2023.12.21-21.19.28:405][  0]LogSlate: Icons.Toolbar.Settings
+[2023.12.21-21.19.28:405][  0]LogSlate: ListView
+[2023.12.21-21.19.28:405][  0]LogSlate: SoftwareCursor_CardinalCross
+[2023.12.21-21.19.28:405][  0]LogSlate: SoftwareCursor_Grab
+[2023.12.21-21.19.28:405][  0]LogSlate: TableView.DarkRow
+[2023.12.21-21.19.28:405][  0]LogSlate: TableView.Row
+[2023.12.21-21.19.28:405][  0]LogSlate: TreeView
+[2023.12.21-21.19.28:463][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2023.12.21-21.19.28:464][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
+[2023.12.21-21.19.28:471][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.12.21-21.19.28:471][  0]LogInit: XR: MultiViewport is Disabled
+[2023.12.21-21.19.28:471][  0]LogInit: XR: Mobile Multiview is Disabled
+[2023.12.21-21.19.28:521][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666'
+[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666'
+[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666'
+[2023.12.21-21.19.28:602][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7C1B5A3E45C5AE9B0A5FA79C59D57E4E | Instance: 550B4125420B8935EED799B216112B2D (DESKTOP-CL2EVQE-9320).
+[2023.12.21-21.19.28:619][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.12.21-21.19.28:699][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.12.21-21.19.28:713][  0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.12.21-21.19.28:844][  0]LogPython: Using Python 3.9.7
+[2023.12.21-21.19.28:936][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.12.21-21.19.29:356][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.12.21-21.19.29:368][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.12.21-21.19.29:368][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.12.21-21.19.29:413][  0]SourceControl: Revision control is disabled
+[2023.12.21-21.19.29:415][  0]LogUProjectInfo: Found projects:
+[2023.12.21-21.19.29:437][  0]SourceControl: Revision control is disabled
+[2023.12.21-21.19.29:689][  0]LogOpenImageDenoise: OIDN starting up
+[2023.12.21-21.19.29:719][  0]LogCollectionManager: Loaded 0 collections in 0.000539 seconds
+[2023.12.21-21.19.29:732][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s
+[2023.12.21-21.19.29:768][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s
+[2023.12.21-21.19.29:782][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2023.12.21-21.19.29:990][  0]LogEngine: Initializing Engine...
+[2023.12.21-21.19.29:994][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2023.12.21-21.19.30:059][  0]LogInit: Initializing FReadOnlyCVARCache
+[2023.12.21-21.19.30:062][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.19.30:062][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.19.30:066][  0]LogAIModule: Creating AISystem for world Untitled
+[2023.12.21-21.19.30:067][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.12.21-21.19.30:067][  0]LogInit: Texture streaming: Enabled
+[2023.12.21-21.19.30:074][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2023.12.21-21.19.30:084][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.12.21-21.19.30:090][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.12.21-21.19.30:090][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.12.21-21.19.30:090][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Device Manager Initialized
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.21-21.19.30:094][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.21-21.19.30:125][  0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.21-21.19.30:125][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.21-21.19.30:127][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.21-21.19.30:127][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.21-21.19.30:128][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.12.21-21.19.30:128][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.12.21-21.19.30:129][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.12.21-21.19.30:129][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.12.21-21.19.30:129][  0]LogInit: FAudioDevice initialized with ID 1.
+[2023.12.21-21.19.30:129][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.12.21-21.19.30:129][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.12.21-21.19.30:136][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.12.21-21.19.30:143][  0]LogInit: Undo buffer set to 32 MB
+[2023.12.21-21.19.30:143][  0]LogInit: Transaction tracking system initialized
+[2023.12.21-21.19.30:157][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2023.12.21-21.19.30:157][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.12.21-21.19.30:160][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002668 seconds (Found 134 uncontrolled assets)
+[2023.12.21-21.19.30:162][  0]BlueprintLog: New page: Editor Load
+[2023.12.21-21.19.30:202][  0]LocalizationService: Localization service is disabled
+[2023.12.21-21.19.30:212][  0]TimingProfiler: Initialize
+[2023.12.21-21.19.30:212][  0]TimingProfiler: OnSessionChanged
+[2023.12.21-21.19.30:212][  0]LoadingProfiler: Initialize
+[2023.12.21-21.19.30:212][  0]LoadingProfiler: OnSessionChanged
+[2023.12.21-21.19.30:212][  0]NetworkingProfiler: Initialize
+[2023.12.21-21.19.30:212][  0]NetworkingProfiler: OnSessionChanged
+[2023.12.21-21.19.30:212][  0]MemoryProfiler: Initialize
+[2023.12.21-21.19.30:212][  0]MemoryProfiler: OnSessionChanged
+[2023.12.21-21.19.30:330][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s
+[2023.12.21-21.19.30:452][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.12.21-21.19.30:468][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.12.21-21.19.30:469][  0]SourceControl: Revision control is disabled
+[2023.12.21-21.19.30:469][  0]LogUnrealEdMisc: Loading editor; pre map load, took 116.244
+[2023.12.21-21.19.30:469][  0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.12.21-21.19.30:469][  0]LightingResults: New page: Lighting Build
+[2023.12.21-21.19.30:470][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-21.19.30:470][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.19.30:471][  0]MapCheck: New page: Map Check
+[2023.12.21-21.19.30:471][  0]LightingResults: New page: Lighting Build
+[2023.12.21-21.19.30:473][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.12.21-21.19.30:475][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh abgrund_inner_fixed...
+[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh abgrund_outer_fixed...
+[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2023.12.21-21.19.30:497][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2023.12.21-21.19.30:498][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.19.30:498][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.19.30:498][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.21-21.19.30:501][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.12.21-21.19.30:505][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-21.19.30:505][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.12.21-21.19.30:505][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,159ms to complete.
+[2023.12.21-21.19.30:508][  0]LogStaticMesh: Adjacency [0.00s], tris: 1470, UVs 2
+[2023.12.21-21.19.30:510][  0]LogUnrealEdMisc: Total Editor Startup Time, took 116.285
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total job queries 3.555, among them cache hits 0 (0.00%)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Tracking 3.555 distinct input hashes that result in 2.543 distinct outputs (71.53%)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: RAM used: 64,17 MiB of 1,60 GiB budget. Usage: 3.92%
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Shaders Compiled: 3.555
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Jobs assigned 3.555, completed 3.555 (100%)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Average time worker was idle: 0.05 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 50.70 s, longest 106.48 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Job life time (pending + execution): average 54.25 s, max 110.75
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 111.19 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Jobs were issued in 385 batches (only local compilation was used), average 9.23 jobs/batch
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Average processing rate: 31.97 jobs/sec
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total thread time: 1.198,402 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total thread preprocess time: 81,516 s
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Percentage time preprocessing: 6.80%
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Effective parallelization: 10.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                  FDiffuseIndirectCompositePS (compiled   12 times, average 1.18 sec, max 2.38 sec, min 0.08 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                             FDeferredLightPS - 14.26% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 6.03% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 5.17% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.51% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.40% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.19.30:510][  0]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2
+[2023.12.21-21.19.30:511][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.21-21.19.30:511][  0]LogStaticMesh: Leaves [0.00s]
+[2023.12.21-21.19.30:512][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.21-21.19.30:512][  0]LogStaticMesh: Leaves [0.00s]
+[2023.12.21-21.19.30:516][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2023.12.21-21.19.30:605][  0]LogStaticMesh: Reduce [0.09s]
+[2023.12.21-21.19.30:605][  0]LogStaticMesh: Reduce [0.09s]
+[2023.12.21-21.19.30:615][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:619][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:621][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:625][  0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1270
+[2023.12.21-21.19.30:625][  0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1252
+[2023.12.21-21.19.30:626][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:626][  0]LogStaticMesh: ConstrainClusters:
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Input: 24 Clusters, 2981 Triangles and 3806 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output without splits: 24 Clusters, 2981 Triangles and 3809 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output with splits: 24 Clusters, 2981 Triangles and 3809 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh: ConstrainClusters:
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Input: 24 Clusters, 2983 Triangles and 3837 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output without splits: 24 Clusters, 2983 Triangles and 3844 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output with splits: 24 Clusters, 2983 Triangles and 3844 Vertices
+[2023.12.21-21.19.30:626][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.21-21.19.30:626][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.21-21.19.30:626][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: WritePages:
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Root: GPU size: 30872 bytes. 1 Pages. 30872.000 bytes per page (94.214% utilization).
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Streaming: GPU size: 32192 bytes. 1 Pages (1 with relative encoding). 32192.000 bytes per page (24.561% utilization).
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Page data disk size: 50180 bytes. Fixup data size: 144 bytes.
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Total GPU size: 63064 bytes, Total disk size: 50324 bytes.
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: Encode [0.00s]
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: Nanite build [0.12s]
+
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: WritePages:
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Root: GPU size: 30936 bytes. 1 Pages. 30936.000 bytes per page (94.409% utilization).
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Streaming: GPU size: 32720 bytes. 1 Pages (1 with relative encoding). 32720.000 bytes per page (24.963% utilization).
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Page data disk size: 51060 bytes. Fixup data size: 144 bytes.
+[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Total GPU size: 63656 bytes, Total disk size: 51204 bytes.
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: Encode [0.00s]
+[2023.12.21-21.19.30:627][  0]LogStaticMesh: Nanite build [0.11s]
+
+[2023.12.21-21.19.30:630][  0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed
+[2023.12.21-21.19.30:630][  0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_inner_fixed.abgrund_inner_fixed
+[2023.12.21-21.19.30:632][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:633][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:637][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:638][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:642][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:643][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:647][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:647][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:651][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:652][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:656][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:656][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:661][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:662][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.21-21.19.30:666][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.12.21-21.19.30:975][  0]LogStaticMesh: Built static mesh [0.48s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2023.12.21-21.19.31:030][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.19.31:039][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.19.31:052][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.19.31:059][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.19.31:069][  0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2023.12.21-21.19.31:283][  0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.12.21-21.19.31:290][  0]LogSlate: Took 0.003545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.12.21-21.19.31:294][  0]LogSlate: Took 0.003522 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.12.21-21.19.31:295][  0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.12.21-21.19.31:312][  0]LogViewport: Scene viewport resized to 1526x900, mode Windowed.
+[2023.12.21-21.19.31:342][  0]LogSlate: Took 0.003937 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.12.21-21.19.31:400][  0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
+[2023.12.21-21.19.31:953][  0]LogStall: Startup...
+[2023.12.21-21.19.31:954][  0]LogStall: Startup complete.
+[2023.12.21-21.19.31:968][  0]LogLoad: (Engine Initialization) Total time: 117.74 seconds
+[2023.12.21-21.19.31:968][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.12.21-21.19.32:005][  0]LogAssetRegistry: AssetRegistryGather time 3.3168s: AssetDataDiscovery 0.0205s, AssetDataGather 3.2700s, StoreResults 0.0263s.
+[2023.12.21-21.19.32:017][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2023.12.21-21.19.32:057][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.12.21-21.19.32:156][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
+
+[2023.12.21-21.19.32:213][  1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.075676 secs
+[2023.12.21-21.19.32:289][  1]LogD3D12RHI: Cannot end block when stack is empty
+[2023.12.21-21.19.35:080][166]LogMeshUtilities: Finished distance field build in 3.0s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 40949 triangles, world_fixed_RoomStructure
+[2023.12.21-21.19.35:245][169]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 490 triangles, abgrund_inner_fixed
+[2023.12.21-21.19.35:271][170]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, abgrund_outer_fixed
+[2023.12.21-21.19.38:211][475]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.857 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1594 files in 2454 folders with total size 171 MiB.
+[2023.12.21-21.19.45:274][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.19.45:823][320]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.19.47:527][520]LogSlate: Window 'Content Browser' being destroyed
+[2023.12.21-21.19.47:530][520]LogSlate: Window 'Content Browser' being destroyed
+[2023.12.21-21.26.14:227][226]LogViewport: Scene viewport resized to 1014x580, mode Windowed.
+[2023.12.21-21.26.15:316][293]LogViewport: Scene viewport resized to 1526x900, mode Windowed.
+[2023.12.21-21.26.45:369][714]LogViewport: Scene viewport resized to 845x900, mode Windowed.
+[2023.12.21-21.26.47:528][954]LogViewport: Scene viewport resized to 849x900, mode Windowed.
+[2023.12.21-21.26.47:540][955]LogViewport: Scene viewport resized to 851x900, mode Windowed.
+[2023.12.21-21.26.47:568][956]LogViewport: Scene viewport resized to 861x900, mode Windowed.
+[2023.12.21-21.26.47:587][957]LogViewport: Scene viewport resized to 875x900, mode Windowed.
+[2023.12.21-21.26.47:605][958]LogViewport: Scene viewport resized to 893x900, mode Windowed.
+[2023.12.21-21.26.47:628][959]LogViewport: Scene viewport resized to 927x900, mode Windowed.
+[2023.12.21-21.26.47:654][960]LogViewport: Scene viewport resized to 976x900, mode Windowed.
+[2023.12.21-21.26.47:683][961]LogViewport: Scene viewport resized to 1023x900, mode Windowed.
+[2023.12.21-21.26.47:714][962]LogViewport: Scene viewport resized to 1065x900, mode Windowed.
+[2023.12.21-21.26.47:734][963]LogViewport: Scene viewport resized to 1093x900, mode Windowed.
+[2023.12.21-21.26.47:772][964]LogViewport: Scene viewport resized to 1144x900, mode Windowed.
+[2023.12.21-21.26.47:804][965]LogViewport: Scene viewport resized to 1189x900, mode Windowed.
+[2023.12.21-21.26.47:834][966]LogViewport: Scene viewport resized to 1233x900, mode Windowed.
+[2023.12.21-21.26.47:853][967]LogViewport: Scene viewport resized to 1265x900, mode Windowed.
+[2023.12.21-21.26.47:884][968]LogViewport: Scene viewport resized to 1305x900, mode Windowed.
+[2023.12.21-21.26.47:917][969]LogViewport: Scene viewport resized to 1335x900, mode Windowed.
+[2023.12.21-21.26.47:936][970]LogViewport: Scene viewport resized to 1354x900, mode Windowed.
+[2023.12.21-21.26.47:956][971]LogViewport: Scene viewport resized to 1372x900, mode Windowed.
+[2023.12.21-21.26.47:983][972]LogViewport: Scene viewport resized to 1390x900, mode Windowed.
+[2023.12.21-21.26.48:015][973]LogViewport: Scene viewport resized to 1397x900, mode Windowed.
+[2023.12.21-21.26.48:033][974]LogViewport: Scene viewport resized to 1401x900, mode Windowed.
+[2023.12.21-21.26.48:052][975]LogViewport: Scene viewport resized to 1406x900, mode Windowed.
+[2023.12.21-21.26.48:071][976]LogViewport: Scene viewport resized to 1413x900, mode Windowed.
+[2023.12.21-21.26.48:089][977]LogViewport: Scene viewport resized to 1419x900, mode Windowed.
+[2023.12.21-21.26.48:109][978]LogViewport: Scene viewport resized to 1424x900, mode Windowed.
+[2023.12.21-21.26.48:127][979]LogViewport: Scene viewport resized to 1430x900, mode Windowed.
+[2023.12.21-21.26.48:144][980]LogViewport: Scene viewport resized to 1443x900, mode Windowed.
+[2023.12.21-21.26.48:163][981]LogViewport: Scene viewport resized to 1455x900, mode Windowed.
+[2023.12.21-21.26.48:183][982]LogViewport: Scene viewport resized to 1461x900, mode Windowed.
+[2023.12.21-21.26.48:201][983]LogViewport: Scene viewport resized to 1463x900, mode Windowed.
+[2023.12.21-21.26.48:219][984]LogViewport: Scene viewport resized to 1465x900, mode Windowed.
+[2023.12.21-21.26.48:239][985]LogViewport: Scene viewport resized to 1467x900, mode Windowed.
+[2023.12.21-21.26.48:264][987]LogViewport: Scene viewport resized to 1468x900, mode Windowed.
+[2023.12.21-21.26.48:350][997]LogViewport: Scene viewport resized to 1469x900, mode Windowed.
+[2023.12.21-21.26.48:361][998]LogViewport: Scene viewport resized to 1471x900, mode Windowed.
+[2023.12.21-21.26.48:418][  3]LogViewport: Scene viewport resized to 1472x900, mode Windowed.
+[2023.12.21-21.26.48:430][  4]LogViewport: Scene viewport resized to 1473x900, mode Windowed.
+[2023.12.21-21.26.48:455][  5]LogViewport: Scene viewport resized to 1476x900, mode Windowed.
+[2023.12.21-21.26.48:473][  6]LogViewport: Scene viewport resized to 1478x900, mode Windowed.
+[2023.12.21-21.26.48:499][  8]LogViewport: Scene viewport resized to 1479x900, mode Windowed.
+[2023.12.21-21.26.48:512][  9]LogViewport: Scene viewport resized to 1480x900, mode Windowed.
+[2023.12.21-21.26.48:528][ 10]LogViewport: Scene viewport resized to 1481x900, mode Windowed.
+[2023.12.21-21.26.48:546][ 11]LogViewport: Scene viewport resized to 1482x900, mode Windowed.
+[2023.12.21-21.26.48:686][ 27]LogViewport: Scene viewport resized to 1480x900, mode Windowed.
+[2023.12.21-21.26.48:709][ 29]LogViewport: Scene viewport resized to 1479x900, mode Windowed.
+[2023.12.21-21.26.48:732][ 31]LogViewport: Scene viewport resized to 1478x900, mode Windowed.
+[2023.12.21-21.26.48:744][ 32]LogViewport: Scene viewport resized to 1477x900, mode Windowed.
+[2023.12.21-21.26.48:769][ 34]LogViewport: Scene viewport resized to 1476x900, mode Windowed.
+[2023.12.21-21.26.48:781][ 35]LogViewport: Scene viewport resized to 1474x900, mode Windowed.
+[2023.12.21-21.26.48:799][ 36]LogViewport: Scene viewport resized to 1464x900, mode Windowed.
+[2023.12.21-21.26.48:817][ 37]LogViewport: Scene viewport resized to 1457x900, mode Windowed.
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+[2023.12.21-21.28.37:603][535]LogSlate: Window 'Details' being destroyed
+[2023.12.21-21.29.16:700][149]LogViewport: Scene viewport resized to 1591x584, mode Windowed.
+[2023.12.21-21.29.28:494][511]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2023.12.21-21.29.28:512][511]LogContentBrowser: Creating deferred item: NewFolder
+[2023.12.21-21.29.28:517][512]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2023.12.21-21.29.31:755][896]LogContentBrowser: Attempting asset rename: NewFolder -> Textures
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+[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: [Pending] Importing
+[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/TCom_Wood_BarkPine1_1x1_1K_albedo.tif]
+[2023.12.21-21.30.38:613][ 77]LogInterchangeEngine: [Pending] Importing
+[2023.12.21-21.30.38:955][ 77]LogTexture: Display: Building textures: /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 173.145823 MB), EncodeSpeed: Fast
+[2023.12.21-21.30.38:961][ 78]LogInterchangeEngine: [Success] Import Done
+[2023.12.21-21.30.38:984][ 78]LogInterchangeEngine: [Success] Import Done
+[2023.12.21-21.31.02:568][458]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
+[2023.12.21-21.31.03:756][594]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.12.21-21.31.03:761][594]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.12.21-21.31.03:768][595]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.12.21-21.31.04:279][649]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SAssetTileView [SAssetView.cpp(1690)].
+[2023.12.21-21.31.04:279][649]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial
+[2023.12.21-21.31.04:280][649]LogContentBrowser: End creating deferred item NewMaterial
+[2023.12.21-21.31.04:298][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
+[2023.12.21-21.31.04:299][649]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
+[2023.12.21-21.31.04:324][649]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)...
+[2023.12.21-21.31.04:326][649]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo]
+[2023.12.21-21.31.04:326][649]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo]
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+[2023.12.21-21.31.04:338][649]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1
+[2023.12.21-21.31.04:338][649]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0808D16A4EFAF669AEA498A54A7B6642.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1.uasset'
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+[2023.12.21-21.31.10:738][818]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.31.10:738][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
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+[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.10:919][818]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.31.10:927][818]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.12.21-21.31.10:931][818]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total job queries 3.713, among them cache hits 21 (0.57%)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Tracking 3.678 distinct input hashes that result in 2.647 distinct outputs (71.97%)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: RAM used: 67,76 MiB of 1,60 GiB budget. Usage: 4.14%
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shaders Compiled: 3.678
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs assigned 3.688, completed 3.678 (99.73%)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average time worker was idle: 18.52 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time job spent in pending queue: average 48.93 s, longest 106.48 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job life time (pending + execution): average 52.61 s, max 110.75
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.22 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs were issued in 464 batches (only local compilation was used), average 7.95 jobs/batch
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average processing rate: 30.34 jobs/sec
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread time: 1.264,354 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread preprocess time: 85,237 s
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Percentage time preprocessing: 6.74%
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Effective parallelization: 10.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.52% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.72% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.90% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.27% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.17% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.31.11:526][843]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.11:526][843]MaterialEditorStats: Shader Count: 3
+[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.11:630][852]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.26:685][830]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.26:786][832]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.33:117][428]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.31.33:146][430]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.31.33:147][430]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.33:147][430]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.44:408][531]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.31.44:508][533]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.31.49:661][ 11]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.33.06:474][ 24]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.33.06:479][ 24]LogMaterial: Warning: [AssetLog] M:\EpicGames\UE_5.3\Engine\Content\Functions\Engine_MaterialFunctions01\Texturing\DetailTexturing.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	(Node TextureObject) Texture Object> Requires valid texture
+
+[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.33.17:391][661]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.33.17:506][664]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.34.11:858][713]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.34.11:860][713]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.34.17:872][272]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailNormal'
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailNormal'
+[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.34.28:298][273]LogEditorTransaction: Undo Create Pin Link
+[2023.12.21-21.34.28:299][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.34.28:306][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.34.28:317][273]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.34.32:031][582]LogEditorTransaction: Undo Create Pin Link
+[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.34.32:042][582]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total job queries 3.771, among them cache hits 77 (2.04%)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Tracking 3.690 distinct input hashes that result in 2.653 distinct outputs (71.90%)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: RAM used: 68,00 MiB of 1,60 GiB budget. Usage: 4.15%
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shaders Compiled: 3.690
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs assigned 3.690, completed 3.690 (100%)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average time worker was idle: 18.50 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time job spent in pending queue: average 48.90 s, longest 106.48 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job execution time: average 3.54 s, max 14.76 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job life time (pending + execution): average 52.44 s, max 110.75
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shader code size: average 38,212 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.78 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs were issued in 466 batches (only local compilation was used), average 7.92 jobs/batch
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average processing rate: 30.30 jobs/sec
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread time: 1.267,31 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread preprocess time: 85,63 s
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Percentage time preprocessing: 6.76%
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Effective parallelization: 10.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.48% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.70% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.26% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.34.32:102][584]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.34.33:935][752]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.34.33:937][752]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.35.03:847][ 33]LogEditorTransaction: Undo Create Pin Link
+[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.35.04:265][ 52]LogEditorTransaction: Undo Move Node
+[2023.12.21-21.35.05:025][120]LogEditorTransaction: Undo Create Pin Link
+[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.35.05:031][120]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-21.35.05:063][122]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.35.09:760][606]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'Diffuse'
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse'
+[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.35.20:652][754]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'Diffuse'
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.35.24:863][191]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.35.24:866][191]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.21-21.35.48:844][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.35.48:851][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'DetailDiffuse'
+
+[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.35.50:776][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.35.50:776][311]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass shader: 202 instructions
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.35.51:186][343]MaterialEditorStats: Shader Count: 3
+[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.00:990][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.00:990][357]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass shader: 202 instructions
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.01:078][360]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.03:305][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.03:305][576]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass shader: 202 instructions
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.03:393][579]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.36.15:750][812]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
+	Function DetailTexturing: Missing function input 'Diffuse'
+
+[2023.12.21-21.36.15:752][812]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse'
+[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.19:273][152]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.19:273][152]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass shader: 202 instructions
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.36.19:361][155]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.38.30:269][443]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.21-21.38.35:157][772]LogViewport: Scene viewport resized to 241x278, mode Windowed.
+[2023.12.21-21.38.35:220][774]LogViewport: Scene viewport resized to 192x211, mode Windowed.
+[2023.12.21-21.38.35:237][775]LogViewport: Scene viewport resized to 151x157, mode Windowed.
+[2023.12.21-21.38.38:128][119]LogSlate: Window 'NewMaterial' being destroyed
+[2023.12.21-21.38.38:258][119]LogViewport: Scene viewport resized to 152x162, mode Windowed.
+[2023.12.21-21.38.41:497][320]LogViewport: Scene viewport resized to 151x174, mode Windowed.
+[2023.12.21-21.38.42:852][475]LogSlate: Window 'NewMaterial' being destroyed
+[2023.12.21-21.38.42:948][475]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-21.38.47:588][978]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2023.12.21-21.38.55:760][834]LogMaterialEditor: Saving and Compiling material NewMaterial
+[2023.12.21-21.38.55:806][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.38ms
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total job queries 3.861, among them cache hits 151 (3.91%)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Tracking 3.697 distinct input hashes that result in 2.656 distinct outputs (71.84%)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: RAM used: 68,14 MiB of 1,60 GiB budget. Usage: 4.16%
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shaders Compiled: 3.697
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs assigned 3.702, completed 3.697 (99.86%)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average time worker was idle: 23.93 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time job spent in pending queue: average 48.74 s, longest 106.48 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job execution time: average 3.53 s, max 14.76 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job life time (pending + execution): average 52.34 s, max 110.75
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shader code size: average 38,205 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 122.94 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs were issued in 478 batches (only local compilation was used), average 7.74 jobs/batch
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average processing rate: 30.07 jobs/sec
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread time: 1.268,577 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread preprocess time: 85,781 s
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.76%
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Effective parallelization: 10.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.47% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.70% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.26% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.38.56:285][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.21-21.38.56:292][834]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-21.38.56:951][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
+[2023.12.21-21.38.56:957][834]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
+[2023.12.21-21.38.56:957][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialCC0AB70F492A01DB0BD87A89DE97F9D9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
+[2023.12.21-21.38.56:961][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 668 ms
+[2023.12.21-21.38.56:961][834]AssetCheck: New page: Asset Save: NewMaterial
+[2023.12.21-21.38.56:961][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass shader: 202 instructions
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: MaxSampler: 251 instructions
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.38.56:962][834]MaterialEditorStats: Shader Count: 16
+[2023.12.21-21.40.31:886][261]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2023.12.21-21.40.31:905][261]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2023.12.21-21.40.31:905][261]PIE: New page: PIE session: BackroomsMap (21.12.2023, 23:40:31)
+[2023.12.21-21.40.31:906][261]LogPlayLevel: Display: Creating online subsystem for client :Context_5
+[2023.12.21-21.40.31:907][261]LogOnline: OSS: Created online subsystem instance for: :Context_5
+[2023.12.21-21.40.31:922][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002079s)
+[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002122s)
+[2023.12.21-21.40.31:927][262]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-21.40.31:928][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.40.31:928][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.40.31:929][262]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.21-21.40.31:929][262]LogPlayLevel: PIE: World Init took: (0.000844s)
+[2023.12.21-21.40.31:929][262]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.21-21.40.31:929][262]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.21-21.40.31:931][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.21-21.40.31:952][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
+[2023.12.21-21.40.31:954][262]LogInit: FAudioDevice initialized with ID 2.
+[2023.12.21-21.40.31:954][262]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
+[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2023.12.21-21.40.31:954][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2023.12.21-21.40.32:132][262]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave FirstPersonTemplateWeaponFire02...
+[2023.12.21-21.40.32:144][262]LogAudio: Display: Chunk sizes for SoundWave /Game/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.FirstPersonTemplateWeaponFire02: Chunk0=28 bytes, Chunk1-N=256k
+[2023.12.21-21.40.32:155][262]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.12.21-21.40.32:175][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2023.12.21-21.40.32:176][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-22.40.32
+[2023.12.21-21.40.32:176][262]LogWorld: Bringing up level for play took: 0.000741
+[2023.12.21-21.40.32:192][262]PIE: Server logged in
+[2023.12.21-21.40.32:193][262]PIE: Play in editor total start time 0,294 seconds.
+[2023.12.21-21.41.35:511][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.41.35:511][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-21.41.35:511][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-21.41.35:511][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.41.35:514][832]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2023.12.21-21.41.35:515][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.41.35:517][832]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.12.21-21.41.35:517][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2023.12.21-21.41.35:517][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2023.12.21-21.41.35:518][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2023.12.21-21.41.35:521][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-21.41.35:522][832]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-21.41.35:578][834]LogPlayLevel: Display: Destroying online subsystem :Context_5
+[2023.12.21-21.41.36:278][918]Cmd: SELECT NONE
+[2023.12.21-21.42.24:469][178]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2023.12.21-21.42.52:866][511]Cmd: TRANSACTION UNDO
+[2023.12.21-21.42.52:866][511]LogEditorTransaction: Undo Move Elements
+[2023.12.21-21.43.18:494][540]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
+[2023.12.21-21.43.18:523][540]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.43.18:523][540]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.43.18:836][540]LogViewport: Scene viewport resized to 580x364, mode Windowed.
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total job queries 3.875, among them cache hits 151 (3.90%)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Tracking 3.713 distinct input hashes that result in 2.664 distinct outputs (71.75%)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: RAM used: 68,53 MiB of 1,60 GiB budget. Usage: 4.18%
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shaders Compiled: 3.713
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs assigned 3.716, completed 3.713 (99.92%)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average time worker was idle: 29.30 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time job spent in pending queue: average 48.56 s, longest 106.48 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job execution time: average 3.52 s, max 14.76 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job life time (pending + execution): average 52.11 s, max 110.75
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 124.07 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs were issued in 492 batches (only local compilation was used), average 7.55 jobs/batch
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average processing rate: 29.93 jobs/sec
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread time: 1.272,319 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread preprocess time: 86,154 s
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Percentage time preprocessing: 6.77%
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Effective parallelization: 10.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.43% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.68% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.87% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.25% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.14% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.43.23:242][954]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-21.43.23:242][954]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.43.36:631][419]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
+[2023.12.21-21.43.36:648][419]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.43.36:648][419]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.43.36:943][419]LogViewport: Scene viewport resized to 580x364, mode Windowed.
+[2023.12.21-21.43.41:514][844]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-21.43.41:514][844]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.43.59:100][813]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2023.12.21-21.43.59:115][813]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-21.43.59:115][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-21.43.59:418][813]LogViewport: Scene viewport resized to 580x364, mode Windowed.
+[2023.12.21-21.44.02:315][ 58]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.21-21.44.27:089][868]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.12.21-21.44.37:334][615]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2023.12.21-21.46.12:627][659]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2023.12.21-21.46.13:456][713]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2023.12.21-21.56.13:986][280]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-21.56.13:986][280]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-21.56.14:003][280]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-21.56.15:413][402]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-21.56.17:468][457]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-21.57.28:186][584]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
+[2023.12.21-21.57.28:204][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
+[2023.12.21-21.57.28:208][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto2F3E08F0D43A0C94A83993189EDE96AF4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
+[2023.12.21-21.57.28:212][584]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
+[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.030
+[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030
+[2023.12.21-21.57.28:212][584]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
+[2023.12.21-21.57.28:314][584]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure]
+[2023.12.21-21.57.28:314][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
+[2023.12.21-21.57.28:378][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2
+[2023.12.21-21.57.28:378][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2AD59406644B60671A8122EBEF0F6A303.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset'
+[2023.12.21-21.57.28:380][584]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)...
+[2023.12.21-21.57.28:380][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo]
+[2023.12.21-21.57.28:388][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2
+[2023.12.21-21.57.28:388][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed1A049D01497AB0EF5A10B5A8C77BA336.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2.uasset'
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+[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.57.56:057][946]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.57.56:057][946]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total job queries 3.938, among them cache hits 155 (3.94%)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Tracking 3.775 distinct input hashes that result in 2.692 distinct outputs (71.31%)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: RAM used: 69,93 MiB of 1,60 GiB budget. Usage: 4.27%
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shaders Compiled: 3.775
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs assigned 3.775, completed 3.775 (100%)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average time worker was idle: 27.24 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time job spent in pending queue: average 47.80 s, longest 106.48 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job execution time: average 3.46 s, max 14.76 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job life time (pending + execution): average 51.26 s, max 110.75
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shader code size: average 38,199 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 130.71 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.85 jobs/batch
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average processing rate: 28.88 jobs/sec
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread time: 1.285,63 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread preprocess time: 87,498 s
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Percentage time preprocessing: 6.81%
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Effective parallelization: 9.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.29% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.62% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.82% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.20% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.10% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================
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+[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.57.56:099][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.57.56:099][948]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.04:830][736]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.04:830][736]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-21.58.05:271][777]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.05:271][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.05:271][777]MaterialEditorStats: Shader Count: 1
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+[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.05:370][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.05:370][786]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.07:743][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.07:768][  0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.09:655][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.09:655][170]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.09:679][172]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.12:233][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.12:233][402]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.12:258][404]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.25:899][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.25:899][636]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.25:924][638]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.58.27:276][756]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.36:843][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.36:843][608]MaterialEditorStats: Shader Count: 0
+[2023.12.21-21.58.36:858][610]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-21.58.36:859][610]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.36:859][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.36:859][610]MaterialEditorStats: Shader Count: 4
+[2023.12.21-21.58.38:969][828]LogMaterialEditor: Saving and Compiling material NewMaterial
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+[2023.12.21-21.58.39:578][828]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-21.58.39:584][828]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-21.58.40:205][828]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
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+[2023.12.21-21.58.40:210][828]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial055B5630484DD324535837A2E38257F0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
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+[2023.12.21-21.58.40:215][828]AssetCheck: New page: Asset Save: NewMaterial
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+[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.40:215][828]MaterialEditorStats: MaxSampler: 252 instructions
+[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.40:215][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.40:215][828]MaterialEditorStats: Shader Count: 16
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+[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.44:116][234]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.44:116][234]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.44:130][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.44:130][236]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.46:080][418]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2023.12.21-21.58.46:087][418]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-21.58.46:123][418]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
+[2023.12.21-21.58.46:128][418]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
+[2023.12.21-21.58.46:128][418]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial39C7D1C14580EF4D5C1E30A5A9FD9D9B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
+[2023.12.21-21.58.46:132][418]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 1.34 sec)
+[2023.12.21-21.58.46:133][418]AssetCheck: New page: Asset Save: NewMaterial
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+[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.46:133][418]MaterialEditorStats: MaxSampler: 252 instructions
+[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-21.58.46:133][418]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.58.46:133][418]MaterialEditorStats: Shader Count: 16
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+[2023.12.21-21.58.53:371][173]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture samplers: 3/16
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+[2023.12.21-21.58.53:371][173]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.58.55:138][337]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
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+[2023.12.21-21.58.55:191][337]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial822B1F9F40E675EE1028D8AB818A4059.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
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+[2023.12.21-21.58.55:196][337]AssetCheck: New page: Asset Save: NewMaterial
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+[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.58.55:196][337]MaterialEditorStats: MaxSampler: 252 instructions
+[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2023.12.21-21.59.51:022][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture samplers: 3/16
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+[2023.12.21-21.59.51:045][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-21.59.51:045][212]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-21.59.54:737][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2023.12.21-22.00.05:383][497]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-22.00.05:389][497]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.12.21-22.00.06:026][497]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial1C8B03F64F538E174F4285B738E86F1A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
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+[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.00.06:031][497]MaterialEditorStats: MaxSampler: 252 instructions
+[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture samplers: 4/16
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+[2023.12.21-22.00.19:118][910]LogViewport: Scene viewport resized to 376x448, mode Windowed.
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+[2023.12.21-22.01.14:771][386]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.01.30:432][ 54]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.03.02:300][603]LogViewport: Scene viewport resized to 376x448, mode Windowed.
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total job queries 4.110, among them cache hits 293 (7.13%)
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Tracking 3.809 distinct input hashes that result in 2.714 distinct outputs (71.25%)
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === Shader Compilation stats ===
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs assigned 3.809, completed 3.809 (100%)
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time job spent in pending queue: average 47.37 s, longest 106.48 s
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job life time (pending + execution): average 50.81 s, max 110.75
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.52 s
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs were issued in 585 batches (only local compilation was used), average 6.51 jobs/batch
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average processing rate: 28.53 jobs/sec
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread time: 1.293,757 s
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread preprocess time: 88,313 s
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Effective parallelization: 9.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
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+[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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+[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture samplers: 3/16
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+[2023.12.21-22.03.13:300][789]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.04.31:593][623]LogContentBrowser: Creating deferred item: NewMaterial_Inst
+[2023.12.21-22.04.31:599][624]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial_Inst).
+[2023.12.21-22.04.32:787][767]LogContentBrowser: Attempting asset rename: NewMaterial_Inst -> NewMaterial_Inst
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+[2023.12.21-22.04.34:304][933]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.04.34:304][933]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.04.34:423][933]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.04.35:787][ 88]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.21-22.04.37:000][144]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.04.37:892][239]LogViewport: Scene viewport resized to 376x448, mode Windowed.
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+[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2023.12.21-22.05.08:180][221]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.05.11:765][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.05.11:765][582]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
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+[2023.12.21-22.05.19:729][362]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-22.05.19:736][362]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.12.21-22.05.20:375][362]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
+[2023.12.21-22.05.20:376][362]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial35C180C0472F199939CEA9A6B8179930.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
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+[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture samplers: 4/16
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+[2023.12.21-22.05.20:898][414]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
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+[2023.12.21-22.07.21:846][417]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.07.42:408][350]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.21-22.07.47:048][761]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.07.47:950][842]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.08.26:124][250]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.08.50:489][595]Cmd: EDIT COPY
+[2023.12.21-22.08.50:772][621]Cmd: EDIT PASTE
+[2023.12.21-22.09.08:564][452]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1
+[2023.12.21-22.09.08:566][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.09.08:566][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.09.08:669][452]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.21-22.09.19:955][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-22.09.21:193][558]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.09.21:204][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.21-22.09.21:235][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.21-22.09.21:248][558]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.09.21:248][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.09.21:261][558]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1
+	Asset Type: MaterialInstanceConstant
+[2023.12.21-22.09.21:344][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-22.09.21:348][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.21-22.09.21:349][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-22.09.56:543][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-22.09.56:555][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
+[2023.12.21-22.09.56:559][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto38491488642C683BE165D9C9FA2E6DF67.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
+[2023.12.21-22.09.56:560][821]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
+[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.019
+[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019
+[2023.12.21-22.09.56:561][821]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/NewMaterial_Inst] ([1] browsable assets)...
+[2023.12.21-22.09.56:592][821]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst]
+[2023.12.21-22.09.56:592][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/NewMaterial_Inst]
+[2023.12.21-22.09.56:594][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-22.09.56:598][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.21-22.09.56:603][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/NewMaterial_Inst_Auto3
+[2023.12.21-22.09.56:604][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst_Auto3641E226C4F5D61D68C4283A244348B48.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/NewMaterial_Inst_Auto3.uasset'
+[2023.12.21-22.09.56:604][821]LogFileHelpers: Auto-saving content packages took 0.044
+[2023.12.21-22.09.57:313][900]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.09.58:162][987]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.10.21:000][262]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.21-22.10.44:577][734]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2023.12.21-22.10.44:590][734]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2023.12.21-22.10.44:590][734]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:10:44)
+[2023.12.21-22.10.44:616][734]LogPlayLevel: Display: Creating online subsystem for client :Context_11
+[2023.12.21-22.10.44:617][734]LogOnline: OSS: Created online subsystem instance for: :Context_11
+[2023.12.21-22.10.44:633][735]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002044s)
+[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002074s)
+[2023.12.21-22.10.44:637][735]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-22.10.44:638][735]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.10.44:638][735]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.10.44:639][735]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.21-22.10.44:639][735]LogPlayLevel: PIE: World Init took: (0.000672s)
+[2023.12.21-22.10.44:639][735]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.21-22.10.44:639][735]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.21-22.10.44:641][735]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.21-22.10.44:664][735]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2023.12.21-22.10.44:664][735]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
+[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2023.12.21-22.10.44:665][735]LogInit: FAudioDevice initialized with ID 3.
+[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2023.12.21-22.10.44:665][735]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
+[2023.12.21-22.10.44:665][735]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2023.12.21-22.10.44:667][735]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2023.12.21-22.10.44:668][735]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.10.44
+[2023.12.21-22.10.44:668][735]LogWorld: Bringing up level for play took: 0.000651
+[2023.12.21-22.10.44:670][735]PIE: Server logged in
+[2023.12.21-22.10.44:670][735]PIE: Play in editor total start time 0,081 seconds.
+[2023.12.21-22.12.43:676][695]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.12.48:270][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.12.48:270][227]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total job queries 4.178, among them cache hits 341 (8.16%)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Tracking 3.829 distinct input hashes that result in 2.725 distinct outputs (71.17%)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: RAM used: 71,22 MiB of 1,60 GiB budget. Usage: 4.35%
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shaders Compiled: 3.829
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs assigned 3.829, completed 3.829 (100%)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average time worker was idle: 48.58 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time job spent in pending queue: average 47.13 s, longest 106.48 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 14.76 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job life time (pending + execution): average 50.55 s, max 110.75
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 135.27 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs were issued in 605 batches (only local compilation was used), average 6.33 jobs/batch
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average processing rate: 28.31 jobs/sec
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread time: 1.298,405 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread preprocess time: 88,789 s
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.84%
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Effective parallelization: 9.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.16% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.57% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.77% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.16% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.06% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.12.48:307][229]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.00:418][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.00:418][627]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.00:818][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.00:818][665]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.00:955][674]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.24:049][363]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.24:050][363]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.24:154][365]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.27:604][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.27:604][762]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.28:017][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.28:017][792]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.28:149][800]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.36:107][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.36:107][682]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.36:150][684]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.42:478][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.42:478][424]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.42:714][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.42:714][444]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.42:849][453]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.47:370][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.47:370][951]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.47:413][953]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.51:123][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.51:123][386]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.51:382][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.51:382][407]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.13.51:515][416]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.14:813][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.14:813][128]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.14:862][130]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.14.14:863][130]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.14:863][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.14:863][130]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.15:885][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.15:885][249]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.15:932][251]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.24:090][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.24:090][214]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.24:144][216]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.29:376][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.29:376][833]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.29:429][835]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.34:780][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.34:781][461]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.35:025][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.35:025][480]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.35:256][501]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.36:286][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.36:286][616]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.14.36:549][639]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.14.36:550][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.36:550][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.36:550][639]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass shader: 207 instructions
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.36:683][648]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.14.43:314][407]LogMaterialEditor: Saving and Compiling material NewMaterial
+[2023.12.21-22.14.43:383][407]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
+[2023.12.21-22.14.43:696][407]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2023.12.21-22.14.43:698][407]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.14.44:229][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
+[2023.12.21-22.14.44:234][407]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
+[2023.12.21-22.14.44:235][407]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial0687F82B4D11D88267F0EE88B61F0C10.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
+[2023.12.21-22.14.44:235][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 536 ms (total: 3.21 sec)
+[2023.12.21-22.14.44:237][407]AssetCheck: New page: Asset Save: NewMaterial
+[2023.12.21-22.14.44:237][407]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass shader: 207 instructions
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: MaxSampler: 256 instructions
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.14.44:241][407]MaterialEditorStats: Shader Count: 16
+[2023.12.21-22.15.26:606][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-22.15.26:606][369]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.15.26:606][369]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.15.26:606][369]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.15.26:609][369]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2023.12.21-22.15.26:610][369]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.15.26:611][369]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.12.21-22.15.26:611][369]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2023.12.21-22.15.26:611][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2023.12.21-22.15.26:612][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2023.12.21-22.15.26:615][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-22.15.26:617][369]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-22.15.26:676][371]LogPlayLevel: Display: Destroying online subsystem :Context_11
+[2023.12.21-22.15.41:331][987]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.15.42:740][ 43]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.15.44:978][238]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.21-22.15.53:852][993]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.19.38:388][429]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.033 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1948 files in 2862 folders with total size 183 MiB.
+[2023.12.21-22.22.02:314][977]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2023.12.21-22.22.02:321][977]LogContentBrowser: Creating deferred item: NewFolder
+[2023.12.21-22.22.02:327][978]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2023.12.21-22.22.05:965][407]LogContentBrowser: Attempting asset rename: NewFolder -> Materials
+[2023.12.21-22.22.05:997][407]LogContentBrowser: End creating deferred item NewFolder
+[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
+[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
+[2023.12.21-22.22.09:216][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.22.09:284][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo
+[2023.12.21-22.22.09:284][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0A09D5EA469C87D97BD0C5A94C940E0A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset'
+[2023.12.21-22.22.09:307][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset" SILENT=true
+[2023.12.21-22.22.09:313][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial
+[2023.12.21-22.22.09:313][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialAD9B5734478ACE64729C59BFDDDA386E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset'
+[2023.12.21-22.22.09:349][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
+[2023.12.21-22.22.09:355][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.21-22.22.09:361][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial_Inst
+[2023.12.21-22.22.09:361][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst65060E134010355E51C4EF9E0AE4B8FA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset'
+[2023.12.21-22.22.09:366][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 3.36 sec)
+[2023.12.21-22.22.09:372][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-22.22.09:375][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-22.22.09:377][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.21-22.22.09:388][766]AssetCheck: New page: Asset Save: multiple assets
+[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo
+[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Textures/NewMaterial.NewMaterial
+[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst
+[2023.12.21-22.22.44:419][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-22.22.45:271][350]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.22.45:289][350]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.22.45:289][350]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.22.45:303][350]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst
+	Asset Type: MaterialInstanceConstant
+[2023.12.21-22.22.45:376][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2023.12.21-22.22.45:380][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.21-22.22.45:382][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.21-22.22.46:170][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.21-22.22.46:913][421]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.22.46:935][421]LogSlate: Window 'NewMaterial' being destroyed
+[2023.12.21-22.22.46:956][421]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.22.46:957][421]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.22.46:972][421]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Materials/Textures/NewMaterial.NewMaterial
+	Asset Type: Material
+[2023.12.21-22.22.47:055][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2023.12.21-22.22.47:063][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2023.12.21-22.22.47:066][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.21-22.22.54:360][212]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1
+[2023.12.21-22.22.54:362][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.22.54:362][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.22.54:480][212]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.21-22.22.56:918][481]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst.NewMaterial_Inst
+[2023.12.21-22.22.56:920][481]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.22.56:920][481]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.22.57:016][481]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.21-22.23.07:687][694]Cmd: TRANSACTION UNDO
+[2023.12.21-22.23.07:688][694]LogEditorTransaction: Undo Create Actors
+[2023.12.21-22.23.18:561][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
+[2023.12.21-22.23.20:216][926]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.23.20:266][926]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.23.20:266][926]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.23.20:279][926]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Materials/NewMaterial_Inst.NewMaterial_Inst
+	Asset Type: MaterialInstanceConstant
+[2023.12.21-22.23.20:349][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
+[2023.12.21-22.23.20:354][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2023.12.21-22.23.20:356][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.21-22.23.24:406][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-22.23.25:182][365]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.23.25:189][365]LogSlate: Window 'NewMaterial_Inst1' being destroyed
+[2023.12.21-22.23.25:236][365]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.23.25:236][365]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.23.25:249][365]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1
+	Asset Type: MaterialInstanceConstant
+[2023.12.21-22.23.25:318][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms
+[2023.12.21-22.23.25:323][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.21-22.23.25:325][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.21-22.23.27:652][624]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2023.12.21-22.23.27:671][624]LogContentBrowser: Creating deferred item: NewMaterial
+[2023.12.21-22.23.27:676][625]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2023.12.21-22.23.30:965][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Test
+[2023.12.21-22.23.30:965][ 20]LogContentBrowser: End creating deferred item NewMaterial
+[2023.12.21-22.23.32:573][191]LogContentBrowser: Deferred new asset file creation: Test_Inst
+[2023.12.21-22.23.32:579][191]LogContentBrowser: Creating deferred item: Test_Inst
+[2023.12.21-22.23.32:585][192]LogContentBrowser: Renaming the item being created (Deferred Item: Test_Inst).
+[2023.12.21-22.23.33:048][248]LogContentBrowser: Attempting asset rename: Test_Inst -> Test_Inst
+[2023.12.21-22.23.33:048][248]LogContentBrowser: End creating deferred item Test_Inst
+[2023.12.21-22.23.36:438][606]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test
+[2023.12.21-22.23.36:441][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.23.36:441][606]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-22.23.36:555][606]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.23.36:560][606]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total job queries 4.294, among them cache hits 417 (9.71%)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Tracking 3.866 distinct input hashes that result in 2.741 distinct outputs (70.90%)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: RAM used: 72,04 MiB of 1,60 GiB budget. Usage: 4.40%
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shaders Compiled: 3.866
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs assigned 3.869, completed 3.866 (99.92%)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average time worker was idle: 57.76 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time job spent in pending queue: average 46.64 s, longest 106.48 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job life time (pending + execution): average 50.07 s, max 110.75
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 138.75 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs were issued in 645 batches (only local compilation was used), average 6.00 jobs/batch
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average processing rate: 27.86 jobs/sec
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread time: 1.306,182 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread preprocess time: 89,572 s
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Effective parallelization: 9.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.08% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.53% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.75% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.14% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.04% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-22.23.37:016][646]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.23.40:175][924]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.21-22.23.40:176][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.23.40:176][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.23.40:281][924]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.21-22.23.45:679][446]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-22.23.46:782][446]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-22.24.38:839][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.21-22.24.38:850][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto4
+[2023.12.21-22.24.38:853][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto48A98022B4B206C6D9D086FAD9A45E206.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap'
+[2023.12.21-22.24.38:854][752]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap is in the /Temp path, will not scan.
+[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2023.12.21-22.24.38:855][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
+[2023.12.21-22.24.39:049][752]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure]
+[2023.12.21-22.24.39:049][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
+[2023.12.21-22.24.39:055][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4
+[2023.12.21-22.24.39:056][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto4CEE439A247C739BF9F5855B24C75C29D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4.uasset'
+[2023.12.21-22.24.39:177][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test] ([1] browsable assets)...
+[2023.12.21-22.24.39:183][752]OBJ SavePackage:     Rendered thumbnail for [Material /Game/Materials/Test.Test]
+[2023.12.21-22.24.39:183][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test]
+[2023.12.21-22.24.39:183][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset" SILENT=false AUTOSAVING=true
+[2023.12.21-22.24.39:188][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Auto4
+[2023.12.21-22.24.39:188][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Auto44213708E40C39BF4FEE455A0235ED351.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset'
+[2023.12.21-22.24.39:189][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)...
+[2023.12.21-22.24.39:194][752]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst]
+[2023.12.21-22.24.39:194][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst]
+[2023.12.21-22.24.39:197][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-22.24.39:200][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
+[2023.12.21-22.24.39:205][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4
+[2023.12.21-22.24.39:205][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto471377B614D3EAEF01EDAC58625C5069D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset'
+[2023.12.21-22.24.39:205][752]LogFileHelpers: Auto-saving content packages took 0.351
+[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-22.25.49:174][282]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass shader: 187 instructions
+[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass vertex shader: 131 instructions
+[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2023.12.21-22.25.49:209][284]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.25.53:331][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.25.53:331][675]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.25.53:708][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.25.53:708][710]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass shader: 194 instructions
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.25.53:805][719]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.07:020][  1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total job queries 4.320, among them cache hits 439 (10.16%)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Tracking 3.873 distinct input hashes that result in 2.743 distinct outputs (70.82%)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: RAM used: 72,18 MiB of 1,60 GiB budget. Usage: 4.41%
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Shaders Compiled: 3.873
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Jobs assigned 3.873, completed 3.873 (100%)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Average time worker was idle: 58.26 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Time job spent in pending queue: average 46.59 s, longest 106.48 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Job life time (pending + execution): average 49.98 s, max 110.75
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Shader code size: average 38,245 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 139.31 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Jobs were issued in 649 batches (only local compilation was used), average 5.97 jobs/batch
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Average processing rate: 27.80 jobs/sec
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total thread time: 1.307,646 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total thread preprocess time: 89,731 s
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Effective parallelization: 9.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.07% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.53% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.74% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.13% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.03% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Base pass shader: 194 instructions
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.11:183][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.11:183][400]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass shader: 194 instructions
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.11:216][402]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.28.13:314][604]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.28.13:315][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.13:315][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.13:315][604]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass shader: 194 instructions
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.13:347][606]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.29.02:978][536]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2023.12.21-22.29.02:994][536]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.29.02:994][536]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.29.03:304][536]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.21-22.29.04:278][624]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.21-22.29.13:043][336]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2023.12.21-22.29.13:376][354]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
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+[2023.12.21-22.29.14:601][437]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2023.12.21-22.29.16:964][622]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.29.16:964][622]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.29.16:980][622]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.29.17:812][706]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.21-22.29.46:922][902]LogMaterialEditor: Saving and Compiling material Test
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+[2023.12.21-22.29.47:551][902]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
+[2023.12.21-22.29.47:558][902]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.12.21-22.29.48:181][902]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test0D042E5A4D1391786C0F92B868F6EEA8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-22.29.48:187][902]AssetCheck: New page: Asset Save: Test
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+[2023.12.21-22.29.48:190][902]MaterialEditorStats: Shader Count: 16
+[2023.12.21-22.30.03:270][326]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2023.12.21-22.30.03:279][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2023.12.21-22.30.03:279][326]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:30:03)
+[2023.12.21-22.30.03:316][326]LogPlayLevel: Display: Creating online subsystem for client :Context_17
+[2023.12.21-22.30.03:318][326]LogOnline: OSS: Created online subsystem instance for: :Context_17
+[2023.12.21-22.30.03:331][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002003s)
+[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002035s)
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+[2023.12.21-22.30.03:337][327]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.30.03:337][327]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.30.03:337][327]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.21-22.30.03:337][327]LogPlayLevel: PIE: World Init took: (0.000700s)
+[2023.12.21-22.30.03:337][327]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.21-22.30.03:337][327]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.21-22.30.03:339][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.21-22.30.03:362][327]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2023.12.21-22.30.03:362][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
+[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2023.12.21-22.30.03:363][327]LogInit: FAudioDevice initialized with ID 4.
+[2023.12.21-22.30.03:363][327]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2023.12.21-22.30.03:363][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2023.12.21-22.30.03:366][327]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2023.12.21-22.30.03:367][327]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.30.03
+[2023.12.21-22.30.03:367][327]LogWorld: Bringing up level for play took: 0.000689
+[2023.12.21-22.30.03:369][327]PIE: Server logged in
+[2023.12.21-22.30.03:369][327]PIE: Play in editor total start time 0,09 seconds.
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+[2023.12.21-22.31.08:916][ 35]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.31.08:917][ 35]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.31.08:917][ 35]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
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+[2023.12.21-22.31.08:920][ 35]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.31.08:922][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-22.31.08:922][ 35]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2023.12.21-22.31.08:922][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2023.12.21-22.31.08:924][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2023.12.21-22.31.08:930][ 35]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-22.31.09:000][ 41]LogPlayLevel: Display: Destroying online subsystem :Context_17
+[2023.12.21-22.33.08:022][659]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2023.12.21-22.33.08:038][659]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.33.08:038][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.33.08:346][659]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.21-22.33.09:870][791]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.21-22.33.32:334][528]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.33.32:347][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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+[2023.12.21-22.33.32:388][528]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.21-22.33.32:388][528]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap370E84C443F9E108A131C0A001842980.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
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+[2023.12.21-22.33.32:399][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 4.05 sec)
+[2023.12.21-22.33.32:400][528]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.21-22.33.32:400][528]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.21-22.33.33:223][626]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.33.33:243][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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+[2023.12.21-22.33.33:281][626]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.21-22.33.33:281][626]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap240464B5429D160100F3D0B2445F29F7.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
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+[2023.12.21-22.33.33:291][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 4.12 sec)
+[2023.12.21-22.33.33:291][626]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.21-22.33.33:291][626]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.21-22.36.47:579][478]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.36.47:592][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.21-22.36.47:622][478]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2023.12.21-22.36.47:634][478]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.21-22.36.47:634][478]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapD4C2316E449288ADCB93428946B0991E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.21-22.36.47:641][478]LogFileHelpers: Saving map 'BackroomsMap' took 0.049
+[2023.12.21-22.36.47:644][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 65 ms (total: 4.19 sec)
+[2023.12.21-22.36.47:645][478]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.21-22.36.47:645][478]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.21-22.36.47:776][494]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.36.47:800][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.21-22.36.47:827][494]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-22.36.47:838][494]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.21-22.36.47:838][494]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap966529534712D095FAF4D0B55ED65504.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.21-22.36.47:845][494]LogFileHelpers: Saving map 'BackroomsMap' took 0.045
+[2023.12.21-22.36.47:848][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 4.26 sec)
+[2023.12.21-22.36.47:849][494]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.21-22.36.47:849][494]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.21-22.36.50:680][683]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.36.52:584][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.36.52:600][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true
+[2023.12.21-22.36.52:602][895]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.21-22.36.52:606][895]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.21-22.36.52:611][895]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst
+[2023.12.21-22.36.52:611][895]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst1BCA08BB448BB7E00DD071B48271A3CD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
+[2023.12.21-22.36.52:614][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 29 ms (total: 4.29 sec)
+[2023.12.21-22.36.52:615][895]AssetCheck: New page: Asset Save: Test_Inst
+[2023.12.21-22.36.52:615][895]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.21-22.36.53:122][952]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.36.54:048][ 39]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.21-22.36.54:050][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.36.54:079][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFB010EDF4CB42EAEFE9DE49149B0DCA4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.21-22.36.54:087][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 4.33 sec)
+[2023.12.21-22.36.54:088][ 39]AssetCheck: New page: Asset Save: Test
+[2023.12.21-22.36.54:088][ 39]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-22.36.54:886][113]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.21-22.39.06:181][174]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.21-22.39.11:758][775]Cmd: TRANSACTION UNDO
+[2023.12.21-22.39.11:758][775]LogEditorTransaction: Undo Edit Param
+[2023.12.21-22.41.54:927][626]LogMaterial: Display: Material /Game/Materials/Test.Test needed to have new flag set bUsedWithNanite !
+[2023.12.21-22.41.54:927][626]LogMaterial: Display: Material /Engine/Transient.Test needed to have new flag set bUsedWithNanite !
+[2023.12.21-22.41.54:952][626]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.41.54:952][626]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.41.54:952][626]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.41.54:952][626]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total job queries 4.450, among them cache hits 531 (11.93%)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Tracking 3.901 distinct input hashes that result in 2.758 distinct outputs (70.70%)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: RAM used: 72,81 MiB of 1,60 GiB budget. Usage: 4.44%
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Shaders Compiled: 3.901
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Jobs assigned 3.901, completed 3.901 (100%)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Average time worker was idle: 65.35 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Time job spent in pending queue: average 46.26 s, longest 106.48 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Job execution time: average 3.36 s, max 14.76 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Job life time (pending + execution): average 49.62 s, max 110.75
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Shader code size: average 38,253 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 142.02 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Jobs were issued in 677 batches (only local compilation was used), average 5.76 jobs/batch
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Average processing rate: 27.47 jobs/sec
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total thread time: 1.313,822 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Total thread preprocess time: 90,393 s
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Percentage time preprocessing: 6.88%
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Effective parallelization: 9.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.01% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.50% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.72% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.11% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.01% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-22.41.54:960][626]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: MaxSampler: 247 instructions
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.41.54:964][627]MaterialEditorStats: Shader Count: 16
+[2023.12.21-22.42.23:987][767]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2023.12.21-22.42.23:997][767]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2023.12.21-22.42.23:997][767]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:42:23)
+[2023.12.21-22.42.24:026][767]LogPlayLevel: Display: Creating online subsystem for client :Context_19
+[2023.12.21-22.42.24:027][767]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2023.12.21-22.42.24:041][768]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.42.24:044][768]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002089s)
+[2023.12.21-22.42.24:044][768]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002125s)
+[2023.12.21-22.42.24:046][768]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.21-22.42.24:048][768]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-22.42.24:048][768]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-22.42.24:048][768]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.21-22.42.24:048][768]LogPlayLevel: PIE: World Init took: (0.000737s)
+[2023.12.21-22.42.24:048][768]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.21-22.42.24:049][768]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.21-22.42.24:049][768]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.21-22.42.24:049][768]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.21-22.42.24:050][768]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.21-22.42.24:072][768]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.21-22.42.24:073][768]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2023.12.21-22.42.24:073][768]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
+[2023.12.21-22.42.24:074][768]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2023.12.21-22.42.24:074][768]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2023.12.21-22.42.24:074][768]LogInit: FAudioDevice initialized with ID 5.
+[2023.12.21-22.42.24:074][768]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
+[2023.12.21-22.42.24:074][768]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2023.12.21-22.42.24:076][768]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2023.12.21-22.42.24:077][768]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.42.24
+[2023.12.21-22.42.24:077][768]LogWorld: Bringing up level for play took: 0.000710
+[2023.12.21-22.42.24:079][768]PIE: Server logged in
+[2023.12.21-22.42.24:080][768]PIE: Play in editor total start time 0,083 seconds.
+[2023.12.21-22.43.40:936][652]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-22.43.40:936][652]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2023.12.21-22.43.40:936][652]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.43.40:937][652]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.43.40:939][652]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2023.12.21-22.43.40:940][652]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.43.40:942][652]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.21-22.43.40:942][652]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2023.12.21-22.43.40:942][652]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2023.12.21-22.43.40:943][652]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2023.12.21-22.43.40:947][652]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.21-22.43.41:009][654]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2023.12.21-22.52.36:529][513]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.21-22.52.51:936][118]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-22.52.51:936][118]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-22.52.53:883][323]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.52.53:941][323]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true
+[2023.12.21-22.52.53:971][323]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2023.12.21-22.52.53:979][323]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.21-22.52.53:985][323]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst
+[2023.12.21-22.52.53:985][323]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstAA6F4B9441229F8D5E99339FE485F963.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
+[2023.12.21-22.52.53:989][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 4.43 sec)
+[2023.12.21-22.52.53:989][323]AssetCheck: New page: Asset Save: Test_Inst
+[2023.12.21-22.52.53:989][323]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.21-22.52.54:622][390]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.21-22.52.55:508][462]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.21-22.52.55:510][462]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.52.55:540][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-22.52.55:545][462]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-22.52.55:546][462]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestAF84FC294B94E27FABCD01A959A88AD0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.21-22.52.55:549][462]LogFileHelpers: InternalPromptForCheckoutAndSave took 38 ms (total: 4.47 sec)
+[2023.12.21-22.52.55:549][462]AssetCheck: New page: Asset Save: Test
+[2023.12.21-22.52.55:549][462]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-22.53.19:920][486]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.53.19:920][486]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.53.19:920][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.53.19:920][486]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.53.19:943][487]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total job queries 4.456, among them cache hits 537 (12.05%)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Tracking 3.911 distinct input hashes that result in 2.768 distinct outputs (70.77%)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: RAM used: 73,15 MiB of 1,60 GiB budget. Usage: 4.46%
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Shaders Compiled: 3.911
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Jobs assigned 3.911, completed 3.911 (100%)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Average time worker was idle: 75.15 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Time job spent in pending queue: average 46.14 s, longest 106.48 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Job execution time: average 3.36 s, max 14.76 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Job life time (pending + execution): average 49.50 s, max 110.75
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Shader code size: average 38,3 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 143.46 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Jobs were issued in 687 batches (only local compilation was used), average 5.69 jobs/batch
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Average processing rate: 27.26 jobs/sec
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total thread time: 1.323,86 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Total thread preprocess time: 90,765 s
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Effective parallelization: 9.23 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                             FDeferredLightPS - 12.91% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.46% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.68% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.08% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-22.53.19:944][487]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 3.98% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
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+[2023.12.21-22.53.19:955][488]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.53.19:955][488]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.53.19:955][488]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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+[2023.12.21-22.53.19:955][488]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.53.28:175][165]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.53.28:175][165]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.53.28:175][165]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.53.28:175][165]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.53.28:194][167]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.53.28:194][167]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.53.28:194][167]MaterialEditorStats: Texture samplers: 3/16
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+[2023.12.21-22.53.28:194][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.53.28:194][167]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.53.31:416][431]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
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+[2023.12.21-22.53.31:851][468]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
+[2023.12.21-22.53.31:851][468]MaterialEditorStats: Shader Count: 1
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+[2023.12.21-22.53.31:949][476]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
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+[2023.12.21-22.53.32:048][484]MaterialEditorStats: Base pass vertex shader: 148 instructions
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+[2023.12.21-22.53.32:048][484]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
+[2023.12.21-22.53.32:048][484]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.54.00:242][  2]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto5DE0F40EA4CB8C9DDC21EA7B7D1A6F69C.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap'
+[2023.12.21-22.54.00:242][  2]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap is in the /Temp path, will not scan.
+[2023.12.21-22.54.00:242][  2]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto5 is in the /Temp path, will not scan.
+[2023.12.21-22.54.00:242][  2]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto5 is in the /Temp path, will not scan.
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+[2023.12.21-22.54.00:243][  2]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2023.12.21-22.54.00:243][  2]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
+[2023.12.21-22.54.00:417][  2]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure]
+[2023.12.21-22.54.00:417][  2]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
+[2023.12.21-22.54.00:423][  2]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto5
+[2023.12.21-22.54.00:423][  2]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto59FDE9E5D412E35B1407F8EA252646987.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto5.uasset'
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+[2023.12.21-22.54.41:899][494]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
+[2023.12.21-22.54.41:899][494]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.42:203][520]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.54.42:203][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.42:203][520]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
+[2023.12.21-22.54.42:203][520]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.54.42:420][537]LogEditorTransaction: Undo Change Number Pin Value
+[2023.12.21-22.54.42:451][537]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.54.42:451][537]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.42:451][537]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
+[2023.12.21-22.54.42:451][537]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.42:512][539]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.54.42:512][539]MaterialEditorStats: Base pass vertex shader: 148 instructions
+[2023.12.21-22.54.42:513][539]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.54.42:513][539]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.42:513][539]MaterialEditorStats: User interpolators: 10/12 Scalars (3/4 Vectors) (TexCoords: 10, Custom: 0)
+[2023.12.21-22.54.42:513][539]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.54.43:061][568]LogEditorTransaction: Undo Change Number Pin Value
+[2023.12.21-22.54.43:077][568]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.54.43:077][568]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.43:078][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.43:078][568]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.43:112][570]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.54.50:713][188]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.54.50:713][188]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.50:713][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.50:713][188]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.50:969][210]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.54.50:969][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.50:969][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.50:969][210]MaterialEditorStats: Shader Count: 1
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+[2023.12.21-22.54.51:067][218]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.54.51:067][218]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.54.51:067][218]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.51:067][218]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.51:067][218]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.54.53:395][406]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.53:395][406]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.53:395][406]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.53:722][434]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.54.53:722][434]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.53:722][434]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.53:722][434]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: Base pass shader: 199 instructions
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.53:821][442]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.54.58:493][825]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.54.58:493][825]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.58:493][825]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.58:493][825]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.54.58:815][853]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-22.54.58:815][853]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.58:815][853]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.58:815][853]MaterialEditorStats: Shader Count: 1
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.54.58:927][862]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.55.02:173][128]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-22.55.02:173][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.55.02:173][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.55.02:173][128]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.55.02:197][130]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.55.03:690][252]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.21-22.55.11:781][776]LogViewport: Scene viewport resized to 376x448, mode Windowed.
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+[2023.12.21-22.55.15:673][100]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.55.15:673][100]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.55.15:673][100]MaterialEditorStats: Shader Count: 0
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: Base pass shader: 198 instructions
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.55.15:697][102]MaterialEditorStats: Shader Count: 4
+[2023.12.21-22.55.18:909][371]MaterialEditorStats: Texture samplers: 0/16
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+[2023.12.21-22.55.18:909][371]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-22.55.18:909][371]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-22.55.18:935][373]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.55.22:350][596]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.21-22.55.22:483][596]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.21-22.55.22:490][596]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-22.55.22:532][596]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-22.55.22:536][596]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-22.55.22:537][596]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test1FCE84024D672C00D2FC719B7F81CA60.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-22.55.22:543][596]AssetCheck: New page: Asset Save: Test
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+[2023.12.21-22.55.22:546][596]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.55.44:554][255]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap2B03F0DC44D6DA72CF548480260A7D79.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
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+[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: ================================================
+[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Total job queries 4.570, among them cache hits 631 (13.81%)
+[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: Tracking 3.931 distinct input hashes that result in 2.780 distinct outputs (70.72%)
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+[2023.12.21-22.56.49:009][ 12]LogShaderCompilers: Display: === Shader Compilation stats ===
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+[2023.12.21-22.56.49:010][ 12]LogShaderCompilers: Display: Top 5 shader types by total compile time:
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+[2023.12.21-22.57.22:273][837]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.57.26:150][163]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.57.29:953][479]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.57.29:953][479]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-22.58.12:159][ 12]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
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+[2023.12.21-22.58.12:215][ 12]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test86DCF48E41BAA6045ED0249FBC1CBDF6.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-22.58.12:224][ 12]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2023.12.21-22.58.14:279][184]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.58.14:279][184]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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+[2023.12.21-22.58.26:852][242]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.58.34:164][851]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-22.59.24:458][885]LogViewport: Scene viewport resized to 376x448, mode Windowed.
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+[2023.12.21-22.59.35:711][887]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test353965BD4EEF0516FD9301985028290B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-22.59.35:716][887]AssetCheck: New page: Asset Save: Test
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+[2023.12.21-22.59.36:450][946]LogUObjectHash: Compacting FUObjectHashTables data took   0.15ms
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+[2023.12.21-22.59.36:460][946]AssetCheck: New page: Asset Save: Test_Inst
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+[2023.12.21-23.00.32:245][321]LogViewport: Scene viewport resized to 242x266, mode Windowed.
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+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total job queries 4.710, among them cache hits 739 (15.69%)
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Tracking 3.960 distinct input hashes that result in 2.802 distinct outputs (70.76%)
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: RAM used: 74,34 MiB of 1,60 GiB budget. Usage: 4.54%
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Shaders Compiled: 3.960
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Jobs assigned 3.963, completed 3.960 (99.92%)
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Average time worker was idle: 98.88 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Time job spent in pending queue: average 45.54 s, longest 106.48 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Job execution time: average 3.32 s, max 14.76 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Job life time (pending + execution): average 48.89 s, max 110.75
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Shader code size: average 38,344 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 148.98 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Jobs were issued in 739 batches (only local compilation was used), average 5.36 jobs/batch
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Average processing rate: 26.58 jobs/sec
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total thread time: 1.339,66 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Total thread preprocess time: 91,894 s
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Effective parallelization: 8.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
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+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display:                                             FDeferredLightPS - 12.76% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
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+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.03% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 3.94% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-23.00.34:938][551]LogShaderCompilers: Display: ================================================
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+[2023.12.21-23.00.34:949][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.34:949][552]MaterialEditorStats: Shader Count: 1
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.35:053][561]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.00.37:479][768]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.00.37:479][768]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.37:479][768]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.37:479][768]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.37:504][770]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-23.00.38:427][849]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.38:427][849]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.38:427][849]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.00.38:701][874]MaterialEditorStats: Texture samplers: 1/16
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+[2023.12.21-23.00.38:701][874]MaterialEditorStats: Shader Count: 1
+[2023.12.21-23.00.38:805][883]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.00.38:805][883]MaterialEditorStats: Base pass vertex shader: 137 instructions
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+[2023.12.21-23.00.38:805][883]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.38:805][883]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-23.00.40:944][988]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.21-23.00.40:950][988]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.12.21-23.00.42:495][988]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test21EAC1BF4D2E8016BF77EFAE246FA3CE.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-23.00.42:501][988]AssetCheck: New page: Asset Save: Test
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+[2023.12.21-23.00.42:505][988]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.00.42:505][988]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.00.42:505][988]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-23.00.42:505][988]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.42:505][988]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.42:505][988]MaterialEditorStats: Shader Count: 26
+[2023.12.21-23.00.49:150][291]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.00.49:150][291]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.49:150][291]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.49:150][291]MaterialEditorStats: Shader Count: 0
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+[2023.12.21-23.00.49:382][313]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.49:382][313]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.49:382][313]MaterialEditorStats: Shader Count: 1
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+[2023.12.21-23.00.49:481][322]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.00.49:481][322]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.00.49:481][322]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.49:481][322]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.00.49:481][322]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.00.52:102][558]LogMaterialEditor: Saving and Compiling material Test
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+[2023.12.21-23.00.52:529][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.21-23.00.52:535][558]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2023.12.21-23.00.54:095][558]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-23.00.54:095][558]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFDF6D17C480B701D4B2899B6C8DE226A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-23.00.54:106][558]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.00.54:107][558]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.00.54:107][558]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.00.54:107][558]MaterialEditorStats: Texture samplers: 4/16
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+[2023.12.21-23.00.54:107][558]MaterialEditorStats: Shader Count: 26
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+[2023.12.21-23.00.58:964][977]MaterialEditorStats: Base pass vertex shader: 139 instructions
+[2023.12.21-23.00.58:964][977]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.00.58:964][977]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.00.58:964][977]MaterialEditorStats: User interpolators: 4/4 Scalars (1/4 Vectors) (TexCoords: 4, Custom: 0)
+[2023.12.21-23.00.58:964][977]MaterialEditorStats: Shader Count: 4
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+[2023.12.21-23.01.04:781][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
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+[2023.12.21-23.01.04:781][497]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.01.04:806][499]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.01.05:483][559]MaterialEditorStats: Texture samplers: 0/16
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+[2023.12.21-23.01.58:567][480]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstAC2B11144D940F84C4E97EB4746A6615.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
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+[2023.12.21-23.02.19:699][ 44]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst6B933CA84D7A198A1E9439A1090D328A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
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+[2023.12.21-23.02.59:712][268]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test32F3EFE846A059F6EC9F548E1C8C1735.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-23.03.12:987][169]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-23.03.12:993][169]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-23.03.14:454][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
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+[2023.12.21-23.03.14:461][169]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestD500E0614C43B78A999B0B8425CAD9DA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.21-23.03.14:468][169]AssetCheck: New page: Asset Save: Test
+[2023.12.21-23.03.14:468][169]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.03.14:471][169]MaterialEditorStats: Shader Count: 26
+[2023.12.21-23.04.48:972][353]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.04.48:972][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.04.48:972][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.04.48:972][353]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total job queries 5.360, among them cache hits 1.147 (21.40%)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Tracking 4.205 distinct input hashes that result in 2.987 distinct outputs (71.03%)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: RAM used: 81,21 MiB of 1,60 GiB budget. Usage: 4.96%
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Shaders Compiled: 4.205
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Jobs assigned 4.205, completed 4.205 (100%)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Average time worker was idle: 76.77 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Time job spent in pending queue: average 42.92 s, longest 106.48 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Job execution time: average 3.16 s, max 14.76 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Job life time (pending + execution): average 46.09 s, max 110.75
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Shader code size: average 38,88 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 169.89 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Jobs were issued in 981 batches (only local compilation was used), average 4.29 jobs/batch
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Average processing rate: 24.75 jobs/sec
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total thread time: 1.443,153 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Total thread preprocess time: 97,829 s
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Percentage time preprocessing: 6.78%
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Effective parallelization: 8.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                             FDeferredLightPS - 11.84% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.01% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.30% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 3.74% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 3.65% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-23.04.48:999][354]LogShaderCompilers: Display: ================================================
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+[2023.12.21-23.04.49:010][355]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.04.49:010][355]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.04.49:010][355]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.04.49:010][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.04.49:010][355]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.05.11:362][318]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.05.11:362][318]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.11:362][318]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.11:362][318]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.11:400][320]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.05.14:605][604]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.05.14:605][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.14:605][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.14:605][604]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.05.14:956][636]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-23.05.14:956][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.14:956][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.14:956][636]MaterialEditorStats: Shader Count: 1
+[2023.12.21-23.05.15:058][645]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.15:058][645]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.05.15:058][645]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.15:058][645]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.15:058][645]MaterialEditorStats: Shader Count: 3
+[2023.12.21-23.05.15:158][654]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.15:159][654]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.15:159][654]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.05.15:159][654]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.15:159][654]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.15:159][654]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.05.16:594][781]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.21-23.05.16:669][781]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-23.05.17:019][781]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-23.05.17:025][781]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-23.05.18:635][781]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-23.05.18:640][781]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-23.05.18:640][781]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test5AC9C477426ED95E7E776E8A955AE835.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.21-23.05.18:645][781]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.62 sec (total: 22.4 sec)
+[2023.12.21-23.05.18:648][781]AssetCheck: New page: Asset Save: Test
+[2023.12.21-23.05.18:648][781]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.18:653][781]MaterialEditorStats: Shader Count: 26
+[2023.12.21-23.05.23:577][200]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.05.23:577][200]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.23:577][200]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.23:577][200]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.23:601][202]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.05.25:434][365]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.21-23.05.25:512][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.21-23.05.25:644][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.21-23.05.25:651][365]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-23.05.25:694][365]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-23.05.25:700][365]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-23.05.25:700][365]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test21B3AD3545E4C0BB9A5434885E603E4A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.21-23.05.25:705][365]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 22.5 sec)
+[2023.12.21-23.05.25:707][365]AssetCheck: New page: Asset Save: Test
+[2023.12.21-23.05.25:707][365]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.25:711][365]MaterialEditorStats: Shader Count: 26
+[2023.12.21-23.05.30:113][756]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.21-23.05.30:113][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.30:113][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.30:113][756]MaterialEditorStats: Shader Count: 0
+[2023.12.21-23.05.30:428][785]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.21-23.05.30:428][785]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.30:428][785]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.30:428][785]MaterialEditorStats: Shader Count: 1
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.30:528][794]MaterialEditorStats: Shader Count: 4
+[2023.12.21-23.05.30:988][834]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.21-23.05.31:064][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-23.05.31:521][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.21-23.05.31:528][834]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-23.05.33:028][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.21-23.05.33:033][834]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.21-23.05.33:034][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestCE7CDFBA4DE3B3FAD5ED73BDFB73FCE0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.21-23.05.33:038][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 24.0 sec)
+[2023.12.21-23.05.33:041][834]AssetCheck: New page: Asset Save: Test
+[2023.12.21-23.05.33:041][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.21-23.05.33:044][834]MaterialEditorStats: Shader Count: 26
+[2023.12.21-23.05.59:228][102]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
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+[2023.12.21-23.05.59:230][102]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
+[2023.12.21-23.05.59:230][102]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
+[2023.12.21-23.05.59:236][102]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6
+[2023.12.21-23.05.59:236][102]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto68EB29863450E3A0D5D0E6B9A6AA500DE.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6.uasset'
+[2023.12.21-23.05.59:237][102]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)...
+[2023.12.21-23.05.59:244][102]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst]
+[2023.12.21-23.05.59:244][102]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst]
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+[2023.12.21-23.05.59:250][102]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.21-23.05.59:256][102]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto6
+[2023.12.21-23.05.59:256][102]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto6F47ED0864D9EB29A5BB6EB81FB44ADC5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto6.uasset'
+[2023.12.21-23.05.59:256][102]LogFileHelpers: Auto-saving content packages took 0.026
+[2023.12.21-23.15.59:361][435]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-23.15.59:374][435]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto7
+[2023.12.21-23.15.59:374][435]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto774D52A7C4A3D22BEEFD9BDA7E5E5DA18.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap'
+[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap is in the /Temp path, will not scan.
+[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto7 is in the /Temp path, will not scan.
+[2023.12.21-23.15.59:375][435]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto7 is in the /Temp path, will not scan.
+[2023.12.21-23.15.59:375][435]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2023.12.21-23.15.59:375][435]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2023.12.21-23.19.38:394][ 93]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.039 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2369 files in 3312 folders with total size 207 MiB.
+[2023.12.21-23.28.25:178][896]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\untitled.fbx)
+[2023.12.21-23.28.25:191][896]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\untitled.fbx
+[2023.12.21-23.28.25:196][896]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.21-23.28.27:470][896]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.21-23.28.27:544][896]LogFbx: Display: Triangulating static mesh Cube
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Display: Building static mesh untitled...
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Leaves [0.00s]
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Reduce [0.00s]
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12
+[2023.12.21-23.28.27:546][896]LogStaticMesh: ConstrainClusters:
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Input: 1 Clusters, 12 Triangles and 24 Vertices
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Output without splits: 1 Clusters, 12 Triangles and 24 Vertices
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Output with splits: 1 Clusters, 12 Triangles and 24 Vertices
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.21-23.28.27:546][896]LogStaticMesh: WritePages:
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Root: GPU size: 540 bytes. 1 Pages. 540.000 bytes per page (1.648% utilization).
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Streaming: 0 bytes.
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Page data disk size: 672 bytes. Fixup data size: 24 bytes.
+[2023.12.21-23.28.27:546][896]LogStaticMesh:   Total GPU size: 540 bytes, Total disk size: 696 bytes.
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Encode [0.00s]
+[2023.12.21-23.28.27:546][896]LogStaticMesh: Nanite build [0.00s]
+
+[2023.12.21-23.28.27:547][896]LogStaticMesh: Built static mesh [0.00s] /Game/Materials/untitled.untitled
+[2023.12.21-23.28.27:555][896]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.21-23.28.27:816][899]LogMaterial: Display: Material /Game/Materials/Material_001.Material_001 needed to have new flag set bUsedWithNanite !
+[2023.12.21-23.28.27:831][899]LogMaterial: Display: Material /Game/Materials/Material_002.Material_002 needed to have new flag set bUsedWithNanite !
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total job queries 5.532, among them cache hits 1.223 (22.11%)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Tracking 4.257 distinct input hashes that result in 3.027 distinct outputs (71.11%)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: RAM used: 82,67 MiB of 1,60 GiB budget. Usage: 5.05%
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Shaders Compiled: 4.257
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Jobs assigned 4.257, completed 4.257 (100%)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Average time worker was idle: 74.46 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Time job spent in pending queue: average 42.40 s, longest 106.48 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Job execution time: average 3.13 s, max 14.76 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Job life time (pending + execution): average 45.53 s, max 110.75
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Shader code size: average 38,993 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 174.74 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Jobs were issued in 1.033 batches (only local compilation was used), average 4.12 jobs/batch
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Average processing rate: 24.36 jobs/sec
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total thread time: 1.465,809 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Total thread preprocess time: 99,07 s
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Percentage time preprocessing: 6.76%
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Effective parallelization: 8.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                             FDeferredLightPS - 11.66% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 4.93% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.23% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 3.69% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 3.60% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-23.28.27:846][899]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.28.33:015][441]LogSlate: Window 'Message Log' being destroyed
+[2023.12.21-23.28.33:027][441]LogSlate: Window 'Message Log' being destroyed
+[2023.12.21-23.28.34:200][548]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled
+[2023.12.21-23.28.34:207][548]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled
+[2023.12.21-23.28.34:207][548]LogActorFactory: Actor Factory spawned StaticMesh /Game/Materials/untitled.untitled as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_5
+[2023.12.21-23.28.35:480][685]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled
+[2023.12.21-23.28.35:480][685]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Materials/untitled.untitled
+[2023.12.21-23.28.35:481][685]LogActorFactory: Actor Factory spawned StaticMesh /Game/Materials/untitled.untitled as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_6
+[2023.12.21-23.28.47:816][907]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Materials/untitled.untitled
+[2023.12.21-23.28.47:832][907]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.21-23.28.47:832][907]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.21-23.28.48:147][907]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.21-23.29.10:249][504]LogMaterial: Display: Material /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.MAT_Groups_Visibility_Mat needed to have new flag set bUsedWithNanite !
+[2023.12.21-23.29.10:416][506]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms
+[2023.12.21-23.29.11:925][613]LogD3D12RHI: Warning: Waited for PSO creation for 100.000000ms
+[2023.12.21-23.29.18:488][ 72]LogMaterial: Display: Material /Engine/VREditor/BasicMeshes/M_Floor_01.M_Floor_01 needed to have new flag set bUsedWithNanite !
+[2023.12.21-23.30.00:067][291]LogSlate: Window 'untitled' being destroyed
+[2023.12.21-23.30.00:070][291]LogSlate: Window 'untitled' being destroyed
+[2023.12.21-23.30.00:091][291]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.00:091][291]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-23.30.00:121][291]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.00:121][291]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-23.30.00:157][291]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.00:157][291]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-23.30.03:014][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.21-23.30.04:231][549]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-23.30.04:238][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
+[2023.12.21-23.30.04:241][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.21-23.30.04:243][549]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.21-23.30.05:010][610]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.21-23.30.05:723][610]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-23.30.05:730][610]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2023.12.21-23.30.05:733][610]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-23.30.05:736][610]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.21-23.30.06:416][669]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.21-23.30.07:039][669]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.21-23.30.07:046][669]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Materials/untitled.untitled
+	Asset Type: StaticMesh
+[2023.12.21-23.30.07:117][669]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
+[2023.12.21-23.30.07:120][669]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.21-23.30.07:121][669]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.21-23.30.24:211][833]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2023.12.21-23.30.26:492][833]LogSlate: Window 'Save Content' being destroyed
+[2023.12.21-23.30.26:499][833]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.21-23.30.26:530][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.21-23.30.26:556][833]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.21-23.30.26:567][833]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.21-23.30.26:568][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapE0335812433466C58A64FFA530F0C062.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.21-23.30.26:575][833]LogFileHelpers: Saving map 'BackroomsMap' took 0.045
+[2023.12.21-23.30.26:690][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Engine/VREditor/BasicMeshes/M_Floor_01" FILE="../../../Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset" SILENT=true
+[2023.12.21-23.30.26:696][833]LogSavePackage: Moving output files for package: /Engine/VREditor/BasicMeshes/M_Floor_01
+[2023.12.21-23.30.26:700][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/M_Floor_01B310A70C47E1F345CF183E895ADBF9B4.tmp' to '../../../Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset'
+[2023.12.21-23.30.26:712][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat" FILE="../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset" SILENT=true
+[2023.12.21-23.30.26:717][833]LogSavePackage: Moving output files for package: /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat
+[2023.12.21-23.30.26:721][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/MAT_Groups_Visibility_Mat2488F38C406FB7AEBDFD1A94712EADAE.tmp' to '../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset'
+[2023.12.21-23.30.26:722][833]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true
+[2023.12.21-23.30.26:726][833]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst
+[2023.12.21-23.30.26:726][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstA1C12EC742FAD738CA1BFC9E01335A43.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
+[2023.12.21-23.30.26:752][833]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure
+[2023.12.21-23.30.26:752][833]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructureCA553F5A45604979070FB6AB8E40DBB0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset'
+[2023.12.21-23.30.26:758][833]LogFileHelpers: InternalPromptForCheckoutAndSave took 258 ms (total: 24.2 sec)
+[2023.12.21-23.30.26:758][833]LogStall: Shutdown...
+[2023.12.21-23.30.26:762][833]LogStall: Shutdown complete.
+[2023.12.21-23.30.26:805][833]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed
+[2023.12.21-23.30.26:858][833]AssetCheck: New page: Asset Save: multiple assets
+[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.Material /Engine/VREditor/BasicMeshes/M_Floor_01.M_Floor_01
+[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.Material /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.MAT_Groups_Visibility_Mat
+[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.21-23.30.26:858][833]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2023.12.21-23.30.26:866][834]Cmd: QUIT_EDITOR
+[2023.12.21-23.30.26:867][834]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2023.12.21-23.30.26:873][834]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2023.12.21-23.30.26:873][834]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2023.12.21-23.30.26:873][834]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2023.12.21-23.30.26:874][834]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.26:874][834]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.21-23.30.26:881][834]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2023.12.21-23.30.27:285][834]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2023.12.21-23.30.27:285][834]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2023.12.21-23.30.27:285][834]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'.
+[2023.12.21-23.30.27:285][834]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2023.12.21-23.30.27:286][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.12.21-23.30.27:287][834]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.12.21-23.30.27:289][834]LogAudio: Display: Audio Device Manager Shutdown
+[2023.12.21-23.30.27:290][834]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.21-23.30.27:298][834]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
+[2023.12.21-23.30.27:298][834]LogExit: Preparing to exit.
+[2023.12.21-23.30.27:305][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting.
+[2023.12.21-23.30.28:040][834]LogWorld: UWorld::CleanupWorld for None, bSessionEnded=true, bCleanupResources=true
+[2023.12.21-23.30.28:084][834]LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [../../../Engine/Content/]. Aborting watch request...
+[2023.12.21-23.30.28:086][834]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2023.12.21-23.30.28:096][834]LogExit: Transaction tracking system shut down
+[2023.12.21-23.30.28:102][834]LogExit: Editor shut down
+[2023.12.21-23.30.28:144][834]LogExit: Object subsystem successfully closed.
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total job queries 5.662, among them cache hits 1.227 (21.67%)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Tracking 4.405 distinct input hashes that result in 3.138 distinct outputs (71.24%)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: RAM used: 86,53 MiB of 1,60 GiB budget. Usage: 5.28%
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Shaders Compiled: 4.405
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Jobs assigned 4.405, completed 4.405 (100%)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Average time worker was idle: 84.53 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Time job spent in pending queue: average 40.99 s, longest 106.48 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Job execution time: average 3.08 s, max 14.76 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Job life time (pending + execution): average 44.07 s, max 110.75
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Shader code size: average 39,157 KiB, min 2,086 KiB, max 162,84 KiB
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 189.07 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Jobs were issued in 1.113 batches (only local compilation was used), average 3.96 jobs/batch
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Average processing rate: 23.30 jobs/sec
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total thread time: 1.536,988 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Total thread preprocess time: 102,793 s
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.69%
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Effective parallelization: 8.13 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                             FDeferredLightPS - 11.12% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 4.70% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.03% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 3.51% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 3.43% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
+[2023.12.21-23.30.28:148][834]LogShaderCompilers: Display: ================================================
+[2023.12.21-23.30.28:255][834]LogShaderCompilers: Display: Shaders left to compile 0
+[2023.12.21-23.30.28:267][834]LogVirtualization: UE::Virtualization was shutdown
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1056)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module Voice (1054)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1052)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module MaterialEditor (1050)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1048)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1046)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SceneOutliner (1044)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module StatusBar (1042)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1040)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module AddContentDialog (1038)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1037)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1034)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module StatsViewer (1032)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1030)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module AutomationWorker (1028)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1026)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1024)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1022)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module PlanarCut (1020)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module FractureEngine (1018)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module CharacterAI (1016)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module SmartSnapping (1014)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1012)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1010)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module BspMode (1008)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module GeometryMode (1006)
+[2023.12.21-23.30.28:281][834]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1004)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module RigVMEditor (1002)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1000)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module GooglePADEditor (998)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (996)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (994)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (992)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (990)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module IKRigEditor (988)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ControlRigEditor (986)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (984)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (982)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (980)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (978)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module WebMMedia (976)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (974)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SequenceRecorder (973)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (970)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (968)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (966)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (964)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (962)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (960)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (958)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SessionServices (956)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module MeshPaint (954)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (952)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module PlacementMode (951)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module FoliageEdit (948)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module LandscapeEditor (946)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (944)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ActorPickerMode (942)
+[2023.12.21-23.30.28:282][834]LogModuleManager: Shutting down and abandoning module ViewportSnapping (940)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module EditorWidgets (938)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module ViewportInteraction (936)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module ClothPainter (934)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (933)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module WidgetRegistration (930)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module LogVisualizer (928)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (926)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (924)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (923)
+[2023.12.21-23.30.28:283][834]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (921)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (918)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (916)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (914)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (912)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (910)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (908)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AnimationSettings (906)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (904)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module CSVtoSVG (902)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (900)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorConfig (898)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorFramework (896)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (894)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceInsights (892)
+[2023.12.21-23.30.28:949][834]MemoryProfiler: Shutdown
+[2023.12.21-23.30.28:949][834]NetworkingProfiler: Shutdown
+[2023.12.21-23.30.28:949][834]LoadingProfiler: Shutdown
+[2023.12.21-23.30.28:949][834]TimingProfiler: Shutdown
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceServices (891)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module TraceAnalysis (890)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (886)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (885)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InputBindingEditor (882)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module MergeActors (880)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (878)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module LocalizationService (877)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module HardwareTargeting (874)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (872)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module UndoHistory (870)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module XmlParser (868)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Blutility (866)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (864)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (863)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (860)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (859)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module SettingsEditor (856)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProjectLauncher (854)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module SessionFrontend (852)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ProfilerClient (850)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DeviceManager (848)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AutomationController (846)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AutomationWindow (844)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Layers (842)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (840)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module DetailCustomizations (838)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module PackagesDialog (836)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (834)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Persona (832)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (831)
+[2023.12.21-23.30.28:949][834]LogModuleManager: Shutting down and abandoning module Kismet (828)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module KismetWidgets (827)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module GraphEditor (824)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module StructViewer (822)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module ClassViewer (820)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (818)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (816)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SourceControlWindows (814)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module OutputLog (812)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module Documentation (810)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (808)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (806)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MovieScene (804)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (802)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (800)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (798)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixer (797)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AudioMixerCore (796)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module LauncherPlatform (792)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AnalyticsET (790)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module PortalServices (788)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module PortalRpc (786)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module MessagingRpc (784)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AIModule (782)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module GameplayDebugger (781)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module AITestSuite (779)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module NavigationSystem (777)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (774)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (772)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module TypedElementFramework (770)
+[2023.12.21-23.30.28:950][834]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (768)
+[2023.12.21-23.30.28:951][834]LogModuleManager: Shutting down and abandoning module ProfilerService (766)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (764)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (762)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (760)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (758)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module TakesCore (756)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (754)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module MegascansPlugin (752)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module Bridge (750)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (748)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module LightMixer (746)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (744)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (742)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (740)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (738)
+[2023.12.21-23.30.29:002][834]LogModuleManager: Shutting down and abandoning module CollectionManager (737)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ChaosNiagara (734)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (732)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (728)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SequencerScripting (726)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module TemplateSequence (724)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module AlembicImporter (722)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module AlembicLibrary (721)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (718)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (716)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (714)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (712)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (710)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (708)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (706)
+[2023.12.21-23.30.29:003][834]LogOpenImageDenoise: OIDN shutting down
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (704)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (702)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (700)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (698)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (696)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (694)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module LocalizableMessage (692)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module MeshLODToolset (690)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (688)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (686)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (685)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (683)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (680)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (678)
+[2023.12.21-23.30.29:003][834]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (676)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (674)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module BackChannel (672)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowNodes (670)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (668)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module DataflowEditor (666)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (664)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (662)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (660)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (658)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module Paper2DEditor (656)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module FractureEditor (654)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (652)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (650)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module AutomationUtils (648)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (646)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (644)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (642)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditorTools (640)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module UVEditor (638)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module PluginBrowser (636)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (634)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (632)
+[2023.12.21-23.30.29:009][834]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (630)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (628)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (626)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CryptoKeys (624)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (622)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorDebugTools (620)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ChangelistReview (618)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CurveEditorTools (616)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TakeSequencer (614)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TakeMovieScene (612)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (610)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module UObjectPlugin (608)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (606)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (604)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module PluginUtils (602)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (600)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (598)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (596)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DumpGPUServices (594)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GitSourceControl (592)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (590)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (588)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module SynthesisEditor (586)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (584)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ResonanceAudio (582)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (578)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingOperators (576)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (574)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ModelingComponents (572)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryFramework (571)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (568)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshModelingTools (566)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (564)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputDebugging (562)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GooglePAD (560)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DynamicMesh (558)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (556)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (554)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCache (552)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (550)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (548)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (546)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (544)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AudioCapture (542)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (541)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (538)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AssetTags (536)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (534)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AppleImageUtils (532)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AndroidPermission (530)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (528)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (526)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (524)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (522)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (520)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeExport (518)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeMessages (516)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module GLTFCore (514)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (512)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeTests (510)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (508)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (506)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InterchangeEditor (504)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (502)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaPlate (500)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MediaCompositing (498)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ImgMedia (496)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VariantManager (494)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (492)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (490)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (488)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ControlRigSpline (486)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (484)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (482)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (480)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module TraceUtilities (478)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (476)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (474)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module InputEditor (472)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (470)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module ActorSequence (468)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module StructUtils (466)
+[2023.12.21-23.30.29:010][834]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (464)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module PBIK (462)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FullBodyIK (460)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module Paper2D (458)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (456)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module TakeRecorder (455)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module ChaosCaching (452)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (450)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (448)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module FacialAnimation (446)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module DataValidation (444)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (442)
+[2023.12.21-23.30.29:030][834]LogModuleManager: Shutting down and abandoning module LevelEditor (441)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (440)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (438)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MainFrame (436)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module HotReload (435)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TreeMap (431)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (428)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (426)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AnimationSharing (424)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module Synthesis (422)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module SignificanceManager (420)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module SoundFields (418)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (416)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module RigVM (414)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (412)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (410)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (408)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (406)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEditor (404)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AudioWidgets (403)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (402)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (398)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundEngine (396)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module WaveTable (395)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (393)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (390)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (388)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (386)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (384)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (382)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module CableComponent (380)
+[2023.12.21-23.30.29:033][834]LogModuleManager: Shutting down and abandoning module TcpMessaging (378)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (376)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module Niagara (374)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraEditor (373)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ContentBrowser (372)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ToolMenus (371)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ContentBrowserData (369)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module NiagaraCore (364)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (362)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (361)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (358)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module SignalProcessing (357)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module GameplayCameras (354)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangePipelines (352)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeImport (350)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (348)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module InterchangeNodes (346)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (344)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module IKRig (342)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (340)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module ControlRig (338)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module Constraints (337)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module LevelSequence (335)
+[2023.12.21-23.30.29:134][834]LogModuleManager: Shutting down and abandoning module UdpMessaging (332)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (330)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module AnimationData (328)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (326)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module BlueprintGraph (325)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module EnhancedInput (322)
+[2023.12.21-23.30.29:235][834]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (320)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (318)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AndroidFileServer (316)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (314)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module PacketHandler (312)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (310)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AnimGraph (308)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module TimeManagement (306)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module AnimationDataController (304)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (302)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (300)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module MediaAssets (298)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module Overlay (296)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module OverlayEditor (295)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module VREditor (292)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module StringTableEditor (290)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (288)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (286)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module FunctionalTesting (284)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (282)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (281)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (278)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module UMG (276)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module EditorStyle (270)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module Slate (266)
+[2023.12.21-23.30.29:236][834]LogModuleManager: Shutting down and abandoning module SlateCore (264)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (262)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (260)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module UnrealEd (258)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module MRMesh (256)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module Messaging (254)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (252)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (250)
+[2023.12.21-23.30.29:237][834]LogModuleManager: Shutting down and abandoning module LiveCoding (248)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Networking (246)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Core (244)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module AssetDefinition (242)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MovieSceneTools (240)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module CurveEditor (239)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module Sequencer (237)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module KismetCompiler (234)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshBuilder (232)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module NaniteBuilder (230)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshUtilities (228)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (227)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (226)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (225)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (222)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (221)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (219)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (217)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (215)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module MaterialBaking (211)
+[2023.12.21-23.30.29:241][834]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (208)
+[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module TelemetryUtils (205)
+[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (202)
+[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (200)
+[2023.12.21-23.30.29:252][834]LogModuleManager: Shutting down and abandoning module DerivedDataCache (198)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TargetPlatform (196)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (195)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (191)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (189)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (187)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (185)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (183)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (181)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (179)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (177)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (175)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (173)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (171)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (169)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (167)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (165)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormat (163)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module ImageWrapper (162)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (160)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (158)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (156)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (154)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (152)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (150)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module TurnkeySupport (147)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module InputCore (144)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module Settings (142)
+[2023.12.21-23.30.29:254][834]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (140)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (138)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (137)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module Chaos (134)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module GeometryCore (133)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (130)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (129)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module AVEncoder (128)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module D3D12RHI (124)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module AISupportModule (122)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (120)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (118)
+[2023.12.21-23.30.29:255][834]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (116)
+[2023.12.21-23.30.29:256][834]LogModuleManager: Shutting down and abandoning module XMPP (111)
+[2023.12.21-23.30.29:257][834]LogModuleManager: Shutting down and abandoning module WebSockets (110)
+[2023.12.21-23.30.29:289][834]LogModuleManager: Shutting down and abandoning module HTTP (107)
+[2023.12.21-23.30.29:289][834]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
+[2023.12.21-23.30.29:289][834]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B00A0F4D6-4C44-9C83-C10C-82AF9044A873%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=9492e3834d28eb50330de5bf67863a4e%7C738fa386fd63494daf3b7015bfe32f22%7Cb32a8bfa-5d21-4f2a-9cea-88f79ac4d0fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module SSL (106)
+[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (102)
+[2023.12.21-23.30.29:310][834]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (100)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (98)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ChaosCloth (96)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (94)
+[2023.12.21-23.30.29:311][834]RenderDocPlugin: plugin has been unloaded.
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module PixWinPlugin (92)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (90)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ChunkDownloader (88)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (86)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (84)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module NiagaraShader (82)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (80)
+[2023.12.21-23.30.29:311][834]LogModuleManager: Shutting down and abandoning module WmfMedia (78)
+[2023.12.21-23.30.29:312][834]LogModuleManager: Shutting down and abandoning module Media (77)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (74)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module GLTFExporter (72)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module VariantManagerContent (70)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module DatasmithContent (68)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module ACLPlugin (66)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (62)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (60)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlatformCrypto (58)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module SourceControl (51)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module XGEController (48)
+[2023.12.21-23.30.29:313][834]LogModuleManager: Shutting down and abandoning module FastBuildController (46)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AudioEditor (40)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module PropertyEditor (39)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Virtualization (36)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module MessageLog (35)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module RenderCore (28)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Landscape (26)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
+[2023.12.21-23.30.29:314][834]LogModuleManager: Shutting down and abandoning module Renderer (20)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module Engine (18)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module PakFile (12)
+[2023.12.21-23.30.29:315][834]LogPakFile: Destroying PakPlatformFile
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module RSA (11)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
+[2023.12.21-23.30.29:315][834]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
+[2023.12.21-23.30.29:507][834]LogD3D12RHI: ~FD3D12DynamicRHI
+[2023.12.21-23.30.29:567][834]LogExit: Exiting.
+[2023.12.21-23.30.29:580][834]Log file closed, 12/22/23 00:30:29
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
index 24d2562b7dabd459f53122206faabd890fc06df9..0e92542f74a19be2658901d635b8ed15aa45f7b0 100644
--- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
+++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
@@ -1,4 +1,4 @@
-Log file open, 12/21/23 22:17:34
+Log file open, 12/22/23 01:08:22
 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
 LogWindows: File 'aqProf.dll' does not exist
 LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
@@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi.dll' does not exist
 LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
 LogWindows: File 'VtuneApi32e.dll' does not exist
-LogWindows: Started CrashReportClient (pid=3000)
+LogWindows: Started CrashReportClient (pid=13748)
 LogWindows: Enabling Tpause support
 LogWindows: Custom abort handler registered for crash reporting.
 LogInit: Display: Running engine for game: BackroomsDigitalArt
@@ -24,204 +24,200 @@ LogCsvProfiler: Display: Metadata set : pgoenabled="0"
 LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
 LogCsvProfiler: Display: Metadata set : ltoenabled="0"
 LogCsvProfiler: Display: Metadata set : asan="0"
-LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue""
+LogCsvProfiler: Display: Metadata set : commandline="" F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject -AUTH_LOGIN=unused -AUTH_PASSWORD=07b17ee10a6647b8bf7f4ddb64f3b98e -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue""
 LogCsvProfiler: Display: Metadata set : loginid="9492e3834d28eb50330de5bf67863a4e"
 LogCsvProfiler: Display: Metadata set : llm="0"
-LogStats: Stats thread started at 0.199178
+LogStats: Stats thread started at 0.194002
 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
 LogInit: Session CrashGUID >====================================================
-         Session CrashGUID >   UECC-Windows-A3827BA84876A450029C42AF62FF4388
+         Session CrashGUID >   UECC-Windows-A70C71044ABA8A2589978E84262E559A
          Session CrashGUID >====================================================
-LogConfig: Display: Loading VulkanPC ini files took 0.08 seconds
-LogConfig: Display: Loading Mac ini files took 0.08 seconds
-LogConfig: Display: Loading Android ini files took 0.08 seconds
-LogConfig: Display: Loading IOS ini files took 0.08 seconds
-LogConfig: Display: Loading Windows ini files took 0.09 seconds
-LogConfig: Display: Loading Unix ini files took 0.09 seconds
-LogConfig: Display: Loading TVOS ini files took 0.09 seconds
-LogConfig: Display: Loading LinuxArm64 ini files took 0.09 seconds
-LogConfig: Display: Loading Linux ini files took 0.09 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds
+LogConfig: Display: Loading IOS ini files took 0.04 seconds
+LogConfig: Display: Loading Android ini files took 0.04 seconds
+LogConfig: Display: Loading Mac ini files took 0.04 seconds
+LogConfig: Display: Loading Unix ini files took 0.05 seconds
 LogAssetRegistry: Display: Asset registry cache read as 16.1 MiB from F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogConfig: Display: Loading Windows ini files took 0.05 seconds
+LogConfig: Display: Loading TVOS ini files took 0.05 seconds
+LogConfig: Display: Loading Linux ini files took 0.05 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds
 LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin TraceUtilities
 LogPluginManager: Mounting Engine plugin EnhancedInput
 LogPluginManager: Found config from plugin[EnhancedInput] Input
-LogPluginManager: Mounting Engine plugin FastBuildController
-LogPluginManager: Mounting Engine plugin MeshPainting
 LogPluginManager: Mounting Engine plugin XGEController
-LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin Niagara
 LogPluginManager: Mounting Engine plugin ACLPlugin
-LogPluginManager: Mounting Engine plugin AnimationData
 LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
 LogPluginManager: Mounting Engine plugin ControlRigSpline
-LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
-LogPluginManager: Mounting Engine plugin DatasmithContent
-LogPluginManager: Mounting Engine plugin VariantManagerContent
-LogPluginManager: Mounting Engine plugin AndroidMedia
-LogPluginManager: Mounting Engine plugin VariantManager
-LogPluginManager: Mounting Engine plugin AvfMedia
-LogPluginManager: Mounting Engine plugin GLTFExporter
-LogPluginManager: Mounting Engine plugin ImgMedia
-LogPluginManager: Mounting Engine plugin MediaCompositing
-LogPluginManager: Mounting Engine plugin MediaPlate
-LogPluginManager: Mounting Engine plugin WebMMedia
-LogPluginManager: Mounting Engine plugin WmfMedia
-LogPluginManager: Mounting Engine plugin UdpMessaging
-LogPluginManager: Mounting Engine plugin ControlRig
 LogPluginManager: Mounting Engine plugin IKRig
-LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
-LogPluginManager: Mounting Engine plugin MediaPlayerEditor
-LogPluginManager: Mounting Engine plugin InterchangeEditor
-LogPluginManager: Mounting Engine plugin InterchangeTests
-LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin AnimationData
 LogPluginManager: Mounting Engine plugin CameraShakePreviewer
-LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin Takes
 LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
 LogPluginManager: Mounting Engine plugin ActorLayerUtilities
-LogPluginManager: Mounting Engine plugin AndroidPermission
-LogPluginManager: Mounting Engine plugin AppleImageUtils
 LogPluginManager: Mounting Engine plugin AndroidFileServer
 LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AppleImageUtils
 LogPluginManager: Mounting Engine plugin AppleMoviePlayer
-LogPluginManager: Mounting Engine plugin AudioSynesthesia
 LogPluginManager: Mounting Engine plugin AssetTags
-LogPluginManager: Mounting Engine plugin Niagara
-LogPluginManager: Mounting Engine plugin TcpMessaging
 LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
 LogPluginManager: Mounting Engine plugin AudioWidgets
-LogPluginManager: Mounting Engine plugin ArchVisCharacter
 LogPluginManager: Mounting Engine plugin CableComponent
-LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
 LogPluginManager: Mounting Engine plugin ChunkDownloader
 LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
 LogPluginManager: Mounting Engine plugin GeometryCache
 LogPluginManager: Mounting Engine plugin GeometryProcessing
 LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
 LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
 LogPluginManager: Mounting Engine plugin InputDebugging
 LogPluginManager: Found config from plugin[InputDebugging] Input
 LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
 LogPluginManager: Mounting Engine plugin MeshModelingToolset
 LogPluginManager: Mounting Engine plugin Metasound
-LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
-LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
 LogPluginManager: Mounting Engine plugin MobilePatchingUtils
 LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
 LogPluginManager: Mounting Engine plugin PropertyAccessEditor
 LogPluginManager: Mounting Engine plugin ResonanceAudio
-LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
-LogPluginManager: Mounting Engine plugin RigVM
 LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin RigVM
 LogPluginManager: Mounting Engine plugin SignificanceManager
 LogPluginManager: Mounting Engine plugin Synthesis
-LogPluginManager: Mounting Engine plugin WaveTable
 LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
 LogPluginManager: Mounting Engine plugin WebMMoviePlayer
-LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
 LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
 LogPluginManager: Mounting Engine plugin AnimationSharing
-LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
 LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
 LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
 LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
 LogPluginManager: Mounting Engine plugin PerforceSourceControl
 LogPluginManager: Mounting Engine plugin PixWinPlugin
-LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
-LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
-LogPluginManager: Mounting Engine plugin RenderDocPlugin
-LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
-LogPluginManager: Mounting Engine plugin SubversionSourceControl
-LogPluginManager: Mounting Engine plugin TraceDataFilters
 LogPluginManager: Mounting Engine plugin PlasticSourceControl
 LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
 LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
 LogPluginManager: Mounting Engine plugin TextureFormatOodle
-LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
-LogPluginManager: Mounting Engine plugin OodleNetwork
-LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
 LogPluginManager: Mounting Engine plugin UObjectPlugin
-LogPluginManager: Mounting Engine plugin AssetManagerEditor
-LogPluginManager: Mounting Engine plugin BlueprintHeaderView
-LogPluginManager: Mounting Engine plugin Takes
-LogPluginManager: Mounting Engine plugin CurveEditorTools
-LogPluginManager: Mounting Engine plugin DataValidation
-LogPluginManager: Mounting Engine plugin ChangelistReview
-LogPluginManager: Mounting Engine plugin EditorDebugTools
-LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
-LogPluginManager: Mounting Engine plugin GeometryMode
-LogPluginManager: Mounting Engine plugin CryptoKeys
-LogPluginManager: Mounting Engine plugin FacialAnimation
-LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
-LogPluginManager: Mounting Engine plugin MaterialAnalyzer
-LogPluginManager: Mounting Engine plugin GameplayTagsEditor
-LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin VariantManagerContent
 LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
-LogPluginManager: Mounting Engine plugin SpeedTreeImporter
-LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
-LogPluginManager: Mounting Engine plugin PluginBrowser
-LogPluginManager: Mounting Engine plugin UVEditor
-LogPluginManager: Mounting Engine plugin SequencerAnimTools
-LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
 LogPluginManager: Mounting Engine plugin ChaosCaching
-LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin ChaosCloth
 LogPluginManager: Mounting Engine plugin ChaosClothEditor
 LogPluginManager: Mounting Engine plugin ChaosEditor
-LogPluginManager: Mounting Engine plugin Paper2D
-LogPluginManager: Mounting Engine plugin CharacterAI
-LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
-LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin ChaosNiagara
 LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin CharacterAI
 LogPluginManager: Mounting Engine plugin Dataflow
-LogPluginManager: Mounting Engine plugin BackChannel
 LogPluginManager: Mounting Engine plugin Fracture
-LogPluginManager: Mounting Engine plugin GeometryFlow
 LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryFlow
 LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
 LogPluginManager: Mounting Engine plugin MeshLODToolset
 LogPluginManager: Mounting Engine plugin LocalizableMessage
 LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
 LogPluginManager: Mounting Engine plugin OpenImageDenoise
-LogPluginManager: Mounting Engine plugin PythonScriptPlugin
 LogPluginManager: Mounting Engine plugin PlanarCut
 LogPluginManager: Mounting Engine plugin PlatformCrypto
 LogPluginManager: Mounting Engine plugin ProxyLODPlugin
-LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
 LogPluginManager: Mounting Engine plugin SkeletalReduction
 LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin ToolPresets
 LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ControlRig
 LogPluginManager: Mounting Engine plugin LevelSequenceEditor
-LogPluginManager: Mounting Engine plugin TemplateSequence
-LogPluginManager: Mounting Engine plugin SequencerScripting
-LogPluginManager: Mounting Engine plugin ActorSequence
-LogPluginManager: Mounting Engine plugin OnlineBase
-LogPluginManager: Mounting Engine plugin OnlineServices
-LogPluginManager: Mounting Engine plugin OnlineSubsystem
-LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
-LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
-LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
-LogPluginManager: Mounting Engine plugin AISupport
-LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
-LogPluginManager: Mounting Engine plugin ChaosNiagara
-LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
-LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin LightMixer
 LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
 LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
-LogPluginManager: Mounting Engine plugin ObjectMixer
-LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
 LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ObjectMixer
 LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
@@ -229,38 +225,37 @@ LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
-LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
 LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
 SourceControl: Revision control is disabled
 SourceControl: Revision control is disabled
 SourceControl: Revision control is disabled
-LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
-LogWindows: File 'WinPixGpuCapturer.dll' does not exist
-PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
-LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
-RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
 LogInit: Using libcurl 8.4.0
 LogInit:  - built for Windows
 LogInit:  - supports SSL with OpenSSL/1.1.1t
@@ -281,6 +276,11 @@ LogInit:  - BufferSize = 65536
 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
 LogOnline: OSS: Created online subsystem instance for: NULL
 LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
 LogInit: ExecutableName: UnrealEditor.exe
 LogInit: Build: ++UE5+Release-5.3-CL-29314046
 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
@@ -292,7 +292,7 @@ LogInit: Architecture: x64
 LogInit: Compiled with Visual C++: 19.36.32537.00
 LogInit: Build Configuration: Development
 LogInit: Branch Name: ++UE5+Release-5.3
-LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=d4ba44590aa442e7a2d0d9fba958aa03 -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue
+LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=07b17ee10a6647b8bf7f4ddb64f3b98e -AUTH_TYPE=exchangecode -epicapp=UE_5.3 -epicenv=Prod -EpicPortal -epicusername=Aynger -epicuserid=738fa386fd63494daf3b7015bfe32f22 -epiclocale=de -epicsandboxid=ue
 LogInit: Base Directory: M:/EpicGames/UE_5.3/Engine/Binaries/Win64/
 LogInit: Allocator: Mimalloc
 LogInit: Installed Engine Build: 1
@@ -340,2691 +340,3049 @@ LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
 LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
 LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
 LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.setres:1280x720]]
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.VSync:0]]
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
-[2023.12.21-21.17.34:870][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
-[2023.12.21-21.17.34:870][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
-[2023.12.21-21.17.34:870][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
-[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
-[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
-[2023.12.21-21.17.34:871][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
-[2023.12.21-21.17.34:873][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.AOQuality:2]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
-[2023.12.21-21.17.34:873][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.DetailMode:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
-[2023.12.21-21.17.34:874][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
-[2023.12.21-21.17.34:875][  0]LogRHI: Using Default RHI: D3D12
-[2023.12.21-21.17.34:875][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2023.12.21-21.17.34:875][  0]LogRHI: Loading RHI module D3D12RHI
-[2023.12.21-21.17.34:878][  0]LogD3D12RHI: Aftermath initialized
-[2023.12.21-21.17.34:879][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
-[2023.12.21-21.17.34:879][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2023.12.21-21.17.35:017][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1
-[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
-[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s]
-[2023.12.21-21.17.35:017][  0]LogD3D12RHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
-[2023.12.21-21.17.35:017][  0]LogD3D12RHI:      Driver Date: 9-12-2023
-[2023.12.21-21.17.35:020][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
-[2023.12.21-21.17.35:020][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
-[2023.12.21-21.17.35:020][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s]
-[2023.12.21-21.17.35:020][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
-[2023.12.21-21.17.35:020][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
-[2023.12.21-21.17.35:020][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2023.12.21-21.17.35:020][  0]LogInit: Selected Device Profile: [WindowsEditor]
-[2023.12.21-21.17.35:020][  0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
-[2023.12.21-21.17.35:020][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
-[2023.12.21-21.17.35:020][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
-[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
-[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
-[2023.12.21-21.17.35:020][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
-[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
-[2023.12.21-21.17.35:020][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
-[2023.12.21-21.17.35:020][  0]LogInit: Computer: DESKTOP-CL2EVQE
-[2023.12.21-21.17.35:020][  0]LogInit: User: Marcel
-[2023.12.21-21.17.35:020][  0]LogInit: CPU Page size=4096, Cores=16
-[2023.12.21-21.17.35:020][  0]LogInit: High frequency timer resolution =10.000000 MHz
-[2023.12.21-21.17.35:020][  0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
-[2023.12.21-21.17.35:020][  0]LogMemory: Platform Memory Stats for WindowsEditor
-[2023.12.21-21.17.35:020][  0]LogMemory: Process Physical Memory: 506.61 MB used, 522.66 MB peak
-[2023.12.21-21.17.35:020][  0]LogMemory: Process Virtual Memory: 523.65 MB used, 528.47 MB peak
-[2023.12.21-21.17.35:020][  0]LogMemory: Physical Memory: 11173.87 MB used,  21342.78 MB free, 32516.65 MB total
-[2023.12.21-21.17.35:020][  0]LogMemory: Virtual Memory: 15564.51 MB used,  19994.60 MB free, 35559.11 MB total
-[2023.12.21-21.17.35:020][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
-[2023.12.21-21.17.35:023][  0]LogWindows: WindowsPlatformFeatures enabled
-[2023.12.21-21.17.35:027][  0]LogInit: Physics initialised using underlying interface: Chaos
-[2023.12.21-21.17.35:027][  0]LogInit: Using OS detected language (de-DE).
-[2023.12.21-21.17.35:028][  0]LogInit: Using OS detected locale (de-DE).
-[2023.12.21-21.17.35:028][  0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language.
-[2023.12.21-21.17.35:029][  0]LogInit: Setting process to per monitor DPI aware
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
-[2023.12.21-21.17.35:029][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
-[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem: Available input methods:
-[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Englisch (Vereinigtes Königreich) - (Keyboard).
-[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - (Keyboard).
-[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME).
-[2023.12.21-21.17.35:037][  0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
-[2023.12.21-21.17.35:053][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
-[2023.12.21-21.17.35:053][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
-[2023.12.21-21.17.35:108][  0]LogRHI: Using Default RHI: D3D12
-[2023.12.21-21.17.35:108][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
-[2023.12.21-21.17.35:108][  0]LogRHI: Loading RHI module D3D12RHI
-[2023.12.21-21.17.35:108][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
-[2023.12.21-21.17.35:108][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
-[2023.12.21-21.17.35:108][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
-[2023.12.21-21.17.35:108][  0]LogWindows: Attached monitors:
-[2023.12.21-21.17.35:108][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
-[2023.12.21-21.17.35:108][  0]LogWindows:     resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2'
-[2023.12.21-21.17.35:108][  0]LogWindows: Found 2 attached monitors.
-[2023.12.21-21.17.35:108][  0]LogWindows: Gathering driver information using Windows Setup API
-[2023.12.21-21.17.35:109][  0]LogRHI: RHI Adapter Info:
-[2023.12.21-21.17.35:109][  0]LogRHI:             Name: NVIDIA GeForce RTX 3070
-[2023.12.21-21.17.35:109][  0]LogRHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
-[2023.12.21-21.17.35:109][  0]LogRHI:      Driver Date: 9-12-2023
-[2023.12.21-21.17.35:109][  0]LogD3D12RHI:     GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id")
-[2023.12.21-21.17.35:109][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
-[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
-[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
-[2023.12.21-21.17.35:112][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
-[2023.12.21-21.17.35:112][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
-[2023.12.21-21.17.35:184][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
-[2023.12.21-21.17.35:184][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
-[2023.12.21-21.17.35:184][  0]LogD3D12RHI: ID3D12Device1 is supported.
-[2023.12.21-21.17.35:184][  0]LogD3D12RHI: ID3D12Device2 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device3 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device4 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device5 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device6 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device7 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device8 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device9 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device10 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device11 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: ID3D12Device12 is supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Bindless resources are supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
-[2023.12.21-21.17.35:185][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
-[2023.12.21-21.17.35:212][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
-[2023.12.21-21.17.35:212][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
-[2023.12.21-21.17.35:213][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
-[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
-[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
-[2023.12.21-21.17.35:226][  0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
-[2023.12.21-21.17.35:226][  0]LogD3D12RHI: Async texture creation enabled
-[2023.12.21-21.17.35:226][  0]LogD3D12RHI: RHI has support for 64 bit atomics
-[2023.12.21-21.17.35:254][  0]LogVRS: Current RHI supports Variable Rate Shading
-[2023.12.21-21.17.35:261][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
-[2023.12.21-21.17.35:261][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
-[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
-[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
-[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
-[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
-[2023.12.21-21.17.35:276][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
-[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
-[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
-[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
-[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
-[2023.12.21-21.17.35:276][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
-[2023.12.21-21.17.35:277][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
-[2023.12.21-21.17.35:277][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
-[2023.12.21-21.17.35:277][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
-[2023.12.21-21.17.35:286][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
-[2023.12.21-21.17.35:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
-[2023.12.21-21.17.35:289][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
-[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
-[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
-[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
-[2023.12.21-21.17.35:290][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
-[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
-[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
-[2023.12.21-21.17.35:292][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
-[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
-[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
-[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
-[2023.12.21-21.17.35:293][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
-[2023.12.21-21.17.35:294][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
-[2023.12.21-21.17.35:294][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
-[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
-[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
-[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
-[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
-[2023.12.21-21.17.35:297][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
-[2023.12.21-21.17.35:300][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
-[2023.12.21-21.17.35:322][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MRT
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_TVOS
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SM5
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SM6
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_SIM
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   PCD3D_SM6
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   PCD3D_SM5
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   PCD3D_ES31
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   GLSL_150_ES31
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   VVM_1_0
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
-[2023.12.21-21.17.35:323][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
-[2023.12.21-21.17.35:323][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
-[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
-[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
-[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
-[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2023.12.21-21.17.35:325][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
-[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
-[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
-[2023.12.21-21.17.35:351][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
-[2023.12.21-21.17.35:353][  0]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
-[2023.12.21-21.17.35:353][  0]LogDerivedDataCache: Display: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2393.63MBs, RandomWriteSpeed=473.03MBs. Assigned SpeedClass 'Local'
-[2023.12.21-21.17.35:354][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
-[2023.12.21-21.17.35:354][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
-[2023.12.21-21.17.35:354][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
-[2023.12.21-21.17.35:354][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
-[2023.12.21-21.17.35:354][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
-[2023.12.21-21.17.35:355][  0]LogShaderCompilers: Guid format shader working directory is -20 characters bigger than the processId version (F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/9320/).
-[2023.12.21-21.17.35:355][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Marcel/AppData/Local/Temp/UnrealShaderWorkingDir/BB36C98D43E134E751F97EA73987CAFB/'.
-[2023.12.21-21.17.35:355][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
-[2023.12.21-21.17.35:355][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
-[2023.12.21-21.17.35:836][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
-[2023.12.21-21.17.35:943][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2023.12.21-21.17.35:949][  0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
-[2023.12.21-21.17.36:498][  0]LogSlate: Using FreeType 2.10.0
-[2023.12.21-21.17.36:498][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
-[2023.12.21-21.17.36:514][  0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up
-[2023.12.21-21.17.36:514][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
-[2023.12.21-21.17.36:521][  0]LogEditorDomain: Display: EditorDomain is Disabled
-[2023.12.21-21.17.36:708][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
-[2023.12.21-21.17.36:708][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
-[2023.12.21-21.17.36:708][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
-[2023.12.21-21.17.36:709][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
-[2023.12.21-21.17.36:709][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: Available device profiles:
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF4A00][000006137FD35000 66] GlobalDefaults, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF4600][000006137FD37800 66] Windows, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF4000][000006137FD32800 66] WindowsEditor, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF3200][0000061375B8A000 66] WindowsServer, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF2E00][000006137EFA7800 66] WindowsClient, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5000][0000061356F35000 66] IOS, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5200][0000061389E60000 66] iPadAir2, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5400][0000061389E62800 66] IPadPro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5600][0000061389E65000 66] iPadAir3, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5800][0000061389E67800 66] iPadAir4, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5A00][0000061389E6A000 66] iPadAir5, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5C00][0000061389E6C800 66] iPadMini4, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF5E00][0000061389EC0000 66] iPadMini5, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6000][0000061389EC2800 66] iPadMini6, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6200][0000061389EC5000 66] iPhone6S, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6400][0000061389EC7800 66] iPhone7, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6600][0000061389ECA000 66] iPodTouch7, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6800][0000061389ECC800 66] iPhone6SPlus, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6A00][0000061389ED0000 66] iPhone7Plus, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6C00][0000061389ED2800 66] iPhoneSE, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF6E00][0000061389ED5000 66] iPhone8, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7000][0000061389ED7800 66] iPhone8Plus, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7200][0000061389EDA000 66] iPhoneX, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7400][0000061389EDC800 66] iPhoneXS, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7600][0000061389EF0000 66] iPhoneXSMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7800][0000061389EF2800 66] iPhoneXR, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7A00][0000061389EF5000 66] iPhone11, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7C00][0000061389EF7800 66] iPhone11Pro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF7E00][0000061389EFA000 66] iPhone11ProMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8000][0000061389EFC800 66] iPhoneSE2, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8200][0000061389F00000 66] iPhone12Mini, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8400][0000061389F02800 66] iPhone12, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8600][0000061389F05000 66] iPhone12Pro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8800][0000061389F07800 66] iPhone12ProMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8A00][0000061389F0A000 66] iPhone13Mini, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8C00][0000061389F0C800 66] iPhone13, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF8E00][0000061389F10000 66] iPhone13Pro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9000][0000061389F12800 66] iPhone13ProMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9200][0000061389F15000 66] iPhoneSE3, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9400][0000061389F17800 66] iPhone14, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9600][0000061389F1A000 66] iPhone14Plus, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9800][0000061389F1C800 66] iPhone14Pro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9A00][0000061389F20000 66] iPhone14ProMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9C00][0000061389F22800 66] iPhone15, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AF9E00][0000061389F25000 66] iPhone15Plus, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFA000][0000061389F27800 66] iPhone15Pro, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFA200][0000061389F2A000 66] iPhone15ProMax, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFA400][0000061389F2C800 66] iPadPro105, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFA600][0000061389EE0000 66] iPadPro129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFA800][0000061389EE2800 66] iPadPro97, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFAA00][0000061389EE5000 66] iPadPro2_129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFAC00][0000061389EE7800 66] iPad5, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFAE00][0000061389EEA000 66] iPad6, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFB000][0000061389EEC800 66] iPad7, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFB200][0000061389F30000 66] iPad8, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFB400][0000061389F32800 66] iPad9, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFB600][0000061389F35000 66] iPad10, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFB800][0000061389F37800 66] iPadPro11, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFBA00][0000061389F3A000 66] iPadPro2_11, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFBC00][0000061389F3C800 66] iPadPro3_11, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFBE00][0000061389F40000 66] iPadPro4_11, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFC000][0000061389F42800 66] iPadPro3_129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFC200][0000061389F45000 66] iPadPro4_129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFC400][0000061389F47800 66] iPadPro5_129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFC600][0000061389F4A000 66] iPadPro6_129, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFC800][0000061389F4C800 66] AppleTV, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFCA00][0000061389F50000 66] AppleTV4K, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFCC00][0000061389F52800 66] AppleTV2_4K, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFCE00][0000061389F55000 66] TVOS, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFD000][0000061389F57800 66] Mac, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFD200][0000061389F5A000 66] MacEditor, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFD400][0000061389F5C800 66] MacClient, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFD600][0000061389F60000 66] MacServer, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFD800][0000061389F62800 66] Linux, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFDA00][0000061389F65000 66] LinuxEditor, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFDC00][0000061389F67800 66] LinuxArm64Editor, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFDE00][0000061389F6A000 66] LinuxArm64, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFE000][0000061389F6C800 66] LinuxClient, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFE200][0000061389F70000 66] LinuxArm64Client, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFE400][0000061389F72800 66] LinuxServer, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFE600][0000061389F75000 66] LinuxArm64Server, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFE800][0000061389F77800 66] Android, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFEA00][0000061389F7A000 66] Android_Preview_OpenGL, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFEC00][0000061389F7C800 66] Android_Preview_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFEE00][0000061389F80000 66] Android_Low, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFF000][0000061389F82800 66] Android_Mid, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFF200][0000061389F85000 66] Android_High, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFF400][0000061389F87800 66] Android_Default, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFF600][0000061389F8A000 66] Android_Adreno4xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFF800][0000061389F8C800 66] Android_Adreno5xx_Low, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFFA00][0000061389F90000 66] Android_Adreno5xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFFC00][0000061389F92800 66] Android_Adreno6xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389AFFE00][0000061389F95000 66] Android_Adreno6xx_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[000006138AD6FE00][0000061389F97800 66] Android_Adreno7xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[00000613759D5800][0000061389F9A000 66] Android_Adreno7xx_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0000][0000061389F9C800 66] Android_Mali_T6xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0200][0000061389FB0000 66] Android_Mali_T7xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0400][0000061389FB2800 66] Android_Mali_T8xx, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0600][0000061389FB5000 66] Android_Mali_G71, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0800][0000061389FB7800 66] Android_Mali_G72, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0A00][0000061389FBA000 66] Android_Mali_G72_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0C00][0000061389FBC800 66] Android_Mali_G76, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA0E00][0000061389FC0000 66] Android_Mali_G76_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1000][0000061389FC2800 66] Android_Mali_G77, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1200][0000061389FC5000 66] Android_Mali_G77_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1400][0000061389FC7800 66] Android_Mali_G78, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1600][0000061389FCA000 66] Android_Mali_G78_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1800][0000061389FCC800 66] Android_Mali_G710, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1A00][0000061389FD0000 66] Android_Mali_G710_Vulkan, 
-[2023.12.21-21.17.36:814][  0]LogDeviceProfileManager: 	[0000061389FA1E00][0000061389FD2800 66] Android_Mali_G7xx, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2000][0000061389FD5000 66] Android_Mali_G7xx_Vulkan, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2200][0000061389FD7800 66] Android_Xclipse_920, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2400][0000061389FDA000 66] Android_Xclipse_920_Vulkan, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2800][0000061389FDC800 66] Android_Vulkan_SM5, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2A00][0000061389FE0000 66] Android_PowerVR_G6xxx, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2C00][0000061389FE2800 66] Android_PowerVR_GT7xxx, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA2E00][0000061389FE5000 66] Android_PowerVR_GE8xxx, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3000][0000061389FE7800 66] Android_PowerVR_GM9xxx, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3200][0000061389FEA000 66] Android_PowerVR_GM9xxx_Vulkan, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3400][0000061389FEC800 66] Android_TegraK1, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3600][0000061389FF0000 66] Android_Unknown_Vulkan, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3800][0000061389FF2800 66] Oculus_Quest, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3A00][0000061389FF5000 66] Oculus_Quest2, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3C00][0000061389FF7800 66] Meta_Quest_Pro, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA3E00][0000061389FFA000 66] Meta_Quest_3, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA4000][0000061389FFC800 66] HoloLens, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: 	[0000061389FA4200][000006138A990000 66] MagicLeap_Vulkan, 
-[2023.12.21-21.17.36:815][  0]LogDeviceProfileManager: Active device profile: [0000061389AF4000][000006137FD32800 66] WindowsEditor
-[2023.12.21-21.17.36:815][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
-[2023.12.21-21.17.36:815][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
-[2023.12.21-21.17.36:828][  0]LogShaderCompilers: Display: Shader autogen file written: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
-[2023.12.21-21.17.36:828][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
-[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
-[2023.12.21-21.17.36:829][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
-[2023.12.21-21.17.36:831][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE'
-[2023.12.21-21.17.36:831][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ]
-[2023.12.21-21.17.37:030][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS184_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS185_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS186_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS187_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS188_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS189_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS190_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS191_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS192_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS193_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS194_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS195_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS196_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS197_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS198_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS199_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS200_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS201_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS202_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS203_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS204_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS205_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS206_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS207_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS208_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS209_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS210_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS211_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS212_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS213_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS214_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS215_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS216_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS217_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS218_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS219_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS220_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS221_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS222_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS223_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS224_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS225_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS226_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS227_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS228_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS229_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS230_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS231_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS232_0_050635A590B5A8E2714CF6ACAD0246C5D419E54512C032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-[2023.12.21-21.17.37:030][  0]LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 4ebcf1182774addbcabc0482367da94951bd06c3), compiling. Is special engine material.
-[2023.12.21-21.17.37:300][  0]LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 3c02394436039dd664dc000479a7244319a19d75), compiling. 
-[2023.12.21-21.17.37:339][  0]LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: df720a31f5da2bb2113d9ed054fb68cb59d6de46), compiling. 
-[2023.12.21-21.17.37:661][  0]LogTurnkeySupport: Completed device detection: Code = 0
-[2023.12.21-21.17.39:685][  0]LogShaderCompilers: Display: FShaderCompileThreadRunnable::WriteNewTasks() took too long (0.465 seconds, threshold is 0.300 s), will parallelize next time.
-[2023.12.21-21.19.27:595][  0]LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM6, Default, SM6, Editor (DDC key hash: 58d58533a728168991dede0956e8b44afee2250a), compiling. 
-[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
-[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
-[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
-[2023.12.21-21.19.28:061][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
-[2023.12.21-21.19.28:061][  0]LogMeshMerging: No distributed automatic mesh merging module available
-[2023.12.21-21.19.28:196][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Drop_Item_From_ContentBrowser...
-[2023.12.21-21.19.28:200][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Drop_Item_From_ContentBrowser.Drop_Item_From_ContentBrowser: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:201][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Gizmo_Handle_Clicked...
-[2023.12.21-21.19.28:204][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Gizmo_Handle_Clicked.Gizmo_Handle_Clicked: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:205][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_PickUp...
-[2023.12.21-21.19.28:208][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_PickUp.Object_PickUp: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:209][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Another_Actor...
-[2023.12.21-21.19.28:213][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Another_Actor.Object_Snaps_To_Another_Actor: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:213][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Object_Snaps_To_Grid...
-[2023.12.21-21.19.28:217][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Object_Snaps_To_Grid.Object_Snaps_To_Grid: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:217][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
-[2023.12.21-21.19.28:218][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Down...
-[2023.12.21-21.19.28:221][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Down.Scaling_Down: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:221][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Scaling_Up...
-[2023.12.21-21.19.28:225][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Scaling_Up.Scaling_Up: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:225][  0]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave Selection_Changes...
-[2023.12.21-21.19.28:228][  0]LogAudio: Display: Chunk sizes for SoundWave /Engine/VREditor/Sounds/UI/Selection_Changes.Selection_Changes: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.19.28:381][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
-[2023.12.21-21.19.28:381][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
-[2023.12.21-21.19.28:388][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
-[2023.12.21-21.19.28:388][  0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool.
-[2023.12.21-21.19.28:388][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
-[2023.12.21-21.19.28:391][  0]LogLiveCoding: Display: Starting LiveCoding
-[2023.12.21-21.19.28:391][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
-[2023.12.21-21.19.28:392][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console
-[2023.12.21-21.19.28:396][  0]LogLiveCoding: Display: Waiting for server
-[2023.12.21-21.19.28:405][  0]LogSlate: Border
-[2023.12.21-21.19.28:405][  0]LogSlate: BreadcrumbButton
-[2023.12.21-21.19.28:405][  0]LogSlate: Brushes.Title
-[2023.12.21-21.19.28:405][  0]LogSlate: Default
-[2023.12.21-21.19.28:405][  0]LogSlate: Icons.Save
-[2023.12.21-21.19.28:405][  0]LogSlate: Icons.Toolbar.Settings
-[2023.12.21-21.19.28:405][  0]LogSlate: ListView
-[2023.12.21-21.19.28:405][  0]LogSlate: SoftwareCursor_CardinalCross
-[2023.12.21-21.19.28:405][  0]LogSlate: SoftwareCursor_Grab
-[2023.12.21-21.19.28:405][  0]LogSlate: TableView.DarkRow
-[2023.12.21-21.19.28:405][  0]LogSlate: TableView.Row
-[2023.12.21-21.19.28:405][  0]LogSlate: TreeView
-[2023.12.21-21.19.28:463][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
-[2023.12.21-21.19.28:464][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
-[2023.12.21-21.19.28:471][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
-[2023.12.21-21.19.28:471][  0]LogInit: XR: MultiViewport is Disabled
-[2023.12.21-21.19.28:471][  0]LogInit: XR: Mobile Multiview is Disabled
-[2023.12.21-21.19.28:521][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
-[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666'
-[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666'
-[2023.12.21-21.19.28:523][  0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666'
-[2023.12.21-21.19.28:602][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7C1B5A3E45C5AE9B0A5FA79C59D57E4E | Instance: 550B4125420B8935EED799B216112B2D (DESKTOP-CL2EVQE-9320).
-[2023.12.21-21.19.28:619][  0]LogTcpMessaging: Initializing TcpMessaging bridge
-[2023.12.21-21.19.28:699][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
-[2023.12.21-21.19.28:713][  0]LogMetasoundEngine: MetaSound Engine Initialized
-[2023.12.21-21.19.28:844][  0]LogPython: Using Python 3.9.7
-[2023.12.21-21.19.28:936][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
-[2023.12.21-21.19.29:356][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
-[2023.12.21-21.19.29:368][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2023.12.21-21.19.29:368][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
-[2023.12.21-21.19.29:413][  0]SourceControl: Revision control is disabled
-[2023.12.21-21.19.29:415][  0]LogUProjectInfo: Found projects:
-[2023.12.21-21.19.29:437][  0]SourceControl: Revision control is disabled
-[2023.12.21-21.19.29:689][  0]LogOpenImageDenoise: OIDN starting up
-[2023.12.21-21.19.29:719][  0]LogCollectionManager: Loaded 0 collections in 0.000539 seconds
-[2023.12.21-21.19.29:732][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s
-[2023.12.21-21.19.29:768][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s
-[2023.12.21-21.19.29:782][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s
-[2023.12.21-21.19.29:990][  0]LogEngine: Initializing Engine...
-[2023.12.21-21.19.29:994][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
-[2023.12.21-21.19.30:059][  0]LogInit: Initializing FReadOnlyCVARCache
-[2023.12.21-21.19.30:062][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.19.30:062][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.19.30:066][  0]LogAIModule: Creating AISystem for world Untitled
-[2023.12.21-21.19.30:067][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
-[2023.12.21-21.19.30:067][  0]LogInit: Texture streaming: Enabled
-[2023.12.21-21.19.30:074][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
-[2023.12.21-21.19.30:084][  0]LogAudio: Display: Initializing Audio Device Manager...
-[2023.12.21-21.19.30:090][  0]LogAudio: Display: Loading Default Audio Settings Objects...
-[2023.12.21-21.19.30:090][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
-[2023.12.21-21.19.30:090][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Device Manager Initialized
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-21.19.30:091][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-21.19.30:091][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-21.19.30:094][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-21.19.30:125][  0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
-[2023.12.21-21.19.30:125][  0]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-21.19.30:127][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-21.19.30:127][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-21.19.30:128][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
-[2023.12.21-21.19.30:128][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
-[2023.12.21-21.19.30:129][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
-[2023.12.21-21.19.30:129][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
-[2023.12.21-21.19.30:129][  0]LogInit: FAudioDevice initialized with ID 1.
-[2023.12.21-21.19.30:129][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
-[2023.12.21-21.19.30:129][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
-[2023.12.21-21.19.30:136][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
-[2023.12.21-21.19.30:143][  0]LogInit: Undo buffer set to 32 MB
-[2023.12.21-21.19.30:143][  0]LogInit: Transaction tracking system initialized
-[2023.12.21-21.19.30:157][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
-[2023.12.21-21.19.30:157][  0]LogSourceControl: Uncontrolled asset enumeration started...
-[2023.12.21-21.19.30:160][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002668 seconds (Found 134 uncontrolled assets)
-[2023.12.21-21.19.30:162][  0]BlueprintLog: New page: Editor Load
-[2023.12.21-21.19.30:202][  0]LocalizationService: Localization service is disabled
-[2023.12.21-21.19.30:212][  0]TimingProfiler: Initialize
-[2023.12.21-21.19.30:212][  0]TimingProfiler: OnSessionChanged
-[2023.12.21-21.19.30:212][  0]LoadingProfiler: Initialize
-[2023.12.21-21.19.30:212][  0]LoadingProfiler: OnSessionChanged
-[2023.12.21-21.19.30:212][  0]NetworkingProfiler: Initialize
-[2023.12.21-21.19.30:212][  0]NetworkingProfiler: OnSessionChanged
-[2023.12.21-21.19.30:212][  0]MemoryProfiler: Initialize
-[2023.12.21-21.19.30:212][  0]MemoryProfiler: OnSessionChanged
-[2023.12.21-21.19.30:330][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s
-[2023.12.21-21.19.30:452][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
-[2023.12.21-21.19.30:468][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
-[2023.12.21-21.19.30:469][  0]SourceControl: Revision control is disabled
-[2023.12.21-21.19.30:469][  0]LogUnrealEdMisc: Loading editor; pre map load, took 116.244
-[2023.12.21-21.19.30:469][  0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
-[2023.12.21-21.19.30:469][  0]LightingResults: New page: Lighting Build
-[2023.12.21-21.19.30:470][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-21.19.30:470][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.19.30:471][  0]MapCheck: New page: Map Check
-[2023.12.21-21.19.30:471][  0]LightingResults: New page: Lighting Build
-[2023.12.21-21.19.30:473][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2023.12.21-21.19.30:475][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
-[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh abgrund_inner_fixed...
-[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh abgrund_outer_fixed...
-[2023.12.21-21.19.30:497][  0]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
-[2023.12.21-21.19.30:497][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
-[2023.12.21-21.19.30:498][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.19.30:498][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.19.30:498][  0]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-21.19.30:501][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
-[2023.12.21-21.19.30:505][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-21.19.30:505][  0]Cmd: MAP CHECKDEP NOCLEARLOG
-[2023.12.21-21.19.30:505][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,159ms to complete.
-[2023.12.21-21.19.30:508][  0]LogStaticMesh: Adjacency [0.00s], tris: 1470, UVs 2
-[2023.12.21-21.19.30:510][  0]LogUnrealEdMisc: Total Editor Startup Time, took 116.285
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total job queries 3.555, among them cache hits 0 (0.00%)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Tracking 3.555 distinct input hashes that result in 2.543 distinct outputs (71.53%)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: RAM used: 64,17 MiB of 1,60 GiB budget. Usage: 3.92%
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Shaders Compiled: 3.555
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Jobs assigned 3.555, completed 3.555 (100%)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Average time worker was idle: 0.05 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Time job spent in pending queue: average 50.70 s, longest 106.48 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Job life time (pending + execution): average 54.25 s, max 110.75
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Shader code size: average 37,77 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 111.19 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Jobs were issued in 385 batches (only local compilation was used), average 9.23 jobs/batch
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Average processing rate: 31.97 jobs/sec
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total thread time: 1.198,402 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Total thread preprocess time: 81,516 s
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Percentage time preprocessing: 6.80%
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Effective parallelization: 10.78 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                  FDiffuseIndirectCompositePS (compiled   12 times, average 1.18 sec, max 2.38 sec, min 0.08 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                             FDeferredLightPS - 14.26% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 6.03% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 5.17% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.51% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.40% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.19.30:510][  0]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.19.30:510][  0]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2
-[2023.12.21-21.19.30:511][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2023.12.21-21.19.30:511][  0]LogStaticMesh: Leaves [0.00s]
-[2023.12.21-21.19.30:512][  0]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
-[2023.12.21-21.19.30:512][  0]LogStaticMesh: Leaves [0.00s]
-[2023.12.21-21.19.30:516][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
-[2023.12.21-21.19.30:605][  0]LogStaticMesh: Reduce [0.09s]
-[2023.12.21-21.19.30:605][  0]LogStaticMesh: Reduce [0.09s]
-[2023.12.21-21.19.30:615][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:619][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:621][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:625][  0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1270
-[2023.12.21-21.19.30:625][  0]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1252
-[2023.12.21-21.19.30:626][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:626][  0]LogStaticMesh: ConstrainClusters:
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Input: 24 Clusters, 2981 Triangles and 3806 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output without splits: 24 Clusters, 2981 Triangles and 3809 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output with splits: 24 Clusters, 2981 Triangles and 3809 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh: ConstrainClusters:
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Input: 24 Clusters, 2983 Triangles and 3837 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output without splits: 24 Clusters, 2983 Triangles and 3844 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh:   Output with splits: 24 Clusters, 2983 Triangles and 3844 Vertices
-[2023.12.21-21.19.30:626][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2023.12.21-21.19.30:626][  0]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
-[2023.12.21-21.19.30:626][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: WritePages:
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Root: GPU size: 30872 bytes. 1 Pages. 30872.000 bytes per page (94.214% utilization).
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Streaming: GPU size: 32192 bytes. 1 Pages (1 with relative encoding). 32192.000 bytes per page (24.561% utilization).
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Page data disk size: 50180 bytes. Fixup data size: 144 bytes.
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Total GPU size: 63064 bytes, Total disk size: 50324 bytes.
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: Encode [0.00s]
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: Nanite build [0.12s]
-
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: WritePages:
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Root: GPU size: 30936 bytes. 1 Pages. 30936.000 bytes per page (94.409% utilization).
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Streaming: GPU size: 32720 bytes. 1 Pages (1 with relative encoding). 32720.000 bytes per page (24.963% utilization).
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Page data disk size: 51060 bytes. Fixup data size: 144 bytes.
-[2023.12.21-21.19.30:627][  0]LogStaticMesh:   Total GPU size: 63656 bytes, Total disk size: 51204 bytes.
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: Encode [0.00s]
-[2023.12.21-21.19.30:627][  0]LogStaticMesh: Nanite build [0.11s]
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+[2023.12.22-00.08.22:768][  0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2023.12.22-00.08.22:768][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2023.12.22-00.08.22:768][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2023.12.22-00.08.22:768][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2023.12.22-00.08.22:768][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2023.12.22-00.08.22:768][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2023.12.22-00.08.22:769][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2023.12.22-00.08.22:769][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2023.12.22-00.08.22:769][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2023.12.22-00.08.22:771][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2023.12.22-00.08.22:772][  0]LogRHI: Using Default RHI: D3D12
+[2023.12.22-00.08.22:772][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.12.22-00.08.22:772][  0]LogRHI: Loading RHI module D3D12RHI
+[2023.12.22-00.08.22:776][  0]LogD3D12RHI: Aftermath initialized
+[2023.12.22-00.08.22:776][  0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+[2023.12.22-00.08.22:776][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.12.22-00.08.22:905][  0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (VendorId: 10de, DeviceId: 2488, SubSysId: 39041462, Revision: 00a1
+[2023.12.22-00.08.22:905][  0]LogD3D12RHI:   Max supported Feature Level 12_2, shader model 6.7, binding tier 3, wave ops supported, atomic64 supported
+[2023.12.22-00.08.22:905][  0]LogD3D12RHI:   Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 2 output[s]
+[2023.12.22-00.08.22:905][  0]LogD3D12RHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
+[2023.12.22-00.08.22:905][  0]LogD3D12RHI:      Driver Date: 9-12-2023
+[2023.12.22-00.08.22:907][  0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (VendorId: 1414, DeviceId: 008c, SubSysId: 0000, Revision: 0000
+[2023.12.22-00.08.22:907][  0]LogD3D12RHI:   Max supported Feature Level 12_1, shader model 6.2, binding tier 3, wave ops supported, atomic64 unsupported
+[2023.12.22-00.08.22:907][  0]LogD3D12RHI:   Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16258MB of shared system memory, 0 output[s]
+[2023.12.22-00.08.22:907][  0]LogD3D12RHI: DirectX Agility SDK runtime found.
+[2023.12.22-00.08.22:907][  0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0
+[2023.12.22-00.08.22:907][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.12.22-00.08.22:907][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2023.12.22-00.08.22:907][  0]LogHAL: Display: Platform has ~ 32 GB [34096181248 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2023.12.22-00.08.22:907][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2023.12.22-00.08.22:907][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2023.12.22-00.08.22:907][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2023.12.22-00.08.22:907][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2023.12.22-00.08.22:907][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2023.12.22-00.08.22:907][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2023.12.22-00.08.22:907][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2023.12.22-00.08.22:907][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2023.12.22-00.08.22:907][  0]LogInit: Computer: DESKTOP-CL2EVQE
+[2023.12.22-00.08.22:907][  0]LogInit: User: Marcel
+[2023.12.22-00.08.22:907][  0]LogInit: CPU Page size=4096, Cores=16
+[2023.12.22-00.08.22:907][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2023.12.22-00.08.22:907][  0]LogMemory: Memory total: Physical=31.8GB (32GB approx)
+[2023.12.22-00.08.22:907][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2023.12.22-00.08.22:907][  0]LogMemory: Process Physical Memory: 503.40 MB used, 515.21 MB peak
+[2023.12.22-00.08.22:907][  0]LogMemory: Process Virtual Memory: 526.57 MB used, 529.43 MB peak
+[2023.12.22-00.08.22:907][  0]LogMemory: Physical Memory: 14354.91 MB used,  18161.75 MB free, 32516.65 MB total
+[2023.12.22-00.08.22:908][  0]LogMemory: Virtual Memory: 19599.58 MB used,  15959.53 MB free, 35559.11 MB total
+[2023.12.22-00.08.22:908][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2023.12.22-00.08.22:910][  0]LogWindows: WindowsPlatformFeatures enabled
+[2023.12.22-00.08.22:914][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2023.12.22-00.08.22:915][  0]LogInit: Using OS detected language (de-DE).
+[2023.12.22-00.08.22:915][  0]LogInit: Using OS detected locale (de-DE).
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language.
+[2023.12.22-00.08.22:916][  0]LogInit: Setting process to per monitor DPI aware
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
+[2023.12.22-00.08.22:916][  0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
+[2023.12.22-00.08.22:924][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2023.12.22-00.08.22:924][  0]LogWindowsTextInputMethodSystem:   - Englisch (Vereinigtes Königreich) - (Keyboard).
+[2023.12.22-00.08.22:924][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - (Keyboard).
+[2023.12.22-00.08.22:924][  0]LogWindowsTextInputMethodSystem:   - Deutsch (Deutschland) - Fingereingabe - Korrektur (TSF IME).
+[2023.12.22-00.08.22:924][  0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.22-00.08.22:937][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2023.12.22-00.08.22:937][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2023.12.22-00.08.22:994][  0]LogRHI: Using Default RHI: D3D12
+[2023.12.22-00.08.22:994][  0]LogRHI: Using Highest Feature Level of D3D12: SM6
+[2023.12.22-00.08.22:994][  0]LogRHI: Loading RHI module D3D12RHI
+[2023.12.22-00.08.22:994][  0]LogRHI: Checking if RHI D3D12 with Feature Level SM6 is supported by your system.
+[2023.12.22-00.08.22:994][  0]LogRHI: RHI D3D12 with Feature Level SM6 is supported and will be used.
+[2023.12.22-00.08.22:994][  0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM6
+[2023.12.22-00.08.22:994][  0]LogWindows: Attached monitors:
+[2023.12.22-00.08.22:994][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1040), device: '\\.\DISPLAY1' [PRIMARY]
+[2023.12.22-00.08.22:994][  0]LogWindows:     resolution: 1680x1050, work area: (-1618, 32) -> (0, 1082), device: '\\.\DISPLAY2'
+[2023.12.22-00.08.22:994][  0]LogWindows: Found 2 attached monitors.
+[2023.12.22-00.08.22:994][  0]LogWindows: Gathering driver information using Windows Setup API
+[2023.12.22-00.08.22:995][  0]LogRHI: RHI Adapter Info:
+[2023.12.22-00.08.22:995][  0]LogRHI:             Name: NVIDIA GeForce RTX 3070
+[2023.12.22-00.08.22:995][  0]LogRHI:   Driver Version: 537.42 (internal:31.0.15.3742, unified:537.42)
+[2023.12.22-00.08.22:995][  0]LogRHI:      Driver Date: 9-12-2023
+[2023.12.22-00.08.22:995][  0]LogD3D12RHI:     GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id")
+[2023.12.22-00.08.22:995][  0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off
+[2023.12.22-00.08.23:000][  0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled
+[2023.12.22-00.08.23:000][  0]LogD3D12RHI: [DRED] Dred breadcrumb context enabled
+[2023.12.22-00.08.23:000][  0]LogD3D12RHI: [DRED] Using lightweight DRED.
+[2023.12.22-00.08.23:000][  0]LogD3D12RHI: Emitting draw events for PIX profiling.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device1 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device2 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device3 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device4 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device5 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device6 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device7 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device8 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device9 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device10 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device11 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: ID3D12Device12 is supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: Bindless resources are supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: Stencil ref from pixel shader is not supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: Wave Operations are supported (wave size: min=32 max=32).
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported.
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: Mesh shader tier 1.0 is supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: AtomicInt64OnTypedResource is supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: AtomicInt64OnGroupShared is supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported
+[2023.12.22-00.08.23:071][  0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported
+[2023.12.22-00.08.23:097][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D)
+[2023.12.22-00.08.23:098][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy)
+[2023.12.22-00.08.23:098][  0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute)
+[2023.12.22-00.08.23:114][  0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0
+[2023.12.22-00.08.23:114][  0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0
+[2023.12.22-00.08.23:114][  0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB)
+[2023.12.22-00.08.23:114][  0]LogD3D12RHI: Async texture creation enabled
+[2023.12.22-00.08.23:114][  0]LogD3D12RHI: RHI has support for 64 bit atomics
+[2023.12.22-00.08.23:128][  0]LogVRS: Current RHI supports Variable Rate Shading
+[2023.12.22-00.08.23:133][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2023.12.22-00.08.23:133][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2023.12.22-00.08.23:147][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2023.12.22-00.08.23:147][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2023.12.22-00.08.23:147][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2023.12.22-00.08.23:147][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2023.12.22-00.08.23:147][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2023.12.22-00.08.23:147][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2023.12.22-00.08.23:148][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2023.12.22-00.08.23:148][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2023.12.22-00.08.23:157][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2023.12.22-00.08.23:159][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2023.12.22-00.08.23:159][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2023.12.22-00.08.23:161][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2023.12.22-00.08.23:161][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2023.12.22-00.08.23:161][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2023.12.22-00.08.23:161][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2023.12.22-00.08.23:163][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2023.12.22-00.08.23:163][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2023.12.22-00.08.23:163][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2023.12.22-00.08.23:165][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2023.12.22-00.08.23:165][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2023.12.22-00.08.23:165][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2023.12.22-00.08.23:165][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2023.12.22-00.08.23:166][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2023.12.22-00.08.23:166][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2023.12.22-00.08.23:169][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2023.12.22-00.08.23:169][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2023.12.22-00.08.23:169][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2023.12.22-00.08.23:169][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2023.12.22-00.08.23:169][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2023.12.22-00.08.23:172][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2023.12.22-00.08.23:196][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   PCD3D_SM6
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   PCD3D_SM5
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   PCD3D_ES31
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   GLSL_150_ES31
+[2023.12.22-00.08.23:197][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   VVM_1_0
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
+[2023.12.22-00.08.23:198][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
+[2023.12.22-00.08.23:198][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
+[2023.12.22-00.08.23:200][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2023.12.22-00.08.23:200][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2023.12.22-00.08.23:200][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2023.12.22-00.08.23:200][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.12.22-00.08.23:200][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2023.12.22-00.08.23:228][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2023.12.22-00.08.23:228][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2023.12.22-00.08.23:228][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Display: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.01ms. RandomReadSpeed=2280.32MBs, RandomWriteSpeed=470.99MBs. Assigned SpeedClass 'Local'
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2023.12.22-00.08.23:231][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2023.12.22-00.08.23:232][  0]LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/23216/).
+[2023.12.22-00.08.23:232][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Marcel/AppData/Local/Temp/UnrealShaderWorkingDir/1D40ED804F00D8C73DD4C2A61080B1E5/'.
+[2023.12.22-00.08.23:232][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2023.12.22-00.08.23:232][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 12 workers.
+[2023.12.22-00.08.23:722][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2023.12.22-00.08.23:814][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2023.12.22-00.08.23:814][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.12.22-00.08.24:115][  0]LogSlate: Using FreeType 2.10.0
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+[2023.12.22-00.08.24:130][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
+[2023.12.22-00.08.24:130][  0]LogAssetRegistry: FAssetRegistry took 0.0014 seconds to start up
+[2023.12.22-00.08.24:134][  0]LogEditorDomain: Display: EditorDomain is Disabled
+[2023.12.22-00.08.24:231][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2023.12.22-00.08.24:231][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2023.12.22-00.08.24:231][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2023.12.22-00.08.24:232][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2023.12.22-00.08.24:232][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: Available device profiles:
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D05800][000007148E127800 66] GlobalDefaults, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06200][000007148E12C800 66] Windows, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06400][000007148D2C2800 66] WindowsEditor, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06600][0000071472175000 66] WindowsServer, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06800][000007148FFC0000 66] WindowsClient, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06A00][0000071484BDA000 66] IOS, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06C00][0000071499FF0000 66] iPadAir2, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D06E00][0000071499FF2800 66] IPadPro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07000][0000071499FF5000 66] iPadAir3, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07200][0000071499FF7800 66] iPadAir4, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07400][0000071499FFA000 66] iPadAir5, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07600][0000071499FFC800 66] iPadMini4, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07800][000007149A190000 66] iPadMini5, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07A00][000007149A192800 66] iPadMini6, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07C00][000007149A195000 66] iPhone6S, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D07E00][000007149A197800 66] iPhone7, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08000][000007149A19A000 66] iPodTouch7, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08200][000007149A19C800 66] iPhone6SPlus, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08400][000007149A1A0000 66] iPhone7Plus, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08600][000007149A1A2800 66] iPhoneSE, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08800][000007149A1A5000 66] iPhone8, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08A00][000007149A1A7800 66] iPhone8Plus, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08C00][000007149A1AA000 66] iPhoneX, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D08E00][000007149A1AC800 66] iPhoneXS, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09000][000007149A1B0000 66] iPhoneXSMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09200][000007149A1B2800 66] iPhoneXR, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09400][000007149A1B5000 66] iPhone11, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09600][000007149A1B7800 66] iPhone11Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09800][000007149A1BA000 66] iPhone11ProMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09A00][000007149A1BC800 66] iPhoneSE2, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09C00][000007149A1C0000 66] iPhone12Mini, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D09E00][000007149A1C2800 66] iPhone12, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0A000][000007149A1C5000 66] iPhone12Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0A200][000007149A1C7800 66] iPhone12ProMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0A400][000007149A1CA000 66] iPhone13Mini, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0A600][000007149A1CC800 66] iPhone13, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0A800][000007149A1D0000 66] iPhone13Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0AA00][000007149A1D2800 66] iPhone13ProMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0AC00][000007149A1D5000 66] iPhoneSE3, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0AE00][000007149A1D7800 66] iPhone14, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0B000][000007149A1DA000 66] iPhone14Plus, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0B200][000007149A1DC800 66] iPhone14Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0B400][000007149A1E0000 66] iPhone14ProMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0B600][000007149A1E2800 66] iPhone15, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0B800][000007149A1E5000 66] iPhone15Plus, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0BA00][000007149A1E7800 66] iPhone15Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0BC00][000007149A1EA000 66] iPhone15ProMax, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0BE00][000007149A1EC800 66] iPadPro105, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0C000][000007149A4B0000 66] iPadPro129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0C200][000007149A4B2800 66] iPadPro97, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0C400][000007149A4B5000 66] iPadPro2_129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0C600][000007149A4B7800 66] iPad5, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0C800][000007149A4BA000 66] iPad6, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0CA00][000007149A4BC800 66] iPad7, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0CC00][000007149A4C0000 66] iPad8, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0CE00][000007149A4C2800 66] iPad9, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0D000][000007149A4C5000 66] iPad10, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0D200][000007149A4C7800 66] iPadPro11, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0D400][000007149A4CA000 66] iPadPro2_11, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0D600][000007149A4CC800 66] iPadPro3_11, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0D800][000007149A4D0000 66] iPadPro4_11, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0DA00][000007149A4D2800 66] iPadPro3_129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0DC00][000007149A4D5000 66] iPadPro4_129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0DE00][000007149A4D7800 66] iPadPro5_129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0E000][000007149A4DA000 66] iPadPro6_129, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0E200][000007149A4DC800 66] AppleTV, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0E400][000007149A4E0000 66] AppleTV4K, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0E600][000007149A4E2800 66] AppleTV2_4K, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0E800][000007149A4E5000 66] TVOS, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0EA00][000007149A4E7800 66] Mac, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0EC00][000007149A4EA000 66] MacEditor, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0EE00][000007149A4EC800 66] MacClient, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0F000][000007149A4F0000 66] MacServer, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0F200][000007149A4F2800 66] Linux, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0F400][000007149A4F5000 66] LinuxEditor, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0F600][000007149A4F7800 66] LinuxArm64Editor, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0F800][000007149A4FA000 66] LinuxArm64, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0FA00][000007149A4FC800 66] LinuxClient, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0FC00][000007149A500000 66] LinuxArm64Client, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071499D0FE00][000007149A502800 66] LinuxServer, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149976EE00][000007149A505000 66] LinuxArm64Server, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[0000071484A55A00][000007149A507800 66] Android, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510000][000007149A50A000 66] Android_Preview_OpenGL, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510200][000007149A50C800 66] Android_Preview_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510400][000007149A520000 66] Android_Low, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510600][000007149A522800 66] Android_Mid, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510800][000007149A525000 66] Android_High, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510A00][000007149A527800 66] Android_Default, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510C00][000007149A52A000 66] Android_Adreno4xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A510E00][000007149A52C800 66] Android_Adreno5xx_Low, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511000][000007149A530000 66] Android_Adreno5xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511200][000007149A532800 66] Android_Adreno6xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511400][000007149A535000 66] Android_Adreno6xx_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511600][000007149A537800 66] Android_Adreno7xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511800][000007149A53A000 66] Android_Adreno7xx_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511A00][000007149A53C800 66] Android_Mali_T6xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511C00][000007149A540000 66] Android_Mali_T7xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A511E00][000007149A542800 66] Android_Mali_T8xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512000][000007149A545000 66] Android_Mali_G71, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512200][000007149A547800 66] Android_Mali_G72, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512400][000007149A54A000 66] Android_Mali_G72_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512600][000007149A54C800 66] Android_Mali_G76, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512800][000007149A550000 66] Android_Mali_G76_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512A00][000007149A552800 66] Android_Mali_G77, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512C00][000007149A555000 66] Android_Mali_G77_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A512E00][000007149A557800 66] Android_Mali_G78, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513000][000007149A55A000 66] Android_Mali_G78_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513200][000007149A55C800 66] Android_Mali_G710, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513400][000007149A560000 66] Android_Mali_G710_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513800][000007149A562800 66] Android_Mali_G7xx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513A00][000007149A565000 66] Android_Mali_G7xx_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513C00][000007149A567800 66] Android_Xclipse_920, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A513E00][000007149A56A000 66] Android_Xclipse_920_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514200][000007149A56C800 66] Android_Vulkan_SM5, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514400][0000071489C00000 66] Android_PowerVR_G6xxx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514600][0000071489C02800 66] Android_PowerVR_GT7xxx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514800][0000071489C05000 66] Android_PowerVR_GE8xxx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514A00][0000071489C07800 66] Android_PowerVR_GM9xxx, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514C00][0000071489C0A000 66] Android_PowerVR_GM9xxx_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A514E00][0000071489C0C800 66] Android_TegraK1, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515000][0000071489C10000 66] Android_Unknown_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515200][0000071489C12800 66] Oculus_Quest, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515400][0000071489C15000 66] Oculus_Quest2, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515600][0000071489C17800 66] Meta_Quest_Pro, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515800][0000071489C1A000 66] Meta_Quest_3, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515A00][0000071489C1C800 66] HoloLens, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: 	[000007149A515C00][0000071489C20000 66] MagicLeap_Vulkan, 
+[2023.12.22-00.08.24:323][  0]LogDeviceProfileManager: Active device profile: [0000071499D06400][000007148D2C2800 66] WindowsEditor
+[2023.12.22-00.08.24:323][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2023.12.22-00.08.24:323][  0]LogShaderCompilers: Display: Compiling shader autogen file: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2023.12.22-00.08.24:323][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2023.12.22-00.08.24:324][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.")
+[2023.12.22-00.08.24:324][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.22-00.08.24:324][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.22-00.08.24:324][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2023.12.22-00.08.24:324][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.16299.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists")
+[2023.12.22-00.08.24:325][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE'
+[2023.12.22-00.08.24:325][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""M:/EpicGames/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-CL2EVQE" -nocompile -nocompileuat ]
+[2023.12.22-00.08.24:390][  0]LogMaterial: WorldGridMaterial-SM6-Default: 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D742E_FHWRasterizePS36_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS37_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS38_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS39_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS40_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS41_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS42_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS43_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS44_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS45_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS46_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS47_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS48_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS49_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS50_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS51_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS52_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS53_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS54_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS55_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS56_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS57_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS58_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS59_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS60_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS61_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS62_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS63_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS64_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS65_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS66_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS67_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS68_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS69_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS70_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS71_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS72_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS73_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS74_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS75_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS76_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS77_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS78_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS79_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS80_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS81_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS82_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS83_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS84_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS85_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS86_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS87_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS88_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS89_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS90_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS91_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS92_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS93_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS94_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS95_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS96_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS97_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS98_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS99_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS100_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS101_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS102_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS103_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS104_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS105_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS106_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS107_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS108_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS109_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS110_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS111_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS112_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS113_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS114_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS115_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS116_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS117_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS118_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS119_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS120_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS121_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS122_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS123_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS124_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS125_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS126_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS127_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS128_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS129_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS130_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS131_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS132_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS133_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS134_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS135_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS136_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS137_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS138_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS139_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS140_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS141_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS142_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS143_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS144_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS145_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS146_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS147_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS148_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS149_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS150_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS151_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS152_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS153_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS154_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS155_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS156_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS157_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS158_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS159_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS160_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS161_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS162_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS163_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS164_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS165_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS166_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS167_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS168_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS169_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS170_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS171_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS172_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS173_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS174_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS175_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS176_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS177_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS178_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS179_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS180_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS181_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS182_0_03B9C1BE423719415228E53F908B915C1AA266F772C032DA690A60D8AB04445667145392F268D742E_FHWRasterizePS183_0_03B9C1BE423719415228E53F908B915C1AA266F772C0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+[2023.12.22-00.08.24:436][  0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction
+[2023.12.22-00.08.24:436][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2023.12.22-00.08.24:436][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
+[2023.12.22-00.08.24:436][  0]LogMeshReduction: Display: No distributed automatic mesh merging module available
+[2023.12.22-00.08.24:436][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2023.12.22-00.08.24:646][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
+[2023.12.22-00.08.24:646][  0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled
+[2023.12.22-00.08.24:652][  0]LogUObjectArray: 21917 objects as part of root set at end of initial load.
+[2023.12.22-00.08.24:652][  0]LogUObjectAllocator: 6142568 out of 0 bytes used by permanent object pool.
+[2023.12.22-00.08.24:652][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
+[2023.12.22-00.08.24:655][  0]LogLiveCoding: Display: Starting LiveCoding
+[2023.12.22-00.08.24:655][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2023.12.22-00.08.24:657][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x7f71a1e6", spawning console
+[2023.12.22-00.08.24:660][  0]LogLiveCoding: Display: Waiting for server
+[2023.12.22-00.08.24:670][  0]LogSlate: Border
+[2023.12.22-00.08.24:670][  0]LogSlate: BreadcrumbButton
+[2023.12.22-00.08.24:670][  0]LogSlate: Brushes.Title
+[2023.12.22-00.08.24:670][  0]LogSlate: Default
+[2023.12.22-00.08.24:670][  0]LogSlate: Icons.Save
+[2023.12.22-00.08.24:670][  0]LogSlate: Icons.Toolbar.Settings
+[2023.12.22-00.08.24:670][  0]LogSlate: ListView
+[2023.12.22-00.08.24:670][  0]LogSlate: SoftwareCursor_CardinalCross
+[2023.12.22-00.08.24:670][  0]LogSlate: SoftwareCursor_Grab
+[2023.12.22-00.08.24:670][  0]LogSlate: TableView.DarkRow
+[2023.12.22-00.08.24:670][  0]LogSlate: TableView.Row
+[2023.12.22-00.08.24:670][  0]LogSlate: TreeView
+[2023.12.22-00.08.24:723][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started...
+[2023.12.22-00.08.24:724][  0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms
+[2023.12.22-00.08.24:731][  0]LogInit: XR: Instanced Stereo Rendering is Disabled
+[2023.12.22-00.08.24:731][  0]LogInit: XR: MultiViewport is Disabled
+[2023.12.22-00.08.24:731][  0]LogInit: XR: Mobile Multiview is Disabled
+[2023.12.22-00.08.24:759][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 931BAF3949BE5A9225BF738D60730C35 | Instance: 9ADBBBF24AF8539123A62FB3B585D2A1 (DESKTOP-CL2EVQE-23216).
+[2023.12.22-00.08.24:836][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2023.12.22-00.08.24:909][  0]LogAudio: Display: Registering Engine Module Parameter Interfaces...
+[2023.12.22-00.08.24:922][  0]LogMetasoundEngine: MetaSound Engine Initialized
+[2023.12.22-00.08.25:009][  0]LogLiveCoding: Display: Successfully initialized, removing startup thread
+[2023.12.22-00.08.25:075][  0]LogPython: Using Python 3.9.7
+[2023.12.22-00.08.25:500][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
+[2023.12.22-00.08.25:502][  0]LogUdpMessaging: Display: Added local interface '25.71.168.163' to multicast group '230.0.0.1:6666'
+[2023.12.22-00.08.25:502][  0]LogUdpMessaging: Display: Added local interface '192.168.178.79' to multicast group '230.0.0.1:6666'
+[2023.12.22-00.08.25:502][  0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666'
+[2023.12.22-00.08.25:505][  0]LogTcpMessaging: Initializing TcpMessaging bridge
+[2023.12.22-00.08.25:569][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
+[2023.12.22-00.08.25:578][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.12.22-00.08.25:578][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
+[2023.12.22-00.08.25:815][  0]SourceControl: Revision control is disabled
+[2023.12.22-00.08.25:843][  0]LogUProjectInfo: Found projects:
+[2023.12.22-00.08.25:849][  0]SourceControl: Revision control is disabled
+[2023.12.22-00.08.25:895][  0]LogOpenImageDenoise: OIDN starting up
+[2023.12.22-00.08.25:963][  0]LogCollectionManager: Loaded 0 collections in 0.000552 seconds
+[2023.12.22-00.08.25:965][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Collections/' took 0.00s
+[2023.12.22-00.08.25:966][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Developers/Marcel/Collections/' took 0.00s
+[2023.12.22-00.08.25:967][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2023.12.22-00.08.26:156][  0]LogEngine: Initializing Engine...
+[2023.12.22-00.08.26:160][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2023.12.22-00.08.26:270][  0]LogInit: Initializing FReadOnlyCVARCache
+[2023.12.22-00.08.26:273][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.08.26:273][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.08.26:277][  0]LogAIModule: Creating AISystem for world Untitled
+[2023.12.22-00.08.26:278][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2023.12.22-00.08.26:278][  0]LogInit: Texture streaming: Enabled
+[2023.12.22-00.08.26:286][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2023.12.22-00.08.26:294][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2023.12.22-00.08.26:299][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2023.12.22-00.08.26:300][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: Audio Device Manager Initialized
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2023.12.22-00.08.26:301][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2023.12.22-00.08.26:301][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2023.12.22-00.08.26:304][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2023.12.22-00.08.26:335][  0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
+[2023.12.22-00.08.26:335][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2023.12.22-00.08.26:336][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2023.12.22-00.08.26:336][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2023.12.22-00.08.26:337][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2023.12.22-00.08.26:337][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2023.12.22-00.08.26:338][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2023.12.22-00.08.26:338][  0]LogInit: FAudioDevice initialized with ID 1.
+[2023.12.22-00.08.26:338][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2023.12.22-00.08.26:338][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2023.12.22-00.08.26:338][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2023.12.22-00.08.26:346][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2023.12.22-00.08.26:352][  0]LogInit: Undo buffer set to 32 MB
+[2023.12.22-00.08.26:352][  0]LogInit: Transaction tracking system initialized
+[2023.12.22-00.08.26:362][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2023.12.22-00.08.26:362][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2023.12.22-00.08.26:364][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002634 seconds (Found 134 uncontrolled assets)
+[2023.12.22-00.08.26:366][  0]BlueprintLog: New page: Editor Load
+[2023.12.22-00.08.26:405][  0]LocalizationService: Localization service is disabled
+[2023.12.22-00.08.26:415][  0]TimingProfiler: Initialize
+[2023.12.22-00.08.26:415][  0]TimingProfiler: OnSessionChanged
+[2023.12.22-00.08.26:415][  0]LoadingProfiler: Initialize
+[2023.12.22-00.08.26:415][  0]LoadingProfiler: OnSessionChanged
+[2023.12.22-00.08.26:415][  0]NetworkingProfiler: Initialize
+[2023.12.22-00.08.26:415][  0]NetworkingProfiler: OnSessionChanged
+[2023.12.22-00.08.26:415][  0]MemoryProfiler: Initialize
+[2023.12.22-00.08.26:415][  0]MemoryProfiler: OnSessionChanged
+[2023.12.22-00.08.26:481][  0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-CL2EVQE: (Name=DESKTOP-CL2EVQE, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid")
+[2023.12.22-00.08.26:482][  0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2023.12.22-00.08.38:110][  0]LogSlate: Window 'Warning: Low Drive Space' being destroyed
+[2023.12.22-00.08.38:111][  0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.22-00.08.38:116][  0]Message dialog closed, result: Ok, title: Warning: Low Drive Space, text: The following locations have limited free space. To avoid potential problems, please consider freeing up at least the amounts recommended below.
 
-[2023.12.21-21.19.30:630][  0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed
-[2023.12.21-21.19.30:630][  0]LogStaticMesh: Built static mesh [0.13s] /Game/GameMap/abgrund_inner_fixed.abgrund_inner_fixed
-[2023.12.21-21.19.30:632][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:633][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:637][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:638][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:642][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:643][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:647][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:647][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:651][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:652][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:656][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:656][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:661][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:662][  0]LogPakFile: Initializing PakPlatformFile
-[2023.12.21-21.19.30:666][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
-[2023.12.21-21.19.30:975][  0]LogStaticMesh: Built static mesh [0.48s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
-[2023.12.21-21.19.31:030][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.19.31:039][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.19.31:052][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.19.31:059][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.19.31:069][  0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
-[2023.12.21-21.19.31:283][  0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
-[2023.12.21-21.19.31:290][  0]LogSlate: Took 0.003545 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
-[2023.12.21-21.19.31:294][  0]LogSlate: Took 0.003522 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
-[2023.12.21-21.19.31:295][  0]LogSlate: Took 0.000089 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
-[2023.12.21-21.19.31:312][  0]LogViewport: Scene viewport resized to 1526x900, mode Windowed.
-[2023.12.21-21.19.31:342][  0]LogSlate: Took 0.003937 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2023.12.21-21.19.31:400][  0]LogConsoleManager: Warning: Console variable 'r.ShaderCompiler.JobCache' used in the render thread. Rendering artifacts could happen. Use ECVF_RenderThreadSafe or don't use in render thread.
-[2023.12.21-21.19.31:953][  0]LogStall: Startup...
-[2023.12.21-21.19.31:954][  0]LogStall: Startup complete.
-[2023.12.21-21.19.31:968][  0]LogLoad: (Engine Initialization) Total time: 117.74 seconds
-[2023.12.21-21.19.31:968][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
-[2023.12.21-21.19.32:005][  0]LogAssetRegistry: AssetRegistryGather time 3.3168s: AssetDataDiscovery 0.0205s, AssetDataGather 3.2700s, StoreResults 0.0263s.
-[2023.12.21-21.19.32:017][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
-[2023.12.21-21.19.32:057][  0]LogContentStreaming: Texture pool size now 1000 MB
-[2023.12.21-21.19.32:156][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
+The current user directory, for saving user-specific settings:
+		C:/Users/Marcel/Documents/
+		Recommended: 1.024 MB
+		Free: 726 MB
+[2023.12.22-00.08.38:188][  0]LogFileCache: Scanning file cache for directory 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/' took 0.01s
+[2023.12.22-00.08.38:282][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2023.12.22-00.08.38:292][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2023.12.22-00.08.38:293][  0]SourceControl: Revision control is disabled
+[2023.12.22-00.08.38:293][  0]LogUnrealEdMisc: Loading editor; pre map load, took 16.064
+[2023.12.22-00.08.38:293][  0]Cmd: MAP LOAD FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4
+[2023.12.22-00.08.38:293][  0]LightingResults: New page: Lighting Build
+[2023.12.22-00.08.38:294][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-00.08.38:294][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-00.08.38:294][  0]MapCheck: New page: Map Check
+[2023.12.22-00.08.38:294][  0]LightingResults: New page: Lighting Build
+[2023.12.22-00.08.38:322][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2023.12.22-00.08.38:324][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
+[2023.12.22-00.08.38:347][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2023.12.22-00.08.38:347][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.08.38:347][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.08.38:347][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2023.12.22-00.08.38:348][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2023.12.22-00.08.38:350][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2023.12.22-00.08.38:369][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
+[2023.12.22-00.08.38:370][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2023.12.22-00.08.38:370][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,143ms to complete.
+[2023.12.22-00.08.38:374][  0]LogUnrealEdMisc: Total Editor Startup Time, took 16.145
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.12.22-00.08.38:374][  0]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.08.38:423][  0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.22-00.08.38:459][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.22-00.08.38:465][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.22-00.08.38:471][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.22-00.08.38:477][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2023.12.22-00.08.38:490][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:490][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:490][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:491][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:491][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:491][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:491][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:491][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:491][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:492][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:492][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:492][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:492][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:492][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:492][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:492][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:493][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:493][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:493][  0]LogPakFile: Initializing PakPlatformFile
+[2023.12.22-00.08.38:493][  0]LogPakFile: Display: Mounted Pak file 'M:/EpicGames/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2023.12.22-00.08.38:553][  0]LogSlate: Took 0.000109 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2023.12.22-00.08.38:554][  0]LogSlate: Took 0.000087 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2023.12.22-00.08.38:579][  0]LogViewport: Scene viewport resized to 1591x584, mode Windowed.
+[2023.12.22-00.08.38:603][  0]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.12.22-00.08.38:844][  0]LogStall: Startup...
+[2023.12.22-00.08.38:845][  0]LogStall: Startup complete.
+[2023.12.22-00.08.38:856][  0]LogLoad: (Engine Initialization) Total time: 16.63 seconds
+[2023.12.22-00.08.38:856][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2023.12.22-00.08.38:870][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.08.38:915][  0]LogAssetRegistry: Display: Asset registry cache written as 16.1 MiB to F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2023.12.22-00.08.38:919][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2023.12.22-00.08.38:982][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
 
-[2023.12.21-21.19.32:213][  1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.075676 secs
-[2023.12.21-21.19.32:289][  1]LogD3D12RHI: Cannot end block when stack is empty
-[2023.12.21-21.19.35:080][166]LogMeshUtilities: Finished distance field build in 3.0s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 40949 triangles, world_fixed_RoomStructure
-[2023.12.21-21.19.35:245][169]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 490 triangles, abgrund_inner_fixed
-[2023.12.21-21.19.35:271][170]LogMeshUtilities: Finished distance field build in 3.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, abgrund_outer_fixed
-[2023.12.21-21.19.38:211][475]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.857 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1594 files in 2454 folders with total size 171 MiB.
-[2023.12.21-21.19.45:274][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.19.45:823][320]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.19.47:527][520]LogSlate: Window 'Content Browser' being destroyed
-[2023.12.21-21.19.47:530][520]LogSlate: Window 'Content Browser' being destroyed
-[2023.12.21-21.26.14:227][226]LogViewport: Scene viewport resized to 1014x580, mode Windowed.
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-[2023.12.21-21.27.12:886][841]LogViewport: Scene viewport resized to 1510x900, mode Windowed.
-[2023.12.21-21.27.37:423][218]LogSlate: Window 'Details' being destroyed
-[2023.12.21-21.27.55:339][309]LogViewport: Scene viewport resized to 1912x900, mode Windowed.
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-[2023.12.21-21.27.59:700][732]LogViewport: Scene viewport resized to 1615x900, mode Windowed.
-[2023.12.21-21.27.59:722][733]LogViewport: Scene viewport resized to 1613x900, mode Windowed.
-[2023.12.21-21.27.59:742][734]LogViewport: Scene viewport resized to 1608x900, mode Windowed.
-[2023.12.21-21.27.59:763][735]LogViewport: Scene viewport resized to 1602x900, mode Windowed.
-[2023.12.21-21.27.59:785][736]LogViewport: Scene viewport resized to 1599x900, mode Windowed.
-[2023.12.21-21.27.59:805][737]LogViewport: Scene viewport resized to 1598x900, mode Windowed.
-[2023.12.21-21.28.00:009][760]LogViewport: Scene viewport resized to 1597x900, mode Windowed.
-[2023.12.21-21.28.00:021][761]LogViewport: Scene viewport resized to 1595x900, mode Windowed.
-[2023.12.21-21.28.00:082][762]LogViewport: Scene viewport resized to 1592x900, mode Windowed.
-[2023.12.21-21.28.00:101][763]LogViewport: Scene viewport resized to 1591x900, mode Windowed.
-[2023.12.21-21.28.37:599][535]LogSlate: Window 'Details' being destroyed
-[2023.12.21-21.28.37:603][535]LogSlate: Window 'Details' being destroyed
-[2023.12.21-21.29.16:700][149]LogViewport: Scene viewport resized to 1591x584, mode Windowed.
-[2023.12.21-21.29.28:494][511]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2023.12.21-21.29.28:512][511]LogContentBrowser: Creating deferred item: NewFolder
-[2023.12.21-21.29.28:517][512]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2023.12.21-21.29.31:755][896]LogContentBrowser: Attempting asset rename: NewFolder -> Textures
-[2023.12.21-21.29.31:783][896]LogContentBrowser: End creating deferred item NewFolder
-[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-21.30.38:605][ 76]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/TCom_Wood_BarkPine1_1x1_1K_albedo.tif]
-[2023.12.21-21.30.38:613][ 77]LogInterchangeEngine: [Pending] Importing
-[2023.12.21-21.30.38:955][ 77]LogTexture: Display: Building textures: /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 173.145823 MB), EncodeSpeed: Fast
-[2023.12.21-21.30.38:961][ 78]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-21.30.38:984][ 78]LogInterchangeEngine: [Success] Import Done
-[2023.12.21-21.31.02:568][458]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
-[2023.12.21-21.31.03:756][594]LogContentBrowser: Deferred new asset file creation: NewMaterial
-[2023.12.21-21.31.03:761][594]LogContentBrowser: Creating deferred item: NewMaterial
-[2023.12.21-21.31.03:768][595]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
-[2023.12.21-21.31.04:279][649]LogSlate: Warning: Ignoring SetUserFocus because it's not an active modal Window (user 0 not set to SAssetTileView [SAssetView.cpp(1690)].
-[2023.12.21-21.31.04:279][649]LogContentBrowser: Attempting asset rename: NewMaterial -> NewMaterial
-[2023.12.21-21.31.04:280][649]LogContentBrowser: End creating deferred item NewMaterial
-[2023.12.21-21.31.04:298][649]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
-[2023.12.21-21.31.04:299][649]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
-[2023.12.21-21.31.04:324][649]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)...
-[2023.12.21-21.31.04:326][649]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo]
-[2023.12.21-21.31.04:326][649]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo]
-[2023.12.21-21.31.04:329][649]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.002848 seconds
-[2023.12.21-21.31.04:338][649]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1
-[2023.12.21-21.31.04:338][649]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0808D16A4EFAF669AEA498A54A7B6642.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto1.uasset'
-[2023.12.21-21.31.04:338][649]LogFileHelpers: Auto-saving content packages took 0.039
-[2023.12.21-21.31.10:725][818]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-21.31.10:738][818]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.31.10:738][818]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.31.10:919][818]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.10:919][818]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.31.10:927][818]LogSlate: Took 0.000122 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
-[2023.12.21-21.31.10:931][818]LogViewport: Scene viewport resized to 242x266, mode Windowed.
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total job queries 3.713, among them cache hits 21 (0.57%)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Tracking 3.678 distinct input hashes that result in 2.647 distinct outputs (71.97%)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: RAM used: 67,76 MiB of 1,60 GiB budget. Usage: 4.14%
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shaders Compiled: 3.678
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs assigned 3.688, completed 3.678 (99.73%)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average time worker was idle: 18.52 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time job spent in pending queue: average 48.93 s, longest 106.48 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job execution time: average 3.55 s, max 14.76 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Job life time (pending + execution): average 52.61 s, max 110.75
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.22 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Jobs were issued in 464 batches (only local compilation was used), average 7.95 jobs/batch
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Average processing rate: 30.34 jobs/sec
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread time: 1.264,354 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Total thread preprocess time: 85,237 s
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Percentage time preprocessing: 6.74%
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Effective parallelization: 10.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.52% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.72% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.90% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.27% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.17% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.31.11:392][832]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.31.11:526][843]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.31.11:526][843]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.11:526][843]MaterialEditorStats: Shader Count: 3
-[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.31.11:630][852]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.31.11:630][852]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.11:630][852]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.31.26:685][830]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.26:685][830]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.31.26:786][832]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.31.26:786][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.26:786][832]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.31.33:117][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.33:117][428]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.31.33:146][430]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.31.33:147][430]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.31.33:147][430]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.33:147][430]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.31.44:408][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.44:408][531]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.31.44:508][533]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.31.44:508][533]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.31.44:508][533]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.31.49:661][ 11]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.33.06:394][ 23]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.33.06:474][ 24]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.33.06:479][ 24]LogMaterial: Warning: [AssetLog] M:\EpicGames\UE_5.3\Engine\Content\Functions\Engine_MaterialFunctions01\Texturing\DetailTexturing.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	(Node TextureObject) Texture Object> Requires valid texture
+[2023.12.22-00.08.39:204][  1]Running Python start-up script 'M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.234748 secs
+[2023.12.22-00.08.39:335][  1]LogAssetRegistry: AssetRegistryGather time 0.0542s: AssetDataDiscovery 0.0151s, AssetDataGather 0.0158s, StoreResults 0.0233s.
+[2023.12.22-00.08.39:347][  1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2023.12.22-00.08.46:834][865]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.09.05:409][972]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found
+[2023.12.22-00.09.10:671][587]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2023.12.22-00.09.10:678][587]LogContentBrowser: Creating deferred item: NewFolder
+[2023.12.22-00.09.10:683][588]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2023.12.22-00.09.14:444][  8]LogContentBrowser: Attempting asset rename: NewFolder -> Test
+[2023.12.22-00.09.14:524][  8]LogContentBrowser: End creating deferred item NewFolder
+[2023.12.22-00.09.41:206][994]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx)
+[2023.12.22-00.09.41:211][994]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx
+[2023.12.22-00.09.41:215][994]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-00.09.46:421][994]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-00.09.46:488][994]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-00.09.46:518][994]LogStaticMesh: Display: Building static mesh world2_RoomStructure...
+[2023.12.22-00.09.46:527][994]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-00.09.46:531][994]LogStaticMesh: Clustering [0.00s]. Ratio: 1.200000
+[2023.12.22-00.09.46:532][994]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.09.46:587][994]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-00.09.46:615][994]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1258
+[2023.12.22-00.09.46:617][994]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.09.46:617][994]LogStaticMesh:   Input: 33 Clusters, 3810 Triangles and 6752 Vertices
+[2023.12.22-00.09.46:617][994]LogStaticMesh:   Output without splits: 33 Clusters, 3810 Triangles and 6752 Vertices
+[2023.12.22-00.09.46:617][994]LogStaticMesh:   Output with splits: 40 Clusters, 3810 Triangles and 6760 Vertices
+[2023.12.22-00.09.46:617][994]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 40, Slow Path Clusters: 0, 1 Material: 25, 2 Materials: 15, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-00.09.46:619][994]LogStaticMesh: WritePages:
+[2023.12.22-00.09.46:619][994]LogStaticMesh:   Root: GPU size: 32652 bytes. 1 Pages. 32652.000 bytes per page (99.646% utilization).
+[2023.12.22-00.09.46:619][994]LogStaticMesh:   Streaming: GPU size: 78472 bytes. 1 Pages (1 with relative encoding). 78472.000 bytes per page (59.869% utilization).
+[2023.12.22-00.09.46:619][994]LogStaticMesh:   Page data disk size: 82648 bytes. Fixup data size: 152 bytes.
+[2023.12.22-00.09.46:619][994]LogStaticMesh:   Total GPU size: 111124 bytes, Total disk size: 82800 bytes.
+[2023.12.22-00.09.46:619][994]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.09.46:619][994]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.33.06:480][ 24]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.33.17:391][661]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.33.17:391][661]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.33.17:506][664]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.33.17:506][664]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.33.17:506][664]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.34.11:858][713]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.09.46:621][994]LogStaticMesh: Built static mesh [0.10s] /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-00.09.46:623][994]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-00.09.46:627][994]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-00.09.46:648][994]LogStaticMesh: Display: Building static mesh world2_Wall_Room_Side...
+[2023.12.22-00.09.46:656][994]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2
+[2023.12.22-00.09.46:657][994]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.22-00.09.46:658][994]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.09.46:780][994]LogStaticMesh: Reduce [0.12s]
+[2023.12.22-00.09.46:814][994]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1250
+[2023.12.22-00.09.46:815][994]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.09.46:815][994]LogStaticMesh:   Input: 24 Clusters, 2976 Triangles and 4066 Vertices
+[2023.12.22-00.09.46:815][994]LogStaticMesh:   Output without splits: 24 Clusters, 2976 Triangles and 4073 Vertices
+[2023.12.22-00.09.46:815][994]LogStaticMesh:   Output with splits: 24 Clusters, 2976 Triangles and 4073 Vertices
+[2023.12.22-00.09.46:815][994]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-00.09.46:816][994]LogStaticMesh: WritePages:
+[2023.12.22-00.09.46:816][994]LogStaticMesh:   Root: GPU size: 31404 bytes. 1 Pages. 31404.000 bytes per page (95.837% utilization).
+[2023.12.22-00.09.46:816][994]LogStaticMesh:   Streaming: GPU size: 36116 bytes. 1 Pages (1 with relative encoding). 36116.000 bytes per page (27.554% utilization).
+[2023.12.22-00.09.46:817][994]LogStaticMesh:   Page data disk size: 54312 bytes. Fixup data size: 144 bytes.
+[2023.12.22-00.09.46:817][994]LogStaticMesh:   Total GPU size: 67520 bytes, Total disk size: 54456 bytes.
+[2023.12.22-00.09.46:817][994]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.09.46:817][994]LogStaticMesh: Nanite build [0.16s]
 
-[2023.12.21-21.34.11:860][713]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.34.17:872][272]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailNormal'
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.09.46:821][994]LogStaticMesh: Built static mesh [0.17s] /Game/Test/world2_Wall_Room_Side.world2_Wall_Room_Side
+[2023.12.22-00.09.46:828][994]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-00.09.46:868][994]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. 
+[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-00.09.46:868][994]FBXImport: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-00.09.47:558][997]LogMaterial: Display: Material /Game/Test/Saeule.Saeule needed to have new flag set bUsedWithNanite !
+[2023.12.22-00.09.47:594][997]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite !
+[2023.12.22-00.09.47:609][997]LogMaterial: Display: Material /Game/Test/Wand.Wand needed to have new flag set bUsedWithNanite !
+[2023.12.22-00.09.48:839][ 98]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 640 triangles, world2_RoomStructure
+[2023.12.22-00.09.49:000][112]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world2_Wall_Room_Side
+[2023.12.22-00.09.52:733][559]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.09.52:736][559]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.09.55:934][912]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
+[2023.12.22-00.09.56:814][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.09.56:814][ 17]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.09.56:815][ 17]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_5
+[2023.12.22-00.10.06:383][103]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.10.06:408][103]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.10.06:408][103]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.10.06:720][103]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.22-00.10.06:751][103]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2023.12.22-00.10.27:267][938]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.035 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2544 files in 3507 folders with total size 217 MiB.
+[2023.12.22-00.11.43:541][ 14]LogSlate: Window 'world2_RoomStructure' being destroyed
+[2023.12.22-00.11.43:544][ 14]LogSlate: Window 'world2_RoomStructure' being destroyed
+[2023.12.22-00.11.43:580][ 14]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-00.11.43:580][ 14]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-00.11.50:380][811]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-00.11.50:408][811]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.22-00.11.50:439][811]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.22-00.11.50:443][811]LogPackageLocalizationCache: Processed 46 localized package path(s) for 1 prioritized culture(s) in 0.002768 seconds
+[2023.12.22-00.11.50:453][811]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.22-00.11.50:454][811]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapDB3FB79C4BC835A231C30EAD16CDCBD0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.22-00.11.50:460][811]LogFileHelpers: Saving map 'BackroomsMap' took 0.053
+[2023.12.22-00.11.50:465][811]LogFileHelpers: InternalPromptForCheckoutAndSave took 84 ms
+[2023.12.22-00.11.50:466][811]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.22-00.11.50:466][811]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.22-00.15.45:220][614]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx)
+[2023.12.22-00.15.45:224][614]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world2.fbx
+[2023.12.22-00.15.45:227][614]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-00.15.48:243][614]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-00.15.48:287][614]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-00.15.48:311][614]LogStaticMesh: Display: Building static mesh world2_RoomStructure...
+[2023.12.22-00.15.48:321][614]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-00.15.48:325][614]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
+[2023.12.22-00.15.48:325][614]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.15.48:380][614]LogStaticMesh: Reduce [0.05s]
+[2023.12.22-00.15.48:408][614]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1264
+[2023.12.22-00.15.48:409][614]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.15.48:409][614]LogStaticMesh:   Input: 35 Clusters, 3810 Triangles and 6741 Vertices
+[2023.12.22-00.15.48:409][614]LogStaticMesh:   Output without splits: 35 Clusters, 3810 Triangles and 6753 Vertices
+[2023.12.22-00.15.48:409][614]LogStaticMesh:   Output with splits: 41 Clusters, 3810 Triangles and 6759 Vertices
+[2023.12.22-00.15.48:409][614]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 41, Slow Path Clusters: 0, 1 Material: 18, 2 Materials: 20, 3 Materials: 3, At Least 4 Materials: 0
+[2023.12.22-00.15.48:411][614]LogStaticMesh: WritePages:
+[2023.12.22-00.15.48:411][614]LogStaticMesh:   Root: GPU size: 32696 bytes. 1 Pages. 32696.000 bytes per page (99.780% utilization).
+[2023.12.22-00.15.48:411][614]LogStaticMesh:   Streaming: GPU size: 78648 bytes. 1 Pages (1 with relative encoding). 78648.000 bytes per page (60.004% utilization).
+[2023.12.22-00.15.48:411][614]LogStaticMesh:   Page data disk size: 82928 bytes. Fixup data size: 152 bytes.
+[2023.12.22-00.15.48:411][614]LogStaticMesh:   Total GPU size: 111344 bytes, Total disk size: 83080 bytes.
+[2023.12.22-00.15.48:411][614]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.15.48:411][614]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailNormal'
-[2023.12.21-21.34.17:874][272]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.34.28:298][273]LogEditorTransaction: Undo Create Pin Link
-[2023.12.21-21.34.28:299][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.15.48:413][614]LogStaticMesh: Built static mesh [0.10s] /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.15.48:415][614]LogStaticMesh: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2023.12.22-00.15.48:415][614]LogStaticMesh: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-00.15.48:419][614]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-00.15.48:445][614]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-00.15.48:484][614]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-00.15.48:484][614]FBXImport: Warning: world2_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. 
+[2023.12.22-00.15.48:484][614]FBXImport: Warning: world2_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-00.15.52:389][949]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.15.52:392][949]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.15.58:014][595]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world2_RoomStructure.world2_RoomStructure
+[2023.12.22-00.15.58:043][595]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.15.58:043][595]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.15.58:332][595]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.22-00.16.49:609][415]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.22-00.16.49:612][415]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.16.49:612][415]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.16.49:720][415]LogViewport: Scene viewport resized to 865x538, mode Windowed.
+[2023.12.22-00.16.49:739][415]LogSlate: Took 0.000094 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2023.12.22-00.17.03:427][780]LogViewport: Scene viewport resized to 862x561, mode Windowed.
+[2023.12.22-00.17.03:489][782]LogViewport: Scene viewport resized to 706x441, mode Windowed.
+[2023.12.22-00.17.03:514][783]LogViewport: Scene viewport resized to 548x319, mode Windowed.
+[2023.12.22-00.17.04:156][845]LogViewport: Scene viewport resized to 551x330, mode Windowed.
+[2023.12.22-00.17.11:068][420]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test
+[2023.12.22-00.17.11:072][420]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.17.11:072][420]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.17.11:165][420]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.17.11:165][420]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.11:165][420]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.11:165][420]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.17.11:169][420]LogSlate: Took 0.000117 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2023.12.22-00.17.11:172][420]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Total job queries 82, among them cache hits 52 (63.41%)
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Tracking 30 distinct input hashes that result in 26 distinct outputs (86.67%)
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: RAM used: 810,40 KiB of 1,60 GiB budget. Usage: 0.05%
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Shaders Compiled: 0
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2023.12.22-00.17.11:205][421]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.11:220][422]MaterialEditorStats: Shader Count: 4
+[2023.12.22-00.17.12:670][555]LogViewport: Scene viewport resized to 241x278, mode Windowed.
+[2023.12.22-00.17.12:747][557]LogViewport: Scene viewport resized to 172x185, mode Windowed.
+[2023.12.22-00.17.12:767][558]LogViewport: Scene viewport resized to 151x157, mode Windowed.
+[2023.12.22-00.17.13:235][610]LogViewport: Scene viewport resized to 152x162, mode Windowed.
+[2023.12.22-00.17.15:351][759]LogViewport: Scene viewport resized to 151x174, mode Windowed.
+[2023.12.22-00.17.15:683][795]LogViewport: Scene viewport resized to 152x162, mode Windowed.
+[2023.12.22-00.17.16:034][834]LogSlate: Window 'Test' being destroyed
+[2023.12.22-00.17.32:713][401]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.17.32:713][401]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.32:713][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.32:713][401]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.32:734][403]MaterialEditorStats: Shader Count: 2
+[2023.12.22-00.17.36:371][687]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-00.17.36:449][687]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.22-00.17.36:580][687]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.22-00.17.36:590][687]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-00.17.36:635][687]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-00.17.36:639][687]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-00.17.36:640][687]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestC68252934C3A7B939699C6903A060CF5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-00.17.36:644][687]LogFileHelpers: InternalPromptForCheckoutAndSave took 54 ms (total: 139 ms)
+[2023.12.22-00.17.36:646][687]AssetCheck: New page: Asset Save: Test
+[2023.12.22-00.17.36:646][687]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-00.17.36:651][687]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.17.36:651][687]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.36:651][687]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.22-00.17.36:652][687]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-00.17.36:652][687]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.36:652][687]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.36:652][687]MaterialEditorStats: Shader Count: 26
+[2023.12.22-00.17.47:263][513]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.17.47:263][513]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.47:263][513]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.47:263][513]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.47:282][515]MaterialEditorStats: Shader Count: 2
+[2023.12.22-00.17.50:367][760]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-00.17.50:441][760]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-00.17.50:577][760]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2023.12.22-00.17.50:586][760]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-00.17.50:631][760]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-00.17.50:636][760]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-00.17.50:636][760]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestB99AD5D54FB0D210A8E786BB25C46AC2.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-00.17.50:641][760]LogFileHelpers: InternalPromptForCheckoutAndSave took 55 ms (total: 194 ms)
+[2023.12.22-00.17.50:643][760]AssetCheck: New page: Asset Save: Test
+[2023.12.22-00.17.50:643][760]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: MaxSampler: 249 instructions
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.50:648][760]MaterialEditorStats: Shader Count: 26
+[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.54:167][ 36]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.54:545][ 62]MaterialEditorStats: Shader Count: 1
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.54:749][ 77]MaterialEditorStats: Shader Count: 4
+[2023.12.22-00.17.56:613][223]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-00.17.56:688][223]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-00.17.57:046][223]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-00.17.57:052][223]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-00.17.58:524][223]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-00.17.58:529][223]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-00.17.58:529][223]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestCAD3A8FB4922DBF472A8C18DA96614E3.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-00.17.58:533][223]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.48 sec (total: 1.67 sec)
+[2023.12.22-00.17.58:535][223]AssetCheck: New page: Asset Save: Test
+[2023.12.22-00.17.58:535][223]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: MaxSampler: 250 instructions
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.17.58:541][223]MaterialEditorStats: Shader Count: 26
+[2023.12.22-00.18.00:998][399]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.18.00:998][399]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.00:998][399]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.00:998][399]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.01:068][402]MaterialEditorStats: Shader Count: 4
+[2023.12.22-00.18.01:732][454]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-00.18.01:732][454]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.01:732][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.01:732][454]MaterialEditorStats: Shader Count: 0
+[2023.12.22-00.18.02:083][478]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-00.18.02:083][478]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.02:083][478]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.02:083][478]MaterialEditorStats: Shader Count: 1
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.02:187][486]MaterialEditorStats: Shader Count: 4
+[2023.12.22-00.18.03:349][576]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-00.18.03:423][576]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.22-00.18.03:773][576]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-00.18.03:779][576]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-00.18.05:239][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-00.18.05:244][576]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-00.18.05:244][576]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test512BF246450438B81B47F1BE2F061773.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-00.18.05:249][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.46 sec (total: 3.14 sec)
+[2023.12.22-00.18.05:251][576]AssetCheck: New page: Asset Save: Test
+[2023.12.22-00.18.05:251][576]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: MaxSampler: 250 instructions
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-00.18.05:259][576]MaterialEditorStats: Shader Count: 26
+[2023.12.22-00.54.05:565][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.22-00.54.06:660][170]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.06:668][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2023.12.22-00.54.06:671][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
+[2023.12.22-00.54.06:673][170]LogUObjectHash: Compacting FUObjectHashTables data took   0.13ms
+[2023.12.22-00.54.07:742][245]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.22-00.54.08:243][245]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.08:249][245]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
+[2023.12.22-00.54.08:253][245]LogUObjectHash: Compacting FUObjectHashTables data took   0.44ms
+[2023.12.22-00.54.08:255][245]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-00.54.08:897][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-00.54.11:049][285]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.11:058][285]LogSlate: Window 'world2_RoomStructure' being destroyed
+[2023.12.22-00.54.11:087][285]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-00.54.11:087][285]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-00.54.11:101][285]LogUObjectGlobals: Force Deleting 1 Package(s):
+	Asset Name: /Game/Test/world2_RoomStructure.world2_RoomStructure
+	Asset Type: StaticMesh
+[2023.12.22-00.54.11:167][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.22-00.54.11:171][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.22-00.54.11:173][285]LogUObjectHash: Compacting FUObjectHashTables data took   0.14ms
+[2023.12.22-00.54.11:935][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-00.54.12:622][340]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.12:629][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
+[2023.12.22-00.54.12:632][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
+[2023.12.22-00.54.12:634][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-00.54.13:914][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2023.12.22-00.54.14:534][463]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.14:540][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
+[2023.12.22-00.54.14:544][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.22-00.54.14:546][463]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
+[2023.12.22-00.54.15:168][521]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-00.54.15:948][521]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-00.54.15:955][521]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2023.12.22-00.54.15:958][521]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
+[2023.12.22-00.54.15:960][521]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.22-00.54.21:534][999]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-00.54.21:537][999]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-00.54.21:541][999]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-00.54.22:640][999]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-00.54.22:696][999]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-00.54.22:719][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure...
+[2023.12.22-00.54.22:729][999]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-00.54.22:733][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
+[2023.12.22-00.54.22:733][999]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.54.22:789][999]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-00.54.22:818][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1260
+[2023.12.22-00.54.22:820][999]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.54.22:820][999]LogStaticMesh:   Input: 35 Clusters, 3810 Triangles and 6736 Vertices
+[2023.12.22-00.54.22:820][999]LogStaticMesh:   Output without splits: 35 Clusters, 3810 Triangles and 6736 Vertices
+[2023.12.22-00.54.22:820][999]LogStaticMesh:   Output with splits: 40 Clusters, 3810 Triangles and 6736 Vertices
+[2023.12.22-00.54.22:820][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 40, Slow Path Clusters: 0, 1 Material: 40, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-00.54.22:821][999]LogStaticMesh: WritePages:
+[2023.12.22-00.54.22:822][999]LogStaticMesh:   Root: GPU size: 32636 bytes. 1 Pages. 32636.000 bytes per page (99.597% utilization).
+[2023.12.22-00.54.22:822][999]LogStaticMesh:   Streaming: GPU size: 78856 bytes. 1 Pages (1 with relative encoding). 78856.000 bytes per page (60.162% utilization).
+[2023.12.22-00.54.22:822][999]LogStaticMesh:   Page data disk size: 83028 bytes. Fixup data size: 152 bytes.
+[2023.12.22-00.54.22:822][999]LogStaticMesh:   Total GPU size: 111492 bytes, Total disk size: 83180 bytes.
+[2023.12.22-00.54.22:822][999]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.54.22:822][999]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.34.28:306][273]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.54.22:824][999]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-00.54.22:825][999]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2023.12.22-00.54.22:825][999]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-00.54.22:830][999]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-00.54.22:849][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Room_Side...
+[2023.12.22-00.54.22:855][999]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2
+[2023.12.22-00.54.22:857][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.22-00.54.22:857][999]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.54.22:978][999]LogStaticMesh: Reduce [0.12s]
+[2023.12.22-00.54.23:010][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1254
+[2023.12.22-00.54.23:011][999]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.54.23:011][999]LogStaticMesh:   Input: 24 Clusters, 2974 Triangles and 4063 Vertices
+[2023.12.22-00.54.23:011][999]LogStaticMesh:   Output without splits: 24 Clusters, 2974 Triangles and 4069 Vertices
+[2023.12.22-00.54.23:011][999]LogStaticMesh:   Output with splits: 24 Clusters, 2974 Triangles and 4069 Vertices
+[2023.12.22-00.54.23:011][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-00.54.23:012][999]LogStaticMesh: WritePages:
+[2023.12.22-00.54.23:012][999]LogStaticMesh:   Root: GPU size: 31092 bytes. 1 Pages. 31092.000 bytes per page (94.885% utilization).
+[2023.12.22-00.54.23:012][999]LogStaticMesh:   Streaming: GPU size: 35832 bytes. 1 Pages (1 with relative encoding). 35832.000 bytes per page (27.338% utilization).
+[2023.12.22-00.54.23:012][999]LogStaticMesh:   Page data disk size: 53804 bytes. Fixup data size: 144 bytes.
+[2023.12.22-00.54.23:012][999]LogStaticMesh:   Total GPU size: 66924 bytes, Total disk size: 53948 bytes.
+[2023.12.22-00.54.23:012][999]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.54.23:012][999]LogStaticMesh: Nanite build [0.16s]
 
-[2023.12.21-21.34.28:317][273]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.34.32:031][582]LogEditorTransaction: Undo Create Pin Link
-[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.34.32:042][582]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.34.32:042][582]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total job queries 3.771, among them cache hits 77 (2.04%)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Tracking 3.690 distinct input hashes that result in 2.653 distinct outputs (71.90%)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: RAM used: 68,00 MiB of 1,60 GiB budget. Usage: 4.15%
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shaders Compiled: 3.690
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs assigned 3.690, completed 3.690 (100%)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average time worker was idle: 18.50 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time job spent in pending queue: average 48.90 s, longest 106.48 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job execution time: average 3.54 s, max 14.76 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Job life time (pending + execution): average 52.44 s, max 110.75
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Shader code size: average 38,212 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 121.78 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Jobs were issued in 466 batches (only local compilation was used), average 7.92 jobs/batch
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Average processing rate: 30.30 jobs/sec
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread time: 1.267,31 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Total thread preprocess time: 85,63 s
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Percentage time preprocessing: 6.76%
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Effective parallelization: 10.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.48% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.70% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.26% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.34.32:082][583]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.34.32:102][584]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.34.32:102][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.34.32:102][584]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.34.33:935][752]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.54.23:016][999]LogStaticMesh: Built static mesh [0.17s] /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side
+[2023.12.22-00.54.23:023][999]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-00.54.23:050][999]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Other_Side...
+[2023.12.22-00.54.23:058][999]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2
+[2023.12.22-00.54.23:060][999]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.22-00.54.23:060][999]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-00.54.23:178][999]LogStaticMesh: Reduce [0.12s]
+[2023.12.22-00.54.23:203][999]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1274
+[2023.12.22-00.54.23:205][999]LogStaticMesh: ConstrainClusters:
+[2023.12.22-00.54.23:205][999]LogStaticMesh:   Input: 24 Clusters, 2988 Triangles and 3840 Vertices
+[2023.12.22-00.54.23:205][999]LogStaticMesh:   Output without splits: 24 Clusters, 2988 Triangles and 3845 Vertices
+[2023.12.22-00.54.23:205][999]LogStaticMesh:   Output with splits: 24 Clusters, 2988 Triangles and 3845 Vertices
+[2023.12.22-00.54.23:205][999]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-00.54.23:206][999]LogStaticMesh: WritePages:
+[2023.12.22-00.54.23:206][999]LogStaticMesh:   Root: GPU size: 30924 bytes. 1 Pages. 30924.000 bytes per page (94.373% utilization).
+[2023.12.22-00.54.23:206][999]LogStaticMesh:   Streaming: GPU size: 32840 bytes. 1 Pages (1 with relative encoding). 32840.000 bytes per page (25.055% utilization).
+[2023.12.22-00.54.23:206][999]LogStaticMesh:   Page data disk size: 51664 bytes. Fixup data size: 144 bytes.
+[2023.12.22-00.54.23:206][999]LogStaticMesh:   Total GPU size: 63764 bytes, Total disk size: 51808 bytes.
+[2023.12.22-00.54.23:206][999]LogStaticMesh: Encode [0.00s]
+[2023.12.22-00.54.23:206][999]LogStaticMesh: Nanite build [0.15s]
 
-[2023.12.21-21.34.33:937][752]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.35.03:847][ 33]LogEditorTransaction: Undo Create Pin Link
-[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.35.03:859][ 33]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.35.03:915][ 35]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.35.04:265][ 52]LogEditorTransaction: Undo Move Node
-[2023.12.21-21.35.05:025][120]LogEditorTransaction: Undo Create Pin Link
-[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.35.05:031][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.35.05:031][120]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-21.35.05:063][122]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-21.35.05:063][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-21.35.05:063][122]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.35.09:760][606]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'Diffuse'
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-00.54.23:209][999]LogStaticMesh: Built static mesh [0.16s] /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side
+[2023.12.22-00.54.23:220][999]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-00.54.23:220][999]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. 
+[2023.12.22-00.54.23:220][999]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total job queries 254, among them cache hits 122 (48.03%)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Tracking 132 distinct input hashes that result in 106 distinct outputs (80.30%)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: RAM used: 3,67 MiB of 1,60 GiB budget. Usage: 0.22%
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Shaders Compiled: 54
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Average time worker was idle: 3.79 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 0.61 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Job life time (pending + execution): average 0.72 s, max 1.42
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Shader code size: average 47,726 KiB, min 31,977 KiB, max 71,777 KiB
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.04 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Jobs were issued in 54 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Average processing rate: 10.71 jobs/sec
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total thread time: 23,016 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Total thread preprocess time: 1,337 s
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Percentage time preprocessing: 5.81%
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Effective parallelization: 4.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.57 sec, max 0.86 sec, min 0.29 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.15% of total time (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 10.10% of total time (compiled    5 times, average 0.46 sec, max 0.81 sec, min 0.20 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.08% of total time (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 10.02% of total time (compiled    4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy - 9.91% of total time (compiled    4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec)
+[2023.12.22-00.54.23:569][999]LogShaderCompilers: Display: ================================================
+[2023.12.22-00.54.23:761][  2]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite !
+[2023.12.22-00.54.25:346][ 92]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, world_-_Kopie_Wall_Other_Side
+[2023.12.22-00.54.25:355][ 92]LogMeshUtilities: Finished distance field build in 1.8s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world_-_Kopie_Wall_Room_Side
+[2023.12.22-00.54.26:956][228]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.54.26:960][228]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.54.28:265][356]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-00.54.28:270][356]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-00.54.28:270][356]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-00.54.28:563][356]LogViewport: Scene viewport resized to 580x330, mode Windowed.
+[2023.12.22-00.54.30:217][518]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-00.54.35:633][941]LogViewport: Scene viewport resized to 580x330, mode Windowed.
+[2023.12.22-00.54.43:279][658]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2023.12.22-00.54.45:604][893]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-00.56.47:234][338]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-00.56.47:238][338]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-00.56.47:241][338]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-00.57.11:978][338]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-00.57.12:005][338]LogUObjectHash: Compacting FUObjectHashTables data took   0.38ms
+[2023.12.22-00.57.12:007][338]LogUObjectGlobals: Force Deleting 0 Package(s):
+[2023.12.22-00.57.12:060][338]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
+[2023.12.22-00.57.12:061][338]FBXImport: Import was canceled. 
+[2023.12.22-00.57.12:091][338]LogAssetTools: The import task was canceled.
+[2023.12.22-00.57.15:123][674]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-00.57.15:134][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1
+[2023.12.22-00.57.15:137][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto147965F3A42FB64D40BECA7972B65D3FC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap'
+[2023.12.22-00.57.15:138][674]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan.
+[2023.12.22-00.57.15:138][674]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
+[2023.12.22-00.57.15:138][674]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
+[2023.12.22-00.57.15:162][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)...
+[2023.12.22-00.57.15:195][674]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side]
+[2023.12.22-00.57.15:195][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side]
+[2023.12.22-00.57.15:201][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto1
+[2023.12.22-00.57.15:201][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_AuD1AB28624935D55F91186399130A6011.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto1.uasset'
+[2023.12.22-00.57.15:202][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_RoomStructure] ([1] browsable assets)...
+[2023.12.22-00.57.15:208][674]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure]
+[2023.12.22-00.57.15:208][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_RoomStructure]
+[2023.12.22-00.57.15:215][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto1
+[2023.12.22-00.57.15:215][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure_AutoD471D6E44A7FB50AA5D8CFB2CBFBF285.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto1.uasset'
+[2023.12.22-00.57.15:216][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/Material] ([1] browsable assets)...
+[2023.12.22-00.57.15:223][674]OBJ SavePackage:     Rendered thumbnail for [Material /Game/Test/Material.Material]
+[2023.12.22-00.57.15:223][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/Material]
+[2023.12.22-00.57.15:223][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto1.uasset" SILENT=false AUTOSAVING=true
+[2023.12.22-00.57.15:228][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/Material_Auto1
+[2023.12.22-00.57.15:228][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material_Auto1868C00CD499F9F44000EA4B4ABE74257.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto1.uasset'
+[2023.12.22-00.57.15:228][674]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Room_Side] ([1] browsable assets)...
+[2023.12.22-00.57.15:234][674]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side]
+[2023.12.22-00.57.15:234][674]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Room_Side]
+[2023.12.22-00.57.15:240][674]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto1
+[2023.12.22-00.57.15:240][674]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side_Aut6CA62D9347F817B7F5B012B82B5F1A02.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto1.uasset'
+[2023.12.22-00.57.15:241][674]LogFileHelpers: Auto-saving content packages took 0.103
+[2023.12.22-00.57.16:107][776]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-00.57.16:111][776]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.02.06:068][140]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-01.02.06:072][140]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-01.02.06:076][140]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-01.02.07:860][140]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-01.02.07:900][140]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-01.02.07:924][140]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure...
+[2023.12.22-01.02.07:941][140]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-01.02.07:945][140]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
+[2023.12.22-01.02.07:945][140]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.02.08:002][140]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-01.02.08:031][140]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1250
+[2023.12.22-01.02.08:033][140]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.02.08:033][140]LogStaticMesh:   Input: 35 Clusters, 3810 Triangles and 7250 Vertices
+[2023.12.22-01.02.08:033][140]LogStaticMesh:   Output without splits: 35 Clusters, 3810 Triangles and 7250 Vertices
+[2023.12.22-01.02.08:033][140]LogStaticMesh:   Output with splits: 42 Clusters, 3810 Triangles and 7258 Vertices
+[2023.12.22-01.02.08:033][140]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 42, Slow Path Clusters: 0, 1 Material: 42, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.02.08:035][140]LogStaticMesh: WritePages:
+[2023.12.22-01.02.08:035][140]LogStaticMesh:   Root: GPU size: 30428 bytes. 1 Pages. 30428.000 bytes per page (92.859% utilization).
+[2023.12.22-01.02.08:035][140]LogStaticMesh:   Streaming: GPU size: 86120 bytes. 1 Pages (1 with relative encoding). 86120.000 bytes per page (65.704% utilization).
+[2023.12.22-01.02.08:035][140]LogStaticMesh:   Page data disk size: 90464 bytes. Fixup data size: 264 bytes.
+[2023.12.22-01.02.08:035][140]LogStaticMesh:   Total GPU size: 116548 bytes, Total disk size: 90728 bytes.
+[2023.12.22-01.02.08:035][140]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.02.08:035][140]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse'
-[2023.12.21-21.35.09:762][606]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.35.20:652][754]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'Diffuse'
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-01.02.08:038][140]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-01.02.08:039][140]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-01.02.08:044][140]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-01.02.08:072][140]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-01.02.08:107][140]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. 
+[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-01.02.08:107][140]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-01.02.11:306][398]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.02.11:309][398]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.02.16:215][854]LogViewport: Scene viewport resized to 580x330, mode Windowed.
+[2023.12.22-01.02.24:208][613]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-01.04.05:977][414]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed
+[2023.12.22-01.04.05:980][414]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed
+[2023.12.22-01.04.05:999][414]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.04.05:999][414]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.04.06:021][414]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.04.06:021][414]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.04.06:058][414]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.04.06:058][414]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.04.14:991][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.22-01.04.15:989][211]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-01.04.16:003][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-01.04.16:006][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
+[2023.12.22-01.04.16:008][211]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-01.04.16:783][292]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.22-01.04.17:383][292]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-01.04.17:388][292]LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms
+[2023.12.22-01.04.17:391][292]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.22-01.04.17:393][292]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.22-01.04.18:030][357]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.22-01.04.18:624][357]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-01.04.18:631][357]LogUObjectHash: Compacting FUObjectHashTables data took   0.40ms
+[2023.12.22-01.04.18:634][357]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.22-01.04.18:637][357]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.22-01.04.19:201][414]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.22-01.04.19:774][414]LogSlate: Window 'Delete Assets' being destroyed
+[2023.12.22-01.04.19:780][414]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2023.12.22-01.04.19:783][414]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.22-01.04.19:785][414]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-01.04.45:033][797]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-01.04.45:037][797]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-01.04.45:040][797]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-01.04.47:731][797]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-01.04.47:775][797]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-01.04.47:799][797]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure...
+[2023.12.22-01.04.47:818][797]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-01.04.47:822][797]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333
+[2023.12.22-01.04.47:822][797]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.04.47:878][797]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-01.04.47:909][797]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1184
+[2023.12.22-01.04.47:911][797]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.04.47:911][797]LogStaticMesh:   Input: 35 Clusters, 3810 Triangles and 6794 Vertices
+[2023.12.22-01.04.47:911][797]LogStaticMesh:   Output without splits: 35 Clusters, 3810 Triangles and 6794 Vertices
+[2023.12.22-01.04.47:911][797]LogStaticMesh:   Output with splits: 42 Clusters, 3810 Triangles and 6800 Vertices
+[2023.12.22-01.04.47:911][797]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 42, Slow Path Clusters: 0, 1 Material: 42, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.04.47:912][797]LogStaticMesh: WritePages:
+[2023.12.22-01.04.47:912][797]LogStaticMesh:   Root: GPU size: 31116 bytes. 1 Pages. 31116.000 bytes per page (94.958% utilization).
+[2023.12.22-01.04.47:912][797]LogStaticMesh:   Streaming: GPU size: 85188 bytes. 1 Pages (1 with relative encoding). 85188.000 bytes per page (64.993% utilization).
+[2023.12.22-01.04.47:912][797]LogStaticMesh:   Page data disk size: 84648 bytes. Fixup data size: 264 bytes.
+[2023.12.22-01.04.47:912][797]LogStaticMesh:   Total GPU size: 116304 bytes, Total disk size: 84912 bytes.
+[2023.12.22-01.04.47:912][797]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.04.47:912][797]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.35.24:863][191]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-01.04.47:915][797]LogStaticMesh: Built static mesh [0.12s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.04.47:921][797]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-01.04.47:955][797]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-01.04.47:995][797]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-01.04.48:654][797]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total job queries 288, among them cache hits 156 (54.17%)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Tracking 132 distinct input hashes that result in 106 distinct outputs (80.30%)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: RAM used: 3,67 MiB of 1,60 GiB budget. Usage: 0.22%
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Shaders Compiled: 54
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Jobs assigned 54, completed 54 (100%)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Average time worker was idle: 3.79 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Time job spent in pending queue: average 0.17 s, longest 0.61 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Job life time (pending + execution): average 0.72 s, max 1.42
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Shader code size: average 47,726 KiB, min 31,977 KiB, max 71,777 KiB
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.04 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Jobs were issued in 54 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Average processing rate: 10.71 jobs/sec
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total thread time: 23,016 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Total thread preprocess time: 1,337 s
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Percentage time preprocessing: 5.81%
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Effective parallelization: 4.57 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.57 sec, max 0.86 sec, min 0.29 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.15% of total time (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 10.10% of total time (compiled    5 times, average 0.46 sec, max 0.81 sec, min 0.20 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 10.08% of total time (compiled    4 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 10.02% of total time (compiled    4 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy - 9.91% of total time (compiled    4 times, average 0.57 sec, max 0.85 sec, min 0.29 sec)
+[2023.12.22-01.04.48:655][797]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.04.49:021][802]LogMaterial: Display: Material /Game/Test/Material.Material needed to have new flag set bUsedWithNanite !
+[2023.12.22-01.04.50:866][  8]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.04.50:870][  8]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.04.51:852][112]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.04.51:883][112]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-01.04.51:883][112]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-01.04.52:173][112]LogViewport: Scene viewport resized to 910x538, mode Windowed.
+[2023.12.22-01.05.13:087][128]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test
+[2023.12.22-01.05.13:090][128]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-01.05.13:090][128]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-01.05.13:186][128]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.05.13:186][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.13:186][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.13:186][128]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.05.13:190][128]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.13:235][130]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.05.17:480][359]LogViewport: Scene viewport resized to 241x278, mode Windowed.
+[2023.12.22-01.05.17:556][361]LogViewport: Scene viewport resized to 186x204, mode Windowed.
+[2023.12.22-01.05.17:575][362]LogViewport: Scene viewport resized to 151x157, mode Windowed.
+[2023.12.22-01.05.17:971][393]LogViewport: Scene viewport resized to 152x162, mode Windowed.
+[2023.12.22-01.05.19:084][484]LogViewport: Scene viewport resized to 907x561, mode Windowed.
+[2023.12.22-01.05.19:160][486]LogViewport: Scene viewport resized to 720x424, mode Windowed.
+[2023.12.22-01.05.19:180][487]LogViewport: Scene viewport resized to 577x319, mode Windowed.
+[2023.12.22-01.05.21:539][767]LogSlate: Window 'world_-_Kopie_RoomStructure' being destroyed
+[2023.12.22-01.05.21:679][767]LogViewport: Scene viewport resized to 580x330, mode Windowed.
+[2023.12.22-01.05.24:292][895]LogViewport: Scene viewport resized to 151x174, mode Windowed.
+[2023.12.22-01.05.26:127][110]LogSlate: Window 'Test' being destroyed
+[2023.12.22-01.05.26:268][110]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.05.29:307][280]LogViewport: Scene viewport resized to 580x331, mode Windowed.
+[2023.12.22-01.05.29:335][280]LogViewport: Scene viewport resized to 582x342, mode Windowed.
+[2023.12.22-01.05.29:363][280]LogViewport: Scene viewport resized to 585x355, mode Windowed.
+[2023.12.22-01.05.29:384][280]LogViewport: Scene viewport resized to 589x376, mode Windowed.
+[2023.12.22-01.05.29:411][280]LogViewport: Scene viewport resized to 592x392, mode Windowed.
+[2023.12.22-01.05.29:439][280]LogViewport: Scene viewport resized to 598x414, mode Windowed.
+[2023.12.22-01.05.29:467][280]LogViewport: Scene viewport resized to 606x438, mode Windowed.
+[2023.12.22-01.05.29:488][280]LogViewport: Scene viewport resized to 612x458, mode Windowed.
+[2023.12.22-01.05.29:509][280]LogViewport: Scene viewport resized to 616x474, mode Windowed.
+[2023.12.22-01.05.29:536][280]LogViewport: Scene viewport resized to 619x488, mode Windowed.
+[2023.12.22-01.05.29:564][280]LogViewport: Scene viewport resized to 623x504, mode Windowed.
+[2023.12.22-01.05.29:592][280]LogViewport: Scene viewport resized to 627x519, mode Windowed.
+[2023.12.22-01.05.29:620][280]LogViewport: Scene viewport resized to 631x535, mode Windowed.
+[2023.12.22-01.05.29:648][280]LogViewport: Scene viewport resized to 636x551, mode Windowed.
+[2023.12.22-01.05.29:675][280]LogViewport: Scene viewport resized to 639x565, mode Windowed.
+[2023.12.22-01.05.29:703][280]LogViewport: Scene viewport resized to 643x576, mode Windowed.
+[2023.12.22-01.05.29:731][280]LogViewport: Scene viewport resized to 645x585, mode Windowed.
+[2023.12.22-01.05.29:759][280]LogViewport: Scene viewport resized to 649x594, mode Windowed.
+[2023.12.22-01.05.29:787][280]LogViewport: Scene viewport resized to 653x603, mode Windowed.
+[2023.12.22-01.05.29:814][280]LogViewport: Scene viewport resized to 656x610, mode Windowed.
+[2023.12.22-01.05.29:842][280]LogViewport: Scene viewport resized to 658x617, mode Windowed.
+[2023.12.22-01.05.29:870][280]LogViewport: Scene viewport resized to 661x625, mode Windowed.
+[2023.12.22-01.05.29:891][280]LogViewport: Scene viewport resized to 664x631, mode Windowed.
+[2023.12.22-01.05.29:912][280]LogViewport: Scene viewport resized to 665x635, mode Windowed.
+[2023.12.22-01.05.29:939][280]LogViewport: Scene viewport resized to 666x641, mode Windowed.
+[2023.12.22-01.05.29:967][280]LogViewport: Scene viewport resized to 667x647, mode Windowed.
+[2023.12.22-01.05.29:995][280]LogViewport: Scene viewport resized to 668x655, mode Windowed.
+[2023.12.22-01.05.30:023][280]LogViewport: Scene viewport resized to 669x662, mode Windowed.
+[2023.12.22-01.05.30:051][280]LogViewport: Scene viewport resized to 670x667, mode Windowed.
+[2023.12.22-01.05.30:079][280]LogViewport: Scene viewport resized to 671x672, mode Windowed.
+[2023.12.22-01.05.30:106][280]LogViewport: Scene viewport resized to 671x678, mode Windowed.
+[2023.12.22-01.05.30:134][280]LogViewport: Scene viewport resized to 671x682, mode Windowed.
+[2023.12.22-01.05.30:162][280]LogViewport: Scene viewport resized to 671x686, mode Windowed.
+[2023.12.22-01.05.30:190][280]LogViewport: Scene viewport resized to 671x690, mode Windowed.
+[2023.12.22-01.05.30:218][280]LogViewport: Scene viewport resized to 671x692, mode Windowed.
+[2023.12.22-01.05.30:245][280]LogViewport: Scene viewport resized to 672x694, mode Windowed.
+[2023.12.22-01.05.30:349][280]LogViewport: Scene viewport resized to 672x696, mode Windowed.
+[2023.12.22-01.05.30:377][280]LogViewport: Scene viewport resized to 673x696, mode Windowed.
+[2023.12.22-01.05.30:405][280]LogViewport: Scene viewport resized to 679x696, mode Windowed.
+[2023.12.22-01.05.30:433][280]LogViewport: Scene viewport resized to 686x698, mode Windowed.
+[2023.12.22-01.05.30:461][280]LogViewport: Scene viewport resized to 693x702, mode Windowed.
+[2023.12.22-01.05.30:488][280]LogViewport: Scene viewport resized to 699x704, mode Windowed.
+[2023.12.22-01.05.30:515][280]LogViewport: Scene viewport resized to 701x706, mode Windowed.
+[2023.12.22-01.05.30:544][280]LogViewport: Scene viewport resized to 703x707, mode Windowed.
+[2023.12.22-01.05.30:572][280]LogViewport: Scene viewport resized to 707x707, mode Windowed.
+[2023.12.22-01.05.30:599][280]LogViewport: Scene viewport resized to 709x707, mode Windowed.
+[2023.12.22-01.05.30:627][280]LogViewport: Scene viewport resized to 710x707, mode Windowed.
+[2023.12.22-01.05.30:655][280]LogViewport: Scene viewport resized to 713x707, mode Windowed.
+[2023.12.22-01.05.30:683][280]LogViewport: Scene viewport resized to 714x706, mode Windowed.
+[2023.12.22-01.05.30:711][280]LogViewport: Scene viewport resized to 715x706, mode Windowed.
+[2023.12.22-01.05.30:738][280]LogViewport: Scene viewport resized to 715x705, mode Windowed.
+[2023.12.22-01.05.40:440][143]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.05.40:441][143]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.40:441][143]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.40:441][143]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.05.40:462][145]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.05.40:462][145]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.05.40:462][145]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.05.40:462][145]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.40:462][145]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.40:463][145]MaterialEditorStats: Shader Count: 2
+[2023.12.22-01.05.43:438][386]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.05.43:490][386]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-01.05.43:623][386]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.22-01.05.43:632][386]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.05.43:705][386]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.05.43:710][386]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.05.43:711][386]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test34FA4BDC4255A4FD3D424AA5B44E6239.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
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+[2023.12.22-01.05.43:716][386]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.05.43:716][386]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: MaxSampler: 250 instructions
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.43:717][386]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.05.47:669][701]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.05.47:669][701]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.47:669][701]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.47:669][701]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.05.47:951][721]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.05.47:951][721]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.47:951][721]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.47:951][721]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.48:149][737]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.05.48:475][762]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.05.48:512][762]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.22-01.05.48:882][762]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
+[2023.12.22-01.05.48:888][762]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.05.50:400][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.05.50:404][762]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.05.50:404][762]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test4A6CB3504D695299265C548D8ED678E0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.05.50:410][762]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.52 sec (total: 4.74 sec)
+[2023.12.22-01.05.50:410][762]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.05.50:410][762]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: MaxSampler: 250 instructions
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.05.50:411][762]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.06.00:705][628]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.06.01:735][709]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.06.01:773][709]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-01.06.01:927][709]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2023.12.22-01.06.01:936][709]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.06.01:981][709]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.06.01:985][709]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.06.01:986][709]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test087D1B104A084CF92DB8039155ABDE36.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.06.01:990][709]LogFileHelpers: InternalPromptForCheckoutAndSave took 53 ms (total: 4.80 sec)
+[2023.12.22-01.06.01:990][709]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.06.01:990][709]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: MaxSampler: 250 instructions
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.06.01:991][709]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.06.05:371][986]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.06.05:395][986]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.06.05:400][986]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.06.05:400][986]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test19C50157410F26382C13AB98E975B107.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.06.05:404][986]LogFileHelpers: InternalPromptForCheckoutAndSave took 32 ms (total: 4.83 sec)
+[2023.12.22-01.06.05:404][986]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.06.05:404][986]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.06.06:383][ 68]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.06.06:384][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.06.06:409][ 68]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.06.06:414][ 68]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.06.06:415][ 68]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestDC2A2DAF497FA9915FEEEE94D3E76372.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.06.06:419][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 4.86 sec)
+[2023.12.22-01.06.06:419][ 68]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.06.06:419][ 68]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.06.13:244][454]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.22-01.06.13:245][454]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-01.06.13:245][454]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-01.06.13:365][454]LogViewport: Scene viewport resized to 680x705, mode Windowed.
+[2023.12.22-01.06.15:085][626]LogViewport: Scene viewport resized to 677x728, mode Windowed.
+[2023.12.22-01.06.15:161][628]LogViewport: Scene viewport resized to 584x614, mode Windowed.
+[2023.12.22-01.06.15:183][629]LogViewport: Scene viewport resized to 548x571, mode Windowed.
+[2023.12.22-01.06.15:389][653]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.22-01.06.24:932][540]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
+[2023.12.22-01.06.27:614][792]LogViewport: Scene viewport resized to 551x364, mode Windowed.
+[2023.12.22-01.07.28:169][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.55ms
+[2023.12.22-01.07.28:170][298]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.005
+[2023.12.22-01.07.28:170][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)...
+[2023.12.22-01.07.28:277][298]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst]
+[2023.12.22-01.07.28:277][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst]
+[2023.12.22-01.07.28:279][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.22-01.07.28:284][298]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2023.12.22-01.07.28:291][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto2
+[2023.12.22-01.07.28:291][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto2C32510E845C22819FD8D4E9AE704FD1B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto2.uasset'
+[2023.12.22-01.07.28:291][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)...
+[2023.12.22-01.07.28:326][298]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side]
+[2023.12.22-01.07.28:326][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side]
+[2023.12.22-01.07.28:333][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto2
+[2023.12.22-01.07.28:333][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_Au4B3A07724FB9ECB042F6A28B9C256FFF.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto2.uasset'
+[2023.12.22-01.07.28:334][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_RoomStructure] ([1] browsable assets)...
+[2023.12.22-01.07.28:360][298]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure]
+[2023.12.22-01.07.28:360][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_RoomStructure]
+[2023.12.22-01.07.28:368][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto2
+[2023.12.22-01.07.28:368][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure_Auto5D1693094F9F9ADF6340AF850986927F.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_RoomStructure_Auto2.uasset'
+[2023.12.22-01.07.28:369][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/Material] ([1] browsable assets)...
+[2023.12.22-01.07.28:387][298]OBJ SavePackage:     Rendered thumbnail for [Material /Game/Test/Material.Material]
+[2023.12.22-01.07.28:387][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/Material]
+[2023.12.22-01.07.28:387][298]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto2.uasset" SILENT=false AUTOSAVING=true
+[2023.12.22-01.07.28:392][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/Material_Auto2
+[2023.12.22-01.07.28:392][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material_Auto2D4FFBC0749E78C09C25AD7B1626E6772.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/Material_Auto2.uasset'
+[2023.12.22-01.07.28:392][298]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Room_Side] ([1] browsable assets)...
+[2023.12.22-01.07.28:419][298]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side]
+[2023.12.22-01.07.28:419][298]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Room_Side]
+[2023.12.22-01.07.28:426][298]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto2
+[2023.12.22-01.07.28:426][298]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side_Aut92CC8DCC4076C3D20D5E81AA7433DB72.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Room_Side_Auto2.uasset'
+[2023.12.22-01.07.28:426][298]LogFileHelpers: Auto-saving content packages took 0.256
+[2023.12.22-01.09.41:148][917]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2023.12.22-01.09.41:158][917]LogContentBrowser: Creating deferred item: NewFolder
+[2023.12.22-01.09.41:164][918]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2023.12.22-01.09.44:073][250]LogContentBrowser: Attempting asset rename: NewFolder -> TestTex
+[2023.12.22-01.09.44:102][250]LogContentBrowser: End creating deferred item NewFolder
+[2023.12.22-01.09.51:210][577]LogInterchangeEngine: [Pending] Importing
+[2023.12.22-01.09.51:210][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010.png]
+[2023.12.22-01.09.51:297][577]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.09.58:915][577]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2023.12.22-01.09.58:922][577]LogInterchangeEngine: [Pending] Importing
+[2023.12.22-01.09.58:922][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG.mtlx]
+[2023.12.22-01.09.58:930][577]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.09.58:933][577]LogAssetTools: Warning: Failed to import 'Tiles010_4K-JPG.usdc'. Unknown extension 'usdc'.
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_AmbientOcclusion.jpg]
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing -  (2)
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Color.jpg]
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: [Pending] Importing -  (3)
+[2023.12.22-01.09.58:934][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Displacement.jpg]
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing -  (4)
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_NormalDX.jpg]
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing -  (5)
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_NormalGL.jpg]
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: [Pending] Importing -  (6)
+[2023.12.22-01.09.58:935][577]LogInterchangeEngine: Display: Interchange start importing source [M:/EpicGames/UE_5.3/Engine/Binaries/Win64/Tiles010_4K-JPG_Roughness.jpg]
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing -  (5)
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing -  (4)
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing -  (3)
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing -  (2)
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: [Pending] Importing -  (1)
+[2023.12.22-01.09.58:936][577]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.09.58:993][578]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.09.59:002][578]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.09.59:006][578]LogInterchangeEngine: Error: [Failure] Import Done
+[2023.12.22-01.10.27:295][548]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.062 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2666 files in 3661 folders with total size 226 MiB.
+[2023.12.22-01.10.44:282][643]LogInterchangeEngine: [Pending] Importing
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_AmbientOcclusion.jpg]
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing -  (2)
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Color.jpg]
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing -  (3)
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Displacement.jpg]
+[2023.12.22-01.10.44:283][643]LogInterchangeEngine: [Pending] Importing -  (4)
+[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalDX.jpg]
+[2023.12.22-01.10.44:284][643]LogInterchangeEngine: [Pending] Importing -  (5)
+[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalGL.jpg]
+[2023.12.22-01.10.44:284][643]LogInterchangeEngine: [Pending] Importing -  (6)
+[2023.12.22-01.10.44:284][643]LogInterchangeEngine: Display: Interchange start importing source [F:/Dokumente/Schule/...g/WiSe2023_24/Folien/Tiles010_4K-JPG_Roughness.jpg]
+[2023.12.22-01.10.44:285][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_AmbientOcclusion.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:286][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:286][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:287][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:287][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:288][643]LogInterchangeImport: JPEG file [F:/Dokumente/Schule/Studium/InternetWorking/WiSe2023_24/Folien/Tiles010_4K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2023.12.22-01.10.44:289][643]LogInterchangeEngine: [Pending] Importing -  (5)
+[2023.12.22-01.10.44:303][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.10.44:418][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.10.44:456][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1104.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.10.44:506][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color (TFO_AutoDXT, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.10.44:564][644]LogInterchangePipeline: Display: Auto-detected normal map
+[2023.12.22-01.10.44:717][644]LogInterchangePipeline: Display: Auto-detected normal map
+[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing -  (4)
+[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing -  (3)
+[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing -  (2)
+[2023.12.22-01.10.44:717][644]LogInterchangeEngine: [Pending] Importing -  (1)
+[2023.12.22-01.10.44:732][644]LogInterchangeEngine: [Success] Import Done
+[2023.12.22-01.10.44:740][644]LogInterchangeEngine: [Success] Import Done
+[2023.12.22-01.10.44:740][644]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.10.44:878][645]LogTexture: Display: Building textures: /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX (TFO_BC5, 4096x4096 x1x1x1) (Required Memory Estimate: 1152.062484 MB), EncodeSpeed: Fast
+[2023.12.22-01.11.21:194][313]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.22-01.11.22:431][431]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.48:254][ 93]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total job queries 442, among them cache hits 256 (57.92%)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Tracking 186 distinct input hashes that result in 147 distinct outputs (79.03%)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: RAM used: 5,16 MiB of 1,60 GiB budget. Usage: 0.32%
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Shaders Compiled: 82
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Jobs assigned 82, completed 82 (100%)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Average time worker was idle: 493.23 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Time job spent in pending queue: average 0.18 s, longest 0.65 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Job execution time: average 0.56 s, max 1.13 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 1.46
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Shader code size: average 47,563 KiB, min 31,977 KiB, max 71,777 KiB
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 7.88 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Jobs were issued in 82 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Average processing rate: 10.41 jobs/sec
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total thread time: 35,021 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Total thread preprocess time: 2,041 s
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Percentage time preprocessing: 5.83%
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Effective parallelization: 4.45 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    6 times, average 0.59 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    6 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    6 times, average 0.58 sec, max 0.90 sec, min 0.29 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    6 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled    6 times, average 0.57 sec, max 0.85 sec, min 0.29 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 10.21% of total time (compiled    8 times, average 0.45 sec, max 0.81 sec, min 0.19 sec)
+[2023.12.22-01.11.48:332][ 95]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 10.12% of total time (compiled    6 times, average 0.59 sec, max 0.85 sec, min 0.31 sec)
+[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.98% of total time (compiled    6 times, average 0.58 sec, max 0.85 sec, min 0.32 sec)
+[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.94% of total time (compiled    6 times, average 0.58 sec, max 0.90 sec, min 0.29 sec)
+[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 9.89% of total time (compiled    6 times, average 0.58 sec, max 0.84 sec, min 0.31 sec)
+[2023.12.22-01.11.48:333][ 95]LogShaderCompilers: Display: ================================================
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+[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.48:343][ 96]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.11.53:418][639]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.11.53:418][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.53:418][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.53:418][639]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.53:509][642]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.11.54:991][797]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.11.54:991][797]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.54:991][797]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.54:991][797]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.11.55:027][799]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.12.08:451][179]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.12.08:451][179]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.12.08:451][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.12.08:451][179]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.12.08:543][182]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.07:703][815]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.07:703][815]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.13.07:703][815]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.07:703][815]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.07:797][818]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.14:834][541]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.22-01.13.38:301][ 23]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.38:301][ 23]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.13.38:301][ 23]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.38:301][ 23]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.38:741][ 58]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.13.38:741][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.13.38:741][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.38:741][ 58]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: Base pass shader: 200 instructions
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: Texture samplers: 3/16
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.38:848][ 69]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.41:157][308]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.41:157][308]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.41:157][308]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.41:157][308]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.41:510][330]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.13.41:510][330]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.41:510][330]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.41:510][330]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.41:613][341]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.42:691][448]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.42:691][448]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.42:691][448]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.42:691][448]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.42:733][450]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.43:264][502]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.43:264][502]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.43:264][502]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.43:264][502]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.43:504][525]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.13.43:504][525]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.43:504][525]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.43:504][525]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: Base pass shader: 203 instructions
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.43:599][535]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.43:860][557]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.43:860][557]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.43:860][557]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.43:860][557]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.44:145][585]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.13.44:145][585]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.44:145][585]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.44:145][585]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: Base pass shader: 201 instructions
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.44:248][596]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.13.53:958][588]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.13.53:958][588]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.53:958][588]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.53:958][588]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.13.54:296][615]MaterialEditorStats: Texture samplers: 1/16
+[2023.12.22-01.13.54:296][615]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.54:296][615]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.54:296][615]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: Base pass shader: 197 instructions
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: Texture samplers: 4/16
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.13.54:400][626]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.14.06:116][875]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.14.06:116][875]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.06:116][875]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.06:116][875]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.14.06:476][905]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.14.06:476][905]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.06:476][905]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.06:476][905]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.06:572][915]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.14.14:634][791]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.14.14:710][791]LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms
+[2023.12.22-01.14.15:059][791]LogUObjectHash: Compacting FUObjectHashTables data took   0.15ms
+[2023.12.22-01.14.15:066][791]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.14.16:618][791]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.14.16:623][791]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.14.16:623][791]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test8BCB2B7F45A294696D14229DB41561C5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.14.16:628][791]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.56 sec (total: 6.43 sec)
+[2023.12.22-01.14.16:630][791]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.14.16:630][791]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: Base pass shader: 205 instructions
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: MaxSampler: 254 instructions
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: Texture samplers: 6/16
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.16:631][791]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.14.22:133][357]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.14.22:133][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.22:133][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.22:133][357]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.14.22:412][378]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.14.22:412][378]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.22:412][378]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.22:412][378]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.22:512][388]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.14.27:911][986]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.14.27:911][986]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.27:911][986]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.27:911][986]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.28:029][989]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.14.28:830][ 62]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.14.28:901][ 62]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-01.14.29:264][ 62]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
+[2023.12.22-01.14.29:270][ 62]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.14.30:701][ 62]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.14.30:706][ 62]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.14.30:706][ 62]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestC7CA600D4E0B6A54256ED4927F36B671.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.14.30:709][ 62]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.43 sec (total: 7.87 sec)
+[2023.12.22-01.14.30:711][ 62]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.14.30:711][ 62]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: MaxSampler: 258 instructions
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Texture samplers: 6/16
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.14.30:712][ 62]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.14.31:253][ 95]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.14.53:710][272]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.22-01.15.40:358][445]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.15.42:638][623]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.15.42:638][623]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.15.42:638][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.15.42:638][623]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total job queries 658, among them cache hits 388 (58.97%)
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Tracking 270 distinct input hashes that result in 199 distinct outputs (73.70%)
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: RAM used: 7,31 MiB of 1,60 GiB budget. Usage: 0.45%
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Shaders Compiled: 164
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Jobs assigned 164, completed 164 (100%)
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Average time worker was idle: 267.97 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Time job spent in pending queue: average 0.16 s, longest 0.65 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.50
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Shader code size: average 45,692 KiB, min 31,977 KiB, max 72,723 KiB
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.06 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Jobs were issued in 164 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Average processing rate: 10.21 jobs/sec
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total thread time: 62,896 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Total thread preprocess time: 3,928 s
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Percentage time preprocessing: 6.25%
+[2023.12.22-01.15.42:715][625]LogShaderCompilers: Display: Effective parallelization: 3.92 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   10 times, average 0.57 sec, max 0.85 sec, min 0.26 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.35% of total time (compiled   22 times, average 0.35 sec, max 0.81 sec, min 0.19 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.28% of total time (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.20% of total time (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 9.04% of total time (compiled   10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.02% of total time (compiled   10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec)
+[2023.12.22-01.15.42:716][625]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(3)
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.15.42:730][626]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.15.43:454][703]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.22-01.15.47:475][124]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.15.47:475][124]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.15.47:475][124]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.15.47:475][124]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.15.47:886][158]MaterialEditorStats: Shader Count: 3
+[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.17.04:573][ 64]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.17.04:668][ 67]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.17.37:200][650]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-01.17.37:203][650]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.004
+[2023.12.22-01.17.37:257][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion] ([1] browsable assets)...
+[2023.12.22-01.17.37:259][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion]
+[2023.12.22-01.17.37:259][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion]
+[2023.12.22-01.17.37:265][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion_Auto3
+[2023.12.22-01.17.37:265][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_AmbientOcclusion076182994E2CB05411EFBF8B9F39404D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion_Auto3.uasset'
+[2023.12.22-01.17.37:266][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Color] ([1] browsable assets)...
+[2023.12.22-01.17.37:267][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color]
+[2023.12.22-01.17.37:267][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Color]
+[2023.12.22-01.17.37:273][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Color_Auto3
+[2023.12.22-01.17.37:273][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Color_Auto39BD8E638464F9DAAC40A71B539921B85.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Color_Auto3.uasset'
+[2023.12.22-01.17.37:274][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Displacement] ([1] browsable assets)...
+[2023.12.22-01.17.37:275][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement]
+[2023.12.22-01.17.37:275][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Displacement]
+[2023.12.22-01.17.37:283][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Displacement_Auto3
+[2023.12.22-01.17.37:283][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Displacement_Aut8F57CD8E416249A989CDD09E14AECE53.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Displacement_Auto3.uasset'
+[2023.12.22-01.17.37:283][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX] ([1] browsable assets)...
+[2023.12.22-01.17.37:285][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX]
+[2023.12.22-01.17.37:285][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX]
+[2023.12.22-01.17.37:295][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX_Auto3
+[2023.12.22-01.17.37:295][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalDX_Auto34C16966A4BBBACE32098578B67814834.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalDX_Auto3.uasset'
+[2023.12.22-01.17.37:295][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL] ([1] browsable assets)...
+[2023.12.22-01.17.37:297][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL]
+[2023.12.22-01.17.37:297][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL]
+[2023.12.22-01.17.37:307][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL_Auto3
+[2023.12.22-01.17.37:307][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalGL_Auto3E763E22B42F7A483CF6182BAC3CBB287.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_NormalGL_Auto3.uasset'
+[2023.12.22-01.17.37:308][650]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/TestTex/Tiles010_4K-JPG_Roughness] ([1] browsable assets)...
+[2023.12.22-01.17.37:309][650]OBJ SavePackage:     Rendered thumbnail for [Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness]
+[2023.12.22-01.17.37:309][650]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/TestTex/Tiles010_4K-JPG_Roughness]
+[2023.12.22-01.17.37:315][650]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Roughness_Auto3
+[2023.12.22-01.17.37:315][650]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Roughness_Auto3C97B0CE74C3322B6697D8688F2A763BD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/TestTex/Tiles010_4K-JPG_Roughness_Auto3.uasset'
+[2023.12.22-01.17.37:316][650]LogFileHelpers: Auto-saving content packages took 0.113
+[2023.12.22-01.17.42:578][185]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.17.42:578][185]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.17.42:578][185]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.17.42:578][185]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.17.42:673][188]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.19.16:972][  9]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.19.16:972][  9]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.19.16:972][  9]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.19.16:972][  9]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Total job queries 710, among them cache hits 434 (61.13%)
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Tracking 276 distinct input hashes that result in 201 distinct outputs (72.83%)
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: RAM used: 7,43 MiB of 1,60 GiB budget. Usage: 0.45%
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Shaders Compiled: 170
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Jobs assigned 170, completed 170 (100%)
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Average time worker was idle: 259.74 s
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s
+[2023.12.22-01.19.17:007][ 10]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.50
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Shader code size: average 45,316 KiB, min 31,977 KiB, max 72,723 KiB
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 16.98 s
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Jobs were issued in 170 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Average processing rate: 10.01 jobs/sec
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Total thread time: 64,082 s
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Total thread preprocess time: 4,064 s
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Percentage time preprocessing: 6.34%
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Effective parallelization: 3.77 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   10 times, average 0.57 sec, max 0.85 sec, min 0.26 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.81% of total time (compiled   24 times, average 0.34 sec, max 0.81 sec, min 0.19 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.11% of total time (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.03% of total time (compiled   10 times, average 0.58 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 8.88% of total time (compiled   10 times, average 0.57 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.86% of total time (compiled   10 times, average 0.57 sec, max 0.90 sec, min 0.25 sec)
+[2023.12.22-01.19.17:008][ 10]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.19.17:016][ 11]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.19.18:679][188]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.19.22:443][524]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.19.22:443][524]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.19.22:443][524]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.19.22:443][524]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.19.22:550][527]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.19.23:289][608]LogViewport: Scene viewport resized to 376x448, mode Windowed.
+[2023.12.22-01.20.20:625][676]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.20.20:625][676]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4)
+[2023.12.22-01.20.20:625][676]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.20:625][676]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.20.21:114][708]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.20.21:114][708]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4)
+[2023.12.22-01.20.21:114][708]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.21:114][708]MaterialEditorStats: Shader Count: 3
+[2023.12.22-01.20.21:222][717]MaterialEditorStats: Base pass vertex shader: 165 instructions
+[2023.12.22-01.20.21:222][717]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.20.21:222][717]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4)
+[2023.12.22-01.20.21:222][717]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.21:222][717]MaterialEditorStats: Shader Count: 5
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: Base pass vertex shader: 165 instructions
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: Texture Lookups (Est.): VS(4), PS(4)
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.21:232][718]MaterialEditorStats: Shader Count: 7
+[2023.12.22-01.20.28:068][454]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.20.28:068][454]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.20.28:068][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.28:068][454]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.20.28:182][457]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.21.09:383][928]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.21.09:383][928]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.21.09:383][928]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.21.09:383][928]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.21.09:663][954]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.21.09:663][954]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.21.09:663][954]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.21.09:663][954]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.21.09:767][965]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.21.11:791][179]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.21.11:865][179]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
+[2023.12.22-01.21.12:330][179]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
+[2023.12.22-01.21.12:336][179]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.21.13:838][179]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.21.13:843][179]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.21.13:844][179]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestF89351C9437009C22110C995C5687478.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.21.13:848][179]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 9.38 sec)
+[2023.12.22-01.21.13:851][179]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.21.13:851][179]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: Base pass shader: 208 instructions
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: MaxSampler: 274 instructions
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: Texture samplers: 7/16
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.21.13:852][179]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.21.16:320][414]LogViewport: Scene viewport resized to 152x179, mode Windowed.
+[2023.12.22-01.23.43:357][153]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side
+[2023.12.22-01.23.43:370][153]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2023.12.22-01.23.43:370][153]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2023.12.22-01.23.43:675][153]LogViewport: Scene viewport resized to 715x705, mode Windowed.
+[2023.12.22-01.23.44:994][276]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-01.23.48:772][591]LogViewport: Scene viewport resized to 715x705, mode Windowed.
+[2023.12.22-01.24.02:398][721]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-01.24.08:314][207]LogViewport: Scene viewport resized to 715x705, mode Windowed.
+[2023.12.22-01.27.37:529][966]LogUObjectHash: Compacting FUObjectHashTables data took   0.46ms
+[2023.12.22-01.27.37:531][966]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.006
+[2023.12.22-01.27.37:532][966]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)...
+[2023.12.22-01.27.37:646][966]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst]
+[2023.12.22-01.27.37:646][966]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst]
+[2023.12.22-01.27.37:649][966]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2023.12.22-01.27.37:654][966]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
+[2023.12.22-01.27.37:662][966]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4
+[2023.12.22-01.27.37:662][966]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto4B9A5586147011E5AF76C4C858C04D574.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset'
+[2023.12.22-01.27.37:663][966]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Test/world_-_Kopie_Wall_Other_Side] ([1] browsable assets)...
+[2023.12.22-01.27.37:702][966]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side]
+[2023.12.22-01.27.37:702][966]OBJ SavePackage: Finished generating thumbnails for package [/Game/Test/world_-_Kopie_Wall_Other_Side]
+[2023.12.22-01.27.37:709][966]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto4
+[2023.12.22-01.27.37:709][966]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side_Au28A8D7F84A0D9C6FDE0B6DB22318A556.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Test/world_-_Kopie_Wall_Other_Side_Auto4.uasset'
+[2023.12.22-01.27.37:710][966]LogFileHelpers: Auto-saving content packages took 0.178
+[2023.12.22-01.39.08:924][870]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-01.39.08:927][870]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-01.39.08:931][870]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-01.39.10:031][870]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-01.39.10:058][870]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-01.39.10:082][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure...
+[2023.12.22-01.39.10:093][870]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-01.39.10:097][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.266667
+[2023.12.22-01.39.10:098][870]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.39.10:154][870]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-01.39.10:182][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1260
+[2023.12.22-01.39.10:184][870]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.39.10:184][870]LogStaticMesh:   Input: 34 Clusters, 3810 Triangles and 6750 Vertices
+[2023.12.22-01.39.10:184][870]LogStaticMesh:   Output without splits: 34 Clusters, 3810 Triangles and 6750 Vertices
+[2023.12.22-01.39.10:184][870]LogStaticMesh:   Output with splits: 39 Clusters, 3810 Triangles and 6754 Vertices
+[2023.12.22-01.39.10:184][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 39, Slow Path Clusters: 0, 1 Material: 39, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.39.10:185][870]LogStaticMesh: WritePages:
+[2023.12.22-01.39.10:186][870]LogStaticMesh:   Root: GPU size: 32164 bytes. 1 Pages. 32164.000 bytes per page (98.157% utilization).
+[2023.12.22-01.39.10:186][870]LogStaticMesh:   Streaming: GPU size: 79700 bytes. 1 Pages (1 with relative encoding). 79700.000 bytes per page (60.806% utilization).
+[2023.12.22-01.39.10:186][870]LogStaticMesh:   Page data disk size: 82352 bytes. Fixup data size: 152 bytes.
+[2023.12.22-01.39.10:186][870]LogStaticMesh:   Total GPU size: 111864 bytes, Total disk size: 82504 bytes.
+[2023.12.22-01.39.10:186][870]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.39.10:186][870]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.35.24:866][191]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'DetailDiffuse'
-[2023.12.21-21.35.48:844][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-01.39.10:188][870]LogStaticMesh: Built static mesh [0.11s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.39.10:189][870]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2023.12.22-01.39.10:189][870]LogStaticMesh: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2023.12.22-01.39.10:194][870]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-01.39.10:219][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Room_Side...
+[2023.12.22-01.39.10:238][870]LogStaticMesh: Adjacency [0.00s], tris: 1468, UVs 2
+[2023.12.22-01.39.10:240][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.22-01.39.10:240][870]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.39.10:361][870]LogStaticMesh: Reduce [0.12s]
+[2023.12.22-01.39.10:390][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1258
+[2023.12.22-01.39.10:391][870]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.39.10:391][870]LogStaticMesh:   Input: 24 Clusters, 2975 Triangles and 4058 Vertices
+[2023.12.22-01.39.10:391][870]LogStaticMesh:   Output without splits: 24 Clusters, 2975 Triangles and 4064 Vertices
+[2023.12.22-01.39.10:391][870]LogStaticMesh:   Output with splits: 24 Clusters, 2975 Triangles and 4064 Vertices
+[2023.12.22-01.39.10:391][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.39.10:392][870]LogStaticMesh: WritePages:
+[2023.12.22-01.39.10:392][870]LogStaticMesh:   Root: GPU size: 29464 bytes. 1 Pages. 29464.000 bytes per page (89.917% utilization).
+[2023.12.22-01.39.10:392][870]LogStaticMesh:   Streaming: GPU size: 41556 bytes. 1 Pages (1 with relative encoding). 41556.000 bytes per page (31.705% utilization).
+[2023.12.22-01.39.10:392][870]LogStaticMesh:   Page data disk size: 55300 bytes. Fixup data size: 232 bytes.
+[2023.12.22-01.39.10:392][870]LogStaticMesh:   Total GPU size: 71020 bytes, Total disk size: 55532 bytes.
+[2023.12.22-01.39.10:392][870]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.39.10:392][870]LogStaticMesh: Nanite build [0.15s]
 
-[2023.12.21-21.35.48:851][122]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'DetailDiffuse'
+[2023.12.22-01.39.10:396][870]LogStaticMesh: Built static mesh [0.18s] /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side
+[2023.12.22-01.39.10:402][870]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-01.39.10:435][870]LogStaticMesh: Display: Building static mesh world_-_Kopie_Wall_Other_Side...
+[2023.12.22-01.39.10:454][870]LogStaticMesh: Adjacency [0.00s], tris: 1480, UVs 2
+[2023.12.22-01.39.10:456][870]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2023.12.22-01.39.10:456][870]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.39.10:582][870]LogStaticMesh: Reduce [0.13s]
+[2023.12.22-01.39.10:611][870]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1264
+[2023.12.22-01.39.10:612][870]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.39.10:612][870]LogStaticMesh:   Input: 24 Clusters, 2989 Triangles and 3821 Vertices
+[2023.12.22-01.39.10:612][870]LogStaticMesh:   Output without splits: 24 Clusters, 2989 Triangles and 3827 Vertices
+[2023.12.22-01.39.10:612][870]LogStaticMesh:   Output with splits: 24 Clusters, 2989 Triangles and 3827 Vertices
+[2023.12.22-01.39.10:612][870]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 24, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.39.10:613][870]LogStaticMesh: WritePages:
+[2023.12.22-01.39.10:613][870]LogStaticMesh:   Root: GPU size: 32704 bytes. 1 Pages. 32704.000 bytes per page (99.805% utilization).
+[2023.12.22-01.39.10:613][870]LogStaticMesh:   Streaming: GPU size: 34720 bytes. 1 Pages (1 with relative encoding). 34720.000 bytes per page (26.489% utilization).
+[2023.12.22-01.39.10:613][870]LogStaticMesh:   Page data disk size: 52932 bytes. Fixup data size: 144 bytes.
+[2023.12.22-01.39.10:613][870]LogStaticMesh:   Total GPU size: 67424 bytes, Total disk size: 53076 bytes.
+[2023.12.22-01.39.10:613][870]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.39.10:613][870]LogStaticMesh: Nanite build [0.16s]
 
-[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.35.50:776][311]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.35.50:776][311]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.35.50:776][311]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.35.51:186][343]MaterialEditorStats: Shader Count: 3
-[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.36.00:990][357]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.00:990][357]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.00:990][357]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.01:078][360]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.36.03:305][576]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.03:305][576]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.03:305][576]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.03:393][579]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.36.15:750][812]LogMaterial: Warning: [AssetLog] /Engine/Transient.NewMaterial: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game.
-	Function DetailTexturing: Missing function input 'Diffuse'
+[2023.12.22-01.39.10:616][870]LogStaticMesh: Built static mesh [0.18s] /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side
+[2023.12.22-01.39.10:627][870]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-01.39.10:627][870]FBXImport: Warning: world_-_Kopie_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. 
+[2023.12.22-01.39.10:627][870]FBXImport: Warning: world_-_Kopie_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) 
+[2023.12.22-01.39.12:710][992]LogMeshUtilities: Finished distance field build in 1.2s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 92% occupied, 493 triangles, world_-_Kopie_Wall_Other_Side
+[2023.12.22-01.39.13:468][ 50]LogMeshUtilities: Finished distance field build in 1.1s - 126x126x126 sparse distance field, 3.1Mb total, 0.1Mb always loaded, 94% occupied, 489 triangles, world_-_Kopie_Wall_Room_Side
+[2023.12.22-01.39.14:094][125]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.39.14:098][125]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.39.27:568][462]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-01.40.11:417][838]MaterialEditorStats: Texture samplers: 0/16
+[2023.12.22-01.40.11:417][838]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.40.11:417][838]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.40.11:417][838]MaterialEditorStats: Shader Count: 0
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total job queries 809, among them cache hits 491 (60.69%)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Tracking 315 distinct input hashes that result in 231 distinct outputs (73.33%)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: RAM used: 8,46 MiB of 1,60 GiB budget. Usage: 0.52%
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Shaders Compiled: 209
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Jobs assigned 212, completed 209 (98.58%)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Average time worker was idle: 250.48 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.23 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.50
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Shader code size: average 44,912 KiB, min 4,465 KiB, max 73,379 KiB
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 20.70 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Jobs were issued in 212 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Average processing rate: 10.10 jobs/sec
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total thread time: 79,081 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Total thread preprocess time: 5,068 s
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Percentage time preprocessing: 6.41%
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Effective parallelization: 3.82 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   12 times, average 0.59 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   12 times, average 0.59 sec, max 0.86 sec, min 0.27 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   12 times, average 0.58 sec, max 0.96 sec, min 0.25 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   12 times, average 0.58 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   12 times, average 0.57 sec, max 0.85 sec, min 0.26 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 12.34% of total time (compiled   28 times, average 0.35 sec, max 0.83 sec, min 0.19 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.95% of total time (compiled   12 times, average 0.59 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.90% of total time (compiled   12 times, average 0.59 sec, max 0.86 sec, min 0.27 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.79% of total time (compiled   12 times, average 0.58 sec, max 0.96 sec, min 0.25 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 8.73% of total time (compiled   12 times, average 0.58 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.40.11:730][858]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.40.11:741][859]MaterialEditorStats: Texture samplers: 2/16
+[2023.12.22-01.40.11:742][859]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.40.11:742][859]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.40.11:742][859]MaterialEditorStats: Shader Count: 1
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: Base pass shader: 207 instructions
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: Texture samplers: 5/16
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.40.11:949][874]MaterialEditorStats: Shader Count: 4
+[2023.12.22-01.40.12:876][939]LogMaterialEditor: Saving and Compiling material Test
+[2023.12.22-01.40.12:953][939]LogUObjectHash: Compacting FUObjectHashTables data took   0.36ms
+[2023.12.22-01.40.13:417][939]LogUObjectHash: Compacting FUObjectHashTables data took   0.15ms
+[2023.12.22-01.40.13:423][939]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.40.14:930][939]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
+[2023.12.22-01.40.14:935][939]LogSavePackage: Moving output files for package: /Game/Materials/Test
+[2023.12.22-01.40.14:936][939]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestE9A679C743C1DE468E89258B86845EC5.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
+[2023.12.22-01.40.14:940][939]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.51 sec (total: 10.8 sec)
+[2023.12.22-01.40.14:942][939]AssetCheck: New page: Asset Save: Test
+[2023.12.22-01.40.14:942][939]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: Base pass shader: 207 instructions
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: Base pass vertex shader: 137 instructions
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: MaxSampler: 273 instructions
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: Texture samplers: 7/16
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(4)
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
+[2023.12.22-01.40.14:945][939]MaterialEditorStats: Shader Count: 26
+[2023.12.22-01.41.42:622][159]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx)
+[2023.12.22-01.41.42:626][159]LogFbx: Loading FBX Scene from F:\Dokumente\Schule\Studium\DigitalArts\Projekt\blender\world - Kopie.fbx
+[2023.12.22-01.41.42:630][159]LogFbx: FBX Scene Loaded Succesfully
+[2023.12.22-01.41.44:310][159]LogSlate: Window 'FBX Import Options' being destroyed
+[2023.12.22-01.41.44:338][159]LogFbx: Display: Triangulating static mesh RoomStructure
+[2023.12.22-01.41.44:364][159]LogStaticMesh: Display: Building static mesh world_-_Kopie_RoomStructure...
+[2023.12.22-01.41.44:383][159]LogStaticMesh: Adjacency [0.00s], tris: 1920, UVs 2
+[2023.12.22-01.41.44:387][159]LogStaticMesh: Clustering [0.00s]. Ratio: 1.266667
+[2023.12.22-01.41.44:387][159]LogStaticMesh: Leaves [0.00s]
+[2023.12.22-01.41.44:443][159]LogStaticMesh: Reduce [0.06s]
+[2023.12.22-01.41.44:474][159]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 1186
+[2023.12.22-01.41.44:476][159]LogStaticMesh: ConstrainClusters:
+[2023.12.22-01.41.44:476][159]LogStaticMesh:   Input: 34 Clusters, 3810 Triangles and 6802 Vertices
+[2023.12.22-01.41.44:476][159]LogStaticMesh:   Output without splits: 34 Clusters, 3810 Triangles and 6802 Vertices
+[2023.12.22-01.41.44:476][159]LogStaticMesh:   Output with splits: 41 Clusters, 3810 Triangles and 6808 Vertices
+[2023.12.22-01.41.44:476][159]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 41, Slow Path Clusters: 0, 1 Material: 41, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0
+[2023.12.22-01.41.44:477][159]LogStaticMesh: WritePages:
+[2023.12.22-01.41.44:478][159]LogStaticMesh:   Root: GPU size: 31296 bytes. 1 Pages. 31296.000 bytes per page (95.508% utilization).
+[2023.12.22-01.41.44:478][159]LogStaticMesh:   Streaming: GPU size: 85044 bytes. 1 Pages (1 with relative encoding). 85044.000 bytes per page (64.883% utilization).
+[2023.12.22-01.41.44:478][159]LogStaticMesh:   Page data disk size: 84456 bytes. Fixup data size: 264 bytes.
+[2023.12.22-01.41.44:478][159]LogStaticMesh:   Total GPU size: 116340 bytes, Total disk size: 84720 bytes.
+[2023.12.22-01.41.44:478][159]LogStaticMesh: Encode [0.00s]
+[2023.12.22-01.41.44:478][159]LogStaticMesh: Nanite build [0.09s]
 
-[2023.12.21-21.36.15:752][812]MaterialEditorStats: Error: [SM6] Function DetailTexturing: Missing function input 'Diffuse'
-[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.36.19:273][152]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.19:273][152]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.19:273][152]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.36.19:361][155]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.38.30:269][443]LogViewport: Scene viewport resized to 242x266, mode Windowed.
-[2023.12.21-21.38.35:157][772]LogViewport: Scene viewport resized to 241x278, mode Windowed.
-[2023.12.21-21.38.35:220][774]LogViewport: Scene viewport resized to 192x211, mode Windowed.
-[2023.12.21-21.38.35:237][775]LogViewport: Scene viewport resized to 151x157, mode Windowed.
-[2023.12.21-21.38.38:128][119]LogSlate: Window 'NewMaterial' being destroyed
-[2023.12.21-21.38.38:258][119]LogViewport: Scene viewport resized to 152x162, mode Windowed.
-[2023.12.21-21.38.41:497][320]LogViewport: Scene viewport resized to 151x174, mode Windowed.
-[2023.12.21-21.38.42:852][475]LogSlate: Window 'NewMaterial' being destroyed
-[2023.12.21-21.38.42:948][475]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-21.38.47:588][978]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2023.12.21-21.38.55:760][834]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-21.38.55:806][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.38ms
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total job queries 3.861, among them cache hits 151 (3.91%)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Tracking 3.697 distinct input hashes that result in 2.656 distinct outputs (71.84%)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: RAM used: 68,14 MiB of 1,60 GiB budget. Usage: 4.16%
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shaders Compiled: 3.697
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs assigned 3.702, completed 3.697 (99.86%)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average time worker was idle: 23.93 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time job spent in pending queue: average 48.74 s, longest 106.48 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job execution time: average 3.53 s, max 14.76 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Job life time (pending + execution): average 52.34 s, max 110.75
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Shader code size: average 38,205 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 122.94 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Jobs were issued in 478 batches (only local compilation was used), average 7.74 jobs/batch
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Average processing rate: 30.07 jobs/sec
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread time: 1.268,577 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Total thread preprocess time: 85,781 s
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Percentage time preprocessing: 6.76%
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Effective parallelization: 10.32 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.47% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.70% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.89% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.26% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.16% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.38.56:140][834]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.38.56:285][834]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
-[2023.12.21-21.38.56:292][834]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-21.38.56:951][834]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-21.38.56:957][834]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-21.38.56:957][834]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialCC0AB70F492A01DB0BD87A89DE97F9D9.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-21.38.56:961][834]LogFileHelpers: InternalPromptForCheckoutAndSave took 668 ms
-[2023.12.21-21.38.56:961][834]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-21.38.56:961][834]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: MaxSampler: 251 instructions
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.38.56:962][834]MaterialEditorStats: Shader Count: 16
-[2023.12.21-21.40.31:886][261]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-21.40.31:905][261]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-21.40.31:905][261]PIE: New page: PIE session: BackroomsMap (21.12.2023, 23:40:31)
-[2023.12.21-21.40.31:906][261]LogPlayLevel: Display: Creating online subsystem for client :Context_5
-[2023.12.21-21.40.31:907][261]LogOnline: OSS: Created online subsystem instance for: :Context_5
-[2023.12.21-21.40.31:922][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002079s)
-[2023.12.21-21.40.31:924][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002122s)
-[2023.12.21-21.40.31:927][262]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-21.40.31:928][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.40.31:928][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.40.31:929][262]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-21.40.31:929][262]LogPlayLevel: PIE: World Init took: (0.000844s)
-[2023.12.21-21.40.31:929][262]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-21.40.31:929][262]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-21.40.31:929][262]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-21.40.31:929][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-21.40.31:931][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
-[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-21.40.31:952][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
-[2023.12.21-21.40.31:952][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
-[2023.12.21-21.40.31:954][262]LogInit: FAudioDevice initialized with ID 2.
-[2023.12.21-21.40.31:954][262]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
-[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
-[2023.12.21-21.40.31:954][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
-[2023.12.21-21.40.31:954][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
-[2023.12.21-21.40.32:132][262]LogAudioDerivedData: Display: Building compressed audio format BINKA hash BINKA_SCVER_5028_R4DV_false_SR0_48000.000000_SR1_32000.000000_SR2_24000.000000_SR3_12000.000000_SR4_8000.000000_QMOD_1.000000_CQLT_-1_ASTH_0.000000_INLC_false_CSZE_65536_LCF_false_ZCS_0_MCSO_0_END wave FirstPersonTemplateWeaponFire02...
-[2023.12.21-21.40.32:144][262]LogAudio: Display: Chunk sizes for SoundWave /Game/FPWeapon/Audio/FirstPersonTemplateWeaponFire02.FirstPersonTemplateWeaponFire02: Chunk0=28 bytes, Chunk1-N=256k
-[2023.12.21-21.40.32:155][262]LogDeviceProfileManager: Going up to parent DeviceProfile []
-[2023.12.21-21.40.32:175][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-21.40.32:176][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-22.40.32
-[2023.12.21-21.40.32:176][262]LogWorld: Bringing up level for play took: 0.000741
-[2023.12.21-21.40.32:192][262]PIE: Server logged in
-[2023.12.21-21.40.32:193][262]PIE: Play in editor total start time 0,294 seconds.
-[2023.12.21-21.41.35:511][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.41.35:511][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-21.41.35:511][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-21.41.35:511][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.41.35:514][832]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-21.41.35:515][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.41.35:517][832]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2023.12.21-21.41.35:517][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
-[2023.12.21-21.41.35:517][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2023.12.21-21.41.35:518][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
-[2023.12.21-21.41.35:521][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-21.41.35:522][832]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-21.41.35:578][834]LogPlayLevel: Display: Destroying online subsystem :Context_5
-[2023.12.21-21.41.36:278][918]Cmd: SELECT NONE
-[2023.12.21-21.42.24:469][178]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
-[2023.12.21-21.42.52:866][511]Cmd: TRANSACTION UNDO
-[2023.12.21-21.42.52:866][511]LogEditorTransaction: Undo Move Elements
-[2023.12.21-21.43.18:494][540]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
-[2023.12.21-21.43.18:523][540]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.43.18:523][540]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.43.18:836][540]LogViewport: Scene viewport resized to 580x364, mode Windowed.
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total job queries 3.875, among them cache hits 151 (3.90%)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Tracking 3.713 distinct input hashes that result in 2.664 distinct outputs (71.75%)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: RAM used: 68,53 MiB of 1,60 GiB budget. Usage: 4.18%
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shaders Compiled: 3.713
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs assigned 3.716, completed 3.713 (99.92%)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average time worker was idle: 29.30 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time job spent in pending queue: average 48.56 s, longest 106.48 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job execution time: average 3.52 s, max 14.76 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Job life time (pending + execution): average 52.11 s, max 110.75
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Shader code size: average 38,225 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 124.07 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Jobs were issued in 492 batches (only local compilation was used), average 7.55 jobs/batch
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Average processing rate: 29.93 jobs/sec
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread time: 1.272,319 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Total thread preprocess time: 86,154 s
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Percentage time preprocessing: 6.77%
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Effective parallelization: 10.25 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.43% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.68% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.87% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.25% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.14% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.43.19:206][570]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.43.23:242][954]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-21.43.23:242][954]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.43.36:631][419]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Engine/MapTemplates/SM_Template_Map_Floor.SM_Template_Map_Floor
-[2023.12.21-21.43.36:648][419]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.43.36:648][419]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.43.36:943][419]LogViewport: Scene viewport resized to 580x364, mode Windowed.
-[2023.12.21-21.43.41:514][844]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-21.43.41:514][844]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.43.59:100][813]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
-[2023.12.21-21.43.59:115][813]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-21.43.59:115][813]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-21.43.59:418][813]LogViewport: Scene viewport resized to 580x364, mode Windowed.
-[2023.12.21-21.44.02:315][ 58]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
-[2023.12.21-21.44.27:089][868]LogSlate: Took 0.000108 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
-[2023.12.21-21.44.37:334][615]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-21.46.12:627][659]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-21.46.13:456][713]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-21.56.13:986][280]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-21.56.13:986][280]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-21.56.14:003][280]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-21.56.15:413][402]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-21.56.17:468][457]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-21.57.28:186][584]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
-[2023.12.21-21.57.28:204][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2
-[2023.12.21-21.57.28:208][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto2F3E08F0D43A0C94A83993189EDE96AF4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap'
-[2023.12.21-21.57.28:212][584]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan.
-[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.030
-[2023.12.21-21.57.28:212][584]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.030
-[2023.12.21-21.57.28:212][584]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
-[2023.12.21-21.57.28:314][584]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure]
-[2023.12.21-21.57.28:314][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
-[2023.12.21-21.57.28:378][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2
-[2023.12.21-21.57.28:378][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2AD59406644B60671A8122EBEF0F6A303.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset'
-[2023.12.21-21.57.28:380][584]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo] ([1] browsable assets)...
-[2023.12.21-21.57.28:380][584]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo]
-[2023.12.21-21.57.28:388][584]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2
-[2023.12.21-21.57.28:388][584]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed1A049D01497AB0EF5A10B5A8C77BA336.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo_Auto2.uasset'
-[2023.12.21-21.57.28:388][584]LogFileHelpers: Auto-saving content packages took 0.177
-[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.57.56:057][946]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.57.56:057][946]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.57.56:057][946]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total job queries 3.938, among them cache hits 155 (3.94%)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Tracking 3.775 distinct input hashes that result in 2.692 distinct outputs (71.31%)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: RAM used: 69,93 MiB of 1,60 GiB budget. Usage: 4.27%
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shaders Compiled: 3.775
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs assigned 3.775, completed 3.775 (100%)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average time worker was idle: 27.24 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time job spent in pending queue: average 47.80 s, longest 106.48 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job execution time: average 3.46 s, max 14.76 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Job life time (pending + execution): average 51.26 s, max 110.75
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Shader code size: average 38,199 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 130.71 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Jobs were issued in 551 batches (only local compilation was used), average 6.85 jobs/batch
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Average processing rate: 28.88 jobs/sec
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread time: 1.285,63 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Total thread preprocess time: 87,498 s
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Percentage time preprocessing: 6.81%
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Effective parallelization: 9.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.29% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.62% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.82% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.20% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.10% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-21.57.56:085][947]LogShaderCompilers: Display: ================================================
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.57.56:099][948]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.04:830][736]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.04:830][736]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.04:830][736]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.05:270][777]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-21.58.05:271][777]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.05:271][777]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.05:271][777]MaterialEditorStats: Shader Count: 1
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.05:370][786]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.07:743][998]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.07:743][998]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.07:743][998]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.07:768][  0]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.09:655][170]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.09:655][170]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.09:655][170]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.09:679][172]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.12:233][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.12:233][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.12:233][402]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.12:258][404]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.25:899][636]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.25:899][636]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.25:899][636]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.25:924][638]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.27:276][756]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.36:843][608]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.36:843][608]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.36:843][608]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.36:858][610]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.36:859][610]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.36:859][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.36:859][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.36:859][610]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.38:969][828]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-21.58.39:003][828]LogUObjectHash: Compacting FUObjectHashTables data took   0.41ms
-[2023.12.21-21.58.39:578][828]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2023.12.21-21.58.39:584][828]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-21.58.40:205][828]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-21.58.40:210][828]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-21.58.40:210][828]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial055B5630484DD324535837A2E38257F0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-21.58.40:214][828]LogFileHelpers: InternalPromptForCheckoutAndSave took 629 ms (total: 1.29 sec)
-[2023.12.21-21.58.40:215][828]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-21.58.40:215][828]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: MaxSampler: 252 instructions
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.40:215][828]MaterialEditorStats: Shader Count: 16
-[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.44:116][234]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.44:116][234]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.44:116][234]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.44:130][236]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.45:905][418]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-21.58.45:938][418]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-21.58.46:080][418]LogUObjectHash: Compacting FUObjectHashTables data took   0.21ms
-[2023.12.21-21.58.46:087][418]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-21.58.46:123][418]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-21.58.46:128][418]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-21.58.46:128][418]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial39C7D1C14580EF4D5C1E30A5A9FD9D9B.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-21.58.46:132][418]LogFileHelpers: InternalPromptForCheckoutAndSave took 45 ms (total: 1.34 sec)
-[2023.12.21-21.58.46:133][418]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-21.58.46:133][418]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: MaxSampler: 252 instructions
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.46:133][418]MaterialEditorStats: Shader Count: 16
-[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.58.53:355][171]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.53:355][171]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.53:355][171]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.58.53:370][173]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.53:371][173]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.58.53:371][173]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.53:371][173]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.53:371][173]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.58.54:959][337]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-21.58.54:992][337]LogUObjectHash: Compacting FUObjectHashTables data took   0.42ms
-[2023.12.21-21.58.55:138][337]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2023.12.21-21.58.55:143][337]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-21.58.55:185][337]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-21.58.55:190][337]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-21.58.55:191][337]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial822B1F9F40E675EE1028D8AB818A4059.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-21.58.55:195][337]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 1.39 sec)
-[2023.12.21-21.58.55:196][337]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-21.58.55:196][337]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: MaxSampler: 252 instructions
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.58.55:196][337]MaterialEditorStats: Shader Count: 16
-[2023.12.21-21.59.19:957][818]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.59.51:022][210]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.51:022][210]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.51:022][210]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.51:045][212]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.59.54:737][572]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.54:737][572]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.54:737][572]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-21.59.55:130][610]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.55:130][610]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.55:130][610]MaterialEditorStats: Shader Count: 1
-[2023.12.21-21.59.55:233][620]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.59.55:234][620]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.59.55:234][620]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.55:234][620]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.55:234][620]MaterialEditorStats: Shader Count: 4
-[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-21.59.57:841][871]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.57:841][871]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.57:841][871]MaterialEditorStats: Shader Count: 0
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-21.59.57:866][873]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.00.01:278][206]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.00.01:278][206]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.00.01:278][206]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.00.01:303][208]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.00.03:395][408]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.00.04:975][497]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-22.00.05:007][497]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
-[2023.12.21-22.00.05:383][497]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2023.12.21-22.00.05:389][497]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.00.06:021][497]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-22.00.06:026][497]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-22.00.06:026][497]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial1C8B03F64F538E174F4285B738E86F1A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-22.00.06:030][497]LogFileHelpers: InternalPromptForCheckoutAndSave took 641 ms (total: 2.03 sec)
-[2023.12.21-22.00.06:031][497]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-22.00.06:031][497]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: MaxSampler: 252 instructions
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.00.06:031][497]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.00.19:118][910]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.00.48:611][743]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.01.14:771][386]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.01.30:432][ 54]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.03.02:300][603]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.03.13:259][787]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.03.13:259][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.03.13:259][787]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total job queries 4.110, among them cache hits 293 (7.13%)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Tracking 3.809 distinct input hashes that result in 2.714 distinct outputs (71.25%)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: RAM used: 70,75 MiB of 1,60 GiB budget. Usage: 4.32%
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shaders Compiled: 3.809
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs assigned 3.809, completed 3.809 (100%)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average time worker was idle: 44.80 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time job spent in pending queue: average 47.37 s, longest 106.48 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job execution time: average 3.44 s, max 14.76 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Job life time (pending + execution): average 50.81 s, max 110.75
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Shader code size: average 38,236 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 133.52 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Jobs were issued in 585 batches (only local compilation was used), average 6.51 jobs/batch
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Average processing rate: 28.53 jobs/sec
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread time: 1.293,757 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Total thread preprocess time: 88,313 s
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Percentage time preprocessing: 6.83%
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Effective parallelization: 9.69 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.21% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.59% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.79% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.18% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.08% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-22.03.13:289][788]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.03.13:300][789]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.04.31:587][623]LogContentBrowser: Deferred new asset file creation: NewMaterial_Inst
-[2023.12.21-22.04.31:593][623]LogContentBrowser: Creating deferred item: NewMaterial_Inst
-[2023.12.21-22.04.31:599][624]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial_Inst).
-[2023.12.21-22.04.32:787][767]LogContentBrowser: Attempting asset rename: NewMaterial_Inst -> NewMaterial_Inst
-[2023.12.21-22.04.32:788][767]LogContentBrowser: End creating deferred item NewMaterial_Inst
-[2023.12.21-22.04.34:297][933]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst
-[2023.12.21-22.04.34:304][933]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.04.34:304][933]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.04.34:423][933]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.04.35:787][ 88]LogViewport: Scene viewport resized to 551x364, mode Windowed.
-[2023.12.21-22.04.37:000][144]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.04.37:892][239]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.05.03:490][752]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.03:490][752]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.03:490][752]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.03:603][756]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.05.08:180][221]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.08:180][221]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.08:180][221]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.08:202][223]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.05.10:590][465]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.10:590][465]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.10:590][465]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.10:612][467]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.05.11:740][580]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.11:740][580]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.11:740][580]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass shader: 202 instructions
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.11:765][582]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.05.13:905][798]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.13:905][798]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.13:905][798]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.14:276][835]MaterialEditorStats: Shader Count: 3
-[2023.12.21-22.05.19:292][362]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-22.05.19:367][362]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
-[2023.12.21-22.05.19:729][362]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2023.12.21-22.05.19:736][362]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.05.20:370][362]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-22.05.20:375][362]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-22.05.20:376][362]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial35C180C0472F199939CEA9A6B8179930.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-22.05.20:380][362]LogFileHelpers: InternalPromptForCheckoutAndSave took 643 ms (total: 2.68 sec)
-[2023.12.21-22.05.20:382][362]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-22.05.20:382][362]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: MaxSampler: 253 instructions
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.05.20:385][362]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.05.20:898][414]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.05.28:351][217]LogViewport: Scene viewport resized to 551x364, mode Windowed.
-[2023.12.21-22.07.21:846][417]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.07.42:408][350]LogViewport: Scene viewport resized to 551x364, mode Windowed.
-[2023.12.21-22.07.47:048][761]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.07.47:950][842]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.08.26:124][250]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.08.50:489][595]Cmd: EDIT COPY
-[2023.12.21-22.08.50:772][621]Cmd: EDIT PASTE
-[2023.12.21-22.09.08:564][452]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1
-[2023.12.21-22.09.08:566][452]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.09.08:566][452]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.09.08:669][452]LogViewport: Scene viewport resized to 551x364, mode Windowed.
-[2023.12.21-22.09.19:955][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-22.09.21:193][558]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.09.21:204][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
-[2023.12.21-22.09.21:235][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
-[2023.12.21-22.09.21:248][558]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.09.21:248][558]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.09.21:261][558]LogUObjectGlobals: Force Deleting 1 Package(s):
-	Asset Name: /Game/Textures/NewMaterial_Inst1.NewMaterial_Inst1
-	Asset Type: MaterialInstanceConstant
-[2023.12.21-22.09.21:344][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.09.21:348][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
-[2023.12.21-22.09.21:349][558]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
-[2023.12.21-22.09.56:543][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2023.12.21-22.09.56:555][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3
-[2023.12.21-22.09.56:559][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto38491488642C683BE165D9C9FA2E6DF67.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap'
-[2023.12.21-22.09.56:560][821]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan.
-[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.019
-[2023.12.21-22.09.56:560][821]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.019
-[2023.12.21-22.09.56:561][821]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Textures/NewMaterial_Inst] ([1] browsable assets)...
-[2023.12.21-22.09.56:592][821]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Textures/NewMaterial_Inst.NewMaterial_Inst]
-[2023.12.21-22.09.56:592][821]OBJ SavePackage: Finished generating thumbnails for package [/Game/Textures/NewMaterial_Inst]
-[2023.12.21-22.09.56:594][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
-[2023.12.21-22.09.56:598][821]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
-[2023.12.21-22.09.56:603][821]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Textures/NewMaterial_Inst_Auto3
-[2023.12.21-22.09.56:604][821]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst_Auto3641E226C4F5D61D68C4283A244348B48.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Textures/NewMaterial_Inst_Auto3.uasset'
-[2023.12.21-22.09.56:604][821]LogFileHelpers: Auto-saving content packages took 0.044
-[2023.12.21-22.09.57:313][900]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.09.58:162][987]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.10.21:000][262]LogViewport: Scene viewport resized to 551x364, mode Windowed.
-[2023.12.21-22.10.44:577][734]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-22.10.44:590][734]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-22.10.44:590][734]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:10:44)
-[2023.12.21-22.10.44:616][734]LogPlayLevel: Display: Creating online subsystem for client :Context_11
-[2023.12.21-22.10.44:617][734]LogOnline: OSS: Created online subsystem instance for: :Context_11
-[2023.12.21-22.10.44:633][735]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002044s)
-[2023.12.21-22.10.44:635][735]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002074s)
-[2023.12.21-22.10.44:637][735]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-22.10.44:638][735]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.10.44:638][735]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.10.44:639][735]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.10.44:639][735]LogPlayLevel: PIE: World Init took: (0.000672s)
-[2023.12.21-22.10.44:639][735]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.10.44:639][735]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.10.44:639][735]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.10.44:639][735]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.10.44:641][735]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
-[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.10.44:663][735]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.10.44:664][735]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
-[2023.12.21-22.10.44:664][735]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
-[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
-[2023.12.21-22.10.44:665][735]LogInit: FAudioDevice initialized with ID 3.
-[2023.12.21-22.10.44:665][735]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
-[2023.12.21-22.10.44:665][735]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
-[2023.12.21-22.10.44:665][735]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
-[2023.12.21-22.10.44:667][735]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-22.10.44:668][735]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.10.44
-[2023.12.21-22.10.44:668][735]LogWorld: Bringing up level for play took: 0.000651
-[2023.12.21-22.10.44:670][735]PIE: Server logged in
-[2023.12.21-22.10.44:670][735]PIE: Play in editor total start time 0,081 seconds.
-[2023.12.21-22.12.43:676][695]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.12.48:270][227]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.12.48:270][227]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.12.48:270][227]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total job queries 4.178, among them cache hits 341 (8.16%)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Tracking 3.829 distinct input hashes that result in 2.725 distinct outputs (71.17%)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: RAM used: 71,22 MiB of 1,60 GiB budget. Usage: 4.35%
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shaders Compiled: 3.829
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs assigned 3.829, completed 3.829 (100%)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average time worker was idle: 48.58 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time job spent in pending queue: average 47.13 s, longest 106.48 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job execution time: average 3.42 s, max 14.76 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Job life time (pending + execution): average 50.55 s, max 110.75
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 135.27 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Jobs were issued in 605 batches (only local compilation was used), average 6.33 jobs/batch
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Average processing rate: 28.31 jobs/sec
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread time: 1.298,405 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Total thread preprocess time: 88,789 s
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Percentage time preprocessing: 6.84%
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Effective parallelization: 9.60 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.16% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.57% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.77% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.16% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.06% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-22.12.48:295][228]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.12.48:307][229]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.00:418][627]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.00:418][627]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.00:418][627]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.13.00:818][665]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.00:818][665]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.00:818][665]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.00:955][674]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.24:049][363]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.24:049][363]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.24:050][363]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass shader: 203 instructions
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.24:154][365]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.27:604][762]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.27:604][762]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.27:604][762]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.13.28:017][792]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.28:017][792]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.28:017][792]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.28:149][800]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.36:107][682]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.36:107][682]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.36:107][682]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.36:150][684]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.42:478][424]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.42:478][424]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.42:478][424]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.13.42:714][444]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.42:714][444]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.42:714][444]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.42:849][453]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.47:370][951]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.47:370][951]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.47:370][951]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.47:413][953]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.13.51:123][386]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.51:123][386]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.51:123][386]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.13.51:382][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.51:382][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.51:382][407]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.13.51:515][416]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.14:813][128]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.14:813][128]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.14:813][128]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.14:862][130]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.14.14:863][130]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.14:863][130]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.14:863][130]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.14:863][130]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.15:885][249]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.15:885][249]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.15:885][249]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.15:932][251]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.24:090][214]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.24:090][214]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.24:090][214]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.24:144][216]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.29:376][833]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.29:376][833]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.29:376][833]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.29:429][835]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.34:780][461]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.34:780][461]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.34:781][461]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.14.35:025][480]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.35:025][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.35:025][480]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass shader: 205 instructions
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.35:256][501]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.14.36:286][616]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.36:286][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.36:286][616]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.14.36:549][639]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.14.36:550][639]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.36:550][639]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.36:550][639]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass shader: 207 instructions
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.36:683][648]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.14.43:314][407]LogMaterialEditor: Saving and Compiling material NewMaterial
-[2023.12.21-22.14.43:383][407]LogUObjectHash: Compacting FUObjectHashTables data took   0.32ms
-[2023.12.21-22.14.43:696][407]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.14.43:698][407]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.14.44:229][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-22.14.44:234][407]LogSavePackage: Moving output files for package: /Game/Textures/NewMaterial
-[2023.12.21-22.14.44:235][407]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial0687F82B4D11D88267F0EE88B61F0C10.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset'
-[2023.12.21-22.14.44:235][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 536 ms (total: 3.21 sec)
-[2023.12.21-22.14.44:237][407]AssetCheck: New page: Asset Save: NewMaterial
-[2023.12.21-22.14.44:237][407]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Textures/NewMaterial.NewMaterial
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass shader: 207 instructions
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: MaxSampler: 256 instructions
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(2)
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.14.44:241][407]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.15.26:606][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.15.26:606][369]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.15.26:606][369]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.15.26:606][369]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.15.26:609][369]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-22.15.26:610][369]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.15.26:611][369]LogAudio: Display: Audio Device unregistered from world 'None'.
-[2023.12.21-22.15.26:611][369]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
-[2023.12.21-22.15.26:611][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2023.12.21-22.15.26:612][369]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
-[2023.12.21-22.15.26:615][369]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.15.26:617][369]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.15.26:676][371]LogPlayLevel: Display: Destroying online subsystem :Context_11
-[2023.12.21-22.15.41:331][987]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.15.42:740][ 43]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.15.44:978][238]LogViewport: Scene viewport resized to 152x179, mode Windowed.
-[2023.12.21-22.15.53:852][993]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.19.38:388][429]LogDerivedDataCache: C:/Users/Marcel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:03.033 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 1948 files in 2862 folders with total size 183 MiB.
-[2023.12.21-22.22.02:314][977]LogContentBrowser: Deferred new asset folder creation: NewFolder
-[2023.12.21-22.22.02:321][977]LogContentBrowser: Creating deferred item: NewFolder
-[2023.12.21-22.22.02:327][978]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
-[2023.12.21-22.22.05:965][407]LogContentBrowser: Attempting asset rename: NewFolder -> Materials
-[2023.12.21-22.22.05:997][407]LogContentBrowser: End creating deferred item NewFolder
-[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Base'.'
-[2023.12.21-22.22.06:685][489]LogSlateStyle: Warning: Missing Resource from 'CoreStyle' Style: 'Unable to find Brush 'ContentBrowser.ListViewFolderIcon.Mask'.'
-[2023.12.21-22.22.09:216][766]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.22.09:284][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo
-[2023.12.21-22.22.09:284][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TCom_Wood_BarkPine1_1x1_1K_albed0A09D5EA469C87D97BD0C5A94C940E0A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset'
-[2023.12.21-22.22.09:307][766]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Textures/NewMaterial" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset" SILENT=true
-[2023.12.21-22.22.09:313][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial
-[2023.12.21-22.22.09:313][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterialAD9B5734478ACE64729C59BFDDDA386E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset'
-[2023.12.21-22.22.09:349][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
-[2023.12.21-22.22.09:355][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.19ms
-[2023.12.21-22.22.09:361][766]LogSavePackage: Moving output files for package: /Game/Materials/Textures/NewMaterial_Inst
-[2023.12.21-22.22.09:361][766]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/NewMaterial_Inst65060E134010355E51C4EF9E0AE4B8FA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset'
-[2023.12.21-22.22.09:366][766]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 3.36 sec)
-[2023.12.21-22.22.09:372][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
-[2023.12.21-22.22.09:375][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.22.09:377][766]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
-[2023.12.21-22.22.09:388][766]AssetCheck: New page: Asset Save: multiple assets
-[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.TCom_Wood_BarkPine1_1x1_1K_albedo
-[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Textures/NewMaterial.NewMaterial
-[2023.12.21-22.22.09:388][766]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst
-[2023.12.21-22.22.44:419][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-22.22.45:271][350]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.22.45:289][350]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.22.45:289][350]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.22.45:303][350]LogUObjectGlobals: Force Deleting 1 Package(s):
-	Asset Name: /Game/Materials/Textures/NewMaterial_Inst.NewMaterial_Inst
-	Asset Type: MaterialInstanceConstant
-[2023.12.21-22.22.45:376][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
-[2023.12.21-22.22.45:380][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
-[2023.12.21-22.22.45:382][350]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
-[2023.12.21-22.22.46:170][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
-[2023.12.21-22.22.46:913][421]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.22.46:935][421]LogSlate: Window 'NewMaterial' being destroyed
-[2023.12.21-22.22.46:956][421]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.22.46:957][421]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.22.46:972][421]LogUObjectGlobals: Force Deleting 1 Package(s):
-	Asset Name: /Game/Materials/Textures/NewMaterial.NewMaterial
-	Asset Type: Material
-[2023.12.21-22.22.47:055][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.47ms
-[2023.12.21-22.22.47:063][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
-[2023.12.21-22.22.47:066][421]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
-[2023.12.21-22.22.54:360][212]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1
-[2023.12.21-22.22.54:362][212]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.22.54:362][212]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.22.54:480][212]LogViewport: Scene viewport resized to 865x538, mode Windowed.
-[2023.12.21-22.22.56:918][481]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/NewMaterial_Inst.NewMaterial_Inst
-[2023.12.21-22.22.56:920][481]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.22.56:920][481]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.22.57:016][481]LogViewport: Scene viewport resized to 865x538, mode Windowed.
-[2023.12.21-22.23.07:687][694]Cmd: TRANSACTION UNDO
-[2023.12.21-22.23.07:688][694]LogEditorTransaction: Undo Create Actors
-[2023.12.21-22.23.18:561][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
-[2023.12.21-22.23.20:216][926]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.23.20:266][926]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.23.20:266][926]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.23.20:279][926]LogUObjectGlobals: Force Deleting 1 Package(s):
-	Asset Name: /Game/Materials/NewMaterial_Inst.NewMaterial_Inst
-	Asset Type: MaterialInstanceConstant
-[2023.12.21-22.23.20:349][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.43ms
-[2023.12.21-22.23.20:354][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.45ms
-[2023.12.21-22.23.20:356][926]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
-[2023.12.21-22.23.24:406][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.22ms
-[2023.12.21-22.23.25:182][365]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.23.25:189][365]LogSlate: Window 'NewMaterial_Inst1' being destroyed
-[2023.12.21-22.23.25:236][365]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.23.25:236][365]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.23.25:249][365]LogUObjectGlobals: Force Deleting 1 Package(s):
-	Asset Name: /Game/Materials/NewMaterial_Inst1.NewMaterial_Inst1
-	Asset Type: MaterialInstanceConstant
-[2023.12.21-22.23.25:318][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.39ms
-[2023.12.21-22.23.25:323][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
-[2023.12.21-22.23.25:325][365]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
-[2023.12.21-22.23.27:652][624]LogContentBrowser: Deferred new asset file creation: NewMaterial
-[2023.12.21-22.23.27:671][624]LogContentBrowser: Creating deferred item: NewMaterial
-[2023.12.21-22.23.27:676][625]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
-[2023.12.21-22.23.30:965][ 20]LogContentBrowser: Attempting asset rename: NewMaterial -> Test
-[2023.12.21-22.23.30:965][ 20]LogContentBrowser: End creating deferred item NewMaterial
-[2023.12.21-22.23.32:573][191]LogContentBrowser: Deferred new asset file creation: Test_Inst
-[2023.12.21-22.23.32:579][191]LogContentBrowser: Creating deferred item: Test_Inst
-[2023.12.21-22.23.32:585][192]LogContentBrowser: Renaming the item being created (Deferred Item: Test_Inst).
-[2023.12.21-22.23.33:048][248]LogContentBrowser: Attempting asset rename: Test_Inst -> Test_Inst
-[2023.12.21-22.23.33:048][248]LogContentBrowser: End creating deferred item Test_Inst
-[2023.12.21-22.23.36:438][606]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Test.Test
-[2023.12.21-22.23.36:441][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.23.36:441][606]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.23.36:555][606]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.23.36:555][606]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.23.36:560][606]LogViewport: Scene viewport resized to 242x266, mode Windowed.
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total job queries 4.294, among them cache hits 417 (9.71%)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Tracking 3.866 distinct input hashes that result in 2.741 distinct outputs (70.90%)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: RAM used: 72,04 MiB of 1,60 GiB budget. Usage: 4.40%
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shaders Compiled: 3.866
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs assigned 3.869, completed 3.866 (99.92%)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average time worker was idle: 57.76 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time job spent in pending queue: average 46.64 s, longest 106.48 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Job life time (pending + execution): average 50.07 s, max 110.75
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Shader code size: average 38,251 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 138.75 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Jobs were issued in 645 batches (only local compilation was used), average 6.00 jobs/batch
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Average processing rate: 27.86 jobs/sec
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread time: 1.306,182 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Total thread preprocess time: 89,572 s
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Effective parallelization: 9.41 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.08% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.53% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.75% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.14% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.04% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-22.23.36:907][636]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.23.37:016][646]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.23.37:016][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.23.37:016][646]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.23.40:175][924]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
-[2023.12.21-22.23.40:176][924]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.23.40:176][924]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.23.40:281][924]LogViewport: Scene viewport resized to 865x538, mode Windowed.
-[2023.12.21-22.23.45:679][446]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.23.46:782][446]LogSlate: Window 'Delete Assets' being destroyed
-[2023.12.21-22.24.38:839][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.18ms
-[2023.12.21-22.24.38:850][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto4
-[2023.12.21-22.24.38:853][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap_Auto48A98022B4B206C6D9D086FAD9A45E206.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap'
-[2023.12.21-22.24.38:854][752]LogAssetRegistry: Warning: ScanPathsSynchronous: F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto4.umap is in the /Temp path, will not scan.
-[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.018
-[2023.12.21-22.24.38:854][752]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.018
-[2023.12.21-22.24.38:855][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)...
-[2023.12.21-22.24.39:049][752]OBJ SavePackage:     Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure]
-[2023.12.21-22.24.39:049][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure]
-[2023.12.21-22.24.39:055][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4
-[2023.12.21-22.24.39:056][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto4CEE439A247C739BF9F5855B24C75C29D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto4.uasset'
-[2023.12.21-22.24.39:177][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test] ([1] browsable assets)...
-[2023.12.21-22.24.39:183][752]OBJ SavePackage:     Rendered thumbnail for [Material /Game/Materials/Test.Test]
-[2023.12.21-22.24.39:183][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test]
-[2023.12.21-22.24.39:183][752]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset" SILENT=false AUTOSAVING=true
-[2023.12.21-22.24.39:188][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Auto4
-[2023.12.21-22.24.39:188][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Auto44213708E40C39BF4FEE455A0235ED351.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Auto4.uasset'
-[2023.12.21-22.24.39:189][752]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/Materials/Test_Inst] ([1] browsable assets)...
-[2023.12.21-22.24.39:194][752]OBJ SavePackage:     Rendered thumbnail for [MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst]
-[2023.12.21-22.24.39:194][752]OBJ SavePackage: Finished generating thumbnails for package [/Game/Materials/Test_Inst]
-[2023.12.21-22.24.39:197][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
-[2023.12.21-22.24.39:200][752]LogUObjectHash: Compacting FUObjectHashTables data took   0.23ms
-[2023.12.21-22.24.39:205][752]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/Materials/Test_Inst_Auto4
-[2023.12.21-22.24.39:205][752]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst_Auto471377B614D3EAEF01EDAC58625C5069D.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Autosaves/Game/Materials/Test_Inst_Auto4.uasset'
-[2023.12.21-22.24.39:205][752]LogFileHelpers: Auto-saving content packages took 0.351
-[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.25.49:174][282]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.25.49:174][282]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass shader: 187 instructions
-[2023.12.21-22.25.49:209][284]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.25.49:209][284]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.25.49:209][284]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.25.53:331][675]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.25.53:331][675]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.25.53:331][675]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.25.53:708][710]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.25.53:708][710]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.25.53:708][710]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass shader: 194 instructions
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.25.53:805][719]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.07:020][  1]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.07:020][  1]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: === FShaderJobCache stats ===
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total job queries 4.320, among them cache hits 439 (10.16%)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Tracking 3.873 distinct input hashes that result in 2.743 distinct outputs (70.82%)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: RAM used: 72,18 MiB of 1,60 GiB budget. Usage: 4.41%
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: === Shader Compilation stats ===
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Shaders Compiled: 3.873
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Jobs assigned 3.873, completed 3.873 (100%)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Average time worker was idle: 58.26 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Time job spent in pending queue: average 46.59 s, longest 106.48 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Job execution time: average 3.39 s, max 14.76 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Job life time (pending + execution): average 49.98 s, max 110.75
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Shader code size: average 38,245 KiB, min 2,086 KiB, max 162,84 KiB
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 139.31 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Jobs were issued in 649 batches (only local compilation was used), average 5.97 jobs/batch
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Average processing rate: 27.80 jobs/sec
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total thread time: 1.307,646 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Total thread preprocess time: 89,731 s
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Percentage time preprocessing: 6.86%
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Effective parallelization: 9.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                   FSSDTemporalAccumulationCS (compiled   10 times, average 4.19 sec, max 4.90 sec, min 2.97 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                          FClusteredShadingPS (compiled    4 times, average 3.93 sec, max 6.79 sec, min 1.30 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                        FCloudRenderViewPS010 (compiled    1 times, average 1.29 sec, max 1.29 sec, min 1.29 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                             FDeferredLightPS (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: Top 5 shader types by total compile time:
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                             FDeferredLightPS - 13.07% of total time (compiled  134 times, average 1.28 sec, max 1.85 sec, min 0.84 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                FVirtualShadowMapProjectionCS - 5.53% of total time (compiled   96 times, average 0.75 sec, max 1.22 sec, min 0.44 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                  FScreenProbeTraceMeshSDFsCS - 4.74% of total time (compiled   96 times, average 0.65 sec, max 0.98 sec, min 0.17 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                                    FSSDSpatialAccumulationCS - 4.13% of total time (compiled   33 times, average 1.64 sec, max 3.27 sec, min 0.94 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display:                      FRenderSingleScatteringWithPreshadingCS - 4.03% of total time (compiled  128 times, average 0.41 sec, max 0.77 sec, min 0.12 sec)
-[2023.12.21-22.28.07:042][  2]LogShaderCompilers: Display: ================================================
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Base pass shader: 194 instructions
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.07:052][  3]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.11:183][400]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.11:183][400]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.11:183][400]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass shader: 194 instructions
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.11:216][402]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.13:314][604]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.13:315][604]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.13:315][604]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.13:315][604]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass shader: 194 instructions
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.13:347][606]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.17:786][ 18]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.18:137][ 52]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass shader: 196 instructions
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.18:242][ 62]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.19:252][149]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.19:252][149]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.19:252][149]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.28.19:550][178]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.19:550][178]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.19:550][178]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass shader: 197 instructions
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.19:652][186]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.22:806][482]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.22:806][482]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.22:806][482]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture samplers: 1/16
-[2023.12.21-22.28.23:097][510]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.23:097][510]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.23:097][510]MaterialEditorStats: Shader Count: 1
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.23:199][520]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.31:792][351]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.31:792][351]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.31:792][351]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.31:815][353]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.32:780][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.32:780][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.32:780][445]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.32:803][447]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.43:075][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.28.43:075][439]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.43:437][474]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.28.43:437][474]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.28.43:437][474]MaterialEditorStats: Shader Count: 2
-[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.28.43:645][494]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.28.43:645][494]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.28.43:645][494]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.45:825][696]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.28.45:825][696]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass shader: 191 instructions
-[2023.12.21-22.28.45:863][698]MaterialEditorStats: Base pass vertex shader: 131 instructions
-[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture samplers: 2/16
-[2023.12.21-22.28.45:863][698]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
-[2023.12.21-22.28.45:863][698]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture samplers: 0/16
-[2023.12.21-22.28.48:416][940]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.48:416][940]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.48:416][940]MaterialEditorStats: Shader Count: 0
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture samplers: 3/16
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.28.48:444][942]MaterialEditorStats: Shader Count: 4
-[2023.12.21-22.29.02:978][536]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
-[2023.12.21-22.29.02:994][536]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.29.02:994][536]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.29.03:304][536]LogViewport: Scene viewport resized to 910x538, mode Windowed.
-[2023.12.21-22.29.04:278][624]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
-[2023.12.21-22.29.13:043][336]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-22.29.13:376][354]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-22.29.14:107][406]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-22.29.14:601][437]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
-[2023.12.21-22.29.16:964][622]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.29.16:964][622]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.29.16:980][622]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.29.17:812][706]LogViewport: Scene viewport resized to 865x538, mode Windowed.
-[2023.12.21-22.29.46:922][902]LogMaterialEditor: Saving and Compiling material Test
-[2023.12.21-22.29.47:002][902]LogUObjectHash: Compacting FUObjectHashTables data took   0.35ms
-[2023.12.21-22.29.47:551][902]LogUObjectHash: Compacting FUObjectHashTables data took   0.33ms
-[2023.12.21-22.29.47:558][902]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.29.48:176][902]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
-[2023.12.21-22.29.48:181][902]LogSavePackage: Moving output files for package: /Game/Materials/Test
-[2023.12.21-22.29.48:181][902]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test0D042E5A4D1391786C0F92B868F6EEA8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
-[2023.12.21-22.29.48:185][902]LogFileHelpers: InternalPromptForCheckoutAndSave took 627 ms (total: 3.99 sec)
-[2023.12.21-22.29.48:187][902]AssetCheck: New page: Asset Save: Test
-[2023.12.21-22.29.48:187][902]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass shader: 198 instructions
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: Base pass vertex shader: 137 instructions
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: MaxSampler: 247 instructions
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture samplers: 4/16
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1)
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
-[2023.12.21-22.29.48:190][902]MaterialEditorStats: Shader Count: 16
-[2023.12.21-22.30.03:270][326]LogDebuggerCommands: Repeating last play command: Selected Viewport
-[2023.12.21-22.30.03:279][326]LogPlayLevel: PlayLevel: No blueprints needed recompiling
-[2023.12.21-22.30.03:279][326]PIE: New page: PIE session: BackroomsMap (22.12.2023, 00:30:03)
-[2023.12.21-22.30.03:316][326]LogPlayLevel: Display: Creating online subsystem for client :Context_17
-[2023.12.21-22.30.03:318][326]LogOnline: OSS: Created online subsystem instance for: :Context_17
-[2023.12.21-22.30.03:331][327]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: StaticDuplicateObject took: (0.002003s)
-[2023.12.21-22.30.03:333][327]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.002035s)
-[2023.12.21-22.30.03:335][327]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.30.03:337][327]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.30.03:337][327]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.30.03:337][327]LogAIModule: Creating AISystem for world BackroomsMap
-[2023.12.21-22.30.03:337][327]LogPlayLevel: PIE: World Init took: (0.000700s)
-[2023.12.21-22.30.03:337][327]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: Audio Mixer Platform Settings:
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Sample Rate:						  48000
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Number of buffers to queue:			  1
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Max Channels (voices):				  32
-[2023.12.21-22.30.03:337][327]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
-[2023.12.21-22.30.03:337][327]LogAudio: Display: AudioDevice MaxSources: 32
-[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
-[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Reverb Plugin: None (built-in).
-[2023.12.21-22.30.03:337][327]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
-[2023.12.21-22.30.03:339][327]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
-[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Razer Audio Controller - Game)
-[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Initializing Sound Submixes...
-[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
-[2023.12.21-22.30.03:361][327]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
-[2023.12.21-22.30.03:362][327]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
-[2023.12.21-22.30.03:362][327]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
-[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
-[2023.12.21-22.30.03:363][327]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
-[2023.12.21-22.30.03:363][327]LogInit: FAudioDevice initialized with ID 4.
-[2023.12.21-22.30.03:363][327]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
-[2023.12.21-22.30.03:363][327]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
-[2023.12.21-22.30.03:366][327]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
-[2023.12.21-22.30.03:367][327]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2023.12.21-23.30.03
-[2023.12.21-22.30.03:367][327]LogWorld: Bringing up level for play took: 0.000689
-[2023.12.21-22.30.03:369][327]PIE: Server logged in
-[2023.12.21-22.30.03:369][327]PIE: Play in editor total start time 0,09 seconds.
-[2023.12.21-22.31.08:916][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.31.08:916][ 35]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
-[2023.12.21-22.31.08:917][ 35]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
-[2023.12.21-22.31.08:917][ 35]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.31.08:920][ 35]LogPlayLevel: Display: Shutting down PIE online subsystems
-[2023.12.21-22.31.08:920][ 35]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
-[2023.12.21-22.31.08:922][ 35]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
-[2023.12.21-22.31.08:922][ 35]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
-[2023.12.21-22.31.08:922][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2023.12.21-22.31.08:924][ 35]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
-[2023.12.21-22.31.08:930][ 35]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
-[2023.12.21-22.31.09:000][ 41]LogPlayLevel: Display: Destroying online subsystem :Context_17
-[2023.12.21-22.33.08:022][659]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
-[2023.12.21-22.33.08:038][659]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
-[2023.12.21-22.33.08:038][659]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
-[2023.12.21-22.33.08:346][659]LogViewport: Scene viewport resized to 910x538, mode Windowed.
-[2023.12.21-22.33.09:870][791]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
-[2023.12.21-22.33.32:334][528]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.33.32:347][528]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2023.12.21-22.33.32:376][528]LogUObjectHash: Compacting FUObjectHashTables data took   0.29ms
-[2023.12.21-22.33.32:388][528]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2023.12.21-22.33.32:388][528]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap370E84C443F9E108A131C0A001842980.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2023.12.21-22.33.32:395][528]LogFileHelpers: Saving map 'BackroomsMap' took 0.048
-[2023.12.21-22.33.32:399][528]LogFileHelpers: InternalPromptForCheckoutAndSave took 64 ms (total: 4.05 sec)
-[2023.12.21-22.33.32:400][528]AssetCheck: New page: Asset Save: BackroomsMap
-[2023.12.21-22.33.32:400][528]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2023.12.21-22.33.33:223][626]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.33.33:243][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2023.12.21-22.33.33:270][626]LogUObjectHash: Compacting FUObjectHashTables data took   0.20ms
-[2023.12.21-22.33.33:281][626]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2023.12.21-22.33.33:281][626]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap240464B5429D160100F3D0B2445F29F7.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2023.12.21-22.33.33:287][626]LogFileHelpers: Saving map 'BackroomsMap' took 0.045
-[2023.12.21-22.33.33:291][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 4.12 sec)
-[2023.12.21-22.33.33:291][626]AssetCheck: New page: Asset Save: BackroomsMap
-[2023.12.21-22.33.33:291][626]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2023.12.21-22.36.47:579][478]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.36.47:592][478]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2023.12.21-22.36.47:622][478]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
-[2023.12.21-22.36.47:634][478]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2023.12.21-22.36.47:634][478]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMapD4C2316E449288ADCB93428946B0991E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2023.12.21-22.36.47:641][478]LogFileHelpers: Saving map 'BackroomsMap' took 0.049
-[2023.12.21-22.36.47:644][478]LogFileHelpers: InternalPromptForCheckoutAndSave took 65 ms (total: 4.19 sec)
-[2023.12.21-22.36.47:645][478]AssetCheck: New page: Asset Save: BackroomsMap
-[2023.12.21-22.36.47:645][478]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2023.12.21-22.36.47:776][494]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.36.47:800][494]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
-[2023.12.21-22.36.47:827][494]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
-[2023.12.21-22.36.47:838][494]LogSavePackage: Moving output files for package: /Game/BackroomsMap
-[2023.12.21-22.36.47:838][494]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap966529534712D095FAF4D0B55ED65504.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
-[2023.12.21-22.36.47:845][494]LogFileHelpers: Saving map 'BackroomsMap' took 0.045
-[2023.12.21-22.36.47:848][494]LogFileHelpers: InternalPromptForCheckoutAndSave took 71 ms (total: 4.26 sec)
-[2023.12.21-22.36.47:849][494]AssetCheck: New page: Asset Save: BackroomsMap
-[2023.12.21-22.36.47:849][494]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
-[2023.12.21-22.36.50:680][683]LogViewport: Scene viewport resized to 1335x902, mode Windowed.
-[2023.12.21-22.36.52:584][895]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.36.52:600][895]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true
-[2023.12.21-22.36.52:602][895]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
-[2023.12.21-22.36.52:606][895]LogUObjectHash: Compacting FUObjectHashTables data took   0.16ms
-[2023.12.21-22.36.52:611][895]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst
-[2023.12.21-22.36.52:611][895]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_Inst1BCA08BB448BB7E00DD071B48271A3CD.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
-[2023.12.21-22.36.52:614][895]LogFileHelpers: InternalPromptForCheckoutAndSave took 29 ms (total: 4.29 sec)
-[2023.12.21-22.36.52:615][895]AssetCheck: New page: Asset Save: Test_Inst
-[2023.12.21-22.36.52:615][895]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
-[2023.12.21-22.36.53:122][952]LogViewport: Scene viewport resized to 376x448, mode Windowed.
-[2023.12.21-22.36.54:048][ 39]LogMaterialEditor: Saving and Compiling material Test
-[2023.12.21-22.36.54:050][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave started...
-[2023.12.21-22.36.54:079][ 39]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset" SILENT=true
-[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving output files for package: /Game/Materials/Test
-[2023.12.21-22.36.54:084][ 39]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/TestFB010EDF4CB42EAEFE9DE49149B0DCA4.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset'
-[2023.12.21-22.36.54:087][ 39]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 4.33 sec)
-[2023.12.21-22.36.54:088][ 39]AssetCheck: New page: Asset Save: Test
-[2023.12.21-22.36.54:088][ 39]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Materials/Test.Test
-[2023.12.21-22.36.54:886][113]LogViewport: Scene viewport resized to 242x266, mode Windowed.
+[2023.12.22-01.41.44:480][159]LogStaticMesh: Built static mesh [0.12s] /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.41.44:486][159]LogFbx: Display: Triangulating static mesh Wall Room Side
+[2023.12.22-01.41.44:516][159]LogFbx: Display: Triangulating static mesh Wall Other Side
+[2023.12.22-01.41.44:563][159]FBXImport: Warning: No smoothing group information was found in this FBX scene.  Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file.  Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. 
+[2023.12.22-01.41.47:058][327]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.41.47:061][327]LogSlate: Window 'Message Log' being destroyed
+[2023.12.22-01.41.51:243][726]LogViewport: Scene viewport resized to 715x705, mode Windowed.
+[2023.12.22-01.41.58:930][390]LogViewport: Scene viewport resized to 1405x902, mode Windowed.
+[2023.12.22-01.43.50:217][ 80]LogSlate: Window 'world_-_Kopie_Wall_Other_Side' being destroyed
+[2023.12.22-01.43.50:221][ 80]LogSlate: Window 'world_-_Kopie_Wall_Other_Side' being destroyed
+[2023.12.22-01.43.50:254][ 80]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.43.50:254][ 80]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.43.50:292][ 80]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.43.50:292][ 80]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.43.59:549][147]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.43.59:549][147]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.43.59:550][147]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7
+[2023.12.22-01.44.01:521][383]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.44.01:521][383]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.44.01:522][383]LogActorFactory: Actor Factory spawned StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8
+[2023.12.22-01.44.07:593][ 79]Cmd: DELETE
+[2023.12.22-01.44.07:600][ 79]Cmd: ACTOR DELETE
+[2023.12.22-01.44.07:602][ 79]LogEditorActor: Deleted Actor: StaticMeshActor
+[2023.12.22-01.44.07:605][ 79]LogUObjectHash: Compacting FUObjectHashTables data took   0.37ms
+[2023.12.22-01.44.07:610][ 79]LogEditorActor: Deleted 1 Actors (0.010 secs)
+[2023.12.22-01.44.11:798][467]LogSlate: Window 'Test_Inst' being destroyed
+[2023.12.22-01.44.11:799][467]LogSlate: Window 'Test_Inst' being destroyed
+[2023.12.22-01.44.11:819][467]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.44.11:819][467]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.44.11:849][467]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.44.11:849][467]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.44.12:795][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.44.12:818][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.22-01.44.12:844][501]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2023.12.22-01.44.12:860][501]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.22-01.44.12:860][501]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap274B5D0445695126038453B805227881.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.22-01.44.12:866][501]LogFileHelpers: Saving map 'BackroomsMap' took 0.048
+[2023.12.22-01.44.12:871][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 75 ms (total: 10.9 sec)
+[2023.12.22-01.44.12:872][501]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.22-01.44.12:872][501]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.22-01.44.15:476][657]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.44.15:491][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2023.12.22-01.44.15:517][657]LogUObjectHash: Compacting FUObjectHashTables data took   0.30ms
+[2023.12.22-01.44.15:528][657]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2023.12.22-01.44.15:528][657]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/BackroomsMap6C24C9E4412E045AE656AE987B593FFC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2023.12.22-01.44.15:534][657]LogFileHelpers: Saving map 'BackroomsMap' took 0.043
+[2023.12.22-01.44.15:538][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 62 ms (total: 11.0 sec)
+[2023.12.22-01.44.15:539][657]AssetCheck: New page: Asset Save: BackroomsMap
+[2023.12.22-01.44.15:539][657]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2023.12.22-01.44.17:832][932]LogUObjectHash: Compacting FUObjectHashTables data took   0.17ms
+[2023.12.22-01.44.20:702][932]LogSlate: Window 'Save Content' being destroyed
+[2023.12.22-01.44.20:710][932]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2023.12.22-01.44.20:730][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/Material" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset" SILENT=true
+[2023.12.22-01.44.20:734][932]LogSavePackage: Moving output files for package: /Game/Test/Material
+[2023.12.22-01.44.20:734][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Material5EE613514BD92BB64914E9830A1F81E0.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset'
+[2023.12.22-01.44.20:735][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Test_Inst" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset" SILENT=true
+[2023.12.22-01.44.20:739][932]LogSavePackage: Moving output files for package: /Game/Materials/Test_Inst
+[2023.12.22-01.44.20:739][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Test_InstEABCEEDB4A09A080DBE6909E7BE24D08.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset'
+[2023.12.22-01.44.20:744][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion
+[2023.12.22-01.44.20:744][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_AmbientOcclusion6D97483B4500F62C3678EEA33FBFE34A.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.uasset'
+[2023.12.22-01.44.20:749][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Color
+[2023.12.22-01.44.20:750][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Color2E52FDBF46A5F00B0E60689521BA2AFC.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Color.uasset'
+[2023.12.22-01.44.20:754][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Displacement
+[2023.12.22-01.44.20:754][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_Displacement37ABFA39422AE603AD51779545B088BA.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Displacement.uasset'
+[2023.12.22-01.44.20:764][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX
+[2023.12.22-01.44.20:764][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalDX92DED5444F8F6D7AD01982B3F24EFF42.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalDX.uasset'
+[2023.12.22-01.44.20:775][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL
+[2023.12.22-01.44.20:775][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_NormalGL7259210E44087B6E8462E19C4C5AD150.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalGL.uasset'
+[2023.12.22-01.44.20:782][932]LogSavePackage: Moving output files for package: /Game/Test/TestTex/Tiles010_4K-JPG_Roughness
+[2023.12.22-01.44.20:782][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/Tiles010_4K-JPG_RoughnessBB33B2634AA1D836C39A7C8B923DE896.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Roughness.uasset'
+[2023.12.22-01.44.20:884][932]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Test/world_-_Kopie_RoomStructure" FILE="F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset" SILENT=true
+[2023.12.22-01.44.20:891][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_RoomStructure
+[2023.12.22-01.44.20:892][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_RoomStructure819419014CDF347660E9FD8A5180551E.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset'
+[2023.12.22-01.44.20:914][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_Wall_Other_Side
+[2023.12.22-01.44.20:914][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Other_Side48B4930744613C81880C5682BBB1AEC8.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Other_Side.uasset'
+[2023.12.22-01.44.20:937][932]LogSavePackage: Moving output files for package: /Game/Test/world_-_Kopie_Wall_Room_Side
+[2023.12.22-01.44.20:937][932]LogSavePackage: Moving 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Saved/world_-_Kopie_Wall_Room_Side25DE002F4117AA3126321EA0FFAB77CF.tmp' to 'F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Room_Side.uasset'
+[2023.12.22-01.44.20:942][932]LogFileHelpers: InternalPromptForCheckoutAndSave took 232 ms (total: 11.2 sec)
+[2023.12.22-01.44.20:942][932]LogStall: Shutdown...
+[2023.12.22-01.44.20:949][932]LogStall: Shutdown complete.
+[2023.12.22-01.44.20:988][932]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed
+[2023.12.22-01.44.21:031][932]AssetCheck: New page: Asset Save: multiple assets
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Material /Game/Test/Material.Material
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/Materials/Test_Inst.Test_Inst
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.Tiles010_4K-JPG_AmbientOcclusion
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Color.Tiles010_4K-JPG_Color
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Displacement.Tiles010_4K-JPG_Displacement
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalDX.Tiles010_4K-JPG_NormalDX
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_NormalGL.Tiles010_4K-JPG_NormalGL
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/Test/TestTex/Tiles010_4K-JPG_Roughness.Tiles010_4K-JPG_Roughness
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_RoomStructure.world_-_Kopie_RoomStructure
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_Wall_Other_Side.world_-_Kopie_Wall_Other_Side
+[2023.12.22-01.44.21:031][932]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/Test/world_-_Kopie_Wall_Room_Side.world_-_Kopie_Wall_Room_Side
+[2023.12.22-01.44.21:147][933]Cmd: QUIT_EDITOR
+[2023.12.22-01.44.21:147][933]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2023.12.22-01.44.21:153][933]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2023.12.22-01.44.21:153][933]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2023.12.22-01.44.21:153][933]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2023.12.22-01.44.21:154][933]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.44.21:154][933]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2023.12.22-01.44.21:161][933]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2023.12.22-01.44.21:337][933]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2023.12.22-01.44.21:337][933]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2023.12.22-01.44.21:337][933]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'.
+[2023.12.22-01.44.21:337][933]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2023.12.22-01.44.21:337][933]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.12.22-01.44.21:339][933]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2023.12.22-01.44.21:343][933]LogAudio: Display: Audio Device Manager Shutdown
+[2023.12.22-01.44.21:343][933]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard).
+[2023.12.22-01.44.21:346][933]LogSlate: Slate User Destroyed.  User Index 0, Is Virtual User: 0
+[2023.12.22-01.44.21:346][933]LogExit: Preparing to exit.
+[2023.12.22-01.44.21:352][933]LogUObjectHash: Compacting FUObjectHashTables data took   0.31ms
+[2023.12.22-01.44.22:049][933]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.44.22:049][933]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2023.12.22-01.44.22:173][933]LogExit: Editor shut down
+[2023.12.22-01.44.22:174][933]LogExit: Transaction tracking system shut down
+[2023.12.22-01.44.22:177][933]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2023.12.22-01.44.22:213][933]LogExit: Object subsystem successfully closed.
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total job queries 843, among them cache hits 503 (59.67%)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Tracking 340 distinct input hashes that result in 250 distinct outputs (73.53%)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: RAM used: 9,20 MiB of 1,60 GiB budget. Usage: 0.56%
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Shaders Compiled: 234
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Jobs assigned 234, completed 234 (100%)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Average time worker was idle: 266.77 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Time job spent in pending queue: average 0.15 s, longest 0.65 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Job execution time: average 0.52 s, max 1.23 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.50
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Shader code size: average 45,467 KiB, min 4,465 KiB, max 73,379 KiB
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.88 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Jobs were issued in 234 batches (only local compilation was used), average 1.00 jobs/batch
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Average processing rate: 10.23 jobs/sec
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total thread time: 90,533 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Total thread preprocess time: 5,72 s
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Percentage time preprocessing: 6.32%
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Effective parallelization: 3.96 (times faster than compiling all shaders on one thread). Compare with number of workers: 12
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   14 times, average 0.59 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   14 times, average 0.59 sec, max 0.96 sec, min 0.25 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   14 times, average 0.59 sec, max 0.86 sec, min 0.27 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled   14 times, average 0.58 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:               TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled   14 times, average 0.57 sec, max 0.85 sec, min 0.26 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 11.83% of total time (compiled   30 times, average 0.36 sec, max 0.83 sec, min 0.19 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.12% of total time (compiled   14 times, average 0.59 sec, max 0.85 sec, min 0.27 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 9.09% of total time (compiled   14 times, average 0.59 sec, max 0.96 sec, min 0.25 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.06% of total time (compiled   14 times, average 0.59 sec, max 0.86 sec, min 0.27 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy - 8.92% of total time (compiled   14 times, average 0.58 sec, max 0.84 sec, min 0.26 sec)
+[2023.12.22-01.44.22:217][933]LogShaderCompilers: Display: ================================================
+[2023.12.22-01.44.22:273][933]LogShaderCompilers: Display: Shaders left to compile 0
+[2023.12.22-01.44.22:291][933]LogVirtualization: UE::Virtualization was shutdown
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1050)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MaterialEditor (1048)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1046)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AddContentDialog (1044)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1043)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SceneOutliner (1040)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module StatusBar (1038)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1036)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1034)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module StatsViewer (1032)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1030)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AutomationWorker (1028)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1026)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1024)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SmartSnapping (1022)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1020)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1018)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WebMMedia (1016)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1014)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1012)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1010)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1008)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1007)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1004)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1002)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1000)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module WaveTableEditor (998)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (996)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (994)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (992)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (990)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module PlanarCut (988)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module FractureEngine (986)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module CharacterAI (984)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module TextureAlignMode (982)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module BspMode (980)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GeometryMode (978)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (976)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module RigVMEditor (974)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (972)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module GooglePADEditor (970)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (968)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (966)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (964)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (962)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (960)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module IKRigEditor (958)
+[2023.12.22-01.44.22:303][933]LogModuleManager: Shutting down and abandoning module SessionServices (956)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module MeshPaint (954)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (952)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module PlacementMode (951)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module FoliageEdit (948)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module LandscapeEditor (946)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (944)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ActorPickerMode (942)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ViewportSnapping (940)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module EditorWidgets (938)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ViewportInteraction (936)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module ClothPainter (934)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (933)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module WidgetRegistration (930)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module LogVisualizer (928)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (926)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (924)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (923)
+[2023.12.22-01.44.22:304][933]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (921)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (918)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (916)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (914)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (912)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (910)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (908)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AnimationSettings (906)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (904)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module CSVtoSVG (902)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (900)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorConfig (898)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorFramework (896)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (894)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceInsights (892)
+[2023.12.22-01.44.23:174][933]MemoryProfiler: Shutdown
+[2023.12.22-01.44.23:174][933]NetworkingProfiler: Shutdown
+[2023.12.22-01.44.23:174][933]LoadingProfiler: Shutdown
+[2023.12.22-01.44.23:174][933]TimingProfiler: Shutdown
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceServices (891)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module TraceAnalysis (890)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (886)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (885)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InputBindingEditor (882)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module MergeActors (880)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (878)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module LocalizationService (877)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module HardwareTargeting (874)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (872)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module UndoHistory (870)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module XmlParser (868)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module Blutility (866)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (864)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (863)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (860)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (859)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module SettingsEditor (856)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProjectLauncher (854)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module SessionFrontend (852)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ProfilerClient (850)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DeviceManager (848)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AutomationController (846)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AutomationWindow (844)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module Layers (842)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (840)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module DetailCustomizations (838)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module PackagesDialog (836)
+[2023.12.22-01.44.23:174][933]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (834)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Persona (832)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (831)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Kismet (828)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module KismetWidgets (827)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module GraphEditor (824)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module StructViewer (822)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ClassViewer (820)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (818)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (816)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SourceControlWindows (814)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module OutputLog (812)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module Documentation (810)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (808)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (806)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MovieScene (804)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (802)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (800)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (798)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixer (797)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AudioMixerCore (796)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module LauncherPlatform (792)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AnalyticsET (790)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module PortalServices (788)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module PortalRpc (786)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module MessagingRpc (784)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AIModule (782)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module GameplayDebugger (781)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module AITestSuite (779)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module NavigationSystem (777)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (774)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (772)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module TypedElementFramework (770)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (768)
+[2023.12.22-01.44.23:175][933]LogModuleManager: Shutting down and abandoning module ProfilerService (766)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (764)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (762)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (760)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (758)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (756)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module TakesCore (754)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module MegascansPlugin (752)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module Bridge (750)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (748)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (746)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (744)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (742)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (740)
+[2023.12.22-01.44.23:408][933]LogModuleManager: Shutting down and abandoning module CollectionManager (739)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LightMixer (736)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (734)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module BackChannel (732)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (730)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (728)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module Paper2DEditor (726)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (724)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (722)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaPlate (720)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MediaCompositing (718)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ImgMedia (716)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (714)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditorTools (712)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UVEditor (710)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AlembicImporter (708)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AlembicLibrary (707)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (704)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (702)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (700)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (698)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (696)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (694)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (692)
+[2023.12.22-01.44.23:409][933]LogOpenImageDenoise: OIDN shutting down
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (690)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (688)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (686)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (684)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (682)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (680)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module LocalizableMessage (678)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MeshLODToolset (676)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (674)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (672)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (671)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (669)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (666)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (664)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (662)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (660)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowNodes (658)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (656)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DataflowEditor (654)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (652)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (650)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosNiagara (648)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module FractureEditor (646)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (644)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (642)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (640)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AutomationUtils (638)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (636)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VariantManager (634)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (633)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (630)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (628)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module UObjectPlugin (626)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (624)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (622)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PluginUtils (620)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module DumpGPUServices (618)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module GitSourceControl (616)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (614)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (612)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (610)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (608)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module PluginBrowser (606)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (604)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (602)
+[2023.12.22-01.44.23:409][933]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (600)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorDebugTools (598)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (596)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CurveEditorTools (594)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (592)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module CryptoKeys (590)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ChangelistReview (588)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (586)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (584)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeTests (582)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (580)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (578)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (576)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeExport (574)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeMessages (572)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GLTFCore (570)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (568)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (566)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InterchangeEditor (564)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SynthesisEditor (562)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ResonanceAudio (560)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (558)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (556)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (554)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingOperators (552)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (550)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ModelingComponents (548)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryFramework (547)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (544)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshModelingTools (542)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (540)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputDebugging (538)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GooglePAD (536)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module DynamicMesh (534)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (532)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (530)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCache (528)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (526)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (524)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (522)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (520)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AudioCapture (518)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (517)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AssetTags (514)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (512)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AppleImageUtils (510)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (508)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AndroidPermission (506)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (504)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (502)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TakeSequencer (498)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TakeMovieScene (496)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TemplateSequence (494)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (492)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module SequencerScripting (490)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRigSpline (488)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (486)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (484)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (482)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module InputEditor (480)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (478)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TraceUtilities (476)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (474)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (472)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (470)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ControlRig (468)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module Constraints (467)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module Paper2D (464)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (462)
+[2023.12.22-01.44.23:410][933]LogModuleManager: Shutting down and abandoning module TcpMessaging (460)
+[2023.12.22-01.44.23:511][933]LogModuleManager: Shutting down and abandoning module UdpMessaging (458)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module StructUtils (456)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (454)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PBIK (452)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FullBodyIK (450)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (448)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module TakeRecorder (447)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module ChaosCaching (444)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (442)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (440)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module AnimationSharing (438)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (436)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (434)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module FacialAnimation (432)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module DataValidation (430)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (428)
+[2023.12.22-01.44.23:612][933]LogModuleManager: Shutting down and abandoning module LevelEditor (427)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (426)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (424)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MainFrame (422)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module HotReload (421)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module TreeMap (417)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangePipelines (414)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeImport (412)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (410)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module InterchangeNodes (408)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module Synthesis (406)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SignificanceManager (404)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (402)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module RigVM (400)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SoundFields (398)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (396)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (394)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (392)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEditor (390)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioWidgets (389)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (388)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (384)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundEngine (382)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module WaveTable (381)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (379)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (376)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (374)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (372)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (370)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (368)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (366)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module CableComponent (364)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (362)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (361)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (358)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module GameplayCameras (356)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module AnimationData (354)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module ActorSequence (352)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (350)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module IKRig (348)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (346)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module Niagara (344)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module SignalProcessing (343)
+[2023.12.22-01.44.23:616][933]LogModuleManager: Shutting down and abandoning module NiagaraEditor (341)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module LevelSequence (340)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ContentBrowser (338)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ToolMenus (337)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module ContentBrowserData (335)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module NiagaraCore (330)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (328)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (326)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module BlueprintGraph (325)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module EnhancedInput (322)
+[2023.12.22-01.44.23:617][933]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (320)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (318)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AndroidFileServer (316)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (314)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module PacketHandler (312)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (310)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AnimGraph (308)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module TimeManagement (306)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module AnimationDataController (304)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (302)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (300)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module MediaAssets (298)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module Overlay (296)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module OverlayEditor (295)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module VREditor (292)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module StringTableEditor (290)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (288)
+[2023.12.22-01.44.23:620][933]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (286)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module FunctionalTesting (284)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (282)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (281)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (278)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module UMG (276)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module UMGEditor (275)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module EditorStyle (270)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module SlateReflector (268)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module Slate (266)
+[2023.12.22-01.44.23:621][933]LogModuleManager: Shutting down and abandoning module SlateCore (264)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (262)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (260)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module UnrealEd (258)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module MRMesh (256)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module Messaging (254)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (252)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (250)
+[2023.12.22-01.44.23:622][933]LogModuleManager: Shutting down and abandoning module LiveCoding (248)
+[2023.12.22-01.44.23:636][933]LogModuleManager: Shutting down and abandoning module Networking (246)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module Core (244)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module AssetDefinition (242)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MovieSceneTools (240)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module CurveEditor (239)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module Sequencer (237)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module KismetCompiler (234)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshBuilder (232)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module NaniteBuilder (230)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshUtilities (228)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (227)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (226)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (225)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (222)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (221)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (219)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (217)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (215)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module MaterialBaking (211)
+[2023.12.22-01.44.23:637][933]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (208)
+[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module TelemetryUtils (205)
+[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (202)
+[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (200)
+[2023.12.22-01.44.23:648][933]LogModuleManager: Shutting down and abandoning module DerivedDataCache (198)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TargetPlatform (196)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (195)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (193)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (191)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (189)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (187)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (185)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (183)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (181)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (179)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (177)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (175)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (173)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (171)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (169)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (167)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (165)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormat (163)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ImageWrapper (162)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (160)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (158)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (156)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (154)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (152)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (150)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module TurnkeySupport (147)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module InputCore (144)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module Settings (142)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (140)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (138)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (137)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module Chaos (134)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module GeometryCore (133)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (130)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (129)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module AVEncoder (128)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module D3D12RHI (124)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (122)
+[2023.12.22-01.44.23:652][933]LogModuleManager: Shutting down and abandoning module WmfMedia (120)
+[2023.12.22-01.44.23:655][933]LogModuleManager: Shutting down and abandoning module Media (119)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (116)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ChaosCloth (114)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module VariantManagerContent (112)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module GLTFExporter (110)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module DatasmithContent (108)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (106)
+[2023.12.22-01.44.23:657][933]RenderDocPlugin: plugin has been unloaded.
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module PixWinPlugin (104)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (102)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (100)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module ChunkDownloader (98)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (96)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (94)
+[2023.12.22-01.44.23:657][933]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (92)
+[2023.12.22-01.44.23:658][933]LogModuleManager: Shutting down and abandoning module XMPP (87)
+[2023.12.22-01.44.23:658][933]LogModuleManager: Shutting down and abandoning module WebSockets (86)
+[2023.12.22-01.44.23:672][933]LogModuleManager: Shutting down and abandoning module HTTP (83)
+[2023.12.22-01.44.23:672][933]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests:
+[2023.12.22-01.44.23:672][933]LogHttp: Warning: 	verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B7D2CFE64-48F4-F732-0C31-6D8789B113F5%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=9492e3834d28eb50330de5bf67863a4e%7C738fa386fd63494daf3b7015bfe32f22%7Cb32a8bfa-5d21-4f2a-9cea-88f79ac4d0fd&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module SSL (82)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (78)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (76)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (74)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module ACLPlugin (72)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (70)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module NiagaraShader (68)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AISupportModule (66)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module SourceControl (51)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module XGEController (48)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module FastBuildController (46)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42)
+[2023.12.22-01.44.23:676][933]LogModuleManager: Shutting down and abandoning module AudioEditor (40)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module PropertyEditor (39)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Virtualization (36)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module MessageLog (35)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module TextureCompressor (32)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module RenderCore (28)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Landscape (26)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Renderer (20)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module Engine (18)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module CoreUObject (16)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module SandboxFile (14)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module PakFile (12)
+[2023.12.22-01.44.23:677][933]LogPakFile: Destroying PakPlatformFile
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module RSA (11)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module NetworkFile (8)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module StreamingFile (6)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4)
+[2023.12.22-01.44.23:677][933]LogModuleManager: Shutting down and abandoning module StorageServerClient (2)
+[2023.12.22-01.44.23:859][933]LogD3D12RHI: ~FD3D12DynamicRHI
+[2023.12.22-01.44.23:913][933]LogExit: Exiting.
+[2023.12.22-01.44.23:933][933]Log file closed, 12/22/23 02:44:23
diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
index 08ea85bdfe5d56338d686026d1acd2fb41e1719a..bbe78d878c6eced457defe54bf31498ad7df27a9 100644
--- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
@@ -5,13 +5,26 @@
 			"guid": "00000000000000000000000000000000",
 			"description": "Default Uncontrolled Changelist",
 			"files": [
-				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset",
 				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/TCom_Wood_BarkPine1_1x1_1K_albedo.uasset",
-				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset",
-				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset",
 				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test.uasset",
 				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/BackroomsMap.umap",
 				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Test_Inst.uasset",
+				"M:/EpicGames/UE_5.3/Engine/Content/VREditor/BasicMeshes/M_Floor_01.uasset",
+				"M:/EpicGames/UE_5.3/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Visibility_Mat.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/Material.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_AmbientOcclusion.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Color.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Displacement.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalDX.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_NormalGL.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/TestTex/Tiles010_4K-JPG_Roughness.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_RoomStructure.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Other_Side.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Test/world_-_Kopie_Wall_Room_Side.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Textures/NewMaterial.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial.uasset",
+				"F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content/Materials/Textures/NewMaterial_Inst.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/world_RoomStructure.uasset",
diff --git a/blender/Test/world - Kopie.blend b/blender/Test/world - Kopie.blend
new file mode 100644
index 0000000000000000000000000000000000000000..c9450d23a5a83efe551303c01f6a932816666c01
Binary files /dev/null and b/blender/Test/world - Kopie.blend differ
diff --git a/blender/Test/world - Kopie.blend1 b/blender/Test/world - Kopie.blend1
new file mode 100644
index 0000000000000000000000000000000000000000..5a257934aae677b8fb623feb74fa2a748ff9190c
Binary files /dev/null and b/blender/Test/world - Kopie.blend1 differ
diff --git a/blender/Test/world - Kopie.fbx b/blender/Test/world - Kopie.fbx
new file mode 100644
index 0000000000000000000000000000000000000000..6ffe4af3db2a4be3b9288c6b9029ccbb4a62ec20
Binary files /dev/null and b/blender/Test/world - Kopie.fbx differ
diff --git a/blender/world.blend b/blender/world.blend
index de73955fcc5486fbea5016e976524b01ebcf9fb9..98a1999b778d8be000ef66d285b86a877ce99aba 100644
Binary files a/blender/world.blend and b/blender/world.blend differ
diff --git a/blender/world.blend1 b/blender/world.blend1
index 1cd436b63b012ac1d0af4963b8efdfaf9130be80..c89a58f6e646c6e191a5054025ce3dc400ea069c 100644
Binary files a/blender/world.blend1 and b/blender/world.blend1 differ
diff --git a/blender/world2.fbx b/blender/world2.fbx
new file mode 100644
index 0000000000000000000000000000000000000000..c69efd97c31642e0c1b41a915786731aa9b84996
Binary files /dev/null and b/blender/world2.fbx differ