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@@ -182,7 +182,6 @@ DecimalGridSizes=5000.000000 DecimalGridSizes=10000.000000 DecimalGridSizes=433.271332 DecimalGridSizes=108.318001 -GridEnabled=False [MRU] MRUItem0=/Game/BackroomsMap @@ -361,8 +360,11 @@ Light_Tunnels_C=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformC LastLevel=/Game/BackroomsMap [AssetEditorSubsystem] -CleanShutdown=False +CleanShutdown=True DebuggerAttached=False +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor RecentAssetEditors=BlueprintEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=MaterialEditor @@ -390,12 +392,9 @@ RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= -RecentAssetEditors= None======= None======= -OpenAssetsAtExit=/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +OpenAssetsAtExit=/Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material [ContentBrowser] ContentBrowserDrawer.SourcesExpanded=True @@ -410,7 +409,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Props/Chair_Material +ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Floor ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= @@ -2665,7 +2664,7 @@ bForceFrontXAxis=False bConvertSceneUnit=False [MessageLog] -LastLogListing=FBXImport +LastLogListing=LightingResults [PlacementMode] RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0 @@ -3029,24 +3028,24 @@ DirectionalLightComponent="\"Object\" " PreserveScaleRatio=False [AssetEditorSubsystemRecents] -MRUItem0=/Game/GameMap/Props/Chair_Material/Chair_Material -MRUItem1=/Game/GameMap/Abgrund/Light_Tunnels -MRUItem2=/Game/GameMap/Props/exit_left -MRUItem3=/Game/GameMap/Props/Materials/exit_letters -MRUItem4=/Game/GameMap/Abgrund_Wall -MRUItem5=/Game/GameMap/Abgrund_Wall_hole -MRUItem6=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst -MRUItem7=/Game/GameMap/Abgrund/Wall_material_Inst -MRUItem8=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material -MRUItem9=/Game/GameMap/Start_Endraum/Floor_Material/Floor_material -MRUItem10=/Game/GameMap/Abgrund/Abgrund_Material -MRUItem11=/Game/GameMap/Ceiling/Ceiling_Material -MRUItem12=/Game/GameMap/Start_Endraum/raum_1 -MRUItem13=/Game/GameMap/Walls/Wall_Instance -MRUItem14=/Game/GameMap/Walls/Wall_Material -MRUItem15=/Game/GameMap/Shader/M_Vhs -MRUItem16=/Game/GameMap/Shader/WB_Blur -MRUItem17=/Game/GameMap/Floor/Floor_Material +MRUItem0=/Game/GameMap/Floor/Floor_Material +MRUItem1=/Game/GameMap/Walls/Wall_Material +MRUItem2=/Game/GameMap/Props/Chair_Material/Chair_Material +MRUItem3=/Game/GameMap/Abgrund/Light_Tunnels +MRUItem4=/Game/GameMap/Props/exit_left +MRUItem5=/Game/GameMap/Props/Materials/exit_letters +MRUItem6=/Game/GameMap/Abgrund_Wall +MRUItem7=/Game/GameMap/Abgrund_Wall_hole +MRUItem8=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst +MRUItem9=/Game/GameMap/Abgrund/Wall_material_Inst +MRUItem10=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material +MRUItem11=/Game/GameMap/Start_Endraum/Floor_Material/Floor_material +MRUItem12=/Game/GameMap/Abgrund/Abgrund_Material +MRUItem13=/Game/GameMap/Ceiling/Ceiling_Material +MRUItem14=/Game/GameMap/Start_Endraum/raum_1 +MRUItem15=/Game/GameMap/Walls/Wall_Instance +MRUItem16=/Game/GameMap/Shader/M_Vhs +MRUItem17=/Game/GameMap/Shader/WB_Blur MRUItem18=/Game/GameMap/Props/table_big MRUItem19=/Game/GameMap/Props/kaffee MRUItem20=/Game/GameMap/Props/file_cabinet2 @@ -3077,14 +3076,14 @@ None======= /Game/_GENERATED/user/StairsMaterial.StairsMaterial=0 /Game/GameMap/Floor/FloorMaterial_Inst.FloorMaterial_Inst=0 /Game/GameMap/Floor/FloorMaterial.FloorMaterial=0 -/Game/GameMap/Floor/Floor_Material.Floor_Material=0 +/Game/GameMap/Floor/Floor_Material.Floor_Material=1 /Game/GameMap/Floor.Floor=0 /Game/GameMap/Ceiling.Ceiling=1 /Engine/EngineSky/SM_SkySphere.SM_SkySphere=0 /Game/GameMap/Ceiling/Ceiling_Material.Ceiling_Material=0 /Game/GameMap/Ceiling/Celing_Instance.Celing_Instance=0 /Game/GameMap/Walls/Wall_Instance.Wall_Instance=0 -/Game/GameMap/Walls/Wall_Material.Wall_Material=0 +/Game/GameMap/Walls/Wall_Material.Wall_Material=1 /Game/GameMap/Ceiling/OfficeCeiling001_2K-JPG_Roughness_jpg.OfficeCeiling001_2K-JPG_Roughness_jpg=1 /Game/Monster/WalkBlend.WalkBlend=1 /Game/Monster/MonsterAnimBlueprint.MonsterAnimBlueprint=1 @@ -3159,11 +3158,12 @@ None======= /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst=0 /Game/GameMap/Start_Endraum/Wall_Material/Wall_material_Inst.Wall_material_Inst=0 /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material=0 -/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels=0 +/Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels=1 /Game/BackroomsMap.BackroomsMap:PersistentLevel.Light_Tunnels_C_88=0 /Game/GameMap/abgrund_outer_fixed.abgrund_outer_fixed=1 /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole=0 /Game/GameMap/Abgrund_Wall.Abgrund_Wall=1 +/Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -3242,7 +3242,7 @@ UNR=../../../../../digital_art/BackroomsDigitalArt/Content BRUSH=G:/digital_art/BackroomsDigitalArt/Content/ FBX=G:/digital_art/BackroomsDigitalArt/Content/ FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/ -GenericImport=C:/Users/Windows sucks/Downloads/WoodFloor054_2K-JPG/WoodFloor054_2K-JPG.mtlx +GenericImport=C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG.mtlx GenericExport=G:/digital_art/BackroomsDigitalArt/Content/ GenericOpen=G:/digital_art/BackroomsDigitalArt/Content/ GenericSave=G:/digital_art/BackroomsDigitalArt/Content/ @@ -4551,6 +4551,7 @@ bMaterialQualityUsed[3]=0 bHideUnrelatedNodes=False bUseUnsortedMenus=False bRealtimeMaterialViewport=False +bShowGrid=False [MaterialEditor] PrimType=1 diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini index 6b9d34aadaa91d11640bc8ec3f8be8ffa73672c4..8b90a2a053262fb3ad6059794738823a24c0b6f9 100644 --- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini +++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/Engine.ini @@ -80,11 +80,3 @@ TemplateMapInfos=(ThumbnailTexture=None,Thumbnail="/Engine/Maps/Templates/Thumbn [/Script/UnrealEd.EditorEngine] FlipNormalMapGreenChannel=False -[WindowsApplication.Accessibility] -StickyKeysHotkey=False -ToggleKeysHotkey=False -FilterKeysHotkey=False -StickyKeysConfirmation=False -ToggleKeysConfirmation=False -FilterKeysConfirmation=False - diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log new file mode 100644 index 0000000000000000000000000000000000000000..1f8738fc2b99e5323970ee3cf8cbdff8b635601d --- /dev/null +++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/BackroomsDigitalArt.log @@ -0,0 +1,3837 @@ +Log file open, 01/21/24 03:50:16 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=15092) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.240199 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.02 seconds +LogConfig: Display: Loading Android ini files took 0.02 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading IOS ini files took 0.02 seconds +LogConfig: Display: Loading TVOS ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogConfig: Display: Loading Unix ini files took 0.02 seconds +LogConfig: Display: Loading Linux ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: OpenXR runtime supported extensions: +LogHMD: XR_KHR_vulkan_enable +LogHMD: XR_KHR_vulkan_enable2 +LogHMD: XR_KHR_D3D11_enable +LogHMD: XR_KHR_D3D12_enable +LogHMD: XR_KHR_opengl_enable +LogHMD: XR_KHR_win32_convert_performance_counter_time +LogHMD: XR_EXT_win32_appcontainer_compatible +LogHMD: XR_KHR_binding_modification +LogHMD: XR_KHR_composition_layer_depth +LogHMD: XR_KHR_visibility_mask +LogHMD: XR_EXT_active_action_set_priority +LogHMD: XR_EXT_dpad_binding +LogHMD: XR_EXT_frame_composition_report +LogHMD: XR_EXT_hand_tracking +LogHMD: XR_EXT_hand_joints_motion_range +LogHMD: XR_EXT_hp_mixed_reality_controller +LogHMD: XR_EXT_palm_pose +LogHMD: XR_FB_display_refresh_rate +LogHMD: XR_HTC_vive_cosmos_controller_interaction +LogHMD: XR_HTC_vive_focus3_controller_interaction +LogHMD: XR_HTC_vive_wrist_tracker_interaction +LogHMD: XR_MND_headless +LogHMD: XR_VALVE_analog_threshold +LogHMD: XR_HTCX_vive_tracker_interaction +LogHMD: XR_EXT_debug_utils +LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available +LogHMD: Optional extension XR_FB_foveation_vulkan is not available +LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available +LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available +LogHMD: Optional extension XR_VARJO_quad_views is not available +LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available +LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available +LogHMD: Optional extension XR_FB_foveation is not available +LogHMD: Optional extension XR_FB_swapchain_update_state is not available +LogHMD: Optional extension XR_FB_foveation_configuration is not available +LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available +LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available +LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. +LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.21-02.50.17:251][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.21-02.50.17:252][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.21-02.50.17:252][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.21-02.50.17:252][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.21-02.50.17:253][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.21-02.50.17:254][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-02.50.17:254][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-02.50.17:254][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-02.50.17:260][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.21-02.50.17:260][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.21-02.50.17:263][ 0]LogD3D11RHI: AdapterLuid : 0 84107 +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.21-02.50.17:347][ 0]LogD3D11RHI: AdapterLuid : 0 88302 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.21-02.50.17:349][ 0]LogD3D11RHI: AdapterLuid : 0 84107 +[2024.01.21-02.50.17:349][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-02.50.17:349][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.21-02.50.17:349][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.21-02.50.17:349][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.21-02.50.17:349][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-02.50.17:349][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.21-02.50.17:349][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.21-02.50.17:349][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.21-02.50.17:349][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.21-02.50.17:349][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.21-02.50.17:349][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.21-02.50.17:349][ 0]LogInit: Computer: DESKTOP-2MPQGVL +[2024.01.21-02.50.17:349][ 0]LogInit: User: Windowssucks +[2024.01.21-02.50.17:349][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.21-02.50.17:349][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.21-02.50.17:349][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2024.01.21-02.50.17:349][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.21-02.50.17:349][ 0]LogMemory: Process Physical Memory: 493.63 MB used, 521.33 MB peak +[2024.01.21-02.50.17:349][ 0]LogMemory: Process Virtual Memory: 495.46 MB used, 495.46 MB peak +[2024.01.21-02.50.17:349][ 0]LogMemory: Physical Memory: 9829.00 MB used, 22825.75 MB free, 32654.75 MB total +[2024.01.21-02.50.17:349][ 0]LogMemory: Virtual Memory: 19238.32 MB used, 13416.43 MB free, 32654.75 MB total +[2024.01.21-02.50.17:349][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.21-02.50.17:353][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.21-02.50.17:359][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.21-02.50.17:360][ 0]LogInit: Using OS detected language (en-US). +[2024.01.21-02.50.17:360][ 0]LogInit: Using OS detected locale (en-DE). +[2024.01.21-02.50.17:361][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2024.01.21-02.50.17:361][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.21-02.50.17:522][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.21-02.50.17:522][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2024.01.21-02.50.17:522][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). +[2024.01.21-02.50.17:522][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.21-02.50.17:534][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.21-02.50.17:534][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.21-02.50.17:613][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.21-02.50.17:613][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.21-02.50.17:613][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.21-02.50.17:613][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.21-02.50.17:613][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.21-02.50.17:614][ 0]LogWindows: Attached monitors: +[2024.01.21-02.50.17:614][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.21-02.50.17:614][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' +[2024.01.21-02.50.17:614][ 0]LogWindows: Found 2 attached monitors. +[2024.01.21-02.50.17:614][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.21-02.50.17:614][ 0]LogRHI: RHI Adapter Info: +[2024.01.21-02.50.17:614][ 0]LogRHI: Name: AMD Radeon RX 6800 +[2024.01.21-02.50.17:614][ 0]LogRHI: Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005) +[2024.01.21-02.50.17:614][ 0]LogRHI: Driver Date: 11-22-2023 +[2024.01.21-02.50.17:614][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.21-02.50.17:614][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.21-02.50.17:638][ 0]LogD3D11RHI: AdapterLuid : 0 84107 +[2024.01.21-02.50.17:731][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. +[2024.01.21-02.50.17:731][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.21-02.50.17:731][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.21-02.50.17:731][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.21-02.50.17:731][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.21-02.50.17:735][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.21-02.50.17:743][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) +[2024.01.21-02.50.17:750][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.21-02.50.17:750][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.21-02.50.17:768][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.21-02.50.17:768][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.21-02.50.17:768][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.21-02.50.17:768][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.21-02.50.17:768][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.21-02.50.17:768][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.21-02.50.17:768][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.21-02.50.17:769][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.21-02.50.17:769][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.21-02.50.17:770][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.21-02.50.17:770][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.21-02.50.17:771][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.21-02.50.17:771][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.21-02.50.17:783][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.21-02.50.17:786][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.21-02.50.17:786][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.21-02.50.17:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.21-02.50.17:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.21-02.50.17:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.21-02.50.17:789][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.21-02.50.17:791][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.21-02.50.17:791][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.21-02.50.17:791][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.21-02.50.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.21-02.50.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.21-02.50.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.21-02.50.17:793][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.21-02.50.17:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.21-02.50.17:796][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.21-02.50.17:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.21-02.50.17:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.21-02.50.17:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.21-02.50.17:800][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.21-02.50.17:800][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.21-02.50.17:807][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.21-02.50.17:848][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.21-02.50.17:851][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.21-02.50.17:851][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.21-02.50.17:853][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.21-02.50.17:853][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.21-02.50.17:853][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.21-02.50.17:853][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-02.50.17:853][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.21-02.50.17:890][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.21-02.50.17:890][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.21-02.50.17:890][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=2159.55MBs, RandomWriteSpeed=310.82MBs. Assigned SpeedClass 'Local' +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.21-02.50.17:894][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.21-02.50.17:895][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/18224/). +[2024.01.21-02.50.17:895][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/014DF3534F8042466F1731BC70212A5E/'. +[2024.01.21-02.50.17:895][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.21-02.50.17:895][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.21-02.50.18:539][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.21-02.50.18:660][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.21-02.50.18:660][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.21-02.50.18:882][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.21-02.50.18:882][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.21-02.50.18:895][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.21-02.50.18:896][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up +[2024.01.21-02.50.18:903][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.21-02.50.19:046][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.21-02.50.19:046][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.21-02.50.19:046][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.21-02.50.19:047][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.21-02.50.19:047][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.21-02.50.19:167][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.21-02.50.19:167][ 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Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-02.50.19:168][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-02.50.19:168][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-02.50.19:168][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.21-02.50.19:170][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' +[2024.01.21-02.50.19:170][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] +[2024.01.21-02.50.19:242][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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+[2024.01.21-02.50.19:278][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.21-02.50.19:278][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.21-02.50.19:278][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.21-02.50.19:278][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.21-02.50.19:278][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.21-02.50.19:539][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.21-02.50.19:539][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.21-02.50.19:548][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.21-02.50.19:548][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. +[2024.01.21-02.50.19:548][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.21-02.50.19:552][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.21-02.50.19:552][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.21-02.50.19:553][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console +[2024.01.21-02.50.19:555][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.21-02.50.19:570][ 0]LogSlate: Border +[2024.01.21-02.50.19:570][ 0]LogSlate: BreadcrumbButton +[2024.01.21-02.50.19:570][ 0]LogSlate: Brushes.Title +[2024.01.21-02.50.19:570][ 0]LogSlate: Default +[2024.01.21-02.50.19:570][ 0]LogSlate: Icons.Save +[2024.01.21-02.50.19:570][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.21-02.50.19:570][ 0]LogSlate: ListView +[2024.01.21-02.50.19:570][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.21-02.50.19:570][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.21-02.50.19:570][ 0]LogSlate: TableView.DarkRow +[2024.01.21-02.50.19:570][ 0]LogSlate: TableView.Row +[2024.01.21-02.50.19:570][ 0]LogSlate: TreeView +[2024.01.21-02.50.19:650][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.21-02.50.19:651][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.21-02.50.19:662][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.21-02.50.19:662][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.21-02.50.19:662][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.21-02.50.19:804][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.21-02.50.19:840][ 0]LogPython: Using Python 3.9.7 +[2024.01.21-02.50.19:867][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.21-02.50.20:561][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.21-02.50.20:578][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.21-02.50.20:720][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.21-02.50.20:724][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.21-02.50.20:727][ 0]LogUdpMessaging: Display: Added local interface '134.103.92.1' to multicast group '230.0.0.1:6666' +[2024.01.21-02.50.20:727][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' +[2024.01.21-02.50.20:750][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 1925799F4AF0AC7A7710ACB06842F80F | Instance: 2AFEB8F54B9B5817DC673A91B3598EF4 (DESKTOP-2MPQGVL-18224). +[2024.01.21-02.50.21:004][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.21-02.50.21:089][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.21-02.50.21:097][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-02.50.21:097][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.21-02.50.21:162][ 0]LogTemp: Warning: Existing value for UEditorPerformanceSettings::MaxViewportRenderingResolution will be overriden for OpenXR. +[2024.01.21-02.50.21:162][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.21-02.50.21:250][ 0]SourceControl: Revision control is disabled +[2024.01.21-02.50.21:252][ 0]LogUProjectInfo: Found projects: +[2024.01.21-02.50.21:262][ 0]SourceControl: Revision control is disabled +[2024.01.21-02.50.21:273][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.21:273][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.21:274][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.21:415][ 0]LogCollectionManager: Loaded 0 collections in 0.000664 seconds +[2024.01.21-02.50.21:416][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.21-02.50.21:418][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s +[2024.01.21-02.50.21:419][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.21-02.50.21:669][ 0]LogEngine: Initializing Engine... +[2024.01.21-02.50.21:673][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 +[2024.01.21-02.50.21:675][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.21-02.50.21:734][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.21-02.50.21:738][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.50.21:738][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-02.50.21:744][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.21-02.50.21:745][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.21-02.50.21:745][ 0]LogInit: Texture streaming: Enabled +[2024.01.21-02.50.21:755][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.21-02.50.21:760][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.21-02.50.21:766][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.21-02.50.21:766][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.21-02.50.21:766][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.21-02.50.21:767][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-02.50.21:768][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-02.50.21:768][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-02.50.21:768][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-02.50.21:768][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-02.50.21:768][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-02.50.21:772][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-02.50.21:805][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-02.50.21:805][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-02.50.21:807][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-02.50.21:807][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-02.50.21:808][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.21-02.50.21:808][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.21-02.50.21:809][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.21-02.50.21:809][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.21-02.50.21:809][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.21-02.50.21:809][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.21-02.50.21:809][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-02.50.21:820][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.21-02.50.21:822][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.21-02.50.21:822][ 0]LogInit: Transaction tracking system initialized +[2024.01.21-02.50.21:838][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.21-02.50.21:838][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.21-02.50.21:840][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002265 seconds (Found 160 uncontrolled assets) +[2024.01.21-02.50.21:845][ 0]BlueprintLog: New page: Editor Load +[2024.01.21-02.50.21:907][ 0]LocalizationService: Localization service is disabled +[2024.01.21-02.50.21:920][ 0]TimingProfiler: Initialize +[2024.01.21-02.50.21:920][ 0]TimingProfiler: OnSessionChanged +[2024.01.21-02.50.21:920][ 0]LoadingProfiler: Initialize +[2024.01.21-02.50.21:920][ 0]LoadingProfiler: OnSessionChanged +[2024.01.21-02.50.21:920][ 0]NetworkingProfiler: Initialize +[2024.01.21-02.50.21:920][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.21-02.50.21:920][ 0]MemoryProfiler: Initialize +[2024.01.21-02.50.21:920][ 0]MemoryProfiler: OnSessionChanged +[2024.01.21-02.50.21:978][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.21:978][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.21:978][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.21-02.50.22:039][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.21-02.50.22:127][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.21-02.50.22:198][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.21-02.50.22:199][ 0]SourceControl: Revision control is disabled +[2024.01.21-02.50.22:199][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.937 +[2024.01.21-02.50.22:199][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.21-02.50.22:199][ 0]LightingResults: New page: Lighting Build +[2024.01.21-02.50.22:202][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.21-02.50.22:202][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-02.50.22:202][ 0]MapCheck: New page: Map Check +[2024.01.21-02.50.22:202][ 0]LightingResults: New page: Lighting Build +[2024.01.21-02.50.22:204][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-02.50.22:207][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-02.50.22:230][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.21-02.50.22:359][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.21-02.50.22:419][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.21-02.50.22:419][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.50.22:419][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-02.50.22:419][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-02.50.22:522][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.21-02.50.22:532][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.21-02.50.22:532][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.21-02.50.22:533][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,099ms to complete. +[2024.01.21-02.50.22:537][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.275 +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-02.50.22:537][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.21-02.50.22:627][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.21-02.50.22:627][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.21-02.50.22:627][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.21-02.50.22:627][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.21-02.50.22:638][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.50.22:645][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.50.22:652][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.50.22:659][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.50.22:696][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:696][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.21-02.50.22:696][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:696][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.21-02.50.22:696][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:697][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:697][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:697][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:697][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:697][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.21-02.50.22:697][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:698][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:698][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:698][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.21-02.50.22:698][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:698][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:698][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:698][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:698][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.21-02.50.22:699][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.21-02.50.22:749][ 0]LogSlate: Took 0.000144 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.21-02.50.22:752][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.21-02.50.22:753][ 0]LogSlate: Took 0.000066 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.21-02.50.22:768][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.21-02.50.22:807][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.21-02.50.22:907][ 0]LogStall: Startup... +[2024.01.21-02.50.22:909][ 0]LogStall: Startup complete. +[2024.01.21-02.50.22:913][ 0]LogLoad: (Engine Initialization) Total time: 6.65 seconds +[2024.01.21-02.50.22:913][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.21-02.50.22:957][ 0]LogAssetRegistry: AssetRegistryGather time 0.0638s: AssetDataDiscovery 0.0136s, AssetDataGather 0.0169s, StoreResults 0.0334s. +[2024.01.21-02.50.22:979][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2024.01.21-02.50.23:026][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.21-02.50.23:060][ 1]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") +[2024.01.21-02.50.23:079][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.21-02.50.23:082][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.021199 secs +[2024.01.21-02.50.23:480][ 3]LogSlate: Took 0.000131 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.21-02.50.51:078][ 47]Cmd: ELEMENT MIRROR X=-1 +[2024.01.21-02.50.51:080][ 47]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.21-02.51.04:895][145]Cmd: TRANSACTION UNDO +[2024.01.21-02.51.04:895][145]LogEditorTransaction: Undo Set Item Visibility +[2024.01.21-02.51.10:423][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.51.10:437][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.51.38:090][ 91]LogViewport: Scene viewport resized to 423x281, mode Windowed. +[2024.01.21-02.51.38:713][104]Cmd: TRANSACTION UNDO +[2024.01.21-02.51.38:713][104]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-02.51.47:942][ 26]Cmd: DELETE +[2024.01.21-02.51.47:942][ 26]Cmd: ACTOR DELETE +[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:952][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:953][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:954][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:955][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:956][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:957][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:958][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:959][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:960][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:961][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:962][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:963][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:964][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:965][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:966][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:967][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:968][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:969][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:970][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:971][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:972][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:973][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:974][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:974][ 26]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.51.47:980][ 26]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-02.51.47:981][ 26]LogEditorActor: Deleted 72 Actors (0.040 secs) +[2024.01.21-02.52.00:273][396]Cmd: DELETE +[2024.01.21-02.52.00:273][396]Cmd: ACTOR DELETE +[2024.01.21-02.52.00:281][396]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.00:285][396]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-02.52.00:287][396]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.21-02.52.00:976][472]Cmd: DELETE +[2024.01.21-02.52.00:976][472]Cmd: ACTOR DELETE +[2024.01.21-02.52.00:984][472]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.00:988][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-02.52.00:990][472]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.21-02.52.01:334][507]Cmd: DELETE +[2024.01.21-02.52.01:334][507]Cmd: ACTOR DELETE +[2024.01.21-02.52.01:341][507]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.01:344][507]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.21-02.52.01:346][507]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.21-02.52.02:332][615]Cmd: DELETE +[2024.01.21-02.52.02:332][615]Cmd: ACTOR DELETE +[2024.01.21-02.52.02:332][615]LogEditorActor: Cannot delete component SceneComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.Light_Tunnels_C_48.DefaultSceneRoot: Can't delete non-instanced components or the scene root. +[2024.01.21-02.52.02:892][677]Cmd: DELETE +[2024.01.21-02.52.02:892][677]Cmd: ACTOR DELETE +[2024.01.21-02.52.02:899][677]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.02:902][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-02.52.02:904][677]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.21-02.52.04:055][808]Cmd: DELETE +[2024.01.21-02.52.04:055][808]Cmd: ACTOR DELETE +[2024.01.21-02.52.04:062][808]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.04:066][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.34ms +[2024.01.21-02.52.04:068][808]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.21-02.52.04:878][898]Cmd: DELETE +[2024.01.21-02.52.04:878][898]Cmd: ACTOR DELETE +[2024.01.21-02.52.04:884][898]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.52.04:888][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-02.52.04:890][898]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.21-02.52.06:258][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.52.06:286][ 59]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.52.06:310][ 59]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.21-02.52.06:315][ 59]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.003797 seconds +[2024.01.21-02.52.06:374][ 59]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.52.06:374][ 59]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap492B38AF45B6E2719A5BE1B4B73AD800.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.52.06:381][ 59]LogFileHelpers: All files are already saved. +[2024.01.21-02.52.06:381][ 59]LogFileHelpers: Saving map 'BackroomsMap' took 0.095 +[2024.01.21-02.52.06:394][ 59]LogFileHelpers: InternalPromptForCheckoutAndSave took 136 ms +[2024.01.21-02.52.06:398][ 59]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.52.06:398][ 59]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.52.08:676][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.21-02.52.17:265][235]LogEditorViewport: Clicking Background +[2024.01.21-02.52.38:011][420]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:20.116 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10998 files in 13020 folders with total size 595 MiB. +[2024.01.21-02.52.53:396][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-02.52.53:400][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.52.53:430][ 95]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.52.53:454][ 95]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.21-02.52.53:517][ 95]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.52.53:517][ 95]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD542E2A1458BEA9799EFFD8768551BE3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.52.53:524][ 95]LogFileHelpers: All files are already saved. +[2024.01.21-02.52.53:524][ 95]LogFileHelpers: Saving map 'BackroomsMap' took 0.093 +[2024.01.21-02.52.53:538][ 95]LogFileHelpers: InternalPromptForCheckoutAndSave took 137 ms (total: 274 ms) +[2024.01.21-02.52.53:541][ 95]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.52.53:541][ 95]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.53.25:600][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.53.25:632][ 29]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.53.25:677][ 29]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-02.53.25:751][ 29]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.53.25:751][ 29]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap62A0AF3C4294263AD6308C8FB43F2B59.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.53.25:758][ 29]LogFileHelpers: All files are already saved. +[2024.01.21-02.53.25:758][ 29]LogFileHelpers: Saving map 'BackroomsMap' took 0.128 +[2024.01.21-02.53.25:768][ 29]LogFileHelpers: InternalPromptForCheckoutAndSave took 168 ms (total: 442 ms) +[2024.01.21-02.53.25:770][ 29]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.53.25:770][ 29]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.53.27:383][219]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.21-02.53.31:824][592]Cmd: DELETE +[2024.01.21-02.53.31:824][592]Cmd: ACTOR DELETE +[2024.01.21-02.53.31:833][592]LogEditorActor: Deleted Actor: Light_Tunnels_C +[2024.01.21-02.53.31:838][592]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.21-02.53.31:840][592]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.21-02.53.32:533][645]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.53.32:567][645]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.53.32:591][645]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.21-02.53.32:662][645]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.53.32:662][645]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap22F23D7E4E7E2C5A4CF30EB371802EC5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.53.32:669][645]LogFileHelpers: All files are already saved. +[2024.01.21-02.53.32:669][645]LogFileHelpers: Saving map 'BackroomsMap' took 0.103 +[2024.01.21-02.53.32:676][645]LogFileHelpers: InternalPromptForCheckoutAndSave took 143 ms (total: 586 ms) +[2024.01.21-02.53.32:679][645]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.53.32:679][645]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.53.34:616][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.21-02.54.09:121][316]Cmd: TRANSACTION UNDO +[2024.01.21-02.54.09:121][316]LogEditorTransaction: Undo Clicking on Actors +[2024.01.21-02.54.24:885][503]Cmd: TRANSACTION UNDO +[2024.01.21-02.54.24:885][503]LogEditorTransaction: Undo Move Elements +[2024.01.21-02.54.29:977][802]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.21-02.54.37:359][297]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-02.54.37:362][297]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.54.37:388][297]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.54.37:412][297]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.21-02.54.37:485][297]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.54.37:485][297]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap495F92AB4FCFF1FEA0AD0686D5E88A2C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.54.37:492][297]LogFileHelpers: All files are already saved. +[2024.01.21-02.54.37:492][297]LogFileHelpers: Saving map 'BackroomsMap' took 0.105 +[2024.01.21-02.54.37:509][297]LogFileHelpers: InternalPromptForCheckoutAndSave took 146 ms (total: 732 ms) +[2024.01.21-02.54.37:513][297]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.54.37:513][297]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.54.50:099][185]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.54.50:130][185]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.54.50:171][185]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.01.21-02.54.50:245][185]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.54.50:245][185]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapEFD22CDA42132B499EDCAEA8C2392CF9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.54.50:252][185]LogFileHelpers: All files are already saved. +[2024.01.21-02.54.50:252][185]LogFileHelpers: Saving map 'BackroomsMap' took 0.124 +[2024.01.21-02.54.50:267][185]LogFileHelpers: InternalPromptForCheckoutAndSave took 167 ms (total: 900 ms) +[2024.01.21-02.54.50:270][185]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.54.50:270][185]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.54.53:695][532]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-02.54.56:779][748]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-02.54.56:785][748]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-02.54.56:786][748]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 04:54:56) +[2024.01.21-02.54.56:789][748]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.21-02.54.56:789][748]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.21-02.54.56:789][748]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-02.54.56:813][748]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024456s) +[2024.01.21-02.54.56:813][748]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024491s) +[2024.01.21-02.54.56:818][748]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.21-02.54.56:819][748]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.54.56:819][748]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-02.54.56:819][748]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-02.54.56:820][748]LogPlayLevel: PIE: World Init took: (0.000791s) +[2024.01.21-02.54.56:820][748]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-02.54.56:820][748]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-02.54.56:820][748]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-02.54.56:820][748]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-02.54.56:822][748]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-02.54.56:847][748]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-02.54.56:848][748]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.21-02.54.56:848][748]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.21-02.54.56:849][748]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.21-02.54.56:849][748]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.21-02.54.56:849][748]LogInit: FAudioDevice initialized with ID 2. +[2024.01.21-02.54.56:849][748]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.21-02.54.56:850][748]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-02.54.57:053][748]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-02.54.57:064][748]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-03.54.57 +[2024.01.21-02.54.57:065][748]LogWorld: Bringing up level for play took: 0.010888 +[2024.01.21-02.54.57:067][748]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.21-02.54.57:073][748]PIE: Server logged in +[2024.01.21-02.54.57:074][748]PIE: Play in editor total start time 0,289 seconds. +[2024.01.21-02.55.30:003][688]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.55.30:003][688]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-02.55.30:003][688]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-02.55.30:005][688]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-02.55.30:007][688]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-02.55.30:010][688]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-02.55.30:015][688]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.55.30:017][688]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.21-02.55.30:017][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-02.55.30:019][688]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.21-02.55.30:027][688]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.21-02.55.30:078][689]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.21-02.55.44:702][757]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-02.55.46:844][901]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-02.55.46:844][901]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.55.46:844][901]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-02.55.46:861][901]LogSlate: Warning: The command 'BlueprintEditorSpawnNodes.AddActorRefAction->CommandInfo' has the same default chord as 'BlueprintEditorSpawnNodes.(Class=/Script/BlueprintGraph.K2Node_Knot Key=R Shift=false Ctrl=false Alt=false)' [R] +[2024.01.21-02.55.47:431][901]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.21-02.55.48:527][ 26]LogViewport: Scene viewport resized to 1265x685, mode Windowed. +[2024.01.21-02.55.55:475][802]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.55.55:502][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-02.55.55:504][802]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-02.55.55:504][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels2B8FBC664F89B788F5DA85A8AE9EBF93.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-02.55.55:511][802]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 935 ms) +[2024.01.21-02.55.55:511][802]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-02.55.55:511][802]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-02.55.59:644][174]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.55.59:661][174]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-02.55.59:663][174]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-02.55.59:663][174]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels76B683D941B1485F8489A083DEE3FCB8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-02.55.59:667][174]LogFileHelpers: InternalPromptForCheckoutAndSave took 24 ms (total: 959 ms) +[2024.01.21-02.55.59:668][174]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-02.55.59:668][174]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-02.56.04:713][615]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.56.04:732][615]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-02.56.04:734][615]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-02.56.04:734][615]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels67106C3A4ED64DD4E3613483D70EBE57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-02.56.04:738][615]LogFileHelpers: InternalPromptForCheckoutAndSave took 24 ms (total: 983 ms) +[2024.01.21-02.56.04:739][615]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-02.56.04:739][615]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-02.56.20:442][630]LogViewport: Scene viewport resized to 1263x703, mode Windowed. +[2024.01.21-02.56.20:504][632]LogViewport: Scene viewport resized to 635x297, mode Windowed. +[2024.01.21-02.56.20:539][633]LogViewport: Scene viewport resized to 518x221, mode Windowed. +[2024.01.21-02.56.21:430][663]LogViewport: Scene viewport resized to 520x230, mode Windowed. +[2024.01.21-02.56.22:919][700]LogViewport: Scene viewport resized to 706x1357, mode Windowed. +[2024.01.21-02.56.24:691][755]LogViewport: Scene viewport resized to 704x1357, mode Windowed. +[2024.01.21-02.56.24:746][756]LogViewport: Scene viewport resized to 646x1357, mode Windowed. +[2024.01.21-02.56.24:788][757]LogViewport: Scene viewport resized to 568x1357, mode Windowed. +[2024.01.21-02.56.24:878][758]LogViewport: Scene viewport resized to 458x1357, mode Windowed. +[2024.01.21-02.56.24:984][759]LogViewport: Scene viewport resized to 442x1357, mode Windowed. +[2024.01.21-02.56.25:095][763]LogViewport: Scene viewport resized to 440x1357, mode Windowed. +[2024.01.21-02.56.25:150][764]LogViewport: Scene viewport resized to 439x1357, mode Windowed. +[2024.01.21-02.56.40:064][172]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-02.56.40:072][172]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-02.56.40:073][172]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-02.56.40:947][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.46ms +[2024.01.21-02.56.40:948][172]LogPlayLevel: PlayLevel: Blueprint regeneration took 876 ms (1 blueprints) +[2024.01.21-02.56.40:948][172]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 04:56:40) +[2024.01.21-02.56.40:949][172]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-02.56.40:972][172]LogPlayLevel: PIE: StaticDuplicateObject took: (0.022898s) +[2024.01.21-02.56.40:972][172]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.022935s) +[2024.01.21-02.56.40:985][172]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-02.56.40:985][172]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-02.56.40:986][172]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-02.56.40:986][172]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-02.56.40:986][172]LogPlayLevel: PIE: World Init took: (0.000947s) +[2024.01.21-02.56.40:986][172]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-02.56.40:986][172]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-02.56.40:986][172]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-02.56.40:987][172]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-02.56.40:989][172]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-02.56.41:014][172]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-02.56.41:014][172]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.21-02.56.41:015][172]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.21-02.56.41:016][172]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.21-02.56.41:016][172]LogInit: FAudioDevice initialized with ID 3. +[2024.01.21-02.56.41:016][172]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.21-02.56.41:016][172]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.21-02.56.41:016][172]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.21-02.56.41:018][172]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-02.56.41:028][172]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-03.56.41 +[2024.01.21-02.56.41:029][172]LogWorld: Bringing up level for play took: 0.010451 +[2024.01.21-02.56.41:031][172]LogOnline: OSS: Created online subsystem instance for: :Context_5 +[2024.01.21-02.56.41:032][172]PIE: Server logged in +[2024.01.21-02.56.41:033][172]PIE: Play in editor total start time 0,961 seconds. +[2024.01.21-02.56.48:181][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.56.48:182][402]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-02.56.48:182][402]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-02.56.48:183][402]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-02.56.48:201][402]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-02.56.48:205][402]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-02.56.48:218][402]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-02.56.48:220][402]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.21-02.56.48:220][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.21-02.56.48:222][402]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.21-02.56.48:230][402]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-02.56.48:307][403]LogPlayLevel: Display: Destroying online subsystem :Context_5 +[2024.01.21-02.57.09:822][921]LogEditorViewport: Clicking Background +[2024.01.21-02.57.40:007][726]Cmd: TRANSACTION UNDO +[2024.01.21-02.57.40:007][726]LogEditorTransaction: Undo Move Elements +[2024.01.21-02.58.31:612][227]Cmd: TRANSACTION UNDO +[2024.01.21-02.58.31:612][227]LogEditorTransaction: Undo Edit Attenuation Radius +[2024.01.21-02.58.32:081][231]Cmd: TRANSACTION UNDO +[2024.01.21-02.58.32:081][231]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-02.58.32:492][240]Cmd: TRANSACTION UNDO +[2024.01.21-02.58.32:492][240]LogEditorTransaction: Undo Move Elements +[2024.01.21-02.58.34:794][307]LogEditorViewport: Clicking Background +[2024.01.21-02.58.44:357][548]LogEditorViewport: Clicking Background +[2024.01.21-02.58.49:853][664]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-02.58.49:860][664]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.58.49:887][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.58.49:921][664]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-02.58.49:992][664]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.58.49:993][664]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7C02CD5F451C4761B7337C9E1DF7948E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.58.50:000][664]LogFileHelpers: All files are already saved. +[2024.01.21-02.58.50:000][664]LogFileHelpers: Saving map 'BackroomsMap' took 0.114 +[2024.01.21-02.58.50:000][664]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-02.58.50:002][664]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-02.58.50:002][664]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels888DB8944D8BA63A59717791BE1C0CB7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-02.58.50:015][664]LogFileHelpers: InternalPromptForCheckoutAndSave took 155 ms (total: 1.13 sec) +[2024.01.21-02.58.50:019][664]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-02.58.50:019][664]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.58.50:019][664]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-02.58.50:933][688]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-02.58.50:990][688]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-02.58.51:024][688]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.01.21-02.58.51:096][688]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-02.58.51:096][688]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBBD400084C97CAD008A8B789CA5877D3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-02.58.51:104][688]LogFileHelpers: All files are already saved. +[2024.01.21-02.58.51:104][688]LogFileHelpers: Saving map 'BackroomsMap' took 0.114 +[2024.01.21-02.58.51:117][688]LogFileHelpers: InternalPromptForCheckoutAndSave took 184 ms (total: 1.32 sec) +[2024.01.21-02.58.51:120][688]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-02.58.51:120][688]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-02.58.58:757][923]Cmd: TRANSACTION UNDO +[2024.01.21-02.58.58:757][923]LogEditorTransaction: Undo Move Elements +[2024.01.21-02.59.19:526][652]LogEditorViewport: Clicking Background +[2024.01.21-02.59.39:420][665]LogEditorViewport: Clicking Background +[2024.01.21-02.59.43:189][865]LogEditorViewport: Clicking Background +[2024.01.21-02.59.44:146][924]Cmd: TRANSACTION UNDO +[2024.01.21-02.59.44:146][924]LogEditorTransaction: Undo Clicking Background +[2024.01.21-03.00.12:968][387]LogEditorViewport: Clicking Background +[2024.01.21-03.00.13:705][431]Cmd: TRANSACTION UNDO +[2024.01.21-03.00.13:705][431]LogEditorTransaction: Undo Clicking Background +[2024.01.21-03.00.21:850][809]LogToolMenus: Error: UI command not found for menu entry: GroupActors[Group], menu: LevelEditor.ActorContextMenu.GroupMenu +[2024.01.21-03.00.24:530][942]LogToolMenus: Error: UI command not found for menu entry: GroupActors[Group], menu: LevelEditor.ActorContextMenu.GroupMenu +[2024.01.21-03.00.26:703][ 52]LogEditorViewport: Clicking Background +[2024.01.21-03.00.29:784][204]LogEditorViewport: Clicking Background +[2024.01.21-03.00.31:504][286]LogEditorViewport: Clicking Background +[2024.01.21-03.00.49:260][233]LogEditorViewport: Clicking Background +[2024.01.21-03.01.06:205][234]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.01.06:245][234]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.01.06:286][234]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.01.21-03.01.06:363][234]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.01.06:363][234]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap84A7219D45E67EFA03B9EE842E3BD517.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.01.06:370][234]LogFileHelpers: All files are already saved. +[2024.01.21-03.01.06:370][234]LogFileHelpers: Saving map 'BackroomsMap' took 0.125 +[2024.01.21-03.01.06:377][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 1.49 sec) +[2024.01.21-03.01.06:379][234]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.01.06:379][234]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.01.09:425][383]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.02.08:493][872]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.02.08:501][872]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.02.08:501][872]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.02.08:771][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-03.02.08:774][872]LogPlayLevel: PlayLevel: Blueprint regeneration took 273 ms (1 blueprints) +[2024.01.21-03.02.08:774][872]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:02:08) +[2024.01.21-03.02.08:774][872]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.02.08:799][872]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024104s) +[2024.01.21-03.02.08:799][872]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024134s) +[2024.01.21-03.02.08:809][872]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.01.21-03.02.08:810][872]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.02.08:810][872]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.02.08:810][872]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.02.08:811][872]LogPlayLevel: PIE: World Init took: (0.000969s) +[2024.01.21-03.02.08:811][872]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.02.08:811][872]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.02.08:811][872]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.02.08:811][872]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.02.08:813][872]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.02.08:839][872]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.02.08:840][872]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.21-03.02.08:840][872]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.21-03.02.08:841][872]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.21-03.02.08:841][872]LogInit: FAudioDevice initialized with ID 4. +[2024.01.21-03.02.08:841][872]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.21-03.02.08:841][872]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.21-03.02.08:841][872]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.21-03.02.08:843][872]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.02.08:853][872]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.02.08 +[2024.01.21-03.02.08:853][872]LogWorld: Bringing up level for play took: 0.010357 +[2024.01.21-03.02.08:855][872]LogOnline: OSS: Created online subsystem instance for: :Context_6 +[2024.01.21-03.02.08:857][872]PIE: Server logged in +[2024.01.21-03.02.08:858][872]PIE: Play in editor total start time 0,358 seconds. +[2024.01.21-03.02.23:099][244]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.02.23:099][244]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.02.23:100][244]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.02.23:101][244]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.02.23:108][244]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.02.23:113][244]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.02.23:127][244]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.02.23:129][244]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.21-03.02.23:129][244]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.21-03.02.23:131][244]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.21-03.02.23:140][244]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.21-03.02.23:216][245]LogPlayLevel: Display: Destroying online subsystem :Context_6 +[2024.01.21-03.03.54:701][790]LogSlate: Window 'Color Picker' being destroyed +[2024.01.21-03.03.58:467][862]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.03.58:523][862]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.03.58:589][862]LogUObjectHash: Compacting FUObjectHashTables data took 1.31ms +[2024.01.21-03.03.58:663][862]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.03.58:663][862]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4AA2CD74FA62E03CFD1E5B9C43AE860.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.03.58:670][862]LogFileHelpers: All files are already saved. +[2024.01.21-03.03.58:670][862]LogFileHelpers: Saving map 'BackroomsMap' took 0.149 +[2024.01.21-03.03.58:676][862]LogFileHelpers: InternalPromptForCheckoutAndSave took 208 ms (total: 1.70 sec) +[2024.01.21-03.03.58:679][862]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.03.58:679][862]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.04.11:144][189]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.04.11:148][189]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.04.11:176][189]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-03.04.11:178][189]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-03.04.11:178][189]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels8AB8CD9347B07996E506D1A1DDD021F5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-03.04.11:189][189]LogFileHelpers: InternalPromptForCheckoutAndSave took 41 ms (total: 1.74 sec) +[2024.01.21-03.04.11:191][189]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-03.04.11:191][189]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.04.13:228][229]LogEditorViewport: Clicking Background +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Total job queries 82, among them cache hits 52 (63.41%) +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Tracking 30 distinct input hashes that result in 19 distinct outputs (63.33%) +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: RAM used: 60,49 KiB of 1,60 GiB budget. Usage: 0.00% +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-03.04.49:121][ 87]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.04.50:779][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.21-03.04.50:779][132]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.21-03.04.50:780][132]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.21-03.04.51:922][164]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.21-03.04.51:922][164]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.21-03.04.51:923][164]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.21-03.06.28:363][115]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.21-03.06.28:419][115]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.21-03.06.28:436][116]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.21-03.06.32:501][234]LogContentBrowser: Attempting asset rename: NewFolder -> Chair_Material +[2024.01.21-03.06.32:502][234]LogContentBrowser: End creating deferred item NewFolder +[2024.01.21-03.06.35:468][317]LogContentBrowser: Deferred new asset file creation: NewMaterial +[2024.01.21-03.06.35:480][317]LogContentBrowser: Creating deferred item: NewMaterial +[2024.01.21-03.06.35:519][319]LogContentBrowser: Renaming the item being created (Deferred Item: NewMaterial). +[2024.01.21-03.06.38:694][411]LogContentBrowser: Attempting asset rename: NewMaterial -> Chair_Material +[2024.01.21-03.06.38:695][411]LogContentBrowser: End creating deferred item NewMaterial +[2024.01.21-03.06.44:737][450]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2024.01.21-03.06.44:744][450]LogInterchangeEngine: [Pending] Importing +[2024.01.21-03.06.44:744][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG.mtlx] +[2024.01.21-03.06.44:744][450]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.21-03.06.44:744][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_NormalDX.jpg] +[2024.01.21-03.06.44:746][450]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.21-03.06.44:746][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Color.jpg] +[2024.01.21-03.06.44:746][450]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.21-03.06.44:746][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_NormalGL.jpg] +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Displacement.jpg] +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028_2K-JPG_Roughness.jpg] +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: [Pending] Importing - (7) +[2024.01.21-03.06.44:747][450]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...loads/Wood028_2K-JPG/Wood028.png] +[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-03.06.44:749][450]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wood028_2K-JPG/Wood028_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.21-03.06.44:769][450]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.01.21-03.06.44:797][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.Wood028_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.21-03.06.44:800][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.Wood028_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.21-03.06.44:877][451]LogInterchangeImport: Warning: the surfaceshader of <Wood028_2K_JPG> is not supported +[2024.01.21-03.06.44:932][451]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.21-03.06.44:994][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.Wood028_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:018][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalDX.Wood028_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:036][451]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.21-03.06.45:051][451]LogInterchangeEngine: [Pending] Importing - (7) +[2024.01.21-03.06.45:077][451]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028.Wood028 (TFO_AutoDXT, 1024x1024 x1x1x1) (Required Memory Estimate: 124.145823 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.21-03.06.45:154][452]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.21-03.06.45:161][452]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.Wood028_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:317][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness_jpg.Wood028_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:322][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color_jpg.Wood028_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:323][453]LogTexture: Display: Building textures: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL_jpg.Wood028_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.21-03.06.45:323][453]LogInterchangeEngine: [Success] Import Done +[2024.01.21-03.06.45:445][454]LogInterchangeEngine: [Success] Import Done +[2024.01.21-03.06.48:289][528]LogUObjectHash: Compacting FUObjectHashTables data took 1.47ms +[2024.01.21-03.06.49:057][528]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.21-03.06.49:074][528]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.01.21-03.06.49:088][528]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.01.21-03.06.49:100][528]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.21-03.06.50:501][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.06.51:117][567]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.21-03.06.51:137][567]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.06.51:151][567]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.06.51:163][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.06.52:135][594]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms +[2024.01.21-03.06.53:449][594]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.21-03.06.54:785][631]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.06.55:360][631]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.21-03.06.55:378][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.21-03.06.55:393][631]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.06.55:408][631]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.06.59:979][757]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material +[2024.01.21-03.06.59:984][757]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.06.59:985][757]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.07.00:140][757]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.00:140][757]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.00:140][757]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.00:156][757]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.21-03.07.00:290][759]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.00:291][759]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.00:291][759]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.00:291][759]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.00:291][759]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.00:881][773]LogViewport: Scene viewport resized to 374x395, mode Windowed. +[2024.01.21-03.07.00:969][775]LogViewport: Scene viewport resized to 168x150, mode Windowed. +[2024.01.21-03.07.00:990][776]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.21-03.07.01:187][782]LogSlate: Window 'Chair_Material' being destroyed +[2024.01.21-03.07.07:458][372]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.07:458][372]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.07:458][372]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.07:504][374]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.07:504][374]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.07:504][374]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.07:504][374]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.07:504][374]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.07:549][376]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! 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+[2024.01.21-03.07.11:552][747]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.11:552][747]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.11:552][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.11:552][747]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.14:537][ 9]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.14:538][ 9]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.14:538][ 9]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.14:595][ 11]MaterialEditorStats: Shader Count: 4 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+[2024.01.21-03.07.22:881][748]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.22:881][748]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.22:881][748]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.22:881][748]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.26:509][ 49]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.26:509][ 49]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.26:509][ 49]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.26:556][ 51]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.28:162][183]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.28:162][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.28:162][183]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.28:208][185]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.28:208][185]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.28:208][185]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.28:208][185]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.28:208][185]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.29:264][269]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.29:264][269]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.29:264][269]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.29:312][271]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.29:312][271]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.29:312][271]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.29:312][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.29:312][271]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.31:273][411]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.31:273][411]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.31:273][411]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.31:318][413]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.31:318][413]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.31:318][413]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.31:318][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.31:318][413]MaterialEditorStats: Shader Count: 4 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+[2024.01.21-03.07.40:728][991]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.40:728][991]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.40:728][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.40:728][991]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.41:978][ 88]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.41:978][ 88]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.41:978][ 88]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.42:019][ 89]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.42:019][ 89]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.42:019][ 89]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.42:019][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.42:019][ 89]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.43:089][175]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.43:089][175]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.43:089][175]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.07.43:132][177]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.21-03.07.43:132][177]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.43:132][177]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.21-03.07.43:132][177]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.21-03.07.43:132][177]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.44:213][258]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.07.44:213][258]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.07.44:213][258]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.07.44:213][258]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 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Display: RAM used: 135,07 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.21-03.07.49:729][727]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.07.49:729][727]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.21-03.07.49:729][727]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.21-03.07.49:729][727]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.21-03.07.49:729][727]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.07.49:757][728]MaterialEditorStats: Base pass shader: 155 instructions +[2024.01.21-03.07.49:757][728]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.07.49:757][728]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.07.49:757][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.07.49:757][728]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.07.49:757][728]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.07.49:757][728]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.07.49:757][728]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.07.50:355][777]LogMaterialEditor: Saving and Compiling material Chair_Material +[2024.01.21-03.07.50:406][777]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms +[2024.01.21-03.07.50:585][777]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.07.50:606][777]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.07.50:671][777]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Chair_Material +[2024.01.21-03.07.50:671][777]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Chair_Material971ECEDC40E7677898A2C68F824AFBE9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Chair_Material.uasset' 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+[2024.01.21-03.07.50:685][777]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.07.50:685][777]MaterialEditorStats: Shader Count: 16 +[2024.01.21-03.07.53:679][865]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.21-03.08.02:096][299]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.02:096][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.08.02:096][299]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.08.02:096][299]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.08.02:096][299]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.08.02:096][299]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.02:172][301]MaterialEditorStats: Base pass shader: 155 instructions +[2024.01.21-03.08.02:172][301]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.02:172][301]MaterialEditorStats: Texture samplers: 3/16 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+[2024.01.21-03.08.03:652][411]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.03:652][411]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.03:652][411]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.08.03:652][411]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.08.03:652][411]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.08.03:652][411]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.08.03:652][411]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.06:253][622]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.06:253][622]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.08.06:253][622]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.08.06:253][622]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.08.06:253][622]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.08.06:253][622]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.06:297][624]MaterialEditorStats: Base pass shader: 155 instructions +[2024.01.21-03.08.06:297][624]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.06:297][624]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.06:297][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.08.06:297][624]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.08.06:297][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.08.06:297][624]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.08.06:297][624]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.08:083][761]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.08:083][761]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.08:083][761]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.08:083][761]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.08:083][761]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.08:083][761]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.08:463][785]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.08.08:463][785]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.08:463][785]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.08:463][785]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.08:463][785]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.08:463][785]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.08.08:671][799]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.08.08:671][799]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.08:671][799]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.08:671][799]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.08:671][799]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.08:671][799]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.08:671][799]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.08:671][799]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.11:379][982]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.11:379][982]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.11:379][982]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.11:379][982]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.11:379][982]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.11:379][982]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.11:466][984]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.08.11:466][984]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.11:466][984]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.11:466][984]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.11:466][984]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.11:466][984]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.11:466][984]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.11:466][984]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.12:833][ 84]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.12:875][ 85]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.14:081][178]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.14:081][178]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.14:081][178]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.14:082][178]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.14:082][178]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.14:082][178]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.14:121][180]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.08.14:121][180]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.14:121][180]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.14:121][180]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.08.14:121][180]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.08.14:121][180]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.08.14:121][180]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.08.14:121][180]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.16:193][336]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.08.16:193][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.08.16:193][336]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.08.16:193][336]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.08.16:193][336]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.08.16:193][336]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.08.16:520][356]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.08.16:520][356]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.08.16:520][356]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.08.16:520][356]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.08.16:520][356]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.08.16:520][356]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.08.16:725][370]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.08.16:725][370]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.16:725][370]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.08.16:725][370]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.08.16:725][370]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.08.16:725][370]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.08.16:725][370]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.08.16:725][370]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.08.20:350][586]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.08.21:005][586]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.21-03.08.21:023][586]LogUObjectHash: Compacting FUObjectHashTables data took 1.18ms +[2024.01.21-03.08.21:037][586]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.08.21:049][586]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.08.21:823][637]LogMaterialEditor: Saving and Compiling material Chair_Material +[2024.01.21-03.08.21:876][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.21-03.08.22:708][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.08.22:730][637]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.08.23:522][637]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Chair_Material +[2024.01.21-03.08.23:522][637]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Chair_Material7CC0098E45883DFE031E80BE076600A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Chair_Material.uasset' +[2024.01.21-03.08.23:529][637]LogFileHelpers: InternalPromptForCheckoutAndSave took 799 ms (total: 2.70 sec) +[2024.01.21-03.08.23:530][637]AssetCheck: New page: Asset Save: Chair_Material +[2024.01.21-03.08.23:530][637]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material +[2024.01.21-03.08.23:531][637]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.08.23:531][637]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.08.23:531][637]MaterialEditorStats: MaxSampler: 233 instructions +[2024.01.21-03.08.23:531][637]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.08.23:531][637]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.08.23:531][637]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.08.23:531][637]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.08.23:531][637]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.08.23:531][637]MaterialEditorStats: Shader Count: 16 +[2024.01.21-03.08.54:570][507]Cmd: TRANSACTION UNDO 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+[2024.01.21-03.09.40:359][645]LogEditorActor: Deleted 1 Actors (0.041 secs) +[2024.01.21-03.09.40:645][651]Cmd: DELETE +[2024.01.21-03.09.40:645][651]Cmd: ACTOR DELETE +[2024.01.21-03.09.40:653][651]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.21-03.09.40:665][651]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.21-03.09.40:668][651]LogEditorActor: Deleted 1 Actors (0.023 secs) +[2024.01.21-03.09.51:254][957]Cmd: MODE GRID=0 +[2024.01.21-03.10.10:013][468]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.10.10:039][468]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.10.10:071][468]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.21-03.10.10:145][468]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.10.10:145][468]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap59C91A604EBC44863F1777A4D85EBAD8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.10.10:152][468]LogFileHelpers: All files are already saved. +[2024.01.21-03.10.10:152][468]LogFileHelpers: Saving map 'BackroomsMap' took 0.114 +[2024.01.21-03.10.10:160][468]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms (total: 2.85 sec) +[2024.01.21-03.10.10:163][468]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.10.10:163][468]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.10.12:130][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.10.12:133][514]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.10.12:158][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Chair_Material/Wood028" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028.uasset" SILENT=true +[2024.01.21-03.10.12:176][514]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Wood028 +[2024.01.21-03.10.12:176][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wood02874E06741410CFFAC5BA44C8015FC5FA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028.uasset' +[2024.01.21-03.10.12:180][514]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color +[2024.01.21-03.10.12:180][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wood028_2K-JPG_Color1E4A3C724CE935F5C0101D96969662E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.uasset' +[2024.01.21-03.10.12:185][514]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL +[2024.01.21-03.10.12:186][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wood028_2K-JPG_NormalGL4CB0E997451465F97AA2D6A71FA60547.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.uasset' +[2024.01.21-03.10.12:189][514]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement +[2024.01.21-03.10.12:189][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wood028_2K-JPG_Displacement30FC4FAF462530C632C32CB11182C3B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.uasset' +[2024.01.21-03.10.12:191][514]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness +[2024.01.21-03.10.12:191][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wood028_2K-JPG_Roughness4C3FFD124721D76F9DA698AABACA9879.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.uasset' +[2024.01.21-03.10.12:204][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 2.92 sec) +[2024.01.21-03.10.12:206][514]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-03.10.12:206][514]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Props/Chair_Material/Wood028.Wood028 +[2024.01.21-03.10.12:206][514]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Color.Wood028_2K-JPG_Color +[2024.01.21-03.10.12:206][514]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.Wood028_2K-JPG_NormalGL +[2024.01.21-03.10.12:206][514]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.Wood028_2K-JPG_Displacement +[2024.01.21-03.10.12:206][514]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.Wood028_2K-JPG_Roughness +[2024.01.21-03.10.26:521][901]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.10.26:574][901]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.10.26:607][901]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.10.26:680][901]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.10.26:680][901]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap41F5E2AB472EEA5EE9EC74BB18E63085.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.10.26:686][901]LogFileHelpers: All files are already saved. +[2024.01.21-03.10.26:686][901]LogFileHelpers: Saving map 'BackroomsMap' took 0.113 +[2024.01.21-03.10.26:694][901]LogFileHelpers: InternalPromptForCheckoutAndSave took 173 ms (total: 3.09 sec) +[2024.01.21-03.10.26:697][901]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.10.26:697][901]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.10.28:349][960]Cmd: TRANSACTION UNDO +[2024.01.21-03.10.28:349][960]LogEditorTransaction: Undo Create Actors +[2024.01.21-03.10.49:402][581]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY +[2024.01.21-03.11.14:097][338]Cmd: TRANSACTION UNDO +[2024.01.21-03.11.14:097][338]LogEditorTransaction: Undo Move Elements +[2024.01.21-03.11.14:605][352]Cmd: TRANSACTION UNDO +[2024.01.21-03.11.14:605][352]LogEditorTransaction: Undo Move Elements +[2024.01.21-03.11.14:975][364]Cmd: TRANSACTION UNDO +[2024.01.21-03.11.14:975][364]LogEditorTransaction: Undo Scale Elements +[2024.01.21-03.11.15:363][377]Cmd: TRANSACTION UNDO +[2024.01.21-03.11.15:364][377]LogEditorTransaction: Undo Scale Elements +[2024.01.21-03.11.18:332][473]Cmd: TRANSACTION UNDO +[2024.01.21-03.11.18:332][473]LogEditorTransaction: Undo Move Elements +[2024.01.21-03.11.25:672][688]LogEditorViewport: Clicking Background +[2024.01.21-03.11.57:763][596]LogEditorViewport: Clicking Background +[2024.01.21-03.11.58:327][605]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.11.58:349][605]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.11.58:382][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.76ms +[2024.01.21-03.11.58:458][605]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.11.58:458][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap36D41AF04ED965B99D58CDA165EEBDD0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.11.58:465][605]LogFileHelpers: All files are already saved. +[2024.01.21-03.11.58:465][605]LogFileHelpers: Saving map 'BackroomsMap' took 0.116 +[2024.01.21-03.11.58:472][605]LogFileHelpers: InternalPromptForCheckoutAndSave took 144 ms (total: 3.24 sec) +[2024.01.21-03.11.58:474][605]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.11.58:474][605]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.12.22:072][440]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.21-03.12.34:648][778]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.12.34:665][778]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.12.34:725][778]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.12.34:734][778]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.12.34:734][778]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.12.34:734][778]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.12.36:221][840]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure +[2024.01.21-03.14.41:677][679]LogEditorViewport: Clicking Background +[2024.01.21-03.14.42:084][695]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.14.42:115][695]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.14.42:220][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.35ms +[2024.01.21-03.14.42:294][695]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.14.42:294][695]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7781C3BC4975408A2A0259B136380002.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.14.42:301][695]LogFileHelpers: All files are already saved. +[2024.01.21-03.14.42:301][695]LogFileHelpers: Saving map 'BackroomsMap' took 0.190 +[2024.01.21-03.14.42:306][695]LogFileHelpers: InternalPromptForCheckoutAndSave took 222 ms (total: 3.46 sec) +[2024.01.21-03.14.42:309][695]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.14.42:309][695]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.14.44:220][792]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.14.44:225][792]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.14.44:275][792]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/world_fixed_RoomStructure" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset" SILENT=true +[2024.01.21-03.14.44:282][792]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure +[2024.01.21-03.14.44:282][792]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure6DDC72F242FBB5BB1A45589D7C0C3F09.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset' +[2024.01.21-03.14.44:308][792]LogFileHelpers: InternalPromptForCheckoutAndSave took 83 ms (total: 3.54 sec) +[2024.01.21-03.14.44:310][792]AssetCheck: New page: Asset Save: world_fixed_RoomStructure +[2024.01.21-03.14.44:310][792]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.16.10:715][449]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.16.10:733][449]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.16.10:791][449]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.16.10:801][449]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.16.12:285][510]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure +[2024.01.21-03.16.17:965][825]Cmd: TRANSACTION UNDO +[2024.01.21-03.16.17:965][825]LogEditorTransaction: Undo Deform Mesh +[2024.01.21-03.16.18:001][825]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.16.18:001][825]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.16.18:001][825]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.16.18:595][837]Cmd: TRANSACTION UNDO +[2024.01.21-03.16.18:595][837]LogEditorTransaction: Undo Set Location +[2024.01.21-03.16.19:693][887]Cmd: TRANSACTION UNDO +[2024.01.21-03.16.19:693][887]LogEditorTransaction: Undo Set Location +[2024.01.21-03.16.20:442][921]Cmd: TRANSACTION UNDO +[2024.01.21-03.16.20:442][921]LogEditorTransaction: Undo Set Location +[2024.01.21-03.16.35:086][689]Cmd: TRANSACTION REDO +[2024.01.21-03.16.35:086][689]LogEditorTransaction: Redo Set Location +[2024.01.21-03.16.36:028][729]Cmd: TRANSACTION REDO +[2024.01.21-03.16.36:028][729]LogEditorTransaction: Redo Set Location +[2024.01.21-03.16.36:447][749]Cmd: TRANSACTION REDO +[2024.01.21-03.16.36:447][749]LogEditorTransaction: Redo Set Location +[2024.01.21-03.16.39:226][888]Cmd: TRANSACTION REDO +[2024.01.21-03.16.39:226][888]LogEditorTransaction: Redo Deform Mesh +[2024.01.21-03.16.39:262][888]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.16.39:262][888]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.16.39:262][888]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.02:492][138]Cmd: TRANSACTION UNDO +[2024.01.21-03.17.02:493][138]LogEditorTransaction: Undo Transform +[2024.01.21-03.17.07:963][385]LogStaticMesh: Display: Building static mesh Floor... +[2024.01.21-03.17.07:964][385]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor +[2024.01.21-03.17.13:265][679]Cmd: TRANSACTION UNDO +[2024.01.21-03.17.13:265][679]LogEditorTransaction: Undo Deform Mesh +[2024.01.21-03.17.13:613][685]Cmd: TRANSACTION UNDO +[2024.01.21-03.17.13:613][685]LogEditorTransaction: Undo Clicking on Elements +[2024.01.21-03.17.14:015][692]Cmd: TRANSACTION UNDO +[2024.01.21-03.17.14:015][692]LogEditorTransaction: Undo Deform Mesh +[2024.01.21-03.17.14:045][692]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.17.14:045][692]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.14:045][692]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.21:906][114]Cmd: TRANSACTION REDO +[2024.01.21-03.17.21:907][114]LogEditorTransaction: Redo Deform Mesh +[2024.01.21-03.17.21:942][114]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.17.21:942][114]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.21:942][114]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.44:781][ 68]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.17.44:798][ 68]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.17.44:859][ 68]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.44:867][ 68]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.17.46:354][129]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure +[2024.01.21-03.18.01:706][928]LogEditorViewport: Clicking Background +[2024.01.21-03.18.03:635][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.18.03:673][ 23]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.18.03:713][ 23]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.01.21-03.18.03:786][ 23]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.18.03:786][ 23]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapE4AC80794523FE5DA9ECD4A1C20C5573.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.18.03:793][ 23]LogFileHelpers: All files are already saved. +[2024.01.21-03.18.03:793][ 23]LogFileHelpers: Saving map 'BackroomsMap' took 0.120 +[2024.01.21-03.18.03:807][ 23]LogFileHelpers: InternalPromptForCheckoutAndSave took 171 ms (total: 3.71 sec) +[2024.01.21-03.18.03:809][ 23]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.18.03:809][ 23]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.18.05:174][ 93]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.21-03.19.25:659][411]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.21-03.19.31:546][729]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor6' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_6.DynamicMeshComponent_0' +[2024.01.21-03.19.31:563][729]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor6' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_6.DynamicMeshComponent_0' +[2024.01.21-03.19.47:008][511]Cmd: TRANSACTION UNDO +[2024.01.21-03.19.47:009][511]LogEditorTransaction: Undo Transform +[2024.01.21-03.19.48:437][563]Cmd: TRANSACTION UNDO +[2024.01.21-03.19.48:437][563]LogEditorTransaction: Undo Transform +[2024.01.21-03.19.49:010][578]Cmd: TRANSACTION UNDO +[2024.01.21-03.19.49:010][578]LogEditorTransaction: Undo Selection +[2024.01.21-03.19.49:743][606]Cmd: TRANSACTION UNDO +[2024.01.21-03.19.49:743][606]LogEditorTransaction: Undo Selection +[2024.01.21-03.19.52:274][723]Cmd: TRANSACTION UNDO +[2024.01.21-03.19.52:274][723]LogEditorTransaction: Undo Transform +[2024.01.21-03.20.28:435][592]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor9' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_9.DynamicMeshComponent_0' +[2024.01.21-03.20.28:453][592]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor9' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_9.DynamicMeshComponent_0' +[2024.01.21-03.20.35:783][995]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor10' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_10.DynamicMeshComponent_0' +[2024.01.21-03.20.35:800][995]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor10' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_10.DynamicMeshComponent_0' +[2024.01.21-03.21.11:172][759]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.21.11:179][759]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.21.11:180][759]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.21.11:180][759]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.21.11:189][759]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.21.11:290][759]LogStaticMesh: Reduce [0.11s] +[2024.01.21-03.21.11:314][759]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.21.11:315][759]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.21.11:315][759]LogStaticMesh: Input: 24 Clusters, 2967 Triangles and 3831 Vertices +[2024.01.21-03.21.11:315][759]LogStaticMesh: Output without splits: 24 Clusters, 2967 Triangles and 3850 Vertices +[2024.01.21-03.21.11:315][759]LogStaticMesh: Output with splits: 24 Clusters, 2967 Triangles and 3850 Vertices +[2024.01.21-03.21.11:315][759]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 +[2024.01.21-03.21.11:316][759]LogStaticMesh: WritePages: +[2024.01.21-03.21.11:316][759]LogStaticMesh: Root: GPU size: 30980 bytes. 1 Pages. 30980.000 bytes per page (94.543% utilization). +[2024.01.21-03.21.11:316][759]LogStaticMesh: Streaming: GPU size: 33048 bytes. 1 Pages (1 with relative encoding). 33048.000 bytes per page (25.214% utilization). +[2024.01.21-03.21.11:316][759]LogStaticMesh: Page data disk size: 51436 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.21.11:316][759]LogStaticMesh: Total GPU size: 64028 bytes, Total disk size: 51580 bytes. +[2024.01.21-03.21.11:316][759]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.21.11:316][759]LogStaticMesh: Nanite build [0.13s] + +[2024.01.21-03.21.11:319][759]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.21.13:275][839]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.21.39:016][130]Cmd: TRANSACTION UNDO +[2024.01.21-03.21.39:016][130]LogEditorTransaction: Undo Set Location +[2024.01.21-03.21.43:598][328]Cmd: TRANSACTION UNDO +[2024.01.21-03.21.43:598][328]LogEditorTransaction: Undo Transform +[2024.01.21-03.21.49:192][559]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.21.49:200][559]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.21.49:202][559]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.21.49:202][559]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.21.49:209][559]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.21.49:308][559]LogStaticMesh: Reduce [0.11s] +[2024.01.21-03.21.49:333][559]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.21.49:334][559]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.21.49:334][559]LogStaticMesh: Input: 24 Clusters, 2972 Triangles and 3864 Vertices +[2024.01.21-03.21.49:334][559]LogStaticMesh: Output without splits: 24 Clusters, 2972 Triangles and 3877 Vertices +[2024.01.21-03.21.49:334][559]LogStaticMesh: Output with splits: 24 Clusters, 2972 Triangles and 3877 Vertices +[2024.01.21-03.21.49:334][559]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 +[2024.01.21-03.21.49:335][559]LogStaticMesh: WritePages: +[2024.01.21-03.21.49:335][559]LogStaticMesh: Root: GPU size: 31424 bytes. 1 Pages. 31424.000 bytes per page (95.898% utilization). +[2024.01.21-03.21.49:335][559]LogStaticMesh: Streaming: GPU size: 33076 bytes. 1 Pages (1 with relative encoding). 33076.000 bytes per page (25.235% utilization). +[2024.01.21-03.21.49:335][559]LogStaticMesh: Page data disk size: 51356 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.21.49:335][559]LogStaticMesh: Total GPU size: 64500 bytes, Total disk size: 51500 bytes. +[2024.01.21-03.21.49:335][559]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.21.49:335][559]LogStaticMesh: Nanite build [0.13s] + +[2024.01.21-03.21.49:338][559]LogStaticMesh: Built static mesh [0.14s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.21.51:291][641]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.21.58:234][ 11]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor13' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_13.DynamicMeshComponent_0' +[2024.01.21-03.21.58:251][ 11]LogPhysics: Warning: Initialising Body : Body is mirrored but bGenerateMirroredCollision == false: Actor: 'PreviewMeshActor13' Component: '/Game/BackroomsMap.BackroomsMap:PersistentLevel.PreviewMeshActor_13.DynamicMeshComponent_0' +[2024.01.21-03.22.09:955][576]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.22.09:961][576]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.22.09:963][576]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.22.09:963][576]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.22.09:971][576]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.22.10:099][576]LogStaticMesh: Reduce [0.14s] +[2024.01.21-03.22.10:123][576]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.22.10:124][576]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.22.10:124][576]LogStaticMesh: Input: 24 Clusters, 2964 Triangles and 3836 Vertices +[2024.01.21-03.22.10:124][576]LogStaticMesh: Output without splits: 24 Clusters, 2964 Triangles and 3844 Vertices +[2024.01.21-03.22.10:124][576]LogStaticMesh: Output with splits: 24 Clusters, 2964 Triangles and 3844 Vertices +[2024.01.21-03.22.10:124][576]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 14, 3 Materials: 10, At Least 4 Materials: 0 +[2024.01.21-03.22.10:125][576]LogStaticMesh: WritePages: +[2024.01.21-03.22.10:125][576]LogStaticMesh: Root: GPU size: 31076 bytes. 1 Pages. 31076.000 bytes per page (94.836% utilization). +[2024.01.21-03.22.10:125][576]LogStaticMesh: Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization). +[2024.01.21-03.22.10:125][576]LogStaticMesh: Page data disk size: 51736 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.22.10:125][576]LogStaticMesh: Total GPU size: 64180 bytes, Total disk size: 51880 bytes. +[2024.01.21-03.22.10:125][576]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.22.10:125][576]LogStaticMesh: Nanite build [0.16s] + +[2024.01.21-03.22.10:128][576]LogStaticMesh: Built static mesh [0.17s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.22.12:087][659]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.22.37:338][521]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.22.37:356][521]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.22.37:416][521]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.22.37:425][521]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.22.38:913][584]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure +[2024.01.21-03.22.58:748][291]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.22.58:766][291]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.22.58:825][291]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.22.58:834][291]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.23.00:317][352]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2785 triangles, world_fixed_RoomStructure +[2024.01.21-03.23.48:185][929]LogEditorViewport: Clicking Background +[2024.01.21-03.23.55:210][311]LogEditorViewport: Clicking Background +[2024.01.21-03.24.42:932][354]Cmd: TRANSACTION UNDO +[2024.01.21-03.24.42:933][354]LogEditorTransaction: Undo Transform +[2024.01.21-03.24.47:710][454]Cmd: TRANSACTION UNDO +[2024.01.21-03.24.47:710][454]LogEditorTransaction: Undo Delete +[2024.01.21-03.25.49:095][732]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.25.49:112][732]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.25.49:173][732]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.25.49:182][732]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.25.50:671][793]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.21-03.26.18:247][553]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.21-03.26.18:265][553]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.21-03.26.18:324][553]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.26.18:333][553]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.21-03.26.19:816][614]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 76% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.21-03.26.39:751][627]Cmd: TRANSACTION UNDO +[2024.01.21-03.26.39:751][627]LogEditorTransaction: Undo Transform +[2024.01.21-03.26.51:860][163]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.26.51:867][163]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.26.51:869][163]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.26.51:869][163]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.26.51:877][163]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.26.51:975][163]LogStaticMesh: Reduce [0.11s] +[2024.01.21-03.26.51:998][163]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.26.51:999][163]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.26.51:999][163]LogStaticMesh: Input: 24 Clusters, 2967 Triangles and 3809 Vertices +[2024.01.21-03.26.51:999][163]LogStaticMesh: Output without splits: 24 Clusters, 2967 Triangles and 3826 Vertices +[2024.01.21-03.26.51:999][163]LogStaticMesh: Output with splits: 24 Clusters, 2967 Triangles and 3826 Vertices +[2024.01.21-03.26.51:999][163]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 13, 3 Materials: 11, At Least 4 Materials: 0 +[2024.01.21-03.26.52:000][163]LogStaticMesh: WritePages: +[2024.01.21-03.26.52:000][163]LogStaticMesh: Root: GPU size: 30676 bytes. 1 Pages. 30676.000 bytes per page (93.616% utilization). +[2024.01.21-03.26.52:000][163]LogStaticMesh: Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization). +[2024.01.21-03.26.52:000][163]LogStaticMesh: Page data disk size: 51408 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.26.52:000][163]LogStaticMesh: Total GPU size: 63780 bytes, Total disk size: 51552 bytes. +[2024.01.21-03.26.52:000][163]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.26.52:000][163]LogStaticMesh: Nanite build [0.13s] + +[2024.01.21-03.26.52:003][163]LogStaticMesh: Built static mesh [0.14s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.26.53:959][247]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.27.11:494][101]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.27.11:502][101]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.27.11:504][101]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.27.11:504][101]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.27.11:511][101]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.27.11:611][101]LogStaticMesh: Reduce [0.11s] +[2024.01.21-03.27.11:635][101]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.27.11:636][101]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.27.11:636][101]LogStaticMesh: Input: 24 Clusters, 2972 Triangles and 3817 Vertices +[2024.01.21-03.27.11:636][101]LogStaticMesh: Output without splits: 24 Clusters, 2972 Triangles and 3840 Vertices +[2024.01.21-03.27.11:636][101]LogStaticMesh: Output with splits: 24 Clusters, 2972 Triangles and 3840 Vertices +[2024.01.21-03.27.11:636][101]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 16, 3 Materials: 8, At Least 4 Materials: 0 +[2024.01.21-03.27.11:637][101]LogStaticMesh: WritePages: +[2024.01.21-03.27.11:637][101]LogStaticMesh: Root: GPU size: 30808 bytes. 1 Pages. 30808.000 bytes per page (94.019% utilization). +[2024.01.21-03.27.11:637][101]LogStaticMesh: Streaming: GPU size: 33104 bytes. 1 Pages (1 with relative encoding). 33104.000 bytes per page (25.256% utilization). +[2024.01.21-03.27.11:637][101]LogStaticMesh: Page data disk size: 51596 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.27.11:637][101]LogStaticMesh: Total GPU size: 63912 bytes, Total disk size: 51740 bytes. +[2024.01.21-03.27.11:637][101]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.27.11:637][101]LogStaticMesh: Nanite build [0.13s] + +[2024.01.21-03.27.11:639][101]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.27.13:595][174]LogMeshUtilities: Finished distance field build in 2.0s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.27.20:087][443]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.27.20:128][443]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.27.20:172][443]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.01.21-03.27.20:248][443]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.27.20:248][443]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAA4778884F48DCF56347FAB52D7AF3BD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.27.20:255][443]LogFileHelpers: All files are already saved. +[2024.01.21-03.27.20:255][443]LogFileHelpers: Saving map 'BackroomsMap' took 0.128 +[2024.01.21-03.27.20:260][443]LogFileHelpers: InternalPromptForCheckoutAndSave took 172 ms (total: 3.89 sec) +[2024.01.21-03.27.20:262][443]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.27.20:262][443]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.27.21:418][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.27.21:422][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.27.21:477][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund_Wall_hole" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset" SILENT=true +[2024.01.21-03.27.21:480][501]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund_Wall_hole +[2024.01.21-03.27.21:480][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Abgrund_Wall_holeF114B1FA4E3E4569FEFA5DBAFDFBD187.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset' +[2024.01.21-03.27.21:489][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/world_fixed_RoomStructure" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset" SILENT=true +[2024.01.21-03.27.21:496][501]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure +[2024.01.21-03.27.21:496][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructureA515BB2D47B59C5BC652D0AFE93A6E58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset' +[2024.01.21-03.27.21:518][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 95 ms (total: 3.98 sec) +[2024.01.21-03.27.21:520][501]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-03.27.21:520][501]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.27.21:520][501]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.21-03.28.25:600][334]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.21-03.28.25:600][334]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.21-03.28.42:247][762]Cmd: TRANSACTION UNDO +[2024.01.21-03.28.42:247][762]LogEditorTransaction: Undo Move Elements +[2024.01.21-03.30.53:180][393]LogSlate: Window 'Color Picker' being destroyed +[2024.01.21-03.31.09:138][824]LogStaticMesh: Display: Building static mesh Abgrund_Wall_hole... +[2024.01.21-03.31.09:144][824]LogStaticMesh: Adjacency [0.00s], tris: 1462, UVs 2 +[2024.01.21-03.31.09:146][824]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.21-03.31.09:146][824]LogStaticMesh: Leaves [0.00s] +[2024.01.21-03.31.09:155][824]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Abgrund_Wall_hole) ... +[2024.01.21-03.31.09:255][824]LogStaticMesh: Reduce [0.11s] +[2024.01.21-03.31.09:278][824]LogStaticMesh: Fallback 0/1 [0.02s], num tris: 1256 +[2024.01.21-03.31.09:279][824]LogStaticMesh: ConstrainClusters: +[2024.01.21-03.31.09:279][824]LogStaticMesh: Input: 24 Clusters, 2966 Triangles and 3809 Vertices +[2024.01.21-03.31.09:279][824]LogStaticMesh: Output without splits: 24 Clusters, 2966 Triangles and 3818 Vertices +[2024.01.21-03.31.09:279][824]LogStaticMesh: Output with splits: 24 Clusters, 2966 Triangles and 3818 Vertices +[2024.01.21-03.31.09:279][824]LogStaticMesh: Material Stats - Unique Materials: 3, Fast Path Clusters: 24, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 17, 3 Materials: 7, At Least 4 Materials: 0 +[2024.01.21-03.31.09:280][824]LogStaticMesh: WritePages: +[2024.01.21-03.31.09:280][824]LogStaticMesh: Root: GPU size: 30964 bytes. 1 Pages. 30964.000 bytes per page (94.495% utilization). +[2024.01.21-03.31.09:280][824]LogStaticMesh: Streaming: GPU size: 32936 bytes. 1 Pages (1 with relative encoding). 32936.000 bytes per page (25.128% utilization). +[2024.01.21-03.31.09:280][824]LogStaticMesh: Page data disk size: 52840 bytes. Fixup data size: 144 bytes. +[2024.01.21-03.31.09:280][824]LogStaticMesh: Total GPU size: 63900 bytes, Total disk size: 52984 bytes. +[2024.01.21-03.31.09:280][824]LogStaticMesh: Encode [0.00s] +[2024.01.21-03.31.09:280][824]LogStaticMesh: Nanite build [0.13s] + +[2024.01.21-03.31.09:283][824]LogStaticMesh: Built static mesh [0.15s] /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.31.11:208][867]LogMeshUtilities: Finished distance field build in 1.9s - 126x126x126 sparse distance field, 3.2Mb total, 0.1Mb always loaded, 97% occupied, 487 triangles, Abgrund_Wall_hole +[2024.01.21-03.31.15:852][987]LogEditorViewport: Clicking Background +[2024.01.21-03.31.23:272][181]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.31.23:280][181]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.31.23:281][181]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.31.23:521][181]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.01.21-03.31.23:524][181]LogPlayLevel: PlayLevel: Blueprint regeneration took 243 ms (1 blueprints) +[2024.01.21-03.31.23:524][181]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:31:23) +[2024.01.21-03.31.23:524][181]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.31.23:549][181]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024898s) +[2024.01.21-03.31.23:549][181]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024937s) +[2024.01.21-03.31.23:563][181]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.31.23:564][181]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.31.23:564][181]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.31.23:564][181]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.31.23:564][181]LogPlayLevel: PIE: World Init took: (0.000979s) +[2024.01.21-03.31.23:564][181]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.31.23:564][181]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.31.23:565][181]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.31.23:565][181]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.31.23:565][181]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.31.23:565][181]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.31.23:567][181]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.31.23:592][181]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.31.23:593][181]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.21-03.31.23:593][181]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.21-03.31.23:594][181]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.21-03.31.23:594][181]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.21-03.31.23:594][181]LogInit: FAudioDevice initialized with ID 5. +[2024.01.21-03.31.23:594][181]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2024.01.21-03.31.23:594][181]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.21-03.31.23:597][181]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.31.23:607][181]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.31.23 +[2024.01.21-03.31.23:608][181]LogWorld: Bringing up level for play took: 0.010387 +[2024.01.21-03.31.23:609][181]LogOnline: OSS: Created online subsystem instance for: :Context_9 +[2024.01.21-03.31.23:612][181]PIE: Server logged in +[2024.01.21-03.31.23:612][181]PIE: Play in editor total start time 0,332 seconds. +[2024.01.21-03.31.23:664][182]LogCharacterMovement: Warning: GetSimulationTimeStep() - Max iterations 8 hit while remaining time 0.076675 > MaxSimulationTimeStep (0.050) for 'BP_FirstPersonCharacter_C_0', movement 'Walking' +[2024.01.21-03.31.43:695][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.31.43:695][832]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.31.43:695][832]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.31.43:696][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.31.43:703][832]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.31.43:708][832]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.31.43:723][832]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.31.43:725][832]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.21-03.31.43:725][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.21-03.31.43:727][832]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.21-03.31.43:736][832]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.31.43:834][833]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2024.01.21-03.33.42:380][ 9]LogEditorTransaction: Undo Modify Component(s) +[2024.01.21-03.33.46:371][103]LogSlate: Took 0.000142 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.21-03.35.17:226][ 9]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.35.17:233][ 9]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.35.17:234][ 9]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.35.17:815][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms +[2024.01.21-03.35.17:817][ 9]LogPlayLevel: PlayLevel: Blueprint regeneration took 583 ms (1 blueprints) +[2024.01.21-03.35.17:817][ 9]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:35:17) +[2024.01.21-03.35.17:818][ 9]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.35.17:845][ 9]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026704s) +[2024.01.21-03.35.17:845][ 9]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026736s) +[2024.01.21-03.35.17:861][ 9]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.01.21-03.35.17:863][ 9]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.35.17:863][ 9]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.35.17:863][ 9]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.35.17:863][ 9]LogPlayLevel: PIE: World Init took: (0.000991s) +[2024.01.21-03.35.17:864][ 9]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.35.17:864][ 9]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.35.17:864][ 9]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.35.17:864][ 9]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.35.17:864][ 9]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.35.17:864][ 9]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.35.17:866][ 9]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.21-03.35.17:892][ 9]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.01.21-03.35.17:893][ 9]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.21-03.35.17:893][ 9]LogInit: FAudioDevice initialized with ID 6. +[2024.01.21-03.35.17:893][ 9]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.21-03.35.17:893][ 9]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. +[2024.01.21-03.35.17:893][ 9]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.21-03.35.17:896][ 9]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.35.17:907][ 9]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.35.17 +[2024.01.21-03.35.17:908][ 9]LogWorld: Bringing up level for play took: 0.011411 +[2024.01.21-03.35.17:910][ 9]LogOnline: OSS: Created online subsystem instance for: :Context_10 +[2024.01.21-03.35.17:912][ 9]PIE: Server logged in +[2024.01.21-03.35.17:912][ 9]PIE: Play in editor total start time 0,679 seconds. +[2024.01.21-03.35.25:432][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.35.25:432][173]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.35.25:433][173]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.35.25:434][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.35.25:458][173]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.35.25:463][173]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.35.25:480][173]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.35.25:484][173]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.21-03.35.25:484][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.21-03.35.25:486][173]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.21-03.35.25:496][173]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.01.21-03.35.25:595][174]LogPlayLevel: Display: Destroying online subsystem :Context_10 +[2024.01.21-03.36.46:911][411]LogSlate: Window 'Color Picker' being destroyed +[2024.01.21-03.36.47:462][428]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.36.47:513][428]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-03.36.47:515][428]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-03.36.47:515][428]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels95CADF564637F77BA88B1397754AA216.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-03.36.47:521][428]LogFileHelpers: InternalPromptForCheckoutAndSave took 58 ms (total: 4.04 sec) +[2024.01.21-03.36.47:522][428]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-03.36.47:522][428]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.36.49:534][488]LogUObjectHash: Compacting FUObjectHashTables data took 1.27ms +[2024.01.21-03.36.49:539][488]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.36.49:566][488]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.36.49:601][488]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.21-03.36.49:676][488]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.36.49:677][488]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapEA906D2143F9FFAB2D0814A397CE3947.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.36.49:683][488]LogFileHelpers: All files are already saved. +[2024.01.21-03.36.49:683][488]LogFileHelpers: Saving map 'BackroomsMap' took 0.118 +[2024.01.21-03.36.49:712][488]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund_Wall_hole" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset" SILENT=true +[2024.01.21-03.36.49:715][488]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund_Wall_hole +[2024.01.21-03.36.49:715][488]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Abgrund_Wall_holeBCDA2EB44E2A6502123E378627FE78C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund_Wall_hole.uasset' +[2024.01.21-03.36.49:727][488]LogFileHelpers: InternalPromptForCheckoutAndSave took 187 ms (total: 4.23 sec) +[2024.01.21-03.36.49:731][488]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-03.36.49:731][488]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.36.49:731][488]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Abgrund_Wall_hole.Abgrund_Wall_hole +[2024.01.21-03.36.51:652][543]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.36.51:660][543]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.36.51:660][543]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.36.51:936][543]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-03.36.51:938][543]LogPlayLevel: PlayLevel: Blueprint regeneration took 278 ms (1 blueprints) +[2024.01.21-03.36.51:938][543]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:36:51) +[2024.01.21-03.36.51:938][543]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.36.51:964][543]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026161s) +[2024.01.21-03.36.51:964][543]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026192s) +[2024.01.21-03.36.51:980][543]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.36.51:981][543]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.36.51:981][543]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.36.51:981][543]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.36.51:982][543]LogPlayLevel: PIE: World Init took: (0.000968s) +[2024.01.21-03.36.51:982][543]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.36.51:982][543]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.36.51:982][543]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.36.51:982][543]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.36.51:985][543]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.36.52:010][543]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.21-03.36.52:010][543]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.21-03.36.52:012][543]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.21-03.36.52:012][543]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.21-03.36.52:012][543]LogInit: FAudioDevice initialized with ID 7. +[2024.01.21-03.36.52:012][543]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.21-03.36.52:012][543]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.21-03.36.52:014][543]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.36.52:024][543]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.36.52 +[2024.01.21-03.36.52:025][543]LogWorld: Bringing up level for play took: 0.010690 +[2024.01.21-03.36.52:027][543]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2024.01.21-03.36.52:029][543]PIE: Server logged in +[2024.01.21-03.36.52:029][543]PIE: Play in editor total start time 0,37 seconds. +[2024.01.21-03.37.01:892][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.37.01:892][828]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.37.01:892][828]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.37.01:894][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.37.01:908][828]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.37.01:913][828]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.37.01:931][828]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.37.01:934][828]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.21-03.37.01:934][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.21-03.37.01:936][828]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.21-03.37.01:944][828]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.37.02:029][829]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.01.21-03.37.29:931][573]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.37.29:985][573]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.37.30:021][573]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.37.30:098][573]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.37.30:098][573]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap518DA92A466B551E271ABFBC8F332F87.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.37.30:106][573]LogFileHelpers: All files are already saved. +[2024.01.21-03.37.30:106][573]LogFileHelpers: Saving map 'BackroomsMap' took 0.121 +[2024.01.21-03.37.30:118][573]LogFileHelpers: InternalPromptForCheckoutAndSave took 187 ms (total: 4.42 sec) +[2024.01.21-03.37.30:121][573]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.37.30:121][573]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.37.33:552][668]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.37.33:560][668]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.37.33:560][668]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:37:33) +[2024.01.21-03.37.33:560][668]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.37.33:586][668]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026234s) +[2024.01.21-03.37.33:586][668]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026271s) +[2024.01.21-03.37.33:600][668]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.01.21-03.37.33:601][668]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.37.33:601][668]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.37.33:602][668]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.37.33:602][668]LogPlayLevel: PIE: World Init took: (0.001028s) +[2024.01.21-03.37.33:602][668]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.37.33:602][668]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.37.33:602][668]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.37.33:603][668]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.37.33:605][668]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.37.33:629][668]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.37.33:631][668]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.21-03.37.33:631][668]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.01.21-03.37.33:632][668]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.21-03.37.33:632][668]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.21-03.37.33:632][668]LogInit: FAudioDevice initialized with ID 8. +[2024.01.21-03.37.33:632][668]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. +[2024.01.21-03.37.33:632][668]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.21-03.37.33:634][668]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.37.33:644][668]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.37.33 +[2024.01.21-03.37.33:644][668]LogWorld: Bringing up level for play took: 0.010459 +[2024.01.21-03.37.33:646][668]LogOnline: OSS: Created online subsystem instance for: :Context_12 +[2024.01.21-03.37.33:649][668]PIE: Server logged in +[2024.01.21-03.37.33:649][668]PIE: Play in editor total start time 0,09 seconds. +[2024.01.21-03.37.45:411][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.37.45:411][ 62]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.37.45:412][ 62]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.37.45:413][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.37.45:432][ 62]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.37.45:437][ 62]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.37.45:453][ 62]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-03.37.45:453][ 62]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.21-03.37.45:453][ 62]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.21-03.37.45:455][ 62]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.21-03.37.45:459][ 62]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.37.45:466][ 62]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-03.37.45:547][ 63]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2024.01.21-03.38.01:820][514]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.38.01:846][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.38.01:891][514]LogUObjectHash: Compacting FUObjectHashTables data took 1.24ms +[2024.01.21-03.38.01:967][514]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.38.01:967][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap38F816164AD07CAC2595B1BD78FF567A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.38.01:974][514]LogFileHelpers: All files are already saved. +[2024.01.21-03.38.01:974][514]LogFileHelpers: Saving map 'BackroomsMap' took 0.129 +[2024.01.21-03.38.01:983][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 163 ms (total: 4.58 sec) +[2024.01.21-03.38.01:985][514]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.38.01:985][514]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.38.14:556][875]LogEditorViewport: Clicking Background +[2024.01.21-03.38.15:058][887]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.38.15:080][887]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.38.15:118][887]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.38.15:191][887]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.38.15:192][887]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7E0F34D548EE485594B4368337EA3DCD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.38.15:198][887]LogFileHelpers: All files are already saved. +[2024.01.21-03.38.15:198][887]LogFileHelpers: Saving map 'BackroomsMap' took 0.119 +[2024.01.21-03.38.15:208][887]LogFileHelpers: InternalPromptForCheckoutAndSave took 150 ms (total: 4.73 sec) +[2024.01.21-03.38.15:211][887]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.38.15:211][887]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.38.17:351][941]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.21-03.38.17:355][941]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.38.17:381][941]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-03.38.17:383][941]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-03.38.17:383][941]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_TunnelsEC9C2F8644D08DE5363045A44040DE0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-03.38.17:388][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 4.76 sec) +[2024.01.21-03.38.17:390][941]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-03.38.17:390][941]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.39.02:456][287]MapCheck: New page: Map Check +[2024.01.21-03.39.02:468][287]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:39:02 +[2024.01.21-03.39.02:528][287]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.01.21-03.39.02:570][287]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.01.21-03.39.02:581][287]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224 +[2024.01.21-03.39.10:026][287]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. +[2024.01.21-03.39.10:032][287]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build canceled. +[2024.01.21-03.39.11:027][287]LogEditorBuildUtils: Build time 0:08 +[2024.01.21-03.39.13:461][331]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.39.13:517][331]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.39.38:032][548]Cmd: DELETE +[2024.01.21-03.39.38:032][548]Cmd: ACTOR DELETE +[2024.01.21-03.39.38:042][548]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.38:059][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.01.21-03.39.38:062][548]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.39.41:103][692]Cmd: DELETE +[2024.01.21-03.39.41:103][692]Cmd: ACTOR DELETE +[2024.01.21-03.39.41:112][692]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.41:128][692]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.01.21-03.39.41:130][692]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2024.01.21-03.39.41:400][703]Cmd: DELETE +[2024.01.21-03.39.41:400][703]Cmd: ACTOR DELETE +[2024.01.21-03.39.41:413][703]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.41:431][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.21-03.39.41:435][703]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2024.01.21-03.39.42:689][773]Cmd: DELETE +[2024.01.21-03.39.42:689][773]Cmd: ACTOR DELETE +[2024.01.21-03.39.42:698][773]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.42:718][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.39.42:721][773]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.44:802][891]Cmd: DELETE +[2024.01.21-03.39.44:802][891]Cmd: ACTOR DELETE +[2024.01.21-03.39.44:811][891]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.44:830][891]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.39.44:832][891]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.01.21-03.39.48:045][ 60]Cmd: DELETE +[2024.01.21-03.39.48:046][ 60]Cmd: ACTOR DELETE +[2024.01.21-03.39.48:054][ 60]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.48:073][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.39.48:076][ 60]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.01.21-03.39.51:083][222]Cmd: DELETE +[2024.01.21-03.39.51:083][222]Cmd: ACTOR DELETE +[2024.01.21-03.39.51:092][222]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.51:110][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.01.21-03.39.51:113][222]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.54:305][395]Cmd: DELETE +[2024.01.21-03.39.54:305][395]Cmd: ACTOR DELETE +[2024.01.21-03.39.54:314][395]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.54:334][395]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.01.21-03.39.54:337][395]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.57:039][535]Cmd: DELETE +[2024.01.21-03.39.57:039][535]Cmd: ACTOR DELETE +[2024.01.21-03.39.57:047][535]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.57:066][535]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.21-03.39.57:068][535]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.00:173][704]Cmd: DELETE +[2024.01.21-03.40.00:173][704]Cmd: ACTOR DELETE +[2024.01.21-03.40.00:182][704]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.00:199][704]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.40.00:202][704]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.01:046][750]Cmd: DELETE +[2024.01.21-03.40.01:046][750]Cmd: ACTOR DELETE +[2024.01.21-03.40.01:055][750]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.01:071][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.21-03.40.01:075][750]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2024.01.21-03.40.03:908][898]Cmd: DELETE +[2024.01.21-03.40.03:908][898]Cmd: ACTOR DELETE +[2024.01.21-03.40.03:918][898]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.03:935][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.01.21-03.40.03:938][898]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.10:648][278]Cmd: DELETE +[2024.01.21-03.40.10:648][278]Cmd: ACTOR DELETE +[2024.01.21-03.40.10:657][278]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.10:674][278]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.40.10:677][278]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.14:441][485]Cmd: DELETE +[2024.01.21-03.40.14:441][485]Cmd: ACTOR DELETE +[2024.01.21-03.40.14:449][485]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.14:467][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.40.14:471][485]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.45:325][447]Cmd: DELETE +[2024.01.21-03.40.45:325][447]Cmd: ACTOR DELETE +[2024.01.21-03.40.45:334][447]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.45:366][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.01.21-03.40.45:369][447]LogEditorActor: Deleted 1 Actors (0.044 secs) +[2024.01.21-03.40.49:702][565]Cmd: DELETE +[2024.01.21-03.40.49:702][565]Cmd: ACTOR DELETE +[2024.01.21-03.40.49:711][565]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.49:746][565]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.40.49:749][565]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2024.01.21-03.40.50:084][572]Cmd: DELETE +[2024.01.21-03.40.50:084][572]Cmd: ACTOR DELETE +[2024.01.21-03.40.50:092][572]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.50:114][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.40.50:117][572]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2024.01.21-03.40.50:873][590]Cmd: DELETE +[2024.01.21-03.40.50:873][590]Cmd: ACTOR DELETE +[2024.01.21-03.40.50:882][590]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.50:916][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.40.50:919][590]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2024.01.21-03.40.51:287][599]Cmd: MODE GRID=1 +[2024.01.21-03.41.59:244][210]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.41.59:252][210]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.41.59:253][210]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.41.59:505][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-03.41.59:509][210]LogPlayLevel: PlayLevel: Blueprint regeneration took 256 ms (1 blueprints) +[2024.01.21-03.41.59:509][210]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:41:59) +[2024.01.21-03.41.59:509][210]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024102s) +[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024132s) +[2024.01.21-03.41.59:547][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.01.21-03.41.59:548][210]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.41.59:548][210]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.41.59:549][210]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.41.59:549][210]LogPlayLevel: PIE: World Init took: (0.000977s) +[2024.01.21-03.41.59:549][210]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.41.59:549][210]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.41.59:551][210]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.41.59:579][210]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.21-03.41.59:579][210]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.21-03.41.59:581][210]LogInit: FAudioDevice initialized with ID 9. +[2024.01.21-03.41.59:581][210]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.21-03.41.59:581][210]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-03.41.59:583][210]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.41.59:593][210]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.41.59 +[2024.01.21-03.41.59:593][210]LogWorld: Bringing up level for play took: 0.010624 +[2024.01.21-03.41.59:595][210]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.01.21-03.41.59:597][210]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=9120.448 Y=178.073 Z=354.753] for [BP_FirstPersonCharacter_C] +[2024.01.21-03.41.59:597][210]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type BP_FirstPersonCharacter_C at Rotation: Pitch 0.000000 Yaw -71.726319 Roll 0.000000 +Translation: 9120.448058 178.073459 354.753265 +Scale3D: 1.000000 1.000000 1.000000 + +[2024.01.21-03.41.59:598][210]PIE: Server logged in +[2024.01.21-03.41.59:598][210]PIE: Play in editor total start time 0,347 seconds. +[2024.01.21-03.42.00:589][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.00:589][239]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.00:590][239]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.42.00:591][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.00:595][239]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.42.00:600][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.00:617][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.00:620][239]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-03.42.00:620][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-03.42.00:621][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-03.42.00:629][239]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.01.21-03.42.00:709][240]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.01.21-03.42.01:788][269]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.42.01:817][269]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.42.01:855][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.42.01:930][269]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.42.01:930][269]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapB0E58D7D4BE6F32E59D39BB424688866.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.42.01:937][269]LogFileHelpers: All files are already saved. +[2024.01.21-03.42.01:937][269]LogFileHelpers: Saving map 'BackroomsMap' took 0.121 +[2024.01.21-03.42.01:944][269]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms (total: 4.92 sec) +[2024.01.21-03.42.01:947][269]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.42.01:947][269]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.42.04:213][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.42.09:798][462]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.42.09:806][462]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.42.09:806][462]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:42:09) +[2024.01.21-03.42.09:806][462]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025704s) +[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025742s) +[2024.01.21-03.42.09:847][462]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.42.09:849][462]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.42.09:849][462]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.42.09:850][462]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.42.09:850][462]LogPlayLevel: PIE: World Init took: (0.000878s) +[2024.01.21-03.42.09:850][462]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.42.09:850][462]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.42.09:852][462]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.42.09:878][462]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.21-03.42.09:878][462]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.21-03.42.09:880][462]LogInit: FAudioDevice initialized with ID 10. +[2024.01.21-03.42.09:880][462]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.21-03.42.09:880][462]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-03.42.09:882][462]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.42.09:891][462]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.42.09 +[2024.01.21-03.42.09:892][462]LogWorld: Bringing up level for play took: 0.010478 +[2024.01.21-03.42.09:894][462]LogOnline: OSS: Created online subsystem instance for: :Context_14 +[2024.01.21-03.42.09:896][462]PIE: Server logged in +[2024.01.21-03.42.09:897][462]PIE: Play in editor total start time 0,091 seconds. +[2024.01.21-03.42.40:969][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.40:969][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.40:969][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.42.40:971][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.40:975][495]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.42.40:980][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.40:995][495]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-03.42.40:995][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-03.42.40:995][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-03.42.40:997][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-03.42.41:001][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.41:007][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.42.41:084][496]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2024.01.21-03.43.33:119][902]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Edit Light Color entirely. +[2024.01.21-03.43.38:041][ 45]LogSlate: Window 'Color Picker' being destroyed +[2024.01.21-03.44.25:011][279]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.44.25:018][279]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.44.25:018][279]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:44:25) +[2024.01.21-03.44.25:018][279]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025581s) +[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025618s) +[2024.01.21-03.44.25:060][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.44.25:063][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.44.25:063][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.44.25:063][279]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.44.25:064][279]LogPlayLevel: PIE: World Init took: (0.000944s) +[2024.01.21-03.44.25:064][279]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.44.25:064][279]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.44.25:066][279]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.44.25:091][279]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 +[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.21-03.44.25:094][279]LogInit: FAudioDevice initialized with ID 11. +[2024.01.21-03.44.25:094][279]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.21-03.44.25:094][279]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-03.44.25:096][279]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.44.25:105][279]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.44.25 +[2024.01.21-03.44.25:106][279]LogWorld: Bringing up level for play took: 0.010437 +[2024.01.21-03.44.25:108][279]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.01.21-03.44.25:110][279]PIE: Server logged in +[2024.01.21-03.44.25:111][279]PIE: Play in editor total start time 0,093 seconds. +[2024.01.21-03.44.40:219][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.44.40:219][777]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.44.40:219][777]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.44.40:220][777]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.44.40:234][777]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.44.40:239][777]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.44.40:257][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.44.40:260][777]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-03.44.40:260][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-03.44.40:261][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-03.44.40:269][777]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-03.44.40:350][778]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.01.21-03.44.40:818][789]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.44.40:870][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.44.40:907][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.01.21-03.44.40:981][789]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.44.40:981][789]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4FEC59245F92E7F7620DFA4F14C5D30.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.44.40:988][789]LogFileHelpers: All files are already saved. +[2024.01.21-03.44.40:988][789]LogFileHelpers: Saving map 'BackroomsMap' took 0.119 +[2024.01.21-03.44.41:001][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 182 ms (total: 5.10 sec) +[2024.01.21-03.44.41:003][789]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.44.41:003][789]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.44.50:504][ 81]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.21-03.44.50:509][ 81]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.44.50:509][ 81]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.44.50:631][ 81]LogViewport: Scene viewport resized to 208x864, mode Windowed. +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total job queries 334, among them cache hits 230 (68.86%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Tracking 104 distinct input hashes that result in 62 distinct outputs (59.62%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: RAM used: 241,37 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shaders Compiled: 20 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average time worker was idle: 4.51 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.10 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 0.62 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 0.72 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shader code size: average 6,846 KiB, min 2,922 KiB, max 17,492 KiB +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.52 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average processing rate: 7.94 jobs/sec +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread time: 6,652 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread preprocess time: 0,512 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Percentage time preprocessing: 7.70% +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Effective parallelization: 2.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FDebugViewModePS (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.84% of total time (compiled 2 times, average 0.33 sec, max 0.33 sec, min 0.32 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.42% of total time (compiled 2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FLumenCardVS - 9.33% of total time (compiled 2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FDebugViewModePS - 8.09% of total time (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.75% of total time (compiled 1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec) 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Promote usages (Est.): 5 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.44.58:723][329]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.02:893][458]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-03.45.06:730][578]LogEditorTransaction: Undo Move Node +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.19:469][965]LogMaterialEditor: Saving and Compiling material Wall_Material +[2024.01.21-03.45.19:574][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-03.45.19:807][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.45.19:834][965]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.45.19:907][965]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Walls/Wall_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset" SILENT=true +[2024.01.21-03.45.19:910][965]LogSavePackage: Moving output files for package: /Game/GameMap/Walls/Wall_Material +[2024.01.21-03.45.19:910][965]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_MaterialB0784077467FE053BC9C5EA0B4C36A56.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset' +[2024.01.21-03.45.19:923][965]LogFileHelpers: InternalPromptForCheckoutAndSave took 88 ms (total: 5.19 sec) +[2024.01.21-03.45.19:924][965]AssetCheck: New page: Asset Save: Wall_Material +[2024.01.21-03.45.19:924][965]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass shader with Surface Lightmap: 218 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Other usages (Est.): 12 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LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.45.52:507][884]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.45.52:507][884]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Base pass shader: 162 instructions +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Shader Count: 3 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Shader Count: 2 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.46.03:480][183]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.03:480][183]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.06:815][276]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.46.06:924][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.46.07:856][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.21-03.46.07:885][276]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.46.09:282][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.46.09:285][276]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.46.09:285][276]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material112DB811462291420F2F5F8279063501.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.46.09:298][276]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.41 sec (total: 6.60 sec) +[2024.01.21-03.46.09:298][276]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.46.09:298][276]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass shader with Surface Lightmap: 219 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.46.18:529][546]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.46.18:536][546]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.46.18:536][546]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:46:18) +[2024.01.21-03.46.18:537][546]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.46.18:563][546]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025934s) +[2024.01.21-03.46.18:563][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025971s) +[2024.01.21-03.46.18:580][546]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-03.46.18:582][546]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.46.18:582][546]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.46.18:582][546]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.46.18:582][546]LogPlayLevel: PIE: World Init took: (0.000983s) +[2024.01.21-03.46.18:582][546]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.46.18:582][546]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.46.18:584][546]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.46.18:610][546]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.46.18:612][546]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.21-03.46.18:612][546]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 +[2024.01.21-03.46.18:613][546]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.21-03.46.18:613][546]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.21-03.46.18:613][546]LogInit: FAudioDevice initialized with ID 12. +[2024.01.21-03.46.18:613][546]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.21-03.46.18:613][546]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-03.46.18:615][546]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.46.18:625][546]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.46.18 +[2024.01.21-03.46.18:626][546]LogWorld: Bringing up level for play took: 0.010681 +[2024.01.21-03.46.18:628][546]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.01.21-03.46.18:630][546]PIE: Server logged in +[2024.01.21-03.46.18:631][546]PIE: Play in editor total start time 0,095 seconds. +[2024.01.21-03.46.27:697][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.46.27:697][827]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.46.27:697][827]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.46.27:698][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.46.27:714][827]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.46.27:718][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.46.27:737][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.46.27:740][827]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-03.46.27:740][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-03.46.27:742][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-03.46.27:750][827]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.46.27:807][828]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.01.21-03.46.55:383][623]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.55:383][623]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.55:383][623]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.55:911][636]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.46.57:776][687]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.46.57:890][690]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.46.57:976][690]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.01.21-03.46.58:912][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.46.58:941][690]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.47.00:247][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.47.00:250][690]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.47.00:251][690]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material16DFEA474AD9FE1E95DE6AAC8277FFB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.47.00:260][690]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.31 sec (total: 7.92 sec) +[2024.01.21-03.47.00:261][690]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.47.00:261][690]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.47.00:269][690]MaterialEditorStats: Base pass shader: 181 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass shader with Surface Lightmap: 216 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.47.04:446][804]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.47.04:454][804]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.47.04:454][804]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:04) +[2024.01.21-03.47.04:455][804]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025576s) +[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025613s) +[2024.01.21-03.47.04:497][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.47.04:499][804]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.47.04:499][804]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.47.04:499][804]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.47.04:500][804]LogPlayLevel: PIE: World Init took: (0.000938s) +[2024.01.21-03.47.04:500][804]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.47.04:500][804]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.47.04:502][804]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.47.04:527][804]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.47.04:528][804]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 +[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.21-03.47.04:530][804]LogInit: FAudioDevice initialized with ID 13. +[2024.01.21-03.47.04:530][804]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.21-03.47.04:530][804]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-03.47.04:531][804]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.47.04:542][804]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.04 +[2024.01.21-03.47.04:543][804]LogWorld: Bringing up level for play took: 0.010395 +[2024.01.21-03.47.04:544][804]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.21-03.47.04:547][804]PIE: Server logged in +[2024.01.21-03.47.04:547][804]PIE: Play in editor total start time 0,093 seconds. +[2024.01.21-03.47.12:977][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.12:977][ 67]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.12:977][ 67]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.47.12:978][ 67]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.12:982][ 67]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.47.12:988][ 67]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.13:006][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.13:006][ 67]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-03.47.13:006][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-03.47.13:008][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-03.47.13:018][ 67]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.01.21-03.47.13:077][ 68]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass shader: 181 instructions +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.47.15:746][143]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.47.15:746][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.15:746][143]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.47.16:714][171]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.47.16:799][171]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.01.21-03.47.17:738][171]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.47.17:766][171]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.47.19:073][171]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.47.19:076][171]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.47.19:076][171]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialE38C445844A8F5579C4701994199BB66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.47.19:088][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.32 sec (total: 9.24 sec) +[2024.01.21-03.47.19:089][171]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.47.19:089][171]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader with Surface Lightmap: 212 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.47.22:465][270]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.47.22:472][270]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.47.22:472][270]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:22) +[2024.01.21-03.47.22:472][270]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025887s) +[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025928s) +[2024.01.21-03.47.22:516][270]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.47.22:518][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.47.22:518][270]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.47.22:518][270]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.47.22:518][270]LogPlayLevel: PIE: World Init took: (0.000929s) +[2024.01.21-03.47.22:519][270]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.47.22:519][270]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.47.22:521][270]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.47.22:547][270]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.21-03.47.22:547][270]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 +[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.21-03.47.22:548][270]LogInit: FAudioDevice initialized with ID 14. +[2024.01.21-03.47.22:548][270]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.21-03.47.22:548][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-03.47.22:550][270]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.47.22:560][270]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.22 +[2024.01.21-03.47.22:561][270]LogWorld: Bringing up level for play took: 0.010688 +[2024.01.21-03.47.22:563][270]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.01.21-03.47.22:565][270]PIE: Server logged in +[2024.01.21-03.47.22:566][270]PIE: Play in editor total start time 0,094 seconds. +[2024.01.21-03.47.49:796][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.49:796][148]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.49:797][148]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.47.49:798][148]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.49:813][148]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.47.49:818][148]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.49:834][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.49:834][148]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-03.47.49:834][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-03.47.49:836][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-03.47.49:846][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-03.47.49:904][149]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.01.21-03.48.02:888][518]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.02:917][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-03.48.02:919][518]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-03.48.02:920][518]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels0F6680CB4F030D39A813E0BC5C71E688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-03.48.02:924][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 9.28 sec) +[2024.01.21-03.48.02:925][518]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-03.48.02:925][518]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.48.10:300][713]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.48.10:308][713]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.48.10:309][713]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.48.10:612][713]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.01.21-03.48.10:614][713]LogPlayLevel: PlayLevel: Blueprint regeneration took 306 ms (1 blueprints) +[2024.01.21-03.48.10:614][713]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:48:10) +[2024.01.21-03.48.10:614][713]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023833s) +[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.023864s) +[2024.01.21-03.48.10:654][713]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.01.21-03.48.10:655][713]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.48.10:655][713]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.48.10:656][713]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.48.10:656][713]LogPlayLevel: PIE: World Init took: (0.000925s) +[2024.01.21-03.48.10:656][713]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.48.10:656][713]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.48.10:658][713]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.48.10:683][713]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.48.10:684][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 +[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 +[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 +[2024.01.21-03.48.10:687][713]LogInit: FAudioDevice initialized with ID 15. +[2024.01.21-03.48.10:687][713]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. +[2024.01.21-03.48.10:687][713]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-03.48.10:688][713]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.48.10:699][713]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.48.10 +[2024.01.21-03.48.10:700][713]LogWorld: Bringing up level for play took: 0.010673 +[2024.01.21-03.48.10:702][713]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.01.21-03.48.10:704][713]PIE: Server logged in +[2024.01.21-03.48.10:704][713]PIE: Play in editor total start time 0,396 seconds. +[2024.01.21-03.48.29:676][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.48.29:676][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.48.29:677][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.48.29:678][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.48.29:682][330]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.48.29:687][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.48.29:709][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.48.29:711][330]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-03.48.29:711][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-03.48.29:713][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-03.48.29:721][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-03.48.29:804][331]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.01.21-03.48.30:349][344]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.30:411][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.48.30:448][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.48.30:521][344]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.48.30:521][344]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8292615C4990528C97596DB0B8336DB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.48.30:528][344]LogFileHelpers: All files are already saved. +[2024.01.21-03.48.30:528][344]LogFileHelpers: Saving map 'BackroomsMap' took 0.117 +[2024.01.21-03.48.30:538][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 188 ms (total: 9.47 sec) +[2024.01.21-03.48.30:540][344]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.48.30:540][344]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.48.33:513][403]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.33:541][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.48.33:580][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.48.33:655][403]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.48.33:655][403]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5E6C457544F73588EC4FD7BBD9DFFFAD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.48.33:662][403]LogFileHelpers: All files are already saved. +[2024.01.21-03.48.33:662][403]LogFileHelpers: Saving map 'BackroomsMap' took 0.122 +[2024.01.21-03.48.33:674][403]LogFileHelpers: InternalPromptForCheckoutAndSave took 160 ms (total: 9.63 sec) +[2024.01.21-03.48.33:676][403]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.48.33:676][403]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.48.40:281][508]MapCheck: New page: Map Check +[2024.01.21-03.48.40:288][508]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:48:40 +[2024.01.21-03.48.40:293][508]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.01.21-03.48.40:296][508]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.01.21-03.48.40:296][508]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224 +[2024.01.21-03.48.45:693][508]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2024.01.21-03.48.46:155][508]LogEditorBuildUtils: Build time 0:05 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total job queries 557, among them cache hits 327 (58.71%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Tracking 230 distinct input hashes that result in 134 distinct outputs (58.26%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: RAM used: 594,13 KiB of 1,60 GiB budget. Usage: 0.04% +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shaders Compiled: 103 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs assigned 103, completed 103 (100%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average time worker was idle: 196.86 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time job spent in pending queue: average 0.22 s, longest 1.01 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 0.71 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.32 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shader code size: average 7,192 KiB, min 2,16 KiB, max 19,398 KiB +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.30 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs were issued in 103 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average processing rate: 9.12 jobs/sec +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread time: 35,829 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread preprocess time: 2,833 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Percentage time preprocessing: 7.91% +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Effective parallelization: 3.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FDebugViewModePS (compiled 4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 3 times, average 0.44 sec, max 0.45 sec, min 0.44 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.44 sec, max 0.45 sec, min 0.42 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.43 sec, max 0.47 sec, min 0.37 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FDebugViewModePS - 6.41% of total time (compiled 4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.24% of total time (compiled 7 times, average 0.32 sec, max 0.34 sec, min 0.30 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.03% of total time (compiled 7 times, average 0.31 sec, max 0.32 sec, min 0.29 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FLumenCardVS - 5.85% of total time (compiled 7 times, average 0.30 sec, max 0.31 sec, min 0.27 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.97% of total time (compiled 4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.48.51:812][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.55:607][673]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:818][676]LightingResults: Warning: phone_Plane_003 Object has overlapping UVs. +[2024.01.21-03.48.55:818][676]LightingResults: phone_Plane_003 Lightmap UV are overlapping by 51.1%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:818][676]LightingResults: Warning: Floor Object has wrapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: Ceiling Object has wrapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: Lamp_Box Object has overlapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Lamp_Box Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: phone_Plane_002 Object has overlapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: phone_Plane_002 Lightmap UV are overlapping by 40.4%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.56:142][681]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.56:206][682]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has wrapping UVs. +[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has overlapping UVs. +[2024.01.21-03.48.56:280][683]LightingResults: Abgrund_Wall_hole Lightmap UV are overlapping by 68.1%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs. +[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs. +[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.58:107][718]Job is a success! +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.045s +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: BrickData (all levels) 0.5Mb (trimmed 3.3Mb due to 0.010000 MinBrickError) +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Bricks at depth +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 0: 5.8% covering 100.0% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 1: 54.0% covering 14.5% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 2: 40.1% covering 0.2% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Bricks in each level +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: BackroomsMap 137 bricks 100.0% (Persistent Level) +[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_5 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_913 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_860 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_861 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_886 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_944 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_866 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_924 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_884 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_29 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_19 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_864 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_40 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_44 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_890 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_923 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: RectLight_1 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_18 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_10 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_917 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_871 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_13 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_921 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_874 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_872 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_23 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_36 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_37 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_12 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:446][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:450][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:453][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:455][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:457][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:458][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:460][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:461][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:472][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:473][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:489][719]Lightmass on DESKTOP-2MPQGVL: 6.07 sec total, 222 ms importing, 68 ms setup, 2.61 sec photons, 3.16 sec processing, 0 us extra exporting [39/39 mappings]. Threads: 47.3 sec total, 9.06 sec processing. +[2024.01.21-03.48.58:511][719]LogStaticLightingSystem: BackroomsMap_BuiltData storing lightmap data for 39 meshes in 9 LightmapResourceClusters (4.3 Meshes per cluster). +[2024.01.21-03.48.58:517][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:536][719]LogMaterial: Display: Material /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:552][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:568][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer.exit_outer needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:583][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_letters.exit_letters needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:599][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_010.Material_010 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:613][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_007.Material_007 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:629][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Metallic.Metallic needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:643][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Black.Black needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:658][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:672][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:687][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_002.Material_002 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:707][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_009.Material_009 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:722][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_006.Material_006 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:738][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_004.Material_004 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:756][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_001.Material_001 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:771][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_003.Material_003 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:789][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_012.Material_012 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:806][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_028.Material_028 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:824][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_029.Material_029 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Engine/Transient.Chair_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:873][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock1.clock1 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:891][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/phone4.phone4 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:912][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/metal.metal needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:937][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee5.kaffee5 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:955][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock2.clock2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:972][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock3.clock3 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:994][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee4.kaffee4 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:013][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:029][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee1.kaffee1 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:047][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee2.kaffee2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:066][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:088][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:154][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Illumination: 18.7 sec (26 ms encoding lightmaps, 11 ms encoding shadowmaps) +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Lightmap texture memory: 0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 8 textures +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Shadowmap texture memory: 0.4 MB (0.4 MB streaming, 0.0 MB non-streaming), 2 textures +[2024.01.21-03.49.04:708][719]DumpUnbuiltLightIteractions +[2024.01.21-03.49.04:708][719]Lights with unbuilt interactions: 0 +[2024.01.21-03.49.04:708][719] +[2024.01.21-03.49.04:708][719]Primitives with unbuilt interactions: 0 diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashContext.runtime-xml b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashContext.runtime-xml new file mode 100644 index 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Manager" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Variant Manager Content" }</Plugin> + <Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "Android Media Player" }</Plugin> + <Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "AVF Media Player" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Image Sequence Media Player" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Compositing" }</Plugin> + <Plugin>{ "Version": 0, "VersionName": "0.1", "FriendlyName": "Media Plate" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Media Player Editor" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "WebM Video Player" }</Plugin> + <Plugin>{ "Version": 2, "VersionName": "2.0", "FriendlyName": "WMF Media Player" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Portable Object File Data Source" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "SQLite" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "0.2", "FriendlyName": "Concert - Main" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem iOS" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Light Mixer" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Object Mixer" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Online Subsystem GooglePlay" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Class Data Source" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - Asset Data Source" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "1.0", "FriendlyName": "Content Browser - File Data Source" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "0.2", "FriendlyName": "Concert Sync - Client" }</Plugin> + <Plugin>{ "Version": 1, "VersionName": "0.2", "FriendlyName": "Concert Sync Core" }</Plugin> + </EnabledPlugins> +</FGenericCrashContext> diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-EBEB3F8143D68C32513F1D88E64047BC_0000/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log index 76fc529cd20c25acd4fad00d2424ef31afc8e264..4c7a18dfc4ed1484c2bb51e2b258df90580512ed 100644 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log @@ -2808,3 +2808,1862 @@ LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.01.21-03.38.17:388][941]LogFileHelpers: InternalPromptForCheckoutAndSave took 33 ms (total: 4.76 sec) [2024.01.21-03.38.17:390][941]AssetCheck: New page: Asset Save: Light_Tunnels [2024.01.21-03.38.17:390][941]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.39.02:456][287]MapCheck: New page: Map Check +[2024.01.21-03.39.02:468][287]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:39:02 +[2024.01.21-03.39.02:528][287]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.01.21-03.39.02:570][287]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.01.21-03.39.02:581][287]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.01.21-03.39.03:104][287]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224 +[2024.01.21-03.39.10:026][287]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. +[2024.01.21-03.39.10:032][287]LogStaticLightingSystem: Warning: Failed to build lighting!!! Lighting build canceled. +[2024.01.21-03.39.11:027][287]LogEditorBuildUtils: Build time 0:08 +[2024.01.21-03.39.13:461][331]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.39.13:517][331]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.39.38:032][548]Cmd: DELETE +[2024.01.21-03.39.38:032][548]Cmd: ACTOR DELETE +[2024.01.21-03.39.38:042][548]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.38:059][548]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms +[2024.01.21-03.39.38:062][548]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.39.41:103][692]Cmd: DELETE +[2024.01.21-03.39.41:103][692]Cmd: ACTOR DELETE +[2024.01.21-03.39.41:112][692]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.41:128][692]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.01.21-03.39.41:130][692]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2024.01.21-03.39.41:400][703]Cmd: DELETE +[2024.01.21-03.39.41:400][703]Cmd: ACTOR DELETE +[2024.01.21-03.39.41:413][703]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.41:431][703]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.21-03.39.41:435][703]LogEditorActor: Deleted 1 Actors (0.035 secs) +[2024.01.21-03.39.42:689][773]Cmd: DELETE +[2024.01.21-03.39.42:689][773]Cmd: ACTOR DELETE +[2024.01.21-03.39.42:698][773]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.42:718][773]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.39.42:721][773]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.44:802][891]Cmd: DELETE +[2024.01.21-03.39.44:802][891]Cmd: ACTOR DELETE +[2024.01.21-03.39.44:811][891]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.44:830][891]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.39.44:832][891]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.01.21-03.39.48:045][ 60]Cmd: DELETE +[2024.01.21-03.39.48:046][ 60]Cmd: ACTOR DELETE +[2024.01.21-03.39.48:054][ 60]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.48:073][ 60]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.39.48:076][ 60]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.01.21-03.39.51:083][222]Cmd: DELETE +[2024.01.21-03.39.51:083][222]Cmd: ACTOR DELETE +[2024.01.21-03.39.51:092][222]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.51:110][222]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms +[2024.01.21-03.39.51:113][222]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.54:305][395]Cmd: DELETE +[2024.01.21-03.39.54:305][395]Cmd: ACTOR DELETE +[2024.01.21-03.39.54:314][395]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.54:334][395]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.01.21-03.39.54:337][395]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.21-03.39.57:039][535]Cmd: DELETE +[2024.01.21-03.39.57:039][535]Cmd: ACTOR DELETE +[2024.01.21-03.39.57:047][535]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.39.57:066][535]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.21-03.39.57:068][535]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.00:173][704]Cmd: DELETE +[2024.01.21-03.40.00:173][704]Cmd: ACTOR DELETE +[2024.01.21-03.40.00:182][704]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.00:199][704]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.21-03.40.00:202][704]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.01:046][750]Cmd: DELETE +[2024.01.21-03.40.01:046][750]Cmd: ACTOR DELETE +[2024.01.21-03.40.01:055][750]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.01:071][750]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.21-03.40.01:075][750]LogEditorActor: Deleted 1 Actors (0.028 secs) +[2024.01.21-03.40.03:908][898]Cmd: DELETE +[2024.01.21-03.40.03:908][898]Cmd: ACTOR DELETE +[2024.01.21-03.40.03:918][898]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.03:935][898]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.01.21-03.40.03:938][898]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.10:648][278]Cmd: DELETE +[2024.01.21-03.40.10:648][278]Cmd: ACTOR DELETE +[2024.01.21-03.40.10:657][278]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.10:674][278]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.40.10:677][278]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.14:441][485]Cmd: DELETE +[2024.01.21-03.40.14:441][485]Cmd: ACTOR DELETE +[2024.01.21-03.40.14:449][485]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.14:467][485]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.40.14:471][485]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.21-03.40.45:325][447]Cmd: DELETE +[2024.01.21-03.40.45:325][447]Cmd: ACTOR DELETE +[2024.01.21-03.40.45:334][447]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.45:366][447]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.01.21-03.40.45:369][447]LogEditorActor: Deleted 1 Actors (0.044 secs) +[2024.01.21-03.40.49:702][565]Cmd: DELETE +[2024.01.21-03.40.49:702][565]Cmd: ACTOR DELETE +[2024.01.21-03.40.49:711][565]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.49:746][565]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.40.49:749][565]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2024.01.21-03.40.50:084][572]Cmd: DELETE +[2024.01.21-03.40.50:084][572]Cmd: ACTOR DELETE +[2024.01.21-03.40.50:092][572]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.50:114][572]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.40.50:117][572]LogEditorActor: Deleted 1 Actors (0.033 secs) +[2024.01.21-03.40.50:873][590]Cmd: DELETE +[2024.01.21-03.40.50:873][590]Cmd: ACTOR DELETE +[2024.01.21-03.40.50:882][590]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.21-03.40.50:916][590]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.40.50:919][590]LogEditorActor: Deleted 1 Actors (0.046 secs) +[2024.01.21-03.40.51:287][599]Cmd: MODE GRID=1 +[2024.01.21-03.41.59:244][210]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.41.59:252][210]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.41.59:253][210]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.41.59:505][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-03.41.59:509][210]LogPlayLevel: PlayLevel: Blueprint regeneration took 256 ms (1 blueprints) +[2024.01.21-03.41.59:509][210]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:41:59) +[2024.01.21-03.41.59:509][210]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024102s) +[2024.01.21-03.41.59:533][210]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024132s) +[2024.01.21-03.41.59:547][210]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms +[2024.01.21-03.41.59:548][210]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.41.59:548][210]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.41.59:549][210]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.41.59:549][210]LogPlayLevel: PIE: World Init took: (0.000977s) +[2024.01.21-03.41.59:549][210]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.41.59:549][210]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.41.59:549][210]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.41.59:549][210]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.41.59:551][210]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.41.59:578][210]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.41.59:579][210]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.21-03.41.59:579][210]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.21-03.41.59:581][210]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.21-03.41.59:581][210]LogInit: FAudioDevice initialized with ID 9. +[2024.01.21-03.41.59:581][210]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.21-03.41.59:581][210]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-03.41.59:583][210]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.41.59:593][210]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.41.59 +[2024.01.21-03.41.59:593][210]LogWorld: Bringing up level for play took: 0.010624 +[2024.01.21-03.41.59:595][210]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.01.21-03.41.59:597][210]LogSpawn: Warning: SpawnActor failed because of collision at the spawn location [X=9120.448 Y=178.073 Z=354.753] for [BP_FirstPersonCharacter_C] +[2024.01.21-03.41.59:597][210]LogGameMode: Warning: SpawnDefaultPawnAtTransform: Couldn't spawn Pawn of type BP_FirstPersonCharacter_C at Rotation: Pitch 0.000000 Yaw -71.726319 Roll 0.000000 +Translation: 9120.448058 178.073459 354.753265 +Scale3D: 1.000000 1.000000 1.000000 + +[2024.01.21-03.41.59:598][210]PIE: Server logged in +[2024.01.21-03.41.59:598][210]PIE: Play in editor total start time 0,347 seconds. +[2024.01.21-03.42.00:589][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.00:589][239]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.00:590][239]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.42.00:591][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.00:595][239]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.42.00:600][239]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.00:617][239]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.00:620][239]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.21-03.42.00:620][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-03.42.00:621][239]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.21-03.42.00:629][239]LogUObjectHash: Compacting FUObjectHashTables data took 1.14ms +[2024.01.21-03.42.00:709][240]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.01.21-03.42.01:788][269]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.42.01:817][269]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.42.01:855][269]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.42.01:930][269]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.42.01:930][269]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapB0E58D7D4BE6F32E59D39BB424688866.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.42.01:937][269]LogFileHelpers: All files are already saved. +[2024.01.21-03.42.01:937][269]LogFileHelpers: Saving map 'BackroomsMap' took 0.121 +[2024.01.21-03.42.01:944][269]LogFileHelpers: InternalPromptForCheckoutAndSave took 156 ms (total: 4.92 sec) +[2024.01.21-03.42.01:947][269]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.42.01:947][269]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.42.04:213][340]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.42.09:798][462]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.42.09:806][462]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.42.09:806][462]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:42:09) +[2024.01.21-03.42.09:806][462]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025704s) +[2024.01.21-03.42.09:831][462]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025742s) +[2024.01.21-03.42.09:847][462]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.42.09:849][462]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.42.09:849][462]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.42.09:850][462]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.42.09:850][462]LogPlayLevel: PIE: World Init took: (0.000878s) +[2024.01.21-03.42.09:850][462]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.42.09:850][462]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.42.09:850][462]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.42.09:850][462]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.42.09:852][462]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.42.09:877][462]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.42.09:878][462]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.21-03.42.09:878][462]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.21-03.42.09:880][462]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.21-03.42.09:880][462]LogInit: FAudioDevice initialized with ID 10. +[2024.01.21-03.42.09:880][462]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.21-03.42.09:880][462]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-03.42.09:882][462]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.42.09:891][462]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.42.09 +[2024.01.21-03.42.09:892][462]LogWorld: Bringing up level for play took: 0.010478 +[2024.01.21-03.42.09:894][462]LogOnline: OSS: Created online subsystem instance for: :Context_14 +[2024.01.21-03.42.09:896][462]PIE: Server logged in +[2024.01.21-03.42.09:897][462]PIE: Play in editor total start time 0,091 seconds. +[2024.01.21-03.42.40:969][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.40:969][495]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.42.40:969][495]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.42.40:971][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.40:975][495]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.42.40:980][495]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.42.40:995][495]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.21-03.42.40:995][495]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.21-03.42.40:995][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-03.42.40:997][495]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.21-03.42.41:001][495]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.42.41:007][495]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.42.41:084][496]LogPlayLevel: Display: Destroying online subsystem :Context_14 +[2024.01.21-03.43.33:119][902]LogEditorTransaction: Warning: Canceling transaction partially is unsupported. Canceling Edit Light Color entirely. +[2024.01.21-03.43.38:041][ 45]LogSlate: Window 'Color Picker' being destroyed +[2024.01.21-03.44.25:011][279]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.44.25:018][279]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.44.25:018][279]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:44:25) +[2024.01.21-03.44.25:018][279]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025581s) +[2024.01.21-03.44.25:044][279]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025618s) +[2024.01.21-03.44.25:060][279]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.44.25:063][279]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.44.25:063][279]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.44.25:063][279]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.44.25:064][279]LogPlayLevel: PIE: World Init took: (0.000944s) +[2024.01.21-03.44.25:064][279]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.44.25:064][279]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.44.25:064][279]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.44.25:064][279]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.44.25:066][279]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.44.25:091][279]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.21-03.44.25:091][279]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 +[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.21-03.44.25:094][279]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.21-03.44.25:094][279]LogInit: FAudioDevice initialized with ID 11. +[2024.01.21-03.44.25:094][279]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.21-03.44.25:094][279]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-03.44.25:096][279]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.44.25:105][279]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.44.25 +[2024.01.21-03.44.25:106][279]LogWorld: Bringing up level for play took: 0.010437 +[2024.01.21-03.44.25:108][279]LogOnline: OSS: Created online subsystem instance for: :Context_15 +[2024.01.21-03.44.25:110][279]PIE: Server logged in +[2024.01.21-03.44.25:111][279]PIE: Play in editor total start time 0,093 seconds. +[2024.01.21-03.44.40:219][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.44.40:219][777]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.44.40:219][777]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.44.40:220][777]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.44.40:234][777]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.44.40:239][777]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.44.40:257][777]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.44.40:260][777]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.21-03.44.40:260][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-03.44.40:261][777]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.21-03.44.40:269][777]LogUObjectHash: Compacting FUObjectHashTables data took 1.28ms +[2024.01.21-03.44.40:350][778]LogPlayLevel: Display: Destroying online subsystem :Context_15 +[2024.01.21-03.44.40:818][789]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.44.40:870][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.44.40:907][789]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.01.21-03.44.40:981][789]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.44.40:981][789]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA4FEC59245F92E7F7620DFA4F14C5D30.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.44.40:988][789]LogFileHelpers: All files are already saved. +[2024.01.21-03.44.40:988][789]LogFileHelpers: Saving map 'BackroomsMap' took 0.119 +[2024.01.21-03.44.41:001][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 182 ms (total: 5.10 sec) +[2024.01.21-03.44.41:003][789]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.44.41:003][789]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.44.50:504][ 81]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.21-03.44.50:509][ 81]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.44.50:509][ 81]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Promote usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.21-03.44.50:622][ 81]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.44.50:631][ 81]LogViewport: Scene viewport resized to 208x864, mode Windowed. +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total job queries 334, among them cache hits 230 (68.86%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Tracking 104 distinct input hashes that result in 62 distinct outputs (59.62%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: RAM used: 241,37 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shaders Compiled: 20 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs assigned 20, completed 20 (100%) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average time worker was idle: 4.51 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.10 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job execution time: average 0.45 s, max 0.62 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Job life time (pending + execution): average 0.53 s, max 0.72 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Shader code size: average 6,846 KiB, min 2,922 KiB, max 17,492 KiB +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.52 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Jobs were issued in 20 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Average processing rate: 7.94 jobs/sec +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread time: 6,652 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Total thread preprocess time: 0,512 s +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Percentage time preprocessing: 7.70% +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Effective parallelization: 2.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FDebugViewModePS (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 1 times, average 0.44 sec, max 0.44 sec, min 0.44 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 1 times, average 0.43 sec, max 0.43 sec, min 0.43 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.84% of total time (compiled 2 times, average 0.33 sec, max 0.33 sec, min 0.32 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 9.42% of total time (compiled 2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FLumenCardVS - 9.33% of total time (compiled 2 times, average 0.31 sec, max 0.31 sec, min 0.31 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: FDebugViewModePS - 8.09% of total time (compiled 1 times, average 0.54 sec, max 0.54 sec, min 0.54 sec) +[2024.01.21-03.44.50:687][ 82]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 6.75% of total time (compiled 1 times, average 0.45 sec, max 0.45 sec, min 0.45 sec) 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Promote usages (Est.): 5 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.44.58:654][327]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.44.58:723][329]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.44.58:724][329]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.02:893][458]LogSlate: Took 0.000104 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.21-03.45.06:730][578]LogEditorTransaction: Undo Move Node +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.08:270][624]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.08:749][638]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.09:012][644]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.45.18:904][947]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.45.18:976][949]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.45.19:469][965]LogMaterialEditor: Saving and Compiling material Wall_Material +[2024.01.21-03.45.19:574][965]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-03.45.19:807][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.45.19:834][965]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.45.19:907][965]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Walls/Wall_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset" SILENT=true +[2024.01.21-03.45.19:910][965]LogSavePackage: Moving output files for package: /Game/GameMap/Walls/Wall_Material +[2024.01.21-03.45.19:910][965]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_MaterialB0784077467FE053BC9C5EA0B4C36A56.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset' +[2024.01.21-03.45.19:923][965]LogFileHelpers: InternalPromptForCheckoutAndSave took 88 ms (total: 5.19 sec) +[2024.01.21-03.45.19:924][965]AssetCheck: New page: Asset Save: Wall_Material +[2024.01.21-03.45.19:924][965]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass shader with Surface Lightmap: 218 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.45.19:925][965]MaterialEditorStats: LWC Other usages (Est.): 12 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LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.45.52:507][884]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.45.52:507][884]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Base pass shader: 162 instructions +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Promote usages (Est.): 5 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 5 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.21-03.45.52:994][897]MaterialEditorStats: Shader Count: 3 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:378][991]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:752][ 1]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:830][ 3]MaterialEditorStats: Shader Count: 2 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.45.56:935][ 6]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.02:973][170]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.03:265][178]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.46.03:480][183]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.03:480][183]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.03:481][183]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.06:815][276]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.46.06:924][276]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.46.07:856][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.21-03.46.07:885][276]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.46.09:282][276]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.46.09:285][276]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.46.09:285][276]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material112DB811462291420F2F5F8279063501.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.46.09:298][276]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.41 sec (total: 6.60 sec) +[2024.01.21-03.46.09:298][276]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.46.09:298][276]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass shader with Surface Lightmap: 219 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.09:300][276]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.46.18:529][546]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.46.18:536][546]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.46.18:536][546]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:46:18) +[2024.01.21-03.46.18:537][546]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.46.18:563][546]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025934s) +[2024.01.21-03.46.18:563][546]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025971s) +[2024.01.21-03.46.18:580][546]LogUObjectHash: Compacting FUObjectHashTables data took 1.22ms +[2024.01.21-03.46.18:582][546]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.46.18:582][546]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.46.18:582][546]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.46.18:582][546]LogPlayLevel: PIE: World Init took: (0.000983s) +[2024.01.21-03.46.18:582][546]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.46.18:582][546]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.46.18:582][546]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.46.18:582][546]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.46.18:584][546]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.46.18:610][546]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.46.18:611][546]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.46.18:612][546]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.21-03.46.18:612][546]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 +[2024.01.21-03.46.18:613][546]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.21-03.46.18:613][546]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.21-03.46.18:613][546]LogInit: FAudioDevice initialized with ID 12. +[2024.01.21-03.46.18:613][546]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.21-03.46.18:613][546]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-03.46.18:615][546]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.46.18:625][546]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.46.18 +[2024.01.21-03.46.18:626][546]LogWorld: Bringing up level for play took: 0.010681 +[2024.01.21-03.46.18:628][546]LogOnline: OSS: Created online subsystem instance for: :Context_18 +[2024.01.21-03.46.18:630][546]PIE: Server logged in +[2024.01.21-03.46.18:631][546]PIE: Play in editor total start time 0,095 seconds. +[2024.01.21-03.46.27:697][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.46.27:697][827]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.46.27:697][827]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.46.27:698][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.46.27:714][827]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.46.27:718][827]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.46.27:737][827]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.46.27:740][827]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.21-03.46.27:740][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-03.46.27:742][827]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.21-03.46.27:750][827]LogUObjectHash: Compacting FUObjectHashTables data took 1.17ms +[2024.01.21-03.46.27:807][828]LogPlayLevel: Display: Destroying online subsystem :Context_18 +[2024.01.21-03.46.55:383][623]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.55:383][623]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.55:383][623]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.55:384][623]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.21-03.46.55:434][624]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.55:911][636]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.46.55:912][636]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.46.56:016][638]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.46.57:308][674]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.46.57:774][687]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.46.57:776][687]MaterialEditorStats: Shader Count: 1 +[2024.01.21-03.46.57:890][690]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.46.57:976][690]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.01.21-03.46.58:912][690]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.21-03.46.58:941][690]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.47.00:247][690]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.47.00:250][690]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.47.00:251][690]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_Material16DFEA474AD9FE1E95DE6AAC8277FFB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.47.00:260][690]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.31 sec (total: 7.92 sec) +[2024.01.21-03.47.00:261][690]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.47.00:261][690]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.47.00:269][690]MaterialEditorStats: Base pass shader: 181 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass shader with Surface Lightmap: 216 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.00:270][690]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.47.04:446][804]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.47.04:454][804]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.47.04:454][804]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:04) +[2024.01.21-03.47.04:455][804]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025576s) +[2024.01.21-03.47.04:480][804]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025613s) +[2024.01.21-03.47.04:497][804]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.47.04:499][804]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.47.04:499][804]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.47.04:499][804]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.47.04:500][804]LogPlayLevel: PIE: World Init took: (0.000938s) +[2024.01.21-03.47.04:500][804]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.47.04:500][804]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.47.04:500][804]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.47.04:500][804]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.47.04:502][804]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.47.04:527][804]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.47.04:528][804]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.21-03.47.04:528][804]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 +[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.21-03.47.04:530][804]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.21-03.47.04:530][804]LogInit: FAudioDevice initialized with ID 13. +[2024.01.21-03.47.04:530][804]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.21-03.47.04:530][804]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-03.47.04:531][804]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.47.04:542][804]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.04 +[2024.01.21-03.47.04:543][804]LogWorld: Bringing up level for play took: 0.010395 +[2024.01.21-03.47.04:544][804]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.21-03.47.04:547][804]PIE: Server logged in +[2024.01.21-03.47.04:547][804]PIE: Play in editor total start time 0,093 seconds. +[2024.01.21-03.47.12:977][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.12:977][ 67]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.12:977][ 67]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.47.12:978][ 67]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.12:982][ 67]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.47.12:988][ 67]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.13:006][ 67]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.13:006][ 67]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.21-03.47.13:006][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-03.47.13:008][ 67]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.21-03.47.13:018][ 67]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms +[2024.01.21-03.47.13:077][ 68]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.15:234][129]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass shader: 181 instructions +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(14) +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: LWC Other usages (Est.): 11 +[2024.01.21-03.47.15:281][130]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.47.15:746][143]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.21-03.47.15:746][143]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.15:746][143]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.15:747][143]MaterialEditorStats: Shader Count: 0 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.15:848][145]MaterialEditorStats: Shader Count: 4 +[2024.01.21-03.47.16:714][171]LogMaterialEditor: Saving and Compiling material Floor_Material +[2024.01.21-03.47.16:799][171]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.01.21-03.47.17:738][171]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.47.17:766][171]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.47.19:073][171]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Floor/Floor_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset" SILENT=true +[2024.01.21-03.47.19:076][171]LogSavePackage: Moving output files for package: /Game/GameMap/Floor/Floor_Material +[2024.01.21-03.47.19:076][171]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_MaterialE38C445844A8F5579C4701994199BB66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset' +[2024.01.21-03.47.19:088][171]LogFileHelpers: InternalPromptForCheckoutAndSave took 1.32 sec (total: 9.24 sec) +[2024.01.21-03.47.19:089][171]AssetCheck: New page: Asset Save: Floor_Material +[2024.01.21-03.47.19:089][171]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Floor/Floor_Material.Floor_Material +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader: 177 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass shader with Surface Lightmap: 212 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.47.19:090][171]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.47.22:465][270]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.47.22:472][270]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.47.22:472][270]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:47:22) +[2024.01.21-03.47.22:472][270]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025887s) +[2024.01.21-03.47.22:498][270]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025928s) +[2024.01.21-03.47.22:516][270]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.47.22:518][270]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.47.22:518][270]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.47.22:518][270]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.47.22:518][270]LogPlayLevel: PIE: World Init took: (0.000929s) +[2024.01.21-03.47.22:519][270]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.47.22:519][270]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.47.22:519][270]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.47.22:519][270]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.47.22:521][270]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.47.22:546][270]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.47.22:547][270]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.21-03.47.22:547][270]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 +[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.21-03.47.22:548][270]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.21-03.47.22:548][270]LogInit: FAudioDevice initialized with ID 14. +[2024.01.21-03.47.22:548][270]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.21-03.47.22:548][270]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-03.47.22:550][270]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.47.22:560][270]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.47.22 +[2024.01.21-03.47.22:561][270]LogWorld: Bringing up level for play took: 0.010688 +[2024.01.21-03.47.22:563][270]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.01.21-03.47.22:565][270]PIE: Server logged in +[2024.01.21-03.47.22:566][270]PIE: Play in editor total start time 0,094 seconds. +[2024.01.21-03.47.49:796][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.49:796][148]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.47.49:797][148]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.47.49:798][148]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.49:813][148]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.47.49:818][148]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.47.49:834][148]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.47.49:834][148]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.21-03.47.49:834][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-03.47.49:836][148]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.21-03.47.49:846][148]LogUObjectHash: Compacting FUObjectHashTables data took 1.29ms +[2024.01.21-03.47.49:904][149]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.01.21-03.48.02:888][518]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.02:917][518]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Light_Tunnels" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset" SILENT=true +[2024.01.21-03.48.02:919][518]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Light_Tunnels +[2024.01.21-03.48.02:920][518]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Light_Tunnels0F6680CB4F030D39A813E0BC5C71E688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tunnels.uasset' +[2024.01.21-03.48.02:924][518]LogFileHelpers: InternalPromptForCheckoutAndSave took 36 ms (total: 9.28 sec) +[2024.01.21-03.48.02:925][518]AssetCheck: New page: Asset Save: Light_Tunnels +[2024.01.21-03.48.02:925][518]LogContentValidation: Display: Validating /Script/Engine.Blueprint /Game/GameMap/Abgrund/Light_Tunnels.Light_Tunnels +[2024.01.21-03.48.10:300][713]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.48.10:308][713]BlueprintLog: New page: Pre-Play auto-recompile +[2024.01.21-03.48.10:309][713]LogPlayLevel: [PlayLevel] Compiling Light_Tunnels before play... +[2024.01.21-03.48.10:612][713]LogUObjectHash: Compacting FUObjectHashTables data took 1.15ms +[2024.01.21-03.48.10:614][713]LogPlayLevel: PlayLevel: Blueprint regeneration took 306 ms (1 blueprints) +[2024.01.21-03.48.10:614][713]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:48:10) +[2024.01.21-03.48.10:614][713]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: StaticDuplicateObject took: (0.023833s) +[2024.01.21-03.48.10:639][713]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.023864s) +[2024.01.21-03.48.10:654][713]LogUObjectHash: Compacting FUObjectHashTables data took 1.13ms +[2024.01.21-03.48.10:655][713]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.48.10:655][713]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.48.10:656][713]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.48.10:656][713]LogPlayLevel: PIE: World Init took: (0.000925s) +[2024.01.21-03.48.10:656][713]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.48.10:656][713]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.48.10:656][713]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.48.10:656][713]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.48.10:658][713]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.48.10:683][713]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.48.10:684][713]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 +[2024.01.21-03.48.10:684][713]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 +[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 +[2024.01.21-03.48.10:687][713]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 +[2024.01.21-03.48.10:687][713]LogInit: FAudioDevice initialized with ID 15. +[2024.01.21-03.48.10:687][713]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. +[2024.01.21-03.48.10:687][713]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-03.48.10:688][713]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.48.10:699][713]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.48.10 +[2024.01.21-03.48.10:700][713]LogWorld: Bringing up level for play took: 0.010673 +[2024.01.21-03.48.10:702][713]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.01.21-03.48.10:704][713]PIE: Server logged in +[2024.01.21-03.48.10:704][713]PIE: Play in editor total start time 0,396 seconds. +[2024.01.21-03.48.29:676][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.48.29:676][330]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.48.29:677][330]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.48.29:678][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.48.29:682][330]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.48.29:687][330]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.48.29:709][330]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.48.29:711][330]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.21-03.48.29:711][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-03.48.29:713][330]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.21-03.48.29:721][330]LogUObjectHash: Compacting FUObjectHashTables data took 1.26ms +[2024.01.21-03.48.29:804][331]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.01.21-03.48.30:349][344]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.30:411][344]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.48.30:448][344]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.48.30:521][344]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.48.30:521][344]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8292615C4990528C97596DB0B8336DB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.48.30:528][344]LogFileHelpers: All files are already saved. +[2024.01.21-03.48.30:528][344]LogFileHelpers: Saving map 'BackroomsMap' took 0.117 +[2024.01.21-03.48.30:538][344]LogFileHelpers: InternalPromptForCheckoutAndSave took 188 ms (total: 9.47 sec) +[2024.01.21-03.48.30:540][344]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.48.30:540][344]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.48.33:513][403]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.48.33:541][403]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.48.33:580][403]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.21-03.48.33:655][403]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.48.33:655][403]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5E6C457544F73588EC4FD7BBD9DFFFAD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.48.33:662][403]LogFileHelpers: All files are already saved. +[2024.01.21-03.48.33:662][403]LogFileHelpers: Saving map 'BackroomsMap' took 0.122 +[2024.01.21-03.48.33:674][403]LogFileHelpers: InternalPromptForCheckoutAndSave took 160 ms (total: 9.63 sec) +[2024.01.21-03.48.33:676][403]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.48.33:676][403]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.48.40:281][508]MapCheck: New page: Map Check +[2024.01.21-03.48.40:288][508]LightingResults: New page: Lighting Build - 21 Jan 2024, 05:48:40 +[2024.01.21-03.48.40:293][508]LogSwarmInterface: [OpenConnection] Registering TCP channel ... +[2024.01.21-03.48.40:296][508]LogSwarmInterface: [OpenConnection] Connecting to agent ... +[2024.01.21-03.48.40:296][508]LogSwarmInterface: [TryOpenConnection] Testing the Agent +[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent +[2024.01.21-03.48.40:297][508]LogSwarmInterface: [TryOpenConnection] Local Process ID is 18224 +[2024.01.21-03.48.45:693][508]LightingResults: Warning: No importance volume found and the scene is so large that the automatically synthesized volume will not yield good results. Please add a tightly bounding lightmass importance volume to optimize your scene's quality and lighting build times. +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED +[2024.01.21-03.48.45:693][508]LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED +[2024.01.21-03.48.46:155][508]LogEditorBuildUtils: Build time 0:05 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total job queries 557, among them cache hits 327 (58.71%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Tracking 230 distinct input hashes that result in 134 distinct outputs (58.26%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: RAM used: 594,13 KiB of 1,60 GiB budget. Usage: 0.04% +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shaders Compiled: 103 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs assigned 103, completed 103 (100%) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average time worker was idle: 196.86 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time job spent in pending queue: average 0.22 s, longest 1.01 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 0.71 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Job life time (pending + execution): average 0.66 s, max 1.32 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Shader code size: average 7,192 KiB, min 2,16 KiB, max 19,398 KiB +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.30 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Jobs were issued in 103 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Average processing rate: 9.12 jobs/sec +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread time: 35,829 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Total thread preprocess time: 2,833 s +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Percentage time preprocessing: 7.91% +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Effective parallelization: 3.17 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FDebugViewModePS (compiled 4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 3 times, average 0.44 sec, max 0.45 sec, min 0.44 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.44 sec, max 0.45 sec, min 0.42 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.43 sec, max 0.47 sec, min 0.37 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FDebugViewModePS - 6.41% of total time (compiled 4 times, average 0.57 sec, max 0.63 sec, min 0.52 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 6.24% of total time (compiled 7 times, average 0.32 sec, max 0.34 sec, min 0.30 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 6.03% of total time (compiled 7 times, average 0.31 sec, max 0.32 sec, min 0.29 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: FLumenCardVS - 5.85% of total time (compiled 7 times, average 0.30 sec, max 0.31 sec, min 0.27 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 4.97% of total time (compiled 4 times, average 0.45 sec, max 0.46 sec, min 0.43 sec) +[2024.01.21-03.48.46:177][508]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.48.51:812][583]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.55:607][673]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.55:607][673]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:818][676]LightingResults: Warning: phone_Plane_003 Object has overlapping UVs. +[2024.01.21-03.48.55:818][676]LightingResults: phone_Plane_003 Lightmap UV are overlapping by 51.1%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:818][676]LightingResults: Warning: Floor Object has wrapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: Ceiling Object has wrapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: Lamp_Box Object has overlapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: Lamp_Box Lightmap UV are overlapping by 50.0%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.55:881][677]LightingResults: Warning: phone_Plane_002 Object has overlapping UVs. +[2024.01.21-03.48.55:881][677]LightingResults: phone_Plane_002 Lightmap UV are overlapping by 40.4%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.56:142][681]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.56:142][681]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has wrapping UVs. +[2024.01.21-03.48.56:206][682]LightingResults: Warning: Abgrund_Wall Object has overlapping UVs. +[2024.01.21-03.48.56:206][682]LightingResults: Abgrund_Wall Lightmap UV are overlapping by 79.2%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has wrapping UVs. +[2024.01.21-03.48.56:280][683]LightingResults: Warning: Abgrund_Wall_hole Object has overlapping UVs. +[2024.01.21-03.48.56:280][683]LightingResults: Abgrund_Wall_hole Lightmap UV are overlapping by 68.1%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs. +[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.56:648][689]LightingResults: Warning: raum_1 Object has overlapping UVs. +[2024.01.21-03.48.56:648][689]LightingResults: raum_1 Lightmap UV are overlapping by 38.9%. Please adjust content - Enable Error Coloring to visualize. +[2024.01.21-03.48.58:107][718]Job is a success! +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Imported Volumetric Lightmap in 0.045s +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Indirection Texture 32x32x32 = 0.1Mb +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: BrickData (all levels) 0.5Mb (trimmed 3.3Mb due to 0.010000 MinBrickError) +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Bricks at depth +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 0: 5.8% covering 100.0% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 1: 54.0% covering 14.5% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: 2: 40.1% covering 0.2% of volume +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: Bricks in each level +[2024.01.21-03.48.58:401][719]LogVolumetricLightmapImport: BackroomsMap 137 bricks 100.0% (Persistent Level) +[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_5 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_913 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_860 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_861 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: RectLight_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_886 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_944 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_866 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_924 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_884 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_29 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:435][719]LightingResults: Warning: Lamp_C_19 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_864 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_40 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_44 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_890 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_923 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: RectLight_1 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_18 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_10 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_917 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_871 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_13 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_921 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_874 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_872 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_23 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_36 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_37 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_4 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:436][719]LightingResults: Warning: Lamp_C_12 Severe performance loss: Failed to allocate shadowmap channel for stationary light due to overlap - light will fall back to dynamic shadows! +[2024.01.21-03.48.58:446][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_1 (TFO_AutoDXT, 512x512 x1x1x1) (Required Memory Estimate: 45.479156 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:450][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_1 (TFO_DXT1, 512x512 x1x1x1) (Required Memory Estimate: 30.229082 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:453][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_2 (TFO_AutoDXT, 256x256 x1x1x1) (Required Memory Estimate: 10.479041 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:455][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_2 (TFO_DXT1, 256x256 x1x1x1) (Required Memory Estimate: 7.604136 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:457][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_3 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:458][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_3 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:460][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:HQ_Lightmap1_4 (TFO_AutoDXT, 128x128 x1x1x1) (Required Memory Estimate: 2.666627 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:461][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:LQ_Lightmap_1_4 (TFO_DXT1, 128x128 x1x1x1) (Required Memory Estimate: 1.947886 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:472][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_4 (BGRA8, 1024x64 x1x1x1) (Required Memory Estimate: 2.062531 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:473][719]LogTexture: Display: Building textures: /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData:ShadowMapTexture2D_5 (BGRA8, 128x64 x1x1x1) (Required Memory Estimate: 0.312489 MB), EncodeSpeed: Fast +[2024.01.21-03.48.58:489][719]Lightmass on DESKTOP-2MPQGVL: 6.07 sec total, 222 ms importing, 68 ms setup, 2.61 sec photons, 3.16 sec processing, 0 us extra exporting [39/39 mappings]. Threads: 47.3 sec total, 9.06 sec processing. +[2024.01.21-03.48.58:511][719]LogStaticLightingSystem: BackroomsMap_BuiltData storing lightmap data for 39 meshes in 9 LightmapResourceClusters (4.3 Meshes per cluster). +[2024.01.21-03.48.58:517][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:536][719]LogMaterial: Display: Material /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:552][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:568][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_outer.exit_outer needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:583][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/exit_letters.exit_letters needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:599][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_010.Material_010 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:613][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_007.Material_007 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:629][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Metallic.Metallic needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:643][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Black.Black needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:658][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:672][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:687][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_002.Material_002 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:707][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_009.Material_009 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:722][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_006.Material_006 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:738][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_004.Material_004 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:756][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_001.Material_001 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:771][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_003.Material_003 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:789][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_012.Material_012 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:806][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_028.Material_028 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:824][719]LogMaterial: Display: Material /Game/GameMap/Start_Endraum/Material_029.Material_029 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:845][719]LogMaterial: Display: Material /Engine/Transient.Chair_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:873][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock1.clock1 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:891][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/phone4.phone4 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:912][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/metal.metal needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:937][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee5.kaffee5 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:955][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock2.clock2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:972][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/clock3.clock3 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.58:994][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee4.kaffee4 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:013][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:029][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee1.kaffee1 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:047][719]LogMaterial: Display: Material /Game/GameMap/Props/Materials/kaffee2.kaffee2 needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:066][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:088][719]LogMaterial: Display: Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside needed to have new flag set bUsedWithStaticLighting ! +[2024.01.21-03.48.59:154][719]LogUObjectHash: Compacting FUObjectHashTables data took 1.58ms +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Illumination: 18.7 sec (26 ms encoding lightmaps, 11 ms encoding shadowmaps) +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Lightmap texture memory: 0.7 MB (0.7 MB streaming, 0.0 MB non-streaming), 8 textures +[2024.01.21-03.48.59:190][719]LogStaticLightingSystem: Shadowmap texture memory: 0.4 MB (0.4 MB streaming, 0.0 MB non-streaming), 2 textures +[2024.01.21-03.49.04:708][719]DumpUnbuiltLightIteractions +[2024.01.21-03.49.04:708][719]Lights with unbuilt interactions: 0 +[2024.01.21-03.49.04:708][719] +[2024.01.21-03.49.04:708][719]Primitives with unbuilt interactions: 0 +[2024.01.21-03.49.06:756][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' exceeded budget of 2.000000s, reporting... +[2024.01.21-03.49.06:916][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' report submitted, and took 0.159113s +[2024.01.21-03.49.07:622][719]LogStall: Stall detector 'FShaderCompilingManager::BlockOnAllShaderMapCompletion' complete in 2.867379s (0.867379s overbudget) +[2024.01.21-03.49.07:703][720]Cmd: MAP CHECK NOTIFYRESULTS +[2024.01.21-03.49.07:703][720]MapCheck: New page: BackroomsMap - 21 Jan 2024, 05:49:07 +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Floor_16 Large actor receives a pre-shadow and will cause an extreme performance hit unless bCastDynamicShadow is set to false. +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_2 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_4 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_6 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_5 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_10 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_11 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_12 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_13 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_16 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_7 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_8 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_852 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_853 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_858 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_860 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_861 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_862 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_863 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_864 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_865 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_866 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_868 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_869 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_870 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_871 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_872 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_873 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_874 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_876 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_877 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_9 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_910 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_911 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_912 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_913 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_917 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_918 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_921 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_922 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_923 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_924 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_944 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_8 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_66 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_91 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_93 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: StaticMeshActor_95 Static mesh actor has NULL StaticMesh property +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_4 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_15 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_17 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_18 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_19 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_20 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_21 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_22 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_23 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_29 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_31 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_32 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_33 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:703][720]MapCheck: Warning: Lamp_C_34 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: StaticMeshActor_7 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_884 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_886 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_890 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_35 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_36 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_37 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_38 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_39 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_40 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_41 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_42 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_43 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_44 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_45 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Warning: Lamp_C_46 1 element(s) with zero triangles in static mesh 'Lamp_Box' +[2024.01.21-03.49.07:705][720]MapCheck: Map check complete: 0 Error(s), 78 Warning(s), took 2,016ms to complete. +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass shader: 184 instructions +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass shader with Surface Lightmap: 210 instructions +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(12) +[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Promote usages (Est.): 7 +[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 7 +[2024.01.21-03.49.07:712][720]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.21-03.49.07:712][720]MaterialEditorStats: Shader Count: 25 +[2024.01.21-03.49.11:903][814]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.49.11:949][814]LogSlate: Window 'Message Log' being destroyed +[2024.01.21-03.49.14:326][868]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.49.14:335][868]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.49.14:364][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.49.14:398][868]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.21-03.49.14:480][868]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.49.14:481][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap08C2770341E853B9713E098BAAFDEA99.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.49.14:487][868]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control: +/Game/BackroomsMap_BuiltData +[2024.01.21-03.49.14:487][868]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.49.14:487][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap_BuiltData" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset" SILENT=true +[2024.01.21-03.49.14:501][868]LogSavePackage: Moving output files for package: /Game/BackroomsMap_BuiltData +[2024.01.21-03.49.14:501][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_BuiltData2454375C41580B452F210F9FAFD57161.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset' +[2024.01.21-03.49.14:501][868]LogFileHelpers: InternalPromptForCheckoutAndSave took 13 ms (total: 9.64 sec) +[2024.01.21-03.49.14:501][868]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control: +/Game/BackroomsMap_BuiltData +[2024.01.21-03.49.14:501][868]LogFileHelpers: Saving map 'BackroomsMap' took 0.139 +[2024.01.21-03.49.14:501][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap_BuiltData" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset" SILENT=true +[2024.01.21-03.49.14:514][868]LogSavePackage: Moving output files for package: /Game/BackroomsMap_BuiltData +[2024.01.21-03.49.14:514][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_BuiltData9EE0740A4BE4812F5774B09720D1AA0E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset' +[2024.01.21-03.49.14:541][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Backside" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset" SILENT=true +[2024.01.21-03.49.14:543][868]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Backside +[2024.01.21-03.49.14:543][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Backside0192692547B89A8A29F46FB85422B3DD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset' +[2024.01.21-03.49.14:550][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Lamp/Lamp_Material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset" SILENT=true +[2024.01.21-03.49.14:552][868]LogSavePackage: Moving output files for package: /Game/GameMap/Lamp/Lamp_Material +[2024.01.21-03.49.14:552][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Lamp_Material358FCDC548F5289BF7644093957BB04C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset' +[2024.01.21-03.49.14:560][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Floor_Material/Floor_material +[2024.01.21-03.49.14:560][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Floor_materialF135A78049EEC2561A7E58B5B80CAABD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Floor_Material/Floor_material.uasset' +[2024.01.21-03.49.14:570][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.21-03.49.14:570][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material87C13B1C4AFC5F960F1771B26C34A9D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.21-03.49.14:577][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Abgrund/Wall_material_Inst" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Wall_material_Inst.uasset" SILENT=true +[2024.01.21-03.49.14:579][868]LogSavePackage: Moving output files for package: /Game/GameMap/Abgrund/Wall_material_Inst +[2024.01.21-03.49.14:579][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material_Inst2C2B52A340AFE576B63C148A0434B4A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Wall_material_Inst.uasset' +[2024.01.21-03.49.14:587][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset" SILENT=true +[2024.01.21-03.49.14:588][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/clock1 +[2024.01.21-03.49.14:588][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/clock1F66A5859468A1BEF647CD181FC05A60D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset' +[2024.01.21-03.49.14:596][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock2.uasset" SILENT=true +[2024.01.21-03.49.14:597][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/clock2 +[2024.01.21-03.49.14:597][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/clock27E78144847FB857A652705BC5E49EA67.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock2.uasset' +[2024.01.21-03.49.14:604][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/clock3" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset" SILENT=true +[2024.01.21-03.49.14:605][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/clock3 +[2024.01.21-03.49.14:605][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/clock337B787F0446022C203FF53A21E405318.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset' +[2024.01.21-03.49.14:611][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_letters" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset" SILENT=true +[2024.01.21-03.49.14:612][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_letters +[2024.01.21-03.49.14:613][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/exit_letters50FAAA1C448C803EBE0044A7292ED3CF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset' +[2024.01.21-03.49.14:620][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_outer" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset" SILENT=true +[2024.01.21-03.49.14:621][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_outer +[2024.01.21-03.49.14:621][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/exit_outer0FECD935478EDD0F8445D1AF255D36AF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset' +[2024.01.21-03.49.14:627][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_outer2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset" SILENT=true +[2024.01.21-03.49.14:628][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_outer2 +[2024.01.21-03.49.14:629][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/exit_outer2634A41FE4B18D7386486D9B53A1EBC64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset' +[2024.01.21-03.49.14:635][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/metal" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset" SILENT=true +[2024.01.21-03.49.14:638][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/metal +[2024.01.21-03.49.14:638][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/metal0901E57844B8815F869C0B8F8F566D44.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset' +[2024.01.21-03.49.14:644][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee1.uasset" SILENT=true +[2024.01.21-03.49.14:645][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/kaffee1 +[2024.01.21-03.49.14:645][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee197EE21364C9FC1EBA1B556BAB1E285C5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee1.uasset' +[2024.01.21-03.49.14:652][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee2.uasset" SILENT=true +[2024.01.21-03.49.14:653][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/kaffee2 +[2024.01.21-03.49.14:653][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee253FAF4104F9112E58423EBB082272F86.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee2.uasset' +[2024.01.21-03.49.14:660][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee3" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset" SILENT=true +[2024.01.21-03.49.14:661][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/kaffee3 +[2024.01.21-03.49.14:661][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee3DBA79A9C42CDD496EBACD3AA57C38970.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset' +[2024.01.21-03.49.14:667][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee4" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset" SILENT=true +[2024.01.21-03.49.14:668][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/kaffee4 +[2024.01.21-03.49.14:668][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee4A9A7281648D789CADC750FADDAD571B1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset' +[2024.01.21-03.49.14:676][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/kaffee5" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee5.uasset" SILENT=true +[2024.01.21-03.49.14:677][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/kaffee5 +[2024.01.21-03.49.14:677][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/kaffee51B1850BE4DCA6BD62B06CCABB84EE49A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee5.uasset' +[2024.01.21-03.49.14:683][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone4" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset" SILENT=true +[2024.01.21-03.49.14:684][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone4 +[2024.01.21-03.49.14:685][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/phone4E8FDE64240E81485A6EFF592DE8E4B93.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset' +[2024.01.21-03.49.14:691][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset" SILENT=true +[2024.01.21-03.49.14:693][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Black +[2024.01.21-03.49.14:693][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BlackF0F5FD9C4DEA9171AAFD41A9EAC2187B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset' +[2024.01.21-03.49.14:699][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/BrightLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset" SILENT=true +[2024.01.21-03.49.14:700][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/BrightLight +[2024.01.21-03.49.14:700][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLightA93B7DCC493242BDCDA79AB77D16106C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset' +[2024.01.21-03.49.14:707][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_001" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset" SILENT=true +[2024.01.21-03.49.14:708][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_001 +[2024.01.21-03.49.14:708][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001C20CC6864D318C9DA7E41B80A26E103A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset' +[2024.01.21-03.49.14:715][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_002" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_002.uasset" SILENT=true +[2024.01.21-03.49.14:716][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_002 +[2024.01.21-03.49.14:716][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0028F3F8382419D44DB44FF9B9EB1D203EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_002.uasset' +[2024.01.21-03.49.14:723][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_003" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_003.uasset" SILENT=true +[2024.01.21-03.49.14:724][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_003 +[2024.01.21-03.49.14:724][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0038E00E9CE4AA96D2237FC4FA68C033809.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_003.uasset' +[2024.01.21-03.49.14:730][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_004" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_004.uasset" SILENT=true +[2024.01.21-03.49.14:732][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_004 +[2024.01.21-03.49.14:732][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004D09F65E8481B86E86FA2468C4280639B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_004.uasset' +[2024.01.21-03.49.14:738][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_006" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_006.uasset" SILENT=true +[2024.01.21-03.49.14:739][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_006 +[2024.01.21-03.49.14:740][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006A45784E043B6D1EC4E8B3D962ED7E5C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_006.uasset' +[2024.01.21-03.49.14:747][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_007" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset" SILENT=true +[2024.01.21-03.49.14:748][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_007 +[2024.01.21-03.49.14:748][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007F83839FC4AA4BF71EA1E18A3F3C5FA3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset' +[2024.01.21-03.49.14:755][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_009" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset" SILENT=true +[2024.01.21-03.49.14:756][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_009 +[2024.01.21-03.49.14:756][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0091E7CE4524168847665B2D79D76DA6693.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset' +[2024.01.21-03.49.14:762][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_010" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset" SILENT=true +[2024.01.21-03.49.14:763][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_010 +[2024.01.21-03.49.14:764][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01091ADE15B46A226E122E1DCB47CE298C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset' +[2024.01.21-03.49.14:770][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_012" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset" SILENT=true +[2024.01.21-03.49.14:772][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_012 +[2024.01.21-03.49.14:772][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01232EAF7A44FE42FA0C1978F89452698CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset' +[2024.01.21-03.49.14:779][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_028" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_028.uasset" SILENT=true +[2024.01.21-03.49.14:780][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_028 +[2024.01.21-03.49.14:781][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_028F07C7A6B47EC588A64DD17BE1CD73B5F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_028.uasset' +[2024.01.21-03.49.14:787][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_029" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_029.uasset" SILENT=true +[2024.01.21-03.49.14:788][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_029 +[2024.01.21-03.49.14:789][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0291DE2B82C4F95099DBDFA44B0BBAC2997.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_029.uasset' +[2024.01.21-03.49.14:795][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset" SILENT=true +[2024.01.21-03.49.14:796][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Metallic +[2024.01.21-03.49.14:796][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/MetallicB61403B84DE329EEB75CE6BA72851BB8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset' +[2024.01.21-03.49.14:803][868]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset" SILENT=true +[2024.01.21-03.49.14:805][868]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/WeakLight +[2024.01.21-03.49.14:805][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight17B476F54D595D1A62DF6FA333F7DE37.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset' +[2024.01.21-03.49.14:807][868]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Chair_Material/Chair_Material +[2024.01.21-03.49.14:807][868]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Chair_Material0548EAB5430987A7765EC59CCE10F839.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Chair_Material.uasset' +[2024.01.21-03.49.14:825][868]LogFileHelpers: InternalPromptForCheckoutAndSave took 490 ms (total: 10.1 sec) +[2024.01.21-03.49.14:831][868]AssetCheck: New page: Asset Save: multiple assets +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.MapBuildDataRegistry /Game/BackroomsMap_BuiltData.BackroomsMap_BuiltData +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Lamp/Lamp_Material.Lamp_Material +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Floor_Material/Floor_material.Floor_material +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.MaterialInstanceConstant /Game/GameMap/Abgrund/Wall_material_Inst.Wall_material_Inst +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock1.clock1 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock2.clock2 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/clock3.clock3 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_outer.exit_outer +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_outer2.exit_outer2 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/metal.metal +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee1.kaffee1 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee2.kaffee2 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee4.kaffee4 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/kaffee5.kaffee5 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Black.Black +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_001.Material_001 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_002.Material_002 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_003.Material_003 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_004.Material_004 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_006.Material_006 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_007.Material_007 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_009.Material_009 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_010.Material_010 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_012.Material_012 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_028.Material_028 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_029.Material_029 +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Metallic.Metallic +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight +[2024.01.21-03.49.14:831][868]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Chair_Material/Chair_Material.Chair_Material +[2024.01.21-03.49.28:341][226]LogEditorViewport: Clicking Background +[2024.01.21-03.49.34:486][386]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.49.34:493][386]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.49.34:493][386]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:49:34) +[2024.01.21-03.49.34:493][386]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.49.34:520][386]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025807s) +[2024.01.21-03.49.34:520][386]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025851s) +[2024.01.21-03.49.34:533][386]LogUObjectHash: Compacting FUObjectHashTables data took 1.04ms +[2024.01.21-03.49.34:535][386]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.49.34:535][386]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.49.34:536][386]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.49.34:536][386]LogPlayLevel: PIE: World Init took: (0.000875s) +[2024.01.21-03.49.34:536][386]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.49.34:536][386]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.49.34:536][386]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.49.34:536][386]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.49.34:538][386]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.49.34:563][386]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.49.34:565][386]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 +[2024.01.21-03.49.34:565][386]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 +[2024.01.21-03.49.34:567][386]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 +[2024.01.21-03.49.34:567][386]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 +[2024.01.21-03.49.34:567][386]LogInit: FAudioDevice initialized with ID 16. +[2024.01.21-03.49.34:567][386]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. +[2024.01.21-03.49.34:567][386]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.21-03.49.34:569][386]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.49.34:579][386]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.49.34 +[2024.01.21-03.49.34:580][386]LogWorld: Bringing up level for play took: 0.011320 +[2024.01.21-03.49.34:582][386]LogOnline: OSS: Created online subsystem instance for: :Context_22 +[2024.01.21-03.49.34:584][386]PIE: Server logged in +[2024.01.21-03.49.34:585][386]PIE: Play in editor total start time 0,092 seconds. +[2024.01.21-03.49.41:756][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.49.41:756][612]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.49.41:756][612]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.49.41:757][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.49.41:763][612]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.49.41:769][612]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.49.41:780][612]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.49.41:783][612]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.21-03.49.41:783][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.21-03.49.41:785][612]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.21-03.49.41:793][612]LogUObjectHash: Compacting FUObjectHashTables data took 1.08ms +[2024.01.21-03.49.41:856][613]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.ViewDistanceScale:0.8]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.FXAA.Quality:3]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TemporalAA.Quality:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:2]] +[2024.01.21-03.49.53:090][945]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:0]] deferred - dummy variable created +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:4]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.MaxResolution:1024]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.04]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.DistanceScale:0.85]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:0.8]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:0.5]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:16]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:64]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:2048]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-0.5]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-0.5]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AOQuality:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:8]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:3]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:16]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:32]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:64]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:0]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ReflectionQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSR.Quality:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:0]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.MotionBlurQuality:3]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.6]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.5]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.FastBlurThreshold:3]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Upscale.Quality:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Filter.SizeScale:0.8]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.MaxAnisotropy:4]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.Streaming.PoolSize:800]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:48]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SceneColorFormat:3]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.DetailMode:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.SampleSet:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.Quality:-1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSS.HalfRes:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SSGI.Quality:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.EmitterSpawnRateScale:0.5]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.ParticleLightQuality:1]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:64.0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:64.0]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[fx.Niagara.QualityLevel:2]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [Scalability] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[foliage.DensityScale:0.8]] +[2024.01.21-03.49.53:090][945]LogConfig: Set CVar [[grass.DensityScale:0.8]] +[2024.01.21-03.49.53:090][945]LogConfig: Applying CVar settings from Section [ShadingQuality@2] File [Scalability] +[2024.01.21-03.49.53:356][950]LogContentStreaming: Texture pool size now 800 MB +[2024.01.21-03.49.54:916][997]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.49.54:924][997]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.49.54:924][997]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:49:54) +[2024.01.21-03.49.54:945][997]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.49.54:969][997]LogPlayLevel: PIE: StaticDuplicateObject took: (0.024163s) +[2024.01.21-03.49.54:969][997]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.024204s) +[2024.01.21-03.49.54:983][997]LogUObjectHash: Compacting FUObjectHashTables data took 1.20ms +[2024.01.21-03.49.54:987][997]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.49.54:987][997]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.49.54:987][997]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.49.54:988][997]LogPlayLevel: PIE: World Init took: (0.000927s) +[2024.01.21-03.49.54:988][997]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.49.54:988][997]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.49.54:988][997]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.49.54:988][997]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.49.54:989][997]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.49.55:015][997]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.49.55:016][997]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 +[2024.01.21-03.49.55:016][997]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 +[2024.01.21-03.49.55:017][997]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 +[2024.01.21-03.49.55:017][997]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 +[2024.01.21-03.49.55:017][997]LogInit: FAudioDevice initialized with ID 17. +[2024.01.21-03.49.55:017][997]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. +[2024.01.21-03.49.55:017][997]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.21-03.49.55:019][997]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.49.55:029][997]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.49.55 +[2024.01.21-03.49.55:030][997]LogWorld: Bringing up level for play took: 0.010291 +[2024.01.21-03.49.55:032][997]LogOnline: OSS: Created online subsystem instance for: :Context_23 +[2024.01.21-03.49.55:033][997]PIE: Server logged in +[2024.01.21-03.49.55:034][997]PIE: Play in editor total start time 0,11 seconds. +[2024.01.21-03.50.36:125][557]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.50.36:125][557]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.50.36:125][557]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.50.36:126][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.50.36:141][557]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.50.36:145][557]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.50.36:155][557]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.50.36:155][557]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.21-03.50.36:155][557]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.21-03.50.36:157][557]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.21-03.50.36:167][557]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms +[2024.01.21-03.50.36:232][558]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.01.21-03.50.58:595][262]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.50.58:604][262]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.50.58:604][262]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:50:58) +[2024.01.21-03.50.58:604][262]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.50.58:629][262]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025496s) +[2024.01.21-03.50.58:629][262]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025534s) +[2024.01.21-03.50.58:642][262]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms +[2024.01.21-03.50.58:646][262]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.50.58:646][262]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.50.58:646][262]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.50.58:647][262]LogPlayLevel: PIE: World Init took: (0.000913s) +[2024.01.21-03.50.58:647][262]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.50.58:647][262]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.50.58:647][262]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.50.58:647][262]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.50.58:649][262]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.50.58:674][262]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.50.58:675][262]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 +[2024.01.21-03.50.58:675][262]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 +[2024.01.21-03.50.58:676][262]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 +[2024.01.21-03.50.58:676][262]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 +[2024.01.21-03.50.58:676][262]LogInit: FAudioDevice initialized with ID 18. +[2024.01.21-03.50.58:676][262]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. +[2024.01.21-03.50.58:676][262]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.21-03.50.58:678][262]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.50.58:688][262]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.50.58 +[2024.01.21-03.50.58:689][262]LogWorld: Bringing up level for play took: 0.010347 +[2024.01.21-03.50.58:691][262]LogOnline: OSS: Created online subsystem instance for: :Context_24 +[2024.01.21-03.50.58:693][262]PIE: Server logged in +[2024.01.21-03.50.58:693][262]PIE: Play in editor total start time 0,09 seconds. +[2024.01.21-03.51.02:665][433]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.02:665][433]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.51.02:665][433]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.51.02:666][433]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.02:679][433]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.51.02:683][433]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.02:695][433]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.02:696][433]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.21-03.51.02:696][433]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.21-03.51.02:698][433]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.21-03.51.02:706][433]LogUObjectHash: Compacting FUObjectHashTables data took 1.25ms +[2024.01.21-03.51.02:770][434]LogPlayLevel: Display: Destroying online subsystem :Context_24 +[2024.01.21-03.51.07:786][630]Cmd: DELETE +[2024.01.21-03.51.07:786][630]Cmd: ACTOR DELETE +[2024.01.21-03.51.07:786][630]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. +[2024.01.21-03.51.07:797][630]LogEditorActor: Deleted Actor: RectLight +[2024.01.21-03.51.07:813][630]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.51.07:818][630]LogEditorActor: Deleted 1 Actors (0.030 secs) +[2024.01.21-03.51.10:337][726]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.51.10:344][726]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.51.10:344][726]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:51:10) +[2024.01.21-03.51.10:344][726]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.51.10:371][726]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026858s) +[2024.01.21-03.51.10:371][726]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026927s) +[2024.01.21-03.51.10:384][726]LogUObjectHash: Compacting FUObjectHashTables data took 1.06ms +[2024.01.21-03.51.10:386][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.51.10:386][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.51.10:386][726]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.51.10:387][726]LogPlayLevel: PIE: World Init took: (0.000930s) +[2024.01.21-03.51.10:387][726]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.51.10:387][726]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.51.10:387][726]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.51.10:387][726]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.51.10:389][726]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.51.10:414][726]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.51.10:415][726]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 +[2024.01.21-03.51.10:415][726]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 +[2024.01.21-03.51.10:417][726]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 +[2024.01.21-03.51.10:417][726]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 +[2024.01.21-03.51.10:417][726]LogInit: FAudioDevice initialized with ID 19. +[2024.01.21-03.51.10:417][726]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. +[2024.01.21-03.51.10:417][726]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.21-03.51.10:419][726]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.51.10:429][726]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.51.10 +[2024.01.21-03.51.10:429][726]LogWorld: Bringing up level for play took: 0.010427 +[2024.01.21-03.51.10:431][726]LogOnline: OSS: Created online subsystem instance for: :Context_25 +[2024.01.21-03.51.10:433][726]PIE: Server logged in +[2024.01.21-03.51.10:434][726]PIE: Play in editor total start time 0,09 seconds. +[2024.01.21-03.51.11:745][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.11:745][778]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.51.11:746][778]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.51.11:747][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.11:751][778]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.51.11:755][778]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.11:767][778]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.11:769][778]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.21-03.51.11:770][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.21-03.51.11:771][778]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.21-03.51.11:779][778]LogUObjectHash: Compacting FUObjectHashTables data took 1.30ms +[2024.01.21-03.51.11:842][779]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2024.01.21-03.51.13:909][857]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.51.13:917][857]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.51.13:917][857]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:51:13) +[2024.01.21-03.51.13:917][857]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.51.13:941][857]LogPlayLevel: PIE: StaticDuplicateObject took: (0.025037s) +[2024.01.21-03.51.13:941][857]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.025073s) +[2024.01.21-03.51.13:955][857]LogUObjectHash: Compacting FUObjectHashTables data took 1.11ms +[2024.01.21-03.51.13:958][857]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.51.13:958][857]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.51.13:959][857]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.51.13:959][857]LogPlayLevel: PIE: World Init took: (0.000916s) +[2024.01.21-03.51.13:959][857]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.51.13:959][857]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.51.13:959][857]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.51.13:960][857]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.51.13:961][857]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.51.13:987][857]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 +[2024.01.21-03.51.13:987][857]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 +[2024.01.21-03.51.13:989][857]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 +[2024.01.21-03.51.13:989][857]LogInit: FAudioDevice initialized with ID 20. +[2024.01.21-03.51.13:989][857]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 +[2024.01.21-03.51.13:989][857]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. +[2024.01.21-03.51.13:989][857]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.21-03.51.13:991][857]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.51.14:001][857]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.51.14 +[2024.01.21-03.51.14:002][857]LogWorld: Bringing up level for play took: 0.010284 +[2024.01.21-03.51.14:004][857]LogOnline: OSS: Created online subsystem instance for: :Context_26 +[2024.01.21-03.51.14:006][857]PIE: Server logged in +[2024.01.21-03.51.14:007][857]PIE: Play in editor total start time 0,09 seconds. +[2024.01.21-03.51.50:705][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.50:705][219]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.51.50:706][219]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.51.50:707][219]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.50:711][219]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.51.50:716][219]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.51.50:725][219]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.51.50:727][219]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.21-03.51.50:727][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.21-03.51.50:729][219]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.21-03.51.50:738][219]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms +[2024.01.21-03.51.50:800][220]LogPlayLevel: Display: Destroying online subsystem :Context_26 +[2024.01.21-03.52.15:579][936]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.21-03.52.15:586][936]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.21-03.52.15:586][936]PIE: New page: PIE session: BackroomsMap (21 Jan 2024, 05:52:15) +[2024.01.21-03.52.15:586][936]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.52.15:612][936]LogPlayLevel: PIE: StaticDuplicateObject took: (0.026479s) +[2024.01.21-03.52.15:613][936]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.026515s) +[2024.01.21-03.52.15:625][936]LogUObjectHash: Compacting FUObjectHashTables data took 1.12ms +[2024.01.21-03.52.15:629][936]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.21-03.52.15:629][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.21-03.52.15:629][936]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.21-03.52.15:630][936]LogPlayLevel: PIE: World Init took: (0.000912s) +[2024.01.21-03.52.15:630][936]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.21-03.52.15:630][936]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.21-03.52.15:630][936]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.21-03.52.15:630][936]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.21-03.52.15:632][936]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.21-03.52.15:659][936]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 +[2024.01.21-03.52.15:659][936]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 +[2024.01.21-03.52.15:661][936]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 +[2024.01.21-03.52.15:661][936]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 +[2024.01.21-03.52.15:661][936]LogInit: FAudioDevice initialized with ID 21. +[2024.01.21-03.52.15:661][936]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. +[2024.01.21-03.52.15:661][936]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.21-03.52.15:662][936]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.21-03.52.15:672][936]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.21-04.52.15 +[2024.01.21-03.52.15:673][936]LogWorld: Bringing up level for play took: 0.010347 +[2024.01.21-03.52.15:675][936]LogOnline: OSS: Created online subsystem instance for: :Context_27 +[2024.01.21-03.52.15:677][936]PIE: Server logged in +[2024.01.21-03.52.15:678][936]PIE: Play in editor total start time 0,092 seconds. +[2024.01.21-03.52.40:000][840]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:22.105 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 11565 files in 13605 folders with total size 624 MiB. +[2024.01.21-03.52.56:104][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.52.56:104][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.21-03.52.56:104][357]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.52.56:105][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.52.56:122][357]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.21-03.52.56:127][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.52.56:138][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.21-03.52.56:140][357]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.21-03.52.56:140][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.21-03.52.56:142][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.21-03.52.56:149][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.33ms +[2024.01.21-03.52.56:211][358]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.01.21-03.53.04:744][576]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.21-03.53.04:811][576]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.21-03.53.04:845][576]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms +[2024.01.21-03.53.04:920][576]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.21-03.53.04:920][576]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBCCFF3FE4BEFC758381D979F31905422.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.21-03.53.04:927][576]LogFileHelpers: All files are already saved. +[2024.01.21-03.53.04:927][576]LogFileHelpers: Saving map 'BackroomsMap' took 0.116 +[2024.01.21-03.53.04:933][576]LogFileHelpers: InternalPromptForCheckoutAndSave took 189 ms (total: 10.3 sec) +[2024.01.21-03.53.04:936][576]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.21-03.53.04:936][576]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.21-03.53.07:236][628]LogSlate: Window 'Floor_Material' being destroyed +[2024.01.21-03.53.07:273][628]LogSlate: Window 'Floor_Material' being destroyed +[2024.01.21-03.53.07:278][628]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.07:278][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.53.07:325][628]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.07:325][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.53.07:353][628]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.07:353][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.53.08:173][656]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms +[2024.01.21-03.53.08:189][656]LogStall: Shutdown... +[2024.01.21-03.53.08:195][656]LogStall: Shutdown complete. +[2024.01.21-03.53.08:223][656]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.08:223][656]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.53.08:257][656]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2024.01.21-03.53.08:298][657]Cmd: QUIT_EDITOR +[2024.01.21-03.53.08:298][657]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.01.21-03.53.08:299][657]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.01.21-03.53.08:299][657]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.01.21-03.53.08:299][657]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.01.21-03.53.08:302][657]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.08:306][657]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.21-03.53.08:312][657]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.01.21-03.53.08:574][657]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.01.21-03.53.08:574][657]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.01.21-03.53.08:574][657]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2024.01.21-03.53.08:574][657]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.21-03.53.08:574][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-03.53.08:576][657]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.21-03.53.08:580][657]LogAudio: Display: Audio Device Manager Shutdown +[2024.01.21-03.53.08:580][657]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.21-03.53.08:583][657]LogExit: Preparing to exit. +[2024.01.21-03.53.08:604][657]LogUObjectHash: Compacting FUObjectHashTables data took 1.52ms +[2024.01.21-03.53.08:619][657]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.08:620][657]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! +[2024.01.21-03.53.09:684][657]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.09:685][657]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.09:686][657]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.01.21-03.53.09:799][657]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.01.21-03.53.09:804][657]LogExit: Editor shut down +[2024.01.21-03.53.09:818][657]LogExit: Transaction tracking system shut down +[2024.01.21-03.53.09:912][657]LogExit: Object subsystem successfully closed. +[2024.01.21-03.53.09:917][657]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.53.09:917][657]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total job queries 1.607, among them cache hits 877 (54.57%) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Tracking 507 distinct input hashes that result in 304 distinct outputs (59.96%) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: RAM used: 1,31 MiB of 1,60 GiB budget. Usage: 0.08% +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Shaders Compiled: 283 +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Jobs assigned 283, completed 283 (100%) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Average time worker was idle: 93.28 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Time job spent in pending queue: average 1.10 s, longest 5.37 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Job execution time: average 0.96 s, max 3.71 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Job life time (pending + execution): average 2.06 s, max 6.20 +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Shader code size: average 6,829 KiB, min 2,16 KiB, max 19,398 KiB +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.08 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Jobs were issued in 217 batches (only local compilation was used), average 1.30 jobs/batch +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Average processing rate: 12.82 jobs/sec +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total thread time: 102,425 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Total thread preprocess time: 7,821 s +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Percentage time preprocessing: 7.64% +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Effective parallelization: 4.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: FDebugViewModePS (compiled 11 times, average 0.49 sec, max 1.04 sec, min 0.31 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight (compiled 13 times, average 0.43 sec, max 0.68 sec, min 0.30 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 11 times, average 0.42 sec, max 0.48 sec, min 0.36 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 11 times, average 0.42 sec, max 0.58 sec, min 0.30 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 11 times, average 0.41 sec, max 0.47 sec, min 0.37 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQSkylight - 5.46% of total time (compiled 13 times, average 0.43 sec, max 0.68 sec, min 0.30 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: FDebugViewModePS - 5.23% of total time (compiled 11 times, average 0.49 sec, max 1.04 sec, min 0.31 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 5.11% of total time (compiled 13 times, average 0.40 sec, max 0.65 sec, min 0.31 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 4.94% of total time (compiled 16 times, average 0.32 sec, max 0.34 sec, min 0.29 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyLQSkylight - 4.89% of total time (compiled 13 times, average 0.39 sec, max 0.61 sec, min 0.27 sec) +[2024.01.21-03.53.09:918][657]LogShaderCompilers: Display: ================================================ +[2024.01.21-03.53.10:028][657]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.01.21-03.53.10:042][657]LogVirtualization: UE::Virtualization was shutdown +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1106) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MaterialEditor (1104) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module Voice (1100) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module StatusBar (1088) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1076) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1074) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1072) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1070) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WebMMedia (1068) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1066) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1064) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1063) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1060) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1058) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1056) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1054) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1052) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1050) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1048) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1046) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module BspMode (1044) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GeometryMode (1042) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1040) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1038) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1036) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1034) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1032) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1030) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module RigVMEditor (1028) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1026) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module OpenXRInput (1024) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1022) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1020) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1018) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module IKRigEditor (1016) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1014) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1012) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module PlanarCut (1010) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module FractureEngine (1008) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module CharacterAI (1006) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SmartSnapping (1004) +[2024.01.21-03.53.10:051][657]LogModuleManager: Shutting down and abandoning module SessionServices (1002) +[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) +[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) +[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module PlacementMode (997) +[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) +[2024.01.21-03.53.10:052][657]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module ClothPainter (980) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) +[2024.01.21-03.53.10:053][657]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json index 66e5de8cfb82e707048780a874701446ee1a8556..e85567539d01c7cc512dfe979b643a8766dee5db 100644 --- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json @@ -117,6 +117,19 @@ "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_NormalGL.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Displacement.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Chair_Material/Wood028_2K-JPG_Roughness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock1.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock2.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/clock3.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_outer2.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee1.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee2.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee3.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee4.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/kaffee5.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/abgrund_inner_fixed.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Abgrund/Light_Tummels.uasset", "E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_red.uasset",