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 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 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ent=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
 PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettings=(ViewportType=LVT_OrthoXY,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True))
@@ -182,7 +182,6 @@ DecimalGridSizes=5000.000000
 DecimalGridSizes=10000.000000
 DecimalGridSizes=433.271332
 DecimalGridSizes=108.318001
-GridEnabled=False
 
 [MRU]
 MRUItem0=/Game/BackroomsMap
@@ -361,8 +360,11 @@ Light_Tunnels_C=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformC
 LastLevel=/Game/BackroomsMap
 
 [AssetEditorSubsystem]
-CleanShutdown=False
+CleanShutdown=True
 DebuggerAttached=False
+RecentAssetEditors=MaterialEditor
+RecentAssetEditors=MaterialEditor
+RecentAssetEditors=MaterialEditor
 RecentAssetEditors=BlueprintEditor
 RecentAssetEditors=StaticMeshEditor
 RecentAssetEditors=MaterialEditor
@@ -390,12 +392,9 @@ RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
 RecentAssetEditors=
-RecentAssetEditors=
-RecentAssetEditors=
-RecentAssetEditors=
 None=======
 None=======
-OpenAssetsAtExit=/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+OpenAssetsAtExit=/Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material
 
 [ContentBrowser]
 ContentBrowserDrawer.SourcesExpanded=True
@@ -410,7 +409,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75
 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003
 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012
 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006
-ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Props/Chair_Material
+ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Floor
 ContentBrowserDrawer.PluginFilters=
 ContentBrowserDrawer.Favorites.SelectedPaths=
 FavoritePaths=
@@ -2665,7 +2664,7 @@ bForceFrontXAxis=False
 bConvertSceneUnit=False
 
 [MessageLog]
-LastLogListing=FBXImport
+LastLogListing=LightingResults
 
 [PlacementMode]
 RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0
@@ -3029,24 +3028,24 @@ DirectionalLightComponent="\"Object\" "
 PreserveScaleRatio=False
 
 [AssetEditorSubsystemRecents]
-MRUItem0=/Game/GameMap/Props/Chair_Material/Chair_Material
-MRUItem1=/Game/GameMap/Abgrund/Light_Tunnels
-MRUItem2=/Game/GameMap/Props/exit_left
-MRUItem3=/Game/GameMap/Props/Materials/exit_letters
-MRUItem4=/Game/GameMap/Abgrund_Wall
-MRUItem5=/Game/GameMap/Abgrund_Wall_hole
-MRUItem6=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst
-MRUItem7=/Game/GameMap/Abgrund/Wall_material_Inst
-MRUItem8=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material
-MRUItem9=/Game/GameMap/Start_Endraum/Floor_Material/Floor_material
-MRUItem10=/Game/GameMap/Abgrund/Abgrund_Material
-MRUItem11=/Game/GameMap/Ceiling/Ceiling_Material
-MRUItem12=/Game/GameMap/Start_Endraum/raum_1
-MRUItem13=/Game/GameMap/Walls/Wall_Instance
-MRUItem14=/Game/GameMap/Walls/Wall_Material
-MRUItem15=/Game/GameMap/Shader/M_Vhs
-MRUItem16=/Game/GameMap/Shader/WB_Blur
-MRUItem17=/Game/GameMap/Floor/Floor_Material
+MRUItem0=/Game/GameMap/Floor/Floor_Material
+MRUItem1=/Game/GameMap/Walls/Wall_Material
+MRUItem2=/Game/GameMap/Props/Chair_Material/Chair_Material
+MRUItem3=/Game/GameMap/Abgrund/Light_Tunnels
+MRUItem4=/Game/GameMap/Props/exit_left
+MRUItem5=/Game/GameMap/Props/Materials/exit_letters
+MRUItem6=/Game/GameMap/Abgrund_Wall
+MRUItem7=/Game/GameMap/Abgrund_Wall_hole
+MRUItem8=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst
+MRUItem9=/Game/GameMap/Abgrund/Wall_material_Inst
+MRUItem10=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material
+MRUItem11=/Game/GameMap/Start_Endraum/Floor_Material/Floor_material
+MRUItem12=/Game/GameMap/Abgrund/Abgrund_Material
+MRUItem13=/Game/GameMap/Ceiling/Ceiling_Material
+MRUItem14=/Game/GameMap/Start_Endraum/raum_1
+MRUItem15=/Game/GameMap/Walls/Wall_Instance
+MRUItem16=/Game/GameMap/Shader/M_Vhs
+MRUItem17=/Game/GameMap/Shader/WB_Blur
 MRUItem18=/Game/GameMap/Props/table_big
 MRUItem19=/Game/GameMap/Props/kaffee
 MRUItem20=/Game/GameMap/Props/file_cabinet2
@@ -3077,14 +3076,14 @@ None=======
 /Game/_GENERATED/user/StairsMaterial.StairsMaterial=0
 /Game/GameMap/Floor/FloorMaterial_Inst.FloorMaterial_Inst=0
 /Game/GameMap/Floor/FloorMaterial.FloorMaterial=0
-/Game/GameMap/Floor/Floor_Material.Floor_Material=0
+/Game/GameMap/Floor/Floor_Material.Floor_Material=1
 /Game/GameMap/Floor.Floor=0
 /Game/GameMap/Ceiling.Ceiling=1
 /Engine/EngineSky/SM_SkySphere.SM_SkySphere=0
 /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material=0
 /Game/GameMap/Ceiling/Celing_Instance.Celing_Instance=0
 /Game/GameMap/Walls/Wall_Instance.Wall_Instance=0
-/Game/GameMap/Walls/Wall_Material.Wall_Material=0
+/Game/GameMap/Walls/Wall_Material.Wall_Material=1
 /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg=1
 /Game/Monster/WalkBlend.WalkBlend=1
 /Game/Monster/MonsterAnimBlueprint.MonsterAnimBlueprint=1
@@ -3159,11 +3158,12 @@ None=======
 /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst=0
 /Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst.Wall_material_Inst=0
 /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material=0
-/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels=0
+/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels=1
 /Game/BackroomsMap.BackroomsMap:PersistentLevel.Light_Tunnels_C_88=0
 /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed=1
 /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole=0
 /Game/GameMap/Abgrund_Wall.Abgrund_Wall=1
+/Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material=0
 
 [/Script/BlueprintGraph.BlueprintEditorSettings]
 bDrawMidpointArrowsInBlueprints=False
@@ -3242,7 +3242,7 @@ UNR=../../../../../digital_art/BackroomsDigitalArt/Content
 BRUSH=G:/digital_art/BackroomsDigitalArt/Content/
 FBX=G:/digital_art/BackroomsDigitalArt/Content/
 FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/
-GenericImport=C:/Users/Windows sucks/Downloads/WoodFloor054_2K-JPG/WoodFloor054_2K-JPG.mtlx
+GenericImport=C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG.mtlx
 GenericExport=G:/digital_art/BackroomsDigitalArt/Content/
 GenericOpen=G:/digital_art/BackroomsDigitalArt/Content/
 GenericSave=G:/digital_art/BackroomsDigitalArt/Content/
@@ -4551,6 +4551,7 @@ bMaterialQualityUsed[3]=0
 bHideUnrelatedNodes=False
 bUseUnsortedMenus=False
 bRealtimeMaterialViewport=False
+bShowGrid=False
 
 [MaterialEditor]
 PrimType=1
diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
index 6b9d34aadaa91d11640bc8ec3f8be8ffa73672c4..8b90a2a053262fb3ad6059794738823a24c0b6f9 100644
--- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
+++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini
@@ -80,11 +80,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn
 [/Script/UnrealEd.EditorEngine]
 FlipNormalMapGreenChannel=False
 
-[WindowsApplication.Accessibility]
-StickyKeysHotkey=False
-ToggleKeysHotkey=False
-FilterKeysHotkey=False
-StickyKeysConfirmation=False
-ToggleKeysConfirmation=False
-FilterKeysConfirmation=False
-
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log
new file mode 100644
index 0000000000000000000000000000000000000000..1f8738fc2b99e5323970ee3cf8cbdff8b635601d
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log
@@ -0,0 +1,3837 @@
+Log file open, 01/21/24 03:50:16
+LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
+LogWindows: File 'aqProf.dll' does not exist
+LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64).
+LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi.dll' does not exist
+LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
+LogWindows: File 'VtuneApi32e.dll' does not exist
+LogWindows: Started CrashReportClient (pid=15092)
+LogWindows: Custom abort handler registered for crash reporting.
+LogInit: Display: Running engine for game: BackroomsDigitalArt
+LogCore: UnrealTraceServer: Trace store launch successful
+LogTrace: Initializing trace...
+LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region'
+LogTrace: Finished trace initialization.
+LogCsvProfiler: Display: Metadata set : platform="Windows"
+LogCsvProfiler: Display: Metadata set : config="Development"
+LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046"
+LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3"
+LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] "
+LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor"
+LogCsvProfiler: Display: Metadata set : pgoenabled="0"
+LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0"
+LogCsvProfiler: Display: Metadata set : ltoenabled="0"
+LogCsvProfiler: Display: Metadata set : asan="0"
+LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject""
+LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1"
+LogCsvProfiler: Display: Metadata set : llm="0"
+LogStats: Stats thread started at 0.240199
+LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
+LogInit: Session CrashGUID >====================================================
+         Session CrashGUID >   UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC
+         Session CrashGUID >====================================================
+LogConfig: Display: Loading Mac ini files took 0.02 seconds
+LogConfig: Display: Loading Android ini files took 0.02 seconds
+LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds
+LogConfig: Display: Loading IOS ini files took 0.02 seconds
+LogConfig: Display: Loading TVOS ini files took 0.02 seconds
+LogConfig: Display: Loading Windows ini files took 0.02 seconds
+LogConfig: Display: Loading Unix ini files took 0.02 seconds
+LogConfig: Display: Loading Linux ini files took 0.03 seconds
+LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds
+LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
+LogPluginManager: Mounting Engine plugin FastBuildController
+LogPluginManager: Mounting Engine plugin MeshPainting
+LogPluginManager: Mounting Engine plugin Bridge
+LogPluginManager: Mounting Engine plugin XGEController
+LogPluginManager: Mounting Engine plugin TraceUtilities
+LogPluginManager: Mounting Engine plugin EnhancedInput
+LogPluginManager: Found config from plugin[EnhancedInput] Input
+LogPluginManager: Mounting Engine plugin Paper2D
+LogPluginManager: Mounting Engine plugin ChaosCloth
+LogPluginManager: Mounting Engine plugin AutomationUtils
+LogPluginManager: Mounting Engine plugin ChaosClothEditor
+LogPluginManager: Mounting Engine plugin BackChannel
+LogPluginManager: Mounting Engine plugin ChaosEditor
+LogPluginManager: Mounting Engine plugin ChaosNiagara
+LogPluginManager: Mounting Engine plugin ChaosCaching
+LogPluginManager: Mounting Engine plugin ChaosSolverPlugin
+LogPluginManager: Mounting Engine plugin ChaosUserDataPT
+LogPluginManager: Mounting Engine plugin CharacterAI
+LogPluginManager: Mounting Engine plugin Dataflow
+LogPluginManager: Mounting Engine plugin Fracture
+LogPluginManager: Mounting Engine plugin FullBodyIK
+LogPluginManager: Mounting Engine plugin GeometryFlow
+LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin
+LogPluginManager: Mounting Engine plugin LocalizableMessage
+LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp
+LogPluginManager: Mounting Engine plugin OpenImageDenoise
+LogPluginManager: Mounting Engine plugin MeshLODToolset
+LogPluginManager: Mounting Engine plugin PlanarCut
+LogPluginManager: Mounting Engine plugin PlatformCrypto
+LogPluginManager: Mounting Engine plugin ProxyLODPlugin
+LogPluginManager: Mounting Engine plugin PythonScriptPlugin
+LogPluginManager: Mounting Engine plugin SkeletalReduction
+LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling
+LogPluginManager: Mounting Engine plugin StructUtils
+LogPluginManager: Mounting Engine plugin ToolPresets
+LogPluginManager: Mounting Engine plugin AISupport
+LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor
+LogPluginManager: Mounting Engine plugin ACLPlugin
+LogPluginManager: Mounting Engine plugin AnimationData
+LogPluginManager: Mounting Engine plugin LauncherChunkInstaller
+LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis
+LogPluginManager: Mounting Engine plugin ControlRig
+LogPluginManager: Mounting Engine plugin AnimationModifierLibrary
+LogPluginManager: Mounting Engine plugin LiveLink
+LogPluginManager: Mounting Engine plugin IKRig
+LogPluginManager: Mounting Engine plugin ControlRigSpline
+LogPluginManager: Mounting Engine plugin ActorLayerUtilities
+LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin AndroidFileServer
+LogPluginManager: Mounting Engine plugin AndroidMoviePlayer
+LogPluginManager: Mounting Engine plugin AppleImageUtils
+LogPluginManager: Mounting Engine plugin AndroidPermission
+LogPluginManager: Mounting Engine plugin ArchVisCharacter
+LogPluginManager: Mounting Engine plugin AudioCapture
+LogPluginManager: Mounting Engine plugin AppleMoviePlayer
+LogPluginManager: Mounting Engine plugin AssetTags
+LogPluginManager: Mounting Engine plugin AudioSynesthesia
+LogPluginManager: Mounting Engine plugin AudioWidgets
+LogPluginManager: Mounting Engine plugin CableComponent
+LogPluginManager: Mounting Engine plugin ChunkDownloader
+LogPluginManager: Mounting Engine plugin CustomMeshComponent
+LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin GeometryCache
+LogPluginManager: Mounting Engine plugin GeometryProcessing
+LogPluginManager: Mounting Engine plugin GooglePAD
+LogPluginManager: Mounting Engine plugin GoogleCloudMessaging
+LogPluginManager: Mounting Engine plugin InputDebugging
+LogPluginManager: Found config from plugin[InputDebugging] Input
+LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary
+LogPluginManager: Mounting Engine plugin MeshModelingToolset
+LogPluginManager: Mounting Engine plugin Metasound
+LogPluginManager: Mounting Engine plugin MsQuic
+LogPluginManager: Mounting Engine plugin MobilePatchingUtils
+LogPluginManager: Mounting Engine plugin OpenXREyeTracker
+LogPluginManager: Mounting Engine plugin OpenXRHandTracking
+LogPluginManager: Mounting Engine plugin OpenXR
+LogPluginManager: Mounting Engine plugin ProceduralMeshComponent
+LogPluginManager: Mounting Engine plugin PropertyAccessEditor
+LogPluginManager: Mounting Engine plugin ResonanceAudio
+LogPluginManager: Mounting Engine plugin SignificanceManager
+LogPluginManager: Mounting Engine plugin RigVM
+LogPluginManager: Mounting Engine plugin SoundFields
+LogPluginManager: Mounting Engine plugin Synthesis
+LogPluginManager: Mounting Engine plugin WaveTable
+LogPluginManager: Mounting Engine plugin WindowsMoviePlayer
+LogPluginManager: Mounting Engine plugin WebMMoviePlayer
+LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector
+LogPluginManager: Mounting Engine plugin Interchange
+LogPluginManager: Mounting Engine plugin InterchangeEditor
+LogPluginManager: Mounting Engine plugin XRBase
+LogPluginManager: Mounting Engine plugin LevelSequenceEditor
+LogPluginManager: Mounting Engine plugin ActorSequence
+LogPluginManager: Mounting Engine plugin SequencerScripting
+LogPluginManager: Mounting Engine plugin TemplateSequence
+LogPluginManager: Mounting Engine plugin InterchangeTests
+LogPluginManager: Mounting Engine plugin GameplayCameras
+LogPluginManager: Mounting Engine plugin CameraShakePreviewer
+LogPluginManager: Mounting Engine plugin AlembicImporter
+LogPluginManager: Mounting Engine plugin TcpMessaging
+LogPluginManager: Mounting Engine plugin UdpMessaging
+LogPluginManager: Mounting Engine plugin OodleNetwork
+LogPluginManager: Mounting Engine plugin Niagara
+LogPluginManager: Mounting Engine plugin Takes
+LogPluginManager: Mounting Engine plugin OnlineBase
+LogPluginManager: Mounting Engine plugin OnlineServices
+LogPluginManager: Mounting Engine plugin OnlineSubsystem
+LogPluginManager: Mounting Engine plugin OnlineSubsystemNull
+LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils
+LogPluginManager: Mounting Engine plugin AnimationSharing
+LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess
+LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess
+LogPluginManager: Mounting Engine plugin DumpGPUServices
+LogPluginManager: Mounting Engine plugin GitSourceControl
+LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess
+LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess
+LogPluginManager: Mounting Engine plugin NullSourceCodeAccess
+LogPluginManager: Mounting Engine plugin PerforceSourceControl
+LogPluginManager: Mounting Engine plugin PixWinPlugin
+LogPluginManager: Mounting Engine plugin PlasticSourceControl
+LogPluginManager: Mounting Engine plugin PluginUtils
+LogPluginManager: Mounting Engine plugin PropertyAccessNode
+LogPluginManager: Mounting Engine plugin RenderDocPlugin
+LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess
+LogPluginManager: Mounting Engine plugin SubversionSourceControl
+LogPluginManager: Mounting Engine plugin TextureFormatOodle
+LogPluginManager: Mounting Engine plugin TraceDataFilters
+LogPluginManager: Mounting Engine plugin UObjectPlugin
+LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess
+LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess
+LogPluginManager: Mounting Engine plugin AssetManagerEditor
+LogPluginManager: Mounting Engine plugin BlueprintHeaderView
+LogPluginManager: Mounting Engine plugin ChangelistReview
+LogPluginManager: Mounting Engine plugin CurveEditorTools
+LogPluginManager: Mounting Engine plugin CryptoKeys
+LogPluginManager: Mounting Engine plugin DataValidation
+LogPluginManager: Mounting Engine plugin EditorDebugTools
+LogPluginManager: Mounting Engine plugin EditorScriptingUtilities
+LogPluginManager: Mounting Engine plugin EngineAssetDefinitions
+LogPluginManager: Mounting Engine plugin FacialAnimation
+LogPluginManager: Mounting Engine plugin GameplayTagsEditor
+LogPluginManager: Mounting Engine plugin GeometryMode
+LogPluginManager: Mounting Engine plugin MacGraphicsSwitching
+LogPluginManager: Mounting Engine plugin MaterialAnalyzer
+LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard
+LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode
+LogPluginManager: Mounting Engine plugin PluginBrowser
+LogPluginManager: Mounting Engine plugin SequencerAnimTools
+LogPluginManager: Mounting Engine plugin SpeedTreeImporter
+LogPluginManager: Mounting Engine plugin UVEditor
+LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities
+LogPluginManager: Mounting Engine plugin DatasmithContent
+LogPluginManager: Mounting Engine plugin GLTFExporter
+LogPluginManager: Mounting Engine plugin VariantManager
+LogPluginManager: Mounting Engine plugin VariantManagerContent
+LogPluginManager: Mounting Engine plugin AndroidMedia
+LogPluginManager: Mounting Engine plugin AvfMedia
+LogPluginManager: Mounting Engine plugin ImgMedia
+LogPluginManager: Mounting Engine plugin MediaCompositing
+LogPluginManager: Mounting Engine plugin MediaPlate
+LogPluginManager: Mounting Engine plugin MediaPlayerEditor
+LogPluginManager: Mounting Engine plugin WebMMedia
+LogPluginManager: Mounting Engine plugin WmfMedia
+LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource
+LogPluginManager: Mounting Engine plugin SQLiteCore
+LogPluginManager: Mounting Engine plugin ConcertMain
+LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS
+LogPluginManager: Mounting Engine plugin LightMixer
+LogPluginManager: Mounting Engine plugin ObjectMixer
+LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay
+LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource
+LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource
+LogPluginManager: Mounting Engine plugin ConcertSyncClient
+LogPluginManager: Mounting Engine plugin ConcertSyncCore
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
+LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+SourceControl: Revision control is disabled
+LogInit: Using libcurl 8.4.0
+LogInit:  - built for Windows
+LogInit:  - supports SSL with OpenSSL/1.1.1t
+LogInit:  - supports HTTP deflate (compression) using libz 1.2.13
+LogInit:  - other features:
+LogInit:      CURL_VERSION_SSL
+LogInit:      CURL_VERSION_LIBZ
+LogInit:      CURL_VERSION_IPV6
+LogInit:      CURL_VERSION_ASYNCHDNS
+LogInit:      CURL_VERSION_LARGEFILE
+LogInit:  CurlRequestOptions (configurable via config and command line):
+LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
+LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
+LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
+LogInit:  - MaxHostConnections = 16  - Libcurl will limit the number of connections to a host
+LogInit:  - LocalHostAddr = Default
+LogInit:  - BufferSize = 65536
+LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
+LogOnline: OSS: Created online subsystem instance for: NULL
+LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
+LogWindows: File 'WinPixGpuCapturer.dll' does not exist
+PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
+LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
+RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
+LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader.
+LogHMD: OpenXR runtime supported extensions:
+LogHMD: 	XR_KHR_vulkan_enable
+LogHMD: 	XR_KHR_vulkan_enable2
+LogHMD: 	XR_KHR_D3D11_enable
+LogHMD: 	XR_KHR_D3D12_enable
+LogHMD: 	XR_KHR_opengl_enable
+LogHMD: 	XR_KHR_win32_convert_performance_counter_time
+LogHMD: 	XR_EXT_win32_appcontainer_compatible
+LogHMD: 	XR_KHR_binding_modification
+LogHMD: 	XR_KHR_composition_layer_depth
+LogHMD: 	XR_KHR_visibility_mask
+LogHMD: 	XR_EXT_active_action_set_priority
+LogHMD: 	XR_EXT_dpad_binding
+LogHMD: 	XR_EXT_frame_composition_report
+LogHMD: 	XR_EXT_hand_tracking
+LogHMD: 	XR_EXT_hand_joints_motion_range
+LogHMD: 	XR_EXT_hp_mixed_reality_controller
+LogHMD: 	XR_EXT_palm_pose
+LogHMD: 	XR_FB_display_refresh_rate
+LogHMD: 	XR_HTC_vive_cosmos_controller_interaction
+LogHMD: 	XR_HTC_vive_focus3_controller_interaction
+LogHMD: 	XR_HTC_vive_wrist_tracker_interaction
+LogHMD: 	XR_MND_headless
+LogHMD: 	XR_VALVE_analog_threshold
+LogHMD: 	XR_HTCX_vive_tracker_interaction
+LogHMD: 	XR_EXT_debug_utils
+LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available
+LogHMD: Optional extension XR_FB_foveation_vulkan is not available
+LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available
+LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available
+LogHMD: Optional extension XR_VARJO_quad_views is not available
+LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available
+LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available
+LogHMD: Optional extension XR_FB_foveation is not available
+LogHMD: Optional extension XR_FB_swapchain_update_state is not available
+LogHMD: Optional extension XR_FB_foveation_configuration is not available
+LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available
+LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available
+LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension.
+LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3
+LogInit: ExecutableName: UnrealEditor.exe
+LogInit: Build: ++UE5+Release-5.3-CL-29314046
+LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3
+LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
+LogInit: Net CL: 27405482
+LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor             , GPU: AMD Radeon RX 6800
+LogInit: Compiled (64-bit): Nov  3 2023 16:09:16
+LogInit: Architecture: x64
+LogInit: Compiled with Visual C++: 19.36.32537.00
+LogInit: Build Configuration: Development
+LogInit: Branch Name: ++UE5+Release-5.3
+LogInit: Command Line: 
+LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/
+LogInit: Allocator: Mimalloc
+LogInit: Installed Engine Build: 1
+LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
+LogDevObjectVersion: Number of dev versions registered: 36
+LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
+LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
+LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
+LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
+LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
+LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
+LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
+LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
+LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
+LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
+LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
+LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
+LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
+LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
+LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
+LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
+LogDevObjectVersion:   Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
+LogDevObjectVersion:   Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
+LogDevObjectVersion:   Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
+LogDevObjectVersion:   FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
+LogDevObjectVersion:   FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
+LogDevObjectVersion:   FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
+LogDevObjectVersion:   FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
+LogDevObjectVersion:   Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
+LogDevObjectVersion:   Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
+LogDevObjectVersion:   Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
+LogDevObjectVersion:   Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
+LogDevObjectVersion:   Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
+LogDevObjectVersion:   Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
+LogDevObjectVersion:   Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
+LogDevObjectVersion:   UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
+LogDevObjectVersion:   UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
+LogDevObjectVersion:   UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
+LogDevObjectVersion:   UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
+LogDevObjectVersion:   Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
+LogDevObjectVersion:   UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
+LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
+LogInit: Object subsystem initialized
+LogConfig: Set CVar [[con.DebugEarlyDefault:1]]
+LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
+LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
+LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
+LogConfig: Set CVar [[r.setres:1280x720]]
+LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
+LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
+LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created
+LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
+LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.VSync:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.RHICmdBypass:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.ReflectionMethod:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.AllowParallelGC:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.CreateGCClusters:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]]
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
+[2024.01.21-02.50.17:251][  0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
+[2024.01.21-02.50.17:252][  0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.FXAA.Quality:4]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
+[2024.01.21-02.50.17:252][  0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.LightFunctionQuality:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.ShadowQuality:5]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.VolumetricFog:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.CapsuleShadows:1]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
+[2024.01.21-02.50.17:252][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DistanceFieldAO:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AOQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSR.Quality:3]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.MotionBlurQuality:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.LensFlareQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.BloomQuality:5]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.FastBlurThreshold:100]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Upscale.Quality:3]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.LightShaftQuality:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Filter.SizeScale:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2         ; lower gathering resolution]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1        ; higher gathering accumulator quality]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1          ; Median3x3 postfilering method]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0       ; no bokeh simulation when gathering]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4                 ; medium number of samples when gathering]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1    ; additive foreground scattering]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2    ; additive background scattering]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1      ; bokeh simulation when scattering]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1         ; only a maximum of 10% of scattered bokeh]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1                ; cheap slight out of focus]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0    ; no bokeh simulation on slight out of focus]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1                ; more stable temporal accumulation]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.MipBias:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.Boost:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.MaxAnisotropy:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.RefractionQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SceneColorFormat:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.DetailMode:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSS.Scale:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSS.SampleSet:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSS.Quality:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSS.HalfRes:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SSGI.Quality:3]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.ParticleLightQuality:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[foliage.DensityScale:1.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[grass.DensityScale:1.0]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
+[2024.01.21-02.50.17:253][  0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]]
+[2024.01.21-02.50.17:254][  0]LogRHI: Using Default RHI: D3D11
+[2024.01.21-02.50.17:254][  0]LogRHI: Using Highest Feature Level of D3D11: SM5
+[2024.01.21-02.50.17:254][  0]LogRHI: Loading RHI module D3D11RHI
+[2024.01.21-02.50.17:260][  0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
+[2024.01.21-02.50.17:260][  0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI: D3D11 max allowed feature level: 11_1
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI: D3D11 adapters:
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI: Testing D3D11 Adapter 0:
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     Description : AMD Radeon RX 6800
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     VendorId    : 1002
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     DeviceId    : 73bf
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     SubSysId    : e3a1002
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     Revision    : 00c3
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     DedicatedVideoMemory : 17130807296 bytes
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     SharedSystemMemory : 17120491520 bytes
+[2024.01.21-02.50.17:263][  0]LogD3D11RHI:     AdapterLuid : 0 84107
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:    0. 'AMD Radeon RX 6800' (Feature Level 11_1)
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:       16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI: Testing D3D11 Adapter 1:
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     Description : Microsoft Basic Render Driver
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     VendorId    : 1414
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     DeviceId    : 008c
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     SubSysId    : 0000
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     Revision    : 0000
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     DedicatedVideoMemory : 0 bytes
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     SharedSystemMemory : 17120491520 bytes
+[2024.01.21-02.50.17:347][  0]LogD3D11RHI:     AdapterLuid : 0 88302
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:    1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:       0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI: Chosen D3D11 Adapter:
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     Description : AMD Radeon RX 6800
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     VendorId    : 1002
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     DeviceId    : 73bf
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     SubSysId    : e3a1002
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     Revision    : 00c3
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     DedicatedVideoMemory : 17130807296 bytes
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     SharedSystemMemory : 17120491520 bytes
+[2024.01.21-02.50.17:349][  0]LogD3D11RHI:     AdapterLuid : 0 84107
+[2024.01.21-02.50.17:349][  0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
+[2024.01.21-02.50.17:349][  0]LogInit: Selected Device Profile: [WindowsEditor]
+[2024.01.21-02.50.17:349][  0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
+[2024.01.21-02.50.17:349][  0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows]
+[2024.01.21-02.50.17:349][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.21-02.50.17:349][  0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
+[2024.01.21-02.50.17:349][  0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]]
+[2024.01.21-02.50.17:349][  0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
+[2024.01.21-02.50.17:349][  0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
+[2024.01.21-02.50.17:349][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine]
+[2024.01.21-02.50.17:349][  0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
+[2024.01.21-02.50.17:349][  0]LogInit: Computer: DESKTOP-2MPQGVL
+[2024.01.21-02.50.17:349][  0]LogInit: User: Windowssucks
+[2024.01.21-02.50.17:349][  0]LogInit: CPU Page size=4096, Cores=8
+[2024.01.21-02.50.17:349][  0]LogInit: High frequency timer resolution =10.000000 MHz
+[2024.01.21-02.50.17:349][  0]LogMemory: Memory total: Physical=31.9GB (32GB approx)
+[2024.01.21-02.50.17:349][  0]LogMemory: Platform Memory Stats for WindowsEditor
+[2024.01.21-02.50.17:349][  0]LogMemory: Process Physical Memory: 493.63 MB used, 521.33 MB peak
+[2024.01.21-02.50.17:349][  0]LogMemory: Process Virtual Memory: 495.46 MB used, 495.46 MB peak
+[2024.01.21-02.50.17:349][  0]LogMemory: Physical Memory: 9829.00 MB used,  22825.75 MB free, 32654.75 MB total
+[2024.01.21-02.50.17:349][  0]LogMemory: Virtual Memory: 19238.32 MB used,  13416.43 MB free, 32654.75 MB total
+[2024.01.21-02.50.17:349][  0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0"
+[2024.01.21-02.50.17:353][  0]LogWindows: WindowsPlatformFeatures enabled
+[2024.01.21-02.50.17:359][  0]LogInit: Physics initialised using underlying interface: Chaos
+[2024.01.21-02.50.17:360][  0]LogInit: Using OS detected language (en-US).
+[2024.01.21-02.50.17:360][  0]LogInit: Using OS detected locale (en-DE).
+[2024.01.21-02.50.17:361][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language.
+[2024.01.21-02.50.17:361][  0]LogInit: Setting process to per monitor DPI aware
+[2024.01.21-02.50.17:522][  0]LogWindowsTextInputMethodSystem: Available input methods:
+[2024.01.21-02.50.17:522][  0]LogWindowsTextInputMethodSystem:   - English (United States) - (Keyboard).
+[2024.01.21-02.50.17:522][  0]LogWindowsTextInputMethodSystem:   - English (Germany) - (Keyboard).
+[2024.01.21-02.50.17:522][  0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.21-02.50.17:534][  0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
+[2024.01.21-02.50.17:534][  0]LogSlate: Slate User Registered.  User Index 0, Is Virtual User: 0
+[2024.01.21-02.50.17:613][  0]LogRHI: Using Default RHI: D3D11
+[2024.01.21-02.50.17:613][  0]LogRHI: Using Highest Feature Level of D3D11: SM5
+[2024.01.21-02.50.17:613][  0]LogRHI: Loading RHI module D3D11RHI
+[2024.01.21-02.50.17:613][  0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
+[2024.01.21-02.50.17:613][  0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used.
+[2024.01.21-02.50.17:614][  0]LogWindows: Attached monitors:
+[2024.01.21-02.50.17:614][  0]LogWindows:     resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY]
+[2024.01.21-02.50.17:614][  0]LogWindows:     resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2'
+[2024.01.21-02.50.17:614][  0]LogWindows: Found 2 attached monitors.
+[2024.01.21-02.50.17:614][  0]LogWindows: Gathering driver information using Windows Setup API
+[2024.01.21-02.50.17:614][  0]LogRHI: RHI Adapter Info:
+[2024.01.21-02.50.17:614][  0]LogRHI:             Name: AMD Radeon RX 6800
+[2024.01.21-02.50.17:614][  0]LogRHI:   Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005)
+[2024.01.21-02.50.17:614][  0]LogRHI:      Driver Date: 11-22-2023
+[2024.01.21-02.50.17:614][  0]LogD3D11RHI: Creating new Direct3DDevice
+[2024.01.21-02.50.17:614][  0]LogD3D11RHI:     GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id")
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter:
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     Description : AMD Radeon RX 6800
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     VendorId    : 1002
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     DeviceId    : 73bf
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     SubSysId    : e3a1002
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     Revision    : 00c3
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     DedicatedVideoMemory : 17130807296 bytes
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     DedicatedSystemMemory : 0 bytes
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     SharedSystemMemory : 17120491520 bytes
+[2024.01.21-02.50.17:638][  0]LogD3D11RHI:     AdapterLuid : 0 84107
+[2024.01.21-02.50.17:731][  0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf.
+[2024.01.21-02.50.17:731][  0]LogD3D11RHI: RHI has support for 64 bit atomics
+[2024.01.21-02.50.17:731][  0]LogD3D11RHI: Async texture creation enabled
+[2024.01.21-02.50.17:731][  0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
+[2024.01.21-02.50.17:731][  0]LogD3D11RHI: Array index from any shader is supported
+[2024.01.21-02.50.17:735][  0]LogVRS: Current RHI does not support Variable Rate Shading
+[2024.01.21-02.50.17:743][  0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1)
+[2024.01.21-02.50.17:750][  0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all'
+[2024.01.21-02.50.17:750][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -platform=all" ]
+[2024.01.21-02.50.17:768][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC
+[2024.01.21-02.50.17:768][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT
+[2024.01.21-02.50.17:768][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2
+[2024.01.21-02.50.17:768][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
+[2024.01.21-02.50.17:768][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed
+[2024.01.21-02.50.17:768][  0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10
+[2024.01.21-02.50.17:768][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
+[2024.01.21-02.50.17:769][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
+[2024.01.21-02.50.17:769][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
+[2024.01.21-02.50.17:770][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
+[2024.01.21-02.50.17:770][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
+[2024.01.21-02.50.17:771][  0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
+[2024.01.21-02.50.17:771][  0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
+[2024.01.21-02.50.17:783][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
+[2024.01.21-02.50.17:786][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
+[2024.01.21-02.50.17:786][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
+[2024.01.21-02.50.17:789][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
+[2024.01.21-02.50.17:789][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor'
+[2024.01.21-02.50.17:789][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
+[2024.01.21-02.50.17:789][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
+[2024.01.21-02.50.17:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64'
+[2024.01.21-02.50.17:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server'
+[2024.01.21-02.50.17:791][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client'
+[2024.01.21-02.50.17:793][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
+[2024.01.21-02.50.17:793][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor'
+[2024.01.21-02.50.17:793][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
+[2024.01.21-02.50.17:793][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
+[2024.01.21-02.50.17:796][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
+[2024.01.21-02.50.17:796][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
+[2024.01.21-02.50.17:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
+[2024.01.21-02.50.17:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor'
+[2024.01.21-02.50.17:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
+[2024.01.21-02.50.17:800][  0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
+[2024.01.21-02.50.17:800][  0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor
+[2024.01.21-02.50.17:807][  0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
+[2024.01.21-02.50.17:848][  0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager: Loaded format module MetalShaderFormat
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_MRT
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_TVOS
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_MRT_TVOS
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_SM5
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_SM6
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_SIM
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_MACES3_1
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_METAL_MRT_MAC
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   PCD3D_SM6
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   PCD3D_SM5
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   PCD3D_ES31
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   GLSL_150_ES31
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   GLSL_ES3_1_ANDROID
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   VVM_1_0
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_VULKAN_SM5
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_VULKAN_ES31_ANDROID
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_VULKAN_ES31
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_VULKAN_SM5_ANDROID
+[2024.01.21-02.50.17:851][  0]LogTargetPlatformManager:   SF_VULKAN_SM6
+[2024.01.21-02.50.17:851][  0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
+[2024.01.21-02.50.17:853][  0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB
+[2024.01.21-02.50.17:853][  0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
+[2024.01.21-02.50.17:853][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy.
+[2024.01.21-02.50.17:853][  0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.21-02.50.17:853][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy.
+[2024.01.21-02.50.17:890][  0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
+[2024.01.21-02.50.17:890][  0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
+[2024.01.21-02.50.17:890][  0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy.
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds.
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2159.55MBs, RandomWriteSpeed=310.82MBs. Assigned SpeedClass 'Local'
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Shared: Disabled because no path is configured.
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy.
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None'
+[2024.01.21-02.50.17:894][  0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy.
+[2024.01.21-02.50.17:895][  0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/18224/).
+[2024.01.21-02.50.17:895][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/014DF3534F8042466F1731BC70212A5E/'.
+[2024.01.21-02.50.17:895][  0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
+[2024.01.21-02.50.17:895][  0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers.
+[2024.01.21-02.50.18:539][  0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0
+[2024.01.21-02.50.18:660][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
+[2024.01.21-02.50.18:660][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.21-02.50.18:882][  0]LogSlate: Using FreeType 2.10.0
+[2024.01.21-02.50.18:882][  0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
+[2024.01.21-02.50.18:895][  0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
+[2024.01.21-02.50.18:896][  0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up
+[2024.01.21-02.50.18:903][  0]LogEditorDomain: Display: EditorDomain is Disabled
+[2024.01.21-02.50.19:046][  0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor).
+[2024.01.21-02.50.19:046][  0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
+[2024.01.21-02.50.19:046][  0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled
+[2024.01.21-02.50.19:047][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found.
+[2024.01.21-02.50.19:047][  0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found.
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: Available device profiles:
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36B9200][000004DBACCD0000 66] GlobalDefaults, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36B7200][000004DBACCD2800 66] Windows, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36B9E00][000004DBAD0AC800 66] WindowsEditor, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BA000][000004DBAB72C800 66] WindowsServer, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BA200][000004DB88197800 66] WindowsClient, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BA400][000004DBB3C50000 66] IOS, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BA600][000004DBB3C52800 66] iPadAir2, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BA800][000004DBB3C55000 66] IPadPro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BAA00][000004DBB3C57800 66] iPadAir3, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BAC00][000004DBB3C5A000 66] iPadAir4, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BAE00][000004DBB3C5C800 66] iPadAir5, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BB000][000004DBB3C60000 66] iPadMini4, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BB200][000004DBB3C62800 66] iPadMini5, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BB400][000004DBB3C65000 66] iPadMini6, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BB600][000004DBB3C67800 66] iPhone6S, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BB800][000004DBB3C6A000 66] iPhone7, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BBA00][000004DBB3C6C800 66] iPodTouch7, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BBC00][000004DBB3C70000 66] iPhone6SPlus, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BBE00][000004DBB3C72800 66] iPhone7Plus, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BC000][000004DBB3C75000 66] iPhoneSE, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BC200][000004DBB3C77800 66] iPhone8, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BC400][000004DBB3C7A000 66] iPhone8Plus, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BC600][000004DBB3C7C800 66] iPhoneX, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BC800][000004DBB3C80000 66] iPhoneXS, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BCA00][000004DBB3C82800 66] iPhoneXSMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BCC00][000004DBB3C85000 66] iPhoneXR, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BCE00][000004DBB3C87800 66] iPhone11, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BD000][000004DBB3C8A000 66] iPhone11Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BD200][000004DBB3C8C800 66] iPhone11ProMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BD400][000004DBB3C90000 66] iPhoneSE2, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BD600][000004DBB3C92800 66] iPhone12Mini, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BD800][000004DBB3C95000 66] iPhone12, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BDA00][000004DBB3C97800 66] iPhone12Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BDC00][000004DBB3C9A000 66] iPhone12ProMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BDE00][000004DBB3C9C800 66] iPhone13Mini, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BE000][000004DBB3CA0000 66] iPhone13, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BE200][000004DBB3CA2800 66] iPhone13Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BE400][000004DBB3CA5000 66] iPhone13ProMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BE600][000004DBB3CA7800 66] iPhoneSE3, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BE800][000004DBB3CAA000 66] iPhone14, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BEA00][000004DBB3CAC800 66] iPhone14Plus, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BEC00][000004DBB3CF0000 66] iPhone14Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BEE00][000004DBB3CF2800 66] iPhone14ProMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BF000][000004DBB3CF5000 66] iPhone15, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BF200][000004DBB3CF7800 66] iPhone15Plus, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BF400][000004DBB3CFA000 66] iPhone15Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BF600][000004DBB3CFC800 66] iPhone15ProMax, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BF800][000004DBB3D00000 66] iPadPro105, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BFA00][000004DBB3D02800 66] iPadPro129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BFC00][000004DBB3D05000 66] iPadPro97, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB36BFE00][000004DBB3D07800 66] iPadPro2_129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB2FFFE00][000004DBB3D0A000 66] iPad5, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBA6256000][000004DBB3D0C800 66] iPad6, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40000][000004DBB3D10000 66] iPad7, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40200][000004DBB3D12800 66] iPad8, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40400][000004DBB3D15000 66] iPad9, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40600][000004DBB3D17800 66] iPad10, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40800][000004DBB3D1A000 66] iPadPro11, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40A00][000004DBB3D1C800 66] iPadPro2_11, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40C00][000004DBB3D20000 66] iPadPro3_11, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C40E00][000004DBB3D22800 66] iPadPro4_11, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41000][000004DBB3D25000 66] iPadPro3_129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41200][000004DBB3D27800 66] iPadPro4_129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41400][000004DBB3D2A000 66] iPadPro5_129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41600][000004DBB3D2C800 66] iPadPro6_129, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41800][000004DBB3D30000 66] AppleTV, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41A00][000004DBB3D32800 66] AppleTV4K, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41C00][000004DBB3D35000 66] AppleTV2_4K, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C41E00][000004DBB3D37800 66] TVOS, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42000][000004DBB3D3A000 66] Mac, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42200][000004DBB3D3C800 66] MacEditor, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42400][000004DBB3D40000 66] MacClient, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42600][000004DBB3D42800 66] MacServer, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42800][000004DBB3D45000 66] Linux, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42A00][000004DBB3D47800 66] LinuxEditor, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42C00][000004DBB3D4A000 66] LinuxArm64Editor, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C42E00][000004DBB3D4C800 66] LinuxArm64, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43000][000004DBB3D60000 66] LinuxClient, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43200][000004DBB3D62800 66] LinuxArm64Client, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43400][000004DBB3D65000 66] LinuxServer, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43600][000004DBB3D67800 66] LinuxArm64Server, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43800][000004DBB3D6A000 66] Android, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43A00][000004DBB3D6C800 66] Android_Preview_OpenGL, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43C00][000004DBB3D70000 66] Android_Preview_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C43E00][000004DBB3D72800 66] Android_Low, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44000][000004DBB3D75000 66] Android_Mid, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44200][000004DBB3D77800 66] Android_High, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44400][000004DBB3D7A000 66] Android_Default, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44600][000004DBB3D7C800 66] Android_Adreno4xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44800][000004DBB3D90000 66] Android_Adreno5xx_Low, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44A00][000004DBB3D92800 66] Android_Adreno5xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44C00][000004DBB3D95000 66] Android_Adreno6xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C44E00][000004DBB3D97800 66] Android_Adreno6xx_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45000][000004DBB3D9A000 66] Android_Adreno7xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45200][000004DBB3D9C800 66] Android_Adreno7xx_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45400][000004DBB3DA0000 66] Android_Mali_T6xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45600][000004DBB3DA2800 66] Android_Mali_T7xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45800][000004DBB3DA5000 66] Android_Mali_T8xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45A00][000004DBB3DA7800 66] Android_Mali_G71, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45C00][000004DBB3DAA000 66] Android_Mali_G72, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C45E00][000004DBB3DAC800 66] Android_Mali_G72_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46000][000004DBB3DB0000 66] Android_Mali_G76, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46200][000004DBB3DB2800 66] Android_Mali_G76_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46400][000004DBB3DB5000 66] Android_Mali_G77, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46600][000004DBB3DB7800 66] Android_Mali_G77_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46800][000004DBB3DBA000 66] Android_Mali_G78, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46A00][000004DBB3DBC800 66] Android_Mali_G78_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46C00][000004DBB3DC0000 66] Android_Mali_G710, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C46E00][000004DBB3DC2800 66] Android_Mali_G710_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47200][000004DBB3DC5000 66] Android_Mali_G7xx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47400][000004DBB3DC7800 66] Android_Mali_G7xx_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47600][000004DBB3DCA000 66] Android_Xclipse_920, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47800][000004DBB3DCC800 66] Android_Xclipse_920_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47C00][000004DBB3DD0000 66] Android_Vulkan_SM5, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C47E00][000004DBB3DD2800 66] Android_PowerVR_G6xxx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48000][000004DBB3DD5000 66] Android_PowerVR_GT7xxx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48200][000004DBB3DD7800 66] Android_PowerVR_GE8xxx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48400][000004DBB3DDA000 66] Android_PowerVR_GM9xxx, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48600][000004DBB3DDC800 66] Android_PowerVR_GM9xxx_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48800][000004DBB3DE0000 66] Android_TegraK1, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48A00][000004DBB3DE2800 66] Android_Unknown_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48C00][000004DBB3DE5000 66] Oculus_Quest, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C48E00][000004DBB3DE7800 66] Oculus_Quest2, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C49000][000004DBB3DEA000 66] Meta_Quest_Pro, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C49200][000004DBB3DEC800 66] Meta_Quest_3, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C49400][000004DBB3DF0000 66] HoloLens, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: 	[000004DBB3C49600][000004DBB3DF2800 66] MagicLeap_Vulkan, 
+[2024.01.21-02.50.19:167][  0]LogDeviceProfileManager: Active device profile: [000004DBB36B9E00][000004DBAD0AC800 66] WindowsEditor
+[2024.01.21-02.50.19:167][  0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor"
+[2024.01.21-02.50.19:167][  0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
+[2024.01.21-02.50.19:167][  0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write.
+[2024.01.21-02.50.19:167][  0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.21-02.50.19:168][  0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.21-02.50.19:168][  0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.21-02.50.19:168][  0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.21-02.50.19:168][  0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
+[2024.01.21-02.50.19:170][  0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL'
+[2024.01.21-02.50.19:170][  0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat"  -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject"  -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ]
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+[2024.01.21-02.50.19:278][  0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction
+[2024.01.21-02.50.19:278][  0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging
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+[2024.01.21-02.50.19:278][  0]LogMeshMerging: No distributed automatic mesh merging module available
+[2024.01.21-02.50.19:539][  0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None
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+[2024.01.21-02.50.19:552][  0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
+[2024.01.21-02.50.19:553][  0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console
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+[2024.01.21-02.50.19:662][  0]LogInit: XR: Mobile Multiview is Disabled
+[2024.01.21-02.50.19:804][  0]LogTurnkeySupport: Completed device detection: Code = 0
+[2024.01.21-02.50.19:840][  0]LogPython: Using Python 3.9.7
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+[2024.01.21-02.50.20:727][  0]LogUdpMessaging: Display: Added local interface '134.103.92.1' to multicast group '230.0.0.1:6666'
+[2024.01.21-02.50.20:727][  0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666'
+[2024.01.21-02.50.20:750][  0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1925799F4AF0AC7A7710ACB06842F80F | Instance: 2AFEB8F54B9B5817DC673A91B3598EF4 (DESKTOP-2MPQGVL-18224).
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+[2024.01.21-02.50.21:097][  0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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+[2024.01.21-02.50.21:262][  0]SourceControl: Revision control is disabled
+[2024.01.21-02.50.21:273][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.21:273][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.21:274][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.21:415][  0]LogCollectionManager: Loaded 0 collections in 0.000664 seconds
+[2024.01.21-02.50.21:416][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s
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+[2024.01.21-02.50.21:419][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s
+[2024.01.21-02.50.21:669][  0]LogEngine: Initializing Engine...
+[2024.01.21-02.50.21:673][  0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0
+[2024.01.21-02.50.21:675][  0]LogStats: UGameplayTagsManager::InitializeManager -  0.000 s
+[2024.01.21-02.50.21:734][  0]LogInit: Initializing FReadOnlyCVARCache
+[2024.01.21-02.50.21:738][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.50.21:738][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-02.50.21:744][  0]LogAIModule: Creating AISystem for world Untitled
+[2024.01.21-02.50.21:745][  0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
+[2024.01.21-02.50.21:745][  0]LogInit: Texture streaming: Enabled
+[2024.01.21-02.50.21:755][  0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3
+[2024.01.21-02.50.21:760][  0]LogAudio: Display: Initializing Audio Device Manager...
+[2024.01.21-02.50.21:766][  0]LogAudio: Display: Loading Default Audio Settings Objects...
+[2024.01.21-02.50.21:766][  0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
+[2024.01.21-02.50.21:766][  0]LogAudio: Display: AudioInfo: 'BINKA' Registered
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: AudioInfo: 'PCM' Registered
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: AudioInfo: 'ADPCM' Registered
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: AudioInfo: 'OGG' Registered
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: AudioInfo: 'OPUS' Registered
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: Audio Device Manager Initialized
+[2024.01.21-02.50.21:767][  0]LogAudio: Display: Creating Audio Device:                 Id: 1, Scope: Shared, Realtime: True
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-02.50.21:768][  0]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-02.50.21:768][  0]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-02.50.21:768][  0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-02.50.21:768][  0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-02.50.21:768][  0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-02.50.21:772][  0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-02.50.21:805][  0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-02.50.21:805][  0]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-02.50.21:807][  0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-02.50.21:807][  0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-02.50.21:808][  0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
+[2024.01.21-02.50.21:808][  0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
+[2024.01.21-02.50.21:809][  0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
+[2024.01.21-02.50.21:809][  0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
+[2024.01.21-02.50.21:809][  0]LogInit: FAudioDevice initialized with ID 1.
+[2024.01.21-02.50.21:809][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
+[2024.01.21-02.50.21:809][  0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.21-02.50.21:820][  0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1"
+[2024.01.21-02.50.21:822][  0]LogInit: Undo buffer set to 32 MB
+[2024.01.21-02.50.21:822][  0]LogInit: Transaction tracking system initialized
+[2024.01.21-02.50.21:838][  0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+[2024.01.21-02.50.21:838][  0]LogSourceControl: Uncontrolled asset enumeration started...
+[2024.01.21-02.50.21:840][  0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002265 seconds (Found 160 uncontrolled assets)
+[2024.01.21-02.50.21:845][  0]BlueprintLog: New page: Editor Load
+[2024.01.21-02.50.21:907][  0]LocalizationService: Localization service is disabled
+[2024.01.21-02.50.21:920][  0]TimingProfiler: Initialize
+[2024.01.21-02.50.21:920][  0]TimingProfiler: OnSessionChanged
+[2024.01.21-02.50.21:920][  0]LoadingProfiler: Initialize
+[2024.01.21-02.50.21:920][  0]LoadingProfiler: OnSessionChanged
+[2024.01.21-02.50.21:920][  0]NetworkingProfiler: Initialize
+[2024.01.21-02.50.21:920][  0]NetworkingProfiler: OnSessionChanged
+[2024.01.21-02.50.21:920][  0]MemoryProfiler: Initialize
+[2024.01.21-02.50.21:920][  0]MemoryProfiler: OnSessionChanged
+[2024.01.21-02.50.21:978][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.21:978][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.21:978][  0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
+[2024.01.21-02.50.22:039][  0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s
+[2024.01.21-02.50.22:127][  0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
+[2024.01.21-02.50.22:198][  0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
+[2024.01.21-02.50.22:199][  0]SourceControl: Revision control is disabled
+[2024.01.21-02.50.22:199][  0]LogUnrealEdMisc: Loading editor; pre map load, took 5.937
+[2024.01.21-02.50.22:199][  0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
+[2024.01.21-02.50.22:199][  0]LightingResults: New page: Lighting Build
+[2024.01.21-02.50.22:202][  0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-02.50.22:202][  0]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-02.50.22:202][  0]MapCheck: New page: Map Check
+[2024.01.21-02.50.22:202][  0]LightingResults: New page: Lighting Build
+[2024.01.21-02.50.22:204][  0]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.21-02.50.22:207][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.21-02.50.22:230][  0]LogAssetRegistry: Display: Triggering cache save on discovery complete
+[2024.01.21-02.50.22:359][  0]LogDeviceProfileManager: Going up to parent DeviceProfile []
+[2024.01.21-02.50.22:419][  0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'.
+[2024.01.21-02.50.22:419][  0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.50.22:419][  0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-02.50.22:419][  0]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-02.50.22:522][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
+[2024.01.21-02.50.22:532][  0]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.21-02.50.22:532][  0]Cmd: MAP CHECKDEP NOCLEARLOG
+[2024.01.21-02.50.22:533][  0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,099ms to complete.
+[2024.01.21-02.50.22:537][  0]LogUnrealEdMisc: Total Editor Startup Time, took 6.275
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: ================================================
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00%
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.21-02.50.22:537][  0]LogShaderCompilers: Display: ================================================
+[2024.01.21-02.50.22:627][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.21-02.50.22:627][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.21-02.50.22:627][  0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.21-02.50.22:627][  0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed.
+[2024.01.21-02.50.22:638][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.50.22:645][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.50.22:652][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.50.22:659][  0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.50.22:696][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:696][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:696][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:696][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:696][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:697][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:697][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:697][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:697][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:697][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:697][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:698][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:698][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:698][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:698][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:698][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:698][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:698][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:698][  0]LogPakFile: Initializing PakPlatformFile
+[2024.01.21-02.50.22:699][  0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/'
+[2024.01.21-02.50.22:749][  0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.01.21-02.50.22:752][  0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
+[2024.01.21-02.50.22:753][  0]LogSlate: Took 0.000066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
+[2024.01.21-02.50.22:768][  0]LogViewport: Scene viewport resized to 1342x892, mode Windowed.
+[2024.01.21-02.50.22:807][  0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin
+[2024.01.21-02.50.22:907][  0]LogStall: Startup...
+[2024.01.21-02.50.22:909][  0]LogStall: Startup complete.
+[2024.01.21-02.50.22:913][  0]LogLoad: (Engine Initialization) Total time: 6.65 seconds
+[2024.01.21-02.50.22:913][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
+[2024.01.21-02.50.22:957][  0]LogAssetRegistry: AssetRegistryGather time 0.0638s: AssetDataDiscovery 0.0136s, AssetDataGather 0.0169s, StoreResults 0.0334s.
+[2024.01.21-02.50.22:979][  0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects)
+[2024.01.21-02.50.23:026][  0]LogContentStreaming: Texture pool size now 1000 MB
+[2024.01.21-02.50.23:060][  1]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
+[2024.01.21-02.50.23:079][  1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'>
+
+[2024.01.21-02.50.23:082][  1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021199 secs
+[2024.01.21-02.50.23:480][  3]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
+[2024.01.21-02.50.51:078][ 47]Cmd: ELEMENT MIRROR X=-1
+[2024.01.21-02.50.51:080][ 47]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'
+[2024.01.21-02.51.04:895][145]Cmd: TRANSACTION UNDO
+[2024.01.21-02.51.04:895][145]LogEditorTransaction: Undo Set Item Visibility
+[2024.01.21-02.51.10:423][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.51.10:437][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.51.38:090][ 91]LogViewport: Scene viewport resized to 423x281, mode Windowed.
+[2024.01.21-02.51.38:713][104]Cmd: TRANSACTION UNDO
+[2024.01.21-02.51.38:713][104]LogEditorTransaction: Undo Clicking on Actors
+[2024.01.21-02.51.47:942][ 26]Cmd: DELETE
+[2024.01.21-02.51.47:942][ 26]Cmd: ACTOR DELETE
+[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:974][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:974][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.51.47:980][ 26]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-02.51.47:981][ 26]LogEditorActor: Deleted 72 Actors (0.040 secs)
+[2024.01.21-02.52.00:273][396]Cmd: DELETE
+[2024.01.21-02.52.00:273][396]Cmd: ACTOR DELETE
+[2024.01.21-02.52.00:281][396]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.00:285][396]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2024.01.21-02.52.00:287][396]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2024.01.21-02.52.00:976][472]Cmd: DELETE
+[2024.01.21-02.52.00:976][472]Cmd: ACTOR DELETE
+[2024.01.21-02.52.00:984][472]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.00:988][472]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2024.01.21-02.52.00:990][472]LogEditorActor: Deleted 1 Actors (0.013 secs)
+[2024.01.21-02.52.01:334][507]Cmd: DELETE
+[2024.01.21-02.52.01:334][507]Cmd: ACTOR DELETE
+[2024.01.21-02.52.01:341][507]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.01:344][507]LogUObjectHash: Compacting FUObjectHashTables data took   0.27ms
+[2024.01.21-02.52.01:346][507]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.21-02.52.02:332][615]Cmd: DELETE
+[2024.01.21-02.52.02:332][615]Cmd: ACTOR DELETE
+[2024.01.21-02.52.02:332][615]LogEditorActor: Cannot delete component SceneComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.Light_Tunnels_C_48.DefaultSceneRoot: Can't delete non-instanced components or the scene root.
+[2024.01.21-02.52.02:892][677]Cmd: DELETE
+[2024.01.21-02.52.02:892][677]Cmd: ACTOR DELETE
+[2024.01.21-02.52.02:899][677]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.02:902][677]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2024.01.21-02.52.02:904][677]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.21-02.52.04:055][808]Cmd: DELETE
+[2024.01.21-02.52.04:055][808]Cmd: ACTOR DELETE
+[2024.01.21-02.52.04:062][808]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.04:066][808]LogUObjectHash: Compacting FUObjectHashTables data took   0.34ms
+[2024.01.21-02.52.04:068][808]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.21-02.52.04:878][898]Cmd: DELETE
+[2024.01.21-02.52.04:878][898]Cmd: ACTOR DELETE
+[2024.01.21-02.52.04:884][898]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.52.04:888][898]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2024.01.21-02.52.04:890][898]LogEditorActor: Deleted 1 Actors (0.012 secs)
+[2024.01.21-02.52.06:258][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.52.06:286][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.52.06:310][ 59]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.21-02.52.06:315][ 59]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.003797 seconds
+[2024.01.21-02.52.06:374][ 59]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.52.06:374][ 59]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap492B38AF45B6E2719A5BE1B4B73AD800.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.52.06:381][ 59]LogFileHelpers: All files are already saved.
+[2024.01.21-02.52.06:381][ 59]LogFileHelpers: Saving map 'BackroomsMap' took 0.095
+[2024.01.21-02.52.06:394][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 136 ms
+[2024.01.21-02.52.06:398][ 59]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.52.06:398][ 59]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.52.08:676][318]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.21-02.52.17:265][235]LogEditorViewport: Clicking Background
+[2024.01.21-02.52.38:011][420]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.116 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10998 files in 13020 folders with total size 595 MiB.
+[2024.01.21-02.52.53:396][ 95]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-02.52.53:400][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.52.53:430][ 95]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.52.53:454][ 95]LogUObjectHash: Compacting FUObjectHashTables data took   0.24ms
+[2024.01.21-02.52.53:517][ 95]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.52.53:517][ 95]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD542E2A1458BEA9799EFFD8768551BE3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.52.53:524][ 95]LogFileHelpers: All files are already saved.
+[2024.01.21-02.52.53:524][ 95]LogFileHelpers: Saving map 'BackroomsMap' took 0.093
+[2024.01.21-02.52.53:538][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave took 137 ms (total: 274 ms)
+[2024.01.21-02.52.53:541][ 95]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.52.53:541][ 95]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.53.25:600][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.53.25:632][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.53.25:677][ 29]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.21-02.53.25:751][ 29]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.53.25:751][ 29]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap62A0AF3C4294263AD6308C8FB43F2B59.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.53.25:758][ 29]LogFileHelpers: All files are already saved.
+[2024.01.21-02.53.25:758][ 29]LogFileHelpers: Saving map 'BackroomsMap' took 0.128
+[2024.01.21-02.53.25:768][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 168 ms (total: 442 ms)
+[2024.01.21-02.53.25:770][ 29]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.53.25:770][ 29]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.53.27:383][219]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.21-02.53.31:824][592]Cmd: DELETE
+[2024.01.21-02.53.31:824][592]Cmd: ACTOR DELETE
+[2024.01.21-02.53.31:833][592]LogEditorActor: Deleted Actor: Light_Tunnels_C
+[2024.01.21-02.53.31:838][592]LogUObjectHash: Compacting FUObjectHashTables data took   0.28ms
+[2024.01.21-02.53.31:840][592]LogEditorActor: Deleted 1 Actors (0.016 secs)
+[2024.01.21-02.53.32:533][645]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.53.32:567][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.53.32:591][645]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.21-02.53.32:662][645]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.53.32:662][645]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap22F23D7E4E7E2C5A4CF30EB371802EC5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.53.32:669][645]LogFileHelpers: All files are already saved.
+[2024.01.21-02.53.32:669][645]LogFileHelpers: Saving map 'BackroomsMap' took 0.103
+[2024.01.21-02.53.32:676][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 143 ms (total: 586 ms)
+[2024.01.21-02.53.32:679][645]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.53.32:679][645]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.53.34:616][873]LogUObjectHash: Compacting FUObjectHashTables data took   0.26ms
+[2024.01.21-02.54.09:121][316]Cmd: TRANSACTION UNDO
+[2024.01.21-02.54.09:121][316]LogEditorTransaction: Undo Clicking on Actors
+[2024.01.21-02.54.24:885][503]Cmd: TRANSACTION UNDO
+[2024.01.21-02.54.24:885][503]LogEditorTransaction: Undo Move Elements
+[2024.01.21-02.54.29:977][802]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance
+[2024.01.21-02.54.37:359][297]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.21-02.54.37:362][297]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.54.37:388][297]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.54.37:412][297]LogUObjectHash: Compacting FUObjectHashTables data took   0.25ms
+[2024.01.21-02.54.37:485][297]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.54.37:485][297]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap495F92AB4FCFF1FEA0AD0686D5E88A2C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.54.37:492][297]LogFileHelpers: All files are already saved.
+[2024.01.21-02.54.37:492][297]LogFileHelpers: Saving map 'BackroomsMap' took 0.105
+[2024.01.21-02.54.37:509][297]LogFileHelpers: InternalPromptForCheckoutAndSave took 146 ms (total: 732 ms)
+[2024.01.21-02.54.37:513][297]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.54.37:513][297]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.54.50:099][185]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.54.50:130][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.54.50:171][185]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
+[2024.01.21-02.54.50:245][185]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.54.50:245][185]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapEFD22CDA42132B499EDCAEA8C2392CF9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.54.50:252][185]LogFileHelpers: All files are already saved.
+[2024.01.21-02.54.50:252][185]LogFileHelpers: Saving map 'BackroomsMap' took 0.124
+[2024.01.21-02.54.50:267][185]LogFileHelpers: InternalPromptForCheckoutAndSave took 167 ms (total: 900 ms)
+[2024.01.21-02.54.50:270][185]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.54.50:270][185]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.54.53:695][532]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.21-02.54.56:779][748]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-02.54.56:785][748]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-02.54.56:786][748]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 04:54:56)
+[2024.01.21-02.54.56:789][748]LogOnline: OSS: Created online subsystem instance for: NULL
+[2024.01.21-02.54.56:789][748]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
+[2024.01.21-02.54.56:789][748]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-02.54.56:813][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024456s)
+[2024.01.21-02.54.56:813][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024491s)
+[2024.01.21-02.54.56:818][748]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.21-02.54.56:819][748]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.54.56:819][748]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-02.54.56:819][748]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-02.54.56:820][748]LogPlayLevel: PIE: World Init took: (0.000791s)
+[2024.01.21-02.54.56:820][748]LogAudio: Display: Creating Audio Device:                 Id: 2, Scope: Unique, Realtime: True
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-02.54.56:820][748]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-02.54.56:822][748]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-02.54.56:848][748]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2
+[2024.01.21-02.54.56:848][748]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2
+[2024.01.21-02.54.56:849][748]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2
+[2024.01.21-02.54.56:849][748]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2
+[2024.01.21-02.54.56:849][748]LogInit: FAudioDevice initialized with ID 2.
+[2024.01.21-02.54.56:849][748]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'.
+[2024.01.21-02.54.56:850][748]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.21-02.54.57:053][748]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-02.54.57:064][748]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-03.54.57
+[2024.01.21-02.54.57:065][748]LogWorld: Bringing up level for play took: 0.010888
+[2024.01.21-02.54.57:067][748]LogOnline: OSS: Created online subsystem instance for: :Context_3
+[2024.01.21-02.54.57:073][748]PIE: Server logged in
+[2024.01.21-02.54.57:074][748]PIE: Play in editor total start time 0,289 seconds.
+[2024.01.21-02.55.30:003][688]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.55.30:003][688]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-02.55.30:003][688]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-02.55.30:005][688]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-02.55.30:007][688]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-02.55.30:010][688]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-02.55.30:015][688]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.55.30:017][688]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2
+[2024.01.21-02.55.30:017][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.21-02.55.30:019][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2
+[2024.01.21-02.55.30:027][688]LogUObjectHash: Compacting FUObjectHashTables data took   0.57ms
+[2024.01.21-02.55.30:078][689]LogPlayLevel: Display: Destroying online subsystem :Context_3
+[2024.01.21-02.55.44:702][757]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.21-02.55.46:844][901]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-02.55.46:844][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.55.46:844][901]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-02.55.46:861][901]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R]
+[2024.01.21-02.55.47:431][901]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
+[2024.01.21-02.55.48:527][ 26]LogViewport: Scene viewport resized to 1265x685, mode Windowed.
+[2024.01.21-02.55.55:475][802]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.55.55:502][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-02.55.55:504][802]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-02.55.55:504][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels2B8FBC664F89B788F5DA85A8AE9EBF93.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-02.55.55:511][802]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 935 ms)
+[2024.01.21-02.55.55:511][802]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-02.55.55:511][802]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-02.55.59:644][174]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.55.59:661][174]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-02.55.59:663][174]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-02.55.59:663][174]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels76B683D941B1485F8489A083DEE3FCB8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-02.55.59:667][174]LogFileHelpers: InternalPromptForCheckoutAndSave took 24 ms (total: 959 ms)
+[2024.01.21-02.55.59:668][174]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-02.55.59:668][174]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-02.56.04:713][615]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.56.04:732][615]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-02.56.04:734][615]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-02.56.04:734][615]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels67106C3A4ED64DD4E3613483D70EBE57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-02.56.04:738][615]LogFileHelpers: InternalPromptForCheckoutAndSave took 24 ms (total: 983 ms)
+[2024.01.21-02.56.04:739][615]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-02.56.04:739][615]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-02.56.20:442][630]LogViewport: Scene viewport resized to 1263x703, mode Windowed.
+[2024.01.21-02.56.20:504][632]LogViewport: Scene viewport resized to 635x297, mode Windowed.
+[2024.01.21-02.56.20:539][633]LogViewport: Scene viewport resized to 518x221, mode Windowed.
+[2024.01.21-02.56.21:430][663]LogViewport: Scene viewport resized to 520x230, mode Windowed.
+[2024.01.21-02.56.22:919][700]LogViewport: Scene viewport resized to 706x1357, mode Windowed.
+[2024.01.21-02.56.24:691][755]LogViewport: Scene viewport resized to 704x1357, mode Windowed.
+[2024.01.21-02.56.24:746][756]LogViewport: Scene viewport resized to 646x1357, mode Windowed.
+[2024.01.21-02.56.24:788][757]LogViewport: Scene viewport resized to 568x1357, mode Windowed.
+[2024.01.21-02.56.24:878][758]LogViewport: Scene viewport resized to 458x1357, mode Windowed.
+[2024.01.21-02.56.24:984][759]LogViewport: Scene viewport resized to 442x1357, mode Windowed.
+[2024.01.21-02.56.25:095][763]LogViewport: Scene viewport resized to 440x1357, mode Windowed.
+[2024.01.21-02.56.25:150][764]LogViewport: Scene viewport resized to 439x1357, mode Windowed.
+[2024.01.21-02.56.40:064][172]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-02.56.40:072][172]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-02.56.40:073][172]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-02.56.40:947][172]LogUObjectHash: Compacting FUObjectHashTables data took   1.46ms
+[2024.01.21-02.56.40:948][172]LogPlayLevel: PlayLevel: Blueprint regeneration took 876 ms (1 blueprints)
+[2024.01.21-02.56.40:948][172]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 04:56:40)
+[2024.01.21-02.56.40:949][172]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-02.56.40:972][172]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022898s)
+[2024.01.21-02.56.40:972][172]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.022935s)
+[2024.01.21-02.56.40:985][172]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-02.56.40:985][172]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-02.56.40:986][172]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-02.56.40:986][172]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-02.56.40:986][172]LogPlayLevel: PIE: World Init took: (0.000947s)
+[2024.01.21-02.56.40:986][172]LogAudio: Display: Creating Audio Device:                 Id: 3, Scope: Unique, Realtime: True
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-02.56.40:986][172]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-02.56.40:989][172]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-02.56.41:014][172]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3
+[2024.01.21-02.56.41:015][172]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3
+[2024.01.21-02.56.41:016][172]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3
+[2024.01.21-02.56.41:016][172]LogInit: FAudioDevice initialized with ID 3.
+[2024.01.21-02.56.41:016][172]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3
+[2024.01.21-02.56.41:016][172]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'.
+[2024.01.21-02.56.41:016][172]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.21-02.56.41:018][172]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-02.56.41:028][172]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-03.56.41
+[2024.01.21-02.56.41:029][172]LogWorld: Bringing up level for play took: 0.010451
+[2024.01.21-02.56.41:031][172]LogOnline: OSS: Created online subsystem instance for: :Context_5
+[2024.01.21-02.56.41:032][172]PIE: Server logged in
+[2024.01.21-02.56.41:033][172]PIE: Play in editor total start time 0,961 seconds.
+[2024.01.21-02.56.48:181][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.56.48:182][402]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-02.56.48:182][402]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-02.56.48:183][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-02.56.48:201][402]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-02.56.48:205][402]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-02.56.48:218][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-02.56.48:220][402]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3
+[2024.01.21-02.56.48:220][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.21-02.56.48:222][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3
+[2024.01.21-02.56.48:230][402]LogUObjectHash: Compacting FUObjectHashTables data took   1.29ms
+[2024.01.21-02.56.48:307][403]LogPlayLevel: Display: Destroying online subsystem :Context_5
+[2024.01.21-02.57.09:822][921]LogEditorViewport: Clicking Background
+[2024.01.21-02.57.40:007][726]Cmd: TRANSACTION UNDO
+[2024.01.21-02.57.40:007][726]LogEditorTransaction: Undo Move Elements
+[2024.01.21-02.58.31:612][227]Cmd: TRANSACTION UNDO
+[2024.01.21-02.58.31:612][227]LogEditorTransaction: Undo Edit Attenuation Radius
+[2024.01.21-02.58.32:081][231]Cmd: TRANSACTION UNDO
+[2024.01.21-02.58.32:081][231]LogEditorTransaction: Undo Clicking on Elements
+[2024.01.21-02.58.32:492][240]Cmd: TRANSACTION UNDO
+[2024.01.21-02.58.32:492][240]LogEditorTransaction: Undo Move Elements
+[2024.01.21-02.58.34:794][307]LogEditorViewport: Clicking Background
+[2024.01.21-02.58.44:357][548]LogEditorViewport: Clicking Background
+[2024.01.21-02.58.49:853][664]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.21-02.58.49:860][664]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.58.49:887][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.58.49:921][664]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.21-02.58.49:992][664]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.58.49:993][664]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7C02CD5F451C4761B7337C9E1DF7948E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.58.50:000][664]LogFileHelpers: All files are already saved.
+[2024.01.21-02.58.50:000][664]LogFileHelpers: Saving map 'BackroomsMap' took 0.114
+[2024.01.21-02.58.50:000][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-02.58.50:002][664]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-02.58.50:002][664]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels888DB8944D8BA63A59717791BE1C0CB7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-02.58.50:015][664]LogFileHelpers: InternalPromptForCheckoutAndSave took 155 ms (total: 1.13 sec)
+[2024.01.21-02.58.50:019][664]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.21-02.58.50:019][664]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.58.50:019][664]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-02.58.50:933][688]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-02.58.50:990][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-02.58.51:024][688]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.21-02.58.51:096][688]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-02.58.51:096][688]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBBD400084C97CAD008A8B789CA5877D3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-02.58.51:104][688]LogFileHelpers: All files are already saved.
+[2024.01.21-02.58.51:104][688]LogFileHelpers: Saving map 'BackroomsMap' took 0.114
+[2024.01.21-02.58.51:117][688]LogFileHelpers: InternalPromptForCheckoutAndSave took 184 ms (total: 1.32 sec)
+[2024.01.21-02.58.51:120][688]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-02.58.51:120][688]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-02.58.58:757][923]Cmd: TRANSACTION UNDO
+[2024.01.21-02.58.58:757][923]LogEditorTransaction: Undo Move Elements
+[2024.01.21-02.59.19:526][652]LogEditorViewport: Clicking Background
+[2024.01.21-02.59.39:420][665]LogEditorViewport: Clicking Background
+[2024.01.21-02.59.43:189][865]LogEditorViewport: Clicking Background
+[2024.01.21-02.59.44:146][924]Cmd: TRANSACTION UNDO
+[2024.01.21-02.59.44:146][924]LogEditorTransaction: Undo Clicking Background
+[2024.01.21-03.00.12:968][387]LogEditorViewport: Clicking Background
+[2024.01.21-03.00.13:705][431]Cmd: TRANSACTION UNDO
+[2024.01.21-03.00.13:705][431]LogEditorTransaction: Undo Clicking Background
+[2024.01.21-03.00.21:850][809]LogToolMenus: Error: UI command not found for menu entry: GroupActors[Group], menu: LevelEditor.ActorContextMenu.GroupMenu
+[2024.01.21-03.00.24:530][942]LogToolMenus: Error: UI command not found for menu entry: GroupActors[Group], menu: LevelEditor.ActorContextMenu.GroupMenu
+[2024.01.21-03.00.26:703][ 52]LogEditorViewport: Clicking Background
+[2024.01.21-03.00.29:784][204]LogEditorViewport: Clicking Background
+[2024.01.21-03.00.31:504][286]LogEditorViewport: Clicking Background
+[2024.01.21-03.00.49:260][233]LogEditorViewport: Clicking Background
+[2024.01.21-03.01.06:205][234]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.01.06:245][234]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.01.06:286][234]LogUObjectHash: Compacting FUObjectHashTables data took   1.57ms
+[2024.01.21-03.01.06:363][234]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.01.06:363][234]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap84A7219D45E67EFA03B9EE842E3BD517.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.01.06:370][234]LogFileHelpers: All files are already saved.
+[2024.01.21-03.01.06:370][234]LogFileHelpers: Saving map 'BackroomsMap' took 0.125
+[2024.01.21-03.01.06:377][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 1.49 sec)
+[2024.01.21-03.01.06:379][234]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.01.06:379][234]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.01.09:425][383]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.02.08:493][872]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.02.08:501][872]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.02.08:501][872]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.02.08:771][872]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.21-03.02.08:774][872]LogPlayLevel: PlayLevel: Blueprint regeneration took 273 ms (1 blueprints)
+[2024.01.21-03.02.08:774][872]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:02:08)
+[2024.01.21-03.02.08:774][872]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.02.08:799][872]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024104s)
+[2024.01.21-03.02.08:799][872]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024134s)
+[2024.01.21-03.02.08:809][872]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.21-03.02.08:810][872]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.02.08:810][872]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.02.08:810][872]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.02.08:811][872]LogPlayLevel: PIE: World Init took: (0.000969s)
+[2024.01.21-03.02.08:811][872]LogAudio: Display: Creating Audio Device:                 Id: 4, Scope: Unique, Realtime: True
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.02.08:811][872]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.02.08:813][872]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.02.08:840][872]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4
+[2024.01.21-03.02.08:840][872]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4
+[2024.01.21-03.02.08:841][872]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4
+[2024.01.21-03.02.08:841][872]LogInit: FAudioDevice initialized with ID 4.
+[2024.01.21-03.02.08:841][872]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4
+[2024.01.21-03.02.08:841][872]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'.
+[2024.01.21-03.02.08:841][872]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.21-03.02.08:843][872]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.02.08:853][872]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.02.08
+[2024.01.21-03.02.08:853][872]LogWorld: Bringing up level for play took: 0.010357
+[2024.01.21-03.02.08:855][872]LogOnline: OSS: Created online subsystem instance for: :Context_6
+[2024.01.21-03.02.08:857][872]PIE: Server logged in
+[2024.01.21-03.02.08:858][872]PIE: Play in editor total start time 0,358 seconds.
+[2024.01.21-03.02.23:099][244]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.02.23:099][244]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.02.23:100][244]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.02.23:101][244]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.02.23:108][244]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.02.23:113][244]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.02.23:127][244]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.02.23:129][244]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4
+[2024.01.21-03.02.23:129][244]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.21-03.02.23:131][244]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4
+[2024.01.21-03.02.23:140][244]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.21-03.02.23:216][245]LogPlayLevel: Display: Destroying online subsystem :Context_6
+[2024.01.21-03.03.54:701][790]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.21-03.03.58:467][862]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.03.58:523][862]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.03.58:589][862]LogUObjectHash: Compacting FUObjectHashTables data took   1.31ms
+[2024.01.21-03.03.58:663][862]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.03.58:663][862]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4AA2CD74FA62E03CFD1E5B9C43AE860.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.03.58:670][862]LogFileHelpers: All files are already saved.
+[2024.01.21-03.03.58:670][862]LogFileHelpers: Saving map 'BackroomsMap' took 0.149
+[2024.01.21-03.03.58:676][862]LogFileHelpers: InternalPromptForCheckoutAndSave took 208 ms (total: 1.70 sec)
+[2024.01.21-03.03.58:679][862]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.03.58:679][862]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.04.11:144][189]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.21-03.04.11:148][189]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.04.11:176][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-03.04.11:178][189]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-03.04.11:178][189]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels8AB8CD9347B07996E506D1A1DDD021F5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-03.04.11:189][189]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 1.74 sec)
+[2024.01.21-03.04.11:191][189]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-03.04.11:191][189]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.04.13:228][229]LogEditorViewport: Clicking Background
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Total job queries 82, among them cache hits 52 (63.41%)
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Tracking 30 distinct input hashes that result in 19 distinct outputs (63.33%)
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: RAM used: 60,49 KiB of 1,60 GiB budget. Usage: 0.00%
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Shaders Compiled: 0
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
+[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.04.50:779][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big
+[2024.01.21-03.04.50:779][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big
+[2024.01.21-03.04.50:780][132]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0
+[2024.01.21-03.04.51:922][164]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big
+[2024.01.21-03.04.51:922][164]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big
+[2024.01.21-03.04.51:923][164]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1
+[2024.01.21-03.06.28:363][115]LogContentBrowser: Deferred new asset folder creation: NewFolder
+[2024.01.21-03.06.28:419][115]LogContentBrowser: Creating deferred item: NewFolder
+[2024.01.21-03.06.28:436][116]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder).
+[2024.01.21-03.06.32:501][234]LogContentBrowser: Attempting asset rename: NewFolder -> Chair_Material
+[2024.01.21-03.06.32:502][234]LogContentBrowser: End creating deferred item NewFolder
+[2024.01.21-03.06.35:468][317]LogContentBrowser: Deferred new asset file creation: NewMaterial
+[2024.01.21-03.06.35:480][317]LogContentBrowser: Creating deferred item: NewMaterial
+[2024.01.21-03.06.35:519][319]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial).
+[2024.01.21-03.06.38:694][411]LogContentBrowser: Attempting asset rename: NewMaterial -> Chair_Material
+[2024.01.21-03.06.38:695][411]LogContentBrowser: End creating deferred item NewMaterial
+[2024.01.21-03.06.44:737][450]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed
+[2024.01.21-03.06.44:744][450]LogInterchangeEngine: [Pending] Importing
+[2024.01.21-03.06.44:744][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG.mtlx]
+[2024.01.21-03.06.44:744][450]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.21-03.06.44:744][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_NormalDX.jpg]
+[2024.01.21-03.06.44:746][450]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.21-03.06.44:746][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Color.jpg]
+[2024.01.21-03.06.44:746][450]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.21-03.06.44:746][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_NormalGL.jpg]
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Displacement.jpg]
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Roughness.jpg]
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028.png]
+[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat'
+[2024.01.21-03.06.44:769][450]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency
+[2024.01.21-03.06.44:797][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.Wood028_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.44:800][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.Wood028_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.44:877][451]LogInterchangeImport: Warning: the surfaceshader of <Wood028_2K_JPG> is not supported
+[2024.01.21-03.06.44:932][451]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.21-03.06.44:994][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.Wood028_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:018][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalDX.Wood028_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:036][451]LogInterchangePipeline: Display: Auto-detected normal map
+[2024.01.21-03.06.45:051][451]LogInterchangeEngine: [Pending] Importing -  (7)
+[2024.01.21-03.06.45:077][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028.Wood028 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (6)
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (5)
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (4)
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (3)
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (2)
+[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing -  (1)
+[2024.01.21-03.06.45:161][452]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.Wood028_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:317][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness_jpg.Wood028_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:322][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color_jpg.Wood028_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:323][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL_jpg.Wood028_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast
+[2024.01.21-03.06.45:323][453]LogInterchangeEngine: [Success] Import Done
+[2024.01.21-03.06.45:445][454]LogInterchangeEngine: [Success] Import Done
+[2024.01.21-03.06.48:289][528]LogUObjectHash: Compacting FUObjectHashTables data took   1.47ms
+[2024.01.21-03.06.49:057][528]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.21-03.06.49:074][528]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
+[2024.01.21-03.06.49:088][528]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.21-03.06.49:100][528]LogUObjectHash: Compacting FUObjectHashTables data took   0.49ms
+[2024.01.21-03.06.50:501][567]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.06.51:117][567]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.21-03.06.51:137][567]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.06.51:151][567]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.06.51:163][567]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.21-03.06.52:135][594]LogUObjectHash: Compacting FUObjectHashTables data took   0.72ms
+[2024.01.21-03.06.53:449][594]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.21-03.06.54:785][631]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-03.06.55:360][631]LogSlate: Window 'Delete Assets' being destroyed
+[2024.01.21-03.06.55:378][631]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.21-03.06.55:393][631]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.06.55:408][631]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-03.06.59:979][757]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material
+[2024.01.21-03.06.59:984][757]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.06.59:985][757]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.07.00:140][757]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.07.00:140][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.00:140][757]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.07.00:156][757]LogViewport: Scene viewport resized to 375x383, mode Windowed.
+[2024.01.21-03.07.00:290][759]MaterialEditorStats: Base pass shader: 141 instructions
+[2024.01.21-03.07.00:291][759]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.07.00:291][759]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.21-03.07.00:291][759]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.00:291][759]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.07.00:881][773]LogViewport: Scene viewport resized to 374x395, mode Windowed.
+[2024.01.21-03.07.00:969][775]LogViewport: Scene viewport resized to 168x150, mode Windowed.
+[2024.01.21-03.07.00:990][776]LogViewport: Scene viewport resized to 376x444, mode Windowed.
+[2024.01.21-03.07.01:187][782]LogSlate: Window 'Chair_Material' being destroyed
+[2024.01.21-03.07.07:458][372]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.07.07:458][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.07:458][372]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.07.07:504][374]MaterialEditorStats: Base pass shader: 141 instructions
+[2024.01.21-03.07.07:504][374]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.07.07:504][374]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.21-03.07.07:504][374]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.07:504][374]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.07.07:549][376]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.07.10:226][631]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.07.10:226][631]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.10:226][631]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.07.10:278][633]MaterialEditorStats: Base pass shader: 141 instructions
+[2024.01.21-03.07.10:278][633]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.07.10:278][633]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.21-03.07.10:278][633]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.10:279][633]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.07.11:492][745]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.07.11:492][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.11:492][745]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Base pass shader: 141 instructions
+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.07.14:537][  9]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.07.14:538][  9]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
+[2024.01.21-03.07.14:538][  9]MaterialEditorStats: Shader Count: 0
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+[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Texture samplers: 2/16
+[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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+[2024.01.21-03.07.18:617][368]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.07.22:881][748]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Texture samplers: 2/16
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+[2024.01.21-03.07.28:208][185]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.07.29:312][271]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.07.31:318][413]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.14.44:310][792]AssetCheck: New page: Asset Save: world_fixed_RoomStructure
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+[2024.01.21-03.16.10:791][449]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
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+[2024.01.21-03.16.18:001][825]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.16.18:001][825]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
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+[2024.01.21-03.16.39:262][888]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.16.39:262][888]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
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+[2024.01.21-03.17.07:964][385]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor
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+[2024.01.21-03.17.14:045][692]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.17.14:045][692]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
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+[2024.01.21-03.17.21:942][114]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.17.21:942][114]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.17.44:781][ 68]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2024.01.21-03.17.44:798][ 68]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2024.01.21-03.17.44:859][ 68]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.17.46:354][129]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure
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+[2024.01.21-03.18.03:673][ 23]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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+[2024.01.21-03.18.03:807][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave took 171 ms (total: 3.71 sec)
+[2024.01.21-03.18.03:809][ 23]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.18.03:809][ 23]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.18.05:174][ 93]LogViewport: Scene viewport resized to 1342x892, mode Windowed.
+[2024.01.21-03.19.25:659][411]LogViewport: Scene viewport resized to 978x892, mode Windowed.
+[2024.01.21-03.19.31:546][729]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor6' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_6.DynamicMeshComponent_0' 
+[2024.01.21-03.19.31:563][729]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor6' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_6.DynamicMeshComponent_0' 
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+[2024.01.21-03.20.28:435][592]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor9' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_9.DynamicMeshComponent_0' 
+[2024.01.21-03.20.28:453][592]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor9' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_9.DynamicMeshComponent_0' 
+[2024.01.21-03.20.35:783][995]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor10' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_10.DynamicMeshComponent_0' 
+[2024.01.21-03.20.35:800][995]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor10' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_10.DynamicMeshComponent_0' 
+[2024.01.21-03.21.11:172][759]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.21.11:179][759]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.21.11:180][759]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.21.11:180][759]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.21.11:189][759]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.21.11:290][759]LogStaticMesh: Reduce [0.11s]
+[2024.01.21-03.21.11:314][759]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.21.11:315][759]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.21.11:315][759]LogStaticMesh:   Input: 24 Clusters, 2967 Triangles and 3831 Vertices
+[2024.01.21-03.21.11:315][759]LogStaticMesh:   Output without splits: 24 Clusters, 2967 Triangles and 3850 Vertices
+[2024.01.21-03.21.11:315][759]LogStaticMesh:   Output with splits: 24 Clusters, 2967 Triangles and 3850 Vertices
+[2024.01.21-03.21.11:315][759]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0
+[2024.01.21-03.21.11:316][759]LogStaticMesh: WritePages:
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+[2024.01.21-03.21.11:316][759]LogStaticMesh:   Streaming: GPU size: 33048 bytes. 1 Pages (1 with relative encoding). 33048.000 bytes per page (25.214% utilization).
+[2024.01.21-03.21.11:316][759]LogStaticMesh:   Page data disk size: 51436 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.21.11:316][759]LogStaticMesh:   Total GPU size: 64028 bytes, Total disk size: 51580 bytes.
+[2024.01.21-03.21.11:316][759]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.21.11:316][759]LogStaticMesh: Nanite build [0.13s]
+
+[2024.01.21-03.21.11:319][759]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.21.13:275][839]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.21.39:016][130]Cmd: TRANSACTION UNDO
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+[2024.01.21-03.21.43:598][328]LogEditorTransaction: Undo Transform
+[2024.01.21-03.21.49:192][559]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.21.49:200][559]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.21.49:202][559]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.21.49:202][559]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.21.49:209][559]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.21.49:308][559]LogStaticMesh: Reduce [0.11s]
+[2024.01.21-03.21.49:333][559]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.21.49:334][559]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.21.49:334][559]LogStaticMesh:   Input: 24 Clusters, 2972 Triangles and 3864 Vertices
+[2024.01.21-03.21.49:334][559]LogStaticMesh:   Output without splits: 24 Clusters, 2972 Triangles and 3877 Vertices
+[2024.01.21-03.21.49:334][559]LogStaticMesh:   Output with splits: 24 Clusters, 2972 Triangles and 3877 Vertices
+[2024.01.21-03.21.49:334][559]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0
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+[2024.01.21-03.21.49:335][559]LogStaticMesh:   Page data disk size: 51356 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.21.49:335][559]LogStaticMesh:   Total GPU size: 64500 bytes, Total disk size: 51500 bytes.
+[2024.01.21-03.21.49:335][559]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.21.49:335][559]LogStaticMesh: Nanite build [0.13s]
+
+[2024.01.21-03.21.49:338][559]LogStaticMesh: Built static mesh [0.14s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.21.51:291][641]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.21.58:234][ 11]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor13' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_13.DynamicMeshComponent_0' 
+[2024.01.21-03.21.58:251][ 11]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor13' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_13.DynamicMeshComponent_0' 
+[2024.01.21-03.22.09:955][576]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.22.09:961][576]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.22.09:963][576]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.22.09:963][576]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.22.09:971][576]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.22.10:099][576]LogStaticMesh: Reduce [0.14s]
+[2024.01.21-03.22.10:123][576]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.22.10:124][576]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.22.10:124][576]LogStaticMesh:   Input: 24 Clusters, 2964 Triangles and 3836 Vertices
+[2024.01.21-03.22.10:124][576]LogStaticMesh:   Output without splits: 24 Clusters, 2964 Triangles and 3844 Vertices
+[2024.01.21-03.22.10:124][576]LogStaticMesh:   Output with splits: 24 Clusters, 2964 Triangles and 3844 Vertices
+[2024.01.21-03.22.10:124][576]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 14, 3 Materials: 10, At Least 4 Materials: 0
+[2024.01.21-03.22.10:125][576]LogStaticMesh: WritePages:
+[2024.01.21-03.22.10:125][576]LogStaticMesh:   Root: GPU size: 31076 bytes. 1 Pages. 31076.000 bytes per page (94.836% utilization).
+[2024.01.21-03.22.10:125][576]LogStaticMesh:   Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization).
+[2024.01.21-03.22.10:125][576]LogStaticMesh:   Page data disk size: 51736 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.22.10:125][576]LogStaticMesh:   Total GPU size: 64180 bytes, Total disk size: 51880 bytes.
+[2024.01.21-03.22.10:125][576]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.22.10:125][576]LogStaticMesh: Nanite build [0.16s]
+
+[2024.01.21-03.22.10:128][576]LogStaticMesh: Built static mesh [0.17s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.22.12:087][659]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.22.37:338][521]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2024.01.21-03.22.37:356][521]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2024.01.21-03.22.37:416][521]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.22.38:913][584]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure
+[2024.01.21-03.22.58:748][291]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2024.01.21-03.22.58:766][291]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2024.01.21-03.22.58:825][291]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.23.00:317][352]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure
+[2024.01.21-03.23.48:185][929]LogEditorViewport: Clicking Background
+[2024.01.21-03.23.55:210][311]LogEditorViewport: Clicking Background
+[2024.01.21-03.24.42:932][354]Cmd: TRANSACTION UNDO
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+[2024.01.21-03.24.47:710][454]Cmd: TRANSACTION UNDO
+[2024.01.21-03.24.47:710][454]LogEditorTransaction: Undo Delete
+[2024.01.21-03.25.49:095][732]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2024.01.21-03.25.49:112][732]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2024.01.21-03.25.49:173][732]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.25.50:671][793]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure
+[2024.01.21-03.26.18:247][553]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure...
+[2024.01.21-03.26.18:265][553]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ...
+[2024.01.21-03.26.18:324][553]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading.  MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
+[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
+[2024.01.21-03.26.19:816][614]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure
+[2024.01.21-03.26.39:751][627]Cmd: TRANSACTION UNDO
+[2024.01.21-03.26.39:751][627]LogEditorTransaction: Undo Transform
+[2024.01.21-03.26.51:860][163]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.26.51:867][163]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.26.51:869][163]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.26.51:869][163]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.26.51:877][163]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.26.51:975][163]LogStaticMesh: Reduce [0.11s]
+[2024.01.21-03.26.51:998][163]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.26.51:999][163]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.26.51:999][163]LogStaticMesh:   Input: 24 Clusters, 2967 Triangles and 3809 Vertices
+[2024.01.21-03.26.51:999][163]LogStaticMesh:   Output without splits: 24 Clusters, 2967 Triangles and 3826 Vertices
+[2024.01.21-03.26.51:999][163]LogStaticMesh:   Output with splits: 24 Clusters, 2967 Triangles and 3826 Vertices
+[2024.01.21-03.26.51:999][163]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 13, 3 Materials: 11, At Least 4 Materials: 0
+[2024.01.21-03.26.52:000][163]LogStaticMesh: WritePages:
+[2024.01.21-03.26.52:000][163]LogStaticMesh:   Root: GPU size: 30676 bytes. 1 Pages. 30676.000 bytes per page (93.616% utilization).
+[2024.01.21-03.26.52:000][163]LogStaticMesh:   Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization).
+[2024.01.21-03.26.52:000][163]LogStaticMesh:   Page data disk size: 51408 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.26.52:000][163]LogStaticMesh:   Total GPU size: 63780 bytes, Total disk size: 51552 bytes.
+[2024.01.21-03.26.52:000][163]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.26.52:000][163]LogStaticMesh: Nanite build [0.13s]
+
+[2024.01.21-03.26.52:003][163]LogStaticMesh: Built static mesh [0.14s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.26.53:959][247]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.27.11:494][101]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.27.11:502][101]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.27.11:504][101]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.27.11:504][101]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.27.11:511][101]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.27.11:611][101]LogStaticMesh: Reduce [0.11s]
+[2024.01.21-03.27.11:635][101]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.27.11:636][101]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.27.11:636][101]LogStaticMesh:   Input: 24 Clusters, 2972 Triangles and 3817 Vertices
+[2024.01.21-03.27.11:636][101]LogStaticMesh:   Output without splits: 24 Clusters, 2972 Triangles and 3840 Vertices
+[2024.01.21-03.27.11:636][101]LogStaticMesh:   Output with splits: 24 Clusters, 2972 Triangles and 3840 Vertices
+[2024.01.21-03.27.11:636][101]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 16, 3 Materials: 8, At Least 4 Materials: 0
+[2024.01.21-03.27.11:637][101]LogStaticMesh: WritePages:
+[2024.01.21-03.27.11:637][101]LogStaticMesh:   Root: GPU size: 30808 bytes. 1 Pages. 30808.000 bytes per page (94.019% utilization).
+[2024.01.21-03.27.11:637][101]LogStaticMesh:   Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization).
+[2024.01.21-03.27.11:637][101]LogStaticMesh:   Page data disk size: 51596 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.27.11:637][101]LogStaticMesh:   Total GPU size: 63912 bytes, Total disk size: 51740 bytes.
+[2024.01.21-03.27.11:637][101]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.27.11:637][101]LogStaticMesh: Nanite build [0.13s]
+
+[2024.01.21-03.27.11:639][101]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.27.13:595][174]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.27.20:087][443]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.27.20:128][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.27.20:172][443]LogUObjectHash: Compacting FUObjectHashTables data took   1.57ms
+[2024.01.21-03.27.20:248][443]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.27.20:248][443]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAA4778884F48DCF56347FAB52D7AF3BD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.27.20:255][443]LogFileHelpers: All files are already saved.
+[2024.01.21-03.27.20:255][443]LogFileHelpers: Saving map 'BackroomsMap' took 0.128
+[2024.01.21-03.27.20:260][443]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 3.89 sec)
+[2024.01.21-03.27.20:262][443]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.27.20:262][443]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.27.21:418][501]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-03.27.21:422][501]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.27.21:477][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund_Wall_hole" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset" SILENT=true
+[2024.01.21-03.27.21:480][501]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund_Wall_hole
+[2024.01.21-03.27.21:480][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Abgrund_Wall_holeF114B1FA4E3E4569FEFA5DBAFDFBD187.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset'
+[2024.01.21-03.27.21:489][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/world_fixed_RoomStructure" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset" SILENT=true
+[2024.01.21-03.27.21:496][501]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure
+[2024.01.21-03.27.21:496][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructureA515BB2D47B59C5BC652D0AFE93A6E58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset'
+[2024.01.21-03.27.21:518][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 95 ms (total: 3.98 sec)
+[2024.01.21-03.27.21:520][501]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.21-03.27.21:520][501]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.27.21:520][501]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure
+[2024.01.21-03.28.25:600][334]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
+[2024.01.21-03.28.25:600][334]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight
+[2024.01.21-03.28.42:247][762]Cmd: TRANSACTION UNDO
+[2024.01.21-03.28.42:247][762]LogEditorTransaction: Undo Move Elements
+[2024.01.21-03.30.53:180][393]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.21-03.31.09:138][824]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole...
+[2024.01.21-03.31.09:144][824]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2
+[2024.01.21-03.31.09:146][824]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000
+[2024.01.21-03.31.09:146][824]LogStaticMesh: Leaves [0.00s]
+[2024.01.21-03.31.09:155][824]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ...
+[2024.01.21-03.31.09:255][824]LogStaticMesh: Reduce [0.11s]
+[2024.01.21-03.31.09:278][824]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256
+[2024.01.21-03.31.09:279][824]LogStaticMesh: ConstrainClusters:
+[2024.01.21-03.31.09:279][824]LogStaticMesh:   Input: 24 Clusters, 2966 Triangles and 3809 Vertices
+[2024.01.21-03.31.09:279][824]LogStaticMesh:   Output without splits: 24 Clusters, 2966 Triangles and 3818 Vertices
+[2024.01.21-03.31.09:279][824]LogStaticMesh:   Output with splits: 24 Clusters, 2966 Triangles and 3818 Vertices
+[2024.01.21-03.31.09:279][824]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0
+[2024.01.21-03.31.09:280][824]LogStaticMesh: WritePages:
+[2024.01.21-03.31.09:280][824]LogStaticMesh:   Root: GPU size: 30964 bytes. 1 Pages. 30964.000 bytes per page (94.495% utilization).
+[2024.01.21-03.31.09:280][824]LogStaticMesh:   Streaming: GPU size: 32936 bytes. 1 Pages (1 with relative encoding). 32936.000 bytes per page (25.128% utilization).
+[2024.01.21-03.31.09:280][824]LogStaticMesh:   Page data disk size: 52840 bytes. Fixup data size: 144 bytes.
+[2024.01.21-03.31.09:280][824]LogStaticMesh:   Total GPU size: 63900 bytes, Total disk size: 52984 bytes.
+[2024.01.21-03.31.09:280][824]LogStaticMesh: Encode [0.00s]
+[2024.01.21-03.31.09:280][824]LogStaticMesh: Nanite build [0.13s]
+
+[2024.01.21-03.31.09:283][824]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.31.11:208][867]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole
+[2024.01.21-03.31.15:852][987]LogEditorViewport: Clicking Background
+[2024.01.21-03.31.23:272][181]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.31.23:280][181]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.31.23:281][181]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.31.23:521][181]LogUObjectHash: Compacting FUObjectHashTables data took   1.43ms
+[2024.01.21-03.31.23:524][181]LogPlayLevel: PlayLevel: Blueprint regeneration took 243 ms (1 blueprints)
+[2024.01.21-03.31.23:524][181]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:31:23)
+[2024.01.21-03.31.23:524][181]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.31.23:549][181]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024898s)
+[2024.01.21-03.31.23:549][181]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024937s)
+[2024.01.21-03.31.23:563][181]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.31.23:564][181]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.31.23:564][181]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.31.23:564][181]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.31.23:564][181]LogPlayLevel: PIE: World Init took: (0.000979s)
+[2024.01.21-03.31.23:564][181]LogAudio: Display: Creating Audio Device:                 Id: 5, Scope: Unique, Realtime: True
+[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.31.23:565][181]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.31.23:565][181]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.31.23:565][181]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.31.23:567][181]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.31.23:592][181]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.31.23:593][181]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5
+[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5
+[2024.01.21-03.31.23:594][181]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5
+[2024.01.21-03.31.23:594][181]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5
+[2024.01.21-03.31.23:594][181]LogInit: FAudioDevice initialized with ID 5.
+[2024.01.21-03.31.23:594][181]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'.
+[2024.01.21-03.31.23:594][181]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.21-03.31.23:597][181]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.31.23:607][181]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.31.23
+[2024.01.21-03.31.23:608][181]LogWorld: Bringing up level for play took: 0.010387
+[2024.01.21-03.31.23:609][181]LogOnline: OSS: Created online subsystem instance for: :Context_9
+[2024.01.21-03.31.23:612][181]PIE: Server logged in
+[2024.01.21-03.31.23:612][181]PIE: Play in editor total start time 0,332 seconds.
+[2024.01.21-03.31.23:664][182]LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.076675 > MaxSimulationTimeStep (0.050) for 'BP_FirstPersonCharacter_C_0', movement 'Walking'
+[2024.01.21-03.31.43:695][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.31.43:695][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.31.43:695][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.31.43:696][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.31.43:703][832]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.31.43:708][832]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.31.43:723][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.31.43:725][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5
+[2024.01.21-03.31.43:725][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.21-03.31.43:727][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5
+[2024.01.21-03.31.43:736][832]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.31.43:834][833]LogPlayLevel: Display: Destroying online subsystem :Context_9
+[2024.01.21-03.33.42:380][  9]LogEditorTransaction: Undo Modify Component(s)
+[2024.01.21-03.33.46:371][103]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
+[2024.01.21-03.35.17:226][  9]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.35.17:233][  9]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.35.17:234][  9]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.35.17:815][  9]LogUObjectHash: Compacting FUObjectHashTables data took   1.57ms
+[2024.01.21-03.35.17:817][  9]LogPlayLevel: PlayLevel: Blueprint regeneration took 583 ms (1 blueprints)
+[2024.01.21-03.35.17:817][  9]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:35:17)
+[2024.01.21-03.35.17:818][  9]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.35.17:845][  9]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026704s)
+[2024.01.21-03.35.17:845][  9]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026736s)
+[2024.01.21-03.35.17:861][  9]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
+[2024.01.21-03.35.17:863][  9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.35.17:863][  9]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.35.17:863][  9]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.35.17:863][  9]LogPlayLevel: PIE: World Init took: (0.000991s)
+[2024.01.21-03.35.17:864][  9]LogAudio: Display: Creating Audio Device:                 Id: 6, Scope: Unique, Realtime: True
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.35.17:864][  9]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.35.17:864][  9]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.35.17:864][  9]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.35.17:864][  9]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.35.17:864][  9]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.35.17:866][  9]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6
+[2024.01.21-03.35.17:892][  9]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6
+[2024.01.21-03.35.17:893][  9]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6
+[2024.01.21-03.35.17:893][  9]LogInit: FAudioDevice initialized with ID 6.
+[2024.01.21-03.35.17:893][  9]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6
+[2024.01.21-03.35.17:893][  9]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'.
+[2024.01.21-03.35.17:893][  9]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.21-03.35.17:896][  9]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.35.17:907][  9]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.35.17
+[2024.01.21-03.35.17:908][  9]LogWorld: Bringing up level for play took: 0.011411
+[2024.01.21-03.35.17:910][  9]LogOnline: OSS: Created online subsystem instance for: :Context_10
+[2024.01.21-03.35.17:912][  9]PIE: Server logged in
+[2024.01.21-03.35.17:912][  9]PIE: Play in editor total start time 0,679 seconds.
+[2024.01.21-03.35.25:432][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.35.25:432][173]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.35.25:433][173]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.35.25:434][173]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.35.25:458][173]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.35.25:463][173]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.35.25:480][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.35.25:484][173]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6
+[2024.01.21-03.35.25:484][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.21-03.35.25:486][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6
+[2024.01.21-03.35.25:496][173]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.21-03.35.25:595][174]LogPlayLevel: Display: Destroying online subsystem :Context_10
+[2024.01.21-03.36.46:911][411]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.21-03.36.47:462][428]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.36.47:513][428]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-03.36.47:515][428]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-03.36.47:515][428]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels95CADF564637F77BA88B1397754AA216.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-03.36.47:521][428]LogFileHelpers: InternalPromptForCheckoutAndSave took 58 ms (total: 4.04 sec)
+[2024.01.21-03.36.47:522][428]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-03.36.47:522][428]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.36.49:534][488]LogUObjectHash: Compacting FUObjectHashTables data took   1.27ms
+[2024.01.21-03.36.49:539][488]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.36.49:566][488]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.36.49:601][488]LogUObjectHash: Compacting FUObjectHashTables data took   0.50ms
+[2024.01.21-03.36.49:676][488]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.36.49:677][488]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapEA906D2143F9FFAB2D0814A397CE3947.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.36.49:683][488]LogFileHelpers: All files are already saved.
+[2024.01.21-03.36.49:683][488]LogFileHelpers: Saving map 'BackroomsMap' took 0.118
+[2024.01.21-03.36.49:712][488]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund_Wall_hole" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset" SILENT=true
+[2024.01.21-03.36.49:715][488]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund_Wall_hole
+[2024.01.21-03.36.49:715][488]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Abgrund_Wall_holeBCDA2EB44E2A6502123E378627FE78C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset'
+[2024.01.21-03.36.49:727][488]LogFileHelpers: InternalPromptForCheckoutAndSave took 187 ms (total: 4.23 sec)
+[2024.01.21-03.36.49:731][488]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.21-03.36.49:731][488]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.36.49:731][488]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole
+[2024.01.21-03.36.51:652][543]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.36.51:660][543]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.36.51:660][543]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.36.51:936][543]LogUObjectHash: Compacting FUObjectHashTables data took   1.22ms
+[2024.01.21-03.36.51:938][543]LogPlayLevel: PlayLevel: Blueprint regeneration took 278 ms (1 blueprints)
+[2024.01.21-03.36.51:938][543]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:36:51)
+[2024.01.21-03.36.51:938][543]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.36.51:964][543]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026161s)
+[2024.01.21-03.36.51:964][543]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026192s)
+[2024.01.21-03.36.51:980][543]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.36.51:981][543]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.36.51:981][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.36.51:981][543]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.36.51:982][543]LogPlayLevel: PIE: World Init took: (0.000968s)
+[2024.01.21-03.36.51:982][543]LogAudio: Display: Creating Audio Device:                 Id: 7, Scope: Unique, Realtime: True
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.36.51:982][543]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.36.51:985][543]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.36.52:010][543]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7
+[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7
+[2024.01.21-03.36.52:012][543]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7
+[2024.01.21-03.36.52:012][543]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7
+[2024.01.21-03.36.52:012][543]LogInit: FAudioDevice initialized with ID 7.
+[2024.01.21-03.36.52:012][543]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'.
+[2024.01.21-03.36.52:012][543]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.21-03.36.52:014][543]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.36.52:024][543]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.36.52
+[2024.01.21-03.36.52:025][543]LogWorld: Bringing up level for play took: 0.010690
+[2024.01.21-03.36.52:027][543]LogOnline: OSS: Created online subsystem instance for: :Context_11
+[2024.01.21-03.36.52:029][543]PIE: Server logged in
+[2024.01.21-03.36.52:029][543]PIE: Play in editor total start time 0,37 seconds.
+[2024.01.21-03.37.01:892][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.37.01:892][828]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.37.01:892][828]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.37.01:894][828]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.37.01:908][828]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.37.01:913][828]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.37.01:931][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.37.01:934][828]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7
+[2024.01.21-03.37.01:934][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.21-03.37.01:936][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7
+[2024.01.21-03.37.01:944][828]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.37.02:029][829]LogPlayLevel: Display: Destroying online subsystem :Context_11
+[2024.01.21-03.37.29:931][573]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.37.29:985][573]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.37.30:021][573]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.37.30:098][573]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.37.30:098][573]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap518DA92A466B551E271ABFBC8F332F87.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.37.30:106][573]LogFileHelpers: All files are already saved.
+[2024.01.21-03.37.30:106][573]LogFileHelpers: Saving map 'BackroomsMap' took 0.121
+[2024.01.21-03.37.30:118][573]LogFileHelpers: InternalPromptForCheckoutAndSave took 187 ms (total: 4.42 sec)
+[2024.01.21-03.37.30:121][573]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.37.30:121][573]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.37.33:552][668]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.37.33:560][668]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.37.33:560][668]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:37:33)
+[2024.01.21-03.37.33:560][668]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.37.33:586][668]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026234s)
+[2024.01.21-03.37.33:586][668]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026271s)
+[2024.01.21-03.37.33:600][668]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
+[2024.01.21-03.37.33:601][668]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.37.33:601][668]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.37.33:602][668]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.37.33:602][668]LogPlayLevel: PIE: World Init took: (0.001028s)
+[2024.01.21-03.37.33:602][668]LogAudio: Display: Creating Audio Device:                 Id: 8, Scope: Unique, Realtime: True
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.37.33:602][668]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.37.33:605][668]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.37.33:631][668]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8
+[2024.01.21-03.37.33:631][668]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8
+[2024.01.21-03.37.33:632][668]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8
+[2024.01.21-03.37.33:632][668]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8
+[2024.01.21-03.37.33:632][668]LogInit: FAudioDevice initialized with ID 8.
+[2024.01.21-03.37.33:632][668]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'.
+[2024.01.21-03.37.33:632][668]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.21-03.37.33:634][668]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.37.33:644][668]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.37.33
+[2024.01.21-03.37.33:644][668]LogWorld: Bringing up level for play took: 0.010459
+[2024.01.21-03.37.33:646][668]LogOnline: OSS: Created online subsystem instance for: :Context_12
+[2024.01.21-03.37.33:649][668]PIE: Server logged in
+[2024.01.21-03.37.33:649][668]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.21-03.37.45:411][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.37.45:411][ 62]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.37.45:412][ 62]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.37.45:413][ 62]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.37.45:432][ 62]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.37.45:437][ 62]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.37.45:453][ 62]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.21-03.37.45:453][ 62]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8
+[2024.01.21-03.37.45:453][ 62]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.21-03.37.45:455][ 62]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8
+[2024.01.21-03.37.45:459][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.37.45:466][ 62]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.21-03.37.45:547][ 63]LogPlayLevel: Display: Destroying online subsystem :Context_12
+[2024.01.21-03.38.01:820][514]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.38.01:846][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.38.01:891][514]LogUObjectHash: Compacting FUObjectHashTables data took   1.24ms
+[2024.01.21-03.38.01:967][514]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.38.01:967][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap38F816164AD07CAC2595B1BD78FF567A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.38.01:974][514]LogFileHelpers: All files are already saved.
+[2024.01.21-03.38.01:974][514]LogFileHelpers: Saving map 'BackroomsMap' took 0.129
+[2024.01.21-03.38.01:983][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 163 ms (total: 4.58 sec)
+[2024.01.21-03.38.01:985][514]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.38.01:985][514]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.38.14:556][875]LogEditorViewport: Clicking Background
+[2024.01.21-03.38.15:058][887]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.38.15:080][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.38.15:118][887]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.38.15:191][887]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.38.15:192][887]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7E0F34D548EE485594B4368337EA3DCD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.38.15:198][887]LogFileHelpers: All files are already saved.
+[2024.01.21-03.38.15:198][887]LogFileHelpers: Saving map 'BackroomsMap' took 0.119
+[2024.01.21-03.38.15:208][887]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 4.73 sec)
+[2024.01.21-03.38.15:211][887]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.38.15:211][887]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.38.17:351][941]LogUObjectHash: Compacting FUObjectHashTables data took   0.56ms
+[2024.01.21-03.38.17:355][941]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.38.17:381][941]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-03.38.17:383][941]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-03.38.17:383][941]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_TunnelsEC9C2F8644D08DE5363045A44040DE0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-03.38.17:388][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 4.76 sec)
+[2024.01.21-03.38.17:390][941]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-03.38.17:390][941]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.39.02:456][287]MapCheck: New page: Map Check
+[2024.01.21-03.39.02:468][287]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:39:02
+[2024.01.21-03.39.02:528][287]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
+[2024.01.21-03.39.02:570][287]LogSwarmInterface: [OpenConnection] Connecting to agent ...
+[2024.01.21-03.39.02:581][287]LogSwarmInterface: [TryOpenConnection] Testing the Agent
+[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
+[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224
+[2024.01.21-03.39.10:026][287]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results.  Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
+[2024.01.21-03.39.10:032][287]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build canceled.
+[2024.01.21-03.39.11:027][287]LogEditorBuildUtils: Build time 0:08
+[2024.01.21-03.39.13:461][331]LogSlate: Window 'Message Log' being destroyed
+[2024.01.21-03.39.13:517][331]LogSlate: Window 'Message Log' being destroyed
+[2024.01.21-03.39.38:032][548]Cmd: DELETE
+[2024.01.21-03.39.38:032][548]Cmd: ACTOR DELETE
+[2024.01.21-03.39.38:042][548]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.38:059][548]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
+[2024.01.21-03.39.38:062][548]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.39.41:103][692]Cmd: DELETE
+[2024.01.21-03.39.41:103][692]Cmd: ACTOR DELETE
+[2024.01.21-03.39.41:112][692]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.41:128][692]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.21-03.39.41:130][692]LogEditorActor: Deleted 1 Actors (0.027 secs)
+[2024.01.21-03.39.41:400][703]Cmd: DELETE
+[2024.01.21-03.39.41:400][703]Cmd: ACTOR DELETE
+[2024.01.21-03.39.41:413][703]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.41:431][703]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2024.01.21-03.39.41:435][703]LogEditorActor: Deleted 1 Actors (0.035 secs)
+[2024.01.21-03.39.42:689][773]Cmd: DELETE
+[2024.01.21-03.39.42:689][773]Cmd: ACTOR DELETE
+[2024.01.21-03.39.42:698][773]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.42:718][773]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.39.42:721][773]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.44:802][891]Cmd: DELETE
+[2024.01.21-03.39.44:802][891]Cmd: ACTOR DELETE
+[2024.01.21-03.39.44:811][891]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.44:830][891]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.39.44:832][891]LogEditorActor: Deleted 1 Actors (0.030 secs)
+[2024.01.21-03.39.48:045][ 60]Cmd: DELETE
+[2024.01.21-03.39.48:046][ 60]Cmd: ACTOR DELETE
+[2024.01.21-03.39.48:054][ 60]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.48:073][ 60]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.39.48:076][ 60]LogEditorActor: Deleted 1 Actors (0.030 secs)
+[2024.01.21-03.39.51:083][222]Cmd: DELETE
+[2024.01.21-03.39.51:083][222]Cmd: ACTOR DELETE
+[2024.01.21-03.39.51:092][222]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.51:110][222]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
+[2024.01.21-03.39.51:113][222]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.54:305][395]Cmd: DELETE
+[2024.01.21-03.39.54:305][395]Cmd: ACTOR DELETE
+[2024.01.21-03.39.54:314][395]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.54:334][395]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.21-03.39.54:337][395]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.57:039][535]Cmd: DELETE
+[2024.01.21-03.39.57:039][535]Cmd: ACTOR DELETE
+[2024.01.21-03.39.57:047][535]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.57:066][535]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.21-03.39.57:068][535]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.00:173][704]Cmd: DELETE
+[2024.01.21-03.40.00:173][704]Cmd: ACTOR DELETE
+[2024.01.21-03.40.00:182][704]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.00:199][704]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.40.00:202][704]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.01:046][750]Cmd: DELETE
+[2024.01.21-03.40.01:046][750]Cmd: ACTOR DELETE
+[2024.01.21-03.40.01:055][750]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.01:071][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.21-03.40.01:075][750]LogEditorActor: Deleted 1 Actors (0.028 secs)
+[2024.01.21-03.40.03:908][898]Cmd: DELETE
+[2024.01.21-03.40.03:908][898]Cmd: ACTOR DELETE
+[2024.01.21-03.40.03:918][898]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.03:935][898]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
+[2024.01.21-03.40.03:938][898]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.10:648][278]Cmd: DELETE
+[2024.01.21-03.40.10:648][278]Cmd: ACTOR DELETE
+[2024.01.21-03.40.10:657][278]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.10:674][278]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.40.10:677][278]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.14:441][485]Cmd: DELETE
+[2024.01.21-03.40.14:441][485]Cmd: ACTOR DELETE
+[2024.01.21-03.40.14:449][485]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.14:467][485]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.40.14:471][485]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.45:325][447]Cmd: DELETE
+[2024.01.21-03.40.45:325][447]Cmd: ACTOR DELETE
+[2024.01.21-03.40.45:334][447]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.45:366][447]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.21-03.40.45:369][447]LogEditorActor: Deleted 1 Actors (0.044 secs)
+[2024.01.21-03.40.49:702][565]Cmd: DELETE
+[2024.01.21-03.40.49:702][565]Cmd: ACTOR DELETE
+[2024.01.21-03.40.49:711][565]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.49:746][565]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.40.49:749][565]LogEditorActor: Deleted 1 Actors (0.046 secs)
+[2024.01.21-03.40.50:084][572]Cmd: DELETE
+[2024.01.21-03.40.50:084][572]Cmd: ACTOR DELETE
+[2024.01.21-03.40.50:092][572]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.50:114][572]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.40.50:117][572]LogEditorActor: Deleted 1 Actors (0.033 secs)
+[2024.01.21-03.40.50:873][590]Cmd: DELETE
+[2024.01.21-03.40.50:873][590]Cmd: ACTOR DELETE
+[2024.01.21-03.40.50:882][590]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.50:916][590]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.40.50:919][590]LogEditorActor: Deleted 1 Actors (0.046 secs)
+[2024.01.21-03.40.51:287][599]Cmd: MODE GRID=1
+[2024.01.21-03.41.59:244][210]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.41.59:252][210]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.41.59:253][210]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.41.59:505][210]LogUObjectHash: Compacting FUObjectHashTables data took   1.30ms
+[2024.01.21-03.41.59:509][210]LogPlayLevel: PlayLevel: Blueprint regeneration took 256 ms (1 blueprints)
+[2024.01.21-03.41.59:509][210]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:41:59)
+[2024.01.21-03.41.59:509][210]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024102s)
+[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024132s)
+[2024.01.21-03.41.59:547][210]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.21-03.41.59:548][210]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.41.59:548][210]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.41.59:549][210]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.41.59:549][210]LogPlayLevel: PIE: World Init took: (0.000977s)
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.41.59:549][210]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.41.59:551][210]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.41.59:579][210]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.01.21-03.41.59:579][210]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.01.21-03.41.59:581][210]LogInit: FAudioDevice initialized with ID 9.
+[2024.01.21-03.41.59:581][210]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.21-03.41.59:583][210]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.41.59:593][210]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.41.59
+[2024.01.21-03.41.59:593][210]LogWorld: Bringing up level for play took: 0.010624
+[2024.01.21-03.41.59:595][210]LogOnline: OSS: Created online subsystem instance for: :Context_13
+[2024.01.21-03.41.59:597][210]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=9120.448 Y=178.073 Z=354.753] for [BP_FirstPersonCharacter_C]
+[2024.01.21-03.41.59:597][210]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type BP_FirstPersonCharacter_C at Rotation: Pitch 0.000000 Yaw -71.726319 Roll 0.000000
+Translation: 9120.448058 178.073459 354.753265
+Scale3D: 1.000000 1.000000 1.000000
+
+[2024.01.21-03.41.59:598][210]PIE: Server logged in
+[2024.01.21-03.41.59:598][210]PIE: Play in editor total start time 0,347 seconds.
+[2024.01.21-03.42.00:589][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.00:589][239]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.00:590][239]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.42.00:591][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.00:595][239]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.42.00:600][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.00:617][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.00:620][239]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.21-03.42.00:620][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.21-03.42.00:621][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.21-03.42.00:629][239]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.21-03.42.00:709][240]LogPlayLevel: Display: Destroying online subsystem :Context_13
+[2024.01.21-03.42.01:788][269]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.42.01:817][269]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.42.01:855][269]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.42.01:930][269]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.42.01:930][269]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapB0E58D7D4BE6F32E59D39BB424688866.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.42.01:937][269]LogFileHelpers: All files are already saved.
+[2024.01.21-03.42.01:937][269]LogFileHelpers: Saving map 'BackroomsMap' took 0.121
+[2024.01.21-03.42.01:944][269]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms (total: 4.92 sec)
+[2024.01.21-03.42.01:947][269]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.42.01:947][269]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.42.04:213][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.42.09:798][462]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.42.09:806][462]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.42.09:806][462]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:42:09)
+[2024.01.21-03.42.09:806][462]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025704s)
+[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025742s)
+[2024.01.21-03.42.09:847][462]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.42.09:849][462]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.42.09:849][462]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.42.09:850][462]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.42.09:850][462]LogPlayLevel: PIE: World Init took: (0.000878s)
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.42.09:850][462]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.42.09:852][462]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.42.09:878][462]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.01.21-03.42.09:878][462]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.01.21-03.42.09:880][462]LogInit: FAudioDevice initialized with ID 10.
+[2024.01.21-03.42.09:880][462]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.21-03.42.09:882][462]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.42.09:891][462]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.42.09
+[2024.01.21-03.42.09:892][462]LogWorld: Bringing up level for play took: 0.010478
+[2024.01.21-03.42.09:894][462]LogOnline: OSS: Created online subsystem instance for: :Context_14
+[2024.01.21-03.42.09:896][462]PIE: Server logged in
+[2024.01.21-03.42.09:897][462]PIE: Play in editor total start time 0,091 seconds.
+[2024.01.21-03.42.40:969][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.40:969][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.40:969][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.42.40:971][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.40:975][495]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.42.40:980][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.40:995][495]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.21-03.42.40:995][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.21-03.42.40:995][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.21-03.42.40:997][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.21-03.42.41:001][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.41:007][495]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.42.41:084][496]LogPlayLevel: Display: Destroying online subsystem :Context_14
+[2024.01.21-03.43.33:119][902]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Edit Light Color entirely.
+[2024.01.21-03.43.38:041][ 45]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.21-03.44.25:011][279]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.44.25:018][279]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.44.25:018][279]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:44:25)
+[2024.01.21-03.44.25:018][279]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025581s)
+[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025618s)
+[2024.01.21-03.44.25:060][279]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.21-03.44.25:063][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.44.25:063][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.44.25:063][279]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.44.25:064][279]LogPlayLevel: PIE: World Init took: (0.000944s)
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.44.25:064][279]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.44.25:066][279]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.01.21-03.44.25:094][279]LogInit: FAudioDevice initialized with ID 11.
+[2024.01.21-03.44.25:094][279]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.21-03.44.25:096][279]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.44.25:105][279]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.44.25
+[2024.01.21-03.44.25:106][279]LogWorld: Bringing up level for play took: 0.010437
+[2024.01.21-03.44.25:108][279]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.01.21-03.44.25:110][279]PIE: Server logged in
+[2024.01.21-03.44.25:111][279]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.21-03.44.40:219][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.44.40:219][777]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.44.40:219][777]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.44.40:220][777]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.44.40:234][777]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.44.40:239][777]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.44.40:257][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.44.40:260][777]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.21-03.44.40:260][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.21-03.44.40:261][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.21-03.44.40:269][777]LogUObjectHash: Compacting FUObjectHashTables data took   1.28ms
+[2024.01.21-03.44.40:350][778]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.01.21-03.44.40:818][789]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.44.40:870][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.44.40:907][789]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.21-03.44.40:981][789]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.44.40:981][789]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4FEC59245F92E7F7620DFA4F14C5D30.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.44.40:988][789]LogFileHelpers: All files are already saved.
+[2024.01.21-03.44.40:988][789]LogFileHelpers: Saving map 'BackroomsMap' took 0.119
+[2024.01.21-03.44.41:001][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 182 ms (total: 5.10 sec)
+[2024.01.21-03.44.41:003][789]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.44.41:003][789]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.44.50:504][ 81]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material
+[2024.01.21-03.44.50:509][ 81]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.44.50:509][ 81]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Promote usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Other usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.44.50:631][ 81]LogViewport: Scene viewport resized to 208x864, mode Windowed.
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total job queries 334, among them cache hits 230 (68.86%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Tracking 104 distinct input hashes that result in 62 distinct outputs (59.62%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: RAM used: 241,37 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shaders Compiled: 20
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average time worker was idle: 4.51 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.10 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 0.62 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 0.72
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shader code size: average 6,846 KiB, min 2,922 KiB, max 17,492 KiB
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.52 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average processing rate: 7.94 jobs/sec
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread time: 6,652 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread preprocess time: 0,512 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Percentage time preprocessing: 7.70%
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Effective parallelization: 2.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                             FDebugViewModePS (compiled    1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.84% of total time (compiled    2 times, average 0.33 sec, max 0.33 sec, min 0.32 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 9.42% of total time (compiled    2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.33% of total time (compiled    2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                             FDebugViewModePS - 8.09% of total time (compiled    1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.75% of total time (compiled    1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Base pass shader: 155 instructions
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Promote usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Other usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Promote usages (Est.): 5
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Other usages (Est.): 6
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.44.58:723][329]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Promote usages (Est.): 5
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Other usages (Est.): 6
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.45.02:893][458]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
+[2024.01.21-03.45.06:730][578]LogEditorTransaction: Undo Move Node
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.21-03.45.08:270][624]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.21-03.45.08:749][638]MaterialEditorStats: Shader Count: 1
+[2024.01.21-03.45.09:012][644]MaterialEditorStats: Base pass shader: 183 instructions
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+[2024.01.21-03.46.27:742][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
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+[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.21-03.46.57:308][674]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Other usages (Est.): 11
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14)
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
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+[2024.01.21-03.46.58:912][690]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-03.46.58:941][690]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.47.00:247][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
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+[2024.01.21-03.47.00:251][690]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material16DFEA474AD9FE1E95DE6AAC8277FFB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
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+[2024.01.21-03.47.00:269][690]MaterialEditorStats: Base pass shader: 181 instructions
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+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14)
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+[2024.01.21-03.47.04:454][804]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.47.04:454][804]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:04)
+[2024.01.21-03.47.04:455][804]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025576s)
+[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025613s)
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+[2024.01.21-03.47.04:499][804]LogAIModule: Creating AISystem for world BackroomsMap
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+[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
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+[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
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+[2024.01.21-03.47.04:527][804]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.47.04:528][804]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
+[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
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+[2024.01.21-03.47.04:530][804]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.21-03.47.04:531][804]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.47.04:542][804]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.04
+[2024.01.21-03.47.04:543][804]LogWorld: Bringing up level for play took: 0.010395
+[2024.01.21-03.47.04:544][804]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.01.21-03.47.04:547][804]PIE: Server logged in
+[2024.01.21-03.47.04:547][804]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.21-03.47.12:977][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.47.12:977][ 67]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.12:977][ 67]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
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+[2024.01.21-03.47.12:988][ 67]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
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+[2024.01.21-03.47.13:006][ 67]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.21-03.47.13:006][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.21-03.47.13:008][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
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+[2024.01.21-03.47.13:077][ 68]LogPlayLevel: Display: Destroying online subsystem :Context_19
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+[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Promote usages (Est.): 9
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+[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Other usages (Est.): 11
+[2024.01.21-03.47.15:234][129]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass shader: 181 instructions
+[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Promote usages (Est.): 9
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+[2024.01.21-03.47.15:747][143]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.21-03.47.16:714][171]LogMaterialEditor: Saving and Compiling material Floor_Material
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+[2024.01.21-03.47.17:738][171]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.47.17:766][171]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2024.01.21-03.47.19:076][171]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.21-03.47.19:076][171]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialE38C445844A8F5579C4701994199BB66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.21-03.47.19:088][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.32 sec (total: 9.24 sec)
+[2024.01.21-03.47.19:089][171]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.21-03.47.19:089][171]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader with Surface Lightmap: 212 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Shader Count: 25
+[2024.01.21-03.47.22:465][270]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.47.22:472][270]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.47.22:472][270]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:22)
+[2024.01.21-03.47.22:472][270]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025887s)
+[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025928s)
+[2024.01.21-03.47.22:516][270]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.47.22:518][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.47.22:518][270]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.47.22:518][270]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.47.22:518][270]LogPlayLevel: PIE: World Init took: (0.000929s)
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
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+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
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+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.47.22:521][270]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.47.22:547][270]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
+[2024.01.21-03.47.22:547][270]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
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+[2024.01.21-03.47.22:548][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
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+[2024.01.21-03.47.22:560][270]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.22
+[2024.01.21-03.47.22:561][270]LogWorld: Bringing up level for play took: 0.010688
+[2024.01.21-03.47.22:563][270]LogOnline: OSS: Created online subsystem instance for: :Context_20
+[2024.01.21-03.47.22:565][270]PIE: Server logged in
+[2024.01.21-03.47.22:566][270]PIE: Play in editor total start time 0,094 seconds.
+[2024.01.21-03.47.49:796][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.47.49:796][148]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.49:797][148]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
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+[2024.01.21-03.47.49:818][148]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
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+[2024.01.21-03.47.49:836][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
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+[2024.01.21-03.47.49:904][149]LogPlayLevel: Display: Destroying online subsystem :Context_20
+[2024.01.21-03.48.02:888][518]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.02:917][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-03.48.02:919][518]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-03.48.02:920][518]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels0F6680CB4F030D39A813E0BC5C71E688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-03.48.02:924][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 9.28 sec)
+[2024.01.21-03.48.02:925][518]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-03.48.02:925][518]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.48.10:300][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.48.10:308][713]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.48.10:309][713]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.48.10:612][713]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.21-03.48.10:614][713]LogPlayLevel: PlayLevel: Blueprint regeneration took 306 ms (1 blueprints)
+[2024.01.21-03.48.10:614][713]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:48:10)
+[2024.01.21-03.48.10:614][713]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023833s)
+[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.023864s)
+[2024.01.21-03.48.10:654][713]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.21-03.48.10:655][713]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.48.10:655][713]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.48.10:656][713]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.48.10:656][713]LogPlayLevel: PIE: World Init took: (0.000925s)
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.48.10:656][713]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.48.10:658][713]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.48.10:683][713]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.48.10:684][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
+[2024.01.21-03.48.10:687][713]LogInit: FAudioDevice initialized with ID 15.
+[2024.01.21-03.48.10:687][713]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'.
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.21-03.48.10:688][713]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.48.10:699][713]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.48.10
+[2024.01.21-03.48.10:700][713]LogWorld: Bringing up level for play took: 0.010673
+[2024.01.21-03.48.10:702][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.01.21-03.48.10:704][713]PIE: Server logged in
+[2024.01.21-03.48.10:704][713]PIE: Play in editor total start time 0,396 seconds.
+[2024.01.21-03.48.29:676][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.48.29:676][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.48.29:677][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.48.29:678][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.48.29:682][330]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.48.29:687][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.48.29:709][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.48.29:711][330]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.21-03.48.29:711][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.21-03.48.29:713][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.21-03.48.29:721][330]LogUObjectHash: Compacting FUObjectHashTables data took   1.26ms
+[2024.01.21-03.48.29:804][331]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.01.21-03.48.30:349][344]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.30:411][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.48.30:448][344]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.21-03.48.30:521][344]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.48.30:521][344]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8292615C4990528C97596DB0B8336DB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.48.30:528][344]LogFileHelpers: All files are already saved.
+[2024.01.21-03.48.30:528][344]LogFileHelpers: Saving map 'BackroomsMap' took 0.117
+[2024.01.21-03.48.30:538][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 188 ms (total: 9.47 sec)
+[2024.01.21-03.48.30:540][344]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.48.30:540][344]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.48.33:513][403]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.33:541][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.48.33:580][403]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.48.33:655][403]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.48.33:655][403]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5E6C457544F73588EC4FD7BBD9DFFFAD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.48.33:662][403]LogFileHelpers: All files are already saved.
+[2024.01.21-03.48.33:662][403]LogFileHelpers: Saving map 'BackroomsMap' took 0.122
+[2024.01.21-03.48.33:674][403]LogFileHelpers: InternalPromptForCheckoutAndSave took 160 ms (total: 9.63 sec)
+[2024.01.21-03.48.33:676][403]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.48.33:676][403]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.48.40:281][508]MapCheck: New page: Map Check
+[2024.01.21-03.48.40:288][508]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:48:40
+[2024.01.21-03.48.40:293][508]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
+[2024.01.21-03.48.40:296][508]LogSwarmInterface: [OpenConnection] Connecting to agent ...
+[2024.01.21-03.48.40:296][508]LogSwarmInterface: [TryOpenConnection] Testing the Agent
+[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
+[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224
+[2024.01.21-03.48.45:693][508]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results.  Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
+[2024.01.21-03.48.46:155][508]LogEditorBuildUtils: Build time 0:05
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total job queries 557, among them cache hits 327 (58.71%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Tracking 230 distinct input hashes that result in 134 distinct outputs (58.26%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: RAM used: 594,13 KiB of 1,60 GiB budget. Usage: 0.04%
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shaders Compiled: 103
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs assigned 103, completed 103 (100%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average time worker was idle: 196.86 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time job spent in pending queue: average 0.22 s, longest 1.01 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 0.71 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.32
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shader code size: average 7,192 KiB, min 2,16 KiB, max 19,398 KiB
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.30 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs were issued in 103 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average processing rate: 9.12 jobs/sec
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread time: 35,829 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread preprocess time: 2,833 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Percentage time preprocessing: 7.91%
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Effective parallelization: 3.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                             FDebugViewModePS (compiled    4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:  TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled    3 times, average 0.44 sec, max 0.45 sec, min 0.44 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.44 sec, max 0.45 sec, min 0.42 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.43 sec, max 0.47 sec, min 0.37 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                             FDebugViewModePS - 6.41% of total time (compiled    4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 6.24% of total time (compiled    7 times, average 0.32 sec, max 0.34 sec, min 0.30 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 6.03% of total time (compiled    7 times, average 0.31 sec, max 0.32 sec, min 0.29 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                                 FLumenCardVS - 5.85% of total time (compiled    7 times, average 0.30 sec, max 0.31 sec, min 0.27 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.97% of total time (compiled    4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.48.51:812][583]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.55:607][673]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:818][676]LightingResults: Warning: phone_Plane_003 Object has overlapping UVs.
+[2024.01.21-03.48.55:818][676]LightingResults: phone_Plane_003 Lightmap UV are overlapping by 51.1%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:818][676]LightingResults: Warning: Floor Object has wrapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: Ceiling Object has wrapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: Lamp_Box Object has overlapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Lamp_Box Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: phone_Plane_002 Object has overlapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: phone_Plane_002 Lightmap UV are overlapping by 40.4%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.56:142][681]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.56:206][682]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has wrapping UVs.
+[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has overlapping UVs.
+[2024.01.21-03.48.56:280][683]LightingResults: Abgrund_Wall_hole Lightmap UV are overlapping by 68.1%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs.
+[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs.
+[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.58:107][718]Job is a success!
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.045s
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Indirection Texture 32x32x32 = 0.1Mb
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      BrickData (all levels) 0.5Mb (trimmed 3.3Mb due to 0.010000 MinBrickError)
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Bricks at depth
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          0: 5.8% covering 100.0% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          1: 54.0% covering 14.5% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          2: 40.1% covering 0.2% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Bricks in each level
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          BackroomsMap 			 137 bricks 	 100.0% (Persistent Level)
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_5 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_913 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_860 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_861 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_886 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_944 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_866 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_924 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_884 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_29 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_19 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_864 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_40 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_44 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_890 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_923 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: RectLight_1 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_18 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_10 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_917 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_871 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_13 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_921 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_874 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_872 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_23 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_36 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_37 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_12 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:446][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:450][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:453][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:455][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:457][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:458][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:460][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:461][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:472][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:473][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:489][719]Lightmass on DESKTOP-2MPQGVL: 6.07 sec total, 222 ms importing, 68 ms setup, 2.61 sec photons, 3.16 sec processing, 0 us extra exporting [39/39 mappings]. Threads: 47.3 sec total, 9.06 sec processing.
+[2024.01.21-03.48.58:511][719]LogStaticLightingSystem: BackroomsMap_BuiltData storing lightmap data for 39 meshes in 9 LightmapResourceClusters (4.3 Meshes per cluster).
+[2024.01.21-03.48.58:517][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:536][719]LogMaterial: Display: Material /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:552][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:568][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer.exit_outer needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:583][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_letters.exit_letters needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:599][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_010.Material_010 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:613][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_007.Material_007 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:629][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Metallic.Metallic needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:643][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Black.Black needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:658][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:672][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:687][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_002.Material_002 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:707][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_009.Material_009 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:722][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_006.Material_006 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:738][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_004.Material_004 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:756][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_001.Material_001 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:771][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_003.Material_003 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:789][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_012.Material_012 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:806][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_028.Material_028 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:824][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_029.Material_029 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Engine/Transient.Chair_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:873][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock1.clock1 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:891][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/phone4.phone4 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:912][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/metal.metal needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:937][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee5.kaffee5 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:955][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock2.clock2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:972][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock3.clock3 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:994][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee4.kaffee4 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:013][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:029][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee1.kaffee1 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:047][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee2.kaffee2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:066][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:088][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:154][719]LogUObjectHash: Compacting FUObjectHashTables data took   1.58ms
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Illumination: 18.7 sec (26 ms encoding lightmaps, 11 ms encoding shadowmaps)
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Lightmap texture memory:  0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 8 textures
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Shadowmap texture memory: 0.4 MB (0.4 MB streaming, 0.0 MB non-streaming), 2 textures
+[2024.01.21-03.49.04:708][719]DumpUnbuiltLightIteractions
+[2024.01.21-03.49.04:708][719]Lights with unbuilt interactions: 0
+[2024.01.21-03.49.04:708][719]
+[2024.01.21-03.49.04:708][719]Primitives with unbuilt interactions: 0
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashContext.runtime-xml b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashContext.runtime-xml
new file mode 100644
index 0000000000000000000000000000000000000000..02002a9ee46b21855092d994e61986c17b680968
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashContext.runtime-xml
@@ -0,0 +1,290 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<FGenericCrashContext>
+	<RuntimeProperties>
+		<CrashVersion>3</CrashVersion>
+		<ExecutionGuid>8ADAB50241BD7E701306798AF6078137</ExecutionGuid>
+		<CrashGUID>UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000</CrashGUID>
+		<IsEnsure>false</IsEnsure>
+		<IsStall>true</IsStall>
+		<IsAssert>false</IsAssert>
+		<CrashType>Stall</CrashType>
+		<ErrorMessage>FShaderCompilingManager::BlockOnAllShaderMapCompletion</ErrorMessage>
+		<CrashReporterMessage />
+		<AttendedStatus>Attended</AttendedStatus>
+		<ProcessId>18224</ProcessId>
+		<SecondsSinceStart>3521</SecondsSinceStart>
+		<IsInternalBuild>false</IsInternalBuild>
+		<IsPerforceBuild>false</IsPerforceBuild>
+		<IsWithDebugInfo>true</IsWithDebugInfo>
+		<IsSourceDistribution>false</IsSourceDistribution>
+		<GameName>UE-BackroomsDigitalArt</GameName>
+		<ExecutableName>UnrealEditor</ExecutableName>
+		<BuildConfiguration>Development</BuildConfiguration>
+		<GameSessionID />
+		<PlatformName>WindowsEditor</PlatformName>
+		<PlatformFullName>Win64 [Windows 11 (23H2) [10.0.22631.3007]  64b]</PlatformFullName>
+		<PlatformNameIni>Windows</PlatformNameIni>
+		<EngineMode>Editor</EngineMode>
+		<EngineModeEx>Vanilla</EngineModeEx>
+		<DeploymentName />
+		<EngineVersion>5.3.2-29314046+++UE5+Release-5.3</EngineVersion>
+		<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
+		<CommandLine>CommandLineRemoved</CommandLine>
+		<LanguageLCID>0</LanguageLCID>
+		<AppDefaultLocale>en-DE</AppDefaultLocale>
+		<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
+		<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
+		<IsUERelease>true</IsUERelease>
+		<IsRequestingExit>false</IsRequestingExit>
+		<UserName />
+		<BaseDir>G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/</BaseDir>
+		<RootDir>G:/UnrealEngines/UE_5.3/</RootDir>
+		<MachineId>A9045EB54873E8E51D9F288ACBB7C9E1</MachineId>
+		<LoginId>a9045eb54873e8e51d9f288acbb7c9e1</LoginId>
+		<EpicAccountId>efd8bde14a904323bf6d4b350bde3870</EpicAccountId>
+		<SourceContext />
+		<UserDescription>Sent in the unattended mode</UserDescription>
+		<UserActivityHint>Layout=&quot;MessageLog&quot; Label=&quot;Message Log&quot; Content=SMessageLog</UserActivityHint>
+		<CrashDumpMode>0</CrashDumpMode>
+		<GameStateName />
+		<Misc.NumberOfCores>8</Misc.NumberOfCores>
+		<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
+		<Misc.Is64bitOperatingSystem>1</Misc.Is64bitOperatingSystem>
+		<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
+		<Misc.CPUBrand>AMD Ryzen 7 5800X 8-Core Processor</Misc.CPUBrand>
+		<Misc.PrimaryGPUBrand>AMD Radeon RX 6800</Misc.PrimaryGPUBrand>
+		<Misc.OSVersionMajor>Windows 11 (23H2) [10.0.22631.3007]</Misc.OSVersionMajor>
+		<Misc.OSVersionMinor />
+		<MemoryStats.TotalPhysical>34240983040</MemoryStats.TotalPhysical>
+		<MemoryStats.TotalVirtual>34240983040</MemoryStats.TotalVirtual>
+		<MemoryStats.PageSize>4096</MemoryStats.PageSize>
+		<MemoryStats.TotalPhysicalGB>32</MemoryStats.TotalPhysicalGB>
+		<MemoryStats.AvailablePhysical>20155809792</MemoryStats.AvailablePhysical>
+		<MemoryStats.AvailableVirtual>4131930112</MemoryStats.AvailableVirtual>
+		<MemoryStats.UsedPhysical>3586768896</MemoryStats.UsedPhysical>
+		<MemoryStats.PeakUsedPhysical>3725910016</MemoryStats.PeakUsedPhysical>
+		<MemoryStats.UsedVirtual>7855910912</MemoryStats.UsedVirtual>
+		<MemoryStats.PeakUsedVirtual>9621979136</MemoryStats.PeakUsedVirtual>
+		<MemoryStats.bIsOOM>0</MemoryStats.bIsOOM>
+		<MemoryStats.OOMAllocationSize>0</MemoryStats.OOMAllocationSize>
+		<MemoryStats.OOMAllocationAlignment>0</MemoryStats.OOMAllocationAlignment>
+		<NumMinidumpFramesToIgnore>0</NumMinidumpFramesToIgnore>
+		<CallStack />
+		<PCallStack>ntdll 0x00007ffbdc4f0000 + 9f9f4 ntdll 0x00007ffbdc4f0000 + 551b3 KERNELBASE 0x00007ffbd9980000 + 4506d UnrealEditor-Core 0x00007ffb7e4a0000 + 687125 UnrealEditor-Engine 0x00007ffb793e0000 + 200c605 UnrealEditor-Engine 0x00007ffb793e0000 + 202765e UnrealEditor-Engine 0x00007ffb793e0000 + 92acab UnrealEditor-UnrealEd 0x00007ffb760a0000 + 7e995c UnrealEditor-UnrealEd 0x00007ffb760a0000 + 132160b UnrealEditor-UnrealEd 0x00007ffb760a0000 + 1321736 UnrealEditor 0x00007ff7ec4e0000 + 8af2 UnrealEditor 0x00007ff7ec4e0000 + 2d28c UnrealEditor 0x00007ff7ec4e0000 + 2d37a UnrealEditor 0x00007ff7ec4e0000 + 30854 UnrealEditor 0x00007ff7ec4e0000 + 46984 UnrealEditor 0x00007ff7ec4e0000 + 49d7a KERNEL32 0x00007ffbdad90000 + 1257d ntdll 0x00007ffbdc4f0000 + 5aa58</PCallStack>
+		<PCallStackHash>2F6BB757DB88456EE639E0BF664F31734525476F</PCallStackHash>
+		<Threads>
+			<Thread>
+				<CallStack>ntdll 0x00007ffbdc4f0000 + 9f9f4 ntdll 0x00007ffbdc4f0000 + 551b3 KERNELBASE 0x00007ffbd9980000 + 4506d UnrealEditor-Core 0x00007ffb7e4a0000 + 687125 UnrealEditor-Engine 0x00007ffb793e0000 + 200c605 UnrealEditor-Engine 0x00007ffb793e0000 + 202765e UnrealEditor-Engine 0x00007ffb793e0000 + 92acab UnrealEditor-UnrealEd 0x00007ffb760a0000 + 7e995c UnrealEditor-UnrealEd 0x00007ffb760a0000 + 132160b UnrealEditor-UnrealEd 0x00007ffb760a0000 + 1321736 UnrealEditor 0x00007ff7ec4e0000 + 8af2 UnrealEditor 0x00007ff7ec4e0000 + 2d28c UnrealEditor 0x00007ff7ec4e0000 + 2d37a UnrealEditor 0x00007ff7ec4e0000 + 30854 UnrealEditor 0x00007ff7ec4e0000 + 46984 UnrealEditor 0x00007ff7ec4e0000 + 49d7a KERNEL32 0x00007ffbdad90000 + 1257d ntdll 0x00007ffbdc4f0000 + 5aa58</CallStack>
+				<IsCrashed>true</IsCrashed>
+				<Registers />
+				<ThreadID>4908</ThreadID>
+				<ThreadName>GameThread</ThreadName>
+			</Thread>
+		</Threads>
+		<TimeOfCrash>638414057469180000</TimeOfCrash>
+		<bAllowToBeContacted>1</bAllowToBeContacted>
+		<CPUBrand>AMD Ryzen 7 5800X 8-Core Processor</CPUBrand>
+		<CrashReportClientVersion>1.0</CrashReportClientVersion>
+	</RuntimeProperties>
+	<PlatformProperties>
+		<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
+		<IsRunningOnBattery>false</IsRunningOnBattery>
+		<PlatformCallbackResult>0</PlatformCallbackResult>
+		<CrashTrigger>0</CrashTrigger>
+	</PlatformProperties>
+	<EngineData>
+		<MatchingDPStatus>WindowsNo errors</MatchingDPStatus>
+		<RHI.IntegratedGPU>false</RHI.IntegratedGPU>
+		<RHI.DriverDenylisted>false</RHI.DriverDenylisted>
+		<RHI.D3DDebug>false</RHI.D3DDebug>
+		<RHI.IsGPUOverclocked>false</RHI.IsGPUOverclocked>
+		<RHI.RHIName>D3D11</RHI.RHIName>
+		<RHI.AdapterName>AMD Radeon RX 6800</RHI.AdapterName>
+		<RHI.UserDriverVersion>Adrenalin 2020 20.12.1</RHI.UserDriverVersion>
+		<RHI.InternalDriverVersion>31.0.23013.3005</RHI.InternalDriverVersion>
+		<RHI.DriverDate>11-22-2023</RHI.DriverDate>
+		<RHI.FeatureLevel>SM5</RHI.FeatureLevel>
+		<RHI.GPUVendor>AMD</RHI.GPUVendor>
+		<RHI.DeviceId>73BF</RHI.DeviceId>
+		<DeviceProfile.Name>WindowsEditor</DeviceProfile.Name>
+		<Platform.AppHasFocus>true</Platform.AppHasFocus>
+	</EngineData>
+	<GameData />
+	<EnabledPlugins>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;FastBuild Controller&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Mesh Painting&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 23, &quot;VersionName&quot;: &quot;2023.0.7&quot;, &quot;FriendlyName&quot;: &quot;Bridge&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;XGE Controller&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;TraceUtilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Enhanced Input&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Paper2D&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Automation Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Chaos Cloth Editor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1&quot;, &quot;FriendlyName&quot;: &quot;BackChannel&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosEditor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Niagara&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;ChaosCaching&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Chaos Solver&quot; }</Plugin>
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+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Sequencer Anim Tools&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SpeedTree Importer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;0.2&quot;, &quot;FriendlyName&quot;: &quot;UVEditor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;World Partition HLOD Utilities&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Datasmith Content&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 131, &quot;VersionName&quot;: &quot;1.3.1&quot;, &quot;FriendlyName&quot;: &quot;glTF Exporter&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Variant Manager&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Variant Manager Content&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;Android Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;AVF Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Image Sequence Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Compositing&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 0, &quot;VersionName&quot;: &quot;0.1&quot;, &quot;FriendlyName&quot;: &quot;Media Plate&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Media Player Editor&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;WebM Video Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 2, &quot;VersionName&quot;: &quot;2.0&quot;, &quot;FriendlyName&quot;: &quot;WMF Media Player&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Portable Object File Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;SQLite&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.2&quot;, &quot;FriendlyName&quot;: &quot;Concert - Main&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem iOS&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Light Mixer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Object Mixer&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Online Subsystem GooglePlay&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Class Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - Asset Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;1.0&quot;, &quot;FriendlyName&quot;: &quot;Content Browser - File Data Source&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.2&quot;, &quot;FriendlyName&quot;: &quot;Concert Sync - Client&quot; }</Plugin>
+		<Plugin>{ &quot;Version&quot;: 1, &quot;VersionName&quot;: &quot;0.2&quot;, &quot;FriendlyName&quot;: &quot;Concert Sync Core&quot; }</Plugin>
+	</EnabledPlugins>
+</FGenericCrashContext>
diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini
new file mode 100644
index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85
--- /dev/null
+++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini
@@ -0,0 +1,7 @@
+[CrashReportClient]
+bHideLogFilesOption=false
+bIsAllowedToCloseWithoutSending=true
+CrashConfigPurgeDays=2
+Stall.RecordDump=false
+Ensure.RecordDump=true
+
diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
index 76fc529cd20c25acd4fad00d2424ef31afc8e264..4c7a18dfc4ed1484c2bb51e2b258df90580512ed 100644
--- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
+++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log
@@ -2808,3 +2808,1862 @@ LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
 [2024.01.21-03.38.17:388][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 4.76 sec)
 [2024.01.21-03.38.17:390][941]AssetCheck: New page: Asset Save: Light_Tunnels
 [2024.01.21-03.38.17:390][941]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.39.02:456][287]MapCheck: New page: Map Check
+[2024.01.21-03.39.02:468][287]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:39:02
+[2024.01.21-03.39.02:528][287]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
+[2024.01.21-03.39.02:570][287]LogSwarmInterface: [OpenConnection] Connecting to agent ...
+[2024.01.21-03.39.02:581][287]LogSwarmInterface: [TryOpenConnection] Testing the Agent
+[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
+[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224
+[2024.01.21-03.39.10:026][287]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results.  Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
+[2024.01.21-03.39.10:032][287]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build canceled.
+[2024.01.21-03.39.11:027][287]LogEditorBuildUtils: Build time 0:08
+[2024.01.21-03.39.13:461][331]LogSlate: Window 'Message Log' being destroyed
+[2024.01.21-03.39.13:517][331]LogSlate: Window 'Message Log' being destroyed
+[2024.01.21-03.39.38:032][548]Cmd: DELETE
+[2024.01.21-03.39.38:032][548]Cmd: ACTOR DELETE
+[2024.01.21-03.39.38:042][548]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.38:059][548]LogUObjectHash: Compacting FUObjectHashTables data took   0.80ms
+[2024.01.21-03.39.38:062][548]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.39.41:103][692]Cmd: DELETE
+[2024.01.21-03.39.41:103][692]Cmd: ACTOR DELETE
+[2024.01.21-03.39.41:112][692]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.41:128][692]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.21-03.39.41:130][692]LogEditorActor: Deleted 1 Actors (0.027 secs)
+[2024.01.21-03.39.41:400][703]Cmd: DELETE
+[2024.01.21-03.39.41:400][703]Cmd: ACTOR DELETE
+[2024.01.21-03.39.41:413][703]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.41:431][703]LogUObjectHash: Compacting FUObjectHashTables data took   0.62ms
+[2024.01.21-03.39.41:435][703]LogEditorActor: Deleted 1 Actors (0.035 secs)
+[2024.01.21-03.39.42:689][773]Cmd: DELETE
+[2024.01.21-03.39.42:689][773]Cmd: ACTOR DELETE
+[2024.01.21-03.39.42:698][773]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.42:718][773]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.39.42:721][773]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.44:802][891]Cmd: DELETE
+[2024.01.21-03.39.44:802][891]Cmd: ACTOR DELETE
+[2024.01.21-03.39.44:811][891]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.44:830][891]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.39.44:832][891]LogEditorActor: Deleted 1 Actors (0.030 secs)
+[2024.01.21-03.39.48:045][ 60]Cmd: DELETE
+[2024.01.21-03.39.48:046][ 60]Cmd: ACTOR DELETE
+[2024.01.21-03.39.48:054][ 60]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.48:073][ 60]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.39.48:076][ 60]LogEditorActor: Deleted 1 Actors (0.030 secs)
+[2024.01.21-03.39.51:083][222]Cmd: DELETE
+[2024.01.21-03.39.51:083][222]Cmd: ACTOR DELETE
+[2024.01.21-03.39.51:092][222]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.51:110][222]LogUObjectHash: Compacting FUObjectHashTables data took   1.07ms
+[2024.01.21-03.39.51:113][222]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.54:305][395]Cmd: DELETE
+[2024.01.21-03.39.54:305][395]Cmd: ACTOR DELETE
+[2024.01.21-03.39.54:314][395]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.54:334][395]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.21-03.39.54:337][395]LogEditorActor: Deleted 1 Actors (0.031 secs)
+[2024.01.21-03.39.57:039][535]Cmd: DELETE
+[2024.01.21-03.39.57:039][535]Cmd: ACTOR DELETE
+[2024.01.21-03.39.57:047][535]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.39.57:066][535]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.21-03.39.57:068][535]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.00:173][704]Cmd: DELETE
+[2024.01.21-03.40.00:173][704]Cmd: ACTOR DELETE
+[2024.01.21-03.40.00:182][704]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.00:199][704]LogUObjectHash: Compacting FUObjectHashTables data took   0.61ms
+[2024.01.21-03.40.00:202][704]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.01:046][750]Cmd: DELETE
+[2024.01.21-03.40.01:046][750]Cmd: ACTOR DELETE
+[2024.01.21-03.40.01:055][750]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.01:071][750]LogUObjectHash: Compacting FUObjectHashTables data took   0.60ms
+[2024.01.21-03.40.01:075][750]LogEditorActor: Deleted 1 Actors (0.028 secs)
+[2024.01.21-03.40.03:908][898]Cmd: DELETE
+[2024.01.21-03.40.03:908][898]Cmd: ACTOR DELETE
+[2024.01.21-03.40.03:918][898]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.03:935][898]LogUObjectHash: Compacting FUObjectHashTables data took   0.70ms
+[2024.01.21-03.40.03:938][898]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.10:648][278]Cmd: DELETE
+[2024.01.21-03.40.10:648][278]Cmd: ACTOR DELETE
+[2024.01.21-03.40.10:657][278]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.10:674][278]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.40.10:677][278]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.14:441][485]Cmd: DELETE
+[2024.01.21-03.40.14:441][485]Cmd: ACTOR DELETE
+[2024.01.21-03.40.14:449][485]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.14:467][485]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.40.14:471][485]LogEditorActor: Deleted 1 Actors (0.029 secs)
+[2024.01.21-03.40.45:325][447]Cmd: DELETE
+[2024.01.21-03.40.45:325][447]Cmd: ACTOR DELETE
+[2024.01.21-03.40.45:334][447]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.45:366][447]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.21-03.40.45:369][447]LogEditorActor: Deleted 1 Actors (0.044 secs)
+[2024.01.21-03.40.49:702][565]Cmd: DELETE
+[2024.01.21-03.40.49:702][565]Cmd: ACTOR DELETE
+[2024.01.21-03.40.49:711][565]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.49:746][565]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.40.49:749][565]LogEditorActor: Deleted 1 Actors (0.046 secs)
+[2024.01.21-03.40.50:084][572]Cmd: DELETE
+[2024.01.21-03.40.50:084][572]Cmd: ACTOR DELETE
+[2024.01.21-03.40.50:092][572]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.50:114][572]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.40.50:117][572]LogEditorActor: Deleted 1 Actors (0.033 secs)
+[2024.01.21-03.40.50:873][590]Cmd: DELETE
+[2024.01.21-03.40.50:873][590]Cmd: ACTOR DELETE
+[2024.01.21-03.40.50:882][590]LogEditorActor: Deleted Actor: Lamp_C
+[2024.01.21-03.40.50:916][590]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.40.50:919][590]LogEditorActor: Deleted 1 Actors (0.046 secs)
+[2024.01.21-03.40.51:287][599]Cmd: MODE GRID=1
+[2024.01.21-03.41.59:244][210]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.41.59:252][210]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.41.59:253][210]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.41.59:505][210]LogUObjectHash: Compacting FUObjectHashTables data took   1.30ms
+[2024.01.21-03.41.59:509][210]LogPlayLevel: PlayLevel: Blueprint regeneration took 256 ms (1 blueprints)
+[2024.01.21-03.41.59:509][210]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:41:59)
+[2024.01.21-03.41.59:509][210]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024102s)
+[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024132s)
+[2024.01.21-03.41.59:547][210]LogUObjectHash: Compacting FUObjectHashTables data took   1.10ms
+[2024.01.21-03.41.59:548][210]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.41.59:548][210]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.41.59:549][210]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.41.59:549][210]LogPlayLevel: PIE: World Init took: (0.000977s)
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Creating Audio Device:                 Id: 9, Scope: Unique, Realtime: True
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.41.59:549][210]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.41.59:551][210]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.41.59:579][210]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9
+[2024.01.21-03.41.59:579][210]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9
+[2024.01.21-03.41.59:581][210]LogInit: FAudioDevice initialized with ID 9.
+[2024.01.21-03.41.59:581][210]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'.
+[2024.01.21-03.41.59:581][210]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.21-03.41.59:583][210]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.41.59:593][210]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.41.59
+[2024.01.21-03.41.59:593][210]LogWorld: Bringing up level for play took: 0.010624
+[2024.01.21-03.41.59:595][210]LogOnline: OSS: Created online subsystem instance for: :Context_13
+[2024.01.21-03.41.59:597][210]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=9120.448 Y=178.073 Z=354.753] for [BP_FirstPersonCharacter_C]
+[2024.01.21-03.41.59:597][210]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type BP_FirstPersonCharacter_C at Rotation: Pitch 0.000000 Yaw -71.726319 Roll 0.000000
+Translation: 9120.448058 178.073459 354.753265
+Scale3D: 1.000000 1.000000 1.000000
+
+[2024.01.21-03.41.59:598][210]PIE: Server logged in
+[2024.01.21-03.41.59:598][210]PIE: Play in editor total start time 0,347 seconds.
+[2024.01.21-03.42.00:589][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.00:589][239]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.00:590][239]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.42.00:591][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.00:595][239]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.42.00:600][239]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.00:617][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.00:620][239]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9
+[2024.01.21-03.42.00:620][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.21-03.42.00:621][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9
+[2024.01.21-03.42.00:629][239]LogUObjectHash: Compacting FUObjectHashTables data took   1.14ms
+[2024.01.21-03.42.00:709][240]LogPlayLevel: Display: Destroying online subsystem :Context_13
+[2024.01.21-03.42.01:788][269]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.42.01:817][269]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.42.01:855][269]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.42.01:930][269]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.42.01:930][269]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapB0E58D7D4BE6F32E59D39BB424688866.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.42.01:937][269]LogFileHelpers: All files are already saved.
+[2024.01.21-03.42.01:937][269]LogFileHelpers: Saving map 'BackroomsMap' took 0.121
+[2024.01.21-03.42.01:944][269]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms (total: 4.92 sec)
+[2024.01.21-03.42.01:947][269]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.42.01:947][269]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.42.04:213][340]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.42.09:798][462]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.42.09:806][462]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.42.09:806][462]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:42:09)
+[2024.01.21-03.42.09:806][462]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025704s)
+[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025742s)
+[2024.01.21-03.42.09:847][462]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.42.09:849][462]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.42.09:849][462]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.42.09:850][462]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.42.09:850][462]LogPlayLevel: PIE: World Init took: (0.000878s)
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Creating Audio Device:                 Id: 10, Scope: Unique, Realtime: True
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.42.09:850][462]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.42.09:852][462]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.42.09:878][462]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10
+[2024.01.21-03.42.09:878][462]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10
+[2024.01.21-03.42.09:880][462]LogInit: FAudioDevice initialized with ID 10.
+[2024.01.21-03.42.09:880][462]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'.
+[2024.01.21-03.42.09:880][462]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.21-03.42.09:882][462]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.42.09:891][462]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.42.09
+[2024.01.21-03.42.09:892][462]LogWorld: Bringing up level for play took: 0.010478
+[2024.01.21-03.42.09:894][462]LogOnline: OSS: Created online subsystem instance for: :Context_14
+[2024.01.21-03.42.09:896][462]PIE: Server logged in
+[2024.01.21-03.42.09:897][462]PIE: Play in editor total start time 0,091 seconds.
+[2024.01.21-03.42.40:969][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.40:969][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.42.40:969][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.42.40:971][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.40:975][495]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.42.40:980][495]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.42.40:995][495]LogAudio: Display: Audio Device unregistered from world 'None'.
+[2024.01.21-03.42.40:995][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10
+[2024.01.21-03.42.40:995][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.21-03.42.40:997][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10
+[2024.01.21-03.42.41:001][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.42.41:007][495]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.42.41:084][496]LogPlayLevel: Display: Destroying online subsystem :Context_14
+[2024.01.21-03.43.33:119][902]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Edit Light Color entirely.
+[2024.01.21-03.43.38:041][ 45]LogSlate: Window 'Color Picker' being destroyed
+[2024.01.21-03.44.25:011][279]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.44.25:018][279]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.44.25:018][279]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:44:25)
+[2024.01.21-03.44.25:018][279]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025581s)
+[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025618s)
+[2024.01.21-03.44.25:060][279]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.21-03.44.25:063][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.44.25:063][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.44.25:063][279]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.44.25:064][279]LogPlayLevel: PIE: World Init took: (0.000944s)
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Creating Audio Device:                 Id: 11, Scope: Unique, Realtime: True
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.44.25:064][279]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.44.25:066][279]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.44.25:091][279]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11
+[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11
+[2024.01.21-03.44.25:094][279]LogInit: FAudioDevice initialized with ID 11.
+[2024.01.21-03.44.25:094][279]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'.
+[2024.01.21-03.44.25:094][279]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.21-03.44.25:096][279]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.44.25:105][279]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.44.25
+[2024.01.21-03.44.25:106][279]LogWorld: Bringing up level for play took: 0.010437
+[2024.01.21-03.44.25:108][279]LogOnline: OSS: Created online subsystem instance for: :Context_15
+[2024.01.21-03.44.25:110][279]PIE: Server logged in
+[2024.01.21-03.44.25:111][279]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.21-03.44.40:219][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.44.40:219][777]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.44.40:219][777]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.44.40:220][777]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.44.40:234][777]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.44.40:239][777]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.44.40:257][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.44.40:260][777]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11
+[2024.01.21-03.44.40:260][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.21-03.44.40:261][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11
+[2024.01.21-03.44.40:269][777]LogUObjectHash: Compacting FUObjectHashTables data took   1.28ms
+[2024.01.21-03.44.40:350][778]LogPlayLevel: Display: Destroying online subsystem :Context_15
+[2024.01.21-03.44.40:818][789]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.44.40:870][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.44.40:907][789]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.21-03.44.40:981][789]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.44.40:981][789]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4FEC59245F92E7F7620DFA4F14C5D30.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.44.40:988][789]LogFileHelpers: All files are already saved.
+[2024.01.21-03.44.40:988][789]LogFileHelpers: Saving map 'BackroomsMap' took 0.119
+[2024.01.21-03.44.41:001][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 182 ms (total: 5.10 sec)
+[2024.01.21-03.44.41:003][789]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.44.41:003][789]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.44.50:504][ 81]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material
+[2024.01.21-03.44.50:509][ 81]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.44.50:509][ 81]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Promote usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Other usages (Est.): 3
+[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.44.50:631][ 81]LogViewport: Scene viewport resized to 208x864, mode Windowed.
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total job queries 334, among them cache hits 230 (68.86%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Tracking 104 distinct input hashes that result in 62 distinct outputs (59.62%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: RAM used: 241,37 KiB of 1,60 GiB budget. Usage: 0.01%
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shaders Compiled: 20
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average time worker was idle: 4.51 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.10 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 0.62 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 0.72
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shader code size: average 6,846 KiB, min 2,922 KiB, max 17,492 KiB
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.52 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average processing rate: 7.94 jobs/sec
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread time: 6,652 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread preprocess time: 0,512 s
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Percentage time preprocessing: 7.70%
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Effective parallelization: 2.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                             FDebugViewModePS (compiled    1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                TBasePassPSFCachedPointIndirectLightingPolicy (compiled    1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 9.84% of total time (compiled    2 times, average 0.33 sec, max 0.33 sec, min 0.32 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 9.42% of total time (compiled    2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                                 FLumenCardVS - 9.33% of total time (compiled    2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display:                                             FDebugViewModePS - 8.09% of total time (compiled    1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.75% of total time (compiled    1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec)
+[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Base pass shader: 155 instructions
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6)
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Promote usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: LWC Other usages (Est.): 3
+[2024.01.21-03.44.50:754][ 83]MaterialEditorStats: Shader Count: 4
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Texture samplers: 0/16
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9)
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Promote usages (Est.): 5
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Other usages (Est.): 6
+[2024.01.21-03.44.58:654][327]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.44.58:723][329]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.44.58:724][329]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.46.18:563][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025971s)
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+[2024.01.21-03.46.27:740][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.21-03.46.27:742][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12
+[2024.01.21-03.46.27:750][827]LogUObjectHash: Compacting FUObjectHashTables data took   1.17ms
+[2024.01.21-03.46.27:807][828]LogPlayLevel: Display: Destroying online subsystem :Context_18
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+[2024.01.21-03.46.55:434][624]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.46.55:911][636]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Other usages (Est.): 11
+[2024.01.21-03.46.57:308][674]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture samplers: 1/16
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14)
+[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Promote usages (Est.): 9
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+[2024.01.21-03.46.57:890][690]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.21-03.46.57:976][690]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.21-03.46.58:912][690]LogUObjectHash: Compacting FUObjectHashTables data took   0.51ms
+[2024.01.21-03.46.58:941][690]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.47.00:247][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.21-03.47.00:250][690]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.21-03.47.00:251][690]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material16DFEA474AD9FE1E95DE6AAC8277FFB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.21-03.47.00:260][690]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.31 sec (total: 7.92 sec)
+[2024.01.21-03.47.00:261][690]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.21-03.47.00:261][690]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.21-03.47.00:269][690]MaterialEditorStats: Base pass shader: 181 instructions
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass shader with Surface Lightmap: 216 instructions
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14)
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Promote usages (Est.): 9
+[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9
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+[2024.01.21-03.47.04:446][804]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.47.04:454][804]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.47.04:454][804]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:04)
+[2024.01.21-03.47.04:455][804]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025576s)
+[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025613s)
+[2024.01.21-03.47.04:497][804]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.47.04:499][804]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
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+[2024.01.21-03.47.04:499][804]LogAIModule: Creating AISystem for world BackroomsMap
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+[2024.01.21-03.47.04:500][804]LogAudio: Display: Creating Audio Device:                 Id: 13, Scope: Unique, Realtime: True
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+[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
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+[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
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+[2024.01.21-03.47.04:527][804]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.47.04:528][804]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13
+[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13
+[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13
+[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13
+[2024.01.21-03.47.04:530][804]LogInit: FAudioDevice initialized with ID 13.
+[2024.01.21-03.47.04:530][804]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'.
+[2024.01.21-03.47.04:530][804]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13
+[2024.01.21-03.47.04:531][804]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.47.04:542][804]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.04
+[2024.01.21-03.47.04:543][804]LogWorld: Bringing up level for play took: 0.010395
+[2024.01.21-03.47.04:544][804]LogOnline: OSS: Created online subsystem instance for: :Context_19
+[2024.01.21-03.47.04:547][804]PIE: Server logged in
+[2024.01.21-03.47.04:547][804]PIE: Play in editor total start time 0,093 seconds.
+[2024.01.21-03.47.12:977][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.47.12:977][ 67]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.12:977][ 67]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
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+[2024.01.21-03.47.12:988][ 67]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
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+[2024.01.21-03.47.13:006][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.21-03.47.13:008][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13
+[2024.01.21-03.47.13:018][ 67]LogUObjectHash: Compacting FUObjectHashTables data took   1.16ms
+[2024.01.21-03.47.13:077][ 68]LogPlayLevel: Display: Destroying online subsystem :Context_19
+[2024.01.21-03.47.15:234][129]MaterialEditorStats: Texture samplers: 0/16
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+[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Promote usages (Est.): 9
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+[2024.01.21-03.47.15:234][129]MaterialEditorStats: Shader Count: 0
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+[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass vertex shader: 118 instructions
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+[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Promote usages (Est.): 9
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+[2024.01.21-03.47.15:747][143]MaterialEditorStats: Shader Count: 0
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture samplers: 3/16
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.21-03.47.16:714][171]LogMaterialEditor: Saving and Compiling material Floor_Material
+[2024.01.21-03.47.16:799][171]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.21-03.47.17:738][171]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.47.17:766][171]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.47.19:073][171]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true
+[2024.01.21-03.47.19:076][171]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material
+[2024.01.21-03.47.19:076][171]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialE38C445844A8F5579C4701994199BB66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset'
+[2024.01.21-03.47.19:088][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.32 sec (total: 9.24 sec)
+[2024.01.21-03.47.19:089][171]AssetCheck: New page: Asset Save: Floor_Material
+[2024.01.21-03.47.19:089][171]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader: 177 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader with Surface Lightmap: 212 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Promote usages (Est.): 7
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+[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.21-03.47.19:090][171]MaterialEditorStats: Shader Count: 25
+[2024.01.21-03.47.22:465][270]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.47.22:472][270]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.47.22:472][270]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:22)
+[2024.01.21-03.47.22:472][270]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025887s)
+[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025928s)
+[2024.01.21-03.47.22:516][270]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.47.22:518][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.47.22:518][270]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.47.22:518][270]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.47.22:518][270]LogPlayLevel: PIE: World Init took: (0.000929s)
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Creating Audio Device:                 Id: 14, Scope: Unique, Realtime: True
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.47.22:519][270]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.47.22:521][270]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.47.22:547][270]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14
+[2024.01.21-03.47.22:547][270]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14
+[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14
+[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14
+[2024.01.21-03.47.22:548][270]LogInit: FAudioDevice initialized with ID 14.
+[2024.01.21-03.47.22:548][270]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'.
+[2024.01.21-03.47.22:548][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.21-03.47.22:550][270]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.47.22:560][270]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.22
+[2024.01.21-03.47.22:561][270]LogWorld: Bringing up level for play took: 0.010688
+[2024.01.21-03.47.22:563][270]LogOnline: OSS: Created online subsystem instance for: :Context_20
+[2024.01.21-03.47.22:565][270]PIE: Server logged in
+[2024.01.21-03.47.22:566][270]PIE: Play in editor total start time 0,094 seconds.
+[2024.01.21-03.47.49:796][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.47.49:796][148]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.47.49:797][148]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.47.49:798][148]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.47.49:813][148]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.47.49:818][148]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.47.49:834][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.47.49:834][148]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14
+[2024.01.21-03.47.49:834][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.21-03.47.49:836][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14
+[2024.01.21-03.47.49:846][148]LogUObjectHash: Compacting FUObjectHashTables data took   1.29ms
+[2024.01.21-03.47.49:904][149]LogPlayLevel: Display: Destroying online subsystem :Context_20
+[2024.01.21-03.48.02:888][518]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.02:917][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true
+[2024.01.21-03.48.02:919][518]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels
+[2024.01.21-03.48.02:920][518]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels0F6680CB4F030D39A813E0BC5C71E688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset'
+[2024.01.21-03.48.02:924][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 9.28 sec)
+[2024.01.21-03.48.02:925][518]AssetCheck: New page: Asset Save: Light_Tunnels
+[2024.01.21-03.48.02:925][518]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels
+[2024.01.21-03.48.10:300][713]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.48.10:308][713]BlueprintLog: New page: Pre-Play auto-recompile
+[2024.01.21-03.48.10:309][713]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play...
+[2024.01.21-03.48.10:612][713]LogUObjectHash: Compacting FUObjectHashTables data took   1.15ms
+[2024.01.21-03.48.10:614][713]LogPlayLevel: PlayLevel: Blueprint regeneration took 306 ms (1 blueprints)
+[2024.01.21-03.48.10:614][713]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:48:10)
+[2024.01.21-03.48.10:614][713]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023833s)
+[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.023864s)
+[2024.01.21-03.48.10:654][713]LogUObjectHash: Compacting FUObjectHashTables data took   1.13ms
+[2024.01.21-03.48.10:655][713]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.48.10:655][713]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.48.10:656][713]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.48.10:656][713]LogPlayLevel: PIE: World Init took: (0.000925s)
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Creating Audio Device:                 Id: 15, Scope: Unique, Realtime: True
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.48.10:656][713]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.48.10:658][713]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.48.10:683][713]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.48.10:684][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15
+[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15
+[2024.01.21-03.48.10:687][713]LogInit: FAudioDevice initialized with ID 15.
+[2024.01.21-03.48.10:687][713]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'.
+[2024.01.21-03.48.10:687][713]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.21-03.48.10:688][713]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.48.10:699][713]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.48.10
+[2024.01.21-03.48.10:700][713]LogWorld: Bringing up level for play took: 0.010673
+[2024.01.21-03.48.10:702][713]LogOnline: OSS: Created online subsystem instance for: :Context_21
+[2024.01.21-03.48.10:704][713]PIE: Server logged in
+[2024.01.21-03.48.10:704][713]PIE: Play in editor total start time 0,396 seconds.
+[2024.01.21-03.48.29:676][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.48.29:676][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.48.29:677][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.48.29:678][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.48.29:682][330]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.48.29:687][330]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.48.29:709][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.48.29:711][330]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15
+[2024.01.21-03.48.29:711][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.21-03.48.29:713][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15
+[2024.01.21-03.48.29:721][330]LogUObjectHash: Compacting FUObjectHashTables data took   1.26ms
+[2024.01.21-03.48.29:804][331]LogPlayLevel: Display: Destroying online subsystem :Context_21
+[2024.01.21-03.48.30:349][344]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.30:411][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.48.30:448][344]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.21-03.48.30:521][344]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.48.30:521][344]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8292615C4990528C97596DB0B8336DB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.48.30:528][344]LogFileHelpers: All files are already saved.
+[2024.01.21-03.48.30:528][344]LogFileHelpers: Saving map 'BackroomsMap' took 0.117
+[2024.01.21-03.48.30:538][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 188 ms (total: 9.47 sec)
+[2024.01.21-03.48.30:540][344]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.48.30:540][344]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.48.33:513][403]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.48.33:541][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.48.33:580][403]LogUObjectHash: Compacting FUObjectHashTables data took   0.52ms
+[2024.01.21-03.48.33:655][403]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.48.33:655][403]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5E6C457544F73588EC4FD7BBD9DFFFAD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.48.33:662][403]LogFileHelpers: All files are already saved.
+[2024.01.21-03.48.33:662][403]LogFileHelpers: Saving map 'BackroomsMap' took 0.122
+[2024.01.21-03.48.33:674][403]LogFileHelpers: InternalPromptForCheckoutAndSave took 160 ms (total: 9.63 sec)
+[2024.01.21-03.48.33:676][403]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.48.33:676][403]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.48.40:281][508]MapCheck: New page: Map Check
+[2024.01.21-03.48.40:288][508]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:48:40
+[2024.01.21-03.48.40:293][508]LogSwarmInterface: [OpenConnection] Registering TCP channel ...
+[2024.01.21-03.48.40:296][508]LogSwarmInterface: [OpenConnection] Connecting to agent ...
+[2024.01.21-03.48.40:296][508]LogSwarmInterface: [TryOpenConnection] Testing the Agent
+[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent
+[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224
+[2024.01.21-03.48.45:693][508]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results.  Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times.
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED
+[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED
+[2024.01.21-03.48.46:155][508]LogEditorBuildUtils: Build time 0:05
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total job queries 557, among them cache hits 327 (58.71%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Tracking 230 distinct input hashes that result in 134 distinct outputs (58.26%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: RAM used: 594,13 KiB of 1,60 GiB budget. Usage: 0.04%
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shaders Compiled: 103
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs assigned 103, completed 103 (100%)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average time worker was idle: 196.86 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time job spent in pending queue: average 0.22 s, longest 1.01 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 0.71 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.32
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shader code size: average 7,192 KiB, min 2,16 KiB, max 19,398 KiB
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.30 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs were issued in 103 batches (only local compilation was used), average 1.00 jobs/batch
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average processing rate: 9.12 jobs/sec
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread time: 35,829 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread preprocess time: 2,833 s
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Percentage time preprocessing: 7.91%
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Effective parallelization: 3.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                             FDebugViewModePS (compiled    4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled    4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:  TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled    3 times, average 0.44 sec, max 0.45 sec, min 0.44 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled    4 times, average 0.44 sec, max 0.45 sec, min 0.42 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled    4 times, average 0.43 sec, max 0.47 sec, min 0.37 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                             FDebugViewModePS - 6.41% of total time (compiled    4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                 TBasePassPSFNoLightMapPolicy - 6.24% of total time (compiled    7 times, average 0.32 sec, max 0.34 sec, min 0.30 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 6.03% of total time (compiled    7 times, average 0.31 sec, max 0.32 sec, min 0.29 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:                                                 FLumenCardVS - 5.85% of total time (compiled    7 times, average 0.30 sec, max 0.31 sec, min 0.27 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.97% of total time (compiled    4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec)
+[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.48.51:812][583]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.55:607][673]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:818][676]LightingResults: Warning: phone_Plane_003 Object has overlapping UVs.
+[2024.01.21-03.48.55:818][676]LightingResults: phone_Plane_003 Lightmap UV are overlapping by 51.1%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:818][676]LightingResults: Warning: Floor Object has wrapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: Ceiling Object has wrapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: Lamp_Box Object has overlapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: Lamp_Box Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.55:881][677]LightingResults: Warning: phone_Plane_002 Object has overlapping UVs.
+[2024.01.21-03.48.55:881][677]LightingResults: phone_Plane_002 Lightmap UV are overlapping by 40.4%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.56:142][681]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs.
+[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs.
+[2024.01.21-03.48.56:206][682]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has wrapping UVs.
+[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has overlapping UVs.
+[2024.01.21-03.48.56:280][683]LightingResults: Abgrund_Wall_hole Lightmap UV are overlapping by 68.1%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs.
+[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs.
+[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize.
+[2024.01.21-03.48.58:107][718]Job is a success!
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.045s
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Indirection Texture 32x32x32 = 0.1Mb
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      BrickData (all levels) 0.5Mb (trimmed 3.3Mb due to 0.010000 MinBrickError)
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Bricks at depth
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          0: 5.8% covering 100.0% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          1: 54.0% covering 14.5% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          2: 40.1% covering 0.2% of volume
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:      Bricks in each level
+[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport:          BackroomsMap 			 137 bricks 	 100.0% (Persistent Level)
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_5 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_913 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_860 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_861 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_886 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_944 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_866 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_924 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_884 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_29 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_19 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_864 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_40 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_44 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_890 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_923 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: RectLight_1 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_18 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_10 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_917 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_871 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_13 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_921 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_874 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_872 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_23 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_36 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_37 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_12 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows!
+[2024.01.21-03.48.58:446][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:450][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:453][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:455][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:457][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:458][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:460][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:461][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:472][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:473][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast
+[2024.01.21-03.48.58:489][719]Lightmass on DESKTOP-2MPQGVL: 6.07 sec total, 222 ms importing, 68 ms setup, 2.61 sec photons, 3.16 sec processing, 0 us extra exporting [39/39 mappings]. Threads: 47.3 sec total, 9.06 sec processing.
+[2024.01.21-03.48.58:511][719]LogStaticLightingSystem: BackroomsMap_BuiltData storing lightmap data for 39 meshes in 9 LightmapResourceClusters (4.3 Meshes per cluster).
+[2024.01.21-03.48.58:517][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:536][719]LogMaterial: Display: Material /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:552][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:568][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer.exit_outer needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:583][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_letters.exit_letters needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:599][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_010.Material_010 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:613][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_007.Material_007 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:629][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Metallic.Metallic needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:643][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Black.Black needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:658][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:672][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:687][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_002.Material_002 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:707][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_009.Material_009 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:722][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_006.Material_006 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:738][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_004.Material_004 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:756][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_001.Material_001 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:771][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_003.Material_003 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:789][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_012.Material_012 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:806][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_028.Material_028 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:824][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_029.Material_029 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Engine/Transient.Chair_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:873][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock1.clock1 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:891][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/phone4.phone4 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:912][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/metal.metal needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:937][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee5.kaffee5 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:955][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock2.clock2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:972][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock3.clock3 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.58:994][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee4.kaffee4 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:013][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:029][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee1.kaffee1 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:047][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee2.kaffee2 needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:066][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:088][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside needed to have new flag set bUsedWithStaticLighting !
+[2024.01.21-03.48.59:154][719]LogUObjectHash: Compacting FUObjectHashTables data took   1.58ms
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Illumination: 18.7 sec (26 ms encoding lightmaps, 11 ms encoding shadowmaps)
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Lightmap texture memory:  0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 8 textures
+[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Shadowmap texture memory: 0.4 MB (0.4 MB streaming, 0.0 MB non-streaming), 2 textures
+[2024.01.21-03.49.04:708][719]DumpUnbuiltLightIteractions
+[2024.01.21-03.49.04:708][719]Lights with unbuilt interactions: 0
+[2024.01.21-03.49.04:708][719]
+[2024.01.21-03.49.04:708][719]Primitives with unbuilt interactions: 0
+[2024.01.21-03.49.06:756][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting...
+[2024.01.21-03.49.06:916][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.159113s
+[2024.01.21-03.49.07:622][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 2.867379s (0.867379s overbudget)
+[2024.01.21-03.49.07:703][720]Cmd: MAP CHECK NOTIFYRESULTS
+[2024.01.21-03.49.07:703][720]MapCheck: New page: BackroomsMap - 21 Jan 2024, 05:49:07
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Floor_16 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_2 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_4 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_6 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_5 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_10 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_11 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_12 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_13 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_16 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_7 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_8 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_852 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_853 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_858 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_860 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_861 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_862 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_863 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_864 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_865 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_866 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_868 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_869 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_870 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_871 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_872 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_873 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_874 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_876 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_877 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_9 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_910 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_911 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_912 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_913 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_917 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_918 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_921 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_922 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_923 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_924 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_944 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_8 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_66 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_91 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_93 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_95 Static mesh actor has NULL StaticMesh property 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_4 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_15 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_17 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_18 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_19 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_20 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_21 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_22 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_23 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_29 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_31 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_32 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_33 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_34 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: StaticMeshActor_7 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_884 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_886 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_890 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_35 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_36 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_37 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_38 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_39 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_40 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_41 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_42 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_43 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_44 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_45 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_46 1 element(s) with zero triangles in static mesh 'Lamp_Box' 
+[2024.01.21-03.49.07:705][720]MapCheck: Map check complete: 0 Error(s), 78 Warning(s), took 2,016ms to complete.
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass shader: 184 instructions
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass shader with Surface Lightmap: 210 instructions
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass vertex shader: 118 instructions
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Texture samplers: 4/16
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12)
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Promote usages (Est.): 7
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Other usages (Est.): 9
+[2024.01.21-03.49.07:712][720]MaterialEditorStats: Shader Count: 25
+[2024.01.21-03.49.11:903][814]LogSlate: Window 'Message Log' being destroyed
+[2024.01.21-03.49.11:949][814]LogSlate: Window 'Message Log' being destroyed
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+[2024.01.21-03.49.14:364][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.49.14:398][868]LogUObjectHash: Compacting FUObjectHashTables data took   0.53ms
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+[2024.01.21-03.49.14:481][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap08C2770341E853B9713E098BAAFDEA99.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.49.14:487][868]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:
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+[2024.01.21-03.49.14:487][868]LogFileHelpers: InternalPromptForCheckoutAndSave started...
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+[2024.01.21-03.49.14:501][868]LogSavePackage: Moving output files for package: /Game/BackroomsMap_BuiltData
+[2024.01.21-03.49.14:501][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_BuiltData2454375C41580B452F210F9FAFD57161.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset'
+[2024.01.21-03.49.14:501][868]LogFileHelpers: InternalPromptForCheckoutAndSave took 13 ms (total: 9.64 sec)
+[2024.01.21-03.49.14:501][868]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control:
+/Game/BackroomsMap_BuiltData
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+[2024.01.21-03.49.14:514][868]LogSavePackage: Moving output files for package: /Game/BackroomsMap_BuiltData
+[2024.01.21-03.49.14:514][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_BuiltData9EE0740A4BE4812F5774B09720D1AA0E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset'
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+[2024.01.21-03.49.14:543][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Backside0192692547B89A8A29F46FB85422B3DD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset'
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+[2024.01.21-03.49.14:552][868]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material
+[2024.01.21-03.49.14:552][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material358FCDC548F5289BF7644093957BB04C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset'
+[2024.01.21-03.49.14:560][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Floor_Material/Floor_material
+[2024.01.21-03.49.14:560][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_materialF135A78049EEC2561A7E58B5B80CAABD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Floor_Material/Floor_material.uasset'
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+[2024.01.21-03.49.14:570][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material87C13B1C4AFC5F960F1771B26C34A9D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset'
+[2024.01.21-03.49.14:577][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Wall_material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Wall_material_Inst.uasset" SILENT=true
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+[2024.01.21-03.49.14:579][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material_Inst2C2B52A340AFE576B63C148A0434B4A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Wall_material_Inst.uasset'
+[2024.01.21-03.49.14:587][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset" SILENT=true
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+[2024.01.21-03.49.14:588][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/clock1F66A5859468A1BEF647CD181FC05A60D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset'
+[2024.01.21-03.49.14:596][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock2.uasset" SILENT=true
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+[2024.01.21-03.49.14:604][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock3" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset" SILENT=true
+[2024.01.21-03.49.14:605][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/clock3
+[2024.01.21-03.49.14:605][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/clock337B787F0446022C203FF53A21E405318.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset'
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+[2024.01.21-03.49.14:620][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_outer" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset" SILENT=true
+[2024.01.21-03.49.14:621][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_outer
+[2024.01.21-03.49.14:621][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/exit_outer0FECD935478EDD0F8445D1AF255D36AF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset'
+[2024.01.21-03.49.14:627][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_outer2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset" SILENT=true
+[2024.01.21-03.49.14:628][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_outer2
+[2024.01.21-03.49.14:629][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/exit_outer2634A41FE4B18D7386486D9B53A1EBC64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset'
+[2024.01.21-03.49.14:635][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/metal" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset" SILENT=true
+[2024.01.21-03.49.14:638][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/metal
+[2024.01.21-03.49.14:638][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/metal0901E57844B8815F869C0B8F8F566D44.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset'
+[2024.01.21-03.49.14:644][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee1.uasset" SILENT=true
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+[2024.01.21-03.49.14:653][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee253FAF4104F9112E58423EBB082272F86.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee2.uasset'
+[2024.01.21-03.49.14:660][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee3" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset" SILENT=true
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+[2024.01.21-03.49.14:661][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee3DBA79A9C42CDD496EBACD3AA57C38970.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset'
+[2024.01.21-03.49.14:667][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee4" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset" SILENT=true
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+[2024.01.21-03.49.14:668][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee4A9A7281648D789CADC750FADDAD571B1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset'
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+[2024.01.21-03.49.14:693][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BlackF0F5FD9C4DEA9171AAFD41A9EAC2187B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset'
+[2024.01.21-03.49.14:699][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/BrightLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset" SILENT=true
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+[2024.01.21-03.49.14:700][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLightA93B7DCC493242BDCDA79AB77D16106C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset'
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+[2024.01.21-03.49.14:708][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001C20CC6864D318C9DA7E41B80A26E103A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset'
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+[2024.01.21-03.49.14:748][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007F83839FC4AA4BF71EA1E18A3F3C5FA3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset'
+[2024.01.21-03.49.14:755][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_009" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset" SILENT=true
+[2024.01.21-03.49.14:756][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_009
+[2024.01.21-03.49.14:756][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0091E7CE4524168847665B2D79D76DA6693.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset'
+[2024.01.21-03.49.14:762][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_010" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset" SILENT=true
+[2024.01.21-03.49.14:763][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_010
+[2024.01.21-03.49.14:764][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01091ADE15B46A226E122E1DCB47CE298C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset'
+[2024.01.21-03.49.14:770][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_012" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset" SILENT=true
+[2024.01.21-03.49.14:772][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_012
+[2024.01.21-03.49.14:772][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01232EAF7A44FE42FA0C1978F89452698CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset'
+[2024.01.21-03.49.14:779][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_028" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_028.uasset" SILENT=true
+[2024.01.21-03.49.14:780][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_028
+[2024.01.21-03.49.14:781][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_028F07C7A6B47EC588A64DD17BE1CD73B5F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_028.uasset'
+[2024.01.21-03.49.14:787][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_029" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_029.uasset" SILENT=true
+[2024.01.21-03.49.14:788][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_029
+[2024.01.21-03.49.14:789][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0291DE2B82C4F95099DBDFA44B0BBAC2997.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_029.uasset'
+[2024.01.21-03.49.14:795][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset" SILENT=true
+[2024.01.21-03.49.14:796][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Metallic
+[2024.01.21-03.49.14:796][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/MetallicB61403B84DE329EEB75CE6BA72851BB8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset'
+[2024.01.21-03.49.14:803][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset" SILENT=true
+[2024.01.21-03.49.14:805][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/WeakLight
+[2024.01.21-03.49.14:805][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight17B476F54D595D1A62DF6FA333F7DE37.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset'
+[2024.01.21-03.49.14:807][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Chair_Material
+[2024.01.21-03.49.14:807][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Chair_Material0548EAB5430987A7765EC59CCE10F839.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Chair_Material.uasset'
+[2024.01.21-03.49.14:825][868]LogFileHelpers: InternalPromptForCheckoutAndSave took 490 ms (total: 10.1 sec)
+[2024.01.21-03.49.14:831][868]AssetCheck: New page: Asset Save: multiple assets
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.MapBuildDataRegistry /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock1.clock1
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock2.clock2
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock3.clock3
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_outer.exit_outer
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/metal.metal
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee1.kaffee1
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee2.kaffee2
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee3.kaffee3
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee4.kaffee4
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee5.kaffee5
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Black.Black
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_001.Material_001
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_002.Material_002
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_003.Material_003
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_004.Material_004
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_006.Material_006
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_007.Material_007
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_009.Material_009
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_010.Material_010
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_012.Material_012
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_028.Material_028
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_029.Material_029
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Metallic.Metallic
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight
+[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material
+[2024.01.21-03.49.28:341][226]LogEditorViewport: Clicking Background
+[2024.01.21-03.49.34:486][386]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.49.34:493][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.49.34:493][386]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:49:34)
+[2024.01.21-03.49.34:493][386]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.49.34:520][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025807s)
+[2024.01.21-03.49.34:520][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025851s)
+[2024.01.21-03.49.34:533][386]LogUObjectHash: Compacting FUObjectHashTables data took   1.04ms
+[2024.01.21-03.49.34:535][386]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.49.34:535][386]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.49.34:536][386]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.49.34:536][386]LogPlayLevel: PIE: World Init took: (0.000875s)
+[2024.01.21-03.49.34:536][386]LogAudio: Display: Creating Audio Device:                 Id: 16, Scope: Unique, Realtime: True
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.49.34:536][386]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.49.34:538][386]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.49.34:565][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16
+[2024.01.21-03.49.34:565][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16
+[2024.01.21-03.49.34:567][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16
+[2024.01.21-03.49.34:567][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16
+[2024.01.21-03.49.34:567][386]LogInit: FAudioDevice initialized with ID 16.
+[2024.01.21-03.49.34:567][386]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'.
+[2024.01.21-03.49.34:567][386]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.21-03.49.34:569][386]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.49.34:579][386]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.49.34
+[2024.01.21-03.49.34:580][386]LogWorld: Bringing up level for play took: 0.011320
+[2024.01.21-03.49.34:582][386]LogOnline: OSS: Created online subsystem instance for: :Context_22
+[2024.01.21-03.49.34:584][386]PIE: Server logged in
+[2024.01.21-03.49.34:585][386]PIE: Play in editor total start time 0,092 seconds.
+[2024.01.21-03.49.41:756][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.49.41:756][612]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.49.41:756][612]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.49.41:757][612]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.49.41:763][612]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.49.41:769][612]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.49.41:780][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.49.41:783][612]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16
+[2024.01.21-03.49.41:783][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.21-03.49.41:785][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16
+[2024.01.21-03.49.41:793][612]LogUObjectHash: Compacting FUObjectHashTables data took   1.08ms
+[2024.01.21-03.49.41:856][613]LogPlayLevel: Display: Destroying online subsystem :Context_22
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.ViewDistanceScale:0.8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.FXAA.Quality:3]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TemporalAA.Quality:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:0]] deferred - dummy variable created
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AOQuality:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSR.Quality:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.MotionBlurQuality:3]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.FastBlurThreshold:3]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Upscale.Quality:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Filter.SizeScale:0.8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0        ; lower gathering accumulator quality]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2          ; Max3x3 postfilering method]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1    ; no background occlusion]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0      ; no bokeh simulation when scattering]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04        ; only a maximum of 4% of scattered bokeh]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0                ; no slight out of focus]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0                ; faster temporal accumulation]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012   ; required because of AccumulatorQuality=0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012   ; required because of AccumulatorQuality=0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.MaxAnisotropy:4]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Streaming.PoolSize:800]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SceneColorFormat:3]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DetailMode:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.SampleSet:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.Quality:-1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.HalfRes:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSGI.Quality:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.ParticleLightQuality:1]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[foliage.DensityScale:0.8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[grass.DensityScale:0.8]]
+[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability]
+[2024.01.21-03.49.53:356][950]LogContentStreaming: Texture pool size now 800 MB
+[2024.01.21-03.49.54:916][997]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.49.54:924][997]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.49.54:924][997]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:49:54)
+[2024.01.21-03.49.54:945][997]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.49.54:969][997]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024163s)
+[2024.01.21-03.49.54:969][997]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024204s)
+[2024.01.21-03.49.54:983][997]LogUObjectHash: Compacting FUObjectHashTables data took   1.20ms
+[2024.01.21-03.49.54:987][997]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.49.54:987][997]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.49.54:987][997]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.49.54:988][997]LogPlayLevel: PIE: World Init took: (0.000927s)
+[2024.01.21-03.49.54:988][997]LogAudio: Display: Creating Audio Device:                 Id: 17, Scope: Unique, Realtime: True
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.49.54:988][997]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.49.54:989][997]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.49.55:015][997]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.49.55:016][997]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17
+[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17
+[2024.01.21-03.49.55:017][997]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17
+[2024.01.21-03.49.55:017][997]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17
+[2024.01.21-03.49.55:017][997]LogInit: FAudioDevice initialized with ID 17.
+[2024.01.21-03.49.55:017][997]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'.
+[2024.01.21-03.49.55:017][997]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.21-03.49.55:019][997]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.49.55:029][997]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.49.55
+[2024.01.21-03.49.55:030][997]LogWorld: Bringing up level for play took: 0.010291
+[2024.01.21-03.49.55:032][997]LogOnline: OSS: Created online subsystem instance for: :Context_23
+[2024.01.21-03.49.55:033][997]PIE: Server logged in
+[2024.01.21-03.49.55:034][997]PIE: Play in editor total start time 0,11 seconds.
+[2024.01.21-03.50.36:125][557]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.50.36:125][557]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.50.36:125][557]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.50.36:126][557]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.50.36:141][557]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.50.36:145][557]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.50.36:155][557]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.50.36:155][557]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17
+[2024.01.21-03.50.36:155][557]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.21-03.50.36:157][557]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17
+[2024.01.21-03.50.36:167][557]LogUObjectHash: Compacting FUObjectHashTables data took   1.43ms
+[2024.01.21-03.50.36:232][558]LogPlayLevel: Display: Destroying online subsystem :Context_23
+[2024.01.21-03.50.58:595][262]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.50.58:604][262]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.50.58:604][262]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:50:58)
+[2024.01.21-03.50.58:604][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.50.58:629][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025496s)
+[2024.01.21-03.50.58:629][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025534s)
+[2024.01.21-03.50.58:642][262]LogUObjectHash: Compacting FUObjectHashTables data took   1.05ms
+[2024.01.21-03.50.58:646][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.50.58:646][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.50.58:646][262]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.50.58:647][262]LogPlayLevel: PIE: World Init took: (0.000913s)
+[2024.01.21-03.50.58:647][262]LogAudio: Display: Creating Audio Device:                 Id: 18, Scope: Unique, Realtime: True
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.50.58:647][262]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.50.58:649][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.50.58:675][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18
+[2024.01.21-03.50.58:675][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18
+[2024.01.21-03.50.58:676][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18
+[2024.01.21-03.50.58:676][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18
+[2024.01.21-03.50.58:676][262]LogInit: FAudioDevice initialized with ID 18.
+[2024.01.21-03.50.58:676][262]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'.
+[2024.01.21-03.50.58:676][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.21-03.50.58:678][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.50.58:688][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.50.58
+[2024.01.21-03.50.58:689][262]LogWorld: Bringing up level for play took: 0.010347
+[2024.01.21-03.50.58:691][262]LogOnline: OSS: Created online subsystem instance for: :Context_24
+[2024.01.21-03.50.58:693][262]PIE: Server logged in
+[2024.01.21-03.50.58:693][262]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.21-03.51.02:665][433]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.02:665][433]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.51.02:665][433]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.51.02:666][433]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.02:679][433]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.51.02:683][433]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.02:695][433]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.02:696][433]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18
+[2024.01.21-03.51.02:696][433]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.21-03.51.02:698][433]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18
+[2024.01.21-03.51.02:706][433]LogUObjectHash: Compacting FUObjectHashTables data took   1.25ms
+[2024.01.21-03.51.02:770][434]LogPlayLevel: Display: Destroying online subsystem :Context_24
+[2024.01.21-03.51.07:786][630]Cmd: DELETE
+[2024.01.21-03.51.07:786][630]Cmd: ACTOR DELETE
+[2024.01.21-03.51.07:786][630]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. 
+[2024.01.21-03.51.07:797][630]LogEditorActor: Deleted Actor: RectLight
+[2024.01.21-03.51.07:813][630]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.51.07:818][630]LogEditorActor: Deleted 1 Actors (0.030 secs)
+[2024.01.21-03.51.10:337][726]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.51.10:344][726]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.51.10:344][726]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:51:10)
+[2024.01.21-03.51.10:344][726]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.51.10:371][726]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026858s)
+[2024.01.21-03.51.10:371][726]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026927s)
+[2024.01.21-03.51.10:384][726]LogUObjectHash: Compacting FUObjectHashTables data took   1.06ms
+[2024.01.21-03.51.10:386][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.51.10:386][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.51.10:386][726]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.51.10:387][726]LogPlayLevel: PIE: World Init took: (0.000930s)
+[2024.01.21-03.51.10:387][726]LogAudio: Display: Creating Audio Device:                 Id: 19, Scope: Unique, Realtime: True
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.51.10:387][726]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.51.10:389][726]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.51.10:414][726]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.51.10:415][726]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19
+[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19
+[2024.01.21-03.51.10:417][726]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19
+[2024.01.21-03.51.10:417][726]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19
+[2024.01.21-03.51.10:417][726]LogInit: FAudioDevice initialized with ID 19.
+[2024.01.21-03.51.10:417][726]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'.
+[2024.01.21-03.51.10:417][726]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.21-03.51.10:419][726]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.51.10:429][726]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.51.10
+[2024.01.21-03.51.10:429][726]LogWorld: Bringing up level for play took: 0.010427
+[2024.01.21-03.51.10:431][726]LogOnline: OSS: Created online subsystem instance for: :Context_25
+[2024.01.21-03.51.10:433][726]PIE: Server logged in
+[2024.01.21-03.51.10:434][726]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.21-03.51.11:745][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.11:745][778]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.51.11:746][778]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.51.11:747][778]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.11:751][778]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.51.11:755][778]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.11:767][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.11:769][778]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19
+[2024.01.21-03.51.11:770][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.21-03.51.11:771][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19
+[2024.01.21-03.51.11:779][778]LogUObjectHash: Compacting FUObjectHashTables data took   1.30ms
+[2024.01.21-03.51.11:842][779]LogPlayLevel: Display: Destroying online subsystem :Context_25
+[2024.01.21-03.51.13:909][857]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.51.13:917][857]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.51.13:917][857]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:51:13)
+[2024.01.21-03.51.13:917][857]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.51.13:941][857]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025037s)
+[2024.01.21-03.51.13:941][857]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025073s)
+[2024.01.21-03.51.13:955][857]LogUObjectHash: Compacting FUObjectHashTables data took   1.11ms
+[2024.01.21-03.51.13:958][857]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.51.13:958][857]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.51.13:959][857]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.51.13:959][857]LogPlayLevel: PIE: World Init took: (0.000916s)
+[2024.01.21-03.51.13:959][857]LogAudio: Display: Creating Audio Device:                 Id: 20, Scope: Unique, Realtime: True
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.51.13:959][857]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.51.13:961][857]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.51.13:987][857]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20
+[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20
+[2024.01.21-03.51.13:989][857]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20
+[2024.01.21-03.51.13:989][857]LogInit: FAudioDevice initialized with ID 20.
+[2024.01.21-03.51.13:989][857]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20
+[2024.01.21-03.51.13:989][857]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'.
+[2024.01.21-03.51.13:989][857]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.21-03.51.13:991][857]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.51.14:001][857]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.51.14
+[2024.01.21-03.51.14:002][857]LogWorld: Bringing up level for play took: 0.010284
+[2024.01.21-03.51.14:004][857]LogOnline: OSS: Created online subsystem instance for: :Context_26
+[2024.01.21-03.51.14:006][857]PIE: Server logged in
+[2024.01.21-03.51.14:007][857]PIE: Play in editor total start time 0,09 seconds.
+[2024.01.21-03.51.50:705][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.50:705][219]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.51.50:706][219]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.51.50:707][219]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.50:711][219]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.51.50:716][219]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.51.50:725][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.51.50:727][219]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20
+[2024.01.21-03.51.50:727][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.21-03.51.50:729][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20
+[2024.01.21-03.51.50:738][219]LogUObjectHash: Compacting FUObjectHashTables data took   1.19ms
+[2024.01.21-03.51.50:800][220]LogPlayLevel: Display: Destroying online subsystem :Context_26
+[2024.01.21-03.52.15:579][936]LogDebuggerCommands: Repeating last play command: Selected Viewport
+[2024.01.21-03.52.15:586][936]LogPlayLevel: PlayLevel: No blueprints needed recompiling
+[2024.01.21-03.52.15:586][936]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:52:15)
+[2024.01.21-03.52.15:586][936]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.52.15:612][936]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026479s)
+[2024.01.21-03.52.15:613][936]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026515s)
+[2024.01.21-03.52.15:625][936]LogUObjectHash: Compacting FUObjectHashTables data took   1.12ms
+[2024.01.21-03.52.15:629][936]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created!
+[2024.01.21-03.52.15:629][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
+[2024.01.21-03.52.15:629][936]LogAIModule: Creating AISystem for world BackroomsMap
+[2024.01.21-03.52.15:630][936]LogPlayLevel: PIE: World Init took: (0.000912s)
+[2024.01.21-03.52.15:630][936]LogAudio: Display: Creating Audio Device:                 Id: 21, Scope: Unique, Realtime: True
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Audio Mixer Platform Settings:
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Sample Rate:						  48000
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Callback Buffer Frame Size Requested: 1024
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Callback Buffer Frame Size To Use:	  1024
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Number of buffers to queue:			  1
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Max Channels (voices):				  32
+[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: 	Number of Async Source Workers:		  4
+[2024.01.21-03.52.15:630][936]LogAudio: Display: AudioDevice MaxSources: 32
+[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
+[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Reverb Plugin: None (built-in).
+[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
+[2024.01.21-03.52.15:632][936]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2'
+[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio)
+[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Initializing Sound Submixes...
+[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
+[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
+[2024.01.21-03.52.15:659][936]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21
+[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21
+[2024.01.21-03.52.15:661][936]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21
+[2024.01.21-03.52.15:661][936]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21
+[2024.01.21-03.52.15:661][936]LogInit: FAudioDevice initialized with ID 21.
+[2024.01.21-03.52.15:661][936]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'.
+[2024.01.21-03.52.15:661][936]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.21-03.52.15:662][936]LogLoad: Game class is 'BP_FirstPersonGameMode_C'
+[2024.01.21-03.52.15:672][936]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.52.15
+[2024.01.21-03.52.15:673][936]LogWorld: Bringing up level for play took: 0.010347
+[2024.01.21-03.52.15:675][936]LogOnline: OSS: Created online subsystem instance for: :Context_27
+[2024.01.21-03.52.15:677][936]PIE: Server logged in
+[2024.01.21-03.52.15:678][936]PIE: Play in editor total start time 0,092 seconds.
+[2024.01.21-03.52.40:000][840]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:22.105 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 11565 files in 13605 folders with total size 624 MiB.
+[2024.01.21-03.52.56:104][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.52.56:104][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap
+[2024.01.21-03.52.56:104][357]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.52.56:105][357]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.52.56:122][357]LogPlayLevel: Display: Shutting down PIE online subsystems
+[2024.01.21-03.52.56:127][357]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.52.56:138][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
+[2024.01.21-03.52.56:140][357]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21
+[2024.01.21-03.52.56:140][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.21-03.52.56:142][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21
+[2024.01.21-03.52.56:149][357]LogUObjectHash: Compacting FUObjectHashTables data took   1.33ms
+[2024.01.21-03.52.56:211][358]LogPlayLevel: Display: Destroying online subsystem :Context_27
+[2024.01.21-03.53.04:744][576]LogFileHelpers: InternalPromptForCheckoutAndSave started...
+[2024.01.21-03.53.04:811][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
+[2024.01.21-03.53.04:845][576]LogUObjectHash: Compacting FUObjectHashTables data took   1.03ms
+[2024.01.21-03.53.04:920][576]LogSavePackage: Moving output files for package: /Game/BackroomsMap
+[2024.01.21-03.53.04:920][576]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBCCFF3FE4BEFC758381D979F31905422.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap'
+[2024.01.21-03.53.04:927][576]LogFileHelpers: All files are already saved.
+[2024.01.21-03.53.04:927][576]LogFileHelpers: Saving map 'BackroomsMap' took 0.116
+[2024.01.21-03.53.04:933][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 189 ms (total: 10.3 sec)
+[2024.01.21-03.53.04:936][576]AssetCheck: New page: Asset Save: BackroomsMap
+[2024.01.21-03.53.04:936][576]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap
+[2024.01.21-03.53.07:236][628]LogSlate: Window 'Floor_Material' being destroyed
+[2024.01.21-03.53.07:273][628]LogSlate: Window 'Floor_Material' being destroyed
+[2024.01.21-03.53.07:278][628]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.07:278][628]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.53.07:325][628]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.07:325][628]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.53.07:353][628]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.07:353][628]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.53.08:173][656]LogUObjectHash: Compacting FUObjectHashTables data took   1.09ms
+[2024.01.21-03.53.08:189][656]LogStall: Shutdown...
+[2024.01.21-03.53.08:195][656]LogStall: Shutdown complete.
+[2024.01.21-03.53.08:223][656]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.08:223][656]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.53.08:257][656]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed
+[2024.01.21-03.53.08:298][657]Cmd: QUIT_EDITOR
+[2024.01.21-03.53.08:298][657]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor())
+[2024.01.21-03.53.08:299][657]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested)
+[2024.01.21-03.53.08:299][657]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown
+[2024.01.21-03.53.08:299][657]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown
+[2024.01.21-03.53.08:302][657]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.08:306][657]LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
+[2024.01.21-03.53.08:312][657]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized.
+[2024.01.21-03.53.08:574][657]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)...
+[2024.01.21-03.53.08:574][657]LogAudio: Display: Destroying 1 Remaining Audio Device(s)...
+[2024.01.21-03.53.08:574][657]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'.
+[2024.01.21-03.53.08:574][657]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1
+[2024.01.21-03.53.08:574][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.01.21-03.53.08:576][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1
+[2024.01.21-03.53.08:580][657]LogAudio: Display: Audio Device Manager Shutdown
+[2024.01.21-03.53.08:580][657]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard).
+[2024.01.21-03.53.08:583][657]LogExit: Preparing to exit.
+[2024.01.21-03.53.08:604][657]LogUObjectHash: Compacting FUObjectHashTables data took   1.52ms
+[2024.01.21-03.53.08:619][657]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources!
+[2024.01.21-03.53.09:684][657]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.09:685][657]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.09:686][657]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true
+[2024.01.21-03.53.09:799][657]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled
+[2024.01.21-03.53.09:804][657]LogExit: Editor shut down
+[2024.01.21-03.53.09:818][657]LogExit: Transaction tracking system shut down
+[2024.01.21-03.53.09:912][657]LogExit: Object subsystem successfully closed.
+[2024.01.21-03.53.09:917][657]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.53.09:917][657]LogShaderCompilers: Display: === FShaderJobCache stats ===
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total job queries 1.607, among them cache hits 877 (54.57%)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Tracking 507 distinct input hashes that result in 304 distinct outputs (59.96%)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: RAM used: 1,31 MiB of 1,60 GiB budget. Usage: 0.08%
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: === Shader Compilation stats ===
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Shaders Compiled: 283
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Jobs assigned 283, completed 283 (100%)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Average time worker was idle: 93.28 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Time job spent in pending queue: average 1.10 s, longest 5.37 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Job execution time: average 0.96 s, max 3.71 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Job life time (pending + execution): average 2.06 s, max 6.20
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Shader code size: average 6,829 KiB, min 2,16 KiB, max 19,398 KiB
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.08 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Jobs were issued in 217 batches (only local compilation was used), average 1.30 jobs/batch
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Average processing rate: 12.82 jobs/sec
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total thread time: 102,425 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total thread preprocess time: 7,821 s
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Percentage time preprocessing: 7.64%
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Effective parallelization: 4.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Top 5 most expensive shader types by average time:
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:                                             FDebugViewModePS (compiled   11 times, average 0.49 sec, max 1.04 sec, min 0.31 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:  TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled   13 times, average 0.43 sec, max 0.68 sec, min 0.30 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:        TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled   11 times, average 0.42 sec, max 0.48 sec, min 0.36 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled   11 times, average 0.42 sec, max 0.58 sec, min 0.30 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:       TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled   11 times, average 0.41 sec, max 0.47 sec, min 0.37 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Top 5 shader types by total compile time:
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:  TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 5.46% of total time (compiled   13 times, average 0.43 sec, max 0.68 sec, min 0.30 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:                                             FDebugViewModePS - 5.23% of total time (compiled   11 times, average 0.49 sec, max 1.04 sec, min 0.31 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:          TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 5.11% of total time (compiled   13 times, average 0.40 sec, max 0.65 sec, min 0.31 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:                                 TBasePassVSFNoLightMapPolicy - 4.94% of total time (compiled   16 times, average 0.32 sec, max 0.34 sec, min 0.29 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display:                         TBasePassPSTLightMapPolicyLQSkylight - 4.89% of total time (compiled   13 times, average 0.39 sec, max 0.61 sec, min 0.27 sec)
+[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: ================================================
+[2024.01.21-03.53.10:028][657]LogShaderCompilers: Display: Shaders left to compile 0
+[2024.01.21-03.53.10:042][657]LogVirtualization: UE::Virtualization was shutdown
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1106)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MaterialEditor (1104)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module Voice (1100)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module StatusBar (1088)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module StatsViewer (1082)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1076)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1074)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1072)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1070)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMedia (1068)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1066)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1064)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1063)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1060)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1058)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1056)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1054)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1052)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1050)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1048)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1046)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module BspMode (1044)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GeometryMode (1042)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1040)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1038)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1036)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1034)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1032)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1030)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module RigVMEditor (1028)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1026)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module OpenXRInput (1024)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1022)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1020)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1018)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module IKRigEditor (1016)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1014)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1012)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module PlanarCut (1010)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module FractureEngine (1008)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module CharacterAI (1006)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SmartSnapping (1004)
+[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SessionServices (1002)
+[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module MeshPaint (1000)
+[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998)
+[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module PlacementMode (997)
+[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module FoliageEdit (994)
+[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module EditorWidgets (984)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ClothPainter (980)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module LogVisualizer (974)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969)
+[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967)
diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
index 66e5de8cfb82e707048780a874701446ee1a8556..e85567539d01c7cc512dfe979b643a8766dee5db 100644
--- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
+++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json
@@ -117,6 +117,19 @@
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock2.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee1.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee2.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee5.uasset",
+				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/abgrund_inner_fixed.uasset",
 				"G:/digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tummels.uasset",
 				"E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_red.uasset",