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...@@ -2,7 +2,7 @@ ...@@ -2,7 +2,7 @@
[/Script/EngineSettings.GameMapsSettings] [/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/BackroomsMap.BackroomsMap GameDefaultMap=/Game/BackroomsMap.BackroomsMap
GlobalDefaultGameMode=/Game/VRTemplate/Blueprints/VRGameMode.VRGameMode_C GlobalDefaultGameMode=/Game/FirstPerson/Blueprints/BP_FirstPersonGameMode.BP_FirstPersonGameMode_C
EditorStartupMap=/Game/BackroomsMap.BackroomsMap EditorStartupMap=/Game/BackroomsMap.BackroomsMap
[/Script/WindowsTargetPlatform.WindowsTargetSettings] [/Script/WindowsTargetPlatform.WindowsTargetSettings]
......
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BackroomsDigitalArt/Saved/AutoScreenshot.png

68.2 KiB | W: 0px | H: 0px

BackroomsDigitalArt/Saved/AutoScreenshot.png

47 KiB | W: 0px | H: 0px

BackroomsDigitalArt/Saved/AutoScreenshot.png
BackroomsDigitalArt/Saved/AutoScreenshot.png
BackroomsDigitalArt/Saved/AutoScreenshot.png
BackroomsDigitalArt/Saved/AutoScreenshot.png
  • 2-up
  • Swipe
  • Onion skin
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
...@@ -125,7 +125,7 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000) ...@@ -125,7 +125,7 @@ ServerDebugDrawingColorTint=(R=0.000000,G=0.000000,B=0.000000,A=1.000000)
AdditionalServerLaunchParameters= AdditionalServerLaunchParameters=
ServerFixedFPS=0 ServerFixedFPS=0
NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0)) NetworkEmulationSettings=(bIsNetworkEmulationEnabled=False,EmulationTarget=Server,CurrentProfile="Custom",OutPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0),InPackets=(MinLatency=0,MaxLatency=0,PacketLossPercentage=0))
LastSize=(X=1920,Y=1009) LastSize=(X=0,Y=0)
LastExecutedLaunchDevice=Windows@DESKTOP-CL2EVQE LastExecutedLaunchDevice=Windows@DESKTOP-CL2EVQE
LastExecutedLaunchName=Windows@DESKTOP-CL2EVQE LastExecutedLaunchName=Windows@DESKTOP-CL2EVQE
LastExecutedPIEPreviewDevice= LastExecutedPIEPreviewDevice=
...@@ -135,7 +135,6 @@ MultipleInstancePositions=(X=0,Y=11) ...@@ -135,7 +135,6 @@ MultipleInstancePositions=(X=0,Y=11)
NewWindowWidth=1920 NewWindowWidth=1920
NewWindowHeight=1009 NewWindowHeight=1009
None======= None=======
LastExecutedPlayModeType=PlayMode_InVR
   
[/Script/UnrealEd.LevelEditorViewportSettings] [/Script/UnrealEd.LevelEditorViewportSettings]
CameraSpeed=1 CameraSpeed=1
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None======= None=======
None======= None=======
None======= None=======
...@@ -176,7 +175,7 @@ None======= ...@@ -176,7 +175,7 @@ None=======
None======= None=======
None======= None=======
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ent=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=0,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=0,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=0,BSPTriangles=0,LargeVertices=0,Grid=0,Snap=0,MeshEdges=0,Cover=0,Splines=0,Selection=0,VisualizeLevelInstanceEditing=1,ModeWidgets=0,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=0,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=0,Fog=1,Volumes=0,Game=1,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=0,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",BufferVisualizationMode="",NaniteVisualizationMode="",LumenVisualizationMode="",StrataVisualizationMode="",GroomVisualizationMode="",VirtualShadowMapVisualizationMode="",RayTracingDebugVisualizationMode="",GPUSkinCacheVisualizationMode="",ExposureSettings=(FixedEV100=1.000000,bFixed=False),FOVAngle=90.000000,FarViewPlane=0.000000,bIsRealtime=False,bShowOnScreenStats=True,EnabledStats=,bShowFullToolbar=True)) PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport2",ConfigSettings=(ViewportType=LVT_OrthoXZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironm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...@@ -557,6 +556,7 @@ RecentAssetEditors= ...@@ -557,6 +556,7 @@ RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
RecentAssetEditors= RecentAssetEditors=
OpenAssetsAtExit=/Game/GameMap/Locker/LockerHide.LockerHide
   
[ContentBrowser] [ContentBrowser]
ContentBrowserDrawer.SourcesExpanded=True ContentBrowserDrawer.SourcesExpanded=True
...@@ -883,6 +883,7 @@ UMGEditorProjectSettings.Designer=True ...@@ -883,6 +883,7 @@ UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True
UMGEditorProjectSettings.Designer=True
None======= None=======
None======= None=======
None======= None=======
...@@ -3305,7 +3306,7 @@ UMGEditorProjectSettings.Designer =True ...@@ -3305,7 +3306,7 @@ UMGEditorProjectSettings.Designer =True
   
[DetailMultiObjectNodeExpansion] [DetailMultiObjectNodeExpansion]
GeneralProjectSettings=True GeneralProjectSettings=True
GameMapsSettings=True GameMapsSettings=False
CryptoKeysSettings=True CryptoKeysSettings=True
GameplayTagsSettings=True GameplayTagsSettings=True
MoviePlayerSettings=True MoviePlayerSettings=True
...@@ -3671,8 +3672,8 @@ AnalyticsPrivacySettings="\"Object\" \"Object.Options.bSendUsageData\" " ...@@ -3671,8 +3672,8 @@ AnalyticsPrivacySettings="\"Object\" \"Object.Options.bSendUsageData\" "
LevelEditorViewportSettings="\"Object\" \"Object.GridSnapping.DecimalGridSizes\" \"Object.GridSnapping.DecimalGridIntervals\" \"Object.GridSnapping.DivisionsOf360RotGridSizes\" \"Object.GridSnapping.Pow2GridSizes\" \"Object.GridSnapping.Pow2GridIntervals\" \"Object.GridSnapping.CommonRotGridSizes\" \"Object.GridSnapping.ScalingGridSizes\" " LevelEditorViewportSettings="\"Object\" \"Object.GridSnapping.DecimalGridSizes\" \"Object.GridSnapping.DecimalGridIntervals\" \"Object.GridSnapping.DivisionsOf360RotGridSizes\" \"Object.GridSnapping.Pow2GridSizes\" \"Object.GridSnapping.Pow2GridIntervals\" \"Object.GridSnapping.CommonRotGridSizes\" \"Object.GridSnapping.ScalingGridSizes\" "
ModelingComponentsEditorSettings="\"Object\" \"Object.Modeling Tools.Modeling Tools|Work Plane Configuration\" " ModelingComponentsEditorSettings="\"Object\" \"Object.Modeling Tools.Modeling Tools|Work Plane Configuration\" "
AudioComponent="\"Object\" \"Object.Randomization.Randomization|Volume\" " AudioComponent="\"Object\" \"Object.Randomization.Randomization|Volume\" "
SceneComponent="\"Object\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SceneComponent="\"Object\" "
ActorComponent="\"Object\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ActorComponent="\"Object\" "
ProjectPackagingSettings="\"Object\" \"Object.Packaging.IniKeyDenylist\" \"Object.Packaging.IniSectionDenylist\" " ProjectPackagingSettings="\"Object\" \"Object.Packaging.IniKeyDenylist\" \"Object.Packaging.IniSectionDenylist\" "
AssetManagerSettings="\"Object\" \"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" " AssetManagerSettings="\"Object\" \"Object.Asset Manager.PrimaryAssetTypesToScan\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[0].Rules\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1]\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Directories\" \"Object.Asset Manager.PrimaryAssetTypesToScan.PrimaryAssetTypesToScan[1].Rules\" "
AnimationSettings="\"Object\" \"Object.Compression.KeyEndEffectorsMatchNameArray\" \"Object.AnimationAttributes.BoneTimecodeCustomAttributeNameSettings\" \"Object.Mirroring.MirrorFindReplaceExpressions\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[0]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[1]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[10]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[11]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[12]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[13]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[14]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[15]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[16]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[17]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[18]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[19]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[2]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[20]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[3]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[4]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[5]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[6]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[7]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[8]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[9]\" " AnimationSettings="\"Object\" \"Object.Compression.KeyEndEffectorsMatchNameArray\" \"Object.AnimationAttributes.BoneTimecodeCustomAttributeNameSettings\" \"Object.Mirroring.MirrorFindReplaceExpressions\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[0]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[1]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[10]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[11]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[12]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[13]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[14]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[15]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[16]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[17]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[18]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[19]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[2]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[20]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[3]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[4]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[5]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[6]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[7]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[8]\" \"Object.Mirroring.MirrorFindReplaceExpressions.MirrorFindReplaceExpressions[9]\" "
...@@ -3803,10 +3804,10 @@ TcpMessagingSettings="\"Object\" " ...@@ -3803,10 +3804,10 @@ TcpMessagingSettings="\"Object\" "
UdpMessagingSettings="\"Object\" " UdpMessagingSettings="\"Object\" "
WmfMediaSettings="\"Object\" " WmfMediaSettings="\"Object\" "
CameraComponent="\"Object\" " CameraComponent="\"Object\" "
BoxComponent="\"Object\" " BoxComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent="\"Object\" " ShapeComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object\" " PrimitiveComponent="\"Object\" "
PrimitiveComponent="\"Object\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent="\"Object\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" " StaticMeshComponent="\"Object\" \"Object.Lighting.LightmassSettings\" "
StaticMeshComponent="\"Object\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " StaticMeshComponent="\"Object\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object\" " MeshComponent="\"Object\" "
...@@ -4193,7 +4194,7 @@ None======= ...@@ -4193,7 +4194,7 @@ None=======
/Game/GameMap/Lamp/Lamp.Lamp=0 /Game/GameMap/Lamp/Lamp.Lamp=0
/Game/GameMap/Lamp/Lamp_Material.Lamp_Material=0 /Game/GameMap/Lamp/Lamp_Material.Lamp_Material=0
/Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside=0 /Game/GameMap/Lamp/Lamp_Backside.Lamp_Backside=0
/Game/GameMap/Locker/LockerHide.LockerHide=0 /Game/GameMap/Locker/LockerHide.LockerHide=1
/Game/GameMap/Locker/Locker.Locker=0 /Game/GameMap/Locker/Locker.Locker=0
/Game/GameMap/Locker/Locker_Door.Locker_Door=1 /Game/GameMap/Locker/Locker_Door.Locker_Door=1
/Game/GameMap/Lamp/Sound/Hum_noise.Hum_noise=0 /Game/GameMap/Lamp/Sound/Hum_noise.Hum_noise=0
...@@ -4416,7 +4417,7 @@ GraphEditorQuickJumps=() ...@@ -4416,7 +4417,7 @@ GraphEditorQuickJumps=()
   
[RootWindow] [RootWindow]
ScreenPosition=X=-1080.000 Y=-69.000 ScreenPosition=X=-1080.000 Y=-69.000
ScreenPosition=X=183.000 Y=1.000 ScreenPosition=X=1379.000 Y=157.000
WindowSize=X=1074.000 Y=720.000 WindowSize=X=1074.000 Y=720.000
WindowSize=X=1074.000 Y=720.000 WindowSize=X=1074.000 Y=720.000
InitiallyMaximized=True InitiallyMaximized=True
...@@ -4440,7 +4441,7 @@ FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 ...@@ -4440,7 +4441,7 @@ FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1
UNR=F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content UNR=F:/Dokumente/Schule/Studium/DigitalArts/Projekt/BackroomsDigitalArt/Content
UNR=G:/Dokumente/DigitalArtsprojekt/BackroomsDigitalArt/Content UNR=G:/Dokumente/DigitalArtsprojekt/BackroomsDigitalArt/Content
UNR=../../../../../DigitalArtNew/digital_art/BackroomsDigitalArt/Content UNR=../../../../../DigitalArtNew/digital_art/BackroomsDigitalArt/Content
UNR=../../../../../digital_art/BackroomsDigitalArt/Content UNR=D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Content
None======= None=======
None======= None=======
None======= None=======
...@@ -5594,13 +5595,13 @@ LauncherServices.LastCompileMethod=Unknown ...@@ -5594,13 +5595,13 @@ LauncherServices.LastCompileMethod=Unknown
   
[Python] [Python]
LastDirectory= LastDirectory=
RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py
Stats thread started at 0.295943
ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-E9F25C514E3CB4E920A719A6DD10F7FB
Session CrashGUID >====================================================
Loading VulkanPC ini files took 0.03 seconds
Loading Mac ini files took 0.03 seconds
Loading Android ini files took 0.03 seconds
Loading IOS ini files took 0.03 seconds
Loading TVOS ini files took 0.03 seconds
Loading Unix ini files took 0.04 seconds
Loading Windows ini files took 0.04 seconds
Loading LinuxArm64 ini files took 0.04 seconds
Loading Linux ini files took 0.04 seconds
Asset registry cache read as 17.9 MiB from D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
Mounting Engine plugin EnhancedInput
Found config from plugin[EnhancedInput] Input
Mounting Engine plugin Bridge
Mounting Engine plugin MeshPainting
Mounting Engine plugin FastBuildController
Mounting Engine plugin TraceUtilities
Mounting Engine plugin XGEController
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin Interchange
Mounting Engine plugin AISupport
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin Takes
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin ChangelistReview
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin CryptoKeys
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin DataValidation
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin FacialAnimation
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin GeometryMode
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin ModelingToolsEditorMode
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin UVEditor
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin PluginBrowser
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin AnimationData
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin ControlRig
Mounting Engine plugin IKRig
Mounting Engine plugin LiveLink
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin OodleNetwork
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AndroidPermission
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin AudioCapture
Mounting Engine plugin AssetTags
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin AudioWidgets
Mounting Engine plugin CableComponent
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryCache
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GooglePAD
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin InputDebugging
Found config from plugin[InputDebugging] Input
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin Metasound
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin MsQuic
Mounting Engine plugin OpenXR
Mounting Engine plugin OpenXRHandTracking
Mounting Engine plugin OpenXREyeTracker
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin SignificanceManager
Mounting Engine plugin RigVM
Mounting Engine plugin SoundFields
Mounting Engine plugin Synthesis
Mounting Engine plugin WaveTable
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin XRBase
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin GitSourceControl
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin AnimationSharing
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin PluginUtils
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin UdpMessaging
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin TcpMessaging
Mounting Engine plugin GameplayCameras
Mounting Engine plugin Niagara
Mounting Engine plugin ActorSequence
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin SequencerScripting
Mounting Engine plugin TemplateSequence
Mounting Engine plugin InterchangeTests
Mounting Engine plugin AlembicImporter
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin DatasmithContent
Mounting Engine plugin VariantManager
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin AndroidMedia
Mounting Engine plugin AvfMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin MediaPlate
Mounting Engine plugin WmfMedia
Mounting Engine plugin Paper2D
Mounting Engine plugin WebMMedia
Mounting Engine plugin BackChannel
Mounting Engine plugin AutomationUtils
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ImgMedia
Mounting Engine plugin ChaosClothEditor
Mounting Engine plugin CharacterAI
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin Dataflow
Mounting Engine plugin Fracture
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GeometryFlow
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin MeshLODToolset
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlanarCut
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin StructUtils
Mounting Engine plugin StaticMeshEditorModeling
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin ToolPresets
Mounting Engine plugin SQLiteCore
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin ObjectMixer
Mounting Engine plugin LightMixer
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin ConcertMain
Mounting Engine plugin ConcertSyncClient
Mounting Engine plugin ConcertSyncCore
FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/'
FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
Revision control is disabled
Revision control is disabled
Revision control is disabled
Using libcurl 8.4.0
- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.2.13
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: Created online subsystem instance for: NULL
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
File 'WinPixGpuCapturer.dll' does not exist
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
OpenXRHMDModule::InitInstance using DefaultLoader.
Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
ExecutableName: UnrealEditor.exe
Build: ++UE5+Release-5.3-CL-29314046
Engine Version: 5.3.2-29314046+++UE5+Release-5.3
Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
Net CL: 27405482
OS: Windows 11 (23H2) [10.0.22631.3155] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3070
Compiled (64-bit): Nov 3 2023 16:09:16
Architecture: x64
Compiled with Visual C++: 19.36.32537.00
Build Configuration: Development
Branch Name: ++UE5+Release-5.3
Command Line:
Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/
Allocator: Mimalloc
Installed Engine Build: 1
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Number of dev versions registered: 36
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Object subsystem initialized
Set CVar [[con.DebugEarlyDefault:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
Set CVar [[r.setres:1280x720]]
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.VSync:0]]
Set CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
Set CVar [[r.GPUCrashDebugging:0]]
CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
Set CVar [[r.GenerateMeshDistanceFields:1]]
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
Set CVar [[r.ReflectionMethod:1]]
Set CVar [[r.Shadow.Virtual.Enable:1]]
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
Set CVar [[s.FlushStreamingOnExit:1]]
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.SizeOfPermanentObjectPool:0]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:25165824]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Set CVar [[gc.MultithreadedDestructionEnabled:1]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.PendingKillEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:200]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.DistanceFieldAO:1]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolumeDim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:2]]
Set CVar [[r.TranslucencyVolumeBlur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
Set CVar [[r.Refraction.OffsetQuality:1]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Using Default RHI: D3D11
Using Highest Feature Level of D3D11: SM5
Loading RHI module D3D11RHI
Loaded GFSDK_Aftermath_Lib.x64.dll
Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
D3D11 min allowed feature level: 11_0
D3D11 max allowed feature level: 11_1
D3D11 adapters:
Testing D3D11 Adapter 0:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1)
8032/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
Testing D3D11 Adapter 1:
Description : Microsoft Basic Render Driver
VendorId : 1414
DeviceId : 008c
SubSysId : 0000
Revision : 0000
DedicatedVideoMemory : 0 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 69553
1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
Chosen D3D11 Adapter:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
RHI D3D11 with Feature Level SM5 is supported and will be used.
Selected Device Profile: [WindowsEditor]
Platform has ~ 16 GB [17097908224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile [Windows]
Going up to parent DeviceProfile []
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Set CVar [[r.DumpShaderDebugInfo:2]]
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Applying CVar settings from Section [ConsoleVariables] File [D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
Computer: DESKTOP-EOLA6SK
User: Thomas
CPU Page size=4096, Cores=8
High frequency timer resolution =10.000000 MHz
Memory total: Physical=15.9GB (16GB approx)
Platform Memory Stats for WindowsEditor
Process Physical Memory: 492.14 MB used, 503.97 MB peak
Process Virtual Memory: 499.04 MB used, 499.04 MB peak
Physical Memory: 7954.89 MB used, 8350.95 MB free, 16305.84 MB total
Virtual Memory: 11220.69 MB used, 7517.14 MB free, 18737.84 MB total
Metadata set : extradevelopmentmemorymb="0"
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: Chaos
Using OS detected language (de-DE).
Using OS detected locale (de-DE).
No specific localization for 'de-DE' exists, so 'de' will be used for the language.
Setting process to per monitor DPI aware
LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
Available input methods:
- Deutsch (Deutschland) - (Keyboard).
Activated input method: Deutsch (Deutschland) - (Keyboard).
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
Using Default RHI: D3D11
Using Highest Feature Level of D3D11: SM5
Loading RHI module D3D11RHI
Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
RHI D3D11 with Feature Level SM5 is supported and will be used.
Attached monitors:
resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY]
Found 1 attached monitors.
Gathering driver information using Windows Setup API
RHI Adapter Info:
Name: NVIDIA GeForce RTX 3070
Driver Version: 546.29 (internal:31.0.15.4629, unified:546.29)
Driver Date: 11-29-2023
Creating new Direct3DDevice
GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id")
Texture pool is 5622 MB (70% of 8032 MB)
Creating D3DDevice using adapter:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
RHI has support for 64 bit atomics
Async texture creation enabled
D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
Array index from any shader is supported
Current RHI does not support Variable Rate Shading
GPU Timing Frequency: 1000.000000 (Debug: 2 1)
Running Turnkey SDK detection: ' -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all'
Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ]
Loaded Base TextureFormat: TextureFormatASTC
Loaded Base TextureFormat: TextureFormatDXT
Loaded Base TextureFormat: TextureFormatETC2
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
Loaded Base TextureFormat: TextureFormatUncompressed
Oodle Texture TFO init; latest sdk version = 2.9.10
Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
Loaded Base TextureFormat: TextureFormatOodle
Loaded TargetPlatform 'Android'
Loaded TargetPlatform 'Android_ASTC'
Loaded TargetPlatform 'Android_DXT'
Loaded TargetPlatform 'Android_ETC2'
Loaded TargetPlatform 'AndroidClient'
Loaded TargetPlatform 'Android_ASTCClient'
Loaded TargetPlatform 'Android_DXTClient'
Loaded TargetPlatform 'Android_ETC2Client'
Loaded TargetPlatform 'Android_Multi'
Loaded TargetPlatform 'Android_MultiClient'
Loaded TargetPlatform 'IOS'
Loaded TargetPlatform 'IOSClient'
Loaded TargetPlatform 'Linux'
Loaded TargetPlatform 'LinuxEditor'
Loaded TargetPlatform 'LinuxServer'
Loaded TargetPlatform 'LinuxClient'
Loaded TargetPlatform 'LinuxArm64'
Loaded TargetPlatform 'LinuxArm64Server'
Loaded TargetPlatform 'LinuxArm64Client'
Loaded TargetPlatform 'Mac'
Loaded TargetPlatform 'MacEditor'
Loaded TargetPlatform 'MacServer'
Loaded TargetPlatform 'MacClient'
Loaded TargetPlatform 'TVOS'
Loaded TargetPlatform 'TVOSClient'
Loaded TargetPlatform 'Windows'
Loaded TargetPlatform 'WindowsEditor'
Loaded TargetPlatform 'WindowsServer'
Loaded TargetPlatform 'WindowsClient'
Building Assets For WindowsEditor
Lib vorbis DLL was dynamically loaded.
Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
Loaded format module MetalShaderFormat
SF_METAL
SF_METAL_MRT
SF_METAL_TVOS
SF_METAL_MRT_TVOS
SF_METAL_SM5
SF_METAL_SM6
SF_METAL_SIM
SF_METAL_MACES3_1
SF_METAL_MRT_MAC
Loaded format module ShaderFormatD3D
PCD3D_SM6
PCD3D_SM5
PCD3D_ES31
Loaded format module ShaderFormatOpenGL
GLSL_150_ES31
GLSL_ES3_1_ANDROID
Loaded format module ShaderFormatVectorVM
VVM_1_0
Loaded format module VulkanShaderFormat
SF_VULKAN_SM5
SF_VULKAN_ES31_ANDROID
SF_VULKAN_ES31
SF_VULKAN_SM5_ANDROID
SF_VULKAN_SM6
Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
Memory: Max Cache Size: -1 MB
FDerivedDataBackendGraph: Pak pak cache file D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchy Hierarchy.
FDerivedDataBackendGraph: CompressedPak pak cache file D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchy Hierarchy.
../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchy Hierarchy.
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1175.93MBs, RandomWriteSpeed=135.70MBs. Assigned SpeedClass 'Local'
Local: Using data cache path C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
Shared: Disabled because no path is configured.
Unable to find inner node Shared for hierarchy Hierarchy.
Cloud: Disabled because Host is set to 'None'
Unable to find inner node Cloud for hierarchy Hierarchy.
Guid format shader working directory is -15 characters bigger than the processId version (D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/3772/).
Cleaned the shader compiler working directory 'C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/4C5EC98B4F3F7DF89247A8B9AAC9B0E1/'.
Cannot use XGE Controller as Incredibuild is not installed on this machine.
Using Local Shader Compiler with 8 workers.
Completed SDK detection: ExitCode = 0
Compiling shader autogen file: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
Shader autogen file written: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
AssetDataGatherer spent 0.000s loading caches D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
FAssetRegistry took 0.0021 seconds to start up
EditorDomain is Disabled
Texture Encode Speed: FinalIfAvailable (editor).
Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
Shared linear texture encoding: Disabled
Deviceprofile LinuxArm64Editor not found.
Deviceprofile LinuxArm64 not found.
Available device profiles:
[0000080E207F4200][0000080E1CB95000 66] GlobalDefaults,
[0000080E207F4E00][0000080E1CB97800 66] Windows,
[0000080E207F5000][0000080E1CB90000 66] WindowsEditor,
[0000080E207F5200][0000080E1CB9C800 66] WindowsServer,
[0000080E207F5400][0000080E10577800 66] WindowsClient,
[0000080E207F5600][0000080DF4B92800 66] IOS,
[0000080E207F5800][0000080E21420000 66] iPadAir2,
[0000080E207F5A00][0000080E21422800 66] IPadPro,
[0000080E207F5C00][0000080E21425000 66] iPadAir3,
[0000080E207F5E00][0000080E21427800 66] iPadAir4,
[0000080E207F6000][0000080E2142A000 66] iPadAir5,
[0000080E207F6200][0000080E2142C800 66] iPadMini4,
[0000080E207F6400][0000080E21430000 66] iPadMini5,
[0000080E207F6600][0000080E21432800 66] iPadMini6,
[0000080E207F6800][0000080E21435000 66] iPhone6S,
[0000080E207F6A00][0000080E21437800 66] iPhone7,
[0000080E207F6C00][0000080E2143A000 66] iPodTouch7,
[0000080E207F6E00][0000080E2143C800 66] iPhone6SPlus,
[0000080E207F7000][0000080E21440000 66] iPhone7Plus,
[0000080E207F7200][0000080E21442800 66] iPhoneSE,
[0000080E207F7400][0000080E21445000 66] iPhone8,
[0000080E207F7600][0000080E21447800 66] iPhone8Plus,
[0000080E207F7800][0000080E2144A000 66] iPhoneX,
[0000080E207F7A00][0000080E2144C800 66] iPhoneXS,
[0000080E207F7C00][0000080E21450000 66] iPhoneXSMax,
[0000080E207F7E00][0000080E21452800 66] iPhoneXR,
[0000080E207F8000][0000080E21455000 66] iPhone11,
[0000080E207F8200][0000080E21457800 66] iPhone11Pro,
[0000080E207F8400][0000080E2145A000 66] iPhone11ProMax,
[0000080E207F8600][0000080E2145C800 66] iPhoneSE2,
[0000080E207F8800][0000080E21460000 66] iPhone12Mini,
[0000080E207F8A00][0000080E21462800 66] iPhone12,
[0000080E207F8C00][0000080E21465000 66] iPhone12Pro,
[0000080E207F8E00][0000080E21467800 66] iPhone12ProMax,
[0000080E207F9000][0000080E2146A000 66] iPhone13Mini,
[0000080E207F9200][0000080E2146C800 66] iPhone13,
[0000080E207F9400][0000080E21470000 66] iPhone13Pro,
[0000080E207F9600][0000080E21472800 66] iPhone13ProMax,
[0000080E207F9800][0000080E21475000 66] iPhoneSE3,
[0000080E207F9A00][0000080E21477800 66] iPhone14,
[0000080E207F9C00][0000080E2147A000 66] iPhone14Plus,
[0000080E207F9E00][0000080E2147C800 66] iPhone14Pro,
[0000080E207FA000][0000080E213A0000 66] iPhone14ProMax,
[0000080E207FA200][0000080E213A2800 66] iPhone15,
[0000080E207FA400][0000080E213A5000 66] iPhone15Plus,
[0000080E207FA600][0000080E213A7800 66] iPhone15Pro,
[0000080E207FA800][0000080E213AA000 66] iPhone15ProMax,
[0000080E207FAA00][0000080E213AC800 66] iPadPro105,
[0000080E207FAC00][0000080E21400000 66] iPadPro129,
[0000080E207FAE00][0000080E21402800 66] iPadPro97,
[0000080E207FB000][0000080E21405000 66] iPadPro2_129,
[0000080E207FB200][0000080E21407800 66] iPad5,
[0000080E207FB400][0000080E2140A000 66] iPad6,
[0000080E207FB600][0000080E2140C800 66] iPad7,
[0000080E207FB800][0000080E21410000 66] iPad8,
[0000080E207FBA00][0000080E21412800 66] iPad9,
[0000080E207FBC00][0000080E21415000 66] iPad10,
[0000080E207FBE00][0000080E21417800 66] iPadPro11,
[0000080E207FC000][0000080E2141A000 66] iPadPro2_11,
[0000080E207FC200][0000080E2141C800 66] iPadPro3_11,
[0000080E207FC400][0000080E213C0000 66] iPadPro4_11,
[0000080E207FC600][0000080E213C2800 66] iPadPro3_129,
[0000080E207FC800][0000080E213C5000 66] iPadPro4_129,
[0000080E207FCA00][0000080E213C7800 66] iPadPro5_129,
[0000080E207FCC00][0000080E213CA000 66] iPadPro6_129,
[0000080E207FCE00][0000080E213CC800 66] AppleTV,
[0000080E207FD000][0000080E21480000 66] AppleTV4K,
[0000080E207FD200][0000080E21482800 66] AppleTV2_4K,
[0000080E207FD400][0000080E21485000 66] TVOS,
[0000080E207FD600][0000080E21487800 66] Mac,
[0000080E207FD800][0000080E2148A000 66] MacEditor,
[0000080E207FDA00][0000080E2148C800 66] MacClient,
[0000080E207FDC00][0000080E21490000 66] MacServer,
[0000080E207FDE00][0000080E21492800 66] Linux,
[0000080E207FE000][0000080E21495000 66] LinuxEditor,
[0000080E207FE200][0000080E21497800 66] LinuxArm64Editor,
[0000080E207FE400][0000080E2149A000 66] LinuxArm64,
[0000080E207FE600][0000080E2149C800 66] LinuxClient,
[0000080E207FE800][0000080E214A0000 66] LinuxArm64Client,
[0000080E207FEA00][0000080E214A2800 66] LinuxServer,
[0000080E207FEC00][0000080E214A5000 66] LinuxArm64Server,
[0000080E207FEE00][0000080E214A7800 66] Android,
[0000080E207FF000][0000080E214AA000 66] Android_Preview_OpenGL,
[0000080E207FF200][0000080E214AC800 66] Android_Preview_Vulkan,
[0000080E207FF400][0000080E214B0000 66] Android_Low,
[0000080E207FF600][0000080E214B2800 66] Android_Mid,
[0000080E207FF800][0000080E214B5000 66] Android_High,
[0000080E207FFA00][0000080E214B7800 66] Android_Default,
[0000080E207FFC00][0000080E214BA000 66] Android_Adreno4xx,
[0000080E207FFE00][0000080E214BC800 66] Android_Adreno5xx_Low,
[0000080E1F55FC00][0000080E214C0000 66] Android_Adreno5xx,
[0000080E201CF600][0000080E214C2800 66] Android_Adreno6xx,
[0000080E0CB58400][0000080E214C5000 66] Android_Adreno6xx_Vulkan,
[0000080E214D0000][0000080E214C7800 66] Android_Adreno7xx,
[0000080E214D0200][0000080E214CA000 66] Android_Adreno7xx_Vulkan,
[0000080E214D0400][0000080E214CC800 66] Android_Mali_T6xx,
[0000080E214D0600][0000080E214E0000 66] Android_Mali_T7xx,
[0000080E214D0800][0000080E214E2800 66] Android_Mali_T8xx,
[0000080E214D0A00][0000080E214E5000 66] Android_Mali_G71,
[0000080E214D0C00][0000080E214E7800 66] Android_Mali_G72,
[0000080E214D0E00][0000080E214EA000 66] Android_Mali_G72_Vulkan,
[0000080E214D1000][0000080E214EC800 66] Android_Mali_G76,
[0000080E214D1200][0000080E214F0000 66] Android_Mali_G76_Vulkan,
[0000080E214D1400][0000080E214F2800 66] Android_Mali_G77,
[0000080E214D1600][0000080E214F5000 66] Android_Mali_G77_Vulkan,
[0000080E214D1800][0000080E214F7800 66] Android_Mali_G78,
[0000080E214D1A00][0000080E214FA000 66] Android_Mali_G78_Vulkan,
[0000080E214D1C00][0000080E214FC800 66] Android_Mali_G710,
[0000080E214D1E00][0000080E21500000 66] Android_Mali_G710_Vulkan,
[0000080E214D2200][0000080E21502800 66] Android_Mali_G7xx,
[0000080E214D2400][0000080E21505000 66] Android_Mali_G7xx_Vulkan,
[0000080E214D2600][0000080E21507800 66] Android_Xclipse_920,
[0000080E214D2800][0000080E2150A000 66] Android_Xclipse_920_Vulkan,
[0000080E214D2C00][0000080E2150C800 66] Android_Vulkan_SM5,
[0000080E214D2E00][0000080E21510000 66] Android_PowerVR_G6xxx,
[0000080E214D3000][0000080E21512800 66] Android_PowerVR_GT7xxx,
[0000080E214D3200][0000080E21515000 66] Android_PowerVR_GE8xxx,
[0000080E214D3400][0000080E21517800 66] Android_PowerVR_GM9xxx,
[0000080E214D3600][0000080E2151A000 66] Android_PowerVR_GM9xxx_Vulkan,
[0000080E214D3800][0000080E2151C800 66] Android_TegraK1,
[0000080E214D3A00][0000080E21520000 66] Android_Unknown_Vulkan,
[0000080E214D3C00][0000080E21522800 66] Oculus_Quest,
[0000080E214D3E00][0000080E21525000 66] Oculus_Quest2,
[0000080E214D4000][0000080E21527800 66] Meta_Quest_Pro,
[0000080E214D4200][0000080E2152A000 66] Meta_Quest_3,
[0000080E214D4400][0000080E2152C800 66] HoloLens,
[0000080E214D4600][0000080E21530000 66] MagicLeap_Vulkan,
Active device profile: [0000080E207F5000][0000080E1CB90000 66] WindowsEditor
Metadata set : deviceprofile="WindowsEditor"
Compiling shader autogen file: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
Shader autogen file written: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Running Turnkey device detection: ' -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK'
Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK" -nocompile -nocompileuat ]
WorldGridMaterial-SM5-Default: 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Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 10e3b87221f96e38242161a7332464c9a475841a), compiling. Is special engine material.
Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 9173b28e7b20660159796ba7503a8d1e145ed725), compiling.
Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: fd23bf7db216e04cc2fd637728118907c3c45035), compiling.
Completed device detection: Code = 0
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.620 and deleted 233 files with total size 28 MiB and 612 empty folders. Scanned 1826 files in 3282 folders with total size 134 MiB.
Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 2f26f6b591f7b75d2efba4afa91df87afec18866), compiling.
Turnkey Device: Win64@DESKTOP-EOLA6SK: (Name=DESKTOP-EOLA6SK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
Using QuadricMeshReduction for automatic static mesh reduction
Using SkeletalMeshReduction for automatic skeletal mesh reduction
Using ProxyLODMeshReduction for automatic mesh merging
No distributed automatic mesh merging module available
No distributed automatic mesh merging module available
VirtualizationSystem name found in ini file: None
FNullVirtualizationSystem mounted, virtualization will be disabled
22493 objects as part of root set at end of initial load.
6340896 out of 0 bytes used by permanent object pool.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Starting LiveCoding
LiveCodingConsole Arguments: UnrealEditor Win64 Development
First instance in process group "UE_BackroomsDigitalArt_0xcb0fb9ab", spawning console
Waiting for server
Border
BreadcrumbButton
Brushes.Title
Default
Icons.Save
Icons.Toolbar.Settings
ListView
SoftwareCursor_CardinalCross
SoftwareCursor_Grab
TableView.DarkRow
TableView.Row
TreeView
FWorldPartitionClassDescRegistry::Initialize started...
FWorldPartitionClassDescRegistry::Initialize took 2 ms
XR: Instanced Stereo Rendering is Disabled
XR: MultiViewport is Disabled
XR: Mobile Multiview is Disabled
Successfully initialized, removing startup thread
FPlatformStackWalk::StackWalkAndDump - 0.011 s
=== Handled ensure: ===
Ensure condition failed: LocalState.GetWriterThreadId() == CurrentThreadId [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 589]
Data race detected: acquiring write access on thread 5496 concurrently with 1 writers on thread 16048:
Current thread 5496 callstack:
[Callstack] 0x00007ffbda1aad40 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdadc0f2a UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda18bf34 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
Writer thread 16048 callstack:
[Callstack] 0x00007ffc6782f3f4 ntdll.dll!UnknownFunction []
[Callstack] 0x00007ffc64e3497e KERNELBASE.dll!UnknownFunction []
[Callstack] 0x00007ffbda81258e UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda1ce1bb UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda1d0a77 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda198b60 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda37f773 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda7b4e32 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda7a8667 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
Stack:
[Callstack] 0x00007ffbda18bf34 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
SubmitErrorReport - 0.000 s
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>CC1B9BB84A50829D2CA9EFAC51EF9873</ExecutionGuid>
<CrashGUID>UECC-Windows-E9F25C514E3CB4E920A719A6DD10F7FB_0000</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: LocalState.GetWriterThreadId() == CurrentThreadId [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 589] Data race detected: acquiring write access on thread 5496 concurrently with 1 writers on thread 16048: Current thread 5496 callstack: 0x00007ffbda1aad40 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbdadc0f2a UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda18bf34 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction [] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction [] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction [] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction [] Writer thread 16048 callstack: 0x00007ffc6782f3f4 ntdll.dll!UnknownFunction [] 0x00007ffc64e3497e KERNELBASE.dll!UnknownFunction [] 0x00007ffbda81258e UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda1ce1bb UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda1d0a77 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda198b60 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda37f773 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda7b4e32 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda7a8667 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction [] Stack:</ErrorMessage>
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C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TextureBuildUtilities.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-CookOnTheFly.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TypedElementFramework.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-DesktopPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-SkeletalMeshDescription.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-DeveloperSettings.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioLinkCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-InstallBundleManager.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-PacketHandler.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-NetworkReplayStreaming.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-EngineSettings.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Sockets.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-DeveloperToolSettings.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ImageCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioPlatformConfiguration.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TypedElementRuntime.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Icmp.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ApplicationCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-EngineMessages.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-FieldNotification.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Analytics.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Json.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-XmlParser.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-CoreOnline.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ClothingSystemEditorInterface.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-RawMesh.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\tbb.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ColorManagement.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbisfile_64.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MediaUtils.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioMixerCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Projects.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-InputCore.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\tbbmalloc.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-PreLoadScreen.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-GeometryProcessingInterfaces.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TargetDeviceServices.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Python3\Win64\python3.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-EditorAnalyticsSession.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Windows\WinPixEventRuntime\x64\WinPixEventRuntime.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Horde.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TraceLog.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MoviePlayer.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MeshUtilities.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-PinnedCommandList.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-QuadricMeshReduction.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-BuildSettings.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MeshReductionInterface.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MoviePlayerProxy.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-NullInstallBundleManager.dll</Modules>
</RuntimeProperties>
<PlatformProperties>
<PlatformIsRunningWindows>1</PlatformIsRunningWindows>
<IsRunningOnBattery>false</IsRunningOnBattery>
<PlatformCallbackResult>0</PlatformCallbackResult>
<CrashTrigger>0</CrashTrigger>
</PlatformProperties>
<EngineData>
<MatchingDPStatus>WindowsEditorNo errors</MatchingDPStatus>
<RHI.IntegratedGPU>false</RHI.IntegratedGPU>
<RHI.DriverDenylisted>false</RHI.DriverDenylisted>
<RHI.D3DDebug>false</RHI.D3DDebug>
<RHI.Aftermath>false</RHI.Aftermath>
<RHI.IsGPUOverclocked>false</RHI.IsGPUOverclocked>
<RHI.RHIName>D3D11</RHI.RHIName>
<RHI.AdapterName>NVIDIA GeForce RTX 3070</RHI.AdapterName>
<RHI.UserDriverVersion>546.29</RHI.UserDriverVersion>
<RHI.InternalDriverVersion>31.0.15.4629</RHI.InternalDriverVersion>
<RHI.DriverDate>11-29-2023</RHI.DriverDate>
<RHI.FeatureLevel>SM5</RHI.FeatureLevel>
<RHI.GPUVendor>NVIDIA</RHI.GPUVendor>
<RHI.DeviceId>2484</RHI.DeviceId>
<DeviceProfile.Name>WindowsEditor</DeviceProfile.Name>
</EngineData>
<GameData />
</FGenericCrashContext>
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2
Stall.RecordDump=false
Ensure.RecordDump=true
Stats thread started at 0.295943
ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
Session CrashGUID >====================================================
Session CrashGUID > UECC-Windows-E9F25C514E3CB4E920A719A6DD10F7FB
Session CrashGUID >====================================================
Loading VulkanPC ini files took 0.03 seconds
Loading Mac ini files took 0.03 seconds
Loading Android ini files took 0.03 seconds
Loading IOS ini files took 0.03 seconds
Loading TVOS ini files took 0.03 seconds
Loading Unix ini files took 0.04 seconds
Loading Windows ini files took 0.04 seconds
Loading LinuxArm64 ini files took 0.04 seconds
Loading Linux ini files took 0.04 seconds
Asset registry cache read as 17.9 MiB from D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin
Mounting Engine plugin EnhancedInput
Found config from plugin[EnhancedInput] Input
Mounting Engine plugin Bridge
Mounting Engine plugin MeshPainting
Mounting Engine plugin FastBuildController
Mounting Engine plugin TraceUtilities
Mounting Engine plugin XGEController
Mounting Engine plugin InterchangeEditor
Mounting Engine plugin Interchange
Mounting Engine plugin AISupport
Mounting Engine plugin EnvironmentQueryEditor
Mounting Engine plugin Takes
Mounting Engine plugin AssetManagerEditor
Mounting Engine plugin BlueprintHeaderView
Mounting Engine plugin ChangelistReview
Mounting Engine plugin CurveEditorTools
Mounting Engine plugin EngineAssetDefinitions
Mounting Engine plugin CryptoKeys
Mounting Engine plugin EditorDebugTools
Mounting Engine plugin DataValidation
Mounting Engine plugin EditorScriptingUtilities
Mounting Engine plugin FacialAnimation
Mounting Engine plugin GameplayTagsEditor
Mounting Engine plugin GeometryMode
Mounting Engine plugin MacGraphicsSwitching
Mounting Engine plugin ModelingToolsEditorMode
Mounting Engine plugin MaterialAnalyzer
Mounting Engine plugin SpeedTreeImporter
Mounting Engine plugin SequencerAnimTools
Mounting Engine plugin UVEditor
Mounting Engine plugin MobileLauncherProfileWizard
Mounting Engine plugin PluginBrowser
Mounting Engine plugin WorldPartitionHLODUtilities
Mounting Engine plugin AnimationData
Mounting Engine plugin ACLPlugin
Mounting Engine plugin AnimationModifierLibrary
Mounting Engine plugin BlendSpaceMotionAnalysis
Mounting Engine plugin ControlRig
Mounting Engine plugin IKRig
Mounting Engine plugin LiveLink
Mounting Engine plugin ControlRigSpline
Mounting Engine plugin OnlineBase
Mounting Engine plugin OnlineServices
Mounting Engine plugin OnlineSubsystem
Mounting Engine plugin OnlineSubsystemNull
Mounting Engine plugin OnlineSubsystemUtils
Mounting Engine plugin OodleNetwork
Mounting Engine plugin ActorLayerUtilities
Mounting Engine plugin AndroidFileServer
Mounting Engine plugin AndroidMoviePlayer
Mounting Engine plugin AppleMoviePlayer
Mounting Engine plugin AndroidDeviceProfileSelector
Mounting Engine plugin AndroidPermission
Mounting Engine plugin ArchVisCharacter
Mounting Engine plugin AppleImageUtils
Mounting Engine plugin AudioCapture
Mounting Engine plugin AssetTags
Mounting Engine plugin AudioSynesthesia
Mounting Engine plugin AudioWidgets
Mounting Engine plugin CableComponent
Mounting Engine plugin ChunkDownloader
Mounting Engine plugin CustomMeshComponent
Mounting Engine plugin ExampleDeviceProfileSelector
Mounting Engine plugin GeometryCache
Mounting Engine plugin GeometryProcessing
Mounting Engine plugin GooglePAD
Mounting Engine plugin GoogleCloudMessaging
Mounting Engine plugin LinuxDeviceProfileSelector
Mounting Engine plugin IOSDeviceProfileSelector
Mounting Engine plugin InputDebugging
Found config from plugin[InputDebugging] Input
Mounting Engine plugin LocationServicesBPLibrary
Mounting Engine plugin MeshModelingToolset
Mounting Engine plugin Metasound
Mounting Engine plugin MobilePatchingUtils
Mounting Engine plugin MsQuic
Mounting Engine plugin OpenXR
Mounting Engine plugin OpenXRHandTracking
Mounting Engine plugin OpenXREyeTracker
Mounting Engine plugin PropertyAccessEditor
Mounting Engine plugin ResonanceAudio
Mounting Engine plugin ProceduralMeshComponent
Mounting Engine plugin SignificanceManager
Mounting Engine plugin RigVM
Mounting Engine plugin SoundFields
Mounting Engine plugin Synthesis
Mounting Engine plugin WaveTable
Mounting Engine plugin WebMMoviePlayer
Mounting Engine plugin WindowsMoviePlayer
Mounting Engine plugin WindowsDeviceProfileSelector
Mounting Engine plugin XRBase
Mounting Engine plugin CodeLiteSourceCodeAccess
Mounting Engine plugin GitSourceControl
Mounting Engine plugin CLionSourceCodeAccess
Mounting Engine plugin AnimationSharing
Mounting Engine plugin NullSourceCodeAccess
Mounting Engine plugin KDevelopSourceCodeAccess
Mounting Engine plugin DumpGPUServices
Mounting Engine plugin N10XSourceCodeAccess
Mounting Engine plugin PerforceSourceControl
Mounting Engine plugin PixWinPlugin
Mounting Engine plugin PropertyAccessNode
Mounting Engine plugin PlasticSourceControl
Mounting Engine plugin PluginUtils
Mounting Engine plugin RenderDocPlugin
Mounting Engine plugin TextureFormatOodle
Mounting Engine plugin TraceDataFilters
Mounting Engine plugin UObjectPlugin
Mounting Engine plugin RiderSourceCodeAccess
Mounting Engine plugin SubversionSourceControl
Mounting Engine plugin VisualStudioCodeSourceCodeAccess
Mounting Engine plugin XCodeSourceCodeAccess
Mounting Engine plugin VisualStudioSourceCodeAccess
Mounting Engine plugin UdpMessaging
Mounting Engine plugin CameraShakePreviewer
Mounting Engine plugin TcpMessaging
Mounting Engine plugin GameplayCameras
Mounting Engine plugin Niagara
Mounting Engine plugin ActorSequence
Mounting Engine plugin LevelSequenceEditor
Mounting Engine plugin SequencerScripting
Mounting Engine plugin TemplateSequence
Mounting Engine plugin InterchangeTests
Mounting Engine plugin AlembicImporter
Mounting Engine plugin LauncherChunkInstaller
Mounting Engine plugin DatasmithContent
Mounting Engine plugin VariantManager
Mounting Engine plugin GLTFExporter
Mounting Engine plugin VariantManagerContent
Mounting Engine plugin AndroidMedia
Mounting Engine plugin AvfMedia
Mounting Engine plugin MediaCompositing
Mounting Engine plugin MediaPlayerEditor
Mounting Engine plugin MediaPlate
Mounting Engine plugin WmfMedia
Mounting Engine plugin Paper2D
Mounting Engine plugin WebMMedia
Mounting Engine plugin BackChannel
Mounting Engine plugin AutomationUtils
Mounting Engine plugin ChaosCloth
Mounting Engine plugin ChaosEditor
Mounting Engine plugin ChaosCaching
Mounting Engine plugin ChaosSolverPlugin
Mounting Engine plugin ImgMedia
Mounting Engine plugin ChaosClothEditor
Mounting Engine plugin CharacterAI
Mounting Engine plugin ChaosNiagara
Mounting Engine plugin ChaosUserDataPT
Mounting Engine plugin Dataflow
Mounting Engine plugin Fracture
Mounting Engine plugin FullBodyIK
Mounting Engine plugin GeometryFlow
Mounting Engine plugin GeometryCollectionPlugin
Mounting Engine plugin LocalizableMessage
Mounting Engine plugin MeshModelingToolsetExp
Mounting Engine plugin MeshLODToolset
Mounting Engine plugin OpenImageDenoise
Mounting Engine plugin PlanarCut
Mounting Engine plugin ProxyLODPlugin
Mounting Engine plugin PlatformCrypto
Mounting Engine plugin PythonScriptPlugin
Mounting Engine plugin StructUtils
Mounting Engine plugin StaticMeshEditorModeling
Mounting Engine plugin SkeletalReduction
Mounting Engine plugin ToolPresets
Mounting Engine plugin SQLiteCore
Mounting Engine plugin ContentBrowserAssetDataSource
Mounting Engine plugin ContentBrowserFileDataSource
Mounting Engine plugin ContentBrowserClassDataSource
Mounting Engine plugin ObjectMixer
Mounting Engine plugin LightMixer
Mounting Engine plugin OnlineSubsystemIOS
Mounting Engine plugin PortableObjectFileDataSource
Mounting Engine plugin OnlineSubsystemGooglePlay
Mounting Engine plugin ConcertMain
Mounting Engine plugin ConcertSyncClient
Mounting Engine plugin ConcertSyncCore
FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/'
FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/'
FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/'
FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/'
FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/'
FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/'
FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/'
FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/'
FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/'
FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/'
FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/'
FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/'
FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/'
FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/'
FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/'
FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/'
FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/'
FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/'
FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/'
FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/'
FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/'
FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/'
FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/'
FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/'
FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/'
FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/'
FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/'
FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/'
FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/'
FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/'
FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/'
FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/'
FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/'
FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/'
FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/'
FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/'
FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/'
FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/'
FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/'
FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/'
FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/'
FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/'
FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/'
Revision control is disabled
Revision control is disabled
Revision control is disabled
Using libcurl 8.4.0
- built for Windows
- supports SSL with OpenSSL/1.1.1t
- supports HTTP deflate (compression) using libz 1.2.13
- other features:
CURL_VERSION_SSL
CURL_VERSION_LIBZ
CURL_VERSION_IPV6
CURL_VERSION_ASYNCHDNS
CURL_VERSION_LARGEFILE
CurlRequestOptions (configurable via config and command line):
- bVerifyPeer = true - Libcurl will verify peer certificate
- bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- bDontReuseConnections = false - Libcurl will reuse connections
- MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LocalHostAddr = Default
- BufferSize = 65536
WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
OSS: Created online subsystem instance for: NULL
OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL]
Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126)
File 'WinPixGpuCapturer.dll' does not exist
PIX capture plugin failed to initialize! Check that the process is launched from PIX.
Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine]
RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings.
OpenXRHMDModule::InitInstance using DefaultLoader.
Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
ExecutableName: UnrealEditor.exe
Build: ++UE5+Release-5.3-CL-29314046
Engine Version: 5.3.2-29314046+++UE5+Release-5.3
Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3
Net CL: 27405482
OS: Windows 11 (23H2) [10.0.22631.3155] (), CPU: AMD Ryzen 7 3800X 8-Core Processor , GPU: NVIDIA GeForce RTX 3070
Compiled (64-bit): Nov 3 2023 16:09:16
Architecture: x64
Compiled with Visual C++: 19.36.32537.00
Build Configuration: Development
Branch Name: ++UE5+Release-5.3
Command Line:
Base Directory: C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/
Allocator: Mimalloc
Installed Engine Build: 1
This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no
Number of dev versions registered: 36
Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20
Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47
Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111
FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2
FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10
FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11
Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118
UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47
UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8
UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0
Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1
Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
Object subsystem initialized
Set CVar [[con.DebugEarlyDefault:1]]
CVar [[con.DebugLateDefault:1]] deferred - dummy variable created
CVar [[con.DebugLateCheat:1]] deferred - dummy variable created
CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created
Set CVar [[r.setres:1280x720]]
CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created
CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created
CVar [[QualityLevelMapping:high]] deferred - dummy variable created
CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created
Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]]
Set CVar [[r.VSync:0]]
Set CVar [[r.RHICmdBypass:0]]
Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine]
CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created
CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created
Set CVar [[r.GPUCrashDebugging:0]]
CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created
Set CVar [[r.GenerateMeshDistanceFields:1]]
Set CVar [[r.DynamicGlobalIlluminationMethod:1]]
Set CVar [[r.ReflectionMethod:1]]
Set CVar [[r.Shadow.Virtual.Enable:1]]
Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]]
Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]]
Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]]
Set CVar [[r.Shadow.TranslucentPerObject.ProjectEnabled:0]]
Set CVar [[r.SupportCloudShadowOnForwardLitTranslucent:0]]
Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]]
Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine]
Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine]
Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
Set CVar [[s.AsyncLoadingThreadEnabled:1]]
Set CVar [[s.EventDrivenLoaderEnabled:1]]
Set CVar [[s.WarnIfTimeLimitExceeded:0]]
Set CVar [[s.TimeLimitExceededMultiplier:1.5]]
Set CVar [[s.TimeLimitExceededMinTime:0.005]]
Set CVar [[s.UseBackgroundLevelStreaming:1]]
Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
Set CVar [[s.UnregisterComponentsTimeLimit:1.0]]
Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created
Set CVar [[s.FlushStreamingOnExit:1]]
CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created
CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created
Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine]
Set CVar [[gc.MaxObjectsNotConsideredByGC:1]]
Set CVar [[gc.SizeOfPermanentObjectPool:0]]
Set CVar [[gc.FlushStreamingOnGC:0]]
Set CVar [[gc.NumRetriesBeforeForcingGC:10]]
Set CVar [[gc.AllowParallelGC:1]]
Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
Set CVar [[gc.MaxObjectsInEditor:25165824]]
Set CVar [[gc.IncrementalBeginDestroyEnabled:1]]
Set CVar [[gc.CreateGCClusters:1]]
Set CVar [[gc.MinGCClusterSize:5]]
Set CVar [[gc.AssetClustreringEnabled:0]]
Set CVar [[gc.ActorClusteringEnabled:0]]
Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
Set CVar [[gc.MultithreadedDestructionEnabled:1]]
Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]]
Set CVar [[gc.PendingKillEnabled:1]]
Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine]
CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created
CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created
Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine]
CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created
CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created
CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created
CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created
Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability]
Set CVar [[r.SkeletalMeshLODBias:0]]
Set CVar [[r.ViewDistanceScale:1.0]]
Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability]
Set CVar [[r.FXAA.Quality:4]]
Set CVar [[r.TemporalAA.Quality:2]]
Set CVar [[r.TSR.History.R11G11B10:1]]
Set CVar [[r.TSR.History.ScreenPercentage:200]]
Set CVar [[r.TSR.History.UpdateQuality:3]]
Set CVar [[r.TSR.ShadingRejection.Flickering:1]]
Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]]
CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created
Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]]
Applying CVar settings from Section [ShadowQuality@3] File [Scalability]
Set CVar [[r.LightFunctionQuality:1]]
Set CVar [[r.ShadowQuality:5]]
Set CVar [[r.Shadow.CSM.MaxCascades:10]]
Set CVar [[r.Shadow.MaxResolution:2048]]
Set CVar [[r.Shadow.MaxCSMResolution:2048]]
Set CVar [[r.Shadow.RadiusThreshold:0.01]]
Set CVar [[r.Shadow.DistanceScale:1.0]]
Set CVar [[r.Shadow.CSM.TransitionScale:1.0]]
Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
Set CVar [[r.DistanceFieldShadowing:1]]
Set CVar [[r.VolumetricFog:1]]
Set CVar [[r.VolumetricFog.GridPixelSize:8]]
Set CVar [[r.VolumetricFog.GridSizeZ:128]]
Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
Set CVar [[r.LightMaxDrawDistanceScale:1]]
Set CVar [[r.CapsuleShadows:1]]
Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]]
Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]]
Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]]
Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]]
Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability]
Set CVar [[r.DistanceFieldAO:1]]
Set CVar [[r.AOQuality:2]]
Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]]
Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]]
Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]]
Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]]
Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]]
Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]]
Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]]
Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]]
Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]]
Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]]
Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]]
Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]]
Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]]
Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]]
Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]]
Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]]
Applying CVar settings from Section [ReflectionQuality@3] File [Scalability]
Set CVar [[r.SSR.Quality:3]]
Set CVar [[r.SSR.HalfResSceneColor:0]]
Set CVar [[r.Lumen.Reflections.Allow:1]]
Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]]
Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]]
Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]]
Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]]
Applying CVar settings from Section [PostProcessQuality@3] File [Scalability]
Set CVar [[r.MotionBlurQuality:4]]
Set CVar [[r.MotionBlur.HalfResGather:0]]
Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
Set CVar [[r.AmbientOcclusionMaxQuality:100]]
Set CVar [[r.AmbientOcclusionLevels:-1]]
Set CVar [[r.AmbientOcclusionRadiusScale:1.0]]
Set CVar [[r.DepthOfFieldQuality:2]]
Set CVar [[r.RenderTargetPoolMin:400]]
Set CVar [[r.LensFlareQuality:2]]
Set CVar [[r.SceneColorFringeQuality:1]]
Set CVar [[r.EyeAdaptationQuality:2]]
Set CVar [[r.BloomQuality:5]]
Set CVar [[r.Bloom.ScreenPercentage:50.000]]
Set CVar [[r.FastBlurThreshold:100]]
Set CVar [[r.Upscale.Quality:3]]
Set CVar [[r.LightShaftQuality:1]]
Set CVar [[r.Filter.SizeScale:1]]
Set CVar [[r.Tonemapper.Quality:5]]
Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]]
Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
Applying CVar settings from Section [TextureQuality@3] File [Scalability]
Set CVar [[r.Streaming.MipBias:0]]
Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
Set CVar [[r.Streaming.Boost:1]]
Set CVar [[r.MaxAnisotropy:8]]
Set CVar [[r.VT.MaxAnisotropy:8]]
Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
Set CVar [[r.Streaming.PoolSize:1000]]
Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
Applying CVar settings from Section [EffectsQuality@3] File [Scalability]
Set CVar [[r.TranslucencyLightingVolumeDim:64]]
Set CVar [[r.RefractionQuality:2]]
Set CVar [[r.SceneColorFormat:4]]
Set CVar [[r.DetailMode:2]]
Set CVar [[r.TranslucencyVolumeBlur:1]]
Set CVar [[r.MaterialQualityLevel:1 ; High quality]]
Set CVar [[r.SSS.Scale:1]]
Set CVar [[r.SSS.SampleSet:2]]
Set CVar [[r.SSS.Quality:1]]
Set CVar [[r.SSS.HalfRes:0]]
Set CVar [[r.SSGI.Quality:3]]
Set CVar [[r.EmitterSpawnRateScale:1.0]]
Set CVar [[r.ParticleLightQuality:2]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created
Set CVar [[r.Refraction.OffsetQuality:1]]
Applying CVar settings from Section [FoliageQuality@3] File [Scalability]
Set CVar [[foliage.DensityScale:1.0]]
Set CVar [[grass.DensityScale:1.0]]
Applying CVar settings from Section [ShadingQuality@3] File [Scalability]
Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
Set CVar [[r.HairStrands.SkyAO.SampleCount:4]]
Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
Set CVar [[r.AnisotropicMaterials:1]]
Using Default RHI: D3D11
Using Highest Feature Level of D3D11: SM5
Loading RHI module D3D11RHI
Loaded GFSDK_Aftermath_Lib.x64.dll
Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
D3D11 min allowed feature level: 11_0
D3D11 max allowed feature level: 11_1
D3D11 adapters:
Testing D3D11 Adapter 0:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1)
8032/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
Testing D3D11 Adapter 1:
Description : Microsoft Basic Render Driver
VendorId : 1414
DeviceId : 008c
SubSysId : 0000
Revision : 0000
DedicatedVideoMemory : 0 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 69553
1. 'Microsoft Basic Render Driver' (Feature Level 11_1)
0/0/8152 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
Chosen D3D11 Adapter:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
RHI D3D11 with Feature Level SM5 is supported and will be used.
Selected Device Profile: [WindowsEditor]
Platform has ~ 16 GB [17097908224 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
Going up to parent DeviceProfile [Windows]
Going up to parent DeviceProfile []
Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
Set CVar [[r.DumpShaderDebugInfo:2]]
Set CVar [[p.chaos.AllowCreatePhysxBodies:1]]
Set CVar [[fx.SkipVectorVMBackendOptimizations:1]]
Applying CVar settings from Section [ConsoleVariables] File [Engine]
Applying CVar settings from Section [ConsoleVariables] File [D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini]
Computer: DESKTOP-EOLA6SK
User: Thomas
CPU Page size=4096, Cores=8
High frequency timer resolution =10.000000 MHz
Memory total: Physical=15.9GB (16GB approx)
Platform Memory Stats for WindowsEditor
Process Physical Memory: 492.14 MB used, 503.97 MB peak
Process Virtual Memory: 499.04 MB used, 499.04 MB peak
Physical Memory: 7954.89 MB used, 8350.95 MB free, 16305.84 MB total
Virtual Memory: 11220.69 MB used, 7517.14 MB free, 18737.84 MB total
Metadata set : extradevelopmentmemorymb="0"
WindowsPlatformFeatures enabled
Physics initialised using underlying interface: Chaos
Using OS detected language (de-DE).
Using OS detected locale (de-DE).
No specific localization for 'de-DE' exists, so 'de' will be used for the language.
Setting process to per monitor DPI aware
LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
Available input methods:
- Deutsch (Deutschland) - (Keyboard).
Activated input method: Deutsch (Deutschland) - (Keyboard).
New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0
Slate User Registered. User Index 0, Is Virtual User: 0
Using Default RHI: D3D11
Using Highest Feature Level of D3D11: SM5
Loading RHI module D3D11RHI
Checking if RHI D3D11 with Feature Level SM5 is supported by your system.
RHI D3D11 with Feature Level SM5 is supported and will be used.
Attached monitors:
resolution: 3440x1440, work area: (0, 0) -> (3440, 1392), device: '\\.\DISPLAY1' [PRIMARY]
Found 1 attached monitors.
Gathering driver information using Windows Setup API
RHI Adapter Info:
Name: NVIDIA GeForce RTX 3070
Driver Version: 546.29 (internal:31.0.15.4629, unified:546.29)
Driver Date: 11-29-2023
Creating new Direct3DDevice
GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id")
Texture pool is 5622 MB (70% of 8032 MB)
Creating D3DDevice using adapter:
Description : NVIDIA GeForce RTX 3070
VendorId : 10de
DeviceId : 2484
SubSysId : 87c11043
Revision : 00a1
DedicatedVideoMemory : 8422162432 bytes
DedicatedSystemMemory : 0 bytes
SharedSystemMemory : 8548954112 bytes
AdapterLuid : 0 66191
RHI has support for 64 bit atomics
Async texture creation enabled
D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported
Array index from any shader is supported
Current RHI does not support Variable Rate Shading
GPU Timing Frequency: 1000.000000 (Debug: 2 1)
Running Turnkey SDK detection: ' -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all'
Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ]
Loaded Base TextureFormat: TextureFormatASTC
Loaded Base TextureFormat: TextureFormatDXT
Loaded Base TextureFormat: TextureFormatETC2
Loaded Base TextureFormat: TextureFormatIntelISPCTexComp
Loaded Base TextureFormat: TextureFormatUncompressed
Oodle Texture TFO init; latest sdk version = 2.9.10
Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll
Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll
Loaded Base TextureFormat: TextureFormatOodle
Loaded TargetPlatform 'Android'
Loaded TargetPlatform 'Android_ASTC'
Loaded TargetPlatform 'Android_DXT'
Loaded TargetPlatform 'Android_ETC2'
Loaded TargetPlatform 'AndroidClient'
Loaded TargetPlatform 'Android_ASTCClient'
Loaded TargetPlatform 'Android_DXTClient'
Loaded TargetPlatform 'Android_ETC2Client'
Loaded TargetPlatform 'Android_Multi'
Loaded TargetPlatform 'Android_MultiClient'
Loaded TargetPlatform 'IOS'
Loaded TargetPlatform 'IOSClient'
Loaded TargetPlatform 'Linux'
Loaded TargetPlatform 'LinuxEditor'
Loaded TargetPlatform 'LinuxServer'
Loaded TargetPlatform 'LinuxClient'
Loaded TargetPlatform 'LinuxArm64'
Loaded TargetPlatform 'LinuxArm64Server'
Loaded TargetPlatform 'LinuxArm64Client'
Loaded TargetPlatform 'Mac'
Loaded TargetPlatform 'MacEditor'
Loaded TargetPlatform 'MacServer'
Loaded TargetPlatform 'MacClient'
Loaded TargetPlatform 'TVOS'
Loaded TargetPlatform 'TVOSClient'
Loaded TargetPlatform 'Windows'
Loaded TargetPlatform 'WindowsEditor'
Loaded TargetPlatform 'WindowsServer'
Loaded TargetPlatform 'WindowsClient'
Building Assets For WindowsEditor
Lib vorbis DLL was dynamically loaded.
Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it
Loaded format module MetalShaderFormat
SF_METAL
SF_METAL_MRT
SF_METAL_TVOS
SF_METAL_MRT_TVOS
SF_METAL_SM5
SF_METAL_SM6
SF_METAL_SIM
SF_METAL_MACES3_1
SF_METAL_MRT_MAC
Loaded format module ShaderFormatD3D
PCD3D_SM6
PCD3D_SM5
PCD3D_ES31
Loaded format module ShaderFormatOpenGL
GLSL_150_ES31
GLSL_ES3_1_ANDROID
Loaded format module ShaderFormatVectorVM
VVM_1_0
Loaded format module VulkanShaderFormat
SF_VULKAN_SM5
SF_VULKAN_ES31_ANDROID
SF_VULKAN_ES31
SF_VULKAN_SM5_ANDROID
SF_VULKAN_SM6
Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0).
Memory: Max Cache Size: -1 MB
FDerivedDataBackendGraph: Pak pak cache file D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
Unable to find inner node Pak for hierarchy Hierarchy.
FDerivedDataBackendGraph: CompressedPak pak cache file D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node CompressedPak for hierarchy Hierarchy.
../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB)
FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
Unable to find inner node EnterprisePak for hierarchy Hierarchy.
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds.
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1175.93MBs, RandomWriteSpeed=135.70MBs. Assigned SpeedClass 'Local'
Local: Using data cache path C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
Shared: Disabled because no path is configured.
Unable to find inner node Shared for hierarchy Hierarchy.
Cloud: Disabled because Host is set to 'None'
Unable to find inner node Cloud for hierarchy Hierarchy.
Guid format shader working directory is -15 characters bigger than the processId version (D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/3772/).
Cleaned the shader compiler working directory 'C:/Users/Thomas/AppData/Local/Temp/UnrealShaderWorkingDir/4C5EC98B4F3F7DF89247A8B9AAC9B0E1/'.
Cannot use XGE Controller as Incredibuild is not installed on this machine.
Using Local Shader Compiler with 8 workers.
Completed SDK detection: ExitCode = 0
Compiling shader autogen file: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
Shader autogen file written: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush
Using FreeType 2.10.0
SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
AssetDataGatherer spent 0.000s loading caches D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin.
FAssetRegistry took 0.0021 seconds to start up
EditorDomain is Disabled
Texture Encode Speed: FinalIfAvailable (editor).
Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal
Shared linear texture encoding: Disabled
Deviceprofile LinuxArm64Editor not found.
Deviceprofile LinuxArm64 not found.
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Compiling shader autogen file: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
Shader autogen file written: D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush
Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites")
Running Turnkey device detection: ' -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK'
Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="D:/Repositories_Privat/Sonstiges/backrooms/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-EOLA6SK" -nocompile -nocompileuat ]
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Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 10e3b87221f96e38242161a7332464c9a475841a), compiling. Is special engine material.
Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 9173b28e7b20660159796ba7503a8d1e145ed725), compiling.
Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: fd23bf7db216e04cc2fd637728118907c3c45035), compiling.
Completed device detection: Code = 0
C:/Users/Thomas/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:02.620 and deleted 233 files with total size 28 MiB and 612 empty folders. Scanned 1826 files in 3282 folders with total size 134 MiB.
Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5, Editor (DDC key hash: 2f26f6b591f7b75d2efba4afa91df87afec18866), compiling.
Turnkey Device: Win64@DESKTOP-EOLA6SK: (Name=DESKTOP-EOLA6SK, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid")
Using QuadricMeshReduction for automatic static mesh reduction
Using SkeletalMeshReduction for automatic skeletal mesh reduction
Using ProxyLODMeshReduction for automatic mesh merging
No distributed automatic mesh merging module available
No distributed automatic mesh merging module available
VirtualizationSystem name found in ini file: None
FNullVirtualizationSystem mounted, virtualization will be disabled
22493 objects as part of root set at end of initial load.
6340896 out of 0 bytes used by permanent object pool.
CloseDisregardForGC: 0/0 objects in disregard for GC pool
Starting LiveCoding
LiveCodingConsole Arguments: UnrealEditor Win64 Development
First instance in process group "UE_BackroomsDigitalArt_0xcb0fb9ab", spawning console
Waiting for server
Border
BreadcrumbButton
Brushes.Title
Default
Icons.Save
Icons.Toolbar.Settings
ListView
SoftwareCursor_CardinalCross
SoftwareCursor_Grab
TableView.DarkRow
TableView.Row
TreeView
FWorldPartitionClassDescRegistry::Initialize started...
FWorldPartitionClassDescRegistry::Initialize took 2 ms
XR: Instanced Stereo Rendering is Disabled
XR: MultiViewport is Disabled
XR: Mobile Multiview is Disabled
Successfully initialized, removing startup thread
FPlatformStackWalk::StackWalkAndDump - 0.011 s
=== Handled ensure: ===
Ensure condition failed: LocalState.GetWriterThreadId() == CurrentThreadId [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 589]
Data race detected: acquiring write access on thread 5496 concurrently with 1 writers on thread 16048:
Current thread 5496 callstack:
[Callstack] 0x00007ffbda1aad40 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdadc0f2a UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda18bf34 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
Writer thread 16048 callstack:
[Callstack] 0x00007ffc6782f3f4 ntdll.dll!UnknownFunction []
[Callstack] 0x00007ffc64e3497e KERNELBASE.dll!UnknownFunction []
[Callstack] 0x00007ffbda81258e UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda1ce1bb UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda1d0a77 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda198b60 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda37f773 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda7b4e32 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda7a8667 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
Stack:
[Callstack] 0x00007ffbda18bf34 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
SubmitErrorReport - 0.000 s
SendNewReport - 1.310 s
FDebug::EnsureFailed - 1.323 s
FPlatformStackWalk::StackWalkAndDump - 0.011 s
=== Handled ensure: ===
Ensure condition failed: LocalState == PrevState [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 602]
Data race detected: other thread(s) activity during acquiring write access on thread 5496: 0 -> 0 readers, 1 -> 0 writers on thread 16048 -> 4294967295:
Current thread 5496 callstack:
[Callstack] 0x00007ffbda1aad40 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbdadc1098 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda18bf8f UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
Writer thread 4294967295 callstack:
[none]
Stack:
[Callstack] 0x00007ffbda18bf8f UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction []
[Callstack] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction []
[Callstack] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction []
[Callstack] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction []
[Callstack] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction []
SubmitErrorReport - 0.000 s
<?xml version="1.0" encoding="UTF-8"?>
<FGenericCrashContext>
<RuntimeProperties>
<CrashVersion>3</CrashVersion>
<ExecutionGuid>CC1B9BB84A50829D2CA9EFAC51EF9873</ExecutionGuid>
<CrashGUID>UECC-Windows-E9F25C514E3CB4E920A719A6DD10F7FB_0001</CrashGUID>
<IsEnsure>true</IsEnsure>
<IsStall>false</IsStall>
<IsAssert>false</IsAssert>
<CrashType>Ensure</CrashType>
<ErrorMessage>Ensure condition failed: LocalState == PrevState [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Public\Misc\MTAccessDetector.h] [Line: 602] Data race detected: other thread(s) activity during acquiring write access on thread 5496: 0 -&gt; 0 readers, 1 -&gt; 0 writers on thread 16048 -&gt; 4294967295: Current thread 5496 callstack: 0x00007ffbda1aad40 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbdadc1098 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda18bf8f UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c517634f UnrealEditor.exe!UnknownFunction [] 0x00007ff6c516cfb6 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c516d37a UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5170854 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5186984 UnrealEditor.exe!UnknownFunction [] 0x00007ff6c5189d7a UnrealEditor.exe!UnknownFunction [] 0x00007ffc669d257d KERNEL32.DLL!UnknownFunction [] 0x00007ffc677eaa58 ntdll.dll!UnknownFunction [] Writer thread 4294967295 callstack: [none] Stack: 0x00007ffbda18bf8f UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda598f7b UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda592154 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda591ff3 UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffbda5c4dfd UnrealEditor-Core.dll!UnknownFunction [] 0x00007ffc540d87ee UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540f56c3 UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ffc540d801a UnrealEditor-Projects.dll!UnknownFunction [] 0x00007ff6c5172463 UnrealEditor.exe!UnknownFu</ErrorMessage>
<CrashReporterMessage />
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<SecondsSinceStart>0</SecondsSinceStart>
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<EngineCompatibleVersion>5.3.2-29314046+++UE5+Release-5.3</EngineCompatibleVersion>
<CommandLine>CommandLineRemoved</CommandLine>
<LanguageLCID>0</LanguageLCID>
<AppDefaultLocale>de-DE</AppDefaultLocale>
<BuildVersion>++UE5+Release-5.3-CL-29314046</BuildVersion>
<Symbols>**UE5*Release-5.3-CL-29314046-Win64-Development</Symbols>
<IsUERelease>true</IsUERelease>
<IsRequestingExit>false</IsRequestingExit>
<UserName />
<BaseDir>C:/Program Files/Epic Games/UE_5.3/Engine/Binaries/Win64/</BaseDir>
<RootDir>C:/Program Files/Epic Games/UE_5.3/</RootDir>
<MachineId>002976D644467F527D076C834710BDB4</MachineId>
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<EpicAccountId>cd35b1242a2748e081d62e29436d61f6</EpicAccountId>
<SourceContext />
<UserDescription>Sent in the unattended mode</UserDescription>
<UserActivityHint />
<CrashDumpMode>0</CrashDumpMode>
<GameStateName />
<Misc.NumberOfCores>8</Misc.NumberOfCores>
<Misc.NumberOfCoresIncludingHyperthreads>16</Misc.NumberOfCoresIncludingHyperthreads>
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<Misc.CPUVendor>AuthenticAMD</Misc.CPUVendor>
<Misc.CPUBrand>AMD Ryzen 7 3800X 8-Core Processor</Misc.CPUBrand>
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<CallStack>UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Core
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor_Projects
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll</CallStack>
<PCallStack>UnrealEditor-Core 0x00007ffbda130000 + 5bf8f UnrealEditor-Core 0x00007ffbda130000 + 468f7b UnrealEditor-Core 0x00007ffbda130000 + 462154 UnrealEditor-Core 0x00007ffbda130000 + 461ff3 UnrealEditor-Core 0x00007ffbda130000 + 494dfd UnrealEditor-Projects 0x00007ffc540a0000 + 387ee UnrealEditor-Projects 0x00007ffc540a0000 + 556c3 UnrealEditor-Projects 0x00007ffc540a0000 + 3801a UnrealEditor 0x00007ff6c5140000 + 32463 UnrealEditor 0x00007ff6c5140000 + 3634f UnrealEditor 0x00007ff6c5140000 + 2cfb6 UnrealEditor 0x00007ff6c5140000 + 2d37a UnrealEditor 0x00007ff6c5140000 + 30854 UnrealEditor 0x00007ff6c5140000 + 46984 UnrealEditor 0x00007ff6c5140000 + 49d7a KERNEL32 0x00007ffc669c0000 + 1257d ntdll 0x00007ffc67790000 + 5aa58</PCallStack>
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<Thread>
<CallStack>KERNELBASE 0x00007ffc64e00000 + 65b0c UnrealEditor-Core 0x00007ffbda130000 + 6038f8 UnrealEditor-Core 0x00007ffbda130000 + 60372b UnrealEditor-Core 0x00007ffbda130000 + 3a64a7 UnrealEditor-Core 0x00007ffbda130000 + 3bf325 UnrealEditor-Core 0x00007ffbda130000 + c996f2 UnrealEditor-Core 0x00007ffbda130000 + c91155 UnrealEditor-Core 0x00007ffbda130000 + 5bf8f UnrealEditor-Core 0x00007ffbda130000 + 468f7b UnrealEditor-Core 0x00007ffbda130000 + 462154 UnrealEditor-Core 0x00007ffbda130000 + 461ff3 UnrealEditor-Core 0x00007ffbda130000 + 494dfd UnrealEditor-Projects 0x00007ffc540a0000 + 387ee UnrealEditor-Projects 0x00007ffc540a0000 + 556c3 UnrealEditor-Projects 0x00007ffc540a0000 + 3801a UnrealEditor 0x00007ff6c5140000 + 32463 UnrealEditor 0x00007ff6c5140000 + 3634f UnrealEditor 0x00007ff6c5140000 + 2cfb6 UnrealEditor 0x00007ff6c5140000 + 2d37a UnrealEditor 0x00007ff6c5140000 + 30854 UnrealEditor 0x00007ff6c5140000 + 46984 UnrealEditor 0x00007ff6c5140000 + 49d7a KERNEL32 0x00007ffc669c0000 + 1257d ntdll 0x00007ffc67790000 + 5aa58</CallStack>
<IsCrashed>true</IsCrashed>
<Registers />
<ThreadID>5496</ThreadID>
<ThreadName>GameThread</ThreadName>
</Thread>
</Threads>
<TimeOfCrash>638438697487940000</TimeOfCrash>
<bAllowToBeContacted>1</bAllowToBeContacted>
<CPUBrand>AMD Ryzen 7 3800X 8-Core Processor</CPUBrand>
<CrashReportClientVersion>1.0</CrashReportClientVersion>
<Modules>C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-StringTableEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-Overlay.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-OverlayEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ClothingSystemRuntimeNv.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-WorldPartitionEditor.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeDispatcher.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Interchange\Runtime\Binaries\Win64\UnrealEditor-InterchangeImport.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-HotReload.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Editor\AssetManagerEditor\Binaries\Win64\UnrealEditor-AssetManagerEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-LocalizationCommandletExecution.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Runtime\OpenXR\Binaries\Win64\UnrealEditor-OpenXRHMD.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\ShaderConductor\Win64\dxcompiler.dll
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C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-VectorVM.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ShaderPreprocessor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-ShaderCompilerCommon.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-FileUtilities.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioFormatBink.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioFormatADPCM.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Vorbis\Win64\VS2015\libvorbis_64.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\Ogg\Win64\VS2015\libogg_64.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioFormatOgg.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-AudioFormatOpus.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-WindowsTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-CookedEditor.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\IOS\UnrealEditor-TVOSTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MacTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\LinuxArm64\UnrealEditor-LinuxArm64TargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\Linux\UnrealEditor-LinuxTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\IOS\UnrealEditor-IOSTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-MRMesh.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\Android\UnrealEditor-AndroidTargetPlatform.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.10.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.9.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.8.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.7.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.6.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\oo2tex_win64_2.9.5.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Plugins\Developer\TextureFormatOodle\Binaries\Win64\UnrealEditor-TextureFormatOodle.dll
C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\Win64\UnrealEditor-TextureFormatUncompressed.dll
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Source diff could not be displayed: it is too large. Options to address this: view the blob.
Source diff could not be displayed: it is too large. Options to address this: view the blob.
...@@ -5,6 +5,8 @@ ...@@ -5,6 +5,8 @@
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