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0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-3DF43F7D480B82ED09B29D89BBCE67C0/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227/CrashReportClient.ini b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227/CrashReportClient.ini new file mode 100644 index 0000000000000000000000000000000000000000..e6a72c5d289419c4dc5becb5da5d931aa6f16d85 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Config/CrashReportClient/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227/CrashReportClient.ini @@ -0,0 +1,7 @@ +[CrashReportClient] +bHideLogFilesOption=false +bIsAllowedToCloseWithoutSending=true +CrashConfigPurgeDays=2 +Stall.RecordDump=false +Ensure.RecordDump=true + diff --git a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini index db955fc96771f48cb1756a3e1b279577454a5e40..f03fe147b8f82d5f31a0179d89ffb455258bce07 100644 --- a/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini +++ b/BackroomsDigitalArt/Saved/Config/WindowsEditor/EditorPerProjectUserSettings.ini @@ -161,7 +161,7 @@ LastInViewportMenuLocation=(X=0.000000,Y=0.000000) MaterialForDroppedTextures=None MaterialParamsForDroppedTextures=() EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=15182.482442,Y=-3011.581984,Z=1845.385342),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-11075.831326,Y=16766.487769,Z=14635.527121),CamRotation=(Pitch=-31.500002,Yaw=-419.000006,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) -EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=4577.545615,Y=651.809431,Z=1824.319076),CamRotation=(Pitch=-53.799900,Yaw=-16.375006,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) +EditorViews=(("/Temp/Untitled_1.Untitled_1", (LevelViewportsInfo=((CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=542.473882,Y=1.910855,Z=318.369810)),(CamPosition=(X=126499.845762,Y=13588.173825,Z=99878.071815),CamRotation=(Pitch=-25.988928,Yaw=194.801831,Roll=-0.000001)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True)))),("/Game/BackroomsMap.BackroomsMap", (LevelViewportsInfo=((CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=-1215.381030,Y=18.714798,Z=285.168951),CamOrthoZoom=340282346638528859811704183484516925440.000000),(CamPosition=(X=3547.553693,Y=501.878737,Z=1912.711704),CamRotation=(Pitch=-69.225001,Yaw=-113.275004,Roll=0.000000)),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True),(CamUpdated=True))))) None======= None======= PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport0",ConfigSettings=(ViewportType=LVT_OrthoYZ,PerspViewModeIndex=VMI_Lit,OrthoViewModeIndex=VMI_BrushWireframe,EditorShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=0,CompositeEditorPrimitives=1,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=0,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironment=1,VisualizeOutOfBoundsPixels=0,Diffuse=1,Specular=1,SelectionOutline=1,ScreenSpaceReflections=1,LumenReflections=1,ContactShadows=1,RayTracedDistanceFieldShadows=1,CapsuleShadows=1,SubsurfaceScattering=1,VisualizeSSS=0,VolumetricLightmap=1,IndirectLightingCache=1,DebugAI=0,VisLog=1,Navigation=0,GameplayDebug=1,TexturedLightProfiles=1,LightFunctions=1,InstancedStaticMeshes=1,InstancedFoliage=1,HISMCOcclusionBounds=0,HISMCClusterTree=0,VisualizeInstanceUpdates=0,InstancedGrass=1,DynamicShadows=1,Particles=1,Niagara=1,HeterogeneousVolumes=1,SkeletalMeshes=1,BuilderBrush=1,Translucency=1,BillboardSprites=1,LOD=1,LightComplexity=0,ShaderComplexity=0,StationaryLightOverlap=0,LightMapDensity=0,StreamingBounds=0,Constraints=0,MassProperties=0,CameraFrustums=0,AudioRadius=1,ForceFeedbackRadius=1,BSPSplit=0,Brushes=1,Lighting=1,DeferredLighting=1,Editor=1,BSPTriangles=0,LargeVertices=0,Grid=1,Snap=0,MeshEdges=0,Cover=0,Splines=1,Selection=1,VisualizeLevelInstanceEditing=1,ModeWidgets=1,Bounds=0,HitProxies=0,PropertyColoration=0,LightInfluences=0,Pivot=1,ShadowFrustums=0,Wireframe=1,Materials=1,StaticMeshes=1,Landscape=1,LightRadius=1,Fog=1,Volumes=1,Game=0,LevelColoration=0,BSP=1,Collision=0,CollisionVisibility=0,CollisionPawn=0,LightShafts=1,PostProcessMaterial=1,Atmosphere=1,Cloud=1,CameraAspectRatioBars=0,CameraSafeFrames=0,TextRender=1,Rendering=1,HMDDistortion=0,StereoRendering=0,DistanceCulledPrimitives=1,VisualizeLightCulling=0,PrecomputedVisibility=1,SkyLighting=1,PreviewShadowsIndicator=1,PrecomputedVisibilityCells=0,VisualizeVolumetricLightmap=0,VolumeLightingSamples=0,Paper2DSprites=1,VisualizeDistanceFieldAO=0,VisualizeMeshDistanceFields=0,PhysicsField=0,VisualizeGlobalDistanceField=0,VisualizeLightingOnProbes=0,ScreenSpaceAO=1,DistanceFieldAO=1,LumenGlobalIllumination=1,VolumetricFog=1,VisualizeSSR=0,VisualizeShadingModels=0,VisualizeSenses=1,LODColoration=0,HLODColoration=0,QuadOverdraw=0,ShaderComplexityWithQuadOverdraw=0,PrimitiveDistanceAccuracy=0,MeshUVDensityAccuracy=0,MaterialTextureScaleAccuracy=0,OutputMaterialTextureScales=0,RequiredTextureResolution=0,VirtualTexturePendingMips=0,WidgetComponents=1,Bones=0,ServerDrawDebug=0,MediaPlanes=1,VREditing=0,OcclusionMeshes=0,DisableOcclusionQueries=0,PathTracing=0,RayTracingDebug=0,VisualizeSkyAtmosphere=0,VisualizeCalibrationColor=0,VisualizeCalibrationGrayscale=0,VisualizeCalibrationCustom=0,VisualizePostProcessStack=0,VirtualTexturePrimitives=0,VisualizeVolumetricCloudConservativeDensity=0,VisualizeVolumetricCloudEmptySpaceSkipping=0,VirtualShadowMapCaching=1,DrawOnlyVSMInvalidatingGeo=0,DebugDrawDistantVirtualSMLights=0,VirtualTextureResidency=1,InputDebugVisualizer=1,LumenScreenTraces=1,LumenDetailTraces=1,LumenGlobalTraces=1,LumenFarFieldTraces=1,LumenSecondaryBounces=1,LumenShortRangeAmbientOcclusion=1,NaniteMeshes=1,NaniteStreamingGeometry=1,VisualizeGPUSkinCache=0,ShaderPrint=1",GameShowFlagsString="PostProcessing=0,Bloom=1,LocalExposure=1,Tonemapper=1,AntiAliasing=1,TemporalAA=1,AmbientCubemap=1,EyeAdaptation=1,VisualizeHDR=0,VisualizeLocalExposure=0,LensFlares=1,GlobalIllumination=1,Vignette=1,Grain=1,AmbientOcclusion=1,Decals=1,CameraImperfections=1,OnScreenDebug=1,OverrideDiffuseAndSpecular=0,LightingOnlyOverride=0,ReflectionOverride=0,VisualizeBuffer=0,VisualizeNanite=0,VisualizeLumen=0,VisualizeSubstrate=0,VisualizeGroom=0,VisualizeVirtualShadowMap=0,DirectLighting=1,DirectionalLights=1,PointLights=1,SpotLights=1,RectLights=1,ColorGrading=1,VectorFields=0,DepthOfField=1,GBufferHints=0,MotionBlur=1,CompositeEditorPrimitives=0,OpaqueCompositeEditorPrimitives=0,TestImage=0,VisualizeDOF=0,VertexColors=0,PhysicalMaterialMasks=0,Refraction=1,CameraInterpolation=1,SceneColorFringe=1,ToneCurve=1,SeparateTranslucency=1,ScreenPercentage=1,VisualizeMotionBlur=0,VisualizeMotionVectors=0,VisualizeReprojection=0,VisualizeTemporalUpscaler=0,ReflectionEnvironm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@@ -192,7 +192,7 @@ CoordSystem=1 [DetailCustomWidgetExpansion] StaticMeshActor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens PlayerStart=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform -CapsuleComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens +CapsuleComponent= MaterialEditorInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level BrushComponent= PostProcessVolume=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens @@ -201,10 +201,10 @@ SceneComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCo Note=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens Actor=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens PrimitiveComponent=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens -MaterialInstanceConstant=MaterialEditorInstanceConstant.ParameterGroups.Global Scalar Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Global Vector Parameter Values,MaterialEditorInstanceConstant.ParameterGroups.Grid Properties,MaterialEditorInstanceConstant.ParameterGroups.Checker,MaterialEditorInstanceConstant.ParameterGroups.Side Tint,MaterialEditorInstanceConstant.ParameterGroups.Water Level -StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material +MaterialInstanceConstant= +StaticMesh=StaticMesh.LOD0.MeshBuildSettings,StaticMesh.LOD0.MeshReductionSettings,StaticMesh.LOD0.StaticMeshSectionListNameLOD_0,StaticMesh.ImportSettings.Mesh,StaticMesh.ImportSettings.Material,StaticMesh.ImportSettings.Miscellaneous,StaticMesh.ImportSettings.Transform,StaticMesh.ImportSettings.File Path,StaticMesh.StaticMeshMaterials.MaterialList MeshNaniteSettings= -RectLight=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,PostProcessVolume.Lens.Lens +RectLight=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens MonsterAI_Child_C=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform TargetPoint=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform K2Node_VariableGet=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform @@ -218,30 +218,30 @@ RectLightComponent= LockerHide_C=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens StaticMeshComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform BoxComponent=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform -GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -WidgetStateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AnimationModifierSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -CineCameraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ControlRigSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -EnhancedInputDeveloperSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GameMapsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MoviePlayerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ProjectPackagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +HardwareTargetingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AssetManagerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AssetToolsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +WidgetStateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AISystem=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AnimationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AnimationModifierSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ChaosSolverSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +CineCameraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +CollisionProfile=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ConsoleSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ControlRigSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +CookerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +CrowdManager=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +DataDrivenConsoleVariableSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +DebugCameraControllerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +EnhancedInputDeveloperSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod InputModifierDeadZone= InputModifierResponseCurveExponential= InputModifierFOVScaling= @@ -252,93 +252,93 @@ InputTriggerHold= InputTriggerHoldAndRelease= InputTriggerTap= InputTriggerPulse= -EnhancedInputEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -InterchangeProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GLTFPipelineSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MaterialXPipelineSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MeshBudgetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MetaSoundSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -TextureEncodingProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -DocumentationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -EditorUtilityWidgetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LevelEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LevelInstanceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default 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Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default 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Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -EditorPerformanceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -SourceControlPreferences=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -PlasticSourceControlProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced 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Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default 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Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -XcodeProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AndroidFileServerRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -DataflowSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -FractureModeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GeometryCacheStreamerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ToolPresetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ModelingToolsEditorModeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ModelingComponentsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -RenderDocPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -ResonanceAudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +EnhancedInputEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GameplayDebuggerConfig=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GarbageCollectionSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +Engine=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +HierarchicalLODSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +InputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +InterchangeProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GLTFPipelineSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MaterialXPipelineSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LandscapeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LevelSequenceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MeshBudgetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MetaSoundSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +RecastNavMesh=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +NavigationSystemV1=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +NetworkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PhysicsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +RendererSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +RendererOverrideSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +SlateSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +StreamingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +TextureEncodingProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +UserInterfaceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LevelEditor2DSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +EditorProjectAppearanceSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +BlueprintEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ClassViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +DDCProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +DocumentationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +EditorUtilityWidgetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ProxyLODMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LevelEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LevelInstanceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MovieSceneToolsProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PaperImporterSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +EditorPerformanceProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +SourceControlPreferences=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +SkeletalMeshSimplificationSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PlasticSourceControlProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +StructViewerProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +TextureImportSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +UMGEditorProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AndroidRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ShaderPlatformQualitySettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AndroidSDKSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +IOSRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LinuxTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +MacTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +WindowsTargetSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +XcodeProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AndroidFileServerRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +AvfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +DataflowSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +FractureModeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GeometryCacheStreamerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +GooglePADRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ImgMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ToolPresetProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LevelSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ModelingToolsEditorModeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ModelingComponentsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +NiagaraSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +NiagaraEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PaperRuntimeSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PythonScriptPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +RenderDocPluginSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +ResonanceAudioSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +TakeRecorderProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod MovieSceneTakeSettings= TakeRecorderMicrophoneAudioSourceSettings= TakeRecorderMicrophoneAudioManager= MovieSceneAnimationTrackRecorderEditorSettings= TakeRecorderWorldSourceSettings= -TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +TcpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod K2Node=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform K2Node_CallFunction=PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,StaticMeshActor.TransformCommon.Transform -PointLight=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens,PostProcessVolume.Lens.Lens -LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -OpenXRInputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -OpenXRHMDSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod -OpenXRHandTrackingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +PointLight=StaticMeshActor.TransformCommon.Transform,PlayerStart.TransformCommon.Transform,PostProcessVolume.Lens.Lens +LiveLinkSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LiveLinkComponentSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +LiveLinkSequencerSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +OpenXRInputSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +OpenXRHMDSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod +OpenXRHandTrackingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.AxisMappings,InputSettings.Bindings.AxisMappings.GrabAxisLeft,InputSettings.Bindings.AxisMappings.GrabAxisRight,InputSettings.Bindings.AxisMappings.MovementAxisLeft_X,InputSettings.Bindings.AxisMappings.MovementAxisLeft_Y,InputSettings.Bindings.AxisMappings.MovementAxisRight_X,InputSettings.Bindings.AxisMappings.MovementAxisRight_Y,InputSettings.Bindings.AxisMappings.SpectatorFOV,InputSettings.Bindings.AxisMappings.SpectatorMoveForward,InputSettings.Bindings.AxisMappings.SpectatorMoveRight,InputSettings.Bindings.AxisMappings.SpectatorMoveUp,InputSettings.Bindings.AxisMappings.SpectatorPitch,InputSettings.Bindings.AxisMappings.SpectatorYaw,InputSettings.Bindings.AxisMappings.TriggerAxisLeft,InputSettings.Bindings.AxisMappings.TriggerAxisRight,InputSettings.Platforms.InputPlatformSettings_Android,InputSettings.Platforms.InputPlatformSettings_IOS,InputSettings.Platforms.InputPlatformSettings_Linux,InputSettings.Platforms.InputPlatformSettings_LinuxArm64,InputSettings.Platforms.InputPlatformSettings_Mac,InputSettings.Platforms.InputPlatformSettings_TVOS,InputSettings.Platforms.InputPlatformSettings_Windows,IOSRuntimeSettings.Remote Build.Remote Build Options,IOSRuntimeSettings.Remote Build.Secondary Remote Build Options,GameMapsSettings.DefaultModes.SelectedGameModeDetails,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierDeadZone,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierResponseCurveExponential,EnhancedInputDeveloperSettings.Modifier Default Values.InputModifierFOVScaling,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerDown,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPressed,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerPulse,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerReleased,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHold,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerHoldAndRelease,EnhancedInputDeveloperSettings.Trigger Default Values.InputTriggerTap,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Android,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_IOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Linux,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_LinuxArm64,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Mac,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_TVOS,EnhancedInputDeveloperSettings.Enhanced Input.EnhancedInputPlatformSettings_Windows,TakeRecorderProjectSettings.Audio Input Device.AudioInputDevice,TakeRecorderProjectSettings.Animation Recorder.TimecodeBoneMethod InputMappingContext=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/IA_Turn.IA_Turn,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/BackroomsActions/IA_MoveAround_2D.IA_MoveAround_2D,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/BackroomsActions/IA_TurnAround_2D.IA_TurnAround_2D InputAction=InputMappingContext.Mappings.ActionMappings,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/IA_Move.IA_Move,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/IA_Turn.IA_Turn,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/BackroomsActions/IA_MoveAround_2D.IA_MoveAround_2D,InputMappingContext.Mappings.ActionMappings./Game/VRTemplate/Input/Actions/BackroomsActions/IA_TurnAround_2D.IA_TurnAround_2D VRPawn_C=VRPawn_C.Physics.ConstraintsGroup,VRPawn_C.Collision.Collision,VRPawn_C.TransformCommon.Transform @@ -362,6 +362,10 @@ LastLevel=/Game/BackroomsMap CleanShutdown=True DebuggerAttached=False RecentAssetEditors=StaticMeshEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=MaterialEditor +RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor RecentAssetEditors=StaticMeshEditor @@ -387,9 +391,6 @@ RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=MaterialEditor RecentAssetEditors=BlueprintEditor -RecentAssetEditors=WidgetBlueprintEditor -RecentAssetEditors=MaterialEditor -RecentAssetEditors=MaterialEditor None======= None======= @@ -406,7 +407,7 @@ ContentBrowserDrawer.VerticalSplitter.SlotSize1=0.75 ContentBrowserDrawer.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserDrawer.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserDrawer.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Props +ContentBrowserDrawer.SelectedPaths=/Game/GameMap/Start_Endraum ContentBrowserDrawer.PluginFilters= ContentBrowserDrawer.Favorites.SelectedPaths= FavoritePaths= @@ -426,7 +427,7 @@ ContentBrowserTab1.VerticalSplitter.SlotSize1=0.75 ContentBrowserTab1.FavoriteSplitter.SlotSize0=0.200000003 ContentBrowserTab1.FavoriteSplitter.SlotSize1=0.800000012 ContentBrowserTab1.FavoriteSplitter.SlotSize2=0.400000006 -ContentBrowserTab1.SelectedPaths=/Game/GameMap/Props +ContentBrowserTab1.SelectedPaths=/Game/GameMap/Start_Endraum ContentBrowserTab1.PluginFilters= ContentBrowserTab1.Favorites.SelectedPaths= ContentBrowserTab1.SelectedCollections= @@ -478,7 +479,7 @@ CryptoKeysSettings.Signing=True GameplayTagsSettings.GameplayTags=True GameplayTagsSettings.Advanced Gameplay Tags=True GameplayTagsSettings.Advanced Replication=True -GameMapsSettings.DefaultModes=False +GameMapsSettings.DefaultModes=True GameMapsSettings.DefaultMaps=True GameMapsSettings.LocalMultiplayer=True GameMapsSettings.GameInstance=True @@ -689,6 +690,7 @@ UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True UMGEditorProjectSettings.Designer=True +UMGEditorProjectSettings.Designer=True None======= None======= None======= @@ -2281,6 +2283,46 @@ FractureCutterSettings.Visualization=True FractureCutterSettings.Noise=True FractureCollisionSettings.Collision=True FractureSliceSettings.Slicing=True +ConvertToPolygonsToolProperties.PolyGroups=True +ConvertToPolygonsToolProperties.NormalDeviation=True +ConvertToPolygonsToolProperties.Topology=True +ConvertToPolygonsToolProperties.Filtering=True +ConvertToPolygonsToolProperties.Output=True +ConvertToPolygonsToolProperties.Display=True +OutputPolygroupLayerProperties.Output=True +EditNormalsToolProperties.NormalsCalculation=True +EditNormalsToolProperties.NormalsTopology=True +AttributeEditorNormalsActions.Normals=True +AttributeEditorUVActions.UVs=True +AttributeEditorLightmapUVActions.LightmapUVs=True +AttributeEditorNewAttributeActions.NewAttribute=True +AttributeEditorModifyAttributeActions.ModifyAttribute=True +AttributeEditorAttribProperties.AttributesInspector=True +SimpleCollisionEditorToolActionProperties.Actions=True +SimpleCollisionEditorToolActionProperties.Add Shapes=True +RemoveOccludedTrianglesToolProperties.OcclusionCalculation=True +RemoveOccludedTrianglesToolProperties.RemoveIslands=True +RemoveOccludedTrianglesToolProperties.Action=True +SubdividePolyToolProperties.Settings=True +SubdividePolyToolProperties.TopologyOptions=True +VoxelProperties.VoxelSettings=True +VoxelSolidifyMeshesToolProperties.Options=True +EditMeshPolygonsToolActions_Triangles.TriangleEdits=True +EditMeshPolygonsToolEdgeActions_Triangles.EdgeEdits=True +WeldMeshEdgesToolProperties.Options=True +WeldMeshEdgesToolProperties.Statistics=True +SculptBrushProperties.Brush=True +VertexBrushSculptProperties.Sculpting=True +VertexBrushAlphaProperties.Alpha=True +MeshSymmetryProperties.Symmetry=True +StandardSculptBrushOpProps.SculptBrush=True +SecondarySmoothBrushOpProps.ShiftSmoothBrush=True +MeshEditingViewProperties.Rendering=True +BakeMeshAttributeMapsToolProperties.BakeOutput=True +BakeMeshAttributeMapsToolProperties.Textures=True +BakeInputMeshProperties.BakeInput=True +BakeMeshAttributeMapsResultToolProperties.Results=True +BakeVisualizationProperties.Preview=True [DetailMultiObjectNodeExpansion] GeneralProjectSettings=True @@ -2461,13 +2503,13 @@ bBuildNanite=False bGenerateLightmapUVs=True bOneConvexHullPerUCX=True bAutoGenerateCollision=True -bCombineMeshes=False +bCombineMeshes=True DistanceFieldResolutionScale=1.000000 bTransformVertexToAbsolute=True bBakePivotInVertex=False bImportMeshLODs=False -NormalImportMethod=FBXNIM_ImportNormalsAndTangents -NormalGenerationMethod=MikkTSpace +NormalImportMethod=FBXNIM_ComputeNormals +NormalGenerationMethod=BuiltIn bComputeWeightedNormals=True bReorderMaterialToFbxOrder=True ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000) @@ -2552,26 +2594,26 @@ bConvertSceneUnit=False LastLogListing=FBXImport [PlacementMode] +RecentlyPlaced=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_1.raum_1; +RecentlyPlaced=/Script/Engine.RectLight;/Engine/Transient.ActorFactoryRectLight_0 +RecentlyPlaced=/Game/GameMap/Walls/Wall_Instance.Wall_Instance; +RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0 +RecentlyPlaced=/Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only; +RecentlyPlaced=/Game/GameMap/Start_Endraum/speaker_only.speaker_only; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001; +RecentlyPlaced=/Game/GameMap/Start_Endraum/Material_012.Material_012; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_Wände.raum_Wände; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel; +RecentlyPlaced=/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum; +RecentlyPlaced=/Game/GameMap/Start_Endraum/Material_008.Material_008; RecentlyPlaced=/Game/GameMap/Props/clock.clock; RecentlyPlaced=/Game/GameMap/Props/chair_big.chair_big; RecentlyPlaced=/Game/GameMap/Props/chair_small.chair_small; RecentlyPlaced=/Game/GameMap/Props/exit_left.exit_left; RecentlyPlaced=/Game/GameMap/Props/kaffee.kaffee; RecentlyPlaced=/Game/GameMap/Props/paper.paper; -RecentlyPlaced=/Game/GameMap/Props/paper_stack.paper_stack; -RecentlyPlaced=/Game/GameMap/Props/file_cabinet2.file_cabinet2; -RecentlyPlaced=/Game/GameMap/Props/phone_Circle_002.phone_Circle_002; -RecentlyPlaced=/Game/GameMap/Props/phone_Plane_002.phone_Plane_002; -RecentlyPlaced=/Game/GameMap/Props/phone_Circle_001.phone_Circle_001; -RecentlyPlaced=/Game/GameMap/Props/phone_Plane_003.phone_Plane_003; -RecentlyPlaced=/Game/GameMap/Props/table_big.table_big; -RecentlyPlaced=/Game/GameMap/Props/exit_right.exit_right; -RecentlyPlaced=/Game/GameMap/Props/file_cabinet.file_cabinet; -RecentlyPlaced=/Game/GameMap/Locker/locker_Locker.locker_Locker; -RecentlyPlaced=/Game/GameMap/Locker/locker_fixed_Locker_Door.locker_fixed_Locker_Door; -RecentlyPlaced=/Game/GameMap/Locker/locker_fixed_Locker.locker_fixed_Locker; -RecentlyPlaced=/Game/Materials/Test.Test; -RecentlyPlaced=/Game/GameMap/Props/chair.chair; None======= None======= @@ -2582,9 +2624,9 @@ Object="\"Object\" " PostProcessVolume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Volume="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " Brush="\"Object.BrushBuilder.BrushBuilder.Object.BrushSettings\" " -StaticMesh="\"Object\" " -StreamableRenderAsset="\"Object\" " -MaterialEditorInstanceConstant= +StaticMesh="\"Object\" \"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " +StreamableRenderAsset="\"Object\" \"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " +MaterialEditorInstanceConstant="\"Object\" " PreviewMeshCollection="\"Object.SkeletalMeshes\" " DataAsset= MonsterAI_Child_C="\"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.AvoidanceGroup\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToAvoid\" \"Object.Character.CharacterMovement.Object.Character Movement: Avoidance.GroupsToIgnore\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" " @@ -2600,7 +2642,7 @@ GeomModifier_Clip="\"Object.Settings\" " GeomModifier_Pen="\"Object\" \"Object.Settings\" " LODManagerLODProperties="\"Object.LODInformation.SourceLODs.SourceLODs[0]\" \"Object.LODInformation.RenderLODs.RenderLODs[0]\" \"Object.Materials.Materials.Materials[0]\" " InteractiveToolPropertySet="\"Object\" " -EditMeshMaterialsToolProperties="\"Object.Materials.Materials\" " +EditMeshMaterialsToolProperties="\"Object\" \"Object.Materials.Materials\" " InputSettings="\"Object\" \"Object.Bindings.AxisConfig\" \"Object.Bindings.AxisConfig.AxisConfig[0]\" \"Object.Bindings.AxisConfig.AxisConfig[1]\" \"Object.Bindings.AxisConfig.AxisConfig[10]\" \"Object.Bindings.AxisConfig.AxisConfig[11]\" \"Object.Bindings.AxisConfig.AxisConfig[12]\" \"Object.Bindings.AxisConfig.AxisConfig[13]\" \"Object.Bindings.AxisConfig.AxisConfig[14]\" \"Object.Bindings.AxisConfig.AxisConfig[15]\" \"Object.Bindings.AxisConfig.AxisConfig[16]\" \"Object.Bindings.AxisConfig.AxisConfig[17]\" \"Object.Bindings.AxisConfig.AxisConfig[18]\" \"Object.Bindings.AxisConfig.AxisConfig[19]\" \"Object.Bindings.AxisConfig.AxisConfig[2]\" \"Object.Bindings.AxisConfig.AxisConfig[20]\" \"Object.Bindings.AxisConfig.AxisConfig[21]\" \"Object.Bindings.AxisConfig.AxisConfig[22]\" \"Object.Bindings.AxisConfig.AxisConfig[23]\" \"Object.Bindings.AxisConfig.AxisConfig[24]\" \"Object.Bindings.AxisConfig.AxisConfig[25]\" \"Object.Bindings.AxisConfig.AxisConfig[26]\" \"Object.Bindings.AxisConfig.AxisConfig[27]\" \"Object.Bindings.AxisConfig.AxisConfig[28]\" \"Object.Bindings.AxisConfig.AxisConfig[29]\" \"Object.Bindings.AxisConfig.AxisConfig[3]\" \"Object.Bindings.AxisConfig.AxisConfig[30]\" \"Object.Bindings.AxisConfig.AxisConfig[31]\" \"Object.Bindings.AxisConfig.AxisConfig[32]\" \"Object.Bindings.AxisConfig.AxisConfig[33]\" \"Object.Bindings.AxisConfig.AxisConfig[34]\" \"Object.Bindings.AxisConfig.AxisConfig[35]\" \"Object.Bindings.AxisConfig.AxisConfig[36]\" \"Object.Bindings.AxisConfig.AxisConfig[37]\" \"Object.Bindings.AxisConfig.AxisConfig[38]\" \"Object.Bindings.AxisConfig.AxisConfig[39]\" \"Object.Bindings.AxisConfig.AxisConfig[4]\" \"Object.Bindings.AxisConfig.AxisConfig[40]\" \"Object.Bindings.AxisConfig.AxisConfig[41]\" \"Object.Bindings.AxisConfig.AxisConfig[42]\" \"Object.Bindings.AxisConfig.AxisConfig[43]\" \"Object.Bindings.AxisConfig.AxisConfig[44]\" \"Object.Bindings.AxisConfig.AxisConfig[45]\" \"Object.Bindings.AxisConfig.AxisConfig[46]\" \"Object.Bindings.AxisConfig.AxisConfig[47]\" \"Object.Bindings.AxisConfig.AxisConfig[48]\" \"Object.Bindings.AxisConfig.AxisConfig[49]\" \"Object.Bindings.AxisConfig.AxisConfig[5]\" \"Object.Bindings.AxisConfig.AxisConfig[50]\" \"Object.Bindings.AxisConfig.AxisConfig[51]\" \"Object.Bindings.AxisConfig.AxisConfig[6]\" \"Object.Bindings.AxisConfig.AxisConfig[7]\" \"Object.Bindings.AxisConfig.AxisConfig[8]\" \"Object.Bindings.AxisConfig.AxisConfig[9]\" \"Object.Bindings.AxisMappings.AxisMappings[25]\" \"Object.Bindings.AxisMappings.AxisMappings[26]\" \"Object.Bindings.AxisMappings.AxisMappings[27]\" \"Object.Bindings.AxisMappings.AxisMappings[28]\" \"Object.Bindings.AxisMappings.AxisMappings[29]\" \"Object.Bindings.AxisMappings.AxisMappings[30]\" \"Object.Bindings.AxisMappings.AxisMappings[31]\" \"Object.Bindings.AxisMappings.AxisMappings[32]\" \"Object.Bindings.AxisMappings.AxisMappings[33]\" \"Object.Bindings.AxisMappings.AxisMappings[34]\" \"Object.Bindings.AxisMappings.AxisMappings[35]\" \"Object.Bindings.AxisMappings.AxisMappings[36]\" \"Object.Bindings.AxisMappings.AxisMappings[37]\" \"Object.Bindings.AxisMappings.AxisMappings[38]\" \"Object.Bindings.AxisMappings.AxisMappings[39]\" \"Object.Bindings.AxisMappings.AxisMappings[40]\" \"Object.Bindings.AxisMappings.AxisMappings[41]\" \"Object.Bindings.AxisMappings.AxisMappings[42]\" \"Object.Bindings.ActionMappings.ActionMappings[0]\" \"Object.Bindings.ActionMappings.ActionMappings[1]\" \"Object.Bindings.ActionMappings.ActionMappings[10]\" \"Object.Bindings.ActionMappings.ActionMappings[11]\" \"Object.Bindings.ActionMappings.ActionMappings[12]\" \"Object.Bindings.ActionMappings.ActionMappings[13]\" \"Object.Bindings.ActionMappings.ActionMappings[14]\" \"Object.Bindings.ActionMappings.ActionMappings[15]\" \"Object.Bindings.ActionMappings.ActionMappings[16]\" \"Object.Bindings.ActionMappings.ActionMappings[17]\" \"Object.Bindings.ActionMappings.ActionMappings[18]\" \"Object.Bindings.ActionMappings.ActionMappings[19]\" \"Object.Bindings.ActionMappings.ActionMappings[2]\" \"Object.Bindings.ActionMappings.ActionMappings[20]\" \"Object.Bindings.ActionMappings.ActionMappings[21]\" \"Object.Bindings.ActionMappings.ActionMappings[22]\" \"Object.Bindings.ActionMappings.ActionMappings[23]\" \"Object.Bindings.ActionMappings.ActionMappings[24]\" \"Object.Bindings.ActionMappings.ActionMappings[25]\" \"Object.Bindings.ActionMappings.ActionMappings[26]\" \"Object.Bindings.ActionMappings.ActionMappings[27]\" \"Object.Bindings.ActionMappings.ActionMappings[28]\" \"Object.Bindings.ActionMappings.ActionMappings[29]\" \"Object.Bindings.ActionMappings.ActionMappings[3]\" \"Object.Bindings.ActionMappings.ActionMappings[30]\" \"Object.Bindings.ActionMappings.ActionMappings[31]\" \"Object.Bindings.ActionMappings.ActionMappings[32]\" \"Object.Bindings.ActionMappings.ActionMappings[4]\" \"Object.Bindings.ActionMappings.ActionMappings[5]\" \"Object.Bindings.ActionMappings.ActionMappings[6]\" \"Object.Bindings.ActionMappings.ActionMappings[7]\" \"Object.Bindings.ActionMappings.ActionMappings[8]\" \"Object.Bindings.ActionMappings.ActionMappings[9]\" \"Object.Platforms.PlatformSettings\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[0].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[1].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[2].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[3].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[4].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware.HardwareDevices.HardwareDevices[1]\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware.HardwareDevices.HardwareDevices[2]\" \"Object.Platforms.PlatformSettings.Settings.Settings[5].Object.Hardware.HardwareDevices.HardwareDevices[3]\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Device Properties\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Device Properties.Device Properties|Trigger Feedback\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Device Properties.Device Properties|Trigger Vibration\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Hardware\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Hardware.HardwareDevices\" \"Object.Platforms.PlatformSettings.Settings.Settings[6].Object.Hardware.HardwareDevices.HardwareDevices[0]\" \"Object.Console.ConsoleKeys\" " SoundWave="\"Object.Effects.Effects|Submix\" " SoundBase="\"Object.Effects.Effects|Submix\" " @@ -2637,12 +2679,12 @@ InputTriggerHoldAndRelease="\"Object\" " InputTriggerTap="\"Object\" " InputTriggerPulse="\"Object\" " GameplayDebuggerConfig="\"Object\" \"Object.AddOns.Categories\" \"Object.AddOns.Categories.Categories[0]\" \"Object.AddOns.Categories.Categories[1]\" \"Object.AddOns.Categories.Categories[2]\" \"Object.AddOns.Categories.Categories[2].InputHandlers\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[2].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[3]\" \"Object.AddOns.Categories.Categories[3].InputHandlers\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Categories.Categories[3].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Categories.Categories[4]\" \"Object.AddOns.Categories.Categories[5]\" \"Object.AddOns.Categories.Categories[6]\" \"Object.AddOns.Extensions\" \"Object.AddOns.Extensions.Extensions[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[0]\" \"Object.AddOns.Extensions.Extensions[0].InputHandlers.InputHandlers[1]\" \"Object.AddOns.Extensions.Extensions[1]\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers\" \"Object.AddOns.Extensions.Extensions[1].InputHandlers.InputHandlers[0]\" " -InterchangeProjectSettings="\"Object\" \"Object.ImportContent.ContentImportSettings\" \"Object.ImportContent.ContentImportSettings.PipelineStacks\" \"Object.ImportContent.ContentImportSettings.DefaultPipelineStackOverride\" \"Object.ImportContent.ContentImportSettings.ShowPipelineStacksConfigurationDialogOverride\" \"Object.ImportIntoLevel.SceneImportSettings\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks\" \"Object.Generic.Generic|ImportSettings\" " +InterchangeProjectSettings="\"Object\" \"Object.ImportContent.ContentImportSettings\" \"Object.ImportContent.ContentImportSettings.PipelineStacks\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].Pipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[0]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[0].Pipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[1]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[1].Pipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[1]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[1].Pipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[1].PerTranslatorPipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[1].PerTranslatorPipelines.PerTranslatorPipelines[0]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[1].PerTranslatorPipelines.PerTranslatorPipelines[0].Pipelines\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[2]\" \"Object.ImportContent.ContentImportSettings.PipelineStacks.PipelineStacks[2].Pipelines\" \"Object.ImportContent.ContentImportSettings.DefaultPipelineStackOverride\" \"Object.ImportContent.ContentImportSettings.ShowPipelineStacksConfigurationDialogOverride\" \"Object.ImportIntoLevel.SceneImportSettings\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0]\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].Pipelines\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[0]\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[0].Pipelines\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[1]\" \"Object.ImportIntoLevel.SceneImportSettings.PipelineStacks.PipelineStacks[0].PerTranslatorPipelines.PerTranslatorPipelines[1].Pipelines\" \"Object.Generic.Generic|ImportSettings\" " RecastNavMesh="\"Object\" \"Object.Display.TileGenerationDebug\" \"Object.Generation.NavMeshResolutionParams\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[0]\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[1]\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[2]\" " NavigationData="\"Object\" \"Object.Display.TileGenerationDebug\" \"Object.Generation.NavMeshResolutionParams\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[0]\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[1]\" \"Object.Generation.NavMeshResolutionParams.NavMeshResolutionParams[2]\" " PhysicsSettings="\"Object\" \"Object.Replication.PhysicsPrediction\" \"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " PhysicsSettingsCore="\"Object\" \"Object.Replication.PhysicsPrediction\" \"Object.Replication.PhysicErrorCorrection\" \"Object.Broadphase.DefaultBroadphaseSettings\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPBounds\" \"Object.Broadphase.DefaultBroadphaseSettings.MBPOuterBounds\" \"Object.ChaosPhysics.ChaosSettings\" \"Object.ChaosPhysics.SolverOptions\" \"Object.ChaosPhysics.SolverOptions.CollisionFilterSettings\" \"Object.ChaosPhysics.SolverOptions.BreakingFilterSettings\" \"Object.ChaosPhysics.SolverOptions.TrailingFilterSettings\" " -RendererSettings="\"Object\" \"Object.Mesh Streaming.Mesh Streaming|Skeletal Mesh\" \"Object.Skinning.DefaultBoneInfluenceLimit\" " +RendererSettings="\"Object\" \"Object.Mesh Streaming.Mesh Streaming|Skeletal Mesh\" \"Object.Skinning.DefaultBoneInfluenceLimit\" \"Object.Skinning.MaxSkinBones\" " UserInterfaceSettings="\"Object\" \"Object.DPI Scaling.UIScaleCurve\" \"Object.DPI Scaling.DPI Scaling|Scale To Fit Rule\" " LevelEditor2DSettings="\"Object\" \"Object.LayerSnapping.SnapLayers\" \"Object.LayerSnapping.SnapLayers.SnapLayers[0]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[1]\" \"Object.LayerSnapping.SnapLayers.SnapLayers[2]\" " EditorProjectAppearanceSettings="\"Object\" \"Object.Units.DistanceUnits\" " @@ -2703,14 +2745,14 @@ SlateSettings="\"Object\" " StreamingSettings="\"Object\" " TextureEncodingProjectSettings="\"Object\" " BlueprintEditorProjectSettings="\"Object\" " -ClassViewerProjectSettings="\"Object\" \"Object.ClassVisibilityManagement.InternalOnlyClasses\" " +ClassViewerProjectSettings="\"Object\" \"Object.ClassVisibilityManagement.InternalOnlyPaths\" \"Object.ClassVisibilityManagement.InternalOnlyClasses\" " DDCProjectSettings="\"Object\" " ProxyLODMeshSimplificationSettings="\"Object\" " LevelEditorProjectSettings="\"Object\" " LevelInstanceEditorSettings="\"Object\" " MovieSceneToolsProjectSettings="\"Object\" \"Object.TrackSettings.FbxSettings\" \"Object.TrackSettings.FbxSettings.FbxSettings[0]\" \"Object.TrackSettings.FbxSettings.FbxSettings[0].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[1]\" \"Object.TrackSettings.FbxSettings.FbxSettings[1].PropertyPath\" \"Object.TrackSettings.FbxSettings.FbxSettings[2]\" \"Object.TrackSettings.FbxSettings.FbxSettings[2].PropertyPath\" " MeshSimplificationSettings="\"Object\" " -PaperImporterSettings="\"Object\" " +PaperImporterSettings="\"Object\" \"Object.ImportSettings.NormalMapTextureSuffixes\" \"Object.ImportSettings.BaseMapTextureSuffixes\" " EditorPerformanceProjectSettings="\"Object\" " SourceControlPreferences="\"Object\" " SkeletalMeshSimplificationSettings="\"Object\" " @@ -2823,40 +2865,104 @@ MeshColorPaintingToolProperties="\"Object\" " MeshVertexPaintingToolProperties="\"Object\" " BrushBaseProperties="\"Object\" " LandscapeEditorObject="\"Object\" " +Texture2D="\"Object\" " +Texture="\"Object\" " +MeshInspectorProperties="\"Object\" " +PolygroupLayersProperties="\"Object\" " +MeshInspectorMaterialProperties="\"Object\" " +MeshStatisticsProperties="\"Object\" " +MeshAnalysisProperties="\"Object\" " +ConvertToPolygonsToolProperties="\"Object\" " +OutputPolygroupLayerProperties="\"Object\" " +EditNormalsToolProperties="\"Object\" " +AttributeEditorUVActions="\"Object\" " +AttributeEditorActionPropertySet="\"Object\" " +AttributeEditorLightmapUVActions="\"Object\" " +AttributeEditorNewAttributeActions="\"Object\" " +AttributeEditorModifyAttributeActions="\"Object\" " +AttributeEditorAttribProperties="\"Object\" " +RemoveOccludedTrianglesToolProperties="\"Object\" " +PolygonOnMeshToolProperties="\"Object\" " +BrushComponent="\"Object\" " +SubdividePolyToolProperties="\"Object\" " +SimplifyMeshToolProperties="\"Object\" " +MeshConstraintProperties="\"Object\" " +MeshElementsVisualizerProperties="\"Object\" " +RemeshMeshToolProperties="\"Object\" " +RemeshProperties="\"Object\" " +VoxelProperties="\"Object\" " +VoxelSolidifyMeshesToolProperties="\"Object\" " +TransformInputsToolProperties="\"Object\" " +BaseCreateFromSelectedHandleSourceProperties="\"Object\" " +OnAcceptHandleSourcesProperties="\"Object\" " +OnAcceptHandleSourcesPropertiesBase="\"Object\" " +MeshUVChannelProperties="\"Object\" " +ParameterizeMeshToolProperties="\"Object\" " +ExistingMeshMaterialProperties="\"Object\" " +UVLayoutPreviewProperties="\"Object\" " +ParameterizeMeshToolPatchBuilderProperties="\"Object\" " +UVProjectionToolProperties="\"Object\" " +SeamSculptToolProperties="\"Object\" " +RecomputeUVsToolProperties="\"Object\" " +MeshSelectionToolProperties="\"Object\" " +MeshTopologySelectionMechanicProperties="\"Object\" " +PolyEditCommonProperties="\"Object\" " +PolyEditTopologyProperties="\"Object\" " +EditMeshPolygonsToolActionPropertySet="\"Object\" " +WeldMeshEdgesToolProperties="\"Object\" " +SculptBrushProperties="\"Object\" " +VertexBrushSculptProperties="\"Object\" " +VertexBrushAlphaProperties="\"Object\" " +MeshSymmetryProperties="\"Object\" " +StandardSculptBrushOpProps="\"Object\" " +MeshSculptBrushOpProps="\"Object\" " +SecondarySmoothBrushOpProps="\"Object\" " +BaseSmoothBrushOpProps="\"Object\" " +MeshEditingViewProperties="\"Object\" " +InterchangeGenericMaterialPipeline="\"Object\" " +InterchangePipelineBase="\"Object\" " +MaterialInstanceConstant="\"Object\" " +MaterialInstance="\"Object\" " +MaterialExpressionTextureObject="\"Object\" " +BakeMeshAttributeMapsToolProperties="\"Object\" " +BakeInputMeshProperties="\"Object\" " +BakeMeshAttributeMapsResultToolProperties="\"Object\" " +BakeVisualizationProperties="\"Object\" " [SelectionDetails] PreserveScaleRatio=False [AssetEditorSubsystemRecents] -MRUItem0=/Game/GameMap/Props/table_big -MRUItem1=/Game/GameMap/Props/kaffee -MRUItem2=/Game/GameMap/Props/file_cabinet2 -MRUItem3=/Game/GameMap/Props/chair_small -MRUItem4=/Game/GameMap/Props/chair_big -MRUItem5=/Game/GameMap/Props/clock -MRUItem6=/Game/GameMap/Props/Materials/kaffee3 -MRUItem7=/Game/GameMap/Props/Materials/phone3 -MRUItem8=/Game/GameMap/Locker/Locker -MRUItem9=/Game/GameMap/Props/paper -MRUItem10=/Game/GameMap/Props/paper_stack -MRUItem11=/Game/GameMap/Props/phone_Plane_002 -MRUItem12=/Game/GameMap/Props/phone_Circle_002 -MRUItem13=/Game/GameMap/Props/Materials/phone1 -MRUItem14=/Game/GameMap/Props/phone_Circle_001 -MRUItem15=/Game/GameMap/Props/Materials/phone4 -MRUItem16=/Game/GameMap/Props/phone_Plane_003 -MRUItem17=/Game/GameMap/Props/exit_right -MRUItem18=/Game/GameMap/Props/Materials/exit_letters -MRUItem19=/Game/GameMap/Props/exit_left -MRUItem20=/Game/GameMap/Props/Materials/exit_red -MRUItem21=/Game/GameMap/Props/Materials/metal -MRUItem22=/Game/GameMap/Props/Materials/cabinet1 -MRUItem23=/Engine/EngineMaterials/WorldGridMaterial -MRUItem24=/Game/GameMap/Props/Materials/cabinet2 -MRUItem25=/Game/GameMap/Shader/M_Emboss -MRUItem26=/Game/GameMap/Shader/BP_VHS -MRUItem27=/Game/GameMap/Shader/WB_Blur -MRUItem28=/Game/GameMap/Shader/M_Vhs +MRUItem0=/Game/GameMap/Start_Endraum/raum_1 +MRUItem1=/Game/GameMap/Walls/Wall_Material +MRUItem2=/Game/GameMap/Start_Endraum/Wall_Material/Wall_material +MRUItem3=/Game/GameMap/Walls/Wall_Instance +MRUItem4=/Game/GameMap/Shader/M_Vhs +MRUItem5=/Game/GameMap/Props/table_big +MRUItem6=/Game/GameMap/Props/kaffee +MRUItem7=/Game/GameMap/Props/file_cabinet2 +MRUItem8=/Game/GameMap/Props/chair_small +MRUItem9=/Game/GameMap/Props/chair_big +MRUItem10=/Game/GameMap/Props/clock +MRUItem11=/Game/GameMap/Props/Materials/kaffee3 +MRUItem12=/Game/GameMap/Props/Materials/phone3 +MRUItem13=/Game/GameMap/Locker/Locker +MRUItem14=/Game/GameMap/Props/paper +MRUItem15=/Game/GameMap/Props/paper_stack +MRUItem16=/Game/GameMap/Props/phone_Plane_002 +MRUItem17=/Game/GameMap/Props/phone_Circle_002 +MRUItem18=/Game/GameMap/Props/Materials/phone1 +MRUItem19=/Game/GameMap/Props/phone_Circle_001 +MRUItem20=/Game/GameMap/Props/Materials/phone4 +MRUItem21=/Game/GameMap/Props/phone_Plane_003 +MRUItem22=/Game/GameMap/Props/exit_right +MRUItem23=/Game/GameMap/Props/Materials/exit_letters +MRUItem24=/Game/GameMap/Props/exit_left +MRUItem25=/Game/GameMap/Props/Materials/exit_red +MRUItem26=/Game/GameMap/Props/Materials/metal +MRUItem27=/Game/GameMap/Props/Materials/cabinet1 +MRUItem28=/Engine/EngineMaterials/WorldGridMaterial +MRUItem29=/Game/GameMap/Props/Materials/cabinet2 [AssetEditorToolkitTabLocation] /Game/FirstPerson/Blueprints/BP_FirstPersonCharacter.BP_FirstPersonCharacter=0 @@ -2951,6 +3057,8 @@ None======= /Game/GameMap/Props/paper_stack.paper_stack=1 /Game/GameMap/Props/Materials/kaffee3.kaffee3=1 /Game/GameMap/Props/clock.clock=1 +/Game/GameMap/Start_Endraum/raum_1.raum_1=0 +/Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material=0 [/Script/BlueprintGraph.BlueprintEditorSettings] bDrawMidpointArrowsInBlueprints=False @@ -3025,11 +3133,11 @@ FourPanes2x2.Viewport 1.bIsMaximized=True FourPanes2x2.Viewport 1.MaximizedViewport=FourPanes2x2.Viewport 1.Viewport1 [Directories2] -UNR=../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content +UNR=../../../../../digital_art/BackroomsDigitalArt/Content BRUSH=G:/digital_art/BackroomsDigitalArt/Content/ FBX=G:/digital_art/BackroomsDigitalArt/Content/ FBXAnim=G:/digital_art/BackroomsDigitalArt/Content/ -GenericImport=../../../../../UnrealDigitalArt/digital_art/blender/props/clock_texture.png +GenericImport=C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG.mtlx GenericExport=G:/digital_art/BackroomsDigitalArt/Content/ GenericOpen=G:/digital_art/BackroomsDigitalArt/Content/ GenericSave=G:/digital_art/BackroomsDigitalArt/Content/ @@ -4160,14 +4268,14 @@ SequencerWidgets.LastCompileMethod=Unknown [Python] LastDirectory= -RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py +RecentsFiles=E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=C:/Program Files/Epic Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=M:/EpicGames/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py RecentsFiles=E:/Games/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py [MaterialInstanceEditor] -bShowGrid=True +bShowGrid=False bDrawGrid=False PrimType=1 diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/BackroomsDigitalArt.log new file mode 100644 index 0000000000000000000000000000000000000000..c339fcf0f1fbe9fa1090b0bc5755bf0ddcd4fba0 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/BackroomsDigitalArt.log @@ -0,0 +1,11649 @@ +Log file open, 01/19/24 19:38:00 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=2904) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.215515 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227 + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.02 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Android ini files took 0.02 seconds +LogConfig: Display: Loading IOS ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogConfig: Display: Loading TVOS ini files took 0.02 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds +LogConfig: Display: Loading Linux ini files took 0.03 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: OpenXR runtime supported extensions: +LogHMD: XR_KHR_vulkan_enable +LogHMD: XR_KHR_vulkan_enable2 +LogHMD: XR_KHR_D3D11_enable +LogHMD: XR_KHR_D3D12_enable +LogHMD: XR_KHR_opengl_enable +LogHMD: XR_KHR_win32_convert_performance_counter_time +LogHMD: XR_EXT_win32_appcontainer_compatible +LogHMD: XR_KHR_binding_modification +LogHMD: XR_KHR_composition_layer_depth +LogHMD: XR_KHR_visibility_mask +LogHMD: XR_EXT_active_action_set_priority +LogHMD: XR_EXT_dpad_binding +LogHMD: XR_EXT_frame_composition_report +LogHMD: XR_EXT_hand_tracking +LogHMD: XR_EXT_hand_joints_motion_range +LogHMD: XR_EXT_hp_mixed_reality_controller +LogHMD: XR_EXT_palm_pose +LogHMD: XR_FB_display_refresh_rate +LogHMD: XR_HTC_vive_cosmos_controller_interaction +LogHMD: XR_HTC_vive_focus3_controller_interaction +LogHMD: XR_HTC_vive_wrist_tracker_interaction +LogHMD: XR_MND_headless +LogHMD: XR_VALVE_analog_threshold +LogHMD: XR_HTCX_vive_tracker_interaction +LogHMD: XR_EXT_debug_utils +LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available +LogHMD: Optional extension XR_FB_foveation_vulkan is not available +LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available +LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available +LogHMD: Optional extension XR_VARJO_quad_views is not available +LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available +LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available +LogHMD: Optional extension XR_FB_foveation is not available +LogHMD: Optional extension XR_FB_swapchain_update_state is not available +LogHMD: Optional extension XR_FB_foveation_configuration is not available +LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available +LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available +LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. +LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.19-18.38.01:067][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-18.38.01:067][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-18.38.01:067][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-18.38.01:073][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.19-18.38.01:073][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: AdapterLuid : 0 93584 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:154][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-18.38.01:154][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.19-18.38.01:154][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.19-18.38.01:154][ 0]LogInit: Computer: DESKTOP-2MPQGVL +[2024.01.19-18.38.01:154][ 0]LogInit: User: Windowssucks +[2024.01.19-18.38.01:154][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.19-18.38.01:154][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.19-18.38.01:154][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2024.01.19-18.38.01:154][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.19-18.38.01:154][ 0]LogMemory: Process Physical Memory: 493.24 MB used, 519.58 MB peak +[2024.01.19-18.38.01:154][ 0]LogMemory: Process Virtual Memory: 492.94 MB used, 492.94 MB peak +[2024.01.19-18.38.01:154][ 0]LogMemory: Physical Memory: 8162.27 MB used, 24492.48 MB free, 32654.75 MB total +[2024.01.19-18.38.01:154][ 0]LogMemory: Virtual Memory: 13685.12 MB used, 18969.62 MB free, 32654.75 MB total +[2024.01.19-18.38.01:154][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.19-18.38.01:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.19-18.38.01:164][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected language (en-US). +[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected locale (en-DE). +[2024.01.19-18.38.01:166][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2024.01.19-18.38.01:166][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). +[2024.01.19-18.38.01:321][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-18.38.01:330][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.19-18.38.01:330][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.19-18.38.01:411][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-18.38.01:411][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-18.38.01:411][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-18.38.01:411][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-18.38.01:411][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-18.38.01:411][ 0]LogWindows: Attached monitors: +[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' +[2024.01.19-18.38.01:411][ 0]LogWindows: Found 2 attached monitors. +[2024.01.19-18.38.01:411][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.19-18.38.01:412][ 0]LogRHI: RHI Adapter Info: +[2024.01.19-18.38.01:412][ 0]LogRHI: Name: AMD Radeon RX 6800 +[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005) +[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Date: 11-22-2023 +[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.19-18.38.01:523][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.19-18.38.01:530][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) +[2024.01.19-18.38.01:537][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.19-18.38.01:537][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.19-18.38.01:557][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.19-18.38.01:589][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.19-18.38.01:628][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.19-18.38.01:630][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1988.21MBs, RandomWriteSpeed=260.13MBs. Assigned SpeedClass 'Local' +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/1852/). +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/49A7FE8B4A3778DC00947BAC93B24747/'. +[2024.01.19-18.38.01:672][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.19-18.38.02:353][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.19-18.38.02:659][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.19-18.38.02:659][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.19-18.38.02:672][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.19-18.38.02:673][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up +[2024.01.19-18.38.02:681][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.19-18.38.03:058][ 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Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:062][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' +[2024.01.19-18.38.03:062][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] +[2024.01.19-18.38.03:138][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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+[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.19-18.38.03:187][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.19-18.38.03:500][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.19-18.38.03:500][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. +[2024.01.19-18.38.03:500][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.19-18.38.03:514][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console +[2024.01.19-18.38.03:518][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.19-18.38.03:536][ 0]LogSlate: Border +[2024.01.19-18.38.03:536][ 0]LogSlate: BreadcrumbButton +[2024.01.19-18.38.03:536][ 0]LogSlate: Brushes.Title +[2024.01.19-18.38.03:536][ 0]LogSlate: Default +[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Save +[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.19-18.38.03:536][ 0]LogSlate: ListView +[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.DarkRow +[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.Row +[2024.01.19-18.38.03:536][ 0]LogSlate: TreeView +[2024.01.19-18.38.03:642][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.19-18.38.03:644][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.19-18.38.03:662][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.19-18.38.03:662][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.19-18.38.03:662][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.19-18.38.03:729][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8F5AEF2F4FCB094B8BBD0C9AD64D3CE3 | Instance: 786B082F4DB78F3C1FA5278F2A0ABC75 (DESKTOP-2MPQGVL-1852). +[2024.01.19-18.38.03:859][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.19-18.38.03:864][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.19-18.38.03:923][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.19-18.38.03:925][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' +[2024.01.19-18.38.03:928][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.19-18.38.04:038][ 0]LogPython: Using Python 3.9.7 +[2024.01.19-18.38.04:932][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.19-18.38.04:949][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.19-18.38.05:110][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.05:115][ 0]LogUProjectInfo: Found projects: +[2024.01.19-18.38.05:127][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:139][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:383][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.19-18.38.05:596][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-18.38.05:690][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.19-18.38.05:714][ 0]LogCollectionManager: Loaded 0 collections in 0.000636 seconds +[2024.01.19-18.38.05:717][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.19-18.38.05:719][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s +[2024.01.19-18.38.05:720][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.19-18.38.06:010][ 0]LogEngine: Initializing Engine... +[2024.01.19-18.38.06:013][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 +[2024.01.19-18.38.06:014][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.19-18.38.06:088][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.19-18.38.06:093][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.06:093][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.06:098][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.19-18.38.06:099][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.19-18.38.06:099][ 0]LogInit: Texture streaming: Enabled +[2024.01.19-18.38.06:110][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.19-18.38.06:115][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.38.06:128][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.38.06:166][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.38.06:167][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.38.06:171][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.19-18.38.06:171][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.19-18.38.06:172][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.19-18.38.06:186][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.19-18.38.06:189][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.19-18.38.06:189][ 0]LogInit: Transaction tracking system initialized +[2024.01.19-18.38.06:206][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.19-18.38.06:206][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.19-18.38.06:208][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002319 seconds (Found 160 uncontrolled assets) +[2024.01.19-18.38.06:213][ 0]BlueprintLog: New page: Editor Load +[2024.01.19-18.38.06:278][ 0]LocalizationService: Localization service is disabled +[2024.01.19-18.38.06:293][ 0]TimingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]TimingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]LoadingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]LoadingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]MemoryProfiler: Initialize +[2024.01.19-18.38.06:294][ 0]MemoryProfiler: OnSessionChanged +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:431][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.19-18.38.06:552][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.19-18.38.06:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.19-18.38.06:592][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.06:592][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.903 +[2024.01.19-18.38.06:592][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.19-18.38.06:593][ 0]LightingResults: New page: Lighting Build +[2024.01.19-18.38.06:594][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.38.06:594][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.06:595][ 0]MapCheck: New page: Map Check +[2024.01.19-18.38.06:595][ 0]LightingResults: New page: Lighting Build +[2024.01.19-18.38.06:598][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-18.38.06:601][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.01.19-18.38.06:678][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.19-18.38.06:765][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-18.38.06:775][ 0]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-18.38.06:838][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.19-18.38.06:838][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.06:838][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.06:838][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.38.06:903][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.19-18.38.06:911][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-18.38.06:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.19-18.38.06:911][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,088ms to complete. +[2024.01.19-18.38.06:917][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.228 +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:024][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:031][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:040][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:046][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:090][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:094][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:094][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:296][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.19-18.38.07:714][ 0]LogSlate: External Image Picker: DecompressImage failed +[2024.01.19-18.38.07:816][ 0]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.19-18.38.07:819][ 0]LogSlate: Took 0.000352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.19-18.38.07:820][ 0]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.19-18.38.07:834][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-18.38.08:058][ 0]LogStall: Startup... +[2024.01.19-18.38.08:061][ 0]LogStall: Startup complete. +[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total time: 8.38 seconds +[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.19-18.38.08:088][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.08:131][ 0]LogAssetRegistry: AssetRegistryGather time 0.2552s: AssetDataDiscovery 0.0174s, AssetDataGather 0.1899s, StoreResults 0.0479s. +[2024.01.19-18.38.08:145][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2024.01.19-18.38.08:703][ 0]LogSlate: External Image Picker: DecompressImage failed +[2024.01.19-18.38.08:800][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") +[2024.01.19-18.38.08:801][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.19-18.38.08:860][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.19-18.38.08:864][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.020790 secs +[2024.01.19-18.38.09:239][ 3]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.19-18.38.16:757][420]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-18.38.19:533][570]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.23:826][817]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] +[2024.01.19-18.38.23:831][817]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx +[2024.01.19-18.38.23:839][817]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.38.23:872][817]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.38.23:893][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-18.38.23:935][817]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-18.38.23:947][817]LogEditorFactories: -- imported successfully +[2024.01.19-18.38.23:948][817]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.38.23:948][817]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.38.25:369][817]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.38.25:369][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-18.38.25:395][817]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-18.38.26:920][868]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.38.49:657][264]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-18.38.49:665][264]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-18.38.49:665][264]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:38:49) +[2024.01.19-18.38.49:668][264]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.19-18.38.49:668][264]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.19-18.38.49:668][264]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016274s) +[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016306s) +[2024.01.19-18.38.49:688][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-18.38.49:690][264]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.49:690][264]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.49:690][264]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.38.49:690][264]LogPlayLevel: PIE: World Init took: (0.000727s) +[2024.01.19-18.38.49:690][264]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.38.49:690][264]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.38.49:692][264]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.38.49:717][264]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.38.49:718][264]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.19-18.38.49:720][264]LogInit: FAudioDevice initialized with ID 2. +[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.19-18.38.49:720][264]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.19-18.38.49:720][264]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-18.38.49:913][264]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-18.38.49:923][264]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.38.49 +[2024.01.19-18.38.49:924][264]LogWorld: Bringing up level for play took: 0.010756 +[2024.01.19-18.38.49:927][264]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.19-18.38.49:938][264]PIE: Server logged in +[2024.01.19-18.38.49:938][264]PIE: Play in editor total start time 0,274 seconds. +[2024.01.19-18.38.51:982][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.51:982][410]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.38.51:982][410]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.38.51:984][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.51:987][410]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-18.38.51:989][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.51:992][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.51:994][410]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-18.38.51:994][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-18.38.51:996][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-18.38.52:002][410]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.19-18.38.52:099][412]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.19-18.39.19:289][102]Cmd: SELECT NONE +[2024.01.19-18.39.59:306][600]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] +[2024.01.19-18.39.59:309][600]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx +[2024.01.19-18.39.59:317][600]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.39.59:343][600]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.39.59:373][600]LogEditorFactories: -- imported successfully +[2024.01.19-18.39.59:374][600]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.39.59:374][600]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.40.00:801][600]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.40.17:765][595]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.093 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8686 files in 10341 folders with total size 484 MiB. +[2024.01.19-18.41.11:944][295]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world_with_startroom.fbx] +[2024.01.19-18.41.11:948][295]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world_with_startroom.fbx +[2024.01.19-18.41.11:955][295]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.41.11:982][295]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.41.12:013][295]LogEditorFactories: -- imported successfully +[2024.01.19-18.41.12:014][295]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.41.12:014][295]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.41.13:432][295]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.41.22:322][231]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-18.41.22:330][231]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-18.41.22:330][231]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:41:22) +[2024.01.19-18.41.22:360][231]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016780s) +[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016819s) +[2024.01.19-18.41.22:381][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-18.41.22:384][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.41.22:384][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.41.22:384][231]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.41.22:384][231]LogPlayLevel: PIE: World Init took: (0.000724s) +[2024.01.19-18.41.22:384][231]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.41.22:385][231]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.41.22:387][231]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.41.22:413][231]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.19-18.41.22:413][231]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.19-18.41.22:414][231]LogInit: FAudioDevice initialized with ID 3. +[2024.01.19-18.41.22:414][231]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.19-18.41.22:414][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-18.41.22:415][231]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-18.41.22:424][231]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.41.22 +[2024.01.19-18.41.22:425][231]LogWorld: Bringing up level for play took: 0.008997 +[2024.01.19-18.41.22:427][231]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.19-18.41.22:429][231]PIE: Server logged in +[2024.01.19-18.41.22:430][231]PIE: Play in editor total start time 0,1 seconds. +[2024.01.19-18.41.29:691][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.41.29:691][867]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.41.29:691][867]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.41.29:692][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.41.29:695][867]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-18.41.29:697][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.41.29:701][867]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-18.41.29:701][867]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-18.41.29:701][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-18.41.29:702][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-18.41.29:706][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.41.29:710][867]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-18.41.29:768][869]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.19-18.41.39:184][933]Cmd: DELETE +[2024.01.19-18.41.39:184][933]Cmd: ACTOR DELETE +[2024.01.19-18.41.39:189][933]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-18.41.39:193][933]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-18.41.39:196][933]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.19-18.41.39:196][933]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.19-18.48.18:143][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.01.19-18.48.18:144][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-18.48.18:149][578]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004513 seconds +[2024.01.19-18.48.18:195][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2024.01.19-18.48.18:195][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1A499A2D9439B574459CF02B77E599119.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2024.01.19-18.48.18:195][578]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-18.48.18:195][578]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-18.48.18:240][578]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] +[2024.01.19-18.48.18:240][578]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-18.48.18:243][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1 +[2024.01.19-18.48.18:243][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto18A56364A4E2EB6614A7F68AB7DFDA8AA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1.uasset' +[2024.01.19-18.48.18:243][578]LogFileHelpers: Auto-saving content packages took 0.049 +[2024.01.19-18.56.49:940][531]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-18.56.49:943][531]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-18.56.49:954][531]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.56.52:091][531]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-18.56.52:149][531]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-18.56.52:150][531]LogStaticMesh: Display: Building static mesh raum_Objekt... +[2024.01.19-18.56.52:151][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Objekt.raum_Objekt +[2024.01.19-18.56.52:158][531]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-18.56.52:159][531]LogStaticMesh: Display: Building static mesh raum_Würfel_004... +[2024.01.19-18.56.52:160][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_004.raum_Würfel_004 +[2024.01.19-18.56.52:164][531]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-18.56.52:164][531]LogStaticMesh: Display: Building static mesh raum_Würfel_002... +[2024.01.19-18.56.52:165][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_002.raum_Würfel_002 +[2024.01.19-18.56.52:169][531]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-18.56.52:170][531]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... +[2024.01.19-18.56.52:171][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_unten_2.raum_Leiste_unten_2 +[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:177][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:192][531]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-18.56.52:193][531]LogStaticMesh: Display: Building static mesh raum_Würfel_006... +[2024.01.19-18.56.52:194][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_006.raum_Würfel_006 +[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:218][531]LogTexture: Display: Building textures: /Game/GameMap/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:219][531]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-18.56.52:220][531]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... +[2024.01.19-18.56.52:222][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_LAN_Dose.raum_LAN_Dose +[2024.01.19-18.56.52:235][531]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-18.56.52:235][531]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... +[2024.01.19-18.56.52:237][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_oben.raum_Leiste_oben +[2024.01.19-18.56.52:240][531]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-18.56.52:240][531]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... +[2024.01.19-18.56.52:242][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_Unten_1.raum_Leiste_Unten_1 +[2024.01.19-18.56.52:246][531]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-18.56.52:247][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1... +[2024.01.19-18.56.52:248][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1.raum_Schacht_1 +[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:254][531]LogTexture: Display: Building textures: /Game/GameMap/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:259][531]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-18.56.52:259][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... +[2024.01.19-18.56.52:261][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1.raum_Steckdose_1 +[2024.01.19-18.56.52:277][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:278][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:281][531]LogTexture: Display: Building textures: /Game/GameMap/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:283][531]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-18.56.52:284][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... +[2024.01.19-18.56.52:287][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_4.raum_Steckdose_4 +[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:303][531]LogTexture: Display: Building textures: /Game/GameMap/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:307][531]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-18.56.52:307][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... +[2024.01.19-18.56.52:309][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_001.raum_Schacht_1_001 +[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:323][531]LogTexture: Display: Building textures: /Game/GameMap/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:330][531]LogTexture: Display: Building textures: /Game/GameMap/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:344][531]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-18.56.52:357][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-18.56.52:360][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-18.56.52:363][531]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-18.56.52:366][531]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-18.56.52:367][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... +[2024.01.19-18.56.52:369][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_002.raum_Steckdose_1_002 +[2024.01.19-18.56.52:373][531]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-18.56.52:373][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... +[2024.01.19-18.56.52:375][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_003.raum_Steckdose_1_003 +[2024.01.19-18.56.52:377][531]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-18.56.52:378][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... +[2024.01.19-18.56.52:379][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_002.raum_Schacht_1_002 +[2024.01.19-18.56.52:381][531]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-18.56.52:381][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... +[2024.01.19-18.56.52:383][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_003.raum_Schacht_1_003 +[2024.01.19-18.56.52:383][531]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-18.56.52:385][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-18.56.52:388][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-18.56.52:390][531]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-18.56.52:391][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-18.56.52:395][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-18.56.52:397][531]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-18.56.52:399][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-18.56.52:402][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-18.56.52:407][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:407][531]LogTexture: Display: Building textures: /Game/GameMap/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:412][531]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-18.56.52:413][531]LogStaticMesh: Display: Building static mesh raum_Feuermelder... +[2024.01.19-18.56.52:415][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Feuermelder.raum_Feuermelder +[2024.01.19-18.56.52:426][531]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-18.56.52:427][531]LogStaticMesh: Display: Building static mesh raum_Tisch... +[2024.01.19-18.56.52:430][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Tisch.raum_Tisch +[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:442][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:454][531]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-18.56.52:460][531]LogStaticMesh: Display: Building static mesh raum_Wände... +[2024.01.19-18.56.52:463][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Wände.raum_Wände +[2024.01.19-18.56.52:473][531]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-18.56.52:474][531]LogStaticMesh: Display: Building static mesh raum_Cube... +[2024.01.19-18.56.52:476][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Cube.raum_Cube +[2024.01.19-18.56.52:480][531]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-18.56.52:480][531]LogStaticMesh: Display: Building static mesh raum_Würfel... +[2024.01.19-18.56.52:481][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel.raum_Würfel +[2024.01.19-18.56.52:484][531]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-18.56.52:485][531]LogStaticMesh: Display: Building static mesh raum_Würfel_001... +[2024.01.19-18.56.52:486][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_001.raum_Würfel_001 +[2024.01.19-18.56.52:489][531]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-18.56.52:492][531]LogStaticMesh: Display: Building static mesh raum_Zylinder... +[2024.01.19-18.56.52:497][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Zylinder.raum_Zylinder +[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:510][531]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-18.56.52:510][531]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... +[2024.01.19-18.56.52:514][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lichtschalter.raum_Lichtschalter +[2024.01.19-18.56.52:528][531]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-18.56.52:529][531]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-18.56.52:531][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-18.56.52:540][531]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-18.56.52:541][531]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-18.56.52:542][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Fenster.raum_Fenster +[2024.01.19-18.56.52:621][531]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-18.56.52:632][531]LogStaticMesh: Display: Building static mesh raum_Lampe... +[2024.01.19-18.56.52:636][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampe.raum_Lampe +[2024.01.19-18.56.52:644][531]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-18.56.52:645][531]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... +[2024.01.19-18.56.52:646][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampen_Leiste.raum_Lampen_Leiste +[2024.01.19-18.56.52:651][531]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-18.56.52:689][531]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... +[2024.01.19-18.56.52:707][531]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.56.52:794][531]LogTexture: Display: Building textures: /Game/GameMap/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-18.56.53:305][531]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.56.53:305][531]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.56.58:328][ 35]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.56.58:340][ 35]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Total job queries 76, among them cache hits 40 (52.63%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Tracking 28 distinct input hashes that result in 18 distinct outputs (64.29%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: RAM used: 56,12 KiB of 1,60 GiB budget. Usage: 0.00% +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time job spent in pending queue: average 0.00 s, longest 0.00 s +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.57.07:248][823]Cmd: TRANSACTION UNDO +[2024.01.19-18.57.07:248][823]LogEditorTransaction: Undo Delete Elements +[2024.01.19-18.57.38:213][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-18.57.39:435][485]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-18.57.39:456][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.19-18.57.39:463][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-18.57.39:466][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-18.57.40:821][617]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2024.01.19-18.57.42:002][701]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-18.57.42:014][701]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-18.57.42:028][702]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-18.57.55:878][364]LogContentBrowser: Attempting asset rename: NewFolder -> Start_Endraum +[2024.01.19-18.57.55:878][364]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-18.57.59:017][571]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-18.57.59:020][571]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-18.57.59:031][571]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.58.01:859][571]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-18.58.01:905][571]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-18.58.01:912][571]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-18.58.01:915][571]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-18.58.01:918][571]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:924][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:938][571]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:954][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:956][571]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-18.58.01:965][571]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-18.58.01:968][571]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-18.58.01:971][571]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:979][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:982][571]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:001][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:002][571]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:016][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:021][571]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:032][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:039][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:048][571]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-18.58.02:057][571]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-18.58.02:060][571]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-18.58.02:063][571]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-18.58.02:066][571]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-18.58.02:068][571]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-18.58.02:070][571]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-18.58.02:074][571]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-18.58.02:078][571]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-18.58.02:084][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:085][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:090][571]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-18.58.02:102][571]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:116][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:124][571]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-18.58.02:137][571]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-18.58.02:142][571]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-18.58.02:146][571]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-18.58.02:148][571]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:155][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:160][571]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-18.58.02:170][571]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-18.58.02:180][571]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-18.58.02:225][571]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-18.58.02:240][571]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-18.58.02:244][571]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-18.58.02:296][571]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.58.02:296][571]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.58.12:214][507]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.58.12:228][507]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.58.18:450][108]Cmd: DELETE +[2024.01.19-18.58.18:450][108]Cmd: ACTOR DELETE +[2024.01.19-18.58.18:458][108]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-18.58.18:466][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-18.58.18:470][108]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.30:554][262]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.19-18.59.23:715][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-18.59.23:719][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-18.59.23:762][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.19-18.59.23:763][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2C1E5EE8F4B9487B2916B2BA8F5B02923.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.19-18.59.23:763][802]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 +[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 +[2024.01.19-18.59.23:764][802]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-18.59.23:764][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-18.59.23:767][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2 +[2024.01.19-18.59.23:767][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2A41635734B8262F27EB573AB3BB1E3B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset' +[2024.01.19-18.59.23:767][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-18.59.23:808][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] +[2024.01.19-18.59.23:808][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-18.59.23:813][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2 +[2024.01.19-18.59.23:813][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto2A958FA4A43BD17DE6603E1AED11D1945.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2.uasset' +[2024.01.19-18.59.23:813][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-18.59.23:820][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] +[2024.01.19-18.59.23:820][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-18.59.23:822][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2 +[2024.01.19-18.59.23:822][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto229A1BD5941F2A8B59A9150A2E76148C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2.uasset' +[2024.01.19-18.59.23:822][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-18.59.24:842][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-18.59.24:842][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-18.59.24:843][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 +[2024.01.19-18.59.24:843][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto286D5E9FB4C544AC6041B208A0BA2B315.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' +[2024.01.19-18.59.24:844][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-18.59.24:850][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] +[2024.01.19-18.59.24:850][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-18.59.24:853][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2 +[2024.01.19-18.59.24:853][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto2F74C4A7B49BC0CCAD3EED6B45FD796D7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2.uasset' +[2024.01.19-18.59.24:853][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-18.59.24:860][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] +[2024.01.19-18.59.24:860][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-18.59.24:862][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2 +[2024.01.19-18.59.24:862][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto2B095A18544CDB5C23CCD1A96EBE96909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2.uasset' +[2024.01.19-18.59.24:863][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-18.59.24:870][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] +[2024.01.19-18.59.24:870][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-18.59.24:871][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2 +[2024.01.19-18.59.24:871][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto2C90B960B4A212092A7E5049EDCED46CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2.uasset' +[2024.01.19-18.59.24:872][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-18.59.24:878][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] +[2024.01.19-18.59.24:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-18.59.24:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2 +[2024.01.19-18.59.24:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto25A139471437DCBA135E71B9A9267888B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2.uasset' +[2024.01.19-18.59.24:881][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-18.59.25:780][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-18.59.25:780][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-18.59.25:781][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 +[2024.01.19-18.59.25:781][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto23EAE865B4B651E0404D030A6A1C1A120.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-18.59.25:784][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 +[2024.01.19-18.59.25:784][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puCFAB0A404A648E13C5F2C9B1820840A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' +[2024.01.19-18.59.25:785][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-18.59.25:798][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-18.59.25:798][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-18.59.25:800][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 +[2024.01.19-18.59.25:800][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto2CB779C7D401822C29BD5FB81A3288C23.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' +[2024.01.19-18.59.25:800][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-18.59.25:807][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] +[2024.01.19-18.59.25:807][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-18.59.25:809][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2 +[2024.01.19-18.59.25:809][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto244C44BAB437C4B7AEEF578B3FA4C8B79.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2.uasset' +[2024.01.19-18.59.25:809][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-18.59.25:825][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-18.59.25:825][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-18.59.25:826][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 +[2024.01.19-18.59.25:826][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2FAE83E764E9F08688E16E0805594C901.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' +[2024.01.19-18.59.25:826][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-18.59.25:827][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-18.59.25:827][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-18.59.25:828][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 +[2024.01.19-18.59.25:828][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto24392A5504B185B2F977B6F8EA2E98488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' +[2024.01.19-18.59.25:828][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-18.59.25:834][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] +[2024.01.19-18.59.25:834][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-18.59.25:836][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2 +[2024.01.19-18.59.25:836][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto2087DA1F244F9E07F1E7F388556240CC3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2.uasset' +[2024.01.19-18.59.25:837][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-18.59.25:843][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] +[2024.01.19-18.59.25:843][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-18.59.25:845][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2 +[2024.01.19-18.59.25:845][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto245E66E804DA97D461D564E91B9425DA3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2.uasset' +[2024.01.19-18.59.25:846][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-18.59.25:854][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] +[2024.01.19-18.59.25:854][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-18.59.25:855][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2 +[2024.01.19-18.59.25:856][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto2F50F0331486DC5DE82D0D0B539F85984.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2.uasset' +[2024.01.19-18.59.25:856][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-18.59.25:863][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] +[2024.01.19-18.59.25:863][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-18.59.25:864][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2 +[2024.01.19-18.59.25:865][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto2F305691D43C8B9ABDC5ABE9299B95974.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2.uasset' +[2024.01.19-18.59.25:865][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-18.59.25:878][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-18.59.25:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-18.59.25:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 +[2024.01.19-18.59.25:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto2773EF2C443CE9FD4B9CF5BA846874234.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' +[2024.01.19-18.59.25:880][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-18.59.25:881][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-18.59.25:881][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-18.59.25:883][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 +[2024.01.19-18.59.25:883][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto270A283A64087C3A14F86A48D6F316240.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' +[2024.01.19-18.59.25:883][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-18.59.25:890][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] +[2024.01.19-18.59.25:890][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-18.59.25:891][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2 +[2024.01.19-18.59.25:891][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto282F84A264DE03533C51924B330C40DAF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2.uasset' +[2024.01.19-18.59.25:892][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-18.59.25:906][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-18.59.25:906][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-18.59.25:907][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 +[2024.01.19-18.59.25:907][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto25B8FC69344C8BA1E63E1D7A2C2E1BF6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' +[2024.01.19-18.59.25:907][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-18.59.25:908][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-18.59.25:908][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-18.59.25:909][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 +[2024.01.19-18.59.25:909][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2FA7D90B8497E0BACCDFB98B2C1DED70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' +[2024.01.19-18.59.25:909][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-18.59.25:916][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] +[2024.01.19-18.59.25:916][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-18.59.25:918][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2 +[2024.01.19-18.59.25:918][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto266D6255644705BC0557C0EA808406825.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2.uasset' +[2024.01.19-18.59.25:918][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-18.59.25:932][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-18.59.25:932][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-18.59.25:933][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 +[2024.01.19-18.59.25:933][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2BE1EF90F428A9D66DF917E8E96067676.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-18.59.25:935][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 +[2024.01.19-18.59.25:935][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto22F6A2D33475B01B83D64D7B67F7A2231.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' +[2024.01.19-18.59.25:936][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-18.59.25:943][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] +[2024.01.19-18.59.25:943][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-18.59.25:946][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2 +[2024.01.19-18.59.25:946][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto22B3028B1471A7E88629A698A9887169E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2.uasset' +[2024.01.19-18.59.25:946][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-18.59.25:960][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-18.59.25:960][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-18.59.25:962][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2 +[2024.01.19-18.59.25:962][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto22788955049568D5DA376ECA3705EF688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2.uasset' +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-18.59.25:964][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2 +[2024.01.19-18.59.25:964][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto2B42F43004377211BB1925E98EB8FFDD0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2.uasset' +[2024.01.19-18.59.25:964][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-18.59.25:978][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-18.59.25:978][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-18.59.25:979][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2 +[2024.01.19-18.59.25:979][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto20B9357B643CC5E2D7F9650B378D15D3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2.uasset' +[2024.01.19-18.59.25:980][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-18.59.25:981][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-18.59.25:981][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-18.59.25:982][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2 +[2024.01.19-18.59.25:982][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto2EF6F933743ADC6DC0A939DA07ED197E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2.uasset' +[2024.01.19-18.59.25:982][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-18.59.25:989][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] +[2024.01.19-18.59.25:989][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-18.59.25:991][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2 +[2024.01.19-18.59.25:991][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto25A915E524B47DF43C34F4182366E42D2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2.uasset' +[2024.01.19-18.59.25:991][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-18.59.25:998][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] +[2024.01.19-18.59.25:998][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-18.59.26:000][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2 +[2024.01.19-18.59.26:000][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto21B01AF7245EFC3C5ADEC4E9CBAC6A3F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2.uasset' +[2024.01.19-18.59.26:000][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-18.59.26:007][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] +[2024.01.19-18.59.26:007][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-18.59.26:009][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2 +[2024.01.19-18.59.26:009][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto2E53DD5FE47A1C5A12F5F809B22442299.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2.uasset' +[2024.01.19-18.59.26:009][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-18.59.26:016][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] +[2024.01.19-18.59.26:016][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-18.59.26:018][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2 +[2024.01.19-18.59.26:018][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto22E72AF094335ED351856A9849FBF3B0F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2.uasset' +[2024.01.19-18.59.26:018][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-18.59.26:026][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] +[2024.01.19-18.59.26:026][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-18.59.26:027][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2 +[2024.01.19-18.59.26:027][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto2010365734C0D6F7B73A1A5B4599793F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2.uasset' +[2024.01.19-18.59.26:028][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-18.59.26:035][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] +[2024.01.19-18.59.26:035][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-18.59.26:036][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2 +[2024.01.19-18.59.26:036][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto2EE3F3C154A675E2AAE08A19C62D8B6EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2.uasset' +[2024.01.19-18.59.26:037][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-18.59.26:044][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] +[2024.01.19-18.59.26:045][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-18.59.26:047][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2 +[2024.01.19-18.59.26:047][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto2CC7048814B1C3B8E1814A9B04B0ABF75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2.uasset' +[2024.01.19-18.59.26:047][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-18.59.26:054][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] +[2024.01.19-18.59.26:054][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-18.59.26:056][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2 +[2024.01.19-18.59.26:056][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto2F85BC89D4430086F0A50B08BAC4F79A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2.uasset' +[2024.01.19-18.59.26:056][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-18.59.26:063][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] +[2024.01.19-18.59.26:063][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-18.59.26:065][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2 +[2024.01.19-18.59.26:065][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto275657E914474899FD18D4593B0BD5FB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2.uasset' +[2024.01.19-18.59.26:066][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-18.59.26:079][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-18.59.26:079][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-18.59.26:080][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2 +[2024.01.19-18.59.26:080][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto297FF940D485573ECB6B89BA743DB18FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2.uasset' +[2024.01.19-18.59.26:080][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-18.59.26:081][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-18.59.26:081][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-18.59.26:082][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2 +[2024.01.19-18.59.26:082][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto2BAA96D5042E2397208AD3793A9D68699.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2.uasset' +[2024.01.19-18.59.26:082][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-18.59.26:090][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] +[2024.01.19-18.59.26:090][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-18.59.26:092][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2 +[2024.01.19-18.59.26:092][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto273496D5C4B62A6569DB42EA7E2B5A767.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2.uasset' +[2024.01.19-18.59.26:092][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-18.59.26:099][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] +[2024.01.19-18.59.26:099][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-18.59.26:102][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2 +[2024.01.19-18.59.26:102][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto2581A79FF494B128A1A08C48A6D7F6FE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2.uasset' +[2024.01.19-18.59.26:102][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-18.59.26:116][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-18.59.26:116][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-18.59.26:117][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2 +[2024.01.19-18.59.26:117][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto224044F384064F7F9E468B18B5DCAA227.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2.uasset' +[2024.01.19-18.59.26:117][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-18.59.26:132][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-18.59.26:132][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-18.59.26:133][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 +[2024.01.19-18.59.26:133][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto29DABB3D64A746738EAB4459D46E3D0B3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' +[2024.01.19-18.59.26:133][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-18.59.26:134][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-18.59.26:134][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-18.59.26:135][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 +[2024.01.19-18.59.26:135][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu48ED937E4BA686C23A3BD39E9CA3E2B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' +[2024.01.19-18.59.26:135][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-18.59.26:144][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] +[2024.01.19-18.59.26:144][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-18.59.26:146][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2 +[2024.01.19-18.59.26:147][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto2D80AB2FC4C8F6FCB6679D3970C7E56D6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2.uasset' +[2024.01.19-18.59.26:147][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-18.59.26:153][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] +[2024.01.19-18.59.26:153][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-18.59.26:156][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2 +[2024.01.19-18.59.26:156][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto280153D9745E6B09E36499095A71F5C94.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2.uasset' +[2024.01.19-18.59.26:156][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-18.59.26:162][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] +[2024.01.19-18.59.26:162][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-18.59.26:164][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2 +[2024.01.19-18.59.26:164][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto23021ADAC4F6D83A6E06EF0892E5FDC8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2.uasset' +[2024.01.19-18.59.26:164][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-18.59.26:171][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] +[2024.01.19-18.59.26:171][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-18.59.26:174][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2 +[2024.01.19-18.59.26:174][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto281A3ED7E45CB6D05B519069F268CD580.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2.uasset' +[2024.01.19-18.59.26:174][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-18.59.26:181][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] +[2024.01.19-18.59.26:181][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-18.59.26:183][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2 +[2024.01.19-18.59.26:183][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto2053718DF41169E0ACA1CADB50CE4AA3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2.uasset' +[2024.01.19-18.59.26:183][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-18.59.26:196][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-18.59.26:196][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-18.59.26:198][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 +[2024.01.19-18.59.26:198][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto258CFCD6D426B9F73622E1F85AFF0B1E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' +[2024.01.19-18.59.26:198][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-18.59.26:199][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-18.59.26:199][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-18.59.26:200][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 +[2024.01.19-18.59.26:200][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto2086BF36E4271BE7EDF994CB192C5C312.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' +[2024.01.19-18.59.26:200][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-18.59.26:207][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] +[2024.01.19-18.59.26:207][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-18.59.26:209][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2 +[2024.01.19-18.59.26:209][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto243C4624D497FD4D3D8AAE79059D58AD9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2.uasset' +[2024.01.19-18.59.26:209][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-18.59.26:217][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] +[2024.01.19-18.59.26:217][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-18.59.26:219][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2 +[2024.01.19-18.59.26:219][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto2C75E6DC644575655896D89BE9A26F1A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2.uasset' +[2024.01.19-18.59.26:220][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-18.59.26:235][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-18.59.26:235][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-18.59.26:236][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 +[2024.01.19-18.59.26:236][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto23ECA7F1745E2BB6ADC17AF9ED94A538D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' +[2024.01.19-18.59.26:237][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-18.59.26:243][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] +[2024.01.19-18.59.26:243][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-18.59.26:246][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2 +[2024.01.19-18.59.26:246][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto2F7BE118A450EFC1779A84BB7D77B6661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2.uasset' +[2024.01.19-18.59.26:246][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-18.59.26:259][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-18.59.26:259][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-18.59.26:260][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 +[2024.01.19-18.59.26:260][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto2BA5E3E9549ECA8F38077658F43D4DDD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' +[2024.01.19-18.59.26:261][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-18.59.26:276][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-18.59.26:276][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-18.59.26:277][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 +[2024.01.19-18.59.26:277][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto27299E36E45A37B9CEFC73390AD91C51A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' +[2024.01.19-18.59.26:278][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-18.59.26:291][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-18.59.26:292][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-18.59.26:293][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 +[2024.01.19-18.59.26:293][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto27FD7AF1047F62273C06965A6F5593387.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' +[2024.01.19-18.59.26:293][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-18.59.26:308][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-18.59.26:308][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-18.59.26:309][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 +[2024.01.19-18.59.26:309][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2BA6EC35943B20EC66B75BA9A009CC3CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' +[2024.01.19-18.59.26:310][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-18.59.26:317][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] +[2024.01.19-18.59.26:317][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-18.59.26:319][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2 +[2024.01.19-18.59.26:319][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto272549EA54D6F460F5718BAAB3BF18EE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2.uasset' +[2024.01.19-18.59.26:319][802]LogFileHelpers: Auto-saving content packages took 2.556 +[2024.01.19-19.02.05:711][746]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-19.02.08:905][ 95]Cmd: TRANSACTION UNDO +[2024.01.19-19.02.08:905][ 95]LogEditorTransaction: Undo Create Actors +[2024.01.19-19.03.39:874][739]Cmd: TRANSACTION UNDO +[2024.01.19-19.03.39:874][739]LogEditorTransaction: Undo Create Actors +[2024.01.19-19.03.51:018][915]Cmd: DELETE +[2024.01.19-19.03.51:018][915]Cmd: ACTOR DELETE +[2024.01.19-19.03.51:026][915]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-19.03.51:029][915]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-19.03.51:034][915]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-19.04.18:863][194]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total job queries 480, among them cache hits 402 (83.75%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Tracking 56 distinct input hashes that result in 37 distinct outputs (66.07%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: RAM used: 132,54 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.04.24:539][840]LogEditorViewport: Clicking Background +[2024.01.19-19.09.27:060][208]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-19.09.27:064][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-19.09.27:112][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 +[2024.01.19-19.09.27:112][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto3019B29FB455C05091BC049B364F8B9B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' +[2024.01.19-19.09.27:112][208]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. +[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.057 +[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.057 +[2024.01.19-19.09.27:113][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-19.09.27:113][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-19.09.27:115][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3 +[2024.01.19-19.09.27:116][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto364DBFD6943D4C2E27B12F49007E55F71.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3.uasset' +[2024.01.19-19.09.27:116][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-19.09.27:116][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-19.09.27:120][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3 +[2024.01.19-19.09.27:120][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto3210F3B1947C6AE9C251C77AF40C639FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3.uasset' +[2024.01.19-19.09.27:120][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-19.09.27:120][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-19.09.27:121][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3 +[2024.01.19-19.09.27:121][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto39EB8DD3D45EE873C99AC64B1AEA98E07.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3.uasset' +[2024.01.19-19.09.27:122][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-19.09.27:122][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-19.09.27:122][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3 +[2024.01.19-19.09.27:122][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto3D778CC5447D0F600CFCF59B27C6343F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3.uasset' +[2024.01.19-19.09.27:123][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-19.09.27:123][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-19.09.27:124][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3 +[2024.01.19-19.09.27:124][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto34D3023514B82DCA410BC33825F70E7E6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3.uasset' +[2024.01.19-19.09.27:124][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-19.09.27:124][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-19.09.27:126][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3 +[2024.01.19-19.09.27:126][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto34869C3E74AB46C3487B889BCB2F27A6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3.uasset' +[2024.01.19-19.09.27:126][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-19.09.27:126][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-19.09.27:128][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3 +[2024.01.19-19.09.27:128][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto35E4189DC4648A6BC664A2C8F9D867252.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3.uasset' +[2024.01.19-19.09.27:129][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-19.09.27:129][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-19.09.27:130][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3 +[2024.01.19-19.09.27:130][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto3193D8F74434627B82BE1F4AA53A1B602.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3.uasset' +[2024.01.19-19.09.27:130][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-19.09.27:130][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-19.09.27:131][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3 +[2024.01.19-19.09.27:131][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto3F4DB3EF0459FD4CF21EC38B20BD1C187.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3.uasset' +[2024.01.19-19.09.27:131][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-19.09.27:131][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-19.09.27:132][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3 +[2024.01.19-19.09.27:132][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4A08D0114E8A360420D9BDB99229519F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3.uasset' +[2024.01.19-19.09.27:132][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-19.09.27:132][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-19.09.27:133][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3 +[2024.01.19-19.09.27:133][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto3671FD2BD41D715FA1A8F5F880E459486.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3.uasset' +[2024.01.19-19.09.27:133][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-19.09.27:133][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-19.09.27:134][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3 +[2024.01.19-19.09.27:134][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto3428EF0BA4277B62B37400EA4FFDEFCFD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3.uasset' +[2024.01.19-19.09.27:134][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-19.09.27:134][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-19.09.27:135][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3 +[2024.01.19-19.09.27:135][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto30E6F3A1C422C5DFD0D3A32BA394D7C65.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3.uasset' +[2024.01.19-19.09.27:135][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-19.09.27:135][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-19.09.27:136][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3 +[2024.01.19-19.09.27:136][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto311DDCDA34AD4261238DD05B76BE22176.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3.uasset' +[2024.01.19-19.09.27:136][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-19.09.27:136][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-19.09.27:137][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3 +[2024.01.19-19.09.27:137][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto396A7E96842F8F3A0F60224BC4FC73C22.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3.uasset' +[2024.01.19-19.09.27:137][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-19.09.27:137][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-19.09.27:139][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3 +[2024.01.19-19.09.27:139][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto34AC388C647B39D97E789FFB123FFE967.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3.uasset' +[2024.01.19-19.09.27:139][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-19.09.27:139][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-19.09.27:140][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3 +[2024.01.19-19.09.27:140][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto33CB75F8D4225EA9BE80C22BE4540646B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3.uasset' +[2024.01.19-19.09.27:141][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-19.09.27:141][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-19.09.27:142][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3 +[2024.01.19-19.09.27:142][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto30319C6CE4DDB2C252C3FE8BEF7FF95EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3.uasset' +[2024.01.19-19.09.27:142][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-19.09.27:142][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-19.09.27:143][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3 +[2024.01.19-19.09.27:143][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto377536D2B44E1617B334B3A86E4E2711C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3.uasset' +[2024.01.19-19.09.27:143][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:143][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-19.09.27:144][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3 +[2024.01.19-19.09.27:144][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto3734C83654D500BF58CBE4E926B2B8276.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3.uasset' +[2024.01.19-19.09.27:144][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-19.09.27:144][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-19.09.27:145][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3 +[2024.01.19-19.09.27:145][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto345FF0A134B49C96A5A5152A46CDDBAA9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3.uasset' +[2024.01.19-19.09.27:145][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-19.09.27:145][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-19.09.27:147][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3 +[2024.01.19-19.09.27:147][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto3B4AFBBB34A8FEE757FA30EACDB7154BD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3.uasset' +[2024.01.19-19.09.27:147][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:147][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-19.09.27:148][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3 +[2024.01.19-19.09.27:148][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto32295878F46322B817E8BB2B21DA8B004.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3.uasset' +[2024.01.19-19.09.27:148][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-19.09.27:148][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-19.09.27:149][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3 +[2024.01.19-19.09.27:149][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto3A78681F44B5484E4160BF59605CA3D57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3.uasset' +[2024.01.19-19.09.27:149][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-19.09.27:149][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-19.09.27:150][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3 +[2024.01.19-19.09.27:150][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto3E271F61F40C94D0E399F84A71DCA8F14.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3.uasset' +[2024.01.19-19.09.27:150][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-19.09.27:150][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-19.09.27:151][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3 +[2024.01.19-19.09.27:151][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto30FBE749E441B1B95E5C59FA6451158C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3.uasset' +[2024.01.19-19.09.27:151][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-19.09.27:151][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-19.09.27:152][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3 +[2024.01.19-19.09.27:152][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto31DDE15E947A2A65923FDB49FE4B7E08C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3.uasset' +[2024.01.19-19.09.27:153][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-19.09.27:153][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-19.09.27:153][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3 +[2024.01.19-19.09.27:153][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto3D1333B1640668803F53EEDA3E057AA55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3.uasset' +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-19.09.27:154][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3 +[2024.01.19-19.09.27:154][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto350F65B2040956004DF47F1BCA2F66E55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3.uasset' +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-19.09.27:155][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3 +[2024.01.19-19.09.27:155][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto3FDF7E71E4A24B049D12857978B369B64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3.uasset' +[2024.01.19-19.09.27:155][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-19.09.27:155][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-19.09.27:156][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3 +[2024.01.19-19.09.27:156][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto3FBC706784EAFE50B51D2BDA867C23717.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3.uasset' +[2024.01.19-19.09.27:156][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-19.09.27:156][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-19.09.27:158][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3 +[2024.01.19-19.09.27:158][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto3284E121D45AEC024856391A254E7772D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3.uasset' +[2024.01.19-19.09.27:158][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-19.09.27:158][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-19.09.27:159][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3 +[2024.01.19-19.09.27:159][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto33901EDAC45F3D0DA0ABFC7911D1F999B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3.uasset' +[2024.01.19-19.09.27:159][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-19.09.27:159][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-19.09.27:161][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3 +[2024.01.19-19.09.27:161][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto3881561BB4BA391BDBBA5C7B986043F28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3.uasset' +[2024.01.19-19.09.27:161][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-19.09.27:161][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-19.09.27:162][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3 +[2024.01.19-19.09.27:162][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto3DAA5F1F44CAAAE15197285B0B4A89D4A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3.uasset' +[2024.01.19-19.09.27:162][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-19.09.27:162][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-19.09.27:164][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3 +[2024.01.19-19.09.27:164][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto383E7916A4AE38E7FC18C50ACF19FD99F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3.uasset' +[2024.01.19-19.09.27:164][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-19.09.27:164][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-19.09.27:165][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3 +[2024.01.19-19.09.27:165][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto3FF4C69D5474ADE9E8712DAA3DF06DD57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3.uasset' +[2024.01.19-19.09.27:166][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-19.09.27:166][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-19.09.27:167][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3 +[2024.01.19-19.09.27:167][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto3ECF1CDFD4AF5ABEB94CEFDA1CD55474C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3.uasset' +[2024.01.19-19.09.27:167][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-19.09.27:167][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-19.09.27:168][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3 +[2024.01.19-19.09.27:168][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto35657D70749629C061C6E2EBC87EDE12D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3.uasset' +[2024.01.19-19.09.27:169][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-19.09.27:169][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-19.09.27:170][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3 +[2024.01.19-19.09.27:170][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto39731D7B24757EEB66A0E26ABF74A118E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3.uasset' +[2024.01.19-19.09.27:170][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-19.09.27:170][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-19.09.27:171][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3 +[2024.01.19-19.09.27:171][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto336A10CFB46D5E71A7CBC63BD4C7B79E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3.uasset' +[2024.01.19-19.09.27:171][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-19.09.27:171][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-19.09.27:172][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3 +[2024.01.19-19.09.27:172][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto333AB0E4E406E7A9C625FB3B8C65811CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3.uasset' +[2024.01.19-19.09.27:172][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-19.09.27:172][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-19.09.27:174][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3 +[2024.01.19-19.09.27:174][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto3758C025241E7FED580F16BA0C7CC4D98.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3.uasset' +[2024.01.19-19.09.27:174][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-19.09.27:174][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-19.09.27:176][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3 +[2024.01.19-19.09.27:176][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto3CDE0A9B2440C0A57396BEC97585C368E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3.uasset' +[2024.01.19-19.09.27:176][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-19.09.27:176][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-19.09.27:177][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3 +[2024.01.19-19.09.27:177][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto3581D2783477E695BD81DF3AE0FB48EC1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3.uasset' +[2024.01.19-19.09.27:177][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-19.09.27:177][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-19.09.27:178][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3 +[2024.01.19-19.09.27:178][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto38756BE654432EC754F286EA59E96EB82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3.uasset' +[2024.01.19-19.09.27:178][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-19.09.27:178][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-19.09.27:179][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3 +[2024.01.19-19.09.27:179][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu6712254F44801956CE8122A2B9649B9A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3.uasset' +[2024.01.19-19.09.27:179][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-19.09.27:179][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-19.09.27:180][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3 +[2024.01.19-19.09.27:180][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto3FA98DF734547F01AC30DD9B0D81E12D5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3.uasset' +[2024.01.19-19.09.27:180][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-19.09.27:180][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-19.09.27:182][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3 +[2024.01.19-19.09.27:182][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto3EB660A31476B97D1F7C58A992EEC285B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3.uasset' +[2024.01.19-19.09.27:182][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-19.09.27:182][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-19.09.27:183][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3 +[2024.01.19-19.09.27:183][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto3FE53BD5A43CC1C1A021636B260C9C890.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3.uasset' +[2024.01.19-19.09.27:184][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-19.09.27:184][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-19.09.27:185][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3 +[2024.01.19-19.09.27:185][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto3359EC36942C13C48B568C69539FE38E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3.uasset' +[2024.01.19-19.09.27:185][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-19.09.27:185][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3 +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto31C08640C49ACA3105BF2DCA230CF75F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3.uasset' +[2024.01.19-19.09.27:187][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-19.09.27:187][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3 +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto34C64678448666471FD1E57A7A904FA0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3.uasset' +[2024.01.19-19.09.27:188][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:188][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-19.09.27:188][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3 +[2024.01.19-19.09.27:188][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto3E144C7714A9787964C9E42998AA0EEC8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3.uasset' +[2024.01.19-19.09.27:189][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-19.09.27:189][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-19.09.27:190][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3 +[2024.01.19-19.09.27:190][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto374EDC98E4C9BA9D14CADBE9BD408D31D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3.uasset' +[2024.01.19-19.09.27:190][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-19.09.27:190][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3 +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto391A3A7834ED1A450307D7E953CF2109F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3.uasset' +[2024.01.19-19.09.27:192][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-19.09.27:192][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3 +[2024.01.19-19.09.27:193][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto37BFFEA3B45DFD78A6E963FA05950F07A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3.uasset' +[2024.01.19-19.09.27:193][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-19.09.27:193][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-19.09.27:195][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3 +[2024.01.19-19.09.27:195][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto3FB6F66204155ACD8F2BF338F83D60A73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3.uasset' +[2024.01.19-19.09.27:195][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-19.09.27:195][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-19.09.27:196][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3 +[2024.01.19-19.09.27:196][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto38B89784C472FC364B988418996453F63.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3.uasset' +[2024.01.19-19.09.27:196][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-19.09.27:196][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3 +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto32C32C67046FEE0FF6CBCB5970080A994.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3.uasset' +[2024.01.19-19.09.27:197][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-19.09.27:197][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3 +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto35D7BB5BB46FC656A41D5DCA7AE5DB5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3.uasset' +[2024.01.19-19.09.27:198][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-19.09.27:198][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-19.09.27:198][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3 +[2024.01.19-19.09.27:198][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto362D2369D4AE63B3764BCAA9182555728.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3.uasset' +[2024.01.19-19.09.27:199][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-19.09.27:199][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-19.09.27:200][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3 +[2024.01.19-19.09.27:200][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto3394CE4CF49B1C770D4F17E9B0D061759.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3.uasset' +[2024.01.19-19.09.27:200][208]LogFileHelpers: Auto-saving content packages took 0.087 +[2024.01.19-19.17.01:748][704]LogSlate: Window 'Plugins' being destroyed +[2024.01.19-19.17.21:480][133]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.01.19-19.19.56:629][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.01.19-19.19.57:512][879]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-19.19.57:529][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-19.19.57:533][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-19.19.57:536][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.19-19.21.19:344][380]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-19.21.19:349][380]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-19.21.19:351][380]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-19.21.19:351][380]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.19:375][380]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-19.21.19:663][381]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-19.21.19:667][381]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-19.21.19:670][381]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-19.21.19:670][381]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.19:670][381]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-19.21.19:995][382]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-19.21.19:999][382]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-19.21.20:001][382]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-19.21.20:002][382]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:002][382]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-19.21.20:322][383]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-19.21.20:327][383]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-19.21.20:329][383]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-19.21.20:329][383]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:329][383]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-19.21.20:662][384]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-19.21.20:667][384]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-19.21.20:669][384]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-19.21.20:669][384]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:669][384]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-19.21.20:996][385]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-19.21.21:000][385]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-19.21.21:002][385]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-19.21.21:002][385]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:002][385]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-19.21.21:328][386]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-19.21.21:333][386]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-19.21.21:335][386]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-19.21.21:335][386]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:335][386]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-19.21.21:662][387]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-19.21.21:667][387]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-19.21.21:669][387]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-19.21.21:669][387]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:669][387]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-19.21.21:995][388]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-19.21.21:999][388]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-19.21.22:003][388]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-19.21.22:003][388]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:003][388]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-19.21.22:329][389]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-19.21.22:333][389]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-19.21.22:336][389]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-19.21.22:336][389]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:336][389]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-19.21.22:662][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-19.21.22:666][390]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-19.21.22:669][390]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-19.21.22:669][390]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:669][390]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-19.21.22:996][391]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-19.21.23:000][391]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-19.21.23:002][391]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-19.21.23:002][391]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:003][391]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-19.21.23:328][392]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-19.21.23:333][392]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-19.21.23:335][392]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-19.21.23:335][392]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:336][392]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-19.21.23:662][393]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-19.21.23:667][393]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-19.21.23:669][393]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-19.21.23:669][393]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:669][393]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-19.21.23:995][394]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-19.21.24:000][394]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-19.21.24:002][394]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-19.21.24:002][394]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:002][394]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-19.21.24:329][395]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-19.21.24:334][395]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-19.21.24:337][395]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-19.21.24:337][395]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:337][395]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-19.21.24:662][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-19.21.24:666][396]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-19.21.24:669][396]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-19.21.24:669][396]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:669][396]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-19.21.24:996][397]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-19.21.25:000][397]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-19.21.25:002][397]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-19.21.25:002][397]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:003][397]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-19.21.25:329][398]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-19.21.25:334][398]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-19.21.25:336][398]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-19.21.25:336][398]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:337][398]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-19.21.25:663][399]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-19.21.25:667][399]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-19.21.25:670][399]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-19.21.25:670][399]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:670][399]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-19.21.25:996][400]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-19.21.26:000][400]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-19.21.26:002][400]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-19.21.26:002][400]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:003][400]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-19.21.26:329][401]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) +[2024.01.19-19.21.26:334][401]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx +[2024.01.19-19.21.26:336][401]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' +[2024.01.19-19.21.26:336][401]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:337][401]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. +Please see Output Log for details. +[2024.01.19-19.21.26:662][402]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) +[2024.01.19-19.21.26:667][402]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx +[2024.01.19-19.21.26:670][402]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' +[2024.01.19-19.21.26:670][402]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:670][402]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. +Please see Output Log for details. +[2024.01.19-19.21.26:997][403]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) +[2024.01.19-19.21.27:001][403]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx +[2024.01.19-19.21.27:004][403]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' +[2024.01.19-19.21.27:004][403]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:004][403]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. +Please see Output Log for details. +[2024.01.19-19.21.27:329][404]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) +[2024.01.19-19.21.27:333][404]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx +[2024.01.19-19.21.27:336][404]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' +[2024.01.19-19.21.27:336][404]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:336][404]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. +Please see Output Log for details. +[2024.01.19-19.21.27:662][405]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-19.21.27:667][405]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-19.21.27:669][405]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-19.21.27:669][405]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:669][405]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-19.21.27:995][406]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-19.21.28:000][406]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-19.21.28:002][406]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-19.21.28:002][406]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:002][406]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-19.21.28:328][407]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-19.21.28:333][407]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-19.21.28:335][407]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-19.21.28:335][407]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:336][407]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-19.21.28:662][408]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-19.21.28:666][408]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-19.21.28:669][408]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-19.21.28:669][408]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:669][408]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-19.21.38:300][ 34]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.21.38:313][ 34]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.28.45:534][101]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-19.28.45:539][101]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-19.28.45:542][101]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-19.28.45:542][101]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.45:566][101]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-19.28.45:875][102]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-19.28.45:879][102]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-19.28.45:882][102]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-19.28.45:882][102]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.45:882][102]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-19.28.46:209][103]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-19.28.46:213][103]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-19.28.46:216][103]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-19.28.46:216][103]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:216][103]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-19.28.46:541][104]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-19.28.46:545][104]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-19.28.46:549][104]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-19.28.46:549][104]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:549][104]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-19.28.46:874][105]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-19.28.46:879][105]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-19.28.46:882][105]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-19.28.46:882][105]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:882][105]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-19.28.47:202][106]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-19.28.47:206][106]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-19.28.47:208][106]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-19.28.47:208][106]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:208][106]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-19.28.47:534][107]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-19.28.47:539][107]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-19.28.47:541][107]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-19.28.47:541][107]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:541][107]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-19.28.47:876][108]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-19.28.47:881][108]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-19.28.47:884][108]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-19.28.47:884][108]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:884][108]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-19.28.48:209][109]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-19.28.48:214][109]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-19.28.48:217][109]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-19.28.48:217][109]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:217][109]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-19.28.48:542][110]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-19.28.48:546][110]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-19.28.48:549][110]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-19.28.48:549][110]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:549][110]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-19.28.48:875][111]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-19.28.48:880][111]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-19.28.48:883][111]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-19.28.48:883][111]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:883][111]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-19.28.49:208][112]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-19.28.49:212][112]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-19.28.49:214][112]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-19.28.49:214][112]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:215][112]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-19.28.49:541][113]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-19.28.49:546][113]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-19.28.49:549][113]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-19.28.49:549][113]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:549][113]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-19.28.49:875][114]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-19.28.49:879][114]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-19.28.49:881][114]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-19.28.49:881][114]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:882][114]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-19.28.50:208][115]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-19.28.50:212][115]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-19.28.50:215][115]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-19.28.50:215][115]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:215][115]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-19.28.50:535][116]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-19.28.50:540][116]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-19.28.50:543][116]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-19.28.50:543][116]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:543][116]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-19.28.50:874][117]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-19.28.50:879][117]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-19.28.50:881][117]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-19.28.50:881][117]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:882][117]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-19.28.51:209][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-19.28.51:214][118]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-19.28.51:216][118]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-19.28.51:216][118]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:216][118]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-19.28.51:541][119]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-19.28.51:545][119]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-19.28.51:549][119]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-19.28.51:549][119]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:549][119]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-19.28.51:874][120]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-19.28.51:879][120]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-19.28.51:881][120]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-19.28.51:881][120]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:882][120]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-19.28.52:209][121]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-19.28.52:213][121]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-19.28.52:216][121]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-19.28.52:216][121]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:216][121]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-19.28.52:535][122]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) +[2024.01.19-19.28.52:539][122]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx +[2024.01.19-19.28.52:542][122]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' +[2024.01.19-19.28.52:542][122]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:542][122]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. +Please see Output Log for details. +[2024.01.19-19.28.52:874][123]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) +[2024.01.19-19.28.52:879][123]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx +[2024.01.19-19.28.52:882][123]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' +[2024.01.19-19.28.52:882][123]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:882][123]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. +Please see Output Log for details. +[2024.01.19-19.28.53:209][124]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) +[2024.01.19-19.28.53:213][124]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx +[2024.01.19-19.28.53:216][124]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' +[2024.01.19-19.28.53:216][124]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:216][124]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. +Please see Output Log for details. +[2024.01.19-19.28.53:541][125]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) +[2024.01.19-19.28.53:546][125]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx +[2024.01.19-19.28.53:549][125]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' +[2024.01.19-19.28.53:549][125]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:549][125]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. +Please see Output Log for details. +[2024.01.19-19.28.53:874][126]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-19.28.53:879][126]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-19.28.53:882][126]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-19.28.53:882][126]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:882][126]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-19.28.54:209][127]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-19.28.54:213][127]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-19.28.54:216][127]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-19.28.54:216][127]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:216][127]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-19.28.54:542][128]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-19.28.54:546][128]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-19.28.54:549][128]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-19.28.54:549][128]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:550][128]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-19.28.54:875][129]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-19.28.54:879][129]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-19.28.54:882][129]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-19.28.54:882][129]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:882][129]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-19.28.59:482][404]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.28.59:493][404]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.29.12:540][822]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:556][823]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:603][824]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:636][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.30.52:708][ 57]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Shader/M_Vhs.M_Vhs +[2024.01.19-19.30.52:711][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:713][ 57]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.30.52:713][ 57]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-19.30.52:832][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:833][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:847][ 57]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.30.52:854][ 57]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.19-19.30.52:855][ 57]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-19.31.08:271][886]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.11:269][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.11:269][238]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total job queries 482, among them cache hits 402 (83.40%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Tracking 58 distinct input hashes that result in 39 distinct outputs (67.24%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: RAM used: 134,50 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.11:354][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.11:354][240]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.13:754][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.13:754][521]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.13:803][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.13:803][523]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.14:681][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.14:681][623]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.14:729][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.14:729][625]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.14:730][625]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.15:364][696]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.15:368][696]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.31.20:312][280]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.21:739][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.21:739][445]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.21:818][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.21:818][447]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.23:333][622]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input A + +[2024.01.19-19.31.23:335][622]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A +[2024.01.19-19.31.25:108][827]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input B + +[2024.01.19-19.31.25:111][827]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B +[2024.01.19-19.31.26:533][992]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.26:537][992]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.34.52:333][156]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.34.52:413][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total job queries 490, among them cache hits 408 (83.27%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Tracking 60 distinct input hashes that result in 40 distinct outputs (66.67%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: RAM used: 137,73 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.34.53:643][296]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.01:072][173]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.03:184][416]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.07:922][973]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.10:232][243]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.10:232][243]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.10:312][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.10:312][245]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.11:715][407]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.11:716][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.11:716][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.11:716][407]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.11:716][407]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.11:764][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.11:764][409]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.13:006][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.13:006][550]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.13:056][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.13:056][552]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.13:904][648]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.13:907][648]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.18:007][134]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.18:007][134]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.18:090][136]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.18:091][136]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.18:091][136]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.19:483][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.19:483][298]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.19:549][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.19:549][300]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.21:219][492]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input A + +[2024.01.19-19.35.21:222][492]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A +[2024.01.19-19.35.22:437][629]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input B + +[2024.01.19-19.35.22:440][629]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B +[2024.01.19-19.35.23:893][798]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.23:896][798]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.40.17:792][183]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. +[2024.01.19-20.40.18:743][322]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:17.070 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. +[2024.01.19-21.04.04:526][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.19-21.04.04:527][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.19-21.06.12:247][342]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.06.12:250][342]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.06.12:262][342]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.06.42:555][342]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.06.42:580][342]File is corrupted Zylinder.fbx +[2024.01.19-21.06.42:613][342]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Display: Building static mesh raum_Würfel_004... +[2024.01.19-21.06.42:614][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:614][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:614][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:614][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:614][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.06.42:614][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:615][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004 +[2024.01.19-21.06.42:625][342]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Display: Building static mesh raum_Würfel_002... +[2024.01.19-21.06.42:626][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:626][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:626][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:626][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:626][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.42:626][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:627][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002 +[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:632][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:650][342]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-21.06.42:650][342]LogStaticMesh: Display: Building static mesh raum_Würfel_006... +[2024.01.19-21.06.42:652][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:652][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:652][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:652][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:652][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:652][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:652][342]LogStaticMesh: Root: GPU size: 528 bytes. 1 Pages. 528.000 bytes per page (1.611% utilization). +[2024.01.19-21.06.42:652][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Total GPU size: 528 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:653][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006 +[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:669][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:675][342]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-21.06.42:678][342]LogStaticMesh: Display: Building static mesh raum_Tisch... +[2024.01.19-21.06.42:682][342]LogStaticMesh: Adjacency [0.00s], tris: 84, UVs 2 +[2024.01.19-21.06.42:682][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:682][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:682][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:683][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 84 +[2024.01.19-21.06.42:683][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:683][342]LogStaticMesh: Input: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Output without splits: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Output with splits: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:683][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:683][342]LogStaticMesh: Root: GPU size: 1660 bytes. 1 Pages. 1660.000 bytes per page (5.066% utilization). +[2024.01.19-21.06.42:683][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Page data disk size: 1664 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Total GPU size: 1660 bytes, Total disk size: 1688 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:683][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:684][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch +[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:693][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:706][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:712][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:713][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:714][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:735][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:744][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:758][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:759][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:787][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:805][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:908][342]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-21.06.42:938][342]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... +[2024.01.19-21.06.42:947][342]LogStaticMesh: Adjacency [0.00s], tris: 1436, UVs 3 +[2024.01.19-21.06.42:950][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000 +[2024.01.19-21.06.42:950][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:999][342]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.06.43:029][342]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 644 +[2024.01.19-21.06.43:030][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:030][342]LogStaticMesh: Input: 33 Clusters, 2944 Triangles and 4997 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Output without splits: 33 Clusters, 2944 Triangles and 5004 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Output with splits: 36 Clusters, 2944 Triangles and 5008 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Material Stats - Unique Materials: 18, Fast Path Clusters: 22, Slow Path Clusters: 14, 1 Material: 12, 2 Materials: 4, 3 Materials: 6, At Least 4 Materials: 14 +[2024.01.19-21.06.43:031][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:031][342]LogStaticMesh: Root: GPU size: 32068 bytes. 1 Pages. 32068.000 bytes per page (97.864% utilization). +[2024.01.19-21.06.43:031][342]LogStaticMesh: Streaming: GPU size: 54116 bytes. 1 Pages (1 with relative encoding). 54116.000 bytes per page (41.287% utilization). +[2024.01.19-21.06.43:031][342]LogStaticMesh: Page data disk size: 56624 bytes. Fixup data size: 216 bytes. +[2024.01.19-21.06.43:031][342]LogStaticMesh: Total GPU size: 86184 bytes, Total disk size: 56840 bytes. +[2024.01.19-21.06.43:031][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:031][342]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.06.43:033][342]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:041][342]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.06.43:043][342]LogStaticMesh: Display: Building static mesh raum_Cube... +[2024.01.19-21.06.43:043][342]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 +[2024.01.19-21.06.43:043][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:043][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:043][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:044][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 +[2024.01.19-21.06.43:044][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:044][342]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:044][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:044][342]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). +[2024.01.19-21.06.43:044][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:044][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:045][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube +[2024.01.19-21.06.43:049][342]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.06.43:050][342]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-21.06.43:050][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:050][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:050][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:050][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:050][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:050][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:050][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:050][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:050][342]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.06.43:051][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:051][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:052][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster +[2024.01.19-21.06.43:055][342]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.06.43:056][342]LogStaticMesh: Display: Building static mesh raum_Feuermelder... +[2024.01.19-21.06.43:058][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:058][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:058][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:058][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:058][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:058][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:058][342]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). +[2024.01.19-21.06.43:058][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:060][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder +[2024.01.19-21.06.43:063][342]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.06.43:074][342]LogStaticMesh: Display: Building static mesh raum_Lampe... +[2024.01.19-21.06.43:076][342]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 +[2024.01.19-21.06.43:076][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:076][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:090][342]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.06.43:091][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 +[2024.01.19-21.06.43:092][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:092][342]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 +[2024.01.19-21.06.43:092][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:092][342]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). +[2024.01.19-21.06.43:092][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:092][342]LogStaticMesh: Nanite build [0.02s] + +[2024.01.19-21.06.43:094][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe +[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:098][342]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.06.43:098][342]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... +[2024.01.19-21.06.43:098][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:098][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:098][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:098][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:098][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:098][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:098][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:099][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:099][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:099][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:099][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:100][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste +[2024.01.19-21.06.43:104][342]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.06.43:105][342]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... +[2024.01.19-21.06.43:106][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:106][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:106][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:106][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:106][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:106][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:106][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:106][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:107][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose +[2024.01.19-21.06.43:111][342]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.06.43:111][342]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... +[2024.01.19-21.06.43:112][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:112][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:112][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:112][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:112][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:112][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:112][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.06.43:112][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:113][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben +[2024.01.19-21.06.43:116][342]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... +[2024.01.19-21.06.43:117][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:117][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:117][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:117][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:117][342]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). +[2024.01.19-21.06.43:117][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:119][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1 +[2024.01.19-21.06.43:122][342]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... +[2024.01.19-21.06.43:123][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:123][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:123][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:123][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:123][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:123][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:124][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2 +[2024.01.19-21.06.43:128][342]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.06.43:128][342]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... +[2024.01.19-21.06.43:130][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:130][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:130][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:131][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:131][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:131][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:131][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:131][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:133][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter +[2024.01.19-21.06.43:138][342]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.06.43:139][342]LogStaticMesh: Display: Building static mesh raum_Objekt... +[2024.01.19-21.06.43:140][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:140][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:140][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:140][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:140][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:140][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:140][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:140][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:142][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt +[2024.01.19-21.06.43:146][342]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1... +[2024.01.19-21.06.43:147][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:147][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:147][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.06.43:147][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:147][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:147][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:147][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.06.43:147][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:147][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:148][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.06.43:148][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:148][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:149][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1 +[2024.01.19-21.06.43:151][342]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... +[2024.01.19-21.06.43:152][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:152][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:152][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.06.43:152][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:152][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:152][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:152][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.06.43:152][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:152][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:153][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.06.43:153][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:153][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:153][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001 +[2024.01.19-21.06.43:155][342]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... +[2024.01.19-21.06.43:156][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.06.43:156][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:156][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:156][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:156][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.06.43:156][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:157][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002 +[2024.01.19-21.06.43:161][342]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.06.43:161][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... +[2024.01.19-21.06.43:162][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.06.43:162][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:162][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.06.43:162][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:162][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:162][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:162][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.06.43:162][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:163][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003 +[2024.01.19-21.06.43:165][342]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.06.43:166][342]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-21.06.43:166][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:166][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:166][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:166][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:166][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:166][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:166][342]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.06.43:166][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:167][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-21.06.43:171][342]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.06.43:171][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... +[2024.01.19-21.06.43:173][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:173][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:173][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:173][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:173][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:173][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:173][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:173][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:174][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1 +[2024.01.19-21.06.43:177][342]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.06.43:182][342]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.06.43:182][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... +[2024.01.19-21.06.43:184][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:184][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:184][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:184][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:184][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:184][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:184][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:184][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:185][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002 +[2024.01.19-21.06.43:188][342]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.06.43:188][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... +[2024.01.19-21.06.43:189][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:189][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:189][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:189][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:189][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:189][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:189][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:189][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:190][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003 +[2024.01.19-21.06.43:193][342]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.06.43:194][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... +[2024.01.19-21.06.43:195][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:196][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:196][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:196][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:196][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:196][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:196][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:196][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:197][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4 +[2024.01.19-21.06.43:200][342]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.06.43:203][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-21.06.43:205][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:205][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:205][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:205][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:205][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:205][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:205][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:205][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:207][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-21.06.43:210][342]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.06.43:212][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-21.06.43:215][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:215][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:215][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:215][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:216][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:216][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:216][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:216][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:216][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:216][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:216][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:217][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-21.06.43:221][342]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.06.43:223][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-21.06.43:226][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:226][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:227][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:227][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:227][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:227][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:227][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:227][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:228][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-21.06.43:231][342]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.06.43:233][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-21.06.43:236][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:236][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:236][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:236][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:236][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:236][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:236][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:236][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:238][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-21.06.43:242][342]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.06.43:253][342]LogStaticMesh: Display: Building static mesh raum_Wände... +[2024.01.19-21.06.43:255][342]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 +[2024.01.19-21.06.43:256][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2024.01.19-21.06.43:256][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:272][342]LogStaticMesh: Reduce [0.02s] +[2024.01.19-21.06.43:275][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 +[2024.01.19-21.06.43:275][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:275][342]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:275][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:275][342]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). +[2024.01.19-21.06.43:275][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:275][342]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.06.43:275][342]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. +[2024.01.19-21.06.43:276][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:276][342]LogStaticMesh: Nanite build [0.02s] + +[2024.01.19-21.06.43:278][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:283][342]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.06.43:284][342]LogStaticMesh: Display: Building static mesh raum_Würfel... +[2024.01.19-21.06.43:284][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:284][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:284][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:284][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:284][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:284][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:284][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:284][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:286][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.06.43:289][342]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Display: Building static mesh raum_Würfel_001... +[2024.01.19-21.06.43:289][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:290][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:290][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:290][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:290][342]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). +[2024.01.19-21.06.43:290][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:291][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001 +[2024.01.19-21.06.43:294][342]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.06.43:296][342]LogStaticMesh: Display: Building static mesh raum_Zylinder... +[2024.01.19-21.06.43:300][342]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 +[2024.01.19-21.06.43:300][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:300][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 +[2024.01.19-21.06.43:300][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:300][342]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:300][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:300][342]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). +[2024.01.19-21.06.43:300][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:303][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder +[2024.01.19-21.06.43:863][342]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.06.43:863][342]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.46:956][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-21.06.46:958][605]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.008 +[2024.01.19-21.06.46:958][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-21.06.47:000][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] +[2024.01.19-21.06.47:000][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-21.06.47:003][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4 +[2024.01.19-21.06.47:003][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto4C4E1265142EE409A333EA49735213790.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4.uasset' +[2024.01.19-21.06.47:003][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-21.06.47:013][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] +[2024.01.19-21.06.47:013][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-21.06.47:015][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4 +[2024.01.19-21.06.47:015][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto48AD518DC480E69E81FBE4BB6ECB589C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4.uasset' +[2024.01.19-21.06.47:015][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-21.06.47:022][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] +[2024.01.19-21.06.47:022][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-21.06.47:024][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4 +[2024.01.19-21.06.47:024][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto4B00AA1FC47B60D5C5348B686032A988D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4.uasset' +[2024.01.19-21.06.47:024][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-21.06.47:035][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] +[2024.01.19-21.06.47:035][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-21.06.47:037][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4 +[2024.01.19-21.06.47:037][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto4E68080354BE130CC750D3E9278260CB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4.uasset' +[2024.01.19-21.06.47:037][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-21.06.47:044][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] +[2024.01.19-21.06.47:044][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-21.06.47:046][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4 +[2024.01.19-21.06.47:046][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto4E64DE2BA485E5A80B4D1BBB4C07016EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4.uasset' +[2024.01.19-21.06.47:046][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-21.06.47:056][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] +[2024.01.19-21.06.47:056][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-21.06.47:057][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4 +[2024.01.19-21.06.47:057][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto4384137434AC890BAA22F02B7D72869A4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4.uasset' +[2024.01.19-21.06.47:058][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-21.06.47:064][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] +[2024.01.19-21.06.47:064][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-21.06.47:066][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4 +[2024.01.19-21.06.47:066][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto47C7D745F4948015EF7B77D96802BB371.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4.uasset' +[2024.01.19-21.06.47:066][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-21.06.47:077][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] +[2024.01.19-21.06.47:077][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-21.06.47:079][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4 +[2024.01.19-21.06.47:079][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto418313B41400196CC983918915D1710CF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4.uasset' +[2024.01.19-21.06.47:079][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-21.06.47:085][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] +[2024.01.19-21.06.47:085][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-21.06.47:087][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4 +[2024.01.19-21.06.47:087][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto4D55B3B0042E795CAA9674D91B835ADB4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4.uasset' +[2024.01.19-21.06.47:087][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-21.06.47:098][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] +[2024.01.19-21.06.47:098][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-21.06.47:099][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4 +[2024.01.19-21.06.47:099][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto4B18B61B0435CD03EC79FA8BCEC712F4E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4.uasset' +[2024.01.19-21.06.47:100][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-21.06.47:106][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] +[2024.01.19-21.06.47:106][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-21.06.47:107][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4 +[2024.01.19-21.06.47:107][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto407B61A184E1077863574838EE883AA85.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4.uasset' +[2024.01.19-21.06.47:108][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-21.06.47:122][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] +[2024.01.19-21.06.47:122][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-21.06.47:124][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4 +[2024.01.19-21.06.47:124][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto4157E96CA4D3FCE4C7168079A7C4D2CFF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4.uasset' +[2024.01.19-21.06.47:125][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-21.06.47:131][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] +[2024.01.19-21.06.47:131][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-21.06.47:133][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4 +[2024.01.19-21.06.47:133][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto4A590A115405B77D113BC8DAE1B0A4049.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4.uasset' +[2024.01.19-21.06.47:133][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-21.06.47:140][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] +[2024.01.19-21.06.47:140][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-21.06.47:142][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4 +[2024.01.19-21.06.47:142][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto403CE1636441160788DBE46ACFD69BF19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4.uasset' +[2024.01.19-21.06.47:142][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-21.06.47:149][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] +[2024.01.19-21.06.47:149][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-21.06.47:151][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4 +[2024.01.19-21.06.47:151][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto4DE6BB6B14B76388391E5999587255A32.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4.uasset' +[2024.01.19-21.06.47:151][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-21.06.47:157][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] +[2024.01.19-21.06.47:157][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-21.06.47:159][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4 +[2024.01.19-21.06.47:159][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto4E4A4E4FD4BBE6058F8881AB1A62E3DCA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4.uasset' +[2024.01.19-21.06.47:159][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-21.06.47:166][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] +[2024.01.19-21.06.47:166][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-21.06.47:168][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4 +[2024.01.19-21.06.47:168][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto4D4CC1EC246BF81B4DD163EB8C97B5F73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4.uasset' +[2024.01.19-21.06.47:168][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-21.06.47:190][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] +[2024.01.19-21.06.47:190][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-21.06.47:193][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4 +[2024.01.19-21.06.47:193][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto460B7E6EE4D03FF84119F5D94E019DAD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4.uasset' +[2024.01.19-21.06.47:193][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-21.06.47:208][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] +[2024.01.19-21.06.47:208][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-21.06.47:210][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4 +[2024.01.19-21.06.47:210][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto4D64315644B2801A5777E058D899D1562.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4.uasset' +[2024.01.19-21.06.47:210][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-21.06.47:217][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] +[2024.01.19-21.06.47:217][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-21.06.47:219][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4 +[2024.01.19-21.06.47:219][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto4283C9B8F4AEC6EF963C132BD1EBC7141.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4.uasset' +[2024.01.19-21.06.47:219][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Total job queries 576, among them cache hits 492 (85.42%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.06.47:233][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.06.47:233][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.06.47:235][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4 +[2024.01.19-21.06.47:235][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto4D4277D64433864F10CDCB1818BC962F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4.uasset' +[2024.01.19-21.06.47:235][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-21.06.47:242][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] +[2024.01.19-21.06.47:242][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-21.06.47:244][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4 +[2024.01.19-21.06.47:244][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto4FF11EA8F4F31DEAECC638BAE339BD5F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4.uasset' +[2024.01.19-21.06.47:245][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-21.06.47:255][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] +[2024.01.19-21.06.47:255][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-21.06.47:257][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4 +[2024.01.19-21.06.47:257][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto4A968E5774F6F1FF1FD4ADC99B24E3737.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4.uasset' +[2024.01.19-21.06.47:257][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-21.06.47:268][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] +[2024.01.19-21.06.47:268][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-21.06.47:270][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4 +[2024.01.19-21.06.47:270][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto47C2708684B33B6A98618559269591611.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4.uasset' +[2024.01.19-21.06.47:270][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-21.06.47:276][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] +[2024.01.19-21.06.47:276][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-21.06.47:278][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4 +[2024.01.19-21.06.47:278][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto4577D88164B003460C444E2959638D1E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4.uasset' +[2024.01.19-21.06.47:278][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-21.06.47:284][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] +[2024.01.19-21.06.47:284][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-21.06.47:286][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4 +[2024.01.19-21.06.47:286][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto452CD3AF3404F1C4EB336E3AA187E6832.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4.uasset' +[2024.01.19-21.06.47:286][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-21.06.47:292][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] +[2024.01.19-21.06.47:292][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-21.06.47:294][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4 +[2024.01.19-21.06.47:294][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto4BC91C23D4B2DA0005572F6984D7F23C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4.uasset' +[2024.01.19-21.06.47:294][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-21.06.47:305][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] +[2024.01.19-21.06.47:306][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-21.06.47:307][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4 +[2024.01.19-21.06.47:307][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto49A3751084470448951FD5DB79F44751A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4.uasset' +[2024.01.19-21.06.47:308][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-21.06.47:314][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] +[2024.01.19-21.06.47:314][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-21.06.47:315][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4 +[2024.01.19-21.06.47:315][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto4CCAE02324EB63E7CB58983BC3360CFE5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4.uasset' +[2024.01.19-21.06.47:316][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-21.06.47:322][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] +[2024.01.19-21.06.47:322][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-21.06.47:324][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4 +[2024.01.19-21.06.47:324][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto4736159B5414904BA9180BFA7C85F9C59.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4.uasset' +[2024.01.19-21.06.47:324][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-21.06.47:330][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] +[2024.01.19-21.06.47:330][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-21.06.47:332][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4 +[2024.01.19-21.06.47:332][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto43EDAAF474DBEC7CCFCE2C8A2820E4E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4.uasset' +[2024.01.19-21.06.47:333][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.06.47:346][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.06.47:346][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.06.47:348][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4 +[2024.01.19-21.06.47:348][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto42571AD0640A39BAC9001428253258BA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4.uasset' +[2024.01.19-21.06.47:349][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-21.06.47:357][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] +[2024.01.19-21.06.47:357][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-21.06.47:359][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4 +[2024.01.19-21.06.47:359][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto4DFFAD16F4E176399B359118D44ED7CB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4.uasset' +[2024.01.19-21.06.47:359][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-21.06.47:366][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] +[2024.01.19-21.06.47:367][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-21.06.47:368][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4 +[2024.01.19-21.06.47:368][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto4F8345DEC4F0DC5F9129A6489FACC20DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4.uasset' +[2024.01.19-21.06.47:369][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.06.47:383][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.06.47:383][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.06.47:384][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4 +[2024.01.19-21.06.47:384][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto41DF5BF234A1EA3807D645AA23C56C864.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4.uasset' +[2024.01.19-21.06.47:385][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.06.47:390][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.06.47:390][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.06.47:391][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4 +[2024.01.19-21.06.47:391][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4032143B4547D2599D51BC960831752A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4.uasset' +[2024.01.19-21.06.47:391][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.06.47:406][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.06.47:406][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.06.47:407][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4 +[2024.01.19-21.06.47:407][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto4953E1D4B43403A09453D47B78E6DDBC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4.uasset' +[2024.01.19-21.06.47:408][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-21.06.47:415][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] +[2024.01.19-21.06.47:415][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-21.06.47:418][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4 +[2024.01.19-21.06.47:418][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto4208ED9F14CD583B4A8D1A786CE3068DB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4.uasset' +[2024.01.19-21.06.47:418][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.06.47:433][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.06.47:433][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.06.47:435][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4 +[2024.01.19-21.06.47:435][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto4C669C6984D2237F5882110BB108C7592.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4.uasset' +[2024.01.19-21.06.47:435][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.06.47:436][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.06.47:436][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.06.47:437][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4 +[2024.01.19-21.06.47:437][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto45F5EDAFF474D3D96C53F1BBE2F273C28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4.uasset' +[2024.01.19-21.06.47:437][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-21.06.47:449][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] +[2024.01.19-21.06.47:449][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-21.06.47:453][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4 +[2024.01.19-21.06.47:453][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto467FA71ED4373C2ACFC4ED790742CA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4.uasset' +[2024.01.19-21.06.47:454][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.06.47:467][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.06.47:467][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.06.47:469][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4 +[2024.01.19-21.06.47:469][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto49327A8FE402079669C5D3595335DFF46.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4.uasset' +[2024.01.19-21.06.47:469][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.06.47:470][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.06.47:470][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.06.47:471][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4 +[2024.01.19-21.06.47:471][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto49DD40C2A4FF6BDC33562E8919E1BCB19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4.uasset' +[2024.01.19-21.06.47:471][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.06.47:487][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.06.47:488][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.06.47:489][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4 +[2024.01.19-21.06.47:489][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto46BE1A1FD43BE2BCFF9C291845B08B6C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4.uasset' +[2024.01.19-21.06.47:489][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.06.47:490][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.06.47:490][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.06.47:491][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4 +[2024.01.19-21.06.47:491][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto4597AA5974A1D93D9A9B2DEAA83E01561.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4.uasset' +[2024.01.19-21.06.47:491][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.06.47:505][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.06.47:505][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.06.47:507][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4 +[2024.01.19-21.06.47:507][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto49F33AACA40081F6E96065CAD91964A99.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4.uasset' +[2024.01.19-21.06.47:507][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:508][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.06.47:508][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.06.47:508][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4 +[2024.01.19-21.06.47:508][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto4BD07388A4B442614BB2676ACFB15210A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4.uasset' +[2024.01.19-21.06.47:509][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.06.47:522][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.06.47:523][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.06.47:524][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4 +[2024.01.19-21.06.47:524][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto4B889F8F8426BB18FE28E2A8F98E036B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4.uasset' +[2024.01.19-21.06.47:524][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:525][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.06.47:525][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.06.47:526][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4 +[2024.01.19-21.06.47:526][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto42932E17E4B9C3A34BB63B5A138F9281F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4.uasset' +[2024.01.19-21.06.47:527][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.06.47:543][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.06.47:543][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.06.47:544][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4 +[2024.01.19-21.06.47:545][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto4F49E7A774A444A2BBE8C08A737E65D66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4.uasset' +[2024.01.19-21.06.47:545][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.06.47:546][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.06.47:546][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.06.47:546][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4 +[2024.01.19-21.06.47:546][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto428BB03494709E562E6FE3A85B80AB11F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4.uasset' +[2024.01.19-21.06.47:547][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.06.47:561][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.06.47:561][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.06.47:562][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4 +[2024.01.19-21.06.47:562][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto4FC3B725D422DED30A70EB78183FE6700.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4.uasset' +[2024.01.19-21.06.47:562][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.06.47:563][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.06.47:563][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.06.47:564][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4 +[2024.01.19-21.06.47:564][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto49DB85E59476998829964D9B89183E820.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4.uasset' +[2024.01.19-21.06.47:564][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.06.47:580][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.06.47:580][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.06.47:580][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4 +[2024.01.19-21.06.47:580][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto4DBADBD8F4FBCF42482317EAEE4C9778E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4.uasset' +[2024.01.19-21.06.47:581][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.06.47:597][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.06.47:597][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.06.47:598][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4 +[2024.01.19-21.06.47:598][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto47A6590B040E751A2A203249CA42D806D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4.uasset' +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.06.47:600][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4 +[2024.01.19-21.06.47:600][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu2F4D5AE842B4E51FE1F78FBB50F4D023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4.uasset' +[2024.01.19-21.06.47:600][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.06.47:616][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.06.47:616][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.06.47:617][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4 +[2024.01.19-21.06.47:617][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto4330459AD422E02E2EA08158609A4BDFC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4.uasset' +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.06.47:619][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4 +[2024.01.19-21.06.47:619][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto4C04C8EFF42930F54582DB5844C2B9B54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4.uasset' +[2024.01.19-21.06.47:619][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.06.47:633][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.06.47:633][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.06.47:634][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4 +[2024.01.19-21.06.47:634][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto46CE9CEA94E6EA0E4D2112280CD575909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4.uasset' +[2024.01.19-21.06.47:635][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.06.47:650][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.06.47:650][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.06.47:650][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4 +[2024.01.19-21.06.47:650][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto4F75E7CEB4C6C122EAA5B3F97FBA625EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4.uasset' +[2024.01.19-21.06.47:651][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.06.47:666][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.06.47:666][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.06.47:667][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4 +[2024.01.19-21.06.47:667][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto47DC214504C2201449EBB02B236188EF1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4.uasset' +[2024.01.19-21.06.47:668][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.06.47:685][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.06.47:685][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.06.47:686][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4 +[2024.01.19-21.06.47:686][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto4411288764C0C731D92B1A08B7BF8F70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4.uasset' +[2024.01.19-21.06.47:687][605]LogFileHelpers: Auto-saving content packages took 0.729 +[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.00:876][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 +[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.01:333][689]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 +[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-21.09.27:816][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-21.09.28:792][ 39]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.09.28:802][ 39]LogUObjectGlobals: Force Deleting 62 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material +[2024.01.19-21.09.28:914][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:915][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:916][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:917][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:919][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:922][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.29:075][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.09.29:078][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.09.29:082][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.09.31:861][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.09.31:865][184]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.09.31:875][184]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.09.47:054][184]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.09.47:072][184]File is corrupted Zylinder.fbx +[2024.01.19-21.09.47:098][184]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.09.47:125][184]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.09.47:126][184]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-21.09.47:127][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.09.47:127][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:127][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.09.47:127][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:127][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:127][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:127][184]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.09.47:127][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:128][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster +[2024.01.19-21.09.47:140][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:140][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:146][184]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.09.47:197][184]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:212][184]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:224][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:228][184]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.09.47:245][184]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.09.47:255][184]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.09.47:258][184]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:264][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:269][184]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.09.47:281][184]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.09.47:286][184]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:292][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:297][184]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.09.47:307][184]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.09.47:313][184]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:318][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:323][184]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.09.47:324][184]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-21.09.47:325][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.09.47:325][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:325][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.09.47:325][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:325][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:325][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:325][184]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.09.47:325][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:326][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:342][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:348][184]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.09.47:360][184]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.09.47:364][184]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.09.47:368][184]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:380][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:382][184]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:399][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:406][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:417][184]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.09.47:418][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-21.09.47:421][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:422][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:422][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:422][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:422][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:422][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:422][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:422][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:423][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-21.09.47:430][184]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.09.47:431][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-21.09.47:433][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:433][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:433][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:433][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:433][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:433][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:433][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:433][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:435][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-21.09.47:437][184]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.09.47:439][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-21.09.47:441][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:442][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:442][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:442][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:442][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:442][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:442][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:442][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:443][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-21.09.47:446][184]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.09.47:447][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-21.09.47:449][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:449][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:449][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:449][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:449][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:449][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:449][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:449][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:450][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:456][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:461][184]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:474][184]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.09.47:478][184]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.09.47:480][184]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.09.47:514][184]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.09.47:514][184]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total job queries 800, among them cache hits 716 (89.50%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.09.52:631][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 +[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.53:156][502]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12 +[2024.01.19-21.10.00:287][121]Cmd: DELETE +[2024.01.19-21.10.00:288][121]Cmd: ACTOR DELETE +[2024.01.19-21.10.00:294][121]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.00:300][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.01.19-21.10.00:302][121]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.10.05:701][520]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster +[2024.01.19-21.10.05:830][520]LogViewport: Scene viewport resized to 1419x768, mode Windowed. +[2024.01.19-21.10.07:414][649]LogSlate: Window '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' being destroyed +[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:026][463]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_15 +[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:462][483]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_17 +[2024.01.19-21.10.19:675][581]Cmd: DELETE +[2024.01.19-21.10.19:675][581]Cmd: ACTOR DELETE +[2024.01.19-21.10.19:680][581]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.19:686][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.10.19:688][581]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-21.10.28:826][411]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher +[2024.01.19-21.10.28:928][411]LogViewport: Scene viewport resized to 1419x768, mode Windowed. +[2024.01.19-21.10.31:209][598]LogSlate: Window 'lautsprecher' being destroyed +[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.40:690][397]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_23 +[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.41:476][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_24 +[2024.01.19-21.10.58:356][878]Cmd: DELETE +[2024.01.19-21.10.58:356][878]Cmd: ACTOR DELETE +[2024.01.19-21.10.58:362][878]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.58:366][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.10.58:370][878]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.11.34:161][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.11.35:310][533]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.11.35:338][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.11.35:342][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.11.35:345][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.11.37:689][627]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.11.37:693][627]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.11.37:703][627]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.11.38:799][627]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.11.38:817][627]File is corrupted Zylinder.fbx +[2024.01.19-21.11.38:847][627]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.11.38:874][627]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.11.38:886][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.38:887][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.11.38:892][627]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.11.38:941][627]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.38:956][627]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.38:968][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.11.38:971][627]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.11.38:989][627]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.11.38:999][627]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.11.39:003][627]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:008][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:012][627]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.11.39:024][627]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.11.39:028][627]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:033][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:037][627]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.11.39:049][627]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.11.39:053][627]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:058][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:063][627]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:076][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:083][627]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.11.39:094][627]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.11.39:098][627]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.11.39:101][627]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:111][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:114][627]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:130][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:138][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:149][627]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.11.39:161][627]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.11.39:167][627]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.11.39:172][627]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:180][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:185][627]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:199][627]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.11.39:203][627]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.11.39:207][627]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.11.39:222][627]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.11.39:222][627]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:551][980]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_25 +[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:989][998]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_26 +[2024.01.19-21.11.50:660][510]Cmd: DELETE +[2024.01.19-21.11.50:660][510]Cmd: ACTOR DELETE +[2024.01.19-21.11.50:668][510]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.11.50:672][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.11.50:674][510]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.11.55:801][840]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.11.55:812][840]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.11.59:977][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.12.01:021][276]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.12.01:037][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.12.01:042][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.12.01:045][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.13.07:977][694]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.13.07:981][694]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.13.07:990][694]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.13.09:085][694]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.13.09:099][694]File is corrupted Zylinder.fbx +[2024.01.19-21.13.09:125][694]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.13.09:151][694]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.13.09:163][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:163][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:168][694]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.13.09:216][694]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:231][694]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.13.09:238][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:239][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:243][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:244][694]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.13.09:262][694]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.13.09:272][694]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.13.09:276][694]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:282][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:287][694]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.13.09:298][694]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.13.09:302][694]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:307][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:311][694]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.13.09:321][694]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.13.09:325][694]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:330][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:335][694]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:348][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:353][694]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.13.09:365][694]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.13.09:369][694]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.13.09:373][694]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:386][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:387][694]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:403][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:410][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:421][694]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.13.09:432][694]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.13.09:437][694]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.13.09:443][694]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:451][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:456][694]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:470][694]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.13.09:473][694]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.13.09:476][694]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.13.09:491][694]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.13.09:491][694]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Total job queries 1.008, among them cache hits 924 (91.67%) +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_27 +[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:957][ 76]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_31 +[2024.01.19-21.13.20:774][516]Cmd: DELETE +[2024.01.19-21.13.20:774][516]Cmd: ACTOR DELETE +[2024.01.19-21.13.20:782][516]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.13.20:786][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.13.20:787][516]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-21.13.26:059][911]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Material_006.Material_006 +[2024.01.19-21.13.26:063][911]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.13.26:063][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-21.13.26:181][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Shader Count: 0 +[2024.01.19-21.13.26:187][911]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-21.13.26:270][913]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Shader Count: 4 +[2024.01.19-21.13.29:508][174]LogSlate: Window 'Material_006' being destroyed +[2024.01.19-21.13.29:559][174]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.13.29:559][174]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.13.45:162][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-21.13.46:441][ 28]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.13.46:464][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.13.46:468][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.13.46:471][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.15.16:370][492]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.15.16:375][492]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.15.16:385][492]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.15.23:415][492]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.15.23:433][492]File is corrupted Zylinder.fbx +[2024.01.19-21.15.23:466][492]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.15.23:493][492]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.15.23:505][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:506][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:512][492]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.15.23:562][492]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:576][492]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:588][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:590][492]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.15.23:608][492]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.15.23:618][492]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.15.23:621][492]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:626][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:631][492]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.15.23:641][492]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.15.23:646][492]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:653][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:657][492]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.15.23:669][492]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.15.23:673][492]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:678][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:683][492]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:697][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:703][492]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.15.23:715][492]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.15.23:719][492]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.15.23:722][492]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:732][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:735][492]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:749][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:758][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:768][492]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.15.23:780][492]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.15.23:786][492]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.15.23:790][492]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:797][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:802][492]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:816][492]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.15.23:820][492]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.15.23:823][492]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.15.23:839][492]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.15.23:839][492]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.31:930][ 39]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32 +[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.32:133][ 49]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_33 +[2024.01.19-21.15.42:127][887]Cmd: DELETE +[2024.01.19-21.15.42:127][887]Cmd: ACTOR DELETE +[2024.01.19-21.15.42:134][887]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.15.42:139][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.15.42:142][887]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.16.06:367][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.16.07:302][565]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.16.07:319][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.16.07:323][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.16.07:326][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.16.10:023][638]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.16.10:027][638]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.16.10:037][638]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.17.00:969][638]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.17.00:987][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.17.00:989][638]LogUObjectGlobals: Force Deleting 0 Package(s): +[2024.01.19-21.17.01:101][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-21.17.01:103][638]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.17.01:103][638]FBXImport: Import was canceled. +[2024.01.19-21.17.01:105][638]LogAssetTools: The import task was canceled. +[2024.01.19-21.17.18:224][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.17.18:235][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.17.26:262][418]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.17.26:266][418]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.17.26:275][418]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.18.19:009][418]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.18.19:027][418]File is corrupted Zylinder.fbx +[2024.01.19-21.18.19:053][418]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.18.19:078][418]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.18.19:081][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:082][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:092][418]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.18.19:141][418]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.18.19:150][418]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:159][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:163][418]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.18.19:176][418]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:180][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.18.19:190][418]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:193][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.18.19:204][418]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:206][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:216][418]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:220][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.18.19:236][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:237][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:241][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:246][418]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.18.19:257][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:258][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:258][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:266][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:278][418]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.18.19:279][418]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.18.19:280][418]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.18.19:281][418]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:287][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:296][418]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.18.19:301][418]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.18.19:398][418]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.18.19:432][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-21.18.19:435][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.18.19:435][418]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.18.19:482][418]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.18.19:510][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-21.18.19:511][418]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.18.19:511][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-21.18.19:512][418]LogStaticMesh: WritePages: +[2024.01.19-21.18.19:512][418]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). +[2024.01.19-21.18.19:512][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-21.18.19:512][418]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. +[2024.01.19-21.18.19:512][418]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. +[2024.01.19-21.18.19:512][418]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.18.19:512][418]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.18.19:514][418]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.19:520][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:521][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.19:528][418]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.18.19:528][418]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.19:889][418]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.18.19:899][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-21.18.19:901][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.18.19:902][418]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.18.19:952][418]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total job queries 1.222, among them cache hits 1.136 (92.96%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.18.19:981][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-21.18.19:982][418]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.18.19:982][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-21.18.19:982][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-21.18.19:983][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices +[2024.01.19-21.18.19:983][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-21.18.19:984][418]LogStaticMesh: WritePages: +[2024.01.19-21.18.19:984][418]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). +[2024.01.19-21.18.19:984][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-21.18.19:984][418]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. +[2024.01.19-21.18.19:984][418]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. +[2024.01.19-21.18.19:984][418]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.18.19:984][418]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.18.19:987][418]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.22:795][608]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.23:054][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.18.23:057][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.18.23:101][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto5 +[2024.01.19-21.18.23:101][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto5A9F2A6E343F97F19ACB17187452F2F02.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap' +[2024.01.19-21.18.23:102][626]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap is in the /Temp path, will not scan. +[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 +[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 +[2024.01.19-21.18.23:102][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-21.18.23:134][626]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-21.18.23:134][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-21.18.23:138][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5 +[2024.01.19-21.18.23:138][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto58B7BAAFD433B9DB8D39DC2B0FE1C027C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5.uasset' +[2024.01.19-21.18.23:138][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.18.23:153][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.18.23:154][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.18.23:155][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5 +[2024.01.19-21.18.23:155][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto55D67602F45ABE97CC2A528935F65B706.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5.uasset' +[2024.01.19-21.18.23:155][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.18.23:171][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.18.23:171][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.18.23:172][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5 +[2024.01.19-21.18.23:172][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto5397259E5410EFC6EE3ABF7A955AA8246.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5.uasset' +[2024.01.19-21.18.23:172][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.18.23:188][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.18.23:188][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.18.23:189][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5 +[2024.01.19-21.18.23:189][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto5B0095D8A46E67BBD8A7A74BB958DF1D8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5.uasset' +[2024.01.19-21.18.23:189][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.18.23:204][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.18.23:204][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.18.23:206][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5 +[2024.01.19-21.18.23:206][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto57F5B165646730601A9B6EC9F3196B83D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5.uasset' +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.18.23:209][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5 +[2024.01.19-21.18.23:209][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto5AAC1B2014378C660D6780F8F737E5190.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5.uasset' +[2024.01.19-21.18.23:209][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.18.23:224][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.18.23:224][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.18.23:226][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5 +[2024.01.19-21.18.23:226][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto589ADD37448311DFDE197D59B591A72C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5.uasset' +[2024.01.19-21.18.23:226][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.18.23:241][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.18.23:241][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.18.23:242][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5 +[2024.01.19-21.18.23:242][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto53063ACA841F8175B5D3F3ABA90EC3E6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5.uasset' +[2024.01.19-21.18.23:243][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.18.23:260][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.18.23:260][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.18.23:261][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5 +[2024.01.19-21.18.23:261][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto5117751724A165538F188FDB23C8A47A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5.uasset' +[2024.01.19-21.18.23:262][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.18.23:277][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.18.23:277][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.18.23:278][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5 +[2024.01.19-21.18.23:278][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto58D45D73F4A4978AB166F6493BA397C73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5.uasset' +[2024.01.19-21.18.23:278][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.18.23:294][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.18.23:294][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.18.23:295][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5 +[2024.01.19-21.18.23:295][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto5927852E64AFD96D48EE1DE92DB8DC482.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5.uasset' +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.18.23:297][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5 +[2024.01.19-21.18.23:297][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto539ADA9FE4E0245EC065526842134B269.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5.uasset' +[2024.01.19-21.18.23:298][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.18.23:313][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.18.23:313][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.18.23:314][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5 +[2024.01.19-21.18.23:314][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto5013D23734E3E8835E15C268D098BD0AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5.uasset' +[2024.01.19-21.18.23:315][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.18.23:330][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.18.23:330][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.18.23:332][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5 +[2024.01.19-21.18.23:332][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto54706481047AD736FC9FEEF98E10C9C0A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5.uasset' +[2024.01.19-21.18.23:332][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:333][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.18.23:333][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.18.23:334][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5 +[2024.01.19-21.18.23:334][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto512883372469C0DBE29EDA49AC978F6B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5.uasset' +[2024.01.19-21.18.23:334][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.18.23:349][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.18.23:349][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.18.23:350][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5 +[2024.01.19-21.18.23:350][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto5E3EDFE514FD0DD82B9C384B61C24AD11.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5.uasset' +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.18.23:352][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5 +[2024.01.19-21.18.23:352][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto51F392B3E4A1D2C416F1710B02E3DD5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5.uasset' +[2024.01.19-21.18.23:353][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.18.23:367][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.18.23:367][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.18.23:369][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5 +[2024.01.19-21.18.23:369][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto5C1E9EC52407DEB7F7306C599F7F357E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5.uasset' +[2024.01.19-21.18.23:369][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.18.23:370][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.18.23:370][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.18.23:371][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5 +[2024.01.19-21.18.23:371][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu5D7CDB2F48FC2EB8E9F2178F6884C497.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5.uasset' +[2024.01.19-21.18.23:371][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.18.23:386][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.18.23:386][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.18.23:387][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5 +[2024.01.19-21.18.23:387][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto514B4467D42D37D44F619949033500F2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5.uasset' +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.18.23:389][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5 +[2024.01.19-21.18.23:389][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto5F7883BEE43A38BADDFCBACA44831F669.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5.uasset' +[2024.01.19-21.18.23:390][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.18.23:405][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.18.23:405][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.18.23:406][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5 +[2024.01.19-21.18.23:406][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto5918B9AA2441D8AD76A5884BDE1D99F1D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5.uasset' +[2024.01.19-21.18.23:406][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:407][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.18.23:407][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.18.23:408][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5 +[2024.01.19-21.18.23:408][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto5D04533794962B87749F1A79031388F6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5.uasset' +[2024.01.19-21.18.23:408][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.18.23:423][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.18.23:423][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.18.23:425][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5 +[2024.01.19-21.18.23:425][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto5E9130715451403EF2C5223A0DA202D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5.uasset' +[2024.01.19-21.18.23:425][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.18.23:426][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.18.23:426][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.18.23:427][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5 +[2024.01.19-21.18.23:427][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto531787DE242EC343A2F904DAF5037CF81.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5.uasset' +[2024.01.19-21.18.23:427][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.18.23:442][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.18.23:442][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.18.23:443][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5 +[2024.01.19-21.18.23:443][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto548FBAB9B42EBB2770BE6D1A07D7A7936.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5.uasset' +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.18.23:446][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5 +[2024.01.19-21.18.23:446][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto5ACD60E884F2F979D5B6509A775F34D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5.uasset' +[2024.01.19-21.18.23:446][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.18.23:464][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.18.23:464][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.18.23:466][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5 +[2024.01.19-21.18.23:466][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto59B5895A8430BF3B1482392B51A1096B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5.uasset' +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.18.23:468][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5 +[2024.01.19-21.18.23:468][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puD6C694E54FDFF4A007E3708E1F88B4F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5.uasset' +[2024.01.19-21.18.23:468][626]LogFileHelpers: Auto-saving content packages took 0.366 +[2024.01.19-21.18.24:786][740]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.24:794][740]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.33:315][533]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.33:349][533]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.18.33:349][533]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.18.33:769][533]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-21.19.14:137][108]LogSlate: Window 'raum_1' being destroyed +[2024.01.19-21.19.14:183][108]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.19.14:183][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_35 +[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.16:157][315]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_36 +[2024.01.19-21.19.21:021][878]Cmd: TRANSACTION UNDO +[2024.01.19-21.19.21:021][878]LogEditorTransaction: Undo Create Actors +[2024.01.19-21.21.02:697][278]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.21.02:698][278]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.21.05:604][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-21.21.06:606][504]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.21.06:622][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.21.06:627][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.21.06:629][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.21.08:090][586]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.21.08:094][586]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.21.08:103][586]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.22.03:908][586]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.22.03:932][586]File is corrupted Zylinder.fbx +[2024.01.19-21.22.03:961][586]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.22.03:987][586]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.22.03:990][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.03:990][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:000][586]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.22.04:049][586]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.22.04:057][586]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:065][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:070][586]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.22.04:083][586]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:087][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.22.04:098][586]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:101][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:118][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:132][586]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:136][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:152][586]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:173][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:177][586]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:181][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:200][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:216][586]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.22.04:217][586]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.22.04:218][586]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.22.04:219][586]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:223][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:237][586]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.22.04:243][586]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.22.04:323][586]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.22.04:357][586]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.04:371][586]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.22.04:371][586]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.22.04:729][586]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.22.04:742][586]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total job queries 1.514, among them cache hits 1.428 (94.32%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.22.08:245][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.22.08:258][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.22.09:452][974]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.22.09:467][974]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:208][145]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_37 +[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:471][158]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_39 +[2024.01.19-21.25.56:163][808]Cmd: DELETE +[2024.01.19-21.25.56:163][808]Cmd: ACTOR DELETE +[2024.01.19-21.25.56:169][808]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.25.56:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-21.25.56:179][808]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.26.00:746][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.26.01:891][298]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.26.01:903][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.26.01:907][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-21.26.01:910][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.26.03:708][409]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.26.03:711][409]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.26.03:721][409]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.26.07:120][409]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.26.07:143][409]File is corrupted Zylinder.fbx +[2024.01.19-21.26.07:176][409]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.26.07:197][409]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.26.07:201][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:201][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:209][409]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.26.07:251][409]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.26.07:260][409]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:268][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:273][409]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.26.07:284][409]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:288][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.26.07:298][409]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:301][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:313][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:321][409]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:325][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:334][409]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:345][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:348][409]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:352][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:368][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:378][409]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.26.07:387][409]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.26.07:388][409]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.26.07:389][409]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:393][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:397][409]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.07:608][409]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.26.07:608][409]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total job queries 1.674, among them cache hits 1.588 (94.86%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.26.09:304][484]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.26.09:315][484]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.26.09:883][534]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.26.09:897][534]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:404][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_41 +[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:816][692]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_43 +[2024.01.19-21.26.31:136][970]Cmd: DELETE +[2024.01.19-21.26.31:136][970]Cmd: ACTOR DELETE +[2024.01.19-21.26.31:142][970]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.26.31:147][970]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-21.26.31:152][970]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-21.28.23:798][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.28.23:801][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.28.23:848][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto6 +[2024.01.19-21.28.23:848][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto6C7475A014F06EFF89CFE38B7033A33BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap' +[2024.01.19-21.28.23:849][474]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap is in the /Temp path, will not scan. +[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.053 +[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.053 +[2024.01.19-21.28.23:849][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-21.28.23:849][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-21.28.23:851][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6 +[2024.01.19-21.28.23:851][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto63D97327A4B6220CC9B1994A908EF52FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6.uasset' +[2024.01.19-21.28.23:852][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-21.28.23:895][474]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-21.28.23:895][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-21.28.23:899][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6 +[2024.01.19-21.28.23:899][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto64F1456014FEEE4CD438C3D839461D672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6.uasset' +[2024.01.19-21.28.23:900][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.28.23:913][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.28.23:913][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.28.23:914][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6 +[2024.01.19-21.28.23:914][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto6D5DAA16F451FC34F2EFAACBB2BD5A335.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6.uasset' +[2024.01.19-21.28.23:915][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.28.23:928][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.28.23:928][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.28.23:929][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6 +[2024.01.19-21.28.23:929][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto64F54195A4E54E3F91FE1B38A8E89F5D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6.uasset' +[2024.01.19-21.28.23:930][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.28.23:943][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.28.23:943][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.28.23:944][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6 +[2024.01.19-21.28.23:944][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto63B77232F4EABB5595FF742B6337214E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6.uasset' +[2024.01.19-21.28.23:945][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.28.23:958][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.28.23:958][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.28.23:959][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6 +[2024.01.19-21.28.23:959][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto6487DF9E74763D71FCD965BAB7E192499.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6.uasset' +[2024.01.19-21.28.23:959][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.28.23:961][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.28.23:961][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.28.23:962][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6 +[2024.01.19-21.28.23:962][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto61AB4F85946DE5349F95D3DA947B057C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6.uasset' +[2024.01.19-21.28.23:963][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.28.23:976][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.28.23:976][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.28.23:978][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6 +[2024.01.19-21.28.23:978][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto67C20C6944893415BA6AF78A7CC311E34.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6.uasset' +[2024.01.19-21.28.23:978][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.28.23:993][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.28.23:993][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.28.23:995][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6 +[2024.01.19-21.28.23:995][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto62F0C9B8D44CAB4078162CB91B9240158.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6.uasset' +[2024.01.19-21.28.23:996][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.28.24:010][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.28.24:010][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.28.24:011][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6 +[2024.01.19-21.28.24:011][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto616007F3643B8DE5EFF42C5B4BB65E43C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6.uasset' +[2024.01.19-21.28.24:012][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.28.24:026][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.28.24:027][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.28.24:028][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6 +[2024.01.19-21.28.24:028][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto649CF41334845C66C2F514C8DA1FCC62E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6.uasset' +[2024.01.19-21.28.24:028][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.28.24:043][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.28.24:043][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.28.24:045][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6 +[2024.01.19-21.28.24:045][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto655C345344BF8799EABA97DB94DC31204.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6.uasset' +[2024.01.19-21.28.24:045][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.28.24:046][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.28.24:046][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.28.24:047][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6 +[2024.01.19-21.28.24:047][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto6FFC072FA4BC69AED07F4859920D6990F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6.uasset' +[2024.01.19-21.28.24:047][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.28.24:062][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.28.24:062][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.28.24:063][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6 +[2024.01.19-21.28.24:063][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto6F5D21BBD4036EDE7B7602CBA7A1E2979.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6.uasset' +[2024.01.19-21.28.24:064][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.28.24:079][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.28.24:079][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.28.24:080][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6 +[2024.01.19-21.28.24:080][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto6876899624CF4450CE1944B9FC2EA6632.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6.uasset' +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.28.24:082][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6 +[2024.01.19-21.28.24:082][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto631A737A9426299BB660F0B9C0BA501D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6.uasset' +[2024.01.19-21.28.24:082][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.28.24:097][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.28.24:097][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.28.24:098][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6 +[2024.01.19-21.28.24:098][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto63D1737D84BC55EDC246DA9BB78ADD7DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6.uasset' +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.28.24:100][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6 +[2024.01.19-21.28.24:100][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto67005386F4C38185F48588BB13A96D814.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6.uasset' +[2024.01.19-21.28.24:100][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.28.24:113][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.28.24:113][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.28.24:114][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6 +[2024.01.19-21.28.24:114][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto63A14D81F4FF0872ABD9902A3C6B03841.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6.uasset' +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.28.24:116][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6 +[2024.01.19-21.28.24:116][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu16960FB64D66A0751E1215983C630AD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6.uasset' +[2024.01.19-21.28.24:116][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.28.24:130][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.28.24:130][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.28.24:131][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6 +[2024.01.19-21.28.24:131][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto650AA33D1466E1D841DF612A45A79AB21.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6.uasset' +[2024.01.19-21.28.24:131][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:132][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.28.24:132][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.28.24:133][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6 +[2024.01.19-21.28.24:133][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto61B35A70C4E78D9348AB5F7A904A48B75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6.uasset' +[2024.01.19-21.28.24:133][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.28.24:147][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.28.24:147][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.28.24:149][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6 +[2024.01.19-21.28.24:149][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto6EFDBE2F347F150EAF0D7CAB9B59C1C33.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6.uasset' +[2024.01.19-21.28.24:149][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:150][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.28.24:150][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.28.24:151][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6 +[2024.01.19-21.28.24:151][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto661CF46884EB9F12D8C34F89BB9D55388.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6.uasset' +[2024.01.19-21.28.24:151][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.28.24:166][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.28.24:166][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.28.24:167][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6 +[2024.01.19-21.28.24:167][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto6006A5A04447B575CDE5CBDB9D738DE47.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6.uasset' +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.28.24:169][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6 +[2024.01.19-21.28.24:169][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto62767019A437D818DAE52FA9BA9FA8779.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6.uasset' +[2024.01.19-21.28.24:170][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.28.24:184][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.28.24:184][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.28.24:186][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6 +[2024.01.19-21.28.24:186][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto68D66B51A4354075B29BC41A24BD308B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6.uasset' +[2024.01.19-21.28.24:186][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.28.24:187][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.28.24:187][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.28.24:188][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6 +[2024.01.19-21.28.24:188][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto664A0433A4D01AE29C533AE9DA6C3ADF6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6.uasset' +[2024.01.19-21.28.24:188][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.28.24:202][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.28.24:202][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.28.24:203][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6 +[2024.01.19-21.28.24:203][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto68BA317834434C4DF36D4078549C3A313.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6.uasset' +[2024.01.19-21.28.24:204][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.28.24:204][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.28.24:205][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.28.24:205][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6 +[2024.01.19-21.28.24:206][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu8AE9EA544AEB5D17BB3E1596DE0535B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6.uasset' +[2024.01.19-21.28.24:206][474]LogFileHelpers: Auto-saving content packages took 0.358 +[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:096][122]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_45 +[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:594][173]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_49 +[2024.01.19-21.34.25:616][404]Cmd: DELETE +[2024.01.19-21.34.25:616][404]Cmd: ACTOR DELETE +[2024.01.19-21.34.25:622][404]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.34.25:627][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-21.34.25:629][404]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.34.28:805][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.34.29:743][721]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.34.29:756][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.34.29:760][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.34.29:763][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.38.24:715][562]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.01.19-21.38.24:716][562]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.38.24:765][562]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto7 +[2024.01.19-21.38.24:765][562]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto7D795442D455631A867FDC3A1E6FD34BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap' +[2024.01.19-21.38.24:766][562]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap is in the /Temp path, will not scan. +[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-21.40.19:763][908]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.089 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9435 files in 11317 folders with total size 499 MiB. +[2024.01.19-21.45.08:733][ 76]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.45.08:737][ 76]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.45.08:749][ 76]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.45.10:266][ 76]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.45.10:284][ 76]File is corrupted Zylinder.fbx +[2024.01.19-21.45.10:314][ 76]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.45.10:336][ 76]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.45.10:339][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:340][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:347][ 76]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.45.10:392][ 76]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.45.10:401][ 76]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:409][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:412][ 76]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.45.10:426][ 76]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:429][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:440][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:452][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:461][ 76]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:466][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:485][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:488][ 76]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:492][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:506][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:516][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.45.10:523][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.45.10:525][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.45.10:526][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:530][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:535][ 76]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:547][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:555][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:591][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:592][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:593][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:611][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:621][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:634][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:647][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:659][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:677][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:739][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:740][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:758][ 76]LogFbx: Display: Triangulating static mesh Raum_noTable +[2024.01.19-21.45.10:825][ 76]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.45.10:871][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 +[2024.01.19-21.45.10:876][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 +[2024.01.19-21.45.10:877][ 76]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.45.10:984][ 76]LogStaticMesh: Reduce [0.11s] +[2024.01.19-21.45.11:049][ 76]LogStaticMesh: Fallback 0/1 [0.06s], num tris: 851 +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: WritePages: +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Nanite build [0.18s] + +[2024.01.19-21.45.11:057][ 76]LogStaticMesh: Built static mesh [0.23s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.11:062][ 76]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:063][ 76]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.11:527][ 76]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.45.11:548][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 +[2024.01.19-21.45.11:553][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 +[2024.01.19-21.45.11:554][ 76]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total job queries 2.020, among them cache hits 1.934 (95.74%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.45.11:671][ 78]LogStaticMesh: Reduce [0.12s] +[2024.01.19-21.45.11:742][ 81]LogStaticMesh: Fallback 0/1 [0.07s], num tris: 851 +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: WritePages: +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Nanite build [0.19s] + +[2024.01.19-21.45.11:751][ 82]LogStaticMesh: Built static mesh [0.22s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.16:258][198]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.45.16:268][198]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.45.17:162][254]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.45.17:173][254]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_50 +[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.29:187][348]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_51 +[2024.01.19-21.45.39:695][582]Cmd: DELETE +[2024.01.19-21.45.39:695][582]Cmd: ACTOR DELETE +[2024.01.19-21.45.39:701][582]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.45.39:705][582]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.45.39:710][582]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-21.46.13:557][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.46.14:678][897]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.46.14:695][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.46.14:699][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-21.46.14:702][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.46.17:077][ 46]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.46.17:080][ 46]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.46.17:093][ 46]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.46.18:211][ 46]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.46.18:229][ 46]File is corrupted Zylinder.fbx +[2024.01.19-21.46.18:259][ 46]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.46.18:281][ 46]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.46.18:284][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:284][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:293][ 46]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.46.18:335][ 46]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.46.18:343][ 46]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:351][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:356][ 46]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.46.18:368][ 46]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:373][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:385][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:397][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:405][ 46]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:410][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:419][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.46.18:425][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:426][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:430][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:433][ 46]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:437][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:450][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:460][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.46.18:468][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:474][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:479][ 46]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.46.18:487][ 46]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.46.18:489][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:490][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:491][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:499][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:537][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:550][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:551][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:555][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:564][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:580][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:592][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:605][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:623][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:687][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:688][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:706][ 46]LogFbx: Display: Triangulating static mesh Raum_noTable +[2024.01.19-21.46.18:770][ 46]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.46.18:815][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 +[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 +[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.46.18:907][ 46]LogStaticMesh: Reduce [0.09s] +[2024.01.19-21.46.18:951][ 46]LogStaticMesh: Fallback 0/1 [0.04s], num tris: 872 +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.18:954][ 46]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: WritePages: +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Page data disk size: 106240 bytes. Fixup data size: 248 bytes. +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106488 bytes. +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Nanite build [0.13s] + +[2024.01.19-21.46.18:959][ 46]LogStaticMesh: Built static mesh [0.19s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.19:440][ 46]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.46.19:460][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 +[2024.01.19-21.46.19:466][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 +[2024.01.19-21.46.19:467][ 46]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.46.19:557][ 47]LogStaticMesh: Reduce [0.09s] +[2024.01.19-21.46.19:604][ 48]LogStaticMesh: Fallback 0/1 [0.05s], num tris: 872 +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.19:606][ 48]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: WritePages: +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Page data disk size: 106244 bytes. Fixup data size: 248 bytes. +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106492 bytes. +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Encode [0.01s] +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Nanite build [0.14s] + +[2024.01.19-21.46.19:613][ 48]LogStaticMesh: Built static mesh [0.17s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.20:367][ 89]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.46.20:378][ 89]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.46.20:945][125]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.46.20:955][125]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_52 +[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:360][347]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_53 +[2024.01.19-21.46.29:838][965]Cmd: DELETE +[2024.01.19-21.46.29:838][965]Cmd: ACTOR DELETE +[2024.01.19-21.46.29:844][965]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.46.29:849][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.46.29:854][965]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.01.19-21.47.28:805][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.47.30:468][318]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.47.30:484][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.47.30:488][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.47.30:491][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.47.32:229][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.47.32:232][390]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.47.32:241][390]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.47.37:793][390]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.47.37:815][390]File is corrupted Zylinder.fbx +[2024.01.19-21.47.37:849][390]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.47.37:850][390]LogStaticMesh: Display: Building static mesh raum_1_Cube... +[2024.01.19-21.47.37:850][390]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 +[2024.01.19-21.47.37:850][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:850][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:850][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:850][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 +[2024.01.19-21.47.37:850][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:850][390]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:850][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:850][390]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). +[2024.01.19-21.47.37:850][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:850][390]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:850][390]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. +[2024.01.19-21.47.37:851][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:851][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:852][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube +[2024.01.19-21.47.37:877][390]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.47.37:878][390]LogStaticMesh: Display: Building static mesh raum_1_Fenster... +[2024.01.19-21.47.37:878][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:878][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:878][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:878][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:879][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:879][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:879][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:879][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:879][390]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.47.37:879][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:879][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:880][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster +[2024.01.19-21.47.37:889][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.37:890][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.47.37:895][390]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.47.37:896][390]LogStaticMesh: Display: Building static mesh raum_1_Feuermelder... +[2024.01.19-21.47.37:898][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:898][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:898][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:898][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:898][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:898][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:898][390]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). +[2024.01.19-21.47.37:898][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:899][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder +[2024.01.19-21.47.37:945][390]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.47.37:953][390]LogStaticMesh: Display: Building static mesh raum_1_Lampe... +[2024.01.19-21.47.37:955][390]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 +[2024.01.19-21.47.37:955][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:955][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:969][390]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.47.37:970][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 +[2024.01.19-21.47.37:970][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:970][390]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 +[2024.01.19-21.47.37:970][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:970][390]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). +[2024.01.19-21.47.37:970][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:970][390]LogStaticMesh: Nanite build [0.01s] + +[2024.01.19-21.47.37:972][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe +[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.37:977][390]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.47.37:978][390]LogStaticMesh: Display: Building static mesh raum_1_Lampen_Leiste... +[2024.01.19-21.47.37:978][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:978][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:978][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:978][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:978][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:978][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:978][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.37:978][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:979][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste +[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.37:992][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.47.37:996][390]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.47.37:996][390]LogStaticMesh: Display: Building static mesh raum_1_LAN_Dose... +[2024.01.19-21.47.37:997][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:997][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:997][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:997][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:997][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:997][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:997][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:997][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:997][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.37:997][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:998][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:998][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose +[2024.01.19-21.47.38:013][390]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.47.38:013][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_oben... +[2024.01.19-21.47.38:014][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:014][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:014][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:014][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:014][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:014][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:014][390]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.47.38:014][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:015][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben +[2024.01.19-21.47.38:023][390]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_Unten_1... +[2024.01.19-21.47.38:024][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:024][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:024][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:024][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:024][390]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). +[2024.01.19-21.47.38:024][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:025][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1 +[2024.01.19-21.47.38:028][390]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_unten_2... +[2024.01.19-21.47.38:029][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:029][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:029][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:029][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:029][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:029][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:030][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2 +[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:036][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:041][390]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.47.38:049][390]LogStaticMesh: Display: Building static mesh raum_1_Lichtschalter... +[2024.01.19-21.47.38:050][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:050][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:050][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:050][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:050][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:050][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:050][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:050][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:051][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter +[2024.01.19-21.47.38:056][390]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.47.38:056][390]LogStaticMesh: Display: Building static mesh raum_1_Objekt... +[2024.01.19-21.47.38:057][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:057][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:057][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:057][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:057][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:057][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:057][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:057][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:058][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt +[2024.01.19-21.47.38:060][390]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1... +[2024.01.19-21.47.38:061][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.47.38:061][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:061][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:061][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:061][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.47.38:061][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:062][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1 +[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:067][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:072][390]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.47.38:072][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_001... +[2024.01.19-21.47.38:073][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.47.38:073][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:073][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.47.38:073][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:073][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:073][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:073][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.47.38:073][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:074][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001 +[2024.01.19-21.47.38:080][390]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_002... +[2024.01.19-21.47.38:082][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.47.38:082][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:082][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:082][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:082][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.47.38:082][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:083][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002 +[2024.01.19-21.47.38:087][390]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.47.38:087][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_003... +[2024.01.19-21.47.38:088][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.47.38:088][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:088][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.47.38:088][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:088][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:088][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:088][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.47.38:088][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:089][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003 +[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:093][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:098][390]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.47.38:099][390]LogStaticMesh: Display: Building static mesh raum_1_Schallschutz_hinten... +[2024.01.19-21.47.38:099][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:099][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:099][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:099][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:099][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:099][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:099][390]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.47.38:099][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:101][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten +[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:115][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:120][390]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.47.38:121][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1... +[2024.01.19-21.47.38:122][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:122][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:122][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:122][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:122][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:122][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:122][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:122][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:123][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1 +[2024.01.19-21.47.38:132][390]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.47.38:136][390]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.47.38:137][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_002... +[2024.01.19-21.47.38:138][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:138][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:138][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:138][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:138][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:138][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:138][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:138][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:139][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002 +[2024.01.19-21.47.38:141][390]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.47.38:142][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_003... +[2024.01.19-21.47.38:143][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:143][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:143][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:143][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:143][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:143][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:143][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:143][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:144][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003 +[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:154][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:156][390]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.47.38:157][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_4... +[2024.01.19-21.47.38:159][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:159][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:159][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:159][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:159][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:159][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:159][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:159][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:161][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4 +[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:172][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:180][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:190][390]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.47.38:192][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_001... +[2024.01.19-21.47.38:194][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:194][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:194][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:194][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:194][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:194][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:194][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:195][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:195][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:195][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:195][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:196][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.38:201][390]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.47.38:203][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_002... +[2024.01.19-21.47.38:205][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:205][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:205][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:205][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:205][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:205][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:205][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:205][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:206][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002 +[2024.01.19-21.47.38:209][390]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.47.38:211][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_003... +[2024.01.19-21.47.38:212][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:212][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:212][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:212][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:213][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:213][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:213][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:213][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:213][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:213][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:213][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:214][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003 +[2024.01.19-21.47.38:216][390]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.47.38:218][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_004... +[2024.01.19-21.47.38:220][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:220][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:220][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:220][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:220][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:220][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:220][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:220][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:222][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004 +[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:227][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:232][390]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.47.38:240][390]LogStaticMesh: Display: Building static mesh raum_1_Wände... +[2024.01.19-21.47.38:241][390]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 +[2024.01.19-21.47.38:242][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2024.01.19-21.47.38:242][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:254][390]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.47.38:256][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 +[2024.01.19-21.47.38:256][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:256][390]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:257][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:257][390]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). +[2024.01.19-21.47.38:257][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:257][390]LogStaticMesh: Nanite build [0.01s] + +[2024.01.19-21.47.38:260][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:265][390]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.47.38:266][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel... +[2024.01.19-21.47.38:266][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:266][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:266][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:266][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:266][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:266][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:266][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:266][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:267][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:267][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:267][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:268][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel +[2024.01.19-21.47.38:270][390]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel_001... +[2024.01.19-21.47.38:272][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:272][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:273][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:273][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:273][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:273][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:273][390]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). +[2024.01.19-21.47.38:273][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:273][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:274][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001 +[2024.01.19-21.47.38:277][390]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.47.38:280][390]LogStaticMesh: Display: Building static mesh raum_1_Zylinder... +[2024.01.19-21.47.38:283][390]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 +[2024.01.19-21.47.38:283][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:283][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 +[2024.01.19-21.47.38:283][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:283][390]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:283][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:283][390]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). +[2024.01.19-21.47.38:283][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:286][390]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder +[2024.01.19-21.47.38:605][390]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.47.38:605][390]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.39:051][410]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/36/68/d65452d568f02a9766e388c053432dbbfb82.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. +[2024.01.19-21.47.39:163][416]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/5a/24/2d3ac3b59edc99a96d5cd217d19c2edc00c4.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. +[2024.01.19-21.47.39:687][453]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.47.39:698][453]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_54 +[2024.01.19-21.47.43:168][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.43:169][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.43:170][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_55 +[2024.01.19-21.47.45:270][964]Cmd: DELETE +[2024.01.19-21.47.45:270][964]Cmd: ACTOR DELETE +[2024.01.19-21.47.45:277][964]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.47.45:280][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.47.45:287][964]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_57 +[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:971][535]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_59 +[2024.01.19-21.48.53:909][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.01.19-21.48.53:913][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.48.53:963][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto8 +[2024.01.19-21.48.53:964][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto8D916CFA44ACE394D627204BE2D9D2385.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap' +[2024.01.19-21.48.53:964][315]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap is in the /Temp path, will not scan. +[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.061 +[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061 +[2024.01.19-21.48.53:965][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] ([1] browsable assets)... +[2024.01.19-21.48.54:007][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder] +[2024.01.19-21.48.54:007][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] +[2024.01.19-21.48.54:009][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8 +[2024.01.19-21.48.54:009][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Zylinder_Auto8A6B31A14493FE54E57E99E990E150BB6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8.uasset' +[2024.01.19-21.48.54:010][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Cube] ([1] browsable assets)... +[2024.01.19-21.48.54:016][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube] +[2024.01.19-21.48.54:016][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Cube] +[2024.01.19-21.48.54:019][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8 +[2024.01.19-21.48.54:019][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Cube_Auto87CAEC8C3421524E4D4865E9D78A0831C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8.uasset' +[2024.01.19-21.48.54:019][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total job queries 2.688, among them cache hits 2.602 (96.80%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.48.54:033][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.48.54:033][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.48.54:034][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8 +[2024.01.19-21.48.54:034][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto874BB1A26449C9DE8CC85DC964D36105A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8.uasset' +[2024.01.19-21.48.54:035][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Fenster] ([1] browsable assets)... +[2024.01.19-21.48.54:042][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster] +[2024.01.19-21.48.54:042][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Fenster] +[2024.01.19-21.48.54:044][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8 +[2024.01.19-21.48.54:044][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Fenster_Auto81FB0538C4156AFE3148A7E892E784AA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8.uasset' +[2024.01.19-21.48.54:045][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.48.54:061][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.48.54:061][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.48.54:063][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8 +[2024.01.19-21.48.54:063][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto874BB1B8A43EE5F52C2CC77B5AA20E023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8.uasset' +[2024.01.19-21.48.54:063][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.48.54:078][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.48.54:078][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.48.54:079][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8 +[2024.01.19-21.48.54:079][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto89D288F2B4848E8EA6B5BE8AA669C3F3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8.uasset' +[2024.01.19-21.48.54:080][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] ([1] browsable assets)... +[2024.01.19-21.48.54:087][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder] +[2024.01.19-21.48.54:087][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] +[2024.01.19-21.48.54:089][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8 +[2024.01.19-21.48.54:089][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Feuermelder_Auto8B521A1D341DB9CEFD4A1FCBDAA1C8BA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8.uasset' +[2024.01.19-21.48.54:089][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.48.54:105][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.48.54:105][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.48.54:107][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8 +[2024.01.19-21.48.54:107][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto8100928B44E129FAF308ACDB27F71FD7E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8.uasset' +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.48.54:109][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8 +[2024.01.19-21.48.54:109][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto89D4CE6484949D6DF77176FBF4F9703A2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8.uasset' +[2024.01.19-21.48.54:110][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampe] ([1] browsable assets)... +[2024.01.19-21.48.54:117][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe] +[2024.01.19-21.48.54:117][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampe] +[2024.01.19-21.48.54:119][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8 +[2024.01.19-21.48.54:119][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampe_Auto8975E4DFC4A8D6E1DE8ADA78356AC7797.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8.uasset' +[2024.01.19-21.48.54:120][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.48.54:138][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.48.54:138][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.48.54:140][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8 +[2024.01.19-21.48.54:140][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto8F26B1D5248021CB55AA8B2982DB04238.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8.uasset' +[2024.01.19-21.48.54:140][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.48.54:156][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.48.54:156][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.48.54:157][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8 +[2024.01.19-21.48.54:157][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto82072FF0D4801B5AF2D1365A7903C8B8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8.uasset' +[2024.01.19-21.48.54:157][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.48.54:173][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.48.54:173][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.48.54:175][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8 +[2024.01.19-21.48.54:175][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto8644E552945F3D54D57BD9688B5B1096C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8.uasset' +[2024.01.19-21.48.54:176][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.48.54:191][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.48.54:191][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.48.54:192][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8 +[2024.01.19-21.48.54:192][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto81FC0C1104A500E4A2A2E919B750F768C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8.uasset' +[2024.01.19-21.48.54:192][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-21.48.54:200][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste] +[2024.01.19-21.48.54:200][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] +[2024.01.19-21.48.54:203][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8 +[2024.01.19-21.48.54:203][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampen_Leiste_Auto8B056DACD494D0E07D13B7E946131A924.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8.uasset' +[2024.01.19-21.48.54:203][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] ([1] browsable assets)... +[2024.01.19-21.48.54:210][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose] +[2024.01.19-21.48.54:210][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] +[2024.01.19-21.48.54:212][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8 +[2024.01.19-21.48.54:212][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_LAN_Dose_Auto8DB12C88A48E26EBF794B15AFB8C4428A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8.uasset' +[2024.01.19-21.48.54:213][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.48.54:227][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.48.54:227][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.48.54:228][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8 +[2024.01.19-21.48.54:228][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto8F57C19FD4DC42A05DB989F8A642C0C91.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8.uasset' +[2024.01.19-21.48.54:229][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.48.54:230][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.48.54:230][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.48.54:230][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8 +[2024.01.19-21.48.54:230][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto813DF503F4A52490DCCF068B79D16E8B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8.uasset' +[2024.01.19-21.48.54:231][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] ([1] browsable assets)... +[2024.01.19-21.48.54:237][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben] +[2024.01.19-21.48.54:237][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] +[2024.01.19-21.48.54:239][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8 +[2024.01.19-21.48.54:239][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_oben_Auto8B78B3D634C8465FAA72CB5BE72FA7EDC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8.uasset' +[2024.01.19-21.48.54:240][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.48.54:255][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.48.54:255][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.48.54:256][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8 +[2024.01.19-21.48.54:256][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto89C0F17754564FDE6FCC541B040C7CA2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8.uasset' +[2024.01.19-21.48.54:256][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-21.48.54:263][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1] +[2024.01.19-21.48.54:263][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] +[2024.01.19-21.48.54:265][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8 +[2024.01.19-21.48.54:265][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_Unten_1_Auto8A9DE349942276D3144E417A34A5F1235.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8.uasset' +[2024.01.19-21.48.54:266][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-21.48.54:273][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2] +[2024.01.19-21.48.54:273][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] +[2024.01.19-21.48.54:275][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8 +[2024.01.19-21.48.54:275][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_unten_2_Auto8CC8F5C6D443F7D2B112073A9D4DFE9F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8.uasset' +[2024.01.19-21.48.54:275][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] ([1] browsable assets)... +[2024.01.19-21.48.54:282][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter] +[2024.01.19-21.48.54:282][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] +[2024.01.19-21.48.54:284][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8 +[2024.01.19-21.48.54:284][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lichtschalter_Auto836BC691A412473B0E629ACBBCE16B7FE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8.uasset' +[2024.01.19-21.48.54:285][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.48.54:299][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.48.54:299][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.48.54:300][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8 +[2024.01.19-21.48.54:300][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto8455904534485E9B70BF52F83EB5E1ED5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8.uasset' +[2024.01.19-21.48.54:301][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:302][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.48.54:302][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.48.54:303][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8 +[2024.01.19-21.48.54:303][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto8EBD383864BF814E1A81374B8AEA6CC89.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8.uasset' +[2024.01.19-21.48.54:303][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Objekt] ([1] browsable assets)... +[2024.01.19-21.48.54:310][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt] +[2024.01.19-21.48.54:310][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Objekt] +[2024.01.19-21.48.54:313][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8 +[2024.01.19-21.48.54:313][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Objekt_Auto824DBB70F4068728CC152199E6652F971.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8.uasset' +[2024.01.19-21.48.54:313][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] ([1] browsable assets)... +[2024.01.19-21.48.54:320][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1] +[2024.01.19-21.48.54:320][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] +[2024.01.19-21.48.54:323][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8 +[2024.01.19-21.48.54:323][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_Auto847B6180F42EEE7CA1BA9B6B7F061EA7A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8.uasset' +[2024.01.19-21.48.54:323][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-21.48.54:330][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001] +[2024.01.19-21.48.54:330][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] +[2024.01.19-21.48.54:332][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8 +[2024.01.19-21.48.54:332][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_001_Auto87CCD50094CD0C9985BF6D9A221CD22EA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8.uasset' +[2024.01.19-21.48.54:332][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.48.54:348][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.48.54:348][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.48.54:349][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8 +[2024.01.19-21.48.54:349][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto8D99226B34A68CD9DF63B8CB069D7A34D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8.uasset' +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.48.54:351][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8 +[2024.01.19-21.48.54:351][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto88F22F9E54DCD52E42DCF34A04BEC0AB7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8.uasset' +[2024.01.19-21.48.54:352][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-21.48.54:359][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002] +[2024.01.19-21.48.54:359][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] +[2024.01.19-21.48.54:362][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8 +[2024.01.19-21.48.54:362][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_002_Auto89CCF64154CF56F71348CF2934895233B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8.uasset' +[2024.01.19-21.48.54:362][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-21.48.54:369][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003] +[2024.01.19-21.48.54:369][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] +[2024.01.19-21.48.54:371][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8 +[2024.01.19-21.48.54:371][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_003_Auto8734225014B11CBDD9576DB9A92637E56.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8.uasset' +[2024.01.19-21.48.54:371][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-21.48.54:378][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten] +[2024.01.19-21.48.54:378][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] +[2024.01.19-21.48.54:380][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8 +[2024.01.19-21.48.54:380][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schallschutz_hinten_Auto813BA9EDA48B0EBF17D7702951152CB62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8.uasset' +[2024.01.19-21.48.54:380][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.48.54:395][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.48.54:395][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.48.54:396][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8 +[2024.01.19-21.48.54:396][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto893199EFD43D5E816C0328A8084A2BA90.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8.uasset' +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.48.54:399][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8 +[2024.01.19-21.48.54:399][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu18FAD06E495AAB38DF80DC8DACDC3BC9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8.uasset' +[2024.01.19-21.48.54:399][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] ([1] browsable assets)... +[2024.01.19-21.48.54:406][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1] +[2024.01.19-21.48.54:406][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] +[2024.01.19-21.48.54:408][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8 +[2024.01.19-21.48.54:408][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_Auto8702B029D4010C38CD6D12FA6BBD2C429.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8.uasset' +[2024.01.19-21.48.54:409][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.48.54:424][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.48.54:424][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.48.54:425][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8 +[2024.01.19-21.48.54:425][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto81E8FD52640775CB8495291BB73729EE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8.uasset' +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.48.54:427][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8 +[2024.01.19-21.48.54:427][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto8D30635F840C2B8614C62BFA07490E744.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8.uasset' +[2024.01.19-21.48.54:427][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-21.48.54:434][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001] +[2024.01.19-21.48.54:434][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] +[2024.01.19-21.48.54:436][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8 +[2024.01.19-21.48.54:436][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_001_Auto829305CC449186E4563AE4AB0E00ED661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8.uasset' +[2024.01.19-21.48.54:437][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-21.48.54:445][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002] +[2024.01.19-21.48.54:445][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] +[2024.01.19-21.48.54:447][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8 +[2024.01.19-21.48.54:447][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_002_Auto8687186AB47167B13E40635ABDB179F84.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8.uasset' +[2024.01.19-21.48.54:447][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-21.48.54:454][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003] +[2024.01.19-21.48.54:454][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] +[2024.01.19-21.48.54:456][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8 +[2024.01.19-21.48.54:456][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_003_Auto8137F758F4ED6AAE04F057E8760EFBCCD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8.uasset' +[2024.01.19-21.48.54:456][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] ([1] browsable assets)... +[2024.01.19-21.48.54:463][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4] +[2024.01.19-21.48.54:463][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] +[2024.01.19-21.48.54:465][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8 +[2024.01.19-21.48.54:465][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_4_Auto8107CDE1942831948FCE635AAD3631845.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8.uasset' +[2024.01.19-21.48.54:465][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.48.54:481][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.48.54:481][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.48.54:482][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8 +[2024.01.19-21.48.54:482][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto88F02FF09428ED84BC92CF1B36404CB58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8.uasset' +[2024.01.19-21.48.54:482][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:483][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.48.54:483][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.48.54:484][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8 +[2024.01.19-21.48.54:484][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto8F77F2C984E15A41E1885D2896C9C2D52.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8.uasset' +[2024.01.19-21.48.54:485][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-21.48.54:492][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001] +[2024.01.19-21.48.54:492][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] +[2024.01.19-21.48.54:494][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8 +[2024.01.19-21.48.54:494][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_001_Auto8A21CA8804EEF49DA4D73A1A989EF7264.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8.uasset' +[2024.01.19-21.48.54:494][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.48.54:508][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.48.54:508][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.48.54:510][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8 +[2024.01.19-21.48.54:510][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto82793C80846C01EC9331A19BCFCD0C818.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8.uasset' +[2024.01.19-21.48.54:510][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.48.54:511][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.48.54:511][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.48.54:513][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8 +[2024.01.19-21.48.54:513][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto884A56DC54C1B86E603F65A81970730C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8.uasset' +[2024.01.19-21.48.54:513][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.48.54:528][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.48.54:528][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.48.54:529][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8 +[2024.01.19-21.48.54:529][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto80E7A45094D0F52AD8085E1B68FEE8DF3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8.uasset' +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.48.54:531][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8 +[2024.01.19-21.48.54:531][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto835E8468A4541B0530482B2A01FACA688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8.uasset' +[2024.01.19-21.48.54:532][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-21.48.54:539][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002] +[2024.01.19-21.48.54:539][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] +[2024.01.19-21.48.54:541][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8 +[2024.01.19-21.48.54:541][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_002_Auto83ADCBBB644509245966AB8A6839F9C3E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8.uasset' +[2024.01.19-21.48.54:541][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-21.48.54:548][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003] +[2024.01.19-21.48.54:548][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] +[2024.01.19-21.48.54:551][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8 +[2024.01.19-21.48.54:551][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_003_Auto8A506C84540658A49B00B629098ACCA54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8.uasset' +[2024.01.19-21.48.54:552][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-21.48.54:558][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004] +[2024.01.19-21.48.54:558][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] +[2024.01.19-21.48.54:560][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8 +[2024.01.19-21.48.54:560][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_004_Auto8B7563A3542EA2AF7631019817C5D5F9F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8.uasset' +[2024.01.19-21.48.54:560][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Wände] ([1] browsable assets)... +[2024.01.19-21.48.54:568][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände] +[2024.01.19-21.48.54:568][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Wände] +[2024.01.19-21.48.54:570][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8 +[2024.01.19-21.48.54:570][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Wände_Auto81CEFA88D4BCD7EDC7A46819FD44C72AE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8.uasset' +[2024.01.19-21.48.54:570][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.48.54:584][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.48.54:584][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.48.54:586][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8 +[2024.01.19-21.48.54:586][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto8C442E71D4FCD758A7817A3B23FE8BB64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8.uasset' +[2024.01.19-21.48.54:586][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.48.54:587][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.48.54:587][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.48.54:588][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8 +[2024.01.19-21.48.54:588][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu75C137C24734816A8008488D4D67291D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8.uasset' +[2024.01.19-21.48.54:589][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel] ([1] browsable assets)... +[2024.01.19-21.48.54:597][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel] +[2024.01.19-21.48.54:597][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel] +[2024.01.19-21.48.54:599][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8 +[2024.01.19-21.48.54:599][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_Auto8187E409741EB50CF62022AB50C9A22B1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8.uasset' +[2024.01.19-21.48.54:599][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] ([1] browsable assets)... +[2024.01.19-21.48.54:605][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001] +[2024.01.19-21.48.54:605][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] +[2024.01.19-21.48.54:607][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8 +[2024.01.19-21.48.54:607][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_001_Auto832E577D24A8987A79C3B9DA11B05955C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8.uasset' +[2024.01.19-21.48.54:607][315]LogFileHelpers: Auto-saving content packages took 0.643 +[2024.01.19-21.49.33:469][445]Cmd: DELETE +[2024.01.19-21.49.33:469][445]Cmd: ACTOR DELETE +[2024.01.19-21.49.33:477][445]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.49.33:480][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-21.49.33:484][445]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.50.02:303][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.50.03:135][818]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.50.03:152][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-21.50.03:156][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.50.03:159][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.50.05:870][960]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.50.05:873][960]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.50.05:884][960]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.50.06:841][960]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.50.06:859][960]File is corrupted Zylinder.fbx +[2024.01.19-21.50.06:890][960]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.50.06:915][960]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.50.06:927][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.06:928][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.50.06:934][960]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.50.06:981][960]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.06:995][960]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:007][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:011][960]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.50.07:028][960]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.50.07:038][960]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.50.07:042][960]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:049][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:054][960]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.50.07:065][960]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.50.07:069][960]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:075][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:079][960]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.50.07:091][960]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.50.07:095][960]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:099][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:105][960]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:120][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:125][960]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.50.07:136][960]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.50.07:139][960]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.50.07:144][960]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:154][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:157][960]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:173][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:181][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:191][960]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.50.07:202][960]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.50.07:206][960]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.50.07:210][960]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:216][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:221][960]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:235][960]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.50.07:238][960]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.50.07:241][960]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.50.07:257][960]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.50.07:257][960]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.08:177][ 12]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.50.08:193][ 12]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.50.12:767][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-21.50.13:667][377]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.50.13:684][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.50.13:688][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.50.13:691][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.51.40:821][772]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.51.40:825][772]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.51.40:828][772]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.51.41:764][772]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.51.41:777][772]File is corrupted Zylinder.fbx +[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.51.41:803][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.51.41:811][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.51.41:820][772]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.51.41:835][772]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.51.43:331][900]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.51.43:344][900]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.51.48:950][487]LogWindows: LaunchURL https://docs.unrealengine.com/5.3/en/WorkingWithContent/Importing/FBX/FbxErrors?utm_source=editor&utm_medium=docs&utm_campaign=msg_log#generic_mesh_nosmoothinggroup +[2024.01.19-21.51.56:139][594]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.51.56:151][594]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:635][752]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_60 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total job queries 2.992, among them cache hits 2.906 (97.13%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:767][759]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_62 +[2024.01.19-21.52.05:498][665]Cmd: DELETE +[2024.01.19-21.52.05:498][665]Cmd: ACTOR DELETE +[2024.01.19-21.52.05:504][665]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.52.05:509][665]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.52.05:513][665]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.53.56:542][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.53.57:652][800]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.53.57:660][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.53.57:664][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.53.57:667][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.53.59:817][919]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.53.59:821][919]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.53.59:824][919]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.54.00:690][919]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.54.00:702][919]File is corrupted Zylinder.fbx +[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.54.00:732][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.54.00:739][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.54.00:749][919]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.54.00:751][919]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-21.54.00:753][919]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.54.00:753][919]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.54.00:753][919]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.54.00:753][919]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.54.00:753][919]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.54.00:753][919]LogStaticMesh: WritePages: +[2024.01.19-21.54.00:753][919]LogStaticMesh: Root: GPU size: 1404 bytes. 1 Pages. 1404.000 bytes per page (4.285% utilization). +[2024.01.19-21.54.00:753][919]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Page data disk size: 1476 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Total GPU size: 1404 bytes, Total disk size: 1500 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.54.00:755][919]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.00:766][919]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.54.02:276][ 41]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.54.02:289][ 41]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_64 +[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:911][169]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_66 +[2024.01.19-21.54.06:464][387]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.54.06:472][387]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.54.09:032][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.54.10:732][635]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.54.10:742][635]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only + Asset Type: StaticMesh + Asset Name: /Game/GameMap/Start_Endraum/stander.stander + Asset Type: Texture2D +[2024.01.19-21.54.10:848][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:848][635]LogMaterial: Warning: Material: Requesting an invalid TextureIndex! (0 / 0) +[2024.01.19-21.54.10:849][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:850][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:851][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:873][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.54.10:877][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.54.10:880][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.56.55:038][544]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.56.55:042][544]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.56.55:045][544]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.56.57:412][544]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.56.57:425][544]File is corrupted Zylinder.fbx +[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.56.57:454][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.56.57:461][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.56.57:471][544]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.56.57:473][544]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-21.56.57:475][544]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.56.57:475][544]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.56.57:475][544]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.56.57:475][544]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.56.57:475][544]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.56.57:475][544]LogStaticMesh: WritePages: +[2024.01.19-21.56.57:475][544]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.56.57:475][544]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.56.57:476][544]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total job queries 3.016, among them cache hits 2.930 (97.15%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.56.59:154][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_68 +[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:210][723]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_72 +[2024.01.19-21.57.01:556][990]Cmd: DELETE +[2024.01.19-21.57.01:556][990]Cmd: ACTOR DELETE +[2024.01.19-21.57.01:561][990]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.57.01:566][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-21.57.01:571][990]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.57.02:867][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.57.03:726][114]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.57.03:734][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.57.03:738][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.57.03:741][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.57.06:014][181]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.57.06:017][181]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.57.06:020][181]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.59.06:655][181]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.59.06:676][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.59.06:678][181]LogUObjectGlobals: Force Deleting 0 Package(s): +[2024.01.19-21.59.06:785][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.59.06:787][181]FBXImport: Import was canceled. +[2024.01.19-21.59.06:805][181]LogAssetTools: The import task was canceled. +[2024.01.19-21.59.09:733][467]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.09:747][467]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.11:705][602]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.59.11:709][602]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.59.11:712][602]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.59.12:625][602]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.59.12:638][602]File is corrupted Zylinder.fbx +[2024.01.19-21.59.12:668][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.59.12:669][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.59.12:670][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.59.12:677][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.59.12:687][602]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:055][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_73 +[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:168][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_75 +[2024.01.19-21.59.18:537][174]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-21.59.22:609][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.22:610][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.22:611][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.22:611][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.22:759][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. +[2024.01.19-21.59.22:764][531]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-21.59.22:765][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. +[2024.01.19-21.59.33:111][134]LogSlate: Window 'UV: speaker_only' being destroyed +[2024.01.19-21.59.33:128][134]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.59.33:129][134]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.59.43:021][975]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.43:021][975]AssetCheck: Data validation SUCCEEDED. +[2024.01.19-21.59.43:021][975]AssetCheck: Files Checked: 1, Passed: 1, Failed: 0, Skipped: 0, Unable to validate: 0 +[2024.01.19-21.59.46:356][282]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.46:372][282]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.47:460][379]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.47:495][379]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.47:495][379]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.47:910][379]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-22.01.04:734][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-22.01.04:736][614]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.01.04:783][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto9 +[2024.01.19-22.01.04:784][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto9EBBC5FC9432EDEEC65B6349B6A66349F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap' +[2024.01.19-22.01.04:784][614]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap is in the /Temp path, will not scan. +[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.056 +[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.056 +[2024.01.19-22.01.04:784][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... +[2024.01.19-22.01.04:823][614]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] +[2024.01.19-22.01.04:824][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] +[2024.01.19-22.01.04:826][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9 +[2024.01.19-22.01.04:826][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto9E1A8AD6744EC5299596645B00DF6459D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9.uasset' +[2024.01.19-22.01.04:826][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total job queries 3.056, among them cache hits 2.970 (97.19%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.01.04:841][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-22.01.04:841][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-22.01.04:841][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9 +[2024.01.19-22.01.04:841][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto94A051A11471F7F9185237AA4D5413D03.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9.uasset' +[2024.01.19-22.01.04:842][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-22.01.04:842][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-22.01.04:843][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-22.01.04:843][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9 +[2024.01.19-22.01.04:843][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto9D8D430C0499320544B2AF380D50537D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9.uasset' +[2024.01.19-22.01.04:844][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-22.01.04:858][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-22.01.04:858][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-22.01.04:859][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9 +[2024.01.19-22.01.04:859][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto9F50DF58244EBB10D0320649F6F2B682C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9.uasset' +[2024.01.19-22.01.04:859][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-22.01.04:860][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-22.01.04:860][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-22.01.04:861][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9 +[2024.01.19-22.01.04:861][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto9C13EBD68428343546F7D0ABE8406F181.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9.uasset' +[2024.01.19-22.01.04:861][614]LogFileHelpers: Auto-saving content packages took 0.077 +[2024.01.19-22.01.30:040][744]LogSlate: Window 'speaker_only' being destroyed +[2024.01.19-22.01.30:081][744]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.01.30:084][744]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.01.32:576][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.01.33:680][978]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.01.33:689][978]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only + Asset Type: StaticMesh + Asset Name: /Game/GameMap/Start_Endraum/stander.stander + Asset Type: Texture2D +[2024.01.19-22.01.33:793][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:794][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:795][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:796][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:822][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.01.33:826][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.01.33:829][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.01.36:108][ 94]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.01.36:111][ 94]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.01.36:114][ 94]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.01.37:084][ 94]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.01.37:102][ 94]File is corrupted Zylinder.fbx +[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.01.37:132][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.01.37:140][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.01.37:151][ 94]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.01.44:762][900]Cmd: DELETE +[2024.01.19-22.01.44:762][900]Cmd: ACTOR DELETE +[2024.01.19-22.01.44:768][900]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.01.44:773][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.01.44:777][900]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.45:971][ 21]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_77 +[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.46:222][ 41]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_78 +[2024.01.19-22.01.48:564][289]Cmd: DELETE +[2024.01.19-22.01.48:564][289]Cmd: ACTOR DELETE +[2024.01.19-22.01.48:569][289]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.01.48:573][289]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.01.48:577][289]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.19-22.03.20:884][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.03.21:825][203]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.03.21:833][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.03.21:838][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.03.21:841][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.03.23:906][270]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.03.23:910][270]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.03.23:913][270]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.03.24:751][270]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.03.24:768][270]File is corrupted Zylinder.fbx +[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.03.24:795][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.03.24:802][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.03.24:812][270]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.03.24:814][270]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.03.24:816][270]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-22.03.24:816][270]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.03.24:816][270]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.03.24:816][270]LogStaticMesh: Reduce [0.00s] +[2024.01.19-22.03.24:816][270]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-22.03.24:817][270]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.03.24:817][270]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-22.03.24:817][270]LogStaticMesh: WritePages: +[2024.01.19-22.03.24:817][270]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-22.03.24:817][270]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.03.24:817][270]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-22.03.24:818][270]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.26:927][445]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.03.26:941][445]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.03.28:377][584]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.03.28:384][584]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:305][673]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_79 +[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:471][682]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_81 +[2024.01.19-22.03.34:535][280]Cmd: DELETE +[2024.01.19-22.03.34:535][280]Cmd: ACTOR DELETE +[2024.01.19-22.03.34:540][280]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.03.34:544][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.03.34:547][280]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-22.03.37:013][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.03.38:193][461]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.03.38:201][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.03.38:205][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.03.38:209][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.09.13:377][946]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.09.13:381][946]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.09.13:390][946]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.09.14:259][946]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.09.14:273][946]File is corrupted Zylinder.fbx +[2024.01.19-22.09.14:300][946]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.09.14:327][946]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.09.14:339][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:340][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:346][946]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.09.14:396][946]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:411][946]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:422][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:424][946]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.09.14:441][946]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.09.14:450][946]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.09.14:454][946]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:459][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:463][946]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.09.14:474][946]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.09.14:476][946]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:482][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:487][946]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.09.14:497][946]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.09.14:501][946]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:506][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:510][946]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:524][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:530][946]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.09.14:539][946]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.09.14:543][946]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.09.14:546][946]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:557][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:559][946]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:575][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:583][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:595][946]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.09.14:605][946]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.09.14:609][946]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.09.14:613][946]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:620][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:625][946]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:639][946]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.09.14:642][946]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.09.14:644][946]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.09.14:660][946]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.09.14:660][946]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:699][946]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total job queries 3.106, among them cache hits 3.020 (97.23%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.09.15:662][ 31]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.09.15:675][ 31]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_82 +[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.20:004][399]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_83 +[2024.01.19-22.09.27:751][301]Cmd: DELETE +[2024.01.19-22.09.27:751][301]Cmd: ACTOR DELETE +[2024.01.19-22.09.27:758][301]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.09.27:764][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.09.27:769][301]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.19-22.09.31:006][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.09.31:927][474]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.09.31:943][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.09.31:948][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.09.31:951][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.11.05:194][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.01.19-22.11.05:196][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.11.05:240][774]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto0 +[2024.01.19-22.11.05:240][774]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto0483260A8483B40F44D8765AB8BD7075A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap' +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap is in the /Temp path, will not scan. +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. +[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.050 +[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.050 +[2024.01.19-22.13.10:216][149]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-22.13.10:222][149]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-22.13.10:224][149]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-22.13.10:224][149]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:249][149]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-22.13.10:552][150]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-22.13.10:558][150]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-22.13.10:560][150]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-22.13.10:560][150]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:560][150]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-22.13.10:884][151]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-22.13.10:888][151]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-22.13.10:891][151]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-22.13.10:891][151]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:891][151]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-22.13.11:218][152]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-22.13.11:224][152]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-22.13.11:227][152]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-22.13.11:227][152]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:227][152]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-22.13.11:551][153]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-22.13.11:556][153]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-22.13.11:558][153]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-22.13.11:558][153]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:559][153]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-22.13.11:884][154]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-22.13.11:888][154]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-22.13.11:891][154]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-22.13.11:891][154]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:892][154]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-22.13.12:226][155]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-22.13.12:231][155]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-22.13.12:234][155]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-22.13.12:234][155]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:234][155]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-22.13.12:344][161]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-22.13.12:348][161]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-22.13.12:351][161]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-22.13.12:351][161]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:351][161]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-22.13.12:462][169]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-22.13.12:467][169]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-22.13.12:470][169]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-22.13.12:470][169]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:470][169]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-22.13.12:566][176]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-22.13.12:571][176]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-22.13.12:574][176]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-22.13.12:574][176]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:574][176]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-22.13.12:684][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-22.13.12:688][184]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-22.13.12:691][184]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-22.13.12:691][184]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:691][184]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-22.13.12:795][192]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-22.13.12:800][192]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-22.13.12:803][192]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-22.13.12:803][192]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:803][192]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-22.13.12:914][200]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-22.13.12:918][200]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-22.13.12:921][200]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-22.13.12:921][200]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:921][200]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-22.13.13:031][208]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-22.13.13:036][208]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-22.13.13:038][208]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-22.13.13:038][208]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:038][208]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-22.13.13:135][215]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-22.13.13:140][215]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-22.13.13:142][215]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-22.13.13:142][215]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:143][215]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-22.13.13:254][223]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-22.13.13:259][223]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-22.13.13:261][223]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-22.13.13:261][223]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:261][223]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-22.13.13:364][230]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-22.13.13:368][230]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-22.13.13:371][230]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-22.13.13:371][230]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:372][230]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-22.13.13:482][238]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-22.13.13:487][238]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-22.13.13:490][238]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-22.13.13:490][238]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:491][238]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-22.13.13:593][246]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-22.13.13:598][246]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-22.13.13:601][246]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-22.13.13:601][246]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:602][246]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-22.13.13:705][253]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-22.13.13:710][253]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-22.13.13:713][253]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-22.13.13:713][253]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:713][253]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-22.13.13:816][260]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-22.13.13:821][260]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-22.13.13:824][260]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-22.13.13:824][260]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:824][260]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-22.13.13:934][268]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-22.13.13:938][268]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-22.13.13:942][268]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-22.13.13:942][268]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:942][268]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-22.13.14:038][275]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-22.13.14:042][275]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-22.13.14:044][275]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-22.13.14:044][275]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:045][275]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-22.13.14:157][283]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-22.13.14:161][283]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-22.13.14:164][283]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-22.13.14:164][283]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:164][283]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-22.13.14:269][290]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-22.13.14:273][290]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-22.13.14:276][290]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-22.13.14:276][290]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:276][290]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-22.13.25:830][323]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.13.25:845][323]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.16.09:746][628]LogSlateStyle: Warning: Missing Resource from 'NiagaraEditorStyle' Style: 'Unable to find Color 'NiagaraEditor.AssetColors.DataChannel'.' +[2024.01.19-22.16.43:282][248]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.16.43:286][248]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.16.43:295][248]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.17.35:023][248]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.17.35:046][248]File is corrupted Zylinder.fbx +[2024.01.19-22.17.35:076][248]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.17.35:100][248]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.17.35:103][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:104][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:113][248]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.17.35:160][248]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.17.35:168][248]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:176][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:180][248]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:196][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.17.35:207][248]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:209][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.17.35:220][248]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:223][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:232][248]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:236][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:257][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:261][248]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:265][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:286][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:290][248]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.17.35:292][248]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.17.35:294][248]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.17.35:295][248]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:299][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:305][248]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.17.35:311][248]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.17.35:499][248]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.17.35:536][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-22.17.35:540][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.17.35:540][248]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.17.35:586][248]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.17.35:615][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-22.17.35:616][248]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.17.35:616][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-22.17.35:618][248]LogStaticMesh: WritePages: +[2024.01.19-22.17.35:618][248]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). +[2024.01.19-22.17.35:618][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-22.17.35:618][248]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. +[2024.01.19-22.17.35:618][248]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. +[2024.01.19-22.17.35:618][248]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.17.35:618][248]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-22.17.35:620][248]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.35:634][248]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.17.35:634][248]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.35:992][248]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.17.36:002][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-22.17.36:004][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.17.36:005][248]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.17.36:055][248]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Total job queries 3.206, among them cache hits 3.120 (97.32%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.17.36:088][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-22.17.36:089][248]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.17.36:089][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-22.17.36:090][248]LogStaticMesh: WritePages: +[2024.01.19-22.17.36:090][248]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). +[2024.01.19-22.17.36:090][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-22.17.36:090][248]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. +[2024.01.19-22.17.36:091][248]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. +[2024.01.19-22.17.36:091][248]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.17.36:091][248]LogStaticMesh: Nanite build [0.09s] + +[2024.01.19-22.17.36:093][248]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.37:155][303]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.17.37:164][303]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.17.37:911][374]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.17.37:924][374]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_84 +[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:778][522]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_85 +[2024.01.19-22.17.55:744][417]Cmd: DELETE +[2024.01.19-22.17.55:744][417]Cmd: ACTOR DELETE +[2024.01.19-22.17.55:750][417]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.17.55:759][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.17.55:766][417]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.01.19-22.17.57:516][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.17.58:427][593]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.17.58:439][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.17.58:442][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.17.58:446][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.18.00:242][664]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.18.00:245][664]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.18.00:254][664]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.18.35:300][664]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.18.35:322][664]File is corrupted Zylinder.fbx +[2024.01.19-22.18.35:345][664]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.18.35:371][664]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.18.35:374][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:374][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:383][664]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.18.35:429][664]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.18.35:439][664]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:446][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:450][664]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.18.35:464][664]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:469][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:481][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.18.35:491][664]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:494][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:503][664]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:507][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:518][664]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.18.35:520][664]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.18.35:524][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:525][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:528][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:531][664]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:535][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:556][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:561][664]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.18.35:562][664]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.18.35:564][664]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.18.35:565][664]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:570][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:576][664]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.18.35:583][664]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.18.35:772][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.36:052][664]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.36:056][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.36:435][664]LogStaticMesh: Built static mesh [0.38s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.36:453][664]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.18.36:453][664]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.18.36:842][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.37:119][672]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.37:126][672]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-150.070 Y=-116.883 Z=191.499, BoxExtent=(X=236.139 Y=126.489 Z=292.533), SphereRadius=(396.657364)) and MeshDescription Bounds (Origin=X=-151.263 Y=-109.452 Z=232.718, BoxExtent=(X=232.899 Y=115.317 Z=222.873), SphereRadius=(342.280899)) is significative for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.37:886][711]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.18.37:899][711]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:404][830]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_86 +[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:537][832]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_87 +[2024.01.19-22.18.40:390][881]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.18.40:399][881]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.18.57:883][962]Cmd: DELETE +[2024.01.19-22.18.57:883][962]Cmd: ACTOR DELETE +[2024.01.19-22.18.57:889][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.18.57:894][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.18.57:898][962]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.18.59:872][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-22.19.00:841][161]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.19.00:853][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.19.00:857][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.19.00:860][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.19.29:829][353]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.19.29:832][353]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.19.29:834][353]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.19.29:834][353]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.19.32:545][353]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.19.32:554][353]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.19.32:554][353]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.19.34:826][582]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.34:840][582]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.39:173][844]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.19.39:176][844]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.19.39:184][844]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.19.45:467][844]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.19.45:485][844]File is corrupted Zylinder.fbx +[2024.01.19-22.19.45:512][844]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.19.45:530][844]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.19.45:533][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:534][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:542][844]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.19.45:585][844]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.19.45:593][844]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:601][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:605][844]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.19.45:616][844]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.19.45:617][844]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.19.45:618][844]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:621][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:628][844]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:633][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.19.45:641][844]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:644][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:653][844]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:657][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:678][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:681][844]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:685][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:695][844]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.19.45:702][844]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.19.45:873][844]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.19.45:896][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 +[2024.01.19-22.19.45:897][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.19.45:897][844]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.19.45:941][844]LogStaticMesh: Reduce [0.04s] +[2024.01.19-22.19.45:968][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 +[2024.01.19-22.19.45:999][844]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 +[2024.01.19-22.19.46:038][844]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 +[2024.01.19-22.19.46:078][844]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:118][844]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:158][844]LogStaticMesh: Fallback 5/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:159][844]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.19.46:159][844]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 +[2024.01.19-22.19.46:160][844]LogStaticMesh: WritePages: +[2024.01.19-22.19.46:160][844]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). +[2024.01.19-22.19.46:160][844]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). +[2024.01.19-22.19.46:160][844]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. +[2024.01.19-22.19.46:160][844]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. +[2024.01.19-22.19.46:160][844]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.19.46:160][844]LogStaticMesh: Nanite build [0.26s] + +[2024.01.19-22.19.46:163][844]LogStaticMesh: Built static mesh [0.29s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:178][844]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:538][844]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.19.46:546][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 +[2024.01.19-22.19.46:548][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.19.46:548][844]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.19.46:593][844]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.19.46:622][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 +[2024.01.19-22.19.46:654][845]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 +[2024.01.19-22.19.46:695][846]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 +[2024.01.19-22.19.46:739][848]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:781][850]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:827][853]LogStaticMesh: Fallback 5/6 [0.05s], num tris: 61 +[2024.01.19-22.19.46:828][853]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.19.46:828][853]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 +[2024.01.19-22.19.46:830][853]LogStaticMesh: WritePages: +[2024.01.19-22.19.46:830][853]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). +[2024.01.19-22.19.46:830][853]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). +[2024.01.19-22.19.46:830][853]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. +[2024.01.19-22.19.46:830][853]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. +[2024.01.19-22.19.46:830][853]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.19.46:830][853]LogStaticMesh: Nanite build [0.28s] + +[2024.01.19-22.19.46:833][853]LogStaticMesh: Built static mesh [0.30s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.48:328][957]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.48:342][957]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.49:066][ 28]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.19.49:079][ 28]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_88 +[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:906][180]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_89 +[2024.01.19-22.20.02:621][573]Cmd: DELETE +[2024.01.19-22.20.02:621][573]Cmd: ACTOR DELETE +[2024.01.19-22.20.02:627][573]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.20.02:632][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.20.02:637][573]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-22.21.09:090][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.21.09:092][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.21.09:140][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2024.01.19-22.21.09:140][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto12B0DBB90401023631AF744B1169A092A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2024.01.19-22.21.09:140][879]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-22.21.09:141][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-22.21.09:142][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.21.09:142][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.21.09:143][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1 +[2024.01.19-22.21.09:143][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4BB3D67C498AC1D648557EAD9A4632BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1.uasset' +[2024.01.19-22.21.09:143][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... +[2024.01.19-22.21.09:168][879]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] +[2024.01.19-22.21.09:168][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] +[2024.01.19-22.21.09:174][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1 +[2024.01.19-22.21.09:174][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto1BA9E5AD34318A85AFA7133B401868629.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1.uasset' +[2024.01.19-22.21.09:175][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Total job queries 3.646, among them cache hits 3.560 (97.64%) +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.21.09:190][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-22.21.09:190][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-22.21.09:191][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1 +[2024.01.19-22.21.09:191][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto1AB3729764631B81EE3EBD19F93D7E935.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1.uasset' +[2024.01.19-22.21.09:192][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-22.21.09:204][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-22.21.09:205][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-22.21.09:206][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1 +[2024.01.19-22.21.09:206][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto172406A2649C1DB9E5502FF893BDC0703.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1.uasset' +[2024.01.19-22.21.09:206][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-22.21.09:219][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-22.21.09:219][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-22.21.09:221][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1 +[2024.01.19-22.21.09:221][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto1D858F64543B19BC3FD809889E77FFFE1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1.uasset' +[2024.01.19-22.21.09:221][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-22.21.09:222][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-22.21.09:222][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-22.21.09:223][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1 +[2024.01.19-22.21.09:223][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto168011DF54B6615C4F510F98779369E3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1.uasset' +[2024.01.19-22.21.09:223][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-22.21.09:236][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-22.21.09:237][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-22.21.09:238][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1 +[2024.01.19-22.21.09:238][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto163493A10413F96C46B5994BE43AFBD9C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1.uasset' +[2024.01.19-22.21.09:238][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-22.21.09:253][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-22.21.09:253][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-22.21.09:254][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1 +[2024.01.19-22.21.09:254][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto17FFAA7C445408A8AAAE33FAA5076D1DF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1.uasset' +[2024.01.19-22.21.09:255][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-22.21.09:270][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-22.21.09:270][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-22.21.09:272][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1 +[2024.01.19-22.21.09:272][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto13B5B54534724FC008E2E41B1243D97B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1.uasset' +[2024.01.19-22.21.09:273][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-22.21.09:288][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-22.21.09:288][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-22.21.09:289][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1 +[2024.01.19-22.21.09:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto171B6AC2F45F6E01EA18677BE3CBB7327.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1.uasset' +[2024.01.19-22.21.09:289][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-22.21.09:304][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-22.21.09:304][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-22.21.09:305][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1 +[2024.01.19-22.21.09:305][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto150FC51434F2435C53076AF9C6678885B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1.uasset' +[2024.01.19-22.21.09:305][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-22.21.09:306][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-22.21.09:306][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-22.21.09:306][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1 +[2024.01.19-22.21.09:306][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto14A7A55264BA0C7AA870C2A9BB086B8BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1.uasset' +[2024.01.19-22.21.09:307][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-22.21.09:320][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-22.21.09:320][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-22.21.09:321][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1 +[2024.01.19-22.21.09:321][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto1334017B14D6FDE25E17EEB93A0D48A29.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1.uasset' +[2024.01.19-22.21.09:322][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-22.21.09:335][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-22.21.09:335][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-22.21.09:337][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1 +[2024.01.19-22.21.09:337][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto16B3C3B5140FD32400E8D3597EBC4C391.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1.uasset' +[2024.01.19-22.21.09:337][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:338][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-22.21.09:338][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-22.21.09:339][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1 +[2024.01.19-22.21.09:339][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto18FA2F5F24E3AAAEFF3A32AA71AA4A232.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1.uasset' +[2024.01.19-22.21.09:339][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-22.21.09:353][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-22.21.09:353][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-22.21.09:354][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1 +[2024.01.19-22.21.09:354][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto1A098C3C04273E449EE96E9AC73458548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1.uasset' +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-22.21.09:357][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1 +[2024.01.19-22.21.09:357][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto12FD53FA14E8824BD3FDC78B89954AF7D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1.uasset' +[2024.01.19-22.21.09:357][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-22.21.09:371][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-22.21.09:371][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-22.21.09:372][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1 +[2024.01.19-22.21.09:372][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto174990A154C3BF060635E88A729147B7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1.uasset' +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.21.09:375][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1 +[2024.01.19-22.21.09:375][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu59803E8B4793467725E1F5B00888B877.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1.uasset' +[2024.01.19-22.21.09:375][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-22.21.09:390][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-22.21.09:390][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-22.21.09:391][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1 +[2024.01.19-22.21.09:391][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto185DEDF704662DF06AFBA7685A007BF6D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1.uasset' +[2024.01.19-22.21.09:392][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:393][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-22.21.09:393][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-22.21.09:393][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1 +[2024.01.19-22.21.09:393][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto1E421842D42444F249A97E4B6BEA8E06F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1.uasset' +[2024.01.19-22.21.09:394][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-22.21.09:407][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-22.21.09:407][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-22.21.09:408][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1 +[2024.01.19-22.21.09:408][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto1BD48BE16411B6C168F5E9983901CBCE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1.uasset' +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-22.21.09:411][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1 +[2024.01.19-22.21.09:411][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto1E5DA4F894359009D65CFB9A4597AC0F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1.uasset' +[2024.01.19-22.21.09:411][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-22.21.09:425][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-22.21.09:425][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-22.21.09:426][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1 +[2024.01.19-22.21.09:426][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto1579E241F4784C614009F2E9BF1F58D7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1.uasset' +[2024.01.19-22.21.09:428][879]LogFileHelpers: Auto-saving content packages took 0.286 +[2024.01.19-22.21.48:598][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.21.49:502][121]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.21.49:514][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-22.21.49:518][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.21.49:521][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.21.51:736][178]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.21.51:740][178]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.21.51:742][178]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.21.51:742][178]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.21.54:789][178]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.21.54:799][178]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.21.54:800][178]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.21.57:465][352]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.21.57:478][352]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.39:581][824]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.27.39:585][824]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.27.39:593][824]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.27.52:554][824]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.27.52:577][824]File is corrupted Zylinder.fbx +[2024.01.19-22.27.52:605][824]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.27.52:627][824]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.27.52:630][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:631][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:639][824]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.27.52:683][824]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.27.52:693][824]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:700][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:705][824]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.27.52:717][824]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:722][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:733][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:745][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:754][824]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:757][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.27.52:773][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:774][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:778][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:781][824]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:786][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:806][824]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.27.52:816][824]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.27.53:006][824]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.27.53:042][824]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:409][824]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.27.53:419][824]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total job queries 3.794, among them cache hits 3.708 (97.73%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.27.54:833][912]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.54:848][912]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.55:383][964]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.27.55:396][964]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.56:980][112]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_90 +[2024.01.19-22.27.57:558][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.57:559][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.57:560][149]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_91 +[2024.01.19-22.29.32:583][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-22.29.33:588][156]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.29.33:598][156]LogUObjectGlobals: Force Deleting 26 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 + Asset Type: Material +[2024.01.19-22.29.33:705][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:707][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:709][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:710][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:712][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:713][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:780][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.29.33:784][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.29.33:787][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.29.37:996][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.29.38:000][396]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.29.38:009][396]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.29.41:325][396]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.29.41:338][396]File is corrupted Zylinder.fbx +[2024.01.19-22.29.41:369][396]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.29.41:391][396]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.29.41:434][396]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.29.41:443][396]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:451][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:455][396]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.29.41:467][396]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:471][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:478][396]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:483][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.29.41:492][396]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:495][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:504][396]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:507][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.29.41:524][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:525][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:529][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:533][396]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:538][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:559][396]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.29.41:569][396]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.29.41:747][396]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.29.41:782][396]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:159][396]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.29.42:169][396]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.42:170][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:952][428]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.29.42:967][428]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.29.43:633][488]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.29.43:645][488]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_92 +[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:466][633]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_93 +[2024.01.19-22.31.09:592][159]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-22.31.09:597][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.31.09:644][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.19-22.31.09:644][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2BF023D524E13604BC7EF82BC3B1FC8A5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.19-22.31.09:645][159]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.059 +[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.059 +[2024.01.19-22.31.09:645][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-22.31.09:688][159]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-22.31.09:688][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-22.31.09:693][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2 +[2024.01.19-22.31.09:693][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto27E20A3554276013FD48AEF868E6873A0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2.uasset' +[2024.01.19-22.31.09:693][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_Material_2] ([1] browsable assets)... +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total job queries 4.066, among them cache hits 3.980 (97.88%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.31.09:706][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_Material_2.Wall_Material_2] +[2024.01.19-22.31.09:706][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_Material_2] +[2024.01.19-22.31.09:708][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2 +[2024.01.19-22.31.09:708][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_Material_2_Auto2DCFF0D634736BB84CCD682A50D068471.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2.uasset' +[2024.01.19-22.31.09:708][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-22.31.09:722][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-22.31.09:722][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-22.31.09:723][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 +[2024.01.19-22.31.09:723][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto257DB3D154B16B23FD99E82B7616BB6FB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' +[2024.01.19-22.31.09:724][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-22.31.09:738][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-22.31.09:738][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-22.31.09:739][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 +[2024.01.19-22.31.09:739][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto20065D283416F95E1FFC0E29116ACF524.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' +[2024.01.19-22.31.09:740][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-22.31.09:754][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-22.31.09:754][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-22.31.09:756][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 +[2024.01.19-22.31.09:756][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto22A540D054D11D9F67E9F979EC87F5701.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' +[2024.01.19-22.31.09:756][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-22.31.09:770][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-22.31.09:770][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-22.31.09:770][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 +[2024.01.19-22.31.09:771][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto264CAEE204AF349174D57F092C5C964EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' +[2024.01.19-22.31.09:771][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-22.31.09:786][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-22.31.09:786][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-22.31.09:788][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 +[2024.01.19-22.31.09:789][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto2C58E5C9A41CDC7D18D4FC0ACA41138F6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' +[2024.01.19-22.31.09:789][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-22.31.09:803][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-22.31.09:803][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-22.31.09:804][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 +[2024.01.19-22.31.09:804][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2DD383F004B3B494C660E7CAB284D863D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' +[2024.01.19-22.31.09:805][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-22.31.09:825][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-22.31.09:825][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-22.31.09:826][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 +[2024.01.19-22.31.09:826][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2B428C3DE4104CE5F7B2A469488570CB1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-22.31.09:828][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 +[2024.01.19-22.31.09:828][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto205FB90984A867FFADAA8CDBE8DBF53C1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' +[2024.01.19-22.31.09:829][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-22.31.09:843][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-22.31.09:843][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-22.31.09:845][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 +[2024.01.19-22.31.09:845][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto253EF4B67449AB06BA880989998E93E08.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' +[2024.01.19-22.31.09:845][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-22.31.09:859][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-22.31.09:859][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-22.31.09:860][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 +[2024.01.19-22.31.09:860][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto2845E2276428A99825661CA85B8B2FF88.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-22.31.09:863][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 +[2024.01.19-22.31.09:863][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto26FFD3E4D4F0A16B12E95F6A7571AA04D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' +[2024.01.19-22.31.09:864][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-22.31.09:877][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-22.31.09:877][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-22.31.09:879][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 +[2024.01.19-22.31.09:879][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2506835774B3F71F6D44F839E505FC8A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' +[2024.01.19-22.31.09:879][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-22.31.09:880][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-22.31.09:880][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-22.31.09:881][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 +[2024.01.19-22.31.09:881][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto25D4B949A4E9DA30C8AEF3D85A5CE12D9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' +[2024.01.19-22.31.09:882][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-22.31.09:902][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-22.31.09:902][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-22.31.09:903][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 +[2024.01.19-22.31.09:904][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto209E8536B432B6CFC3C520EB01A8C7BC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' +[2024.01.19-22.31.09:904][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-22.31.09:905][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.31.09:905][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.31.09:906][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 +[2024.01.19-22.31.09:906][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puA39350EB42D6C4E3C73B6685769C29C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' +[2024.01.19-22.31.09:906][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-22.31.09:919][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-22.31.09:920][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-22.31.09:920][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 +[2024.01.19-22.31.09:920][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto25F69DC9746F8F00E2BF76DA55DDEB5CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' +[2024.01.19-22.31.09:921][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:922][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-22.31.09:922][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-22.31.09:922][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 +[2024.01.19-22.31.09:923][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto22FA584674B5CAC513C2F57A60A2C9139.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' +[2024.01.19-22.31.09:923][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-22.31.09:937][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-22.31.09:937][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-22.31.09:938][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 +[2024.01.19-22.31.09:938][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto213835881450EF5257B5D529074418674.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-22.31.09:940][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 +[2024.01.19-22.31.09:940][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2CA4B5BAD4B87CC5DA612DEAE52ED798E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' +[2024.01.19-22.31.09:941][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-22.31.09:954][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-22.31.09:954][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-22.31.09:956][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 +[2024.01.19-22.31.09:956][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto2263529DB476A8ED3E4DA22AD2EAF44B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' +[2024.01.19-22.31.09:956][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-22.31.09:957][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.31.09:957][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.31.09:958][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 +[2024.01.19-22.31.09:958][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puEEBCD7FC42CCFA3CD6FB70855B2ED2A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' +[2024.01.19-22.31.09:959][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_material] ([1] browsable assets)... +[2024.01.19-22.31.09:972][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_material.Wall_material] +[2024.01.19-22.31.09:972][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_material] +[2024.01.19-22.31.09:973][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2 +[2024.01.19-22.31.09:973][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material_Auto2F58FC1EB4180181F5A6D71A5C1A73CD5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2.uasset' +[2024.01.19-22.31.09:974][159]LogFileHelpers: Auto-saving content packages took 0.329 +[2024.01.19-22.31.25:185][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.31.26:174][362]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.31.26:184][362]LogUObjectGlobals: Force Deleting 24 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 + Asset Type: Material +[2024.01.19-22.31.26:289][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:290][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:292][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:294][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:295][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:296][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:298][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:361][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.31.26:365][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.31.26:368][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.31.27:811][421]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.31.27:815][421]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.31.27:824][421]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.31.28:747][421]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.31.28:765][421]File is corrupted Zylinder.fbx +[2024.01.19-22.31.28:800][421]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.31.28:821][421]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.31.28:865][421]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.31.28:873][421]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:881][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:886][421]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.31.28:898][421]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:901][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:914][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:922][421]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:926][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:935][421]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:938][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.31.28:955][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:956][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:960][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:963][421]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:967][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:989][421]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.31.29:177][421]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.31.29:212][421]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.29:225][421]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.31.29:580][421]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.31.29:588][421]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.30:340][446]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.31.30:351][446]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.31.30:844][491]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.31.30:859][491]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_94 +[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:774][644]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_95 +[2024.01.19-22.31.55:657][230]Cmd: TRANSACTION UNDO +[2024.01.19-22.31.55:657][230]LogEditorTransaction: Undo Scale Elements +[2024.01.19-22.32.26:020][452]Cmd: MODE ROTGRID=0 +[2024.01.19-22.32.41:951][291]Cmd: MODE ROTGRID=1 +[2024.01.19-22.32.50:689][312]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.32.50:697][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.32.50:697][312]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:32:50) +[2024.01.19-22.32.50:697][312]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017007s) +[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017040s) +[2024.01.19-22.32.50:719][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.32.50:725][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.32.50:725][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.32.50:725][312]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.32.50:725][312]LogPlayLevel: PIE: World Init took: (0.000780s) +[2024.01.19-22.32.50:725][312]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.32.50:725][312]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.32.50:728][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.32.50:755][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.19-22.32.50:755][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.19-22.32.50:757][312]LogInit: FAudioDevice initialized with ID 4. +[2024.01.19-22.32.50:757][312]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.19-22.32.50:757][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-22.32.50:758][312]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.32.50:767][312]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.32.50 +[2024.01.19-22.32.50:767][312]LogWorld: Bringing up level for play took: 0.009043 +[2024.01.19-22.32.50:769][312]LogOnline: OSS: Created online subsystem instance for: :Context_16 +[2024.01.19-22.32.50:771][312]PIE: Server logged in +[2024.01.19-22.32.50:773][312]PIE: Play in editor total start time 0,076 seconds. +[2024.01.19-22.32.51:862][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.32.51:862][355]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.32.51:862][355]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.32.51:863][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.32.51:875][355]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.32.51:878][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.32.51:883][355]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.32.51:883][355]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-22.32.51:883][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-22.32.51:885][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-22.32.51:888][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.32.51:891][355]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.32.51:955][356]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.01.19-22.33.12:421][607]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.33.12:880][660]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.33.12:905][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.33.12:931][660]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.33.12:979][660]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.33.12:979][660]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9F6B72854DFC51C1AB2031B4B7DE92B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.33.12:986][660]LogFileHelpers: All files are already saved. +[2024.01.19-22.33.12:986][660]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 +[2024.01.19-22.33.12:994][660]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms +[2024.01.19-22.33.12:996][660]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.33.12:996][660]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.33.13:360][700]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.33.13:367][700]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.33.13:367][700]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:33:13) +[2024.01.19-22.33.13:391][700]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016166s) +[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016202s) +[2024.01.19-22.33.13:411][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.33.13:412][700]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.33.13:412][700]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.33.13:412][700]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.33.13:412][700]LogPlayLevel: PIE: World Init took: (0.000751s) +[2024.01.19-22.33.13:413][700]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.33.13:413][700]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.33.13:415][700]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.33.13:439][700]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.19-22.33.13:441][700]LogInit: FAudioDevice initialized with ID 5. +[2024.01.19-22.33.13:441][700]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2024.01.19-22.33.13:441][700]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-22.33.13:443][700]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.33.13:452][700]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.33.13 +[2024.01.19-22.33.13:452][700]LogWorld: Bringing up level for play took: 0.009092 +[2024.01.19-22.33.13:454][700]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2024.01.19-22.33.13:456][700]PIE: Server logged in +[2024.01.19-22.33.13:457][700]PIE: Play in editor total start time 0,09 seconds. +[2024.01.19-22.34.06:821][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.34.06:821][576]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.34.06:821][576]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.34.06:822][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.34.06:825][576]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.34.06:828][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.34.06:832][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.34.06:833][576]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-22.34.06:833][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-22.34.06:835][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-22.34.06:841][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-22.34.06:933][578]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.01.19-22.35.16:523][694]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.36.10:426][482]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.01.19-22.36.17:159][851]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.36.17:163][851]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/GameMap/Shader/M_Vhs.M_Vhs +(Selecting 'No' will cause all changes to be lost!) +[2024.01.19-22.36.17:959][851]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed +[2024.01.19-22.36.17:983][851]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-22.36.17:991][851]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-22.36.17:998][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.36.18:032][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.36.18:100][851]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.36.18:100][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.37.56:675][857]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-22.37.56:704][857]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-22.37.56:717][858]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-22.38.00:188][236]LogContentBrowser: Attempting asset rename: NewFolder -> Speaker +[2024.01.19-22.38.00:188][236]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-22.38.15:837][753]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.38.15:840][753]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.38.15:843][753]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.38.16:916][753]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.38.16:928][753]File is corrupted Zylinder.fbx +[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.38.16:953][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.38.16:965][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.38.16:975][753]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.38.16:987][753]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.17:016][753]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Total job queries 4.356, among them cache hits 4.270 (98.03%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.18:910][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_96 +[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.19:101][932]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_97 +[2024.01.19-22.38.38:354][ 7]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.38:356][ 7]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.54:466][673]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.54:470][673]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.39.05:427][808]Cmd: SELECT NONE +[2024.01.19-22.40.20:769][837]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9991 files in 11962 folders with total size 518 MiB. +[2024.01.19-22.40.58:215][568]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.40.58:241][568]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.40.58:241][568]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.40.58:662][568]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total job queries 4.366, among them cache hits 4.280 (98.03%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.42.04:679][137]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.42.04:740][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-22.42.04:744][137]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-22.42.04:745][137]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_108CF607B4794D1BB5DDB47B86B58D598.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-22.42.04:758][137]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 192 ms) +[2024.01.19-22.42.04:759][137]AssetCheck: New page: Asset Save: raum_1 +[2024.01.19-22.42.04:759][137]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.42.07:199][276]LogViewport: Scene viewport resized to 1398x795, mode Windowed. +[2024.01.19-22.42.07:248][278]LogViewport: Scene viewport resized to 886x465, mode Windowed. +[2024.01.19-22.42.07:270][279]LogViewport: Scene viewport resized to 1405x894, mode Windowed. +[2024.01.19-22.42.07:448][294]LogSlate: Window 'raum_1' being destroyed +[2024.01.19-22.42.08:939][448]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.42.08:947][448]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.42.08:947][448]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:08) +[2024.01.19-22.42.08:987][448]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016273s) +[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016308s) +[2024.01.19-22.42.09:010][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-22.42.09:013][448]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.42.09:013][448]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.42.09:013][448]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.42.09:014][448]LogPlayLevel: PIE: World Init took: (0.000766s) +[2024.01.19-22.42.09:014][448]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.42.09:014][448]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.42.09:017][448]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.42.09:042][448]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.19-22.42.09:042][448]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.19-22.42.09:044][448]LogInit: FAudioDevice initialized with ID 6. +[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.19-22.42.09:044][448]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. +[2024.01.19-22.42.09:044][448]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-22.42.09:045][448]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.42.09:055][448]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.09 +[2024.01.19-22.42.09:056][448]LogWorld: Bringing up level for play took: 0.009238 +[2024.01.19-22.42.09:057][448]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.19-22.42.09:059][448]PIE: Server logged in +[2024.01.19-22.42.09:060][448]PIE: Play in editor total start time 0,113 seconds. +[2024.01.19-22.42.19:498][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.19:498][585]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.19:498][585]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.42.19:499][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.19:502][585]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.42.19:505][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.19:508][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.19:509][585]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-22.42.19:509][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-22.42.19:511][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-22.42.19:518][585]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.42.19:581][586]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.19-22.42.26:369][251]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.42.26:394][251]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.42.26:421][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-22.42.26:475][251]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.42.26:475][251]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA5A3A60B4172F5D935E2D5A9F88BD725.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.42.26:482][251]LogFileHelpers: All files are already saved. +[2024.01.19-22.42.26:482][251]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-22.42.26:489][251]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 312 ms) +[2024.01.19-22.42.26:490][251]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.42.26:490][251]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.42.26:841][291]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.42.26:850][291]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.42.26:850][291]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:26) +[2024.01.19-22.42.26:887][291]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016138s) +[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016175s) +[2024.01.19-22.42.26:906][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.42.26:907][291]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.42.26:907][291]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.42.26:907][291]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.42.26:908][291]LogPlayLevel: PIE: World Init took: (0.000763s) +[2024.01.19-22.42.26:908][291]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.42.26:908][291]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.42.26:910][291]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.42.26:935][291]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.19-22.42.26:938][291]LogInit: FAudioDevice initialized with ID 7. +[2024.01.19-22.42.26:938][291]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.19-22.42.26:938][291]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-22.42.26:939][291]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.42.26:948][291]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.26 +[2024.01.19-22.42.26:948][291]LogWorld: Bringing up level for play took: 0.009386 +[2024.01.19-22.42.26:950][291]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.01.19-22.42.26:953][291]PIE: Server logged in +[2024.01.19-22.42.26:954][291]PIE: Play in editor total start time 0,104 seconds. +[2024.01.19-22.42.55:737][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.55:737][847]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.55:737][847]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.42.55:739][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.55:741][847]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.42.55:744][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.55:748][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.55:749][847]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-22.42.55:749][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-22.42.55:751][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-22.42.55:758][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.42.55:804][848]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.01.19-22.45.42:175][287]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.42:175][287]LogEditorTransaction: Undo Transform +[2024.01.19-22.45.49:637][ 26]LogStaticMesh: Display: Building static mesh Floor... +[2024.01.19-22.45.49:638][ 26]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor +[2024.01.19-22.45.51:210][202]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.51:210][202]LogEditorTransaction: Undo Cut Hole +[2024.01.19-22.45.56:197][617]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.56:197][617]LogEditorTransaction: Undo Transform +[2024.01.19-22.46.09:836][967]Cmd: TRANSACTION UNDO +[2024.01.19-22.46.09:836][967]LogEditorTransaction: Undo Transform +[2024.01.19-22.46.14:598][388]LogStaticMesh: Display: Building static mesh Floor... +[2024.01.19-22.46.14:599][388]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor +[2024.01.19-22.46.16:532][588]Cmd: TRANSACTION UNDO +[2024.01.19-22.46.16:532][588]LogEditorTransaction: Undo Cut Hole +[2024.01.19-22.47.08:779][ 58]LogStaticMesh: Display: Building static mesh Ceiling... +[2024.01.19-22.47.08:781][ 58]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Ceiling.Ceiling +[2024.01.19-22.47.19:094][234]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.47.19:121][234]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.47.19:147][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.47.19:199][234]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.47.19:199][234]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFA352BDF40A66076BFC575A7FA9295DA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.47.19:205][234]LogFileHelpers: All files are already saved. +[2024.01.19-22.47.19:205][234]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 +[2024.01.19-22.47.19:211][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 429 ms) +[2024.01.19-22.47.19:212][234]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.47.19:212][234]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.47.19:796][301]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.47.19:803][301]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.47.19:803][301]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:47:19) +[2024.01.19-22.47.19:835][301]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016661s) +[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016697s) +[2024.01.19-22.47.19:855][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.47.19:856][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.47.19:856][301]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.47.19:856][301]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.47.19:857][301]LogPlayLevel: PIE: World Init took: (0.000814s) +[2024.01.19-22.47.19:857][301]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.47.19:857][301]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.47.19:859][301]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.47.19:885][301]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.19-22.47.19:885][301]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.19-22.47.19:887][301]LogInit: FAudioDevice initialized with ID 8. +[2024.01.19-22.47.19:887][301]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. +[2024.01.19-22.47.19:887][301]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-22.47.19:889][301]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.47.19:898][301]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.47.19 +[2024.01.19-22.47.19:898][301]LogWorld: Bringing up level for play took: 0.009201 +[2024.01.19-22.47.19:900][301]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.01.19-22.47.19:902][301]PIE: Server logged in +[2024.01.19-22.47.19:903][301]PIE: Play in editor total start time 0,1 seconds. +[2024.01.19-22.47.23:725][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.47.23:725][669]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.47.23:725][669]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.47.23:726][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.47.23:729][669]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.47.23:731][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.47.23:735][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.47.23:737][669]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-22.47.23:737][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-22.47.23:738][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-22.47.23:744][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.47.23:809][670]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.01.19-22.47.32:476][608]Cmd: DELETE +[2024.01.19-22.47.32:476][608]Cmd: ACTOR DELETE +[2024.01.19-22.47.32:482][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.47.32:487][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.47.32:492][608]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:463][ 42]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_98 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_99 +[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.37:215][119]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_100 +[2024.01.19-22.48.15:255][436]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-22.48.35:105][687]LogEditorViewport: Clicking Background +[2024.01.19-22.48.35:411][714]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.48.35:432][714]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.48.35:456][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.48.35:508][714]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.48.35:508][714]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9A422A7842D993DFB0C553BA2283E4A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.48.35:514][714]LogFileHelpers: All files are already saved. +[2024.01.19-22.48.35:514][714]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-22.48.35:520][714]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 538 ms) +[2024.01.19-22.48.35:522][714]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.48.35:522][714]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.48.40:415][253]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.48.40:422][253]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.48.40:422][253]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:40) +[2024.01.19-22.48.40:444][253]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016693s) +[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016731s) +[2024.01.19-22.48.40:464][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.48.40:465][253]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.48.40:465][253]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.48.40:466][253]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.48.40:466][253]LogPlayLevel: PIE: World Init took: (0.000789s) +[2024.01.19-22.48.40:466][253]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.48.40:466][253]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.48.40:468][253]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.48.40:493][253]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.19-22.48.40:495][253]LogInit: FAudioDevice initialized with ID 9. +[2024.01.19-22.48.40:495][253]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.19-22.48.40:495][253]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.19-22.48.40:497][253]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.48.40:506][253]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.40 +[2024.01.19-22.48.40:507][253]LogWorld: Bringing up level for play took: 0.009060 +[2024.01.19-22.48.40:508][253]LogOnline: OSS: Created online subsystem instance for: :Context_22 +[2024.01.19-22.48.40:511][253]PIE: Server logged in +[2024.01.19-22.48.40:512][253]PIE: Play in editor total start time 0,089 seconds. +[2024.01.19-22.48.44:745][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.44:745][667]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.44:745][667]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.44:746][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.44:749][667]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.48.44:751][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.44:754][667]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.48.44:755][667]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.19-22.48.44:755][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.19-22.48.44:756][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.19-22.48.44:760][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.44:764][667]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-22.48.44:819][669]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total job queries 4.372, among them cache hits 4.284 (97.99%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Tracking 65 distinct input hashes that result in 44 distinct outputs (67.69%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: RAM used: 146,77 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shaders Compiled: 31 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs assigned 32, completed 31 (96.88%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shader code size: average 6,162 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.00 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average processing rate: 7.75 jobs/sec +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread time: 12,643 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread preprocess time: 0,905 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Percentage time preprocessing: 7.16% +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Effective parallelization: 3.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.53% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.89% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.85% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.65% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.40% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.48.54:462][634]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.48.54:488][634]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-22.48.54:492][634]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-22.48.54:492][634]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1386C7F4545A14EB24A99F78CF1877986.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-22.48.54:496][634]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 573 ms) +[2024.01.19-22.48.54:497][634]AssetCheck: New page: Asset Save: raum_1 +[2024.01.19-22.48.54:497][634]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.48.54:868][672]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.54:868][672]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.56:211][827]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.48.56:219][827]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.48.56:219][827]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:56) +[2024.01.19-22.48.56:219][827]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016782s) +[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016813s) +[2024.01.19-22.48.56:240][827]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.48.56:248][827]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.48.56:248][827]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.48.56:248][827]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.48.56:249][827]LogPlayLevel: PIE: World Init took: (0.000794s) +[2024.01.19-22.48.56:249][827]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.48.56:249][827]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.48.56:251][827]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.48.56:276][827]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.19-22.48.56:278][827]LogInit: FAudioDevice initialized with ID 10. +[2024.01.19-22.48.56:278][827]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.19-22.48.56:278][827]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.19-22.48.56:279][827]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.48.56:288][827]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.56 +[2024.01.19-22.48.56:289][827]LogWorld: Bringing up level for play took: 0.009242 +[2024.01.19-22.48.56:291][827]LogOnline: OSS: Created online subsystem instance for: :Context_23 +[2024.01.19-22.48.56:293][827]PIE: Server logged in +[2024.01.19-22.48.56:294][827]PIE: Play in editor total start time 0,075 seconds. +[2024.01.19-22.48.58:004][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.58:004][971]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.58:005][971]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.58:006][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.58:009][971]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.48.58:011][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.58:015][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.58:016][971]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.19-22.48.58:016][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.19-22.48.58:018][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.19-22.48.58:025][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.48.58:083][973]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.01.19-22.49.11:865][470]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.11:865][470]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.20:021][283]Cmd: DELETE +[2024.01.19-22.49.20:021][283]Cmd: ACTOR DELETE +[2024.01.19-22.49.20:028][283]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.49.20:032][283]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.20:036][283]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-22.49.23:972][722]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.49.23:997][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.49.24:020][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-22.49.24:067][722]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.49.24:067][722]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF8E329A94B8151470C70F59B5467B719.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.49.24:073][722]LogFileHelpers: All files are already saved. +[2024.01.19-22.49.24:073][722]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-22.49.24:081][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 682 ms) +[2024.01.19-22.49.24:082][722]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.49.24:082][722]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.49.24:361][751]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.49.24:369][751]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.49.24:369][751]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:24) +[2024.01.19-22.49.24:394][751]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016363s) +[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016396s) +[2024.01.19-22.49.24:413][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.24:414][751]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.49.24:414][751]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.49.24:415][751]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.49.24:415][751]LogPlayLevel: PIE: World Init took: (0.000768s) +[2024.01.19-22.49.24:415][751]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.49.24:415][751]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.49.24:417][751]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.49.24:441][751]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.49.24:443][751]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 +[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.19-22.49.24:445][751]LogInit: FAudioDevice initialized with ID 11. +[2024.01.19-22.49.24:445][751]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.19-22.49.24:445][751]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.19-22.49.24:446][751]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.49.24:455][751]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.24 +[2024.01.19-22.49.24:456][751]LogWorld: Bringing up level for play took: 0.009166 +[2024.01.19-22.49.24:458][751]LogOnline: OSS: Created online subsystem instance for: :Context_24 +[2024.01.19-22.49.24:460][751]PIE: Server logged in +[2024.01.19-22.49.24:461][751]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.49.26:684][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.49.26:684][946]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.26:684][946]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.49.26:686][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.49.26:688][946]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.49.26:691][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.49.26:694][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.49.26:694][946]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.19-22.49.26:694][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.19-22.49.26:695][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.19-22.49.26:704][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.49.26:768][947]LogPlayLevel: Display: Destroying online subsystem :Context_24 +[2024.01.19-22.49.34:230][708]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.34:230][708]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.34:753][731]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.34:753][731]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.35:753][824]Cmd: DELETE +[2024.01.19-22.49.35:753][824]Cmd: ACTOR DELETE +[2024.01.19-22.49.35:759][824]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-22.49.35:766][824]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.35:772][824]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.19-22.49.38:371][ 79]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-22.49.40:349][281]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.49.41:274][381]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight +[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight +[2024.01.19-22.49.54:148][795]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.49.54:176][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.49.54:203][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.49.54:257][795]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.49.54:257][795]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6173238D48A31E172334DD85F2AD662C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.49.54:263][795]LogFileHelpers: All files are already saved. +[2024.01.19-22.49.54:263][795]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-22.49.54:269][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 802 ms) +[2024.01.19-22.49.54:270][795]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.49.54:270][795]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.49.54:578][825]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.49.54:586][825]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.49.54:586][825]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:54) +[2024.01.19-22.49.54:586][825]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.54:601][825]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016438s) +[2024.01.19-22.49.54:603][825]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016473s) +[2024.01.19-22.49.54:606][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.54:606][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.49.54:606][825]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.49.54:607][825]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.49.54:607][825]LogPlayLevel: PIE: World Init took: (0.000756s) +[2024.01.19-22.49.54:607][825]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.49.54:607][825]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.49.54:609][825]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.49.54:636][825]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.19-22.49.54:636][825]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 +[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.19-22.49.54:638][825]LogInit: FAudioDevice initialized with ID 12. +[2024.01.19-22.49.54:638][825]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.19-22.49.54:638][825]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.19-22.49.54:639][825]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.49.54:648][825]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.54 +[2024.01.19-22.49.54:648][825]LogWorld: Bringing up level for play took: 0.008991 +[2024.01.19-22.49.54:650][825]LogOnline: OSS: Created online subsystem instance for: :Context_25 +[2024.01.19-22.49.54:653][825]PIE: Server logged in +[2024.01.19-22.49.54:653][825]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-22.50.04:094][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.50.04:094][631]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.50.04:094][631]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.50.04:095][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.50.04:098][631]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.50.04:101][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.50.04:104][631]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.50.04:105][631]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.19-22.50.04:105][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.19-22.50.04:106][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.19-22.50.04:110][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.50.04:114][631]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.50.04:163][632]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2024.01.19-22.50.04:582][673]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.50.04:608][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.50.04:631][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.50.04:678][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.50.04:679][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDE352788460999BD5FD544AE3DE4399B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.50.04:685][673]LogFileHelpers: All files are already saved. +[2024.01.19-22.50.04:685][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-22.50.04:691][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 912 ms) +[2024.01.19-22.50.04:693][673]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.50.04:693][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.51.34:393][912]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-22.51.34:397][912]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-22.51.34:403][912]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.51.34:435][912]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-22.51.34:456][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.51.34:507][912]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.51.34:520][912]LogEditorFactories: -- imported successfully +[2024.01.19-22.51.34:520][912]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.51.34:520][912]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.51.36:046][912]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.51.36:047][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.51.36:072][912]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.51.37:395][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.51.37:438][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.51.37:473][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7F9E1D964836A464921739BEFE27331D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.51.37:554][ 1]LogFileHelpers: All files are already saved. +[2024.01.19-22.51.37:554][ 1]LogFileHelpers: Saving map 'BackroomsMap' took 0.116 +[2024.01.19-22.51.37:562][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 166 ms (total: 1.07 sec) +[2024.01.19-22.51.37:564][ 1]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.51.37:564][ 1]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.51.37:731][ 14]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.51.53:094][545]Cmd: MODE ROTGRID=0 +[2024.01.19-22.51.58:107][ 72]Cmd: MODE ROTGRID=1 +[2024.01.19-22.51.58:959][145]Cmd: MODE ROTGRID=0 +[2024.01.19-22.51.59:608][201]Cmd: MODE ROTGRID=1 +[2024.01.19-22.51.59:946][230]Cmd: MODE ROTGRID=0 +[2024.01.19-22.52.01:348][368]Cmd: MODE GRID=1 +[2024.01.19-22.52.01:641][393]Cmd: MODE GRID=0 +[2024.01.19-22.52.34:145][233]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.52.34:152][233]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.52.34:152][233]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:34) +[2024.01.19-22.52.34:172][233]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016184s) +[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016217s) +[2024.01.19-22.52.34:191][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.52.34:196][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.52.34:196][233]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.52.34:197][233]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.52.34:197][233]LogPlayLevel: PIE: World Init took: (0.000840s) +[2024.01.19-22.52.34:197][233]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.52.34:197][233]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.52.34:199][233]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.52.34:225][233]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 +[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.19-22.52.34:227][233]LogInit: FAudioDevice initialized with ID 13. +[2024.01.19-22.52.34:227][233]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.19-22.52.34:227][233]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.19-22.52.34:229][233]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.52.34:237][233]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.34 +[2024.01.19-22.52.34:238][233]LogWorld: Bringing up level for play took: 0.009253 +[2024.01.19-22.52.34:240][233]LogOnline: OSS: Created online subsystem instance for: :Context_26 +[2024.01.19-22.52.34:243][233]PIE: Server logged in +[2024.01.19-22.52.34:243][233]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.52.36:212][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.52.36:212][401]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.36:213][401]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.52.36:214][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.52.36:217][401]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.52.36:219][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.52.36:223][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.52.36:224][401]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.19-22.52.36:224][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.19-22.52.36:226][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.19-22.52.36:233][401]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.52.36:298][402]LogPlayLevel: Display: Destroying online subsystem :Context_26 +[2024.01.19-22.52.37:270][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.52.37:294][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.52.37:318][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.52.37:366][501]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.52.37:367][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBF763DE345BC886261D5C49FA0F5A3FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.52.37:373][501]LogFileHelpers: All files are already saved. +[2024.01.19-22.52.37:373][501]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-22.52.37:382][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.19 sec) +[2024.01.19-22.52.37:384][501]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.52.37:384][501]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.52.39:524][684]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.52.39:819][706]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.52.39:836][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.52.39:859][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.52.39:908][706]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.52.39:908][706]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7DEBC0D248FFC6D230D6DA929323DAA7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.52.39:914][706]LogFileHelpers: All files are already saved. +[2024.01.19-22.52.39:914][706]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-22.52.39:925][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 1.29 sec) +[2024.01.19-22.52.39:926][706]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.52.39:926][706]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.52.40:388][757]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.52.40:396][757]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.52.40:396][757]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:40) +[2024.01.19-22.52.40:422][757]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016426s) +[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016460s) +[2024.01.19-22.52.40:441][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.52.40:442][757]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.52.40:442][757]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.52.40:442][757]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.52.40:443][757]LogPlayLevel: PIE: World Init took: (0.000763s) +[2024.01.19-22.52.40:443][757]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.52.40:443][757]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.52.40:445][757]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.52.40:469][757]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.52.40:470][757]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 +[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.19-22.52.40:472][757]LogInit: FAudioDevice initialized with ID 14. +[2024.01.19-22.52.40:472][757]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.19-22.52.40:472][757]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.19-22.52.40:474][757]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.52.40:482][757]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.40 +[2024.01.19-22.52.40:483][757]LogWorld: Bringing up level for play took: 0.008966 +[2024.01.19-22.52.40:484][757]LogOnline: OSS: Created online subsystem instance for: :Context_27 +[2024.01.19-22.52.40:487][757]PIE: Server logged in +[2024.01.19-22.52.40:487][757]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.53.03:882][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.03:882][184]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.03:882][184]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.03:883][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.03:886][184]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.03:889][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.03:893][184]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.53.03:893][184]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.19-22.53.03:893][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.19-22.53.03:894][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.19-22.53.03:897][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.03:903][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.53.03:952][185]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.01.19-22.53.30:152][959]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.53.30:160][959]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.53.30:160][959]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:30) +[2024.01.19-22.53.30:160][959]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016872s) +[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016902s) +[2024.01.19-22.53.30:180][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.30:191][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.53.30:191][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.53.30:192][959]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.53.30:192][959]LogPlayLevel: PIE: World Init took: (0.000821s) +[2024.01.19-22.53.30:192][959]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.53.30:192][959]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.53.30:194][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.53.30:220][959]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 +[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 +[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 +[2024.01.19-22.53.30:222][959]LogInit: FAudioDevice initialized with ID 15. +[2024.01.19-22.53.30:222][959]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. +[2024.01.19-22.53.30:222][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.19-22.53.30:223][959]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.53.30:232][959]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.30 +[2024.01.19-22.53.30:233][959]LogWorld: Bringing up level for play took: 0.009181 +[2024.01.19-22.53.30:235][959]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2024.01.19-22.53.30:237][959]PIE: Server logged in +[2024.01.19-22.53.30:237][959]PIE: Play in editor total start time 0,078 seconds. +[2024.01.19-22.53.31:402][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.31:402][ 20]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.31:402][ 20]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.31:403][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.31:406][ 20]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.31:409][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.31:413][ 20]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.53.31:413][ 20]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.19-22.53.31:413][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.19-22.53.31:415][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.19-22.53.31:418][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.31:422][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-22.53.31:537][ 21]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2024.01.19-22.53.36:378][519]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.53.36:385][519]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.53.36:385][519]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:36) +[2024.01.19-22.53.36:385][519]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016611s) +[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016639s) +[2024.01.19-22.53.36:405][519]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.36:410][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.53.36:411][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.53.36:411][519]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.53.36:412][519]LogPlayLevel: PIE: World Init took: (0.000769s) +[2024.01.19-22.53.36:412][519]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.53.36:412][519]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.53.36:414][519]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.53.36:439][519]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 +[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 +[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 +[2024.01.19-22.53.36:441][519]LogInit: FAudioDevice initialized with ID 16. +[2024.01.19-22.53.36:441][519]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. +[2024.01.19-22.53.36:441][519]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.19-22.53.36:443][519]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.53.36:452][519]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.36 +[2024.01.19-22.53.36:453][519]LogWorld: Bringing up level for play took: 0.009056 +[2024.01.19-22.53.36:454][519]LogOnline: OSS: Created online subsystem instance for: :Context_29 +[2024.01.19-22.53.36:457][519]PIE: Server logged in +[2024.01.19-22.53.36:457][519]PIE: Play in editor total start time 0,072 seconds. +[2024.01.19-22.53.37:122][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.37:122][549]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.37:123][549]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.37:124][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.37:126][549]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.37:128][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.37:131][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.37:133][549]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.19-22.53.37:133][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.19-22.53.37:135][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.19-22.53.37:141][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.53.37:192][552]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2024.01.19-22.53.46:983][708]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.53.47:001][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.53.47:025][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.47:071][708]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.53.47:071][708]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap24E39B9A44E7097FB84F44A96D733488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.53.47:077][708]LogFileHelpers: All files are already saved. +[2024.01.19-22.53.47:077][708]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-22.53.47:082][708]LogFileHelpers: InternalPromptForCheckoutAndSave took 98 ms (total: 1.39 sec) +[2024.01.19-22.53.47:084][708]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.53.47:084][708]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.53.57:084][855]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.55.05:377][146]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.05:377][146]LogEditorTransaction: Undo Transform +[2024.01.19-22.55.07:550][315]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.07:550][315]LogEditorTransaction: Undo Transform +[2024.01.19-22.55.51:459][225]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.51:459][225]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.10:131][ 58]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.10:131][ 58]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.15:912][568]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.15:912][568]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.23:479][261]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.23:479][261]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.26:980][539]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.26:980][539]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.29:775][818]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.29:776][818]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.30:988][904]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. +[2024.01.19-22.56.31:270][928]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. +[2024.01.19-22.56.31:978][993]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.31:978][993]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.42:853][ 92]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.56.42:870][ 92]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-22.56.42:877][ 92]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.56.44:585][238]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.56.50:179][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.56.50:208][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.56.50:235][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.19-22.56.50:289][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.56.50:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap48EC160B4F29D6C5B225BC81EA29895A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.56.50:296][879]LogFileHelpers: All files are already saved. +[2024.01.19-22.56.50:296][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 +[2024.01.19-22.56.50:301][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.51 sec) +[2024.01.19-22.56.50:303][879]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.56.50:303][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.56.50:643][919]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.56.50:649][919]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.56.50:649][919]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:50) +[2024.01.19-22.56.50:649][919]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017002s) +[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017041s) +[2024.01.19-22.56.50:671][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.56.50:671][919]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.56.50:672][919]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.56.50:672][919]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.56.50:672][919]LogPlayLevel: PIE: World Init took: (0.000825s) +[2024.01.19-22.56.50:672][919]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.56.50:672][919]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.56.50:675][919]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.56.50:700][919]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 +[2024.01.19-22.56.50:700][919]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 +[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 +[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 +[2024.01.19-22.56.50:701][919]LogInit: FAudioDevice initialized with ID 17. +[2024.01.19-22.56.50:701][919]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. +[2024.01.19-22.56.50:702][919]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.19-22.56.50:703][919]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.56.50:713][919]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.50 +[2024.01.19-22.56.50:714][919]LogWorld: Bringing up level for play took: 0.009289 +[2024.01.19-22.56.50:715][919]LogOnline: OSS: Created online subsystem instance for: :Context_30 +[2024.01.19-22.56.50:718][919]PIE: Server logged in +[2024.01.19-22.56.50:718][919]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-22.56.53:930][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.56.53:930][143]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.53:930][143]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.56.53:931][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.56.53:934][143]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.56.53:937][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.56.53:940][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.56.53:942][143]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.19-22.56.53:942][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.19-22.56.53:943][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.19-22.56.53:950][143]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.56.54:010][144]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.01.19-22.56.56:420][375]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.56.57:888][526]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.56.58:205][552]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.56.58:228][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.56.58:252][552]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.56.58:299][552]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.56.58:300][552]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD3D7396B4B1FB1CE73C72297B999BC82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.56.58:306][552]LogFileHelpers: All files are already saved. +[2024.01.19-22.56.58:306][552]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-22.56.58:314][552]LogFileHelpers: InternalPromptForCheckoutAndSave took 108 ms (total: 1.62 sec) +[2024.01.19-22.56.58:315][552]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.56.58:315][552]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.56.58:654][589]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.56.58:661][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.56.58:662][589]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:58) +[2024.01.19-22.56.58:662][589]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016888s) +[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016920s) +[2024.01.19-22.56.58:683][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.56.58:683][589]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.56.58:684][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.56.58:684][589]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.56.58:684][589]LogPlayLevel: PIE: World Init took: (0.000761s) +[2024.01.19-22.56.58:684][589]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.56.58:684][589]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.56.58:686][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.56.58:712][589]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 +[2024.01.19-22.56.58:712][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 +[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 +[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 +[2024.01.19-22.56.58:714][589]LogInit: FAudioDevice initialized with ID 18. +[2024.01.19-22.56.58:714][589]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. +[2024.01.19-22.56.58:714][589]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.19-22.56.58:716][589]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.56.58:724][589]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.58 +[2024.01.19-22.56.58:725][589]LogWorld: Bringing up level for play took: 0.009043 +[2024.01.19-22.56.58:727][589]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.01.19-22.56.58:730][589]PIE: Server logged in +[2024.01.19-22.56.58:730][589]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-22.57.20:560][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.57.20:561][729]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.57.20:561][729]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.57.20:562][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.57.20:565][729]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.57.20:567][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.57.20:570][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.57.20:570][729]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.19-22.57.20:570][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.19-22.57.20:572][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.19-22.57.20:580][729]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.57.20:621][730]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2024.01.19-22.58.01:025][ 99]Cmd: DELETE +[2024.01.19-22.58.01:025][ 99]Cmd: ACTOR DELETE +[2024.01.19-22.58.06:564][617]Cmd: DELETE +[2024.01.19-22.58.06:564][617]Cmd: ACTOR DELETE +[2024.01.19-22.58.18:045][899]Cmd: TRANSACTION UNDO +[2024.01.19-22.58.18:045][899]LogEditorTransaction: Undo Mesh Selection +[2024.01.19-22.58.40:373][269]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.58.40:390][269]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-22.58.40:398][269]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.58.42:096][438]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure +[2024.01.19-22.58.44:248][656]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.58.44:256][656]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.58.44:256][656]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:58:44) +[2024.01.19-22.58.44:278][656]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016422s) +[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016457s) +[2024.01.19-22.58.44:300][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.58.44:307][656]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.58.44:308][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.58.44:308][656]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.58.44:308][656]LogPlayLevel: PIE: World Init took: (0.000787s) +[2024.01.19-22.58.44:308][656]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.58.44:308][656]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.58.44:310][656]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.58.44:337][656]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 +[2024.01.19-22.58.44:337][656]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 +[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 +[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 +[2024.01.19-22.58.44:339][656]LogInit: FAudioDevice initialized with ID 19. +[2024.01.19-22.58.44:339][656]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. +[2024.01.19-22.58.44:339][656]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.19-22.58.44:340][656]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.58.44:349][656]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.58.44 +[2024.01.19-22.58.44:350][656]LogWorld: Bringing up level for play took: 0.009123 +[2024.01.19-22.58.44:352][656]LogOnline: OSS: Created online subsystem instance for: :Context_32 +[2024.01.19-22.58.44:354][656]PIE: Server logged in +[2024.01.19-22.58.44:355][656]PIE: Play in editor total start time 0,099 seconds. +[2024.01.19-22.58.53:339][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.58.53:339][553]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.58.53:340][553]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.58.53:341][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.58.53:344][553]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.58.53:347][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.58.53:351][553]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.58.53:351][553]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.19-22.58.53:351][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.19-22.58.53:352][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.19-22.58.53:356][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.58.53:359][553]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-22.58.53:417][554]LogPlayLevel: Display: Destroying online subsystem :Context_32 +[2024.01.19-22.59.11:065][537]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.59.11:073][537]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.59.37:330][884]Cmd: TRANSACTION UNDO +[2024.01.19-22.59.37:330][884]LogEditorTransaction: Undo Edit Mesh +[2024.01.19-22.59.47:266][544]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.59.47:297][544]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.59.47:322][544]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.59.47:372][544]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.59.47:372][544]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3DC4D7F848FF7BB5E3D3B397FE46D186.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.59.47:379][544]LogFileHelpers: All files are already saved. +[2024.01.19-22.59.47:379][544]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-22.59.47:386][544]LogFileHelpers: InternalPromptForCheckoutAndSave took 118 ms (total: 1.74 sec) +[2024.01.19-22.59.47:387][544]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.59.47:387][544]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.00.26:174][310]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.00.26:182][310]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.00.26:182][310]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:26) +[2024.01.19-23.00.26:182][310]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.26:200][310]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018461s) +[2024.01.19-23.00.26:201][310]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.018499s) +[2024.01.19-23.00.26:213][310]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.00.26:225][310]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.00.26:225][310]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.00.26:226][310]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.00.26:226][310]LogPlayLevel: PIE: World Init took: (0.000823s) +[2024.01.19-23.00.26:226][310]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.00.26:226][310]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.00.26:229][310]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.00.26:255][310]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 +[2024.01.19-23.00.26:255][310]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 +[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 +[2024.01.19-23.00.26:256][310]LogInit: FAudioDevice initialized with ID 20. +[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 +[2024.01.19-23.00.26:256][310]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. +[2024.01.19-23.00.26:256][310]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.19-23.00.26:258][310]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.00.26:266][310]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.26 +[2024.01.19-23.00.26:268][310]LogWorld: Bringing up level for play took: 0.009446 +[2024.01.19-23.00.26:269][310]LogOnline: OSS: Created online subsystem instance for: :Context_33 +[2024.01.19-23.00.26:272][310]PIE: Server logged in +[2024.01.19-23.00.26:272][310]PIE: Play in editor total start time 0,09 seconds. +[2024.01.19-23.00.34:639][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.34:639][ 48]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.34:639][ 48]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.00.34:640][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.34:643][ 48]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.00.34:646][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.34:649][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.34:649][ 48]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.19-23.00.34:649][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.19-23.00.34:650][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.19-23.00.34:659][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.00.34:774][ 50]LogPlayLevel: Display: Destroying online subsystem :Context_33 +[2024.01.19-23.00.39:618][425]Cmd: TRANSACTION UNDO +[2024.01.19-23.00.39:618][425]LogEditorTransaction: Undo Rotate Elements +[2024.01.19-23.00.40:341][455]Cmd: MODE ROTGRID=1 +[2024.01.19-23.00.44:193][671]Cmd: SELECT NONE +[2024.01.19-23.00.45:624][801]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.00.45:631][801]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.00.45:631][801]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:45) +[2024.01.19-23.00.45:631][801]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017119s) +[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017153s) +[2024.01.19-23.00.45:654][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-23.00.45:662][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.00.45:662][801]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.00.45:662][801]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.00.45:663][801]LogPlayLevel: PIE: World Init took: (0.000793s) +[2024.01.19-23.00.45:663][801]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.00.45:663][801]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.00.45:665][801]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.00.45:690][801]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 +[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 +[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 +[2024.01.19-23.00.45:692][801]LogInit: FAudioDevice initialized with ID 21. +[2024.01.19-23.00.45:692][801]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. +[2024.01.19-23.00.45:692][801]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.19-23.00.45:694][801]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.00.45:703][801]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.45 +[2024.01.19-23.00.45:703][801]LogWorld: Bringing up level for play took: 0.008948 +[2024.01.19-23.00.45:705][801]LogOnline: OSS: Created online subsystem instance for: :Context_34 +[2024.01.19-23.00.45:707][801]PIE: Server logged in +[2024.01.19-23.00.45:708][801]PIE: Play in editor total start time 0,077 seconds. +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.53:648][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.53:648][567]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.53:649][567]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.00.53:650][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.53:653][567]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.00.53:655][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.53:660][567]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.00.53:661][567]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.19-23.00.53:661][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.19-23.00.53:662][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.19-23.00.53:666][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.53:669][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.00.53:773][569]LogPlayLevel: Display: Destroying online subsystem :Context_34 +[2024.01.19-23.01.06:958][514]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.01.06:984][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.01.07:009][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.01.07:064][514]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.01.07:064][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBB0943644CF2EEA098F31F9B5ECD82C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.01.07:070][514]LogFileHelpers: All files are already saved. +[2024.01.19-23.01.07:070][514]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-23.01.07:080][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.86 sec) +[2024.01.19-23.01.07:082][514]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.01.07:082][514]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.01.08:080][561]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.01.08:089][561]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.01.08:089][561]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:08) +[2024.01.19-23.01.08:090][561]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016459s) +[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016493s) +[2024.01.19-23.01.08:109][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.08:110][561]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.01.08:110][561]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.01.08:111][561]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.01.08:111][561]LogPlayLevel: PIE: World Init took: (0.000790s) +[2024.01.19-23.01.08:111][561]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.01.08:111][561]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.01.08:113][561]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.01.08:139][561]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22 +[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 +[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 +[2024.01.19-23.01.08:141][561]LogInit: FAudioDevice initialized with ID 22. +[2024.01.19-23.01.08:141][561]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'. +[2024.01.19-23.01.08:141][561]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.19-23.01.08:143][561]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.01.08:151][561]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.08 +[2024.01.19-23.01.08:151][561]LogWorld: Bringing up level for play took: 0.008961 +[2024.01.19-23.01.08:153][561]LogOnline: OSS: Created online subsystem instance for: :Context_35 +[2024.01.19-23.01.08:156][561]PIE: Server logged in +[2024.01.19-23.01.08:156][561]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-23.01.10:788][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.01.10:788][801]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.10:788][801]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.01.10:790][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.01.10:792][801]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.01.10:795][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.01.10:798][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.01.10:800][801]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.19-23.01.10:800][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.19-23.01.10:802][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.19-23.01.10:808][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.01.10:924][803]LogPlayLevel: Display: Destroying online subsystem :Context_35 +[2024.01.19-23.01.14:367][ 24]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.01.15:825][131]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.01.15:852][131]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.01.15:876][131]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.15:924][131]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.01.15:924][131]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapC3DB1C9C4FCB6A8DF7B0119413C861E8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.01.15:930][131]LogFileHelpers: All files are already saved. +[2024.01.19-23.01.15:930][131]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.01.15:936][131]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.97 sec) +[2024.01.19-23.01.15:938][131]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.01.15:938][131]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.01.16:109][142]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.01.16:116][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.01.16:116][142]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:16) +[2024.01.19-23.01.16:117][142]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017094s) +[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017130s) +[2024.01.19-23.01.16:137][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.16:138][142]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.01.16:138][142]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.01.16:138][142]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.01.16:138][142]LogPlayLevel: PIE: World Init took: (0.000792s) +[2024.01.19-23.01.16:139][142]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.01.16:139][142]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.01.16:141][142]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.01.16:167][142]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 +[2024.01.19-23.01.16:167][142]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23 +[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 +[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 +[2024.01.19-23.01.16:168][142]LogInit: FAudioDevice initialized with ID 23. +[2024.01.19-23.01.16:168][142]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'. +[2024.01.19-23.01.16:168][142]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.19-23.01.16:170][142]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.01.16:179][142]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.16 +[2024.01.19-23.01.16:179][142]LogWorld: Bringing up level for play took: 0.009110 +[2024.01.19-23.01.16:181][142]LogOnline: OSS: Created online subsystem instance for: :Context_36 +[2024.01.19-23.01.16:183][142]PIE: Server logged in +[2024.01.19-23.01.16:184][142]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.02.03:225][408]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=7.28 Y=108.89 Z=0.00 Location: X=3161.96 Y=124.67 Z=100.06 Normal: X=0.76 Y=-0.45 Z=-0.47 PenetrationDepth:0.874 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.19-23.02.09:148][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.02.09:149][910]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.02.09:149][910]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.02.09:150][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.02.09:153][910]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.02.09:156][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.02.09:158][910]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.02.09:158][910]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.19-23.02.09:159][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.19-23.02.09:160][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.19-23.02.09:164][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.02.09:169][910]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.02.09:214][912]LogPlayLevel: Display: Destroying online subsystem :Context_36 +[2024.01.19-23.02.28:105][148]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.28:105][148]LogEditorTransaction: Undo Selection +[2024.01.19-23.02.31:369][274]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.31:369][274]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.32:633][350]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.32:633][350]LogEditorTransaction: Undo Selection +[2024.01.19-23.02.34:358][414]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.34:358][414]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.41:739][812]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.41:739][812]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.55:564][666]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.55:564][666]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.56:371][689]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.56:371][689]LogEditorTransaction: Undo Transform +[2024.01.19-23.03.00:726][909]Cmd: TRANSACTION UNDO +[2024.01.19-23.03.00:726][909]LogEditorTransaction: Undo Transform +[2024.01.19-23.03.36:813][209]Cmd: TRANSACTION UNDO +[2024.01.19-23.03.36:813][209]LogEditorTransaction: Undo Transform +[2024.01.19-23.04.15:170][510]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.04.15:187][510]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.04.15:194][510]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.04.16:888][608]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure +[2024.01.19-23.04.17:645][674]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.04.17:682][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.04.17:707][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.04.17:757][674]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.04.17:758][674]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap1FA16977461D43C00F263798831D19AF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.04.17:764][674]LogFileHelpers: All files are already saved. +[2024.01.19-23.04.17:764][674]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.04.17:775][674]LogFileHelpers: InternalPromptForCheckoutAndSave took 130 ms (total: 2.10 sec) +[2024.01.19-23.04.17:776][674]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.04.17:776][674]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.04.22:720][ 54]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.04.22:727][ 54]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.04.22:727][ 54]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:04:22) +[2024.01.19-23.04.22:727][ 54]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016947s) +[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016981s) +[2024.01.19-23.04.22:748][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.04.22:748][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.04.22:749][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.04.22:749][ 54]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.04.22:749][ 54]LogPlayLevel: PIE: World Init took: (0.000804s) +[2024.01.19-23.04.22:749][ 54]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.04.22:749][ 54]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.04.22:751][ 54]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogInit: FAudioDevice initialized with ID 24. +[2024.01.19-23.04.22:780][ 54]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'. +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.19-23.04.22:781][ 54]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.04.22:790][ 54]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.04.22 +[2024.01.19-23.04.22:791][ 54]LogWorld: Bringing up level for play took: 0.009324 +[2024.01.19-23.04.22:793][ 54]LogOnline: OSS: Created online subsystem instance for: :Context_37 +[2024.01.19-23.04.22:794][ 54]PIE: Server logged in +[2024.01.19-23.04.22:796][ 54]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.33:297][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.04.33:297][ 18]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.04.33:297][ 18]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.04.33:298][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.04.33:301][ 18]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.04.33:304][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.04.33:306][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.04.33:308][ 18]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.19-23.04.33:308][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.19-23.04.33:310][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.19-23.04.33:317][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-23.04.33:375][ 19]LogPlayLevel: Display: Destroying online subsystem :Context_37 +[2024.01.19-23.06.52:221][ 87]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-23.06.52:225][ 87]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-23.06.52:231][ 87]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.06.52:260][ 87]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-23.06.52:293][ 87]LogEditorFactories: -- imported successfully +[2024.01.19-23.06.52:294][ 87]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-23.06.52:294][ 87]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-23.06.53:777][ 87]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.06.59:429][300]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.06.59:467][300]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.06.59:493][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.19-23.06.59:551][300]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.06.59:551][300]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap148628204B1BED4BF38F5E938B9E92F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.06.59:558][300]LogFileHelpers: All files are already saved. +[2024.01.19-23.06.59:558][300]LogFileHelpers: Saving map 'BackroomsMap' took 0.092 +[2024.01.19-23.06.59:564][300]LogFileHelpers: InternalPromptForCheckoutAndSave took 135 ms (total: 2.24 sec) +[2024.01.19-23.06.59:566][300]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.06.59:566][300]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.07.13:179][252]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.13:179][252]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.20:342][560]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.20:342][560]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:043][ 31]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:043][ 31]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:233][ 35]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:233][ 35]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:685][ 46]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:685][ 46]LogEditorTransaction: Undo Selection +[2024.01.19-23.07.30:150][ 64]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.30:150][ 64]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.30:676][ 84]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.30:676][ 84]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.57:929][811]LogActorComponent: UnregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.InternalToolFrameworkActor_0.DynamicMeshComponent_0) Not registered. Aborting. +[2024.01.19-23.09.02:565][105]Cmd: SELECT NONE +[2024.01.19-23.09.29:166][814]Cmd: TRANSACTION UNDO +[2024.01.19-23.09.29:166][814]LogEditorTransaction: Undo Transform +[2024.01.19-23.09.30:226][855]Cmd: TRANSACTION UNDO +[2024.01.19-23.09.30:226][855]LogEditorTransaction: Undo Transform +[2024.01.19-23.09.33:555][ 6]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.09.33:573][ 6]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.09.33:583][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.09.35:149][ 88]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.08:511][106]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.10.08:528][106]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.10.08:536][106]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.10.08:538][106]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.10.09:773][169]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.10.09:815][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.10.09:859][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.01.19-23.10.09:946][169]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.10.09:946][169]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9BAC460A488565D7FF007E9A2B500902.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.10.09:956][169]LogFileHelpers: All files are already saved. +[2024.01.19-23.10.09:956][169]LogFileHelpers: Saving map 'BackroomsMap' took 0.142 +[2024.01.19-23.10.09:969][169]LogFileHelpers: InternalPromptForCheckoutAndSave took 196 ms (total: 2.44 sec) +[2024.01.19-23.10.09:972][169]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.10.09:972][169]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.10.10:112][176]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.11:003][241]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.10.11:012][241]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.10.11:012][241]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:11) +[2024.01.19-23.10.11:012][241]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016966s) +[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016999s) +[2024.01.19-23.10.11:032][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.10.11:033][241]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.10.11:033][241]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.10.11:034][241]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.10.11:034][241]LogPlayLevel: PIE: World Init took: (0.000829s) +[2024.01.19-23.10.11:034][241]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.10.11:034][241]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.10.11:036][241]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.10.11:062][241]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25 +[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 +[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 +[2024.01.19-23.10.11:064][241]LogInit: FAudioDevice initialized with ID 25. +[2024.01.19-23.10.11:064][241]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'. +[2024.01.19-23.10.11:064][241]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.19-23.10.11:066][241]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.10.11:074][241]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.11 +[2024.01.19-23.10.11:075][241]LogWorld: Bringing up level for play took: 0.009243 +[2024.01.19-23.10.11:077][241]LogOnline: OSS: Created online subsystem instance for: :Context_38 +[2024.01.19-23.10.11:079][241]PIE: Server logged in +[2024.01.19-23.10.11:080][241]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.10.23:274][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.10.23:274][210]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.23:274][210]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.10.23:275][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.10.23:278][210]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.10.23:282][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.10.23:284][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.10.23:286][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.19-23.10.23:286][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.19-23.10.23:288][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.19-23.10.23:295][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-23.10.23:355][211]LogPlayLevel: Display: Destroying online subsystem :Context_38 +[2024.01.19-23.10.27:228][472]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.10.41:138][515]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.10.41:174][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.10.41:177][515]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.10.41:195][515]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.10.41:202][515]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.10.41:203][515]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.10.41:244][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.19-23.10.41:310][515]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.10.41:311][515]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap2652C997428C3E98E5B2F985E5A23548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.10.41:320][515]LogFileHelpers: All files are already saved. +[2024.01.19-23.10.41:320][515]LogFileHelpers: Saving map 'BackroomsMap' took 0.146 +[2024.01.19-23.10.41:329][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 190 ms (total: 2.63 sec) +[2024.01.19-23.10.41:330][515]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.10.41:330][515]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.10.42:779][600]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.43:896][671]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.10.43:904][671]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.10.43:904][671]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:43) +[2024.01.19-23.10.43:904][671]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017066s) +[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017100s) +[2024.01.19-23.10.43:925][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.10.43:927][671]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.10.43:927][671]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.10.43:927][671]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.10.43:927][671]LogPlayLevel: PIE: World Init took: (0.000868s) +[2024.01.19-23.10.43:927][671]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.10.43:928][671]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.10.43:930][671]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.10.43:954][671]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26 +[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 +[2024.01.19-23.10.43:956][671]LogInit: FAudioDevice initialized with ID 26. +[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 +[2024.01.19-23.10.43:956][671]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'. +[2024.01.19-23.10.43:956][671]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.19-23.10.43:958][671]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.10.43:967][671]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.43 +[2024.01.19-23.10.43:968][671]LogWorld: Bringing up level for play took: 0.009438 +[2024.01.19-23.10.43:970][671]LogOnline: OSS: Created online subsystem instance for: :Context_39 +[2024.01.19-23.10.43:973][671]PIE: Server logged in +[2024.01.19-23.10.43:973][671]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.11.04:414][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.11.04:414][605]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.11.04:414][605]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.11.04:415][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.11.04:418][605]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.11.04:421][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.11.04:424][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.11.04:425][605]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.19-23.11.04:425][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.19-23.11.04:427][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.19-23.11.04:435][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-23.11.04:495][606]LogPlayLevel: Display: Destroying online subsystem :Context_39 +[2024.01.19-23.11.05:170][657]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.11.05:195][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.11.05:219][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.11.05:269][657]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.11.05:270][657]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4614E07F4CBF6EE8E64FF890778B64F0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.11.05:275][657]LogFileHelpers: All files are already saved. +[2024.01.19-23.11.05:275][657]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 +[2024.01.19-23.11.05:285][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 2.74 sec) +[2024.01.19-23.11.05:286][657]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.11.05:286][657]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.12.29:527][570]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-23.12.29:543][570]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-23.12.29:555][571]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-23.12.32:649][866]LogContentBrowser: Attempting asset rename: NewFolder -> Wall_Material +[2024.01.19-23.12.32:649][866]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-23.12.36:590][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.12.36:645][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1042F870649D5BD4FF04A559EAE7DA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total job queries 4.382, among them cache hits 4.294 (97.99%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Tracking 66 distinct input hashes that result in 44 distinct outputs (66.67%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: RAM used: 148,71 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shaders Compiled: 32 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs assigned 32, completed 32 (100%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shader code size: average 6,099 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.10 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average processing rate: 7.81 jobs/sec +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread time: 12,891 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread preprocess time: 0,933 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Percentage time preprocessing: 7.24% +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Effective parallelization: 3.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.41% of total time (compiled 4 times, average 0.34 sec, max 0.40 sec, min 0.25 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.35% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.72% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.68% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.24% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material8211F99D438B7BC8874E95AA5CA7D535.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.12.36:678][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 87 ms (total: 2.83 sec) +[2024.01.19-23.12.36:685][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-23.12.36:691][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.12.36:694][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-23.12.36:703][ 93]AssetCheck: New page: Asset Save: multiple assets +[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.12.48:229][281]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG.mtlx] +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg] +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg] +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg] +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg] +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg] +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:273][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:320][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.Wallpaper001A_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:327][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:386][282]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.12.48:408][282]LogInterchangeImport: Warning: the surfaceshader of <Wallpaper001A_2K_JPG> is not supported +[2024.01.19-23.12.48:467][282]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:473][282]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.19-23.12.48:522][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:545][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalDX.Wallpaper001A_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:669][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness_jpg.Wallpaper001A_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:670][284]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color_jpg.Wallpaper001A_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL_jpg.Wallpaper001A_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:793][285]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.12.53:192][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:008][467]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.12.54:016][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:020][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:023][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.26:967][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.28:085][137]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.13.28:092][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.13.28:096][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.13.28:100][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.29:880][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.30:971][254]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.13.30:979][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.13.30:983][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.13.30:986][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.36:357][581]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.13.36:360][581]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.13.36:360][581]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.36:495][581]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.36:554][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.36:554][583]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.46:255][ 44]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.13.46:333][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.13.46:527][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.46:540][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material42BE799F44ACA2938C61C585A44580DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.13.46:613][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 2.90 sec) +[2024.01.19-23.13.46:614][ 44]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.13.46:614][ 44]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: MaxSampler: 193 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.13.48:248][125]LogViewport: Scene viewport resized to 374x395, mode Windowed. +[2024.01.19-23.13.48:262][126]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.13.48:415][139]LogSlate: Window 'Wall_material' being destroyed +[2024.01.19-23.14.09:175][707]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.14.09:207][707]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.14.09:229][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.14.09:280][707]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.14.09:280][707]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap775010E44AB7C0A64E48A3BB3DE0F1B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.14.09:286][707]LogFileHelpers: All files are already saved. +[2024.01.19-23.14.09:286][707]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.14.09:294][707]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.02 sec) +[2024.01.19-23.14.09:296][707]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.14.09:297][707]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.14.10:129][770]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.14.10:135][770]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.14.10:136][770]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:14:10) +[2024.01.19-23.14.10:136][770]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017613s) +[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017646s) +[2024.01.19-23.14.10:158][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.14.10:158][770]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.10:159][770]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.10:159][770]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.14.10:159][770]LogPlayLevel: PIE: World Init took: (0.000782s) +[2024.01.19-23.14.10:159][770]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.14.10:159][770]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.14.10:159][770]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.14.10:161][770]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.14.10:187][770]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=27 +[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 +[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 +[2024.01.19-23.14.10:189][770]LogInit: FAudioDevice initialized with ID 27. +[2024.01.19-23.14.10:189][770]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'. +[2024.01.19-23.14.10:189][770]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.19-23.14.10:191][770]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.14.10:200][770]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.14.10 +[2024.01.19-23.14.10:200][770]LogWorld: Bringing up level for play took: 0.009006 +[2024.01.19-23.14.10:202][770]LogOnline: OSS: Created online subsystem instance for: :Context_41 +[2024.01.19-23.14.10:204][770]PIE: Server logged in +[2024.01.19-23.14.10:205][770]PIE: Play in editor total start time 0,07 seconds. +[2024.01.19-23.14.12:192][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.14.12:192][903]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.14.12:193][903]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.14.12:194][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.12:197][903]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.14.12:200][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.12:204][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.14.12:205][903]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.19-23.14.12:205][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.19-23.14.12:207][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.19-23.14.12:213][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.14.12:256][904]LogPlayLevel: Display: Destroying online subsystem :Context_41 +[2024.01.19-23.14.24:357][693]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Walls/Wall_Instance.Wall_Instance +[2024.01.19-23.14.24:358][693]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.24:358][693]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.24:491][693]LogViewport: Scene viewport resized to 1335x894, mode Windowed. +[2024.01.19-23.14.26:256][888]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.14.26:256][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.27:418][ 13]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.19-23.14.27:422][ 13]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.27:422][ 13]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.27:519][ 13]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.32:949][590]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.32:953][590]MaterialEditorStats: Error: [SM5] Cannot force a cast between non-numeric types. +[2024.01.19-23.14.39:317][340]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:257][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:258][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.45:061][973]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.14.45:125][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.14.45:754][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.14.45:769][973]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.14.46:383][973]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.14.46:383][973]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material9292F90D455A653E141B55B56AC093AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.14.46:390][973]LogFileHelpers: InternalPromptForCheckoutAndSave took 620 ms (total: 3.64 sec) +[2024.01.19-23.14.46:390][973]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.14.46:390][973]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: MaxSampler: 200 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.15.12:694][202]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.15.12:701][202]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.15.12:702][202]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:12) +[2024.01.19-23.15.12:702][202]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016991s) +[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017030s) +[2024.01.19-23.15.12:723][202]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.15.12:724][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.15.12:724][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.15.12:724][202]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.15.12:724][202]LogPlayLevel: PIE: World Init took: (0.000776s) +[2024.01.19-23.15.12:724][202]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.15.12:724][202]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.15.12:727][202]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.15.12:753][202]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 +[2024.01.19-23.15.12:753][202]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=28 +[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 +[2024.01.19-23.15.12:754][202]LogInit: FAudioDevice initialized with ID 28. +[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 +[2024.01.19-23.15.12:754][202]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'. +[2024.01.19-23.15.12:754][202]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.19-23.15.12:756][202]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.15.12:765][202]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.12 +[2024.01.19-23.15.12:766][202]LogWorld: Bringing up level for play took: 0.009230 +[2024.01.19-23.15.12:768][202]LogOnline: OSS: Created online subsystem instance for: :Context_44 +[2024.01.19-23.15.12:770][202]PIE: Server logged in +[2024.01.19-23.15.12:771][202]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.15.14:872][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.14:872][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.14:873][357]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.15.14:874][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.14:877][357]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.15.14:879][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.14:883][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.14:884][357]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.19-23.15.14:884][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.19-23.15.14:886][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.19-23.15.14:893][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-23.15.14:937][358]LogPlayLevel: Display: Destroying online subsystem :Context_44 +[2024.01.19-23.15.21:558][637]Cmd: DELETE +[2024.01.19-23.15.21:558][637]Cmd: ACTOR DELETE +[2024.01.19-23.15.21:558][637]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. +[2024.01.19-23.15.21:563][637]LogEditorActor: Deleted Actor: BP_VHS_C +[2024.01.19-23.15.21:584][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.15.21:589][637]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.19-23.15.22:556][705]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.15.22:595][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.15.22:619][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.15.22:664][705]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.15.22:664][705]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5D5ACB194A72C8D9A2B6848866C13440.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.15.22:669][705]LogFileHelpers: All files are already saved. +[2024.01.19-23.15.22:669][705]LogFileHelpers: Saving map 'BackroomsMap' took 0.075 +[2024.01.19-23.15.22:676][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.76 sec) +[2024.01.19-23.15.22:678][705]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.15.22:678][705]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.15.22:909][715]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.15.22:916][715]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.15.22:917][715]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:22) +[2024.01.19-23.15.22:917][715]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017109s) +[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017143s) +[2024.01.19-23.15.22:937][715]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.15.22:938][715]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.15.22:938][715]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.15.22:938][715]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.15.22:939][715]LogPlayLevel: PIE: World Init took: (0.000802s) +[2024.01.19-23.15.22:939][715]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.15.22:939][715]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.15.22:942][715]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.15.22:967][715]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 +[2024.01.19-23.15.22:967][715]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=29 +[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 +[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 +[2024.01.19-23.15.22:968][715]LogInit: FAudioDevice initialized with ID 29. +[2024.01.19-23.15.22:968][715]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'. +[2024.01.19-23.15.22:968][715]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.19-23.15.22:969][715]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.15.22:979][715]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.22 +[2024.01.19-23.15.22:979][715]LogWorld: Bringing up level for play took: 0.009047 +[2024.01.19-23.15.22:981][715]LogOnline: OSS: Created online subsystem instance for: :Context_45 +[2024.01.19-23.15.22:983][715]PIE: Server logged in +[2024.01.19-23.15.22:984][715]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.15.44:042][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.44:042][604]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.44:042][604]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.15.44:044][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.44:047][604]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.15.44:049][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.44:052][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.44:053][604]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.19-23.15.44:053][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.19-23.15.44:054][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.19-23.15.44:063][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.15.44:138][607]LogPlayLevel: Display: Destroying online subsystem :Context_45 +[2024.01.19-23.16.09:516][371]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.16.09:532][371]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.16.09:557][371]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.16.09:609][371]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.16.09:609][371]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap27EC29F6414FE666CDF2939B137E342B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.16.09:615][371]LogFileHelpers: All files are already saved. +[2024.01.19-23.16.09:615][371]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-23.16.09:623][371]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 3.87 sec) +[2024.01.19-23.16.09:625][371]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.16.09:625][371]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.17.47:206][801]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.17.47:233][801]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.17.47:260][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.19-23.17.47:312][801]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.17.47:312][801]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8D328B13405FBBB09ED91C9408DCB5C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.17.47:318][801]LogFileHelpers: All files are already saved. +[2024.01.19-23.17.47:318][801]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 +[2024.01.19-23.17.47:326][801]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 3.99 sec) +[2024.01.19-23.17.47:328][801]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.17.47:328][801]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.17.57:348][743]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.17.57:379][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.17.57:403][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.17.57:451][743]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.17.57:452][743]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE12B656431D2E88C0638AB263540340.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.17.57:458][743]LogFileHelpers: All files are already saved. +[2024.01.19-23.17.57:458][743]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.17.57:468][743]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 4.11 sec) +[2024.01.19-23.17.57:470][743]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.17.57:470][743]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Total job queries 4.485, among them cache hits 4.357 (97.15%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Tracking 106 distinct input hashes that result in 63 distinct outputs (59.43%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: RAM used: 238,88 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shaders Compiled: 62 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs assigned 62, completed 62 (100%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average time worker was idle: 2285.57 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.69 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.00 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shader code size: average 5,678 KiB, min 1,594 KiB, max 12,859 KiB +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.98 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs were issued in 62 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average processing rate: 8.89 jobs/sec +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread time: 23,221 s +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread preprocess time: 1,722 s +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Percentage time preprocessing: 7.42% +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Effective parallelization: 3.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 3 times, average 0.50 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.47 sec, max 0.50 sec, min 0.43 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.48% of total time (compiled 11 times, average 0.37 sec, max 0.49 sec, min 0.25 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.90% of total time (compiled 11 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 6.91% of total time (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.80% of total time (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.60% of total time (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Shader Count: 3 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.18.02:496][291]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.18.02:532][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-23.18.03:301][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.18.03:314][291]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.03:998][291]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.18.03:998][291]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_materialB741DFC547D5E50F53A8B48F022D9153.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.18.04:005][291]LogFileHelpers: InternalPromptForCheckoutAndSave took 690 ms (total: 4.80 sec) +[2024.01.19-23.18.04:006][291]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.18.04:006][291]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: MaxSampler: 203 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.18.12:661][964]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.18.12:669][964]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.18.12:669][964]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:12) +[2024.01.19-23.18.12:700][964]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016712s) +[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016751s) +[2024.01.19-23.18.12:721][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.18.12:724][964]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.18.12:724][964]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.18.12:724][964]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.18.12:725][964]LogPlayLevel: PIE: World Init took: (0.000767s) +[2024.01.19-23.18.12:725][964]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.18.12:725][964]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.18.12:727][964]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.18.12:753][964]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 +[2024.01.19-23.18.12:753][964]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=30 +[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 +[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 +[2024.01.19-23.18.12:754][964]LogInit: FAudioDevice initialized with ID 30. +[2024.01.19-23.18.12:754][964]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'. +[2024.01.19-23.18.12:754][964]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.19-23.18.12:756][964]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.18.12:765][964]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.12 +[2024.01.19-23.18.12:766][964]LogWorld: Bringing up level for play took: 0.009036 +[2024.01.19-23.18.12:768][964]LogOnline: OSS: Created online subsystem instance for: :Context_46 +[2024.01.19-23.18.12:770][964]PIE: Server logged in +[2024.01.19-23.18.12:771][964]PIE: Play in editor total start time 0,101 seconds. +[2024.01.19-23.18.26:470][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.26:470][112]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.26:470][112]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.18.26:471][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.26:474][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.18.26:477][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.26:481][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.26:483][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.19-23.18.26:483][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.19-23.18.26:485][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.19-23.18.26:491][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.18.26:549][113]LogPlayLevel: Display: Destroying online subsystem :Context_46 +[2024.01.19-23.18.32:129][550]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.32:163][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.32:188][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.18.32:236][550]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.32:236][550]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE70D65A45A08845E2806D86713EF8C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.32:243][550]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.32:243][550]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.18.32:250][550]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 4.92 sec) +[2024.01.19-23.18.32:251][550]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.32:251][550]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.32:619][580]Cmd: SELECT NONE +[2024.01.19-23.18.33:633][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.33:667][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.33:692][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.18.33:736][675]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.33:737][675]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD9B45B4B46808708F40064BC4CDF0863.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.33:743][675]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.33:743][675]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-23.18.33:748][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 115 ms (total: 5.04 sec) +[2024.01.19-23.18.33:749][675]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.33:749][675]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.34:758][766]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.18.34:766][766]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.18.34:766][766]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:34) +[2024.01.19-23.18.34:766][766]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016671s) +[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016706s) +[2024.01.19-23.18.34:786][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.18.34:787][766]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.18.34:787][766]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.18.34:787][766]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.18.34:788][766]LogPlayLevel: PIE: World Init took: (0.000813s) +[2024.01.19-23.18.34:788][766]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.18.34:788][766]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.18.34:790][766]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.18.34:815][766]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.18.34:816][766]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=31 +[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 +[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 +[2024.01.19-23.18.34:818][766]LogInit: FAudioDevice initialized with ID 31. +[2024.01.19-23.18.34:818][766]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'. +[2024.01.19-23.18.34:818][766]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.19-23.18.34:819][766]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.18.34:828][766]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.34 +[2024.01.19-23.18.34:828][766]LogWorld: Bringing up level for play took: 0.009260 +[2024.01.19-23.18.34:830][766]LogOnline: OSS: Created online subsystem instance for: :Context_47 +[2024.01.19-23.18.34:832][766]PIE: Server logged in +[2024.01.19-23.18.34:833][766]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-23.18.42:690][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.42:690][503]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.42:690][503]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.18.42:692][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.42:694][503]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.18.42:697][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.42:701][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.42:703][503]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.19-23.18.42:703][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.19-23.18.42:704][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.19-23.18.42:710][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.18.42:794][506]LogPlayLevel: Display: Destroying online subsystem :Context_47 +[2024.01.19-23.18.45:720][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.45:761][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.45:784][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.18.45:830][718]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.45:830][718]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3ABC794446740DECCD28498617AD0251.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.45:836][718]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.45:836][718]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-23.18.45:844][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 123 ms (total: 5.16 sec) +[2024.01.19-23.18.45:846][718]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.45:846][718]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.27.53:112][920]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-23.27.53:116][920]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-23.27.53:120][920]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.27.53:154][920]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-23.27.53:177][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.27.53:226][920]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.27.53:242][920]LogEditorFactories: -- imported successfully +[2024.01.19-23.27.53:243][920]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-23.27.54:630][920]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.27.54:631][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.27.54:656][920]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.27.56:140][956]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.28.02:440][136]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.28.02:465][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.28.02:491][136]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.28.02:538][136]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.28.02:538][136]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4C808FDB4196F34BE1202AA0C9ACDA5B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.28.02:544][136]LogFileHelpers: All files are already saved. +[2024.01.19-23.28.02:544][136]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.28.02:550][136]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 5.27 sec) +[2024.01.19-23.28.02:553][136]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.28.02:553][136]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.28.12:563][783]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.28.12:573][783]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.28.12:573][783]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:28:12) +[2024.01.19-23.28.12:573][783]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017724s) +[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017767s) +[2024.01.19-23.28.12:595][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.28.12:597][783]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.28.12:597][783]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.28.12:597][783]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.28.12:598][783]LogPlayLevel: PIE: World Init took: (0.000812s) +[2024.01.19-23.28.12:598][783]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.28.12:598][783]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.28.12:600][783]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.28.12:626][783]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 +[2024.01.19-23.28.12:626][783]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=32 +[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 +[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 +[2024.01.19-23.28.12:628][783]LogInit: FAudioDevice initialized with ID 32. +[2024.01.19-23.28.12:628][783]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'. +[2024.01.19-23.28.12:628][783]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.19-23.28.12:629][783]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.28.12:638][783]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.28.12 +[2024.01.19-23.28.12:638][783]LogWorld: Bringing up level for play took: 0.009147 +[2024.01.19-23.28.12:640][783]LogOnline: OSS: Created online subsystem instance for: :Context_48 +[2024.01.19-23.28.12:642][783]PIE: Server logged in +[2024.01.19-23.28.12:643][783]PIE: Play in editor total start time 0,07 seconds. +[2024.01.19-23.28.30:525][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.28.30:525][421]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.28.30:526][421]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.28.30:527][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.28.30:530][421]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.28.30:532][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.28.30:536][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.28.30:538][421]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.19-23.28.30:538][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.19-23.28.30:539][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.19-23.28.30:547][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.01.19-23.28.30:666][423]LogPlayLevel: Display: Destroying online subsystem :Context_48 +[2024.01.19-23.29.14:900][957]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.29.14:916][957]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.29.14:925][957]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.29.16:399][ 39]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.29.16:569][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.29.16:596][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.29.16:620][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.29.16:667][ 44]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.29.16:668][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5C24E37241AA3FBECDBEB2A8F7CBEE8B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.29.16:674][ 44]LogFileHelpers: All files are already saved. +[2024.01.19-23.29.16:674][ 44]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.29.16:680][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 5.38 sec) +[2024.01.19-23.29.16:680][ 44]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.29.16:680][ 44]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.01:709][598]Cmd: TRANSACTION UNDO +[2024.01.19-23.32.01:709][598]LogEditorTransaction: Undo Activate Tool +[2024.01.19-23.32.07:468][120]Cmd: TRANSACTION UNDO +[2024.01.19-23.32.07:468][120]LogEditorTransaction: Undo Activate Tool +[2024.01.19-23.32.18:336][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.32.18:365][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.32.18:394][175]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.32.18:411][175]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.32.18:472][175]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.32.18:521][175]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.01.19-23.32.18:601][175]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.32.18:601][175]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDA0D036A460C9A0B1F11CB86D45A5724.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.32.18:611][175]LogFileHelpers: All files are already saved. +[2024.01.19-23.32.18:611][175]LogFileHelpers: Saving map 'BackroomsMap' took 0.247 +[2024.01.19-23.32.18:624][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 288 ms (total: 5.67 sec) +[2024.01.19-23.32.18:627][175]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.32.18:627][175]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.20:156][301]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.19-23.32.51:919][684]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.32.51:941][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.32.51:966][684]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.32.52:017][684]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.32.52:017][684]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap085AEDDC462B975D51EA51ACD3B1C903.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.32.52:024][684]LogFileHelpers: All files are already saved. +[2024.01.19-23.32.52:024][684]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.32.52:035][684]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 5.79 sec) +[2024.01.19-23.32.52:037][684]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.32.52:037][684]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.54:251][918]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.32.54:259][918]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.32.54:259][918]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:32:54) +[2024.01.19-23.32.54:259][918]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016657s) +[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016687s) +[2024.01.19-23.32.54:279][918]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.32.54:280][918]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.32.54:280][918]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.32.54:280][918]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.32.54:280][918]LogPlayLevel: PIE: World Init took: (0.000816s) +[2024.01.19-23.32.54:280][918]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.32.54:280][918]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.32.54:282][918]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.32.54:308][918]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 +[2024.01.19-23.32.54:308][918]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=33 +[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 +[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 +[2024.01.19-23.32.54:309][918]LogInit: FAudioDevice initialized with ID 33. +[2024.01.19-23.32.54:309][918]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'. +[2024.01.19-23.32.54:309][918]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.19-23.32.54:311][918]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.32.54:321][918]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.32.54 +[2024.01.19-23.32.54:322][918]LogWorld: Bringing up level for play took: 0.009490 +[2024.01.19-23.32.54:323][918]LogOnline: OSS: Created online subsystem instance for: :Context_49 +[2024.01.19-23.32.54:325][918]PIE: Server logged in +[2024.01.19-23.32.54:326][918]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.33.18:113][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.33.18:113][129]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.33.18:113][129]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.33.18:115][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.33.18:117][129]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.33.18:121][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.33.18:125][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.33.18:126][129]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.19-23.33.18:126][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.19-23.33.18:127][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.19-23.33.18:135][129]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-23.33.18:192][130]LogPlayLevel: Display: Destroying online subsystem :Context_49 +[2024.01.19-23.33.25:885][959]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.33.25:913][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.33.25:937][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.33.25:984][959]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.33.25:984][959]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap14C0E74C4EBB4E6CB49E7F98359902E9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.33.25:991][959]LogFileHelpers: All files are already saved. +[2024.01.19-23.33.25:991][959]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.33.26:004][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 5.91 sec) +[2024.01.19-23.33.26:006][959]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.33.26:006][959]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.33.57:379][606]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.33.57:395][606]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.33.57:456][606]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.33.59:175][779]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.19-23.34.00:075][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.34.00:100][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.34.00:127][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-23.34.00:177][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.34.00:177][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFC887EE64BF20654EF32C78959995EB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.34.00:183][879]LogFileHelpers: All files are already saved. +[2024.01.19-23.34.00:183][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-23.34.00:194][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 6.03 sec) +[2024.01.19-23.34.00:196][879]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.34.00:196][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.36.08:144][279]Cmd: DELETE +[2024.01.19-23.36.08:144][279]Cmd: ACTOR DELETE +[2024.01.19-23.36.08:150][279]LogEditorActor: Deleted Actor: PointLight +[2024.01.19-23.36.08:154][279]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-23.36.08:157][279]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-23.36.10:446][536]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.19-23.36.31:651][691]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 3 +[2024.01.19-23.37.23:991][909]Cmd: TRANSACTION UNDO +[2024.01.19-23.37.23:991][909]LogEditorTransaction: Undo Edit Source Height +[2024.01.19-23.37.45:130][558]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.37.45:154][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.37.45:179][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.37.45:229][558]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.37.45:229][558]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF92ED77D4C00F4F1091238AD2537E5A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.37.45:235][558]LogFileHelpers: All files are already saved. +[2024.01.19-23.37.45:235][558]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.37.45:246][558]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 6.14 sec) +[2024.01.19-23.37.45:247][558]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.37.45:247][558]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.38.15:524][631]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.38.16:015][689]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.38.28:114][997]Cmd: TRANSACTION UNDO +[2024.01.19-23.38.28:114][997]LogEditorTransaction: Undo Edit Source Width +[2024.01.19-23.39.55:798][972]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.39.55:835][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.39.55:862][972]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-23.39.55:915][972]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.39.55:916][972]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8437CBFB4F585409F7CD3B9820C58019.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.39.55:922][972]LogFileHelpers: All files are already saved. +[2024.01.19-23.39.55:922][972]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 +[2024.01.19-23.39.55:932][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 134 ms (total: 6.28 sec) +[2024.01.19-23.39.55:934][972]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.39.55:934][972]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total job queries 4.521, among them cache hits 4.377 (96.81%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Tracking 122 distinct input hashes that result in 73 distinct outputs (59.84%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: RAM used: 281,07 KiB of 1,60 GiB budget. Usage: 0.02% +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shaders Compiled: 78 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs assigned 78, completed 78 (100%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average time worker was idle: 1785.62 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.69 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.00 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shader code size: average 5,877 KiB, min 1,594 KiB, max 14,078 KiB +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.75 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs were issued in 78 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average processing rate: 8.92 jobs/sec +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread time: 28,918 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread preprocess time: 2,148 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Percentage time preprocessing: 7.43% +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Effective parallelization: 3.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.48 sec, max 0.54 sec, min 0.43 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.51 sec, min 0.41 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.07% of total time (compiled 12 times, average 0.36 sec, max 0.49 sec, min 0.25 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.23% of total time (compiled 12 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.13% of total time (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.01% of total time (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.83% of total time (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) +[2024.01.19-23.40.03:366][806]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.14:234][ 54]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.14:237][ 54]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.16:629][323]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.40.16:665][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2024.01.19-23.40.17:380][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.40.17:394][323]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.40.18:159][323]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.40.18:159][323]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material642DB61A4CD584D27DA1F8848CA1315F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.40.18:171][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 776 ms (total: 7.05 sec) +[2024.01.19-23.40.18:171][323]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.40.18:172][323]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: MaxSampler: 217 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.18:172][323]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.40.20:782][628]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.108 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10165 files in 12158 folders with total size 540 MiB. +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Shader Count: 3 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass shader: 176 instructions +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.32:747][983]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.32:750][983]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.40.34:765][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.34:773][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + diff --git a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/CrashContext.runtime-xml b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/CrashContext.runtime-xml new file mode 100644 index 0000000000000000000000000000000000000000..c2b9760ec3f3b750fdd50397f216152059e993eb --- /dev/null +++ b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/CrashContext.runtime-xml @@ -0,0 +1,1822 @@ +<?xml version="1.0" encoding="UTF-8"?> +<FGenericCrashContext> + <RuntimeProperties> + <CrashVersion>3</CrashVersion> + <ExecutionGuid>1599FD9946618E3950B687B3FC68664E</ExecutionGuid> + <CrashGUID>UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000</CrashGUID> + <IsEnsure>false</IsEnsure> + <IsStall>false</IsStall> + <IsAssert>false</IsAssert> + <CrashType>Crash</CrashType> + <ErrorMessage>Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000002719ac</ErrorMessage> + <CrashReporterMessage /> + <AttendedStatus>Attended</AttendedStatus> + <ProcessId>1852</ProcessId> + <SecondsSinceStart>18155</SecondsSinceStart> + <IsInternalBuild>false</IsInternalBuild> + <IsPerforceBuild>false</IsPerforceBuild> + <IsWithDebugInfo>true</IsWithDebugInfo> + <IsSourceDistribution>false</IsSourceDistribution> + <GameName>UE-BackroomsDigitalArt</GameName> + 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a/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/UEMinidump.dmp b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/UEMinidump.dmp new file mode 100644 index 0000000000000000000000000000000000000000..632790a2a8c589e88ea1c7ae533fb2d2986f30d0 Binary files /dev/null and b/BackroomsDigitalArt/Saved/Crashes/UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227_0000/UEMinidump.dmp differ diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-17.35.55.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-17.35.55.log deleted file mode 100644 index ebccf6180cbb1954605191ffa2c6de110ecca8d1..0000000000000000000000000000000000000000 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-17.35.55.log +++ /dev/null @@ -1,2262 +0,0 @@ -Log file open, 01/13/24 01:48:40 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=15432) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: BackroomsDigitalArt -LogCore: UnrealTraceServer: Trace store launch successful -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" -LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.234226 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-246B694140CB876868E920B1B0B10B4D - Session CrashGUID >==================================================== -LogConfig: Display: Loading IOS ini files took 0.02 seconds -LogConfig: Display: Loading Android ini files took 0.02 seconds -LogConfig: Display: Loading Mac ini files took 0.02 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogConfig: Display: Loading Windows ini files took 0.03 seconds -LogConfig: Display: Loading TVOS ini files took 0.03 seconds -LogConfig: Display: Loading Linux ini files took 0.03 seconds -LogAssetRegistry: Display: Asset registry cache read as 17.5 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin -LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin OpenXR -LogPluginManager: Mounting Engine plugin OpenXRHandTracking -LogPluginManager: Mounting Engine plugin OpenXREyeTracker -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin XRBase -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPluginManager: Mounting Engine plugin ConcertSyncCore -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.2.13 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. -LogHMD: OpenXR runtime supported extensions: -LogHMD: XR_KHR_vulkan_enable -LogHMD: XR_KHR_vulkan_enable2 -LogHMD: XR_KHR_D3D11_enable -LogHMD: XR_KHR_D3D12_enable -LogHMD: XR_KHR_opengl_enable -LogHMD: XR_KHR_win32_convert_performance_counter_time -LogHMD: XR_EXT_win32_appcontainer_compatible -LogHMD: XR_KHR_binding_modification -LogHMD: XR_KHR_composition_layer_depth -LogHMD: XR_KHR_visibility_mask -LogHMD: XR_EXT_active_action_set_priority -LogHMD: XR_EXT_dpad_binding -LogHMD: XR_EXT_frame_composition_report -LogHMD: XR_EXT_hand_tracking -LogHMD: XR_EXT_hand_joints_motion_range -LogHMD: XR_EXT_hp_mixed_reality_controller -LogHMD: XR_EXT_palm_pose -LogHMD: XR_FB_display_refresh_rate -LogHMD: XR_HTC_vive_cosmos_controller_interaction -LogHMD: XR_HTC_vive_focus3_controller_interaction -LogHMD: XR_HTC_vive_wrist_tracker_interaction -LogHMD: XR_MND_headless -LogHMD: XR_VALVE_analog_threshold -LogHMD: XR_HTCX_vive_tracker_interaction -LogHMD: XR_EXT_debug_utils -LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available -LogHMD: Optional extension XR_FB_foveation_vulkan is not available -LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available -LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available -LogHMD: Optional extension XR_VARJO_quad_views is not available -LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available -LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available -LogHMD: Optional extension XR_FB_foveation is not available -LogHMD: Optional extension XR_FB_swapchain_update_state is not available -LogHMD: Optional extension XR_FB_foveation_configuration is not available -LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available -LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available -LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. -LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.3-CL-29314046 -LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 -LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 -LogInit: Net CL: 27405482 -LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 -LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.36.32537.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.13-00.48.41:128][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.13-00.48.41:129][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.13-00.48.41:130][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.13-00.48.41:130][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.13-00.48.41:131][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.13-00.48.41:132][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.13-00.48.41:132][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.13-00.48.41:132][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.13-00.48.41:138][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.01.13-00.48.41:138][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: D3D11 adapters: -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-00.48.41:140][ 0]LogD3D11RHI: AdapterLuid : 0 88012 -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: VendorId : 1414 -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: DeviceId : 008c -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: SubSysId : 0000 -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: Revision : 0000 -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes -[2024.01.13-00.48.41:213][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-00.48.41:214][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-00.48.41:214][ 0]LogD3D11RHI: AdapterLuid : 0 93714 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-00.48.41:215][ 0]LogD3D11RHI: AdapterLuid : 0 88012 -[2024.01.13-00.48.41:215][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.13-00.48.41:215][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.13-00.48.41:215][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.13-00.48.41:215][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.13-00.48.41:215][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.13-00.48.41:215][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.13-00.48.41:215][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.13-00.48.41:215][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.13-00.48.41:215][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.13-00.48.41:215][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.13-00.48.41:215][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.13-00.48.41:216][ 0]LogInit: Computer: DESKTOP-2MPQGVL -[2024.01.13-00.48.41:216][ 0]LogInit: User: Windowssucks -[2024.01.13-00.48.41:216][ 0]LogInit: CPU Page size=4096, Cores=8 -[2024.01.13-00.48.41:216][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.13-00.48.41:216][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) -[2024.01.13-00.48.41:216][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.13-00.48.41:216][ 0]LogMemory: Process Physical Memory: 493.12 MB used, 520.23 MB peak -[2024.01.13-00.48.41:216][ 0]LogMemory: Process Virtual Memory: 495.47 MB used, 495.47 MB peak -[2024.01.13-00.48.41:216][ 0]LogMemory: Physical Memory: 13274.49 MB used, 19380.25 MB free, 32654.75 MB total -[2024.01.13-00.48.41:216][ 0]LogMemory: Virtual Memory: 23946.25 MB used, 8708.50 MB free, 32654.75 MB total -[2024.01.13-00.48.41:216][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.13-00.48.41:219][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.13-00.48.41:226][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.13-00.48.41:226][ 0]LogInit: Using OS detected language (en-US). -[2024.01.13-00.48.41:226][ 0]LogInit: Using OS detected locale (en-DE). -[2024.01.13-00.48.41:227][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2024.01.13-00.48.41:227][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.13-00.48.41:389][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.13-00.48.41:389][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2024.01.13-00.48.41:389][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). -[2024.01.13-00.48.41:389][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.13-00.48.41:401][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.13-00.48.41:401][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.13-00.48.41:483][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.13-00.48.41:483][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.13-00.48.41:483][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.13-00.48.41:483][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.13-00.48.41:483][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.13-00.48.41:483][ 0]LogWindows: Attached monitors: -[2024.01.13-00.48.41:483][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.13-00.48.41:483][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' -[2024.01.13-00.48.41:483][ 0]LogWindows: Found 2 attached monitors. -[2024.01.13-00.48.41:483][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.13-00.48.41:484][ 0]LogRHI: RHI Adapter Info: -[2024.01.13-00.48.41:484][ 0]LogRHI: Name: AMD Radeon RX 6800 -[2024.01.13-00.48.41:484][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.23013.3005, unified:31.0.23013.3005) -[2024.01.13-00.48.41:484][ 0]LogRHI: Driver Date: 11-22-2023 -[2024.01.13-00.48.41:484][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.01.13-00.48.41:484][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-00.48.41:504][ 0]LogD3D11RHI: AdapterLuid : 0 88012 -[2024.01.13-00.48.41:586][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. -[2024.01.13-00.48.41:586][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2024.01.13-00.48.41:587][ 0]LogD3D11RHI: Async texture creation enabled -[2024.01.13-00.48.41:587][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported -[2024.01.13-00.48.41:587][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.01.13-00.48.41:590][ 0]LogVRS: Current RHI does not support Variable Rate Shading -[2024.01.13-00.48.41:597][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) -[2024.01.13-00.48.41:605][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2024.01.13-00.48.41:605][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2024.01.13-00.48.41:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.13-00.48.41:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.13-00.48.41:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.13-00.48.41:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.13-00.48.41:624][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.13-00.48.41:624][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.13-00.48.41:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.13-00.48.41:624][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.13-00.48.41:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.13-00.48.41:625][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.13-00.48.41:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.13-00.48.41:626][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.13-00.48.41:626][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.13-00.48.41:638][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.13-00.48.41:641][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.13-00.48.41:642][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.13-00.48.41:644][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.13-00.48.41:644][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.13-00.48.41:644][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.13-00.48.41:644][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.13-00.48.41:646][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.13-00.48.41:646][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.13-00.48.41:646][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.13-00.48.41:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.13-00.48.41:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.13-00.48.41:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.13-00.48.41:649][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.13-00.48.41:651][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.13-00.48.41:651][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.13-00.48.41:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.13-00.48.41:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.13-00.48.41:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.13-00.48.41:656][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.13-00.48.41:656][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.13-00.48.41:661][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.13-00.48.41:699][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.13-00.48.41:702][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.13-00.48.41:702][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.13-00.48.41:704][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.13-00.48.41:704][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.13-00.48.41:704][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.13-00.48.41:704][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.13-00.48.41:704][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.13-00.48.41:741][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.13-00.48.41:741][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.13-00.48.41:741][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.13-00.48.41:746][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. -[2024.01.13-00.48.41:746][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1716.87MBs, RandomWriteSpeed=237.75MBs. Assigned SpeedClass 'Local' -[2024.01.13-00.48.41:747][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.13-00.48.41:747][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.13-00.48.41:747][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.13-00.48.41:747][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.13-00.48.41:747][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.13-00.48.41:748][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/17092/). -[2024.01.13-00.48.41:748][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/62E0482C4C2608A6F601F692D0DC5F93/'. -[2024.01.13-00.48.41:748][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.13-00.48.41:748][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2024.01.13-00.48.42:383][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.13-00.48.42:520][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.13-00.48.42:520][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.13-00.48.42:743][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.13-00.48.42:743][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.13-00.48.42:756][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.13-00.48.42:756][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up -[2024.01.13-00.48.42:763][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.13-00.48.42:913][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.13-00.48.42:913][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.13-00.48.42:913][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.13-00.48.42:915][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.13-00.48.42:915][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869B200][00000664014B0000 66] GlobalDefaults, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869B800][00000664014B2800 66] Windows, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869BE00][00000664028CC800 66] WindowsEditor, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869C000][000006640056C800 66] WindowsServer, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869C200][00000663DD1A7800 66] WindowsClient, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869C400][0000066408C80000 66] IOS, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869C600][0000066408C82800 66] iPadAir2, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869C800][0000066408C85000 66] IPadPro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869CA00][0000066408C87800 66] iPadAir3, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869CC00][0000066408C8A000 66] iPadAir4, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869CE00][0000066408C8C800 66] iPadAir5, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869D000][0000066408C90000 66] iPadMini4, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869D200][0000066408C92800 66] iPadMini5, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869D400][0000066408C95000 66] iPadMini6, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869D600][0000066408C97800 66] iPhone6S, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869D800][0000066408C9A000 66] iPhone7, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869DA00][0000066408C9C800 66] iPodTouch7, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869DC00][0000066408CA0000 66] iPhone6SPlus, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869DE00][0000066408CA2800 66] iPhone7Plus, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869E000][0000066408CA5000 66] iPhoneSE, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869E200][0000066408CA7800 66] iPhone8, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869E400][0000066408CAA000 66] iPhone8Plus, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869E600][0000066408CAC800 66] iPhoneX, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869E800][0000066408CB0000 66] iPhoneXS, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869EA00][0000066408CB2800 66] iPhoneXSMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869EC00][0000066408CB5000 66] iPhoneXR, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869EE00][0000066408CB7800 66] iPhone11, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869F000][0000066408CBA000 66] iPhone11Pro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869F200][0000066408CBC800 66] iPhone11ProMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869F400][0000066408CC0000 66] iPhoneSE2, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869F600][0000066408CC2800 66] iPhone12Mini, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869F800][0000066408CC5000 66] iPhone12, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869FA00][0000066408CC7800 66] iPhone12Pro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869FC00][0000066408CCA000 66] iPhone12ProMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [000006640869FE00][0000066408CCC800 66] iPhone13Mini, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066407FDEE00][0000066408CD0000 66] iPhone13, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [00000663FB265A00][0000066408CD2800 66] iPhone13Pro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20000][0000066408CD5000 66] iPhone13ProMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20200][0000066408CD7800 66] iPhoneSE3, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20400][0000066408CDA000 66] iPhone14, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20600][0000066408CDC800 66] iPhone14Plus, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20800][0000066408D30000 66] iPhone14Pro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20A00][0000066408D32800 66] iPhone14ProMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20C00][0000066408D35000 66] iPhone15, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D20E00][0000066408D37800 66] iPhone15Plus, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21000][0000066408D3A000 66] iPhone15Pro, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21200][0000066408D3C800 66] iPhone15ProMax, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21400][0000066408C70000 66] iPadPro105, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21600][0000066408C72800 66] iPadPro129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21800][0000066408C75000 66] iPadPro97, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21A00][0000066408C77800 66] iPadPro2_129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21C00][0000066408C7A000 66] iPad5, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D21E00][0000066408C7C800 66] iPad6, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22000][0000066408D40000 66] iPad7, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22200][0000066408D42800 66] iPad8, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22400][0000066408D45000 66] iPad9, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22600][0000066408D47800 66] iPad10, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22800][0000066408D4A000 66] iPadPro11, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22A00][0000066408D4C800 66] iPadPro2_11, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22C00][0000066408D50000 66] iPadPro3_11, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D22E00][0000066408D52800 66] iPadPro4_11, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23000][0000066408D55000 66] iPadPro3_129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23200][0000066408D57800 66] iPadPro4_129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23400][0000066408D5A000 66] iPadPro5_129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23600][0000066408D5C800 66] iPadPro6_129, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23800][0000066408D60000 66] AppleTV, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23A00][0000066408D62800 66] AppleTV4K, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23C00][0000066408D65000 66] AppleTV2_4K, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D23E00][0000066408D67800 66] TVOS, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D24000][0000066408D6A000 66] Mac, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D24200][0000066408D6C800 66] MacEditor, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D24400][0000066408D70000 66] MacClient, -[2024.01.13-00.48.43:038][ 0]LogDeviceProfileManager: [0000066408D24600][0000066408D72800 66] MacServer, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D24800][0000066408D75000 66] Linux, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D24A00][0000066408D77800 66] LinuxEditor, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D24C00][0000066408D7A000 66] LinuxArm64Editor, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D24E00][0000066408D7C800 66] LinuxArm64, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25000][0000066408D80000 66] LinuxClient, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25200][0000066408D82800 66] LinuxArm64Client, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25400][0000066408D85000 66] LinuxServer, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25600][0000066408D87800 66] LinuxArm64Server, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25800][0000066408D8A000 66] Android, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25A00][0000066408D8C800 66] Android_Preview_OpenGL, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25C00][0000066408D90000 66] Android_Preview_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D25E00][0000066408D92800 66] Android_Low, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26000][0000066408D95000 66] Android_Mid, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26200][0000066408D97800 66] Android_High, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26400][0000066408D9A000 66] Android_Default, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26600][0000066408D9C800 66] Android_Adreno4xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26800][0000066408DA0000 66] Android_Adreno5xx_Low, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26A00][0000066408DA2800 66] Android_Adreno5xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26C00][0000066408DA5000 66] Android_Adreno6xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D26E00][0000066408DA7800 66] Android_Adreno6xx_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27000][0000066408DAA000 66] Android_Adreno7xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27200][0000066408DAC800 66] Android_Adreno7xx_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27400][0000066408DB0000 66] Android_Mali_T6xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27600][0000066408DB2800 66] Android_Mali_T7xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27800][0000066408DB5000 66] Android_Mali_T8xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27A00][0000066408DB7800 66] Android_Mali_G71, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27C00][0000066408DBA000 66] Android_Mali_G72, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D27E00][0000066408DBC800 66] Android_Mali_G72_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28000][0000066408DC0000 66] Android_Mali_G76, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28200][0000066408DC2800 66] Android_Mali_G76_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28400][0000066408DC5000 66] Android_Mali_G77, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28600][0000066408DC7800 66] Android_Mali_G77_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28800][0000066408DCA000 66] Android_Mali_G78, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28A00][0000066408DCC800 66] Android_Mali_G78_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28C00][0000066408DD0000 66] Android_Mali_G710, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D28E00][0000066408DD2800 66] Android_Mali_G710_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29200][0000066408DD5000 66] Android_Mali_G7xx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29400][0000066408DD7800 66] Android_Mali_G7xx_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29600][0000066408DDA000 66] Android_Xclipse_920, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29800][0000066408DDC800 66] Android_Xclipse_920_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29C00][0000066408DE0000 66] Android_Vulkan_SM5, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D29E00][0000066408DE2800 66] Android_PowerVR_G6xxx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2A000][0000066408DE5000 66] Android_PowerVR_GT7xxx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2A200][0000066408DE7800 66] Android_PowerVR_GE8xxx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2A400][0000066408DEA000 66] Android_PowerVR_GM9xxx, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2A600][0000066408DEC800 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2A800][0000066408DF0000 66] Android_TegraK1, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2AA00][0000066408DF2800 66] Android_Unknown_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2AC00][0000066408DF5000 66] Oculus_Quest, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2AE00][0000066408DF7800 66] Oculus_Quest2, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2B000][0000066408DFA000 66] Meta_Quest_Pro, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2B200][0000066408DFC800 66] Meta_Quest_3, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2B400][0000066408E00000 66] HoloLens, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: [0000066408D2B600][0000066408E02800 66] MagicLeap_Vulkan, -[2024.01.13-00.48.43:039][ 0]LogDeviceProfileManager: Active device profile: [000006640869BE00][00000664028CC800 66] WindowsEditor -[2024.01.13-00.48.43:039][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.13-00.48.43:039][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.13-00.48.43:039][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.13-00.48.43:039][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-00.48.43:039][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-00.48.43:039][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-00.48.43:039][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-00.48.43:039][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-00.48.43:042][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' -[2024.01.13-00.48.43:042][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] -[2024.01.13-00.48.43:112][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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-[2024.01.13-00.48.43:147][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.13-00.48.43:147][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.13-00.48.43:147][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.13-00.48.43:147][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.13-00.48.43:147][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.13-00.48.43:416][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.13-00.48.43:416][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.13-00.48.43:425][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. -[2024.01.13-00.48.43:425][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. -[2024.01.13-00.48.43:425][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.13-00.48.43:429][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.13-00.48.43:429][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.13-00.48.43:430][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console -[2024.01.13-00.48.43:433][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.13-00.48.43:451][ 0]LogSlate: Border -[2024.01.13-00.48.43:451][ 0]LogSlate: BreadcrumbButton -[2024.01.13-00.48.43:451][ 0]LogSlate: Brushes.Title -[2024.01.13-00.48.43:451][ 0]LogSlate: Default -[2024.01.13-00.48.43:451][ 0]LogSlate: Icons.Save -[2024.01.13-00.48.43:451][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.13-00.48.43:451][ 0]LogSlate: ListView -[2024.01.13-00.48.43:451][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.13-00.48.43:451][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.13-00.48.43:451][ 0]LogSlate: TableView.DarkRow -[2024.01.13-00.48.43:451][ 0]LogSlate: TableView.Row -[2024.01.13-00.48.43:451][ 0]LogSlate: TreeView -[2024.01.13-00.48.43:539][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.13-00.48.43:541][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms -[2024.01.13-00.48.43:552][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.13-00.48.43:552][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.13-00.48.43:552][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.13-00.48.43:649][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.13-00.48.43:653][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.13-00.48.43:655][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' -[2024.01.13-00.48.43:716][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.13-00.48.43:765][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.13-00.48.43:780][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.13-00.48.43:796][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.13-00.48.43:925][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: E3F69328459D56A021B4D7B47AC997D3 | Instance: 645FF222400A612432AED08BBF15343F (DESKTOP-2MPQGVL-17092). -[2024.01.13-00.48.44:082][ 0]LogPython: Using Python 3.9.7 -[2024.01.13-00.48.44:769][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.13-00.48.44:786][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.13-00.48.44:786][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.13-00.48.44:881][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. -[2024.01.13-00.48.45:090][ 0]SourceControl: Revision control is disabled -[2024.01.13-00.48.45:114][ 0]LogUProjectInfo: Found projects: -[2024.01.13-00.48.45:117][ 0]SourceControl: Revision control is disabled -[2024.01.13-00.48.45:133][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.45:133][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.45:133][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.45:271][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.13-00.48.45:298][ 0]LogCollectionManager: Loaded 0 collections in 0.000669 seconds -[2024.01.13-00.48.45:300][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2024.01.13-00.48.45:301][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s -[2024.01.13-00.48.45:302][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2024.01.13-00.48.45:564][ 0]LogEngine: Initializing Engine... -[2024.01.13-00.48.45:567][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 -[2024.01.13-00.48.45:569][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.01.13-00.48.45:629][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.13-00.48.45:634][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.48.45:634][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.48.45:640][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.13-00.48.45:640][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.13-00.48.45:640][ 0]LogInit: Texture streaming: Enabled -[2024.01.13-00.48.45:651][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.13-00.48.45:656][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.13-00.48.45:662][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.13-00.48.45:663][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-00.48.45:664][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-00.48.45:664][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-00.48.45:668][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-00.48.45:818][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-00.48.45:818][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-00.48.45:820][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-00.48.45:820][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-00.48.45:820][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.13-00.48.45:820][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.01.13-00.48.45:822][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.13-00.48.45:822][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.13-00.48.45:822][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.13-00.48.45:822][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.13-00.48.45:822][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.13-00.48.45:832][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.13-00.48.45:835][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.13-00.48.45:835][ 0]LogInit: Transaction tracking system initialized -[2024.01.13-00.48.45:849][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.13-00.48.45:849][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.13-00.48.45:852][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002199 seconds (Found 160 uncontrolled assets) -[2024.01.13-00.48.45:856][ 0]BlueprintLog: New page: Editor Load -[2024.01.13-00.48.45:913][ 0]LocalizationService: Localization service is disabled -[2024.01.13-00.48.45:927][ 0]TimingProfiler: Initialize -[2024.01.13-00.48.45:927][ 0]TimingProfiler: OnSessionChanged -[2024.01.13-00.48.45:927][ 0]LoadingProfiler: Initialize -[2024.01.13-00.48.45:927][ 0]LoadingProfiler: OnSessionChanged -[2024.01.13-00.48.45:927][ 0]NetworkingProfiler: Initialize -[2024.01.13-00.48.45:927][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.13-00.48.45:927][ 0]MemoryProfiler: Initialize -[2024.01.13-00.48.45:927][ 0]MemoryProfiler: OnSessionChanged -[2024.01.13-00.48.45:990][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.45:991][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.45:991][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-00.48.46:057][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s -[2024.01.13-00.48.46:150][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.13-00.48.46:220][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.13-00.48.46:222][ 0]SourceControl: Revision control is disabled -[2024.01.13-00.48.46:222][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.743 -[2024.01.13-00.48.46:222][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.01.13-00.48.46:222][ 0]LightingResults: New page: Lighting Build -[2024.01.13-00.48.46:224][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.13-00.48.46:225][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.48.46:225][ 0]MapCheck: New page: Map Check -[2024.01.13-00.48.46:225][ 0]LightingResults: New page: Lighting Build -[2024.01.13-00.48.46:228][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-00.48.46:231][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.13-00.48.46:287][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.13-00.48.46:340][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.13-00.48.46:357][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2024.01.13-00.48.46:357][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.48.46:357][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.48.46:358][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-00.48.46:405][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.13-00.48.46:412][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.13-00.48.46:413][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.13-00.48.46:413][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,086ms to complete. -[2024.01.13-00.48.46:417][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.938 -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.13-00.48.46:417][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.13-00.48.46:518][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-00.48.46:518][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-00.48.46:518][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-00.48.46:530][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.48.46:538][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.48.46:546][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.48.46:554][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.48.46:590][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:590][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.13-00.48.46:590][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:590][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.13-00.48.46:590][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:590][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:590][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:591][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:591][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:591][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.13-00.48.46:591][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:591][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:591][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:591][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.13-00.48.46:592][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:592][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:592][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:592][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:592][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-00.48.46:592][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.13-00.48.46:647][ 0]LogSlate: Took 0.000114 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.13-00.48.46:650][ 0]LogSlate: Took 0.000118 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.13-00.48.46:651][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.13-00.48.46:666][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.13-00.48.46:824][ 0]LogStall: Startup... -[2024.01.13-00.48.46:825][ 0]LogStall: Startup complete. -[2024.01.13-00.48.46:830][ 0]LogLoad: (Engine Initialization) Total time: 6.35 seconds -[2024.01.13-00.48.46:830][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.13-00.48.46:873][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.5 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2024.01.13-00.48.46:910][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") -[2024.01.13-00.48.46:911][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.13-00.48.46:963][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> - -[2024.01.13-00.48.46:966][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.025119 secs -[2024.01.13-00.48.46:977][ 1]LogAssetRegistry: AssetRegistryGather time 0.0732s: AssetDataDiscovery 0.0130s, AssetDataGather 0.0172s, StoreResults 0.0430s. -[2024.01.13-00.48.47:000][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects) -[2024.01.13-00.48.48:548][ 94]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-00.48.48:554][ 94]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-00.48.48:554][ 94]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 02:48:48) -[2024.01.13-00.48.48:558][ 94]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.13-00.48.48:558][ 94]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.13-00.48.48:558][ 94]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.48.48:571][ 94]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013829s) -[2024.01.13-00.48.48:571][ 94]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.013863s) -[2024.01.13-00.48.48:575][ 94]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.13-00.48.48:575][ 94]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.48.48:575][ 94]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.48.48:575][ 94]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-00.48.48:576][ 94]LogPlayLevel: PIE: World Init took: (0.000778s) -[2024.01.13-00.48.48:576][ 94]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-00.48.48:576][ 94]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-00.48.48:576][ 94]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-00.48.48:577][ 94]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-00.48.48:577][ 94]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-00.48.48:577][ 94]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-00.48.48:578][ 94]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-00.48.48:600][ 94]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-00.48.48:600][ 94]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-00.48.48:600][ 94]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-00.48.48:600][ 94]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-00.48.48:601][ 94]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.13-00.48.48:601][ 94]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.01.13-00.48.48:603][ 94]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.13-00.48.48:603][ 94]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.13-00.48.48:603][ 94]LogInit: FAudioDevice initialized with ID 2. -[2024.01.13-00.48.48:603][ 94]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.13-00.48.48:603][ 94]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.13-00.48.48:612][ 94]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.48.51:046][ 94]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-00.48.51:053][ 94]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-01.48.51 -[2024.01.13-00.48.51:053][ 94]LogWorld: Bringing up level for play took: 0.007009 -[2024.01.13-00.48.51:055][ 94]LogOnline: OSS: Created online subsystem instance for: :Context_1 -[2024.01.13-00.48.51:065][ 94]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-00.48.51:065][ 94]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-00.48.51:068][ 94]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/VREditor/Devices/Generic/GenericHMD.GenericHMD being ready before playing -[2024.01.13-00.48.51:069][ 94]vr.PixelDensity = "1" -[2024.01.13-00.48.51:071][ 94]PIE: Server logged in -[2024.01.13-00.48.51:071][ 94]PIE: Play in editor total start time 2,518 seconds. -[2024.01.13-00.48.51:075][ 94]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-00.48.51:219][ 94]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-00.48.51:224][ 94]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-00.48.51:227][ 94]LogRenderer: Warning: Resizing VR buffer to 1800 by 1000 -[2024.01.13-00.48.51:253][ 94]LogSlate: Took 0.000150 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.13-00.49.44:330][470]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-00.49.44:347][471]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-00.49.44:347][471]LogNet: Browse: /Game/BackroomsMap -[2024.01.13-00.49.44:347][471]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap -[2024.01.13-00.49.44:347][471]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-00.49.44:347][471]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap -[2024.01.13-00.49.44:347][471]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-00.49.44:371][472]LogNet: Browse: /Game/BackroomsMap?closed -[2024.01.13-00.49.44:371][472]LogNet: Connection failed; returning to Entry -[2024.01.13-00.49.44:371][472]LogLoad: LoadMap: /Game/BackroomsMap?closed -[2024.01.13-00.49.44:371][472]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.49.44:372][472]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-00.49.44:373][472]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.49.44:411][472]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-00.49.44:416][472]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-00.49.44:416][472]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-00.49.44:417][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.73ms -[2024.01.13-00.49.44:418][472]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.49.44:431][472]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012279s) -[2024.01.13-00.49.44:431][472]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.012772s) -[2024.01.13-00.49.44:431][472]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.13-00.49.44:431][472]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.49.44:431][472]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.49.44:431][472]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-00.49.44:431][472]LogPlayLevel: PIE: World Init took: (0.000675s) -[2024.01.13-00.49.44:431][472]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-00.49.44:436][472]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-01.49.44 -[2024.01.13-00.49.44:436][472]LogWorld: Bringing up level for play took: 0.004536 -[2024.01.13-00.49.44:438][472]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-00.49.44:439][472]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-00.49.44:439][472]vr.PixelDensity = "1" -[2024.01.13-00.49.44:439][472]LogLoad: Took 0.067732 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) -[2024.01.13-00.49.44:443][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.13-00.50.56:848][ 52]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:15.101 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8461 files in 10083 folders with total size 478 MiB. -[2024.01.13-00.54.56:344][757]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.54.56:344][757]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.54.56:375][757]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-00.54.56:378][757]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-00.54.56:379][757]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.54.56:381][757]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-00.54.56:384][757]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.54.56:388][757]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.13-00.54.56:388][757]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.13-00.54.56:390][757]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.13-00.54.56:395][757]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-00.54.56:395][757]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-00.54.56:396][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.89ms -[2024.01.13-00.54.56:424][758]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2024.01.13-00.55.18:227][882]LogSlate: Took 0.000194 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.13-00.55.18:237][883]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.55.18:339][884]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.55.19:481][949]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-00.55.19:488][949]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-00.55.19:488][949]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 02:55:19) -[2024.01.13-00.55.19:488][949]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.55.19:501][949]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013434s) -[2024.01.13-00.55.19:501][949]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.013472s) -[2024.01.13-00.55.19:506][949]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.13-00.55.19:506][949]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.55.19:506][949]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.55.19:507][949]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-00.55.19:507][949]LogPlayLevel: PIE: World Init took: (0.000830s) -[2024.01.13-00.55.19:507][949]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-00.55.19:507][949]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-00.55.19:507][949]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-00.55.19:508][949]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-00.55.19:508][949]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-00.55.19:508][949]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-00.55.19:510][949]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-00.55.19:536][949]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-00.55.19:536][949]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-00.55.19:536][949]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-00.55.19:536][949]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-00.55.19:537][949]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.13-00.55.19:537][949]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.01.13-00.55.19:539][949]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.13-00.55.19:539][949]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.13-00.55.19:539][949]LogInit: FAudioDevice initialized with ID 3. -[2024.01.13-00.55.19:539][949]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.13-00.55.19:539][949]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.13-00.55.19:549][949]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.55.20:080][949]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-00.55.20:088][949]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-01.55.20 -[2024.01.13-00.55.20:088][949]LogWorld: Bringing up level for play took: 0.008064 -[2024.01.13-00.55.20:091][949]LogOnline: OSS: Created online subsystem instance for: :Context_4 -[2024.01.13-00.55.20:093][949]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-00.55.20:094][949]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-00.55.20:095][949]vr.PixelDensity = "1" -[2024.01.13-00.55.20:098][949]PIE: Server logged in -[2024.01.13-00.55.20:099][949]PIE: Play in editor total start time 0,61 seconds. -[2024.01.13-00.55.20:099][949]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-00.55.20:171][949]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-00.55.20:175][949]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-00.56.29:110][ 14]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-00.56.29:125][ 15]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-00.56.29:125][ 15]LogNet: Browse: /Game/BackroomsMap -[2024.01.13-00.56.29:125][ 15]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap -[2024.01.13-00.56.29:125][ 15]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-00.56.29:125][ 15]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap -[2024.01.13-00.56.29:125][ 15]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-00.56.29:149][ 16]LogNet: Browse: /Game/BackroomsMap?closed -[2024.01.13-00.56.29:149][ 16]LogNet: Connection failed; returning to Entry -[2024.01.13-00.56.29:149][ 16]LogLoad: LoadMap: /Game/BackroomsMap?closed -[2024.01.13-00.56.29:149][ 16]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.56.29:150][ 16]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-00.56.29:150][ 16]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.56.29:178][ 16]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-00.56.29:180][ 16]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-00.56.29:180][ 16]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-00.56.29:181][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms -[2024.01.13-00.56.29:182][ 16]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.56.29:194][ 16]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012397s) -[2024.01.13-00.56.29:194][ 16]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.012436s) -[2024.01.13-00.56.29:194][ 16]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.13-00.56.29:194][ 16]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.56.29:195][ 16]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-00.56.29:195][ 16]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-00.56.29:195][ 16]LogPlayLevel: PIE: World Init took: (0.000717s) -[2024.01.13-00.56.29:195][ 16]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-00.56.29:200][ 16]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-01.56.29 -[2024.01.13-00.56.29:200][ 16]LogWorld: Bringing up level for play took: 0.004710 -[2024.01.13-00.56.29:202][ 16]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-00.56.29:203][ 16]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-00.56.29:204][ 16]vr.PixelDensity = "1" -[2024.01.13-00.56.29:204][ 16]LogLoad: Took 0.054565 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) -[2024.01.13-00.56.29:207][ 16]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.13-00.57.02:685][488]LogShaderCompilers: Display: ================================================ -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: Total job queries 2, among them cache hits 0 (0.00%) -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: Tracking 2 distinct input hashes that result in 2 distinct outputs (100.00%) -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: RAM used: 3,49 KiB of 1,60 GiB budget. Usage: 0.00% -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.13-00.57.02:686][488]LogShaderCompilers: Display: ================================================ -[2024.01.13-00.57.02:719][490]LogProfilingDebugging: Allocated a 1024 x 1024 texture for HMD canvas layer -[2024.01.13-00.57.11:768][874]LogProfilingDebugging: Allocated a 1342 x 892 texture for HMD canvas layer -[2024.01.13-00.59.39:289][ 24]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.13-00.59.39:306][ 25]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-00.59.40:552][268]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-00.59.40:552][268]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-00.59.40:552][268]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-00.59.40:555][268]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-00.59.40:556][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.59.40:558][268]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-00.59.40:562][268]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-00.59.40:566][268]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.13-00.59.40:566][268]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.13-00.59.40:568][268]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.13-00.59.40:574][268]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-00.59.40:574][268]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-00.59.40:576][268]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.13-00.59.40:616][270]LogPlayLevel: Display: Destroying online subsystem :Context_4 -[2024.01.13-01.07.05:343][497]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-01.07.05:350][497]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-01.07.05:350][497]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 03:07:05) -[2024.01.13-01.07.05:350][497]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.07.05:362][497]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012658s) -[2024.01.13-01.07.05:362][497]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.012691s) -[2024.01.13-01.07.05:366][497]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.13-01.07.05:368][497]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-01.07.05:368][497]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-01.07.05:369][497]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-01.07.05:369][497]LogPlayLevel: PIE: World Init took: (0.000852s) -[2024.01.13-01.07.05:369][497]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-01.07.05:369][497]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-01.07.05:369][497]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-01.07.05:369][497]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-01.07.05:370][497]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-01.07.05:370][497]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-01.07.05:371][497]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-01.07.05:397][497]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-01.07.05:397][497]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-01.07.05:397][497]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-01.07.05:397][497]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-01.07.05:398][497]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.01.13-01.07.05:398][497]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2024.01.13-01.07.05:400][497]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.01.13-01.07.05:400][497]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.01.13-01.07.05:400][497]LogInit: FAudioDevice initialized with ID 4. -[2024.01.13-01.07.05:400][497]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. -[2024.01.13-01.07.05:400][497]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.13-01.07.05:409][497]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.07.08:440][497]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-01.07.08:447][497]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-02.07.08 -[2024.01.13-01.07.08:448][497]LogWorld: Bringing up level for play took: 0.008057 -[2024.01.13-01.07.08:450][497]LogOnline: OSS: Created online subsystem instance for: :Context_6 -[2024.01.13-01.07.08:452][497]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.08:453][497]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.08:454][497]vr.PixelDensity = "1" -[2024.01.13-01.07.08:456][497]PIE: Server logged in -[2024.01.13-01.07.08:456][497]PIE: Play in editor total start time 3,107 seconds. -[2024.01.13-01.07.08:457][497]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-01.07.08:578][497]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-01.07.08:582][497]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-01.07.09:907][533]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.07.09:907][533]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.07.09:934][533]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-01.07.09:936][533]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.07.09:937][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.07.09:939][533]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-01.07.09:942][533]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.07.09:947][533]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.13-01.07.09:947][533]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.13-01.07.09:949][533]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.13-01.07.09:954][533]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-01.07.09:954][533]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.09:955][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.13-01.07.09:984][534]LogPlayLevel: Display: Destroying online subsystem :Context_6 -[2024.01.13-01.07.39:305][982]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-01.07.39:311][982]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-01.07.39:311][982]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 03:07:39) -[2024.01.13-01.07.39:312][982]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.07.39:325][982]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013446s) -[2024.01.13-01.07.39:325][982]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.013481s) -[2024.01.13-01.07.39:329][982]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms -[2024.01.13-01.07.39:330][982]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-01.07.39:330][982]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-01.07.39:331][982]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-01.07.39:331][982]LogPlayLevel: PIE: World Init took: (0.000783s) -[2024.01.13-01.07.39:331][982]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-01.07.39:331][982]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-01.07.39:331][982]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-01.07.39:331][982]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-01.07.39:331][982]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-01.07.39:331][982]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-01.07.39:333][982]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-01.07.39:358][982]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-01.07.39:359][982]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-01.07.39:359][982]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-01.07.39:359][982]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-01.07.39:359][982]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 -[2024.01.13-01.07.39:359][982]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 -[2024.01.13-01.07.39:361][982]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 -[2024.01.13-01.07.39:361][982]LogInit: FAudioDevice initialized with ID 5. -[2024.01.13-01.07.39:361][982]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 -[2024.01.13-01.07.39:361][982]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. -[2024.01.13-01.07.39:361][982]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.13-01.07.39:371][982]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.07.42:398][982]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-01.07.42:404][982]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-02.07.42 -[2024.01.13-01.07.42:405][982]LogWorld: Bringing up level for play took: 0.006805 -[2024.01.13-01.07.42:408][982]LogOnline: OSS: Created online subsystem instance for: :Context_7 -[2024.01.13-01.07.42:410][982]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.42:410][982]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.42:411][982]vr.PixelDensity = "1" -[2024.01.13-01.07.42:413][982]PIE: Server logged in -[2024.01.13-01.07.42:414][982]PIE: Play in editor total start time 3,102 seconds. -[2024.01.13-01.07.42:414][982]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-01.07.42:535][982]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-01.07.42:540][982]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-01.07.49:457][213]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.07.49:457][213]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.07.49:457][213]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-01.07.49:469][213]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.07.49:470][213]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.07.49:472][213]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-01.07.49:474][213]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.07.49:479][213]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 -[2024.01.13-01.07.49:479][213]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.13-01.07.49:481][213]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 -[2024.01.13-01.07.49:486][213]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-01.07.49:486][213]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.49:487][213]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.13-01.07.49:569][215]LogPlayLevel: Display: Destroying online subsystem :Context_7 -[2024.01.13-01.07.56:953][639]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-01.07.56:959][639]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-01.07.56:959][639]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 03:07:56) -[2024.01.13-01.07.56:960][639]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.07.56:972][639]LogPlayLevel: PIE: StaticDuplicateObject took: (0.012500s) -[2024.01.13-01.07.56:972][639]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.012535s) -[2024.01.13-01.07.56:976][639]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.13-01.07.56:977][639]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-01.07.56:977][639]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-01.07.56:977][639]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-01.07.56:977][639]LogPlayLevel: PIE: World Init took: (0.000794s) -[2024.01.13-01.07.56:978][639]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-01.07.56:978][639]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-01.07.56:978][639]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-01.07.56:978][639]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-01.07.56:978][639]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-01.07.56:978][639]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-01.07.56:980][639]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-01.07.57:006][639]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-01.07.57:006][639]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-01.07.57:006][639]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-01.07.57:006][639]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-01.07.57:006][639]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 -[2024.01.13-01.07.57:006][639]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 -[2024.01.13-01.07.57:008][639]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 -[2024.01.13-01.07.57:008][639]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 -[2024.01.13-01.07.57:008][639]LogInit: FAudioDevice initialized with ID 6. -[2024.01.13-01.07.57:008][639]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. -[2024.01.13-01.07.57:008][639]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.13-01.07.57:019][639]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.07.58:544][639]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-01.07.58:551][639]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-02.07.58 -[2024.01.13-01.07.58:552][639]LogWorld: Bringing up level for play took: 0.007780 -[2024.01.13-01.07.58:554][639]LogOnline: OSS: Created online subsystem instance for: :Context_8 -[2024.01.13-01.07.58:557][639]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.58:557][639]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-01.07.58:558][639]vr.PixelDensity = "1" -[2024.01.13-01.07.58:560][639]PIE: Server logged in -[2024.01.13-01.07.58:561][639]PIE: Play in editor total start time 1,602 seconds. -[2024.01.13-01.07.58:562][639]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-01.07.58:682][639]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-01.07.58:686][639]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-01.08.23:957][628]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.08.23:957][628]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.08.23:957][628]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-01.08.23:972][628]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.08.23:973][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.08.23:974][628]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-01.08.23:978][628]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.08.23:982][628]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 -[2024.01.13-01.08.23:982][628]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.13-01.08.23:984][628]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 -[2024.01.13-01.08.23:989][628]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-01.08.23:989][628]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-01.08.23:991][628]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms -[2024.01.13-01.08.24:040][630]LogPlayLevel: Display: Destroying online subsystem :Context_8 -[2024.01.13-01.08.51:584][300]LogDebuggerCommands: Repeating last play command: VR Preview -[2024.01.13-01.08.51:590][300]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-01.08.51:591][300]PIE: New page: PIE session: BackroomsMap (13 Jan 2024, 03:08:51) -[2024.01.13-01.08.51:591][300]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.08.51:604][300]LogPlayLevel: PIE: StaticDuplicateObject took: (0.013382s) -[2024.01.13-01.08.51:604][300]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.013415s) -[2024.01.13-01.08.51:608][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.13-01.08.51:609][300]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-01.08.51:609][300]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-01.08.51:610][300]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-01.08.51:610][300]LogPlayLevel: PIE: World Init took: (0.001079s) -[2024.01.13-01.08.51:610][300]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-01.08.51:610][300]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-01.08.51:610][300]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-01.08.51:611][300]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-01.08.51:611][300]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-01.08.51:611][300]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-01.08.51:613][300]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-01.08.51:640][300]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-01.08.51:641][300]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-01.08.51:641][300]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-01.08.51:641][300]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-01.08.51:641][300]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 -[2024.01.13-01.08.51:641][300]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 -[2024.01.13-01.08.51:643][300]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 -[2024.01.13-01.08.51:643][300]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 -[2024.01.13-01.08.51:643][300]LogInit: FAudioDevice initialized with ID 7. -[2024.01.13-01.08.51:643][300]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. -[2024.01.13-01.08.51:643][300]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.13-01.08.51:654][300]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.08.52:182][300]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-01.08.52:189][300]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.13-02.08.52 -[2024.01.13-01.08.52:190][300]LogWorld: Bringing up level for play took: 0.007563 -[2024.01.13-01.08.52:192][300]LogOnline: OSS: Created online subsystem instance for: :Context_9 -[2024.01.13-01.08.52:195][300]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-01.08.52:195][300]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-01.08.52:196][300]vr.PixelDensity = "1" -[2024.01.13-01.08.52:198][300]PIE: Server logged in -[2024.01.13-01.08.52:199][300]PIE: Play in editor total start time 0,608 seconds. -[2024.01.13-01.08.52:199][300]LogHMD: Warning: No UPlayerMappableInputConfig provided in the OpenXR Input project settings, action bindings will not be visible to the OpenXR runtime. Action/Axis mappings from the Input configuration are deprecated for XR in favor of Enhanced Input. -[2024.01.13-01.08.52:321][300]LogViewport: Scene viewport resized to 1800x1000, mode Windowed. -[2024.01.13-01.08.52:325][300]LogHMD: Warning: Requesting 10 bit swapchain, but not supported: fall back to 8bpc -[2024.01.13-01.10.38:095][960]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-01.10.38:095][960]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-01.10.38:120][960]LogSlate: Window 'BackroomsDigitalArt Preview [NetMode: Standalone 0] (64-bit/PC D3D SM5) OpenXR SteamVR/OpenXR (2.2.3)' being destroyed -[2024.01.13-01.10.38:122][960]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.10.38:123][960]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.10.38:126][960]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-01.10.38:128][960]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.10.38:133][960]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 -[2024.01.13-01.10.38:133][960]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.13-01.10.38:135][960]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 -[2024.01.13-01.10.38:140][960]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-01.10.38:140][960]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-01.10.38:141][960]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.13-01.10.38:178][962]LogPlayLevel: Display: Destroying online subsystem :Context_9 -[2024.01.13-01.12.32:398][943]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms -[2024.01.13-01.12.32:399][943]LogStall: Shutdown... -[2024.01.13-01.12.32:402][943]LogStall: Shutdown complete. -[2024.01.13-01.12.32:434][943]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed -[2024.01.13-01.12.32:486][944]Cmd: QUIT_EDITOR -[2024.01.13-01.12.32:486][944]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.01.13-01.12.32:487][944]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.01.13-01.12.32:487][944]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2024.01.13-01.12.32:487][944]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2024.01.13-01.12.32:489][944]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.12.32:490][944]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-01.12.32:495][944]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2024.01.13-01.12.33:320][944]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.01.13-01.12.33:320][944]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.01.13-01.12.33:320][944]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. -[2024.01.13-01.12.33:320][944]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.13-01.12.33:321][944]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.13-01.12.33:322][944]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.13-01.12.33:325][944]LogAudio: Display: Audio Device Manager Shutdown -[2024.01.13-01.12.33:326][944]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.13-01.12.33:329][944]LogExit: Preparing to exit. -[2024.01.13-01.12.33:336][944]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.13-01.12.34:060][944]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.12.34:060][944]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.12.34:061][944]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.01.13-01.12.34:151][944]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2024.01.13-01.12.34:161][944]LogExit: Editor shut down -[2024.01.13-01.12.34:162][944]LogExit: Transaction tracking system shut down -[2024.01.13-01.12.34:221][944]LogExit: Object subsystem successfully closed. -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: ================================================ -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: Total job queries 6, among them cache hits 2 (33.33%) -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: Tracking 4 distinct input hashes that result in 4 distinct outputs (100.00%) -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: RAM used: 6,20 KiB of 1,60 GiB budget. Usage: 0.00% -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.13-01.12.34:226][944]LogShaderCompilers: Display: ================================================ -[2024.01.13-01.12.34:308][944]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.01.13-01.12.34:321][944]LogVirtualization: UE::Virtualization was shutdown -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module Voice (1100) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module StatusBar (1088) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module PlanarCut (1076) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module FractureEngine (1074) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module CharacterAI (1072) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1070) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1068) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1066) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1064) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module WebMMedia (1062) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1060) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1058) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1056) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1054) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1052) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1051) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1048) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1046) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1044) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1042) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1040) -[2024.01.13-01.12.34:331][944]LogModuleManager: Shutting down and abandoning module BspMode (1038) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module GeometryMode (1036) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1034) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1032) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1030) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1028) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1026) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1024) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module IKRigEditor (1022) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1020) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1018) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1016) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module RigVMEditor (1014) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module OpenXRInput (1012) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1010) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1008) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1006) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module SmartSnapping (1004) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module SessionServices (1002) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module PlacementMode (997) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module ClothPainter (980) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) -[2024.01.13-01.12.34:332][944]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module EditorConfig (944) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module EditorFramework (942) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module TraceInsights (940) -[2024.01.13-01.12.34:350][944]MemoryProfiler: Shutdown -[2024.01.13-01.12.34:350][944]NetworkingProfiler: Shutdown -[2024.01.13-01.12.34:350][944]LoadingProfiler: Shutdown -[2024.01.13-01.12.34:350][944]TimingProfiler: Shutdown -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module TraceServices (939) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module MergeActors (928) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module LocalizationService (925) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module UndoHistory (918) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module XmlParser (916) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module Blutility (914) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) -[2024.01.13-01.12.34:350][944]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module DeviceManager (896) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module AutomationController (894) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module Layers (890) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module Persona (880) -[2024.01.13-01.12.34:351][944]LogModuleManager: Shutting down and abandoning module Kismet (878) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module GraphEditor (874) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module StructViewer (872) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module ClassViewer (870) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module OutputLog (862) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module Documentation (860) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module MovieScene (854) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AudioMixer (847) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module PortalServices (838) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module PortalRpc (836) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AIModule (832) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module AITestSuite (829) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) -[2024.01.13-01.12.34:352][944]LogModuleManager: Shutting down and abandoning module ProfilerService (816) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module TakesCore (806) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module Bridge (800) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (796) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (794) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module LightMixer (792) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (790) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (788) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (786) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module CollectionManager (785) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (782) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (780) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (778) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (776) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (774) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (772) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (770) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (769) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (768) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (764) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (762) -[2024.01.13-01.12.34:517][944]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (760) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (758) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (756) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (754) -[2024.01.13-01.12.34:518][944]LogOpenImageDenoise: OIDN shutting down -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (752) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LocalizableMessage (750) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MeshLODToolset (748) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (746) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (744) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (743) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (741) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (738) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (736) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (734) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (732) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module DataflowNodes (730) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (728) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module DataflowEditor (726) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (724) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module AutomationUtils (722) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (720) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ChaosNiagara (718) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (716) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module FractureEditor (714) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (712) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module BackChannel (710) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module VariantManager (708) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (707) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (704) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module TakeSequencer (702) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module TakeMovieScene (700) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (698) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MediaPlate (696) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ImgMedia (694) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MediaCompositing (692) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (690) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (688) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module InterchangeTests (686) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module UObjectPlugin (684) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (682) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (680) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (678) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (676) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (674) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module PluginUtils (672) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (670) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (668) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module DumpGPUServices (666) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module GitSourceControl (664) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (662) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (660) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (658) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module UVEditorTools (656) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module UVEditor (654) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module PluginBrowser (652) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (650) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (648) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (646) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (644) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (642) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module EditorDebugTools (640) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (638) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module CryptoKeys (636) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module CurveEditorTools (634) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module ChangelistReview (632) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (630) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module AlembicImporter (626) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module AlembicLibrary (625) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (622) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module SequencerScripting (620) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module TemplateSequence (618) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (616) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (614) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (612) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (610) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (608) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (606) -[2024.01.13-01.12.34:518][944]LogModuleManager: Shutting down and abandoning module LiveLink (604) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (602) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ControlRigSpline (600) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (598) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (596) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module XRBaseEditor (594) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module XRBase (592) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module SynthesisEditor (590) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ResonanceAudio (588) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (586) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (584) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module OpenXREditor (582) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (580) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (578) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ModelingOperators (576) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (574) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ModelingComponents (572) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryFramework (571) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (568) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module MeshModelingTools (566) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (564) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InputDebugging (562) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GooglePAD (560) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (558) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryCache (556) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (554) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (552) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (550) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module DynamicMesh (548) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (546) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (544) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AppleImageUtils (542) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AudioCapture (540) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (539) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AssetTags (536) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (534) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (532) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (530) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module AndroidPermission (528) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (526) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (524) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeEditor (522) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (520) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (518) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (516) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeExport (514) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InterchangeMessages (512) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module GLTFCore (510) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (508) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (506) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module Paper2DEditor (504) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module InputEditor (498) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (496) -[2024.01.13-01.12.35:337][944]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (494) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module SQLiteCore (490) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ConcertServer (488) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ConcertClient (486) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ConcertTransport (485) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module Concert (482) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module StructUtils (480) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (478) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module PBIK (476) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module FullBodyIK (474) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (472) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module TakeRecorder (471) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ChaosCaching (468) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (466) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (464) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (462) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module AnimationSharing (460) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (458) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (456) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module FacialAnimation (454) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module DataValidation (452) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (450) -[2024.01.13-01.12.35:338][944]LogModuleManager: Shutting down and abandoning module LevelEditor (449) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (448) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (446) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module MainFrame (444) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module HotReload (443) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module TreeMap (439) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module GameplayCameras (436) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module ActorSequence (434) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (432) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module Niagara (430) -[2024.01.13-01.12.35:339][944]LogModuleManager: Shutting down and abandoning module NiagaraEditor (429) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ContentBrowser (428) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ContentBrowserData (427) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module NiagaraCore (422) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (420) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module IKRig (418) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (416) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ControlRig (414) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module Constraints (413) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module LevelSequence (411) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AnimationData (408) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (406) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module Synthesis (404) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module SoundFields (402) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module SignificanceManager (400) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (398) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (396) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module RigVM (394) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (392) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (390) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundEditor (388) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module ToolMenus (387) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AudioWidgets (385) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (384) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (380) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundEngine (378) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module WaveTable (377) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (375) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (372) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (370) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (368) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (366) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (364) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (362) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module CableComponent (360) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (358) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (357) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (354) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module SignalProcessing (353) -[2024.01.13-01.12.35:340][944]LogModuleManager: Shutting down and abandoning module UdpMessaging (350) -[2024.01.13-01.12.35:441][944]LogModuleManager: Shutting down and abandoning module TcpMessaging (348) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module InterchangePipelines (346) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module InterchangeImport (344) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (342) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module InterchangeNodes (340) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module Paper2D (338) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) -[2024.01.13-01.12.35:541][944]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module PacketHandler (322) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module AnimGraph (318) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module TimeManagement (316) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module MediaAssets (308) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module Overlay (306) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module VREditor (302) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module UMG (286) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module UMGEditor (285) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module EditorStyle (280) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module SlateReflector (278) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module Slate (276) -[2024.01.13-01.12.35:542][944]LogModuleManager: Shutting down and abandoning module SlateCore (274) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module UnrealEd (268) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module MRMesh (266) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module Messaging (264) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) -[2024.01.13-01.12.35:543][944]LogModuleManager: Shutting down and abandoning module LiveCoding (258) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module Networking (256) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module Core (254) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module CurveEditor (249) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module Sequencer (247) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) -[2024.01.13-01.12.35:554][944]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) -[2024.01.13-01.12.35:565][944]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) -[2024.01.13-01.12.35:565][944]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) -[2024.01.13-01.12.35:565][944]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) -[2024.01.13-01.12.35:565][944]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormat (173) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module InputCore (154) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module Settings (152) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module Chaos (144) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module GeometryCore (143) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module AVEncoder (138) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module ChaosCloth (132) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module VariantManagerContent (130) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module GLTFExporter (128) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module DatasmithContent (126) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (124) -[2024.01.13-01.12.35:569][944]LogModuleManager: Shutting down and abandoning module WmfMedia (122) -[2024.01.13-01.12.35:572][944]LogModuleManager: Shutting down and abandoning module Media (121) -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (118) -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (116) -[2024.01.13-01.12.35:573][944]RenderDocPlugin: plugin has been unloaded. -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module PixWinPlugin (114) -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (112) -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (110) -[2024.01.13-01.12.35:573][944]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (108) -[2024.01.13-01.12.35:574][944]LogModuleManager: Shutting down and abandoning module XMPP (103) -[2024.01.13-01.12.35:574][944]LogModuleManager: Shutting down and abandoning module WebSockets (102) -[2024.01.13-01.12.35:601][944]LogModuleManager: Shutting down and abandoning module HTTP (99) -[2024.01.13-01.12.35:601][944]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: -[2024.01.13-01.12.35:601][944]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B4A07384A-46BC-4C16-2387-8EBEAC9D3F0B%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=a9045eb54873e8e51d9f288acbb7c9e1%7Cefd8bde14a904323bf6d4b350bde3870%7Ce559d8fd-2422-434e-b8b2-294b29f8cc49&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.01.13-01.12.35:615][944]LogModuleManager: Shutting down and abandoning module SSL (98) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (94) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (92) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (90) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (88) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module NiagaraShader (86) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module ACLPlugin (84) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module AISupportModule (82) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (80) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (78) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (76) -[2024.01.13-01.12.35:616][944]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OpenXRAR (74) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module AugmentedReality (73) -[2024.01.13-01.12.35:616][944]LogModuleManager: Shutting down and abandoning module OpenXRHMD (70) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (68) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module ChunkDownloader (66) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (62) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (60) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (58) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PlatformCrypto (56) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (54) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (52) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module SourceControl (51) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module FastBuildController (48) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module XGEController (46) -[2024.01.13-01.12.35:619][944]LogXGEController: Cleaning working directory: C:/Users/Windows sucks/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module AudioEditor (40) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module Virtualization (36) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module MessageLog (35) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2024.01.13-01.12.35:619][944]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module Engine (18) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2024.01.13-01.12.35:620][944]LogPakFile: Destroying PakPlatformFile -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module RSA (11) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2024.01.13-01.12.35:620][944]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2024.01.13-01.12.35:623][944]LogD3D11RHI: Shutdown -[2024.01.13-01.12.35:623][944]LogD3D11RHI: CleanupD3DDevice -[2024.01.13-01.12.35:654][944]LogExit: Exiting. -[2024.01.13-01.12.35:673][944]Log file closed, 01/13/24 02:12:35 diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-23.39.04.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-23.39.04.log deleted file mode 100644 index c6d43bb67e57c23081b0ed23df0157f377a5349a..0000000000000000000000000000000000000000 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.13-23.39.04.log +++ /dev/null @@ -1,1947 +0,0 @@ -Log file open, 01/14/24 00:24:48 -LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) -LogWindows: File 'aqProf.dll' does not exist -LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). -LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) -LogWindows: File 'VtuneApi.dll' does not exist -LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) -LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=4240) -LogWindows: Custom abort handler registered for crash reporting. -LogInit: Display: Running engine for game: BackroomsDigitalArt -LogCore: UnrealTraceServer: Trace store launch successful -LogTrace: Initializing trace... -LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' -LogTrace: Finished trace initialization. -LogCsvProfiler: Display: Metadata set : platform="Windows" -LogCsvProfiler: Display: Metadata set : config="Development" -LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" -LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" -LogCsvProfiler: Display: Metadata set : pgoenabled="0" -LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" -LogCsvProfiler: Display: Metadata set : ltoenabled="0" -LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" -LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.464821 -LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' -LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-9930D3DB449AF2633AA12B9A8C4FE57E - Session CrashGUID >==================================================== -LogConfig: Display: Loading Mac ini files took 0.02 seconds -LogConfig: Display: Loading Android ini files took 0.02 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds -LogConfig: Display: Loading IOS ini files took 0.02 seconds -LogConfig: Display: Loading Unix ini files took 0.03 seconds -LogConfig: Display: Loading Windows ini files took 0.03 seconds -LogConfig: Display: Loading TVOS ini files took 0.03 seconds -LogConfig: Display: Loading Linux ini files took 0.03 seconds -LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds -LogAssetRegistry: Display: Asset registry cache read as 17.5 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin -LogPluginManager: Mounting Engine plugin Bridge -LogPluginManager: Mounting Engine plugin EnhancedInput -LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin FastBuildController -LogPluginManager: Mounting Engine plugin MeshPainting -LogPluginManager: Mounting Engine plugin TraceUtilities -LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ACLPlugin -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin ActorSequence -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin LevelSequenceEditor -LogPluginManager: Mounting Engine plugin ActorLayerUtilities -LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin Niagara -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AppleMoviePlayer -LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter -LogPluginManager: Mounting Engine plugin AndroidFileServer -LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AssetTags -LogPluginManager: Mounting Engine plugin AudioSynesthesia -LogPluginManager: Mounting Engine plugin ChunkDownloader -LogPluginManager: Mounting Engine plugin CableComponent -LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector -LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin CustomMeshComponent -LogPluginManager: Mounting Engine plugin GeometryCache -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging -LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin InputDebugging -LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector -LogPluginManager: Mounting Engine plugin MeshModelingToolset -LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary -LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin MsQuic -LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin OpenXR -LogPluginManager: Mounting Engine plugin OpenXRHandTracking -LogPluginManager: Mounting Engine plugin OpenXREyeTracker -LogPluginManager: Mounting Engine plugin ProceduralMeshComponent -LogPluginManager: Mounting Engine plugin PropertyAccessEditor -LogPluginManager: Mounting Engine plugin RigVM -LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin ResonanceAudio -LogPluginManager: Mounting Engine plugin SoundFields -LogPluginManager: Mounting Engine plugin WaveTable -LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector -LogPluginManager: Mounting Engine plugin WindowsMoviePlayer -LogPluginManager: Mounting Engine plugin XRBase -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin OodleNetwork -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin AssetManagerEditor -LogPluginManager: Mounting Engine plugin BlueprintHeaderView -LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions -LogPluginManager: Mounting Engine plugin FacialAnimation -LogPluginManager: Mounting Engine plugin ChangelistReview -LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin CurveEditorTools -LogPluginManager: Mounting Engine plugin DataValidation -LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching -LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode -LogPluginManager: Mounting Engine plugin SequencerAnimTools -LogPluginManager: Mounting Engine plugin SpeedTreeImporter -LogPluginManager: Mounting Engine plugin UVEditor -LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin PluginBrowser -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin VariantManager -LogPluginManager: Mounting Engine plugin DatasmithContent -LogPluginManager: Mounting Engine plugin GLTFExporter -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource -LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ConcertMain -LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS -LogPluginManager: Mounting Engine plugin ConcertSyncCore -LogPluginManager: Mounting Engine plugin ConcertSyncClient -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -SourceControl: Revision control is disabled -LogInit: Using libcurl 8.4.0 -LogInit: - built for Windows -LogInit: - supports SSL with OpenSSL/1.1.1t -LogInit: - supports HTTP deflate (compression) using libz 1.2.13 -LogInit: - other features: -LogInit: CURL_VERSION_SSL -LogInit: CURL_VERSION_LIBZ -LogInit: CURL_VERSION_IPV6 -LogInit: CURL_VERSION_ASYNCHDNS -LogInit: CURL_VERSION_LARGEFILE -LogInit: CurlRequestOptions (configurable via config and command line): -LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate -LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy -LogInit: - bDontReuseConnections = false - Libcurl will reuse connections -LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host -LogInit: - LocalHostAddr = Default -LogInit: - BufferSize = 65536 -LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 -LogOnline: OSS: Created online subsystem instance for: NULL -LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. -LogHMD: OpenXR runtime supported extensions: -LogHMD: XR_KHR_vulkan_enable -LogHMD: XR_KHR_vulkan_enable2 -LogHMD: XR_KHR_D3D11_enable -LogHMD: XR_KHR_D3D12_enable -LogHMD: XR_KHR_opengl_enable -LogHMD: XR_KHR_win32_convert_performance_counter_time -LogHMD: XR_EXT_win32_appcontainer_compatible -LogHMD: XR_KHR_binding_modification -LogHMD: XR_KHR_composition_layer_depth -LogHMD: XR_KHR_visibility_mask -LogHMD: XR_EXT_active_action_set_priority -LogHMD: XR_EXT_dpad_binding -LogHMD: XR_EXT_frame_composition_report -LogHMD: XR_EXT_hand_tracking -LogHMD: XR_EXT_hand_joints_motion_range -LogHMD: XR_EXT_hp_mixed_reality_controller -LogHMD: XR_EXT_palm_pose -LogHMD: XR_FB_display_refresh_rate -LogHMD: XR_HTC_vive_cosmos_controller_interaction -LogHMD: XR_HTC_vive_focus3_controller_interaction -LogHMD: XR_HTC_vive_wrist_tracker_interaction -LogHMD: XR_MND_headless -LogHMD: XR_VALVE_analog_threshold -LogHMD: XR_HTCX_vive_tracker_interaction -LogHMD: XR_EXT_debug_utils -LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available -LogHMD: Optional extension XR_FB_foveation_vulkan is not available -LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available -LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available -LogHMD: Optional extension XR_VARJO_quad_views is not available -LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available -LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available -LogHMD: Optional extension XR_FB_foveation is not available -LogHMD: Optional extension XR_FB_swapchain_update_state is not available -LogHMD: Optional extension XR_FB_foveation_configuration is not available -LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available -LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available -LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. -LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 -LogInit: ExecutableName: UnrealEditor.exe -LogInit: Build: ++UE5+Release-5.3-CL-29314046 -LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 -LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 -LogInit: Net CL: 27405482 -LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 -LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 -LogInit: Architecture: x64 -LogInit: Compiled with Visual C++: 19.36.32537.00 -LogInit: Build Configuration: Development -LogInit: Branch Name: ++UE5+Release-5.3 -LogInit: Command Line: -LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ -LogInit: Allocator: Mimalloc -LogInit: Installed Engine Build: 1 -LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no -LogDevObjectVersion: Number of dev versions registered: 36 -LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 -LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 -LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 -LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 -LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 -LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 -LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 -LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 -LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 -LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 -LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 -LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 -LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 -LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 -LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 -LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 -LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 -LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 -LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 -LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 -LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 -LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 -LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 -LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 -LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 -LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 -LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 -LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 -LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 -LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 -LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 -LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 -LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 -LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 -LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 -LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 -LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. -LogInit: Object subsystem initialized -LogConfig: Set CVar [[con.DebugEarlyDefault:1]] -LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created -LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created -LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created -LogConfig: Set CVar [[r.setres:1280x720]] -LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created -LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created -LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created -LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created -LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.13-23.24.50:943][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.13-23.24.50:944][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.13-23.24.50:945][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.13-23.24.50:945][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.13-23.24.50:946][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.13-23.24.50:946][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.13-23.24.50:946][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.13-23.24.50:947][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.13-23.24.50:947][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.13-23.24.50:947][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.13-23.24.50:993][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.01.13-23.24.50:993][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: D3D11 adapters: -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-23.24.50:996][ 0]LogD3D11RHI: AdapterLuid : 0 85493 -[2024.01.13-23.24.51:074][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) -[2024.01.13-23.24.51:074][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: VendorId : 1414 -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: DeviceId : 008c -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: SubSysId : 0000 -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: Revision : 0000 -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-23.24.51:075][ 0]LogD3D11RHI: AdapterLuid : 0 91131 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-23.24.51:077][ 0]LogD3D11RHI: AdapterLuid : 0 85493 -[2024.01.13-23.24.51:077][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.13-23.24.51:077][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.13-23.24.51:077][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.13-23.24.51:077][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.13-23.24.51:077][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.13-23.24.51:077][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.13-23.24.51:077][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.13-23.24.51:077][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.13-23.24.51:077][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.13-23.24.51:077][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.13-23.24.51:077][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.13-23.24.51:077][ 0]LogInit: Computer: DESKTOP-2MPQGVL -[2024.01.13-23.24.51:077][ 0]LogInit: User: Windowssucks -[2024.01.13-23.24.51:077][ 0]LogInit: CPU Page size=4096, Cores=8 -[2024.01.13-23.24.51:077][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.13-23.24.51:077][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) -[2024.01.13-23.24.51:077][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.13-23.24.51:077][ 0]LogMemory: Process Physical Memory: 493.04 MB used, 520.06 MB peak -[2024.01.13-23.24.51:077][ 0]LogMemory: Process Virtual Memory: 496.23 MB used, 496.23 MB peak -[2024.01.13-23.24.51:077][ 0]LogMemory: Physical Memory: 6530.03 MB used, 26124.72 MB free, 32654.75 MB total -[2024.01.13-23.24.51:077][ 0]LogMemory: Virtual Memory: 9725.68 MB used, 22929.06 MB free, 32654.75 MB total -[2024.01.13-23.24.51:077][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.13-23.24.51:082][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.13-23.24.51:113][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.13-23.24.51:114][ 0]LogInit: Using OS detected language (en-US). -[2024.01.13-23.24.51:114][ 0]LogInit: Using OS detected locale (en-DE). -[2024.01.13-23.24.51:120][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. -[2024.01.13-23.24.51:120][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.13-23.24.51:290][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.13-23.24.51:290][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). -[2024.01.13-23.24.51:290][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). -[2024.01.13-23.24.51:290][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.13-23.24.51:310][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.13-23.24.51:310][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.13-23.24.51:487][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.13-23.24.51:487][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.13-23.24.51:487][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.13-23.24.51:487][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.13-23.24.51:487][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.13-23.24.51:488][ 0]LogWindows: Attached monitors: -[2024.01.13-23.24.51:488][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.13-23.24.51:488][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' -[2024.01.13-23.24.51:488][ 0]LogWindows: Found 2 attached monitors. -[2024.01.13-23.24.51:488][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.13-23.24.51:488][ 0]LogRHI: RHI Adapter Info: -[2024.01.13-23.24.51:488][ 0]LogRHI: Name: AMD Radeon RX 6800 -[2024.01.13-23.24.51:488][ 0]LogRHI: Driver Version: AMD Software: Adrenalin Edition 22.20.27.09 (internal:31.0.23013.3005, unified:31.0.23013.3005) -[2024.01.13-23.24.51:488][ 0]LogRHI: Driver Date: 11-22-2023 -[2024.01.13-23.24.51:488][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.01.13-23.24.51:488][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: VendorId : 1002 -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: DeviceId : 73bf -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: SubSysId : e3a1002 -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: Revision : 00c3 -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes -[2024.01.13-23.24.51:510][ 0]LogD3D11RHI: AdapterLuid : 0 85493 -[2024.01.13-23.24.51:604][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. -[2024.01.13-23.24.51:604][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2024.01.13-23.24.51:604][ 0]LogD3D11RHI: Async texture creation enabled -[2024.01.13-23.24.51:604][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported -[2024.01.13-23.24.51:604][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.01.13-23.24.51:608][ 0]LogVRS: Current RHI does not support Variable Rate Shading -[2024.01.13-23.24.51:615][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) -[2024.01.13-23.24.51:653][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2024.01.13-23.24.51:653][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2024.01.13-23.24.51:736][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.13-23.24.51:736][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.13-23.24.51:736][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.13-23.24.51:736][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.13-23.24.51:736][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.13-23.24.51:736][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.13-23.24.51:736][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.13-23.24.51:755][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.13-23.24.51:767][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.13-23.24.51:782][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.13-23.24.51:795][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.13-23.24.51:810][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.13-23.24.51:823][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.13-23.24.51:845][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.13-23.24.51:856][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.13-23.24.51:856][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.13-23.24.51:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.13-23.24.51:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.13-23.24.51:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.13-23.24.51:868][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.13-23.24.51:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.13-23.24.51:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.13-23.24.51:877][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.13-23.24.51:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.13-23.24.51:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.13-23.24.51:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.13-23.24.51:889][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.13-23.24.51:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.13-23.24.51:897][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.13-23.24.51:917][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.13-23.24.51:917][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.13-23.24.51:917][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.13-23.24.51:917][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.13-23.24.51:917][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.13-23.24.51:971][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.13-23.24.52:363][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.13-23.24.52:375][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.13-23.24.52:376][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.13-23.24.52:377][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.13-23.24.52:377][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.13-23.24.52:377][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.13-23.24.52:377][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.13-23.24.52:377][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.13-23.24.52:412][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.13-23.24.52:412][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.13-23.24.52:412][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.13-23.24.52:418][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2024.01.13-23.24.52:418][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.07ms. RandomReadSpeed=486.09MBs, RandomWriteSpeed=308.10MBs. Assigned SpeedClass 'Local' -[2024.01.13-23.24.52:419][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.13-23.24.52:419][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.13-23.24.52:419][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.13-23.24.52:419][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.13-23.24.52:419][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.13-23.24.52:419][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/13804/). -[2024.01.13-23.24.52:419][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/50C33FDE48B44D198358EC8A4A0E342F/'. -[2024.01.13-23.24.52:419][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.13-23.24.52:419][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. -[2024.01.13-23.24.53:073][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.13-23.24.53:260][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.13-23.24.53:260][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.13-23.24.53:521][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.13-23.24.53:522][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.13-23.24.53:548][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.13-23.24.53:549][ 0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up -[2024.01.13-23.24.53:556][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.13-23.24.53:765][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.13-23.24.53:765][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.13-23.24.53:765][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.13-23.24.53:766][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.13-23.24.53:766][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.13-23.24.53:901][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E48A00][000006DFDA1D7800 66] GlobalDefaults, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49200][000006DFDA1DA000 66] Windows, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49400][000006DFD9212800 66] WindowsEditor, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49600][000006DFDAD02800 66] WindowsServer, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49800][000006DFB61B5000 66] WindowsClient, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49A00][000006DFD44CA000 66] IOS, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49C00][000006DFE0C00000 66] iPadAir2, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E49E00][000006DFE0C02800 66] IPadPro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4A000][000006DFE0C05000 66] iPadAir3, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4A200][000006DFE0C07800 66] iPadAir4, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4A400][000006DFE0C0A000 66] iPadAir5, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4A600][000006DFE0C0C800 66] iPadMini4, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4A800][000006DFE0C10000 66] iPadMini5, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4AA00][000006DFE0C12800 66] iPadMini6, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4AC00][000006DFE0C15000 66] iPhone6S, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4AE00][000006DFE0C17800 66] iPhone7, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4B000][000006DFE0C1A000 66] iPodTouch7, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4B200][000006DFE0C1C800 66] iPhone6SPlus, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4B400][000006DFE0C20000 66] iPhone7Plus, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4B600][000006DFE0C22800 66] iPhoneSE, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4B800][000006DFE0C25000 66] iPhone8, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4BA00][000006DFE0C27800 66] iPhone8Plus, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4BC00][000006DFE0C2A000 66] iPhoneX, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4BE00][000006DFE0C2C800 66] iPhoneXS, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4C000][000006DFE0C60000 66] iPhoneXSMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4C200][000006DFE0C62800 66] iPhoneXR, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4C400][000006DFE0C65000 66] iPhone11, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4C600][000006DFE0C67800 66] iPhone11Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4C800][000006DFE0C6A000 66] iPhone11ProMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4CA00][000006DFE0C6C800 66] iPhoneSE2, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4CC00][000006DFE0C70000 66] iPhone12Mini, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4CE00][000006DFE0C72800 66] iPhone12, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4D000][000006DFE0C75000 66] iPhone12Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4D200][000006DFE0C77800 66] iPhone12ProMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4D400][000006DFE0C7A000 66] iPhone13Mini, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4D600][000006DFE0C7C800 66] iPhone13, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4D800][000006DFE0C80000 66] iPhone13Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4DA00][000006DFE0C82800 66] iPhone13ProMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4DC00][000006DFE0C85000 66] iPhoneSE3, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4DE00][000006DFE0C87800 66] iPhone14, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4E000][000006DFE0C8A000 66] iPhone14Plus, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4E200][000006DFE0C8C800 66] iPhone14Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4E400][000006DFE0C90000 66] iPhone14ProMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4E600][000006DFE0C92800 66] iPhone15, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4E800][000006DFE0C95000 66] iPhone15Plus, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4EA00][000006DFE0C97800 66] iPhone15Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4EC00][000006DFE0C9A000 66] iPhone15ProMax, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4EE00][000006DFE0C9C800 66] iPadPro105, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4F000][000006DFE0CA0000 66] iPadPro129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4F200][000006DFE0CA2800 66] iPadPro97, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4F400][000006DFE0CA5000 66] iPadPro2_129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4F600][000006DFE0CA7800 66] iPad5, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4F800][000006DFE0CAA000 66] iPad6, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4FA00][000006DFE0CAC800 66] iPad7, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4FC00][000006DFE0CB0000 66] iPad8, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE1E4FE00][000006DFE0CB2800 66] iPad9, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE18DFE00][000006DFE0CB5000 66] iPad10, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFD4286600][000006DFE0CB7800 66] iPadPro11, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0000][000006DFE0CBA000 66] iPadPro2_11, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0200][000006DFE0CBC800 66] iPadPro3_11, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0400][000006DFE0CD0000 66] iPadPro4_11, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0600][000006DFE0CD2800 66] iPadPro3_129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0800][000006DFE0CD5000 66] iPadPro4_129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0A00][000006DFE0CD7800 66] iPadPro5_129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0C00][000006DFE0CDA000 66] iPadPro6_129, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC0E00][000006DFE0CDC800 66] AppleTV, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1000][000006DFE0CE0000 66] AppleTV4K, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1200][000006DFE0CE2800 66] AppleTV2_4K, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1400][000006DFE0CE5000 66] TVOS, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1600][000006DFE0CE7800 66] Mac, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1800][000006DFE0CEA000 66] MacEditor, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1A00][000006DFE0CEC800 66] MacClient, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1C00][000006DFE0CF0000 66] MacServer, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC1E00][000006DFE0CF2800 66] Linux, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2000][000006DFE0CF5000 66] LinuxEditor, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2200][000006DFE0CF7800 66] LinuxArm64Editor, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2400][000006DFE0CFA000 66] LinuxArm64, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2600][000006DFE0CFC800 66] LinuxClient, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2800][000006DFE0D00000 66] LinuxArm64Client, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2A00][000006DFE0D02800 66] LinuxServer, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2C00][000006DFE0D05000 66] LinuxArm64Server, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC2E00][000006DFE0D07800 66] Android, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3000][000006DFE0D0A000 66] Android_Preview_OpenGL, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3200][000006DFE0D0C800 66] Android_Preview_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3400][000006DFE0D10000 66] Android_Low, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3600][000006DFE0D12800 66] Android_Mid, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3800][000006DFE0D15000 66] Android_High, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3A00][000006DFE0D17800 66] Android_Default, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3C00][000006DFE0D1A000 66] Android_Adreno4xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC3E00][000006DFE0D1C800 66] Android_Adreno5xx_Low, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4000][000006DFE0D20000 66] Android_Adreno5xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4200][000006DFE0D22800 66] Android_Adreno6xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4400][000006DFE0D25000 66] Android_Adreno6xx_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4600][000006DFE0D27800 66] Android_Adreno7xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4800][000006DFE0D2A000 66] Android_Adreno7xx_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4A00][000006DFE0D2C800 66] Android_Mali_T6xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4C00][000006DFE0D30000 66] Android_Mali_T7xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC4E00][000006DFE0D32800 66] Android_Mali_T8xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5000][000006DFE0D35000 66] Android_Mali_G71, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5200][000006DFE0D37800 66] Android_Mali_G72, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5400][000006DFE0D3A000 66] Android_Mali_G72_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5600][000006DFE0D3C800 66] Android_Mali_G76, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5800][000006DFE0D40000 66] Android_Mali_G76_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5A00][000006DFE0D42800 66] Android_Mali_G77, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5C00][000006DFE0D45000 66] Android_Mali_G77_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC5E00][000006DFE0D47800 66] Android_Mali_G78, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6000][000006DFE0D4A000 66] Android_Mali_G78_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6200][000006DFE0D4C800 66] Android_Mali_G710, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6400][000006DFE0D50000 66] Android_Mali_G710_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6800][000006DFE0D52800 66] Android_Mali_G7xx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6A00][000006DFE0D55000 66] Android_Mali_G7xx_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6C00][000006DFE0D57800 66] Android_Xclipse_920, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC6E00][000006DFE0D5A000 66] Android_Xclipse_920_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7200][000006DFE0D5C800 66] Android_Vulkan_SM5, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7400][000006DFE0D60000 66] Android_PowerVR_G6xxx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7600][000006DFE0D62800 66] Android_PowerVR_GT7xxx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7800][000006DFE0D65000 66] Android_PowerVR_GE8xxx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7A00][000006DFE0D67800 66] Android_PowerVR_GM9xxx, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7C00][000006DFE0D6A000 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC7E00][000006DFE0D6C800 66] Android_TegraK1, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8000][000006DFE0D70000 66] Android_Unknown_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8200][000006DFE0D72800 66] Oculus_Quest, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8400][000006DFE0D75000 66] Oculus_Quest2, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8600][000006DFE0D77800 66] Meta_Quest_Pro, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8800][000006DFE0D7A000 66] Meta_Quest_3, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8A00][000006DFE0D7C800 66] HoloLens, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: [000006DFE0CC8C00][000006DFE0D80000 66] MagicLeap_Vulkan, -[2024.01.13-23.24.53:902][ 0]LogDeviceProfileManager: Active device profile: [000006DFE1E49400][000006DFD9212800 66] WindowsEditor -[2024.01.13-23.24.53:902][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.13-23.24.53:902][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.13-23.24.53:902][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.13-23.24.53:904][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-23.24.53:904][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-23.24.53:904][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-23.24.53:904][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-23.24.53:904][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.13-23.24.53:919][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' -[2024.01.13-23.24.53:919][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] -[2024.01.13-23.24.54:009][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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-[2024.01.13-23.24.54:303][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.13-23.24.54:303][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.13-23.24.54:303][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.13-23.24.54:303][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.13-23.24.54:303][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.13-23.24.54:530][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.13-23.24.54:649][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.13-23.24.54:649][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.13-23.24.54:657][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. -[2024.01.13-23.24.54:657][ 0]LogUObjectAllocator: 6340888 out of 0 bytes used by permanent object pool. -[2024.01.13-23.24.54:657][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.13-23.24.54:672][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.13-23.24.54:672][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.13-23.24.54:673][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console -[2024.01.13-23.24.54:752][ 0]LogSlate: Border -[2024.01.13-23.24.54:752][ 0]LogSlate: BreadcrumbButton -[2024.01.13-23.24.54:752][ 0]LogSlate: Brushes.Title -[2024.01.13-23.24.54:752][ 0]LogSlate: Default -[2024.01.13-23.24.54:752][ 0]LogSlate: Icons.Save -[2024.01.13-23.24.54:752][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.13-23.24.54:752][ 0]LogSlate: ListView -[2024.01.13-23.24.54:752][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.13-23.24.54:752][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.13-23.24.54:752][ 0]LogSlate: TableView.DarkRow -[2024.01.13-23.24.54:752][ 0]LogSlate: TableView.Row -[2024.01.13-23.24.54:752][ 0]LogSlate: TreeView -[2024.01.13-23.24.55:015][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.13-23.24.55:120][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.13-23.24.55:122][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms -[2024.01.13-23.24.55:179][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.13-23.24.55:179][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.13-23.24.55:179][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.13-23.24.55:179][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") -[2024.01.13-23.24.55:340][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.13-23.24.55:780][ 0]LogPython: Using Python 3.9.7 -[2024.01.13-23.24.56:628][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7C67B5B14C679A71E95BEABACDA5113C | Instance: A5398A884C0519E7CF86C0AA0D7C1FEB (DESKTOP-2MPQGVL-13804). -[2024.01.13-23.24.57:306][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.13-23.24.57:322][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.13-23.24.58:079][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.13-23.24.58:097][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.13-23.24.58:099][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' -[2024.01.13-23.24.59:066][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.13-23.24.59:563][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.13-23.24.59:619][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.13-23.24.59:619][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.13-23.24.59:770][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. -[2024.01.13-23.25.00:113][ 0]SourceControl: Revision control is disabled -[2024.01.13-23.25.00:132][ 0]LogUProjectInfo: Found projects: -[2024.01.13-23.25.00:166][ 0]SourceControl: Revision control is disabled -[2024.01.13-23.25.00:186][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.00:187][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.00:187][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.00:752][ 0]LogCollectionManager: Loaded 0 collections in 0.000627 seconds -[2024.01.13-23.25.00:753][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2024.01.13-23.25.00:755][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s -[2024.01.13-23.25.00:756][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2024.01.13-23.25.01:173][ 0]LogEngine: Initializing Engine... -[2024.01.13-23.25.01:176][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 -[2024.01.13-23.25.01:177][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.01.13-23.25.01:249][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.13-23.25.01:267][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.25.01:267][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-23.25.01:272][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.13-23.25.01:273][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.13-23.25.01:273][ 0]LogInit: Texture streaming: Enabled -[2024.01.13-23.25.01:307][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.13-23.25.01:319][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.13-23.25.01:343][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.13-23.25.01:343][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.13-23.25.01:343][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-23.25.01:344][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-23.25.01:344][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-23.25.01:345][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-23.25.01:345][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-23.25.01:345][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-23.25.01:357][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-23.25.01:389][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-23.25.01:390][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-23.25.01:391][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-23.25.01:391][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-23.25.01:392][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.13-23.25.01:392][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.01.13-23.25.01:393][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.13-23.25.01:393][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.13-23.25.01:393][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.13-23.25.01:393][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.13-23.25.01:393][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.13-23.25.01:466][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.13-23.25.01:469][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.13-23.25.01:469][ 0]LogInit: Transaction tracking system initialized -[2024.01.13-23.25.01:516][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.13-23.25.01:516][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.13-23.25.01:518][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002174 seconds (Found 160 uncontrolled assets) -[2024.01.13-23.25.01:536][ 0]BlueprintLog: New page: Editor Load -[2024.01.13-23.25.01:795][ 0]LocalizationService: Localization service is disabled -[2024.01.13-23.25.01:838][ 0]TimingProfiler: Initialize -[2024.01.13-23.25.01:838][ 0]TimingProfiler: OnSessionChanged -[2024.01.13-23.25.01:838][ 0]LoadingProfiler: Initialize -[2024.01.13-23.25.01:838][ 0]LoadingProfiler: OnSessionChanged -[2024.01.13-23.25.01:838][ 0]NetworkingProfiler: Initialize -[2024.01.13-23.25.01:838][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.13-23.25.01:838][ 0]MemoryProfiler: Initialize -[2024.01.13-23.25.01:838][ 0]MemoryProfiler: OnSessionChanged -[2024.01.13-23.25.02:061][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.02:062][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.02:062][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 -[2024.01.13-23.25.02:134][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s -[2024.01.13-23.25.02:369][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.13-23.25.02:647][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.13-23.25.02:649][ 0]SourceControl: Revision control is disabled -[2024.01.13-23.25.02:649][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 14.566 -[2024.01.13-23.25.02:649][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.01.13-23.25.02:649][ 0]LightingResults: New page: Lighting Build -[2024.01.13-23.25.02:651][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.25.02:651][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.25.02:651][ 0]MapCheck: New page: Map Check -[2024.01.13-23.25.02:651][ 0]LightingResults: New page: Lighting Build -[2024.01.13-23.25.02:655][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-23.25.02:657][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.13-23.25.02:717][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.13-23.25.02:768][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.13-23.25.02:787][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2024.01.13-23.25.02:787][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.25.02:787][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-23.25.02:788][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-23.25.02:845][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.13-23.25.02:852][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.13-23.25.02:853][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.13-23.25.02:853][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,098ms to complete. -[2024.01.13-23.25.02:858][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 14.775 -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.13-23.25.02:858][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.13-23.25.02:946][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-23.25.02:946][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-23.25.02:946][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.13-23.25.02:960][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.25.02:967][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.25.02:974][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.25.02:983][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.25.03:022][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:022][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.13-23.25.03:023][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:024][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.13-23.25.03:024][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:024][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:025][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:025][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:026][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:026][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.13-23.25.03:027][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:027][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:027][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:028][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.13-23.25.03:028][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:028][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:029][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:029][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:030][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.13-23.25.03:030][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.13-23.25.03:209][ 0]LogStall: Startup... -[2024.01.13-23.25.03:211][ 0]LogStall: Startup complete. -[2024.01.13-23.25.03:232][ 0]LogLoad: (Engine Initialization) Total time: 15.15 seconds -[2024.01.13-23.25.03:232][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.13-23.25.03:289][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.5 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2024.01.13-23.25.03:314][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.13-23.25.03:328][ 0]LogSlate: Took 0.000470 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.13-23.25.03:331][ 0]LogSlate: Took 0.000419 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.13-23.25.03:332][ 0]LogSlate: Took 0.000313 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.13-23.25.03:346][ 0]LogViewport: Scene viewport resized to 892x580, mode Windowed. -[2024.01.13-23.25.03:402][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> - -[2024.01.13-23.25.03:405][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.032451 secs -[2024.01.13-23.25.03:417][ 1]LogAssetRegistry: AssetRegistryGather time 0.4188s: AssetDataDiscovery 0.0537s, AssetDataGather 0.3234s, StoreResults 0.0417s. -[2024.01.13-23.25.03:441][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) -[2024.01.13-23.25.04:080][ 3]LogSlate: Took 0.000346 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.13-23.27.07:710][374]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:15.290 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8461 files in 10083 folders with total size 478 MiB. -[2024.01.13-23.37.30:828][908]LogViewport: Scene viewport resized to 1342x892, mode Windowed. -[2024.01.13-23.37.40:328][ 69]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.13-23.37.40:335][ 69]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-23.37.40:336][ 69]PIE: New page: PIE session: BackroomsMap (14 Jan 2024, 01:37:40) -[2024.01.13-23.37.40:339][ 69]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.13-23.37.40:339][ 69]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.13-23.37.40:339][ 69]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.37.40:354][ 69]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014948s) -[2024.01.13-23.37.40:354][ 69]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.014984s) -[2024.01.13-23.37.40:358][ 69]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.13-23.37.40:358][ 69]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.37.40:358][ 69]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-23.37.40:359][ 69]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-23.37.40:359][ 69]LogPlayLevel: PIE: World Init took: (0.000837s) -[2024.01.13-23.37.40:359][ 69]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-23.37.40:359][ 69]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-23.37.40:359][ 69]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-23.37.40:360][ 69]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-23.37.40:360][ 69]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-23.37.40:360][ 69]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-23.37.40:361][ 69]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-23.37.40:384][ 69]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-23.37.40:385][ 69]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-23.37.40:385][ 69]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-23.37.40:385][ 69]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-23.37.40:385][ 69]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.13-23.37.40:385][ 69]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.01.13-23.37.40:386][ 69]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.13-23.37.40:386][ 69]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.13-23.37.40:386][ 69]LogInit: FAudioDevice initialized with ID 2. -[2024.01.13-23.37.40:386][ 69]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.13-23.37.40:386][ 69]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.13-23.37.40:768][ 69]LogLoad: Game class is 'VRGameMode_C' -[2024.01.13-23.37.40:776][ 69]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.14-00.37.40 -[2024.01.13-23.37.40:777][ 69]LogWorld: Bringing up level for play took: 0.007850 -[2024.01.13-23.37.40:779][ 69]LogOnline: OSS: Created online subsystem instance for: :Context_1 -[2024.01.13-23.37.40:784][ 69]LogSlate: New Slate User Created. Platform User Id 8, User Index 8, Is Virtual User: 1 -[2024.01.13-23.37.40:784][ 69]LogSlate: Slate User Registered. User Index 8, Is Virtual User: 1 -[2024.01.13-23.37.40:787][ 69]LogStaticMesh: Display: Waiting on static mesh StaticMesh /Engine/VREditor/Devices/Generic/GenericHMD.GenericHMD being ready before playing -[2024.01.13-23.37.40:788][ 69]PIE: Server logged in -[2024.01.13-23.37.40:788][ 69]PIE: Play in editor total start time 0,454 seconds. -[2024.01.13-23.37.43:070][250]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.37.43:070][250]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.37.43:071][250]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.37.43:072][250]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.37.43:074][250]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-23.37.43:077][250]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.37.43:082][250]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-23.37.43:082][250]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.13-23.37.43:082][250]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.13-23.37.43:083][250]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.13-23.37.43:086][250]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.37.43:091][250]LogSlate: Slate User Unregistered. User Index 8 -[2024.01.13-23.37.43:091][250]LogSlate: Slate User Destroyed. User Index 8, Is Virtual User: 1 -[2024.01.13-23.37.43:093][250]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.13-23.37.43:153][252]LogPlayLevel: Display: Destroying online subsystem :Context_1 -[2024.01.13-23.37.45:847][517]LogSlate: External Image Picker: DecompressImage failed -[2024.01.13-23.37.45:930][517]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.37.52:469][254]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.13-23.37.52:475][254]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.13-23.37.52:475][254]PIE: New page: PIE session: BackroomsMap (14 Jan 2024, 01:37:52) -[2024.01.13-23.37.52:500][254]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.37.52:514][254]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014118s) -[2024.01.13-23.37.52:514][254]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.014151s) -[2024.01.13-23.37.52:518][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.13-23.37.52:518][254]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.37.52:518][254]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-23.37.52:519][254]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-23.37.52:519][254]LogPlayLevel: PIE: World Init took: (0.000701s) -[2024.01.13-23.37.52:519][254]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.13-23.37.52:519][254]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.13-23.37.52:519][254]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.13-23.37.52:519][254]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.13-23.37.52:519][254]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.13-23.37.52:519][254]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.13-23.37.52:521][254]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.13-23.37.52:543][254]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) -[2024.01.13-23.37.52:544][254]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.13-23.37.52:544][254]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.13-23.37.52:544][254]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.13-23.37.52:544][254]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.13-23.37.52:544][254]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.01.13-23.37.52:546][254]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.13-23.37.52:546][254]LogInit: FAudioDevice initialized with ID 3. -[2024.01.13-23.37.52:546][254]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.13-23.37.52:546][254]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.13-23.37.52:546][254]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.13-23.37.52:547][254]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.13-23.37.52:555][254]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.14-00.37.52 -[2024.01.13-23.37.52:556][254]LogWorld: Bringing up level for play took: 0.007804 -[2024.01.13-23.37.52:557][254]LogOnline: OSS: Created online subsystem instance for: :Context_3 -[2024.01.13-23.37.52:560][254]PIE: Server logged in -[2024.01.13-23.37.52:561][254]PIE: Play in editor total start time 0,085 seconds. -[2024.01.13-23.38.36:695][649]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=-386.09 Y=18.17 Z=0.00 Location: X=3760.89 Y=617.44 Z=102.15 Normal: X=0.88 Y=0.47 Z=0.00 PenetrationDepth:2.469 Actor:LockerHide_C_15 Component:locker_fixed_Locker_Door BoneName:None (0 other events since notify) -[2024.01.13-23.38.37:123][699]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-23.38.37:131][700]LogLongPackageNames: Warning: Can't Find URL: Persistent Level: Input 'Persistent Level' contains one of the invalid characters for LongPackageNames: '\:*?"<>|' ,.&!~ - @#'.. Invalidating and reverting to Default URL. -[2024.01.13-23.38.37:131][700]LogNet: Browse: /Game/BackroomsMap -[2024.01.13-23.38.37:131][700]LogNet: Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/BackroomsMap -[2024.01.13-23.38.37:131][700]LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-23.38.37:131][700]LogNet: Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/BackroomsMap -[2024.01.13-23.38.37:131][700]LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/BackroomsMap' -[2024.01.13-23.38.37:139][701]LogNet: Browse: /Game/BackroomsMap?closed -[2024.01.13-23.38.37:139][701]LogNet: Connection failed; returning to Entry -[2024.01.13-23.38.37:139][701]LogLoad: LoadMap: /Game/BackroomsMap?closed -[2024.01.13-23.38.37:139][701]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.38.37:139][701]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.38.37:140][701]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.38.37:174][701]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.13-23.38.37:177][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.13-23.38.37:177][701]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.38.37:192][701]LogPlayLevel: PIE: StaticDuplicateObject took: (0.014183s) -[2024.01.13-23.38.37:192][701]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.014223s) -[2024.01.13-23.38.37:192][701]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.13-23.38.37:192][701]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.13-23.38.37:192][701]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.13-23.38.37:192][701]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.13-23.38.37:192][701]LogPlayLevel: PIE: World Init took: (0.000617s) -[2024.01.13-23.38.37:193][701]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.13-23.38.37:197][701]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.14-00.38.37 -[2024.01.13-23.38.37:197][701]LogWorld: Bringing up level for play took: 0.005243 -[2024.01.13-23.38.37:200][701]LogLoad: Took 0.061377 seconds to LoadMap(/Game/UEDPIE_0_BackroomsMap) -[2024.01.13-23.38.37:204][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.13-23.38.58:249][925]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.38.58:249][925]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.13-23.38.58:250][925]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.38.58:251][925]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.38.58:253][925]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.13-23.38.58:256][925]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.38.58:260][925]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.13-23.38.58:261][925]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.13-23.38.58:261][925]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.13-23.38.58:262][925]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.13-23.38.58:268][925]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.13-23.38.58:329][927]LogPlayLevel: Display: Destroying online subsystem :Context_3 -[2024.01.13-23.39.01:302][265]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.13-23.39.01:303][265]LogStall: Shutdown... -[2024.01.13-23.39.01:308][265]LogStall: Shutdown complete. -[2024.01.13-23.39.01:339][265]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed -[2024.01.13-23.39.01:425][266]Cmd: QUIT_EDITOR -[2024.01.13-23.39.01:425][266]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.01.13-23.39.01:430][266]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.01.13-23.39.01:430][266]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2024.01.13-23.39.01:430][266]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2024.01.13-23.39.01:432][266]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.39.01:432][266]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.13-23.39.01:437][266]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2024.01.13-23.39.01:614][266]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.01.13-23.39.01:614][266]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.01.13-23.39.01:614][266]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. -[2024.01.13-23.39.01:614][266]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.13-23.39.01:615][266]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.13-23.39.01:616][266]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.13-23.39.01:632][266]LogAudio: Display: Audio Device Manager Shutdown -[2024.01.13-23.39.01:633][266]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). -[2024.01.13-23.39.01:635][266]LogExit: Preparing to exit. -[2024.01.13-23.39.01:643][266]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.13-23.39.02:535][266]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.01.13-23.39.02:592][266]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2024.01.13-23.39.02:597][266]LogExit: Editor shut down -[2024.01.13-23.39.02:598][266]LogExit: Transaction tracking system shut down -[2024.01.13-23.39.02:656][266]LogExit: Object subsystem successfully closed. -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: ================================================ -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.13-23.39.02:660][266]LogShaderCompilers: Display: ================================================ -[2024.01.13-23.39.02:680][266]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.01.13-23.39.02:687][266]LogVirtualization: UE::Virtualization was shutdown -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (1104) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1102) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module Voice (1100) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module StatusBar (1088) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1076) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module BspMode (1074) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module GeometryMode (1072) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1070) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1068) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1066) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1064) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1062) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1060) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WebMMedia (1058) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1056) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1054) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1053) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1050) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1048) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1046) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1044) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1042) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1040) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1038) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1036) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1034) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module RigVMEditor (1032) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module OpenXRInput (1030) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1028) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1026) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1024) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1022) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1020) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1018) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1016) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module IKRigEditor (1014) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1012) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module PlanarCut (1010) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module FractureEngine (1008) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module CharacterAI (1006) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SmartSnapping (1004) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SessionServices (1002) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module PlacementMode (997) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module ClothPainter (980) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) -[2024.01.13-23.39.02:696][266]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) -[2024.01.13-23.39.02:697][266]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) -[2024.01.13-23.39.02:697][266]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) -[2024.01.13-23.39.02:697][266]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) -[2024.01.13-23.39.02:697][266]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module EditorConfig (944) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module EditorFramework (942) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module TraceInsights (940) -[2024.01.13-23.39.03:423][266]MemoryProfiler: Shutdown -[2024.01.13-23.39.03:423][266]NetworkingProfiler: Shutdown -[2024.01.13-23.39.03:423][266]LoadingProfiler: Shutdown -[2024.01.13-23.39.03:423][266]TimingProfiler: Shutdown -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module TraceServices (939) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module MergeActors (928) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module LocalizationService (925) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module UndoHistory (918) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module XmlParser (916) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module Blutility (914) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) -[2024.01.13-23.39.03:423][266]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module DeviceManager (896) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module AutomationController (894) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module Layers (890) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module Persona (880) -[2024.01.13-23.39.03:424][266]LogModuleManager: Shutting down and abandoning module Kismet (878) -[2024.01.13-23.39.03:425][266]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) -[2024.01.13-23.39.03:425][266]LogModuleManager: Shutting down and abandoning module GraphEditor (874) -[2024.01.13-23.39.03:425][266]LogModuleManager: Shutting down and abandoning module StructViewer (872) -[2024.01.13-23.39.03:425][266]LogModuleManager: Shutting down and abandoning module ClassViewer (870) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module OutputLog (862) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module Documentation (860) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module MovieScene (854) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AudioMixer (847) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module PortalServices (838) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module PortalRpc (836) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AIModule (832) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module AITestSuite (829) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) -[2024.01.13-23.39.03:427][266]LogModuleManager: Shutting down and abandoning module ProfilerService (816) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module TakesCore (806) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module Bridge (800) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (796) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module LightMixer (794) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (792) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (790) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module CollectionManager (789) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (786) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (784) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (782) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module VariantManager (780) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (778) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (776) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module InterchangeTests (774) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module PluginBrowser (772) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (770) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (768) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module UVEditorTools (766) -[2024.01.13-23.39.03:574][266]LogModuleManager: Shutting down and abandoning module UVEditor (764) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (762) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (760) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (758) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (756) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (754) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (752) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module CurveEditorTools (750) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ChangelistReview (748) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (746) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module CryptoKeys (744) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module EditorDebugTools (742) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (740) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (738) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (736) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module UObjectPlugin (734) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (732) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module PluginUtils (730) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (728) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (726) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module DumpGPUServices (724) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GitSourceControl (722) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (720) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (718) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (716) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module TakeSequencer (714) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module TakeMovieScene (712) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (710) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MediaPlate (708) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MediaCompositing (706) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ImgMedia (704) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (702) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (700) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (698) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeExport (696) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeMessages (694) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GLTFCore (692) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (690) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (688) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InterchangeEditor (686) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module XRBaseEditor (684) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module XRBase (682) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SynthesisEditor (680) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ResonanceAudio (678) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (676) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (674) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module OpenXREditor (672) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (670) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module DynamicMesh (668) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (666) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (664) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ModelingOperators (662) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (660) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ModelingComponents (658) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GeometryFramework (657) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (654) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module MeshModelingTools (652) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (650) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module InputDebugging (648) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GooglePAD (646) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (644) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (642) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (640) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AssetTags (638) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AudioCapture (636) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (635) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (632) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (630) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AppleImageUtils (628) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module AndroidPermission (626) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (624) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module TemplateSequence (622) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (620) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (618) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (616) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module SequencerScripting (614) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (612) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (610) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (608) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (606) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (604) -[2024.01.13-23.39.03:575][266]LogModuleManager: Shutting down and abandoning module LiveLink (602) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (600) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ControlRigSpline (598) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (596) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (594) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module AlembicImporter (590) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module AlembicLibrary (589) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCache (588) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (587) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (582) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (580) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (578) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (576) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (574) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (572) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (570) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (569) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (568) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (564) -[2024.01.13-23.39.03:807][266]LogOpenImageDenoise: OIDN shutting down -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (562) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (560) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (558) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (556) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (554) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module MeshLODToolset (552) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (550) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (548) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (547) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (545) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (542) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (540) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module LocalizableMessage (538) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (536) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (534) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (532) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module DataflowNodes (530) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (528) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module DataflowEditor (526) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ChaosNiagara (524) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (522) -[2024.01.13-23.39.03:807][266]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (520) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module FractureEditor (518) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (516) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module BackChannel (514) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (512) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module AutomationUtils (510) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (508) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (506) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module Paper2DEditor (504) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module InputEditor (494) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module ConcertServer (490) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module ConcertClient (488) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module ConcertTransport (487) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module Concert (484) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module SQLiteCore (482) -[2024.01.13-23.39.03:808][266]LogModuleManager: Shutting down and abandoning module UdpMessaging (480) -[2024.01.13-23.39.03:909][266]LogModuleManager: Shutting down and abandoning module TcpMessaging (478) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (476) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module DataValidation (474) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (472) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module FacialAnimation (470) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (468) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module TreeMap (467) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (464) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (462) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AnimationSharing (460) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module GameplayCameras (458) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (456) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module InterchangePipelines (454) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module InterchangeImport (452) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (450) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module InterchangeNodes (448) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module Synthesis (446) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module SoundFields (444) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module SignificanceManager (442) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (440) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module RigVM (438) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (436) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (434) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundEditor (432) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AudioWidgets (431) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (430) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (426) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundEngine (424) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module WaveTable (423) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (421) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (418) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (416) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (414) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (412) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (410) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (408) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (406) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module CableComponent (404) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (402) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (401) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (398) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (396) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module Niagara (394) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module SignalProcessing (393) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module NiagaraEditor (391) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ContentBrowser (390) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ToolMenus (389) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ContentBrowserData (387) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module NiagaraCore (382) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (380) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ControlRig (378) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module Constraints (377) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module ActorSequence (374) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (372) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module IKRig (370) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module AnimationData (368) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (366) -[2024.01.13-23.39.04:010][266]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (364) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module StructUtils (362) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module PBIK (360) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module FullBodyIK (358) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (356) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module TakeRecorder (355) -[2024.01.13-23.39.04:023][266]LogModuleManager: Shutting down and abandoning module LevelEditor (353) -[2024.01.13-23.39.04:024][266]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (352) -[2024.01.13-23.39.04:024][266]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (350) -[2024.01.13-23.39.04:024][266]LogModuleManager: Shutting down and abandoning module MainFrame (348) -[2024.01.13-23.39.04:024][266]LogModuleManager: Shutting down and abandoning module HotReload (347) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module ChaosCaching (342) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module LevelSequence (341) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module Paper2D (338) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module PacketHandler (322) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module AnimGraph (318) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module TimeManagement (316) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module MediaAssets (308) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module Overlay (306) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module VREditor (302) -[2024.01.13-23.39.04:025][266]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module UMG (286) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module UMGEditor (285) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module EditorStyle (280) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module SlateReflector (278) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module Slate (276) -[2024.01.13-23.39.04:026][266]LogModuleManager: Shutting down and abandoning module SlateCore (274) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module UnrealEd (268) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module MRMesh (266) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module Messaging (264) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) -[2024.01.13-23.39.04:027][266]LogModuleManager: Shutting down and abandoning module LiveCoding (258) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module Networking (256) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module Core (254) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module CurveEditor (249) -[2024.01.13-23.39.04:031][266]LogModuleManager: Shutting down and abandoning module Sequencer (247) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) -[2024.01.13-23.39.04:032][266]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) -[2024.01.13-23.39.04:043][266]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) -[2024.01.13-23.39.04:043][266]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) -[2024.01.13-23.39.04:043][266]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) -[2024.01.13-23.39.04:043][266]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module TextureFormat (173) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) -[2024.01.13-23.39.04:045][266]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module InputCore (154) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module Settings (152) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module Chaos (144) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module GeometryCore (143) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module AVEncoder (138) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module GLTFExporter (132) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module DatasmithContent (130) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module VariantManagerContent (128) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (126) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module PixWinPlugin (124) -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (122) -[2024.01.13-23.39.04:046][266]RenderDocPlugin: plugin has been unloaded. -[2024.01.13-23.39.04:046][266]LogModuleManager: Shutting down and abandoning module WmfMedia (120) -[2024.01.13-23.39.04:048][266]LogModuleManager: Shutting down and abandoning module Media (119) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (116) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (114) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (112) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (110) -[2024.01.13-23.39.04:049][266]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module OpenXRAR (108) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module AugmentedReality (107) -[2024.01.13-23.39.04:049][266]LogModuleManager: Shutting down and abandoning module OpenXRHMD (104) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (102) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module ChunkDownloader (100) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (98) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module NiagaraShader (96) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module ACLPlugin (94) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (92) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (90) -[2024.01.13-23.39.04:051][266]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (88) -[2024.01.13-23.39.04:052][266]LogModuleManager: Shutting down and abandoning module XMPP (83) -[2024.01.13-23.39.04:052][266]LogModuleManager: Shutting down and abandoning module WebSockets (82) -[2024.01.13-23.39.04:069][266]LogModuleManager: Shutting down and abandoning module HTTP (79) -[2024.01.13-23.39.04:069][266]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 2 outstanding Http Requests: -[2024.01.13-23.39.04:069][266]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B5C8DFDD8-47CB-7904-D101-238CEEE95C3C%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=a9045eb54873e8e51d9f288acbb7c9e1%7Cefd8bde14a904323bf6d4b350bde3870%7Ce559d8fd-2422-434e-b8b2-294b29f8cc49&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.01.13-23.39.04:069][266]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B5C8DFDD8-47CB-7904-D101-238CEEE95C3C%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=a9045eb54873e8e51d9f288acbb7c9e1%7Cefd8bde14a904323bf6d4b350bde3870%7Ce559d8fd-2422-434e-b8b2-294b29f8cc49&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.01.13-23.39.04:101][266]LogModuleManager: Shutting down and abandoning module SSL (78) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (74) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (72) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (70) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module AISupportModule (68) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module ChaosCloth (66) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (62) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (60) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module SourceControl (59) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module XGEController (48) -[2024.01.13-23.39.04:102][266]LogXGEController: Cleaning working directory: C:/Users/Windows sucks/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module FastBuildController (46) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module AudioEditor (40) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module Virtualization (36) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module MessageLog (35) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2024.01.13-23.39.04:102][266]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module Engine (18) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2024.01.13-23.39.04:103][266]LogPakFile: Destroying PakPlatformFile -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module RSA (11) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2024.01.13-23.39.04:103][266]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2024.01.13-23.39.04:105][266]LogD3D11RHI: Shutdown -[2024.01.13-23.39.04:105][266]LogD3D11RHI: CleanupD3DDevice -[2024.01.13-23.39.04:132][266]LogExit: Exiting. -[2024.01.13-23.39.04:141][266]Log file closed, 01/14/24 00:39:04 diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-18.25.43.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-18.25.43.log new file mode 100644 index 0000000000000000000000000000000000000000..9cef25545aac87ac70a92b7e16c64ebf74bfe11f --- /dev/null +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-18.25.43.log @@ -0,0 +1,5453 @@ +Log file open, 01/18/24 23:12:11 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=11300) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" E:\UnrealDigitalArt\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="abff58e448154027edbda8a12357e93c" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.236534 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-54AA72D545087896257B73898A85A58A + Session CrashGUID >==================================================== +LogConfig: Display: Loading IOS ini files took 0.02 seconds +LogConfig: Display: Loading Mac ini files took 0.03 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds +LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading TVOS ini files took 0.03 seconds +LogConfig: Display: Loading Linux ini files took 0.04 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.5 MiB from ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: E:/Unreal Engine 5.3/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.18-22.12.11:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.18-22.12.11:603][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.18-22.12.11:605][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.18-22.12.11:605][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.18-22.12.11:605][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.18-22.12.11:610][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.18-22.12.11:610][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DeviceId : 2488 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: SubSysId : f2781569 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes +[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: AdapterLuid : 0 70856 +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1) +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: 8031/0/8149 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes +[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: AdapterLuid : 0 74283 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: 0/0/8149 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DeviceId : 2488 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: SubSysId : f2781569 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes +[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: AdapterLuid : 0 70856 +[2024.01.18-22.12.11:712][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.18-22.12.11:712][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.18-22.12.11:712][ 0]LogHAL: Display: Platform has ~ 16 GB [17091031040 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.18-22.12.11:712][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.18-22.12.11:712][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-22.12.11:712][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.18-22.12.11:713][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.18-22.12.11:713][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.18-22.12.11:713][ 0]LogInit: Computer: DESKTOP-GS0BD9T +[2024.01.18-22.12.11:713][ 0]LogInit: User: Alexa +[2024.01.18-22.12.11:713][ 0]LogInit: CPU Page size=4096, Cores=6 +[2024.01.18-22.12.11:713][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.18-22.12.11:713][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) +[2024.01.18-22.12.11:713][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.18-22.12.11:713][ 0]LogMemory: Process Physical Memory: 489.34 MB used, 499.18 MB peak +[2024.01.18-22.12.11:713][ 0]LogMemory: Process Virtual Memory: 487.09 MB used, 492.47 MB peak +[2024.01.18-22.12.11:713][ 0]LogMemory: Physical Memory: 7292.96 MB used, 9006.32 MB free, 16299.28 MB total +[2024.01.18-22.12.11:713][ 0]LogMemory: Virtual Memory: 11963.23 MB used, 12272.05 MB free, 24235.28 MB total +[2024.01.18-22.12.11:713][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.18-22.12.11:717][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.18-22.12.11:722][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.18-22.12.11:724][ 0]LogInit: Using OS detected language (de-DE). +[2024.01.18-22.12.11:724][ 0]LogInit: Using OS detected locale (de-DE). +[2024.01.18-22.12.11:725][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. +[2024.01.18-22.12.11:726][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! +[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! +[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). +[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.18-22.12.11:744][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.18-22.12.11:744][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.18-22.12.11:849][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.18-22.12.11:849][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.18-22.12.11:849][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.18-22.12.11:849][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.18-22.12.11:849][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.18-22.12.11:850][ 0]LogWindows: Attached monitors: +[2024.01.18-22.12.11:850][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1080), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.18-22.12.11:850][ 0]LogWindows: Found 1 attached monitors. +[2024.01.18-22.12.11:850][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.18-22.12.11:850][ 0]LogRHI: RHI Adapter Info: +[2024.01.18-22.12.11:850][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 +[2024.01.18-22.12.11:850][ 0]LogRHI: Driver Version: 536.67 (internal:31.0.15.3667, unified:536.67) +[2024.01.18-22.12.11:850][ 0]LogRHI: Driver Date: 7-12-2023 +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") +[2024.01.18-22.12.11:850][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB) +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Creating D3DDevice using adapter: +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: VendorId : 10de +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DeviceId : 2488 +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: SubSysId : f2781569 +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Revision : 00a1 +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes +[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: AdapterLuid : 0 70856 +[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.18-22.12.11:941][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.18-22.12.11:949][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) +[2024.01.18-22.12.11:956][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.18-22.12.11:956][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine 5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.18-22.12.11:975][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.18-22.12.11:975][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.18-22.12.11:977][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.18-22.12.11:977][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.18-22.12.11:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.18-22.12.11:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.18-22.12.12:001][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.18-22.12.12:001][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.18-22.12.12:010][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.18-22.12.12:044][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.18-22.12.12:047][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.18-22.12.12:099][ 0]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.18-22.12.12:099][ 0]LogDerivedDataCache: Display: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1195.12MBs, RandomWriteSpeed=202.61MBs. 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0]LogDeviceProfileManager: [000009A3EBD17C00][000009A3EBDC7800 66] Android_Mali_G7xx, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17E00][000009A3EBDCA000 66] Android_Mali_G7xx_Vulkan, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18000][000009A3EBDCC800 66] Android_Xclipse_920, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18200][000009A3EBDD0000 66] Android_Xclipse_920_Vulkan, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18600][000009A3EBDD2800 66] Android_Vulkan_SM5, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18800][000009A3EBDD5000 66] Android_PowerVR_G6xxx, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18A00][000009A3EBDD7800 66] Android_PowerVR_GT7xxx, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18C00][000009A3EBDDA000 66] Android_PowerVR_GE8xxx, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18E00][000009A3EBDDC800 66] Android_PowerVR_GM9xxx, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19000][000009A3EBDE0000 66] Android_PowerVR_GM9xxx_Vulkan, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19200][000009A3EBDE2800 66] Android_TegraK1, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19400][000009A3EBDE5000 66] Android_Unknown_Vulkan, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19600][000009A3EBDE7800 66] Oculus_Quest, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19800][000009A3EBDEA000 66] Oculus_Quest2, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19A00][000009A3EBDEC800 66] Meta_Quest_Pro, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19C00][000009A3EBDF0000 66] Meta_Quest_3, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19E00][000009A3EBDF2800 66] HoloLens, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD1A000][000009A3EBDF5000 66] MagicLeap_Vulkan, +[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: Active device profile: [000009A3EB6DA000][000009A3E5037800 66] WindowsEditor +[2024.01.18-22.12.13:493][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" +[2024.01.18-22.12.13:493][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush +[2024.01.18-22.12.13:493][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.18-22.12.13:493][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") +[2024.01.18-22.12.13:496][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-GS0BD9T' +[2024.01.18-22.12.13:496][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine 5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-GS0BD9T" -nocompile -nocompileuat ] +[2024.01.18-22.12.13:572][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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+[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.18-22.12.13:612][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.18-22.12.13:891][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.18-22.12.13:891][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.18-22.12.13:898][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.18-22.12.13:898][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. +[2024.01.18-22.12.13:898][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.18-22.12.13:902][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.18-22.12.13:902][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.18-22.12.13:903][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x59e97e03", spawning console +[2024.01.18-22.12.13:907][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.18-22.12.13:921][ 0]LogSlate: Border +[2024.01.18-22.12.13:921][ 0]LogSlate: BreadcrumbButton +[2024.01.18-22.12.13:921][ 0]LogSlate: Brushes.Title +[2024.01.18-22.12.13:921][ 0]LogSlate: Default +[2024.01.18-22.12.13:921][ 0]LogSlate: Icons.Save +[2024.01.18-22.12.13:921][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.18-22.12.13:921][ 0]LogSlate: ListView +[2024.01.18-22.12.13:921][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.18-22.12.13:921][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.18-22.12.13:921][ 0]LogSlate: TableView.DarkRow +[2024.01.18-22.12.13:921][ 0]LogSlate: TableView.Row +[2024.01.18-22.12.13:921][ 0]LogSlate: TreeView +[2024.01.18-22.12.14:008][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.18-22.12.14:010][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.18-22.12.14:020][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.18-22.12.14:020][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.18-22.12.14:020][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.18-22.12.14:046][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.18-22.12.14:049][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' +[2024.01.18-22.12.14:049][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.95' to multicast group '230.0.0.1:6666' +[2024.01.18-22.12.14:054][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.18-22.12.14:139][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.18-22.12.14:193][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.18-22.12.14:209][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.18-22.12.14:351][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: A79E540F4D1FC7599234EF9EAA525924 | Instance: A875AD7E4A724D3623378A811A3CE91B (DESKTOP-GS0BD9T-22392). +[2024.01.18-22.12.14:471][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.18-22.12.14:583][ 0]LogPython: Using Python 3.9.7 +[2024.01.18-22.12.15:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.18-22.12.15:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-22.12.15:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.18-22.12.15:457][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.18-22.12.15:774][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.18-22.12.15:815][ 0]SourceControl: Revision control is disabled +[2024.01.18-22.12.15:817][ 0]LogUProjectInfo: Found projects: +[2024.01.18-22.12.16:055][ 0]SourceControl: Revision control is disabled +[2024.01.18-22.12.16:087][ 0]LogCollectionManager: Loaded 0 collections in 0.000678 seconds +[2024.01.18-22.12.16:088][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.18-22.12.16:090][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/Developers/Alexa/Collections/' took 0.00s +[2024.01.18-22.12.16:091][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.18-22.12.16:371][ 0]LogEngine: Initializing Engine... +[2024.01.18-22.12.16:378][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.18-22.12.16:458][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.18-22.12.16:462][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.12.16:462][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.12.16:467][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.18-22.12.16:468][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.18-22.12.16:468][ 0]LogInit: Texture streaming: Enabled +[2024.01.18-22.12.16:478][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.18-22.12.16:484][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.18-22.12.16:491][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.18-22.12.16:491][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.18-22.12.16:491][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-22.12.16:497][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-22.12.16:528][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) +[2024.01.18-22.12.16:528][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-22.12.16:530][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-22.12.16:530][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-22.12.16:531][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.18-22.12.16:531][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.18-22.12.16:532][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.18-22.12.16:532][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-22.12.16:543][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.18-22.12.16:551][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.18-22.12.16:551][ 0]LogInit: Transaction tracking system initialized +[2024.01.18-22.12.16:566][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.18-22.12.16:566][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.18-22.12.16:568][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002495 seconds (Found 160 uncontrolled assets) +[2024.01.18-22.12.16:572][ 0]BlueprintLog: New page: Editor Load +[2024.01.18-22.12.16:625][ 0]LocalizationService: Localization service is disabled +[2024.01.18-22.12.16:639][ 0]TimingProfiler: Initialize +[2024.01.18-22.12.16:639][ 0]TimingProfiler: OnSessionChanged +[2024.01.18-22.12.16:639][ 0]LoadingProfiler: Initialize +[2024.01.18-22.12.16:640][ 0]LoadingProfiler: OnSessionChanged +[2024.01.18-22.12.16:640][ 0]NetworkingProfiler: Initialize +[2024.01.18-22.12.16:640][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.18-22.12.16:640][ 0]MemoryProfiler: Initialize +[2024.01.18-22.12.16:640][ 0]MemoryProfiler: OnSessionChanged +[2024.01.18-22.12.16:767][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.18-22.12.16:837][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.18-22.12.16:925][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.18-22.12.16:926][ 0]SourceControl: Revision control is disabled +[2024.01.18-22.12.16:926][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.974 +[2024.01.18-22.12.16:926][ 0]Cmd: MAP LOAD FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.18-22.12.16:926][ 0]LightingResults: New page: Lighting Build +[2024.01.18-22.12.16:928][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.12.16:928][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.12.16:928][ 0]MapCheck: New page: Map Check +[2024.01.18-22.12.16:928][ 0]LightingResults: New page: Lighting Build +[2024.01.18-22.12.16:931][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-22.12.16:934][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.18-22.12.16:952][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.18-22.12.17:058][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.18-22.12.17:068][ 0]LogMaterial: Warning: [AssetLog] E:\UnrealDigitalArt\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.18-22.12.17:087][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.18-22.12.17:087][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.12.17:087][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.12.17:087][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.18-22.12.17:140][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.18-22.12.17:147][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.12.17:147][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.18-22.12.17:147][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,103ms to complete. +[2024.01.18-22.12.17:152][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.199 +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00% +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.18-22.12.17:282][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.12.17:289][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.12.17:296][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.12.17:303][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.12.17:336][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:336][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.18-22.12.17:336][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.18-22.12.17:337][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:337][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:339][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:339][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.18-22.12.17:414][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.18-22.12.17:416][ 0]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.18-22.12.17:417][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.18-22.12.17:431][ 0]LogViewport: Scene viewport resized to 1470x940, mode Windowed. +[2024.01.18-22.12.17:536][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.18-22.12.17:682][ 0]LogStall: Startup... +[2024.01.18-22.12.17:684][ 0]LogStall: Startup complete. +[2024.01.18-22.12.17:688][ 0]LogLoad: (Engine Initialization) Total time: 6.73 seconds +[2024.01.18-22.12.17:688][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.18-22.12.17:732][ 0]LogAssetRegistry: AssetRegistryGather time 0.0727s: AssetDataDiscovery 0.0179s, AssetDataGather 0.0212s, StoreResults 0.0336s. +[2024.01.18-22.12.17:750][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2024.01.18-22.12.17:796][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-GS0BD9T: (Name=DESKTOP-GS0BD9T, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") +[2024.01.18-22.12.17:798][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.18-22.12.17:834][ 0]LogAutomationController: Ignoring very large delta of 16796104.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-22.12.17:856][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.18-22.12.17:863][ 1]Running Python start-up script 'E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.028227 secs +[2024.01.18-22.12.17:864][ 1]LogEditorViewport: Clicking Background +[2024.01.18-22.12.18:222][ 6]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.18-22.12.23:519][325]LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-22.12.29:586][975]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.12.29:637][975]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.12.29:637][975]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.12.30:058][975]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.12.30:070][975]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.12.30:170][977]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.12.34:859][342]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.18-22.12.44:128][421]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.18-22.13.00:957][654]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/metal.metal +[2024.01.18-22.13.00:963][654]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.13.00:963][654]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.01:077][654]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.13.01:083][654]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.18-22.13.01:086][654]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.13.01:176][656]MaterialEditorStats: Base pass shader: 193 instructions +[2024.01.18-22.13.01:176][656]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.13.01:176][656]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.13.01:176][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.01:176][656]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.09:309][298]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.13.09:376][301]MaterialEditorStats: Base pass shader: 193 instructions +[2024.01.18-22.13.09:377][301]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.13.09:377][301]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.13.09:377][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.09:377][301]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.13.10:017][353]MaterialEditorStats: Texture samplers: 0/16 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10 +[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.10:078][356]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.10:703][408]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: Base pass shader: 193 instructions +[2024.01.18-22.13.10:766][411]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.13.10:766][411]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-22.13.10:766][411]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 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FUObjectHashTables data took 0.47ms +[2024.01.18-22.13.26:896][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.18-22.13.28:196][740]LogSlate: Window 'metal' being destroyed +[2024.01.18-22.13.28:198][740]LogSlate: Window 'metal' being destroyed +[2024.01.18-22.13.28:228][740]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.13.28:228][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.13.28:251][740]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.13.28:251][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.13.38:611][800]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.13.55:653][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.18-22.13.59:126][957]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.13.59:126][957]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.13.59:128][957]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.18-22.14.16:220][454]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2686 files in 3923 folders with total size 219 MiB. +[2024.01.18-22.14.18:095][589]Cmd: DELETE +[2024.01.18-22.14.18:095][589]Cmd: ACTOR DELETE +[2024.01.18-22.14.18:101][589]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.14.18:109][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.14.18:115][589]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.01.18-22.15.03:109][862]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.15.03:112][862]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.15.03:112][862]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.15.03:240][862]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.03:240][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.03:240][862]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.03:246][862]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.15.03:304][864]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.15.03:304][864]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.15.03:304][864]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.03:304][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.03:304][864]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.15.22:354][894]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.22:354][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.22:354][894]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total job queries 152, among them cache hits 90 (59.21%) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 40 distinct outputs (64.52%) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: RAM used: 141,54 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Shaders Compiled: 50 +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Jobs assigned 50, completed 50 (100%) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Average time worker was idle: 4.57 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Time job spent in pending queue: average 0.79 s, longest 2.34 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.02 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Job life time (pending + execution): average 1.30 s, max 2.97 +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Shader code size: average 4,977 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.59 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Jobs were issued in 50 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Average processing rate: 8.94 jobs/sec +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total thread time: 20,339 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total thread preprocess time: 1,921 s +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Percentage time preprocessing: 9.45% +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Effective parallelization: 3.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.53 sec, max 0.62 sec, min 0.39 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardVS - 23.66% of total time (compiled 9 times, average 0.53 sec, max 0.62 sec, min 0.39 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 15.67% of total time (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 14.55% of total time (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardPS<false> - 9.80% of total time (compiled 9 times, average 0.22 sec, max 0.30 sec, min 0.14 sec) +[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 8.26% of total time (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) 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+[2024.01.18-22.15.36:792][303]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.36:792][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.36:792][303]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.15.46:788][371]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.46:788][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.46:788][371]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.47:359][413]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.15.47:359][413]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.15.47:359][413]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.47:359][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.47:359][413]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.15.51:182][786]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.51:182][786]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.51:182][786]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.51:678][824]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.18-22.15.51:678][824]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.15.51:678][824]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.51:678][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.51:678][824]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.15.56:757][299]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.15.56:757][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.56:757][299]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.15.56:804][301]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.15.56:804][301]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.15.56:804][301]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.15.56:804][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.15.56:804][301]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.16.45:508][112]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.16.45:508][112]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.16.45:508][112]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.16.45:508][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.16.45:508][112]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.01:698][832]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.01:698][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.01:698][832]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.01:760][835]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.17.01:760][835]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.01:760][835]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.01:760][835]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.01:760][835]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.02:947][953]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.02:947][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.02:947][953]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.03:018][956]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.17.03:018][956]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.03:018][956]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.03:018][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.03:018][956]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.06:829][367]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.06:829][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.06:829][367]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.07:456][407]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.17.07:456][407]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.07:456][407]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.07:456][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.07:456][407]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.12:239][753]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.12:239][753]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.12:239][753]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.12:750][793]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.12:750][793]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.12:750][793]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.12:750][793]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.12:750][793]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.18:294][248]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.18:294][248]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.18:294][248]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.18:303][249]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.18:303][249]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.18:303][249]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.18:303][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.18:303][249]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.18:840][290]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.18:840][290]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.18:840][290]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.18:850][291]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.18:850][291]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.18:850][291]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.18:850][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.18:850][291]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.19:550][347]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.19:550][347]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.19:550][347]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.19:567][348]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.19:567][348]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.19:568][348]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.19:568][348]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.19:568][348]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.20:079][387]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.20:079][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.20:079][387]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.20:088][388]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.20:088][388]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.20:088][388]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.20:088][388]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.20:088][388]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.20:693][438]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.20:693][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.20:693][438]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.20:702][439]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.20:702][439]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.20:702][439]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.20:702][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.20:702][439]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.21:773][531]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.21:773][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.21:773][531]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.21:782][532]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.21:782][532]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.21:782][532]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.21:782][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.21:782][532]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.22:681][610]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.22:681][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.22:681][610]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.22:701][611]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.22:701][611]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.22:701][611]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.22:701][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.22:701][611]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.23:715][701]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.23:715][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.23:715][701]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.23:735][702]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.23:735][702]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.23:735][702]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.23:735][702]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.23:735][702]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.28:275][128]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.28:275][128]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.28:275][128]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.28:340][131]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.28:340][131]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.28:340][131]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.28:340][131]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.28:340][131]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.29:856][271]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.29:856][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.29:856][271]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.29:922][274]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.29:922][274]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.29:922][274]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.29:922][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.29:922][274]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.30:636][333]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.30:636][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.30:636][333]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.30:694][336]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.30:694][336]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.30:694][336]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.30:694][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.30:694][336]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.33:243][565]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.33:243][565]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.33:243][565]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.33:310][568]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.33:310][568]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.33:310][568]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.33:310][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.33:310][568]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.34:249][645]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.34:249][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.34:249][645]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.34:317][648]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.34:317][648]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.34:317][648]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.34:317][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.34:317][648]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.35:529][764]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.35:529][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.35:529][764]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.35:595][767]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.35:595][767]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.35:595][767]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.35:595][767]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.35:595][767]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.36:411][839]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.36:411][839]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.36:411][839]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.36:475][842]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.36:475][842]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.36:475][842]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.36:475][842]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.36:475][842]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.36:936][884]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.36:936][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.36:936][884]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.36:998][887]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.36:998][887]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.36:998][887]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.36:998][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.36:998][887]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.39:433][110]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.39:433][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.39:433][110]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.39:497][113]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.39:498][113]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.39:498][113]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.39:498][113]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.39:498][113]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.40:056][162]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.40:056][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.40:056][162]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.40:117][165]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.40:117][165]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.40:117][165]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.40:117][165]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.40:117][165]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.41:593][305]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.41:593][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.41:593][305]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.41:654][308]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.41:654][308]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.41:654][308]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.41:654][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.41:654][308]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.41:887][327]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.41:887][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.41:887][327]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.41:947][329]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.41:947][329]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.41:947][329]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.41:947][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.41:947][329]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.42:296][358]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.42:296][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.42:296][358]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.42:356][361]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.42:356][361]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.42:356][361]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.42:356][361]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.42:356][361]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.46:066][666]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.46:066][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.46:066][666]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.46:128][669]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.46:128][669]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.46:128][669]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.46:128][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.46:128][669]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.47:123][743]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.47:123][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.47:123][743]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.47:184][746]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.47:184][746]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.47:184][746]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.47:184][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.47:184][746]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.53:333][351]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.53:333][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.53:333][351]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.53:413][354]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.53:413][354]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.53:413][354]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.53:413][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.53:413][354]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.55:238][513]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.55:238][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.55:238][513]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.55:300][516]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.55:300][516]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.55:300][516]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.55:300][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.55:300][516]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.55:774][559]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.55:774][559]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.55:774][559]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.55:840][562]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.55:840][562]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.55:840][562]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.55:840][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.55:840][562]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.56:500][616]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.56:500][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.56:500][616]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.56:559][619]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.56:559][619]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.56:559][619]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.56:559][619]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.56:559][619]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.57:455][704]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.57:455][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.57:455][704]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.57:521][707]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.57:521][707]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.57:521][707]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.57:521][707]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.57:522][707]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.58:346][777]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.58:346][777]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.58:346][777]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.58:410][780]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.58:410][780]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.58:410][780]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.58:410][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.58:410][780]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.17.58:973][828]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.17.58:973][828]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.58:973][828]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.17.59:038][831]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.17.59:038][831]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.17.59:038][831]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.17.59:038][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.17.59:038][831]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.00:511][964]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.00:511][964]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.00:511][964]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.00:577][967]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.00:577][967]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.00:577][967]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.00:577][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.00:577][967]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.02:147][108]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.02:147][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.02:147][108]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.02:214][111]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.02:214][111]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.02:214][111]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.02:214][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.02:214][111]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.04:160][280]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.04:160][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.04:160][280]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.04:226][283]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.04:226][283]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.04:226][283]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.04:226][283]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.04:226][283]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.04:756][334]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.04:756][334]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.04:757][334]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.04:820][337]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.04:820][337]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.04:821][337]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.04:821][337]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.04:821][337]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.05:468][394]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.05:468][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.05:468][394]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.05:530][397]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.05:530][397]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.05:530][397]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.05:530][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.05:530][397]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.06:216][453]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.06:216][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.06:216][453]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.06:278][456]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.06:278][456]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.06:278][456]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.06:278][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.06:278][456]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.08:498][644]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-22.18.22:459][746]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.22:459][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.22:459][746]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total job queries 556, among them cache hits 466 (83.81%) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Tracking 90 distinct input hashes that result in 52 distinct outputs (57.78%) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: RAM used: 196,29 KiB of 819,20 MiB budget. Usage: 0.02% +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Shaders Compiled: 78 +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Jobs assigned 78, completed 78 (100%) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Average time worker was idle: 16.48 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Time job spent in pending queue: average 0.52 s, longest 2.34 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.02 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Job life time (pending + execution): average 0.99 s, max 2.97 +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Shader code size: average 4,536 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.09 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Jobs were issued in 78 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Average processing rate: 8.58 jobs/sec +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total thread time: 27,572 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total thread preprocess time: 2,621 s +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Percentage time preprocessing: 9.51% +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Effective parallelization: 3.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: FLumenCardVS - 25.18% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.73% of total time (compiled 13 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.64% of total time (compiled 13 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.56% of total time (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 10.73% of total time (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.18.22:468][747]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.22:468][747]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.22:468][747]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.22:468][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.22:468][747]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.25:228][ 7]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.25:229][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.25:229][ 7]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.25:250][ 8]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.26:271][101]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.26:271][101]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.26:271][101]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.26:279][102]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.26:279][102]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.26:279][102]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.26:279][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.26:279][102]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.28:457][296]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.28:457][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.28:457][296]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.28:466][297]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.28:466][297]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.28:466][297]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.28:466][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.28:466][297]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.29:851][426]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.29:851][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.29:851][426]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.29:866][427]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.29:867][427]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.29:867][427]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.29:867][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.29:867][427]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.30:551][487]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.30:551][487]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.30:551][487]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.30:567][488]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.30:567][488]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.30:567][488]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.30:567][488]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.30:567][488]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.31:241][543]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.31:241][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.31:241][543]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.18.31:249][544]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.31:249][544]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.31:249][544]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.31:249][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.31:249][544]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.50:503][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.18-22.18.51:664][483]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.18.51:670][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.18.51:720][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.18.51:745][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.18-22.18.51:750][483]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004210 seconds +[2024.01.18-22.18.51:793][483]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.18.51:793][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap5794333447A8502FA8D6F2B5D50A235B.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.18.51:799][483]LogFileHelpers: All files are already saved. +[2024.01.18-22.18.51:800][483]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.18-22.18.51:818][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true +[2024.01.18-22.18.51:826][483]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 +[2024.01.18-22.18.51:826][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet27530B8D3419DC35B786F4D92394C2A2A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' +[2024.01.18-22.18.51:843][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/metal" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset" SILENT=true +[2024.01.18-22.18.51:846][483]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/metal +[2024.01.18-22.18.51:846][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/metal506C43E44F240AAD99D985BE0A9D86DF.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset' +[2024.01.18-22.18.51:852][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 181 ms +[2024.01.18-22.18.51:854][483]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/metal.metal +[2024.01.18-22.18.53:250][610]LogMaterialEditor: Applying material exit_red +[2024.01.18-22.18.53:283][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.18.53:945][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.18.53:949][610]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.18.53:949][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.53:949][610]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.18.53:958][611]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.53:958][611]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.53:958][611]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.18.53:958][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.53:958][611]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.18.55:065][710]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.18.56:085][710]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.18.56:090][710]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.18.57:055][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true +[2024.01.18-22.18.57:056][710]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red +[2024.01.18-22.18.57:056][710]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_red2924DF044F5285F19DEA81A5AF1D56A0.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' +[2024.01.18-22.18.57:061][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 970 ms (total: 1.15 sec) +[2024.01.18-22.18.57:061][710]AssetCheck: New page: Asset Save: exit_red +[2024.01.18-22.18.57:061][710]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.18.57:062][710]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.18.57:062][710]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.18.57:062][710]MaterialEditorStats: MaxSampler: 191 instructions +[2024.01.18-22.18.57:062][710]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.18.57:062][710]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.18.57:062][710]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.18.57:068][710]LogAutomationController: Ignoring very large delta of 2.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-22.18.57:530][738]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.18.57:532][738]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.18.57:548][738]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.18.57:548][738]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.19.02:987][282]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right +[2024.01.18-22.19.02:987][282]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right +[2024.01.18-22.19.02:988][282]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_right.exit_right as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 +[2024.01.18-22.19.03:702][354]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right +[2024.01.18-22.19.03:702][354]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right +[2024.01.18-22.19.03:703][354]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_right.exit_right as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 +[2024.01.18-22.19.07:437][741]Cmd: DELETE +[2024.01.18-22.19.07:437][741]Cmd: ACTOR DELETE +[2024.01.18-22.19.07:442][741]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.19.07:447][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.19.07:452][741]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 +[2024.01.18-22.19.10:061][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.19.10:061][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.19.10:062][ 22]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12 +[2024.01.18-22.19.45:288][938]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.19.45:291][938]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.19.45:291][938]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.19.45:424][938]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.19.45:424][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.45:424][938]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.19.45:431][938]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.19.45:480][940]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.19.45:480][940]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.19.45:480][940]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.19.45:480][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.45:480][940]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.19.50:926][454]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.19.50:926][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.50:926][454]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.19.50:937][455]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.19.50:937][455]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.19.50:937][455]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.19.50:937][455]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.50:937][455]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.19.54:874][836]LogMaterialEditor: Applying material exit_red +[2024.01.18-22.19.54:936][836]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.18-22.19.55:074][836]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.19.55:079][836]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions +[2024.01.18-22.19.55:079][836]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.19.55:079][836]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.55:079][836]MaterialEditorStats: Shader Count: 6 +[2024.01.18-22.19.55:089][837]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.19.55:089][837]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.19.55:089][837]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.19.55:089][837]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.55:089][837]MaterialEditorStats: Shader Count: 8 +[2024.01.18-22.19.55:920][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.19.57:115][908]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.19.57:120][908]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.19.57:167][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.19.57:195][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-22.19.57:239][908]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.19.57:239][908]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap9EC9537C4FC00B5D0C9076B345EEDD26.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.19.57:245][908]LogFileHelpers: All files are already saved. +[2024.01.18-22.19.57:245][908]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.18-22.19.57:268][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true +[2024.01.18-22.19.57:270][908]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red +[2024.01.18-22.19.57:270][908]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_redDEDCDFE44E1FB3C934B328B13C764C90.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' +[2024.01.18-22.19.57:273][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 153 ms (total: 1.30 sec) +[2024.01.18-22.19.57:276][908]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.19.57:276][908]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.19.57:276][908]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.19.57:276][908]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.19.57:276][908]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.19.57:276][908]MaterialEditorStats: MaxSampler: 191 instructions +[2024.01.18-22.19.57:276][908]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.19.57:276][908]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.19.57:276][908]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.19.58:190][989]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.19.58:192][989]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.19.58:209][989]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.19.58:209][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.20.09:891][159]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.20.09:895][159]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.20.09:895][159]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.20.10:039][159]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.20.10:039][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.10:039][159]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.20.10:046][159]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.20.10:093][161]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.20.10:093][161]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.20.10:093][161]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.20.10:093][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.10:093][161]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.20.15:072][608]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.20.15:072][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.15:072][608]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.20.15:082][609]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.20.15:082][609]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.20.15:082][609]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.20.15:082][609]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.15:082][609]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.20.16:261][712]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.20.16:261][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.16:261][712]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.20.16:271][713]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.20.16:271][713]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.20.16:271][713]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.20.16:271][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.16:271][713]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.20.19:642][ 42]LogMaterialEditor: Applying material exit_red +[2024.01.18-22.20.19:703][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.20.19:859][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions +[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Shader Count: 6 +[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Shader Count: 8 +[2024.01.18-22.20.20:481][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.20.21:452][ 92]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.20.21:457][ 92]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.20.21:525][ 92]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true +[2024.01.18-22.20.21:526][ 92]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red +[2024.01.18-22.20.21:526][ 92]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_red5577AC2F4A919F9BE07A61A20201FB4C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' +[2024.01.18-22.20.21:529][ 92]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 1.37 sec) +[2024.01.18-22.20.21:531][ 92]AssetCheck: New page: Asset Save: exit_red +[2024.01.18-22.20.21:531][ 92]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: MaxSampler: 191 instructions +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.20.23:848][307]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.20.23:851][307]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.20.23:867][307]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.20.23:867][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.20.41:438][ 91]Cmd: DELETE +[2024.01.18-22.20.41:438][ 91]Cmd: ACTOR DELETE +[2024.01.18-22.20.41:443][ 91]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.20.41:447][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.18-22.20.41:456][ 91]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.18-22.21.05:185][502]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red +[2024.01.18-22.21.05:188][502]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.21.05:188][502]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.21.05:324][502]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.21.05:324][502]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.21.05:324][502]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.21.05:329][502]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.21.05:379][504]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.21.05:379][504]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.21.05:379][504]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.21.05:379][504]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.21.05:379][504]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.21.08:802][790]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.21.08:805][790]LogSlate: Window 'exit_red' being destroyed +[2024.01.18-22.21.08:821][790]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.21.08:821][790]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.21.13:699][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.21.16:635][457]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.16:685][457]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.21.16:685][457]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.21.17:088][457]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.21.48:347][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.21.49:325][258]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.21.49:332][258]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.21.49:383][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.21.49:410][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.21.49:455][258]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.21.49:455][258]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapF214F7024F0C14BFF927349308D1C06A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.21.49:461][258]LogFileHelpers: All files are already saved. +[2024.01.18-22.21.49:461][258]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.18-22.21.49:478][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/exit_left" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_left.uasset" SILENT=true +[2024.01.18-22.21.49:480][258]LogSavePackage: Moving output files for package: /Game/GameMap/Props/exit_left +[2024.01.18-22.21.49:480][258]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_leftBB3562FF488735E0267747BAB5F6A594.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_left.uasset' +[2024.01.18-22.21.49:487][258]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 1.53 sec) +[2024.01.18-22.21.49:489][258]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.21.49:489][258]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.21.49:489][258]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.52:762][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.52:762][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.52:763][534]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_15 +[2024.01.18-22.21.55:090][740]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.55:090][740]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.21.55:091][740]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_16 +[2024.01.18-22.22.17:960][936]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_letters.exit_letters +[2024.01.18-22.22.17:963][936]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.22.17:963][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.22.18:063][936]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.18:063][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.18:063][936]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.18:069][936]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total job queries 817, among them cache hits 703 (86.05%) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 68 distinct outputs (59.65%) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: RAM used: 264,80 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Shaders Compiled: 92 +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Jobs assigned 92, completed 92 (100%) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Average time worker was idle: 40.75 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Time job spent in pending queue: average 0.46 s, longest 2.34 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Job life time (pending + execution): average 0.93 s, max 2.97 +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Shader code size: average 4,836 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.98 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Jobs were issued in 92 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Average processing rate: 8.38 jobs/sec +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total thread time: 32,623 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total thread preprocess time: 3,103 s +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Percentage time preprocessing: 9.51% +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Effective parallelization: 2.97 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: FLumenCardVS - 21.29% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.39% of total time (compiled 14 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.38% of total time (compiled 14 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.05% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 10.08% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.22.18:189][944]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.22.18:189][944]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.18:189][944]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.18:189][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.18:189][944]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.41:868][490]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.41:868][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.41:868][490]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.41:923][492]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.22.41:923][492]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.41:923][492]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.41:923][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.41:923][492]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.46:056][946]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.46:056][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.46:056][946]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.46:165][949]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.22.46:165][949]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.46:165][949]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.46:165][949]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.46:165][949]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.48:700][187]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.22.48:700][187]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.48:700][187]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.48:700][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.48:700][187]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.50:414][351]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.50:414][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.50:414][351]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.50:479][354]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.22.50:479][354]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.50:479][354]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.50:479][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.50:479][354]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.54:272][733]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.54:272][733]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.54:272][733]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.54:350][736]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.22.54:350][736]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.54:350][736]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.54:350][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.54:351][736]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.22.55:663][865]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.22.55:663][865]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.55:663][865]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.22.55:735][868]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.18-22.22.55:735][868]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.22.55:735][868]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.22.55:735][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.22.55:735][868]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.23.00:972][306]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.23.00:972][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.00:972][306]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.23.00:983][307]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.00:983][307]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.00:983][307]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.23.00:983][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.00:983][307]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.23.02:574][441]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.23.02:574][441]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.02:574][441]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.23.02:584][442]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.02:584][442]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.02:584][442]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.23.02:584][442]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.02:584][442]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.23.06:949][851]LogMaterialEditor: Saving and Compiling material exit_letters +[2024.01.18-22.23.07:022][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.23.07:174][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.23.07:181][851]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.23.07:253][851]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_letters +[2024.01.18-22.23.07:254][851]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_letters297A93EF4BD42DA5843C8BAF9445E957.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset' +[2024.01.18-22.23.07:256][851]LogFileHelpers: InternalPromptForCheckoutAndSave took 74 ms (total: 1.60 sec) +[2024.01.18-22.23.07:258][851]AssetCheck: New page: Asset Save: exit_letters +[2024.01.18-22.23.07:258][851]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters +[2024.01.18-22.23.07:259][851]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.07:259][851]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.07:259][851]MaterialEditorStats: MaxSampler: 191 instructions +[2024.01.18-22.23.07:259][851]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.23.07:259][851]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.07:259][851]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.23.09:385][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.23.10:357][ 44]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.23.10:362][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.23.10:416][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.23.10:442][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.23.10:486][ 44]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.23.10:486][ 44]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap75402F0A432A1C4164106D8E6EDE80A5.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.23.10:492][ 44]LogFileHelpers: All files are already saved. +[2024.01.18-22.23.10:492][ 44]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.18-22.23.10:497][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 135 ms (total: 1.74 sec) +[2024.01.18-22.23.10:499][ 44]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-22.23.10:499][ 44]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.23.13:005][277]LogSlate: Window 'exit_letters' being destroyed +[2024.01.18-22.23.13:007][277]LogSlate: Window 'exit_letters' being destroyed +[2024.01.18-22.23.13:041][277]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.23.13:041][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.23.13:065][277]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.23.13:065][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.23.33:911][472]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-22.23.33:952][472]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.23.33:952][472]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.23.34:352][472]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.23.36:335][617]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_letters.exit_letters +[2024.01.18-22.23.36:338][617]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.23.36:338][617]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.23.36:434][617]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.23.36:434][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.36:434][617]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.23.36:442][617]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.23.36:495][619]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.36:495][619]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.36:495][619]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.23.36:495][619]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.36:495][619]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.23.40:389][975]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.23.40:389][975]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.40:389][975]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.23.40:399][976]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.40:399][976]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.40:399][976]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.23.40:399][976]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.40:399][976]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.23.42:812][204]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.23.42:812][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.42:812][204]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.23.42:823][205]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.42:823][205]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.42:823][205]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.23.42:823][205]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.42:823][205]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.23.45:931][506]LogMaterialEditor: Applying material exit_letters +[2024.01.18-22.23.45:996][506]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-22.23.46:157][506]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.23.50:097][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.23.51:054][889]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.23.51:059][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.23.51:123][889]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_letters +[2024.01.18-22.23.51:124][889]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_letters2A2C855E48F099B72370DCA0BB4F8305.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset' +[2024.01.18-22.23.51:126][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 1.81 sec) +[2024.01.18-22.23.51:128][889]AssetCheck: New page: Asset Save: exit_letters +[2024.01.18-22.23.51:128][889]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters +[2024.01.18-22.23.51:129][889]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-22.23.51:129][889]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.23.51:129][889]MaterialEditorStats: MaxSampler: 191 instructions +[2024.01.18-22.23.51:129][889]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.23.51:129][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.23.51:129][889]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.23.53:297][ 98]LogSlate: Window 'exit_letters' being destroyed +[2024.01.18-22.23.53:300][ 98]LogSlate: Window 'exit_letters' being destroyed +[2024.01.18-22.23.53:332][ 98]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.23.53:332][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.23.53:357][ 98]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.23.53:357][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total job queries 947, among them cache hits 831 (87.75%) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Shaders Compiled: 94 +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Average time worker was idle: 45.66 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total thread time: 33,158 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.25.58:625][ 84]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_right.exit_right +[2024.01.18-22.25.58:685][ 84]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.25.58:685][ 84]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.25.59:089][ 84]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.26.06:113][601]LogSlate: Window 'exit_right' being destroyed +[2024.01.18-22.26.06:116][601]LogSlate: Window 'exit_right' being destroyed +[2024.01.18-22.26.06:148][601]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.26.06:148][601]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.27.35:099][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.35:099][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.35:100][ 67]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_17 +[2024.01.18-22.27.35:650][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.35:650][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.35:651][121]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_19 +[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_23 +[2024.01.18-22.27.42:244][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.42:244][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.27.42:245][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_24 +[2024.01.18-22.27.45:875][ 57]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.27.45:875][ 57]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.27.45:876][ 57]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_25 +[2024.01.18-22.27.46:789][135]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.27.46:789][135]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.27.46:790][135]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_26 +[2024.01.18-22.27.51:302][567]Cmd: DELETE +[2024.01.18-22.27.51:303][567]Cmd: ACTOR DELETE +[2024.01.18-22.27.51:308][567]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.27.51:314][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.18-22.27.51:321][567]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/table_big.table_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_27 +[2024.01.18-22.27.55:376][990]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.27.55:376][990]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.27.55:377][990]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/table_big.table_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_28 +[2024.01.18-22.28.26:141][994]Cmd: DELETE +[2024.01.18-22.28.26:141][994]Cmd: ACTOR DELETE +[2024.01.18-22.28.26:146][994]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.28.26:151][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.28.26:157][994]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.18-22.29.08:848][205]Cmd: EDIT COPY +[2024.01.18-22.29.09:097][230]Cmd: EDIT PASTE +[2024.01.18-22.30.05:353][946]Cmd: EDIT COPY +[2024.01.18-22.30.05:566][968]Cmd: EDIT PASTE +[2024.01.18-22.31.01:083][968]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.31.01:118][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.31.01:118][968]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.31.01:517][968]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.31.05:025][267]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total job queries 951, among them cache hits 835 (87.80%) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Shaders Compiled: 94 +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Average time worker was idle: 45.66 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total thread time: 33,158 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.31.07:721][439]LogSlate: Window 'chair_big' being destroyed +[2024.01.18-22.31.07:723][439]LogSlate: Window 'chair_big' being destroyed +[2024.01.18-22.31.07:755][439]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.31.07:755][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.31.18:313][376]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.31.18:350][376]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.31.18:350][376]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.31.18:754][376]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.31.21:619][643]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... +[2024.01.18-22.31.25:142][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.18-22.31.26:786][873]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.31.26:793][873]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.31.26:836][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.31.26:862][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.31.26:906][873]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.31.26:906][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapFAB35B054C7D0D746DE67D8B878F330F.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.31.26:912][873]LogFileHelpers: All files are already saved. +[2024.01.18-22.31.26:912][873]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.18-22.31.26:933][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset" SILENT=true +[2024.01.18-22.31.26:966][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_big +[2024.01.18-22.31.26:967][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_bigF93923C247336AFF9C8682B4E409FD1A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset' +[2024.01.18-22.31.26:976][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true +[2024.01.18-22.31.27:004][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small +[2024.01.18-22.31.27:004][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_small0DF8204F40C7C83DA0563D839B846073.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' +[2024.01.18-22.31.27:010][873]LogFileHelpers: InternalPromptForCheckoutAndSave took 217 ms (total: 2.02 sec) +[2024.01.18-22.31.27:012][873]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.31.30:035][ 70]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-22.31.30:037][ 70]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-22.31.30:069][ 70]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.31.30:069][ 70]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.31.33:786][408]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.31.33:834][408]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.31.33:834][408]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.31.34:233][408]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.31.37:871][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.31.38:765][675]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.31.38:772][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.31.38:831][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/table_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset" SILENT=true +[2024.01.18-22.31.38:833][675]LogSavePackage: Moving output files for package: /Game/GameMap/Props/table_big +[2024.01.18-22.31.38:834][675]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/table_bigA55977644FC972A644DFB69FD8DB03F6.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset' +[2024.01.18-22.31.38:840][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 2.09 sec) +[2024.01.18-22.31.38:841][675]AssetCheck: New page: Asset Save: table_big +[2024.01.18-22.31.38:841][675]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-22.31.39:887][749]LogSlate: Window 'table_big' being destroyed +[2024.01.18-22.31.39:890][749]LogSlate: Window 'table_big' being destroyed +[2024.01.18-22.31.39:920][749]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.31.39:920][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_31 +[2024.01.18-22.33.08:314][328]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-22.33.08:314][328]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-22.33.08:315][328]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32 +[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_33 +[2024.01.18-22.33.21:898][525]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.21:898][525]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.21:899][525]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_34 +[2024.01.18-22.33.48:795][862]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.48:795][862]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.48:796][862]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_35 +[2024.01.18-22.33.49:343][905]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.49:343][905]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-22.33.49:344][905]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_36 +[2024.01.18-22.34.13:230][802]Cmd: DELETE +[2024.01.18-22.34.13:230][802]Cmd: ACTOR DELETE +[2024.01.18-22.34.13:235][802]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.34.13:244][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.34.13:251][802]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.01.18-22.35.07:579][393]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-22.35.07:634][393]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.35.07:634][393]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.35.08:041][393]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.35.11:396][619]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-22.35.11:399][619]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-22.35.11:433][619]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.35.11:433][619]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.35.12:791][733]Cmd: DELETE +[2024.01.18-22.35.12:791][733]Cmd: ACTOR DELETE +[2024.01.18-22.35.12:792][733]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. +[2024.01.18-22.35.13:896][829]Cmd: DELETE +[2024.01.18-22.35.13:896][829]Cmd: ACTOR DELETE +[2024.01.18-22.35.13:897][829]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. +[2024.01.18-22.35.15:865][ 3]Cmd: DELETE +[2024.01.18-22.35.15:865][ 3]Cmd: ACTOR DELETE +[2024.01.18-22.35.15:865][ 3]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. +[2024.01.18-22.35.21:736][420]Cmd: DELETE +[2024.01.18-22.35.21:736][420]Cmd: ACTOR DELETE +[2024.01.18-22.35.21:741][420]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.35.21:749][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.35.21:753][420]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Total job queries 1.021, among them cache hits 905 (88.64%) +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Shaders Compiled: 94 +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Average time worker was idle: 45.66 s +[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Total thread time: 33,158 s +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.35.26:695][942]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.18-22.35.26:695][942]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.18-22.35.26:696][942]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_37 +[2024.01.18-22.35.27:685][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.18-22.35.27:685][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.18-22.35.27:686][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_38 +[2024.01.18-22.37.34:410][185]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.37.34:410][185]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.37.34:411][185]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_39 +[2024.01.18-22.37.35:409][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.37.35:409][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.37.35:410][278]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_40 +[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_41 +[2024.01.18-22.38.15:314][ 8]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.38.15:314][ 8]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.38.15:315][ 8]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_42 +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total job queries 1.049, among them cache hits 933 (88.94%) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Shaders Compiled: 94 +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Average time worker was idle: 45.66 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total thread time: 33,158 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) +[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_43 +[2024.01.18-22.39.12:894][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.39.12:894][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.39.12:895][841]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_44 +[2024.01.18-22.40.12:657][867]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.18-22.40.12:660][867]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.40.12:660][867]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.40.12:802][867]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.40.12:802][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.12:802][867]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.40.12:808][867]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.40.12:858][869]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.40.12:858][869]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.40.12:858][869]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.40.12:858][869]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.12:858][869]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.40.14:335][994]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.40.14:338][994]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.40.14:354][994]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.40.14:354][994]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.40.16:860][225]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 +[2024.01.18-22.40.16:898][225]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.40.16:898][225]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.40.17:297][225]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.40.24:905][760]LogSlate: Window 'phone_Plane_003' being destroyed +[2024.01.18-22.40.24:907][760]LogSlate: Window 'phone_Plane_003' being destroyed +[2024.01.18-22.40.24:941][760]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.40.24:941][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.40.26:169][867]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.18-22.40.26:172][867]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.40.26:172][867]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.40.26:301][867]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.40.26:301][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.26:301][867]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.40.26:306][867]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.40.26:355][869]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.40.26:355][869]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.40.26:355][869]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.40.26:355][869]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.26:355][869]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.40.51:172][151]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-22.40.51:179][151]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.40.51:179][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.51:179][151]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.40.51:225][152]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.40.51:225][152]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.40.51:225][152]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.40.51:225][152]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.40.51:225][152]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.03:864][ 99]LogSlate: Window 'Message' being destroyed +[2024.01.18-22.41.03:867][ 99]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/GameMap/Props/Materials/phone4.phone4 +(Selecting 'No' will cause all changes to be lost!) +[2024.01.18-22.41.03:878][100]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-22.41.04:813][169]LogMaterialEditor: Applying material phone4 +[2024.01.18-22.41.04:876][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.41.05:423][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.41.05:431][169]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions +[2024.01.18-22.41.05:431][169]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.05:431][169]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.05:431][169]MaterialEditorStats: Shader Count: 6 +[2024.01.18-22.41.05:473][170]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.05:473][170]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.05:473][170]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.05:473][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.05:473][170]MaterialEditorStats: Shader Count: 8 +[2024.01.18-22.41.05:885][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-22.41.07:002][201]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.41.07:007][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.41.07:046][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.41.07:072][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-22.41.07:117][201]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.41.07:117][201]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapF6D6AEDD468FF6D4087D92A7FCD03704.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.41.07:123][201]LogFileHelpers: All files are already saved. +[2024.01.18-22.41.07:123][201]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.18-22.41.07:881][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone4" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset" SILENT=true +[2024.01.18-22.41.07:883][201]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone4 +[2024.01.18-22.41.07:883][201]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone401DDA4FA4D54BDBA69D1168A59712CFA.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset' +[2024.01.18-22.41.07:886][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 879 ms (total: 2.97 sec) +[2024.01.18-22.41.07:888][201]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.41.07:888][201]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.41.07:888][201]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.18-22.41.07:889][201]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.07:889][201]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.07:889][201]MaterialEditorStats: MaxSampler: 192 instructions +[2024.01.18-22.41.07:889][201]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.41.07:889][201]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.07:889][201]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.41.07:926][201]LogAutomationController: Ignoring very large delta of 2.05 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-22.41.08:350][228]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.41.08:352][228]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.41.08:369][228]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.41.08:369][228]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.41.15:896][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.18-22.41.15:899][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.41.15:899][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.41.16:051][937]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.16:051][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.16:051][937]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.16:057][937]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.41.16:105][939]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.16:105][939]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.16:105][939]MaterialEditorStats: Texture samplers: 2/16 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+[2024.01.18-22.41.41:619][396]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.41:966][418]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.41:966][418]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.41:966][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.41:966][418]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.41.42:075][426]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.42:075][426]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.42:075][426]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.42:075][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.42:075][426]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.43:998][585]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.43:998][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.43:998][585]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.44:484][618]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.44:484][618]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.44:484][618]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.44:484][618]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.44:484][618]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.46:089][745]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.46:089][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.46:089][745]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.46:561][778]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.46:561][778]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.46:561][778]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.46:561][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.46:561][778]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.48:119][903]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.48:119][903]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.48:119][903]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.48:637][941]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.48:637][941]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.48:637][941]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.48:637][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.48:637][941]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.50:949][123]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.50:949][123]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.50:949][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.50:950][123]MaterialEditorStats: Shader Count: 2 +[2024.01.18-22.41.51:059][131]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.51:059][131]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.51:059][131]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.51:059][131]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.51:059][131]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.52:204][224]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.41.52:204][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.52:204][224]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.41.52:700][259]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.52:700][259]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.52:700][259]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.41.52:700][259]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.52:700][259]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.41.56:216][569]LogMaterialEditor: Saving and Compiling material phone4 +[2024.01.18-22.41.56:286][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.41.56:759][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms +[2024.01.18-22.41.56:766][569]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.41.57:513][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone4" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset" SILENT=true +[2024.01.18-22.41.57:514][569]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone4 +[2024.01.18-22.41.57:515][569]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone4EFC98FAD46A311E2D05D8D8C3BF77816.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset' +[2024.01.18-22.41.57:517][569]LogFileHelpers: InternalPromptForCheckoutAndSave took 752 ms (total: 3.72 sec) +[2024.01.18-22.41.57:519][569]AssetCheck: New page: Asset Save: phone4 +[2024.01.18-22.41.57:519][569]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4 +[2024.01.18-22.41.57:519][569]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.41.57:519][569]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.41.57:519][569]MaterialEditorStats: MaxSampler: 192 instructions +[2024.01.18-22.41.57:519][569]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-22.41.57:520][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.41.57:520][569]MaterialEditorStats: Shader Count: 16 +[2024.01.18-22.42.00:086][795]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.42.00:088][795]LogSlate: Window 'phone4' being destroyed +[2024.01.18-22.42.00:105][795]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.42.00:106][795]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.42.24:030][119]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone3.phone3 +[2024.01.18-22.42.24:033][119]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.42.24:033][119]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.42.24:169][119]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.42.24:169][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.42.24:169][119]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.42.24:176][119]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total job queries 1.181, among them cache hits 1.007 (85.27%) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Tracking 174 distinct input hashes that result in 95 distinct outputs (54.60%) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: RAM used: 399,60 KiB of 819,20 MiB budget. Usage: 0.05% +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Shaders Compiled: 152 +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Jobs assigned 152, completed 152 (100%) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Average time worker was idle: 98.39 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Shader code size: average 4,855 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.96 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Jobs were issued in 152 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Average processing rate: 8.46 jobs/sec +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total thread time: 50,371 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total thread preprocess time: 4,816 s +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Percentage time preprocessing: 9.56% +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Effective parallelization: 2.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: FLumenCardVS - 19.17% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.08% of total time (compiled 24 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.91% of total time (compiled 24 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.69% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: FLumenCardPS<false> - 7.22% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.42.24:227][121]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.42.24:227][121]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.42.24:227][121]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.42.24:227][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.42.24:227][121]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.42.27:984][453]LogSlate: Window 'phone3' being destroyed +[2024.01.18-22.42.27:987][453]LogSlate: Window 'phone3' being destroyed +[2024.01.18-22.42.28:003][453]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.42.28:003][453]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.42.31:721][811]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.42.31:764][811]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.42.31:764][811]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.42.32:168][811]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.42.40:278][540]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.42.41:213][540]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.42.41:220][540]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.42.41:279][540]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Circle_001" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_001.uasset" SILENT=true +[2024.01.18-22.42.41:283][540]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Circle_001 +[2024.01.18-22.42.41:284][540]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Circle_0018D212E804CD30C252202EA81C1D74FFE.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_001.uasset' +[2024.01.18-22.42.41:290][540]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.79 sec) +[2024.01.18-22.42.41:292][540]AssetCheck: New page: Asset Save: phone_Circle_001 +[2024.01.18-22.42.41:292][540]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 +[2024.01.18-22.42.42:576][635]LogSlate: Window 'phone_Circle_001' being destroyed +[2024.01.18-22.42.42:577][635]LogSlate: Window 'phone_Circle_001' being destroyed +[2024.01.18-22.42.42:609][635]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.42.42:609][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.49.15:310][171]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone1.phone1 +[2024.01.18-22.49.15:313][171]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.49.15:313][171]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.49.15:450][171]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-22.49.15:450][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.49.15:450][171]MaterialEditorStats: Shader Count: 0 +[2024.01.18-22.49.15:456][171]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total job queries 1.189, among them cache hits 1.015 (85.37%) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Tracking 174 distinct input hashes that result in 95 distinct outputs (54.60%) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: RAM used: 399,60 KiB of 819,20 MiB budget. Usage: 0.05% +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Shaders Compiled: 152 +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Jobs assigned 152, completed 152 (100%) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Average time worker was idle: 98.39 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Shader code size: average 4,855 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.96 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Jobs were issued in 152 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Average processing rate: 8.46 jobs/sec +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total thread time: 50,371 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total thread preprocess time: 4,816 s +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Percentage time preprocessing: 9.56% +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Effective parallelization: 2.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: FLumenCardVS - 19.17% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.08% of total time (compiled 24 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.91% of total time (compiled 24 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.69% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: FLumenCardPS<false> - 7.22% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.49.15:509][173]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-22.49.15:509][173]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-22.49.15:509][173]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-22.49.15:509][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-22.49.15:509][173]MaterialEditorStats: Shader Count: 4 +[2024.01.18-22.49.17:074][307]LogSlate: Window 'phone1' being destroyed +[2024.01.18-22.49.17:077][307]LogSlate: Window 'phone1' being destroyed +[2024.01.18-22.49.17:093][307]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.49.17:093][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.49.20:089][583]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.49.20:146][583]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.49.20:146][583]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.49.20:550][583]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.49.31:106][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.18-22.49.32:488][472]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.49.32:495][472]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.49.32:561][472]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Circle_002" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_002.uasset" SILENT=true +[2024.01.18-22.49.32:568][472]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Circle_002 +[2024.01.18-22.49.32:568][472]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Circle_002BE9973824A7C2980A20102906BB20D42.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_002.uasset' +[2024.01.18-22.49.32:576][472]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 3.88 sec) +[2024.01.18-22.49.32:576][472]AssetCheck: New page: Asset Save: phone_Circle_002 +[2024.01.18-22.49.32:576][472]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 +[2024.01.18-22.49.33:262][522]LogSlate: Window 'phone_Circle_002' being destroyed +[2024.01.18-22.49.33:264][522]LogSlate: Window 'phone_Circle_002' being destroyed +[2024.01.18-22.49.33:295][522]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.49.33:295][522]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.49.47:093][798]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.49.47:146][798]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.49.47:146][798]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.49.47:550][798]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.49.51:566][144]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.49.52:545][144]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.49.52:552][144]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.49.52:594][144]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Plane_002" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Plane_002.uasset" SILENT=true +[2024.01.18-22.49.52:599][144]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Plane_002 +[2024.01.18-22.49.52:599][144]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Plane_0029FEC43224CEFF342418E16BA9DE50A6B.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Plane_002.uasset' +[2024.01.18-22.49.52:604][144]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 3.93 sec) +[2024.01.18-22.49.52:604][144]AssetCheck: New page: Asset Save: phone_Plane_002 +[2024.01.18-22.49.52:604][144]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 +[2024.01.18-22.49.54:410][282]LogSlate: Window 'phone_Plane_002' being destroyed +[2024.01.18-22.49.54:412][282]LogSlate: Window 'phone_Plane_002' being destroyed +[2024.01.18-22.49.54:443][282]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.49.54:443][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_45 +[2024.01.18-22.51.25:337][443]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.51.25:337][443]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.51.25:338][443]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_46 +[2024.01.18-22.53.23:855][833]Cmd: EDIT COPY +[2024.01.18-22.53.24:065][854]Cmd: EDIT PASTE +[2024.01.18-22.53.26:396][ 62]Cmd: EDIT COPY +[2024.01.18-22.53.26:586][ 81]Cmd: EDIT PASTE +[2024.01.18-22.53.42:531][497]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.53.42:580][497]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.53.42:580][497]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.53.42:982][497]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total job queries 1.201, among them cache hits 1.025 (85.35%) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Tracking 176 distinct input hashes that result in 96 distinct outputs (54.55%) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: RAM used: 404,37 KiB of 819,20 MiB budget. Usage: 0.05% +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Shaders Compiled: 154 +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Jobs assigned 154, completed 154 (100%) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Average time worker was idle: 105.24 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Shader code size: average 4,859 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.46 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Jobs were issued in 154 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Average processing rate: 8.34 jobs/sec +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total thread time: 50,872 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total thread preprocess time: 4,871 s +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Percentage time preprocessing: 9.57% +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Effective parallelization: 2.76 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: FLumenCardVS - 18.98% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.43% of total time (compiled 25 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.27% of total time (compiled 25 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.61% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: FLumenCardPS<false> - 7.15% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: ================================================ +[2024.01.18-22.55.01:772][523]LogAutomationController: Ignoring very large delta of 3.68 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-22.57.14:657][124]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-22.57.14:664][124]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-22.57.14:664][124]PIE: New page: PIE session: BackroomsMap (19.01.2024, 00:57:14) +[2024.01.18-22.57.14:668][124]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.18-22.57.14:668][124]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.18-22.57.14:668][124]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.18-22.57.14:684][124]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015931s) +[2024.01.18-22.57.14:684][124]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015966s) +[2024.01.18-22.57.14:688][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-22.57.14:693][124]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.57.14:693][124]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.57.14:693][124]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.18-22.57.14:693][124]LogPlayLevel: PIE: World Init took: (0.000706s) +[2024.01.18-22.57.14:693][124]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-22.57.14:694][124]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-22.57.14:694][124]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-22.57.14:694][124]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-22.57.14:695][124]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) +[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-22.57.14:717][124]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.18-22.57.14:717][124]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.18-22.57.14:718][124]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.18-22.57.14:718][124]LogInit: FAudioDevice initialized with ID 2. +[2024.01.18-22.57.14:719][124]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.18-22.57.14:719][124]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.18-22.57.14:719][124]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-22.57.14:958][124]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.18-22.57.14:966][124]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.18-23.57.14 +[2024.01.18-22.57.14:967][124]LogWorld: Bringing up level for play took: 0.008426 +[2024.01.18-22.57.14:969][124]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.01.18-22.57.14:977][124]PIE: Server logged in +[2024.01.18-22.57.14:977][124]PIE: Play in editor total start time 0,314 seconds. +[2024.01.18-22.57.16:618][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.57.16:618][226]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.18-22.57.16:618][226]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.57.16:619][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.57.16:623][226]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-22.57.16:626][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.57.16:631][226]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-22.57.16:631][226]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.18-22.57.16:631][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-22.57.16:633][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.18-22.57.16:636][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-22.57.16:640][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.18-22.57.16:715][228]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2024.01.18-22.57.46:591][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.57.47:895][873]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.57.47:900][873]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.57.47:943][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.57.47:968][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-22.57.48:013][873]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.57.48:014][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap840A425B4EC1BF24A240C09637901E9E.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.57.48:019][873]LogFileHelpers: All files are already saved. +[2024.01.18-22.57.48:019][873]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.18-22.57.48:037][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true +[2024.01.18-22.57.48:040][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 +[2024.01.18-22.57.48:041][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet2D6B9FFE94D7BE5127B7505BD948C8585.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' +[2024.01.18-22.57.48:044][873]LogFileHelpers: InternalPromptForCheckoutAndSave took 144 ms (total: 4.07 sec) +[2024.01.18-22.57.48:046][873]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.57.48:046][873]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.57.48:046][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-22.57.48:897][932]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-22.57.48:899][932]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-22.57.48:932][932]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.57.48:932][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.58.08:964][774]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.08:964][774]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.08:965][774]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_49 +[2024.01.18-22.58.09:477][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.09:477][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.09:478][819]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_50 +[2024.01.18-22.58.26:032][601]Cmd: DELETE +[2024.01.18-22.58.26:032][601]Cmd: ACTOR DELETE +[2024.01.18-22.58.26:037][601]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.58.26:043][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.58.26:050][601]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.18-22.58.27:791][782]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.27:828][782]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.58.27:828][782]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.58.28:228][782]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.58.40:331][947]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.58.41:361][947]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.58.41:366][947]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.58.41:409][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.58.41:434][947]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.18-22.58.41:479][947]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.58.41:480][947]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapAB895BCA47C1D91195454BAADF9B7D0E.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.58.41:485][947]LogFileHelpers: All files are already saved. +[2024.01.18-22.58.41:485][947]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.18-22.58.41:503][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset" SILENT=true +[2024.01.18-22.58.41:505][947]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper +[2024.01.18-22.58.41:505][947]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paper9E800D6A4F038728875534AA2375D4CF.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset' +[2024.01.18-22.58.41:509][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 143 ms (total: 4.21 sec) +[2024.01.18-22.58.41:511][947]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.58.41:511][947]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.58.41:511][947]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.42:773][ 45]LogSlate: Window 'paper' being destroyed +[2024.01.18-22.58.42:776][ 45]LogSlate: Window 'paper' being destroyed +[2024.01.18-22.58.42:806][ 45]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.58.42:806][ 45]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.58.44:656][233]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.44:656][233]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.44:657][233]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_51 +[2024.01.18-22.58.45:052][277]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.45:052][277]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.58.45:054][277]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_52 +[2024.01.18-22.58.53:743][ 71]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.58.53:794][ 71]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.58.53:794][ 71]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.58.54:204][ 71]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.59.04:879][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.59.06:249][ 43]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.59.06:253][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.59.06:276][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.59.06:300][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-22.59.06:345][ 43]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.59.06:346][ 43]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap1311EE9543AD26F4A788A68B06C66B32.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.59.06:352][ 43]LogFileHelpers: All files are already saved. +[2024.01.18-22.59.06:352][ 43]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.18-22.59.06:370][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper_stack" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper_stack.uasset" SILENT=true +[2024.01.18-22.59.06:372][ 43]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper_stack +[2024.01.18-22.59.06:372][ 43]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paper_stackD3ACE21740C62EC66B7AE8BBE47AFBA2.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper_stack.uasset' +[2024.01.18-22.59.06:377][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave took 123 ms (total: 4.34 sec) +[2024.01.18-22.59.06:378][ 43]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.59.06:378][ 43]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.59.06:379][ 43]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.08:458][188]LogSlate: Window 'paper_stack' being destroyed +[2024.01.18-22.59.08:460][188]LogSlate: Window 'paper_stack' being destroyed +[2024.01.18-22.59.08:491][188]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.59.08:491][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.59.12:430][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.12:431][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.12:431][534]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_53 +[2024.01.18-22.59.12:990][586]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.12:990][586]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.12:991][586]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_54 +[2024.01.18-22.59.19:359][149]Cmd: DELETE +[2024.01.18-22.59.19:359][149]Cmd: ACTOR DELETE +[2024.01.18-22.59.19:364][149]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.59.19:370][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-22.59.19:376][149]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.01.18-22.59.19:874][198]Cmd: DELETE +[2024.01.18-22.59.19:874][198]Cmd: ACTOR DELETE +[2024.01.18-22.59.19:879][198]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-22.59.19:883][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-22.59.19:885][198]LogEditorActor: Deleted 1 Actors (0.011 secs) +[2024.01.18-22.59.21:767][395]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.59.21:811][395]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-22.59.21:811][395]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-22.59.22:214][395]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-22.59.25:887][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.18-22.59.26:868][721]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-22.59.26:872][721]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-22.59.26:926][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-22.59.26:952][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-22.59.26:997][721]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-22.59.26:998][721]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap8587059E4CDA0D00FAC61B88058391BC.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-22.59.27:004][721]LogFileHelpers: All files are already saved. +[2024.01.18-22.59.27:004][721]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.18-22.59.27:021][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset" SILENT=true +[2024.01.18-22.59.27:022][721]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper +[2024.01.18-22.59.27:022][721]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paperD19EAB774BBC9262F41007BADFB96A2C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset' +[2024.01.18-22.59.27:027][721]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 4.49 sec) +[2024.01.18-22.59.27:029][721]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-22.59.27:029][721]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-22.59.27:029][721]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-22.59.28:190][809]LogSlate: Window 'paper' being destroyed +[2024.01.18-22.59.28:193][809]LogSlate: Window 'paper' being destroyed +[2024.01.18-22.59.28:224][809]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true +[2024.01.18-22.59.28:224][809]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_55 +[2024.01.18-22.59.30:857][ 75]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.30:857][ 75]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack +[2024.01.18-22.59.30:858][ 75]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_56 +[2024.01.18-23.00.00:280][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.00:280][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.00:281][684]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_57 +[2024.01.18-23.00.01:220][770]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.01:220][770]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.01:221][770]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_58 +[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_59 +[2024.01.18-23.00.22:818][744]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.22:818][744]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.00.22:819][744]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_60 +[2024.01.18-23.00.24:051][849]Cmd: DELETE +[2024.01.18-23.00.24:051][849]Cmd: ACTOR DELETE +[2024.01.18-23.00.24:057][849]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-23.00.24:064][849]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-23.00.24:070][849]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.18-23.00.25:178][946]Cmd: EDIT COPY +[2024.01.18-23.00.25:370][962]Cmd: EDIT PASTE +[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_62 +[2024.01.18-23.01.05:206][569]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.05:206][569]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.05:207][569]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_63 +[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_64 +[2024.01.18-23.01.25:409][404]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.25:409][404]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper +[2024.01.18-23.01.25:410][404]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_65 +[2024.01.18-23.03.58:578][117]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.18-23.04.08:304][457]LogSlate: Window 'Choose a location to import the content into' being destroyed +[2024.01.18-23.04.08:313][458]LogAutomationController: Ignoring very large delta of 6.75 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: request failed, libcurl error: 6 (Couldn't resolve host name) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 0 (Found bundle for host: 0x9a3cb150000 [serially]) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 1 (Re-using existing connection with host datarouter.ol.epicgames.com) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 2 (We are completely uploaded and fine) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 3 (TLSv1.2 (IN), TLS alert, close notify (256):) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 4 (Connection died, retrying a fresh connect (retry count: 1)) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 5 (state.rewindbeforesend = TRUE) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 6 (Closing connection) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 7 (TLSv1.2 (OUT), TLS alert, close notify (256):) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 8 (Issue another request to this URL: 'https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream') +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 9 (Could not resolve host: datarouter.ol.epicgames.com) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 10 (Closing connection) +[2024.01.18-23.04.32:827][210]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream +[2024.01.18-23.04.37:570][750]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.04.37:581][751]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total job queries 1.217, among them cache hits 1.037 (85.21%) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Tracking 177 distinct input hashes that result in 97 distinct outputs (54.80%) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: RAM used: 405,27 KiB of 819,20 MiB budget. Usage: 0.05% +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Shaders Compiled: 155 +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Jobs assigned 158, completed 155 (98.10%) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Average time worker was idle: 130.72 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Time job spent in pending queue: average 0.29 s, longest 2.34 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Shader code size: average 4,838 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.76 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Average processing rate: 8.26 jobs/sec +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total thread time: 50,971 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total thread preprocess time: 4,894 s +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Percentage time preprocessing: 9.60% +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Effective parallelization: 2.72 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: FLumenCardVS - 18.94% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.40% of total time (compiled 25 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.24% of total time (compiled 25 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.60% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: FLumenCardPS<false> - 7.33% of total time (compiled 26 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.04.38:227][776]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.04.38:275][779]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.05.13:311][520]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Locker/Locker.Locker +[2024.01.18-23.05.13:315][520]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.05.13:315][520]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-23.05.13:416][520]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.05.13:419][520]LogViewport: Scene viewport resized to 376x468, mode Windowed. +[2024.01.18-23.05.13:816][557]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.18-23.05.13:816][557]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-23.05.13:816][557]MaterialEditorStats: Shader Count: 1 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: Base pass shader: 192 instructions +[2024.01.18-23.05.13:932][569]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.05.13:932][569]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Divide usages (Est.): 10 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Other usages (Est.): 13 +[2024.01.18-23.05.13:932][569]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.05.15:082][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.18-23.05.17:578][701]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.05.17:585][701]LogAutomationController: Ignoring very large delta of 2.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-23.05.25:924][674]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.05.25:924][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.06.05:960][552]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone3.phone3 +[2024.01.18-23.06.05:963][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.06.05:963][552]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.06.06:113][552]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.06:113][552]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.06:113][552]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.06:119][552]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-23.06.06:166][554]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.06:166][554]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.06:166][554]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.06:166][554]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.06:166][554]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.10:368][920]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.10:368][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.10:368][920]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.10:442][923]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.10:442][923]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.10:442][923]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.10:442][923]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.10:442][923]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.11:267][984]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.11:267][984]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.11:267][984]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.11:335][987]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.11:335][987]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.11:335][987]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.11:335][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.11:335][987]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.12:576][ 73]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.13:181][120]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.13:181][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.13:181][120]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.13:249][122]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.13:249][122]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.13:249][122]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.13:249][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.13:250][122]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.13:921][176]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.13:921][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.13:921][176]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.13:988][179]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.13:988][179]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.13:988][179]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.13:988][179]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.13:988][179]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.14:662][230]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.14:662][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.14:662][230]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.14:732][232]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.14:732][232]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.14:732][232]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.14:732][232]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.14:732][232]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.17:358][454]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-23.06.17:362][454]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.17:362][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.17:362][454]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.17:420][457]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.17:420][457]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.17:420][457]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.17:420][457]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.17:420][457]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.18:669][561]LogMaterialEditor: Applying material phone3 +[2024.01.18-23.06.18:734][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-23.06.18:899][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-23.06.18:904][561]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions +[2024.01.18-23.06.18:904][561]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.18:904][561]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.18:904][561]MaterialEditorStats: Shader Count: 6 +[2024.01.18-23.06.18:949][562]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.18:949][562]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.18:949][562]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.18:949][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.18:949][562]MaterialEditorStats: Shader Count: 8 +[2024.01.18-23.06.20:012][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-23.06.21:076][646]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.06.21:081][646]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.06.21:124][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.06.21:150][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.18-23.06.21:196][646]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.06.21:196][646]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap88AED854434EB948F2125388C2F5E5DD.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.06.21:203][646]LogFileHelpers: All files are already saved. +[2024.01.18-23.06.21:203][646]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.18-23.06.21:227][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone3" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset" SILENT=true +[2024.01.18-23.06.21:228][646]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone3 +[2024.01.18-23.06.21:228][646]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone3D4FD204C424951B9BCA50891BF3BB198.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset' +[2024.01.18-23.06.21:232][646]LogFileHelpers: InternalPromptForCheckoutAndSave took 151 ms (total: 4.64 sec) +[2024.01.18-23.06.21:234][646]AssetCheck: New page: Asset Save: multiple assets +[2024.01.18-23.06.21:234][646]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.06.21:234][646]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone3.phone3 +[2024.01.18-23.06.21:234][646]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.21:234][646]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.21:234][646]MaterialEditorStats: MaxSampler: 192 instructions +[2024.01.18-23.06.21:234][646]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-23.06.21:234][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.21:234][646]MaterialEditorStats: Shader Count: 16 +[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.40:320][360]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.40:320][360]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.40:321][360]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.40:386][362]MaterialEditorStats: Base pass shader: 142 instructions +[2024.01.18-23.06.40:386][362]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.40:386][362]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.40:386][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.40:386][362]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.06.48:830][108]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.48:830][108]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.48:830][108]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.48:830][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.48:830][108]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.06.56:040][641]LogMaterialEditor: Applying material phone3 +[2024.01.18-23.06.56:074][641]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.18-23.06.56:552][641]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.18-23.06.56:560][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions +[2024.01.18-23.06.56:560][641]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.56:560][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.56:560][641]MaterialEditorStats: Shader Count: 6 +[2024.01.18-23.06.56:603][642]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.06.56:603][642]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.06.56:603][642]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.06.56:603][642]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.06.56:603][642]MaterialEditorStats: Shader Count: 8 +[2024.01.18-23.06.58:952][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-23.06.59:843][810]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.06.59:848][810]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.07.00:640][810]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone3" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset" SILENT=true +[2024.01.18-23.07.00:641][810]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone3 +[2024.01.18-23.07.00:641][810]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone310623B5C485F906B69C172A3DA8712E8.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset' +[2024.01.18-23.07.00:645][810]LogFileHelpers: InternalPromptForCheckoutAndSave took 797 ms (total: 5.44 sec) +[2024.01.18-23.07.00:646][810]AssetCheck: New page: Asset Save: phone3 +[2024.01.18-23.07.00:646][810]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone3.phone3 +[2024.01.18-23.07.00:647][810]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.07.00:647][810]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.07.00:647][810]MaterialEditorStats: MaxSampler: 192 instructions +[2024.01.18-23.07.00:647][810]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-23.07.00:647][810]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.07.00:647][810]MaterialEditorStats: Shader Count: 16 +[2024.01.18-23.07.01:386][862]LogSlate: Window 'phone3' being destroyed +[2024.01.18-23.07.01:389][862]LogSlate: Window 'phone3' being destroyed +[2024.01.18-23.07.01:405][862]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.07.01:405][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.07.03:548][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.07.03:607][ 68]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.07.03:634][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.18-23.07.03:685][ 68]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.07.03:685][ 68]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapDC858B0D463E313C9DF356A2A2D1BEF2.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.07.03:691][ 68]LogFileHelpers: All files are already saved. +[2024.01.18-23.07.03:691][ 68]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 +[2024.01.18-23.07.03:694][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave took 145 ms (total: 5.59 sec) +[2024.01.18-23.07.03:696][ 68]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.07.03:696][ 68]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.07.58:328][387]Cmd: TRANSACTION UNDO +[2024.01.18-23.07.58:328][387]LogEditorTransaction: Undo Clicking on Elements +[2024.01.18-23.08.37:825][ 50]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 +[2024.01.18-23.08.37:828][ 50]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.08.37:828][ 50]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.08.37:984][ 50]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Total job queries 1.341, among them cache hits 1.141 (85.09%) +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Tracking 200 distinct input hashes that result in 107 distinct outputs (53.50%) +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: RAM used: 465,55 KiB of 819,20 MiB budget. Usage: 0.06% +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Shaders Compiled: 178 +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Jobs assigned 178, completed 178 (100%) +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Average time worker was idle: 154.01 s +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Time job spent in pending queue: average 0.27 s, longest 2.34 s +[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 2.97 +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Shader code size: average 4,928 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 21.23 s +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Jobs were issued in 178 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Average processing rate: 8.39 jobs/sec +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Total thread time: 58,423 s +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Total thread preprocess time: 5,614 s +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Percentage time preprocessing: 9.61% +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Effective parallelization: 2.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: FLumenCardVS - 18.04% of total time (compiled 28 times, average 0.38 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.10% of total time (compiled 28 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.97% of total time (compiled 28 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.16% of total time (compiled 9 times, average 0.46 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: FLumenCardPS<false> - 6.80% of total time (compiled 28 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.08.39:917][212]LogSlate: Window 'kaffee3' being destroyed +[2024.01.18-23.08.39:920][212]LogSlate: Window 'kaffee3' being destroyed +[2024.01.18-23.08.39:936][212]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.08.39:936][212]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.09.51:288][523]LogEditorViewport: Clicking Background +[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_66 +[2024.01.18-23.11.10:033][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.11.10:034][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.11.10:035][397]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_67 +[2024.01.18-23.13.51:950][981]LogInterchangeEngine: [Pending] Importing +[2024.01.18-23.13.51:950][981]LogInterchangeEngine: Display: Interchange start importing source [E:/UnrealDigitalArt/...al_art/blender/props/clock_texture.png] +[2024.01.18-23.13.51:979][982]LogInterchangeEngine: [Pending] Importing +[2024.01.18-23.13.51:994][982]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency +[2024.01.18-23.13.52:025][983]LogTexture: Display: Building textures: /Game/GameMap/Props/clock_texture.clock_texture (BGRA8, 1227x1230 x1x1x1) (Required Memory Estimate: 44.200874 MB), EncodeSpeed: Fast +[2024.01.18-23.13.52:026][983]LogInterchangeEngine: [Success] Import Done +[2024.01.18-23.13.52:086][984]LogInterchangeEngine: [Success] Import Done +[2024.01.18-23.13.59:119][614]LogContentBrowser: Deferred new asset file creation: clock_texture_Mat +[2024.01.18-23.13.59:137][614]LogContentBrowser: Creating deferred item: clock_texture_Mat +[2024.01.18-23.13.59:145][615]LogContentBrowser: Renaming the item being created (Deferred Item: clock_texture_Mat). +[2024.01.18-23.14.07:833][423]LogContentBrowser: Attempting asset rename: clock_texture_Mat -> clock_numbers +[2024.01.18-23.14.07:846][423]LogContentBrowser: End creating deferred item clock_texture_Mat +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total job queries 1.351, among them cache hits 1.145 (84.75%) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Tracking 203 distinct input hashes that result in 109 distinct outputs (53.69%) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: RAM used: 471,52 KiB of 819,20 MiB budget. Usage: 0.06% +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Shaders Compiled: 181 +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Jobs assigned 184, completed 181 (98.37%) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Average time worker was idle: 158.47 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Time job spent in pending queue: average 0.26 s, longest 2.34 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 2.97 +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Shader code size: average 4,924 KiB, min 1,355 KiB, max 10,176 KiB +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.09 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Jobs were issued in 184 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Average processing rate: 8.19 jobs/sec +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total thread time: 59,039 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total thread preprocess time: 5,689 s +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Percentage time preprocessing: 9.64% +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Effective parallelization: 2.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: FLumenCardVS - 17.85% of total time (compiled 28 times, average 0.38 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.96% of total time (compiled 28 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.82% of total time (compiled 28 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.55% of total time (compiled 10 times, average 0.45 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: FLumenCardPS<false> - 6.89% of total time (compiled 29 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) +[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.14.10:643][660]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/clock_numbers.clock_numbers +[2024.01.18-23.14.10:646][660]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.14.10:646][660]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.14.10:797][660]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.14.10:797][660]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.18-23.14.10:797][660]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.18-23.14.10:797][660]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.14.10:805][660]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-23.14.10:854][662]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.18-23.14.10:854][662]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.18-23.14.10:854][662]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-23.14.10:854][662]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.18-23.14.10:854][662]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.18-23.14.10:854][662]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.14.13:092][836]LogSlate: Window 'clock_numbers' being destroyed +[2024.01.18-23.14.13:095][836]LogSlate: Window 'clock_numbers' being destroyed +[2024.01.18-23.14.13:113][836]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.14.13:114][836]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.14.17:187][219]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.085 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2849 files in 4103 folders with total size 220 MiB. +[2024.01.18-23.14.22:256][609]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.14.22:291][609]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.14.22:291][609]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.14.22:698][609]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.14.57:430][428]LogSlate: Window 'clock' being destroyed +[2024.01.18-23.14.57:432][428]LogSlate: Window 'clock' being destroyed +[2024.01.18-23.14.57:465][428]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.14.57:465][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.15.14:573][ 48]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/clock_numbers.clock_numbers +[2024.01.18-23.15.14:576][ 48]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.15.14:576][ 48]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Shader Count: 0 +[2024.01.18-23.15.14:738][ 48]LogViewport: Scene viewport resized to 241x360, mode Windowed. +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Shader Count: 4 +[2024.01.18-23.15.31:324][485]LogSlate: Window 'clock_numbers' being destroyed +[2024.01.18-23.15.31:327][485]LogSlate: Window 'clock_numbers' being destroyed +[2024.01.18-23.15.31:344][485]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.15.31:344][485]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.15.34:059][726]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.15.34:107][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.15.34:108][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.15.34:513][726]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.15.36:547][866]LogSlate: Window 'clock' being destroyed +[2024.01.18-23.15.36:550][866]LogSlate: Window 'clock' being destroyed +[2024.01.18-23.15.36:585][866]LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.15.36:585][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.15.41:797][286]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.18-23.15.43:192][286]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.18-23.15.45:393][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-23.15.46:287][463]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.18-23.15.46:306][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.18-23.15.46:310][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms +[2024.01.18-23.15.46:313][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.18-23.15.49:724][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.15.49:774][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.15.49:799][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-23.15.49:849][765]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.15.49:849][765]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapE6E3A11243D7638ABCD9FFB604DDD0CB.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.15.49:855][765]LogFileHelpers: All files are already saved. +[2024.01.18-23.15.49:855][765]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.18-23.15.49:859][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 133 ms (total: 5.72 sec) +[2024.01.18-23.15.49:860][765]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.15.49:860][765]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.15.54:001][181]LogViewport: Scene viewport resized to 1127x940, mode Windowed. +[2024.01.18-23.16.27:154][ 45]LogViewport: Scene viewport resized to 1007x940, mode Windowed. +[2024.01.18-23.16.38:955][178]LogViewport: Scene viewport resized to 1127x940, mode Windowed. +[2024.01.18-23.17.03:403][743]LogTemp: Warning: UInteractiveToolManager::ActivateTool: CanBuildTool returned false. +[2024.01.18-23.17.26:872][929]LogSlate: Window 'Color Picker' being destroyed +[2024.01.18-23.17.47:373][743]LogSlate: Window 'Warning: Overwriting Vertex Colors on Source Asset' being destroyed +[2024.01.18-23.17.47:382][743]LogAutomationController: Ignoring very large delta of 12.72 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-23.17.55:372][444]LogSlate: Window 'Warning: Overwriting Vertex Colors on Source Asset' being destroyed +[2024.01.18-23.17.55:376][444]LogStaticMesh: Display: Building static mesh clock... +[2024.01.18-23.17.55:379][444]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/clock.clock +[2024.01.18-23.18.13:929][303]LogTexture: Display: Building textures: /Engine/Transient.Texture2D_23 (G8, 128x128 x1x1x1) (Required Memory Estimate: 0.432286 MB), EncodeSpeed: Fast +[2024.01.18-23.18.15:635][444]LogViewport: Scene viewport resized to 1470x940, mode Windowed. +[2024.01.18-23.18.16:930][504]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.18.16:930][504]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total job queries 1.635, among them cache hits 1.161 (71.01%) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Tracking 220 distinct input hashes that result in 120 distinct outputs (54.55%) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: RAM used: 505,32 KiB of 819,20 MiB budget. Usage: 0.06% +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Shaders Compiled: 198 +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Jobs assigned 269, completed 198 (73.61%) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Average time worker was idle: 167.00 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Time job spent in pending queue: average 0.20 s, longest 3.25 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Job execution time: average 0.58 s, max 3.19 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Job life time (pending + execution): average 0.83 s, max 3.27 +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Shader code size: average 4,864 KiB, min 400 B, max 10,176 KiB +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.70 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Jobs were issued in 197 batches (only local compilation was used), average 1.37 jobs/batch +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Average processing rate: 7.42 jobs/sec +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total thread time: 63,886 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total thread preprocess time: 6,157 s +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Percentage time preprocessing: 9.64% +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Effective parallelization: 2.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: FLumenCardVS - 16.94% of total time (compiled 29 times, average 0.37 sec, max 0.62 sec, min 0.27 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.44% of total time (compiled 33 times, average 0.30 sec, max 0.45 sec, min 0.24 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.86% of total time (compiled 30 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.43% of total time (compiled 11 times, average 0.43 sec, max 0.72 sec, min 0.27 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 6.70% of total time (compiled 11 times, average 0.39 sec, max 0.65 sec, min 0.23 sec) +[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.18.54:765][629]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-23.18.54:772][629]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-23.18.54:772][629]PIE: New page: PIE session: BackroomsMap (19.01.2024, 01:18:54) +[2024.01.18-23.18.54:772][629]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.18-23.18.54:787][629]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015585s) +[2024.01.18-23.18.54:787][629]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015610s) +[2024.01.18-23.18.54:791][629]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.18-23.18.54:798][629]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.18.54:798][629]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.18.54:798][629]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.18-23.18.54:798][629]LogPlayLevel: PIE: World Init took: (0.000668s) +[2024.01.18-23.18.54:798][629]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-23.18.54:798][629]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-23.18.54:800][629]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) +[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-23.18.54:823][629]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.18-23.18.54:823][629]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.18-23.18.54:824][629]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.18-23.18.54:824][629]LogInit: FAudioDevice initialized with ID 3. +[2024.01.18-23.18.54:824][629]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.18-23.18.54:824][629]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.18-23.18.54:824][629]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-23.18.54:826][629]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.18-23.18.54:833][629]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-00.18.54 +[2024.01.18-23.18.54:834][629]LogWorld: Bringing up level for play took: 0.007442 +[2024.01.18-23.18.54:835][629]LogOnline: OSS: Created online subsystem instance for: :Context_46 +[2024.01.18-23.18.54:837][629]PIE: Server logged in +[2024.01.18-23.18.54:838][629]PIE: Play in editor total start time 0,066 seconds. +[2024.01.18-23.19.20:383][857]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=162.22 Y=-160.91 Z=0.00 Location: X=2963.37 Y=115.59 Z=100.14 Normal: X=-0.67 Y=0.53 Z=-0.51 PenetrationDepth:2.347 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.18-23.21.44:937][ 52]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-23.21.44:937][ 52]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.18-23.21.44:937][ 52]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.21.44:938][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.21.44:941][ 52]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-23.21.44:943][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.21.44:947][ 52]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-23.21.44:947][ 52]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.18-23.21.44:947][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-23.21.44:949][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.18-23.21.44:953][ 52]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-23.21.44:956][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms +[2024.01.18-23.21.45:014][ 54]LogPlayLevel: Display: Destroying online subsystem :Context_46 +[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_68 +[2024.01.18-23.23.44:581][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.23.44:581][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.23.44:582][413]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_69 +[2024.01.18-23.24.44:101][866]Cmd: EDIT COPY +[2024.01.18-23.24.44:312][878]Cmd: EDIT PASTE +[2024.01.18-23.24.58:906][515]Cmd: EDIT COPY +[2024.01.18-23.24.59:133][541]Cmd: EDIT PASTE +[2024.01.18-23.26.44:846][156]Cmd: EDIT COPY +[2024.01.18-23.26.50:404][607]Cmd: EDIT PASTE +[2024.01.18-23.26.54:126][866]Cmd: DELETE +[2024.01.18-23.26.54:126][866]Cmd: ACTOR DELETE +[2024.01.18-23.26.54:132][866]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-23.26.54:148][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-23.26.54:153][866]LogEditorActor: Deleted 1 Actors (0.027 secs) +[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_73 +[2024.01.18-23.27.37:303][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-23.27.37:303][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left +[2024.01.18-23.27.37:304][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_74 +[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_75 +[2024.01.18-23.28.43:384][487]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.28.43:384][487]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.28.43:385][487]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_76 +[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_77 +[2024.01.18-23.31.16:194][ 68]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.31.16:194][ 68]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.31.16:195][ 68]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_78 +[2024.01.18-23.32.14:020][873]Cmd: DELETE +[2024.01.18-23.32.14:020][873]Cmd: ACTOR DELETE +[2024.01.18-23.32.14:026][873]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.18-23.32.14:046][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.18-23.32.14:050][873]LogEditorActor: Deleted 1 Actors (0.029 secs) +[2024.01.18-23.32.48:070][466]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.32.48:070][466]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.32.48:071][466]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_79 +[2024.01.18-23.32.49:250][565]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.32.49:250][565]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.32.49:251][565]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_80 +[2024.01.18-23.33.59:817][438]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.33.59:868][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.33.59:895][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.18-23.33.59:946][438]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.33.59:946][438]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapC0022B7244713A887FE380990573C368.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.33.59:952][438]LogFileHelpers: All files are already saved. +[2024.01.18-23.33.59:952][438]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 +[2024.01.18-23.33.59:961][438]LogFileHelpers: InternalPromptForCheckoutAndSave took 144 ms (total: 5.87 sec) +[2024.01.18-23.33.59:963][438]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.33.59:963][438]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.34.03:662][581]LogEditorViewport: Clicking Background +[2024.01.18-23.34.04:816][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms +[2024.01.18-23.34.07:004][626]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.34.07:008][626]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.34.07:072][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/clock" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/clock.uasset" SILENT=true +[2024.01.18-23.34.07:074][626]LogSavePackage: Moving output files for package: /Game/GameMap/Props/clock +[2024.01.18-23.34.07:074][626]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/clockD89D831649CD06564F618A9EABD61669.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/clock.uasset' +[2024.01.18-23.34.07:085][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 5.94 sec) +[2024.01.18-23.34.07:087][626]AssetCheck: New page: Asset Save: clock +[2024.01.18-23.34.07:087][626]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/clock.clock +[2024.01.18-23.34.07:090][626]LogAutomationController: Ignoring very large delta of 2.30 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests +[2024.01.18-23.36.04:943][267]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-23.36.05:003][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.36.05:003][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.36.05:418][267]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.36.45:370][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.18-23.36.46:350][423]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.36.46:355][423]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.36.46:394][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true +[2024.01.18-23.36.46:399][423]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 +[2024.01.18-23.36.46:399][423]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet245DEF2204C01D0763312F894D4451739.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' +[2024.01.18-23.36.46:402][423]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 5.99 sec) +[2024.01.18-23.36.46:405][423]AssetCheck: New page: Asset Save: file_cabinet2 +[2024.01.18-23.36.46:405][423]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-23.36.49:947][619]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-23.36.49:963][619]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-23.36.49:997][619]LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.36.49:997][619]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.36.59:332][232]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.36.59:386][232]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.36.59:386][232]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.36.59:793][232]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.37.16:656][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.18-23.37.17:741][249]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.37.17:745][249]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.37.17:811][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/kaffee" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset" SILENT=true +[2024.01.18-23.37.17:815][249]LogSavePackage: Moving output files for package: /Game/GameMap/Props/kaffee +[2024.01.18-23.37.17:815][249]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/kaffee98747BBA42FDB85B07C4498AF16DDEDD.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset' +[2024.01.18-23.37.17:818][249]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 6.06 sec) +[2024.01.18-23.37.17:820][249]AssetCheck: New page: Asset Save: kaffee +[2024.01.18-23.37.17:820][249]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.37.19:189][336]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-23.37.19:202][336]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-23.37.19:235][336]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.37.19:235][336]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.37.22:098][560]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.37.22:152][560]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.37.22:152][560]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.37.22:564][560]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.37.35:651][318]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... +[2024.01.18-23.37.37:135][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-23.37.38:107][407]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.37.38:111][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.37.38:161][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true +[2024.01.18-23.37.38:178][407]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small +[2024.01.18-23.37.38:178][407]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_smallDBC6DE2940751388A43D7C8872B0D86C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' +[2024.01.18-23.37.38:182][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 6.13 sec) +[2024.01.18-23.37.38:183][407]AssetCheck: New page: Asset Save: chair_small +[2024.01.18-23.37.38:183][407]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.37.38:985][459]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-23.37.38:998][459]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-23.37.39:031][459]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.37.39:031][459]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.37.41:200][627]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.37.41:251][627]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.37.41:251][627]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.37.41:657][627]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.37.56:581][477]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... +[2024.01.18-23.38.16:292][636]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... +[2024.01.18-23.39.07:478][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.18-23.39.08:509][166]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.39.08:514][166]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.39.08:577][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset" SILENT=true +[2024.01.18-23.39.08:596][166]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_big +[2024.01.18-23.39.08:597][166]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_big5944483642943E6289FB3AB515E8E90C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset' +[2024.01.18-23.39.08:600][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 85 ms (total: 6.22 sec) +[2024.01.18-23.39.08:602][166]AssetCheck: New page: Asset Save: chair_big +[2024.01.18-23.39.08:602][166]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_big.chair_big +[2024.01.18-23.39.09:335][193]LogSlate: Window 'chair_big' being destroyed +[2024.01.18-23.39.09:338][193]LogSlate: Window 'chair_big' being destroyed +[2024.01.18-23.39.09:371][193]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.39.09:371][193]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.39.11:463][358]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.39.11:503][358]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.39.11:503][358]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.39.11:914][358]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.39.16:638][639]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... +[2024.01.18-23.39.18:242][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.18-23.39.19:208][734]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.39.19:213][734]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.39.19:277][734]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true +[2024.01.18-23.39.19:289][734]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small +[2024.01.18-23.39.19:290][734]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_small11BF7CBA4A7CE44030BE93B14E725308.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' +[2024.01.18-23.39.19:293][734]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 6.30 sec) +[2024.01.18-23.39.19:295][734]AssetCheck: New page: Asset Save: chair_small +[2024.01.18-23.39.19:295][734]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small +[2024.01.18-23.39.31:429][477]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-23.39.31:441][477]LogSlate: Window 'chair_small' being destroyed +[2024.01.18-23.39.31:477][477]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.39.31:477][477]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.39.36:327][873]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-23.39.36:385][873]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.39.36:385][873]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.39.36:793][873]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.39.46:114][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.18-23.39.47:570][438]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.39.47:575][438]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.39.47:626][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true +[2024.01.18-23.39.47:629][438]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 +[2024.01.18-23.39.47:630][438]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet2F12646BE47239237138179B82E39B509.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' +[2024.01.18-23.39.47:633][438]LogFileHelpers: InternalPromptForCheckoutAndSave took 57 ms (total: 6.36 sec) +[2024.01.18-23.39.47:634][438]AssetCheck: New page: Asset Save: file_cabinet2 +[2024.01.18-23.39.47:634][438]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 +[2024.01.18-23.39.57:876][ 83]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-23.39.57:889][ 83]LogSlate: Window 'file_cabinet2' being destroyed +[2024.01.18-23.39.57:922][ 83]LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.39.57:922][ 83]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.40.01:565][373]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.40.01:618][373]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.40.01:618][373]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.40.02:028][373]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.40.07:762][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.18-23.40.08:474][714]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.40.08:480][714]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.40.08:544][714]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/kaffee" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset" SILENT=true +[2024.01.18-23.40.08:547][714]LogSavePackage: Moving output files for package: /Game/GameMap/Props/kaffee +[2024.01.18-23.40.08:547][714]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/kaffee47FF7FAB498C54B3A05748947F19C8E4.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset' +[2024.01.18-23.40.08:550][714]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 6.43 sec) +[2024.01.18-23.40.08:552][714]AssetCheck: New page: Asset Save: kaffee +[2024.01.18-23.40.08:552][714]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/kaffee.kaffee +[2024.01.18-23.40.09:662][782]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-23.40.09:676][782]LogSlate: Window 'kaffee' being destroyed +[2024.01.18-23.40.09:708][782]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.40.09:708][782]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.40.18:867][458]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-23.40.18:901][458]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.40.18:901][458]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.40.19:306][458]LogViewport: Scene viewport resized to 909x726, mode Windowed. +[2024.01.18-23.40.38:384][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.18-23.40.39:381][559]LogSlate: Window 'Save Content' being destroyed +[2024.01.18-23.40.39:386][559]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.40.39:443][559]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/table_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset" SILENT=true +[2024.01.18-23.40.39:445][559]LogSavePackage: Moving output files for package: /Game/GameMap/Props/table_big +[2024.01.18-23.40.39:445][559]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/table_big3DEB0C4B4831757AAAFB0D8BBC0C5573.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset' +[2024.01.18-23.40.39:448][559]LogFileHelpers: InternalPromptForCheckoutAndSave took 61 ms (total: 6.49 sec) +[2024.01.18-23.40.39:450][559]AssetCheck: New page: Asset Save: table_big +[2024.01.18-23.40.39:450][559]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/table_big.table_big +[2024.01.18-23.40.41:247][669]LogSlate: Window 'table_big' being destroyed +[2024.01.18-23.40.41:260][669]LogSlate: Window 'table_big' being destroyed +[2024.01.18-23.40.41:292][669]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.40.41:292][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.40.41:890][717]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.40.41:951][717]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.40.41:977][717]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-23.40.42:030][717]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.40.42:030][717]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap34D9616B4B39DE613398D88B7315B63D.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.40.42:036][717]LogFileHelpers: All files are already saved. +[2024.01.18-23.40.42:036][717]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 +[2024.01.18-23.40.42:044][717]LogFileHelpers: InternalPromptForCheckoutAndSave took 153 ms (total: 6.64 sec) +[2024.01.18-23.40.42:046][717]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.40.42:046][717]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.40.43:118][808]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.18-23.40.43:125][808]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.18-23.40.43:125][808]PIE: New page: PIE session: BackroomsMap (19.01.2024, 01:40:43) +[2024.01.18-23.40.43:156][808]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.18-23.40.43:171][808]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015696s) +[2024.01.18-23.40.43:171][808]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015727s) +[2024.01.18-23.40.43:175][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.18-23.40.43:176][808]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.18-23.40.43:176][808]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.18-23.40.43:176][808]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.18-23.40.43:176][808]LogPlayLevel: PIE: World Init took: (0.000664s) +[2024.01.18-23.40.43:176][808]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.18-23.40.43:176][808]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.18-23.40.43:178][808]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) +[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.18-23.40.43:200][808]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.18-23.40.43:200][808]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.18-23.40.43:201][808]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.18-23.40.43:201][808]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.18-23.40.43:201][808]LogInit: FAudioDevice initialized with ID 4. +[2024.01.18-23.40.43:201][808]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.18-23.40.43:201][808]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-23.40.43:203][808]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.18-23.40.43:210][808]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-00.40.43 +[2024.01.18-23.40.43:211][808]LogWorld: Bringing up level for play took: 0.008001 +[2024.01.18-23.40.43:213][808]LogOnline: OSS: Created online subsystem instance for: :Context_55 +[2024.01.18-23.40.43:215][808]PIE: Server logged in +[2024.01.18-23.40.43:215][808]PIE: Play in editor total start time 0,09 seconds. +[2024.01.18-23.40.53:031][700]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=598.79 Y=-38.10 Z=0.00 Location: X=2938.28 Y=88.90 Z=100.25 Normal: X=-0.79 Y=0.25 Z=-0.57 PenetrationDepth:4.517 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.03:750][866]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.03:750][866]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 19650: (40.687008 -41.471008 -2.803266) (40.707321 -41.150711 -2.825754) (40.718082 -41.149044 -2.803266) +[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 19650: (40.687008 -41.471008 -2.803266) (40.707321 -41.150711 -2.825754) (40.718082 -41.149044 -2.803266) +[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:542][961]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:542][961]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.04:575][965]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:575][965]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:584][966]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:584][966]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.04:592][967]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:592][967]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:609][969]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:609][969]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.04:625][971]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:626][971]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.04:642][973]LogChaos: Warning: Degenerate triangle 19331: (40.621624 -41.802990 -2.826018) (40.563480 -42.103432 -2.803266) (40.547146 -42.121967 -2.826071) +[2024.01.18-23.41.04:642][973]LogChaos: Warning: Degenerate triangle 19331: (40.621624 -41.802990 -2.826018) (40.563480 -42.103432 -2.803266) (40.547146 -42.121967 -2.826071) +[2024.01.18-23.41.04:659][975]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.04:659][975]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.11:761][827]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.11:761][827]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.11:795][831]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:796][831]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:805][832]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:805][832]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:814][833]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:814][833]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:821][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:821][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:822][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:822][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:829][835]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:829][835]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:830][835]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:830][835]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:837][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:837][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:839][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:839][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:846][837]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:846][837]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:855][838]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:855][838]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:862][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:862][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:864][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:864][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.11:879][841]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:879][841]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:887][842]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:888][842]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:896][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:896][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:897][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.11:897][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:163][875]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:163][875]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:687][938]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:687][938]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:688][938]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:688][938]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:703][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:703][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:705][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:705][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:713][941]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:713][941]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:720][942]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:720][942]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:730][943]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:730][943]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:771][948]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:771][948]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:779][949]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:779][949]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:796][951]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:796][951]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:804][952]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:804][952]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:813][953]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:813][953]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:820][954]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:820][954]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:828][955]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:828][955]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:829][955]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:829][955]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:838][956]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:838][956]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:846][957]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:846][957]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:854][958]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:854][958]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:861][959]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:861][959]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:863][959]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:863][959]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:871][960]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:871][960]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:872][960]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:872][960]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:880][961]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:880][961]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:887][962]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:887][962]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:897][963]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:897][963]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:905][964]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:905][964]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:929][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:929][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:930][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:930][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:938][968]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:938][968]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:945][969]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:946][969]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:947][969]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:947][969]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.12:962][971]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:962][971]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:972][972]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:972][972]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:980][973]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:980][973]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:988][974]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:988][974]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.12:995][975]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.12:996][975]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.13:005][976]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.13:005][976]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.13:120][990]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.13:121][990]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.13:130][991]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.13:130][991]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.13:154][994]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.13:154][994]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.13:155][994]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.13:155][994]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.13:162][995]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:162][995]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:163][995]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:163][995]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:170][996]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.13:170][996]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.13:172][996]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:172][996]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:179][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:179][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:180][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:180][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:188][998]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:188][998]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:195][999]LogChaos: Warning: Degenerate triangle 13161: (-40.061268 -43.291275 -2.825942) (-39.916100 -43.543854 -2.803266) (-40.081909 -43.277878 -2.803266) +[2024.01.18-23.41.13:195][999]LogChaos: Warning: Degenerate triangle 13161: (-40.061268 -43.291275 -2.825942) (-39.916100 -43.543854 -2.803266) (-40.081909 -43.277878 -2.803266) +[2024.01.18-23.41.13:196][999]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:197][999]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:204][ 0]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:204][ 0]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.13:205][ 0]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:205][ 0]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.13:212][ 1]LogChaos: Warning: Degenerate triangle 13162: (-39.916100 -43.543854 -2.803266) (-40.061268 -43.291275 -2.825942) (-39.898323 -43.550171 -2.825939) +[2024.01.18-23.41.13:212][ 1]LogChaos: Warning: Degenerate triangle 13162: (-39.916100 -43.543854 -2.803266) (-40.061268 -43.291275 -2.825942) (-39.898323 -43.550171 -2.825939) +[2024.01.18-23.41.13:213][ 1]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.13:213][ 1]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.13:239][ 4]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:239][ 4]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:245][ 5]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) +[2024.01.18-23.41.13:245][ 5]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) +[2024.01.18-23.41.13:247][ 5]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:247][ 5]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:254][ 6]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:254][ 6]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.13:262][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:262][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:264][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:264][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:270][ 8]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:270][ 8]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:279][ 9]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:279][ 9]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:287][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:287][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:289][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:289][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.13:297][ 11]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) +[2024.01.18-23.41.13:297][ 11]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) +[2024.01.18-23.41.13:305][ 12]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.13:305][ 12]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) +[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) +[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) +[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) +[2024.01.18-23.41.16:025][328]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) +[2024.01.18-23.41.16:025][328]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) +[2024.01.18-23.41.18:949][677]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.18:949][677]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.18:951][677]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.18:951][677]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.18:958][678]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.18:958][678]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.18:968][679]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.18:968][679]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.18:985][681]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.18:985][681]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:000][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:000][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:001][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:001][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:009][684]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:009][684]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:018][685]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:018][685]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:024][686]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.18-23.41.19:024][686]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.18-23.41.19:026][686]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:026][686]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:034][687]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.19:034][687]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.19:041][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:041][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:043][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:043][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:049][689]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:049][689]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:058][690]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:058][690]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:066][691]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:066][691]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:068][691]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:068][691]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:091][694]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:091][694]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:117][697]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:117][697]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:126][698]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:126][698]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:133][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:133][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:134][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:134][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:141][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:141][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:142][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:142][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:149][701]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:149][701]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:151][701]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:151][701]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:159][702]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:159][702]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:167][703]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:167][703]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:175][704]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:175][704]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:183][705]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:183][705]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:184][705]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:184][705]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:191][706]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:191][706]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:209][708]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:209][708]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:216][709]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.19:216][709]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.19:225][710]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:225][710]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:233][711]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.19:233][711]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.19:234][711]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:234][711]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:241][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:241][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:242][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:242][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:249][713]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:249][713]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.19:266][715]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:266][715]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.19:267][715]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:267][715]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:276][716]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:276][716]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:282][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:282][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:284][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:284][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:291][718]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:291][718]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.19:307][720]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:307][720]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:309][720]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:309][720]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:317][721]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:317][721]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:324][722]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:324][722]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) +[2024.01.18-23.41.19:351][725]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:351][725]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.19:359][726]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:359][726]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:366][727]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.19:366][727]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.19:367][727]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:367][727]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.19:393][730]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) +[2024.01.18-23.41.19:393][730]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) +[2024.01.18-23.41.19:617][757]LogChaos: Warning: Degenerate triangle 20341: (39.898323 -43.550171 2.825925) (39.733665 -43.795994 2.803252) (39.916100 -43.543854 2.803252) +[2024.01.18-23.41.19:617][757]LogChaos: Warning: Degenerate triangle 20341: (39.898323 -43.550171 2.825925) (39.733665 -43.795994 2.803252) (39.916100 -43.543854 2.803252) +[2024.01.18-23.41.19:627][758]LogChaos: Warning: Degenerate triangle 20327: (40.061268 -43.291275 2.825927) (39.916100 -43.543854 2.803252) (40.081909 -43.277878 2.803252) +[2024.01.18-23.41.19:627][758]LogChaos: Warning: Degenerate triangle 20327: (40.061268 -43.291275 2.825927) (39.916100 -43.543854 2.803252) (40.081909 -43.277878 2.803252) +[2024.01.18-23.41.21:733][ 11]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.21:733][ 11]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.21:749][ 13]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.21:749][ 13]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.21:766][ 15]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.21:766][ 15]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.21:774][ 16]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:774][ 16]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:816][ 21]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:816][ 21]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:833][ 23]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:833][ 23]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:858][ 26]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:858][ 26]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:866][ 27]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) +[2024.01.18-23.41.21:866][ 27]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) +[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) +[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) +[2024.01.18-23.41.21:882][ 29]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:882][ 29]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:883][ 29]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:883][ 29]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:891][ 30]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:891][ 30]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:900][ 31]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:900][ 31]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:917][ 33]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:917][ 33]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.21:925][ 34]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:925][ 34]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) +[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:949][ 37]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:949][ 37]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:966][ 39]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:966][ 39]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:974][ 40]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:974][ 40]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.21:999][ 43]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.21:999][ 43]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.22:008][ 44]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.22:008][ 44]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.22:025][ 46]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.22:025][ 46]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) +[2024.01.18-23.41.22:033][ 47]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:033][ 47]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:050][ 49]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:050][ 49]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:058][ 50]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.22:058][ 50]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) +[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) +[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:933][155]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:933][155]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) +[2024.01.18-23.41.22:950][157]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.22:950][157]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) +[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) +[2024.01.18-23.41.22:967][159]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.22:967][159]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.22:975][160]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.22:975][160]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) +[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) +[2024.01.18-23.41.22:991][162]LogChaos: Warning: Degenerate triangle 20687: (40.563480 -42.103432 2.803252) (40.621151 -41.806705 2.825727) (40.546597 -42.124992 2.825793) +[2024.01.18-23.41.22:992][162]LogChaos: Warning: Degenerate triangle 20687: (40.563480 -42.103432 2.803252) (40.621151 -41.806705 2.825727) (40.546597 -42.124992 2.825793) +[2024.01.18-23.41.23:009][164]LogChaos: Warning: Degenerate triangle 20597: (40.471668 -42.410656 2.803252) (40.546597 -42.124992 2.825793) (40.452309 -42.433983 2.825855) +[2024.01.18-23.41.23:009][164]LogChaos: Warning: Degenerate triangle 20597: (40.471668 -42.410656 2.803252) (40.546597 -42.124992 2.825793) (40.452309 -42.433983 2.825855) +[2024.01.18-23.41.23:018][165]LogChaos: Warning: Degenerate triangle 20599: (40.360405 -42.709835 2.803252) (40.452309 -42.433983 2.825855) (40.339287 -42.732201 2.825897) +[2024.01.18-23.41.23:018][165]LogChaos: Warning: Degenerate triangle 20599: (40.360405 -42.709835 2.803252) (40.452309 -42.433983 2.825855) (40.339287 -42.732201 2.825897) +[2024.01.18-23.41.23:026][166]LogChaos: Warning: Degenerate triangle 20600: (40.452309 -42.433983 2.825855) (40.360405 -42.709835 2.803252) (40.471668 -42.410656 2.803252) +[2024.01.18-23.41.23:026][166]LogChaos: Warning: Degenerate triangle 20600: (40.452309 -42.433983 2.825855) (40.360405 -42.709835 2.803252) (40.471668 -42.410656 2.803252) +[2024.01.18-23.41.23:033][167]LogChaos: Warning: Degenerate triangle 20575: (40.230270 -42.999382 2.803252) (40.339287 -42.732201 2.825897) (40.208580 -43.018349 2.825918) +[2024.01.18-23.41.23:034][167]LogChaos: Warning: Degenerate triangle 20575: (40.230270 -42.999382 2.803252) (40.339287 -42.732201 2.825897) (40.208580 -43.018349 2.825918) +[2024.01.18-23.41.23:035][167]LogChaos: Warning: Degenerate triangle 20576: (40.339287 -42.732201 2.825897) (40.230270 -42.999382 2.803252) (40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:035][167]LogChaos: Warning: Degenerate triangle 20576: (40.339287 -42.732201 2.825897) (40.230270 -42.999382 2.803252) (40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) +[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) +[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14770: (-36.949673 -45.338051 2.825587) (-37.235249 -45.315426 2.803252) (-36.946167 -45.350040 2.803252) +[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14770: (-36.949673 -45.338051 2.825587) (-37.235249 -45.315426 2.803252) (-36.946167 -45.350040 2.803252) +[2024.01.18-23.41.23:375][208]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) +[2024.01.18-23.41.23:375][208]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) +[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) +[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) +[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) +[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) +[2024.01.18-23.41.23:391][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) +[2024.01.18-23.41.23:391][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) +[2024.01.18-23.41.23:392][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) +[2024.01.18-23.41.23:392][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) +[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 13469: (-37.819721 -45.159657 -2.826071) (-38.078922 -45.075596 -2.803267) (-38.098267 -45.054447 -2.826094) +[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 13469: (-37.819721 -45.159657 -2.826071) (-38.078922 -45.075596 -2.803267) (-38.098267 -45.054447 -2.826094) +[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 14725: (-38.078922 -45.075596 2.803252) (-37.822433 -45.159046 2.825793) (-38.099865 -45.054031 2.825855) +[2024.01.18-23.41.23:401][211]LogChaos: Warning: Degenerate triangle 14725: (-38.078922 -45.075596 2.803252) (-37.822433 -45.159046 2.825793) (-38.099865 -45.054031 2.825855) +[2024.01.18-23.41.23:418][213]LogChaos: Warning: Degenerate triangle 14728: (-38.099865 -45.054031 2.825855) (-38.347546 -44.951672 2.803252) (-38.078922 -45.075596 2.803252) +[2024.01.18-23.41.23:418][213]LogChaos: Warning: Degenerate triangle 14728: (-38.099865 -45.054031 2.825855) (-38.347546 -44.951672 2.803252) (-38.078922 -45.075596 2.803252) +[2024.01.18-23.41.23:433][215]LogChaos: Warning: Degenerate triangle 13441: (-38.367252 -44.928127 -2.826095) (-38.607517 -44.806736 -2.803267) (-38.625248 -44.781960 -2.826079) +[2024.01.18-23.41.23:433][215]LogChaos: Warning: Degenerate triangle 13441: (-38.367252 -44.928127 -2.826095) (-38.607517 -44.806736 -2.803267) (-38.625248 -44.781960 -2.826079) +[2024.01.18-23.41.23:435][215]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:435][215]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:443][216]LogChaos: Warning: Degenerate triangle 14547: (-38.624546 -44.782578 2.825917) (-38.857567 -44.641495 2.803252) (-38.607517 -44.806736 2.803252) +[2024.01.18-23.41.23:443][216]LogChaos: Warning: Degenerate triangle 14547: (-38.624546 -44.782578 2.825917) (-38.857567 -44.641495 2.803252) (-38.607517 -44.806736 2.803252) +[2024.01.18-23.41.23:450][217]LogChaos: Warning: Degenerate triangle 13116: (-38.871109 -44.617264 -2.826056) (-39.096378 -44.456825 -2.803267) (-39.104027 -44.435253 -2.826020) +[2024.01.18-23.41.23:450][217]LogChaos: Warning: Degenerate triangle 13116: (-38.871109 -44.617264 -2.826056) (-39.096378 -44.456825 -2.803267) (-39.104027 -44.435253 -2.826020) +[2024.01.18-23.41.23:452][217]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) +[2024.01.18-23.41.23:452][217]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) +[2024.01.18-23.41.23:458][218]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:458][218]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:460][218]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) +[2024.01.18-23.41.23:460][218]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) +[2024.01.18-23.41.23:467][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:467][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:468][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:469][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:475][220]LogChaos: Warning: Degenerate triangle 13092: (-39.323387 -44.237030 -2.825987) (-39.322765 -44.253639 -2.803266) (-39.528915 -44.023350 -2.825949) +[2024.01.18-23.41.23:475][220]LogChaos: Warning: Degenerate triangle 13092: (-39.323387 -44.237030 -2.825987) (-39.322765 -44.253639 -2.803266) (-39.528915 -44.023350 -2.825949) +[2024.01.18-23.41.23:477][220]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:477][220]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:483][221]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) +[2024.01.18-23.41.23:483][221]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) +[2024.01.18-23.41.23:485][221]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:485][221]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:493][222]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:493][222]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:500][223]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:500][223]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:502][223]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:502][223]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:508][224]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:508][224]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:510][224]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:510][224]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:517][225]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:517][225]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:518][225]LogChaos: Warning: Degenerate triangle 14527: (-39.733665 -43.795994 2.803252) (-39.526901 -44.025597 2.825934) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:518][225]LogChaos: Warning: Degenerate triangle 14527: (-39.733665 -43.795994 2.803252) (-39.526901 -44.025597 2.825934) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:526][226]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:526][226]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:570][231]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:570][231]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:575][232]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:575][232]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:603][235]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:603][235]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:611][236]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:611][236]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:628][238]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:628][238]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:636][239]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:636][239]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) +[2024.01.18-23.41.23:651][241]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:651][241]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:658][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:658][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:659][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:659][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:666][243]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:667][243]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:668][243]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:668][243]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:676][244]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:676][244]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) +[2024.01.18-23.41.23:684][245]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:684][245]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) +[2024.01.18-23.41.23:691][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.23:691][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.23:692][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.23:693][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) +[2024.01.18-23.41.23:701][247]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:701][247]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:709][248]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:709][248]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:716][249]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:716][249]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:718][249]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:718][249]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) +[2024.01.18-23.41.23:733][251]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:733][251]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:742][252]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:742][252]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:750][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:750][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:751][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:751][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) +[2024.01.18-23.41.23:766][255]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:766][255]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:777][256]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:777][256]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:784][257]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:784][257]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:785][257]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:785][257]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:794][258]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:794][258]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:801][259]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) +[2024.01.18-23.41.23:801][259]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) +[2024.01.18-23.41.23:802][259]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:802][259]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) +[2024.01.18-23.41.23:809][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:809][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:810][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:811][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:817][261]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:817][261]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) +[2024.01.18-23.41.23:819][261]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:819][261]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:826][262]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) +[2024.01.18-23.41.23:826][262]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) +[2024.01.18-23.41.23:827][262]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:827][262]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:834][263]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:834][263]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:836][263]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:836][263]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) +[2024.01.18-23.41.23:844][264]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:844][264]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) +[2024.01.18-23.41.23:869][267]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:869][267]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:876][268]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) +[2024.01.18-23.41.23:876][268]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) +[2024.01.18-23.41.23:892][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:892][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:894][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:894][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:901][271]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:901][271]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) +[2024.01.18-23.41.23:925][274]LogChaos: Warning: Degenerate triangle 13105: (-38.857567 -44.641495 -2.803267) (-38.625248 -44.781960 -2.826079) (-38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.23:926][274]LogChaos: Warning: Degenerate triangle 13105: (-38.857567 -44.641495 -2.803267) (-38.625248 -44.781960 -2.826079) (-38.607517 -44.806736 -2.803267) +[2024.01.18-23.41.23:927][274]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) +[2024.01.18-23.41.23:927][274]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) +[2024.01.18-23.41.23:934][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:934][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:935][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:935][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:942][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:942][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:943][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:943][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:950][277]LogChaos: Warning: Degenerate triangle 13442: (-38.607517 -44.806736 -2.803267) (-38.367252 -44.928127 -2.826095) (-38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.23:950][277]LogChaos: Warning: Degenerate triangle 13442: (-38.607517 -44.806736 -2.803267) (-38.367252 -44.928127 -2.826095) (-38.347546 -44.951672 -2.803267) +[2024.01.18-23.41.23:952][277]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:952][277]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) +[2024.01.18-23.41.23:984][281]LogChaos: Warning: Degenerate triangle 14726: (-37.822433 -45.159046 2.825793) (-38.078922 -45.075596 2.803252) (-37.803078 -45.177853 2.803252) +[2024.01.18-23.41.23:984][281]LogChaos: Warning: Degenerate triangle 14726: (-37.822433 -45.159046 2.825793) (-38.078922 -45.075596 2.803252) (-37.803078 -45.177853 2.803252) +[2024.01.18-23.41.25:316][441]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:316][441]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:333][443]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:333][443]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:350][445]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:350][445]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) +[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19971: (36.655617 -45.350040 2.825472) (36.946167 -45.350040 2.803252) (36.947666 -45.338051 2.825740) +[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19971: (36.655617 -45.350040 2.825472) (36.946167 -45.350040 2.803252) (36.947666 -45.338051 2.825740) +[2024.01.18-23.41.25:375][448]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:375][448]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:391][450]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:391][450]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) +[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:408][452]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:408][452]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:416][453]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:416][453]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:425][454]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:425][454]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:433][455]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:433][455]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) +[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:442][456]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) +[2024.01.18-23.41.25:450][457]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) +[2024.01.18-23.41.25:450][457]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) +[2024.01.18-23.41.25:458][458]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) +[2024.01.18-23.41.25:458][458]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) +[2024.01.18-23.41.25:467][459]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:467][459]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) +[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20020: (37.803078 -45.177853 2.803252) (37.533321 -45.242607 2.826004) (37.521355 -45.257935 2.803252) +[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20020: (37.803078 -45.177853 2.803252) (37.533321 -45.242607 2.826004) (37.521355 -45.257935 2.803252) +[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) +[2024.01.18-23.41.25:484][461]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) +[2024.01.18-23.41.25:491][462]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) +[2024.01.18-23.41.25:491][462]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) +[2024.01.18-23.41.25:500][463]LogChaos: Warning: Degenerate triangle 20049: (38.078922 -45.075596 2.803252) (37.819721 -45.159657 2.826056) (37.803078 -45.177853 2.803252) +[2024.01.18-23.41.25:501][463]LogChaos: Warning: Degenerate triangle 20049: (38.078922 -45.075596 2.803252) (37.819721 -45.159657 2.826056) (37.803078 -45.177853 2.803252) +[2024.01.18-23.41.25:725][490]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.25:725][490]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) +[2024.01.18-23.41.25:735][491]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:735][491]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:743][492]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:743][492]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:751][493]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:751][493]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:760][494]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:760][494]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) +[2024.01.18-23.41.25:768][495]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.25:768][495]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) +[2024.01.18-23.41.25:776][496]LogChaos: Warning: Degenerate triangle 20175: (38.625248 -44.781963 2.826065) (38.857567 -44.641495 2.803252) (38.871109 -44.617264 2.826042) +[2024.01.18-23.41.25:776][496]LogChaos: Warning: Degenerate triangle 20175: (38.625248 -44.781963 2.826065) (38.857567 -44.641495 2.803252) (38.871109 -44.617264 2.826042) +[2024.01.18-23.41.25:785][497]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.25:785][497]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.25:793][498]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.25:793][498]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) +[2024.01.18-23.41.25:800][499]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.18-23.41.25:800][499]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) +[2024.01.18-23.41.25:802][499]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.25:802][499]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) +[2024.01.18-23.41.25:819][501]LogChaos: Warning: Degenerate triangle 20206: (39.322765 -44.253639 2.803252) (39.104027 -44.435257 2.826005) (39.096378 -44.456825 2.803252) +[2024.01.18-23.41.25:819][501]LogChaos: Warning: Degenerate triangle 20206: (39.322765 -44.253639 2.803252) (39.104027 -44.435257 2.826005) (39.096378 -44.456825 2.803252) +[2024.01.18-23.42.14:757][995]LogChaos: Warning: Degenerate triangle 23561: (-48.174095 52.190720 -3.534807) (-48.122593 52.345673 -3.522067) (-48.110794 52.357922 -3.534808) +[2024.01.18-23.42.14:757][995]LogChaos: Warning: Degenerate triangle 23561: (-48.174095 52.190720 -3.534807) (-48.122593 52.345673 -3.522067) (-48.110794 52.357922 -3.534808) +[2024.01.18-23.42.14:868][ 7]LogChaos: Warning: Degenerate triangle 23573: (-48.226814 52.017574 -3.534794) (-48.184692 52.178696 -3.522067) (-48.174095 52.190720 -3.534807) +[2024.01.18-23.42.14:868][ 7]LogChaos: Warning: Degenerate triangle 23573: (-48.226814 52.017574 -3.534794) (-48.184692 52.178696 -3.522067) (-48.174095 52.190720 -3.534807) +[2024.01.18-23.42.14:886][ 9]LogChaos: Warning: Degenerate triangle 23554: (-48.268383 51.839550 -3.534765) (-48.235931 52.007229 -3.522067) (-48.226814 52.017574 -3.534794) +[2024.01.18-23.42.14:886][ 9]LogChaos: Warning: Degenerate triangle 23554: (-48.268383 51.839550 -3.534765) (-48.235931 52.007229 -3.522067) (-48.226814 52.017574 -3.534794) +[2024.01.18-23.42.14:914][ 12]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) +[2024.01.18-23.42.14:914][ 12]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) +[2024.01.18-23.42.14:924][ 13]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) +[2024.01.18-23.42.14:924][ 13]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) +[2024.01.18-23.42.14:951][ 16]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) +[2024.01.18-23.42.14:951][ 16]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) +[2024.01.18-23.42.14:961][ 17]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) +[2024.01.18-23.42.14:961][ 17]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) +[2024.01.18-23.42.20:638][638]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) +[2024.01.18-23.42.20:638][638]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) +[2024.01.18-23.42.20:647][639]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) +[2024.01.18-23.42.20:647][639]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) +[2024.01.18-23.42.20:665][641]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) +[2024.01.18-23.42.20:665][641]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) +[2024.01.18-23.42.20:683][643]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) +[2024.01.18-23.42.20:683][643]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) +[2024.01.18-23.42.20:692][644]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) +[2024.01.18-23.42.20:692][644]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) +[2024.01.18-23.42.20:701][645]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) +[2024.01.18-23.42.20:701][645]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) +[2024.01.18-23.42.20:719][647]LogChaos: Warning: Degenerate triangle 30825: (48.235931 52.007229 -3.522067) (48.268120 51.841625 -3.534610) (48.226509 52.019264 -3.534647) +[2024.01.18-23.42.20:719][647]LogChaos: Warning: Degenerate triangle 30825: (48.235931 52.007229 -3.522067) (48.268120 51.841625 -3.534610) (48.226509 52.019264 -3.534647) +[2024.01.18-23.42.20:746][650]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) +[2024.01.18-23.42.20:746][650]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) +[2024.01.18-23.42.20:755][651]LogChaos: Warning: Degenerate triangle 30826: (48.226509 52.019264 -3.534647) (48.184692 52.178696 -3.522067) (48.235931 52.007229 -3.522067) +[2024.01.18-23.42.20:755][651]LogChaos: Warning: Degenerate triangle 30826: (48.226509 52.019264 -3.534647) (48.184692 52.178696 -3.522067) (48.235931 52.007229 -3.522067) +[2024.01.18-23.42.20:764][652]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) +[2024.01.18-23.42.20:764][652]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) +[2024.01.18-23.42.20:773][653]LogChaos: Warning: Degenerate triangle 30840: (48.122593 52.345673 -3.522067) (48.173885 52.191711 -3.534682) (48.110806 52.358150 -3.534705) +[2024.01.18-23.42.20:773][653]LogChaos: Warning: Degenerate triangle 30840: (48.122593 52.345673 -3.522067) (48.173885 52.191711 -3.534682) (48.110806 52.358150 -3.534705) +[2024.01.18-23.42.20:782][654]LogChaos: Warning: Degenerate triangle 30839: (48.173885 52.191711 -3.534682) (48.122593 52.345673 -3.522067) (48.184692 52.178696 -3.522067) +[2024.01.18-23.42.20:782][654]LogChaos: Warning: Degenerate triangle 30839: (48.173885 52.191711 -3.534682) (48.122593 52.345673 -3.522067) (48.184692 52.178696 -3.522067) +[2024.01.18-23.42.20:799][656]LogChaos: Warning: Degenerate triangle 31158: (47.967159 52.662701 -3.522067) (48.037857 52.517857 -3.534717) (47.955639 52.670181 -3.534722) +[2024.01.18-23.42.20:800][656]LogChaos: Warning: Degenerate triangle 31158: (47.967159 52.662701 -3.522067) (48.037857 52.517857 -3.534717) (47.955639 52.670181 -3.534722) +[2024.01.18-23.43.25:756][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-23.43.25:756][ 71]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.18-23.43.25:757][ 71]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.43.25:758][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.43.25:763][ 71]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.18-23.43.25:765][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.43.25:770][ 71]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.18-23.43.25:770][ 71]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.18-23.43.25:770][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-23.43.25:771][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.18-23.43.25:777][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.18-23.43.25:780][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.18-23.43.25:836][ 72]LogPlayLevel: Display: Destroying online subsystem :Context_55 +[2024.01.18-23.43.27:198][204]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.43.27:249][204]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.43.27:275][204]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.18-23.43.27:325][204]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.43.27:326][204]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap08F8F2544EA49CA7E93E72B41B680879.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.43.27:331][204]LogFileHelpers: All files are already saved. +[2024.01.18-23.43.27:331][204]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.18-23.43.27:335][204]LogFileHelpers: InternalPromptForCheckoutAndSave took 136 ms (total: 6.78 sec) +[2024.01.18-23.43.27:336][204]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.43.27:336][204]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.43.44:700][233]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.43.44:766][233]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.43.44:792][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-23.43.44:839][233]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.43.44:839][233]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapEA1D55DB4AFC40833705EBBD838FD735.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.43.44:844][233]LogFileHelpers: All files are already saved. +[2024.01.18-23.43.44:844][233]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.18-23.43.44:847][233]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms (total: 6.93 sec) +[2024.01.18-23.43.44:849][233]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.43.44:849][233]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.44.30:255][721]LogEditorViewport: Clicking Background +[2024.01.18-23.45.16:954][111]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.45.17:016][111]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.45.17:043][111]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.18-23.45.17:092][111]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.45.17:093][111]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap9629CF154725CA4B01233BAFB74EC49F.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.45.17:098][111]LogFileHelpers: All files are already saved. +[2024.01.18-23.45.17:099][111]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.18-23.45.17:101][111]LogFileHelpers: InternalPromptForCheckoutAndSave took 146 ms (total: 7.07 sec) +[2024.01.18-23.45.17:103][111]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.45.17:103][111]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.45.32:371][547]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.18-23.45.32:432][547]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.18-23.45.32:458][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.18-23.45.32:505][547]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.18-23.45.32:506][547]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapACA3AF67481876611CF6E293B3C5BC76.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.18-23.45.32:511][547]LogFileHelpers: All files are already saved. +[2024.01.18-23.45.32:511][547]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.18-23.45.32:518][547]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms (total: 7.22 sec) +[2024.01.18-23.45.32:520][547]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.18-23.45.32:520][547]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.18-23.45.35:008][676]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.18-23.45.35:009][676]LogStall: Shutdown... +[2024.01.18-23.45.35:016][676]LogStall: Shutdown complete. +[2024.01.18-23.45.35:055][676]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2024.01.18-23.45.35:156][677]Cmd: QUIT_EDITOR +[2024.01.18-23.45.35:156][677]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.01.18-23.45.35:158][677]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.01.18-23.45.35:158][677]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.01.18-23.45.35:158][677]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.01.18-23.45.35:160][677]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.35:161][677]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.18-23.45.35:166][677]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.01.18-23.45.36:188][677]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.01.18-23.45.36:188][677]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.01.18-23.45.36:188][677]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2024.01.18-23.45.36:188][677]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.18-23.45.36:188][677]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.18-23.45.36:189][677]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.18-23.45.36:195][677]LogAudio: Display: Audio Device Manager Shutdown +[2024.01.18-23.45.36:195][677]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). +[2024.01.18-23.45.36:198][677]LogExit: Preparing to exit. +[2024.01.18-23.45.36:211][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.01.18-23.45.37:027][677]LogExit: Transaction tracking system shut down +[2024.01.18-23.45.37:042][677]LogExit: Editor shut down +[2024.01.18-23.45.37:046][677]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.01.18-23.45.37:210][677]LogExit: Object subsystem successfully closed. +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total job queries 1.635, among them cache hits 1.161 (71.01%) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Tracking 474 distinct input hashes that result in 201 distinct outputs (42.41%) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: RAM used: 1,21 MiB of 819,20 MiB budget. Usage: 0.15% +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Shaders Compiled: 452 +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Jobs assigned 452, completed 452 (100%) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Average time worker was idle: 141.54 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Time job spent in pending queue: average 3.05 s, longest 13.36 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Job execution time: average 2.28 s, max 5.23 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Job life time (pending + execution): average 5.33 s, max 13.90 +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Shader code size: average 6,193 KiB, min 400 B, max 24,258 KiB +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 37.43 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Jobs were issued in 231 batches (only local compilation was used), average 1.96 jobs/batch +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Average processing rate: 12.07 jobs/sec +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total thread time: 165,702 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total thread preprocess time: 13,404 s +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Percentage time preprocessing: 8.09% +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Effective parallelization: 4.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModePS (compiled 46 times, average 0.57 sec, max 0.97 sec, min 0.22 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.99% of total time (compiled 72 times, average 0.41 sec, max 0.82 sec, min 0.19 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModePS - 15.91% of total time (compiled 46 times, average 0.57 sec, max 0.97 sec, min 0.22 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.83% of total time (compiled 72 times, average 0.34 sec, max 0.49 sec, min 0.24 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModeVS - 8.84% of total time (compiled 46 times, average 0.32 sec, max 0.60 sec, min 0.19 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.83% of total time (compiled 40 times, average 0.37 sec, max 0.56 sec, min 0.26 sec) +[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: ================================================ +[2024.01.18-23.45.37:234][677]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.01.18-23.45.37:247][677]LogVirtualization: UE::Virtualization was shutdown +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1106) +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1104) +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module Voice (1102) +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module MaterialEditor (1100) +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) +[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module StatusBar (1088) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SmartSnapping (1076) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module PlanarCut (1074) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module FractureEngine (1072) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module CharacterAI (1070) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1068) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module BspMode (1066) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module GeometryMode (1064) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1062) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1060) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1058) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMedia (1056) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1054) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1052) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1050) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1048) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1047) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1044) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1042) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1040) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1038) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1036) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1034) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1032) +[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module IKRigEditor (1030) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1028) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1026) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1024) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1022) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1020) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1018) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1016) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1014) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module RigVMEditor (1012) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module OpenXRInput (1010) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1008) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1006) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1004) +[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module SessionServices (1002) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module PlacementMode (997) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) +[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ClothPainter (980) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) +[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) +[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorConfig (944) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorFramework (942) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceInsights (940) +[2024.01.18-23.45.37:651][677]MemoryProfiler: Shutdown +[2024.01.18-23.45.37:651][677]NetworkingProfiler: Shutdown +[2024.01.18-23.45.37:651][677]LoadingProfiler: Shutdown +[2024.01.18-23.45.37:651][677]TimingProfiler: Shutdown +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceServices (939) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module MergeActors (928) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module LocalizationService (925) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module UndoHistory (918) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module XmlParser (916) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module Blutility (914) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DeviceManager (896) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module AutomationController (894) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module Layers (890) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) +[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module Persona (880) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module Kismet (878) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module GraphEditor (874) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module StructViewer (872) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module ClassViewer (870) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) +[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module OutputLog (862) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module Documentation (860) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MovieScene (854) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixer (847) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module PortalServices (838) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module PortalRpc (836) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AIModule (832) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AITestSuite (829) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) +[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module ProfilerService (816) +[2024.01.18-23.45.37:863][677]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakesCore (806) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module Bridge (800) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (796) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (794) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (792) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module LightMixer (790) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (788) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CollectionManager (787) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (784) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (782) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (780) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (778) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeExport (776) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeMessages (774) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module GLTFCore (772) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (770) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (768) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditor (766) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (764) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (762) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module UObjectPlugin (760) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (758) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PluginUtils (756) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (754) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (752) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module GitSourceControl (750) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module DumpGPUServices (748) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (746) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (744) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (742) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (740) +[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module Paper2DEditor (738) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (736) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (734) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (732) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (730) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (728) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (726) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (724) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (723) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (722) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (718) +[2024.01.18-23.45.37:865][677]LogOpenImageDenoise: OIDN shutting down +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (716) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (714) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (712) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (710) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (708) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshLODToolset (706) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (704) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module LocalizableMessage (702) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (700) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (698) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (697) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (695) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (692) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (690) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (688) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (686) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowNodes (684) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (682) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowEditor (680) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (678) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module FractureEditor (676) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (674) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosNiagara (672) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (670) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module BackChannel (668) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (666) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AutomationUtils (664) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module VariantManager (662) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (661) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (658) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (656) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (654) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditorTools (652) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditor (650) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (648) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module PluginBrowser (646) +[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (644) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (642) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (640) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (638) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (636) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module EditorDebugTools (634) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CurveEditorTools (632) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (630) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CryptoKeys (628) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module ChangelistReview (626) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (624) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (622) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaPlate (620) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaCompositing (618) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module ImgMedia (616) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (614) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (612) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (610) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (608) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (606) +[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLink (604) +[2024.01.18-23.45.38:514][677]LogModuleManager: Shutting down and abandoning module ControlRigSpline (602) +[2024.01.18-23.45.38:514][677]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (600) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (598) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TemplateSequence (596) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (594) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (592) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SequencerScripting (590) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (588) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeSequencer (586) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeMovieScene (584) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AlembicImporter (582) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AlembicLibrary (581) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module XRBaseEditor (578) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module XRBase (576) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SynthesisEditor (574) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ResonanceAudio (572) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (570) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (568) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OpenXREditor (566) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (564) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (562) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingOperators (560) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (558) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingComponents (556) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryFramework (555) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (552) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshModelingTools (550) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (548) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputDebugging (546) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GooglePAD (544) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module DynamicMesh (542) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (540) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (538) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCache (536) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (534) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (532) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (530) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AudioCapture (528) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (527) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AssetTags (524) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (522) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AppleImageUtils (520) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (518) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AndroidPermission (516) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (514) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (512) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (510) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (508) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeTests (506) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputEditor (494) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SQLiteCore (490) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertServer (488) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertClient (486) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertTransport (485) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module Concert (482) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangePipelines (480) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeImport (478) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (476) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeNodes (474) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (472) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (470) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AnimationSharing (468) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module Paper2D (466) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module StructUtils (464) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (462) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PBIK (460) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FullBodyIK (458) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (456) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeRecorder (455) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ChaosCaching (452) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (450) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (448) +[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FacialAnimation (446) +[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module DataValidation (444) +[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (442) +[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module LevelEditor (441) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (440) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (438) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module MainFrame (436) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module HotReload (435) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module TreeMap (431) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (428) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (426) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (424) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module IKRig (422) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (420) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ControlRig (418) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module Constraints (417) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module AnimationData (414) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ActorSequence (412) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (410) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module Niagara (408) +[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module NiagaraEditor (407) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module LevelSequence (406) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ContentBrowser (404) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ContentBrowserData (403) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module NiagaraCore (398) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module GameplayCameras (396) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module Synthesis (394) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SoundFields (392) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SignificanceManager (390) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (388) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module RigVM (386) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (384) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (382) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (380) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEditor (378) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ToolMenus (377) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioWidgets (375) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (374) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (370) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEngine (368) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module WaveTable (367) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (365) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (362) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (360) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (358) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (356) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (354) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (352) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module CableComponent (350) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (348) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (347) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (344) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SignalProcessing (343) +[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module TcpMessaging (340) +[2024.01.18-23.45.38:629][677]LogModuleManager: Shutting down and abandoning module UdpMessaging (338) +[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) +[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) +[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) +[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module PacketHandler (322) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AnimGraph (318) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module TimeManagement (316) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module MediaAssets (308) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module Overlay (306) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module VREditor (302) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module UMG (286) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module UMGEditor (285) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module EditorStyle (280) +[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module SlateReflector (278) +[2024.01.18-23.45.38:738][677]LogModuleManager: Shutting down and abandoning module Slate (276) +[2024.01.18-23.45.38:738][677]LogModuleManager: Shutting down and abandoning module SlateCore (274) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module UnrealEd (268) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module MRMesh (266) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module Messaging (264) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) +[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module LiveCoding (258) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Networking (256) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Core (254) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module CurveEditor (249) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Sequencer (247) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) +[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) +[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) +[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) +[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) +[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) +[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormat (173) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module InputCore (154) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module Settings (152) +[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module Chaos (144) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GeometryCore (143) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module AVEncoder (138) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (132) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (130) +[2024.01.18-23.45.38:772][677]RenderDocPlugin: plugin has been unloaded. +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module PixWinPlugin (128) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module ChaosCloth (126) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module VariantManagerContent (124) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module DatasmithContent (122) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GLTFExporter (120) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module AISupportModule (118) +[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module WmfMedia (116) +[2024.01.18-23.45.38:775][677]LogModuleManager: Shutting down and abandoning module Media (115) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (112) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module ACLPlugin (110) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (108) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module NiagaraShader (106) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (104) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102) +[2024.01.18-23.45.38:776][677]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRAR (100) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module AugmentedReality (99) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRHMD (96) +[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (94) +[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92) +[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module ChunkDownloader (90) +[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) +[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (86) +[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) +[2024.01.18-23.45.38:778][677]LogModuleManager: Shutting down and abandoning module XMPP (79) +[2024.01.18-23.45.38:778][677]LogModuleManager: Shutting down and abandoning module WebSockets (78) +[2024.01.18-23.45.38:801][677]LogModuleManager: Shutting down and abandoning module HTTP (75) +[2024.01.18-23.45.38:801][677]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2024.01.18-23.45.38:801][677]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.01.18-23.45.38:808][677]LogModuleManager: Shutting down and abandoning module SSL (74) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (70) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (68) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (66) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (62) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (60) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module SourceControl (59) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2024.01.18-23.45.38:810][677]LogXGEController: Cleaning working directory: C:/Users/Alexa/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.01.18-23.45.38:811][677]LogPakFile: Destroying PakPlatformFile +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.01.18-23.45.38:815][677]LogD3D11RHI: Shutdown +[2024.01.18-23.45.38:815][677]LogD3D11RHI: CleanupD3DDevice +[2024.01.18-23.45.38:852][677]LogExit: Exiting. +[2024.01.18-23.45.38:892][677]Log file closed, 01/19/24 00:45:38 diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log new file mode 100644 index 0000000000000000000000000000000000000000..c339fcf0f1fbe9fa1090b0bc5755bf0ddcd4fba0 --- /dev/null +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt-backup-2024.01.19-23.40.34.log @@ -0,0 +1,11649 @@ +Log file open, 01/19/24 19:38:00 +LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) +LogWindows: File 'aqProf.dll' does not exist +LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). +LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) +LogWindows: File 'VtuneApi.dll' does not exist +LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) +LogWindows: File 'VtuneApi32e.dll' does not exist +LogWindows: Started CrashReportClient (pid=2904) +LogWindows: Custom abort handler registered for crash reporting. +LogInit: Display: Running engine for game: BackroomsDigitalArt +LogCore: UnrealTraceServer: Trace store launch successful +LogTrace: Initializing trace... +LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' +LogTrace: Finished trace initialization. +LogCsvProfiler: Display: Metadata set : platform="Windows" +LogCsvProfiler: Display: Metadata set : config="Development" +LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" +LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" +LogCsvProfiler: Display: Metadata set : pgoenabled="0" +LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" +LogCsvProfiler: Display: Metadata set : ltoenabled="0" +LogCsvProfiler: Display: Metadata set : asan="0" +LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" +LogCsvProfiler: Display: Metadata set : llm="0" +LogStats: Stats thread started at 0.215515 +LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' +LogInit: Session CrashGUID >==================================================== + Session CrashGUID > UECC-Windows-AC8AB70F4306E992C6BD76A0C8DC5227 + Session CrashGUID >==================================================== +LogConfig: Display: Loading Mac ini files took 0.02 seconds +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds +LogConfig: Display: Loading Android ini files took 0.02 seconds +LogConfig: Display: Loading IOS ini files took 0.02 seconds +LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogConfig: Display: Loading TVOS ini files took 0.02 seconds +LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds +LogConfig: Display: Loading Linux ini files took 0.03 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin +LogPluginManager: Mounting Engine plugin Bridge +LogPluginManager: Mounting Engine plugin FastBuildController +LogPluginManager: Mounting Engine plugin EnhancedInput +LogPluginManager: Found config from plugin[EnhancedInput] Input +LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin TraceUtilities +LogPluginManager: Mounting Engine plugin XGEController +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin TcpMessaging +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin UdpMessaging +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin InterchangeTests +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AssetManagerEditor +LogPluginManager: Mounting Engine plugin BlueprintHeaderView +LogPluginManager: Mounting Engine plugin ChangelistReview +LogPluginManager: Mounting Engine plugin CryptoKeys +LogPluginManager: Mounting Engine plugin CurveEditorTools +LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin EditorDebugTools +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions +LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin GameplayTagsEditor +LogPluginManager: Mounting Engine plugin GeometryMode +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin MaterialAnalyzer +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard +LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode +LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin SpeedTreeImporter +LogPluginManager: Mounting Engine plugin UVEditor +LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities +LogPluginManager: Mounting Engine plugin AlembicImporter +LogPluginManager: Mounting Engine plugin ActorSequence +LogPluginManager: Mounting Engine plugin LevelSequenceEditor +LogPluginManager: Mounting Engine plugin SequencerScripting +LogPluginManager: Mounting Engine plugin TemplateSequence +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin GLTFExporter +LogPluginManager: Mounting Engine plugin VariantManager +LogPluginManager: Mounting Engine plugin VariantManagerContent +LogPluginManager: Mounting Engine plugin ActorLayerUtilities +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AndroidFileServer +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer +LogPluginManager: Mounting Engine plugin AndroidPermission +LogPluginManager: Mounting Engine plugin AppleImageUtils +LogPluginManager: Mounting Engine plugin AppleMoviePlayer +LogPluginManager: Mounting Engine plugin ArchVisCharacter +LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin AudioCapture +LogPluginManager: Mounting Engine plugin AudioSynesthesia +LogPluginManager: Mounting Engine plugin AudioWidgets +LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin GeometryCache +LogPluginManager: Mounting Engine plugin GeometryProcessing +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging +LogPluginManager: Mounting Engine plugin GooglePAD +LogPluginManager: Mounting Engine plugin InputDebugging +LogPluginManager: Found config from plugin[InputDebugging] Input +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin MeshModelingToolset +LogPluginManager: Mounting Engine plugin Metasound +LogPluginManager: Mounting Engine plugin MobilePatchingUtils +LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin OpenXRHandTracking +LogPluginManager: Mounting Engine plugin ProceduralMeshComponent +LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio +LogPluginManager: Mounting Engine plugin RigVM +LogPluginManager: Mounting Engine plugin SignificanceManager +LogPluginManager: Mounting Engine plugin SoundFields +LogPluginManager: Mounting Engine plugin Synthesis +LogPluginManager: Mounting Engine plugin WaveTable +LogPluginManager: Mounting Engine plugin WebMMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin XRBase +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource +LogPluginManager: Mounting Engine plugin LightMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay +LogPluginManager: Mounting Engine plugin ObjectMixer +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin SQLiteCore +LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +SourceControl: Revision control is disabled +LogInit: Using libcurl 8.4.0 +LogInit: - built for Windows +LogInit: - supports SSL with OpenSSL/1.1.1t +LogInit: - supports HTTP deflate (compression) using libz 1.2.13 +LogInit: - other features: +LogInit: CURL_VERSION_SSL +LogInit: CURL_VERSION_LIBZ +LogInit: CURL_VERSION_IPV6 +LogInit: CURL_VERSION_ASYNCHDNS +LogInit: CURL_VERSION_LARGEFILE +LogInit: CurlRequestOptions (configurable via config and command line): +LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate +LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy +LogInit: - bDontReuseConnections = false - Libcurl will reuse connections +LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host +LogInit: - LocalHostAddr = Default +LogInit: - BufferSize = 65536 +LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 +LogOnline: OSS: Created online subsystem instance for: NULL +LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. +LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. +LogHMD: OpenXR runtime supported extensions: +LogHMD: XR_KHR_vulkan_enable +LogHMD: XR_KHR_vulkan_enable2 +LogHMD: XR_KHR_D3D11_enable +LogHMD: XR_KHR_D3D12_enable +LogHMD: XR_KHR_opengl_enable +LogHMD: XR_KHR_win32_convert_performance_counter_time +LogHMD: XR_EXT_win32_appcontainer_compatible +LogHMD: XR_KHR_binding_modification +LogHMD: XR_KHR_composition_layer_depth +LogHMD: XR_KHR_visibility_mask +LogHMD: XR_EXT_active_action_set_priority +LogHMD: XR_EXT_dpad_binding +LogHMD: XR_EXT_frame_composition_report +LogHMD: XR_EXT_hand_tracking +LogHMD: XR_EXT_hand_joints_motion_range +LogHMD: XR_EXT_hp_mixed_reality_controller +LogHMD: XR_EXT_palm_pose +LogHMD: XR_FB_display_refresh_rate +LogHMD: XR_HTC_vive_cosmos_controller_interaction +LogHMD: XR_HTC_vive_focus3_controller_interaction +LogHMD: XR_HTC_vive_wrist_tracker_interaction +LogHMD: XR_MND_headless +LogHMD: XR_VALVE_analog_threshold +LogHMD: XR_HTCX_vive_tracker_interaction +LogHMD: XR_EXT_debug_utils +LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available +LogHMD: Optional extension XR_FB_foveation_vulkan is not available +LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available +LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available +LogHMD: Optional extension XR_VARJO_quad_views is not available +LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available +LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available +LogHMD: Optional extension XR_FB_foveation is not available +LogHMD: Optional extension XR_FB_swapchain_update_state is not available +LogHMD: Optional extension XR_FB_foveation_configuration is not available +LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available +LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available +LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. +LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 +LogInit: ExecutableName: UnrealEditor.exe +LogInit: Build: ++UE5+Release-5.3-CL-29314046 +LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 +LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 +LogInit: Net CL: 27405482 +LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 +LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 +LogInit: Architecture: x64 +LogInit: Compiled with Visual C++: 19.36.32537.00 +LogInit: Build Configuration: Development +LogInit: Branch Name: ++UE5+Release-5.3 +LogInit: Command Line: +LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ +LogInit: Allocator: Mimalloc +LogInit: Installed Engine Build: 1 +LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no +LogDevObjectVersion: Number of dev versions registered: 36 +LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 +LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 +LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 +LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 +LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 +LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 +LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 +LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 +LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 +LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 +LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 47 +LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 +LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 +LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 +LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 +LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 +LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 +LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 +LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 +LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 111 +LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 2 +LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 +LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 11 +LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 +LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 +LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 +LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 +LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 +LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 +LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 +LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 118 +LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 47 +LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 +LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 +LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 +LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 +LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. +LogInit: Object subsystem initialized +LogConfig: Set CVar [[con.DebugEarlyDefault:1]] +LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created +LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created +LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created +LogConfig: Set CVar [[r.setres:1280x720]] +LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created +LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created +LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created +LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created +LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.19-18.38.01:064][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.19-18.38.01:065][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.19-18.38.01:066][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.19-18.38.01:067][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-18.38.01:067][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-18.38.01:067][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-18.38.01:073][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.19-18.38.01:073][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:075][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:152][ 0]LogD3D11RHI: AdapterLuid : 0 93584 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:154][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:154][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-18.38.01:154][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.19-18.38.01:154][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.19-18.38.01:154][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.19-18.38.01:154][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.19-18.38.01:154][ 0]LogInit: Computer: DESKTOP-2MPQGVL +[2024.01.19-18.38.01:154][ 0]LogInit: User: Windowssucks +[2024.01.19-18.38.01:154][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.19-18.38.01:154][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.19-18.38.01:154][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2024.01.19-18.38.01:154][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.19-18.38.01:154][ 0]LogMemory: Process Physical Memory: 493.24 MB used, 519.58 MB peak +[2024.01.19-18.38.01:154][ 0]LogMemory: Process Virtual Memory: 492.94 MB used, 492.94 MB peak +[2024.01.19-18.38.01:154][ 0]LogMemory: Physical Memory: 8162.27 MB used, 24492.48 MB free, 32654.75 MB total +[2024.01.19-18.38.01:154][ 0]LogMemory: Virtual Memory: 13685.12 MB used, 18969.62 MB free, 32654.75 MB total +[2024.01.19-18.38.01:154][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.19-18.38.01:158][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.19-18.38.01:164][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected language (en-US). +[2024.01.19-18.38.01:165][ 0]LogInit: Using OS detected locale (en-DE). +[2024.01.19-18.38.01:166][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2024.01.19-18.38.01:166][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2024.01.19-18.38.01:320][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). +[2024.01.19-18.38.01:321][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-18.38.01:330][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.19-18.38.01:330][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.19-18.38.01:411][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-18.38.01:411][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-18.38.01:411][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-18.38.01:411][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-18.38.01:411][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-18.38.01:411][ 0]LogWindows: Attached monitors: +[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.19-18.38.01:411][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' +[2024.01.19-18.38.01:411][ 0]LogWindows: Found 2 attached monitors. +[2024.01.19-18.38.01:411][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.19-18.38.01:412][ 0]LogRHI: RHI Adapter Info: +[2024.01.19-18.38.01:412][ 0]LogRHI: Name: AMD Radeon RX 6800 +[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005) +[2024.01.19-18.38.01:412][ 0]LogRHI: Driver Date: 11-22-2023 +[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.19-18.38.01:412][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-18.38.01:432][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.19-18.38.01:519][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.19-18.38.01:523][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.19-18.38.01:530][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) +[2024.01.19-18.38.01:537][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.19-18.38.01:537][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.19-18.38.01:554][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.19-18.38.01:554][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.19-18.38.01:555][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.19-18.38.01:556][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.19-18.38.01:557][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.19-18.38.01:568][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.19-18.38.01:570][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.19-18.38.01:573][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.19-18.38.01:575][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.19-18.38.01:577][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.19-18.38.01:579][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.19-18.38.01:583][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.19-18.38.01:589][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.19-18.38.01:628][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.19-18.38.01:630][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.19-18.38.01:630][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:632][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:633][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-18.38.01:666][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.00 seconds. +[2024.01.19-18.38.01:671][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1988.21MBs, RandomWriteSpeed=260.13MBs. Assigned SpeedClass 'Local' +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.19-18.38.01:672][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Guid format shader working directory is 8 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/1852/). +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/49A7FE8B4A3778DC00947BAC93B24747/'. +[2024.01.19-18.38.01:672][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.19-18.38.01:672][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.19-18.38.02:353][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.19-18.38.02:442][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.19-18.38.02:659][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.19-18.38.02:659][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.19-18.38.02:672][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.19-18.38.02:673][ 0]LogAssetRegistry: FAssetRegistry took 0.0018 seconds to start up +[2024.01.19-18.38.02:681][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.19-18.38.02:936][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.19-18.38.02:938][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.19-18.38.03:058][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.19-18.38.03:058][ 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Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:059][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-18.38.03:062][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' +[2024.01.19-18.38.03:062][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] +[2024.01.19-18.38.03:138][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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+[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.19-18.38.03:187][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.19-18.38.03:187][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.19-18.38.03:491][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.19-18.38.03:500][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.19-18.38.03:500][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. +[2024.01.19-18.38.03:500][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.19-18.38.03:509][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.19-18.38.03:514][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console +[2024.01.19-18.38.03:518][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.19-18.38.03:536][ 0]LogSlate: Border +[2024.01.19-18.38.03:536][ 0]LogSlate: BreadcrumbButton +[2024.01.19-18.38.03:536][ 0]LogSlate: Brushes.Title +[2024.01.19-18.38.03:536][ 0]LogSlate: Default +[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Save +[2024.01.19-18.38.03:536][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.19-18.38.03:536][ 0]LogSlate: ListView +[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.19-18.38.03:536][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.DarkRow +[2024.01.19-18.38.03:536][ 0]LogSlate: TableView.Row +[2024.01.19-18.38.03:536][ 0]LogSlate: TreeView +[2024.01.19-18.38.03:642][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.19-18.38.03:644][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.19-18.38.03:662][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.19-18.38.03:662][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.19-18.38.03:662][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.19-18.38.03:729][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 8F5AEF2F4FCB094B8BBD0C9AD64D3CE3 | Instance: 786B082F4DB78F3C1FA5278F2A0ABC75 (DESKTOP-2MPQGVL-1852). +[2024.01.19-18.38.03:859][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.19-18.38.03:864][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.19-18.38.03:923][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.19-18.38.03:925][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' +[2024.01.19-18.38.03:928][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.19-18.38.04:038][ 0]LogPython: Using Python 3.9.7 +[2024.01.19-18.38.04:932][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.19-18.38.04:949][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.19-18.38.05:110][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.05:115][ 0]LogUProjectInfo: Found projects: +[2024.01.19-18.38.05:127][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:138][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:139][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.05:383][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.19-18.38.05:596][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-18.38.05:617][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-18.38.05:690][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.19-18.38.05:714][ 0]LogCollectionManager: Loaded 0 collections in 0.000636 seconds +[2024.01.19-18.38.05:717][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.19-18.38.05:719][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s +[2024.01.19-18.38.05:720][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.19-18.38.06:010][ 0]LogEngine: Initializing Engine... +[2024.01.19-18.38.06:013][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 +[2024.01.19-18.38.06:014][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.19-18.38.06:088][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.19-18.38.06:093][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.06:093][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.06:098][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.19-18.38.06:099][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.19-18.38.06:099][ 0]LogInit: Texture streaming: Enabled +[2024.01.19-18.38.06:110][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.19-18.38.06:115][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.19-18.38.06:122][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.38.06:123][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.38.06:123][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.38.06:128][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.38.06:166][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.38.06:167][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.38.06:169][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.38.06:171][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.19-18.38.06:171][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.19-18.38.06:172][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.19-18.38.06:172][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.19-18.38.06:172][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.19-18.38.06:186][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.19-18.38.06:189][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.19-18.38.06:189][ 0]LogInit: Transaction tracking system initialized +[2024.01.19-18.38.06:206][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.19-18.38.06:206][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.19-18.38.06:208][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002319 seconds (Found 160 uncontrolled assets) +[2024.01.19-18.38.06:213][ 0]BlueprintLog: New page: Editor Load +[2024.01.19-18.38.06:278][ 0]LocalizationService: Localization service is disabled +[2024.01.19-18.38.06:293][ 0]TimingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]TimingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]LoadingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]LoadingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: Initialize +[2024.01.19-18.38.06:293][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.19-18.38.06:293][ 0]MemoryProfiler: Initialize +[2024.01.19-18.38.06:294][ 0]MemoryProfiler: OnSessionChanged +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:357][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-18.38.06:431][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.19-18.38.06:552][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.19-18.38.06:591][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.19-18.38.06:592][ 0]SourceControl: Revision control is disabled +[2024.01.19-18.38.06:592][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.903 +[2024.01.19-18.38.06:592][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.19-18.38.06:593][ 0]LightingResults: New page: Lighting Build +[2024.01.19-18.38.06:594][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.38.06:594][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.06:595][ 0]MapCheck: New page: Map Check +[2024.01.19-18.38.06:595][ 0]LightingResults: New page: Lighting Build +[2024.01.19-18.38.06:598][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-18.38.06:601][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.01.19-18.38.06:678][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.19-18.38.06:765][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-18.38.06:775][ 0]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-18.38.06:838][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.19-18.38.06:838][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.06:838][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.06:838][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.38.06:903][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.19-18.38.06:911][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-18.38.06:911][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.19-18.38.06:911][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,088ms to complete. +[2024.01.19-18.38.06:917][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 7.228 +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-18.38.06:917][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:014][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-18.38.07:024][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:031][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:040][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:046][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:090][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.19-18.38.07:090][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:091][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:091][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:092][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:092][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:093][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:093][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:094][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-18.38.07:094][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.19-18.38.07:296][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.19-18.38.07:714][ 0]LogSlate: External Image Picker: DecompressImage failed +[2024.01.19-18.38.07:816][ 0]LogSlate: Took 0.000172 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.19-18.38.07:819][ 0]LogSlate: Took 0.000352 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.19-18.38.07:820][ 0]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.19-18.38.07:834][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-18.38.08:058][ 0]LogStall: Startup... +[2024.01.19-18.38.08:061][ 0]LogStall: Startup complete. +[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total time: 8.38 seconds +[2024.01.19-18.38.08:067][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.19-18.38.08:088][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.08:131][ 0]LogAssetRegistry: AssetRegistryGather time 0.2552s: AssetDataDiscovery 0.0174s, AssetDataGather 0.1899s, StoreResults 0.0479s. +[2024.01.19-18.38.08:145][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000005 seconds (updated 0 objects) +[2024.01.19-18.38.08:703][ 0]LogSlate: External Image Picker: DecompressImage failed +[2024.01.19-18.38.08:800][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") +[2024.01.19-18.38.08:801][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.19-18.38.08:860][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.19-18.38.08:864][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.020790 secs +[2024.01.19-18.38.09:239][ 3]LogSlate: Took 0.000115 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.19-18.38.16:757][420]LogSlate: Took 0.000120 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-18.38.19:533][570]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.23:826][817]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] +[2024.01.19-18.38.23:831][817]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx +[2024.01.19-18.38.23:839][817]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.38.23:872][817]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.38.23:893][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-18.38.23:935][817]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-18.38.23:947][817]LogEditorFactories: -- imported successfully +[2024.01.19-18.38.23:948][817]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.38.23:948][817]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.38.25:369][817]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.38.25:369][817]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-18.38.25:395][817]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-18.38.26:920][868]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.38.49:657][264]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-18.38.49:665][264]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-18.38.49:665][264]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:38:49) +[2024.01.19-18.38.49:668][264]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.19-18.38.49:668][264]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.19-18.38.49:668][264]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016274s) +[2024.01.19-18.38.49:684][264]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016306s) +[2024.01.19-18.38.49:688][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-18.38.49:690][264]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.38.49:690][264]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.38.49:690][264]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.38.49:690][264]LogPlayLevel: PIE: World Init took: (0.000727s) +[2024.01.19-18.38.49:690][264]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.38.49:690][264]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.38.49:690][264]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.38.49:691][264]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.38.49:692][264]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.38.49:717][264]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.38.49:718][264]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.19-18.38.49:718][264]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.19-18.38.49:720][264]LogInit: FAudioDevice initialized with ID 2. +[2024.01.19-18.38.49:720][264]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.19-18.38.49:720][264]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.19-18.38.49:720][264]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-18.38.49:913][264]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-18.38.49:923][264]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.38.49 +[2024.01.19-18.38.49:924][264]LogWorld: Bringing up level for play took: 0.010756 +[2024.01.19-18.38.49:927][264]LogOnline: OSS: Created online subsystem instance for: :Context_3 +[2024.01.19-18.38.49:938][264]PIE: Server logged in +[2024.01.19-18.38.49:938][264]PIE: Play in editor total start time 0,274 seconds. +[2024.01.19-18.38.51:982][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.51:982][410]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.38.51:982][410]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.38.51:984][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.51:987][410]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-18.38.51:989][410]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.38.51:992][410]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.38.51:994][410]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-18.38.51:994][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-18.38.51:996][410]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-18.38.52:002][410]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.19-18.38.52:099][412]LogPlayLevel: Display: Destroying online subsystem :Context_3 +[2024.01.19-18.39.19:289][102]Cmd: SELECT NONE +[2024.01.19-18.39.59:306][600]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world.fbx] +[2024.01.19-18.39.59:309][600]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world.fbx +[2024.01.19-18.39.59:317][600]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.39.59:343][600]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.39.59:373][600]LogEditorFactories: -- imported successfully +[2024.01.19-18.39.59:374][600]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.39.59:374][600]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.40.00:801][600]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.40.17:765][595]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.093 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8686 files in 10341 folders with total size 484 MiB. +[2024.01.19-18.41.11:944][295]LogEditorFactories: Performing atomic reimport of [C:/Users/Windows sucks/Downloads/world_with_startroom.fbx] +[2024.01.19-18.41.11:948][295]LogFbx: Loading FBX Scene from C:/Users/Windows sucks/Downloads/world_with_startroom.fbx +[2024.01.19-18.41.11:955][295]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.41.11:982][295]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-18.41.12:013][295]LogEditorFactories: -- imported successfully +[2024.01.19-18.41.12:014][295]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.41.12:014][295]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.41.13:432][295]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-18.41.22:322][231]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-18.41.22:330][231]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-18.41.22:330][231]PIE: New page: PIE session: BackroomsMap (19 Jan 2024, 20:41:22) +[2024.01.19-18.41.22:360][231]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016780s) +[2024.01.19-18.41.22:378][231]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016819s) +[2024.01.19-18.41.22:381][231]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-18.41.22:384][231]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-18.41.22:384][231]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-18.41.22:384][231]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-18.41.22:384][231]LogPlayLevel: PIE: World Init took: (0.000724s) +[2024.01.19-18.41.22:384][231]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-18.41.22:384][231]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-18.41.22:385][231]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-18.41.22:385][231]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-18.41.22:387][231]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-18.41.22:412][231]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-18.41.22:413][231]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.19-18.41.22:413][231]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.19-18.41.22:414][231]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.19-18.41.22:414][231]LogInit: FAudioDevice initialized with ID 3. +[2024.01.19-18.41.22:414][231]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.19-18.41.22:414][231]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-18.41.22:415][231]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-18.41.22:424][231]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-19.41.22 +[2024.01.19-18.41.22:425][231]LogWorld: Bringing up level for play took: 0.008997 +[2024.01.19-18.41.22:427][231]LogOnline: OSS: Created online subsystem instance for: :Context_4 +[2024.01.19-18.41.22:429][231]PIE: Server logged in +[2024.01.19-18.41.22:430][231]PIE: Play in editor total start time 0,1 seconds. +[2024.01.19-18.41.29:691][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.41.29:691][867]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-18.41.29:691][867]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-18.41.29:692][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.41.29:695][867]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-18.41.29:697][867]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-18.41.29:701][867]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-18.41.29:701][867]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-18.41.29:701][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-18.41.29:702][867]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-18.41.29:706][867]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-18.41.29:710][867]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-18.41.29:768][869]LogPlayLevel: Display: Destroying online subsystem :Context_4 +[2024.01.19-18.41.39:184][933]Cmd: DELETE +[2024.01.19-18.41.39:184][933]Cmd: ACTOR DELETE +[2024.01.19-18.41.39:189][933]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-18.41.39:193][933]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-18.41.39:196][933]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.19-18.41.39:196][933]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.19-18.48.18:143][578]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms +[2024.01.19-18.48.18:144][578]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-18.48.18:149][578]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004513 seconds +[2024.01.19-18.48.18:195][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2024.01.19-18.48.18:195][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto1A499A2D9439B574459CF02B77E599119.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2024.01.19-18.48.18:195][578]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-18.48.18:195][578]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-18.48.18:195][578]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-18.48.18:240][578]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure] +[2024.01.19-18.48.18:240][578]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-18.48.18:243][578]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1 +[2024.01.19-18.48.18:243][578]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto18A56364A4E2EB6614A7F68AB7DFDA8AA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto1.uasset' +[2024.01.19-18.48.18:243][578]LogFileHelpers: Auto-saving content packages took 0.049 +[2024.01.19-18.56.49:940][531]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-18.56.49:943][531]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-18.56.49:954][531]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.56.52:091][531]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-18.56.52:149][531]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-18.56.52:150][531]LogStaticMesh: Display: Building static mesh raum_Objekt... +[2024.01.19-18.56.52:151][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Objekt.raum_Objekt +[2024.01.19-18.56.52:158][531]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-18.56.52:159][531]LogStaticMesh: Display: Building static mesh raum_Würfel_004... +[2024.01.19-18.56.52:160][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_004.raum_Würfel_004 +[2024.01.19-18.56.52:164][531]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-18.56.52:164][531]LogStaticMesh: Display: Building static mesh raum_Würfel_002... +[2024.01.19-18.56.52:165][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_002.raum_Würfel_002 +[2024.01.19-18.56.52:169][531]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-18.56.52:170][531]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... +[2024.01.19-18.56.52:171][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_unten_2.raum_Leiste_unten_2 +[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:176][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:177][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:192][531]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-18.56.52:193][531]LogStaticMesh: Display: Building static mesh raum_Würfel_006... +[2024.01.19-18.56.52:194][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_006.raum_Würfel_006 +[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:213][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:218][531]LogTexture: Display: Building textures: /Game/GameMap/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:219][531]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-18.56.52:220][531]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... +[2024.01.19-18.56.52:222][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_LAN_Dose.raum_LAN_Dose +[2024.01.19-18.56.52:235][531]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-18.56.52:235][531]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... +[2024.01.19-18.56.52:237][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_oben.raum_Leiste_oben +[2024.01.19-18.56.52:240][531]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-18.56.52:240][531]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... +[2024.01.19-18.56.52:242][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Leiste_Unten_1.raum_Leiste_Unten_1 +[2024.01.19-18.56.52:246][531]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-18.56.52:247][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1... +[2024.01.19-18.56.52:248][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1.raum_Schacht_1 +[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:252][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:254][531]LogTexture: Display: Building textures: /Game/GameMap/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:259][531]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-18.56.52:259][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... +[2024.01.19-18.56.52:261][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1.raum_Steckdose_1 +[2024.01.19-18.56.52:277][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:278][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:281][531]LogTexture: Display: Building textures: /Game/GameMap/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:283][531]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-18.56.52:284][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... +[2024.01.19-18.56.52:287][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_4.raum_Steckdose_4 +[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:301][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:303][531]LogTexture: Display: Building textures: /Game/GameMap/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:307][531]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-18.56.52:307][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... +[2024.01.19-18.56.52:309][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_001.raum_Schacht_1_001 +[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:321][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:323][531]LogTexture: Display: Building textures: /Game/GameMap/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:329][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:330][531]LogTexture: Display: Building textures: /Game/GameMap/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:344][531]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-18.56.52:357][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-18.56.52:360][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-18.56.52:363][531]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-18.56.52:366][531]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-18.56.52:367][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... +[2024.01.19-18.56.52:369][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_002.raum_Steckdose_1_002 +[2024.01.19-18.56.52:373][531]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-18.56.52:373][531]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... +[2024.01.19-18.56.52:375][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Steckdose_1_003.raum_Steckdose_1_003 +[2024.01.19-18.56.52:377][531]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-18.56.52:378][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... +[2024.01.19-18.56.52:379][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_002.raum_Schacht_1_002 +[2024.01.19-18.56.52:381][531]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-18.56.52:381][531]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... +[2024.01.19-18.56.52:383][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schacht_1_003.raum_Schacht_1_003 +[2024.01.19-18.56.52:383][531]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-18.56.52:385][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-18.56.52:388][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-18.56.52:390][531]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-18.56.52:391][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-18.56.52:395][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-18.56.52:397][531]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-18.56.52:399][531]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-18.56.52:402][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-18.56.52:407][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:407][531]LogTexture: Display: Building textures: /Game/GameMap/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:412][531]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-18.56.52:413][531]LogStaticMesh: Display: Building static mesh raum_Feuermelder... +[2024.01.19-18.56.52:415][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Feuermelder.raum_Feuermelder +[2024.01.19-18.56.52:426][531]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-18.56.52:427][531]LogStaticMesh: Display: Building static mesh raum_Tisch... +[2024.01.19-18.56.52:430][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Tisch.raum_Tisch +[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:440][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:442][531]LogTexture: Display: Building textures: /Game/GameMap/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.56.52:454][531]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-18.56.52:460][531]LogStaticMesh: Display: Building static mesh raum_Wände... +[2024.01.19-18.56.52:463][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Wände.raum_Wände +[2024.01.19-18.56.52:473][531]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-18.56.52:474][531]LogStaticMesh: Display: Building static mesh raum_Cube... +[2024.01.19-18.56.52:476][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Cube.raum_Cube +[2024.01.19-18.56.52:480][531]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-18.56.52:480][531]LogStaticMesh: Display: Building static mesh raum_Würfel... +[2024.01.19-18.56.52:481][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel.raum_Würfel +[2024.01.19-18.56.52:484][531]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-18.56.52:485][531]LogStaticMesh: Display: Building static mesh raum_Würfel_001... +[2024.01.19-18.56.52:486][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Würfel_001.raum_Würfel_001 +[2024.01.19-18.56.52:489][531]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-18.56.52:492][531]LogStaticMesh: Display: Building static mesh raum_Zylinder... +[2024.01.19-18.56.52:497][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Zylinder.raum_Zylinder +[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.56.52:502][531]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.56.52:510][531]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-18.56.52:510][531]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... +[2024.01.19-18.56.52:514][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lichtschalter.raum_Lichtschalter +[2024.01.19-18.56.52:528][531]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-18.56.52:529][531]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-18.56.52:531][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-18.56.52:540][531]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-18.56.52:541][531]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-18.56.52:542][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Fenster.raum_Fenster +[2024.01.19-18.56.52:621][531]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-18.56.52:632][531]LogStaticMesh: Display: Building static mesh raum_Lampe... +[2024.01.19-18.56.52:636][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampe.raum_Lampe +[2024.01.19-18.56.52:644][531]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-18.56.52:645][531]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... +[2024.01.19-18.56.52:646][531]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/raum_Lampen_Leiste.raum_Lampen_Leiste +[2024.01.19-18.56.52:651][531]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-18.56.52:689][531]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... +[2024.01.19-18.56.52:707][531]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.56.52:794][531]LogTexture: Display: Building textures: /Game/GameMap/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-18.56.53:305][531]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.56.53:305][531]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.56.58:328][ 35]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.56.58:340][ 35]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Total job queries 76, among them cache hits 40 (52.63%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Tracking 28 distinct input hashes that result in 18 distinct outputs (64.29%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: RAM used: 56,12 KiB of 1,60 GiB budget. Usage: 0.00% +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs assigned 2, completed 0 (0.00%) +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time job spent in pending queue: average 0.00 s, longest 0.00 s +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-18.56.58:656][ 63]LogShaderCompilers: Display: ================================================ +[2024.01.19-18.57.07:248][823]Cmd: TRANSACTION UNDO +[2024.01.19-18.57.07:248][823]LogEditorTransaction: Undo Delete Elements +[2024.01.19-18.57.38:213][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-18.57.39:435][485]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-18.57.39:456][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.19-18.57.39:463][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-18.57.39:466][485]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-18.57.40:821][617]LogSlate: Warning: Unable to rasterize '../../../Engine/Content/Editor/Slate/Starship/AssetIcons/SpecularProfile_64.svg'. File could not be found +[2024.01.19-18.57.42:002][701]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-18.57.42:014][701]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-18.57.42:028][702]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-18.57.55:878][364]LogContentBrowser: Attempting asset rename: NewFolder -> Start_Endraum +[2024.01.19-18.57.55:878][364]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-18.57.59:017][571]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-18.57.59:020][571]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-18.57.59:031][571]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-18.58.01:859][571]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-18.58.01:905][571]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-18.58.01:912][571]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-18.58.01:915][571]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-18.58.01:918][571]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:922][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:924][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:938][571]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:950][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:954][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:956][571]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-18.58.01:965][571]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-18.58.01:968][571]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-18.58.01:971][571]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:976][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.01:979][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-18.58.01:982][571]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.01:997][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:001][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:002][571]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:015][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:016][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:021][571]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:031][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:032][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:038][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:039][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:048][571]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-18.58.02:057][571]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-18.58.02:060][571]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-18.58.02:063][571]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-18.58.02:066][571]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-18.58.02:068][571]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-18.58.02:070][571]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-18.58.02:074][571]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-18.58.02:078][571]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-18.58.02:084][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:085][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:090][571]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-18.58.02:102][571]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:115][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:116][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:124][571]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-18.58.02:137][571]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-18.58.02:142][571]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-18.58.02:146][571]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-18.58.02:148][571]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-18.58.02:154][571]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-18.58.02:155][571]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-18.58.02:160][571]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-18.58.02:170][571]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-18.58.02:180][571]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-18.58.02:225][571]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-18.58.02:240][571]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-18.58.02:244][571]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-18.58.02:296][571]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-18.58.02:296][571]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-18.58.12:214][507]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.58.12:228][507]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-18.58.18:450][108]Cmd: DELETE +[2024.01.19-18.58.18:450][108]Cmd: ACTOR DELETE +[2024.01.19-18.58.18:458][108]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-18.58.18:466][108]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-18.58.18:470][108]LogEditorActor: Deleted 1 Actors (0.019 secs) +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.29:783][214]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.30:553][262]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-18.58.30:554][262]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.19-18.59.23:715][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-18.59.23:719][802]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-18.59.23:762][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.19-18.59.23:763][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2C1E5EE8F4B9487B2916B2BA8F5B02923.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.19-18.59.23:763][802]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 +[2024.01.19-18.59.23:763][802]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 +[2024.01.19-18.59.23:764][802]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-18.59.23:764][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-18.59.23:767][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2 +[2024.01.19-18.59.23:767][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto2A41635734B8262F27EB573AB3BB1E3B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto2.uasset' +[2024.01.19-18.59.23:767][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-18.59.23:808][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] +[2024.01.19-18.59.23:808][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-18.59.23:813][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2 +[2024.01.19-18.59.23:813][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto2A958FA4A43BD17DE6603E1AED11D1945.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto2.uasset' +[2024.01.19-18.59.23:813][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-18.59.23:820][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] +[2024.01.19-18.59.23:820][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-18.59.23:822][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2 +[2024.01.19-18.59.23:822][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto229A1BD5941F2A8B59A9150A2E76148C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto2.uasset' +[2024.01.19-18.59.23:822][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-18.59.24:842][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-18.59.24:842][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-18.59.24:843][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 +[2024.01.19-18.59.24:843][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto286D5E9FB4C544AC6041B208A0BA2B315.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' +[2024.01.19-18.59.24:844][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-18.59.24:850][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] +[2024.01.19-18.59.24:850][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-18.59.24:853][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2 +[2024.01.19-18.59.24:853][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto2F74C4A7B49BC0CCAD3EED6B45FD796D7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto2.uasset' +[2024.01.19-18.59.24:853][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-18.59.24:860][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] +[2024.01.19-18.59.24:860][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-18.59.24:862][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2 +[2024.01.19-18.59.24:862][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto2B095A18544CDB5C23CCD1A96EBE96909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto2.uasset' +[2024.01.19-18.59.24:863][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-18.59.24:870][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] +[2024.01.19-18.59.24:870][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-18.59.24:871][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2 +[2024.01.19-18.59.24:871][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto2C90B960B4A212092A7E5049EDCED46CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto2.uasset' +[2024.01.19-18.59.24:872][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-18.59.24:878][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] +[2024.01.19-18.59.24:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-18.59.24:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2 +[2024.01.19-18.59.24:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto25A139471437DCBA135E71B9A9267888B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto2.uasset' +[2024.01.19-18.59.24:881][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-18.59.25:780][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-18.59.25:780][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-18.59.25:781][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 +[2024.01.19-18.59.25:781][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto23EAE865B4B651E0404D030A6A1C1A120.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-18.59.25:783][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-18.59.25:784][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 +[2024.01.19-18.59.25:784][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puCFAB0A404A648E13C5F2C9B1820840A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' +[2024.01.19-18.59.25:785][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-18.59.25:798][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-18.59.25:798][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-18.59.25:800][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 +[2024.01.19-18.59.25:800][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto2CB779C7D401822C29BD5FB81A3288C23.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' +[2024.01.19-18.59.25:800][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-18.59.25:807][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] +[2024.01.19-18.59.25:807][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-18.59.25:809][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2 +[2024.01.19-18.59.25:809][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto244C44BAB437C4B7AEEF578B3FA4C8B79.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto2.uasset' +[2024.01.19-18.59.25:809][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-18.59.25:825][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-18.59.25:825][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-18.59.25:826][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 +[2024.01.19-18.59.25:826][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2FAE83E764E9F08688E16E0805594C901.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' +[2024.01.19-18.59.25:826][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-18.59.25:827][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-18.59.25:827][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-18.59.25:828][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 +[2024.01.19-18.59.25:828][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto24392A5504B185B2F977B6F8EA2E98488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' +[2024.01.19-18.59.25:828][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-18.59.25:834][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] +[2024.01.19-18.59.25:834][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-18.59.25:836][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2 +[2024.01.19-18.59.25:836][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto2087DA1F244F9E07F1E7F388556240CC3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto2.uasset' +[2024.01.19-18.59.25:837][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-18.59.25:843][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] +[2024.01.19-18.59.25:843][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-18.59.25:845][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2 +[2024.01.19-18.59.25:845][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto245E66E804DA97D461D564E91B9425DA3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto2.uasset' +[2024.01.19-18.59.25:846][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-18.59.25:854][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] +[2024.01.19-18.59.25:854][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-18.59.25:855][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2 +[2024.01.19-18.59.25:856][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto2F50F0331486DC5DE82D0D0B539F85984.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto2.uasset' +[2024.01.19-18.59.25:856][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-18.59.25:863][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] +[2024.01.19-18.59.25:863][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-18.59.25:864][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2 +[2024.01.19-18.59.25:865][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto2F305691D43C8B9ABDC5ABE9299B95974.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto2.uasset' +[2024.01.19-18.59.25:865][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-18.59.25:878][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-18.59.25:878][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-18.59.25:880][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 +[2024.01.19-18.59.25:880][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto2773EF2C443CE9FD4B9CF5BA846874234.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' +[2024.01.19-18.59.25:880][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-18.59.25:881][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-18.59.25:881][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-18.59.25:883][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 +[2024.01.19-18.59.25:883][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto270A283A64087C3A14F86A48D6F316240.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' +[2024.01.19-18.59.25:883][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-18.59.25:890][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] +[2024.01.19-18.59.25:890][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-18.59.25:891][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2 +[2024.01.19-18.59.25:891][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto282F84A264DE03533C51924B330C40DAF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto2.uasset' +[2024.01.19-18.59.25:892][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-18.59.25:906][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-18.59.25:906][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-18.59.25:907][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 +[2024.01.19-18.59.25:907][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto25B8FC69344C8BA1E63E1D7A2C2E1BF6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' +[2024.01.19-18.59.25:907][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-18.59.25:908][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-18.59.25:908][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-18.59.25:909][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 +[2024.01.19-18.59.25:909][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2FA7D90B8497E0BACCDFB98B2C1DED70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' +[2024.01.19-18.59.25:909][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-18.59.25:916][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] +[2024.01.19-18.59.25:916][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-18.59.25:918][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2 +[2024.01.19-18.59.25:918][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto266D6255644705BC0557C0EA808406825.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto2.uasset' +[2024.01.19-18.59.25:918][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-18.59.25:932][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-18.59.25:932][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-18.59.25:933][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 +[2024.01.19-18.59.25:933][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2BE1EF90F428A9D66DF917E8E96067676.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-18.59.25:934][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-18.59.25:935][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 +[2024.01.19-18.59.25:935][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto22F6A2D33475B01B83D64D7B67F7A2231.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' +[2024.01.19-18.59.25:936][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-18.59.25:943][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] +[2024.01.19-18.59.25:943][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-18.59.25:946][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2 +[2024.01.19-18.59.25:946][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto22B3028B1471A7E88629A698A9887169E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto2.uasset' +[2024.01.19-18.59.25:946][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-18.59.25:960][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-18.59.25:960][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-18.59.25:962][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2 +[2024.01.19-18.59.25:962][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto22788955049568D5DA376ECA3705EF688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto2.uasset' +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-18.59.25:963][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-18.59.25:964][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2 +[2024.01.19-18.59.25:964][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto2B42F43004377211BB1925E98EB8FFDD0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto2.uasset' +[2024.01.19-18.59.25:964][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-18.59.25:978][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-18.59.25:978][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-18.59.25:979][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2 +[2024.01.19-18.59.25:979][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto20B9357B643CC5E2D7F9650B378D15D3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto2.uasset' +[2024.01.19-18.59.25:980][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-18.59.25:981][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-18.59.25:981][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-18.59.25:982][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2 +[2024.01.19-18.59.25:982][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto2EF6F933743ADC6DC0A939DA07ED197E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto2.uasset' +[2024.01.19-18.59.25:982][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-18.59.25:989][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] +[2024.01.19-18.59.25:989][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-18.59.25:991][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2 +[2024.01.19-18.59.25:991][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto25A915E524B47DF43C34F4182366E42D2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto2.uasset' +[2024.01.19-18.59.25:991][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-18.59.25:998][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] +[2024.01.19-18.59.25:998][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-18.59.26:000][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2 +[2024.01.19-18.59.26:000][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto21B01AF7245EFC3C5ADEC4E9CBAC6A3F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto2.uasset' +[2024.01.19-18.59.26:000][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-18.59.26:007][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] +[2024.01.19-18.59.26:007][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-18.59.26:009][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2 +[2024.01.19-18.59.26:009][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto2E53DD5FE47A1C5A12F5F809B22442299.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto2.uasset' +[2024.01.19-18.59.26:009][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-18.59.26:016][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] +[2024.01.19-18.59.26:016][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-18.59.26:018][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2 +[2024.01.19-18.59.26:018][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto22E72AF094335ED351856A9849FBF3B0F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto2.uasset' +[2024.01.19-18.59.26:018][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-18.59.26:026][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] +[2024.01.19-18.59.26:026][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-18.59.26:027][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2 +[2024.01.19-18.59.26:027][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto2010365734C0D6F7B73A1A5B4599793F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto2.uasset' +[2024.01.19-18.59.26:028][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-18.59.26:035][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] +[2024.01.19-18.59.26:035][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-18.59.26:036][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2 +[2024.01.19-18.59.26:036][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto2EE3F3C154A675E2AAE08A19C62D8B6EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto2.uasset' +[2024.01.19-18.59.26:037][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-18.59.26:044][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] +[2024.01.19-18.59.26:045][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-18.59.26:047][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2 +[2024.01.19-18.59.26:047][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto2CC7048814B1C3B8E1814A9B04B0ABF75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto2.uasset' +[2024.01.19-18.59.26:047][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-18.59.26:054][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] +[2024.01.19-18.59.26:054][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-18.59.26:056][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2 +[2024.01.19-18.59.26:056][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto2F85BC89D4430086F0A50B08BAC4F79A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto2.uasset' +[2024.01.19-18.59.26:056][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-18.59.26:063][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] +[2024.01.19-18.59.26:063][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-18.59.26:065][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2 +[2024.01.19-18.59.26:065][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto275657E914474899FD18D4593B0BD5FB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto2.uasset' +[2024.01.19-18.59.26:066][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-18.59.26:079][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-18.59.26:079][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-18.59.26:080][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2 +[2024.01.19-18.59.26:080][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto297FF940D485573ECB6B89BA743DB18FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto2.uasset' +[2024.01.19-18.59.26:080][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-18.59.26:081][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-18.59.26:081][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-18.59.26:082][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2 +[2024.01.19-18.59.26:082][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto2BAA96D5042E2397208AD3793A9D68699.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto2.uasset' +[2024.01.19-18.59.26:082][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-18.59.26:090][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] +[2024.01.19-18.59.26:090][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-18.59.26:092][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2 +[2024.01.19-18.59.26:092][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto273496D5C4B62A6569DB42EA7E2B5A767.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto2.uasset' +[2024.01.19-18.59.26:092][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-18.59.26:099][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] +[2024.01.19-18.59.26:099][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-18.59.26:102][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2 +[2024.01.19-18.59.26:102][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto2581A79FF494B128A1A08C48A6D7F6FE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto2.uasset' +[2024.01.19-18.59.26:102][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-18.59.26:116][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-18.59.26:116][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-18.59.26:117][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2 +[2024.01.19-18.59.26:117][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto224044F384064F7F9E468B18B5DCAA227.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto2.uasset' +[2024.01.19-18.59.26:117][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-18.59.26:132][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-18.59.26:132][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-18.59.26:133][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 +[2024.01.19-18.59.26:133][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto29DABB3D64A746738EAB4459D46E3D0B3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' +[2024.01.19-18.59.26:133][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-18.59.26:134][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-18.59.26:134][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-18.59.26:135][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 +[2024.01.19-18.59.26:135][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu48ED937E4BA686C23A3BD39E9CA3E2B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' +[2024.01.19-18.59.26:135][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-18.59.26:144][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] +[2024.01.19-18.59.26:144][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-18.59.26:146][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2 +[2024.01.19-18.59.26:147][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto2D80AB2FC4C8F6FCB6679D3970C7E56D6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto2.uasset' +[2024.01.19-18.59.26:147][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-18.59.26:153][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] +[2024.01.19-18.59.26:153][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-18.59.26:156][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2 +[2024.01.19-18.59.26:156][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto280153D9745E6B09E36499095A71F5C94.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto2.uasset' +[2024.01.19-18.59.26:156][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-18.59.26:162][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] +[2024.01.19-18.59.26:162][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-18.59.26:164][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2 +[2024.01.19-18.59.26:164][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto23021ADAC4F6D83A6E06EF0892E5FDC8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto2.uasset' +[2024.01.19-18.59.26:164][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-18.59.26:171][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] +[2024.01.19-18.59.26:171][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-18.59.26:174][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2 +[2024.01.19-18.59.26:174][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto281A3ED7E45CB6D05B519069F268CD580.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto2.uasset' +[2024.01.19-18.59.26:174][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-18.59.26:181][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] +[2024.01.19-18.59.26:181][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-18.59.26:183][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2 +[2024.01.19-18.59.26:183][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto2053718DF41169E0ACA1CADB50CE4AA3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto2.uasset' +[2024.01.19-18.59.26:183][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-18.59.26:196][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-18.59.26:196][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-18.59.26:198][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 +[2024.01.19-18.59.26:198][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto258CFCD6D426B9F73622E1F85AFF0B1E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' +[2024.01.19-18.59.26:198][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-18.59.26:199][802]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-18.59.26:199][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-18.59.26:200][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 +[2024.01.19-18.59.26:200][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto2086BF36E4271BE7EDF994CB192C5C312.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' +[2024.01.19-18.59.26:200][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-18.59.26:207][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] +[2024.01.19-18.59.26:207][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-18.59.26:209][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2 +[2024.01.19-18.59.26:209][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto243C4624D497FD4D3D8AAE79059D58AD9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto2.uasset' +[2024.01.19-18.59.26:209][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-18.59.26:217][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] +[2024.01.19-18.59.26:217][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-18.59.26:219][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2 +[2024.01.19-18.59.26:219][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto2C75E6DC644575655896D89BE9A26F1A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto2.uasset' +[2024.01.19-18.59.26:220][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-18.59.26:235][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-18.59.26:235][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-18.59.26:236][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 +[2024.01.19-18.59.26:236][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto23ECA7F1745E2BB6ADC17AF9ED94A538D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' +[2024.01.19-18.59.26:237][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-18.59.26:243][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] +[2024.01.19-18.59.26:243][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-18.59.26:246][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2 +[2024.01.19-18.59.26:246][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto2F7BE118A450EFC1779A84BB7D77B6661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto2.uasset' +[2024.01.19-18.59.26:246][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-18.59.26:259][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-18.59.26:259][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-18.59.26:260][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 +[2024.01.19-18.59.26:260][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto2BA5E3E9549ECA8F38077658F43D4DDD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' +[2024.01.19-18.59.26:261][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-18.59.26:276][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-18.59.26:276][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-18.59.26:277][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 +[2024.01.19-18.59.26:277][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto27299E36E45A37B9CEFC73390AD91C51A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' +[2024.01.19-18.59.26:278][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-18.59.26:291][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-18.59.26:292][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-18.59.26:293][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 +[2024.01.19-18.59.26:293][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto27FD7AF1047F62273C06965A6F5593387.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' +[2024.01.19-18.59.26:293][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-18.59.26:308][802]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-18.59.26:308][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-18.59.26:309][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 +[2024.01.19-18.59.26:309][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2BA6EC35943B20EC66B75BA9A009CC3CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' +[2024.01.19-18.59.26:310][802]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-18.59.26:317][802]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] +[2024.01.19-18.59.26:317][802]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-18.59.26:319][802]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2 +[2024.01.19-18.59.26:319][802]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto272549EA54D6F460F5718BAAB3BF18EE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto2.uasset' +[2024.01.19-18.59.26:319][802]LogFileHelpers: Auto-saving content packages took 2.556 +[2024.01.19-19.02.05:711][746]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-19.02.08:905][ 95]Cmd: TRANSACTION UNDO +[2024.01.19-19.02.08:905][ 95]LogEditorTransaction: Undo Create Actors +[2024.01.19-19.03.39:874][739]Cmd: TRANSACTION UNDO +[2024.01.19-19.03.39:874][739]LogEditorTransaction: Undo Create Actors +[2024.01.19-19.03.51:018][915]Cmd: DELETE +[2024.01.19-19.03.51:018][915]Cmd: ACTOR DELETE +[2024.01.19-19.03.51:026][915]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-19.03.51:029][915]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-19.03.51:034][915]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-19.04.18:863][194]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total job queries 480, among them cache hits 402 (83.75%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Tracking 56 distinct input hashes that result in 37 distinct outputs (66.07%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: RAM used: 132,54 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.04.18:864][194]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.04.24:539][840]LogEditorViewport: Clicking Background +[2024.01.19-19.09.27:060][208]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-19.09.27:064][208]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-19.09.27:112][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto3 +[2024.01.19-19.09.27:112][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto3019B29FB455C05091BC049B364F8B9B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap' +[2024.01.19-19.09.27:112][208]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto3.umap is in the /Temp path, will not scan. +[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.057 +[2024.01.19-19.09.27:113][208]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.057 +[2024.01.19-19.09.27:113][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-19.09.27:113][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-19.09.27:115][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3 +[2024.01.19-19.09.27:116][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto364DBFD6943D4C2E27B12F49007E55F71.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto3.uasset' +[2024.01.19-19.09.27:116][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-19.09.27:116][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-19.09.27:120][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3 +[2024.01.19-19.09.27:120][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto3210F3B1947C6AE9C251C77AF40C639FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto3.uasset' +[2024.01.19-19.09.27:120][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-19.09.27:120][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-19.09.27:121][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3 +[2024.01.19-19.09.27:121][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto39EB8DD3D45EE873C99AC64B1AEA98E07.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto3.uasset' +[2024.01.19-19.09.27:122][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-19.09.27:122][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-19.09.27:122][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3 +[2024.01.19-19.09.27:122][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto3D778CC5447D0F600CFCF59B27C6343F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto3.uasset' +[2024.01.19-19.09.27:123][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-19.09.27:123][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-19.09.27:124][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3 +[2024.01.19-19.09.27:124][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto34D3023514B82DCA410BC33825F70E7E6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto3.uasset' +[2024.01.19-19.09.27:124][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-19.09.27:124][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-19.09.27:126][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3 +[2024.01.19-19.09.27:126][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto34869C3E74AB46C3487B889BCB2F27A6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto3.uasset' +[2024.01.19-19.09.27:126][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-19.09.27:126][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-19.09.27:128][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3 +[2024.01.19-19.09.27:128][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto35E4189DC4648A6BC664A2C8F9D867252.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto3.uasset' +[2024.01.19-19.09.27:129][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-19.09.27:129][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-19.09.27:130][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3 +[2024.01.19-19.09.27:130][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto3193D8F74434627B82BE1F4AA53A1B602.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto3.uasset' +[2024.01.19-19.09.27:130][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-19.09.27:130][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-19.09.27:131][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3 +[2024.01.19-19.09.27:131][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto3F4DB3EF0459FD4CF21EC38B20BD1C187.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto3.uasset' +[2024.01.19-19.09.27:131][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-19.09.27:131][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-19.09.27:132][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3 +[2024.01.19-19.09.27:132][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4A08D0114E8A360420D9BDB99229519F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto3.uasset' +[2024.01.19-19.09.27:132][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-19.09.27:132][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-19.09.27:133][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3 +[2024.01.19-19.09.27:133][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto3671FD2BD41D715FA1A8F5F880E459486.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto3.uasset' +[2024.01.19-19.09.27:133][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-19.09.27:133][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-19.09.27:134][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3 +[2024.01.19-19.09.27:134][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto3428EF0BA4277B62B37400EA4FFDEFCFD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto3.uasset' +[2024.01.19-19.09.27:134][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-19.09.27:134][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-19.09.27:135][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3 +[2024.01.19-19.09.27:135][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto30E6F3A1C422C5DFD0D3A32BA394D7C65.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto3.uasset' +[2024.01.19-19.09.27:135][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-19.09.27:135][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-19.09.27:136][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3 +[2024.01.19-19.09.27:136][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto311DDCDA34AD4261238DD05B76BE22176.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto3.uasset' +[2024.01.19-19.09.27:136][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-19.09.27:136][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-19.09.27:137][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3 +[2024.01.19-19.09.27:137][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto396A7E96842F8F3A0F60224BC4FC73C22.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto3.uasset' +[2024.01.19-19.09.27:137][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-19.09.27:137][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-19.09.27:139][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3 +[2024.01.19-19.09.27:139][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto34AC388C647B39D97E789FFB123FFE967.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto3.uasset' +[2024.01.19-19.09.27:139][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-19.09.27:139][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-19.09.27:140][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3 +[2024.01.19-19.09.27:140][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto33CB75F8D4225EA9BE80C22BE4540646B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto3.uasset' +[2024.01.19-19.09.27:141][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-19.09.27:141][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-19.09.27:142][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3 +[2024.01.19-19.09.27:142][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto30319C6CE4DDB2C252C3FE8BEF7FF95EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto3.uasset' +[2024.01.19-19.09.27:142][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-19.09.27:142][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-19.09.27:143][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3 +[2024.01.19-19.09.27:143][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto377536D2B44E1617B334B3A86E4E2711C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto3.uasset' +[2024.01.19-19.09.27:143][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:143][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-19.09.27:144][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3 +[2024.01.19-19.09.27:144][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto3734C83654D500BF58CBE4E926B2B8276.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto3.uasset' +[2024.01.19-19.09.27:144][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-19.09.27:144][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-19.09.27:145][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3 +[2024.01.19-19.09.27:145][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto345FF0A134B49C96A5A5152A46CDDBAA9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto3.uasset' +[2024.01.19-19.09.27:145][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-19.09.27:145][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-19.09.27:147][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3 +[2024.01.19-19.09.27:147][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto3B4AFBBB34A8FEE757FA30EACDB7154BD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto3.uasset' +[2024.01.19-19.09.27:147][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:147][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-19.09.27:148][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3 +[2024.01.19-19.09.27:148][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto32295878F46322B817E8BB2B21DA8B004.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto3.uasset' +[2024.01.19-19.09.27:148][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-19.09.27:148][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-19.09.27:149][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3 +[2024.01.19-19.09.27:149][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto3A78681F44B5484E4160BF59605CA3D57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto3.uasset' +[2024.01.19-19.09.27:149][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-19.09.27:149][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-19.09.27:150][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3 +[2024.01.19-19.09.27:150][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto3E271F61F40C94D0E399F84A71DCA8F14.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto3.uasset' +[2024.01.19-19.09.27:150][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-19.09.27:150][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-19.09.27:151][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3 +[2024.01.19-19.09.27:151][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto30FBE749E441B1B95E5C59FA6451158C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto3.uasset' +[2024.01.19-19.09.27:151][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-19.09.27:151][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-19.09.27:152][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3 +[2024.01.19-19.09.27:152][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto31DDE15E947A2A65923FDB49FE4B7E08C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto3.uasset' +[2024.01.19-19.09.27:153][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-19.09.27:153][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-19.09.27:153][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3 +[2024.01.19-19.09.27:153][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto3D1333B1640668803F53EEDA3E057AA55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto3.uasset' +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-19.09.27:154][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3 +[2024.01.19-19.09.27:154][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto350F65B2040956004DF47F1BCA2F66E55.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto3.uasset' +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-19.09.27:154][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-19.09.27:155][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3 +[2024.01.19-19.09.27:155][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto3FDF7E71E4A24B049D12857978B369B64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto3.uasset' +[2024.01.19-19.09.27:155][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-19.09.27:155][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-19.09.27:156][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3 +[2024.01.19-19.09.27:156][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto3FBC706784EAFE50B51D2BDA867C23717.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto3.uasset' +[2024.01.19-19.09.27:156][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-19.09.27:156][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-19.09.27:158][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3 +[2024.01.19-19.09.27:158][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto3284E121D45AEC024856391A254E7772D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto3.uasset' +[2024.01.19-19.09.27:158][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-19.09.27:158][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-19.09.27:159][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3 +[2024.01.19-19.09.27:159][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto33901EDAC45F3D0DA0ABFC7911D1F999B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto3.uasset' +[2024.01.19-19.09.27:159][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-19.09.27:159][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-19.09.27:161][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3 +[2024.01.19-19.09.27:161][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto3881561BB4BA391BDBBA5C7B986043F28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto3.uasset' +[2024.01.19-19.09.27:161][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-19.09.27:161][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-19.09.27:162][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3 +[2024.01.19-19.09.27:162][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto3DAA5F1F44CAAAE15197285B0B4A89D4A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto3.uasset' +[2024.01.19-19.09.27:162][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-19.09.27:162][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-19.09.27:164][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3 +[2024.01.19-19.09.27:164][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto383E7916A4AE38E7FC18C50ACF19FD99F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto3.uasset' +[2024.01.19-19.09.27:164][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-19.09.27:164][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-19.09.27:165][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3 +[2024.01.19-19.09.27:165][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto3FF4C69D5474ADE9E8712DAA3DF06DD57.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto3.uasset' +[2024.01.19-19.09.27:166][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-19.09.27:166][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-19.09.27:167][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3 +[2024.01.19-19.09.27:167][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto3ECF1CDFD4AF5ABEB94CEFDA1CD55474C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto3.uasset' +[2024.01.19-19.09.27:167][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-19.09.27:167][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-19.09.27:168][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3 +[2024.01.19-19.09.27:168][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto35657D70749629C061C6E2EBC87EDE12D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto3.uasset' +[2024.01.19-19.09.27:169][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-19.09.27:169][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-19.09.27:170][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3 +[2024.01.19-19.09.27:170][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto39731D7B24757EEB66A0E26ABF74A118E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto3.uasset' +[2024.01.19-19.09.27:170][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-19.09.27:170][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-19.09.27:171][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3 +[2024.01.19-19.09.27:171][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto336A10CFB46D5E71A7CBC63BD4C7B79E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto3.uasset' +[2024.01.19-19.09.27:171][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-19.09.27:171][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-19.09.27:172][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3 +[2024.01.19-19.09.27:172][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto333AB0E4E406E7A9C625FB3B8C65811CB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto3.uasset' +[2024.01.19-19.09.27:172][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-19.09.27:172][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-19.09.27:174][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3 +[2024.01.19-19.09.27:174][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto3758C025241E7FED580F16BA0C7CC4D98.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto3.uasset' +[2024.01.19-19.09.27:174][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-19.09.27:174][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-19.09.27:176][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3 +[2024.01.19-19.09.27:176][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto3CDE0A9B2440C0A57396BEC97585C368E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto3.uasset' +[2024.01.19-19.09.27:176][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-19.09.27:176][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-19.09.27:177][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3 +[2024.01.19-19.09.27:177][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto3581D2783477E695BD81DF3AE0FB48EC1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto3.uasset' +[2024.01.19-19.09.27:177][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-19.09.27:177][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-19.09.27:178][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3 +[2024.01.19-19.09.27:178][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto38756BE654432EC754F286EA59E96EB82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto3.uasset' +[2024.01.19-19.09.27:178][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-19.09.27:178][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-19.09.27:179][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3 +[2024.01.19-19.09.27:179][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu6712254F44801956CE8122A2B9649B9A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto3.uasset' +[2024.01.19-19.09.27:179][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-19.09.27:179][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-19.09.27:180][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3 +[2024.01.19-19.09.27:180][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto3FA98DF734547F01AC30DD9B0D81E12D5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto3.uasset' +[2024.01.19-19.09.27:180][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-19.09.27:180][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-19.09.27:182][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3 +[2024.01.19-19.09.27:182][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto3EB660A31476B97D1F7C58A992EEC285B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto3.uasset' +[2024.01.19-19.09.27:182][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-19.09.27:182][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-19.09.27:183][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3 +[2024.01.19-19.09.27:183][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto3FE53BD5A43CC1C1A021636B260C9C890.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto3.uasset' +[2024.01.19-19.09.27:184][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-19.09.27:184][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-19.09.27:185][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3 +[2024.01.19-19.09.27:185][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto3359EC36942C13C48B568C69539FE38E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto3.uasset' +[2024.01.19-19.09.27:185][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-19.09.27:185][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3 +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto31C08640C49ACA3105BF2DCA230CF75F8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto3.uasset' +[2024.01.19-19.09.27:187][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-19.09.27:187][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3 +[2024.01.19-19.09.27:187][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto34C64678448666471FD1E57A7A904FA0B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto3.uasset' +[2024.01.19-19.09.27:188][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-19.09.27:188][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-19.09.27:188][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3 +[2024.01.19-19.09.27:188][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto3E144C7714A9787964C9E42998AA0EEC8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto3.uasset' +[2024.01.19-19.09.27:189][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-19.09.27:189][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-19.09.27:190][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3 +[2024.01.19-19.09.27:190][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto374EDC98E4C9BA9D14CADBE9BD408D31D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto3.uasset' +[2024.01.19-19.09.27:190][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-19.09.27:190][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3 +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto391A3A7834ED1A450307D7E953CF2109F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto3.uasset' +[2024.01.19-19.09.27:192][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-19.09.27:192][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-19.09.27:192][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3 +[2024.01.19-19.09.27:193][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto37BFFEA3B45DFD78A6E963FA05950F07A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto3.uasset' +[2024.01.19-19.09.27:193][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-19.09.27:193][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-19.09.27:195][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3 +[2024.01.19-19.09.27:195][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto3FB6F66204155ACD8F2BF338F83D60A73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto3.uasset' +[2024.01.19-19.09.27:195][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-19.09.27:195][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-19.09.27:196][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3 +[2024.01.19-19.09.27:196][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto38B89784C472FC364B988418996453F63.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto3.uasset' +[2024.01.19-19.09.27:196][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-19.09.27:196][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3 +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto32C32C67046FEE0FF6CBCB5970080A994.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto3.uasset' +[2024.01.19-19.09.27:197][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-19.09.27:197][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3 +[2024.01.19-19.09.27:197][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto35D7BB5BB46FC656A41D5DCA7AE5DB5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto3.uasset' +[2024.01.19-19.09.27:198][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-19.09.27:198][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-19.09.27:198][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3 +[2024.01.19-19.09.27:198][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto362D2369D4AE63B3764BCAA9182555728.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto3.uasset' +[2024.01.19-19.09.27:199][208]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-19.09.27:199][208]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-19.09.27:200][208]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3 +[2024.01.19-19.09.27:200][208]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto3394CE4CF49B1C770D4F17E9B0D061759.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto3.uasset' +[2024.01.19-19.09.27:200][208]LogFileHelpers: Auto-saving content packages took 0.087 +[2024.01.19-19.17.01:748][704]LogSlate: Window 'Plugins' being destroyed +[2024.01.19-19.17.21:480][133]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.01.19-19.19.56:629][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.42ms +[2024.01.19-19.19.57:512][879]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-19.19.57:529][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-19.19.57:533][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-19.19.57:536][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms +[2024.01.19-19.21.19:344][380]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-19.21.19:349][380]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-19.21.19:351][380]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-19.21.19:351][380]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.19:375][380]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-19.21.19:663][381]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-19.21.19:667][381]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-19.21.19:670][381]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-19.21.19:670][381]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.19:670][381]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-19.21.19:995][382]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-19.21.19:999][382]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-19.21.20:001][382]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-19.21.20:002][382]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:002][382]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-19.21.20:322][383]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-19.21.20:327][383]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-19.21.20:329][383]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-19.21.20:329][383]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:329][383]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-19.21.20:662][384]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-19.21.20:667][384]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-19.21.20:669][384]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-19.21.20:669][384]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.20:669][384]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-19.21.20:996][385]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-19.21.21:000][385]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-19.21.21:002][385]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-19.21.21:002][385]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:002][385]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-19.21.21:328][386]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-19.21.21:333][386]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-19.21.21:335][386]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-19.21.21:335][386]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:335][386]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-19.21.21:662][387]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-19.21.21:667][387]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-19.21.21:669][387]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-19.21.21:669][387]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.21:669][387]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-19.21.21:995][388]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-19.21.21:999][388]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-19.21.22:003][388]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-19.21.22:003][388]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:003][388]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-19.21.22:329][389]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-19.21.22:333][389]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-19.21.22:336][389]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-19.21.22:336][389]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:336][389]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-19.21.22:662][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-19.21.22:666][390]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-19.21.22:669][390]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-19.21.22:669][390]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.22:669][390]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-19.21.22:996][391]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-19.21.23:000][391]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-19.21.23:002][391]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-19.21.23:002][391]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:003][391]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-19.21.23:328][392]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-19.21.23:333][392]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-19.21.23:335][392]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-19.21.23:335][392]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:336][392]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-19.21.23:662][393]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-19.21.23:667][393]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-19.21.23:669][393]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-19.21.23:669][393]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.23:669][393]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-19.21.23:995][394]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-19.21.24:000][394]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-19.21.24:002][394]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-19.21.24:002][394]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:002][394]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-19.21.24:329][395]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-19.21.24:334][395]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-19.21.24:337][395]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-19.21.24:337][395]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:337][395]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-19.21.24:662][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-19.21.24:666][396]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-19.21.24:669][396]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-19.21.24:669][396]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.24:669][396]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-19.21.24:996][397]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-19.21.25:000][397]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-19.21.25:002][397]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-19.21.25:002][397]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:003][397]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-19.21.25:329][398]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-19.21.25:334][398]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-19.21.25:336][398]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-19.21.25:336][398]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:337][398]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-19.21.25:663][399]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-19.21.25:667][399]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-19.21.25:670][399]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-19.21.25:670][399]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.25:670][399]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-19.21.25:996][400]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-19.21.26:000][400]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-19.21.26:002][400]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-19.21.26:002][400]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:003][400]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-19.21.26:329][401]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) +[2024.01.19-19.21.26:334][401]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx +[2024.01.19-19.21.26:336][401]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' +[2024.01.19-19.21.26:336][401]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:337][401]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. +Please see Output Log for details. +[2024.01.19-19.21.26:662][402]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) +[2024.01.19-19.21.26:667][402]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx +[2024.01.19-19.21.26:670][402]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' +[2024.01.19-19.21.26:670][402]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.26:670][402]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. +Please see Output Log for details. +[2024.01.19-19.21.26:997][403]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) +[2024.01.19-19.21.27:001][403]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx +[2024.01.19-19.21.27:004][403]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' +[2024.01.19-19.21.27:004][403]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:004][403]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. +Please see Output Log for details. +[2024.01.19-19.21.27:329][404]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) +[2024.01.19-19.21.27:333][404]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx +[2024.01.19-19.21.27:336][404]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' +[2024.01.19-19.21.27:336][404]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:336][404]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. +Please see Output Log for details. +[2024.01.19-19.21.27:662][405]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-19.21.27:667][405]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-19.21.27:669][405]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-19.21.27:669][405]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.27:669][405]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-19.21.27:995][406]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-19.21.28:000][406]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-19.21.28:002][406]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-19.21.28:002][406]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:002][406]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-19.21.28:328][407]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-19.21.28:333][407]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-19.21.28:335][407]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-19.21.28:335][407]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:336][407]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-19.21.28:662][408]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-19.21.28:666][408]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-19.21.28:669][408]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-19.21.28:669][408]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.21.28:669][408]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-19.21.38:300][ 34]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.21.38:313][ 34]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.28.45:534][101]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-19.28.45:539][101]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-19.28.45:542][101]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-19.28.45:542][101]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.45:566][101]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-19.28.45:875][102]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-19.28.45:879][102]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-19.28.45:882][102]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-19.28.45:882][102]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.45:882][102]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-19.28.46:209][103]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-19.28.46:213][103]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-19.28.46:216][103]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-19.28.46:216][103]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:216][103]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-19.28.46:541][104]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-19.28.46:545][104]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-19.28.46:549][104]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-19.28.46:549][104]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:549][104]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-19.28.46:874][105]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-19.28.46:879][105]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-19.28.46:882][105]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-19.28.46:882][105]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.46:882][105]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-19.28.47:202][106]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-19.28.47:206][106]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-19.28.47:208][106]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-19.28.47:208][106]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:208][106]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-19.28.47:534][107]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-19.28.47:539][107]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-19.28.47:541][107]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-19.28.47:541][107]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:541][107]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-19.28.47:876][108]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-19.28.47:881][108]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-19.28.47:884][108]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-19.28.47:884][108]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.47:884][108]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-19.28.48:209][109]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-19.28.48:214][109]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-19.28.48:217][109]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-19.28.48:217][109]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:217][109]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-19.28.48:542][110]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-19.28.48:546][110]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-19.28.48:549][110]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-19.28.48:549][110]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:549][110]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-19.28.48:875][111]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-19.28.48:880][111]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-19.28.48:883][111]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-19.28.48:883][111]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.48:883][111]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-19.28.49:208][112]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-19.28.49:212][112]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-19.28.49:214][112]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-19.28.49:214][112]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:215][112]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-19.28.49:541][113]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-19.28.49:546][113]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-19.28.49:549][113]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-19.28.49:549][113]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:549][113]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-19.28.49:875][114]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-19.28.49:879][114]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-19.28.49:881][114]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-19.28.49:881][114]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.49:882][114]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-19.28.50:208][115]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-19.28.50:212][115]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-19.28.50:215][115]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-19.28.50:215][115]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:215][115]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-19.28.50:535][116]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-19.28.50:540][116]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-19.28.50:543][116]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-19.28.50:543][116]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:543][116]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-19.28.50:874][117]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-19.28.50:879][117]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-19.28.50:881][117]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-19.28.50:881][117]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.50:882][117]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-19.28.51:209][118]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-19.28.51:214][118]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-19.28.51:216][118]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-19.28.51:216][118]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:216][118]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-19.28.51:541][119]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-19.28.51:545][119]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-19.28.51:549][119]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-19.28.51:549][119]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:549][119]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-19.28.51:874][120]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-19.28.51:879][120]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-19.28.51:881][120]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-19.28.51:881][120]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.51:882][120]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-19.28.52:209][121]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-19.28.52:213][121]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-19.28.52:216][121]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-19.28.52:216][121]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:216][121]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-19.28.52:535][122]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx) +[2024.01.19-19.28.52:539][122]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx +[2024.01.19-19.28.52:542][122]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_001.fbx' +[2024.01.19-19.28.52:542][122]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:542][122]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_001'. +Please see Output Log for details. +[2024.01.19-19.28.52:874][123]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx) +[2024.01.19-19.28.52:879][123]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx +[2024.01.19-19.28.52:882][123]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_002.fbx' +[2024.01.19-19.28.52:882][123]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.52:882][123]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_002'. +Please see Output Log for details. +[2024.01.19-19.28.53:209][124]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx) +[2024.01.19-19.28.53:213][124]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx +[2024.01.19-19.28.53:216][124]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_003.fbx' +[2024.01.19-19.28.53:216][124]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:216][124]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_003'. +Please see Output Log for details. +[2024.01.19-19.28.53:541][125]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx) +[2024.01.19-19.28.53:546][125]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx +[2024.01.19-19.28.53:549][125]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Ständer_2_004.fbx' +[2024.01.19-19.28.53:549][125]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:549][125]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Ständer_2_004.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Ständer_2_004'. +Please see Output Log for details. +[2024.01.19-19.28.53:874][126]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-19.28.53:879][126]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-19.28.53:882][126]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-19.28.53:882][126]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.53:882][126]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-19.28.54:209][127]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-19.28.54:213][127]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-19.28.54:216][127]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-19.28.54:216][127]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:216][127]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-19.28.54:542][128]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-19.28.54:546][128]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-19.28.54:549][128]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-19.28.54:549][128]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:550][128]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-19.28.54:875][129]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-19.28.54:879][129]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-19.28.54:882][129]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-19.28.54:882][129]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-19.28.54:882][129]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-19.28.59:482][404]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.28.59:493][404]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-19.29.12:540][822]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:556][823]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:603][824]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.29.12:636][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.30.52:708][ 57]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Shader/M_Vhs.M_Vhs +[2024.01.19-19.30.52:711][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:713][ 57]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.30.52:713][ 57]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-19.30.52:832][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:833][ 57]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.30.52:847][ 57]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.30.52:854][ 57]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.19-19.30.52:855][ 57]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-19.31.08:271][886]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.11:269][238]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.11:269][238]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.11:269][238]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total job queries 482, among them cache hits 402 (83.40%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Tracking 58 distinct input hashes that result in 39 distinct outputs (67.24%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: RAM used: 134,50 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.31.11:325][239]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.11:354][240]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.11:354][240]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.11:354][240]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.13:754][521]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.13:754][521]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.13:754][521]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.13:803][523]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.13:803][523]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.13:803][523]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.14:681][623]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.14:681][623]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.14:681][623]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.14:729][625]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.14:729][625]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.14:729][625]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.14:730][625]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.15:364][696]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.15:368][696]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.31.20:312][280]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.21:739][445]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.21:739][445]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.21:739][445]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.31.21:818][447]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.31.21:818][447]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.31.21:818][447]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.31.23:333][622]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input A + +[2024.01.19-19.31.23:335][622]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A +[2024.01.19-19.31.25:108][827]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input B + +[2024.01.19-19.31.25:111][827]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B +[2024.01.19-19.31.26:533][992]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.31.26:537][992]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.34.52:333][156]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.34.52:413][157]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total job queries 490, among them cache hits 408 (83.27%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Tracking 60 distinct input hashes that result in 40 distinct outputs (66.67%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: RAM used: 137,73 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-19.34.52:420][157]LogShaderCompilers: Display: ================================================ +[2024.01.19-19.34.53:643][296]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.01:072][173]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.03:184][416]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.07:922][973]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.10:232][243]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.10:232][243]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.10:232][243]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.10:312][245]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.10:312][245]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.10:312][245]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.11:715][407]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.11:716][407]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.11:716][407]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.11:716][407]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.11:716][407]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.11:764][409]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.11:764][409]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.11:764][409]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.13:006][550]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.13:006][550]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.13:006][550]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.13:056][552]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.13:056][552]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.13:056][552]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.13:904][648]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.13:907][648]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.18:007][134]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.18:007][134]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.18:007][134]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.18:090][136]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.18:090][136]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.18:091][136]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.18:091][136]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.19:483][298]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.19:483][298]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.19:483][298]MaterialEditorStats: Shader Count: 0 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-19.35.19:549][300]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-19.35.19:549][300]MaterialEditorStats: LWC Demote usages (Est.): 1 +[2024.01.19-19.35.19:549][300]MaterialEditorStats: Shader Count: 2 +[2024.01.19-19.35.21:219][492]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input A + +[2024.01.19-19.35.21:222][492]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input A +[2024.01.19-19.35.22:437][629]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node AppendVector) Missing AppendVector input B + +[2024.01.19-19.35.22:440][629]MaterialEditorStats: Error: [SM5] (Node AppendVector) Missing AppendVector input B +[2024.01.19-19.35.23:893][798]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-19.35.23:896][798]MaterialEditorStats: Error: [SM5] (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-19.40.17:792][183]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:16.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. +[2024.01.19-20.40.18:743][322]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:17.070 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 8941 files in 10685 folders with total size 487 MiB. +[2024.01.19-21.04.04:526][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.19-21.04.04:527][966]LogWindowsTextInputMethodSystem: Activated input method: English (Germany) - (Keyboard). +[2024.01.19-21.06.12:247][342]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.06.12:250][342]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.06.12:262][342]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.06.42:555][342]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.06.42:580][342]File is corrupted Zylinder.fbx +[2024.01.19-21.06.42:613][342]LogFbx: Display: Triangulating static mesh Würfel.004 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Display: Building static mesh raum_Würfel_004... +[2024.01.19-21.06.42:614][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:614][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:614][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:614][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:614][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:614][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:614][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.06.42:614][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.42:614][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:614][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:615][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004 +[2024.01.19-21.06.42:625][342]LogFbx: Display: Triangulating static mesh Würfel.002 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Display: Building static mesh raum_Würfel_002... +[2024.01.19-21.06.42:626][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:626][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:626][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:626][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:626][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:626][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:626][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.42:626][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.42:626][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:626][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:627][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002 +[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:631][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:632][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:650][342]LogFbx: Display: Triangulating static mesh Würfel.006 +[2024.01.19-21.06.42:650][342]LogStaticMesh: Display: Building static mesh raum_Würfel_006... +[2024.01.19-21.06.42:652][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.42:652][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:652][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.42:652][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:652][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.42:652][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:652][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:652][342]LogStaticMesh: Root: GPU size: 528 bytes. 1 Pages. 528.000 bytes per page (1.611% utilization). +[2024.01.19-21.06.42:652][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Total GPU size: 528 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.42:652][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:652][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:653][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006 +[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:667][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:669][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:675][342]LogFbx: Display: Triangulating static mesh Tisch +[2024.01.19-21.06.42:678][342]LogStaticMesh: Display: Building static mesh raum_Tisch... +[2024.01.19-21.06.42:682][342]LogStaticMesh: Adjacency [0.00s], tris: 84, UVs 2 +[2024.01.19-21.06.42:682][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.42:682][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:682][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.42:683][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 84 +[2024.01.19-21.06.42:683][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.42:683][342]LogStaticMesh: Input: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Output without splits: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Output with splits: 1 Clusters, 84 Triangles and 100 Vertices +[2024.01.19-21.06.42:683][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.42:683][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.42:683][342]LogStaticMesh: Root: GPU size: 1660 bytes. 1 Pages. 1660.000 bytes per page (5.066% utilization). +[2024.01.19-21.06.42:683][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Page data disk size: 1664 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Total GPU size: 1660 bytes, Total disk size: 1688 bytes. +[2024.01.19-21.06.42:683][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.42:683][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.42:684][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch +[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:691][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:693][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:702][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:706][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:712][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:713][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:714][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:730][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:735][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:743][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:744][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:758][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:759][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:786][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:787][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.06.42:804][342]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.06.42:805][342]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.06.42:908][342]LogFbx: Display: Triangulating static mesh Vollständiger Raum +[2024.01.19-21.06.42:938][342]LogStaticMesh: Display: Building static mesh raum_Vollständiger_Raum... +[2024.01.19-21.06.42:947][342]LogStaticMesh: Adjacency [0.00s], tris: 1436, UVs 3 +[2024.01.19-21.06.42:950][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.750000 +[2024.01.19-21.06.42:950][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.42:999][342]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.06.43:029][342]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 644 +[2024.01.19-21.06.43:030][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:030][342]LogStaticMesh: Input: 33 Clusters, 2944 Triangles and 4997 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Output without splits: 33 Clusters, 2944 Triangles and 5004 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Output with splits: 36 Clusters, 2944 Triangles and 5008 Vertices +[2024.01.19-21.06.43:030][342]LogStaticMesh: Material Stats - Unique Materials: 18, Fast Path Clusters: 22, Slow Path Clusters: 14, 1 Material: 12, 2 Materials: 4, 3 Materials: 6, At Least 4 Materials: 14 +[2024.01.19-21.06.43:031][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:031][342]LogStaticMesh: Root: GPU size: 32068 bytes. 1 Pages. 32068.000 bytes per page (97.864% utilization). +[2024.01.19-21.06.43:031][342]LogStaticMesh: Streaming: GPU size: 54116 bytes. 1 Pages (1 with relative encoding). 54116.000 bytes per page (41.287% utilization). +[2024.01.19-21.06.43:031][342]LogStaticMesh: Page data disk size: 56624 bytes. Fixup data size: 216 bytes. +[2024.01.19-21.06.43:031][342]LogStaticMesh: Total GPU size: 86184 bytes, Total disk size: 56840 bytes. +[2024.01.19-21.06.43:031][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:031][342]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.06.43:033][342]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:035][342]LogStaticMesh: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:041][342]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.06.43:043][342]LogStaticMesh: Display: Building static mesh raum_Cube... +[2024.01.19-21.06.43:043][342]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 +[2024.01.19-21.06.43:043][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:043][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:043][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:044][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 +[2024.01.19-21.06.43:044][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:044][342]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.06.43:044][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:044][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:044][342]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). +[2024.01.19-21.06.43:044][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. +[2024.01.19-21.06.43:044][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:044][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:045][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube +[2024.01.19-21.06.43:049][342]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.06.43:050][342]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-21.06.43:050][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:050][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:050][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:050][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:050][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:050][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:050][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:050][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:050][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:050][342]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.06.43:051][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.06.43:051][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:051][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:052][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster +[2024.01.19-21.06.43:055][342]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.06.43:056][342]LogStaticMesh: Display: Building static mesh raum_Feuermelder... +[2024.01.19-21.06.43:058][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:058][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:058][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:058][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:058][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:058][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:058][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:058][342]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). +[2024.01.19-21.06.43:058][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. +[2024.01.19-21.06.43:058][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:058][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:060][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder +[2024.01.19-21.06.43:063][342]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.06.43:074][342]LogStaticMesh: Display: Building static mesh raum_Lampe... +[2024.01.19-21.06.43:076][342]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 +[2024.01.19-21.06.43:076][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:076][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:090][342]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.06.43:091][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 +[2024.01.19-21.06.43:092][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:092][342]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.06.43:092][342]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 +[2024.01.19-21.06.43:092][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:092][342]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). +[2024.01.19-21.06.43:092][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. +[2024.01.19-21.06.43:092][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:092][342]LogStaticMesh: Nanite build [0.02s] + +[2024.01.19-21.06.43:094][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe +[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:094][342]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:098][342]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.06.43:098][342]LogStaticMesh: Display: Building static mesh raum_Lampen_Leiste... +[2024.01.19-21.06.43:098][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:098][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:098][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:098][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:098][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:098][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:098][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:099][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:099][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:099][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:099][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:099][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:099][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:100][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste +[2024.01.19-21.06.43:104][342]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.06.43:105][342]LogStaticMesh: Display: Building static mesh raum_LAN_Dose... +[2024.01.19-21.06.43:106][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:106][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:106][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:106][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:106][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:106][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:106][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:106][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:106][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:106][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:106][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:107][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose +[2024.01.19-21.06.43:111][342]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.06.43:111][342]LogStaticMesh: Display: Building static mesh raum_Leiste_oben... +[2024.01.19-21.06.43:112][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:112][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:112][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:112][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:112][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:112][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:112][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:112][342]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.06.43:112][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. +[2024.01.19-21.06.43:112][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:112][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:113][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben +[2024.01.19-21.06.43:116][342]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Display: Building static mesh raum_Leiste_Unten_1... +[2024.01.19-21.06.43:117][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:117][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:117][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:117][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:117][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:117][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:117][342]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). +[2024.01.19-21.06.43:117][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. +[2024.01.19-21.06.43:117][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:117][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:119][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1 +[2024.01.19-21.06.43:122][342]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Display: Building static mesh raum_Leiste_unten_2... +[2024.01.19-21.06.43:123][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:123][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:123][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:123][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:123][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:123][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:123][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:123][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:123][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:123][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:124][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2 +[2024.01.19-21.06.43:128][342]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.06.43:128][342]LogStaticMesh: Display: Building static mesh raum_Lichtschalter... +[2024.01.19-21.06.43:130][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:130][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:130][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:131][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:131][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:131][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:131][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:131][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:131][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:131][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:131][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:133][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter +[2024.01.19-21.06.43:138][342]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.06.43:139][342]LogStaticMesh: Display: Building static mesh raum_Objekt... +[2024.01.19-21.06.43:140][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:140][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:140][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:140][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:140][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:140][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:140][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:140][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:140][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:140][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:140][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:142][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt +[2024.01.19-21.06.43:146][342]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1... +[2024.01.19-21.06.43:147][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:147][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:147][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:147][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.06.43:147][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:147][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:147][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:147][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:147][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.06.43:147][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:147][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:148][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.06.43:148][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:148][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:149][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1 +[2024.01.19-21.06.43:151][342]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_001... +[2024.01.19-21.06.43:152][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:152][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:152][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:152][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.06.43:152][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:152][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:152][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:152][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:152][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.06.43:152][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:152][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:153][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.06.43:153][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:153][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:153][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001 +[2024.01.19-21.06.43:155][342]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_002... +[2024.01.19-21.06.43:156][342]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:156][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.06.43:156][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:156][342]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.06.43:156][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:156][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:156][342]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.06.43:156][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.06.43:156][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:156][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:157][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002 +[2024.01.19-21.06.43:161][342]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.06.43:161][342]LogStaticMesh: Display: Building static mesh raum_Schacht_1_003... +[2024.01.19-21.06.43:162][342]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.06.43:162][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:162][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.06.43:162][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:162][342]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.06.43:162][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:162][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:162][342]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.06.43:162][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.06.43:162][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:162][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:163][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003 +[2024.01.19-21.06.43:165][342]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.06.43:166][342]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-21.06.43:166][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:166][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:166][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:166][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:166][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:166][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:166][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:166][342]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.06.43:166][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.06.43:166][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:166][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:167][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-21.06.43:171][342]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.06.43:171][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1... +[2024.01.19-21.06.43:173][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:173][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:173][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:173][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:173][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:173][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:173][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:173][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:173][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:173][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:173][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:174][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1 +[2024.01.19-21.06.43:177][342]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.06.43:182][342]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.06.43:182][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_002... +[2024.01.19-21.06.43:184][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:184][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:184][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:184][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:184][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:184][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:184][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:184][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:184][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:184][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:184][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:185][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002 +[2024.01.19-21.06.43:188][342]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.06.43:188][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_1_003... +[2024.01.19-21.06.43:189][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:189][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:189][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:189][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:189][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:189][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:189][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:189][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:189][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:189][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:189][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:190][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003 +[2024.01.19-21.06.43:193][342]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.06.43:194][342]LogStaticMesh: Display: Building static mesh raum_Steckdose_4... +[2024.01.19-21.06.43:195][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:196][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:196][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:196][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:196][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:196][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:196][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:196][342]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.06.43:196][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:196][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:196][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:197][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4 +[2024.01.19-21.06.43:200][342]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.06.43:203][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-21.06.43:205][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:205][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:205][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:205][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:205][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:205][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:205][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:205][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:205][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.06.43:205][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:205][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:207][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-21.06.43:210][342]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.06.43:212][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-21.06.43:215][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:215][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:215][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:215][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:216][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:216][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:216][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:216][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:216][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:216][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:216][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.06.43:216][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:216][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:217][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-21.06.43:221][342]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.06.43:223][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-21.06.43:226][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:226][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:227][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:227][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:227][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:227][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:227][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:227][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:227][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.06.43:227][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:227][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:228][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-21.06.43:231][342]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.06.43:233][342]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-21.06.43:236][342]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.06.43:236][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:236][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.06.43:236][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:236][342]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.06.43:236][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:236][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:236][342]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.06.43:236][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.06.43:236][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:236][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:238][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-21.06.43:242][342]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.06.43:253][342]LogStaticMesh: Display: Building static mesh raum_Wände... +[2024.01.19-21.06.43:255][342]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 +[2024.01.19-21.06.43:256][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2024.01.19-21.06.43:256][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:272][342]LogStaticMesh: Reduce [0.02s] +[2024.01.19-21.06.43:275][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 +[2024.01.19-21.06.43:275][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:275][342]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.06.43:275][342]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:275][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:275][342]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). +[2024.01.19-21.06.43:275][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:275][342]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.06.43:275][342]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. +[2024.01.19-21.06.43:276][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:276][342]LogStaticMesh: Nanite build [0.02s] + +[2024.01.19-21.06.43:278][342]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:278][342]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:283][342]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.06.43:284][342]LogStaticMesh: Display: Building static mesh raum_Würfel... +[2024.01.19-21.06.43:284][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:284][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:284][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:284][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:284][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:284][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:284][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:284][342]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.06.43:284][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:284][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:284][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:286][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.06.43:289][342]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Display: Building static mesh raum_Würfel_001... +[2024.01.19-21.06.43:289][342]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:289][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.06.43:290][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:290][342]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.06.43:290][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:290][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:290][342]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). +[2024.01.19-21.06.43:290][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. +[2024.01.19-21.06.43:290][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:290][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:291][342]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001 +[2024.01.19-21.06.43:294][342]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.06.43:296][342]LogStaticMesh: Display: Building static mesh raum_Zylinder... +[2024.01.19-21.06.43:300][342]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 +[2024.01.19-21.06.43:300][342]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.06.43:300][342]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 +[2024.01.19-21.06.43:300][342]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.06.43:300][342]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.06.43:300][342]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.06.43:300][342]LogStaticMesh: WritePages: +[2024.01.19-21.06.43:300][342]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). +[2024.01.19-21.06.43:300][342]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. +[2024.01.19-21.06.43:300][342]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.06.43:300][342]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.06.43:303][342]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder +[2024.01.19-21.06.43:863][342]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.06.43:863][342]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Vollständiger_Raum has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.06.43:863][342]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.06.46:956][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-21.06.46:958][605]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.008 +[2024.01.19-21.06.46:958][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-21.06.47:000][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004] +[2024.01.19-21.06.47:000][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_004] +[2024.01.19-21.06.47:003][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4 +[2024.01.19-21.06.47:003][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_004_Auto4C4E1265142EE409A333EA49735213790.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_004_Auto4.uasset' +[2024.01.19-21.06.47:003][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-21.06.47:013][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_unten_2.raum_Leiste_unten_2] +[2024.01.19-21.06.47:013][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_unten_2] +[2024.01.19-21.06.47:015][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4 +[2024.01.19-21.06.47:015][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_unten_2_Auto48AD518DC480E69E81FBE4BB6ECB589C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_unten_2_Auto4.uasset' +[2024.01.19-21.06.47:015][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-21.06.47:022][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003] +[2024.01.19-21.06.47:022][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_003] +[2024.01.19-21.06.47:024][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4 +[2024.01.19-21.06.47:024][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_003_Auto4B00AA1FC47B60D5C5348B686032A988D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_003_Auto4.uasset' +[2024.01.19-21.06.47:024][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-21.06.47:035][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_001.raum_Schacht_1_001] +[2024.01.19-21.06.47:035][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_001] +[2024.01.19-21.06.47:037][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4 +[2024.01.19-21.06.47:037][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_001_Auto4E68080354BE130CC750D3E9278260CB5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_001_Auto4.uasset' +[2024.01.19-21.06.47:037][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Objekt] ([1] browsable assets)... +[2024.01.19-21.06.47:044][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Objekt.raum_Objekt] +[2024.01.19-21.06.47:044][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Objekt] +[2024.01.19-21.06.47:046][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4 +[2024.01.19-21.06.47:046][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Objekt_Auto4E64DE2BA485E5A80B4D1BBB4C07016EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Objekt_Auto4.uasset' +[2024.01.19-21.06.47:046][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] ([1] browsable assets)... +[2024.01.19-21.06.47:056][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lichtschalter.raum_Lichtschalter] +[2024.01.19-21.06.47:056][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lichtschalter] +[2024.01.19-21.06.47:057][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4 +[2024.01.19-21.06.47:057][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lichtschalter_Auto4384137434AC890BAA22F02B7D72869A4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lichtschalter_Auto4.uasset' +[2024.01.19-21.06.47:058][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-21.06.47:064][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_Unten_1.raum_Leiste_Unten_1] +[2024.01.19-21.06.47:064][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1] +[2024.01.19-21.06.47:066][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4 +[2024.01.19-21.06.47:066][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_Unten_1_Auto47C7D745F4948015EF7B77D96802BB371.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_Unten_1_Auto4.uasset' +[2024.01.19-21.06.47:066][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] ([1] browsable assets)... +[2024.01.19-21.06.47:077][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_LAN_Dose.raum_LAN_Dose] +[2024.01.19-21.06.47:077][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_LAN_Dose] +[2024.01.19-21.06.47:079][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4 +[2024.01.19-21.06.47:079][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_LAN_Dose_Auto418313B41400196CC983918915D1710CF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_LAN_Dose_Auto4.uasset' +[2024.01.19-21.06.47:079][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-21.06.47:085][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampen_Leiste.raum_Lampen_Leiste] +[2024.01.19-21.06.47:085][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampen_Leiste] +[2024.01.19-21.06.47:087][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4 +[2024.01.19-21.06.47:087][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampen_Leiste_Auto4D55B3B0042E795CAA9674D91B835ADB4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampen_Leiste_Auto4.uasset' +[2024.01.19-21.06.47:087][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Feuermelder] ([1] browsable assets)... +[2024.01.19-21.06.47:098][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Feuermelder.raum_Feuermelder] +[2024.01.19-21.06.47:098][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Feuermelder] +[2024.01.19-21.06.47:099][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4 +[2024.01.19-21.06.47:099][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Feuermelder_Auto4B18B61B0435CD03EC79FA8BCEC712F4E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Feuermelder_Auto4.uasset' +[2024.01.19-21.06.47:100][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_001] ([1] browsable assets)... +[2024.01.19-21.06.47:106][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_001.raum_Würfel_001] +[2024.01.19-21.06.47:106][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_001] +[2024.01.19-21.06.47:107][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4 +[2024.01.19-21.06.47:107][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_001_Auto407B61A184E1077863574838EE883AA85.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_001_Auto4.uasset' +[2024.01.19-21.06.47:108][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Wände] ([1] browsable assets)... +[2024.01.19-21.06.47:122][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände] +[2024.01.19-21.06.47:122][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Wände] +[2024.01.19-21.06.47:124][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4 +[2024.01.19-21.06.47:124][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Wände_Auto4157E96CA4D3FCE4C7168079A7C4D2CFF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Wände_Auto4.uasset' +[2024.01.19-21.06.47:125][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-21.06.47:131][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002] +[2024.01.19-21.06.47:131][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_002] +[2024.01.19-21.06.47:133][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4 +[2024.01.19-21.06.47:133][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_002_Auto4A590A115405B77D113BC8DAE1B0A4049.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_002_Auto4.uasset' +[2024.01.19-21.06.47:133][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel] ([1] browsable assets)... +[2024.01.19-21.06.47:140][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel] +[2024.01.19-21.06.47:140][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel] +[2024.01.19-21.06.47:142][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4 +[2024.01.19-21.06.47:142][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_Auto403CE1636441160788DBE46ACFD69BF19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_Auto4.uasset' +[2024.01.19-21.06.47:142][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-21.06.47:149][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_002.raum_Schacht_1_002] +[2024.01.19-21.06.47:149][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_002] +[2024.01.19-21.06.47:151][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4 +[2024.01.19-21.06.47:151][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_002_Auto4DE6BB6B14B76388391E5999587255A32.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_002_Auto4.uasset' +[2024.01.19-21.06.47:151][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1] ([1] browsable assets)... +[2024.01.19-21.06.47:157][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1.raum_Schacht_1] +[2024.01.19-21.06.47:157][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1] +[2024.01.19-21.06.47:159][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4 +[2024.01.19-21.06.47:159][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_Auto4E4A4E4FD4BBE6058F8881AB1A62E3DCA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_Auto4.uasset' +[2024.01.19-21.06.47:159][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] ([1] browsable assets)... +[2024.01.19-21.06.47:166][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Leiste_oben.raum_Leiste_oben] +[2024.01.19-21.06.47:166][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Leiste_oben] +[2024.01.19-21.06.47:168][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4 +[2024.01.19-21.06.47:168][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Leiste_oben_Auto4D4CC1EC246BF81B4DD163EB8C97B5F73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Leiste_oben_Auto4.uasset' +[2024.01.19-21.06.47:168][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Lampe] ([1] browsable assets)... +[2024.01.19-21.06.47:190][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Lampe.raum_Lampe] +[2024.01.19-21.06.47:190][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Lampe] +[2024.01.19-21.06.47:193][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4 +[2024.01.19-21.06.47:193][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Lampe_Auto460B7E6EE4D03FF84119F5D94E019DAD3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Lampe_Auto4.uasset' +[2024.01.19-21.06.47:193][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Fenster] ([1] browsable assets)... +[2024.01.19-21.06.47:208][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster] +[2024.01.19-21.06.47:208][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Fenster] +[2024.01.19-21.06.47:210][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4 +[2024.01.19-21.06.47:210][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Fenster_Auto4D64315644B2801A5777E058D899D1562.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Fenster_Auto4.uasset' +[2024.01.19-21.06.47:210][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Cube] ([1] browsable assets)... +[2024.01.19-21.06.47:217][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Cube.raum_Cube] +[2024.01.19-21.06.47:217][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Cube] +[2024.01.19-21.06.47:219][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4 +[2024.01.19-21.06.47:219][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Cube_Auto4283C9B8F4AEC6EF963C132BD1EBC7141.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Cube_Auto4.uasset' +[2024.01.19-21.06.47:219][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Total job queries 576, among them cache hits 492 (85.42%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.06.47:225][605]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.06.47:226][605]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.06.47:233][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.06.47:233][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.06.47:235][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4 +[2024.01.19-21.06.47:235][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto4D4277D64433864F10CDCB1818BC962F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto4.uasset' +[2024.01.19-21.06.47:235][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-21.06.47:242][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001] +[2024.01.19-21.06.47:242][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Ständer_2_001] +[2024.01.19-21.06.47:244][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4 +[2024.01.19-21.06.47:244][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Ständer_2_001_Auto4FF11EA8F4F31DEAECC638BAE339BD5F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Ständer_2_001_Auto4.uasset' +[2024.01.19-21.06.47:245][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] ([1] browsable assets)... +[2024.01.19-21.06.47:255][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_4.raum_Steckdose_4] +[2024.01.19-21.06.47:255][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_4] +[2024.01.19-21.06.47:257][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4 +[2024.01.19-21.06.47:257][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_4_Auto4A968E5774F6F1FF1FD4ADC99B24E3737.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_4_Auto4.uasset' +[2024.01.19-21.06.47:257][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-21.06.47:268][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_003.raum_Steckdose_1_003] +[2024.01.19-21.06.47:268][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_003] +[2024.01.19-21.06.47:270][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4 +[2024.01.19-21.06.47:270][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_003_Auto47C2708684B33B6A98618559269591611.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_003_Auto4.uasset' +[2024.01.19-21.06.47:270][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-21.06.47:276][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_002.raum_Steckdose_1_002] +[2024.01.19-21.06.47:276][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_002] +[2024.01.19-21.06.47:278][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4 +[2024.01.19-21.06.47:278][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_002_Auto4577D88164B003460C444E2959638D1E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_002_Auto4.uasset' +[2024.01.19-21.06.47:278][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-21.06.47:284][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1_001.raum_Steckdose_1_001] +[2024.01.19-21.06.47:284][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1_001] +[2024.01.19-21.06.47:286][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4 +[2024.01.19-21.06.47:286][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_001_Auto452CD3AF3404F1C4EB336E3AA187E6832.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_001_Auto4.uasset' +[2024.01.19-21.06.47:286][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] ([1] browsable assets)... +[2024.01.19-21.06.47:292][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Steckdose_1.raum_Steckdose_1] +[2024.01.19-21.06.47:292][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Steckdose_1] +[2024.01.19-21.06.47:294][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4 +[2024.01.19-21.06.47:294][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Steckdose_1_Auto4BC91C23D4B2DA0005572F6984D7F23C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Steckdose_1_Auto4.uasset' +[2024.01.19-21.06.47:294][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-21.06.47:305][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten] +[2024.01.19-21.06.47:306][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten] +[2024.01.19-21.06.47:307][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4 +[2024.01.19-21.06.47:307][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schallschutz_hinten_Auto49A3751084470448951FD5DB79F44751A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schallschutz_hinten_Auto4.uasset' +[2024.01.19-21.06.47:308][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-21.06.47:314][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Schacht_1_003.raum_Schacht_1_003] +[2024.01.19-21.06.47:314][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Schacht_1_003] +[2024.01.19-21.06.47:315][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4 +[2024.01.19-21.06.47:315][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Schacht_1_003_Auto4CCAE02324EB63E7CB58983BC3360CFE5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Schacht_1_003_Auto4.uasset' +[2024.01.19-21.06.47:316][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Zylinder] ([1] browsable assets)... +[2024.01.19-21.06.47:322][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Zylinder.raum_Zylinder] +[2024.01.19-21.06.47:322][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Zylinder] +[2024.01.19-21.06.47:324][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4 +[2024.01.19-21.06.47:324][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Zylinder_Auto4736159B5414904BA9180BFA7C85F9C59.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Zylinder_Auto4.uasset' +[2024.01.19-21.06.47:324][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_004] ([1] browsable assets)... +[2024.01.19-21.06.47:330][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_004.raum_Würfel_004] +[2024.01.19-21.06.47:330][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_004] +[2024.01.19-21.06.47:332][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4 +[2024.01.19-21.06.47:332][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_004_Auto43EDAAF474DBEC7CCFCE2C8A2820E4E35.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_004_Auto4.uasset' +[2024.01.19-21.06.47:333][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.06.47:346][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.06.47:346][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.06.47:348][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4 +[2024.01.19-21.06.47:348][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto42571AD0640A39BAC9001428253258BA8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto4.uasset' +[2024.01.19-21.06.47:349][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_002] ([1] browsable assets)... +[2024.01.19-21.06.47:357][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_002.raum_Würfel_002] +[2024.01.19-21.06.47:357][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_002] +[2024.01.19-21.06.47:359][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4 +[2024.01.19-21.06.47:359][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_002_Auto4DFFAD16F4E176399B359118D44ED7CB2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_002_Auto4.uasset' +[2024.01.19-21.06.47:359][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Würfel_006] ([1] browsable assets)... +[2024.01.19-21.06.47:366][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel_006.raum_Würfel_006] +[2024.01.19-21.06.47:367][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Würfel_006] +[2024.01.19-21.06.47:368][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4 +[2024.01.19-21.06.47:368][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Würfel_006_Auto4F8345DEC4F0DC5F9129A6489FACC20DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Würfel_006_Auto4.uasset' +[2024.01.19-21.06.47:369][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.06.47:383][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.06.47:383][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.06.47:384][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4 +[2024.01.19-21.06.47:384][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto41DF5BF234A1EA3807D645AA23C56C864.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto4.uasset' +[2024.01.19-21.06.47:385][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.06.47:390][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.06.47:390][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.06.47:391][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4 +[2024.01.19-21.06.47:391][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4032143B4547D2599D51BC960831752A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto4.uasset' +[2024.01.19-21.06.47:391][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.06.47:406][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.06.47:406][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.06.47:407][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4 +[2024.01.19-21.06.47:407][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto4953E1D4B43403A09453D47B78E6DDBC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto4.uasset' +[2024.01.19-21.06.47:408][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Tisch] ([1] browsable assets)... +[2024.01.19-21.06.47:415][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Tisch.raum_Tisch] +[2024.01.19-21.06.47:415][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Tisch] +[2024.01.19-21.06.47:418][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4 +[2024.01.19-21.06.47:418][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Tisch_Auto4208ED9F14CD583B4A8D1A786CE3068DB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Tisch_Auto4.uasset' +[2024.01.19-21.06.47:418][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.06.47:433][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.06.47:433][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.06.47:435][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4 +[2024.01.19-21.06.47:435][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto4C669C6984D2237F5882110BB108C7592.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto4.uasset' +[2024.01.19-21.06.47:435][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.06.47:436][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.06.47:436][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.06.47:437][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4 +[2024.01.19-21.06.47:437][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto45F5EDAFF474D3D96C53F1BBE2F273C28.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto4.uasset' +[2024.01.19-21.06.47:437][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] ([1] browsable assets)... +[2024.01.19-21.06.47:449][605]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum] +[2024.01.19-21.06.47:449][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum] +[2024.01.19-21.06.47:453][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4 +[2024.01.19-21.06.47:453][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_Vollständiger_Raum_Auto467FA71ED4373C2ACFC4ED790742CA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_Vollständiger_Raum_Auto4.uasset' +[2024.01.19-21.06.47:454][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.06.47:467][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.06.47:467][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.06.47:469][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4 +[2024.01.19-21.06.47:469][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto49327A8FE402079669C5D3595335DFF46.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto4.uasset' +[2024.01.19-21.06.47:469][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.06.47:470][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.06.47:470][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.06.47:471][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4 +[2024.01.19-21.06.47:471][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto49DD40C2A4FF6BDC33562E8919E1BCB19.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto4.uasset' +[2024.01.19-21.06.47:471][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.06.47:487][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.06.47:488][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.06.47:489][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4 +[2024.01.19-21.06.47:489][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto46BE1A1FD43BE2BCFF9C291845B08B6C4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto4.uasset' +[2024.01.19-21.06.47:489][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.06.47:490][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.06.47:490][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.06.47:491][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4 +[2024.01.19-21.06.47:491][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto4597AA5974A1D93D9A9B2DEAA83E01561.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto4.uasset' +[2024.01.19-21.06.47:491][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.06.47:505][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.06.47:505][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.06.47:507][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4 +[2024.01.19-21.06.47:507][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto49F33AACA40081F6E96065CAD91964A99.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto4.uasset' +[2024.01.19-21.06.47:507][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:508][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.06.47:508][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.06.47:508][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4 +[2024.01.19-21.06.47:508][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto4BD07388A4B442614BB2676ACFB15210A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto4.uasset' +[2024.01.19-21.06.47:509][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.06.47:522][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.06.47:523][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.06.47:524][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4 +[2024.01.19-21.06.47:524][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto4B889F8F8426BB18FE28E2A8F98E036B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto4.uasset' +[2024.01.19-21.06.47:524][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:525][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.06.47:525][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.06.47:526][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4 +[2024.01.19-21.06.47:526][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto42932E17E4B9C3A34BB63B5A138F9281F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto4.uasset' +[2024.01.19-21.06.47:527][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.06.47:543][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.06.47:543][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.06.47:544][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4 +[2024.01.19-21.06.47:545][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto4F49E7A774A444A2BBE8C08A737E65D66.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto4.uasset' +[2024.01.19-21.06.47:545][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.06.47:546][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.06.47:546][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.06.47:546][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4 +[2024.01.19-21.06.47:546][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto428BB03494709E562E6FE3A85B80AB11F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto4.uasset' +[2024.01.19-21.06.47:547][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.06.47:561][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.06.47:561][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.06.47:562][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4 +[2024.01.19-21.06.47:562][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto4FC3B725D422DED30A70EB78183FE6700.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto4.uasset' +[2024.01.19-21.06.47:562][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.06.47:563][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.06.47:563][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.06.47:564][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4 +[2024.01.19-21.06.47:564][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto49DB85E59476998829964D9B89183E820.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto4.uasset' +[2024.01.19-21.06.47:564][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.06.47:580][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.06.47:580][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.06.47:580][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4 +[2024.01.19-21.06.47:580][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto4DBADBD8F4FBCF42482317EAEE4C9778E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto4.uasset' +[2024.01.19-21.06.47:581][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.06.47:597][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.06.47:597][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.06.47:598][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4 +[2024.01.19-21.06.47:598][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto47A6590B040E751A2A203249CA42D806D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto4.uasset' +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.06.47:599][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.06.47:600][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4 +[2024.01.19-21.06.47:600][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu2F4D5AE842B4E51FE1F78FBB50F4D023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto4.uasset' +[2024.01.19-21.06.47:600][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.06.47:616][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.06.47:616][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.06.47:617][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4 +[2024.01.19-21.06.47:617][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto4330459AD422E02E2EA08158609A4BDFC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto4.uasset' +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.06.47:618][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.06.47:619][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4 +[2024.01.19-21.06.47:619][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto4C04C8EFF42930F54582DB5844C2B9B54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto4.uasset' +[2024.01.19-21.06.47:619][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.06.47:633][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.06.47:633][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.06.47:634][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4 +[2024.01.19-21.06.47:634][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto46CE9CEA94E6EA0E4D2112280CD575909.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto4.uasset' +[2024.01.19-21.06.47:635][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.06.47:650][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.06.47:650][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.06.47:650][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4 +[2024.01.19-21.06.47:650][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto4F75E7CEB4C6C122EAA5B3F97FBA625EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto4.uasset' +[2024.01.19-21.06.47:651][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.06.47:666][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.06.47:666][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.06.47:667][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4 +[2024.01.19-21.06.47:667][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto47DC214504C2201449EBB02B236188EF1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto4.uasset' +[2024.01.19-21.06.47:668][605]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.06.47:685][605]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.06.47:685][605]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.06.47:686][605]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4 +[2024.01.19-21.06.47:686][605]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto4411288764C0C731D92B1A08B7BF8F70E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto4.uasset' +[2024.01.19-21.06.47:687][605]LogFileHelpers: Auto-saving content packages took 0.729 +[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.00:875][658]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.00:876][658]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 +[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.01:332][689]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum +[2024.01.19-21.07.01:333][689]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Vollständiger_Raum.raum_Vollständiger_Raum as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 +[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-21.09.25:170][812]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-21.09.27:816][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-21.09.28:792][ 39]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.09.28:802][ 39]LogUObjectGlobals: Force Deleting 62 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material +[2024.01.19-21.09.28:914][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:915][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:916][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:917][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:918][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:919][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:920][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.28:922][ 39]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.09.29:075][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.09.29:078][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.09.29:082][ 39]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.09.31:861][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.09.31:865][184]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.09.31:875][184]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.09.47:054][184]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.09.47:072][184]File is corrupted Zylinder.fbx +[2024.01.19-21.09.47:098][184]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.09.47:125][184]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.09.47:126][184]LogStaticMesh: Display: Building static mesh raum_Fenster... +[2024.01.19-21.09.47:127][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.09.47:127][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:127][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.09.47:127][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:127][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:127][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:127][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:127][184]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.09.47:127][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.09.47:127][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:127][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:128][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Fenster.raum_Fenster +[2024.01.19-21.09.47:140][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:140][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:146][184]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.09.47:197][184]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:207][184]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:212][184]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:221][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:224][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:228][184]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.09.47:245][184]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.09.47:255][184]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.09.47:258][184]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:263][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:264][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:269][184]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.09.47:281][184]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.09.47:286][184]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:291][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:292][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:297][184]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.09.47:307][184]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.09.47:313][184]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:317][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:318][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:323][184]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.09.47:324][184]LogStaticMesh: Display: Building static mesh raum_Schallschutz_hinten... +[2024.01.19-21.09.47:325][184]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.09.47:325][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:325][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.09.47:325][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:325][184]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.09.47:325][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:325][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:325][184]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.09.47:325][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.09.47:325][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:325][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:326][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Schallschutz_hinten.raum_Schallschutz_hinten +[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:340][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:342][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:348][184]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.09.47:360][184]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.09.47:364][184]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.09.47:368][184]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:375][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:380][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:382][184]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:398][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:399][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:405][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:406][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:417][184]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.09.47:418][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_001... +[2024.01.19-21.09.47:421][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:422][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:422][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:422][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:422][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:422][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:422][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:422][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:422][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.09.47:422][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:422][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:423][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_001.raum_Ständer_2_001 +[2024.01.19-21.09.47:430][184]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.09.47:431][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_002... +[2024.01.19-21.09.47:433][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:433][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:433][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:433][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:433][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:433][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:433][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:433][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:433][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.09.47:433][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:433][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:435][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_002.raum_Ständer_2_002 +[2024.01.19-21.09.47:437][184]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.09.47:439][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_003... +[2024.01.19-21.09.47:441][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:442][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:442][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:442][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:442][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:442][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:442][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:442][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:442][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.09.47:442][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:442][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:443][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_003.raum_Ständer_2_003 +[2024.01.19-21.09.47:446][184]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.09.47:447][184]LogStaticMesh: Display: Building static mesh raum_Ständer_2_004... +[2024.01.19-21.09.47:449][184]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.09.47:449][184]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.09.47:449][184]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.09.47:449][184]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.09.47:449][184]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.09.47:449][184]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.09.47:449][184]LogStaticMesh: WritePages: +[2024.01.19-21.09.47:449][184]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.09.47:449][184]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.09.47:449][184]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.09.47:449][184]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.09.47:450][184]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_Ständer_2_004.raum_Ständer_2_004 +[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.09.47:455][184]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.09.47:456][184]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.09.47:461][184]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.09.47:470][184]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:474][184]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.09.47:478][184]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.09.47:480][184]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.09.47:514][184]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.09.47:514][184]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.09.47:514][184]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total job queries 800, among them cache hits 716 (89.50%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.09.47:534][184]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.09.52:631][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.52:632][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 +[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.53:155][502]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.09.53:156][502]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12 +[2024.01.19-21.10.00:287][121]Cmd: DELETE +[2024.01.19-21.10.00:288][121]Cmd: ACTOR DELETE +[2024.01.19-21.10.00:294][121]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.00:300][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.64ms +[2024.01.19-21.10.00:302][121]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.10.05:701][520]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster +[2024.01.19-21.10.05:830][520]LogViewport: Scene viewport resized to 1419x768, mode Windowed. +[2024.01.19-21.10.07:414][649]LogSlate: Window '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' being destroyed +[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:025][463]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:026][463]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_15 +[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:461][483]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel +[2024.01.19-21.10.18:462][483]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Würfel.raum_Würfel as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_17 +[2024.01.19-21.10.19:675][581]Cmd: DELETE +[2024.01.19-21.10.19:675][581]Cmd: ACTOR DELETE +[2024.01.19-21.10.19:680][581]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.19:686][581]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.10.19:688][581]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-21.10.28:826][411]LogAssetEditorSubsystem: Opening Asset editor for Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher +[2024.01.19-21.10.28:928][411]LogViewport: Scene viewport resized to 1419x768, mode Windowed. +[2024.01.19-21.10.31:209][598]LogSlate: Window 'lautsprecher' being destroyed +[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.40:689][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.40:690][397]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_23 +[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.41:475][461]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.10.41:476][461]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_24 +[2024.01.19-21.10.58:356][878]Cmd: DELETE +[2024.01.19-21.10.58:356][878]Cmd: ACTOR DELETE +[2024.01.19-21.10.58:362][878]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.10.58:366][878]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.10.58:370][878]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.11.34:161][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.11.35:310][533]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.11.35:338][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.11.35:342][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.11.35:345][533]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.11.37:689][627]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.11.37:693][627]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.11.37:703][627]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.11.38:799][627]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.11.38:817][627]File is corrupted Zylinder.fbx +[2024.01.19-21.11.38:847][627]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.11.38:874][627]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.11.38:886][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.38:887][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.11.38:892][627]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.11.38:941][627]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.38:951][627]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.38:956][627]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.38:965][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.38:968][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.11.38:971][627]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.11.38:989][627]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.11.38:999][627]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.11.39:003][627]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:007][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:008][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:012][627]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.11.39:024][627]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.11.39:028][627]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:033][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:033][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:037][627]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.11.39:049][627]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.11.39:053][627]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:057][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:058][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:063][627]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:075][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:076][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:083][627]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.11.39:094][627]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.11.39:098][627]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.11.39:101][627]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:108][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:111][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:114][627]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:129][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:130][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:137][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:138][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:149][627]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.11.39:161][627]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.11.39:167][627]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.11.39:172][627]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.11.39:178][627]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.11.39:180][627]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.11.39:185][627]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.11.39:193][627]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:199][627]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.11.39:203][627]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.11.39:207][627]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.11.39:222][627]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.11.39:222][627]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.11.39:222][627]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:550][980]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:551][980]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_25 +[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:988][998]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.11.44:989][998]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_26 +[2024.01.19-21.11.50:660][510]Cmd: DELETE +[2024.01.19-21.11.50:660][510]Cmd: ACTOR DELETE +[2024.01.19-21.11.50:668][510]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.11.50:672][510]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.11.50:674][510]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.11.55:801][840]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.11.55:812][840]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.11.59:977][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.12.01:021][276]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.12.01:037][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.12.01:042][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.12.01:045][276]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.13.07:977][694]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum.fbx) +[2024.01.19-21.13.07:981][694]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum.fbx +[2024.01.19-21.13.07:990][694]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.13.09:085][694]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.13.09:099][694]File is corrupted Zylinder.fbx +[2024.01.19-21.13.09:125][694]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.13.09:151][694]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.13.09:163][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:163][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:168][694]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.13.09:216][694]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:226][694]LogStaticMesh: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:231][694]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.13.09:238][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:239][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:243][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:244][694]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.13.09:262][694]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.13.09:272][694]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.13.09:276][694]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:281][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:282][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:287][694]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.13.09:298][694]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.13.09:302][694]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:306][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:307][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:311][694]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.13.09:321][694]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.13.09:325][694]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:329][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:330][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:335][694]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:347][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:348][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:353][694]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.13.09:365][694]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.13.09:369][694]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.13.09:373][694]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:382][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:386][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:387][694]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:402][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:403][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:409][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:410][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:421][694]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.13.09:432][694]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.13.09:437][694]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.13.09:443][694]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.13.09:450][694]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.13.09:451][694]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.13.09:456][694]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.13.09:464][694]LogStaticMesh: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:470][694]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.13.09:473][694]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.13.09:476][694]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.13.09:491][694]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.13.09:491][694]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.13.09:491][694]FBXImport: Warning: raum_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Total job queries 1.008, among them cache hits 924 (91.67%) +[2024.01.19-21.13.09:543][694]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 41 distinct outputs (66.13%) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: RAM used: 140,42 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shaders Compiled: 28 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs assigned 28, completed 28 (100%) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average time worker was idle: 43.47 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job execution time: average 0.55 s, max 0.73 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Job life time (pending + execution): average 0.69 s, max 1.00 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Shader code size: average 6,336 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 2.94 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Jobs were issued in 28 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Average processing rate: 9.51 jobs/sec +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread time: 11,877 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Total thread preprocess time: 0,821 s +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Percentage time preprocessing: 6.92% +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Effective parallelization: 4.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.47% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.42% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.94% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.75% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 8.49% of total time (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.13.09:544][694]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:478][ 56]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_27 +[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:956][ 76]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände +[2024.01.19-21.13.15:957][ 76]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_Wände.raum_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_31 +[2024.01.19-21.13.20:774][516]Cmd: DELETE +[2024.01.19-21.13.20:774][516]Cmd: ACTOR DELETE +[2024.01.19-21.13.20:782][516]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.13.20:786][516]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.13.20:787][516]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-21.13.26:059][911]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Material_006.Material_006 +[2024.01.19-21.13.26:063][911]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.13.26:063][911]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-21.13.26:181][911]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-21.13.26:181][911]MaterialEditorStats: Shader Count: 0 +[2024.01.19-21.13.26:187][911]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-21.13.26:270][913]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-21.13.26:270][913]MaterialEditorStats: Shader Count: 4 +[2024.01.19-21.13.29:508][174]LogSlate: Window 'Material_006' being destroyed +[2024.01.19-21.13.29:559][174]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.13.29:559][174]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.13.45:162][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-21.13.46:441][ 28]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.13.46:464][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.13.46:468][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.13.46:471][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.15.16:370][492]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.15.16:375][492]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.15.16:385][492]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.15.23:415][492]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.15.23:433][492]File is corrupted Zylinder.fbx +[2024.01.19-21.15.23:466][492]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.15.23:493][492]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.15.23:505][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:506][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:512][492]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.15.23:562][492]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:572][492]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:576][492]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:584][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:588][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:590][492]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.15.23:608][492]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.15.23:618][492]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.15.23:621][492]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:625][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:626][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:631][492]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.15.23:641][492]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.15.23:646][492]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:652][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:653][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:657][492]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.15.23:669][492]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.15.23:673][492]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:677][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:678][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:683][492]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:696][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:697][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:703][492]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.15.23:715][492]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.15.23:719][492]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.15.23:722][492]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:728][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:732][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:735][492]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:748][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:749][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:756][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:758][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:768][492]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.15.23:780][492]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.15.23:786][492]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.15.23:790][492]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.15.23:796][492]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.15.23:797][492]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.15.23:802][492]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.15.23:811][492]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:816][492]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.15.23:820][492]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.15.23:823][492]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.15.23:839][492]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.15.23:839][492]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.15.23:839][492]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.31:929][ 39]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.31:930][ 39]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32 +[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.32:132][ 49]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.15.32:133][ 49]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_33 +[2024.01.19-21.15.42:127][887]Cmd: DELETE +[2024.01.19-21.15.42:127][887]Cmd: ACTOR DELETE +[2024.01.19-21.15.42:134][887]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.15.42:139][887]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.15.42:142][887]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.16.06:367][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.16.07:302][565]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.16.07:319][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.16.07:323][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.16.07:326][565]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.16.10:023][638]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.16.10:027][638]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.16.10:037][638]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.17.00:969][638]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.17.00:987][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.17.00:989][638]LogUObjectGlobals: Force Deleting 0 Package(s): +[2024.01.19-21.17.01:101][638]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-21.17.01:103][638]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.17.01:103][638]FBXImport: Import was canceled. +[2024.01.19-21.17.01:105][638]LogAssetTools: The import task was canceled. +[2024.01.19-21.17.18:224][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.17.18:235][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.17.26:262][418]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.17.26:266][418]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.17.26:275][418]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.18.19:009][418]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.18.19:027][418]File is corrupted Zylinder.fbx +[2024.01.19-21.18.19:053][418]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.18.19:078][418]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.18.19:081][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:082][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:092][418]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.18.19:141][418]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.18.19:150][418]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:154][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:159][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:163][418]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.18.19:176][418]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.18.19:177][418]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:179][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:180][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.18.19:189][418]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.18.19:190][418]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:192][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:193][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.18.19:203][418]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.18.19:204][418]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:206][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:206][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:216][418]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:218][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:220][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.18.19:231][418]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.18.19:232][418]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.18.19:236][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:237][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:241][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:246][418]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.18.19:257][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:258][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:258][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:265][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:266][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:278][418]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.18.19:279][418]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.18.19:280][418]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.18.19:281][418]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.18.19:284][418]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.18.19:287][418]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.18.19:296][418]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.18.19:301][418]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.18.19:302][418]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.18.19:398][418]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.18.19:432][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-21.18.19:435][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.18.19:435][418]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.18.19:482][418]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.18.19:510][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-21.18.19:511][418]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.18.19:511][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices +[2024.01.19-21.18.19:511][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-21.18.19:512][418]LogStaticMesh: WritePages: +[2024.01.19-21.18.19:512][418]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). +[2024.01.19-21.18.19:512][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-21.18.19:512][418]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. +[2024.01.19-21.18.19:512][418]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. +[2024.01.19-21.18.19:512][418]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.18.19:512][418]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.18.19:514][418]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.19:520][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:521][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.19:528][418]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.18.19:528][418]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:528][418]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.19:889][418]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.18.19:899][418]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-21.18.19:901][418]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.18.19:902][418]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.18.19:952][418]LogStaticMesh: Reduce [0.05s] +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total job queries 1.222, among them cache hits 1.136 (92.96%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.18.19:961][418]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.18.19:981][418]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-21.18.19:982][418]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.18.19:982][418]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-21.18.19:982][418]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-21.18.19:983][418]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices +[2024.01.19-21.18.19:983][418]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-21.18.19:984][418]LogStaticMesh: WritePages: +[2024.01.19-21.18.19:984][418]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). +[2024.01.19-21.18.19:984][418]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-21.18.19:984][418]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. +[2024.01.19-21.18.19:984][418]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. +[2024.01.19-21.18.19:984][418]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.18.19:984][418]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-21.18.19:987][418]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.18.19:988][418]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.18.22:795][608]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.23:054][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.18.23:057][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.18.23:101][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto5 +[2024.01.19-21.18.23:101][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto5A9F2A6E343F97F19ACB17187452F2F02.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap' +[2024.01.19-21.18.23:102][626]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto5.umap is in the /Temp path, will not scan. +[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.052 +[2024.01.19-21.18.23:102][626]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.052 +[2024.01.19-21.18.23:102][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-21.18.23:134][626]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-21.18.23:134][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-21.18.23:138][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5 +[2024.01.19-21.18.23:138][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto58B7BAAFD433B9DB8D39DC2B0FE1C027C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto5.uasset' +[2024.01.19-21.18.23:138][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.18.23:153][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.18.23:154][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.18.23:155][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5 +[2024.01.19-21.18.23:155][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto55D67602F45ABE97CC2A528935F65B706.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto5.uasset' +[2024.01.19-21.18.23:155][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.18.23:171][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.18.23:171][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.18.23:172][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5 +[2024.01.19-21.18.23:172][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto5397259E5410EFC6EE3ABF7A955AA8246.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto5.uasset' +[2024.01.19-21.18.23:172][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.18.23:188][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.18.23:188][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.18.23:189][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5 +[2024.01.19-21.18.23:189][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto5B0095D8A46E67BBD8A7A74BB958DF1D8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto5.uasset' +[2024.01.19-21.18.23:189][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.18.23:204][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.18.23:204][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.18.23:206][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5 +[2024.01.19-21.18.23:206][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto57F5B165646730601A9B6EC9F3196B83D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto5.uasset' +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.18.23:207][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.18.23:209][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5 +[2024.01.19-21.18.23:209][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto5AAC1B2014378C660D6780F8F737E5190.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto5.uasset' +[2024.01.19-21.18.23:209][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.18.23:224][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.18.23:224][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.18.23:226][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5 +[2024.01.19-21.18.23:226][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto589ADD37448311DFDE197D59B591A72C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto5.uasset' +[2024.01.19-21.18.23:226][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.18.23:241][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.18.23:241][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.18.23:242][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5 +[2024.01.19-21.18.23:242][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto53063ACA841F8175B5D3F3ABA90EC3E6B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto5.uasset' +[2024.01.19-21.18.23:243][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.18.23:260][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.18.23:260][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.18.23:261][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5 +[2024.01.19-21.18.23:261][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto5117751724A165538F188FDB23C8A47A7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto5.uasset' +[2024.01.19-21.18.23:262][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.18.23:277][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.18.23:277][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.18.23:278][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5 +[2024.01.19-21.18.23:278][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto58D45D73F4A4978AB166F6493BA397C73.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto5.uasset' +[2024.01.19-21.18.23:278][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.18.23:294][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.18.23:294][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.18.23:295][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5 +[2024.01.19-21.18.23:295][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto5927852E64AFD96D48EE1DE92DB8DC482.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto5.uasset' +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.18.23:296][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.18.23:297][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5 +[2024.01.19-21.18.23:297][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto539ADA9FE4E0245EC065526842134B269.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto5.uasset' +[2024.01.19-21.18.23:298][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.18.23:313][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.18.23:313][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.18.23:314][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5 +[2024.01.19-21.18.23:314][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto5013D23734E3E8835E15C268D098BD0AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto5.uasset' +[2024.01.19-21.18.23:315][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.18.23:330][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.18.23:330][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.18.23:332][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5 +[2024.01.19-21.18.23:332][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto54706481047AD736FC9FEEF98E10C9C0A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto5.uasset' +[2024.01.19-21.18.23:332][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:333][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.18.23:333][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.18.23:334][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5 +[2024.01.19-21.18.23:334][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto512883372469C0DBE29EDA49AC978F6B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto5.uasset' +[2024.01.19-21.18.23:334][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.18.23:349][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.18.23:349][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.18.23:350][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5 +[2024.01.19-21.18.23:350][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto5E3EDFE514FD0DD82B9C384B61C24AD11.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto5.uasset' +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.18.23:351][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.18.23:352][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5 +[2024.01.19-21.18.23:352][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto51F392B3E4A1D2C416F1710B02E3DD5A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto5.uasset' +[2024.01.19-21.18.23:353][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.18.23:367][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.18.23:367][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.18.23:369][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5 +[2024.01.19-21.18.23:369][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto5C1E9EC52407DEB7F7306C599F7F357E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto5.uasset' +[2024.01.19-21.18.23:369][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.18.23:370][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.18.23:370][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.18.23:371][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5 +[2024.01.19-21.18.23:371][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu5D7CDB2F48FC2EB8E9F2178F6884C497.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto5.uasset' +[2024.01.19-21.18.23:371][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.18.23:386][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.18.23:386][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.18.23:387][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5 +[2024.01.19-21.18.23:387][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto514B4467D42D37D44F619949033500F2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto5.uasset' +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.18.23:388][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.18.23:389][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5 +[2024.01.19-21.18.23:389][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto5F7883BEE43A38BADDFCBACA44831F669.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto5.uasset' +[2024.01.19-21.18.23:390][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.18.23:405][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.18.23:405][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.18.23:406][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5 +[2024.01.19-21.18.23:406][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto5918B9AA2441D8AD76A5884BDE1D99F1D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto5.uasset' +[2024.01.19-21.18.23:406][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.18.23:407][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.18.23:407][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.18.23:408][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5 +[2024.01.19-21.18.23:408][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto5D04533794962B87749F1A79031388F6A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto5.uasset' +[2024.01.19-21.18.23:408][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.18.23:423][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.18.23:423][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.18.23:425][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5 +[2024.01.19-21.18.23:425][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto5E9130715451403EF2C5223A0DA202D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto5.uasset' +[2024.01.19-21.18.23:425][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.18.23:426][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.18.23:426][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.18.23:427][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5 +[2024.01.19-21.18.23:427][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto531787DE242EC343A2F904DAF5037CF81.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto5.uasset' +[2024.01.19-21.18.23:427][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.18.23:442][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.18.23:442][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.18.23:443][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5 +[2024.01.19-21.18.23:443][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto548FBAB9B42EBB2770BE6D1A07D7A7936.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto5.uasset' +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.18.23:444][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.18.23:446][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5 +[2024.01.19-21.18.23:446][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto5ACD60E884F2F979D5B6509A775F34D06.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto5.uasset' +[2024.01.19-21.18.23:446][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.18.23:464][626]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.18.23:464][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.18.23:466][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5 +[2024.01.19-21.18.23:466][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto59B5895A8430BF3B1482392B51A1096B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto5.uasset' +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.18.23:466][626]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.18.23:468][626]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5 +[2024.01.19-21.18.23:468][626]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puD6C694E54FDFF4A007E3708E1F88B4F7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto5.uasset' +[2024.01.19-21.18.23:468][626]LogFileHelpers: Auto-saving content packages took 0.366 +[2024.01.19-21.18.24:786][740]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.24:794][740]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.18.33:315][533]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.18.33:349][533]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.18.33:349][533]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.18.33:769][533]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-21.19.14:137][108]LogSlate: Window 'raum_1' being destroyed +[2024.01.19-21.19.14:183][108]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.19.14:183][108]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.15:940][294]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_35 +[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.16:156][315]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.19.16:157][315]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_36 +[2024.01.19-21.19.21:021][878]Cmd: TRANSACTION UNDO +[2024.01.19-21.19.21:021][878]LogEditorTransaction: Undo Create Actors +[2024.01.19-21.21.02:697][278]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.21.02:698][278]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.21.05:604][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.67ms +[2024.01.19-21.21.06:606][504]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.21.06:622][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.21.06:627][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.21.06:629][504]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.21.08:090][586]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.21.08:094][586]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.21.08:103][586]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.22.03:908][586]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.22.03:932][586]File is corrupted Zylinder.fbx +[2024.01.19-21.22.03:961][586]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.22.03:987][586]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.22.03:990][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.03:990][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:000][586]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.22.04:049][586]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.22.04:057][586]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:062][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:065][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:070][586]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.22.04:083][586]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.22.04:084][586]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:086][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:087][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.22.04:097][586]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.22.04:098][586]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:100][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:101][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.22.04:114][586]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:116][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:118][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:132][586]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:134][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:136][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:152][586]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.22.04:153][586]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:169][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:173][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:177][586]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:180][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:181][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:198][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:200][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:216][586]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.22.04:217][586]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.22.04:218][586]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.22.04:219][586]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.22.04:223][586]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.22.04:223][586]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.22.04:237][586]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.22.04:242][586]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.22.04:243][586]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.22.04:323][586]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.22.04:357][586]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.04:371][586]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.22.04:371][586]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.22.04:729][586]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.22.04:742][586]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total job queries 1.514, among them cache hits 1.428 (94.32%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.22.04:797][586]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.22.08:245][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.22.08:258][856]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.22.09:452][974]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.22.09:467][974]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:207][145]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:208][145]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_37 +[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:470][158]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.22.11:471][158]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_39 +[2024.01.19-21.25.56:163][808]Cmd: DELETE +[2024.01.19-21.25.56:163][808]Cmd: ACTOR DELETE +[2024.01.19-21.25.56:169][808]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.25.56:174][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-21.25.56:179][808]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.26.00:746][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.26.01:891][298]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.26.01:903][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.26.01:907][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-21.26.01:910][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.26.03:708][409]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.26.03:711][409]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.26.03:721][409]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.26.07:120][409]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.26.07:143][409]File is corrupted Zylinder.fbx +[2024.01.19-21.26.07:176][409]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.26.07:197][409]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.26.07:201][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:201][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:209][409]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.26.07:251][409]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.26.07:260][409]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:265][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:268][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:273][409]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.26.07:284][409]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.26.07:285][409]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:287][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:288][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.26.07:297][409]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.26.07:298][409]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:300][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:301][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.26.07:309][409]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:311][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:313][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:321][409]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:323][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:325][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:334][409]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.26.07:335][409]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:340][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:345][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:348][409]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:351][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:352][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:366][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:368][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:378][409]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.26.07:387][409]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.26.07:388][409]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.26.07:389][409]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.26.07:391][409]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.26.07:393][409]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.26.07:397][409]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.26.07:405][409]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:601][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.07:608][409]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.26.07:608][409]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:608][409]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.26.07:968][409]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total job queries 1.674, among them cache hits 1.588 (94.86%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.26.08:034][409]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.26.09:304][484]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.26.09:315][484]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.26.09:883][534]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.26.09:897][534]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:403][672]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:404][672]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_41 +[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:815][692]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.26.11:816][692]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_43 +[2024.01.19-21.26.31:136][970]Cmd: DELETE +[2024.01.19-21.26.31:136][970]Cmd: ACTOR DELETE +[2024.01.19-21.26.31:142][970]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.26.31:147][970]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-21.26.31:152][970]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-21.28.23:798][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.28.23:801][474]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.28.23:848][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto6 +[2024.01.19-21.28.23:848][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto6C7475A014F06EFF89CFE38B7033A33BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap' +[2024.01.19-21.28.23:849][474]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto6.umap is in the /Temp path, will not scan. +[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.053 +[2024.01.19-21.28.23:849][474]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.053 +[2024.01.19-21.28.23:849][474]OBJ SavePackage: Generating thumbnails for [0] asset(s) in package [/Game/GameMap/world_fixed_RoomStructure] ([1] browsable assets)... +[2024.01.19-21.28.23:849][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/world_fixed_RoomStructure] +[2024.01.19-21.28.23:851][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6 +[2024.01.19-21.28.23:851][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure_Auto63D97327A4B6220CC9B1994A908EF52FC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/world_fixed_RoomStructure_Auto6.uasset' +[2024.01.19-21.28.23:852][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-21.28.23:895][474]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-21.28.23:895][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-21.28.23:899][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6 +[2024.01.19-21.28.23:899][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto64F1456014FEEE4CD438C3D839461D672.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto6.uasset' +[2024.01.19-21.28.23:900][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.28.23:913][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.28.23:913][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.28.23:914][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6 +[2024.01.19-21.28.23:914][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto6D5DAA16F451FC34F2EFAACBB2BD5A335.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto6.uasset' +[2024.01.19-21.28.23:915][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.28.23:928][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.28.23:928][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.28.23:929][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6 +[2024.01.19-21.28.23:929][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto64F54195A4E54E3F91FE1B38A8E89F5D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto6.uasset' +[2024.01.19-21.28.23:930][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.28.23:943][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.28.23:943][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.28.23:944][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6 +[2024.01.19-21.28.23:944][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto63B77232F4EABB5595FF742B6337214E7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto6.uasset' +[2024.01.19-21.28.23:945][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.28.23:958][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.28.23:958][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.28.23:959][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6 +[2024.01.19-21.28.23:959][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto6487DF9E74763D71FCD965BAB7E192499.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto6.uasset' +[2024.01.19-21.28.23:959][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.28.23:961][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.28.23:961][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.28.23:962][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6 +[2024.01.19-21.28.23:962][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto61AB4F85946DE5349F95D3DA947B057C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto6.uasset' +[2024.01.19-21.28.23:963][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.28.23:976][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.28.23:976][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.28.23:978][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6 +[2024.01.19-21.28.23:978][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto67C20C6944893415BA6AF78A7CC311E34.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto6.uasset' +[2024.01.19-21.28.23:978][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.28.23:993][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.28.23:993][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.28.23:995][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6 +[2024.01.19-21.28.23:995][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto62F0C9B8D44CAB4078162CB91B9240158.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto6.uasset' +[2024.01.19-21.28.23:996][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.28.24:010][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.28.24:010][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.28.24:011][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6 +[2024.01.19-21.28.24:011][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto616007F3643B8DE5EFF42C5B4BB65E43C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto6.uasset' +[2024.01.19-21.28.24:012][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.28.24:026][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.28.24:027][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.28.24:028][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6 +[2024.01.19-21.28.24:028][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto649CF41334845C66C2F514C8DA1FCC62E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto6.uasset' +[2024.01.19-21.28.24:028][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.28.24:043][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.28.24:043][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.28.24:045][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6 +[2024.01.19-21.28.24:045][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto655C345344BF8799EABA97DB94DC31204.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto6.uasset' +[2024.01.19-21.28.24:045][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.28.24:046][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.28.24:046][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.28.24:047][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6 +[2024.01.19-21.28.24:047][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto6FFC072FA4BC69AED07F4859920D6990F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto6.uasset' +[2024.01.19-21.28.24:047][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.28.24:062][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.28.24:062][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.28.24:063][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6 +[2024.01.19-21.28.24:063][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto6F5D21BBD4036EDE7B7602CBA7A1E2979.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto6.uasset' +[2024.01.19-21.28.24:064][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.28.24:079][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.28.24:079][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.28.24:080][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6 +[2024.01.19-21.28.24:080][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto6876899624CF4450CE1944B9FC2EA6632.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto6.uasset' +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.28.24:081][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.28.24:082][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6 +[2024.01.19-21.28.24:082][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto631A737A9426299BB660F0B9C0BA501D1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto6.uasset' +[2024.01.19-21.28.24:082][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.28.24:097][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.28.24:097][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.28.24:098][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6 +[2024.01.19-21.28.24:098][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto63D1737D84BC55EDC246DA9BB78ADD7DC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto6.uasset' +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.28.24:099][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.28.24:100][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6 +[2024.01.19-21.28.24:100][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto67005386F4C38185F48588BB13A96D814.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto6.uasset' +[2024.01.19-21.28.24:100][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.28.24:113][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.28.24:113][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.28.24:114][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6 +[2024.01.19-21.28.24:114][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto63A14D81F4FF0872ABD9902A3C6B03841.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto6.uasset' +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.28.24:115][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.28.24:116][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6 +[2024.01.19-21.28.24:116][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu16960FB64D66A0751E1215983C630AD2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto6.uasset' +[2024.01.19-21.28.24:116][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.28.24:130][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.28.24:130][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.28.24:131][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6 +[2024.01.19-21.28.24:131][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto650AA33D1466E1D841DF612A45A79AB21.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto6.uasset' +[2024.01.19-21.28.24:131][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:132][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.28.24:132][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.28.24:133][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6 +[2024.01.19-21.28.24:133][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto61B35A70C4E78D9348AB5F7A904A48B75.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto6.uasset' +[2024.01.19-21.28.24:133][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.28.24:147][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.28.24:147][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.28.24:149][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6 +[2024.01.19-21.28.24:149][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto6EFDBE2F347F150EAF0D7CAB9B59C1C33.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto6.uasset' +[2024.01.19-21.28.24:149][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.28.24:150][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.28.24:150][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.28.24:151][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6 +[2024.01.19-21.28.24:151][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto661CF46884EB9F12D8C34F89BB9D55388.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto6.uasset' +[2024.01.19-21.28.24:151][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.28.24:166][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.28.24:166][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.28.24:167][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6 +[2024.01.19-21.28.24:167][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto6006A5A04447B575CDE5CBDB9D738DE47.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto6.uasset' +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.28.24:168][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.28.24:169][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6 +[2024.01.19-21.28.24:169][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto62767019A437D818DAE52FA9BA9FA8779.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto6.uasset' +[2024.01.19-21.28.24:170][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.28.24:184][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.28.24:184][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.28.24:186][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6 +[2024.01.19-21.28.24:186][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto68D66B51A4354075B29BC41A24BD308B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto6.uasset' +[2024.01.19-21.28.24:186][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.28.24:187][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.28.24:187][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.28.24:188][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6 +[2024.01.19-21.28.24:188][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto664A0433A4D01AE29C533AE9DA6C3ADF6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto6.uasset' +[2024.01.19-21.28.24:188][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.28.24:202][474]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.28.24:202][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.28.24:203][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6 +[2024.01.19-21.28.24:203][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto68BA317834434C4DF36D4078549C3A313.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto6.uasset' +[2024.01.19-21.28.24:204][474]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.28.24:204][474]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.28.24:205][474]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.28.24:205][474]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6 +[2024.01.19-21.28.24:206][474]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu8AE9EA544AEB5D17BB3E1596DE0535B8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto6.uasset' +[2024.01.19-21.28.24:206][474]LogFileHelpers: Auto-saving content packages took 0.358 +[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:095][122]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:096][122]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_45 +[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:593][173]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.34.23:594][173]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_49 +[2024.01.19-21.34.25:616][404]Cmd: DELETE +[2024.01.19-21.34.25:616][404]Cmd: ACTOR DELETE +[2024.01.19-21.34.25:622][404]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.34.25:627][404]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-21.34.25:629][404]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.34.28:805][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.34.29:743][721]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.34.29:756][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.34.29:760][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.34.29:763][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.38.24:715][562]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.01.19-21.38.24:716][562]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.38.24:765][562]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto7 +[2024.01.19-21.38.24:765][562]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto7D795442D455631A867FDC3A1E6FD34BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap' +[2024.01.19-21.38.24:766][562]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto7.umap is in the /Temp path, will not scan. +[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-21.38.24:766][562]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-21.40.19:763][908]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:18.089 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9435 files in 11317 folders with total size 499 MiB. +[2024.01.19-21.45.08:733][ 76]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.45.08:737][ 76]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.45.08:749][ 76]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.45.10:266][ 76]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.45.10:284][ 76]File is corrupted Zylinder.fbx +[2024.01.19-21.45.10:314][ 76]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.45.10:336][ 76]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.45.10:339][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:340][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:347][ 76]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.45.10:392][ 76]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.45.10:401][ 76]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:405][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:409][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:412][ 76]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.45.10:425][ 76]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.45.10:426][ 76]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:428][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:429][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.45.10:436][ 76]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:438][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:440][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.45.10:449][ 76]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:452][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:452][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:461][ 76]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:464][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:466][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.45.10:474][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.45.10:475][ 76]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:480][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:485][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:488][ 76]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:491][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:492][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:505][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:506][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:516][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.45.10:523][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.45.10:525][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.45.10:526][ 76]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:528][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:530][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:535][ 76]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.45.10:542][ 76]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:546][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:547][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:554][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:555][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:591][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:592][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:593][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:607][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:611][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:619][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:621][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:633][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:634][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:646][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:647][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:658][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:659][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.45.10:673][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:677][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:739][ 76]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.45.10:740][ 76]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.45.10:758][ 76]LogFbx: Display: Triangulating static mesh Raum_noTable +[2024.01.19-21.45.10:825][ 76]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.45.10:871][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 +[2024.01.19-21.45.10:876][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 +[2024.01.19-21.45.10:877][ 76]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.45.10:984][ 76]LogStaticMesh: Reduce [0.11s] +[2024.01.19-21.45.11:049][ 76]LogStaticMesh: Fallback 0/1 [0.06s], num tris: 851 +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices +[2024.01.19-21.45.11:051][ 76]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: WritePages: +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.45.11:053][ 76]LogStaticMesh: Nanite build [0.18s] + +[2024.01.19-21.45.11:057][ 76]LogStaticMesh: Built static mesh [0.23s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.11:062][ 76]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:063][ 76]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:072][ 76]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.11:527][ 76]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.45.11:548][ 76]LogStaticMesh: Adjacency [0.00s], tris: 2698, UVs 3 +[2024.01.19-21.45.11:553][ 76]LogStaticMesh: Clustering [0.01s]. Ratio: 1.409091 +[2024.01.19-21.45.11:554][ 76]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total job queries 2.020, among them cache hits 1.934 (95.74%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.45.11:594][ 76]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.45.11:671][ 78]LogStaticMesh: Reduce [0.12s] +[2024.01.19-21.45.11:742][ 81]LogStaticMesh: Fallback 0/1 [0.07s], num tris: 851 +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Input: 54 Clusters, 5593 Triangles and 9467 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output without splits: 54 Clusters, 5593 Triangles and 9504 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Output with splits: 62 Clusters, 5593 Triangles and 9512 Vertices +[2024.01.19-21.45.11:744][ 81]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 38, Slow Path Clusters: 24, 1 Material: 15, 2 Materials: 12, 3 Materials: 11, At Least 4 Materials: 24 +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: WritePages: +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Root: GPU size: 30520 bytes. 1 Pages. 30520.000 bytes per page (93.140% utilization). +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Streaming: GPU size: 132368 bytes. 2 Pages (2 with relative encoding). 66184.000 bytes per page (50.494% utilization). +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Page data disk size: 110088 bytes. Fixup data size: 536 bytes. +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Total GPU size: 162888 bytes, Total disk size: 110624 bytes. +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.45.11:747][ 81]LogStaticMesh: Nanite build [0.19s] + +[2024.01.19-21.45.11:751][ 82]LogStaticMesh: Built static mesh [0.22s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.45.11:752][ 82]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.45.16:258][198]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.45.16:268][198]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.45.17:162][254]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.45.17:173][254]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.28:473][309]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_50 +[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.29:186][348]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.45.29:187][348]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_51 +[2024.01.19-21.45.39:695][582]Cmd: DELETE +[2024.01.19-21.45.39:695][582]Cmd: ACTOR DELETE +[2024.01.19-21.45.39:701][582]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.45.39:705][582]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-21.45.39:710][582]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-21.46.13:557][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.46.14:678][897]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.46.14:695][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.46.14:699][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-21.46.14:702][897]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.46.17:077][ 46]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.46.17:080][ 46]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.46.17:093][ 46]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.46.18:211][ 46]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.46.18:229][ 46]File is corrupted Zylinder.fbx +[2024.01.19-21.46.18:259][ 46]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.46.18:281][ 46]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.46.18:284][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:284][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:293][ 46]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.46.18:335][ 46]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.46.18:343][ 46]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:348][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:351][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:356][ 46]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.46.18:368][ 46]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.46.18:369][ 46]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:371][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:373][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.46.18:381][ 46]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:383][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:385][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.46.18:393][ 46]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:395][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:397][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:405][ 46]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:408][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:410][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:419][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.46.18:420][ 46]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.46.18:425][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:426][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:430][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:433][ 46]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:435][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:437][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:449][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:450][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:460][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.46.18:468][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.46.18:470][ 46]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:473][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:474][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:479][ 46]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.46.18:486][ 46]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.46.18:487][ 46]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.46.18:489][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:490][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:491][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher_ncl1_1.lautsprecher_ncl1_1 (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:498][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:499][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander_ncl1_1.stander_ncl1_1 (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:536][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:537][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:550][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:551][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:555][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose_ncl1_1.doppel_steckdose_ncl1_1 (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:563][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:564][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose_ncl1_1.steckdose_ncl1_1 (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:578][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:580][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:591][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:592][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht_ncl1_1.schacht_ncl1_1 (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:604][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:605][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose_ncl1_1.lict__steckdose_ncl1_1 (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.46.18:619][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:623][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose_ncl1_1.lan_dose_ncl1_1 (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:687][ 46]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.46.18:688][ 46]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder_ncl1_1.Feuermelder_ncl1_1 (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.46.18:706][ 46]LogFbx: Display: Triangulating static mesh Raum_noTable +[2024.01.19-21.46.18:770][ 46]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.46.18:815][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 +[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 +[2024.01.19-21.46.18:821][ 46]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.46.18:907][ 46]LogStaticMesh: Reduce [0.09s] +[2024.01.19-21.46.18:951][ 46]LogStaticMesh: Fallback 0/1 [0.04s], num tris: 872 +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.18:953][ 46]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.18:954][ 46]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: WritePages: +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Page data disk size: 106240 bytes. Fixup data size: 248 bytes. +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106488 bytes. +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.46.18:956][ 46]LogStaticMesh: Nanite build [0.13s] + +[2024.01.19-21.46.18:959][ 46]LogStaticMesh: Built static mesh [0.19s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.18:967][ 46]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lautsprecher' was renamed 'lautsprecher_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'stander' was renamed 'stander_ncl1_1' +[2024.01.19-21.46.18:973][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_2' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'doppel_steckdose' was renamed 'doppel_steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'steckdose' was renamed 'steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_3' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'schacht' was renamed 'schacht_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lict__steckdose' was renamed 'lict__steckdose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'lan_dose' was renamed 'lan_dose_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Feuermelder' was renamed 'Feuermelder_ncl1_1' +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.18:974][ 46]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.19:440][ 46]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-21.46.19:460][ 46]LogStaticMesh: Adjacency [0.00s], tris: 2704, UVs 3 +[2024.01.19-21.46.19:466][ 46]LogStaticMesh: Clustering [0.01s]. Ratio: 1.545455 +[2024.01.19-21.46.19:467][ 46]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.46.19:557][ 47]LogStaticMesh: Reduce [0.09s] +[2024.01.19-21.46.19:604][ 48]LogStaticMesh: Fallback 0/1 [0.05s], num tris: 872 +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Input: 58 Clusters, 5727 Triangles and 9555 Vertices +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output without splits: 58 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.19:605][ 48]LogStaticMesh: Output with splits: 60 Clusters, 5727 Triangles and 9597 Vertices +[2024.01.19-21.46.19:606][ 48]LogStaticMesh: Material Stats - Unique Materials: 36, Fast Path Clusters: 35, Slow Path Clusters: 25, 1 Material: 18, 2 Materials: 6, 3 Materials: 11, At Least 4 Materials: 25 +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: WritePages: +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Root: GPU size: 31796 bytes. 1 Pages. 31796.000 bytes per page (97.034% utilization). +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Streaming: GPU size: 130304 bytes. 1 Pages (1 with relative encoding). 130304.000 bytes per page (99.414% utilization). +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Page data disk size: 106244 bytes. Fixup data size: 248 bytes. +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Total GPU size: 162100 bytes, Total disk size: 106492 bytes. +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Encode [0.01s] +[2024.01.19-21.46.19:609][ 48]LogStaticMesh: Nanite build [0.14s] + +[2024.01.19-21.46.19:613][ 48]LogStaticMesh: Built static mesh [0.17s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. Consider enabling Recompute Tangents in the mesh's Build Settings. +[2024.01.19-21.46.19:615][ 49]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.46.20:367][ 89]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.46.20:378][ 89]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.46.20:945][125]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.46.20:955][125]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:127][339]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_52 +[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:359][347]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-21.46.24:360][347]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_53 +[2024.01.19-21.46.29:838][965]Cmd: DELETE +[2024.01.19-21.46.29:838][965]Cmd: ACTOR DELETE +[2024.01.19-21.46.29:844][965]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.46.29:849][965]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.46.29:854][965]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.01.19-21.47.28:805][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.47.30:468][318]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.47.30:484][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.47.30:488][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.47.30:491][318]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.47.32:229][390]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-21.47.32:232][390]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-21.47.32:241][390]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.47.37:793][390]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.47.37:815][390]File is corrupted Zylinder.fbx +[2024.01.19-21.47.37:849][390]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.47.37:850][390]LogStaticMesh: Display: Building static mesh raum_1_Cube... +[2024.01.19-21.47.37:850][390]LogStaticMesh: Adjacency [0.00s], tris: 44, UVs 2 +[2024.01.19-21.47.37:850][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:850][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:850][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:850][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 44 +[2024.01.19-21.47.37:850][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:850][390]LogStaticMesh: Input: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Output without splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Output with splits: 1 Clusters, 44 Triangles and 66 Vertices +[2024.01.19-21.47.37:850][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:850][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:850][390]LogStaticMesh: Root: GPU size: 1148 bytes. 1 Pages. 1148.000 bytes per page (3.503% utilization). +[2024.01.19-21.47.37:850][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:850][390]LogStaticMesh: Page data disk size: 1204 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:850][390]LogStaticMesh: Total GPU size: 1148 bytes, Total disk size: 1228 bytes. +[2024.01.19-21.47.37:851][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:851][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:852][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube +[2024.01.19-21.47.37:877][390]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.47.37:878][390]LogStaticMesh: Display: Building static mesh raum_1_Fenster... +[2024.01.19-21.47.37:878][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:878][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:878][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:878][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:879][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:879][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:879][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:879][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:879][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:879][390]LogStaticMesh: Root: GPU size: 372 bytes. 1 Pages. 372.000 bytes per page (1.135% utilization). +[2024.01.19-21.47.37:879][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Page data disk size: 508 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Total GPU size: 372 bytes, Total disk size: 532 bytes. +[2024.01.19-21.47.37:879][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:879][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:880][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster +[2024.01.19-21.47.37:889][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.37:890][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.47.37:895][390]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.47.37:896][390]LogStaticMesh: Display: Building static mesh raum_1_Feuermelder... +[2024.01.19-21.47.37:898][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:898][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:898][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:898][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:898][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:898][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:898][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:898][390]LogStaticMesh: Root: GPU size: 492 bytes. 1 Pages. 492.000 bytes per page (1.501% utilization). +[2024.01.19-21.47.37:898][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Page data disk size: 628 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Total GPU size: 492 bytes, Total disk size: 652 bytes. +[2024.01.19-21.47.37:898][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:898][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:899][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder +[2024.01.19-21.47.37:945][390]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.47.37:953][390]LogStaticMesh: Display: Building static mesh raum_1_Lampe... +[2024.01.19-21.47.37:955][390]LogStaticMesh: Adjacency [0.00s], tris: 444, UVs 2 +[2024.01.19-21.47.37:955][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:955][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:969][390]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.47.37:970][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 252 +[2024.01.19-21.47.37:970][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:970][390]LogStaticMesh: Input: 7 Clusters, 822 Triangles and 646 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Output without splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Output with splits: 7 Clusters, 822 Triangles and 758 Vertices +[2024.01.19-21.47.37:970][390]LogStaticMesh: Material Stats - Unique Materials: 4, Fast Path Clusters: 0, Slow Path Clusters: 7, 1 Material: 0, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 7 +[2024.01.19-21.47.37:970][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:970][390]LogStaticMesh: Root: GPU size: 12380 bytes. 1 Pages. 12380.000 bytes per page (37.781% utilization). +[2024.01.19-21.47.37:970][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Page data disk size: 8396 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Total GPU size: 12380 bytes, Total disk size: 8452 bytes. +[2024.01.19-21.47.37:970][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:970][390]LogStaticMesh: Nanite build [0.01s] + +[2024.01.19-21.47.37:972][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe +[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.37:972][390]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.37:977][390]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.47.37:978][390]LogStaticMesh: Display: Building static mesh raum_1_Lampen_Leiste... +[2024.01.19-21.47.37:978][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:978][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:978][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:978][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:978][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:978][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:978][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:978][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.37:978][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.37:978][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:978][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:979][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste +[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.37:989][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.37:992][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.47.37:996][390]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.47.37:996][390]LogStaticMesh: Display: Building static mesh raum_1_LAN_Dose... +[2024.01.19-21.47.37:997][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.37:997][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.37:997][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.37:997][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.37:997][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.37:997][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.37:997][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.37:997][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.37:997][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.37:997][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.37:997][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.37:997][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.37:998][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.37:998][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose +[2024.01.19-21.47.38:013][390]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.47.38:013][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_oben... +[2024.01.19-21.47.38:014][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:014][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:014][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:014][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:014][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:014][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:014][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:014][390]LogStaticMesh: Root: GPU size: 512 bytes. 1 Pages. 512.000 bytes per page (1.562% utilization). +[2024.01.19-21.47.38:014][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Page data disk size: 652 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Total GPU size: 512 bytes, Total disk size: 676 bytes. +[2024.01.19-21.47.38:014][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:014][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:015][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben +[2024.01.19-21.47.38:023][390]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_Unten_1... +[2024.01.19-21.47.38:024][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:024][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:024][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:024][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:024][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:024][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:024][390]LogStaticMesh: Root: GPU size: 508 bytes. 1 Pages. 508.000 bytes per page (1.550% utilization). +[2024.01.19-21.47.38:024][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Page data disk size: 648 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Total GPU size: 508 bytes, Total disk size: 672 bytes. +[2024.01.19-21.47.38:024][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:024][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:025][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1 +[2024.01.19-21.47.38:028][390]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Display: Building static mesh raum_1_Leiste_unten_2... +[2024.01.19-21.47.38:029][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:029][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:029][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:029][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:029][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:029][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:029][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:029][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:029][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:029][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:030][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2 +[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:035][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:036][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:041][390]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.47.38:049][390]LogStaticMesh: Display: Building static mesh raum_1_Lichtschalter... +[2024.01.19-21.47.38:050][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:050][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:050][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:050][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:050][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:050][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:050][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:050][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:050][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:050][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:050][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:051][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter +[2024.01.19-21.47.38:056][390]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.47.38:056][390]LogStaticMesh: Display: Building static mesh raum_1_Objekt... +[2024.01.19-21.47.38:057][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:057][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:057][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:057][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:057][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:057][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:057][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:057][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:057][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:057][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:057][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:058][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt +[2024.01.19-21.47.38:060][390]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1... +[2024.01.19-21.47.38:061][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:061][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.47.38:061][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:061][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:061][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:061][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:061][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.47.38:061][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.47.38:061][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:061][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:062][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1 +[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:066][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:067][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:072][390]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.47.38:072][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_001... +[2024.01.19-21.47.38:073][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.47.38:073][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:073][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.47.38:073][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:073][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:073][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:073][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:073][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.47.38:073][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.47.38:073][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:073][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:074][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001 +[2024.01.19-21.47.38:080][390]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_002... +[2024.01.19-21.47.38:082][390]LogStaticMesh: Adjacency [0.00s], tris: 10, UVs 2 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:082][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 10 +[2024.01.19-21.47.38:082][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:082][390]LogStaticMesh: Input: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Output without splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Output with splits: 1 Clusters, 10 Triangles and 20 Vertices +[2024.01.19-21.47.38:082][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:082][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:082][390]LogStaticMesh: Root: GPU size: 460 bytes. 1 Pages. 460.000 bytes per page (1.404% utilization). +[2024.01.19-21.47.38:082][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Page data disk size: 596 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Total GPU size: 460 bytes, Total disk size: 620 bytes. +[2024.01.19-21.47.38:082][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:082][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:083][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002 +[2024.01.19-21.47.38:087][390]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.47.38:087][390]LogStaticMesh: Display: Building static mesh raum_1_Schacht_1_003... +[2024.01.19-21.47.38:088][390]LogStaticMesh: Adjacency [0.00s], tris: 2, UVs 2 +[2024.01.19-21.47.38:088][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:088][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 2 +[2024.01.19-21.47.38:088][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:088][390]LogStaticMesh: Input: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Output without splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Output with splits: 1 Clusters, 2 Triangles and 4 Vertices +[2024.01.19-21.47.38:088][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:088][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:088][390]LogStaticMesh: Root: GPU size: 232 bytes. 1 Pages. 232.000 bytes per page (0.708% utilization). +[2024.01.19-21.47.38:088][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Page data disk size: 372 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Total GPU size: 232 bytes, Total disk size: 396 bytes. +[2024.01.19-21.47.38:088][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:088][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:089][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003 +[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:092][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:093][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:098][390]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.47.38:099][390]LogStaticMesh: Display: Building static mesh raum_1_Schallschutz_hinten... +[2024.01.19-21.47.38:099][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:099][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:099][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:099][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:099][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:099][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:099][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:099][390]LogStaticMesh: Root: GPU size: 380 bytes. 1 Pages. 380.000 bytes per page (1.160% utilization). +[2024.01.19-21.47.38:099][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Page data disk size: 532 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Total GPU size: 380 bytes, Total disk size: 556 bytes. +[2024.01.19-21.47.38:099][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:099][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:101][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten +[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:113][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:115][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:120][390]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.47.38:121][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1... +[2024.01.19-21.47.38:122][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:122][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:122][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:122][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:122][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:122][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:122][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:122][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:122][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:122][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:122][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:123][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1 +[2024.01.19-21.47.38:132][390]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.47.38:136][390]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.47.38:137][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_002... +[2024.01.19-21.47.38:138][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:138][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:138][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:138][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:138][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:138][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:138][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:138][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:138][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:138][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:138][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:139][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002 +[2024.01.19-21.47.38:141][390]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.47.38:142][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_1_003... +[2024.01.19-21.47.38:143][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:143][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:143][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:143][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:143][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:143][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:143][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:143][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:143][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:143][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:143][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:144][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003 +[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:150][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:154][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:156][390]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.47.38:157][390]LogStaticMesh: Display: Building static mesh raum_1_Steckdose_4... +[2024.01.19-21.47.38:159][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:159][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:159][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:159][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:159][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:159][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:159][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:159][390]LogStaticMesh: Root: GPU size: 500 bytes. 1 Pages. 500.000 bytes per page (1.526% utilization). +[2024.01.19-21.47.38:159][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Total GPU size: 500 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:159][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:159][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:161][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4 +[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:170][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:172][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:179][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:180][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:190][390]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.47.38:192][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_001... +[2024.01.19-21.47.38:194][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:194][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:194][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:194][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:194][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:194][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:194][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:195][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:195][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:195][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:195][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.47.38:195][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:195][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:196][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.38:201][390]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.47.38:203][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_002... +[2024.01.19-21.47.38:205][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:205][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:205][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:205][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:205][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:205][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:205][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:205][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:205][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Page data disk size: 1992 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2016 bytes. +[2024.01.19-21.47.38:205][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:205][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:206][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002 +[2024.01.19-21.47.38:209][390]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.47.38:211][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_003... +[2024.01.19-21.47.38:212][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:212][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:212][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:212][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:213][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:213][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:213][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:213][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:213][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:213][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:213][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.47.38:213][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:213][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:214][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003 +[2024.01.19-21.47.38:216][390]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.47.38:218][390]LogStaticMesh: Display: Building static mesh raum_1_Ständer_2_004... +[2024.01.19-21.47.38:220][390]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.47.38:220][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:220][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.47.38:220][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:220][390]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.47.38:220][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:220][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:220][390]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.47.38:220][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.47.38:220][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:220][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:222][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004 +[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.47.38:226][390]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.47.38:227][390]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.47.38:232][390]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.47.38:240][390]LogStaticMesh: Display: Building static mesh raum_1_Wände... +[2024.01.19-21.47.38:241][390]LogStaticMesh: Adjacency [0.00s], tris: 264, UVs 2 +[2024.01.19-21.47.38:242][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.333333 +[2024.01.19-21.47.38:242][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:254][390]LogStaticMesh: Reduce [0.01s] +[2024.01.19-21.47.38:256][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 256 +[2024.01.19-21.47.38:256][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:256][390]LogStaticMesh: Input: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Output without splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Output with splits: 7 Clusters, 642 Triangles and 989 Vertices +[2024.01.19-21.47.38:256][390]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 7, Slow Path Clusters: 0, 1 Material: 4, 2 Materials: 3, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:257][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:257][390]LogStaticMesh: Root: GPU size: 16176 bytes. 1 Pages. 16176.000 bytes per page (49.365% utilization). +[2024.01.19-21.47.38:257][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Page data disk size: 10016 bytes. Fixup data size: 56 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Total GPU size: 16176 bytes, Total disk size: 10072 bytes. +[2024.01.19-21.47.38:257][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:257][390]LogStaticMesh: Nanite build [0.01s] + +[2024.01.19-21.47.38:260][390]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.47.38:261][390]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:265][390]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.47.38:266][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel... +[2024.01.19-21.47.38:266][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:266][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:266][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:266][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:266][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:266][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:266][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:266][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:266][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:267][390]LogStaticMesh: Root: GPU size: 504 bytes. 1 Pages. 504.000 bytes per page (1.538% utilization). +[2024.01.19-21.47.38:267][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Total GPU size: 504 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:267][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:267][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:268][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel +[2024.01.19-21.47.38:270][390]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Display: Building static mesh raum_1_Würfel_001... +[2024.01.19-21.47.38:272][390]LogStaticMesh: Adjacency [0.00s], tris: 12, UVs 2 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:272][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:272][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:273][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 12 +[2024.01.19-21.47.38:273][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:273][390]LogStaticMesh: Input: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Output without splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Output with splits: 1 Clusters, 12 Triangles and 24 Vertices +[2024.01.19-21.47.38:273][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:273][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:273][390]LogStaticMesh: Root: GPU size: 496 bytes. 1 Pages. 496.000 bytes per page (1.514% utilization). +[2024.01.19-21.47.38:273][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Page data disk size: 624 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Total GPU size: 496 bytes, Total disk size: 648 bytes. +[2024.01.19-21.47.38:273][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:273][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:274][390]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001 +[2024.01.19-21.47.38:277][390]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.47.38:280][390]LogStaticMesh: Display: Building static mesh raum_1_Zylinder... +[2024.01.19-21.47.38:283][390]LogStaticMesh: Adjacency [0.00s], tris: 124, UVs 2 +[2024.01.19-21.47.38:283][390]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.47.38:283][390]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 124 +[2024.01.19-21.47.38:283][390]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.47.38:283][390]LogStaticMesh: Input: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Output without splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Output with splits: 1 Clusters, 124 Triangles and 192 Vertices +[2024.01.19-21.47.38:283][390]LogStaticMesh: Material Stats - Unique Materials: 1, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 1, 2 Materials: 0, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.47.38:283][390]LogStaticMesh: WritePages: +[2024.01.19-21.47.38:283][390]LogStaticMesh: Root: GPU size: 2728 bytes. 1 Pages. 2728.000 bytes per page (8.325% utilization). +[2024.01.19-21.47.38:283][390]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Page data disk size: 2668 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Total GPU size: 2728 bytes, Total disk size: 2692 bytes. +[2024.01.19-21.47.38:283][390]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.47.38:283][390]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.47.38:286][390]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder +[2024.01.19-21.47.38:605][390]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.47.38:605][390]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.47.38:605][390]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.47.39:051][410]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyDIST/36/68/d65452d568f02a9766e388c053432dbbfb82.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. +[2024.01.19-21.47.39:163][416]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Move collision when writing file C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache/Buckets/LegacyCARD/5a/24/2d3ac3b59edc99a96d5cd217d19c2edc00c4.udd from '/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001'. +[2024.01.19-21.47.39:687][453]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.47.39:698][453]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.42:518][691]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_54 +[2024.01.19-21.47.43:168][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.43:169][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-21.47.43:170][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_55 +[2024.01.19-21.47.45:270][964]Cmd: DELETE +[2024.01.19-21.47.45:270][964]Cmd: ACTOR DELETE +[2024.01.19-21.47.45:277][964]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.47.45:280][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.47.45:287][964]LogEditorActor: Deleted 1 Actors (0.017 secs) +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:721][523]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_57 +[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:970][535]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 +[2024.01.19-21.47.51:971][535]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_59 +[2024.01.19-21.48.53:909][315]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms +[2024.01.19-21.48.53:913][315]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-21.48.53:963][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto8 +[2024.01.19-21.48.53:964][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto8D916CFA44ACE394D627204BE2D9D2385.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap' +[2024.01.19-21.48.53:964][315]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto8.umap is in the /Temp path, will not scan. +[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.061 +[2024.01.19-21.48.53:964][315]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.061 +[2024.01.19-21.48.53:965][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] ([1] browsable assets)... +[2024.01.19-21.48.54:007][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Zylinder.raum_1_Zylinder] +[2024.01.19-21.48.54:007][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Zylinder] +[2024.01.19-21.48.54:009][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8 +[2024.01.19-21.48.54:009][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Zylinder_Auto8A6B31A14493FE54E57E99E990E150BB6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Zylinder_Auto8.uasset' +[2024.01.19-21.48.54:010][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Cube] ([1] browsable assets)... +[2024.01.19-21.48.54:016][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Cube.raum_1_Cube] +[2024.01.19-21.48.54:016][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Cube] +[2024.01.19-21.48.54:019][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8 +[2024.01.19-21.48.54:019][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Cube_Auto87CAEC8C3421524E4D4865E9D78A0831C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Cube_Auto8.uasset' +[2024.01.19-21.48.54:019][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_011] ([1] browsable assets)... +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total job queries 2.688, among them cache hits 2.602 (96.80%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.48.54:026][315]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.48.54:033][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_011.Material_011] +[2024.01.19-21.48.54:033][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_011] +[2024.01.19-21.48.54:034][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8 +[2024.01.19-21.48.54:034][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_011_Auto874BB1A26449C9DE8CC85DC964D36105A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_011_Auto8.uasset' +[2024.01.19-21.48.54:035][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Fenster] ([1] browsable assets)... +[2024.01.19-21.48.54:042][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Fenster.raum_1_Fenster] +[2024.01.19-21.48.54:042][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Fenster] +[2024.01.19-21.48.54:044][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8 +[2024.01.19-21.48.54:044][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Fenster_Auto81FB0538C4156AFE3148A7E892E784AA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Fenster_Auto8.uasset' +[2024.01.19-21.48.54:045][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-21.48.54:061][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-21.48.54:061][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-21.48.54:063][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8 +[2024.01.19-21.48.54:063][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto874BB1B8A43EE5F52C2CC77B5AA20E023.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto8.uasset' +[2024.01.19-21.48.54:063][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-21.48.54:078][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-21.48.54:078][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-21.48.54:079][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8 +[2024.01.19-21.48.54:079][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto89D288F2B4848E8EA6B5BE8AA669C3F3D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto8.uasset' +[2024.01.19-21.48.54:080][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] ([1] browsable assets)... +[2024.01.19-21.48.54:087][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Feuermelder.raum_1_Feuermelder] +[2024.01.19-21.48.54:087][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Feuermelder] +[2024.01.19-21.48.54:089][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8 +[2024.01.19-21.48.54:089][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Feuermelder_Auto8B521A1D341DB9CEFD4A1FCBDAA1C8BA1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Feuermelder_Auto8.uasset' +[2024.01.19-21.48.54:089][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-21.48.54:105][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-21.48.54:105][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-21.48.54:107][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8 +[2024.01.19-21.48.54:107][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto8100928B44E129FAF308ACDB27F71FD7E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto8.uasset' +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-21.48.54:108][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-21.48.54:109][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8 +[2024.01.19-21.48.54:109][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto89D4CE6484949D6DF77176FBF4F9703A2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto8.uasset' +[2024.01.19-21.48.54:110][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampe] ([1] browsable assets)... +[2024.01.19-21.48.54:117][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampe.raum_1_Lampe] +[2024.01.19-21.48.54:117][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampe] +[2024.01.19-21.48.54:119][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8 +[2024.01.19-21.48.54:119][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampe_Auto8975E4DFC4A8D6E1DE8ADA78356AC7797.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampe_Auto8.uasset' +[2024.01.19-21.48.54:120][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-21.48.54:138][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-21.48.54:138][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-21.48.54:140][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8 +[2024.01.19-21.48.54:140][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto8F26B1D5248021CB55AA8B2982DB04238.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto8.uasset' +[2024.01.19-21.48.54:140][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-21.48.54:156][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-21.48.54:156][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-21.48.54:157][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8 +[2024.01.19-21.48.54:157][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto82072FF0D4801B5AF2D1365A7903C8B8F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto8.uasset' +[2024.01.19-21.48.54:157][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-21.48.54:173][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-21.48.54:173][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-21.48.54:175][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8 +[2024.01.19-21.48.54:175][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto8644E552945F3D54D57BD9688B5B1096C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto8.uasset' +[2024.01.19-21.48.54:176][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-21.48.54:191][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-21.48.54:191][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-21.48.54:192][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8 +[2024.01.19-21.48.54:192][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto81FC0C1104A500E4A2A2E919B750F768C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto8.uasset' +[2024.01.19-21.48.54:192][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] ([1] browsable assets)... +[2024.01.19-21.48.54:200][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste.raum_1_Lampen_Leiste] +[2024.01.19-21.48.54:200][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste] +[2024.01.19-21.48.54:203][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8 +[2024.01.19-21.48.54:203][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lampen_Leiste_Auto8B056DACD494D0E07D13B7E946131A924.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lampen_Leiste_Auto8.uasset' +[2024.01.19-21.48.54:203][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] ([1] browsable assets)... +[2024.01.19-21.48.54:210][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_LAN_Dose.raum_1_LAN_Dose] +[2024.01.19-21.48.54:210][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_LAN_Dose] +[2024.01.19-21.48.54:212][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8 +[2024.01.19-21.48.54:212][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_LAN_Dose_Auto8DB12C88A48E26EBF794B15AFB8C4428A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_LAN_Dose_Auto8.uasset' +[2024.01.19-21.48.54:213][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-21.48.54:227][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-21.48.54:227][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-21.48.54:228][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8 +[2024.01.19-21.48.54:228][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto8F57C19FD4DC42A05DB989F8A642C0C91.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto8.uasset' +[2024.01.19-21.48.54:229][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-21.48.54:230][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-21.48.54:230][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-21.48.54:230][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8 +[2024.01.19-21.48.54:230][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto813DF503F4A52490DCCF068B79D16E8B2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto8.uasset' +[2024.01.19-21.48.54:231][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] ([1] browsable assets)... +[2024.01.19-21.48.54:237][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_oben.raum_1_Leiste_oben] +[2024.01.19-21.48.54:237][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_oben] +[2024.01.19-21.48.54:239][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8 +[2024.01.19-21.48.54:239][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_oben_Auto8B78B3D634C8465FAA72CB5BE72FA7EDC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_oben_Auto8.uasset' +[2024.01.19-21.48.54:240][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-21.48.54:255][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-21.48.54:255][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-21.48.54:256][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8 +[2024.01.19-21.48.54:256][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto89C0F17754564FDE6FCC541B040C7CA2A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto8.uasset' +[2024.01.19-21.48.54:256][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] ([1] browsable assets)... +[2024.01.19-21.48.54:263][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1.raum_1_Leiste_Unten_1] +[2024.01.19-21.48.54:263][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1] +[2024.01.19-21.48.54:265][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8 +[2024.01.19-21.48.54:265][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_Unten_1_Auto8A9DE349942276D3144E417A34A5F1235.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_Unten_1_Auto8.uasset' +[2024.01.19-21.48.54:266][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] ([1] browsable assets)... +[2024.01.19-21.48.54:273][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2.raum_1_Leiste_unten_2] +[2024.01.19-21.48.54:273][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2] +[2024.01.19-21.48.54:275][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8 +[2024.01.19-21.48.54:275][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Leiste_unten_2_Auto8CC8F5C6D443F7D2B112073A9D4DFE9F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Leiste_unten_2_Auto8.uasset' +[2024.01.19-21.48.54:275][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] ([1] browsable assets)... +[2024.01.19-21.48.54:282][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Lichtschalter.raum_1_Lichtschalter] +[2024.01.19-21.48.54:282][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Lichtschalter] +[2024.01.19-21.48.54:284][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8 +[2024.01.19-21.48.54:284][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Lichtschalter_Auto836BC691A412473B0E629ACBBCE16B7FE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Lichtschalter_Auto8.uasset' +[2024.01.19-21.48.54:285][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-21.48.54:299][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-21.48.54:299][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-21.48.54:300][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8 +[2024.01.19-21.48.54:300][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto8455904534485E9B70BF52F83EB5E1ED5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto8.uasset' +[2024.01.19-21.48.54:301][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:302][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-21.48.54:302][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-21.48.54:303][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8 +[2024.01.19-21.48.54:303][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto8EBD383864BF814E1A81374B8AEA6CC89.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto8.uasset' +[2024.01.19-21.48.54:303][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Objekt] ([1] browsable assets)... +[2024.01.19-21.48.54:310][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Objekt.raum_1_Objekt] +[2024.01.19-21.48.54:310][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Objekt] +[2024.01.19-21.48.54:313][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8 +[2024.01.19-21.48.54:313][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Objekt_Auto824DBB70F4068728CC152199E6652F971.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Objekt_Auto8.uasset' +[2024.01.19-21.48.54:313][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] ([1] browsable assets)... +[2024.01.19-21.48.54:320][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1.raum_1_Schacht_1] +[2024.01.19-21.48.54:320][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1] +[2024.01.19-21.48.54:323][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8 +[2024.01.19-21.48.54:323][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_Auto847B6180F42EEE7CA1BA9B6B7F061EA7A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_Auto8.uasset' +[2024.01.19-21.48.54:323][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] ([1] browsable assets)... +[2024.01.19-21.48.54:330][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_001.raum_1_Schacht_1_001] +[2024.01.19-21.48.54:330][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001] +[2024.01.19-21.48.54:332][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8 +[2024.01.19-21.48.54:332][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_001_Auto87CCD50094CD0C9985BF6D9A221CD22EA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_001_Auto8.uasset' +[2024.01.19-21.48.54:332][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-21.48.54:348][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-21.48.54:348][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-21.48.54:349][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8 +[2024.01.19-21.48.54:349][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto8D99226B34A68CD9DF63B8CB069D7A34D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto8.uasset' +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-21.48.54:350][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-21.48.54:351][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8 +[2024.01.19-21.48.54:351][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto88F22F9E54DCD52E42DCF34A04BEC0AB7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto8.uasset' +[2024.01.19-21.48.54:352][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] ([1] browsable assets)... +[2024.01.19-21.48.54:359][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_002.raum_1_Schacht_1_002] +[2024.01.19-21.48.54:359][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002] +[2024.01.19-21.48.54:362][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8 +[2024.01.19-21.48.54:362][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_002_Auto89CCF64154CF56F71348CF2934895233B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_002_Auto8.uasset' +[2024.01.19-21.48.54:362][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] ([1] browsable assets)... +[2024.01.19-21.48.54:369][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schacht_1_003.raum_1_Schacht_1_003] +[2024.01.19-21.48.54:369][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003] +[2024.01.19-21.48.54:371][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8 +[2024.01.19-21.48.54:371][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schacht_1_003_Auto8734225014B11CBDD9576DB9A92637E56.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schacht_1_003_Auto8.uasset' +[2024.01.19-21.48.54:371][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] ([1] browsable assets)... +[2024.01.19-21.48.54:378][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten.raum_1_Schallschutz_hinten] +[2024.01.19-21.48.54:378][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten] +[2024.01.19-21.48.54:380][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8 +[2024.01.19-21.48.54:380][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Schallschutz_hinten_Auto813BA9EDA48B0EBF17D7702951152CB62.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Schallschutz_hinten_Auto8.uasset' +[2024.01.19-21.48.54:380][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-21.48.54:395][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-21.48.54:395][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-21.48.54:396][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8 +[2024.01.19-21.48.54:396][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto893199EFD43D5E816C0328A8084A2BA90.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto8.uasset' +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.48.54:397][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-21.48.54:399][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8 +[2024.01.19-21.48.54:399][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu18FAD06E495AAB38DF80DC8DACDC3BC9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto8.uasset' +[2024.01.19-21.48.54:399][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] ([1] browsable assets)... +[2024.01.19-21.48.54:406][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1.raum_1_Steckdose_1] +[2024.01.19-21.48.54:406][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1] +[2024.01.19-21.48.54:408][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8 +[2024.01.19-21.48.54:408][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_Auto8702B029D4010C38CD6D12FA6BBD2C429.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_Auto8.uasset' +[2024.01.19-21.48.54:409][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-21.48.54:424][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-21.48.54:424][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-21.48.54:425][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8 +[2024.01.19-21.48.54:425][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto81E8FD52640775CB8495291BB73729EE4.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto8.uasset' +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-21.48.54:426][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-21.48.54:427][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8 +[2024.01.19-21.48.54:427][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto8D30635F840C2B8614C62BFA07490E744.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto8.uasset' +[2024.01.19-21.48.54:427][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] ([1] browsable assets)... +[2024.01.19-21.48.54:434][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001.raum_1_Steckdose_1_001] +[2024.01.19-21.48.54:434][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001] +[2024.01.19-21.48.54:436][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8 +[2024.01.19-21.48.54:436][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_001_Auto829305CC449186E4563AE4AB0E00ED661.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_001_Auto8.uasset' +[2024.01.19-21.48.54:437][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] ([1] browsable assets)... +[2024.01.19-21.48.54:445][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002.raum_1_Steckdose_1_002] +[2024.01.19-21.48.54:445][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002] +[2024.01.19-21.48.54:447][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8 +[2024.01.19-21.48.54:447][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_002_Auto8687186AB47167B13E40635ABDB179F84.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_002_Auto8.uasset' +[2024.01.19-21.48.54:447][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] ([1] browsable assets)... +[2024.01.19-21.48.54:454][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003.raum_1_Steckdose_1_003] +[2024.01.19-21.48.54:454][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003] +[2024.01.19-21.48.54:456][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8 +[2024.01.19-21.48.54:456][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_1_003_Auto8137F758F4ED6AAE04F057E8760EFBCCD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_1_003_Auto8.uasset' +[2024.01.19-21.48.54:456][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] ([1] browsable assets)... +[2024.01.19-21.48.54:463][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Steckdose_4.raum_1_Steckdose_4] +[2024.01.19-21.48.54:463][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Steckdose_4] +[2024.01.19-21.48.54:465][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8 +[2024.01.19-21.48.54:465][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Steckdose_4_Auto8107CDE1942831948FCE635AAD3631845.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Steckdose_4_Auto8.uasset' +[2024.01.19-21.48.54:465][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-21.48.54:481][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-21.48.54:481][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-21.48.54:482][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8 +[2024.01.19-21.48.54:482][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto88F02FF09428ED84BC92CF1B36404CB58.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto8.uasset' +[2024.01.19-21.48.54:482][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-21.48.54:483][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-21.48.54:483][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-21.48.54:484][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8 +[2024.01.19-21.48.54:484][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto8F77F2C984E15A41E1885D2896C9C2D52.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto8.uasset' +[2024.01.19-21.48.54:485][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] ([1] browsable assets)... +[2024.01.19-21.48.54:492][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_001.raum_1_Ständer_2_001] +[2024.01.19-21.48.54:492][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001] +[2024.01.19-21.48.54:494][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8 +[2024.01.19-21.48.54:494][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_001_Auto8A21CA8804EEF49DA4D73A1A989EF7264.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_001_Auto8.uasset' +[2024.01.19-21.48.54:494][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-21.48.54:508][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-21.48.54:508][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-21.48.54:510][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8 +[2024.01.19-21.48.54:510][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto82793C80846C01EC9331A19BCFCD0C818.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto8.uasset' +[2024.01.19-21.48.54:510][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-21.48.54:511][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-21.48.54:511][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-21.48.54:513][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8 +[2024.01.19-21.48.54:513][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto884A56DC54C1B86E603F65A81970730C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto8.uasset' +[2024.01.19-21.48.54:513][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-21.48.54:528][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-21.48.54:528][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-21.48.54:529][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8 +[2024.01.19-21.48.54:529][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto80E7A45094D0F52AD8085E1B68FEE8DF3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto8.uasset' +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-21.48.54:530][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-21.48.54:531][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8 +[2024.01.19-21.48.54:531][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto835E8468A4541B0530482B2A01FACA688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto8.uasset' +[2024.01.19-21.48.54:532][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] ([1] browsable assets)... +[2024.01.19-21.48.54:539][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_002.raum_1_Ständer_2_002] +[2024.01.19-21.48.54:539][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002] +[2024.01.19-21.48.54:541][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8 +[2024.01.19-21.48.54:541][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_002_Auto83ADCBBB644509245966AB8A6839F9C3E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_002_Auto8.uasset' +[2024.01.19-21.48.54:541][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] ([1] browsable assets)... +[2024.01.19-21.48.54:548][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_003.raum_1_Ständer_2_003] +[2024.01.19-21.48.54:548][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003] +[2024.01.19-21.48.54:551][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8 +[2024.01.19-21.48.54:551][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_003_Auto8A506C84540658A49B00B629098ACCA54.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_003_Auto8.uasset' +[2024.01.19-21.48.54:552][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] ([1] browsable assets)... +[2024.01.19-21.48.54:558][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Ständer_2_004.raum_1_Ständer_2_004] +[2024.01.19-21.48.54:558][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004] +[2024.01.19-21.48.54:560][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8 +[2024.01.19-21.48.54:560][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Ständer_2_004_Auto8B7563A3542EA2AF7631019817C5D5F9F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Ständer_2_004_Auto8.uasset' +[2024.01.19-21.48.54:560][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Wände] ([1] browsable assets)... +[2024.01.19-21.48.54:568][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände] +[2024.01.19-21.48.54:568][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Wände] +[2024.01.19-21.48.54:570][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8 +[2024.01.19-21.48.54:570][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Wände_Auto81CEFA88D4BCD7EDC7A46819FD44C72AE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Wände_Auto8.uasset' +[2024.01.19-21.48.54:570][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-21.48.54:584][315]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-21.48.54:584][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-21.48.54:586][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8 +[2024.01.19-21.48.54:586][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto8C442E71D4FCD758A7817A3B23FE8BB64.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto8.uasset' +[2024.01.19-21.48.54:586][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-21.48.54:587][315]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.48.54:587][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-21.48.54:588][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8 +[2024.01.19-21.48.54:588][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu75C137C24734816A8008488D4D67291D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto8.uasset' +[2024.01.19-21.48.54:589][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel] ([1] browsable assets)... +[2024.01.19-21.48.54:597][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel.raum_1_Würfel] +[2024.01.19-21.48.54:597][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel] +[2024.01.19-21.48.54:599][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8 +[2024.01.19-21.48.54:599][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_Auto8187E409741EB50CF62022AB50C9A22B1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_Auto8.uasset' +[2024.01.19-21.48.54:599][315]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] ([1] browsable assets)... +[2024.01.19-21.48.54:605][315]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1_Würfel_001.raum_1_Würfel_001] +[2024.01.19-21.48.54:605][315]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1_Würfel_001] +[2024.01.19-21.48.54:607][315]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8 +[2024.01.19-21.48.54:607][315]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Würfel_001_Auto832E577D24A8987A79C3B9DA11B05955C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Würfel_001_Auto8.uasset' +[2024.01.19-21.48.54:607][315]LogFileHelpers: Auto-saving content packages took 0.643 +[2024.01.19-21.49.33:469][445]Cmd: DELETE +[2024.01.19-21.49.33:469][445]Cmd: ACTOR DELETE +[2024.01.19-21.49.33:477][445]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.49.33:480][445]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-21.49.33:484][445]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.50.02:303][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.50.03:135][818]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.50.03:152][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-21.50.03:156][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.50.03:159][818]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.50.05:870][960]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.50.05:873][960]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.50.05:884][960]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.50.06:841][960]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.50.06:859][960]File is corrupted Zylinder.fbx +[2024.01.19-21.50.06:890][960]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-21.50.06:915][960]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-21.50.06:927][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.06:928][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-21.50.06:934][960]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-21.50.06:981][960]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.06:990][960]LogStaticMesh: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.06:995][960]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:004][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:007][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:011][960]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-21.50.07:028][960]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-21.50.07:038][960]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-21.50.07:042][960]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:048][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:049][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:054][960]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-21.50.07:065][960]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-21.50.07:069][960]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:074][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:075][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:079][960]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-21.50.07:091][960]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-21.50.07:095][960]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:099][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:099][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:105][960]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:118][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:120][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:125][960]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-21.50.07:136][960]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-21.50.07:139][960]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-21.50.07:144][960]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:150][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:154][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:157][960]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:172][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:173][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:179][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:181][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:191][960]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-21.50.07:202][960]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-21.50.07:206][960]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-21.50.07:210][960]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.50.07:215][960]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.50.07:216][960]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-21.50.07:221][960]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.50.07:230][960]LogStaticMesh: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:235][960]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-21.50.07:238][960]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-21.50.07:241][960]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-21.50.07:257][960]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-21.50.07:257][960]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-21.50.07:257][960]FBXImport: Warning: speaker_only_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-21.50.08:177][ 12]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.50.08:193][ 12]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.50.12:767][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-21.50.13:667][377]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.50.13:684][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.50.13:688][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.50.13:691][377]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.51.40:821][772]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.51.40:825][772]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.51.40:828][772]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.51.41:764][772]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.51.41:777][772]File is corrupted Zylinder.fbx +[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.51.41:802][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.51.41:803][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.51.41:810][772]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.51.41:811][772]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.51.41:820][772]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.51.41:835][772]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.51.43:331][900]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.51.43:344][900]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.51.48:950][487]LogWindows: LaunchURL https://docs.unrealengine.com/5.3/en/WorkingWithContent/Importing/FBX/FbxErrors?utm_source=editor&utm_medium=docs&utm_campaign=msg_log#generic_mesh_nosmoothinggroup +[2024.01.19-21.51.56:139][594]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.51.56:151][594]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:634][752]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:635][752]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_60 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total job queries 2.992, among them cache hits 2.906 (97.13%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.51.57:650][753]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.51.57:652][753]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:766][759]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.51.57:767][759]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_62 +[2024.01.19-21.52.05:498][665]Cmd: DELETE +[2024.01.19-21.52.05:498][665]Cmd: ACTOR DELETE +[2024.01.19-21.52.05:504][665]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.52.05:509][665]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.52.05:513][665]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-21.53.56:542][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.53.57:652][800]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.53.57:660][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.53.57:664][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-21.53.57:667][800]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-21.53.59:817][919]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.53.59:821][919]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.53.59:824][919]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.54.00:690][919]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.54.00:702][919]File is corrupted Zylinder.fbx +[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.54.00:731][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.54.00:732][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.54.00:738][919]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.54.00:739][919]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.54.00:749][919]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.54.00:751][919]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-21.54.00:753][919]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.54.00:753][919]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.54.00:753][919]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.54.00:753][919]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.54.00:753][919]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 86 Vertices +[2024.01.19-21.54.00:753][919]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.54.00:753][919]LogStaticMesh: WritePages: +[2024.01.19-21.54.00:753][919]LogStaticMesh: Root: GPU size: 1404 bytes. 1 Pages. 1404.000 bytes per page (4.285% utilization). +[2024.01.19-21.54.00:753][919]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Page data disk size: 1476 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Total GPU size: 1404 bytes, Total disk size: 1500 bytes. +[2024.01.19-21.54.00:753][919]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.54.00:753][919]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.54.00:755][919]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.00:766][919]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-21.54.02:276][ 41]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.54.02:289][ 41]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:716][161]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_64 +[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:910][169]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.54.03:911][169]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_66 +[2024.01.19-21.54.06:464][387]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.54.06:472][387]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-21.54.09:032][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.54.10:732][635]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.54.10:742][635]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only + Asset Type: StaticMesh + Asset Name: /Game/GameMap/Start_Endraum/stander.stander + Asset Type: Texture2D +[2024.01.19-21.54.10:848][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:848][635]LogMaterial: Warning: Material: Requesting an invalid TextureIndex! (0 / 0) +[2024.01.19-21.54.10:849][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:850][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:851][635]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-21.54.10:873][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.54.10:877][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-21.54.10:880][635]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.56.55:038][544]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.56.55:042][544]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.56.55:045][544]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.56.57:412][544]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.56.57:425][544]File is corrupted Zylinder.fbx +[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.56.57:452][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.56.57:454][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.56.57:459][544]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.56.57:461][544]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.56.57:471][544]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.56.57:473][544]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-21.56.57:475][544]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-21.56.57:475][544]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-21.56.57:475][544]LogStaticMesh: Leaves [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Reduce [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-21.56.57:475][544]LogStaticMesh: ConstrainClusters: +[2024.01.19-21.56.57:475][544]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-21.56.57:475][544]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-21.56.57:475][544]LogStaticMesh: WritePages: +[2024.01.19-21.56.57:475][544]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-21.56.57:475][544]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-21.56.57:475][544]LogStaticMesh: Encode [0.00s] +[2024.01.19-21.56.57:475][544]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-21.56.57:476][544]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total job queries 3.016, among them cache hits 2.930 (97.15%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-21.56.57:506][544]LogShaderCompilers: Display: ================================================ +[2024.01.19-21.56.59:154][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:155][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_68 +[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:209][723]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.56.59:210][723]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_72 +[2024.01.19-21.57.01:556][990]Cmd: DELETE +[2024.01.19-21.57.01:556][990]Cmd: ACTOR DELETE +[2024.01.19-21.57.01:561][990]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-21.57.01:566][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-21.57.01:571][990]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-21.57.02:867][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-21.57.03:726][114]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-21.57.03:734][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-21.57.03:738][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-21.57.03:741][114]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms +[2024.01.19-21.57.06:014][181]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.57.06:017][181]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.57.06:020][181]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.59.06:655][181]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.59.06:676][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-21.59.06:678][181]LogUObjectGlobals: Force Deleting 0 Package(s): +[2024.01.19-21.59.06:785][181]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-21.59.06:787][181]FBXImport: Import was canceled. +[2024.01.19-21.59.06:805][181]LogAssetTools: The import task was canceled. +[2024.01.19-21.59.09:733][467]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.09:747][467]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.11:705][602]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-21.59.11:709][602]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-21.59.11:712][602]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-21.59.12:625][602]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-21.59.12:638][602]File is corrupted Zylinder.fbx +[2024.01.19-21.59.12:668][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.59.12:669][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.59.12:670][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-21.59.12:676][602]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-21.59.12:677][602]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-21.59.12:687][602]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:054][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:055][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_73 +[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:167][726]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.14:168][726]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_75 +[2024.01.19-21.59.18:537][174]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-21.59.22:609][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.22:610][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.22:611][531]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.22:611][531]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.22:759][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. +[2024.01.19-21.59.22:764][531]LogSlate: Took 0.000153 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-21.59.22:765][531]LogViewport: Scene viewport resized to 758x772, mode Windowed. +[2024.01.19-21.59.33:111][134]LogSlate: Window 'UV: speaker_only' being destroyed +[2024.01.19-21.59.33:128][134]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.59.33:129][134]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true +[2024.01.19-21.59.33:129][134]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-21.59.43:021][975]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.43:021][975]AssetCheck: Data validation SUCCEEDED. +[2024.01.19-21.59.43:021][975]AssetCheck: Files Checked: 1, Passed: 1, Failed: 0, Skipped: 0, Unable to validate: 0 +[2024.01.19-21.59.46:356][282]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.46:372][282]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-21.59.47:460][379]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-21.59.47:495][379]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-21.59.47:495][379]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-21.59.47:910][379]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-22.01.04:734][614]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-22.01.04:736][614]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.01.04:783][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto9 +[2024.01.19-22.01.04:784][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto9EBBC5FC9432EDEEC65B6349B6A66349F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap' +[2024.01.19-22.01.04:784][614]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto9.umap is in the /Temp path, will not scan. +[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.056 +[2024.01.19-22.01.04:784][614]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.056 +[2024.01.19-22.01.04:784][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... +[2024.01.19-22.01.04:823][614]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] +[2024.01.19-22.01.04:824][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] +[2024.01.19-22.01.04:826][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9 +[2024.01.19-22.01.04:826][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto9E1A8AD6744EC5299596645B00DF6459D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto9.uasset' +[2024.01.19-22.01.04:826][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_005] ([1] browsable assets)... +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total job queries 3.056, among them cache hits 2.970 (97.19%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.01.04:833][614]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.01.04:841][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_005.Material_005] +[2024.01.19-22.01.04:841][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_005] +[2024.01.19-22.01.04:841][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9 +[2024.01.19-22.01.04:841][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_005_Auto94A051A11471F7F9185237AA4D5413D03.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_005_Auto9.uasset' +[2024.01.19-22.01.04:842][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lautsprecher] ([1] browsable assets)... +[2024.01.19-22.01.04:842][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher] +[2024.01.19-22.01.04:843][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lautsprecher] +[2024.01.19-22.01.04:843][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9 +[2024.01.19-22.01.04:843][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lautsprecher_Auto9D8D430C0499320544B2AF380D50537D0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lautsprecher_Auto9.uasset' +[2024.01.19-22.01.04:844][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material] ([1] browsable assets)... +[2024.01.19-22.01.04:858][614]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material.Material] +[2024.01.19-22.01.04:858][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material] +[2024.01.19-22.01.04:859][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9 +[2024.01.19-22.01.04:859][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_Auto9F50DF58244EBB10D0320649F6F2B682C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_Auto9.uasset' +[2024.01.19-22.01.04:859][614]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/stander] ([1] browsable assets)... +[2024.01.19-22.01.04:860][614]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/stander.stander] +[2024.01.19-22.01.04:860][614]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/stander] +[2024.01.19-22.01.04:861][614]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9 +[2024.01.19-22.01.04:861][614]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/stander_Auto9C13EBD68428343546F7D0ABE8406F181.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/stander_Auto9.uasset' +[2024.01.19-22.01.04:861][614]LogFileHelpers: Auto-saving content packages took 0.077 +[2024.01.19-22.01.30:040][744]LogSlate: Window 'speaker_only' being destroyed +[2024.01.19-22.01.30:081][744]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.01.30:084][744]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.01.32:576][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.01.33:680][978]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.01.33:689][978]LogUObjectGlobals: Force Deleting 5 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material.Material + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_005.Material_005 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/speaker_only.speaker_only + Asset Type: StaticMesh + Asset Name: /Game/GameMap/Start_Endraum/stander.stander + Asset Type: Texture2D +[2024.01.19-22.01.33:793][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:794][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material.Material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:795][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:796][978]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_005.Material_005: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.01.33:822][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.01.33:826][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.01.33:829][978]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.01.36:108][ 94]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.01.36:111][ 94]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.01.36:114][ 94]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.01.37:084][ 94]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.01.37:102][ 94]File is corrupted Zylinder.fbx +[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.01.37:131][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.01.37:132][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.01.37:139][ 94]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.01.37:140][ 94]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.01.37:151][ 94]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.01.44:762][900]Cmd: DELETE +[2024.01.19-22.01.44:762][900]Cmd: ACTOR DELETE +[2024.01.19-22.01.44:768][900]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.01.44:773][900]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.01.44:777][900]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.45:970][ 21]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.45:971][ 21]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_77 +[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.46:221][ 41]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.01.46:222][ 41]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_78 +[2024.01.19-22.01.48:564][289]Cmd: DELETE +[2024.01.19-22.01.48:564][289]Cmd: ACTOR DELETE +[2024.01.19-22.01.48:569][289]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.01.48:573][289]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.01.48:577][289]LogEditorActor: Deleted 1 Actors (0.012 secs) +[2024.01.19-22.03.20:884][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.03.21:825][203]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.03.21:833][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.03.21:838][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.03.21:841][203]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.03.23:906][270]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.03.23:910][270]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.03.23:913][270]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.03.24:751][270]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.03.24:768][270]File is corrupted Zylinder.fbx +[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.03.24:794][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.03.24:795][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.03.24:801][270]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.03.24:802][270]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.03.24:812][270]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.03.24:814][270]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.03.24:816][270]LogStaticMesh: Adjacency [0.00s], tris: 62, UVs 2 +[2024.01.19-22.03.24:816][270]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.03.24:816][270]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.03.24:816][270]LogStaticMesh: Reduce [0.00s] +[2024.01.19-22.03.24:816][270]LogStaticMesh: Fallback 0/1 [0.00s], num tris: 62 +[2024.01.19-22.03.24:817][270]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.03.24:817][270]LogStaticMesh: Input: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Output without splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Output with splits: 1 Clusters, 62 Triangles and 126 Vertices +[2024.01.19-22.03.24:817][270]LogStaticMesh: Material Stats - Unique Materials: 2, Fast Path Clusters: 1, Slow Path Clusters: 0, 1 Material: 0, 2 Materials: 1, 3 Materials: 0, At Least 4 Materials: 0 +[2024.01.19-22.03.24:817][270]LogStaticMesh: WritePages: +[2024.01.19-22.03.24:817][270]LogStaticMesh: Root: GPU size: 1904 bytes. 1 Pages. 1904.000 bytes per page (5.811% utilization). +[2024.01.19-22.03.24:817][270]LogStaticMesh: Streaming: 0 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Page data disk size: 1984 bytes. Fixup data size: 24 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Total GPU size: 1904 bytes, Total disk size: 2008 bytes. +[2024.01.19-22.03.24:817][270]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.03.24:817][270]LogStaticMesh: Nanite build [0.00s] + +[2024.01.19-22.03.24:818][270]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:818][270]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.24:830][270]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.03.26:927][445]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.03.26:941][445]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.03.28:377][584]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.03.28:384][584]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:303][673]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:305][673]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_79 +[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:470][682]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.03.29:471][682]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_81 +[2024.01.19-22.03.34:535][280]Cmd: DELETE +[2024.01.19-22.03.34:535][280]Cmd: ACTOR DELETE +[2024.01.19-22.03.34:540][280]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.03.34:544][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.03.34:547][280]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-22.03.37:013][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.03.38:193][461]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.03.38:201][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.03.38:205][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.03.38:209][461]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.09.13:377][946]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.09.13:381][946]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.09.13:390][946]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.09.14:259][946]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.09.14:273][946]File is corrupted Zylinder.fbx +[2024.01.19-22.09.14:300][946]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.09.14:327][946]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.09.14:339][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:340][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:346][946]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.09.14:396][946]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:407][946]LogStaticMesh: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:411][946]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:418][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:422][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:424][946]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.09.14:441][946]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.09.14:450][946]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.09.14:454][946]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:458][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:459][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:463][946]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.09.14:474][946]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.09.14:476][946]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:480][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:482][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:487][946]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.09.14:497][946]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.09.14:501][946]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:504][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:506][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:510][946]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:523][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:524][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:530][946]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.09.14:539][946]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.09.14:543][946]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.09.14:546][946]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:553][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:557][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:559][946]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:574][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:575][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:582][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:583][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:595][946]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.09.14:605][946]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.09.14:609][946]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.09.14:613][946]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.09.14:619][946]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.09.14:620][946]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.09.14:625][946]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.09.14:634][946]LogStaticMesh: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:639][946]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.09.14:642][946]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.09.14:644][946]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.09.14:660][946]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.09.14:660][946]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Lampe has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.09.14:660][946]FBXImport: Warning: raum_1_Wände has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.09.14:699][946]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total job queries 3.106, among them cache hits 3.020 (97.23%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.09.14:700][946]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.09.15:662][ 31]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.09.15:675][ 31]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.19:458][366]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_82 +[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.20:003][399]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände +[2024.01.19-22.09.20:004][399]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1_Wände.raum_1_Wände as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_83 +[2024.01.19-22.09.27:751][301]Cmd: DELETE +[2024.01.19-22.09.27:751][301]Cmd: ACTOR DELETE +[2024.01.19-22.09.27:758][301]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.09.27:764][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.09.27:769][301]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.19-22.09.31:006][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-22.09.31:927][474]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.09.31:943][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.09.31:948][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.09.31:951][474]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.11.05:194][774]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms +[2024.01.19-22.11.05:196][774]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.11.05:240][774]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto0 +[2024.01.19-22.11.05:240][774]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto0483260A8483B40F44D8765AB8BD7075A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap' +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto0.umap is in the /Temp path, will not scan. +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalActors__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. +[2024.01.19-22.11.05:240][774]LogAssetRegistry: Warning: ScanPathsSynchronous: /Temp/__ExternalObjects__/Autosaves/Game/BackroomsMap_Auto0 is in the /Temp path, will not scan. +[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.050 +[2024.01.19-22.11.05:241][774]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.050 +[2024.01.19-22.13.10:216][149]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx) +[2024.01.19-22.13.10:222][149]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx +[2024.01.19-22.13.10:224][149]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Cube.fbx' +[2024.01.19-22.13.10:224][149]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:249][149]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Cube.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Cube'. +Please see Output Log for details. +[2024.01.19-22.13.10:552][150]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx) +[2024.01.19-22.13.10:558][150]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx +[2024.01.19-22.13.10:560][150]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Fenster.fbx' +[2024.01.19-22.13.10:560][150]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:560][150]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Fenster.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Fenster'. +Please see Output Log for details. +[2024.01.19-22.13.10:884][151]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx) +[2024.01.19-22.13.10:888][151]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx +[2024.01.19-22.13.10:891][151]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Feuermelder.fbx' +[2024.01.19-22.13.10:891][151]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.10:891][151]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Feuermelder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Feuermelder'. +Please see Output Log for details. +[2024.01.19-22.13.11:218][152]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx) +[2024.01.19-22.13.11:224][152]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx +[2024.01.19-22.13.11:227][152]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted LAN_Dose.fbx' +[2024.01.19-22.13.11:227][152]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:227][152]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/LAN_Dose.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/LAN_Dose'. +Please see Output Log for details. +[2024.01.19-22.13.11:551][153]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx) +[2024.01.19-22.13.11:556][153]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx +[2024.01.19-22.13.11:558][153]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampe.fbx' +[2024.01.19-22.13.11:558][153]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:559][153]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampe.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampe'. +Please see Output Log for details. +[2024.01.19-22.13.11:884][154]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx) +[2024.01.19-22.13.11:888][154]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx +[2024.01.19-22.13.11:891][154]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lampen_Leiste.fbx' +[2024.01.19-22.13.11:891][154]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.11:892][154]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lampen_Leiste.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lampen_Leiste'. +Please see Output Log for details. +[2024.01.19-22.13.12:226][155]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx) +[2024.01.19-22.13.12:231][155]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx +[2024.01.19-22.13.12:234][155]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_Unten_1.fbx' +[2024.01.19-22.13.12:234][155]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:234][155]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_Unten_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_Unten_1'. +Please see Output Log for details. +[2024.01.19-22.13.12:344][161]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx) +[2024.01.19-22.13.12:348][161]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx +[2024.01.19-22.13.12:351][161]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_oben.fbx' +[2024.01.19-22.13.12:351][161]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:351][161]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_oben.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_oben'. +Please see Output Log for details. +[2024.01.19-22.13.12:462][169]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx) +[2024.01.19-22.13.12:467][169]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx +[2024.01.19-22.13.12:470][169]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Leiste_unten_2.fbx' +[2024.01.19-22.13.12:470][169]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:470][169]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Leiste_unten_2.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Leiste_unten_2'. +Please see Output Log for details. +[2024.01.19-22.13.12:566][176]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx) +[2024.01.19-22.13.12:571][176]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx +[2024.01.19-22.13.12:574][176]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Lichtschalter.fbx' +[2024.01.19-22.13.12:574][176]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:574][176]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Lichtschalter.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Lichtschalter'. +Please see Output Log for details. +[2024.01.19-22.13.12:684][184]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx) +[2024.01.19-22.13.12:688][184]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx +[2024.01.19-22.13.12:691][184]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Objekt.fbx' +[2024.01.19-22.13.12:691][184]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:691][184]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Objekt.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Objekt'. +Please see Output Log for details. +[2024.01.19-22.13.12:795][192]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx) +[2024.01.19-22.13.12:800][192]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx +[2024.01.19-22.13.12:803][192]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1.fbx' +[2024.01.19-22.13.12:803][192]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:803][192]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1'. +Please see Output Log for details. +[2024.01.19-22.13.12:914][200]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx) +[2024.01.19-22.13.12:918][200]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx +[2024.01.19-22.13.12:921][200]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_001.fbx' +[2024.01.19-22.13.12:921][200]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.12:921][200]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_001'. +Please see Output Log for details. +[2024.01.19-22.13.13:031][208]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx) +[2024.01.19-22.13.13:036][208]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx +[2024.01.19-22.13.13:038][208]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_002.fbx' +[2024.01.19-22.13.13:038][208]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:038][208]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_002'. +Please see Output Log for details. +[2024.01.19-22.13.13:135][215]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx) +[2024.01.19-22.13.13:140][215]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx +[2024.01.19-22.13.13:142][215]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schacht_1_003.fbx' +[2024.01.19-22.13.13:142][215]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:143][215]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schacht_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schacht_1_003'. +Please see Output Log for details. +[2024.01.19-22.13.13:254][223]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx) +[2024.01.19-22.13.13:259][223]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx +[2024.01.19-22.13.13:261][223]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Schallschutz_hinten.fbx' +[2024.01.19-22.13.13:261][223]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:261][223]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Schallschutz_hinten.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Schallschutz_hinten'. +Please see Output Log for details. +[2024.01.19-22.13.13:364][230]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx) +[2024.01.19-22.13.13:368][230]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx +[2024.01.19-22.13.13:371][230]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1.fbx' +[2024.01.19-22.13.13:371][230]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:372][230]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1'. +Please see Output Log for details. +[2024.01.19-22.13.13:482][238]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx) +[2024.01.19-22.13.13:487][238]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx +[2024.01.19-22.13.13:490][238]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_001.fbx' +[2024.01.19-22.13.13:490][238]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:491][238]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_001'. +Please see Output Log for details. +[2024.01.19-22.13.13:593][246]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx) +[2024.01.19-22.13.13:598][246]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx +[2024.01.19-22.13.13:601][246]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_002.fbx' +[2024.01.19-22.13.13:601][246]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:602][246]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_002.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_002'. +Please see Output Log for details. +[2024.01.19-22.13.13:705][253]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx) +[2024.01.19-22.13.13:710][253]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx +[2024.01.19-22.13.13:713][253]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_1_003.fbx' +[2024.01.19-22.13.13:713][253]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:713][253]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_1_003.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_1_003'. +Please see Output Log for details. +[2024.01.19-22.13.13:816][260]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx) +[2024.01.19-22.13.13:821][260]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx +[2024.01.19-22.13.13:824][260]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Steckdose_4.fbx' +[2024.01.19-22.13.13:824][260]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:824][260]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Steckdose_4.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Steckdose_4'. +Please see Output Log for details. +[2024.01.19-22.13.13:934][268]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx) +[2024.01.19-22.13.13:938][268]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx +[2024.01.19-22.13.13:942][268]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Wände.fbx' +[2024.01.19-22.13.13:942][268]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.13:942][268]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Wände.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Wände'. +Please see Output Log for details. +[2024.01.19-22.13.14:038][275]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx) +[2024.01.19-22.13.14:042][275]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx +[2024.01.19-22.13.14:044][275]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel.fbx' +[2024.01.19-22.13.14:044][275]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:045][275]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel'. +Please see Output Log for details. +[2024.01.19-22.13.14:157][283]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx) +[2024.01.19-22.13.14:161][283]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx +[2024.01.19-22.13.14:164][283]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Würfel_001.fbx' +[2024.01.19-22.13.14:164][283]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:164][283]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Würfel_001.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Würfel_001'. +Please see Output Log for details. +[2024.01.19-22.13.14:269][290]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx) +[2024.01.19-22.13.14:273][290]LogFbx: Loading FBX Scene from C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx +[2024.01.19-22.13.14:276][290]FBXImport: Warning: FBX Scene Loading Failed : 'File is corrupted Zylinder.fbx' +[2024.01.19-22.13.14:276][290]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.13.14:276][290]LogAssetTools: Warning: Failed to import 'C:/Users/WINDOW~1/AppData/Local/Temp/blender/send2ue/data/StaticMesh/Zylinder.fbx'. Failed to create asset '/Game/untitled_category/untitled_asset/Zylinder'. +Please see Output Log for details. +[2024.01.19-22.13.25:830][323]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.13.25:845][323]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.16.09:746][628]LogSlateStyle: Warning: Missing Resource from 'NiagaraEditorStyle' Style: 'Unable to find Color 'NiagaraEditor.AssetColors.DataChannel'.' +[2024.01.19-22.16.43:282][248]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.16.43:286][248]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.16.43:295][248]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.17.35:023][248]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.17.35:046][248]File is corrupted Zylinder.fbx +[2024.01.19-22.17.35:076][248]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.17.35:100][248]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.17.35:103][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:104][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:113][248]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.17.35:160][248]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.17.35:168][248]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:172][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:176][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:180][248]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.17.35:193][248]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:195][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:196][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.17.35:206][248]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.17.35:207][248]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:208][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:209][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.17.35:219][248]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.17.35:220][248]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:222][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:223][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:232][248]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:234][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:236][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.17.35:247][248]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:252][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:257][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:261][248]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:264][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:265][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:284][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:286][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:290][248]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.17.35:292][248]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.17.35:294][248]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.17.35:295][248]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.17.35:298][248]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.17.35:299][248]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.17.35:305][248]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.17.35:311][248]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.17.35:312][248]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.17.35:499][248]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.17.35:536][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-22.17.35:540][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.17.35:540][248]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.17.35:586][248]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.17.35:615][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-22.17.35:616][248]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.17.35:616][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4839 Vertices +[2024.01.19-22.17.35:616][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-22.17.35:618][248]LogStaticMesh: WritePages: +[2024.01.19-22.17.35:618][248]LogStaticMesh: Root: GPU size: 30052 bytes. 1 Pages. 30052.000 bytes per page (91.711% utilization). +[2024.01.19-22.17.35:618][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-22.17.35:618][248]LogStaticMesh: Page data disk size: 48428 bytes. Fixup data size: 232 bytes. +[2024.01.19-22.17.35:618][248]LogStaticMesh: Total GPU size: 76768 bytes, Total disk size: 48660 bytes. +[2024.01.19-22.17.35:618][248]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.17.35:618][248]LogStaticMesh: Nanite build [0.08s] + +[2024.01.19-22.17.35:620][248]LogStaticMesh: Built static mesh [0.12s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.35:627][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.35:634][248]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.17.35:634][248]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.35:634][248]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.35:992][248]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.17.36:002][248]LogStaticMesh: Adjacency [0.00s], tris: 1352, UVs 2 +[2024.01.19-22.17.36:004][248]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.17.36:005][248]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.17.36:055][248]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Total job queries 3.206, among them cache hits 3.120 (97.32%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.17.36:065][248]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.17.36:066][248]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.17.36:088][248]LogStaticMesh: Fallback 0/1 [0.03s], num tris: 582 +[2024.01.19-22.17.36:089][248]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.17.36:089][248]LogStaticMesh: Input: 23 Clusters, 2861 Triangles and 4798 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Output without splits: 23 Clusters, 2861 Triangles and 4837 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Output with splits: 26 Clusters, 2861 Triangles and 4841 Vertices +[2024.01.19-22.17.36:089][248]LogStaticMesh: Material Stats - Unique Materials: 19, Fast Path Clusters: 13, Slow Path Clusters: 13, 1 Material: 7, 2 Materials: 3, 3 Materials: 3, At Least 4 Materials: 13 +[2024.01.19-22.17.36:090][248]LogStaticMesh: WritePages: +[2024.01.19-22.17.36:090][248]LogStaticMesh: Root: GPU size: 30076 bytes. 1 Pages. 30076.000 bytes per page (91.785% utilization). +[2024.01.19-22.17.36:090][248]LogStaticMesh: Streaming: GPU size: 46716 bytes. 1 Pages (1 with relative encoding). 46716.000 bytes per page (35.641% utilization). +[2024.01.19-22.17.36:090][248]LogStaticMesh: Page data disk size: 48576 bytes. Fixup data size: 232 bytes. +[2024.01.19-22.17.36:091][248]LogStaticMesh: Total GPU size: 76792 bytes, Total disk size: 48808 bytes. +[2024.01.19-22.17.36:091][248]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.17.36:091][248]LogStaticMesh: Nanite build [0.09s] + +[2024.01.19-22.17.36:093][248]LogStaticMesh: Built static mesh [0.10s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-22.17.36:094][248]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.17.37:155][303]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.17.37:164][303]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.17.37:911][374]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.17.37:924][374]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:530][512]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_84 +[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:777][522]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.17.39:778][522]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_85 +[2024.01.19-22.17.55:744][417]Cmd: DELETE +[2024.01.19-22.17.55:744][417]Cmd: ACTOR DELETE +[2024.01.19-22.17.55:750][417]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.17.55:759][417]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.17.55:766][417]LogEditorActor: Deleted 1 Actors (0.021 secs) +[2024.01.19-22.17.57:516][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.17.58:427][593]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.17.58:439][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.17.58:442][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms +[2024.01.19-22.17.58:446][593]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.18.00:242][664]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.18.00:245][664]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.18.00:254][664]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.18.35:300][664]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.18.35:322][664]File is corrupted Zylinder.fbx +[2024.01.19-22.18.35:345][664]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.18.35:371][664]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.18.35:374][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:374][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:383][664]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.18.35:429][664]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.18.35:439][664]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:443][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:446][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:450][664]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.18.35:464][664]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.18.35:465][664]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:467][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:469][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.18.35:477][664]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:479][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:481][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.18.35:490][664]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.18.35:491][664]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:493][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:494][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:503][664]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:505][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:507][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:518][664]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.18.35:519][664]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.18.35:520][664]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.18.35:524][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:525][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:528][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:531][664]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:534][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:535][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:555][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:556][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:561][664]LogFbx: Display: Triangulating static mesh Ständer 2.001 +[2024.01.19-22.18.35:562][664]LogFbx: Display: Triangulating static mesh Ständer 2.002 +[2024.01.19-22.18.35:564][664]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.18.35:565][664]LogFbx: Display: Triangulating static mesh Ständer 2.004 +[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.18.35:569][664]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.18.35:570][664]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.18.35:576][664]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.18.35:582][664]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.18.35:583][664]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.18.35:772][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.36:052][664]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.36:056][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.36:435][664]LogStaticMesh: Built static mesh [0.38s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.36:453][664]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.18.36:453][664]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.18.36:842][664]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.18.37:119][672]LogStaticMesh: Built static mesh [0.28s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.37:126][672]LogStaticMesh: Warning: The difference between RenderData Bounds (Origin=X=-150.070 Y=-116.883 Z=191.499, BoxExtent=(X=236.139 Y=126.489 Z=292.533), SphereRadius=(396.657364)) and MeshDescription Bounds (Origin=X=-151.263 Y=-109.452 Z=232.718, BoxExtent=(X=232.899 Y=115.317 Z=222.873), SphereRadius=(342.280899)) is significative for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.37:886][711]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.18.37:899][711]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:403][830]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:404][830]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_86 +[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:536][832]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.18.39:537][832]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_87 +[2024.01.19-22.18.40:390][881]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.18.40:399][881]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.18.57:883][962]Cmd: DELETE +[2024.01.19-22.18.57:883][962]Cmd: ACTOR DELETE +[2024.01.19-22.18.57:889][962]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.18.57:894][962]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.18.57:898][962]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.18.59:872][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-22.19.00:841][161]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.19.00:853][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.19.00:857][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.19.00:860][161]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.19.29:829][353]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.19.29:832][353]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.19.29:834][353]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.19.29:834][353]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.19.32:545][353]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.19.32:554][353]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.19.32:554][353]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.19.34:826][582]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.34:840][582]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.39:173][844]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.19.39:176][844]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.19.39:184][844]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.19.45:467][844]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.19.45:485][844]File is corrupted Zylinder.fbx +[2024.01.19-22.19.45:512][844]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.19.45:530][844]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.19.45:533][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:534][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:542][844]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.19.45:585][844]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.19.45:593][844]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:598][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:601][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:605][844]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.19.45:616][844]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.19.45:617][844]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.19.45:618][844]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:620][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:621][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:628][844]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.19.45:629][844]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:631][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:633][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.19.45:640][844]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.19.45:641][844]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:643][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:644][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:653][844]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:656][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:657][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.19.45:668][844]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.19.45:669][844]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:674][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:678][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:681][844]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.19.45:684][844]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.19.45:685][844]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.19.45:695][844]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.19.45:702][844]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.19.45:703][844]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.19.45:873][844]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.19.45:896][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 +[2024.01.19-22.19.45:897][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.19.45:897][844]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.19.45:941][844]LogStaticMesh: Reduce [0.04s] +[2024.01.19-22.19.45:968][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 +[2024.01.19-22.19.45:999][844]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 +[2024.01.19-22.19.46:038][844]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 +[2024.01.19-22.19.46:078][844]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:118][844]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:158][844]LogStaticMesh: Fallback 5/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:159][844]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.19.46:159][844]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:159][844]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 +[2024.01.19-22.19.46:160][844]LogStaticMesh: WritePages: +[2024.01.19-22.19.46:160][844]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). +[2024.01.19-22.19.46:160][844]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). +[2024.01.19-22.19.46:160][844]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. +[2024.01.19-22.19.46:160][844]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. +[2024.01.19-22.19.46:160][844]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.19.46:160][844]LogStaticMesh: Nanite build [0.26s] + +[2024.01.19-22.19.46:163][844]LogStaticMesh: Built static mesh [0.29s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:169][844]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:178][844]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:178][844]FBXImport: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:538][844]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.19.46:546][844]LogStaticMesh: Adjacency [0.00s], tris: 1104, UVs 2 +[2024.01.19-22.19.46:548][844]LogStaticMesh: Clustering [0.00s]. Ratio: 1.000000 +[2024.01.19-22.19.46:548][844]LogStaticMesh: Leaves [0.00s] +[2024.01.19-22.19.46:593][844]LogStaticMesh: Reduce [0.05s] +[2024.01.19-22.19.46:622][844]LogStaticMesh: Fallback 0/6 [0.03s], num tris: 436 +[2024.01.19-22.19.46:654][845]LogStaticMesh: Fallback 1/6 [0.03s], num tris: 217 +[2024.01.19-22.19.46:695][846]LogStaticMesh: Fallback 2/6 [0.04s], num tris: 108 +[2024.01.19-22.19.46:739][848]LogStaticMesh: Fallback 3/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:781][850]LogStaticMesh: Fallback 4/6 [0.04s], num tris: 61 +[2024.01.19-22.19.46:827][853]LogStaticMesh: Fallback 5/6 [0.05s], num tris: 61 +[2024.01.19-22.19.46:828][853]LogStaticMesh: ConstrainClusters: +[2024.01.19-22.19.46:828][853]LogStaticMesh: Input: 20 Clusters, 2489 Triangles and 4015 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Output without splits: 20 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Output with splits: 21 Clusters, 2489 Triangles and 4081 Vertices +[2024.01.19-22.19.46:828][853]LogStaticMesh: Material Stats - Unique Materials: 16, Fast Path Clusters: 10, Slow Path Clusters: 11, 1 Material: 3, 2 Materials: 2, 3 Materials: 5, At Least 4 Materials: 11 +[2024.01.19-22.19.46:830][853]LogStaticMesh: WritePages: +[2024.01.19-22.19.46:830][853]LogStaticMesh: Root: GPU size: 29696 bytes. 1 Pages. 29696.000 bytes per page (90.625% utilization). +[2024.01.19-22.19.46:830][853]LogStaticMesh: Streaming: GPU size: 34472 bytes. 1 Pages (1 with relative encoding). 34472.000 bytes per page (26.300% utilization). +[2024.01.19-22.19.46:830][853]LogStaticMesh: Page data disk size: 38124 bytes. Fixup data size: 216 bytes. +[2024.01.19-22.19.46:830][853]LogStaticMesh: Total GPU size: 64168 bytes, Total disk size: 38340 bytes. +[2024.01.19-22.19.46:830][853]LogStaticMesh: Encode [0.00s] +[2024.01.19-22.19.46:830][853]LogStaticMesh: Nanite build [0.28s] + +[2024.01.19-22.19.46:833][853]LogStaticMesh: Built static mesh [0.30s] /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.46:834][854]LogStaticMesh: Warning: speaker_only has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.19.48:328][957]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.48:342][957]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.19.49:066][ 28]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.19.49:079][ 28]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:509][160]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_88 +[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:905][180]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only +[2024.01.19-22.19.50:906][180]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_89 +[2024.01.19-22.20.02:621][573]Cmd: DELETE +[2024.01.19-22.20.02:621][573]Cmd: ACTOR DELETE +[2024.01.19-22.20.02:627][573]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.20.02:632][573]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.20.02:637][573]LogEditorActor: Deleted 1 Actors (0.016 secs) +[2024.01.19-22.21.09:090][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.21.09:092][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.21.09:140][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto1 +[2024.01.19-22.21.09:140][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto12B0DBB90401023631AF744B1169A092A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap' +[2024.01.19-22.21.09:140][879]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto1.umap is in the /Temp path, will not scan. +[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.055 +[2024.01.19-22.21.09:141][879]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.055 +[2024.01.19-22.21.09:141][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-22.21.09:142][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.21.09:142][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.21.09:143][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1 +[2024.01.19-22.21.09:143][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu4BB3D67C498AC1D648557EAD9A4632BA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto1.uasset' +[2024.01.19-22.21.09:143][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/speaker_only] ([1] browsable assets)... +[2024.01.19-22.21.09:168][879]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/speaker_only.speaker_only] +[2024.01.19-22.21.09:168][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/speaker_only] +[2024.01.19-22.21.09:174][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1 +[2024.01.19-22.21.09:174][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/speaker_only_Auto1BA9E5AD34318A85AFA7133B401868629.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/speaker_only_Auto1.uasset' +[2024.01.19-22.21.09:175][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Total job queries 3.646, among them cache hits 3.560 (97.64%) +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.21.09:181][879]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.21.09:182][879]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.21.09:190][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-22.21.09:190][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-22.21.09:191][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1 +[2024.01.19-22.21.09:191][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto1AB3729764631B81EE3EBD19F93D7E935.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto1.uasset' +[2024.01.19-22.21.09:192][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-22.21.09:204][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-22.21.09:205][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-22.21.09:206][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1 +[2024.01.19-22.21.09:206][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto172406A2649C1DB9E5502FF893BDC0703.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto1.uasset' +[2024.01.19-22.21.09:206][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_008] ([1] browsable assets)... +[2024.01.19-22.21.09:219][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_008.Material_008] +[2024.01.19-22.21.09:219][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_008] +[2024.01.19-22.21.09:221][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1 +[2024.01.19-22.21.09:221][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_008_Auto1D858F64543B19BC3FD809889E77FFFE1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_008_Auto1.uasset' +[2024.01.19-22.21.09:221][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Feuermelder] ([1] browsable assets)... +[2024.01.19-22.21.09:222][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder] +[2024.01.19-22.21.09:222][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Feuermelder] +[2024.01.19-22.21.09:223][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1 +[2024.01.19-22.21.09:223][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Feuermelder_Auto168011DF54B6615C4F510F98779369E3A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Feuermelder_Auto1.uasset' +[2024.01.19-22.21.09:223][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-22.21.09:236][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-22.21.09:237][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-22.21.09:238][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1 +[2024.01.19-22.21.09:238][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto163493A10413F96C46B5994BE43AFBD9C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto1.uasset' +[2024.01.19-22.21.09:238][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-22.21.09:253][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-22.21.09:253][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-22.21.09:254][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1 +[2024.01.19-22.21.09:254][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto17FFAA7C445408A8AAAE33FAA5076D1DF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto1.uasset' +[2024.01.19-22.21.09:255][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-22.21.09:270][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-22.21.09:270][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-22.21.09:272][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1 +[2024.01.19-22.21.09:272][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto13B5B54534724FC008E2E41B1243D97B5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto1.uasset' +[2024.01.19-22.21.09:273][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-22.21.09:288][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-22.21.09:288][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-22.21.09:289][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1 +[2024.01.19-22.21.09:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto171B6AC2F45F6E01EA18677BE3CBB7327.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto1.uasset' +[2024.01.19-22.21.09:289][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-22.21.09:304][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-22.21.09:304][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-22.21.09:305][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1 +[2024.01.19-22.21.09:305][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto150FC51434F2435C53076AF9C6678885B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto1.uasset' +[2024.01.19-22.21.09:305][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-22.21.09:306][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-22.21.09:306][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-22.21.09:306][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1 +[2024.01.19-22.21.09:306][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto14A7A55264BA0C7AA870C2A9BB086B8BF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto1.uasset' +[2024.01.19-22.21.09:307][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-22.21.09:320][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-22.21.09:320][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-22.21.09:321][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1 +[2024.01.19-22.21.09:321][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto1334017B14D6FDE25E17EEB93A0D48A29.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto1.uasset' +[2024.01.19-22.21.09:322][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-22.21.09:335][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-22.21.09:335][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-22.21.09:337][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1 +[2024.01.19-22.21.09:337][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto16B3C3B5140FD32400E8D3597EBC4C391.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto1.uasset' +[2024.01.19-22.21.09:337][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:338][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-22.21.09:338][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-22.21.09:339][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1 +[2024.01.19-22.21.09:339][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto18FA2F5F24E3AAAEFF3A32AA71AA4A232.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto1.uasset' +[2024.01.19-22.21.09:339][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-22.21.09:353][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-22.21.09:353][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-22.21.09:354][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1 +[2024.01.19-22.21.09:354][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto1A098C3C04273E449EE96E9AC73458548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto1.uasset' +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-22.21.09:355][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-22.21.09:357][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1 +[2024.01.19-22.21.09:357][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto12FD53FA14E8824BD3FDC78B89954AF7D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto1.uasset' +[2024.01.19-22.21.09:357][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-22.21.09:371][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-22.21.09:371][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-22.21.09:372][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1 +[2024.01.19-22.21.09:372][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto174990A154C3BF060635E88A729147B7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto1.uasset' +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.21.09:373][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.21.09:375][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1 +[2024.01.19-22.21.09:375][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu59803E8B4793467725E1F5B00888B877.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto1.uasset' +[2024.01.19-22.21.09:375][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-22.21.09:390][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-22.21.09:390][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-22.21.09:391][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1 +[2024.01.19-22.21.09:391][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto185DEDF704662DF06AFBA7685A007BF6D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto1.uasset' +[2024.01.19-22.21.09:392][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:393][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-22.21.09:393][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-22.21.09:393][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1 +[2024.01.19-22.21.09:393][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto1E421842D42444F249A97E4B6BEA8E06F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto1.uasset' +[2024.01.19-22.21.09:394][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-22.21.09:407][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-22.21.09:407][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-22.21.09:408][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1 +[2024.01.19-22.21.09:408][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto1BD48BE16411B6C168F5E9983901CBCE0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto1.uasset' +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-22.21.09:409][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-22.21.09:411][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1 +[2024.01.19-22.21.09:411][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto1E5DA4F894359009D65CFB9A4597AC0F2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto1.uasset' +[2024.01.19-22.21.09:411][879]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-22.21.09:425][879]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-22.21.09:425][879]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-22.21.09:426][879]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1 +[2024.01.19-22.21.09:426][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto1579E241F4784C614009F2E9BF1F58D7B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto1.uasset' +[2024.01.19-22.21.09:428][879]LogFileHelpers: Auto-saving content packages took 0.286 +[2024.01.19-22.21.48:598][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-22.21.49:502][121]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.21.49:514][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-22.21.49:518][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.21.49:521][121]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.21.51:736][178]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.21.51:740][178]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.21.51:742][178]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.21.51:742][178]FBXImport: Warning: Can't detect import type. No mesh is found or animation track. +[2024.01.19-22.21.54:789][178]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.21.54:799][178]Message dialog closed, result: Ok, title: Message, text: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.21.54:800][178]LogAssetTools: Warning: Failed to import '../../../../../digital_art/blender/Startroom/raum_1.fbx'. Failed to create asset '/Game/GameMap/Start_Endraum/raum_1'. +Please see Output Log for details. +[2024.01.19-22.21.57:465][352]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.21.57:478][352]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.39:581][824]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.27.39:585][824]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.27.39:593][824]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.27.52:554][824]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.27.52:577][824]File is corrupted Zylinder.fbx +[2024.01.19-22.27.52:605][824]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.27.52:627][824]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.27.52:630][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:631][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder (BGRA8, 422x422 x1x1x1) (Required Memory Estimate: 5.270741 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:639][824]LogFbx: Display: Triangulating static mesh Feuermelder +[2024.01.19-22.27.52:683][824]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.27.52:693][824]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:697][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:700][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:705][824]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.27.52:717][824]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.27.52:718][824]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:720][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:722][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.27.52:729][824]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:731][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:733][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.27.52:742][824]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:744][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:745][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:754][824]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:756][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:757][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.27.52:768][824]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.27.52:769][824]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.27.52:773][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:774][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:778][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:781][824]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.27.52:785][824]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.27.52:786][824]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.27.52:806][824]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.27.52:815][824]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.27.52:816][824]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.27.53:006][824]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.27.53:042][824]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:047][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:056][824]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:409][824]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.27.53:419][824]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:421][824]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total job queries 3.794, among them cache hits 3.708 (97.73%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.27.53:470][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.27.53:471][824]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.27.54:833][912]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.54:848][912]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.27.55:383][964]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.27.55:396][964]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.56:979][112]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.56:980][112]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_90 +[2024.01.19-22.27.57:558][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.57:559][149]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.27.57:560][149]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_91 +[2024.01.19-22.29.32:583][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-22.29.33:588][156]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.29.33:598][156]LogUObjectGlobals: Force Deleting 26 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Feuermelder.Feuermelder + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 + Asset Type: Material +[2024.01.19-22.29.33:705][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:706][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:707][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:708][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:709][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_008.Material_008: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:710][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:711][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:712][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:713][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:714][156]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.29.33:780][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.29.33:784][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.29.33:787][156]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.29.37:996][396]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.29.38:000][396]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.29.38:009][396]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.29.41:325][396]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.29.41:338][396]File is corrupted Zylinder.fbx +[2024.01.19-22.29.41:369][396]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.29.41:391][396]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.29.41:434][396]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.29.41:443][396]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:447][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:451][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:455][396]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.29.41:467][396]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.29.41:468][396]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:470][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:471][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:478][396]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.29.41:479][396]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:481][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:483][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.29.41:491][396]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.29.41:492][396]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:494][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:495][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:504][396]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:506][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:507][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.29.41:518][396]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.29.41:519][396]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.29.41:524][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:525][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:529][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:533][396]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.29.41:536][396]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.29.41:538][396]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.29.41:559][396]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.29.41:568][396]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.29.41:569][396]LogFbx: Display: Triangulating static mesh Zylinder +[2024.01.19-22.29.41:747][396]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.29.41:782][396]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:789][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.41:795][396]FBXImport: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:159][396]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.29.42:169][396]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.42:170][396]LogStaticMesh: Warning: raum_1 has degenerate tangent bases which will result in incorrect shading. +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:171][396]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.29.42:952][428]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.29.42:967][428]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.29.43:633][488]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.29.43:645][488]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:049][614]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_92 +[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:465][633]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.29.45:466][633]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_93 +[2024.01.19-22.31.09:592][159]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-22.31.09:597][159]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=false +[2024.01.19-22.31.09:644][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/BackroomsMap_Auto2 +[2024.01.19-22.31.09:644][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap_Auto2BF023D524E13604BC7EF82BC3B1FC8A5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap' +[2024.01.19-22.31.09:645][159]LogAssetRegistry: Warning: ScanPathsSynchronous: ../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/BackroomsMap_Auto2.umap is in the /Temp path, will not scan. +[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. external actors) for '/Game/BackroomsMap' took 0.059 +[2024.01.19-22.31.09:645][159]LogFileHelpers: Editor autosave (incl. sublevels & external actors) for all levels took 0.059 +[2024.01.19-22.31.09:645][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/raum_1] ([1] browsable assets)... +[2024.01.19-22.31.09:688][159]OBJ SavePackage: Rendered thumbnail for [StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1] +[2024.01.19-22.31.09:688][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/raum_1] +[2024.01.19-22.31.09:693][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2 +[2024.01.19-22.31.09:693][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1_Auto27E20A3554276013FD48AEF868E6873A0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/raum_1_Auto2.uasset' +[2024.01.19-22.31.09:693][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_Material_2] ([1] browsable assets)... +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total job queries 4.066, among them cache hits 3.980 (97.88%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.31.09:700][159]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.31.09:706][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_Material_2.Wall_Material_2] +[2024.01.19-22.31.09:706][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_Material_2] +[2024.01.19-22.31.09:708][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2 +[2024.01.19-22.31.09:708][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_Material_2_Auto2DCFF0D634736BB84CCD682A50D068471.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_Material_2_Auto2.uasset' +[2024.01.19-22.31.09:708][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_010] ([1] browsable assets)... +[2024.01.19-22.31.09:722][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_010.Material_010] +[2024.01.19-22.31.09:722][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_010] +[2024.01.19-22.31.09:723][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2 +[2024.01.19-22.31.09:723][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_010_Auto257DB3D154B16B23FD99E82B7616BB6FB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_010_Auto2.uasset' +[2024.01.19-22.31.09:724][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_007] ([1] browsable assets)... +[2024.01.19-22.31.09:738][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_007.Material_007] +[2024.01.19-22.31.09:738][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_007] +[2024.01.19-22.31.09:739][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2 +[2024.01.19-22.31.09:739][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007_Auto20065D283416F95E1FFC0E29116ACF524.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_007_Auto2.uasset' +[2024.01.19-22.31.09:740][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Metallic] ([1] browsable assets)... +[2024.01.19-22.31.09:754][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Metallic.Metallic] +[2024.01.19-22.31.09:754][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Metallic] +[2024.01.19-22.31.09:756][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2 +[2024.01.19-22.31.09:756][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Metallic_Auto22A540D054D11D9F67E9F979EC87F5701.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Metallic_Auto2.uasset' +[2024.01.19-22.31.09:756][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Black] ([1] browsable assets)... +[2024.01.19-22.31.09:770][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Black.Black] +[2024.01.19-22.31.09:770][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Black] +[2024.01.19-22.31.09:770][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2 +[2024.01.19-22.31.09:771][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black_Auto264CAEE204AF349174D57F092C5C964EC.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Black_Auto2.uasset' +[2024.01.19-22.31.09:771][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/BrightLight] ([1] browsable assets)... +[2024.01.19-22.31.09:786][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight] +[2024.01.19-22.31.09:786][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/BrightLight] +[2024.01.19-22.31.09:788][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2 +[2024.01.19-22.31.09:789][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLight_Auto2C58E5C9A41CDC7D18D4FC0ACA41138F6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/BrightLight_Auto2.uasset' +[2024.01.19-22.31.09:789][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/WeakLight] ([1] browsable assets)... +[2024.01.19-22.31.09:803][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight] +[2024.01.19-22.31.09:803][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/WeakLight] +[2024.01.19-22.31.09:804][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2 +[2024.01.19-22.31.09:804][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLight_Auto2DD383F004B3B494C660E7CAB284D863D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/WeakLight_Auto2.uasset' +[2024.01.19-22.31.09:805][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_002] ([1] browsable assets)... +[2024.01.19-22.31.09:825][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_002.Material_002] +[2024.01.19-22.31.09:825][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_002] +[2024.01.19-22.31.09:826][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2 +[2024.01.19-22.31.09:826][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_002_Auto2B428C3DE4104CE5F7B2A469488570CB1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_002_Auto2.uasset' +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lan_dose] ([1] browsable assets)... +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose] +[2024.01.19-22.31.09:827][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lan_dose] +[2024.01.19-22.31.09:828][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2 +[2024.01.19-22.31.09:828][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose_Auto205FB90984A867FFADAA8CDBE8DBF53C1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lan_dose_Auto2.uasset' +[2024.01.19-22.31.09:829][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_013] ([1] browsable assets)... +[2024.01.19-22.31.09:843][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_013.Material_013] +[2024.01.19-22.31.09:843][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_013] +[2024.01.19-22.31.09:845][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2 +[2024.01.19-22.31.09:845][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_013_Auto253EF4B67449AB06BA880989998E93E08.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_013_Auto2.uasset' +[2024.01.19-22.31.09:845][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_009] ([1] browsable assets)... +[2024.01.19-22.31.09:859][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_009.Material_009] +[2024.01.19-22.31.09:859][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_009] +[2024.01.19-22.31.09:860][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2 +[2024.01.19-22.31.09:860][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_009_Auto2845E2276428A99825661CA85B8B2FF88.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_009_Auto2.uasset' +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/lict__steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose] +[2024.01.19-22.31.09:862][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/lict__steckdose] +[2024.01.19-22.31.09:863][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2 +[2024.01.19-22.31.09:863][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose_Auto26FFD3E4D4F0A16B12E95F6A7571AA04D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/lict__steckdose_Auto2.uasset' +[2024.01.19-22.31.09:864][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_006] ([1] browsable assets)... +[2024.01.19-22.31.09:877][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_006.Material_006] +[2024.01.19-22.31.09:877][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_006] +[2024.01.19-22.31.09:879][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2 +[2024.01.19-22.31.09:879][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_006_Auto2506835774B3F71F6D44F839E505FC8A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_006_Auto2.uasset' +[2024.01.19-22.31.09:879][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/schacht] ([1] browsable assets)... +[2024.01.19-22.31.09:880][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/schacht.schacht] +[2024.01.19-22.31.09:880][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/schacht] +[2024.01.19-22.31.09:881][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2 +[2024.01.19-22.31.09:881][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht_Auto25D4B949A4E9DA30C8AEF3D85A5CE12D9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/schacht_Auto2.uasset' +[2024.01.19-22.31.09:882][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_004] ([1] browsable assets)... +[2024.01.19-22.31.09:902][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_004.Material_004] +[2024.01.19-22.31.09:902][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_004] +[2024.01.19-22.31.09:903][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2 +[2024.01.19-22.31.09:904][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004_Auto209E8536B432B6CFC3C520EB01A8C7BC7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_004_Auto2.uasset' +[2024.01.19-22.31.09:904][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] ([1] browsable assets)... +[2024.01.19-22.31.09:905][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.31.09:905][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster] +[2024.01.19-22.31.09:906][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2 +[2024.01.19-22.31.09:906][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puA39350EB42D6C4E3C73B6685769C29C7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_Auto2.uasset' +[2024.01.19-22.31.09:906][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_001] ([1] browsable assets)... +[2024.01.19-22.31.09:919][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_001.Material_001] +[2024.01.19-22.31.09:920][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_001] +[2024.01.19-22.31.09:920][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2 +[2024.01.19-22.31.09:920][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_001_Auto25F69DC9746F8F00E2BF76DA55DDEB5CE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_001_Auto2.uasset' +[2024.01.19-22.31.09:921][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:922][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose] +[2024.01.19-22.31.09:922][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/steckdose] +[2024.01.19-22.31.09:922][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2 +[2024.01.19-22.31.09:923][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose_Auto22FA584674B5CAC513C2F57A60A2C9139.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/steckdose_Auto2.uasset' +[2024.01.19-22.31.09:923][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_003] ([1] browsable assets)... +[2024.01.19-22.31.09:937][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_003.Material_003] +[2024.01.19-22.31.09:937][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_003] +[2024.01.19-22.31.09:938][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2 +[2024.01.19-22.31.09:938][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_003_Auto213835881450EF5257B5D529074418674.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_003_Auto2.uasset' +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/doppel_steckdose] ([1] browsable assets)... +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose] +[2024.01.19-22.31.09:939][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/doppel_steckdose] +[2024.01.19-22.31.09:940][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2 +[2024.01.19-22.31.09:940][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdose_Auto2CA4B5BAD4B87CC5DA612DEAE52ED798E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/doppel_steckdose_Auto2.uasset' +[2024.01.19-22.31.09:941][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Material_012] ([1] browsable assets)... +[2024.01.19-22.31.09:954][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Material_012.Material_012] +[2024.01.19-22.31.09:954][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Material_012] +[2024.01.19-22.31.09:956][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2 +[2024.01.19-22.31.09:956][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012_Auto2263529DB476A8ED3E4DA22AD2EAF44B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Material_012_Auto2.uasset' +[2024.01.19-22.31.09:956][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] ([1] browsable assets)... +[2024.01.19-22.31.09:957][159]OBJ SavePackage: Rendered thumbnail for [Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.31.09:957][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1] +[2024.01.19-22.31.09:958][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2 +[2024.01.19-22.31.09:958][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-puEEBCD7FC42CCFA3CD6FB70855B2ED2A3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1_Auto2.uasset' +[2024.01.19-22.31.09:959][159]OBJ SavePackage: Generating thumbnails for [1] asset(s) in package [/Game/GameMap/Start_Endraum/Wall_material] ([1] browsable assets)... +[2024.01.19-22.31.09:972][159]OBJ SavePackage: Rendered thumbnail for [Material /Game/GameMap/Start_Endraum/Wall_material.Wall_material] +[2024.01.19-22.31.09:972][159]OBJ SavePackage: Finished generating thumbnails for package [/Game/GameMap/Start_Endraum/Wall_material] +[2024.01.19-22.31.09:973][159]LogSavePackage: Moving output files for package: /Temp/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2 +[2024.01.19-22.31.09:973][159]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material_Auto2F58FC1EB4180181F5A6D71A5C1A73CD5.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Saved/Autosaves/Game/GameMap/Start_Endraum/Wall_material_Auto2.uasset' +[2024.01.19-22.31.09:974][159]LogFileHelpers: Auto-saving content packages took 0.329 +[2024.01.19-22.31.25:185][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.31.26:174][362]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-22.31.26:184][362]LogUObjectGlobals: Force Deleting 24 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/WeakLight.WeakLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Black.Black + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/BrightLight.BrightLight + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lan_dose.lan_dose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose + Asset Type: Texture2D + Asset Name: /Game/GameMap/Start_Endraum/Material_001.Material_001 + Asset Type: Material + Asset Name: /Game/GameMap/Start_Endraum/Material_002.Material_002 + Asset Type: Material +[2024.01.19-22.31.26:289][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_004.Material_004: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:290][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:292][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_006.Material_006: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:293][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_009.Material_009: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:294][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:295][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_002.Material_002: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:296][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_012.Material_012: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:297][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:298][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_003.Material_003: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:299][362]LogMaterial: Warning: [AssetLog] /Game/GameMap/Start_Endraum/Material_001.Material_001: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureSample) Texture Sample> Missing input texture + +[2024.01.19-22.31.26:361][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.31.26:365][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.31.26:368][362]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-22.31.27:811][421]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-22.31.27:815][421]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-22.31.27:824][421]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.31.28:747][421]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.31.28:765][421]File is corrupted Zylinder.fbx +[2024.01.19-22.31.28:800][421]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-22.31.28:821][421]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-22.31.28:865][421]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-22.31.28:873][421]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:877][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:881][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:886][421]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-22.31.28:898][421]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-22.31.28:899][421]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:900][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:901][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-22.31.28:910][421]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:913][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:914][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:922][421]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-22.31.28:923][421]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:925][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:926][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:935][421]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:937][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:938][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-22.31.28:949][421]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-22.31.28:950][421]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-22.31.28:955][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:956][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:960][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:963][421]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.31.28:966][421]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.31.28:967][421]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-22.31.28:989][421]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-22.31.28:998][421]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-22.31.29:177][421]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.31.29:212][421]LogStaticMesh: Built static mesh [0.04s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.29:225][421]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.31.29:580][421]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.31.29:588][421]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.30:340][446]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.31.30:351][446]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-22.31.30:844][491]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.31.30:859][491]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:066][590]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_94 +[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:773][644]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.31.32:774][644]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_95 +[2024.01.19-22.31.55:657][230]Cmd: TRANSACTION UNDO +[2024.01.19-22.31.55:657][230]LogEditorTransaction: Undo Scale Elements +[2024.01.19-22.32.26:020][452]Cmd: MODE ROTGRID=0 +[2024.01.19-22.32.41:951][291]Cmd: MODE ROTGRID=1 +[2024.01.19-22.32.50:689][312]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.32.50:697][312]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.32.50:697][312]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:32:50) +[2024.01.19-22.32.50:697][312]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017007s) +[2024.01.19-22.32.50:714][312]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017040s) +[2024.01.19-22.32.50:719][312]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.32.50:725][312]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.32.50:725][312]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.32.50:725][312]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.32.50:725][312]LogPlayLevel: PIE: World Init took: (0.000780s) +[2024.01.19-22.32.50:725][312]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.32.50:725][312]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.32.50:725][312]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.32.50:726][312]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.32.50:728][312]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.32.50:754][312]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.32.50:755][312]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.19-22.32.50:755][312]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.19-22.32.50:757][312]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.19-22.32.50:757][312]LogInit: FAudioDevice initialized with ID 4. +[2024.01.19-22.32.50:757][312]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.19-22.32.50:757][312]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-22.32.50:758][312]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.32.50:767][312]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.32.50 +[2024.01.19-22.32.50:767][312]LogWorld: Bringing up level for play took: 0.009043 +[2024.01.19-22.32.50:769][312]LogOnline: OSS: Created online subsystem instance for: :Context_16 +[2024.01.19-22.32.50:771][312]PIE: Server logged in +[2024.01.19-22.32.50:773][312]PIE: Play in editor total start time 0,076 seconds. +[2024.01.19-22.32.51:862][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.32.51:862][355]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.32.51:862][355]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.32.51:863][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.32.51:875][355]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.32.51:878][355]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.32.51:883][355]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.32.51:883][355]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-22.32.51:883][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-22.32.51:885][355]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-22.32.51:888][355]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.32.51:891][355]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.32.51:955][356]LogPlayLevel: Display: Destroying online subsystem :Context_16 +[2024.01.19-22.33.12:421][607]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.33.12:880][660]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.33.12:905][660]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.33.12:931][660]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.33.12:979][660]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.33.12:979][660]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9F6B72854DFC51C1AB2031B4B7DE92B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.33.12:986][660]LogFileHelpers: All files are already saved. +[2024.01.19-22.33.12:986][660]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 +[2024.01.19-22.33.12:994][660]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms +[2024.01.19-22.33.12:996][660]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.33.12:996][660]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.33.13:360][700]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.33.13:367][700]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.33.13:367][700]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:33:13) +[2024.01.19-22.33.13:391][700]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016166s) +[2024.01.19-22.33.13:408][700]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016202s) +[2024.01.19-22.33.13:411][700]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.33.13:412][700]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.33.13:412][700]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.33.13:412][700]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.33.13:412][700]LogPlayLevel: PIE: World Init took: (0.000751s) +[2024.01.19-22.33.13:413][700]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.33.13:413][700]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.33.13:413][700]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.33.13:413][700]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.33.13:415][700]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.33.13:439][700]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.19-22.33.13:439][700]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.19-22.33.13:441][700]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.19-22.33.13:441][700]LogInit: FAudioDevice initialized with ID 5. +[2024.01.19-22.33.13:441][700]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2024.01.19-22.33.13:441][700]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-22.33.13:443][700]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.33.13:452][700]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.33.13 +[2024.01.19-22.33.13:452][700]LogWorld: Bringing up level for play took: 0.009092 +[2024.01.19-22.33.13:454][700]LogOnline: OSS: Created online subsystem instance for: :Context_17 +[2024.01.19-22.33.13:456][700]PIE: Server logged in +[2024.01.19-22.33.13:457][700]PIE: Play in editor total start time 0,09 seconds. +[2024.01.19-22.34.06:821][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.34.06:821][576]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.34.06:821][576]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.34.06:822][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.34.06:825][576]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.34.06:828][576]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.34.06:832][576]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.34.06:833][576]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-22.34.06:833][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-22.34.06:835][576]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-22.34.06:841][576]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-22.34.06:933][578]LogPlayLevel: Display: Destroying online subsystem :Context_17 +[2024.01.19-22.35.16:523][694]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.36.10:426][482]LogDirectoryWatcher: A directory notification for '../../../Engine/Plugins/' was aborted. +[2024.01.19-22.36.17:159][851]LogSlate: Window 'Message' being destroyed +[2024.01.19-22.36.17:163][851]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material? +/Game/GameMap/Shader/M_Vhs.M_Vhs +(Selecting 'No' will cause all changes to be lost!) +[2024.01.19-22.36.17:959][851]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed +[2024.01.19-22.36.17:983][851]LogMaterial: Warning: [AssetLog] /Engine/Transient.M_Vhs: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-22.36.17:991][851]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. + +[2024.01.19-22.36.17:998][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.36.18:032][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.36.18:100][851]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.36.18:100][851]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.37.56:675][857]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-22.37.56:704][857]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-22.37.56:717][858]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-22.38.00:188][236]LogContentBrowser: Attempting asset rename: NewFolder -> Speaker +[2024.01.19-22.38.00:188][236]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-22.38.15:837][753]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/speaker_only.fbx) +[2024.01.19-22.38.15:840][753]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/speaker_only.fbx +[2024.01.19-22.38.15:843][753]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.38.16:916][753]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-22.38.16:928][753]File is corrupted Zylinder.fbx +[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.38.16:952][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.38.16:953][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/lautsprecher.lautsprecher (TFO_AutoDXT, 392x600 x1x1x1) (Required Memory Estimate: 38.355957 MB), EncodeSpeed: Fast +[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-22.38.16:964][753]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-22.38.16:965][753]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Speaker/stander.stander (BGRA8, 590x590 x1x1x1) (Required Memory Estimate: 10.243031 MB), EncodeSpeed: Fast +[2024.01.19-22.38.16:975][753]LogFbx: Display: Triangulating static mesh Ständer 2.003 +[2024.01.19-22.38.16:987][753]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.17:016][753]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Total job queries 4.356, among them cache hits 4.270 (98.03%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.38.17:098][756]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.38.17:099][756]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.18:909][923]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.18:910][923]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_96 +[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.19:100][932]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.19:101][932]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_97 +[2024.01.19-22.38.38:354][ 7]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.38:356][ 7]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.38.54:466][673]LogStaticMesh: Display: Building static mesh speaker_only... +[2024.01.19-22.38.54:470][673]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Start_Endraum/Speaker/speaker_only.speaker_only +[2024.01.19-22.39.05:427][808]Cmd: SELECT NONE +[2024.01.19-22.40.20:769][837]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.095 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 9991 files in 11962 folders with total size 518 MiB. +[2024.01.19-22.40.58:215][568]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.40.58:241][568]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.40.58:241][568]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.40.58:662][568]LogViewport: Scene viewport resized to 1401x772, mode Windowed. +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total job queries 4.366, among them cache hits 4.280 (98.03%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Tracking 64 distinct input hashes that result in 43 distinct outputs (67.19%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: RAM used: 144,32 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shaders Compiled: 30 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs assigned 30, completed 30 (100%) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average time worker was idle: 770.50 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.14 s, longest 0.69 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.68 s, max 1.00 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Shader code size: average 6,183 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 3.55 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Jobs were issued in 30 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Average processing rate: 8.44 jobs/sec +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread time: 12,395 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Total thread preprocess time: 0,877 s +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Percentage time preprocessing: 7.08% +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Effective parallelization: 3.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 9.07% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 9.03% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.82% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.57% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 8.38% of total time (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.42.01:098][941]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.42.04:679][137]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.42.04:740][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-22.42.04:744][137]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-22.42.04:745][137]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_108CF607B4794D1BB5DDB47B86B58D598.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-22.42.04:758][137]LogFileHelpers: InternalPromptForCheckoutAndSave took 78 ms (total: 192 ms) +[2024.01.19-22.42.04:759][137]AssetCheck: New page: Asset Save: raum_1 +[2024.01.19-22.42.04:759][137]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.42.07:199][276]LogViewport: Scene viewport resized to 1398x795, mode Windowed. +[2024.01.19-22.42.07:248][278]LogViewport: Scene viewport resized to 886x465, mode Windowed. +[2024.01.19-22.42.07:270][279]LogViewport: Scene viewport resized to 1405x894, mode Windowed. +[2024.01.19-22.42.07:448][294]LogSlate: Window 'raum_1' being destroyed +[2024.01.19-22.42.08:939][448]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.42.08:947][448]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.42.08:947][448]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:08) +[2024.01.19-22.42.08:987][448]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016273s) +[2024.01.19-22.42.09:003][448]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016308s) +[2024.01.19-22.42.09:010][448]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-22.42.09:013][448]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.42.09:013][448]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.42.09:013][448]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.42.09:014][448]LogPlayLevel: PIE: World Init took: (0.000766s) +[2024.01.19-22.42.09:014][448]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.42.09:014][448]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.42.09:014][448]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.42.09:014][448]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.42.09:017][448]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.42.09:041][448]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.42.09:042][448]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.19-22.42.09:042][448]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.19-22.42.09:044][448]LogInit: FAudioDevice initialized with ID 6. +[2024.01.19-22.42.09:044][448]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.19-22.42.09:044][448]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. +[2024.01.19-22.42.09:044][448]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-22.42.09:045][448]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.42.09:055][448]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.09 +[2024.01.19-22.42.09:056][448]LogWorld: Bringing up level for play took: 0.009238 +[2024.01.19-22.42.09:057][448]LogOnline: OSS: Created online subsystem instance for: :Context_19 +[2024.01.19-22.42.09:059][448]PIE: Server logged in +[2024.01.19-22.42.09:060][448]PIE: Play in editor total start time 0,113 seconds. +[2024.01.19-22.42.19:498][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.19:498][585]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.19:498][585]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.42.19:499][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.19:502][585]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.42.19:505][585]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.19:508][585]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.19:509][585]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-22.42.19:509][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-22.42.19:511][585]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-22.42.19:518][585]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.42.19:581][586]LogPlayLevel: Display: Destroying online subsystem :Context_19 +[2024.01.19-22.42.26:369][251]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.42.26:394][251]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.42.26:421][251]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-22.42.26:475][251]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.42.26:475][251]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA5A3A60B4172F5D935E2D5A9F88BD725.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.42.26:482][251]LogFileHelpers: All files are already saved. +[2024.01.19-22.42.26:482][251]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-22.42.26:489][251]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 312 ms) +[2024.01.19-22.42.26:490][251]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.42.26:490][251]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.42.26:841][291]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.42.26:850][291]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.42.26:850][291]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:42:26) +[2024.01.19-22.42.26:887][291]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016138s) +[2024.01.19-22.42.26:903][291]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016175s) +[2024.01.19-22.42.26:906][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.42.26:907][291]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.42.26:907][291]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.42.26:907][291]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.42.26:908][291]LogPlayLevel: PIE: World Init took: (0.000763s) +[2024.01.19-22.42.26:908][291]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.42.26:908][291]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.42.26:908][291]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.42.26:908][291]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.42.26:910][291]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.42.26:935][291]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.19-22.42.26:935][291]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.19-22.42.26:938][291]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.19-22.42.26:938][291]LogInit: FAudioDevice initialized with ID 7. +[2024.01.19-22.42.26:938][291]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.19-22.42.26:938][291]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-22.42.26:939][291]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.42.26:948][291]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.42.26 +[2024.01.19-22.42.26:948][291]LogWorld: Bringing up level for play took: 0.009386 +[2024.01.19-22.42.26:950][291]LogOnline: OSS: Created online subsystem instance for: :Context_20 +[2024.01.19-22.42.26:953][291]PIE: Server logged in +[2024.01.19-22.42.26:954][291]PIE: Play in editor total start time 0,104 seconds. +[2024.01.19-22.42.55:737][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.55:737][847]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.42.55:737][847]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.42.55:739][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.55:741][847]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.42.55:744][847]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.42.55:748][847]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.42.55:749][847]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-22.42.55:749][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-22.42.55:751][847]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-22.42.55:758][847]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.42.55:804][848]LogPlayLevel: Display: Destroying online subsystem :Context_20 +[2024.01.19-22.45.42:175][287]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.42:175][287]LogEditorTransaction: Undo Transform +[2024.01.19-22.45.49:637][ 26]LogStaticMesh: Display: Building static mesh Floor... +[2024.01.19-22.45.49:638][ 26]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor +[2024.01.19-22.45.51:210][202]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.51:210][202]LogEditorTransaction: Undo Cut Hole +[2024.01.19-22.45.56:197][617]Cmd: TRANSACTION UNDO +[2024.01.19-22.45.56:197][617]LogEditorTransaction: Undo Transform +[2024.01.19-22.46.09:836][967]Cmd: TRANSACTION UNDO +[2024.01.19-22.46.09:836][967]LogEditorTransaction: Undo Transform +[2024.01.19-22.46.14:598][388]LogStaticMesh: Display: Building static mesh Floor... +[2024.01.19-22.46.14:599][388]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Floor.Floor +[2024.01.19-22.46.16:532][588]Cmd: TRANSACTION UNDO +[2024.01.19-22.46.16:532][588]LogEditorTransaction: Undo Cut Hole +[2024.01.19-22.47.08:779][ 58]LogStaticMesh: Display: Building static mesh Ceiling... +[2024.01.19-22.47.08:781][ 58]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Ceiling.Ceiling +[2024.01.19-22.47.19:094][234]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.47.19:121][234]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.47.19:147][234]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.47.19:199][234]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.47.19:199][234]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFA352BDF40A66076BFC575A7FA9295DA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.47.19:205][234]LogFileHelpers: All files are already saved. +[2024.01.19-22.47.19:205][234]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 +[2024.01.19-22.47.19:211][234]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 429 ms) +[2024.01.19-22.47.19:212][234]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.47.19:212][234]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.47.19:796][301]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.47.19:803][301]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.47.19:803][301]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:47:19) +[2024.01.19-22.47.19:835][301]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016661s) +[2024.01.19-22.47.19:851][301]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016697s) +[2024.01.19-22.47.19:855][301]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.47.19:856][301]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.47.19:856][301]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.47.19:856][301]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.47.19:857][301]LogPlayLevel: PIE: World Init took: (0.000814s) +[2024.01.19-22.47.19:857][301]LogAudio: Display: Creating Audio Device: Id: 8, Scope: Unique, Realtime: True +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.47.19:857][301]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.47.19:857][301]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.47.19:857][301]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.47.19:859][301]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.47.19:884][301]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.47.19:885][301]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=8 +[2024.01.19-22.47.19:885][301]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=8 +[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=8 +[2024.01.19-22.47.19:887][301]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=8 +[2024.01.19-22.47.19:887][301]LogInit: FAudioDevice initialized with ID 8. +[2024.01.19-22.47.19:887][301]LogAudio: Display: Audio Device (ID: 8) registered with world 'BackroomsMap'. +[2024.01.19-22.47.19:887][301]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-22.47.19:889][301]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.47.19:898][301]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.47.19 +[2024.01.19-22.47.19:898][301]LogWorld: Bringing up level for play took: 0.009201 +[2024.01.19-22.47.19:900][301]LogOnline: OSS: Created online subsystem instance for: :Context_21 +[2024.01.19-22.47.19:902][301]PIE: Server logged in +[2024.01.19-22.47.19:903][301]PIE: Play in editor total start time 0,1 seconds. +[2024.01.19-22.47.23:725][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.47.23:725][669]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.47.23:725][669]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.47.23:726][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.47.23:729][669]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.47.23:731][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.47.23:735][669]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.47.23:737][669]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 8 +[2024.01.19-22.47.23:737][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-22.47.23:738][669]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=8 +[2024.01.19-22.47.23:744][669]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.47.23:809][670]LogPlayLevel: Display: Destroying online subsystem :Context_21 +[2024.01.19-22.47.32:476][608]Cmd: DELETE +[2024.01.19-22.47.32:476][608]Cmd: ACTOR DELETE +[2024.01.19-22.47.32:482][608]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.47.32:487][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.47.32:492][608]LogEditorActor: Deleted 1 Actors (0.015 secs) +[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:462][ 42]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:463][ 42]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_98 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.36:607][ 53]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_99 +[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.37:214][119]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.47.37:215][119]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_100 +[2024.01.19-22.48.15:255][436]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-22.48.35:105][687]LogEditorViewport: Clicking Background +[2024.01.19-22.48.35:411][714]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.48.35:432][714]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.48.35:456][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.48.35:508][714]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.48.35:508][714]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9A422A7842D993DFB0C553BA2283E4A8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.48.35:514][714]LogFileHelpers: All files are already saved. +[2024.01.19-22.48.35:514][714]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-22.48.35:520][714]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 538 ms) +[2024.01.19-22.48.35:522][714]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.48.35:522][714]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.48.40:415][253]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.48.40:422][253]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.48.40:422][253]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:40) +[2024.01.19-22.48.40:444][253]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016693s) +[2024.01.19-22.48.40:460][253]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016731s) +[2024.01.19-22.48.40:464][253]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.48.40:465][253]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.48.40:465][253]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.48.40:466][253]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.48.40:466][253]LogPlayLevel: PIE: World Init took: (0.000789s) +[2024.01.19-22.48.40:466][253]LogAudio: Display: Creating Audio Device: Id: 9, Scope: Unique, Realtime: True +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.48.40:466][253]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.48.40:466][253]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.48.40:466][253]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.48.40:468][253]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.48.40:492][253]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.48.40:493][253]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=9 +[2024.01.19-22.48.40:493][253]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=9 +[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=9 +[2024.01.19-22.48.40:495][253]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=9 +[2024.01.19-22.48.40:495][253]LogInit: FAudioDevice initialized with ID 9. +[2024.01.19-22.48.40:495][253]LogAudio: Display: Audio Device (ID: 9) registered with world 'BackroomsMap'. +[2024.01.19-22.48.40:495][253]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.19-22.48.40:497][253]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.48.40:506][253]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.40 +[2024.01.19-22.48.40:507][253]LogWorld: Bringing up level for play took: 0.009060 +[2024.01.19-22.48.40:508][253]LogOnline: OSS: Created online subsystem instance for: :Context_22 +[2024.01.19-22.48.40:511][253]PIE: Server logged in +[2024.01.19-22.48.40:512][253]PIE: Play in editor total start time 0,089 seconds. +[2024.01.19-22.48.44:745][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.44:745][667]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.44:745][667]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.44:746][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.44:749][667]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.48.44:751][667]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.44:754][667]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.48.44:755][667]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 9 +[2024.01.19-22.48.44:755][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.19-22.48.44:756][667]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=9 +[2024.01.19-22.48.44:760][667]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.44:764][667]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-22.48.44:819][669]LogPlayLevel: Display: Destroying online subsystem :Context_22 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total job queries 4.372, among them cache hits 4.284 (97.99%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Tracking 65 distinct input hashes that result in 44 distinct outputs (67.69%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: RAM used: 146,77 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shaders Compiled: 31 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs assigned 32, completed 31 (96.88%) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Shader code size: average 6,162 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.00 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Average processing rate: 7.75 jobs/sec +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread time: 12,643 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Total thread preprocess time: 0,905 s +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Percentage time preprocessing: 7.16% +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Effective parallelization: 3.16 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.53% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.89% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.85% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 8.65% of total time (compiled 3 times, average 0.36 sec, max 0.40 sec, min 0.31 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.40% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-22.48.52:475][432]LogShaderCompilers: Display: ================================================ +[2024.01.19-22.48.54:462][634]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.48.54:488][634]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-22.48.54:492][634]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-22.48.54:492][634]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1386C7F4545A14EB24A99F78CF1877986.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-22.48.54:496][634]LogFileHelpers: InternalPromptForCheckoutAndSave took 34 ms (total: 573 ms) +[2024.01.19-22.48.54:497][634]AssetCheck: New page: Asset Save: raum_1 +[2024.01.19-22.48.54:497][634]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.48.54:868][672]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.54:868][672]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.56:211][827]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.48.56:219][827]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.48.56:219][827]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:48:56) +[2024.01.19-22.48.56:219][827]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016782s) +[2024.01.19-22.48.56:236][827]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016813s) +[2024.01.19-22.48.56:240][827]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.48.56:248][827]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.48.56:248][827]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.48.56:248][827]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.48.56:249][827]LogPlayLevel: PIE: World Init took: (0.000794s) +[2024.01.19-22.48.56:249][827]LogAudio: Display: Creating Audio Device: Id: 10, Scope: Unique, Realtime: True +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.48.56:249][827]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.48.56:249][827]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.48.56:249][827]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.48.56:251][827]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.48.56:276][827]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=10 +[2024.01.19-22.48.56:276][827]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=10 +[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=10 +[2024.01.19-22.48.56:278][827]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=10 +[2024.01.19-22.48.56:278][827]LogInit: FAudioDevice initialized with ID 10. +[2024.01.19-22.48.56:278][827]LogAudio: Display: Audio Device (ID: 10) registered with world 'BackroomsMap'. +[2024.01.19-22.48.56:278][827]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.19-22.48.56:279][827]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.48.56:288][827]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.48.56 +[2024.01.19-22.48.56:289][827]LogWorld: Bringing up level for play took: 0.009242 +[2024.01.19-22.48.56:291][827]LogOnline: OSS: Created online subsystem instance for: :Context_23 +[2024.01.19-22.48.56:293][827]PIE: Server logged in +[2024.01.19-22.48.56:294][827]PIE: Play in editor total start time 0,075 seconds. +[2024.01.19-22.48.58:004][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.58:004][971]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.48.58:005][971]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.48.58:006][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.58:009][971]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.48.58:011][971]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.48.58:015][971]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.48.58:016][971]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 10 +[2024.01.19-22.48.58:016][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.19-22.48.58:018][971]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=10 +[2024.01.19-22.48.58:025][971]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.48.58:083][973]LogPlayLevel: Display: Destroying online subsystem :Context_23 +[2024.01.19-22.49.11:865][470]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.11:865][470]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.20:021][283]Cmd: DELETE +[2024.01.19-22.49.20:021][283]Cmd: ACTOR DELETE +[2024.01.19-22.49.20:028][283]LogEditorActor: Deleted Actor: StaticMeshActor +[2024.01.19-22.49.20:032][283]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.20:036][283]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-22.49.23:972][722]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.49.23:997][722]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.49.24:020][722]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-22.49.24:067][722]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.49.24:067][722]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF8E329A94B8151470C70F59B5467B719.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.49.24:073][722]LogFileHelpers: All files are already saved. +[2024.01.19-22.49.24:073][722]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-22.49.24:081][722]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 682 ms) +[2024.01.19-22.49.24:082][722]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.49.24:082][722]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.49.24:361][751]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.49.24:369][751]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.49.24:369][751]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:24) +[2024.01.19-22.49.24:394][751]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016363s) +[2024.01.19-22.49.24:410][751]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016396s) +[2024.01.19-22.49.24:413][751]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.24:414][751]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.49.24:414][751]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.49.24:415][751]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.49.24:415][751]LogPlayLevel: PIE: World Init took: (0.000768s) +[2024.01.19-22.49.24:415][751]LogAudio: Display: Creating Audio Device: Id: 11, Scope: Unique, Realtime: True +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.49.24:415][751]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.49.24:415][751]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.49.24:415][751]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.49.24:417][751]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.49.24:441][751]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.49.24:443][751]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=11 +[2024.01.19-22.49.24:443][751]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=11 +[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=11 +[2024.01.19-22.49.24:445][751]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=11 +[2024.01.19-22.49.24:445][751]LogInit: FAudioDevice initialized with ID 11. +[2024.01.19-22.49.24:445][751]LogAudio: Display: Audio Device (ID: 11) registered with world 'BackroomsMap'. +[2024.01.19-22.49.24:445][751]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.19-22.49.24:446][751]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.49.24:455][751]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.24 +[2024.01.19-22.49.24:456][751]LogWorld: Bringing up level for play took: 0.009166 +[2024.01.19-22.49.24:458][751]LogOnline: OSS: Created online subsystem instance for: :Context_24 +[2024.01.19-22.49.24:460][751]PIE: Server logged in +[2024.01.19-22.49.24:461][751]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.49.26:684][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.49.26:684][946]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.26:684][946]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.49.26:686][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.49.26:688][946]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.49.26:691][946]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.49.26:694][946]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.49.26:694][946]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 11 +[2024.01.19-22.49.26:694][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.19-22.49.26:695][946]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=11 +[2024.01.19-22.49.26:704][946]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.49.26:768][947]LogPlayLevel: Display: Destroying online subsystem :Context_24 +[2024.01.19-22.49.34:230][708]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.34:230][708]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.34:753][731]Cmd: TRANSACTION UNDO +[2024.01.19-22.49.34:753][731]LogEditorTransaction: Undo Move Elements +[2024.01.19-22.49.35:753][824]Cmd: DELETE +[2024.01.19-22.49.35:753][824]Cmd: ACTOR DELETE +[2024.01.19-22.49.35:759][824]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-22.49.35:766][824]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.35:772][824]LogEditorActor: Deleted 1 Actors (0.018 secs) +[2024.01.19-22.49.38:371][ 79]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-22.49.40:349][281]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.49.41:274][381]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight +[2024.01.19-22.49.43:771][633]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.PointLight +[2024.01.19-22.49.54:148][795]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.49.54:176][795]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.49.54:203][795]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.49.54:257][795]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.49.54:257][795]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6173238D48A31E172334DD85F2AD662C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.49.54:263][795]LogFileHelpers: All files are already saved. +[2024.01.19-22.49.54:263][795]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-22.49.54:269][795]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 802 ms) +[2024.01.19-22.49.54:270][795]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.49.54:270][795]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.49.54:578][825]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.49.54:586][825]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.49.54:586][825]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:49:54) +[2024.01.19-22.49.54:586][825]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.49.54:601][825]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016438s) +[2024.01.19-22.49.54:603][825]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016473s) +[2024.01.19-22.49.54:606][825]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.49.54:606][825]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.49.54:606][825]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.49.54:607][825]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.49.54:607][825]LogPlayLevel: PIE: World Init took: (0.000756s) +[2024.01.19-22.49.54:607][825]LogAudio: Display: Creating Audio Device: Id: 12, Scope: Unique, Realtime: True +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.49.54:607][825]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.49.54:607][825]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.49.54:607][825]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.49.54:609][825]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.49.54:635][825]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.49.54:636][825]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=12 +[2024.01.19-22.49.54:636][825]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=12 +[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=12 +[2024.01.19-22.49.54:638][825]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=12 +[2024.01.19-22.49.54:638][825]LogInit: FAudioDevice initialized with ID 12. +[2024.01.19-22.49.54:638][825]LogAudio: Display: Audio Device (ID: 12) registered with world 'BackroomsMap'. +[2024.01.19-22.49.54:638][825]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.19-22.49.54:639][825]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.49.54:648][825]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.49.54 +[2024.01.19-22.49.54:648][825]LogWorld: Bringing up level for play took: 0.008991 +[2024.01.19-22.49.54:650][825]LogOnline: OSS: Created online subsystem instance for: :Context_25 +[2024.01.19-22.49.54:653][825]PIE: Server logged in +[2024.01.19-22.49.54:653][825]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-22.50.04:094][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.50.04:094][631]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.50.04:094][631]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.50.04:095][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.50.04:098][631]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.50.04:101][631]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.50.04:104][631]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.50.04:105][631]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 12 +[2024.01.19-22.50.04:105][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.19-22.50.04:106][631]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=12 +[2024.01.19-22.50.04:110][631]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.50.04:114][631]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.50.04:163][632]LogPlayLevel: Display: Destroying online subsystem :Context_25 +[2024.01.19-22.50.04:582][673]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.50.04:608][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.50.04:631][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-22.50.04:678][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.50.04:679][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDE352788460999BD5FD544AE3DE4399B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.50.04:685][673]LogFileHelpers: All files are already saved. +[2024.01.19-22.50.04:685][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-22.50.04:691][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 912 ms) +[2024.01.19-22.50.04:693][673]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.50.04:693][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.51.34:393][912]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-22.51.34:397][912]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-22.51.34:403][912]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-22.51.34:435][912]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-22.51.34:456][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.51.34:507][912]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.51.34:520][912]LogEditorFactories: -- imported successfully +[2024.01.19-22.51.34:520][912]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-22.51.34:520][912]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-22.51.36:046][912]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.51.36:047][912]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.51.36:072][912]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.51.37:395][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.51.37:438][ 1]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.51.37:473][ 1]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.51.37:544][ 1]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7F9E1D964836A464921739BEFE27331D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.51.37:554][ 1]LogFileHelpers: All files are already saved. +[2024.01.19-22.51.37:554][ 1]LogFileHelpers: Saving map 'BackroomsMap' took 0.116 +[2024.01.19-22.51.37:562][ 1]LogFileHelpers: InternalPromptForCheckoutAndSave took 166 ms (total: 1.07 sec) +[2024.01.19-22.51.37:564][ 1]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.51.37:564][ 1]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.51.37:731][ 14]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.51.53:094][545]Cmd: MODE ROTGRID=0 +[2024.01.19-22.51.58:107][ 72]Cmd: MODE ROTGRID=1 +[2024.01.19-22.51.58:959][145]Cmd: MODE ROTGRID=0 +[2024.01.19-22.51.59:608][201]Cmd: MODE ROTGRID=1 +[2024.01.19-22.51.59:946][230]Cmd: MODE ROTGRID=0 +[2024.01.19-22.52.01:348][368]Cmd: MODE GRID=1 +[2024.01.19-22.52.01:641][393]Cmd: MODE GRID=0 +[2024.01.19-22.52.34:145][233]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.52.34:152][233]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.52.34:152][233]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:34) +[2024.01.19-22.52.34:172][233]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016184s) +[2024.01.19-22.52.34:188][233]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016217s) +[2024.01.19-22.52.34:191][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.52.34:196][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.52.34:196][233]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.52.34:197][233]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.52.34:197][233]LogPlayLevel: PIE: World Init took: (0.000840s) +[2024.01.19-22.52.34:197][233]LogAudio: Display: Creating Audio Device: Id: 13, Scope: Unique, Realtime: True +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.52.34:197][233]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.52.34:197][233]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.52.34:197][233]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.52.34:199][233]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.52.34:225][233]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=13 +[2024.01.19-22.52.34:225][233]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=13 +[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=13 +[2024.01.19-22.52.34:227][233]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=13 +[2024.01.19-22.52.34:227][233]LogInit: FAudioDevice initialized with ID 13. +[2024.01.19-22.52.34:227][233]LogAudio: Display: Audio Device (ID: 13) registered with world 'BackroomsMap'. +[2024.01.19-22.52.34:227][233]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.19-22.52.34:229][233]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.52.34:237][233]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.34 +[2024.01.19-22.52.34:238][233]LogWorld: Bringing up level for play took: 0.009253 +[2024.01.19-22.52.34:240][233]LogOnline: OSS: Created online subsystem instance for: :Context_26 +[2024.01.19-22.52.34:243][233]PIE: Server logged in +[2024.01.19-22.52.34:243][233]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.52.36:212][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.52.36:212][401]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.36:213][401]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.52.36:214][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.52.36:217][401]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.52.36:219][401]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.52.36:223][401]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.52.36:224][401]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 13 +[2024.01.19-22.52.36:224][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.19-22.52.36:226][401]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=13 +[2024.01.19-22.52.36:233][401]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-22.52.36:298][402]LogPlayLevel: Display: Destroying online subsystem :Context_26 +[2024.01.19-22.52.37:270][501]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.52.37:294][501]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.52.37:318][501]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.52.37:366][501]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.52.37:367][501]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBF763DE345BC886261D5C49FA0F5A3FA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.52.37:373][501]LogFileHelpers: All files are already saved. +[2024.01.19-22.52.37:373][501]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-22.52.37:382][501]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.19 sec) +[2024.01.19-22.52.37:384][501]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.52.37:384][501]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.52.39:524][684]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.52.39:819][706]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.52.39:836][706]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.52.39:859][706]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-22.52.39:908][706]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.52.39:908][706]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap7DEBC0D248FFC6D230D6DA929323DAA7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.52.39:914][706]LogFileHelpers: All files are already saved. +[2024.01.19-22.52.39:914][706]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-22.52.39:925][706]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 1.29 sec) +[2024.01.19-22.52.39:926][706]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.52.39:926][706]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.52.40:388][757]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.52.40:396][757]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.52.40:396][757]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:52:40) +[2024.01.19-22.52.40:422][757]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016426s) +[2024.01.19-22.52.40:438][757]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016460s) +[2024.01.19-22.52.40:441][757]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.52.40:442][757]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.52.40:442][757]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.52.40:442][757]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.52.40:443][757]LogPlayLevel: PIE: World Init took: (0.000763s) +[2024.01.19-22.52.40:443][757]LogAudio: Display: Creating Audio Device: Id: 14, Scope: Unique, Realtime: True +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.52.40:443][757]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.52.40:443][757]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.52.40:443][757]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.52.40:445][757]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.52.40:469][757]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.52.40:470][757]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=14 +[2024.01.19-22.52.40:470][757]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=14 +[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=14 +[2024.01.19-22.52.40:472][757]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=14 +[2024.01.19-22.52.40:472][757]LogInit: FAudioDevice initialized with ID 14. +[2024.01.19-22.52.40:472][757]LogAudio: Display: Audio Device (ID: 14) registered with world 'BackroomsMap'. +[2024.01.19-22.52.40:472][757]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.19-22.52.40:474][757]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.52.40:482][757]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.52.40 +[2024.01.19-22.52.40:483][757]LogWorld: Bringing up level for play took: 0.008966 +[2024.01.19-22.52.40:484][757]LogOnline: OSS: Created online subsystem instance for: :Context_27 +[2024.01.19-22.52.40:487][757]PIE: Server logged in +[2024.01.19-22.52.40:487][757]PIE: Play in editor total start time 0,092 seconds. +[2024.01.19-22.53.03:882][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.03:882][184]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.03:882][184]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.03:883][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.03:886][184]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.03:889][184]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.03:893][184]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.53.03:893][184]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 14 +[2024.01.19-22.53.03:893][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.19-22.53.03:894][184]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=14 +[2024.01.19-22.53.03:897][184]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.03:903][184]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.53.03:952][185]LogPlayLevel: Display: Destroying online subsystem :Context_27 +[2024.01.19-22.53.30:152][959]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.53.30:160][959]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.53.30:160][959]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:30) +[2024.01.19-22.53.30:160][959]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016872s) +[2024.01.19-22.53.30:177][959]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016902s) +[2024.01.19-22.53.30:180][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.30:191][959]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.53.30:191][959]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.53.30:192][959]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.53.30:192][959]LogPlayLevel: PIE: World Init took: (0.000821s) +[2024.01.19-22.53.30:192][959]LogAudio: Display: Creating Audio Device: Id: 15, Scope: Unique, Realtime: True +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.53.30:192][959]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.53.30:192][959]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.53.30:192][959]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.53.30:194][959]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.53.30:220][959]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=15 +[2024.01.19-22.53.30:220][959]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=15 +[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=15 +[2024.01.19-22.53.30:222][959]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=15 +[2024.01.19-22.53.30:222][959]LogInit: FAudioDevice initialized with ID 15. +[2024.01.19-22.53.30:222][959]LogAudio: Display: Audio Device (ID: 15) registered with world 'BackroomsMap'. +[2024.01.19-22.53.30:222][959]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.19-22.53.30:223][959]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.53.30:232][959]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.30 +[2024.01.19-22.53.30:233][959]LogWorld: Bringing up level for play took: 0.009181 +[2024.01.19-22.53.30:235][959]LogOnline: OSS: Created online subsystem instance for: :Context_28 +[2024.01.19-22.53.30:237][959]PIE: Server logged in +[2024.01.19-22.53.30:237][959]PIE: Play in editor total start time 0,078 seconds. +[2024.01.19-22.53.31:402][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.31:402][ 20]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.31:402][ 20]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.31:403][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.31:406][ 20]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.31:409][ 20]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.31:413][ 20]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.53.31:413][ 20]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 15 +[2024.01.19-22.53.31:413][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.19-22.53.31:415][ 20]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=15 +[2024.01.19-22.53.31:418][ 20]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.31:422][ 20]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-22.53.31:537][ 21]LogPlayLevel: Display: Destroying online subsystem :Context_28 +[2024.01.19-22.53.36:378][519]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.53.36:385][519]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.53.36:385][519]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:53:36) +[2024.01.19-22.53.36:385][519]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016611s) +[2024.01.19-22.53.36:402][519]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016639s) +[2024.01.19-22.53.36:405][519]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.36:410][519]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.53.36:411][519]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.53.36:411][519]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.53.36:412][519]LogPlayLevel: PIE: World Init took: (0.000769s) +[2024.01.19-22.53.36:412][519]LogAudio: Display: Creating Audio Device: Id: 16, Scope: Unique, Realtime: True +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.53.36:412][519]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.53.36:412][519]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.53.36:412][519]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.53.36:414][519]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.53.36:439][519]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=16 +[2024.01.19-22.53.36:439][519]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=16 +[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=16 +[2024.01.19-22.53.36:441][519]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=16 +[2024.01.19-22.53.36:441][519]LogInit: FAudioDevice initialized with ID 16. +[2024.01.19-22.53.36:441][519]LogAudio: Display: Audio Device (ID: 16) registered with world 'BackroomsMap'. +[2024.01.19-22.53.36:441][519]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.19-22.53.36:443][519]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.53.36:452][519]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.53.36 +[2024.01.19-22.53.36:453][519]LogWorld: Bringing up level for play took: 0.009056 +[2024.01.19-22.53.36:454][519]LogOnline: OSS: Created online subsystem instance for: :Context_29 +[2024.01.19-22.53.36:457][519]PIE: Server logged in +[2024.01.19-22.53.36:457][519]PIE: Play in editor total start time 0,072 seconds. +[2024.01.19-22.53.37:122][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.37:122][549]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.53.37:123][549]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.53.37:124][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.37:126][549]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.53.37:128][549]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.53.37:131][549]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.53.37:133][549]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 16 +[2024.01.19-22.53.37:133][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.19-22.53.37:135][549]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=16 +[2024.01.19-22.53.37:141][549]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.53.37:192][552]LogPlayLevel: Display: Destroying online subsystem :Context_29 +[2024.01.19-22.53.46:983][708]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.53.47:001][708]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.53.47:025][708]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.53.47:071][708]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.53.47:071][708]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap24E39B9A44E7097FB84F44A96D733488.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.53.47:077][708]LogFileHelpers: All files are already saved. +[2024.01.19-22.53.47:077][708]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-22.53.47:082][708]LogFileHelpers: InternalPromptForCheckoutAndSave took 98 ms (total: 1.39 sec) +[2024.01.19-22.53.47:084][708]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.53.47:084][708]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.53.57:084][855]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-22.55.05:377][146]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.05:377][146]LogEditorTransaction: Undo Transform +[2024.01.19-22.55.07:550][315]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.07:550][315]LogEditorTransaction: Undo Transform +[2024.01.19-22.55.51:459][225]Cmd: TRANSACTION UNDO +[2024.01.19-22.55.51:459][225]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.10:131][ 58]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.10:131][ 58]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.15:912][568]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.15:912][568]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.23:479][261]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.23:479][261]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.26:980][539]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.26:980][539]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.29:775][818]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.29:776][818]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.30:988][904]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. +[2024.01.19-22.56.31:270][928]LogTemp: Error: Spectral Conformal UV Solver failed to converge. Resulting parametarization might be invalid. You alternatively can try the default Conformal solve instead. +[2024.01.19-22.56.31:978][993]Cmd: TRANSACTION UNDO +[2024.01.19-22.56.31:978][993]LogEditorTransaction: Undo Activate Tool +[2024.01.19-22.56.42:853][ 92]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.56.42:870][ 92]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-22.56.42:877][ 92]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.56.44:585][238]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-22.56.50:179][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.56.50:208][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.56.50:235][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.19-22.56.50:289][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.56.50:289][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap48EC160B4F29D6C5B225BC81EA29895A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.56.50:296][879]LogFileHelpers: All files are already saved. +[2024.01.19-22.56.50:296][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 +[2024.01.19-22.56.50:301][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.51 sec) +[2024.01.19-22.56.50:303][879]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.56.50:303][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.56.50:643][919]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.56.50:649][919]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.56.50:649][919]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:50) +[2024.01.19-22.56.50:649][919]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017002s) +[2024.01.19-22.56.50:667][919]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017041s) +[2024.01.19-22.56.50:671][919]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-22.56.50:671][919]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.56.50:672][919]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.56.50:672][919]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.56.50:672][919]LogPlayLevel: PIE: World Init took: (0.000825s) +[2024.01.19-22.56.50:672][919]LogAudio: Display: Creating Audio Device: Id: 17, Scope: Unique, Realtime: True +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.56.50:672][919]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.56.50:672][919]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.56.50:673][919]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.56.50:675][919]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.56.50:699][919]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.56.50:700][919]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=17 +[2024.01.19-22.56.50:700][919]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=17 +[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=17 +[2024.01.19-22.56.50:701][919]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=17 +[2024.01.19-22.56.50:701][919]LogInit: FAudioDevice initialized with ID 17. +[2024.01.19-22.56.50:701][919]LogAudio: Display: Audio Device (ID: 17) registered with world 'BackroomsMap'. +[2024.01.19-22.56.50:702][919]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.19-22.56.50:703][919]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.56.50:713][919]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.50 +[2024.01.19-22.56.50:714][919]LogWorld: Bringing up level for play took: 0.009289 +[2024.01.19-22.56.50:715][919]LogOnline: OSS: Created online subsystem instance for: :Context_30 +[2024.01.19-22.56.50:718][919]PIE: Server logged in +[2024.01.19-22.56.50:718][919]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-22.56.53:930][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.56.53:930][143]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.53:930][143]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.56.53:931][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.56.53:934][143]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.56.53:937][143]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.56.53:940][143]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.56.53:942][143]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 17 +[2024.01.19-22.56.53:942][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.19-22.56.53:943][143]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=17 +[2024.01.19-22.56.53:950][143]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-22.56.54:010][144]LogPlayLevel: Display: Destroying online subsystem :Context_30 +[2024.01.19-22.56.56:420][375]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.56.57:888][526]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-22.56.58:205][552]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.56.58:228][552]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.56.58:252][552]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-22.56.58:299][552]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.56.58:300][552]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD3D7396B4B1FB1CE73C72297B999BC82.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.56.58:306][552]LogFileHelpers: All files are already saved. +[2024.01.19-22.56.58:306][552]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-22.56.58:314][552]LogFileHelpers: InternalPromptForCheckoutAndSave took 108 ms (total: 1.62 sec) +[2024.01.19-22.56.58:315][552]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.56.58:315][552]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-22.56.58:654][589]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.56.58:661][589]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.56.58:662][589]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:56:58) +[2024.01.19-22.56.58:662][589]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016888s) +[2024.01.19-22.56.58:679][589]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016920s) +[2024.01.19-22.56.58:683][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-22.56.58:683][589]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.56.58:684][589]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.56.58:684][589]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.56.58:684][589]LogPlayLevel: PIE: World Init took: (0.000761s) +[2024.01.19-22.56.58:684][589]LogAudio: Display: Creating Audio Device: Id: 18, Scope: Unique, Realtime: True +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.56.58:684][589]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.56.58:684][589]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.56.58:685][589]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.56.58:686][589]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.56.58:711][589]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.56.58:712][589]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=18 +[2024.01.19-22.56.58:712][589]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=18 +[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=18 +[2024.01.19-22.56.58:714][589]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=18 +[2024.01.19-22.56.58:714][589]LogInit: FAudioDevice initialized with ID 18. +[2024.01.19-22.56.58:714][589]LogAudio: Display: Audio Device (ID: 18) registered with world 'BackroomsMap'. +[2024.01.19-22.56.58:714][589]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.19-22.56.58:716][589]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.56.58:724][589]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.56.58 +[2024.01.19-22.56.58:725][589]LogWorld: Bringing up level for play took: 0.009043 +[2024.01.19-22.56.58:727][589]LogOnline: OSS: Created online subsystem instance for: :Context_31 +[2024.01.19-22.56.58:730][589]PIE: Server logged in +[2024.01.19-22.56.58:730][589]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-22.57.20:560][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.57.20:561][729]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.57.20:561][729]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.57.20:562][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.57.20:565][729]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.57.20:567][729]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.57.20:570][729]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.57.20:570][729]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 18 +[2024.01.19-22.57.20:570][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.19-22.57.20:572][729]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=18 +[2024.01.19-22.57.20:580][729]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-22.57.20:621][730]LogPlayLevel: Display: Destroying online subsystem :Context_31 +[2024.01.19-22.58.01:025][ 99]Cmd: DELETE +[2024.01.19-22.58.01:025][ 99]Cmd: ACTOR DELETE +[2024.01.19-22.58.06:564][617]Cmd: DELETE +[2024.01.19-22.58.06:564][617]Cmd: ACTOR DELETE +[2024.01.19-22.58.18:045][899]Cmd: TRANSACTION UNDO +[2024.01.19-22.58.18:045][899]LogEditorTransaction: Undo Mesh Selection +[2024.01.19-22.58.40:373][269]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-22.58.40:390][269]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-22.58.40:398][269]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-22.58.42:096][438]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure +[2024.01.19-22.58.44:248][656]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-22.58.44:256][656]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-22.58.44:256][656]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 00:58:44) +[2024.01.19-22.58.44:278][656]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016422s) +[2024.01.19-22.58.44:295][656]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016457s) +[2024.01.19-22.58.44:300][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-22.58.44:307][656]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-22.58.44:308][656]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-22.58.44:308][656]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-22.58.44:308][656]LogPlayLevel: PIE: World Init took: (0.000787s) +[2024.01.19-22.58.44:308][656]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-22.58.44:308][656]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-22.58.44:308][656]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-22.58.44:309][656]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-22.58.44:310][656]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-22.58.44:336][656]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-22.58.44:337][656]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=19 +[2024.01.19-22.58.44:337][656]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=19 +[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=19 +[2024.01.19-22.58.44:339][656]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=19 +[2024.01.19-22.58.44:339][656]LogInit: FAudioDevice initialized with ID 19. +[2024.01.19-22.58.44:339][656]LogAudio: Display: Audio Device (ID: 19) registered with world 'BackroomsMap'. +[2024.01.19-22.58.44:339][656]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.19-22.58.44:340][656]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-22.58.44:349][656]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-23.58.44 +[2024.01.19-22.58.44:350][656]LogWorld: Bringing up level for play took: 0.009123 +[2024.01.19-22.58.44:352][656]LogOnline: OSS: Created online subsystem instance for: :Context_32 +[2024.01.19-22.58.44:354][656]PIE: Server logged in +[2024.01.19-22.58.44:355][656]PIE: Play in editor total start time 0,099 seconds. +[2024.01.19-22.58.53:339][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.58.53:339][553]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-22.58.53:340][553]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-22.58.53:341][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.58.53:344][553]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-22.58.53:347][553]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-22.58.53:351][553]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-22.58.53:351][553]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 19 +[2024.01.19-22.58.53:351][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.19-22.58.53:352][553]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=19 +[2024.01.19-22.58.53:356][553]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-22.58.53:359][553]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-22.58.53:417][554]LogPlayLevel: Display: Destroying online subsystem :Context_32 +[2024.01.19-22.59.11:065][537]LogStaticMesh: Display: Building static mesh raum_1... +[2024.01.19-22.59.11:073][537]LogStaticMesh: Built static mesh [0.01s] /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero tangents which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.59.11:074][537]LogStaticMesh: Warning: raum_1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-22.59.37:330][884]Cmd: TRANSACTION UNDO +[2024.01.19-22.59.37:330][884]LogEditorTransaction: Undo Edit Mesh +[2024.01.19-22.59.47:266][544]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-22.59.47:297][544]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-22.59.47:322][544]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-22.59.47:372][544]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-22.59.47:372][544]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3DC4D7F848FF7BB5E3D3B397FE46D186.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-22.59.47:379][544]LogFileHelpers: All files are already saved. +[2024.01.19-22.59.47:379][544]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-22.59.47:386][544]LogFileHelpers: InternalPromptForCheckoutAndSave took 118 ms (total: 1.74 sec) +[2024.01.19-22.59.47:387][544]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-22.59.47:387][544]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.00.26:174][310]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.00.26:182][310]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.00.26:182][310]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:26) +[2024.01.19-23.00.26:182][310]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.26:200][310]LogPlayLevel: PIE: StaticDuplicateObject took: (0.018461s) +[2024.01.19-23.00.26:201][310]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.018499s) +[2024.01.19-23.00.26:213][310]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.00.26:225][310]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.00.26:225][310]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.00.26:226][310]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.00.26:226][310]LogPlayLevel: PIE: World Init took: (0.000823s) +[2024.01.19-23.00.26:226][310]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.00.26:226][310]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.00.26:226][310]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.00.26:226][310]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.00.26:229][310]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.00.26:254][310]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.00.26:255][310]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=20 +[2024.01.19-23.00.26:255][310]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=20 +[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=20 +[2024.01.19-23.00.26:256][310]LogInit: FAudioDevice initialized with ID 20. +[2024.01.19-23.00.26:256][310]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=20 +[2024.01.19-23.00.26:256][310]LogAudio: Display: Audio Device (ID: 20) registered with world 'BackroomsMap'. +[2024.01.19-23.00.26:256][310]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.19-23.00.26:258][310]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.00.26:266][310]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.26 +[2024.01.19-23.00.26:268][310]LogWorld: Bringing up level for play took: 0.009446 +[2024.01.19-23.00.26:269][310]LogOnline: OSS: Created online subsystem instance for: :Context_33 +[2024.01.19-23.00.26:272][310]PIE: Server logged in +[2024.01.19-23.00.26:272][310]PIE: Play in editor total start time 0,09 seconds. +[2024.01.19-23.00.34:639][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.34:639][ 48]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.34:639][ 48]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.00.34:640][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.34:643][ 48]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.00.34:646][ 48]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.34:649][ 48]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.34:649][ 48]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 20 +[2024.01.19-23.00.34:649][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.19-23.00.34:650][ 48]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=20 +[2024.01.19-23.00.34:659][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.00.34:774][ 50]LogPlayLevel: Display: Destroying online subsystem :Context_33 +[2024.01.19-23.00.39:618][425]Cmd: TRANSACTION UNDO +[2024.01.19-23.00.39:618][425]LogEditorTransaction: Undo Rotate Elements +[2024.01.19-23.00.40:341][455]Cmd: MODE ROTGRID=1 +[2024.01.19-23.00.44:193][671]Cmd: SELECT NONE +[2024.01.19-23.00.45:624][801]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.00.45:631][801]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.00.45:631][801]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:00:45) +[2024.01.19-23.00.45:631][801]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017119s) +[2024.01.19-23.00.45:648][801]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017153s) +[2024.01.19-23.00.45:654][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-23.00.45:662][801]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.00.45:662][801]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.00.45:662][801]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.00.45:663][801]LogPlayLevel: PIE: World Init took: (0.000793s) +[2024.01.19-23.00.45:663][801]LogAudio: Display: Creating Audio Device: Id: 21, Scope: Unique, Realtime: True +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.00.45:663][801]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.00.45:663][801]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.00.45:663][801]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.00.45:665][801]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.00.45:690][801]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=21 +[2024.01.19-23.00.45:690][801]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=21 +[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=21 +[2024.01.19-23.00.45:692][801]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=21 +[2024.01.19-23.00.45:692][801]LogInit: FAudioDevice initialized with ID 21. +[2024.01.19-23.00.45:692][801]LogAudio: Display: Audio Device (ID: 21) registered with world 'BackroomsMap'. +[2024.01.19-23.00.45:692][801]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.19-23.00.45:694][801]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.00.45:703][801]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.00.45 +[2024.01.19-23.00.45:703][801]LogWorld: Bringing up level for play took: 0.008948 +[2024.01.19-23.00.45:705][801]LogOnline: OSS: Created online subsystem instance for: :Context_34 +[2024.01.19-23.00.45:707][801]PIE: Server logged in +[2024.01.19-23.00.45:708][801]PIE: Play in editor total start time 0,077 seconds. +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.51:513][351]LogChaos: Warning: Degenerate triangle 421: (-3990.302246 1018.982605 450.680511) (-3990.302246 1018.982727 -54.320183) (-3990.302246 1018.982605 451.664124) +[2024.01.19-23.00.53:648][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.53:648][567]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.00.53:649][567]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.00.53:650][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.53:653][567]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.00.53:655][567]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.00.53:660][567]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.00.53:661][567]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 21 +[2024.01.19-23.00.53:661][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.19-23.00.53:662][567]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=21 +[2024.01.19-23.00.53:666][567]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.00.53:669][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.00.53:773][569]LogPlayLevel: Display: Destroying online subsystem :Context_34 +[2024.01.19-23.01.06:958][514]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.01.06:984][514]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.01.07:009][514]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.01.07:064][514]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.01.07:064][514]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBB0943644CF2EEA098F31F9B5ECD82C8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.01.07:070][514]LogFileHelpers: All files are already saved. +[2024.01.19-23.01.07:070][514]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-23.01.07:080][514]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 1.86 sec) +[2024.01.19-23.01.07:082][514]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.01.07:082][514]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.01.08:080][561]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.01.08:089][561]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.01.08:089][561]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:08) +[2024.01.19-23.01.08:090][561]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016459s) +[2024.01.19-23.01.08:106][561]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016493s) +[2024.01.19-23.01.08:109][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.08:110][561]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.01.08:110][561]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.01.08:111][561]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.01.08:111][561]LogPlayLevel: PIE: World Init took: (0.000790s) +[2024.01.19-23.01.08:111][561]LogAudio: Display: Creating Audio Device: Id: 22, Scope: Unique, Realtime: True +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.01.08:111][561]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.01.08:111][561]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.01.08:111][561]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.01.08:113][561]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.01.08:139][561]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=22 +[2024.01.19-23.01.08:139][561]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=22 +[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=22 +[2024.01.19-23.01.08:141][561]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=22 +[2024.01.19-23.01.08:141][561]LogInit: FAudioDevice initialized with ID 22. +[2024.01.19-23.01.08:141][561]LogAudio: Display: Audio Device (ID: 22) registered with world 'BackroomsMap'. +[2024.01.19-23.01.08:141][561]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.19-23.01.08:143][561]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.01.08:151][561]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.08 +[2024.01.19-23.01.08:151][561]LogWorld: Bringing up level for play took: 0.008961 +[2024.01.19-23.01.08:153][561]LogOnline: OSS: Created online subsystem instance for: :Context_35 +[2024.01.19-23.01.08:156][561]PIE: Server logged in +[2024.01.19-23.01.08:156][561]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-23.01.10:788][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.01.10:788][801]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.10:788][801]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.01.10:790][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.01.10:792][801]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.01.10:795][801]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.01.10:798][801]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.01.10:800][801]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 22 +[2024.01.19-23.01.10:800][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.19-23.01.10:802][801]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=22 +[2024.01.19-23.01.10:808][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.01.10:924][803]LogPlayLevel: Display: Destroying online subsystem :Context_35 +[2024.01.19-23.01.14:367][ 24]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.01.15:825][131]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.01.15:852][131]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.01.15:876][131]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.15:924][131]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.01.15:924][131]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapC3DB1C9C4FCB6A8DF7B0119413C861E8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.01.15:930][131]LogFileHelpers: All files are already saved. +[2024.01.19-23.01.15:930][131]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.01.15:936][131]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 1.97 sec) +[2024.01.19-23.01.15:938][131]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.01.15:938][131]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.01.16:109][142]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.01.16:116][142]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.01.16:116][142]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:01:16) +[2024.01.19-23.01.16:117][142]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017094s) +[2024.01.19-23.01.16:134][142]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017130s) +[2024.01.19-23.01.16:137][142]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.01.16:138][142]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.01.16:138][142]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.01.16:138][142]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.01.16:138][142]LogPlayLevel: PIE: World Init took: (0.000792s) +[2024.01.19-23.01.16:139][142]LogAudio: Display: Creating Audio Device: Id: 23, Scope: Unique, Realtime: True +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.01.16:139][142]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.01.16:139][142]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.01.16:139][142]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.01.16:141][142]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.01.16:166][142]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.01.16:167][142]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=23 +[2024.01.19-23.01.16:167][142]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=23 +[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=23 +[2024.01.19-23.01.16:168][142]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=23 +[2024.01.19-23.01.16:168][142]LogInit: FAudioDevice initialized with ID 23. +[2024.01.19-23.01.16:168][142]LogAudio: Display: Audio Device (ID: 23) registered with world 'BackroomsMap'. +[2024.01.19-23.01.16:168][142]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.19-23.01.16:170][142]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.01.16:179][142]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.01.16 +[2024.01.19-23.01.16:179][142]LogWorld: Bringing up level for play took: 0.009110 +[2024.01.19-23.01.16:181][142]LogOnline: OSS: Created online subsystem instance for: :Context_36 +[2024.01.19-23.01.16:183][142]PIE: Server logged in +[2024.01.19-23.01.16:184][142]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.02.03:225][408]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=7.28 Y=108.89 Z=0.00 Location: X=3161.96 Y=124.67 Z=100.06 Normal: X=0.76 Y=-0.45 Z=-0.47 PenetrationDepth:0.874 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.19-23.02.09:148][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.02.09:149][910]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.02.09:149][910]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.02.09:150][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.02.09:153][910]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.02.09:156][910]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.02.09:158][910]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.02.09:158][910]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 23 +[2024.01.19-23.02.09:159][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.19-23.02.09:160][910]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=23 +[2024.01.19-23.02.09:164][910]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.02.09:169][910]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.02.09:214][912]LogPlayLevel: Display: Destroying online subsystem :Context_36 +[2024.01.19-23.02.28:105][148]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.28:105][148]LogEditorTransaction: Undo Selection +[2024.01.19-23.02.31:369][274]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.31:369][274]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.32:633][350]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.32:633][350]LogEditorTransaction: Undo Selection +[2024.01.19-23.02.34:358][414]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.34:358][414]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.41:739][812]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.41:739][812]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.55:564][666]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.55:564][666]LogEditorTransaction: Undo Transform +[2024.01.19-23.02.56:371][689]Cmd: TRANSACTION UNDO +[2024.01.19-23.02.56:371][689]LogEditorTransaction: Undo Transform +[2024.01.19-23.03.00:726][909]Cmd: TRANSACTION UNDO +[2024.01.19-23.03.00:726][909]LogEditorTransaction: Undo Transform +[2024.01.19-23.03.36:813][209]Cmd: TRANSACTION UNDO +[2024.01.19-23.03.36:813][209]LogEditorTransaction: Undo Transform +[2024.01.19-23.04.15:170][510]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.04.15:187][510]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.04.15:194][510]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.04.15:196][510]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.04.16:888][608]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x112 sparse distance field, 2.4Mb total, 0.0Mb always loaded, 79% occupied, 440 triangles, world_fixed_RoomStructure +[2024.01.19-23.04.17:645][674]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.04.17:682][674]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.04.17:707][674]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.04.17:757][674]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.04.17:758][674]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap1FA16977461D43C00F263798831D19AF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.04.17:764][674]LogFileHelpers: All files are already saved. +[2024.01.19-23.04.17:764][674]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.04.17:775][674]LogFileHelpers: InternalPromptForCheckoutAndSave took 130 ms (total: 2.10 sec) +[2024.01.19-23.04.17:776][674]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.04.17:776][674]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.04.22:720][ 54]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.04.22:727][ 54]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.04.22:727][ 54]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:04:22) +[2024.01.19-23.04.22:727][ 54]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016947s) +[2024.01.19-23.04.22:744][ 54]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016981s) +[2024.01.19-23.04.22:748][ 54]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.04.22:748][ 54]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.04.22:749][ 54]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.04.22:749][ 54]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.04.22:749][ 54]LogPlayLevel: PIE: World Init took: (0.000804s) +[2024.01.19-23.04.22:749][ 54]LogAudio: Display: Creating Audio Device: Id: 24, Scope: Unique, Realtime: True +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.04.22:749][ 54]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.04.22:749][ 54]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.04.22:750][ 54]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.04.22:751][ 54]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=24 +[2024.01.19-23.04.22:777][ 54]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=24 +[2024.01.19-23.04.22:780][ 54]LogInit: FAudioDevice initialized with ID 24. +[2024.01.19-23.04.22:780][ 54]LogAudio: Display: Audio Device (ID: 24) registered with world 'BackroomsMap'. +[2024.01.19-23.04.22:780][ 54]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.19-23.04.22:781][ 54]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.04.22:790][ 54]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.04.22 +[2024.01.19-23.04.22:791][ 54]LogWorld: Bringing up level for play took: 0.009324 +[2024.01.19-23.04.22:793][ 54]LogOnline: OSS: Created online subsystem instance for: :Context_37 +[2024.01.19-23.04.22:794][ 54]PIE: Server logged in +[2024.01.19-23.04.22:796][ 54]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:570][378]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.26:578][379]LogChaos: Warning: Degenerate triangle 420: (-3990.302246 1068.530762 450.680511) (-3990.302246 1068.530884 -54.320183) (-3990.302246 1068.530762 451.664124) +[2024.01.19-23.04.33:297][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.04.33:297][ 18]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.04.33:297][ 18]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.04.33:298][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.04.33:301][ 18]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.04.33:304][ 18]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.04.33:306][ 18]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.04.33:308][ 18]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 24 +[2024.01.19-23.04.33:308][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.19-23.04.33:310][ 18]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=24 +[2024.01.19-23.04.33:317][ 18]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-23.04.33:375][ 19]LogPlayLevel: Display: Destroying online subsystem :Context_37 +[2024.01.19-23.06.52:221][ 87]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-23.06.52:225][ 87]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-23.06.52:231][ 87]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.06.52:260][ 87]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-23.06.52:293][ 87]LogEditorFactories: -- imported successfully +[2024.01.19-23.06.52:294][ 87]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-23.06.52:294][ 87]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-23.06.53:777][ 87]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.06.59:429][300]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.06.59:467][300]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.06.59:493][300]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms +[2024.01.19-23.06.59:551][300]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.06.59:551][300]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap148628204B1BED4BF38F5E938B9E92F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.06.59:558][300]LogFileHelpers: All files are already saved. +[2024.01.19-23.06.59:558][300]LogFileHelpers: Saving map 'BackroomsMap' took 0.092 +[2024.01.19-23.06.59:564][300]LogFileHelpers: InternalPromptForCheckoutAndSave took 135 ms (total: 2.24 sec) +[2024.01.19-23.06.59:566][300]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.06.59:566][300]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.07.13:179][252]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.13:179][252]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.20:342][560]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.20:342][560]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:043][ 31]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:043][ 31]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:233][ 35]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:233][ 35]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.29:685][ 46]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.29:685][ 46]LogEditorTransaction: Undo Selection +[2024.01.19-23.07.30:150][ 64]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.30:150][ 64]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.30:676][ 84]Cmd: TRANSACTION UNDO +[2024.01.19-23.07.30:676][ 84]LogEditorTransaction: Undo Transform +[2024.01.19-23.07.57:929][811]LogActorComponent: UnregisterComponent: (/Game/BackroomsMap.BackroomsMap:PersistentLevel.InternalToolFrameworkActor_0.DynamicMeshComponent_0) Not registered. Aborting. +[2024.01.19-23.09.02:565][105]Cmd: SELECT NONE +[2024.01.19-23.09.29:166][814]Cmd: TRANSACTION UNDO +[2024.01.19-23.09.29:166][814]LogEditorTransaction: Undo Transform +[2024.01.19-23.09.30:226][855]Cmd: TRANSACTION UNDO +[2024.01.19-23.09.30:226][855]LogEditorTransaction: Undo Transform +[2024.01.19-23.09.33:555][ 6]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.09.33:573][ 6]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.09.33:583][ 6]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.09.35:149][ 88]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.08:511][106]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.10.08:528][106]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.10.08:536][106]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.10.08:538][106]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.10.09:773][169]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.10.09:815][169]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.10.09:859][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms +[2024.01.19-23.10.09:946][169]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.10.09:946][169]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9BAC460A488565D7FF007E9A2B500902.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.10.09:956][169]LogFileHelpers: All files are already saved. +[2024.01.19-23.10.09:956][169]LogFileHelpers: Saving map 'BackroomsMap' took 0.142 +[2024.01.19-23.10.09:969][169]LogFileHelpers: InternalPromptForCheckoutAndSave took 196 ms (total: 2.44 sec) +[2024.01.19-23.10.09:972][169]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.10.09:972][169]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.10.10:112][176]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.11:003][241]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.10.11:012][241]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.10.11:012][241]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:11) +[2024.01.19-23.10.11:012][241]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016966s) +[2024.01.19-23.10.11:029][241]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016999s) +[2024.01.19-23.10.11:032][241]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.10.11:033][241]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.10.11:033][241]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.10.11:034][241]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.10.11:034][241]LogPlayLevel: PIE: World Init took: (0.000829s) +[2024.01.19-23.10.11:034][241]LogAudio: Display: Creating Audio Device: Id: 25, Scope: Unique, Realtime: True +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.10.11:034][241]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.10.11:034][241]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.10.11:034][241]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.10.11:036][241]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.10.11:061][241]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.10.11:062][241]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=25 +[2024.01.19-23.10.11:062][241]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=25 +[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=25 +[2024.01.19-23.10.11:064][241]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=25 +[2024.01.19-23.10.11:064][241]LogInit: FAudioDevice initialized with ID 25. +[2024.01.19-23.10.11:064][241]LogAudio: Display: Audio Device (ID: 25) registered with world 'BackroomsMap'. +[2024.01.19-23.10.11:064][241]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.19-23.10.11:066][241]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.10.11:074][241]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.11 +[2024.01.19-23.10.11:075][241]LogWorld: Bringing up level for play took: 0.009243 +[2024.01.19-23.10.11:077][241]LogOnline: OSS: Created online subsystem instance for: :Context_38 +[2024.01.19-23.10.11:079][241]PIE: Server logged in +[2024.01.19-23.10.11:080][241]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.10.23:274][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.10.23:274][210]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.23:274][210]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.10.23:275][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.10.23:278][210]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.10.23:282][210]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.10.23:284][210]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.10.23:286][210]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 25 +[2024.01.19-23.10.23:286][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.19-23.10.23:288][210]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=25 +[2024.01.19-23.10.23:295][210]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-23.10.23:355][211]LogPlayLevel: Display: Destroying online subsystem :Context_38 +[2024.01.19-23.10.27:228][472]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.10.41:138][515]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.10.41:174][515]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.10.41:177][515]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.10.41:195][515]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.10.41:202][515]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.10.41:203][515]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.10.41:244][515]LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms +[2024.01.19-23.10.41:310][515]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.10.41:311][515]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap2652C997428C3E98E5B2F985E5A23548.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.10.41:320][515]LogFileHelpers: All files are already saved. +[2024.01.19-23.10.41:320][515]LogFileHelpers: Saving map 'BackroomsMap' took 0.146 +[2024.01.19-23.10.41:329][515]LogFileHelpers: InternalPromptForCheckoutAndSave took 190 ms (total: 2.63 sec) +[2024.01.19-23.10.41:330][515]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.10.41:330][515]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.10.42:779][600]LogMeshUtilities: Finished distance field build in 1.6s - 126x126x126 sparse distance field, 2.7Mb total, 0.1Mb always loaded, 79% occupied, 441 triangles, world_fixed_RoomStructure +[2024.01.19-23.10.43:896][671]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.10.43:904][671]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.10.43:904][671]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:10:43) +[2024.01.19-23.10.43:904][671]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017066s) +[2024.01.19-23.10.43:921][671]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017100s) +[2024.01.19-23.10.43:925][671]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.10.43:927][671]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.10.43:927][671]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.10.43:927][671]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.10.43:927][671]LogPlayLevel: PIE: World Init took: (0.000868s) +[2024.01.19-23.10.43:927][671]LogAudio: Display: Creating Audio Device: Id: 26, Scope: Unique, Realtime: True +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.10.43:927][671]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.10.43:928][671]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.10.43:928][671]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.10.43:928][671]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.10.43:930][671]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.10.43:954][671]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=26 +[2024.01.19-23.10.43:954][671]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=26 +[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=26 +[2024.01.19-23.10.43:956][671]LogInit: FAudioDevice initialized with ID 26. +[2024.01.19-23.10.43:956][671]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=26 +[2024.01.19-23.10.43:956][671]LogAudio: Display: Audio Device (ID: 26) registered with world 'BackroomsMap'. +[2024.01.19-23.10.43:956][671]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.19-23.10.43:958][671]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.10.43:967][671]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.10.43 +[2024.01.19-23.10.43:968][671]LogWorld: Bringing up level for play took: 0.009438 +[2024.01.19-23.10.43:970][671]LogOnline: OSS: Created online subsystem instance for: :Context_39 +[2024.01.19-23.10.43:973][671]PIE: Server logged in +[2024.01.19-23.10.43:973][671]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.11.04:414][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.11.04:414][605]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.11.04:414][605]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.11.04:415][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.11.04:418][605]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.11.04:421][605]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.11.04:424][605]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.11.04:425][605]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 26 +[2024.01.19-23.11.04:425][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.19-23.11.04:427][605]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=26 +[2024.01.19-23.11.04:435][605]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-23.11.04:495][606]LogPlayLevel: Display: Destroying online subsystem :Context_39 +[2024.01.19-23.11.05:170][657]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.11.05:195][657]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.11.05:219][657]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.11.05:269][657]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.11.05:270][657]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4614E07F4CBF6EE8E64FF890778B64F0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.11.05:275][657]LogFileHelpers: All files are already saved. +[2024.01.19-23.11.05:275][657]LogFileHelpers: Saving map 'BackroomsMap' took 0.081 +[2024.01.19-23.11.05:285][657]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 2.74 sec) +[2024.01.19-23.11.05:286][657]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.11.05:286][657]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.12.29:527][570]LogContentBrowser: Deferred new asset folder creation: NewFolder +[2024.01.19-23.12.29:543][570]LogContentBrowser: Creating deferred item: NewFolder +[2024.01.19-23.12.29:555][571]LogContentBrowser: Renaming the item being created (Deferred Item: NewFolder). +[2024.01.19-23.12.32:649][866]LogContentBrowser: Attempting asset rename: NewFolder -> Wall_Material +[2024.01.19-23.12.32:649][866]LogContentBrowser: End creating deferred item NewFolder +[2024.01.19-23.12.36:590][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.12.36:645][ 93]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-23.12.36:650][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_1042F870649D5BD4FF04A559EAE7DA8DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.12.36:657][ 93]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total job queries 4.382, among them cache hits 4.294 (97.99%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Tracking 66 distinct input hashes that result in 44 distinct outputs (66.67%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: RAM used: 148,71 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shaders Compiled: 32 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs assigned 32, completed 32 (100%) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average time worker was idle: 1183.39 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time job spent in pending queue: average 0.13 s, longest 0.69 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job execution time: average 0.54 s, max 0.73 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Job life time (pending + execution): average 0.67 s, max 1.00 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Shader code size: average 6,099 KiB, min 1,594 KiB, max 10,727 KiB +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.10 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Jobs were issued in 32 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Average processing rate: 7.81 jobs/sec +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread time: 12,891 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Total thread preprocess time: 0,933 s +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Percentage time preprocessing: 7.24% +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Effective parallelization: 3.14 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.52 sec, max 0.54 sec, min 0.50 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 2 times, average 0.50 sec, max 0.51 sec, min 0.50 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 10.41% of total time (compiled 4 times, average 0.34 sec, max 0.40 sec, min 0.25 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 9.35% of total time (compiled 4 times, average 0.30 sec, max 0.38 sec, min 0.20 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 8.72% of total time (compiled 2 times, average 0.56 sec, max 0.56 sec, min 0.56 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 8.68% of total time (compiled 2 times, average 0.56 sec, max 0.58 sec, min 0.54 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 8.24% of total time (compiled 2 times, average 0.53 sec, max 0.54 sec, min 0.52 sec) +[2024.01.19-23.12.36:658][ 93]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.12.36:666][ 93]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material8211F99D438B7BC8874E95AA5CA7D535.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.12.36:678][ 93]LogFileHelpers: InternalPromptForCheckoutAndSave took 87 ms (total: 2.83 sec) +[2024.01.19-23.12.36:685][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms +[2024.01.19-23.12.36:691][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.12.36:694][ 93]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-23.12.36:703][ 93]AssetCheck: New page: Asset Save: multiple assets +[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.12.36:703][ 93]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.12.48:229][281]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG.mtlx] +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.12.48:235][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg] +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg] +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.12.48:236][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg] +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg] +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.19-23.12.48:237][281]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg] +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:239][281]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.12.48:273][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:320][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.Wallpaper001A_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:327][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:386][282]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.12.48:408][282]LogInterchangeImport: Warning: the surfaceshader of <Wallpaper001A_2K_JPG> is not supported +[2024.01.19-23.12.48:467][282]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.12.48:467][282]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:473][282]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.12.48:474][282]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.19-23.12.48:522][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:545][282]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalDX.Wallpaper001A_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:669][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness_jpg.Wallpaper001A_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:670][284]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color_jpg.Wallpaper001A_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:679][284]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL_jpg.Wallpaper001A_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.12.48:793][285]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.12.53:192][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:008][467]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.12.54:016][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:020][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.12.54:023][467]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.26:967][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.28:085][137]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.13.28:092][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.13.28:096][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.13.28:100][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.29:880][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.30:971][254]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.13.30:979][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.13.30:983][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.13.30:986][254]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.13.36:357][581]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.13.36:360][581]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.13.36:360][581]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.36:487][581]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.36:495][581]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass shader: 143 instructions +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.36:553][583]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.36:554][583]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.36:554][583]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.38:388][673]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.38:455][675]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.42:707][874]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.13.42:779][876]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.45:828][ 26]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.45:884][ 28]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.13.46:255][ 44]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.13.46:333][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.13.46:527][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.13.46:540][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.13.46:604][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material42BE799F44ACA2938C61C585A44580DE.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.13.46:613][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 2.90 sec) +[2024.01.19-23.13.46:614][ 44]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.13.46:614][ 44]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass shader: 144 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Base pass vertex shader: 122 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: MaxSampler: 193 instructions +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) +[2024.01.19-23.13.46:615][ 44]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.13.48:248][125]LogViewport: Scene viewport resized to 374x395, mode Windowed. +[2024.01.19-23.13.48:262][126]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.13.48:415][139]LogSlate: Window 'Wall_material' being destroyed +[2024.01.19-23.14.09:175][707]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.14.09:207][707]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.14.09:229][707]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.14.09:280][707]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.14.09:280][707]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap775010E44AB7C0A64E48A3BB3DE0F1B7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.14.09:286][707]LogFileHelpers: All files are already saved. +[2024.01.19-23.14.09:286][707]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.14.09:294][707]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.02 sec) +[2024.01.19-23.14.09:296][707]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.14.09:297][707]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.14.10:129][770]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.14.10:135][770]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.14.10:136][770]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:14:10) +[2024.01.19-23.14.10:136][770]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017613s) +[2024.01.19-23.14.10:154][770]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017646s) +[2024.01.19-23.14.10:158][770]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.14.10:158][770]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.10:159][770]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.10:159][770]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.14.10:159][770]LogPlayLevel: PIE: World Init took: (0.000782s) +[2024.01.19-23.14.10:159][770]LogAudio: Display: Creating Audio Device: Id: 27, Scope: Unique, Realtime: True +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.14.10:159][770]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.14.10:159][770]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.14.10:159][770]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.14.10:160][770]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.14.10:161][770]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.14.10:187][770]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=27 +[2024.01.19-23.14.10:187][770]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=27 +[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=27 +[2024.01.19-23.14.10:189][770]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=27 +[2024.01.19-23.14.10:189][770]LogInit: FAudioDevice initialized with ID 27. +[2024.01.19-23.14.10:189][770]LogAudio: Display: Audio Device (ID: 27) registered with world 'BackroomsMap'. +[2024.01.19-23.14.10:189][770]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.19-23.14.10:191][770]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.14.10:200][770]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.14.10 +[2024.01.19-23.14.10:200][770]LogWorld: Bringing up level for play took: 0.009006 +[2024.01.19-23.14.10:202][770]LogOnline: OSS: Created online subsystem instance for: :Context_41 +[2024.01.19-23.14.10:204][770]PIE: Server logged in +[2024.01.19-23.14.10:205][770]PIE: Play in editor total start time 0,07 seconds. +[2024.01.19-23.14.12:192][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.14.12:192][903]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.14.12:193][903]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.14.12:194][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.12:197][903]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.14.12:200][903]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.12:204][903]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.14.12:205][903]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 27 +[2024.01.19-23.14.12:205][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.19-23.14.12:207][903]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=27 +[2024.01.19-23.14.12:213][903]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.14.12:256][904]LogPlayLevel: Display: Destroying online subsystem :Context_41 +[2024.01.19-23.14.24:357][693]LogAssetEditorSubsystem: Opening Asset editor for MaterialInstanceConstant /Game/GameMap/Walls/Wall_Instance.Wall_Instance +[2024.01.19-23.14.24:358][693]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.24:358][693]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.24:491][693]LogViewport: Scene viewport resized to 1335x894, mode Windowed. +[2024.01.19-23.14.26:256][888]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.14.26:256][888]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.14.27:418][ 13]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.19-23.14.27:422][ 13]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.14.27:422][ 13]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.14.27:516][ 13]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.27:519][ 13]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.14.27:576][ 15]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.32:949][590]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.32:953][590]MaterialEditorStats: Error: [SM5] Cannot force a cast between non-numeric types. +[2024.01.19-23.14.39:317][340]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:257][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:258][562]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Cannot force a cast between non-numeric types. + +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.41:545][584]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.41:593][586]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.43:292][781]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.14.43:343][783]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:084][866]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:327][892]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.44:436][902]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.14.45:061][973]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.14.45:125][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms +[2024.01.19-23.14.45:754][973]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.14.45:769][973]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.14.46:383][973]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.14.46:383][973]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material9292F90D455A653E141B55B56AC093AD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.14.46:390][973]LogFileHelpers: InternalPromptForCheckoutAndSave took 620 ms (total: 3.64 sec) +[2024.01.19-23.14.46:390][973]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.14.46:390][973]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: MaxSampler: 200 instructions +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.14.46:391][973]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.15.12:694][202]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.15.12:701][202]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.15.12:702][202]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:12) +[2024.01.19-23.15.12:702][202]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016991s) +[2024.01.19-23.15.12:719][202]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017030s) +[2024.01.19-23.15.12:723][202]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.15.12:724][202]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.15.12:724][202]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.15.12:724][202]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.15.12:724][202]LogPlayLevel: PIE: World Init took: (0.000776s) +[2024.01.19-23.15.12:724][202]LogAudio: Display: Creating Audio Device: Id: 28, Scope: Unique, Realtime: True +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.15.12:724][202]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.15.12:724][202]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.15.12:725][202]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.15.12:727][202]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.15.12:752][202]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.15.12:753][202]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=28 +[2024.01.19-23.15.12:753][202]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=28 +[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=28 +[2024.01.19-23.15.12:754][202]LogInit: FAudioDevice initialized with ID 28. +[2024.01.19-23.15.12:754][202]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=28 +[2024.01.19-23.15.12:754][202]LogAudio: Display: Audio Device (ID: 28) registered with world 'BackroomsMap'. +[2024.01.19-23.15.12:754][202]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.19-23.15.12:756][202]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.15.12:765][202]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.12 +[2024.01.19-23.15.12:766][202]LogWorld: Bringing up level for play took: 0.009230 +[2024.01.19-23.15.12:768][202]LogOnline: OSS: Created online subsystem instance for: :Context_44 +[2024.01.19-23.15.12:770][202]PIE: Server logged in +[2024.01.19-23.15.12:771][202]PIE: Play in editor total start time 0,069 seconds. +[2024.01.19-23.15.14:872][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.14:872][357]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.14:873][357]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.15.14:874][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.14:877][357]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.15.14:879][357]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.14:883][357]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.14:884][357]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 28 +[2024.01.19-23.15.14:884][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.19-23.15.14:886][357]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=28 +[2024.01.19-23.15.14:893][357]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-23.15.14:937][358]LogPlayLevel: Display: Destroying online subsystem :Context_44 +[2024.01.19-23.15.21:558][637]Cmd: DELETE +[2024.01.19-23.15.21:558][637]Cmd: ACTOR DELETE +[2024.01.19-23.15.21:558][637]LogConsoleManager: Warning: Performance warning: Many (31) failed FindConsoleObject() for 'ACTOR'. +[2024.01.19-23.15.21:563][637]LogEditorActor: Deleted Actor: BP_VHS_C +[2024.01.19-23.15.21:584][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.15.21:589][637]LogEditorActor: Deleted 1 Actors (0.031 secs) +[2024.01.19-23.15.22:556][705]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.15.22:595][705]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.15.22:619][705]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.15.22:664][705]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.15.22:664][705]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5D5ACB194A72C8D9A2B6848866C13440.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.15.22:669][705]LogFileHelpers: All files are already saved. +[2024.01.19-23.15.22:669][705]LogFileHelpers: Saving map 'BackroomsMap' took 0.075 +[2024.01.19-23.15.22:676][705]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.76 sec) +[2024.01.19-23.15.22:678][705]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.15.22:678][705]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.15.22:909][715]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.15.22:916][715]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.15.22:917][715]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:15:22) +[2024.01.19-23.15.22:917][715]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017109s) +[2024.01.19-23.15.22:933][715]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017143s) +[2024.01.19-23.15.22:937][715]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.15.22:938][715]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.15.22:938][715]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.15.22:938][715]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.15.22:939][715]LogPlayLevel: PIE: World Init took: (0.000802s) +[2024.01.19-23.15.22:939][715]LogAudio: Display: Creating Audio Device: Id: 29, Scope: Unique, Realtime: True +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.15.22:939][715]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.15.22:939][715]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.15.22:939][715]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.15.22:942][715]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.15.22:966][715]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.15.22:967][715]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=29 +[2024.01.19-23.15.22:967][715]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=29 +[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=29 +[2024.01.19-23.15.22:968][715]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=29 +[2024.01.19-23.15.22:968][715]LogInit: FAudioDevice initialized with ID 29. +[2024.01.19-23.15.22:968][715]LogAudio: Display: Audio Device (ID: 29) registered with world 'BackroomsMap'. +[2024.01.19-23.15.22:968][715]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.19-23.15.22:969][715]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.15.22:979][715]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.15.22 +[2024.01.19-23.15.22:979][715]LogWorld: Bringing up level for play took: 0.009047 +[2024.01.19-23.15.22:981][715]LogOnline: OSS: Created online subsystem instance for: :Context_45 +[2024.01.19-23.15.22:983][715]PIE: Server logged in +[2024.01.19-23.15.22:984][715]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.15.44:042][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.44:042][604]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.15.44:042][604]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.15.44:044][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.44:047][604]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.15.44:049][604]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.15.44:052][604]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.15.44:053][604]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 29 +[2024.01.19-23.15.44:053][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.19-23.15.44:054][604]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=29 +[2024.01.19-23.15.44:063][604]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.15.44:138][607]LogPlayLevel: Display: Destroying online subsystem :Context_45 +[2024.01.19-23.16.09:516][371]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.16.09:532][371]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.16.09:557][371]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.16.09:609][371]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.16.09:609][371]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap27EC29F6414FE666CDF2939B137E342B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.16.09:615][371]LogFileHelpers: All files are already saved. +[2024.01.19-23.16.09:615][371]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-23.16.09:623][371]LogFileHelpers: InternalPromptForCheckoutAndSave took 107 ms (total: 3.87 sec) +[2024.01.19-23.16.09:625][371]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.16.09:625][371]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.17.47:206][801]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.17.47:233][801]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.17.47:260][801]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms +[2024.01.19-23.17.47:312][801]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.17.47:312][801]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8D328B13405FBBB09ED91C9408DCB5C6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.17.47:318][801]LogFileHelpers: All files are already saved. +[2024.01.19-23.17.47:318][801]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 +[2024.01.19-23.17.47:326][801]LogFileHelpers: InternalPromptForCheckoutAndSave took 120 ms (total: 3.99 sec) +[2024.01.19-23.17.47:328][801]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.17.47:328][801]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.17.57:348][743]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.17.57:379][743]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.17.57:403][743]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.17.57:451][743]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.17.57:452][743]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE12B656431D2E88C0638AB263540340.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.17.57:458][743]LogFileHelpers: All files are already saved. +[2024.01.19-23.17.57:458][743]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.17.57:468][743]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 4.11 sec) +[2024.01.19-23.17.57:470][743]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.17.57:470][743]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.18.00:596][ 96]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Total job queries 4.485, among them cache hits 4.357 (97.15%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Tracking 106 distinct input hashes that result in 63 distinct outputs (59.43%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: RAM used: 238,88 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shaders Compiled: 62 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs assigned 62, completed 62 (100%) +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average time worker was idle: 2285.57 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time job spent in pending queue: average 0.09 s, longest 0.69 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Job life time (pending + execution): average 0.57 s, max 1.00 +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Shader code size: average 5,678 KiB, min 1,594 KiB, max 12,859 KiB +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 6.98 s +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Jobs were issued in 62 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.18.00:597][ 96]LogShaderCompilers: Display: Average processing rate: 8.89 jobs/sec +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread time: 23,221 s +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Total thread preprocess time: 1,722 s +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Percentage time preprocessing: 7.42% +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Effective parallelization: 3.33 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 3 times, average 0.50 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFCachedPointIndirectLightingPolicy (compiled 3 times, average 0.47 sec, max 0.50 sec, min 0.43 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.48% of total time (compiled 11 times, average 0.37 sec, max 0.49 sec, min 0.25 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.90% of total time (compiled 11 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 6.91% of total time (compiled 3 times, average 0.53 sec, max 0.56 sec, min 0.48 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 6.80% of total time (compiled 3 times, average 0.53 sec, max 0.58 sec, min 0.46 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.60% of total time (compiled 3 times, average 0.51 sec, max 0.54 sec, min 0.47 sec) +[2024.01.19-23.18.00:598][ 96]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass shader: 151 instructions +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(5) +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: LWC Other usages (Est.): 3 +[2024.01.19-23.18.00:612][ 97]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.18.00:874][120]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass shader: 141 instructions +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture samplers: 2/16 +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) +[2024.01.19-23.18.00:911][122]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.01:841][224]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:209][264]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:316][275]MaterialEditorStats: Shader Count: 3 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.02:423][286]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.18.02:496][291]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.18.02:532][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-23.18.03:301][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.18.03:314][291]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.03:998][291]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.18.03:998][291]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_materialB741DFC547D5E50F53A8B48F022D9153.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.18.04:005][291]LogFileHelpers: InternalPromptForCheckoutAndSave took 690 ms (total: 4.80 sec) +[2024.01.19-23.18.04:006][291]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.18.04:006][291]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: MaxSampler: 203 instructions +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.18.04:015][291]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.18.12:661][964]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.18.12:669][964]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.18.12:669][964]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:12) +[2024.01.19-23.18.12:700][964]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016712s) +[2024.01.19-23.18.12:717][964]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016751s) +[2024.01.19-23.18.12:721][964]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.18.12:724][964]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.18.12:724][964]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.18.12:724][964]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.18.12:725][964]LogPlayLevel: PIE: World Init took: (0.000767s) +[2024.01.19-23.18.12:725][964]LogAudio: Display: Creating Audio Device: Id: 30, Scope: Unique, Realtime: True +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.18.12:725][964]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.18.12:725][964]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.18.12:725][964]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.18.12:727][964]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.18.12:752][964]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.18.12:753][964]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=30 +[2024.01.19-23.18.12:753][964]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=30 +[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=30 +[2024.01.19-23.18.12:754][964]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=30 +[2024.01.19-23.18.12:754][964]LogInit: FAudioDevice initialized with ID 30. +[2024.01.19-23.18.12:754][964]LogAudio: Display: Audio Device (ID: 30) registered with world 'BackroomsMap'. +[2024.01.19-23.18.12:754][964]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.19-23.18.12:756][964]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.18.12:765][964]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.12 +[2024.01.19-23.18.12:766][964]LogWorld: Bringing up level for play took: 0.009036 +[2024.01.19-23.18.12:768][964]LogOnline: OSS: Created online subsystem instance for: :Context_46 +[2024.01.19-23.18.12:770][964]PIE: Server logged in +[2024.01.19-23.18.12:771][964]PIE: Play in editor total start time 0,101 seconds. +[2024.01.19-23.18.26:470][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.26:470][112]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.26:470][112]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.18.26:471][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.26:474][112]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.18.26:477][112]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.26:481][112]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.26:483][112]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 30 +[2024.01.19-23.18.26:483][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.19-23.18.26:485][112]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=30 +[2024.01.19-23.18.26:491][112]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.18.26:549][113]LogPlayLevel: Display: Destroying online subsystem :Context_46 +[2024.01.19-23.18.32:129][550]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.32:163][550]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.32:188][550]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.18.32:236][550]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.32:236][550]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE70D65A45A08845E2806D86713EF8C3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.32:243][550]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.32:243][550]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.18.32:250][550]LogFileHelpers: InternalPromptForCheckoutAndSave took 121 ms (total: 4.92 sec) +[2024.01.19-23.18.32:251][550]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.32:251][550]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.32:619][580]Cmd: SELECT NONE +[2024.01.19-23.18.33:633][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.33:667][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.33:692][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.18.33:736][675]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.33:737][675]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD9B45B4B46808708F40064BC4CDF0863.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.33:743][675]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.33:743][675]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-23.18.33:748][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 115 ms (total: 5.04 sec) +[2024.01.19-23.18.33:749][675]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.33:749][675]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.18.34:758][766]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.18.34:766][766]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.18.34:766][766]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:18:34) +[2024.01.19-23.18.34:766][766]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016671s) +[2024.01.19-23.18.34:783][766]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016706s) +[2024.01.19-23.18.34:786][766]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.18.34:787][766]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.18.34:787][766]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.18.34:787][766]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.18.34:788][766]LogPlayLevel: PIE: World Init took: (0.000813s) +[2024.01.19-23.18.34:788][766]LogAudio: Display: Creating Audio Device: Id: 31, Scope: Unique, Realtime: True +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.18.34:788][766]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.18.34:788][766]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.18.34:788][766]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.18.34:790][766]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.18.34:815][766]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.18.34:816][766]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=31 +[2024.01.19-23.18.34:816][766]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=31 +[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=31 +[2024.01.19-23.18.34:818][766]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=31 +[2024.01.19-23.18.34:818][766]LogInit: FAudioDevice initialized with ID 31. +[2024.01.19-23.18.34:818][766]LogAudio: Display: Audio Device (ID: 31) registered with world 'BackroomsMap'. +[2024.01.19-23.18.34:818][766]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.19-23.18.34:819][766]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.18.34:828][766]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.18.34 +[2024.01.19-23.18.34:828][766]LogWorld: Bringing up level for play took: 0.009260 +[2024.01.19-23.18.34:830][766]LogOnline: OSS: Created online subsystem instance for: :Context_47 +[2024.01.19-23.18.34:832][766]PIE: Server logged in +[2024.01.19-23.18.34:833][766]PIE: Play in editor total start time 0,067 seconds. +[2024.01.19-23.18.42:690][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.42:690][503]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.18.42:690][503]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.18.42:692][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.42:694][503]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.18.42:697][503]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.18.42:701][503]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.18.42:703][503]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 31 +[2024.01.19-23.18.42:703][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.19-23.18.42:704][503]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=31 +[2024.01.19-23.18.42:710][503]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms +[2024.01.19-23.18.42:794][506]LogPlayLevel: Display: Destroying online subsystem :Context_47 +[2024.01.19-23.18.45:720][718]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.18.45:761][718]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.18.45:784][718]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.18.45:830][718]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.18.45:830][718]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3ABC794446740DECCD28498617AD0251.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.18.45:836][718]LogFileHelpers: All files are already saved. +[2024.01.19-23.18.45:836][718]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-23.18.45:844][718]LogFileHelpers: InternalPromptForCheckoutAndSave took 123 ms (total: 5.16 sec) +[2024.01.19-23.18.45:846][718]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.18.45:846][718]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.27.53:112][920]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-23.27.53:116][920]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-23.27.53:120][920]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.27.53:154][920]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-23.27.53:177][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.27.53:226][920]LogStaticMesh: Built static mesh [0.05s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.27.53:242][920]LogEditorFactories: -- imported successfully +[2024.01.19-23.27.53:243][920]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-23.27.54:630][920]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.27.54:631][920]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.27.54:656][920]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.27.56:140][956]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.28.02:440][136]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.28.02:465][136]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.28.02:491][136]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms +[2024.01.19-23.28.02:538][136]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.28.02:538][136]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap4C808FDB4196F34BE1202AA0C9ACDA5B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.28.02:544][136]LogFileHelpers: All files are already saved. +[2024.01.19-23.28.02:544][136]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.28.02:550][136]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 5.27 sec) +[2024.01.19-23.28.02:553][136]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.28.02:553][136]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.28.12:563][783]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.28.12:573][783]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.28.12:573][783]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:28:12) +[2024.01.19-23.28.12:573][783]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017724s) +[2024.01.19-23.28.12:591][783]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017767s) +[2024.01.19-23.28.12:595][783]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.28.12:597][783]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.28.12:597][783]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.28.12:597][783]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.28.12:598][783]LogPlayLevel: PIE: World Init took: (0.000812s) +[2024.01.19-23.28.12:598][783]LogAudio: Display: Creating Audio Device: Id: 32, Scope: Unique, Realtime: True +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.28.12:598][783]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.28.12:598][783]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.28.12:598][783]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.28.12:600][783]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.28.12:625][783]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.28.12:626][783]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=32 +[2024.01.19-23.28.12:626][783]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=32 +[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=32 +[2024.01.19-23.28.12:628][783]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=32 +[2024.01.19-23.28.12:628][783]LogInit: FAudioDevice initialized with ID 32. +[2024.01.19-23.28.12:628][783]LogAudio: Display: Audio Device (ID: 32) registered with world 'BackroomsMap'. +[2024.01.19-23.28.12:628][783]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.19-23.28.12:629][783]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.28.12:638][783]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.28.12 +[2024.01.19-23.28.12:638][783]LogWorld: Bringing up level for play took: 0.009147 +[2024.01.19-23.28.12:640][783]LogOnline: OSS: Created online subsystem instance for: :Context_48 +[2024.01.19-23.28.12:642][783]PIE: Server logged in +[2024.01.19-23.28.12:643][783]PIE: Play in editor total start time 0,07 seconds. +[2024.01.19-23.28.30:525][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.28.30:525][421]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.28.30:526][421]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.28.30:527][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.28.30:530][421]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.28.30:532][421]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.28.30:536][421]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.28.30:538][421]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 32 +[2024.01.19-23.28.30:538][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.19-23.28.30:539][421]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=32 +[2024.01.19-23.28.30:547][421]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms +[2024.01.19-23.28.30:666][423]LogPlayLevel: Display: Destroying online subsystem :Context_48 +[2024.01.19-23.29.14:900][957]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.29.14:916][957]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.29.14:925][957]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.29.14:926][957]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.29.16:399][ 39]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.29.16:569][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.29.16:596][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.29.16:620][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.29.16:667][ 44]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.29.16:668][ 44]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5C24E37241AA3FBECDBEB2A8F7CBEE8B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.29.16:674][ 44]LogFileHelpers: All files are already saved. +[2024.01.19-23.29.16:674][ 44]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.29.16:680][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 110 ms (total: 5.38 sec) +[2024.01.19-23.29.16:680][ 44]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.29.16:680][ 44]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.01:709][598]Cmd: TRANSACTION UNDO +[2024.01.19-23.32.01:709][598]LogEditorTransaction: Undo Activate Tool +[2024.01.19-23.32.07:468][120]Cmd: TRANSACTION UNDO +[2024.01.19-23.32.07:468][120]LogEditorTransaction: Undo Activate Tool +[2024.01.19-23.32.18:336][175]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.32.18:365][175]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.32.18:394][175]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.32.18:411][175]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.32.18:472][175]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.32.18:481][175]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.32.18:521][175]LogUObjectHash: Compacting FUObjectHashTables data took 0.40ms +[2024.01.19-23.32.18:601][175]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.32.18:601][175]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDA0D036A460C9A0B1F11CB86D45A5724.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.32.18:611][175]LogFileHelpers: All files are already saved. +[2024.01.19-23.32.18:611][175]LogFileHelpers: Saving map 'BackroomsMap' took 0.247 +[2024.01.19-23.32.18:624][175]LogFileHelpers: InternalPromptForCheckoutAndSave took 288 ms (total: 5.67 sec) +[2024.01.19-23.32.18:627][175]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.32.18:627][175]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.20:156][301]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.19-23.32.51:919][684]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.32.51:941][684]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.32.51:966][684]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.32.52:017][684]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.32.52:017][684]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap085AEDDC462B975D51EA51ACD3B1C903.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.32.52:024][684]LogFileHelpers: All files are already saved. +[2024.01.19-23.32.52:024][684]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.32.52:035][684]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 5.79 sec) +[2024.01.19-23.32.52:037][684]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.32.52:037][684]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.32.54:251][918]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.32.54:259][918]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.32.54:259][918]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:32:54) +[2024.01.19-23.32.54:259][918]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016657s) +[2024.01.19-23.32.54:275][918]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016687s) +[2024.01.19-23.32.54:279][918]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.32.54:280][918]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.32.54:280][918]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.32.54:280][918]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.32.54:280][918]LogPlayLevel: PIE: World Init took: (0.000816s) +[2024.01.19-23.32.54:280][918]LogAudio: Display: Creating Audio Device: Id: 33, Scope: Unique, Realtime: True +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.32.54:280][918]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.32.54:280][918]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.32.54:281][918]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.32.54:282][918]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.32.54:307][918]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.32.54:308][918]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=33 +[2024.01.19-23.32.54:308][918]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=33 +[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=33 +[2024.01.19-23.32.54:309][918]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=33 +[2024.01.19-23.32.54:309][918]LogInit: FAudioDevice initialized with ID 33. +[2024.01.19-23.32.54:309][918]LogAudio: Display: Audio Device (ID: 33) registered with world 'BackroomsMap'. +[2024.01.19-23.32.54:309][918]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.19-23.32.54:311][918]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.32.54:321][918]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.32.54 +[2024.01.19-23.32.54:322][918]LogWorld: Bringing up level for play took: 0.009490 +[2024.01.19-23.32.54:323][918]LogOnline: OSS: Created online subsystem instance for: :Context_49 +[2024.01.19-23.32.54:325][918]PIE: Server logged in +[2024.01.19-23.32.54:326][918]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.33.18:113][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.33.18:113][129]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.33.18:113][129]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.33.18:115][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.33.18:117][129]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.33.18:121][129]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.33.18:125][129]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.33.18:126][129]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 33 +[2024.01.19-23.33.18:126][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.19-23.33.18:127][129]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=33 +[2024.01.19-23.33.18:135][129]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-23.33.18:192][130]LogPlayLevel: Display: Destroying online subsystem :Context_49 +[2024.01.19-23.33.25:885][959]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.33.25:913][959]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.33.25:937][959]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.33.25:984][959]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.33.25:984][959]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap14C0E74C4EBB4E6CB49E7F98359902E9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.33.25:991][959]LogFileHelpers: All files are already saved. +[2024.01.19-23.33.25:991][959]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.33.26:004][959]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 5.91 sec) +[2024.01.19-23.33.26:006][959]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.33.26:006][959]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.33.57:379][606]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.33.57:395][606]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.33.57:456][606]LogStaticMesh: Built static mesh [0.08s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.33.57:464][606]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.33.59:175][779]LogMeshUtilities: Finished distance field build in 1.7s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 2779 triangles, world_fixed_RoomStructure +[2024.01.19-23.34.00:075][879]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.34.00:100][879]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.34.00:127][879]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-23.34.00:177][879]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.34.00:177][879]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapFC887EE64BF20654EF32C78959995EB9.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.34.00:183][879]LogFileHelpers: All files are already saved. +[2024.01.19-23.34.00:183][879]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 +[2024.01.19-23.34.00:194][879]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 6.03 sec) +[2024.01.19-23.34.00:196][879]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.34.00:196][879]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.36.08:144][279]Cmd: DELETE +[2024.01.19-23.36.08:144][279]Cmd: ACTOR DELETE +[2024.01.19-23.36.08:150][279]LogEditorActor: Deleted Actor: PointLight +[2024.01.19-23.36.08:154][279]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms +[2024.01.19-23.36.08:157][279]LogEditorActor: Deleted 1 Actors (0.014 secs) +[2024.01.19-23.36.10:446][536]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.19-23.36.14:055][896]LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.RectLight +[2024.01.19-23.36.31:651][691]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 3 +[2024.01.19-23.37.23:991][909]Cmd: TRANSACTION UNDO +[2024.01.19-23.37.23:991][909]LogEditorTransaction: Undo Edit Source Height +[2024.01.19-23.37.45:130][558]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.37.45:154][558]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.37.45:179][558]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.37.45:229][558]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.37.45:229][558]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF92ED77D4C00F4F1091238AD2537E5A1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.37.45:235][558]LogFileHelpers: All files are already saved. +[2024.01.19-23.37.45:235][558]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.37.45:246][558]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 6.14 sec) +[2024.01.19-23.37.45:247][558]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.37.45:247][558]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.38.15:524][631]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.38.16:015][689]LogEditorBookmarks: Warning: FBookmarkTypeToolsImpl::JumpToBookmark - Null Bookmark at index 2 +[2024.01.19-23.38.28:114][997]Cmd: TRANSACTION UNDO +[2024.01.19-23.38.28:114][997]LogEditorTransaction: Undo Edit Source Width +[2024.01.19-23.39.55:798][972]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.39.55:835][972]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.39.55:862][972]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms +[2024.01.19-23.39.55:915][972]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.39.55:916][972]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap8437CBFB4F585409F7CD3B9820C58019.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.39.55:922][972]LogFileHelpers: All files are already saved. +[2024.01.19-23.39.55:922][972]LogFileHelpers: Saving map 'BackroomsMap' took 0.088 +[2024.01.19-23.39.55:932][972]LogFileHelpers: InternalPromptForCheckoutAndSave took 134 ms (total: 6.28 sec) +[2024.01.19-23.39.55:934][972]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.39.55:934][972]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.03:334][805]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total job queries 4.521, among them cache hits 4.377 (96.81%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Tracking 122 distinct input hashes that result in 73 distinct outputs (59.84%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: RAM used: 281,07 KiB of 1,60 GiB budget. Usage: 0.02% +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shaders Compiled: 78 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs assigned 78, completed 78 (100%) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average time worker was idle: 1785.62 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time job spent in pending queue: average 0.08 s, longest 0.69 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job execution time: average 0.48 s, max 0.73 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Job life time (pending + execution): average 0.56 s, max 1.00 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Shader code size: average 5,877 KiB, min 1,594 KiB, max 14,078 KiB +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 8.75 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Jobs were issued in 78 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Average processing rate: 8.92 jobs/sec +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread time: 28,918 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Total thread preprocess time: 2,148 s +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Percentage time preprocessing: 7.43% +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Effective parallelization: 3.31 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 4 times, average 0.48 sec, max 0.54 sec, min 0.43 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.51 sec, min 0.41 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 15.07% of total time (compiled 12 times, average 0.36 sec, max 0.49 sec, min 0.25 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.23% of total time (compiled 12 times, average 0.29 sec, max 0.38 sec, min 0.19 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.13% of total time (compiled 4 times, average 0.52 sec, max 0.56 sec, min 0.46 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.01% of total time (compiled 4 times, average 0.51 sec, max 0.58 sec, min 0.45 sec) +[2024.01.19-23.40.03:365][806]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 6.83% of total time (compiled 4 times, average 0.49 sec, max 0.54 sec, min 0.44 sec) +[2024.01.19-23.40.03:366][806]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.03:395][807]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.05:978][102]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.06:034][104]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.07:187][239]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.07:243][241]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.08:171][349]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.08:231][351]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.11:524][739]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.11:551][740]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.14:234][ 54]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.14:237][ 54]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:310][176]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:663][212]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.15:774][223]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.16:629][323]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.40.16:665][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms +[2024.01.19-23.40.17:380][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.40.17:394][323]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.40.18:159][323]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.40.18:159][323]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material642DB61A4CD584D27DA1F8848CA1315F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.40.18:171][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 776 ms (total: 7.05 sec) +[2024.01.19-23.40.18:171][323]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.40.18:172][323]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: MaxSampler: 217 instructions +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.40.18:172][323]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.18:172][323]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.18:173][323]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.40.20:782][628]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.108 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10165 files in 12158 folders with total size 540 MiB. +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.24:938][109]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.25:001][111]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.27:729][427]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.40.27:752][428]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.28:020][454]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass shader: 154 instructions +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(6) +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Divide usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: LWC Other usages (Est.): 4 +[2024.01.19-23.40.28:077][456]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:241][705]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:518][734]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:623][745]MaterialEditorStats: Shader Count: 3 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass shader: 176 instructions +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(9) +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: LWC Other usages (Est.): 7 +[2024.01.19-23.40.30:730][756]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.40.32:747][983]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.32:750][983]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.40.34:765][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.40.34:773][216]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + diff --git a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log index 9cef25545aac87ac70a92b7e16c64ebf74bfe11f..54ca9ef4ed36f2c9d2e177bbc92a7ce2627e1a39 100644 --- a/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log +++ b/BackroomsDigitalArt/Saved/Logs/BackroomsDigitalArt.log @@ -1,4 +1,4 @@ -Log file open, 01/18/24 23:12:11 +Log file open, 01/20/24 00:40:45 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). @@ -6,7 +6,7 @@ LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist -LogWindows: Started CrashReportClient (pid=11300) +LogWindows: Started CrashReportClient (pid=4992) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: BackroomsDigitalArt LogCore: UnrealTraceServer: Trace store launch successful @@ -17,259 +17,264 @@ LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.3-CL-29314046" LogCsvProfiler: Display: Metadata set : engineversion="5.3.2-29314046+++UE5+Release-5.3" -LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.3930] " -LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 5 5600X 6-Core Processor" +LogCsvProfiler: Display: Metadata set : os="Windows 11 (23H2) [10.0.22631.3007] " +LogCsvProfiler: Display: Metadata set : cpu="AuthenticAMD|AMD Ryzen 7 5800X 8-Core Processor" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" -LogCsvProfiler: Display: Metadata set : commandline="" E:\UnrealDigitalArt\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" -LogCsvProfiler: Display: Metadata set : loginid="abff58e448154027edbda8a12357e93c" +LogCsvProfiler: Display: Metadata set : commandline="" G:\digital_art\BackroomsDigitalArt\BackroomsDigitalArt.uproject"" +LogCsvProfiler: Display: Metadata set : loginid="a9045eb54873e8e51d9f288acbb7c9e1" LogCsvProfiler: Display: Metadata set : llm="0" -LogStats: Stats thread started at 0.236534 +LogStats: Stats thread started at 0.219987 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== - Session CrashGUID > UECC-Windows-54AA72D545087896257B73898A85A58A + Session CrashGUID > UECC-Windows-3DF43F7D480B82ED09B29D89BBCE67C0 Session CrashGUID >==================================================== +LogConfig: Display: Loading VulkanPC ini files took 0.02 seconds LogConfig: Display: Loading IOS ini files took 0.02 seconds -LogConfig: Display: Loading Mac ini files took 0.03 seconds -LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds -LogConfig: Display: Loading Android ini files took 0.03 seconds +LogConfig: Display: Loading Mac ini files took 0.02 seconds +LogConfig: Display: Loading Android ini files took 0.02 seconds LogConfig: Display: Loading Unix ini files took 0.03 seconds +LogConfig: Display: Loading Windows ini files took 0.03 seconds LogConfig: Display: Loading TVOS ini files took 0.03 seconds -LogConfig: Display: Loading Linux ini files took 0.04 seconds -LogAssetRegistry: Display: Asset registry cache read as 17.5 MiB from ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin -LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds -LogConfig: Display: Loading Windows ini files took 0.02 seconds +LogConfig: Display: Loading Linux ini files took 0.03 seconds +LogConfig: Display: Loading LinuxArm64 ini files took 0.03 seconds +LogAssetRegistry: Display: Asset registry cache read as 17.6 MiB from ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input -LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting +LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController -LogPluginManager: Mounting Engine plugin OnlineBase -LogPluginManager: Mounting Engine plugin OnlineServices -LogPluginManager: Mounting Engine plugin OnlineSubsystem -LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils -LogPluginManager: Mounting Engine plugin OnlineSubsystemNull -LogPluginManager: Mounting Engine plugin InterchangeTests -LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin AISupport +LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin AndroidMedia +LogPluginManager: Mounting Engine plugin AvfMedia +LogPluginManager: Mounting Engine plugin ImgMedia +LogPluginManager: Mounting Engine plugin MediaCompositing +LogPluginManager: Mounting Engine plugin MediaPlate +LogPluginManager: Mounting Engine plugin MediaPlayerEditor +LogPluginManager: Mounting Engine plugin WebMMedia +LogPluginManager: Mounting Engine plugin WmfMedia +LogPluginManager: Mounting Engine plugin AnimationData +LogPluginManager: Mounting Engine plugin ACLPlugin +LogPluginManager: Mounting Engine plugin AnimationModifierLibrary +LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis +LogPluginManager: Mounting Engine plugin ControlRigSpline +LogPluginManager: Mounting Engine plugin ControlRig +LogPluginManager: Mounting Engine plugin LiveLink +LogPluginManager: Mounting Engine plugin IKRig +LogPluginManager: Mounting Engine plugin Paper2D +LogPluginManager: Mounting Engine plugin AutomationUtils +LogPluginManager: Mounting Engine plugin BackChannel +LogPluginManager: Mounting Engine plugin ChaosCaching +LogPluginManager: Mounting Engine plugin ChaosCloth +LogPluginManager: Mounting Engine plugin ChaosClothEditor +LogPluginManager: Mounting Engine plugin ChaosEditor +LogPluginManager: Mounting Engine plugin ChaosNiagara +LogPluginManager: Mounting Engine plugin ChaosSolverPlugin +LogPluginManager: Mounting Engine plugin ChaosUserDataPT +LogPluginManager: Mounting Engine plugin CharacterAI +LogPluginManager: Mounting Engine plugin Dataflow +LogPluginManager: Mounting Engine plugin Fracture +LogPluginManager: Mounting Engine plugin FullBodyIK +LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin +LogPluginManager: Mounting Engine plugin GeometryFlow +LogPluginManager: Mounting Engine plugin LocalizableMessage +LogPluginManager: Mounting Engine plugin MeshLODToolset +LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp +LogPluginManager: Mounting Engine plugin OpenImageDenoise +LogPluginManager: Mounting Engine plugin PlanarCut +LogPluginManager: Mounting Engine plugin PlatformCrypto +LogPluginManager: Mounting Engine plugin ProxyLODPlugin +LogPluginManager: Mounting Engine plugin PythonScriptPlugin +LogPluginManager: Mounting Engine plugin SkeletalReduction +LogPluginManager: Mounting Engine plugin StructUtils +LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling +LogPluginManager: Mounting Engine plugin ToolPresets +LogPluginManager: Mounting Engine plugin InterchangeEditor +LogPluginManager: Mounting Engine plugin Interchange +LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin UdpMessaging -LogPluginManager: Mounting Engine plugin TcpMessaging -LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission -LogPluginManager: Mounting Engine plugin AndroidMoviePlayer -LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AppleImageUtils -LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin AssetTags +LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AudioCapture -LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AudioWidgets -LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin CableComponent +LogPluginManager: Mounting Engine plugin ChunkDownloader +LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin CustomMeshComponent +LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector +LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing -LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin GooglePAD -LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input -LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary +LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound -LogPluginManager: Mounting Engine plugin MsQuic +LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin MobilePatchingUtils -LogPluginManager: Mounting Engine plugin OpenXREyeTracker +LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector +LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin OpenXR +LogPluginManager: Mounting Engine plugin OpenXREyeTracker LogPluginManager: Mounting Engine plugin OpenXRHandTracking LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor +LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SignificanceManager -LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis -LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WebMMoviePlayer -LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector +LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin WindowsMoviePlayer +LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin XRBase LogPluginManager: Mounting Engine plugin AlembicImporter -LogPluginManager: Mounting Engine plugin Takes -LogPluginManager: Mounting Engine plugin CameraShakePreviewer -LogPluginManager: Mounting Engine plugin GameplayCameras -LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting -LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin TemplateSequence -LogPluginManager: Mounting Engine plugin AnimationData -LogPluginManager: Mounting Engine plugin AnimationModifierLibrary -LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis -LogPluginManager: Mounting Engine plugin ControlRigSpline -LogPluginManager: Mounting Engine plugin ControlRig -LogPluginManager: Mounting Engine plugin LiveLink -LogPluginManager: Mounting Engine plugin IKRig -LogPluginManager: Mounting Engine plugin AndroidMedia -LogPluginManager: Mounting Engine plugin AvfMedia -LogPluginManager: Mounting Engine plugin ImgMedia -LogPluginManager: Mounting Engine plugin MediaCompositing -LogPluginManager: Mounting Engine plugin MediaPlate -LogPluginManager: Mounting Engine plugin MediaPlayerEditor -LogPluginManager: Mounting Engine plugin WmfMedia -LogPluginManager: Mounting Engine plugin WebMMedia -LogPluginManager: Mounting Engine plugin AISupport -LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor +LogPluginManager: Mounting Engine plugin GameplayCameras +LogPluginManager: Mounting Engine plugin CameraShakePreviewer +LogPluginManager: Mounting Engine plugin LauncherChunkInstaller +LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess +LogPluginManager: Mounting Engine plugin AnimationSharing +LogPluginManager: Mounting Engine plugin DumpGPUServices +LogPluginManager: Mounting Engine plugin GitSourceControl +LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess +LogPluginManager: Mounting Engine plugin PlasticSourceControl +LogPluginManager: Mounting Engine plugin PerforceSourceControl +LogPluginManager: Mounting Engine plugin PixWinPlugin +LogPluginManager: Mounting Engine plugin PluginUtils +LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess +LogPluginManager: Mounting Engine plugin SubversionSourceControl +LogPluginManager: Mounting Engine plugin RenderDocPlugin +LogPluginManager: Mounting Engine plugin PropertyAccessNode +LogPluginManager: Mounting Engine plugin TextureFormatOodle +LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess +LogPluginManager: Mounting Engine plugin TraceDataFilters +LogPluginManager: Mounting Engine plugin UObjectPlugin +LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess +LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess +LogPluginManager: Mounting Engine plugin NullSourceCodeAccess +LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess +LogPluginManager: Mounting Engine plugin Takes +LogPluginManager: Mounting Engine plugin OodleNetwork +LogPluginManager: Mounting Engine plugin OnlineBase +LogPluginManager: Mounting Engine plugin OnlineServices +LogPluginManager: Mounting Engine plugin OnlineSubsystem +LogPluginManager: Mounting Engine plugin OnlineSubsystemNull +LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin CryptoKeys -LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin DataValidation +LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin EditorDebugTools -LogPluginManager: Mounting Engine plugin EditorScriptingUtilities +LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation +LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor -LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin GeometryMode -LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard -LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin MaterialAnalyzer -LogPluginManager: Mounting Engine plugin SequencerAnimTools +LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin ModelingToolsEditorMode LogPluginManager: Mounting Engine plugin PluginBrowser +LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities -LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin DatasmithContent +LogPluginManager: Mounting Engine plugin MacGraphicsSwitching +LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin VariantManagerContent -LogPluginManager: Mounting Engine plugin AutomationUtils -LogPluginManager: Mounting Engine plugin BackChannel -LogPluginManager: Mounting Engine plugin ChaosCaching -LogPluginManager: Mounting Engine plugin ChaosCloth -LogPluginManager: Mounting Engine plugin ChaosClothEditor -LogPluginManager: Mounting Engine plugin ChaosNiagara -LogPluginManager: Mounting Engine plugin ChaosSolverPlugin -LogPluginManager: Mounting Engine plugin ChaosEditor -LogPluginManager: Mounting Engine plugin ChaosUserDataPT -LogPluginManager: Mounting Engine plugin CharacterAI -LogPluginManager: Mounting Engine plugin Dataflow -LogPluginManager: Mounting Engine plugin Fracture -LogPluginManager: Mounting Engine plugin FullBodyIK -LogPluginManager: Mounting Engine plugin GeometryFlow -LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin -LogPluginManager: Mounting Engine plugin LocalizableMessage -LogPluginManager: Mounting Engine plugin MeshLODToolset -LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp -LogPluginManager: Mounting Engine plugin OpenImageDenoise -LogPluginManager: Mounting Engine plugin PlanarCut -LogPluginManager: Mounting Engine plugin PlatformCrypto -LogPluginManager: Mounting Engine plugin ProxyLODPlugin -LogPluginManager: Mounting Engine plugin PythonScriptPlugin -LogPluginManager: Mounting Engine plugin SkeletalReduction -LogPluginManager: Mounting Engine plugin StaticMeshEditorModeling -LogPluginManager: Mounting Engine plugin StructUtils -LogPluginManager: Mounting Engine plugin ToolPresets -LogPluginManager: Mounting Engine plugin Paper2D -LogPluginManager: Mounting Engine plugin AnimationSharing -LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess -LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess -LogPluginManager: Mounting Engine plugin DumpGPUServices -LogPluginManager: Mounting Engine plugin GitSourceControl -LogPluginManager: Mounting Engine plugin NullSourceCodeAccess -LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess -LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess -LogPluginManager: Mounting Engine plugin PerforceSourceControl -LogPluginManager: Mounting Engine plugin PixWinPlugin -LogPluginManager: Mounting Engine plugin PropertyAccessNode -LogPluginManager: Mounting Engine plugin PlasticSourceControl -LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess -LogPluginManager: Mounting Engine plugin PluginUtils -LogPluginManager: Mounting Engine plugin RenderDocPlugin -LogPluginManager: Mounting Engine plugin TraceDataFilters -LogPluginManager: Mounting Engine plugin SubversionSourceControl -LogPluginManager: Mounting Engine plugin TextureFormatOodle -LogPluginManager: Mounting Engine plugin UObjectPlugin -LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess -LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess -LogPluginManager: Mounting Engine plugin InterchangeEditor -LogPluginManager: Mounting Engine plugin LauncherChunkInstaller -LogPluginManager: Mounting Engine plugin Interchange -LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource -LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin Niagara +LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin LightMixer -LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ObjectMixer -LogPluginManager: Mounting Engine plugin ConcertMain +LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource +LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource +LogPluginManager: Mounting Engine plugin SQLiteCore LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay -LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS +LogPluginManager: Mounting Engine plugin ConcertMain LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource -LogPluginManager: Mounting Engine plugin SQLiteCore -LogPluginManager: Mounting Engine plugin ConcertSyncClient +LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ConcertSyncCore +LogPluginManager: Mounting Engine plugin ConcertSyncClient LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/TraceUtilities/Content/' mounted to '/TraceUtilities/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ACLPlugin/Content/' mounted to '/ACLPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryFlow/Content/' mounted to '/GeometryFlow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshLODToolset/Content/' mounted to '/MeshLODToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/StaticMeshEditorModeling/Content/' mounted to '/StaticMeshEditorModeling/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ToolPresets/Content/' mounted to '/ToolPresets/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' -LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXR/Content/' mounted to '/OpenXR/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXREyeTracker/Content/' mounted to '/OpenXREyeTracker/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/OpenXRHandTracking/Content/' mounted to '/OpenXRHandTracking/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/RigVM/Content/' mounted to '/RigVM/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ModelingToolsEditorMode/Content/' mounted to '/ModelingToolsEditorMode/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/UVEditor/Content/' mounted to '/UVEditor/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' +LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/Concert/ConcertSync/ConcertSyncClient/Content/' mounted to '/ConcertSyncClient/' SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled +LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) +LogWindows: File 'WinPixGpuCapturer.dll' does not exist +PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. +LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] +RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t @@ -290,26 +295,60 @@ LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) -LogWindows: File 'WinPixGpuCapturer.dll' does not exist -PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. -LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] -RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogHMD: OpenXRHMDModule::InitInstance using DefaultLoader. -LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed. +LogHMD: OpenXR runtime supported extensions: +LogHMD: XR_KHR_vulkan_enable +LogHMD: XR_KHR_vulkan_enable2 +LogHMD: XR_KHR_D3D11_enable +LogHMD: XR_KHR_D3D12_enable +LogHMD: XR_KHR_opengl_enable +LogHMD: XR_KHR_win32_convert_performance_counter_time +LogHMD: XR_EXT_win32_appcontainer_compatible +LogHMD: XR_KHR_binding_modification +LogHMD: XR_KHR_composition_layer_depth +LogHMD: XR_KHR_visibility_mask +LogHMD: XR_EXT_active_action_set_priority +LogHMD: XR_EXT_dpad_binding +LogHMD: XR_EXT_frame_composition_report +LogHMD: XR_EXT_hand_tracking +LogHMD: XR_EXT_hand_joints_motion_range +LogHMD: XR_EXT_hp_mixed_reality_controller +LogHMD: XR_EXT_palm_pose +LogHMD: XR_FB_display_refresh_rate +LogHMD: XR_HTC_vive_cosmos_controller_interaction +LogHMD: XR_HTC_vive_focus3_controller_interaction +LogHMD: XR_HTC_vive_wrist_tracker_interaction +LogHMD: XR_MND_headless +LogHMD: XR_VALVE_analog_threshold +LogHMD: XR_HTCX_vive_tracker_interaction +LogHMD: XR_EXT_debug_utils +LogHMD: Optional extension XR_KHR_vulkan_swapchain_format_list is not available +LogHMD: Optional extension XR_FB_foveation_vulkan is not available +LogHMD: Optional extension XR_KHR_composition_layer_cylinder is not available +LogHMD: Optional extension XR_KHR_composition_layer_equirect is not available +LogHMD: Optional extension XR_VARJO_quad_views is not available +LogHMD: Optional extension XR_EPIC_view_configuration_fov is not available +LogHMD: Optional extension XR_FB_composition_layer_alpha_blend is not available +LogHMD: Optional extension XR_FB_foveation is not available +LogHMD: Optional extension XR_FB_swapchain_update_state is not available +LogHMD: Optional extension XR_FB_foveation_configuration is not available +LogHMD: Optional extension XR_OCULUS_audio_device_guid is not available +LogHMD: Warning: Required extension XR_EXT_eye_gaze_interaction is not available +LogHMD: Could not enable all required OpenXR extensions for OpenXREyeTracker on current system. This plugin will be loaded but ignored, but will be enabled on a target platform that supports the required extension. +LogHMD: Initialized OpenXR on SteamVR/OpenXR runtime version 2.2.3 LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.3-CL-29314046 LogInit: Engine Version: 5.3.2-29314046+++UE5+Release-5.3 LogInit: Compatible Engine Version: 5.3.0-27405482+++UE5+Release-5.3 LogInit: Net CL: 27405482 -LogInit: OS: Windows 10 (22H2) [10.0.19045.3930] (), CPU: AMD Ryzen 5 5600X 6-Core Processor , GPU: NVIDIA GeForce RTX 3070 +LogInit: OS: Windows 11 (23H2) [10.0.22631.3007] (), CPU: AMD Ryzen 7 5800X 8-Core Processor , GPU: AMD Radeon RX 6800 LogInit: Compiled (64-bit): Nov 3 2023 16:09:16 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.36.32537.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.3 LogInit: Command Line: -LogInit: Base Directory: E:/Unreal Engine 5.3/UE_5.3/Engine/Binaries/Win64/ +LogInit: Base Directory: G:/UnrealEngines/UE_5.3/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no @@ -362,5092 +401,2671 @@ LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.VSync:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] -[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created -[2024.01.18-22.12.11:601][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] -[2024.01.18-22.12.11:601][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] -[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] -[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] -[2024.01.18-22.12.11:602][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] -[2024.01.18-22.12.11:602][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created -[2024.01.18-22.12.11:602][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] -[2024.01.18-22.12.11:603][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AOQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] -[2024.01.18-22.12.11:603][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.DetailMode:2]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] -[2024.01.18-22.12.11:604][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] -[2024.01.18-22.12.11:605][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.18-22.12.11:605][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.18-22.12.11:605][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.18-22.12.11:610][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll -[2024.01.18-22.12.11:610][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: D3D11 adapters: -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DeviceId : 2488 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: SubSysId : f2781569 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes -[2024.01.18-22.12.11:611][ 0]LogD3D11RHI: AdapterLuid : 0 70856 -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3070' (Feature Level 11_1) -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: 8031/0/8149 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: VendorId : 1414 -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DeviceId : 008c -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: SubSysId : 0000 -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: Revision : 0000 -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes -[2024.01.18-22.12.11:711][ 0]LogD3D11RHI: AdapterLuid : 0 74283 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: 0/0/8149 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Chosen D3D11 Adapter: -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DeviceId : 2488 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: SubSysId : f2781569 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes -[2024.01.18-22.12.11:712][ 0]LogD3D11RHI: AdapterLuid : 0 70856 -[2024.01.18-22.12.11:712][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.18-22.12.11:712][ 0]LogInit: Selected Device Profile: [WindowsEditor] -[2024.01.18-22.12.11:712][ 0]LogHAL: Display: Platform has ~ 16 GB [17091031040 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) -[2024.01.18-22.12.11:712][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] -[2024.01.18-22.12.11:712][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.18-22.12.11:712][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] -[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] -[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] -[2024.01.18-22.12.11:713][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] -[2024.01.18-22.12.11:713][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] -[2024.01.18-22.12.11:713][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] -[2024.01.18-22.12.11:713][ 0]LogInit: Computer: DESKTOP-GS0BD9T -[2024.01.18-22.12.11:713][ 0]LogInit: User: Alexa -[2024.01.18-22.12.11:713][ 0]LogInit: CPU Page size=4096, Cores=6 -[2024.01.18-22.12.11:713][ 0]LogInit: High frequency timer resolution =10.000000 MHz -[2024.01.18-22.12.11:713][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) -[2024.01.18-22.12.11:713][ 0]LogMemory: Platform Memory Stats for WindowsEditor -[2024.01.18-22.12.11:713][ 0]LogMemory: Process Physical Memory: 489.34 MB used, 499.18 MB peak -[2024.01.18-22.12.11:713][ 0]LogMemory: Process Virtual Memory: 487.09 MB used, 492.47 MB peak -[2024.01.18-22.12.11:713][ 0]LogMemory: Physical Memory: 7292.96 MB used, 9006.32 MB free, 16299.28 MB total -[2024.01.18-22.12.11:713][ 0]LogMemory: Virtual Memory: 11963.23 MB used, 12272.05 MB free, 24235.28 MB total -[2024.01.18-22.12.11:713][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" -[2024.01.18-22.12.11:717][ 0]LogWindows: WindowsPlatformFeatures enabled -[2024.01.18-22.12.11:722][ 0]LogInit: Physics initialised using underlying interface: Chaos -[2024.01.18-22.12.11:724][ 0]LogInit: Using OS detected language (de-DE). -[2024.01.18-22.12.11:724][ 0]LogInit: Using OS detected locale (de-DE). -[2024.01.18-22.12.11:725][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so 'de' will be used for the language. -[2024.01.18-22.12.11:726][ 0]LogInit: Setting process to per monitor DPI aware -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading! -[2024.01.18-22.12.11:726][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading! -[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: Available input methods: -[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: - Deutsch (Deutschland) - (Keyboard). -[2024.01.18-22.12.11:734][ 0]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). -[2024.01.18-22.12.11:744][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 -[2024.01.18-22.12.11:744][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 -[2024.01.18-22.12.11:849][ 0]LogRHI: Using Default RHI: D3D11 -[2024.01.18-22.12.11:849][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 -[2024.01.18-22.12.11:849][ 0]LogRHI: Loading RHI module D3D11RHI -[2024.01.18-22.12.11:849][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. -[2024.01.18-22.12.11:849][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. -[2024.01.18-22.12.11:850][ 0]LogWindows: Attached monitors: -[2024.01.18-22.12.11:850][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1080), device: '\\.\DISPLAY1' [PRIMARY] -[2024.01.18-22.12.11:850][ 0]LogWindows: Found 1 attached monitors. -[2024.01.18-22.12.11:850][ 0]LogWindows: Gathering driver information using Windows Setup API -[2024.01.18-22.12.11:850][ 0]LogRHI: RHI Adapter Info: -[2024.01.18-22.12.11:850][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 -[2024.01.18-22.12.11:850][ 0]LogRHI: Driver Version: 536.67 (internal:31.0.15.3667, unified:536.67) -[2024.01.18-22.12.11:850][ 0]LogRHI: Driver Date: 7-12-2023 -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Creating new Direct3DDevice -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: GPU DeviceId: 0x2488 (for the marketing name, search the web for "GPU Device Id") -[2024.01.18-22.12.11:850][ 0]LogRHI: Texture pool is 5621 MB (70% of 8031 MB) -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Creating D3DDevice using adapter: -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3070 -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: VendorId : 10de -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DeviceId : 2488 -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: SubSysId : f2781569 -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: Revision : 00a1 -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DedicatedVideoMemory : 8421113856 bytes -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: SharedSystemMemory : 8545515520 bytes -[2024.01.18-22.12.11:850][ 0]LogD3D11RHI: AdapterLuid : 0 70856 -[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: RHI has support for 64 bit atomics -[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: Async texture creation enabled -[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported -[2024.01.18-22.12.11:917][ 0]LogD3D11RHI: Array index from any shader is supported -[2024.01.18-22.12.11:941][ 0]LogVRS: Current RHI does not support Variable Rate Shading -[2024.01.18-22.12.11:949][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) -[2024.01.18-22.12.11:956][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' -[2024.01.18-22.12.11:956][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine 5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] -[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC -[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT -[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 -[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp -[2024.01.18-22.12.11:975][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed -[2024.01.18-22.12.11:975][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 -[2024.01.18-22.12.11:975][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll -[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll -[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll -[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll -[2024.01.18-22.12.11:976][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll -[2024.01.18-22.12.11:977][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll -[2024.01.18-22.12.11:977][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' -[2024.01.18-22.12.11:989][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' -[2024.01.18-22.12.11:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' -[2024.01.18-22.12.11:991][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' -[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' -[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' -[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' -[2024.01.18-22.12.11:994][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' -[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' -[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' -[2024.01.18-22.12.11:996][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' -[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' -[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' -[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' -[2024.01.18-22.12.11:999][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' -[2024.01.18-22.12.12:001][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' -[2024.01.18-22.12.12:001][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' -[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' -[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' -[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' -[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' -[2024.01.18-22.12.12:005][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor -[2024.01.18-22.12.12:010][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. -[2024.01.18-22.12.12:044][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_TVOS -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SM5 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SM6 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_SIM -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_SM6 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_SM5 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: PCD3D_ES31 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: GLSL_150_ES31 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: VVM_1_0 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID -[2024.01.18-22.12.12:047][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 -[2024.01.18-22.12.12:047][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). -[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB -[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. -[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. -[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.18-22.12.12:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. -[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) -[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. -[2024.01.18-22.12.12:093][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. -[2024.01.18-22.12.12:099][ 0]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. -[2024.01.18-22.12.12:099][ 0]LogDerivedDataCache: Display: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.03ms. RandomReadSpeed=1195.12MBs, RandomWriteSpeed=202.61MBs. Assigned SpeedClass 'Local' -[2024.01.18-22.12.12:100][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable -[2024.01.18-22.12.12:100][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. -[2024.01.18-22.12.12:100][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. -[2024.01.18-22.12.12:100][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' -[2024.01.18-22.12.12:100][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. -[2024.01.18-22.12.12:100][ 0]LogShaderCompilers: Guid format shader working directory is -18 characters bigger than the processId version (../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/22392/). -[2024.01.18-22.12.12:101][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Alexa/AppData/Local/Temp/UnrealShaderWorkingDir/E20C16D14C91F39331E3D6BFB47107B2/'. -[2024.01.18-22.12.12:101][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. -[2024.01.18-22.12.12:101][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 9 workers. -[2024.01.18-22.12.12:714][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 -[2024.01.18-22.12.12:948][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush -[2024.01.18-22.12.12:949][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.18-22.12.13:211][ 0]LogSlate: Using FreeType 2.10.0 -[2024.01.18-22.12.13:212][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 -[2024.01.18-22.12.13:225][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. -[2024.01.18-22.12.13:225][ 0]LogAssetRegistry: FAssetRegistry took 0.0013 seconds to start up -[2024.01.18-22.12.13:233][ 0]LogEditorDomain: Display: EditorDomain is Disabled -[2024.01.18-22.12.13:369][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). -[2024.01.18-22.12.13:369][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal -[2024.01.18-22.12.13:369][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled -[2024.01.18-22.12.13:371][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. -[2024.01.18-22.12.13:371][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: Available device profiles: -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DAA00][000009A3E3F65000 66] GlobalDefaults, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DA600][000009A3E3F60000 66] Windows, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DA000][000009A3E5037800 66] WindowsEditor, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6D9800][000009A3C40FA000 66] WindowsServer, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6D9200][000009A3EBC50000 66] WindowsClient, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6D8200][000009A3EBC52800 66] IOS, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DB000][000009A3EBC55000 66] iPadAir2, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DB200][000009A3EBC57800 66] IPadPro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DB400][000009A3EBC5A000 66] iPadAir3, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DB600][000009A3EBC5C800 66] iPadAir4, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DB800][000009A3EBC60000 66] iPadAir5, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DBA00][000009A3EBC62800 66] iPadMini4, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DBC00][000009A3EBC65000 66] iPadMini5, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DBE00][000009A3EBC67800 66] iPadMini6, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DC000][000009A3EBC6A000 66] iPhone6S, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DC200][000009A3EBC6C800 66] iPhone7, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DC400][000009A3EBC70000 66] iPodTouch7, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DC600][000009A3EBC72800 66] iPhone6SPlus, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DC800][000009A3EBC75000 66] iPhone7Plus, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DCA00][000009A3EBC77800 66] iPhoneSE, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DCC00][000009A3EBC7A000 66] iPhone8, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DCE00][000009A3EBC7C800 66] iPhone8Plus, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DD000][000009A3EBC80000 66] iPhoneX, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DD200][000009A3EBC82800 66] iPhoneXS, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DD400][000009A3EBC85000 66] iPhoneXSMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DD600][000009A3EBC87800 66] iPhoneXR, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DD800][000009A3EBC8A000 66] iPhone11, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DDA00][000009A3EBC8C800 66] iPhone11Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DDC00][000009A3EBCD0000 66] iPhone11ProMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DDE00][000009A3EBCD2800 66] iPhoneSE2, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DE000][000009A3EBCD5000 66] iPhone12Mini, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DE200][000009A3EBCD7800 66] iPhone12, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DE400][000009A3EBCDA000 66] iPhone12Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DE600][000009A3EBCDC800 66] iPhone12ProMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DE800][000009A3EBCE0000 66] iPhone13Mini, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DEA00][000009A3EBCE2800 66] iPhone13, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DEC00][000009A3EBCE5000 66] iPhone13Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DEE00][000009A3EBCE7800 66] iPhone13ProMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DF000][000009A3EBCEA000 66] iPhoneSE3, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DF200][000009A3EBCEC800 66] iPhone14, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DF400][000009A3EBCF0000 66] iPhone14Plus, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DF600][000009A3EBCF2800 66] iPhone14Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DF800][000009A3EBCF5000 66] iPhone14ProMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DFA00][000009A3EBCF7800 66] iPhone15, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DFC00][000009A3EBCFA000 66] iPhone15Plus, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EB6DFE00][000009A3EBCFC800 66] iPhone15Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EAD3FE00][000009A3EBD00000 66] iPhone15ProMax, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3DDAD5400][000009A3EBD02800 66] iPadPro105, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10000][000009A3EBD05000 66] iPadPro129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10200][000009A3EBD07800 66] iPadPro97, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10400][000009A3EBD0A000 66] iPadPro2_129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10600][000009A3EBD0C800 66] iPad5, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10800][000009A3EBD20000 66] iPad6, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10A00][000009A3EBD22800 66] iPad7, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10C00][000009A3EBD25000 66] iPad8, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD10E00][000009A3EBD27800 66] iPad9, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11000][000009A3EBD2A000 66] iPad10, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11200][000009A3EBD2C800 66] iPadPro11, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11400][000009A3EBD30000 66] iPadPro2_11, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11600][000009A3EBD32800 66] iPadPro3_11, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11800][000009A3EBD35000 66] iPadPro4_11, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11A00][000009A3EBD37800 66] iPadPro3_129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11C00][000009A3EBD3A000 66] iPadPro4_129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD11E00][000009A3EBD3C800 66] iPadPro5_129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12000][000009A3EBD40000 66] iPadPro6_129, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12200][000009A3EBD42800 66] AppleTV, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12400][000009A3EBD45000 66] AppleTV4K, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12600][000009A3EBD47800 66] AppleTV2_4K, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12800][000009A3EBD4A000 66] TVOS, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12A00][000009A3EBD4C800 66] Mac, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12C00][000009A3EBD50000 66] MacEditor, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD12E00][000009A3EBD52800 66] MacClient, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13000][000009A3EBD55000 66] MacServer, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13200][000009A3EBD57800 66] Linux, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13400][000009A3EBD5A000 66] LinuxEditor, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13600][000009A3EBD5C800 66] LinuxArm64Editor, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13800][000009A3EBD60000 66] LinuxArm64, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13A00][000009A3EBD62800 66] LinuxClient, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13C00][000009A3EBD65000 66] LinuxArm64Client, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD13E00][000009A3EBD67800 66] LinuxServer, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14000][000009A3EBD6A000 66] LinuxArm64Server, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14200][000009A3EBD6C800 66] Android, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14400][000009A3EBD70000 66] Android_Preview_OpenGL, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14600][000009A3EBD72800 66] Android_Preview_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14800][000009A3EBD75000 66] Android_Low, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14A00][000009A3EBD77800 66] Android_Mid, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14C00][000009A3EBD7A000 66] Android_High, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD14E00][000009A3EBD7C800 66] Android_Default, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15000][000009A3EBD80000 66] Android_Adreno4xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15200][000009A3EBD82800 66] Android_Adreno5xx_Low, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15400][000009A3EBD85000 66] Android_Adreno5xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15600][000009A3EBD87800 66] Android_Adreno6xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15800][000009A3EBD8A000 66] Android_Adreno6xx_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15A00][000009A3EBD8C800 66] Android_Adreno7xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15C00][000009A3EBD90000 66] Android_Adreno7xx_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD15E00][000009A3EBD92800 66] Android_Mali_T6xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16000][000009A3EBD95000 66] Android_Mali_T7xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16200][000009A3EBD97800 66] Android_Mali_T8xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16400][000009A3EBD9A000 66] Android_Mali_G71, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16600][000009A3EBD9C800 66] Android_Mali_G72, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16800][000009A3EBDA0000 66] Android_Mali_G72_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16A00][000009A3EBDA2800 66] Android_Mali_G76, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16C00][000009A3EBDA5000 66] Android_Mali_G76_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD16E00][000009A3EBDA7800 66] Android_Mali_G77, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17000][000009A3EBDAA000 66] Android_Mali_G77_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17200][000009A3EBDAC800 66] Android_Mali_G78, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17400][000009A3EBDC0000 66] Android_Mali_G78_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17600][000009A3EBDC2800 66] Android_Mali_G710, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17800][000009A3EBDC5000 66] Android_Mali_G710_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17C00][000009A3EBDC7800 66] Android_Mali_G7xx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD17E00][000009A3EBDCA000 66] Android_Mali_G7xx_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18000][000009A3EBDCC800 66] Android_Xclipse_920, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18200][000009A3EBDD0000 66] Android_Xclipse_920_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18600][000009A3EBDD2800 66] Android_Vulkan_SM5, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18800][000009A3EBDD5000 66] Android_PowerVR_G6xxx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18A00][000009A3EBDD7800 66] Android_PowerVR_GT7xxx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18C00][000009A3EBDDA000 66] Android_PowerVR_GE8xxx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD18E00][000009A3EBDDC800 66] Android_PowerVR_GM9xxx, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19000][000009A3EBDE0000 66] Android_PowerVR_GM9xxx_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19200][000009A3EBDE2800 66] Android_TegraK1, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19400][000009A3EBDE5000 66] Android_Unknown_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19600][000009A3EBDE7800 66] Oculus_Quest, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19800][000009A3EBDEA000 66] Oculus_Quest2, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19A00][000009A3EBDEC800 66] Meta_Quest_Pro, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19C00][000009A3EBDF0000 66] Meta_Quest_3, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD19E00][000009A3EBDF2800 66] HoloLens, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: [000009A3EBD1A000][000009A3EBDF5000 66] MagicLeap_Vulkan, -[2024.01.18-22.12.13:493][ 0]LogDeviceProfileManager: Active device profile: [000009A3EB6DA000][000009A3E5037800 66] WindowsEditor -[2024.01.18-22.12.13:493][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" -[2024.01.18-22.12.13:493][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush -[2024.01.18-22.12.13:493][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. -[2024.01.18-22.12.13:493][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=8999.0, Current_Sdk=, Allowed_AutoSdk=14.1, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") -[2024.01.18-22.12.13:494][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") -[2024.01.18-22.12.13:496][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-GS0BD9T' -[2024.01.18-22.12.13:496][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""E:/Unreal Engine 5.3/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-GS0BD9T" -nocompile -nocompileuat ] -[2024.01.18-22.12.13:572][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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-[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction -[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction -[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging -[2024.01.18-22.12.13:612][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available -[2024.01.18-22.12.13:612][ 0]LogMeshMerging: No distributed automatic mesh merging module available -[2024.01.18-22.12.13:891][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None -[2024.01.18-22.12.13:891][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled -[2024.01.18-22.12.13:898][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. -[2024.01.18-22.12.13:898][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. -[2024.01.18-22.12.13:898][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool -[2024.01.18-22.12.13:902][ 0]LogLiveCoding: Display: Starting LiveCoding -[2024.01.18-22.12.13:902][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development -[2024.01.18-22.12.13:903][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x59e97e03", spawning console -[2024.01.18-22.12.13:907][ 0]LogLiveCoding: Display: Waiting for server -[2024.01.18-22.12.13:921][ 0]LogSlate: Border -[2024.01.18-22.12.13:921][ 0]LogSlate: BreadcrumbButton -[2024.01.18-22.12.13:921][ 0]LogSlate: Brushes.Title -[2024.01.18-22.12.13:921][ 0]LogSlate: Default -[2024.01.18-22.12.13:921][ 0]LogSlate: Icons.Save -[2024.01.18-22.12.13:921][ 0]LogSlate: Icons.Toolbar.Settings -[2024.01.18-22.12.13:921][ 0]LogSlate: ListView -[2024.01.18-22.12.13:921][ 0]LogSlate: SoftwareCursor_CardinalCross -[2024.01.18-22.12.13:921][ 0]LogSlate: SoftwareCursor_Grab -[2024.01.18-22.12.13:921][ 0]LogSlate: TableView.DarkRow -[2024.01.18-22.12.13:921][ 0]LogSlate: TableView.Row -[2024.01.18-22.12.13:921][ 0]LogSlate: TreeView -[2024.01.18-22.12.14:008][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... -[2024.01.18-22.12.14:010][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms -[2024.01.18-22.12.14:020][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled -[2024.01.18-22.12.14:020][ 0]LogInit: XR: MultiViewport is Disabled -[2024.01.18-22.12.14:020][ 0]LogInit: XR: Mobile Multiview is Disabled -[2024.01.18-22.12.14:046][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. -[2024.01.18-22.12.14:049][ 0]LogUdpMessaging: Display: Added local interface '192.168.56.1' to multicast group '230.0.0.1:6666' -[2024.01.18-22.12.14:049][ 0]LogUdpMessaging: Display: Added local interface '192.168.178.95' to multicast group '230.0.0.1:6666' -[2024.01.18-22.12.14:054][ 0]LogTcpMessaging: Initializing TcpMessaging bridge -[2024.01.18-22.12.14:139][ 0]LogTurnkeySupport: Completed device detection: Code = 0 -[2024.01.18-22.12.14:193][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... -[2024.01.18-22.12.14:209][ 0]LogMetasoundEngine: MetaSound Engine Initialized -[2024.01.18-22.12.14:351][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: A79E540F4D1FC7599234EF9EAA525924 | Instance: A875AD7E4A724D3623378A811A3CE91B (DESKTOP-GS0BD9T-22392). -[2024.01.18-22.12.14:471][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread -[2024.01.18-22.12.14:583][ 0]LogPython: Using Python 3.9.7 -[2024.01.18-22.12.15:346][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance -[2024.01.18-22.12.15:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.18-22.12.15:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. -[2024.01.18-22.12.15:457][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. -[2024.01.18-22.12.15:774][ 0]LogOpenImageDenoise: OIDN starting up -[2024.01.18-22.12.15:815][ 0]SourceControl: Revision control is disabled -[2024.01.18-22.12.15:817][ 0]LogUProjectInfo: Found projects: -[2024.01.18-22.12.16:055][ 0]SourceControl: Revision control is disabled -[2024.01.18-22.12.16:087][ 0]LogCollectionManager: Loaded 0 collections in 0.000678 seconds -[2024.01.18-22.12.16:088][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s -[2024.01.18-22.12.16:090][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/Developers/Alexa/Collections/' took 0.00s -[2024.01.18-22.12.16:091][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s -[2024.01.18-22.12.16:371][ 0]LogEngine: Initializing Engine... -[2024.01.18-22.12.16:378][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s -[2024.01.18-22.12.16:458][ 0]LogInit: Initializing FReadOnlyCVARCache -[2024.01.18-22.12.16:462][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.12.16:462][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.12.16:467][ 0]LogAIModule: Creating AISystem for world Untitled -[2024.01.18-22.12.16:468][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. -[2024.01.18-22.12.16:468][ 0]LogInit: Texture streaming: Enabled -[2024.01.18-22.12.16:478][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 -[2024.01.18-22.12.16:484][ 0]LogAudio: Display: Initializing Audio Device Manager... -[2024.01.18-22.12.16:491][ 0]LogAudio: Display: Loading Default Audio Settings Objects... -[2024.01.18-22.12.16:491][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). -[2024.01.18-22.12.16:491][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Device Manager Initialized -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.18-22.12.16:492][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.18-22.12.16:492][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.18-22.12.16:497][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.18-22.12.16:528][ 0]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) -[2024.01.18-22.12.16:528][ 0]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.18-22.12.16:530][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.18-22.12.16:530][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.18-22.12.16:531][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 -[2024.01.18-22.12.16:531][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 -[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 -[2024.01.18-22.12.16:532][ 0]LogInit: FAudioDevice initialized with ID 1. -[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 -[2024.01.18-22.12.16:532][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. -[2024.01.18-22.12.16:532][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.18-22.12.16:543][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" -[2024.01.18-22.12.16:551][ 0]LogInit: Undo buffer set to 32 MB -[2024.01.18-22.12.16:551][ 0]LogInit: Transaction tracking system initialized -[2024.01.18-22.12.16:566][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json -[2024.01.18-22.12.16:566][ 0]LogSourceControl: Uncontrolled asset enumeration started... -[2024.01.18-22.12.16:568][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002495 seconds (Found 160 uncontrolled assets) -[2024.01.18-22.12.16:572][ 0]BlueprintLog: New page: Editor Load -[2024.01.18-22.12.16:625][ 0]LocalizationService: Localization service is disabled -[2024.01.18-22.12.16:639][ 0]TimingProfiler: Initialize -[2024.01.18-22.12.16:639][ 0]TimingProfiler: OnSessionChanged -[2024.01.18-22.12.16:639][ 0]LoadingProfiler: Initialize -[2024.01.18-22.12.16:640][ 0]LoadingProfiler: OnSessionChanged -[2024.01.18-22.12.16:640][ 0]NetworkingProfiler: Initialize -[2024.01.18-22.12.16:640][ 0]NetworkingProfiler: OnSessionChanged -[2024.01.18-22.12.16:640][ 0]MemoryProfiler: Initialize -[2024.01.18-22.12.16:640][ 0]MemoryProfiler: OnSessionChanged -[2024.01.18-22.12.16:767][ 0]LogFileCache: Scanning file cache for directory 'E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/' took 0.01s -[2024.01.18-22.12.16:837][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. -[2024.01.18-22.12.16:925][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() -[2024.01.18-22.12.16:926][ 0]SourceControl: Revision control is disabled -[2024.01.18-22.12.16:926][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.974 -[2024.01.18-22.12.16:926][ 0]Cmd: MAP LOAD FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 -[2024.01.18-22.12.16:926][ 0]LightingResults: New page: Lighting Build -[2024.01.18-22.12.16:928][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.12.16:928][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.12.16:928][ 0]MapCheck: New page: Map Check -[2024.01.18-22.12.16:928][ 0]LightingResults: New page: Lighting Build -[2024.01.18-22.12.16:931][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.18-22.12.16:934][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.18-22.12.16:952][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete -[2024.01.18-22.12.17:058][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] -[2024.01.18-22.12.17:068][ 0]LogMaterial: Warning: [AssetLog] E:\UnrealDigitalArt\digital_art\BackroomsDigitalArt\Content\GameMap\Shader\M_Vhs.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. - (Node VectorNoise) Cannot cast from larger type float4 to smaller type float3. +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.VSync:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.HighlightContrastScale:0.8]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.DefaultFeature.LocalExposure.ShadowContrastScale:0.8]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created +[2024.01.19-23.40.46:486][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.TileOverscan:3]] +[2024.01.19-23.40.46:487][ 0]LogConfig: CVar [[r.TSR.Velocity.Extrapolation:1]] deferred - dummy variable created +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.AOQuality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:-1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LensFlareQuality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.BloomQuality:5]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:100]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] +[2024.01.19-23.40.46:487][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:64]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SceneColorFormat:4]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.DetailMode:2]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] +[2024.01.19-23.40.46:488][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] +[2024.01.19-23.40.46:490][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-23.40.46:490][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-23.40.46:490][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-23.40.46:499][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll +[2024.01.19-23.40.46:499][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: D3D11 adapters: +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-23.40.46:502][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-23.40.46:590][ 0]LogD3D11RHI: 0. 'AMD Radeon RX 6800' (Feature Level 11_1) +[2024.01.19-23.40.46:590][ 0]LogD3D11RHI: 16337/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x1002 +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: VendorId : 1414 +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: DeviceId : 008c +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: SubSysId : 0000 +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: Revision : 0000 +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-23.40.46:591][ 0]LogD3D11RHI: AdapterLuid : 0 93584 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: 0/0/16327 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: Chosen D3D11 Adapter: +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-23.40.46:593][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-23.40.46:593][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-23.40.46:593][ 0]LogInit: Selected Device Profile: [WindowsEditor] +[2024.01.19-23.40.46:594][ 0]LogHAL: Display: Platform has ~ 32 GB [34240983040 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) +[2024.01.19-23.40.46:594][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] +[2024.01.19-23.40.46:594][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-23.40.46:594][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] +[2024.01.19-23.40.46:594][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] +[2024.01.19-23.40.46:594][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] +[2024.01.19-23.40.46:594][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] +[2024.01.19-23.40.46:594][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] +[2024.01.19-23.40.46:594][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [G:/digital_art/BackroomsDigitalArt/Saved/Config/WindowsEditor/Editor.ini] +[2024.01.19-23.40.46:594][ 0]LogInit: Computer: DESKTOP-2MPQGVL +[2024.01.19-23.40.46:594][ 0]LogInit: User: Windowssucks +[2024.01.19-23.40.46:594][ 0]LogInit: CPU Page size=4096, Cores=8 +[2024.01.19-23.40.46:594][ 0]LogInit: High frequency timer resolution =10.000000 MHz +[2024.01.19-23.40.46:594][ 0]LogMemory: Memory total: Physical=31.9GB (32GB approx) +[2024.01.19-23.40.46:594][ 0]LogMemory: Platform Memory Stats for WindowsEditor +[2024.01.19-23.40.46:594][ 0]LogMemory: Process Physical Memory: 493.36 MB used, 520.14 MB peak +[2024.01.19-23.40.46:594][ 0]LogMemory: Process Virtual Memory: 495.23 MB used, 495.23 MB peak +[2024.01.19-23.40.46:594][ 0]LogMemory: Physical Memory: 10897.43 MB used, 21757.32 MB free, 32654.75 MB total +[2024.01.19-23.40.46:594][ 0]LogMemory: Virtual Memory: 19973.80 MB used, 12680.95 MB free, 32654.75 MB total +[2024.01.19-23.40.46:594][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" +[2024.01.19-23.40.46:599][ 0]LogWindows: WindowsPlatformFeatures enabled +[2024.01.19-23.40.46:607][ 0]LogInit: Physics initialised using underlying interface: Chaos +[2024.01.19-23.40.46:609][ 0]LogInit: Using OS detected language (en-US). +[2024.01.19-23.40.46:609][ 0]LogInit: Using OS detected locale (en-DE). +[2024.01.19-23.40.46:610][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. +[2024.01.19-23.40.46:610][ 0]LogInit: Setting process to per monitor DPI aware +[2024.01.19-23.40.46:781][ 0]LogWindowsTextInputMethodSystem: Available input methods: +[2024.01.19-23.40.46:781][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). +[2024.01.19-23.40.46:781][ 0]LogWindowsTextInputMethodSystem: - English (Germany) - (Keyboard). +[2024.01.19-23.40.46:781][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-23.40.46:793][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 +[2024.01.19-23.40.46:793][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 +[2024.01.19-23.40.46:884][ 0]LogRHI: Using Default RHI: D3D11 +[2024.01.19-23.40.46:884][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 +[2024.01.19-23.40.46:884][ 0]LogRHI: Loading RHI module D3D11RHI +[2024.01.19-23.40.46:884][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. +[2024.01.19-23.40.46:884][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. +[2024.01.19-23.40.46:885][ 0]LogWindows: Attached monitors: +[2024.01.19-23.40.46:885][ 0]LogWindows: resolution: 1920x1080, work area: (0, 0) -> (1920, 1032), device: '\\.\DISPLAY1' [PRIMARY] +[2024.01.19-23.40.46:885][ 0]LogWindows: resolution: 1080x1920, work area: (-1080, -444) -> (0, 1428), device: '\\.\DISPLAY2' +[2024.01.19-23.40.46:885][ 0]LogWindows: Found 2 attached monitors. +[2024.01.19-23.40.46:885][ 0]LogWindows: Gathering driver information using Windows Setup API +[2024.01.19-23.40.46:885][ 0]LogRHI: RHI Adapter Info: +[2024.01.19-23.40.46:885][ 0]LogRHI: Name: AMD Radeon RX 6800 +[2024.01.19-23.40.46:885][ 0]LogRHI: Driver Version: Adrenalin 2020 20.12.1 (internal:31.0.23013.3005, unified:31.0.23013.3005) +[2024.01.19-23.40.46:885][ 0]LogRHI: Driver Date: 11-22-2023 +[2024.01.19-23.40.46:885][ 0]LogD3D11RHI: Creating new Direct3DDevice +[2024.01.19-23.40.46:885][ 0]LogD3D11RHI: GPU DeviceId: 0x73bf (for the marketing name, search the web for "GPU Device Id") +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: Creating D3DDevice with AMD AGS, using adapter: +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: Description : AMD Radeon RX 6800 +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: VendorId : 1002 +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: DeviceId : 73bf +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: SubSysId : e3a1002 +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: Revision : 00c3 +[2024.01.19-23.40.46:907][ 0]LogD3D11RHI: DedicatedVideoMemory : 17130807296 bytes +[2024.01.19-23.40.46:908][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes +[2024.01.19-23.40.46:908][ 0]LogD3D11RHI: SharedSystemMemory : 17120491520 bytes +[2024.01.19-23.40.46:908][ 0]LogD3D11RHI: AdapterLuid : 0 87906 +[2024.01.19-23.40.47:001][ 0]LogD3D11RHI: Created device via AGS, feature level 11_1, supported extensions fffbf. +[2024.01.19-23.40.47:001][ 0]LogD3D11RHI: RHI has support for 64 bit atomics +[2024.01.19-23.40.47:002][ 0]LogD3D11RHI: Async texture creation enabled +[2024.01.19-23.40.47:002][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported +[2024.01.19-23.40.47:002][ 0]LogD3D11RHI: Array index from any shader is supported +[2024.01.19-23.40.47:006][ 0]LogVRS: Current RHI does not support Variable Rate Shading +[2024.01.19-23.40.47:013][ 0]LogD3D11RHI: GPU Timing Frequency: 100.000000 (Debug: 2 1) +[2024.01.19-23.40.47:021][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all' +[2024.01.19-23.40.47:022][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_0.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_0.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -platform=all" ] +[2024.01.19-23.40.47:040][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC +[2024.01.19-23.40.47:040][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT +[2024.01.19-23.40.47:040][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 +[2024.01.19-23.40.47:040][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp +[2024.01.19-23.40.47:040][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed +[2024.01.19-23.40.47:040][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.10 +[2024.01.19-23.40.47:040][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll +[2024.01.19-23.40.47:041][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll +[2024.01.19-23.40.47:041][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll +[2024.01.19-23.40.47:042][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll +[2024.01.19-23.40.47:042][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.9.dll +[2024.01.19-23.40.47:043][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.10.dll +[2024.01.19-23.40.47:043][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' +[2024.01.19-23.40.47:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' +[2024.01.19-23.40.47:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' +[2024.01.19-23.40.47:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' +[2024.01.19-23.40.47:061][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' +[2024.01.19-23.40.47:061][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' +[2024.01.19-23.40.47:061][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' +[2024.01.19-23.40.47:061][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' +[2024.01.19-23.40.47:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' +[2024.01.19-23.40.47:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' +[2024.01.19-23.40.47:063][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' +[2024.01.19-23.40.47:065][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' +[2024.01.19-23.40.47:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' +[2024.01.19-23.40.47:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' +[2024.01.19-23.40.47:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' +[2024.01.19-23.40.47:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' +[2024.01.19-23.40.47:067][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' +[2024.01.19-23.40.47:073][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' +[2024.01.19-23.40.47:073][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' +[2024.01.19-23.40.47:073][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' +[2024.01.19-23.40.47:073][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' +[2024.01.19-23.40.47:073][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor +[2024.01.19-23.40.47:079][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. +[2024.01.19-23.40.47:122][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_MRT +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_TVOS +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_SM5 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_SM6 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_SIM +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: PCD3D_SM6 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: PCD3D_SM5 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: PCD3D_ES31 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: GLSL_150_ES31 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: VVM_1_0 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID +[2024.01.19-23.40.47:125][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 +[2024.01.19-23.40.47:125][ 0]LogRendererCore: Ray tracing is disabled. Reason: disabled through project setting (r.RayTracing=0). +[2024.01.19-23.40.47:128][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB +[2024.01.19-23.40.47:128][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/DDC.ddp not found, will not use a pak cache. +[2024.01.19-23.40.47:128][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. +[2024.01.19-23.40.47:128][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../digital_art/BackroomsDigitalArt/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-23.40.47:128][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. +[2024.01.19-23.40.47:164][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2383 MiB) +[2024.01.19-23.40.47:164][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. +[2024.01.19-23.40.47:164][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. +[2024.01.19-23.40.47:170][ 0]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.01 seconds. +[2024.01.19-23.40.47:170][ 0]LogDerivedDataCache: Display: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.02ms. RandomReadSpeed=1360.39MBs, RandomWriteSpeed=188.15MBs. Assigned SpeedClass 'Local' +[2024.01.19-23.40.47:172][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable +[2024.01.19-23.40.47:172][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. +[2024.01.19-23.40.47:172][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. +[2024.01.19-23.40.47:172][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' +[2024.01.19-23.40.47:172][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. +[2024.01.19-23.40.47:172][ 0]LogShaderCompilers: Guid format shader working directory is 7 characters bigger than the processId version (../../../../../digital_art/BackroomsDigitalArt/Intermediate/Shaders/WorkingDirectory/18456/). +[2024.01.19-23.40.47:172][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Windows sucks/AppData/Local/Temp/UnrealShaderWorkingDir/5D024F544A4DF32604D0A28EE60BBB00/'. +[2024.01.19-23.40.47:172][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. +[2024.01.19-23.40.47:172][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. +[2024.01.19-23.40.47:825][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 +[2024.01.19-23.40.47:970][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../digital_art/BackroomsDigitalArt/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush +[2024.01.19-23.40.47:971][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. +[2024.01.19-23.40.48:205][ 0]LogSlate: Using FreeType 2.10.0 +[2024.01.19-23.40.48:205][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 +[2024.01.19-23.40.48:219][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.000s loading caches ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin. +[2024.01.19-23.40.48:219][ 0]LogAssetRegistry: FAssetRegistry took 0.0019 seconds to start up +[2024.01.19-23.40.48:226][ 0]LogEditorDomain: Display: EditorDomain is Disabled +[2024.01.19-23.40.48:386][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). +[2024.01.19-23.40.48:386][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal +[2024.01.19-23.40.48:386][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled +[2024.01.19-23.40.48:387][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. +[2024.01.19-23.40.48:387][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. +[2024.01.19-23.40.48:510][ 0]LogDeviceProfileManager: Available device profiles: +[2024.01.19-23.40.48:510][ 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Android_Mali_G72_Vulkan, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48000][0000078B8DDA0000 66] Android_Mali_G76, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48200][0000078B8DDA2800 66] Android_Mali_G76_Vulkan, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48400][0000078B8DDA5000 66] Android_Mali_G77, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48600][0000078B8DDA7800 66] Android_Mali_G77_Vulkan, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48800][0000078B8DDAA000 66] Android_Mali_G78, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48A00][0000078B8DDAC800 66] Android_Mali_G78_Vulkan, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48C00][0000078B8DDB0000 66] Android_Mali_G710, +[2024.01.19-23.40.48:511][ 0]LogDeviceProfileManager: [0000078B8DC48E00][0000078B8DDB2800 66] Android_Mali_G710_Vulkan, +[2024.01.19-23.40.48:511][ 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Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-23.40.48:511][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-23.40.48:511][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v22_clang-16.0.6-centos7, Current_Sdk=, Allowed_AutoSdk=v22_clang-16.0.6-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-23.40.48:511][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Invalid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") +[2024.01.19-23.40.48:514][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL' +[2024.01.19-23.40.48:514][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""G:/UnrealEngines/UE_5.3/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyReport_1.log" -log="G:/digital_art/BackroomsDigitalArt/Intermediate/TurnkeyLog_1.log" -project="G:/digital_art/BackroomsDigitalArt/BackroomsDigitalArt.uproject" -Device=Win64@DESKTOP-2MPQGVL" -nocompile -nocompileuat ] +[2024.01.19-23.40.48:588][ 0]LogMaterial: WorldGridMaterial-SM5-Default: 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+[2024.01.19-23.40.48:637][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction +[2024.01.19-23.40.48:637][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction +[2024.01.19-23.40.48:637][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging +[2024.01.19-23.40.48:637][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available +[2024.01.19-23.40.48:637][ 0]LogMeshMerging: No distributed automatic mesh merging module available +[2024.01.19-23.40.48:929][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None +[2024.01.19-23.40.48:929][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled +[2024.01.19-23.40.48:938][ 0]LogUObjectArray: 22493 objects as part of root set at end of initial load. +[2024.01.19-23.40.48:938][ 0]LogUObjectAllocator: 6340896 out of 0 bytes used by permanent object pool. +[2024.01.19-23.40.48:938][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool +[2024.01.19-23.40.48:942][ 0]LogLiveCoding: Display: Starting LiveCoding +[2024.01.19-23.40.48:942][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development +[2024.01.19-23.40.48:945][ 0]LogLiveCoding: Display: First instance in process group "UE_BackroomsDigitalArt_0x5c31fbc3", spawning console +[2024.01.19-23.40.48:948][ 0]LogLiveCoding: Display: Waiting for server +[2024.01.19-23.40.48:964][ 0]LogSlate: Border +[2024.01.19-23.40.48:964][ 0]LogSlate: BreadcrumbButton +[2024.01.19-23.40.48:964][ 0]LogSlate: Brushes.Title +[2024.01.19-23.40.48:964][ 0]LogSlate: Default +[2024.01.19-23.40.48:964][ 0]LogSlate: Icons.Save +[2024.01.19-23.40.48:964][ 0]LogSlate: Icons.Toolbar.Settings +[2024.01.19-23.40.48:964][ 0]LogSlate: ListView +[2024.01.19-23.40.48:964][ 0]LogSlate: SoftwareCursor_CardinalCross +[2024.01.19-23.40.48:964][ 0]LogSlate: SoftwareCursor_Grab +[2024.01.19-23.40.48:964][ 0]LogSlate: TableView.DarkRow +[2024.01.19-23.40.48:964][ 0]LogSlate: TableView.Row +[2024.01.19-23.40.48:964][ 0]LogSlate: TreeView +[2024.01.19-23.40.49:054][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... +[2024.01.19-23.40.49:055][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 1 ms +[2024.01.19-23.40.49:068][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled +[2024.01.19-23.40.49:068][ 0]LogInit: XR: MultiViewport is Disabled +[2024.01.19-23.40.49:068][ 0]LogInit: XR: Mobile Multiview is Disabled +[2024.01.19-23.40.49:230][ 0]LogTurnkeySupport: Completed device detection: Code = 0 +[2024.01.19-23.40.49:298][ 0]LogPython: Using Python 3.9.7 +[2024.01.19-23.40.49:307][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread +[2024.01.19-23.40.49:969][ 0]LogTcpMessaging: Initializing TcpMessaging bridge +[2024.01.19-23.40.49:974][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. +[2024.01.19-23.40.49:975][ 0]LogUdpMessaging: Display: Added local interface '192.168.3.163' to multicast group '230.0.0.1:6666' +[2024.01.19-23.40.50:102][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... +[2024.01.19-23.40.50:117][ 0]LogMetasoundEngine: MetaSound Engine Initialized +[2024.01.19-23.40.50:251][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: CA4426F645CB823E5325738A3FDD2D80 | Instance: 2C8CEAD54B8F5F1998363697652C0292 (DESKTOP-2MPQGVL-18456). +[2024.01.19-23.40.50:549][ 0]LogOpenImageDenoise: OIDN starting up +[2024.01.19-23.40.50:602][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance +[2024.01.19-23.40.50:619][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-23.40.50:619][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. +[2024.01.19-23.40.50:680][ 0]LogTemp: OpenXR ignores max viewport resolution in editor to support full HMD resolutions. +[2024.01.19-23.40.50:731][ 0]SourceControl: Revision control is disabled +[2024.01.19-23.40.50:734][ 0]LogUProjectInfo: Found projects: +[2024.01.19-23.40.50:744][ 0]SourceControl: Revision control is disabled +[2024.01.19-23.40.50:755][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.50:756][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.50:756][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.50:892][ 0]LogCollectionManager: Loaded 0 collections in 0.000647 seconds +[2024.01.19-23.40.50:894][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Saved/Collections/' took 0.00s +[2024.01.19-23.40.50:895][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Developers/Windowssucks/Collections/' took 0.00s +[2024.01.19-23.40.50:896][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/Collections/' took 0.00s +[2024.01.19-23.40.51:155][ 0]LogEngine: Initializing Engine... +[2024.01.19-23.40.51:157][ 0]LogHMD: HMD configured for shader platform PCD3D_SM5, bIsMobileMultiViewEnabled=0, bProjectionLayerAlphaEnabled=0 +[2024.01.19-23.40.51:160][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s +[2024.01.19-23.40.51:224][ 0]LogInit: Initializing FReadOnlyCVARCache +[2024.01.19-23.40.51:229][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.40.51:229][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.40.51:234][ 0]LogAIModule: Creating AISystem for world Untitled +[2024.01.19-23.40.51:235][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. +[2024.01.19-23.40.51:235][ 0]LogInit: Texture streaming: Enabled +[2024.01.19-23.40.51:246][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.3.2-29314046+++UE5+Release-5.3 +[2024.01.19-23.40.51:251][ 0]LogAudio: Display: Initializing Audio Device Manager... +[2024.01.19-23.40.51:257][ 0]LogAudio: Display: Loading Default Audio Settings Objects... +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered +[2024.01.19-23.40.51:259][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: Audio Device Manager Initialized +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.40.51:260][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.40.51:260][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.40.51:264][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.40.51:298][ 0]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.40.51:299][ 0]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.40.51:300][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.40.51:300][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.40.51:301][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 +[2024.01.19-23.40.51:301][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 +[2024.01.19-23.40.51:302][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 +[2024.01.19-23.40.51:302][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 +[2024.01.19-23.40.51:302][ 0]LogInit: FAudioDevice initialized with ID 1. +[2024.01.19-23.40.51:302][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. +[2024.01.19-23.40.51:302][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.19-23.40.51:314][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" +[2024.01.19-23.40.51:317][ 0]LogInit: Undo buffer set to 32 MB +[2024.01.19-23.40.51:317][ 0]LogInit: Transaction tracking system initialized +[2024.01.19-23.40.51:333][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../digital_art/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +[2024.01.19-23.40.51:333][ 0]LogSourceControl: Uncontrolled asset enumeration started... +[2024.01.19-23.40.51:335][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.002238 seconds (Found 160 uncontrolled assets) +[2024.01.19-23.40.51:340][ 0]BlueprintLog: New page: Editor Load +[2024.01.19-23.40.51:404][ 0]LocalizationService: Localization service is disabled +[2024.01.19-23.40.51:419][ 0]TimingProfiler: Initialize +[2024.01.19-23.40.51:419][ 0]TimingProfiler: OnSessionChanged +[2024.01.19-23.40.51:419][ 0]LoadingProfiler: Initialize +[2024.01.19-23.40.51:419][ 0]LoadingProfiler: OnSessionChanged +[2024.01.19-23.40.51:419][ 0]NetworkingProfiler: Initialize +[2024.01.19-23.40.51:419][ 0]NetworkingProfiler: OnSessionChanged +[2024.01.19-23.40.51:419][ 0]MemoryProfiler: Initialize +[2024.01.19-23.40.51:419][ 0]MemoryProfiler: OnSessionChanged +[2024.01.19-23.40.51:480][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.51:481][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.51:481][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154 +[2024.01.19-23.40.51:548][ 0]LogFileCache: Scanning file cache for directory 'G:/digital_art/BackroomsDigitalArt/Content/' took 0.01s +[2024.01.19-23.40.51:678][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. +[2024.01.19-23.40.51:716][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() +[2024.01.19-23.40.51:717][ 0]SourceControl: Revision control is disabled +[2024.01.19-23.40.51:763][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete +[2024.01.19-23.40.51:799][ 0]LogSlate: Took 0.000139 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) +[2024.01.19-23.40.51:807][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-2MPQGVL: (Name=DESKTOP-2MPQGVL, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.22631.0, Flags="Device_InstallSoftwareValid") +[2024.01.19-23.40.52:333][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin +[2024.01.19-23.41.09:921][ 0]LogSlate: Window 'Restore Packages' being destroyed +[2024.01.19-23.41.11:066][ 0]LogSlate: Window 'Unable to Check Out From Revision Control!' being destroyed +[2024.01.19-23.41.11:071][ 0]Message dialog closed, result: Ok, title: Unable to Check Out From Revision Control!, text: The following assets could not be successfully checked out from revision control: +/Game/GameMap/world_fixed_RoomStructure +[2024.01.19-23.41.11:075][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 26.023 +[2024.01.19-23.41.11:075][ 0]Cmd: MAP LOAD FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 +[2024.01.19-23.41.11:075][ 0]LightingResults: New page: Lighting Build +[2024.01.19-23.41.11:077][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.41.11:077][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.41.11:077][ 0]MapCheck: New page: Map Check +[2024.01.19-23.41.11:077][ 0]LightingResults: New page: Lighting Build +[2024.01.19-23.41.11:081][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.41.11:084][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-23.41.11:159][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: Failed to load '/Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color': Can't find file. +[2024.01.19-23.41.11:159][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color' +[2024.01.19-23.41.11:159][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: Failed to load '/Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL': Can't find file. +[2024.01.19-23.41.11:159][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL' +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Black': Can't find file. +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Black' +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/BrightLight': Can't find file. +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/BrightLight' +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_001': Can't find file. +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_001' +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_002': Can't find file. +[2024.01.19-23.41.11:185][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_002' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_003': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_003' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_004': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_004' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_006': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_006' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_007': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_007' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_009': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_009' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_010': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_010' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_012': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_012' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Material_013': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Material_013' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Metallic': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Metallic' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/Wall_Material_2': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/Wall_Material_2' +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: Failed to load '/Game/GameMap/Start_Endraum/WeakLight': Can't find file. +[2024.01.19-23.41.11:186][ 0]LogLinker: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\raum_1.uasset: VerifyImport: Failed to load package for import object 'Package /Game/GameMap/Start_Endraum/WeakLight' +[2024.01.19-23.41.11:234][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] +[2024.01.19-23.41.11:248][ 0]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.19-23.41.11:285][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. +[2024.01.19-23.41.11:285][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.41.11:286][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.41.11:286][ 0]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.41.11:345][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) +[2024.01.19-23.41.11:353][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.41.11:354][ 0]Cmd: MAP CHECKDEP NOCLEARLOG +[2024.01.19-23.41.11:354][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,098ms to complete. +[2024.01.19-23.41.11:358][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 26.306 +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 1,60 GiB budget. Usage: 0.00% +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-23.41.11:358][ 0]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.41.11:468][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-23.41.11:468][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-23.41.11:468][ 0]LogSlate: The tab "LevelEditorToolBar" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. +[2024.01.19-23.41.11:478][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.41.11:485][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.41.11:492][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.41.11:499][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.41.11:532][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:532][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' +[2024.01.19-23.41.11:533][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:533][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' +[2024.01.19-23.41.11:533][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:533][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:533][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:533][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:533][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:534][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' +[2024.01.19-23.41.11:534][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:534][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:534][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:534][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' +[2024.01.19-23.41.11:534][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:534][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:534][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:535][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:535][ 0]LogPakFile: Initializing PakPlatformFile +[2024.01.19-23.41.11:535][ 0]LogPakFile: Display: Mounted Pak file 'G:/UnrealEngines/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' +[2024.01.19-23.41.11:613][ 0]LogSlate: Took 0.000088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) +[2024.01.19-23.41.11:613][ 0]LogSlate: Took 0.000069 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) +[2024.01.19-23.41.11:635][ 0]LogViewport: Scene viewport resized to 1342x892, mode Windowed. +[2024.01.19-23.41.11:842][ 0]LogStall: Startup... +[2024.01.19-23.41.11:843][ 0]LogStall: Startup complete. +[2024.01.19-23.41.11:848][ 0]LogLoad: (Engine Initialization) Total time: 26.80 seconds +[2024.01.19-23.41.11:848][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds +[2024.01.19-23.41.11:890][ 0]LogAssetRegistry: AssetRegistryGather time 0.0811s: AssetDataDiscovery 0.0229s, AssetDataGather 0.0241s, StoreResults 0.0340s. +[2024.01.19-23.41.11:909][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) +[2024.01.19-23.41.11:958][ 0]LogContentStreaming: Texture pool size now 1000 MB +[2024.01.19-23.41.12:013][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> + +[2024.01.19-23.41.12:015][ 1]Running Python start-up script 'G:/UnrealEngines/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.025635 secs +[2024.01.19-23.41.12:265][ 3]LogSlate: Took 0.000123 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) +[2024.01.19-23.41.33:599][579]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.41.33:614][579]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.19-23.41.33:616][579]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.41.33:616][579]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.41.33:725][579]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.19-23.41.33:726][579]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + (Node TextureObject) Texture Object> Requires valid texture + +[2024.01.19-23.41.33:732][579]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Walls/Wall_Material.Wall_Material +[2024.01.19-23.41.33:736][579]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.41.33:736][579]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.41.33:830][579]MaterialEditorStats: Error: [SM5] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.19-23.41.33:831][579]MaterialEditorStats: Error: [SM5] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.19-23.41.33:832][579]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.41.33:832][579]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.41.33:832][579]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.41.33:832][579]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.41.33:832][579]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.41.33:832][579]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.41.33:837][579]LogSlate: Took 0.000147 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) +[2024.01.19-23.41.33:841][579]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.41.33:919][579]LogViewport: Scene viewport resized to 375x383, mode Windowed. +[2024.01.19-23.41.34:019][581]MaterialEditorStats: Base pass shader: 183 instructions +[2024.01.19-23.41.34:019][581]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.41.34:019][581]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.41.34:019][581]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) +[2024.01.19-23.41.34:019][581]MaterialEditorStats: LWC Promote usages (Est.): 9 +[2024.01.19-23.41.34:019][581]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 9 +[2024.01.19-23.41.34:019][581]MaterialEditorStats: LWC Other usages (Est.): 12 +[2024.01.19-23.41.34:019][581]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.41.38:007][ 46]LogViewport: Scene viewport resized to 374x395, mode Windowed. +[2024.01.19-23.41.38:068][ 48]LogViewport: Scene viewport resized to 250x248, mode Windowed. +[2024.01.19-23.41.38:085][ 49]LogViewport: Scene viewport resized to 151x130, mode Windowed. +[2024.01.19-23.41.38:118][ 53]LogViewport: Scene viewport resized to 376x444, mode Windowed. +[2024.01.19-23.41.38:375][ 82]LogSlate: Window 'Wall_material' being destroyed +[2024.01.19-23.41.46:009][989]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.41.46:009][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.41.48:247][170]LogSlate: Took 0.000136 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-23.41.48:375][186]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.42.05:438][807]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.42.23:854][567]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/world/world.fbx] +[2024.01.19-23.42.23:858][567]LogFbx: Loading FBX Scene from G:/digital_art/blender/world/world.fbx +[2024.01.19-23.42.23:863][567]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.42.23:895][567]LogFbx: Display: Triangulating static mesh RoomStructure +[2024.01.19-23.42.23:924][567]LogEditorFactories: -- imported successfully +[2024.01.19-23.42.23:925][567]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. +[2024.01.19-23.42.25:348][567]LogMeshUtilities: Finished distance field build in 1.4s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.42.48:439][811]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' +[2024.01.19-23.43.06:283][761]LogDerivedDataCache: C:/Users/Windows sucks/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:19.111 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 10192 files in 12185 folders with total size 540 MiB. +[2024.01.19-23.43.16:398][742]LogEditorViewport: Clicking Background +[2024.01.19-23.43.25:866][853]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.43.25:890][853]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.43.25:945][853]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.19-23.43.25:952][853]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004692 seconds +[2024.01.19-23.43.25:999][853]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.43.25:999][853]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap3501865942BA06DDBA5F2993AE77909D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.43.26:005][853]LogFileHelpers: All files are already saved. +[2024.01.19-23.43.26:005][853]LogFileHelpers: Saving map 'BackroomsMap' took 0.118 +[2024.01.19-23.43.26:013][853]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms +[2024.01.19-23.43.26:014][853]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.43.26:014][853]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.43.28:752][138]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.43.28:776][138]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.43.28:801][138]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.43.28:848][138]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.43.28:848][138]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD0715FA94781B2511B165B8F7FED5B7E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.43.28:854][138]LogFileHelpers: All files are already saved. +[2024.01.19-23.43.28:854][138]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.43.28:864][138]LogFileHelpers: InternalPromptForCheckoutAndSave took 112 ms (total: 259 ms) +[2024.01.19-23.43.28:866][138]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.43.28:866][138]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.43.35:121][819]Cmd: DELETE +[2024.01.19-23.43.35:121][819]Cmd: ACTOR DELETE +[2024.01.19-23.43.35:127][819]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-23.43.35:132][819]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.43.35:134][819]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-23.43.35:398][840]Cmd: DELETE +[2024.01.19-23.43.35:398][840]Cmd: ACTOR DELETE +[2024.01.19-23.43.35:403][840]LogEditorActor: Deleted Actor: Lamp_C +[2024.01.19-23.43.35:409][840]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms +[2024.01.19-23.43.35:410][840]LogEditorActor: Deleted 1 Actors (0.013 secs) +[2024.01.19-23.43.46:083][ 45]LogViewport: Scene viewport resized to 978x892, mode Windowed. +[2024.01.19-23.44.16:478][145]Cmd: TRANSACTION UNDO +[2024.01.19-23.44.16:479][145]LogEditorTransaction: Undo Transform +[2024.01.19-23.44.38:769][529]LogStaticMesh: Display: Building static mesh Ceiling... +[2024.01.19-23.44.38:770][529]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Ceiling.Ceiling +[2024.01.19-23.45.07:440][623]LogStaticMesh: Display: Building static mesh Ceiling... +[2024.01.19-23.45.07:441][623]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Ceiling.Ceiling +[2024.01.19-23.45.09:035][789]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.45.09:061][789]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.45.09:085][789]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms +[2024.01.19-23.45.09:133][789]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.45.09:133][789]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapCF9B5FB640C3B71965DB57896C48A9D7.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.45.09:139][789]LogFileHelpers: All files are already saved. +[2024.01.19-23.45.09:139][789]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.45.09:152][789]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 375 ms) +[2024.01.19-23.45.09:154][789]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.45.09:154][789]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.45.12:338][114]Cmd: TRANSACTION UNDO +[2024.01.19-23.45.12:338][114]LogEditorTransaction: Undo Clicking on Elements +[2024.01.19-23.45.15:304][370]Cmd: TRANSACTION UNDO +[2024.01.19-23.45.15:304][370]LogEditorTransaction: Undo Scale Elements +[2024.01.19-23.45.16:872][543]LogEditorViewport: Clicking Background +[2024.01.19-23.45.25:913][550]LogEditorViewport: Clicking Background +[2024.01.19-23.45.28:011][793]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.45.28:038][793]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.45.28:063][793]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-23.45.28:109][793]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.45.28:109][793]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap969CB80A4F3054F89C37F58ECC2BFAC0.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.45.28:115][793]LogFileHelpers: All files are already saved. +[2024.01.19-23.45.28:115][793]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-23.45.28:121][793]LogFileHelpers: InternalPromptForCheckoutAndSave took 109 ms (total: 485 ms) +[2024.01.19-23.45.28:122][793]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.45.28:122][793]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.45.44:204][402]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.45.44:234][402]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.45.44:259][402]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.45.44:308][402]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.45.44:308][402]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap679969844F8D45365DBF11B77FA59F4E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.45.44:314][402]LogFileHelpers: All files are already saved. +[2024.01.19-23.45.44:314][402]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.45.44:320][402]LogFileHelpers: InternalPromptForCheckoutAndSave took 115 ms (total: 601 ms) +[2024.01.19-23.45.44:321][402]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.45.44:321][402]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.46.12:436][280]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.46.13:739][280]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.46.43:298][876]LogSlate: Window 'Message' being destroyed +[2024.01.19-23.46.43:307][876]Message dialog closed, result: Yes, title: Message, text: Do you want to overwrite the existing asset? + +An asset already exists at the import location: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-23.46.43:308][876]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-23.46.43:308][876]LogEditorFactories: Performing atomic reimport of [G:/digital_art/blender/Startroom/raum_1.fbx] +[2024.01.19-23.46.43:312][876]LogFbx: Loading FBX Scene from G:/digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-23.46.43:320][876]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.46.43:352][876]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-23.46.43:354][876]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-23.46.43:355][876]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-23.46.43:362][876]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-23.46.43:362][876]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-23.46.43:363][876]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-23.46.43:363][876]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-23.46.43:364][876]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-23.46.43:364][876]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-23.46.43:365][876]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-23.46.43:365][876]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-23.46.43:365][876]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-23.46.43:365][876]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-23.46.43:366][876]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-23.46.43:366][876]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-23.46.43:367][876]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-23.46.43:367][876]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-23.46.43:368][876]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-23.46.43:368][876]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-23.46.43:369][876]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-23.46.43:370][876]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-23.46.43:375][876]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-23.46.43:376][876]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-23.46.43:390][876]LogEditorFactories: -- imported successfully +[2024.01.19-23.46.43:392][876]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-23.46.55:793][780]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.46.55:799][780]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.46.55:799][780]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.46.56:201][780]LogViewport: Scene viewport resized to 1405x894, mode Windowed. +[2024.01.19-23.46.57:490][907]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.46.57:490][907]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.47.01:792][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.47.04:295][372]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.47.04:306][372]LogUObjectGlobals: Force Deleting 1 Package(s): + Asset Name: /Game/GameMap/Start_Endraum/raum_1.raum_1 + Asset Type: StaticMesh +[2024.01.19-23.47.04:417][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.47.04:421][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.47.04:425][372]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.47.09:302][729]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../digital_art/blender/Startroom/raum_1.fbx) +[2024.01.19-23.47.09:305][729]LogFbx: Loading FBX Scene from ../../../../../digital_art/blender/Startroom/raum_1.fbx +[2024.01.19-23.47.09:314][729]LogFbx: FBX Scene Loaded Succesfully +[2024.01.19-23.47.10:331][729]LogSlate: Window 'FBX Import Options' being destroyed +[2024.01.19-23.47.10:384][729]LogFbx: Display: Triangulating static mesh Cube +[2024.01.19-23.47.10:403][729]LogFbx: Display: Triangulating static mesh Fenster +[2024.01.19-23.47.10:441][729]LogFbx: Display: Triangulating static mesh Lampe +[2024.01.19-23.47.10:450][729]LogFbx: Display: Triangulating static mesh Lampen Leiste +[2024.01.19-23.47.10:454][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:454][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:458][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lan_dose.lan_dose (TFO_AutoDXT, 800x800 x1x1x1) (Required Memory Estimate: 106.481761 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:462][729]LogFbx: Display: Triangulating static mesh LAN Dose +[2024.01.19-23.47.10:478][729]LogFbx: Display: Triangulating static mesh Leiste oben +[2024.01.19-23.47.10:479][729]LogFbx: Display: Triangulating static mesh Leiste Unten 1 +[2024.01.19-23.47.10:479][729]LogFbx: Display: Triangulating static mesh Leiste unten 2 +[2024.01.19-23.47.10:481][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:481][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:482][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose (BGRA8, 238x436 x1x1x1) (Required Memory Estimate: 3.097294 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:494][729]LogFbx: Display: Triangulating static mesh Lichtschalter +[2024.01.19-23.47.10:494][729]LogFbx: Display: Triangulating static mesh Objekt +[2024.01.19-23.47.10:495][729]LogFbx: Display: Triangulating static mesh Schacht 1 +[2024.01.19-23.47.10:497][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:497][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:498][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/schacht.schacht (BGRA8, 556x350 x1x1x1) (Required Memory Estimate: 5.753761 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:511][729]LogFbx: Display: Triangulating static mesh Schacht 1.001 +[2024.01.19-23.47.10:511][729]LogFbx: Display: Triangulating static mesh Schacht 1.002 +[2024.01.19-23.47.10:511][729]LogFbx: Display: Triangulating static mesh Schacht 1.003 +[2024.01.19-23.47.10:513][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:513][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:515][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:527][729]LogFbx: Display: Triangulating static mesh Schallschutz hinten +[2024.01.19-23.47.10:529][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:529][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:530][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/steckdose.steckdose (BGRA8, 833x720 x1x1x1) (Required Memory Estimate: 17.603088 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:545][729]LogFbx: Display: Triangulating static mesh Steckdose 1 +[2024.01.19-23.47.10:545][729]LogFbx: Display: Triangulating static mesh Steckdose 1.001 +[2024.01.19-23.47.10:545][729]LogFbx: Display: Triangulating static mesh Steckdose 1.002 +[2024.01.19-23.47.10:545][729]LogFbx: Display: Triangulating static mesh Steckdose 1.003 +[2024.01.19-23.47.10:550][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:550][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:554][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose (TFO_AutoDXT, 1200x1200 x1x1x1) (Required Memory Estimate: 141.068359 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:563][729]LogFbx: Display: Triangulating static mesh Steckdose 4 +[2024.01.19-23.47.10:565][729]LogEditorFactories: Display: JPEG imported and retained as JPEG in uasset. +[2024.01.19-23.47.10:565][729]LogEditorFactories: Display: Image imported as : TSF BGRA8 +[2024.01.19-23.47.10:566][729]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 (TFO_AutoDXT, 360x360 x1x1x1) (Required Memory Estimate: 20.49707 MB), EncodeSpeed: Fast +[2024.01.19-23.47.10:595][729]LogFbx: Display: Triangulating static mesh Wände +[2024.01.19-23.47.10:607][729]LogFbx: Display: Triangulating static mesh Würfel +[2024.01.19-23.47.10:608][729]LogFbx: Display: Triangulating static mesh Würfel.001 +[2024.01.19-23.47.10:623][729]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture '25412731-hintergrund-schwarze-punkte-auf-weiem-muster' was renamed '25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1' +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: Total job queries 86, among them cache hits 44 (51.16%) +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: Tracking 42 distinct input hashes that result in 24 distinct outputs (57.14%) +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: RAM used: 84,54 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: Shaders Compiled: 0 +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s +[2024.01.19-23.47.11:094][730]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.47.12:438][831]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-23.47.12:441][831]LogSlate: Window 'Content Browser' being destroyed +[2024.01.19-23.47.12:975][884]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-23.47.12:978][884]LogSlate: Window 'Message Log' being destroyed +[2024.01.19-23.47.16:265][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.47.16:265][156]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.47.16:265][156]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 +[2024.01.19-23.47.17:149][232]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.47.17:149][232]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.47.17:150][232]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 +[2024.01.19-23.48.11:806][378]Cmd: TRANSACTION UNDO +[2024.01.19-23.48.11:806][378]LogEditorTransaction: Undo Scale Elements +[2024.01.19-23.48.19:483][161]Cmd: TRANSACTION UNDO +[2024.01.19-23.48.19:483][161]LogEditorTransaction: Undo Move Elements +[2024.01.19-23.48.31:816][430]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.48.31:844][430]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.48.31:868][430]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.48.31:919][430]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.48.31:919][430]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD3B17BBD4DE5CEE363E16E81AADE3B84.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.48.31:924][430]LogFileHelpers: All files are already saved. +[2024.01.19-23.48.31:924][430]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.48.31:931][430]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 715 ms) +[2024.01.19-23.48.31:933][430]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.48.31:933][430]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.48.38:042][116]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.48.38:065][116]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.48.38:088][116]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-23.48.38:139][116]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.48.38:139][116]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA1F3C7BA447A3BB5427E8CAA0FA95D9E.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.48.38:144][116]LogFileHelpers: All files are already saved. +[2024.01.19-23.48.38:144][116]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 +[2024.01.19-23.48.38:151][116]LogFileHelpers: InternalPromptForCheckoutAndSave took 108 ms (total: 824 ms) +[2024.01.19-23.48.38:152][116]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.48.38:152][116]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.48.38:271][129]LogEditorViewport: Clicking Background +[2024.01.19-23.48.59:542][513]Cmd: MODE ROTGRID=0 +[2024.01.19-23.49.07:662][449]Cmd: TRANSACTION UNDO +[2024.01.19-23.49.07:662][449]LogEditorTransaction: Undo Move Elements +[2024.01.19-23.49.16:916][390]Cmd: MODE ROTGRID=1 +[2024.01.19-23.49.17:467][449]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.49.17:496][449]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.49.17:522][449]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms +[2024.01.19-23.49.17:576][449]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.49.17:577][449]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap5F4AE0ED4576CFA6C2C42EA1C135C5AA.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.49.17:583][449]LogFileHelpers: All files are already saved. +[2024.01.19-23.49.17:583][449]LogFileHelpers: Saving map 'BackroomsMap' took 0.087 +[2024.01.19-23.49.17:590][449]LogFileHelpers: InternalPromptForCheckoutAndSave took 122 ms (total: 947 ms) +[2024.01.19-23.49.17:592][449]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.49.17:592][449]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.49.36:425][505]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.49.36:448][505]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.49.36:473][505]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-23.49.36:526][505]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.49.36:527][505]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap680021E34E5CE22C9605AD98A1BE0946.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.49.36:533][505]LogFileHelpers: All files are already saved. +[2024.01.19-23.49.36:533][505]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 +[2024.01.19-23.49.36:540][505]LogFileHelpers: InternalPromptForCheckoutAndSave took 114 ms (total: 1.06 sec) +[2024.01.19-23.49.36:541][505]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.49.36:541][505]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.49.58:213][582]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.49.58:229][582]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.49.58:237][582]LogStaticMesh: Built static mesh [0.02s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.49.58:239][582]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.49.58:239][582]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.49.59:788][725]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.50.14:658][ 27]Cmd: TRANSACTION UNDO +[2024.01.19-23.50.14:658][ 27]LogEditorTransaction: Undo Transform +[2024.01.19-23.50.22:721][567]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.50.22:737][567]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.50.22:746][567]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.50.22:748][567]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.50.22:748][567]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.50.24:281][689]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.50.30:447][265]LogStaticMesh: Display: Building static mesh world_fixed_RoomStructure... +[2024.01.19-23.50.30:463][265]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/world_fixed_RoomStructure) ... +[2024.01.19-23.50.30:472][265]LogStaticMesh: Built static mesh [0.03s] /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.50.30:473][265]LogStaticMesh: Warning: world_fixed_RoomStructure has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option. +[2024.01.19-23.50.30:473][265]LogStaticMesh: Warning: world_fixed_RoomStructure has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4) +[2024.01.19-23.50.31:115][326]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.50.31:137][326]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.50.31:176][326]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-23.50.31:246][326]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.50.31:246][326]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapA407EBED4D30436F267B3DB34DDD998C.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.50.31:257][326]LogFileHelpers: All files are already saved. +[2024.01.19-23.50.31:257][326]LogFileHelpers: Saving map 'BackroomsMap' took 0.120 +[2024.01.19-23.50.31:265][326]LogFileHelpers: InternalPromptForCheckoutAndSave took 151 ms (total: 1.21 sec) +[2024.01.19-23.50.31:268][326]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.50.31:268][326]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.50.32:009][403]LogMeshUtilities: Finished distance field build in 1.5s - 126x126x126 sparse distance field, 2.6Mb total, 0.1Mb always loaded, 77% occupied, 438 triangles, world_fixed_RoomStructure +[2024.01.19-23.50.46:178][374]LogSlate: Window 'Interchange Pipeline Configuration (Import Content)' being destroyed +[2024.01.19-23.50.46:185][374]LogInterchangeEngine: [Pending] Importing +[2024.01.19-23.50.46:185][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG.mtlx] +[2024.01.19-23.50.46:185][374]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.50.46:186][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg] +[2024.01.19-23.50.46:186][374]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.50.46:186][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg] +[2024.01.19-23.50.46:186][374]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.50.46:186][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg] +[2024.01.19-23.50.46:187][374]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.50.46:187][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg] +[2024.01.19-23.50.46:187][374]LogInterchangeEngine: [Pending] Importing - (6) +[2024.01.19-23.50.46:187][374]LogInterchangeEngine: Display: Interchange start importing source [C:/Users/Windows suc...Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg] +[2024.01.19-23.50.46:188][374]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Roughness.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.50.46:189][374]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Displacement.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.50.46:189][374]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalDX.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.50.46:189][374]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_Color.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.50.46:189][374]LogInterchangeImport: JPEG file [C:/Users/Windows sucks/Downloads/Wallpaper001A_2K-JPG/Wallpaper001A_2K-JPG_NormalGL.jpg]: Pipeline setting 'bPreferCompressedSourceData' has been overridden by Editor setting 'RetainJpegFormat' +[2024.01.19-23.50.46:223][375]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:277][375]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:309][375]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.Wallpaper001A_2K-JPG_Displacement (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:325][375]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.50.46:327][375]LogInterchangeImport: Warning: the surfaceshader of <Wallpaper001A_2K_JPG> is not supported +[2024.01.19-23.50.46:409][375]LogInterchangePipeline: Display: Auto-detected normal map +[2024.01.19-23.50.46:409][375]LogInterchangeEngine: [Pending] Importing - (5) +[2024.01.19-23.50.46:409][375]LogInterchangeEngine: [Pending] Importing - (4) +[2024.01.19-23.50.46:410][375]LogInterchangeEngine: [Pending] Importing - (3) +[2024.01.19-23.50.46:410][375]LogInterchangeEngine: [Pending] Importing - (2) +[2024.01.19-23.50.46:410][375]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.19-23.50.46:414][375]LogInterchangeEngine: [Pending] Importing - (1) +[2024.01.19-23.50.46:422][375]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:485][376]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalDX.Wallpaper001A_2K-JPG_NormalDX (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:577][377]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness_jpg.Wallpaper001A_2K-JPG_Roughness_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 276.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:580][377]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.50.46:583][377]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color_jpg.Wallpaper001A_2K-JPG_Color_jpg (TFO_AutoDXT, 2048x2048 x1x1x1) (Required Memory Estimate: 288.062484 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:583][377]LogTexture: Display: Building textures: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL_jpg.Wallpaper001A_2K-JPG_NormalGL_jpg (TFO_BC5, 2048x2048 x1x1x1) (Required Memory Estimate: 381.562488 MB), EncodeSpeed: Fast +[2024.01.19-23.50.46:685][378]LogInterchangeEngine: [Success] Import Done +[2024.01.19-23.50.49:752][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms +[2024.01.19-23.50.50:350][678]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.50.50:359][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.50.50:363][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-23.50.50:366][678]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-23.50.51:600][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms +[2024.01.19-23.50.52:063][810]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.50.52:072][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.50.52:075][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.50.52:078][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.50.56:256][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.50.56:938][264]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.50.56:948][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.50.56:952][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms +[2024.01.19-23.50.56:954][264]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.51.00:709][690]LogSlate: Took 0.000096 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) +[2024.01.19-23.51.05:786][284]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + (Node TextureObject) Texture Object> Requires valid texture + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.05:787][284]MaterialEditorStats: Error: [SM5] (Node TextureObject) Texture Object> Requires valid texture +[2024.01.19-23.51.05:787][284]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.51.06:095][314]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.06:096][314]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.51.06:096][314]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.51.07:663][490]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Total job queries 216, among them cache hits 166 (76.85%) +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Tracking 49 distinct input hashes that result in 28 distinct outputs (57.14%) +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: RAM used: 98,31 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Shaders Compiled: 1 +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Jobs assigned 2, completed 1 (50.00%) +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Time job spent in pending queue: average 0.06 s, longest 0.06 s +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Job execution time: average 0.31 s, max 0.31 s +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Job life time (pending + execution): average 0.37 s, max 0.37 +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Shader code size: average 2,648 KiB, min 2,648 KiB, max 2,648 KiB +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.37 s +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Jobs were issued in 2 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Average processing rate: 2.71 jobs/sec +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Total thread time: 0,181 s +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Total thread preprocess time: 0,03 s +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Percentage time preprocessing: 16.42% +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Effective parallelization: 0.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Top 1 most expensive shader types by average time: +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy (compiled 1 times, average 0.18 sec, max 0.18 sec, min 0.18 sec) +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: Top 1 shader types by total compile time: +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 100.00% of total time (compiled 1 times, average 0.18 sec, max 0.18 sec, min 0.18 sec) +[2024.01.19-23.51.08:095][535]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.51.09:711][718]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.09:719][718]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.11:158][878]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.11:162][878]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.51.12:401][ 17]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.51.14:055][ 17]LogSlate: Window 'Warning: Compilation errors in this Material' being destroyed +[2024.01.19-23.51.14:081][ 17]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.14:088][ 17]LogMaterial: Warning: [AssetLog] G:\digital_art\BackroomsDigitalArt\Content\GameMap\Start_Endraum\Wall_Material\Wall_material.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.14:095][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms +[2024.01.19-23.51.14:124][ 17]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.14:130][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.14:191][ 17]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.51.14:191][ 17]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_materialDB0BCD4349882149F49718BE0B30E68A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.51.14:203][ 17]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 1.28 sec) +[2024.01.19-23.51.14:204][ 17]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.51.14:204][ 17]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.51.16:020][223]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.17:453][383]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.17:461][383]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.18:580][506]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.51.18:580][506]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.51.18:580][506]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.18:580][506]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.51.18:580][506]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.18:580][506]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.51.18:580][506]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.51.18:941][542]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.51.18:941][542]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.51.19:053][553]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.19:053][553]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.51.19:053][553]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.51.19:053][553]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.51.19:858][647]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.51.19:892][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.51.20:624][647]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.20:637][647]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.21:548][647]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.51.21:548][647]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material1C6970BF497137CB917E578A25807A1D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.51.21:554][647]LogFileHelpers: InternalPromptForCheckoutAndSave took 917 ms (total: 2.20 sec) +[2024.01.19-23.51.21:555][647]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.51.21:555][647]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.51.21:556][647]MaterialEditorStats: Base pass shader: 168 instructions +[2024.01.19-23.51.21:556][647]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.21:556][647]MaterialEditorStats: MaxSampler: 217 instructions +[2024.01.19-23.51.21:556][647]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.51.21:556][647]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(8) +[2024.01.19-23.51.21:556][647]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.21:556][647]MaterialEditorStats: LWC Divide usages (Est.): 6 +[2024.01.19-23.51.21:556][647]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.21:556][647]MaterialEditorStats: LWC Other usages (Est.): 6 +[2024.01.19-23.51.21:556][647]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.51.26:409][218]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.26:412][218]MaterialEditorStats: Error: [SM5] Function WorldAlignedTexture: Missing function input 'TextureObject' +[2024.01.19-23.51.28:800][491]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' + +[2024.01.19-23.51.30:265][656]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' -[2024.01.18-22.12.17:087][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'BackroomsMap'. -[2024.01.18-22.12.17:087][ 0]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.12.17:087][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.12.17:087][ 0]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.18-22.12.17:140][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) -[2024.01.18-22.12.17:147][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.12.17:147][ 0]Cmd: MAP CHECKDEP NOCLEARLOG -[2024.01.18-22.12.17:147][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,103ms to complete. -[2024.01.18-22.12.17:152][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.199 -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: RAM used: 240,00 B of 819,20 MiB budget. Usage: 0.00% -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%) -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s -[2024.01.18-22.12.17:152][ 0]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:271][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. -[2024.01.18-22.12.17:282][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.12.17:289][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.12.17:296][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.12.17:303][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.12.17:336][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:336][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/StarterContent.upack', mount point: 'root:/' -[2024.01.18-22.12.17:336][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' -[2024.01.18-22.12.17:337][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:337][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:337][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' -[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:338][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' -[2024.01.18-22.12.17:338][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:339][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:339][ 0]LogPakFile: Initializing PakPlatformFile -[2024.01.18-22.12.17:339][ 0]LogPakFile: Display: Mounted Pak file 'E:/Unreal Engine 5.3/UE_5.3/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' -[2024.01.18-22.12.17:414][ 0]LogSlate: Took 0.000124 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) -[2024.01.18-22.12.17:416][ 0]LogSlate: Took 0.000116 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) -[2024.01.18-22.12.17:417][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) -[2024.01.18-22.12.17:431][ 0]LogViewport: Scene viewport resized to 1470x940, mode Windowed. -[2024.01.18-22.12.17:536][ 0]LogAssetRegistry: Display: Asset registry cache written as 17.6 MiB to ../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Intermediate/CachedAssetRegistry_*.bin -[2024.01.18-22.12.17:682][ 0]LogStall: Startup... -[2024.01.18-22.12.17:684][ 0]LogStall: Startup complete. -[2024.01.18-22.12.17:688][ 0]LogLoad: (Engine Initialization) Total time: 6.73 seconds -[2024.01.18-22.12.17:688][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds -[2024.01.18-22.12.17:732][ 0]LogAssetRegistry: AssetRegistryGather time 0.0727s: AssetDataDiscovery 0.0179s, AssetDataGather 0.0212s, StoreResults 0.0336s. -[2024.01.18-22.12.17:750][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) -[2024.01.18-22.12.17:796][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-GS0BD9T: (Name=DESKTOP-GS0BD9T, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") -[2024.01.18-22.12.17:798][ 0]LogContentStreaming: Texture pool size now 1000 MB -[2024.01.18-22.12.17:834][ 0]LogAutomationController: Ignoring very large delta of 16796104.66 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.12.17:856][ 1]LogPython: registering <class 'ControlRigWorkflows.workflow_deformation_rig_preset.provider'> +[2024.01.19-23.51.30:272][656]LogMaterial: Warning: [AssetLog] /Engine/Transient.Wall_material: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game. + Function WorldAlignedTexture: Missing function input 'TextureObject' -[2024.01.18-22.12.17:863][ 1]Running Python start-up script 'E:/Unreal Engine 5.3/UE_5.3/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.028227 secs -[2024.01.18-22.12.17:864][ 1]LogEditorViewport: Clicking Background -[2024.01.18-22.12.18:222][ 6]LogSlate: Took 0.000273 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) -[2024.01.18-22.12.23:519][325]LogSlate: Took 0.000164 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.18-22.12.29:586][975]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.12.29:637][975]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.12.29:637][975]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.12.30:058][975]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.12.30:070][975]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.12.30:170][977]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.12.34:859][342]LogSlate: Took 0.000082 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) -[2024.01.18-22.12.44:128][421]LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings' -[2024.01.18-22.13.00:957][654]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/metal.metal -[2024.01.18-22.13.00:963][654]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.13.00:963][654]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.01:077][654]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.01:083][654]LogSlate: Took 0.000178 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) -[2024.01.18-22.13.01:086][654]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.13.01:176][656]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.01:176][656]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.01:176][656]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.01:176][656]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.01:176][656]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.01:176][656]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.09:309][298]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.09:376][301]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.09:377][301]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.09:377][301]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.09:377][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.09:377][301]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.09:377][301]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.10:017][353]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.10:017][353]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.10:078][356]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.10:078][356]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.10:078][356]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.10:703][408]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.10:766][411]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.10:766][411]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.10:766][411]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.17:387][ 21]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.17:458][ 24]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.21:893][395]LogSlate: Window 'Color Picker' being destroyed -[2024.01.18-22.13.21:897][395]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.13.21:897][395]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.21:897][395]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.21:897][395]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.21:897][395]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.21:897][395]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.21:897][395]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: Base pass shader: 193 instructions -[2024.01.18-22.13.21:958][398]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.13.21:958][398]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-22.13.21:958][398]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-22.13.21:958][398]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.13.25:902][558]LogSlate: Window 'Message' being destroyed -[2024.01.18-22.13.25:904][558]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/GameMap/Props/Materials/metal.metal -(Selecting 'No' will cause all changes to be lost!) -[2024.01.18-22.13.25:910][558]LogAutomationController: Ignoring very large delta of 2.36 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.13.26:685][623]LogMaterialEditor: Applying material metal -[2024.01.18-22.13.26:746][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.13.26:896][623]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms -[2024.01.18-22.13.28:196][740]LogSlate: Window 'metal' being destroyed -[2024.01.18-22.13.28:198][740]LogSlate: Window 'metal' being destroyed -[2024.01.18-22.13.28:228][740]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.13.28:228][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.13.28:251][740]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.13.28:251][740]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.13.38:611][800]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.13.55:653][606]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.13.58:556][906]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_0 -[2024.01.18-22.13.59:126][957]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.13.59:126][957]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.13.59:128][957]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_1 -[2024.01.18-22.14.16:220][454]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:04.119 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2686 files in 3923 folders with total size 219 MiB. -[2024.01.18-22.14.18:095][589]Cmd: DELETE -[2024.01.18-22.14.18:095][589]Cmd: ACTOR DELETE -[2024.01.18-22.14.18:101][589]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.14.18:109][589]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.14.18:115][589]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.01.18-22.15.03:109][862]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.15.03:112][862]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.15.03:112][862]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.15.03:240][862]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.03:240][862]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.03:240][862]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.03:246][862]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.15.03:304][864]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.15.03:304][864]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.03:304][864]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.03:304][864]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.03:304][864]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.22:354][894]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.22:354][894]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.22:354][894]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total job queries 152, among them cache hits 90 (59.21%) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Tracking 62 distinct input hashes that result in 40 distinct outputs (64.52%) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: RAM used: 141,54 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Shaders Compiled: 50 -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Jobs assigned 50, completed 50 (100%) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Average time worker was idle: 4.57 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Time job spent in pending queue: average 0.79 s, longest 2.34 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Job execution time: average 0.51 s, max 1.02 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Job life time (pending + execution): average 1.30 s, max 2.97 -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Shader code size: average 4,977 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 5.59 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Jobs were issued in 50 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Average processing rate: 8.94 jobs/sec -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total thread time: 20,339 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Total thread preprocess time: 1,921 s -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Percentage time preprocessing: 9.45% -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Effective parallelization: 3.64 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardVS (compiled 9 times, average 0.53 sec, max 0.62 sec, min 0.39 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardVS - 23.66% of total time (compiled 9 times, average 0.53 sec, max 0.62 sec, min 0.39 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 15.67% of total time (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 14.55% of total time (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: FLumenCardPS<false> - 9.80% of total time (compiled 9 times, average 0.22 sec, max 0.30 sec, min 0.14 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ - 8.26% of total time (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.15.22:382][895]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.15.22:397][896]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.15.22:397][896]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.22:397][896]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.22:397][896]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.22:397][896]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.26:309][300]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.26:309][300]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.26:309][300]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.26:662][325]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.15.26:662][325]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.26:662][325]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.26:662][325]MaterialEditorStats: Shader Count: 3 -[2024.01.18-22.15.26:770][334]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.15.26:770][334]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.26:770][334]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.26:770][334]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.26:770][334]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.27:423][402]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.27:423][402]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.27:423][402]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.27:965][441]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.15.27:965][441]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.27:965][441]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.27:965][441]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.27:965][441]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.35:101][135]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.15.35:101][135]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.35:101][135]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.35:101][135]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.35:101][135]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.36:723][301]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.36:723][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.36:723][301]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.36:791][303]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.15.36:791][303]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.36:792][303]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.36:792][303]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.36:792][303]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.46:788][371]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.46:788][371]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.46:788][371]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.47:359][413]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.15.47:359][413]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.47:359][413]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.47:359][413]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.47:359][413]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.51:182][786]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.51:182][786]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.51:182][786]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.51:678][824]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.18-22.15.51:678][824]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.51:678][824]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.51:678][824]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.51:678][824]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.54:080][ 55]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.54:547][ 89]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.15.56:757][299]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.15.56:757][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.56:757][299]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.15.56:804][301]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.15.56:804][301]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.15.56:804][301]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.15.56:804][301]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.15.56:804][301]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.16.45:508][112]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.16.45:508][112]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.16.45:508][112]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.16.45:508][112]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.16.45:508][112]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.01:698][832]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.01:698][832]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.01:698][832]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.01:760][835]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.17.01:760][835]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.01:760][835]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.01:760][835]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.01:760][835]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.02:947][953]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.02:947][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.02:947][953]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.03:018][956]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.17.03:018][956]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.03:018][956]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.03:018][956]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.03:018][956]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.06:829][367]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.06:829][367]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.06:829][367]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.07:456][407]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.17.07:456][407]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.07:456][407]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.07:456][407]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.07:456][407]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.12:239][753]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.12:239][753]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.12:239][753]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.12:750][793]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.12:750][793]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.12:750][793]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.12:750][793]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.12:750][793]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.16:126][ 51]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.16:151][ 52]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.18:294][248]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.18:294][248]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.18:294][248]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.18:303][249]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.18:303][249]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.18:303][249]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.18:303][249]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.18:303][249]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.18:840][290]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.18:840][290]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.18:840][290]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.18:850][291]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.18:850][291]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.18:850][291]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.18:850][291]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.18:850][291]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.19:550][347]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.19:550][347]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.19:550][347]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.19:567][348]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.19:567][348]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.19:568][348]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.19:568][348]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.19:568][348]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.20:079][387]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.20:079][387]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.20:079][387]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.20:088][388]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.20:088][388]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.20:088][388]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.20:088][388]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.20:088][388]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.20:693][438]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.20:693][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.20:693][438]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.20:702][439]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.20:702][439]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.20:702][439]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.20:702][439]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.20:702][439]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.21:773][531]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.21:773][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.21:773][531]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.21:782][532]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.21:782][532]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.21:782][532]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.21:782][532]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.21:782][532]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.22:681][610]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.22:681][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.22:681][610]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.22:701][611]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.22:701][611]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.22:701][611]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.22:701][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.22:701][611]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.23:715][701]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.23:715][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.23:715][701]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.23:735][702]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.23:735][702]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.23:735][702]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.23:735][702]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.23:735][702]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.27:431][ 57]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.27:502][ 60]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.28:275][128]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.28:275][128]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.28:275][128]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.28:340][131]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.28:340][131]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.28:340][131]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.28:340][131]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.28:340][131]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.29:856][271]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.29:856][271]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.29:856][271]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.29:922][274]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.29:922][274]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.29:922][274]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.29:922][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.29:922][274]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.30:636][333]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.30:636][333]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.30:636][333]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.30:694][336]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.30:694][336]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.30:694][336]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.30:694][336]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.30:694][336]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.33:243][565]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.33:243][565]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.33:243][565]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.33:310][568]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.33:310][568]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.33:310][568]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.33:310][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.33:310][568]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.34:249][645]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.34:249][645]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.34:249][645]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.34:317][648]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.34:317][648]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.34:317][648]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.34:317][648]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.34:317][648]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.35:529][764]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.35:529][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.35:529][764]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.35:595][767]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.35:595][767]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.35:595][767]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.35:595][767]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.35:595][767]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.36:411][839]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.36:411][839]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.36:411][839]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.36:475][842]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.36:475][842]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.36:475][842]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.36:475][842]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.36:475][842]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.36:936][884]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.36:936][884]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.36:936][884]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.36:998][887]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.36:998][887]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.36:998][887]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.36:998][887]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.36:998][887]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.38:352][ 21]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.38:418][ 24]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.39:433][110]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.39:433][110]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.39:433][110]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.39:497][113]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.39:498][113]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.39:498][113]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.39:498][113]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.39:498][113]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.40:056][162]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.40:056][162]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.40:056][162]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.40:117][165]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.40:117][165]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.40:117][165]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.40:117][165]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.40:117][165]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.41:593][305]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.41:593][305]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.41:593][305]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.41:654][308]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.41:654][308]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.41:654][308]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.41:654][308]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.41:654][308]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.41:887][327]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.41:887][327]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.41:887][327]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.41:947][329]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.41:947][329]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.41:947][329]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.41:947][329]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.41:947][329]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.42:296][358]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.42:296][358]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.42:296][358]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.42:356][361]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.42:356][361]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.42:356][361]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.42:356][361]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.42:356][361]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.46:066][666]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.46:066][666]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.46:066][666]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.46:128][669]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.46:128][669]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.46:128][669]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.46:128][669]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.46:128][669]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.47:123][743]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.47:123][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.47:123][743]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.47:184][746]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.47:184][746]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.47:184][746]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.47:184][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.47:184][746]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.53:333][351]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.53:333][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.53:333][351]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.53:413][354]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.53:413][354]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.53:413][354]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.53:413][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.53:413][354]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.55:238][513]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.55:238][513]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.55:238][513]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.55:300][516]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.55:300][516]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.55:300][516]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.55:300][516]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.55:300][516]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.55:774][559]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.55:774][559]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.55:774][559]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.55:840][562]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.55:840][562]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.55:840][562]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.55:840][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.55:840][562]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.56:500][616]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.56:500][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.56:500][616]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.56:559][619]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.56:559][619]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.56:559][619]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.56:559][619]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.56:559][619]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.57:455][704]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.57:455][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.57:455][704]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.57:521][707]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.57:521][707]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.57:521][707]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.57:521][707]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.57:522][707]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.58:346][777]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.58:346][777]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.58:346][777]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.58:410][780]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.58:410][780]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.58:410][780]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.58:410][780]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.58:410][780]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.17.58:973][828]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.17.58:973][828]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.58:973][828]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.17.59:038][831]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.17.59:038][831]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.17.59:038][831]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.17.59:038][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.17.59:038][831]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.00:511][964]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.00:511][964]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.00:511][964]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.00:577][967]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.00:577][967]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.00:577][967]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.00:577][967]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.00:577][967]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.01:554][ 56]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.01:627][ 59]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.02:147][108]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.02:147][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.02:147][108]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.02:214][111]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.02:214][111]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.02:214][111]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.02:214][111]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.02:214][111]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.04:160][280]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.04:160][280]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.04:160][280]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.04:226][283]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.04:226][283]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.04:226][283]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.04:226][283]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.04:226][283]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.04:756][334]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.04:756][334]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.04:757][334]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.04:820][337]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.04:820][337]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.04:821][337]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.04:821][337]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.04:821][337]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.05:468][394]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.05:468][394]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.05:468][394]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.05:530][397]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.05:530][397]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.05:530][397]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.05:530][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.05:530][397]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.06:216][453]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.06:216][453]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.06:216][453]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.06:278][456]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.06:278][456]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.06:278][456]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.06:278][456]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.06:278][456]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.08:498][644]LogSlate: Window 'Color Picker' being destroyed -[2024.01.18-22.18.22:459][746]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.22:459][746]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.22:459][746]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total job queries 556, among them cache hits 466 (83.81%) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Tracking 90 distinct input hashes that result in 52 distinct outputs (57.78%) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: RAM used: 196,29 KiB of 819,20 MiB budget. Usage: 0.02% -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Shaders Compiled: 78 -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Jobs assigned 78, completed 78 (100%) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Average time worker was idle: 16.48 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Time job spent in pending queue: average 0.52 s, longest 2.34 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Job execution time: average 0.46 s, max 1.02 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Job life time (pending + execution): average 0.99 s, max 2.97 -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Shader code size: average 4,536 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 9.09 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Jobs were issued in 78 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Average processing rate: 8.58 jobs/sec -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total thread time: 27,572 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Total thread preprocess time: 2,621 s -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Percentage time preprocessing: 9.51% -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Effective parallelization: 3.03 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: FLumenCardVS - 25.18% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.73% of total time (compiled 13 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.64% of total time (compiled 13 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.56% of total time (compiled 6 times, average 0.53 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 10.73% of total time (compiled 6 times, average 0.49 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.18.22:461][746]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.18.22:468][747]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.22:468][747]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.22:468][747]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.22:468][747]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.22:468][747]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.25:228][ 7]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.25:229][ 7]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.25:229][ 7]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.25:250][ 8]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.25:251][ 8]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.26:271][101]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.26:271][101]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.26:271][101]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.26:279][102]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.26:279][102]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.26:279][102]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.26:279][102]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.26:279][102]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.28:457][296]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.28:457][296]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.28:457][296]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.28:466][297]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.28:466][297]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.28:466][297]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.28:466][297]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.28:466][297]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.29:851][426]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.29:851][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.29:851][426]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.29:866][427]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.29:867][427]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.29:867][427]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.29:867][427]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.29:867][427]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.30:551][487]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.30:551][487]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.30:551][487]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.30:567][488]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.30:567][488]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.30:567][488]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.30:567][488]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.30:567][488]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.31:241][543]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.31:241][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.31:241][543]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.18.31:249][544]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.31:249][544]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.31:249][544]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.31:249][544]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.31:249][544]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.50:503][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.18-22.18.51:664][483]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.18.51:670][483]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.18.51:720][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.18.51:745][483]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.18-22.18.51:750][483]LogPackageLocalizationCache: Processed 51 localized package path(s) for 1 prioritized culture(s) in 0.004210 seconds -[2024.01.18-22.18.51:793][483]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.18.51:793][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap5794333447A8502FA8D6F2B5D50A235B.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.18.51:799][483]LogFileHelpers: All files are already saved. -[2024.01.18-22.18.51:800][483]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 -[2024.01.18-22.18.51:818][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true -[2024.01.18-22.18.51:826][483]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 -[2024.01.18-22.18.51:826][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet27530B8D3419DC35B786F4D92394C2A2A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' -[2024.01.18-22.18.51:843][483]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/metal" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset" SILENT=true -[2024.01.18-22.18.51:846][483]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/metal -[2024.01.18-22.18.51:846][483]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/metal506C43E44F240AAD99D985BE0A9D86DF.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/metal.uasset' -[2024.01.18-22.18.51:852][483]LogFileHelpers: InternalPromptForCheckoutAndSave took 181 ms -[2024.01.18-22.18.51:854][483]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.18.51:854][483]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/metal.metal -[2024.01.18-22.18.53:250][610]LogMaterialEditor: Applying material exit_red -[2024.01.18-22.18.53:283][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.18.53:945][610]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.18.53:949][610]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.18.53:949][610]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.53:949][610]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.18.53:958][611]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.53:958][611]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.53:958][611]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.18.53:958][611]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.53:958][611]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.18.55:065][710]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.18.56:085][710]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.18.56:090][710]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.18.57:055][710]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true -[2024.01.18-22.18.57:056][710]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red -[2024.01.18-22.18.57:056][710]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_red2924DF044F5285F19DEA81A5AF1D56A0.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' -[2024.01.18-22.18.57:061][710]LogFileHelpers: InternalPromptForCheckoutAndSave took 970 ms (total: 1.15 sec) -[2024.01.18-22.18.57:061][710]AssetCheck: New page: Asset Save: exit_red -[2024.01.18-22.18.57:061][710]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.18.57:062][710]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.18.57:062][710]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.18.57:062][710]MaterialEditorStats: MaxSampler: 191 instructions -[2024.01.18-22.18.57:062][710]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.18.57:062][710]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.18.57:062][710]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.18.57:068][710]LogAutomationController: Ignoring very large delta of 2.01 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.18.57:530][738]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.18.57:532][738]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.18.57:548][738]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.18.57:548][738]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.19.02:987][282]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right -[2024.01.18-22.19.02:987][282]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right -[2024.01.18-22.19.02:988][282]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_right.exit_right as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_7 -[2024.01.18-22.19.03:702][354]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right -[2024.01.18-22.19.03:702][354]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_right.exit_right -[2024.01.18-22.19.03:703][354]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_right.exit_right as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_8 -[2024.01.18-22.19.07:437][741]Cmd: DELETE -[2024.01.18-22.19.07:437][741]Cmd: ACTOR DELETE -[2024.01.18-22.19.07:442][741]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.19.07:447][741]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.19.07:452][741]LogEditorActor: Deleted 1 Actors (0.015 secs) -[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.19.09:600][975]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_10 -[2024.01.18-22.19.10:061][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.19.10:061][ 22]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.19.10:062][ 22]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_12 -[2024.01.18-22.19.45:288][938]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.19.45:291][938]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.19.45:291][938]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.19.45:424][938]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.19.45:424][938]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.45:424][938]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.19.45:431][938]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.19.45:480][940]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.19.45:480][940]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.19.45:480][940]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.19.45:480][940]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.45:480][940]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.19.50:926][454]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.19.50:926][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.50:926][454]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.19.50:937][455]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.19.50:937][455]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.19.50:937][455]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.19.50:937][455]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.50:937][455]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.19.54:874][836]LogMaterialEditor: Applying material exit_red -[2024.01.18-22.19.54:936][836]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms -[2024.01.18-22.19.55:074][836]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.19.55:079][836]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2024.01.18-22.19.55:079][836]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.19.55:079][836]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.55:079][836]MaterialEditorStats: Shader Count: 6 -[2024.01.18-22.19.55:089][837]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.19.55:089][837]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.19.55:089][837]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.19.55:089][837]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.55:089][837]MaterialEditorStats: Shader Count: 8 -[2024.01.18-22.19.55:920][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.19.57:115][908]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.19.57:120][908]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.19.57:167][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.19.57:195][908]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-22.19.57:239][908]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.19.57:239][908]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap9EC9537C4FC00B5D0C9076B345EEDD26.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.19.57:245][908]LogFileHelpers: All files are already saved. -[2024.01.18-22.19.57:245][908]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.18-22.19.57:268][908]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true -[2024.01.18-22.19.57:270][908]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red -[2024.01.18-22.19.57:270][908]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_redDEDCDFE44E1FB3C934B328B13C764C90.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' -[2024.01.18-22.19.57:273][908]LogFileHelpers: InternalPromptForCheckoutAndSave took 153 ms (total: 1.30 sec) -[2024.01.18-22.19.57:276][908]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.19.57:276][908]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.19.57:276][908]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.19.57:276][908]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.19.57:276][908]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.19.57:276][908]MaterialEditorStats: MaxSampler: 191 instructions -[2024.01.18-22.19.57:276][908]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.19.57:276][908]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.19.57:276][908]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.19.58:190][989]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.19.58:192][989]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.19.58:209][989]LogWorld: UWorld::CleanupWorld for World_7, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.19.58:209][989]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.20.09:891][159]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.20.09:895][159]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.20.09:895][159]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.20.10:039][159]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.20.10:039][159]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.10:039][159]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.20.10:046][159]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.20.10:093][161]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.20.10:093][161]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.20.10:093][161]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.20.10:093][161]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.10:093][161]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.20.15:072][608]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.20.15:072][608]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.15:072][608]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.20.15:082][609]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.20.15:082][609]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.20.15:082][609]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.20.15:082][609]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.15:082][609]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.20.16:261][712]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.20.16:261][712]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.16:261][712]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.20.16:271][713]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.20.16:271][713]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.20.16:271][713]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.20.16:271][713]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.16:271][713]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.20.19:642][ 42]LogMaterialEditor: Applying material exit_red -[2024.01.18-22.20.19:703][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.20.19:859][ 42]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 216 instructions -[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.19:878][ 42]MaterialEditorStats: Shader Count: 6 -[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.19:922][ 43]MaterialEditorStats: Shader Count: 8 -[2024.01.18-22.20.20:481][ 92]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.20.21:452][ 92]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.20.21:457][ 92]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.20.21:525][ 92]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/exit_red" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset" SILENT=true -[2024.01.18-22.20.21:526][ 92]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_red -[2024.01.18-22.20.21:526][ 92]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_red5577AC2F4A919F9BE07A61A20201FB4C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_red.uasset' -[2024.01.18-22.20.21:529][ 92]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 1.37 sec) -[2024.01.18-22.20.21:531][ 92]AssetCheck: New page: Asset Save: exit_red -[2024.01.18-22.20.21:531][ 92]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: MaxSampler: 191 instructions -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.20.21:531][ 92]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.20.23:848][307]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.20.23:851][307]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.20.23:867][307]LogWorld: UWorld::CleanupWorld for World_8, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.20.23:867][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.20.41:438][ 91]Cmd: DELETE -[2024.01.18-22.20.41:438][ 91]Cmd: ACTOR DELETE -[2024.01.18-22.20.41:443][ 91]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.20.41:447][ 91]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2024.01.18-22.20.41:456][ 91]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.01.18-22.21.05:185][502]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_red.exit_red -[2024.01.18-22.21.05:188][502]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.21.05:188][502]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.21.05:324][502]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.21.05:324][502]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.21.05:324][502]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.21.05:329][502]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.21.05:379][504]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.21.05:379][504]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.21.05:379][504]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.21.05:379][504]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.21.05:379][504]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.21.08:802][790]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.21.08:805][790]LogSlate: Window 'exit_red' being destroyed -[2024.01.18-22.21.08:821][790]LogWorld: UWorld::CleanupWorld for World_9, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.21.08:821][790]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.21.13:699][233]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.21.16:635][457]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.16:685][457]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.21.16:685][457]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.21.17:088][457]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.21.48:347][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.21.49:325][258]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.21.49:332][258]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.21.49:383][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.21.49:410][258]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.21.49:455][258]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.21.49:455][258]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapF214F7024F0C14BFF927349308D1C06A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.21.49:461][258]LogFileHelpers: All files are already saved. -[2024.01.18-22.21.49:461][258]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.18-22.21.49:478][258]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/exit_left" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_left.uasset" SILENT=true -[2024.01.18-22.21.49:480][258]LogSavePackage: Moving output files for package: /Game/GameMap/Props/exit_left -[2024.01.18-22.21.49:480][258]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_leftBB3562FF488735E0267747BAB5F6A594.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_left.uasset' -[2024.01.18-22.21.49:487][258]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 1.53 sec) -[2024.01.18-22.21.49:489][258]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.21.49:489][258]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.21.49:489][258]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.52:762][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.52:762][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.52:763][534]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_15 -[2024.01.18-22.21.55:090][740]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.55:090][740]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.21.55:091][740]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_16 -[2024.01.18-22.22.17:960][936]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_letters.exit_letters -[2024.01.18-22.22.17:963][936]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.22.17:963][936]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.22.18:063][936]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.18:063][936]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.18:063][936]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.18:069][936]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total job queries 817, among them cache hits 703 (86.05%) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Tracking 114 distinct input hashes that result in 68 distinct outputs (59.65%) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: RAM used: 264,80 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Shaders Compiled: 92 -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Jobs assigned 92, completed 92 (100%) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Average time worker was idle: 40.75 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Time job spent in pending queue: average 0.46 s, longest 2.34 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Job life time (pending + execution): average 0.93 s, max 2.97 -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Shader code size: average 4,836 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 10.98 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Jobs were issued in 92 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Average processing rate: 8.38 jobs/sec -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total thread time: 32,623 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Total thread preprocess time: 3,103 s -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Percentage time preprocessing: 9.51% -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Effective parallelization: 2.97 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: FLumenCardVS - 21.29% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.39% of total time (compiled 14 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 12.38% of total time (compiled 14 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 11.05% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 10.08% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.22.18:103][937]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.22.18:189][944]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.22.18:189][944]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.18:189][944]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.18:189][944]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.18:189][944]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.41:868][490]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.41:868][490]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.41:868][490]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.41:923][492]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.22.41:923][492]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.41:923][492]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.41:923][492]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.41:923][492]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.46:056][946]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.46:056][946]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.46:056][946]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.46:165][949]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.22.46:165][949]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.46:165][949]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.46:165][949]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.46:165][949]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.48:700][187]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.22.48:700][187]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.48:700][187]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.48:700][187]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.48:700][187]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.50:414][351]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.50:414][351]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.50:414][351]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.50:479][354]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.22.50:479][354]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.50:479][354]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.50:479][354]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.50:479][354]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.54:272][733]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.54:272][733]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.54:272][733]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.54:350][736]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.22.54:350][736]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.54:350][736]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.54:350][736]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.54:351][736]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.22.55:663][865]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.22.55:663][865]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.55:663][865]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.22.55:735][868]MaterialEditorStats: Base pass shader: 141 instructions -[2024.01.18-22.22.55:735][868]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.22.55:735][868]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.22.55:735][868]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.22.55:735][868]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.23.00:972][306]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.23.00:972][306]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.00:972][306]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.23.00:983][307]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.00:983][307]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.00:983][307]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.23.00:983][307]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.00:983][307]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.23.02:574][441]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.23.02:574][441]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.02:574][441]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.23.02:584][442]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.02:584][442]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.02:584][442]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.23.02:584][442]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.02:584][442]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.23.06:949][851]LogMaterialEditor: Saving and Compiling material exit_letters -[2024.01.18-22.23.07:022][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.23.07:174][851]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.23.07:181][851]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.23.07:253][851]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_letters -[2024.01.18-22.23.07:254][851]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_letters297A93EF4BD42DA5843C8BAF9445E957.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset' -[2024.01.18-22.23.07:256][851]LogFileHelpers: InternalPromptForCheckoutAndSave took 74 ms (total: 1.60 sec) -[2024.01.18-22.23.07:258][851]AssetCheck: New page: Asset Save: exit_letters -[2024.01.18-22.23.07:258][851]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters -[2024.01.18-22.23.07:259][851]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.07:259][851]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.07:259][851]MaterialEditorStats: MaxSampler: 191 instructions -[2024.01.18-22.23.07:259][851]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.23.07:259][851]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.07:259][851]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.23.09:385][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.23.10:357][ 44]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.23.10:362][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.23.10:416][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.23.10:442][ 44]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.23.10:486][ 44]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.23.10:486][ 44]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap75402F0A432A1C4164106D8E6EDE80A5.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.23.10:492][ 44]LogFileHelpers: All files are already saved. -[2024.01.18-22.23.10:492][ 44]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 -[2024.01.18-22.23.10:497][ 44]LogFileHelpers: InternalPromptForCheckoutAndSave took 135 ms (total: 1.74 sec) -[2024.01.18-22.23.10:499][ 44]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-22.23.10:499][ 44]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.23.13:005][277]LogSlate: Window 'exit_letters' being destroyed -[2024.01.18-22.23.13:007][277]LogSlate: Window 'exit_letters' being destroyed -[2024.01.18-22.23.13:041][277]LogWorld: UWorld::CleanupWorld for World_11, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.23.13:041][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.23.13:065][277]LogWorld: UWorld::CleanupWorld for World_12, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.23.13:065][277]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.23.33:911][472]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-22.23.33:952][472]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.23.33:952][472]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.23.34:352][472]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.23.36:335][617]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/exit_letters.exit_letters -[2024.01.18-22.23.36:338][617]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.23.36:338][617]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.23.36:434][617]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.23.36:434][617]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.36:434][617]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.23.36:442][617]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.23.36:495][619]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.36:495][619]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.36:495][619]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.23.36:495][619]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.36:495][619]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.23.40:389][975]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.23.40:389][975]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.40:389][975]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.23.40:399][976]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.40:399][976]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.40:399][976]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.23.40:399][976]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.40:399][976]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.23.42:812][204]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.23.42:812][204]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.42:812][204]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.23.42:823][205]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.42:823][205]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.42:823][205]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.23.42:823][205]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.42:823][205]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.23.45:931][506]LogMaterialEditor: Applying material exit_letters -[2024.01.18-22.23.45:996][506]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-22.23.46:157][506]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.23.50:097][889]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.23.51:054][889]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.23.51:059][889]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.23.51:123][889]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/exit_letters -[2024.01.18-22.23.51:124][889]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/exit_letters2A2C855E48F099B72370DCA0BB4F8305.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/exit_letters.uasset' -[2024.01.18-22.23.51:126][889]LogFileHelpers: InternalPromptForCheckoutAndSave took 67 ms (total: 1.81 sec) -[2024.01.18-22.23.51:128][889]AssetCheck: New page: Asset Save: exit_letters -[2024.01.18-22.23.51:128][889]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/exit_letters.exit_letters -[2024.01.18-22.23.51:129][889]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.23.51:129][889]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.23.51:129][889]MaterialEditorStats: MaxSampler: 191 instructions -[2024.01.18-22.23.51:129][889]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.23.51:129][889]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.23.51:129][889]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.23.53:297][ 98]LogSlate: Window 'exit_letters' being destroyed -[2024.01.18-22.23.53:300][ 98]LogSlate: Window 'exit_letters' being destroyed -[2024.01.18-22.23.53:332][ 98]LogWorld: UWorld::CleanupWorld for World_13, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.23.53:332][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.23.53:357][ 98]LogWorld: UWorld::CleanupWorld for World_14, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.23.53:357][ 98]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total job queries 947, among them cache hits 831 (87.75%) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Shaders Compiled: 94 -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Average time worker was idle: 45.66 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total thread time: 33,158 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.25.26:523][667]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.25.26:524][667]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.25.58:625][ 84]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/exit_right.exit_right -[2024.01.18-22.25.58:685][ 84]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.25.58:685][ 84]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.25.59:089][ 84]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.26.06:113][601]LogSlate: Window 'exit_right' being destroyed -[2024.01.18-22.26.06:116][601]LogSlate: Window 'exit_right' being destroyed -[2024.01.18-22.26.06:148][601]LogWorld: UWorld::CleanupWorld for World_15, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.26.06:148][601]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.27.35:099][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.35:099][ 67]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.35:100][ 67]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_17 -[2024.01.18-22.27.35:650][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.35:650][121]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.35:651][121]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_19 -[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.41:580][662]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_23 -[2024.01.18-22.27.42:244][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.42:244][720]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.27.42:245][720]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_24 -[2024.01.18-22.27.45:875][ 57]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.27.45:875][ 57]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.27.45:876][ 57]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_25 -[2024.01.18-22.27.46:789][135]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.27.46:789][135]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.27.46:790][135]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_26 -[2024.01.18-22.27.51:302][567]Cmd: DELETE -[2024.01.18-22.27.51:303][567]Cmd: ACTOR DELETE -[2024.01.18-22.27.51:308][567]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.27.51:314][567]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.18-22.27.51:321][567]LogEditorActor: Deleted 1 Actors (0.019 secs) -[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.27.54:760][929]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/table_big.table_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_27 -[2024.01.18-22.27.55:376][990]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.27.55:376][990]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.27.55:377][990]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/table_big.table_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_28 -[2024.01.18-22.28.26:141][994]Cmd: DELETE -[2024.01.18-22.28.26:141][994]Cmd: ACTOR DELETE -[2024.01.18-22.28.26:146][994]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.28.26:151][994]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.28.26:157][994]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.18-22.29.08:848][205]Cmd: EDIT COPY -[2024.01.18-22.29.09:097][230]Cmd: EDIT PASTE -[2024.01.18-22.30.05:353][946]Cmd: EDIT COPY -[2024.01.18-22.30.05:566][968]Cmd: EDIT PASTE -[2024.01.18-22.31.01:083][968]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.31.01:118][968]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.31.01:118][968]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.31.01:517][968]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.31.05:025][267]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total job queries 951, among them cache hits 835 (87.80%) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Shaders Compiled: 94 -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Average time worker was idle: 45.66 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total thread time: 33,158 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.31.05:111][267]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.31.07:721][439]LogSlate: Window 'chair_big' being destroyed -[2024.01.18-22.31.07:723][439]LogSlate: Window 'chair_big' being destroyed -[2024.01.18-22.31.07:755][439]LogWorld: UWorld::CleanupWorld for World_16, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.31.07:755][439]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.31.18:313][376]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.31.18:350][376]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.31.18:350][376]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.31.18:754][376]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.31.21:619][643]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... -[2024.01.18-22.31.25:142][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms -[2024.01.18-22.31.26:786][873]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.31.26:793][873]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.31.26:836][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.31.26:862][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.31.26:906][873]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.31.26:906][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapFAB35B054C7D0D746DE67D8B878F330F.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.31.26:912][873]LogFileHelpers: All files are already saved. -[2024.01.18-22.31.26:912][873]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 -[2024.01.18-22.31.26:933][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset" SILENT=true -[2024.01.18-22.31.26:966][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_big -[2024.01.18-22.31.26:967][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_bigF93923C247336AFF9C8682B4E409FD1A.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset' -[2024.01.18-22.31.26:976][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true -[2024.01.18-22.31.27:004][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small -[2024.01.18-22.31.27:004][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_small0DF8204F40C7C83DA0563D839B846073.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' -[2024.01.18-22.31.27:010][873]LogFileHelpers: InternalPromptForCheckoutAndSave took 217 ms (total: 2.02 sec) -[2024.01.18-22.31.27:012][873]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-22.31.27:012][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.31.30:035][ 70]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-22.31.30:037][ 70]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-22.31.30:069][ 70]LogWorld: UWorld::CleanupWorld for World_17, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.31.30:069][ 70]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.31.33:786][408]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.31.33:834][408]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.31.33:834][408]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.31.34:233][408]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.31.37:871][675]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.31.38:765][675]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.31.38:772][675]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.31.38:831][675]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/table_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset" SILENT=true -[2024.01.18-22.31.38:833][675]LogSavePackage: Moving output files for package: /Game/GameMap/Props/table_big -[2024.01.18-22.31.38:834][675]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/table_bigA55977644FC972A644DFB69FD8DB03F6.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset' -[2024.01.18-22.31.38:840][675]LogFileHelpers: InternalPromptForCheckoutAndSave took 68 ms (total: 2.09 sec) -[2024.01.18-22.31.38:841][675]AssetCheck: New page: Asset Save: table_big -[2024.01.18-22.31.38:841][675]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-22.31.39:887][749]LogSlate: Window 'table_big' being destroyed -[2024.01.18-22.31.39:890][749]LogSlate: Window 'table_big' being destroyed -[2024.01.18-22.31.39:920][749]LogWorld: UWorld::CleanupWorld for World_18, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.31.39:920][749]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-22.33.07:704][286]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_31 -[2024.01.18-22.33.08:314][328]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-22.33.08:314][328]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-22.33.08:315][328]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32 -[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.21:270][479]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_33 -[2024.01.18-22.33.21:898][525]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.21:898][525]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.21:899][525]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_34 -[2024.01.18-22.33.48:795][862]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.48:795][862]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.48:796][862]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_35 -[2024.01.18-22.33.49:343][905]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.49:343][905]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-22.33.49:344][905]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_36 -[2024.01.18-22.34.13:230][802]Cmd: DELETE -[2024.01.18-22.34.13:230][802]Cmd: ACTOR DELETE -[2024.01.18-22.34.13:235][802]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.34.13:244][802]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.34.13:251][802]LogEditorActor: Deleted 1 Actors (0.021 secs) -[2024.01.18-22.35.07:579][393]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-22.35.07:634][393]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.35.07:634][393]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.35.08:041][393]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.35.11:396][619]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-22.35.11:399][619]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-22.35.11:433][619]LogWorld: UWorld::CleanupWorld for World_19, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.35.11:433][619]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.35.12:791][733]Cmd: DELETE -[2024.01.18-22.35.12:791][733]Cmd: ACTOR DELETE -[2024.01.18-22.35.12:792][733]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. -[2024.01.18-22.35.13:896][829]Cmd: DELETE -[2024.01.18-22.35.13:896][829]Cmd: ACTOR DELETE -[2024.01.18-22.35.13:897][829]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. -[2024.01.18-22.35.15:865][ 3]Cmd: DELETE -[2024.01.18-22.35.15:865][ 3]Cmd: ACTOR DELETE -[2024.01.18-22.35.15:865][ 3]LogEditorActor: Cannot delete component StaticMeshComponent /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_32.StaticMeshComponent0: Can't delete non-instanced components or the scene root. -[2024.01.18-22.35.21:736][420]Cmd: DELETE -[2024.01.18-22.35.21:736][420]Cmd: ACTOR DELETE -[2024.01.18-22.35.21:741][420]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.35.21:749][420]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.35.21:753][420]LogEditorActor: Deleted 1 Actors (0.016 secs) -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Total job queries 1.021, among them cache hits 905 (88.64%) -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Shaders Compiled: 94 -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Average time worker was idle: 45.66 s -[2024.01.18-22.35.26:682][941]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Total thread time: 33,158 s -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.35.26:683][941]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.35.26:695][942]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.18-22.35.26:695][942]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.18-22.35.26:696][942]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_37 -[2024.01.18-22.35.27:685][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.18-22.35.27:685][ 37]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.18-22.35.27:686][ 37]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_38 -[2024.01.18-22.37.34:410][185]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.37.34:410][185]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.37.34:411][185]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_39 -[2024.01.18-22.37.35:409][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.37.35:409][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.37.35:410][278]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_40 -[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.38.13:833][880]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_41 -[2024.01.18-22.38.15:314][ 8]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.38.15:314][ 8]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.38.15:315][ 8]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_42 -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total job queries 1.049, among them cache hits 933 (88.94%) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Tracking 116 distinct input hashes that result in 69 distinct outputs (59.48%) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: RAM used: 269,71 KiB of 819,20 MiB budget. Usage: 0.03% -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Shaders Compiled: 94 -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Jobs assigned 94, completed 94 (100%) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Average time worker was idle: 45.66 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Time job spent in pending queue: average 0.45 s, longest 2.34 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Job execution time: average 0.47 s, max 1.02 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Job life time (pending + execution): average 0.92 s, max 2.97 -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Shader code size: average 4,852 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 11.44 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Jobs were issued in 94 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Average processing rate: 8.22 jobs/sec -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total thread time: 33,158 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Total thread preprocess time: 3,157 s -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Percentage time preprocessing: 9.52% -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Effective parallelization: 2.90 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 1 times, average 0.49 sec, max 0.49 sec, min 0.49 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: FLumenCardVS - 20.94% of total time (compiled 16 times, average 0.43 sec, max 0.62 sec, min 0.29 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.03% of total time (compiled 15 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 12.96% of total time (compiled 15 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 10.87% of total time (compiled 7 times, average 0.51 sec, max 0.72 sec, min 0.29 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 9.92% of total time (compiled 7 times, average 0.47 sec, max 0.65 sec, min 0.27 sec) -[2024.01.18-22.39.11:813][744]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.39.12:228][787]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_43 -[2024.01.18-22.39.12:894][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.39.12:894][841]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.39.12:895][841]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_44 -[2024.01.18-22.40.12:657][867]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 -[2024.01.18-22.40.12:660][867]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.40.12:660][867]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.40.12:802][867]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.40.12:802][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.12:802][867]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.40.12:808][867]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.40.12:858][869]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.40.12:858][869]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.40.12:858][869]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.40.12:858][869]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.12:858][869]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.40.14:335][994]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.40.14:338][994]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.40.14:354][994]LogWorld: UWorld::CleanupWorld for World_20, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.40.14:354][994]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.40.16:860][225]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Plane_003.phone_Plane_003 -[2024.01.18-22.40.16:898][225]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.40.16:898][225]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.40.17:297][225]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.40.24:905][760]LogSlate: Window 'phone_Plane_003' being destroyed -[2024.01.18-22.40.24:907][760]LogSlate: Window 'phone_Plane_003' being destroyed -[2024.01.18-22.40.24:941][760]LogWorld: UWorld::CleanupWorld for World_21, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.40.24:941][760]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.40.26:169][867]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 -[2024.01.18-22.40.26:172][867]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.40.26:172][867]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.40.26:301][867]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.40.26:301][867]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.26:301][867]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.40.26:306][867]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.40.26:355][869]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.40.26:355][869]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.40.26:355][869]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.40.26:355][869]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.26:355][869]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.40.51:172][151]LogSlate: Window 'Color Picker' being destroyed -[2024.01.18-22.40.51:179][151]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.40.51:179][151]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.51:179][151]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.40.51:225][152]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.40.51:225][152]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.40.51:225][152]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.40.51:225][152]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.40.51:225][152]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.03:864][ 99]LogSlate: Window 'Message' being destroyed -[2024.01.18-22.41.03:867][ 99]Message dialog closed, result: Cancel, title: Message, text: Would you like to apply the changes of the modified material to the original material? -/Game/GameMap/Props/Materials/phone4.phone4 -(Selecting 'No' will cause all changes to be lost!) -[2024.01.18-22.41.03:878][100]LogAutomationController: Ignoring very large delta of 2.20 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.41.04:813][169]LogMaterialEditor: Applying material phone4 -[2024.01.18-22.41.04:876][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.41.05:423][169]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.41.05:431][169]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions -[2024.01.18-22.41.05:431][169]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.05:431][169]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.05:431][169]MaterialEditorStats: Shader Count: 6 -[2024.01.18-22.41.05:473][170]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.05:473][170]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.05:473][170]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.05:473][170]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.05:473][170]MaterialEditorStats: Shader Count: 8 -[2024.01.18-22.41.05:885][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-22.41.07:002][201]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.41.07:007][201]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.41.07:046][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.41.07:072][201]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-22.41.07:117][201]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.41.07:117][201]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapF6D6AEDD468FF6D4087D92A7FCD03704.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.41.07:123][201]LogFileHelpers: All files are already saved. -[2024.01.18-22.41.07:123][201]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 -[2024.01.18-22.41.07:881][201]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone4" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset" SILENT=true -[2024.01.18-22.41.07:883][201]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone4 -[2024.01.18-22.41.07:883][201]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone401DDA4FA4D54BDBA69D1168A59712CFA.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset' -[2024.01.18-22.41.07:886][201]LogFileHelpers: InternalPromptForCheckoutAndSave took 879 ms (total: 2.97 sec) -[2024.01.18-22.41.07:888][201]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.41.07:888][201]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.41.07:888][201]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4 -[2024.01.18-22.41.07:889][201]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.07:889][201]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.07:889][201]MaterialEditorStats: MaxSampler: 192 instructions -[2024.01.18-22.41.07:889][201]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.41.07:889][201]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.07:889][201]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.41.07:926][201]LogAutomationController: Ignoring very large delta of 2.05 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.41.08:350][228]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.41.08:352][228]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.41.08:369][228]LogWorld: UWorld::CleanupWorld for World_22, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.41.08:369][228]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.41.15:896][937]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone4.phone4 -[2024.01.18-22.41.15:899][937]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.41.15:899][937]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.41.16:051][937]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.16:051][937]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.16:051][937]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.16:057][937]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.41.16:105][939]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.16:105][939]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.16:105][939]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.16:105][939]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.16:105][939]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.31:242][569]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.31:242][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.31:242][569]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.31:726][599]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-22.41.31:726][599]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.31:726][599]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.31:726][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.31:726][599]MaterialEditorStats: Shader Count: 3 -[2024.01.18-22.41.36:598][992]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.36:598][992]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.36:598][992]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.37:017][ 21]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.37:017][ 21]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.37:017][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.37:017][ 21]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.41.37:125][ 29]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.37:125][ 29]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.37:125][ 29]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.37:125][ 29]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.37:125][ 29]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.38:188][114]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.38:188][114]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.38:188][114]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.38:549][137]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.38:549][137]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.38:549][137]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.38:549][137]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.41.38:664][146]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.38:664][146]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.38:664][146]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.38:664][146]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.38:664][146]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.41:619][396]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.41:619][396]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.41:619][396]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.41:966][418]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.41:966][418]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.41:966][418]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.41:966][418]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.41.42:075][426]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.42:075][426]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.42:075][426]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.42:075][426]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.42:075][426]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.43:998][585]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.43:998][585]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.43:998][585]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.44:484][618]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.44:484][618]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.44:484][618]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.44:484][618]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.44:484][618]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.46:089][745]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.46:089][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.46:089][745]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.46:561][778]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.46:561][778]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.46:561][778]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.46:561][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.46:561][778]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.48:119][903]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.48:119][903]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.48:119][903]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.48:637][941]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.48:637][941]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.48:637][941]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.48:637][941]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.48:637][941]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.50:524][ 93]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.50:949][123]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.50:949][123]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.50:949][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.50:950][123]MaterialEditorStats: Shader Count: 2 -[2024.01.18-22.41.51:059][131]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.51:059][131]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.51:059][131]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.51:059][131]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.51:059][131]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.52:204][224]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.41.52:204][224]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.52:204][224]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.41.52:700][259]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.52:700][259]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.52:700][259]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.41.52:700][259]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.52:700][259]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.41.56:216][569]LogMaterialEditor: Saving and Compiling material phone4 -[2024.01.18-22.41.56:286][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.41.56:759][569]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms -[2024.01.18-22.41.56:766][569]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.41.57:513][569]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone4" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset" SILENT=true -[2024.01.18-22.41.57:514][569]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone4 -[2024.01.18-22.41.57:515][569]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone4EFC98FAD46A311E2D05D8D8C3BF77816.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone4.uasset' -[2024.01.18-22.41.57:517][569]LogFileHelpers: InternalPromptForCheckoutAndSave took 752 ms (total: 3.72 sec) -[2024.01.18-22.41.57:519][569]AssetCheck: New page: Asset Save: phone4 -[2024.01.18-22.41.57:519][569]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone4.phone4 -[2024.01.18-22.41.57:519][569]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.41.57:519][569]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.41.57:519][569]MaterialEditorStats: MaxSampler: 192 instructions -[2024.01.18-22.41.57:519][569]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-22.41.57:520][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.41.57:520][569]MaterialEditorStats: Shader Count: 16 -[2024.01.18-22.42.00:086][795]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.42.00:088][795]LogSlate: Window 'phone4' being destroyed -[2024.01.18-22.42.00:105][795]LogWorld: UWorld::CleanupWorld for World_23, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.42.00:106][795]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.42.24:030][119]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone3.phone3 -[2024.01.18-22.42.24:033][119]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.42.24:033][119]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.42.24:169][119]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.42.24:169][119]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.42.24:169][119]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.42.24:176][119]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total job queries 1.181, among them cache hits 1.007 (85.27%) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Tracking 174 distinct input hashes that result in 95 distinct outputs (54.60%) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: RAM used: 399,60 KiB of 819,20 MiB budget. Usage: 0.05% -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Shaders Compiled: 152 -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Jobs assigned 152, completed 152 (100%) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Average time worker was idle: 98.39 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Shader code size: average 4,855 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.96 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Jobs were issued in 152 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Average processing rate: 8.46 jobs/sec -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total thread time: 50,371 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Total thread preprocess time: 4,816 s -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Percentage time preprocessing: 9.56% -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Effective parallelization: 2.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: FLumenCardVS - 19.17% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.08% of total time (compiled 24 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.91% of total time (compiled 24 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.69% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: FLumenCardPS<false> - 7.22% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-22.42.24:209][120]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.42.24:227][121]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.42.24:227][121]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.42.24:227][121]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.42.24:227][121]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.42.24:227][121]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.42.27:984][453]LogSlate: Window 'phone3' being destroyed -[2024.01.18-22.42.27:987][453]LogSlate: Window 'phone3' being destroyed -[2024.01.18-22.42.28:003][453]LogWorld: UWorld::CleanupWorld for World_24, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.42.28:003][453]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.42.31:721][811]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.42.31:764][811]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.42.31:764][811]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.42.32:168][811]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.42.40:278][540]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.42.41:213][540]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.42.41:220][540]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.42.41:279][540]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Circle_001" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_001.uasset" SILENT=true -[2024.01.18-22.42.41:283][540]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Circle_001 -[2024.01.18-22.42.41:284][540]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Circle_0018D212E804CD30C252202EA81C1D74FFE.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_001.uasset' -[2024.01.18-22.42.41:290][540]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 3.79 sec) -[2024.01.18-22.42.41:292][540]AssetCheck: New page: Asset Save: phone_Circle_001 -[2024.01.18-22.42.41:292][540]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Circle_001.phone_Circle_001 -[2024.01.18-22.42.42:576][635]LogSlate: Window 'phone_Circle_001' being destroyed -[2024.01.18-22.42.42:577][635]LogSlate: Window 'phone_Circle_001' being destroyed -[2024.01.18-22.42.42:609][635]LogWorld: UWorld::CleanupWorld for World_25, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.42.42:609][635]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.49.15:310][171]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone1.phone1 -[2024.01.18-22.49.15:313][171]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.49.15:313][171]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.49.15:450][171]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-22.49.15:450][171]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.49.15:450][171]MaterialEditorStats: Shader Count: 0 -[2024.01.18-22.49.15:456][171]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total job queries 1.189, among them cache hits 1.015 (85.37%) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Tracking 174 distinct input hashes that result in 95 distinct outputs (54.60%) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: RAM used: 399,60 KiB of 819,20 MiB budget. Usage: 0.05% -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Shaders Compiled: 152 -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Jobs assigned 152, completed 152 (100%) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Average time worker was idle: 98.39 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Shader code size: average 4,855 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 17.96 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Jobs were issued in 152 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Average processing rate: 8.46 jobs/sec -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total thread time: 50,371 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Total thread preprocess time: 4,816 s -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Percentage time preprocessing: 9.56% -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Effective parallelization: 2.80 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: FLumenCardVS - 19.17% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.08% of total time (compiled 24 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.91% of total time (compiled 24 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.69% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: FLumenCardPS<false> - 7.22% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-22.49.15:489][172]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.49.15:509][173]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-22.49.15:509][173]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-22.49.15:509][173]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-22.49.15:509][173]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-22.49.15:509][173]MaterialEditorStats: Shader Count: 4 -[2024.01.18-22.49.17:074][307]LogSlate: Window 'phone1' being destroyed -[2024.01.18-22.49.17:077][307]LogSlate: Window 'phone1' being destroyed -[2024.01.18-22.49.17:093][307]LogWorld: UWorld::CleanupWorld for World_26, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.49.17:093][307]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.49.20:089][583]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.49.20:146][583]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.49.20:146][583]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.49.20:550][583]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.49.31:106][472]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.18-22.49.32:488][472]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.49.32:495][472]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.49.32:561][472]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Circle_002" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_002.uasset" SILENT=true -[2024.01.18-22.49.32:568][472]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Circle_002 -[2024.01.18-22.49.32:568][472]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Circle_002BE9973824A7C2980A20102906BB20D42.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Circle_002.uasset' -[2024.01.18-22.49.32:576][472]LogFileHelpers: InternalPromptForCheckoutAndSave took 80 ms (total: 3.88 sec) -[2024.01.18-22.49.32:576][472]AssetCheck: New page: Asset Save: phone_Circle_002 -[2024.01.18-22.49.32:576][472]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Circle_002.phone_Circle_002 -[2024.01.18-22.49.33:262][522]LogSlate: Window 'phone_Circle_002' being destroyed -[2024.01.18-22.49.33:264][522]LogSlate: Window 'phone_Circle_002' being destroyed -[2024.01.18-22.49.33:295][522]LogWorld: UWorld::CleanupWorld for World_27, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.49.33:295][522]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.49.47:093][798]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.49.47:146][798]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.49.47:146][798]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.49.47:550][798]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.49.51:566][144]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.49.52:545][144]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.49.52:552][144]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.49.52:594][144]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/phone_Plane_002" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Plane_002.uasset" SILENT=true -[2024.01.18-22.49.52:599][144]LogSavePackage: Moving output files for package: /Game/GameMap/Props/phone_Plane_002 -[2024.01.18-22.49.52:599][144]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone_Plane_0029FEC43224CEFF342418E16BA9DE50A6B.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/phone_Plane_002.uasset' -[2024.01.18-22.49.52:604][144]LogFileHelpers: InternalPromptForCheckoutAndSave took 51 ms (total: 3.93 sec) -[2024.01.18-22.49.52:604][144]AssetCheck: New page: Asset Save: phone_Plane_002 -[2024.01.18-22.49.52:604][144]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/phone_Plane_002.phone_Plane_002 -[2024.01.18-22.49.54:410][282]LogSlate: Window 'phone_Plane_002' being destroyed -[2024.01.18-22.49.54:412][282]LogSlate: Window 'phone_Plane_002' being destroyed -[2024.01.18-22.49.54:443][282]LogWorld: UWorld::CleanupWorld for World_28, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.49.54:443][282]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.51.24:691][395]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_45 -[2024.01.18-22.51.25:337][443]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.51.25:337][443]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.51.25:338][443]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_46 -[2024.01.18-22.53.23:855][833]Cmd: EDIT COPY -[2024.01.18-22.53.24:065][854]Cmd: EDIT PASTE -[2024.01.18-22.53.26:396][ 62]Cmd: EDIT COPY -[2024.01.18-22.53.26:586][ 81]Cmd: EDIT PASTE -[2024.01.18-22.53.42:531][497]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.53.42:580][497]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.53.42:580][497]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.53.42:982][497]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total job queries 1.201, among them cache hits 1.025 (85.35%) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Tracking 176 distinct input hashes that result in 96 distinct outputs (54.55%) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: RAM used: 404,37 KiB of 819,20 MiB budget. Usage: 0.05% -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Shaders Compiled: 154 -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Jobs assigned 154, completed 154 (100%) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Average time worker was idle: 105.24 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Time job spent in pending queue: average 0.30 s, longest 2.34 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Shader code size: average 4,859 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.46 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Jobs were issued in 154 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Average processing rate: 8.34 jobs/sec -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total thread time: 50,872 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Total thread preprocess time: 4,871 s -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Percentage time preprocessing: 9.57% -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Effective parallelization: 2.76 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: FLumenCardVS - 18.98% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.43% of total time (compiled 25 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.27% of total time (compiled 25 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.61% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: FLumenCardPS<false> - 7.15% of total time (compiled 25 times, average 0.15 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-22.53.47:153][902]LogShaderCompilers: Display: ================================================ -[2024.01.18-22.55.01:772][523]LogAutomationController: Ignoring very large delta of 3.68 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-22.57.14:657][124]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.18-22.57.14:664][124]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.18-22.57.14:664][124]PIE: New page: PIE session: BackroomsMap (19.01.2024, 00:57:14) -[2024.01.18-22.57.14:668][124]LogOnline: OSS: Created online subsystem instance for: NULL -[2024.01.18-22.57.14:668][124]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] -[2024.01.18-22.57.14:668][124]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.18-22.57.14:684][124]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015931s) -[2024.01.18-22.57.14:684][124]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015966s) -[2024.01.18-22.57.14:688][124]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-22.57.14:693][124]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.57.14:693][124]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.57.14:693][124]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.18-22.57.14:693][124]LogPlayLevel: PIE: World Init took: (0.000706s) -[2024.01.18-22.57.14:693][124]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True -[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.18-22.57.14:693][124]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.18-22.57.14:694][124]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.18-22.57.14:694][124]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.18-22.57.14:694][124]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.18-22.57.14:694][124]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.18-22.57.14:695][124]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) -[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.18-22.57.14:716][124]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.18-22.57.14:717][124]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 -[2024.01.18-22.57.14:717][124]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 -[2024.01.18-22.57.14:718][124]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 -[2024.01.18-22.57.14:718][124]LogInit: FAudioDevice initialized with ID 2. -[2024.01.18-22.57.14:719][124]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. -[2024.01.18-22.57.14:719][124]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 -[2024.01.18-22.57.14:719][124]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.18-22.57.14:958][124]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.18-22.57.14:966][124]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.18-23.57.14 -[2024.01.18-22.57.14:967][124]LogWorld: Bringing up level for play took: 0.008426 -[2024.01.18-22.57.14:969][124]LogOnline: OSS: Created online subsystem instance for: :Context_31 -[2024.01.18-22.57.14:977][124]PIE: Server logged in -[2024.01.18-22.57.14:977][124]PIE: Play in editor total start time 0,314 seconds. -[2024.01.18-22.57.16:618][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.57.16:618][226]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.18-22.57.16:618][226]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.57.16:619][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.57.16:623][226]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.18-22.57.16:626][226]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.57.16:631][226]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.18-22.57.16:631][226]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 -[2024.01.18-22.57.16:631][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.18-22.57.16:633][226]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 -[2024.01.18-22.57.16:636][226]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-22.57.16:640][226]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.18-22.57.16:715][228]LogPlayLevel: Display: Destroying online subsystem :Context_31 -[2024.01.18-22.57.46:591][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.57.47:895][873]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.57.47:900][873]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.57.47:943][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.57.47:968][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-22.57.48:013][873]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.57.48:014][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap840A425B4EC1BF24A240C09637901E9E.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.57.48:019][873]LogFileHelpers: All files are already saved. -[2024.01.18-22.57.48:019][873]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 -[2024.01.18-22.57.48:037][873]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true -[2024.01.18-22.57.48:040][873]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 -[2024.01.18-22.57.48:041][873]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet2D6B9FFE94D7BE5127B7505BD948C8585.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' -[2024.01.18-22.57.48:044][873]LogFileHelpers: InternalPromptForCheckoutAndSave took 144 ms (total: 4.07 sec) -[2024.01.18-22.57.48:046][873]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.57.48:046][873]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.57.48:046][873]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-22.57.48:897][932]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-22.57.48:899][932]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-22.57.48:932][932]LogWorld: UWorld::CleanupWorld for World_29, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.57.48:932][932]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.58.08:964][774]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.08:964][774]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.08:965][774]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_49 -[2024.01.18-22.58.09:477][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.09:477][819]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.09:478][819]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_50 -[2024.01.18-22.58.26:032][601]Cmd: DELETE -[2024.01.18-22.58.26:032][601]Cmd: ACTOR DELETE -[2024.01.18-22.58.26:037][601]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.58.26:043][601]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.58.26:050][601]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.01.18-22.58.27:791][782]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.27:828][782]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.58.27:828][782]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.58.28:228][782]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.58.40:331][947]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.58.41:361][947]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.58.41:366][947]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.58.41:409][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.58.41:434][947]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms -[2024.01.18-22.58.41:479][947]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.58.41:480][947]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapAB895BCA47C1D91195454BAADF9B7D0E.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.58.41:485][947]LogFileHelpers: All files are already saved. -[2024.01.18-22.58.41:485][947]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 -[2024.01.18-22.58.41:503][947]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset" SILENT=true -[2024.01.18-22.58.41:505][947]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper -[2024.01.18-22.58.41:505][947]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paper9E800D6A4F038728875534AA2375D4CF.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset' -[2024.01.18-22.58.41:509][947]LogFileHelpers: InternalPromptForCheckoutAndSave took 143 ms (total: 4.21 sec) -[2024.01.18-22.58.41:511][947]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.58.41:511][947]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.58.41:511][947]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.42:773][ 45]LogSlate: Window 'paper' being destroyed -[2024.01.18-22.58.42:776][ 45]LogSlate: Window 'paper' being destroyed -[2024.01.18-22.58.42:806][ 45]LogWorld: UWorld::CleanupWorld for World_30, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.58.42:806][ 45]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.58.44:656][233]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.44:656][233]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.44:657][233]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_51 -[2024.01.18-22.58.45:052][277]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.45:052][277]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.58.45:054][277]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_52 -[2024.01.18-22.58.53:743][ 71]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.58.53:794][ 71]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.58.53:794][ 71]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.58.54:204][ 71]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.59.04:879][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.59.06:249][ 43]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.59.06:253][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.59.06:276][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.59.06:300][ 43]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-22.59.06:345][ 43]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.59.06:346][ 43]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap1311EE9543AD26F4A788A68B06C66B32.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.59.06:352][ 43]LogFileHelpers: All files are already saved. -[2024.01.18-22.59.06:352][ 43]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 -[2024.01.18-22.59.06:370][ 43]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper_stack" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper_stack.uasset" SILENT=true -[2024.01.18-22.59.06:372][ 43]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper_stack -[2024.01.18-22.59.06:372][ 43]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paper_stackD3ACE21740C62EC66B7AE8BBE47AFBA2.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper_stack.uasset' -[2024.01.18-22.59.06:377][ 43]LogFileHelpers: InternalPromptForCheckoutAndSave took 123 ms (total: 4.34 sec) -[2024.01.18-22.59.06:378][ 43]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.59.06:378][ 43]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.59.06:379][ 43]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.08:458][188]LogSlate: Window 'paper_stack' being destroyed -[2024.01.18-22.59.08:460][188]LogSlate: Window 'paper_stack' being destroyed -[2024.01.18-22.59.08:491][188]LogWorld: UWorld::CleanupWorld for World_31, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.59.08:491][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.59.12:430][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.12:431][534]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.12:431][534]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_53 -[2024.01.18-22.59.12:990][586]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.12:990][586]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.12:991][586]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_54 -[2024.01.18-22.59.19:359][149]Cmd: DELETE -[2024.01.18-22.59.19:359][149]Cmd: ACTOR DELETE -[2024.01.18-22.59.19:364][149]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.59.19:370][149]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-22.59.19:376][149]LogEditorActor: Deleted 1 Actors (0.017 secs) -[2024.01.18-22.59.19:874][198]Cmd: DELETE -[2024.01.18-22.59.19:874][198]Cmd: ACTOR DELETE -[2024.01.18-22.59.19:879][198]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-22.59.19:883][198]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-22.59.19:885][198]LogEditorActor: Deleted 1 Actors (0.011 secs) -[2024.01.18-22.59.21:767][395]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.59.21:811][395]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-22.59.21:811][395]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-22.59.22:214][395]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-22.59.25:887][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms -[2024.01.18-22.59.26:868][721]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-22.59.26:872][721]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-22.59.26:926][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-22.59.26:952][721]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-22.59.26:997][721]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-22.59.26:998][721]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap8587059E4CDA0D00FAC61B88058391BC.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-22.59.27:004][721]LogFileHelpers: All files are already saved. -[2024.01.18-22.59.27:004][721]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.18-22.59.27:021][721]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/paper" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset" SILENT=true -[2024.01.18-22.59.27:022][721]LogSavePackage: Moving output files for package: /Game/GameMap/Props/paper -[2024.01.18-22.59.27:022][721]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/paperD19EAB774BBC9262F41007BADFB96A2C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/paper.uasset' -[2024.01.18-22.59.27:027][721]LogFileHelpers: InternalPromptForCheckoutAndSave took 154 ms (total: 4.49 sec) -[2024.01.18-22.59.27:029][721]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-22.59.27:029][721]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-22.59.27:029][721]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-22.59.28:190][809]LogSlate: Window 'paper' being destroyed -[2024.01.18-22.59.28:193][809]LogSlate: Window 'paper' being destroyed -[2024.01.18-22.59.28:224][809]LogWorld: UWorld::CleanupWorld for World_32, bSessionEnded=true, bCleanupResources=true -[2024.01.18-22.59.28:224][809]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.30:446][ 31]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_55 -[2024.01.18-22.59.30:857][ 75]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.30:857][ 75]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper_stack.paper_stack -[2024.01.18-22.59.30:858][ 75]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper_stack.paper_stack as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_56 -[2024.01.18-23.00.00:280][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.00:280][684]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.00:281][684]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_57 -[2024.01.18-23.00.01:220][770]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.01:220][770]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.01:221][770]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_58 -[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.21:307][598]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_59 -[2024.01.18-23.00.22:818][744]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.22:818][744]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.00.22:819][744]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_60 -[2024.01.18-23.00.24:051][849]Cmd: DELETE -[2024.01.18-23.00.24:051][849]Cmd: ACTOR DELETE -[2024.01.18-23.00.24:057][849]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-23.00.24:064][849]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-23.00.24:070][849]LogEditorActor: Deleted 1 Actors (0.018 secs) -[2024.01.18-23.00.25:178][946]Cmd: EDIT COPY -[2024.01.18-23.00.25:370][962]Cmd: EDIT PASTE -[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.04:064][462]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_62 -[2024.01.18-23.01.05:206][569]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.05:206][569]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.05:207][569]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_63 -[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.24:464][312]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_64 -[2024.01.18-23.01.25:409][404]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.25:409][404]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/paper.paper -[2024.01.18-23.01.25:410][404]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/paper.paper as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_65 -[2024.01.18-23.03.58:578][117]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance -[2024.01.18-23.04.08:304][457]LogSlate: Window 'Choose a location to import the content into' being destroyed -[2024.01.18-23.04.08:313][458]LogAutomationController: Ignoring very large delta of 6.75 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: request failed, libcurl error: 6 (Couldn't resolve host name) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 0 (Found bundle for host: 0x9a3cb150000 [serially]) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 1 (Re-using existing connection with host datarouter.ol.epicgames.com) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 2 (We are completely uploaded and fine) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 3 (TLSv1.2 (IN), TLS alert, close notify (256):) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 4 (Connection died, retrying a fresh connect (retry count: 1)) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 5 (state.rewindbeforesend = TRUE) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 6 (Closing connection) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 7 (TLSv1.2 (OUT), TLS alert, close notify (256):) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 8 (Issue another request to this URL: 'https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream') -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 9 (Could not resolve host: datarouter.ol.epicgames.com) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: 000009A42601FA00: libcurl info message cache 10 (Closing connection) -[2024.01.18-23.04.32:827][210]LogHttp: Warning: Retry exhausted on https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream -[2024.01.18-23.04.37:570][750]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.04.37:581][751]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total job queries 1.217, among them cache hits 1.037 (85.21%) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Tracking 177 distinct input hashes that result in 97 distinct outputs (54.80%) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: RAM used: 405,27 KiB of 819,20 MiB budget. Usage: 0.05% -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Shaders Compiled: 155 -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Jobs assigned 158, completed 155 (98.10%) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Average time worker was idle: 130.72 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Time job spent in pending queue: average 0.29 s, longest 2.34 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Job life time (pending + execution): average 0.74 s, max 2.97 -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Shader code size: average 4,838 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 18.76 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Jobs were issued in 158 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Average processing rate: 8.26 jobs/sec -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total thread time: 50,971 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Total thread preprocess time: 4,894 s -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Percentage time preprocessing: 9.60% -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Effective parallelization: 2.72 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: FLumenCardVS - 18.94% of total time (compiled 25 times, average 0.39 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.40% of total time (compiled 25 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.24% of total time (compiled 25 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.60% of total time (compiled 8 times, average 0.48 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: FLumenCardPS<false> - 7.33% of total time (compiled 26 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-23.04.37:890][763]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.04.38:227][776]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.04.38:275][779]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.05.13:311][520]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Locker/Locker.Locker -[2024.01.18-23.05.13:315][520]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.05.13:315][520]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-23.05.13:416][520]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.05.13:419][520]LogViewport: Scene viewport resized to 376x468, mode Windowed. -[2024.01.18-23.05.13:816][557]MaterialEditorStats: Texture samplers: 1/16 -[2024.01.18-23.05.13:816][557]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-23.05.13:816][557]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-23.05.13:816][557]MaterialEditorStats: Shader Count: 1 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: Base pass shader: 192 instructions -[2024.01.18-23.05.13:932][569]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.05.13:932][569]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(15) -[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Demote usages (Est.): 3 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Divide usages (Est.): 10 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: LWC Other usages (Est.): 13 -[2024.01.18-23.05.13:932][569]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.05.15:082][701]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms -[2024.01.18-23.05.17:578][701]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.05.17:585][701]LogAutomationController: Ignoring very large delta of 2.52 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-23.05.25:924][674]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.05.25:924][674]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.06.05:960][552]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/phone3.phone3 -[2024.01.18-23.06.05:963][552]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.06.05:963][552]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.06.06:113][552]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.06:113][552]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.06:113][552]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.06:119][552]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-23.06.06:166][554]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.06:166][554]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.06:166][554]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.06:166][554]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.06:166][554]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.10:368][920]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.10:368][920]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.10:368][920]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.10:442][923]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.10:442][923]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.10:442][923]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.10:442][923]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.10:442][923]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.11:267][984]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.11:267][984]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.11:267][984]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.11:335][987]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.11:335][987]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.11:335][987]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.11:335][987]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.11:335][987]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.12:501][ 70]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.12:575][ 73]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.12:576][ 73]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.13:181][120]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.13:181][120]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.13:181][120]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.13:249][122]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.13:249][122]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.13:249][122]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.13:249][122]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.13:250][122]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.13:921][176]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.13:921][176]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.13:921][176]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.13:988][179]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.13:988][179]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.13:988][179]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.13:988][179]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.13:988][179]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.14:662][230]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.14:662][230]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.14:662][230]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.14:732][232]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.14:732][232]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.14:732][232]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.14:732][232]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.14:732][232]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.17:358][454]LogSlate: Window 'Color Picker' being destroyed -[2024.01.18-23.06.17:362][454]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.17:362][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.17:362][454]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.17:420][457]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.17:420][457]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.17:420][457]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.17:420][457]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.17:420][457]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.18:669][561]LogMaterialEditor: Applying material phone3 -[2024.01.18-23.06.18:734][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-23.06.18:899][561]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-23.06.18:904][561]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions -[2024.01.18-23.06.18:904][561]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.18:904][561]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.18:904][561]MaterialEditorStats: Shader Count: 6 -[2024.01.18-23.06.18:949][562]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.18:949][562]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.18:949][562]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.18:949][562]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.18:949][562]MaterialEditorStats: Shader Count: 8 -[2024.01.18-23.06.20:012][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-23.06.21:076][646]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.06.21:081][646]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.06.21:124][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.06.21:150][646]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.18-23.06.21:196][646]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.06.21:196][646]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap88AED854434EB948F2125388C2F5E5DD.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.06.21:203][646]LogFileHelpers: All files are already saved. -[2024.01.18-23.06.21:203][646]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 -[2024.01.18-23.06.21:227][646]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone3" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset" SILENT=true -[2024.01.18-23.06.21:228][646]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone3 -[2024.01.18-23.06.21:228][646]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone3D4FD204C424951B9BCA50891BF3BB198.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset' -[2024.01.18-23.06.21:232][646]LogFileHelpers: InternalPromptForCheckoutAndSave took 151 ms (total: 4.64 sec) -[2024.01.18-23.06.21:234][646]AssetCheck: New page: Asset Save: multiple assets -[2024.01.18-23.06.21:234][646]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.06.21:234][646]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone3.phone3 -[2024.01.18-23.06.21:234][646]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.21:234][646]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.21:234][646]MaterialEditorStats: MaxSampler: 192 instructions -[2024.01.18-23.06.21:234][646]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-23.06.21:234][646]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.21:234][646]MaterialEditorStats: Shader Count: 16 -[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.37:168][ 46]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.40:320][360]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.40:320][360]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.40:321][360]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.40:386][362]MaterialEditorStats: Base pass shader: 142 instructions -[2024.01.18-23.06.40:386][362]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.40:386][362]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.40:386][362]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.40:386][362]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.48:170][ 62]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.06.48:830][108]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.48:830][108]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.48:830][108]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.48:830][108]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.48:830][108]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.06.56:040][641]LogMaterialEditor: Applying material phone3 -[2024.01.18-23.06.56:074][641]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms -[2024.01.18-23.06.56:552][641]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms -[2024.01.18-23.06.56:560][641]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 217 instructions -[2024.01.18-23.06.56:560][641]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.56:560][641]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.56:560][641]MaterialEditorStats: Shader Count: 6 -[2024.01.18-23.06.56:603][642]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.06.56:603][642]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.06.56:603][642]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.06.56:603][642]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.06.56:603][642]MaterialEditorStats: Shader Count: 8 -[2024.01.18-23.06.58:952][810]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-23.06.59:843][810]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.06.59:848][810]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.07.00:640][810]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/Materials/phone3" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset" SILENT=true -[2024.01.18-23.07.00:641][810]LogSavePackage: Moving output files for package: /Game/GameMap/Props/Materials/phone3 -[2024.01.18-23.07.00:641][810]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/phone310623B5C485F906B69C172A3DA8712E8.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/Materials/phone3.uasset' -[2024.01.18-23.07.00:645][810]LogFileHelpers: InternalPromptForCheckoutAndSave took 797 ms (total: 5.44 sec) -[2024.01.18-23.07.00:646][810]AssetCheck: New page: Asset Save: phone3 -[2024.01.18-23.07.00:646][810]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Props/Materials/phone3.phone3 -[2024.01.18-23.07.00:647][810]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.07.00:647][810]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.07.00:647][810]MaterialEditorStats: MaxSampler: 192 instructions -[2024.01.18-23.07.00:647][810]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-23.07.00:647][810]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.07.00:647][810]MaterialEditorStats: Shader Count: 16 -[2024.01.18-23.07.01:386][862]LogSlate: Window 'phone3' being destroyed -[2024.01.18-23.07.01:389][862]LogSlate: Window 'phone3' being destroyed -[2024.01.18-23.07.01:405][862]LogWorld: UWorld::CleanupWorld for World_38, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.07.01:405][862]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.07.03:548][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.07.03:607][ 68]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.07.03:634][ 68]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.18-23.07.03:685][ 68]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.07.03:685][ 68]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapDC858B0D463E313C9DF356A2A2D1BEF2.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.07.03:691][ 68]LogFileHelpers: All files are already saved. -[2024.01.18-23.07.03:691][ 68]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 -[2024.01.18-23.07.03:694][ 68]LogFileHelpers: InternalPromptForCheckoutAndSave took 145 ms (total: 5.59 sec) -[2024.01.18-23.07.03:696][ 68]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.07.03:696][ 68]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.07.58:328][387]Cmd: TRANSACTION UNDO -[2024.01.18-23.07.58:328][387]LogEditorTransaction: Undo Clicking on Elements -[2024.01.18-23.08.37:825][ 50]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/Materials/kaffee3.kaffee3 -[2024.01.18-23.08.37:828][ 50]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.08.37:828][ 50]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.08.37:979][ 50]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.08.37:984][ 50]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Total job queries 1.341, among them cache hits 1.141 (85.09%) -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Tracking 200 distinct input hashes that result in 107 distinct outputs (53.50%) -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: RAM used: 465,55 KiB of 819,20 MiB budget. Usage: 0.06% -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Shaders Compiled: 178 -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Jobs assigned 178, completed 178 (100%) -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Average time worker was idle: 154.01 s -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Time job spent in pending queue: average 0.27 s, longest 2.34 s -[2024.01.18-23.08.38:016][ 51]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 2.97 -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Shader code size: average 4,928 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 21.23 s -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Jobs were issued in 178 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Average processing rate: 8.39 jobs/sec -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Total thread time: 58,423 s -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Total thread preprocess time: 5,614 s -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Percentage time preprocessing: 9.61% -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Effective parallelization: 2.75 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: FLumenCardVS - 18.04% of total time (compiled 28 times, average 0.38 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 14.10% of total time (compiled 28 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.97% of total time (compiled 28 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.16% of total time (compiled 9 times, average 0.46 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: FLumenCardPS<false> - 6.80% of total time (compiled 28 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-23.08.38:017][ 51]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Base pass shader: 143 instructions -[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Base pass vertex shader: 118 instructions -[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Texture samplers: 2/16 -[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3) -[2024.01.18-23.08.38:034][ 52]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.08.39:917][212]LogSlate: Window 'kaffee3' being destroyed -[2024.01.18-23.08.39:920][212]LogSlate: Window 'kaffee3' being destroyed -[2024.01.18-23.08.39:936][212]LogWorld: UWorld::CleanupWorld for World_39, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.08.39:936][212]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.09.51:288][523]LogEditorViewport: Clicking Background -[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.11.08:963][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_66 -[2024.01.18-23.11.10:033][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.11.10:034][397]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.11.10:035][397]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_67 -[2024.01.18-23.13.51:950][981]LogInterchangeEngine: [Pending] Importing -[2024.01.18-23.13.51:950][981]LogInterchangeEngine: Display: Interchange start importing source [E:/UnrealDigitalArt/...al_art/blender/props/clock_texture.png] -[2024.01.18-23.13.51:979][982]LogInterchangeEngine: [Pending] Importing -[2024.01.18-23.13.51:994][982]LogCore: PNG has complex alpha channel, will not fill RGB in transparent background, due to setting PNGInfill == OnlyOnBinaryTransparency -[2024.01.18-23.13.52:025][983]LogTexture: Display: Building textures: /Game/GameMap/Props/clock_texture.clock_texture (BGRA8, 1227x1230 x1x1x1) (Required Memory Estimate: 44.200874 MB), EncodeSpeed: Fast -[2024.01.18-23.13.52:026][983]LogInterchangeEngine: [Success] Import Done -[2024.01.18-23.13.52:086][984]LogInterchangeEngine: [Success] Import Done -[2024.01.18-23.13.59:119][614]LogContentBrowser: Deferred new asset file creation: clock_texture_Mat -[2024.01.18-23.13.59:137][614]LogContentBrowser: Creating deferred item: clock_texture_Mat -[2024.01.18-23.13.59:145][615]LogContentBrowser: Renaming the item being created (Deferred Item: clock_texture_Mat). -[2024.01.18-23.14.07:833][423]LogContentBrowser: Attempting asset rename: clock_texture_Mat -> clock_numbers -[2024.01.18-23.14.07:846][423]LogContentBrowser: End creating deferred item clock_texture_Mat -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total job queries 1.351, among them cache hits 1.145 (84.75%) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Tracking 203 distinct input hashes that result in 109 distinct outputs (53.69%) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: RAM used: 471,52 KiB of 819,20 MiB budget. Usage: 0.06% -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Shaders Compiled: 181 -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Jobs assigned 184, completed 181 (98.37%) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Average time worker was idle: 158.47 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Time job spent in pending queue: average 0.26 s, longest 2.34 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Job execution time: average 0.44 s, max 1.02 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Job life time (pending + execution): average 0.71 s, max 2.97 -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Shader code size: average 4,924 KiB, min 1,355 KiB, max 10,176 KiB -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 22.09 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Jobs were issued in 184 batches (only local compilation was used), average 1.00 jobs/batch -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Average processing rate: 8.19 jobs/sec -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total thread time: 59,039 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Total thread preprocess time: 5,689 s -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Percentage time preprocessing: 9.64% -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Effective parallelization: 2.67 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: FLumenCardVS - 17.85% of total time (compiled 28 times, average 0.38 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.96% of total time (compiled 28 times, average 0.29 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 13.82% of total time (compiled 28 times, average 0.29 sec, max 0.33 sec, min 0.25 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.55% of total time (compiled 10 times, average 0.45 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: FLumenCardPS<false> - 6.89% of total time (compiled 29 times, average 0.14 sec, max 0.30 sec, min 0.09 sec) -[2024.01.18-23.14.08:168][445]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.14.10:643][660]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/clock_numbers.clock_numbers -[2024.01.18-23.14.10:646][660]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.14.10:646][660]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.14.10:797][660]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.14.10:797][660]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.18-23.14.10:797][660]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.18-23.14.10:797][660]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.14.10:805][660]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-23.14.10:854][662]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.18-23.14.10:854][662]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.18-23.14.10:854][662]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-23.14.10:854][662]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.18-23.14.10:854][662]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.18-23.14.10:854][662]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.14.13:092][836]LogSlate: Window 'clock_numbers' being destroyed -[2024.01.18-23.14.13:095][836]LogSlate: Window 'clock_numbers' being destroyed -[2024.01.18-23.14.13:113][836]LogWorld: UWorld::CleanupWorld for World_40, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.14.13:114][836]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.14.17:187][219]LogDerivedDataCache: C:/Users/Alexa/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:05.085 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 2849 files in 4103 folders with total size 220 MiB. -[2024.01.18-23.14.22:256][609]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.14.22:291][609]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.14.22:291][609]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.14.22:698][609]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.14.57:430][428]LogSlate: Window 'clock' being destroyed -[2024.01.18-23.14.57:432][428]LogSlate: Window 'clock' being destroyed -[2024.01.18-23.14.57:465][428]LogWorld: UWorld::CleanupWorld for World_41, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.14.57:465][428]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.15.14:573][ 48]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/GameMap/Props/clock_numbers.clock_numbers -[2024.01.18-23.15.14:576][ 48]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.15.14:576][ 48]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Texture samplers: 0/16 -[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.18-23.15.14:731][ 48]MaterialEditorStats: Shader Count: 0 -[2024.01.18-23.15.14:738][ 48]LogViewport: Scene viewport resized to 241x360, mode Windowed. -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Base pass shader: 144 instructions -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Base pass vertex shader: 122 instructions -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Texture samplers: 3/16 -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Texture Lookups (Est.): VS(3), PS(1) -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0) -[2024.01.18-23.15.14:791][ 50]MaterialEditorStats: Shader Count: 4 -[2024.01.18-23.15.31:324][485]LogSlate: Window 'clock_numbers' being destroyed -[2024.01.18-23.15.31:327][485]LogSlate: Window 'clock_numbers' being destroyed -[2024.01.18-23.15.31:344][485]LogWorld: UWorld::CleanupWorld for World_42, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.15.31:344][485]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.15.34:059][726]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.15.34:107][726]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.15.34:108][726]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.15.34:513][726]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.15.36:547][866]LogSlate: Window 'clock' being destroyed -[2024.01.18-23.15.36:550][866]LogSlate: Window 'clock' being destroyed -[2024.01.18-23.15.36:585][866]LogWorld: UWorld::CleanupWorld for World_43, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.15.36:585][866]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.15.41:797][286]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms -[2024.01.18-23.15.43:192][286]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.18-23.15.45:393][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-23.15.46:287][463]LogSlate: Window 'Delete Assets' being destroyed -[2024.01.18-23.15.46:306][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms -[2024.01.18-23.15.46:310][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms -[2024.01.18-23.15.46:313][463]LogUObjectHash: Compacting FUObjectHashTables data took 0.23ms -[2024.01.18-23.15.49:724][765]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.15.49:774][765]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.15.49:799][765]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-23.15.49:849][765]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.15.49:849][765]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapE6E3A11243D7638ABCD9FFB604DDD0CB.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.15.49:855][765]LogFileHelpers: All files are already saved. -[2024.01.18-23.15.49:855][765]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.18-23.15.49:859][765]LogFileHelpers: InternalPromptForCheckoutAndSave took 133 ms (total: 5.72 sec) -[2024.01.18-23.15.49:860][765]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.15.49:860][765]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.15.54:001][181]LogViewport: Scene viewport resized to 1127x940, mode Windowed. -[2024.01.18-23.16.27:154][ 45]LogViewport: Scene viewport resized to 1007x940, mode Windowed. -[2024.01.18-23.16.38:955][178]LogViewport: Scene viewport resized to 1127x940, mode Windowed. -[2024.01.18-23.17.03:403][743]LogTemp: Warning: UInteractiveToolManager::ActivateTool: CanBuildTool returned false. -[2024.01.18-23.17.26:872][929]LogSlate: Window 'Color Picker' being destroyed -[2024.01.18-23.17.47:373][743]LogSlate: Window 'Warning: Overwriting Vertex Colors on Source Asset' being destroyed -[2024.01.18-23.17.47:382][743]LogAutomationController: Ignoring very large delta of 12.72 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-23.17.55:372][444]LogSlate: Window 'Warning: Overwriting Vertex Colors on Source Asset' being destroyed -[2024.01.18-23.17.55:376][444]LogStaticMesh: Display: Building static mesh clock... -[2024.01.18-23.17.55:379][444]LogStaticMesh: Built static mesh [0.00s] /Game/GameMap/Props/clock.clock -[2024.01.18-23.18.13:929][303]LogTexture: Display: Building textures: /Engine/Transient.Texture2D_23 (G8, 128x128 x1x1x1) (Required Memory Estimate: 0.432286 MB), EncodeSpeed: Fast -[2024.01.18-23.18.15:635][444]LogViewport: Scene viewport resized to 1470x940, mode Windowed. -[2024.01.18-23.18.16:930][504]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.18.16:930][504]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total job queries 1.635, among them cache hits 1.161 (71.01%) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Tracking 220 distinct input hashes that result in 120 distinct outputs (54.55%) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: RAM used: 505,32 KiB of 819,20 MiB budget. Usage: 0.06% -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Shaders Compiled: 198 -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Jobs assigned 269, completed 198 (73.61%) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Average time worker was idle: 167.00 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Time job spent in pending queue: average 0.20 s, longest 3.25 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Job execution time: average 0.58 s, max 3.19 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Job life time (pending + execution): average 0.83 s, max 3.27 -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Shader code size: average 4,864 KiB, min 400 B, max 10,176 KiB -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 26.70 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Jobs were issued in 197 batches (only local compilation was used), average 1.37 jobs/batch -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Average processing rate: 7.42 jobs/sec -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total thread time: 63,886 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Total thread preprocess time: 6,157 s -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Percentage time preprocessing: 9.64% -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Effective parallelization: 2.39 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 4 times, average 0.47 sec, max 0.49 sec, min 0.43 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: FLumenCardVS - 16.94% of total time (compiled 29 times, average 0.37 sec, max 0.62 sec, min 0.27 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 15.44% of total time (compiled 33 times, average 0.30 sec, max 0.45 sec, min 0.24 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 13.86% of total time (compiled 30 times, average 0.30 sec, max 0.34 sec, min 0.25 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy - 7.43% of total time (compiled 11 times, average 0.43 sec, max 0.72 sec, min 0.27 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy - 6.70% of total time (compiled 11 times, average 0.39 sec, max 0.65 sec, min 0.23 sec) -[2024.01.18-23.18.16:931][504]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.18.54:765][629]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.18-23.18.54:772][629]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.18-23.18.54:772][629]PIE: New page: PIE session: BackroomsMap (19.01.2024, 01:18:54) -[2024.01.18-23.18.54:772][629]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.18-23.18.54:787][629]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015585s) -[2024.01.18-23.18.54:787][629]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015610s) -[2024.01.18-23.18.54:791][629]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.18-23.18.54:798][629]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.18.54:798][629]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.18.54:798][629]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.18-23.18.54:798][629]LogPlayLevel: PIE: World Init took: (0.000668s) -[2024.01.18-23.18.54:798][629]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.18-23.18.54:798][629]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.18-23.18.54:798][629]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.18-23.18.54:799][629]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.18-23.18.54:800][629]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) -[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.18-23.18.54:822][629]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.18-23.18.54:823][629]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 -[2024.01.18-23.18.54:823][629]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 -[2024.01.18-23.18.54:824][629]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 -[2024.01.18-23.18.54:824][629]LogInit: FAudioDevice initialized with ID 3. -[2024.01.18-23.18.54:824][629]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. -[2024.01.18-23.18.54:824][629]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 -[2024.01.18-23.18.54:824][629]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.18-23.18.54:826][629]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.18-23.18.54:833][629]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-00.18.54 -[2024.01.18-23.18.54:834][629]LogWorld: Bringing up level for play took: 0.007442 -[2024.01.18-23.18.54:835][629]LogOnline: OSS: Created online subsystem instance for: :Context_46 -[2024.01.18-23.18.54:837][629]PIE: Server logged in -[2024.01.18-23.18.54:838][629]PIE: Play in editor total start time 0,066 seconds. -[2024.01.18-23.19.20:383][857]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=162.22 Y=-160.91 Z=0.00 Location: X=2963.37 Y=115.59 Z=100.14 Normal: X=-0.67 Y=0.53 Z=-0.51 PenetrationDepth:2.347 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.18-23.21.44:937][ 52]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-23.21.44:937][ 52]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.18-23.21.44:937][ 52]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.21.44:938][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.21.44:941][ 52]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.18-23.21.44:943][ 52]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.21.44:947][ 52]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.18-23.21.44:947][ 52]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 -[2024.01.18-23.21.44:947][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.18-23.21.44:949][ 52]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 -[2024.01.18-23.21.44:953][ 52]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-23.21.44:956][ 52]LogUObjectHash: Compacting FUObjectHashTables data took 0.70ms -[2024.01.18-23.21.45:014][ 54]LogPlayLevel: Display: Destroying online subsystem :Context_46 -[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.23.43:510][296]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_68 -[2024.01.18-23.23.44:581][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.23.44:581][413]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.23.44:582][413]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/kaffee.kaffee as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_69 -[2024.01.18-23.24.44:101][866]Cmd: EDIT COPY -[2024.01.18-23.24.44:312][878]Cmd: EDIT PASTE -[2024.01.18-23.24.58:906][515]Cmd: EDIT COPY -[2024.01.18-23.24.59:133][541]Cmd: EDIT PASTE -[2024.01.18-23.26.44:846][156]Cmd: EDIT COPY -[2024.01.18-23.26.50:404][607]Cmd: EDIT PASTE -[2024.01.18-23.26.54:126][866]Cmd: DELETE -[2024.01.18-23.26.54:126][866]Cmd: ACTOR DELETE -[2024.01.18-23.26.54:132][866]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-23.26.54:148][866]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-23.26.54:153][866]LogEditorActor: Deleted 1 Actors (0.027 secs) -[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-23.27.36:717][278]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_73 -[2024.01.18-23.27.37:303][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-23.27.37:303][319]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/exit_left.exit_left -[2024.01.18-23.27.37:304][319]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/exit_left.exit_left as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_74 -[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.28.42:659][421]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_75 -[2024.01.18-23.28.43:384][487]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.28.43:384][487]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.28.43:385][487]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_small.chair_small as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_76 -[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.31.15:628][ 27]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_77 -[2024.01.18-23.31.16:194][ 68]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.31.16:194][ 68]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.31.16:195][ 68]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/chair_big.chair_big as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_78 -[2024.01.18-23.32.14:020][873]Cmd: DELETE -[2024.01.18-23.32.14:020][873]Cmd: ACTOR DELETE -[2024.01.18-23.32.14:026][873]LogEditorActor: Deleted Actor: StaticMeshActor -[2024.01.18-23.32.14:046][873]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.18-23.32.14:050][873]LogEditorActor: Deleted 1 Actors (0.029 secs) -[2024.01.18-23.32.48:070][466]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.32.48:070][466]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.32.48:071][466]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_79 -[2024.01.18-23.32.49:250][565]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.32.49:250][565]LogActorFactory: Actor Factory attempting to spawn StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.32.49:251][565]LogActorFactory: Actor Factory spawned StaticMesh /Game/GameMap/Props/clock.clock as actor: StaticMeshActor /Game/BackroomsMap.BackroomsMap:PersistentLevel.StaticMeshActor_80 -[2024.01.18-23.33.59:817][438]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.33.59:868][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.33.59:895][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.62ms -[2024.01.18-23.33.59:946][438]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.33.59:946][438]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapC0022B7244713A887FE380990573C368.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.33.59:952][438]LogFileHelpers: All files are already saved. -[2024.01.18-23.33.59:952][438]LogFileHelpers: Saving map 'BackroomsMap' took 0.084 -[2024.01.18-23.33.59:961][438]LogFileHelpers: InternalPromptForCheckoutAndSave took 144 ms (total: 5.87 sec) -[2024.01.18-23.33.59:963][438]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.33.59:963][438]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.34.03:662][581]LogEditorViewport: Clicking Background -[2024.01.18-23.34.04:816][626]LogUObjectHash: Compacting FUObjectHashTables data took 0.30ms -[2024.01.18-23.34.07:004][626]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.34.07:008][626]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.34.07:072][626]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/clock" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/clock.uasset" SILENT=true -[2024.01.18-23.34.07:074][626]LogSavePackage: Moving output files for package: /Game/GameMap/Props/clock -[2024.01.18-23.34.07:074][626]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/clockD89D831649CD06564F618A9EABD61669.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/clock.uasset' -[2024.01.18-23.34.07:085][626]LogFileHelpers: InternalPromptForCheckoutAndSave took 77 ms (total: 5.94 sec) -[2024.01.18-23.34.07:087][626]AssetCheck: New page: Asset Save: clock -[2024.01.18-23.34.07:087][626]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/clock.clock -[2024.01.18-23.34.07:090][626]LogAutomationController: Ignoring very large delta of 2.30 seconds in calls to FAutomationControllerManager::Tick() and not penalizing unresponsive tests -[2024.01.18-23.36.04:943][267]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-23.36.05:003][267]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.36.05:003][267]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.36.05:418][267]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.36.45:370][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.51ms -[2024.01.18-23.36.46:350][423]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.36.46:355][423]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.36.46:394][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true -[2024.01.18-23.36.46:399][423]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 -[2024.01.18-23.36.46:399][423]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet245DEF2204C01D0763312F894D4451739.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' -[2024.01.18-23.36.46:402][423]LogFileHelpers: InternalPromptForCheckoutAndSave took 47 ms (total: 5.99 sec) -[2024.01.18-23.36.46:405][423]AssetCheck: New page: Asset Save: file_cabinet2 -[2024.01.18-23.36.46:405][423]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-23.36.49:947][619]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-23.36.49:963][619]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-23.36.49:997][619]LogWorld: UWorld::CleanupWorld for World_44, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.36.49:997][619]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.36.59:332][232]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.36.59:386][232]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.36.59:386][232]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.36.59:793][232]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.37.16:656][249]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.18-23.37.17:741][249]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.37.17:745][249]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.37.17:811][249]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/kaffee" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset" SILENT=true -[2024.01.18-23.37.17:815][249]LogSavePackage: Moving output files for package: /Game/GameMap/Props/kaffee -[2024.01.18-23.37.17:815][249]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/kaffee98747BBA42FDB85B07C4498AF16DDEDD.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset' -[2024.01.18-23.37.17:818][249]LogFileHelpers: InternalPromptForCheckoutAndSave took 72 ms (total: 6.06 sec) -[2024.01.18-23.37.17:820][249]AssetCheck: New page: Asset Save: kaffee -[2024.01.18-23.37.17:820][249]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.37.19:189][336]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-23.37.19:202][336]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-23.37.19:235][336]LogWorld: UWorld::CleanupWorld for World_45, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.37.19:235][336]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.37.22:098][560]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.37.22:152][560]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.37.22:152][560]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.37.22:564][560]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.37.35:651][318]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... -[2024.01.18-23.37.37:135][407]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-23.37.38:107][407]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.37.38:111][407]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.37.38:161][407]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true -[2024.01.18-23.37.38:178][407]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small -[2024.01.18-23.37.38:178][407]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_smallDBC6DE2940751388A43D7C8872B0D86C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' -[2024.01.18-23.37.38:182][407]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 6.13 sec) -[2024.01.18-23.37.38:183][407]AssetCheck: New page: Asset Save: chair_small -[2024.01.18-23.37.38:183][407]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.37.38:985][459]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-23.37.38:998][459]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-23.37.39:031][459]LogWorld: UWorld::CleanupWorld for World_46, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.37.39:031][459]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.37.41:200][627]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.37.41:251][627]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.37.41:251][627]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.37.41:657][627]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.37.56:581][477]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... -[2024.01.18-23.38.16:292][636]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_big) ... -[2024.01.18-23.39.07:478][166]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms -[2024.01.18-23.39.08:509][166]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.39.08:514][166]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.39.08:577][166]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset" SILENT=true -[2024.01.18-23.39.08:596][166]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_big -[2024.01.18-23.39.08:597][166]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_big5944483642943E6289FB3AB515E8E90C.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_big.uasset' -[2024.01.18-23.39.08:600][166]LogFileHelpers: InternalPromptForCheckoutAndSave took 85 ms (total: 6.22 sec) -[2024.01.18-23.39.08:602][166]AssetCheck: New page: Asset Save: chair_big -[2024.01.18-23.39.08:602][166]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_big.chair_big -[2024.01.18-23.39.09:335][193]LogSlate: Window 'chair_big' being destroyed -[2024.01.18-23.39.09:338][193]LogSlate: Window 'chair_big' being destroyed -[2024.01.18-23.39.09:371][193]LogWorld: UWorld::CleanupWorld for World_47, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.39.09:371][193]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.39.11:463][358]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.39.11:503][358]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.39.11:503][358]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.39.11:914][358]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.39.16:638][639]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/GameMap/Props/chair_small) ... -[2024.01.18-23.39.18:242][734]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms -[2024.01.18-23.39.19:208][734]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.39.19:213][734]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.39.19:277][734]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/chair_small" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset" SILENT=true -[2024.01.18-23.39.19:289][734]LogSavePackage: Moving output files for package: /Game/GameMap/Props/chair_small -[2024.01.18-23.39.19:290][734]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/chair_small11BF7CBA4A7CE44030BE93B14E725308.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/chair_small.uasset' -[2024.01.18-23.39.19:293][734]LogFileHelpers: InternalPromptForCheckoutAndSave took 79 ms (total: 6.30 sec) -[2024.01.18-23.39.19:295][734]AssetCheck: New page: Asset Save: chair_small -[2024.01.18-23.39.19:295][734]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/chair_small.chair_small -[2024.01.18-23.39.31:429][477]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-23.39.31:441][477]LogSlate: Window 'chair_small' being destroyed -[2024.01.18-23.39.31:477][477]LogWorld: UWorld::CleanupWorld for World_48, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.39.31:477][477]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.39.36:327][873]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-23.39.36:385][873]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.39.36:385][873]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.39.36:793][873]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.39.46:114][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.18-23.39.47:570][438]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.39.47:575][438]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.39.47:626][438]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/file_cabinet2" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset" SILENT=true -[2024.01.18-23.39.47:629][438]LogSavePackage: Moving output files for package: /Game/GameMap/Props/file_cabinet2 -[2024.01.18-23.39.47:630][438]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/file_cabinet2F12646BE47239237138179B82E39B509.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/file_cabinet2.uasset' -[2024.01.18-23.39.47:633][438]LogFileHelpers: InternalPromptForCheckoutAndSave took 57 ms (total: 6.36 sec) -[2024.01.18-23.39.47:634][438]AssetCheck: New page: Asset Save: file_cabinet2 -[2024.01.18-23.39.47:634][438]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/file_cabinet2.file_cabinet2 -[2024.01.18-23.39.57:876][ 83]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-23.39.57:889][ 83]LogSlate: Window 'file_cabinet2' being destroyed -[2024.01.18-23.39.57:922][ 83]LogWorld: UWorld::CleanupWorld for World_49, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.39.57:922][ 83]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.40.01:565][373]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.40.01:618][373]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.40.01:618][373]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.40.02:028][373]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.40.07:762][714]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms -[2024.01.18-23.40.08:474][714]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.40.08:480][714]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.40.08:544][714]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/kaffee" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset" SILENT=true -[2024.01.18-23.40.08:547][714]LogSavePackage: Moving output files for package: /Game/GameMap/Props/kaffee -[2024.01.18-23.40.08:547][714]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/kaffee47FF7FAB498C54B3A05748947F19C8E4.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/kaffee.uasset' -[2024.01.18-23.40.08:550][714]LogFileHelpers: InternalPromptForCheckoutAndSave took 70 ms (total: 6.43 sec) -[2024.01.18-23.40.08:552][714]AssetCheck: New page: Asset Save: kaffee -[2024.01.18-23.40.08:552][714]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/kaffee.kaffee -[2024.01.18-23.40.09:662][782]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-23.40.09:676][782]LogSlate: Window 'kaffee' being destroyed -[2024.01.18-23.40.09:708][782]LogWorld: UWorld::CleanupWorld for World_50, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.40.09:708][782]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.40.18:867][458]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-23.40.18:901][458]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.40.18:901][458]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.40.19:306][458]LogViewport: Scene viewport resized to 909x726, mode Windowed. -[2024.01.18-23.40.38:384][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms -[2024.01.18-23.40.39:381][559]LogSlate: Window 'Save Content' being destroyed -[2024.01.18-23.40.39:386][559]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.40.39:443][559]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Props/table_big" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset" SILENT=true -[2024.01.18-23.40.39:445][559]LogSavePackage: Moving output files for package: /Game/GameMap/Props/table_big -[2024.01.18-23.40.39:445][559]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/table_big3DEB0C4B4831757AAAFB0D8BBC0C5573.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/table_big.uasset' -[2024.01.18-23.40.39:448][559]LogFileHelpers: InternalPromptForCheckoutAndSave took 61 ms (total: 6.49 sec) -[2024.01.18-23.40.39:450][559]AssetCheck: New page: Asset Save: table_big -[2024.01.18-23.40.39:450][559]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Props/table_big.table_big -[2024.01.18-23.40.41:247][669]LogSlate: Window 'table_big' being destroyed -[2024.01.18-23.40.41:260][669]LogSlate: Window 'table_big' being destroyed -[2024.01.18-23.40.41:292][669]LogWorld: UWorld::CleanupWorld for World_51, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.40.41:292][669]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.40.41:890][717]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.40.41:951][717]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.40.41:977][717]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-23.40.42:030][717]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.40.42:030][717]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap34D9616B4B39DE613398D88B7315B63D.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.40.42:036][717]LogFileHelpers: All files are already saved. -[2024.01.18-23.40.42:036][717]LogFileHelpers: Saving map 'BackroomsMap' took 0.085 -[2024.01.18-23.40.42:044][717]LogFileHelpers: InternalPromptForCheckoutAndSave took 153 ms (total: 6.64 sec) -[2024.01.18-23.40.42:046][717]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.40.42:046][717]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.40.43:118][808]LogDebuggerCommands: Repeating last play command: Selected Viewport -[2024.01.18-23.40.43:125][808]LogPlayLevel: PlayLevel: No blueprints needed recompiling -[2024.01.18-23.40.43:125][808]PIE: New page: PIE session: BackroomsMap (19.01.2024, 01:40:43) -[2024.01.18-23.40.43:156][808]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap -[2024.01.18-23.40.43:171][808]LogPlayLevel: PIE: StaticDuplicateObject took: (0.015696s) -[2024.01.18-23.40.43:171][808]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.015727s) -[2024.01.18-23.40.43:175][808]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms -[2024.01.18-23.40.43:176][808]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! -[2024.01.18-23.40.43:176][808]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 -[2024.01.18-23.40.43:176][808]LogAIModule: Creating AISystem for world BackroomsMap -[2024.01.18-23.40.43:176][808]LogPlayLevel: PIE: World Init took: (0.000664s) -[2024.01.18-23.40.43:176][808]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Audio Mixer Platform Settings: -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Sample Rate: 48000 -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Number of buffers to queue: 1 -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Max Channels (voices): 32 -[2024.01.18-23.40.43:176][808]LogAudioMixer: Display: Number of Async Source Workers: 4 -[2024.01.18-23.40.43:176][808]LogAudio: Display: AudioDevice MaxSources: 32 -[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Spatialization Plugin: None (built-in). -[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Reverb Plugin: None (built-in). -[2024.01.18-23.40.43:177][808]LogAudio: Display: Audio Occlusion Plugin: None (built-in). -[2024.01.18-23.40.43:178][808]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' -[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Using Audio Hardware Device Lautsprecher (Realtek High Definition Audio) -[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Initializing Sound Submixes... -[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' -[2024.01.18-23.40.43:199][808]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' -[2024.01.18-23.40.43:200][808]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 -[2024.01.18-23.40.43:200][808]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 -[2024.01.18-23.40.43:201][808]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 -[2024.01.18-23.40.43:201][808]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 -[2024.01.18-23.40.43:201][808]LogInit: FAudioDevice initialized with ID 4. -[2024.01.18-23.40.43:201][808]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. -[2024.01.18-23.40.43:201][808]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.18-23.40.43:203][808]LogLoad: Game class is 'BP_FirstPersonGameMode_C' -[2024.01.18-23.40.43:210][808]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.19-00.40.43 -[2024.01.18-23.40.43:211][808]LogWorld: Bringing up level for play took: 0.008001 -[2024.01.18-23.40.43:213][808]LogOnline: OSS: Created online subsystem instance for: :Context_55 -[2024.01.18-23.40.43:215][808]PIE: Server logged in -[2024.01.18-23.40.43:215][808]PIE: Play in editor total start time 0,09 seconds. -[2024.01.18-23.40.53:031][700]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=598.79 Y=-38.10 Z=0.00 Location: X=2938.28 Y=88.90 Z=100.25 Normal: X=-0.79 Y=0.25 Z=-0.57 PenetrationDepth:4.517 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) -[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.03:742][865]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.03:750][866]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.03:750][866]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.03:758][867]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:517][958]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:525][959]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 19650: (40.687008 -41.471008 -2.803266) (40.707321 -41.150711 -2.825754) (40.718082 -41.149044 -2.803266) -[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 19650: (40.687008 -41.471008 -2.803266) (40.707321 -41.150711 -2.825754) (40.718082 -41.149044 -2.803266) -[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:534][960]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:542][961]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:542][961]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:550][962]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:559][963]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:567][964]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.04:575][965]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:575][965]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:584][966]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:584][966]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.04:592][967]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:592][967]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:609][969]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:609][969]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:617][970]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.04:625][971]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:626][971]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:634][972]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.04:642][973]LogChaos: Warning: Degenerate triangle 19331: (40.621624 -41.802990 -2.826018) (40.563480 -42.103432 -2.803266) (40.547146 -42.121967 -2.826071) -[2024.01.18-23.41.04:642][973]LogChaos: Warning: Degenerate triangle 19331: (40.621624 -41.802990 -2.826018) (40.563480 -42.103432 -2.803266) (40.547146 -42.121967 -2.826071) -[2024.01.18-23.41.04:659][975]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.04:659][975]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.11:761][827]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.11:761][827]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.11:795][831]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:796][831]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:805][832]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:805][832]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:814][833]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:814][833]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:821][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:821][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:822][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:822][834]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:829][835]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:829][835]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:830][835]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:830][835]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:837][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:837][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:839][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:839][836]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:846][837]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:846][837]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:855][838]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:855][838]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:862][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:862][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:864][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:864][839]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.11:879][841]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:879][841]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:887][842]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:888][842]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:896][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:896][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:897][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.11:897][843]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:163][875]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:163][875]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:687][938]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:687][938]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:688][938]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:688][938]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:703][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:703][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:705][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:705][940]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:713][941]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:713][941]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:720][942]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:720][942]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:730][943]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:730][943]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:771][948]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:771][948]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:779][949]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:779][949]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:796][951]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:796][951]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:804][952]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:804][952]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:813][953]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:813][953]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:820][954]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:820][954]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:828][955]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:828][955]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:829][955]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:829][955]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:838][956]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:838][956]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:846][957]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:846][957]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:854][958]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:854][958]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:861][959]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:861][959]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:863][959]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:863][959]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:871][960]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:871][960]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:872][960]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:872][960]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:880][961]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:880][961]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:887][962]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:887][962]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:897][963]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:897][963]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:905][964]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:905][964]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:929][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:929][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:930][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:930][967]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:938][968]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:938][968]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:945][969]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:946][969]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:947][969]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:947][969]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.12:962][971]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:962][971]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:972][972]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:972][972]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:980][973]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:980][973]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:988][974]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:988][974]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.12:995][975]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.12:996][975]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.13:005][976]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.13:005][976]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.13:120][990]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.13:121][990]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.13:130][991]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.13:130][991]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.13:154][994]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.13:154][994]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.13:155][994]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.13:155][994]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.13:162][995]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:162][995]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:163][995]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:163][995]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:170][996]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.13:170][996]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.13:172][996]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:172][996]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:179][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:179][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:180][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:180][997]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:188][998]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:188][998]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:195][999]LogChaos: Warning: Degenerate triangle 13161: (-40.061268 -43.291275 -2.825942) (-39.916100 -43.543854 -2.803266) (-40.081909 -43.277878 -2.803266) -[2024.01.18-23.41.13:195][999]LogChaos: Warning: Degenerate triangle 13161: (-40.061268 -43.291275 -2.825942) (-39.916100 -43.543854 -2.803266) (-40.081909 -43.277878 -2.803266) -[2024.01.18-23.41.13:196][999]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:197][999]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:204][ 0]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:204][ 0]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.13:205][ 0]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:205][ 0]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.13:212][ 1]LogChaos: Warning: Degenerate triangle 13162: (-39.916100 -43.543854 -2.803266) (-40.061268 -43.291275 -2.825942) (-39.898323 -43.550171 -2.825939) -[2024.01.18-23.41.13:212][ 1]LogChaos: Warning: Degenerate triangle 13162: (-39.916100 -43.543854 -2.803266) (-40.061268 -43.291275 -2.825942) (-39.898323 -43.550171 -2.825939) -[2024.01.18-23.41.13:213][ 1]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.13:213][ 1]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.13:239][ 4]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:239][ 4]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:245][ 5]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) -[2024.01.18-23.41.13:245][ 5]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) -[2024.01.18-23.41.13:247][ 5]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:247][ 5]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:254][ 6]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:254][ 6]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.13:262][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:262][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:264][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:264][ 7]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:270][ 8]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:270][ 8]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:279][ 9]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:279][ 9]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:287][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:287][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:289][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:289][ 10]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.13:297][ 11]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) -[2024.01.18-23.41.13:297][ 11]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) -[2024.01.18-23.41.13:305][ 12]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.13:305][ 12]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) -[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) -[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) -[2024.01.18-23.41.14:303][132]LogChaos: Warning: Degenerate triangle 14738: (-36.946167 -45.350040 2.803252) (-36.655617 -45.350040 2.825472) (-36.949673 -45.338051 2.825587) -[2024.01.18-23.41.16:025][328]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) -[2024.01.18-23.41.16:025][328]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) -[2024.01.18-23.41.18:949][677]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.18:949][677]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.18:951][677]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.18:951][677]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.18:958][678]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.18:958][678]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.18:968][679]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.18:968][679]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.18:985][681]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.18:985][681]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:000][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:000][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:001][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:001][683]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:009][684]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:009][684]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:018][685]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:018][685]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:024][686]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) -[2024.01.18-23.41.19:024][686]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) -[2024.01.18-23.41.19:026][686]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:026][686]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:034][687]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.19:034][687]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.19:041][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:041][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:043][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:043][688]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:049][689]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:049][689]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:058][690]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:058][690]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:066][691]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:066][691]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:068][691]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:068][691]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:091][694]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:091][694]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:117][697]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:117][697]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:126][698]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:126][698]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:133][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:133][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:134][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:134][699]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:141][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:141][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:142][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:142][700]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:149][701]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:149][701]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:151][701]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:151][701]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:159][702]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:159][702]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:167][703]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:167][703]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:175][704]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:175][704]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:183][705]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:183][705]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:184][705]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:184][705]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:191][706]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:191][706]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:209][708]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:209][708]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:216][709]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.19:216][709]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.19:225][710]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:225][710]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:233][711]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.19:233][711]LogChaos: Warning: Degenerate triangle 18797: (38.367622 -44.928150 -2.825911) (38.607517 -44.806736 -2.803267) (38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.19:234][711]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:234][711]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:241][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:241][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:242][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:242][712]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:249][713]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:249][713]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.19:266][715]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:266][715]LogChaos: Warning: Degenerate triangle 19034: (38.624546 -44.782578 -2.825932) (38.857567 -44.641495 -2.803267) (38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.19:267][715]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:267][715]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:276][716]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:276][716]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:282][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:282][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:284][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:284][717]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:291][718]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:291][718]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.19:307][720]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:307][720]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:309][720]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:309][720]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:317][721]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:317][721]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:324][722]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:324][722]LogChaos: Warning: Degenerate triangle 19035: (38.857567 -44.641495 -2.803267) (38.624546 -44.782578 -2.825932) (38.869595 -44.618504 -2.825942) -[2024.01.18-23.41.19:351][725]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:351][725]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.19:359][726]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:359][726]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:366][727]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.19:366][727]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.19:367][727]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:367][727]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.19:393][730]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) -[2024.01.18-23.41.19:393][730]LogChaos: Warning: Degenerate triangle 20207: (39.104027 -44.435257 2.826005) (39.322765 -44.253639 2.803252) (39.323387 -44.237030 2.825973) -[2024.01.18-23.41.19:617][757]LogChaos: Warning: Degenerate triangle 20341: (39.898323 -43.550171 2.825925) (39.733665 -43.795994 2.803252) (39.916100 -43.543854 2.803252) -[2024.01.18-23.41.19:617][757]LogChaos: Warning: Degenerate triangle 20341: (39.898323 -43.550171 2.825925) (39.733665 -43.795994 2.803252) (39.916100 -43.543854 2.803252) -[2024.01.18-23.41.19:627][758]LogChaos: Warning: Degenerate triangle 20327: (40.061268 -43.291275 2.825927) (39.916100 -43.543854 2.803252) (40.081909 -43.277878 2.803252) -[2024.01.18-23.41.19:627][758]LogChaos: Warning: Degenerate triangle 20327: (40.061268 -43.291275 2.825927) (39.916100 -43.543854 2.803252) (40.081909 -43.277878 2.803252) -[2024.01.18-23.41.21:733][ 11]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.21:733][ 11]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.21:749][ 13]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.21:749][ 13]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.21:766][ 15]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.21:766][ 15]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.21:774][ 16]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:774][ 16]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:791][ 18]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:799][ 19]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:808][ 20]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:816][ 21]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:816][ 21]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:824][ 22]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:833][ 23]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:833][ 23]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:849][ 25]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:858][ 26]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:858][ 26]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:866][ 27]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) -[2024.01.18-23.41.21:866][ 27]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) -[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) -[2024.01.18-23.41.21:874][ 28]LogChaos: Warning: Degenerate triangle 20688: (40.621151 -41.806705 2.825727) (40.563480 -42.103432 2.803252) (40.635384 -41.789661 2.803252) -[2024.01.18-23.41.21:882][ 29]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:882][ 29]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:883][ 29]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:883][ 29]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:891][ 30]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:891][ 30]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:900][ 31]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:900][ 31]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:917][ 33]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:917][ 33]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.21:925][ 34]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:925][ 34]LogChaos: Warning: Degenerate triangle 19321: (40.635384 -41.789661 -2.803266) (40.675171 -41.478222 -2.825917) (40.687008 -41.471008 -2.803266) -[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:933][ 35]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:941][ 36]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:949][ 37]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:949][ 37]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:966][ 39]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:966][ 39]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:974][ 40]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:974][ 40]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:982][ 41]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:991][ 42]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.21:999][ 43]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.21:999][ 43]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.22:008][ 44]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.22:008][ 44]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.22:025][ 46]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.22:025][ 46]LogChaos: Warning: Degenerate triangle 19641: (40.718082 -40.825436 -2.825486) (40.718082 -41.149044 -2.803266) (40.707321 -41.150711 -2.825754) -[2024.01.18-23.41.22:033][ 47]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:033][ 47]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:050][ 49]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:050][ 49]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:058][ 50]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.22:058][ 50]LogChaos: Warning: Degenerate triangle 20715: (40.707321 -41.152946 2.825587) (40.687008 -41.471008 2.803252) (40.718082 -41.149044 2.803252) -[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:067][ 51]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:908][152]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 19642: (40.718082 -41.149044 -2.803266) (40.718082 -40.825436 -2.825486) (40.728462 -40.825436 -2.803266) -[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:925][154]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:933][155]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:933][155]LogChaos: Warning: Degenerate triangle 20700: (40.718082 -40.825439 2.825473) (40.718082 -41.149044 2.803252) (40.728462 -40.825439 2.803252) -[2024.01.18-23.41.22:950][157]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.22:950][157]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 19649: (40.707321 -41.150711 -2.825754) (40.687008 -41.471008 -2.803266) (40.675171 -41.478222 -2.825917) -[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.22:958][158]LogChaos: Warning: Degenerate triangle 20714: (40.687008 -41.471008 2.803252) (40.707321 -41.152946 2.825587) (40.674946 -41.481762 2.825655) -[2024.01.18-23.41.22:967][159]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.22:967][159]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.22:975][160]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.22:975][160]LogChaos: Warning: Degenerate triangle 20674: (40.674946 -41.481762 2.825655) (40.635384 -41.789661 2.803252) (40.687008 -41.471008 2.803252) -[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.22:983][161]LogChaos: Warning: Degenerate triangle 20598: (40.546597 -42.124992 2.825793) (40.471668 -42.410656 2.803252) (40.563480 -42.103432 2.803252) -[2024.01.18-23.41.22:991][162]LogChaos: Warning: Degenerate triangle 20687: (40.563480 -42.103432 2.803252) (40.621151 -41.806705 2.825727) (40.546597 -42.124992 2.825793) -[2024.01.18-23.41.22:992][162]LogChaos: Warning: Degenerate triangle 20687: (40.563480 -42.103432 2.803252) (40.621151 -41.806705 2.825727) (40.546597 -42.124992 2.825793) -[2024.01.18-23.41.23:009][164]LogChaos: Warning: Degenerate triangle 20597: (40.471668 -42.410656 2.803252) (40.546597 -42.124992 2.825793) (40.452309 -42.433983 2.825855) -[2024.01.18-23.41.23:009][164]LogChaos: Warning: Degenerate triangle 20597: (40.471668 -42.410656 2.803252) (40.546597 -42.124992 2.825793) (40.452309 -42.433983 2.825855) -[2024.01.18-23.41.23:018][165]LogChaos: Warning: Degenerate triangle 20599: (40.360405 -42.709835 2.803252) (40.452309 -42.433983 2.825855) (40.339287 -42.732201 2.825897) -[2024.01.18-23.41.23:018][165]LogChaos: Warning: Degenerate triangle 20599: (40.360405 -42.709835 2.803252) (40.452309 -42.433983 2.825855) (40.339287 -42.732201 2.825897) -[2024.01.18-23.41.23:026][166]LogChaos: Warning: Degenerate triangle 20600: (40.452309 -42.433983 2.825855) (40.360405 -42.709835 2.803252) (40.471668 -42.410656 2.803252) -[2024.01.18-23.41.23:026][166]LogChaos: Warning: Degenerate triangle 20600: (40.452309 -42.433983 2.825855) (40.360405 -42.709835 2.803252) (40.471668 -42.410656 2.803252) -[2024.01.18-23.41.23:033][167]LogChaos: Warning: Degenerate triangle 20575: (40.230270 -42.999382 2.803252) (40.339287 -42.732201 2.825897) (40.208580 -43.018349 2.825918) -[2024.01.18-23.41.23:034][167]LogChaos: Warning: Degenerate triangle 20575: (40.230270 -42.999382 2.803252) (40.339287 -42.732201 2.825897) (40.208580 -43.018349 2.825918) -[2024.01.18-23.41.23:035][167]LogChaos: Warning: Degenerate triangle 20576: (40.339287 -42.732201 2.825897) (40.230270 -42.999382 2.803252) (40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:035][167]LogChaos: Warning: Degenerate triangle 20576: (40.339287 -42.732201 2.825897) (40.230270 -42.999382 2.803252) (40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) -[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) -[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14770: (-36.949673 -45.338051 2.825587) (-37.235249 -45.315426 2.803252) (-36.946167 -45.350040 2.803252) -[2024.01.18-23.41.23:366][207]LogChaos: Warning: Degenerate triangle 14770: (-36.949673 -45.338051 2.825587) (-37.235249 -45.315426 2.803252) (-36.946167 -45.350040 2.803252) -[2024.01.18-23.41.23:375][208]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) -[2024.01.18-23.41.23:375][208]LogChaos: Warning: Degenerate triangle 14769: (-37.235249 -45.315426 2.803252) (-36.949673 -45.338051 2.825587) (-37.244904 -45.301994 2.825655) -[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) -[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) -[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) -[2024.01.18-23.41.23:383][209]LogChaos: Warning: Degenerate triangle 14771: (-37.521355 -45.257935 2.803252) (-37.244904 -45.301994 2.825655) (-37.536659 -45.242081 2.825726) -[2024.01.18-23.41.23:391][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) -[2024.01.18-23.41.23:391][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) -[2024.01.18-23.41.23:392][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) -[2024.01.18-23.41.23:392][210]LogChaos: Warning: Degenerate triangle 14696: (-37.803078 -45.177853 2.803252) (-37.536659 -45.242081 2.825726) (-37.822433 -45.159046 2.825793) -[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 13469: (-37.819721 -45.159657 -2.826071) (-38.078922 -45.075596 -2.803267) (-38.098267 -45.054447 -2.826094) -[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 13469: (-37.819721 -45.159657 -2.826071) (-38.078922 -45.075596 -2.803267) (-38.098267 -45.054447 -2.826094) -[2024.01.18-23.41.23:400][211]LogChaos: Warning: Degenerate triangle 14725: (-38.078922 -45.075596 2.803252) (-37.822433 -45.159046 2.825793) (-38.099865 -45.054031 2.825855) -[2024.01.18-23.41.23:401][211]LogChaos: Warning: Degenerate triangle 14725: (-38.078922 -45.075596 2.803252) (-37.822433 -45.159046 2.825793) (-38.099865 -45.054031 2.825855) -[2024.01.18-23.41.23:418][213]LogChaos: Warning: Degenerate triangle 14728: (-38.099865 -45.054031 2.825855) (-38.347546 -44.951672 2.803252) (-38.078922 -45.075596 2.803252) -[2024.01.18-23.41.23:418][213]LogChaos: Warning: Degenerate triangle 14728: (-38.099865 -45.054031 2.825855) (-38.347546 -44.951672 2.803252) (-38.078922 -45.075596 2.803252) -[2024.01.18-23.41.23:433][215]LogChaos: Warning: Degenerate triangle 13441: (-38.367252 -44.928127 -2.826095) (-38.607517 -44.806736 -2.803267) (-38.625248 -44.781960 -2.826079) -[2024.01.18-23.41.23:433][215]LogChaos: Warning: Degenerate triangle 13441: (-38.367252 -44.928127 -2.826095) (-38.607517 -44.806736 -2.803267) (-38.625248 -44.781960 -2.826079) -[2024.01.18-23.41.23:435][215]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:435][215]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:443][216]LogChaos: Warning: Degenerate triangle 14547: (-38.624546 -44.782578 2.825917) (-38.857567 -44.641495 2.803252) (-38.607517 -44.806736 2.803252) -[2024.01.18-23.41.23:443][216]LogChaos: Warning: Degenerate triangle 14547: (-38.624546 -44.782578 2.825917) (-38.857567 -44.641495 2.803252) (-38.607517 -44.806736 2.803252) -[2024.01.18-23.41.23:450][217]LogChaos: Warning: Degenerate triangle 13116: (-38.871109 -44.617264 -2.826056) (-39.096378 -44.456825 -2.803267) (-39.104027 -44.435253 -2.826020) -[2024.01.18-23.41.23:450][217]LogChaos: Warning: Degenerate triangle 13116: (-38.871109 -44.617264 -2.826056) (-39.096378 -44.456825 -2.803267) (-39.104027 -44.435253 -2.826020) -[2024.01.18-23.41.23:452][217]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) -[2024.01.18-23.41.23:452][217]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) -[2024.01.18-23.41.23:458][218]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:458][218]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:460][218]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) -[2024.01.18-23.41.23:460][218]LogChaos: Warning: Degenerate triangle 14489: (-38.869595 -44.618507 2.825927) (-39.096378 -44.456825 2.803252) (-38.857567 -44.641495 2.803252) -[2024.01.18-23.41.23:467][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:467][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:468][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:469][219]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:475][220]LogChaos: Warning: Degenerate triangle 13092: (-39.323387 -44.237030 -2.825987) (-39.322765 -44.253639 -2.803266) (-39.528915 -44.023350 -2.825949) -[2024.01.18-23.41.23:475][220]LogChaos: Warning: Degenerate triangle 13092: (-39.323387 -44.237030 -2.825987) (-39.322765 -44.253639 -2.803266) (-39.528915 -44.023350 -2.825949) -[2024.01.18-23.41.23:477][220]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:477][220]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:483][221]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) -[2024.01.18-23.41.23:483][221]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) -[2024.01.18-23.41.23:485][221]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:485][221]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:493][222]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:493][222]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:500][223]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:500][223]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:502][223]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:502][223]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:508][224]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:508][224]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:510][224]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:510][224]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:517][225]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:517][225]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:518][225]LogChaos: Warning: Degenerate triangle 14527: (-39.733665 -43.795994 2.803252) (-39.526901 -44.025597 2.825934) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:518][225]LogChaos: Warning: Degenerate triangle 14527: (-39.733665 -43.795994 2.803252) (-39.526901 -44.025597 2.825934) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:526][226]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:526][226]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:570][231]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:570][231]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:575][232]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:575][232]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:603][235]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:603][235]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:611][236]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:611][236]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:628][238]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:628][238]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:636][239]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:636][239]LogChaos: Warning: Degenerate triangle 13258: (-40.230270 -42.999382 -2.803266) (-40.339287 -42.732197 -2.825911) (-40.208580 -43.018349 -2.825932) -[2024.01.18-23.41.23:651][241]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:651][241]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:658][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:658][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:659][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:659][242]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:666][243]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:667][243]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:668][243]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:668][243]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:676][244]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:676][244]LogChaos: Warning: Degenerate triangle 14881: (-40.339268 -42.731785 2.826080) (-40.230270 -42.999382 2.803252) (-40.208027 -43.019131 2.826065) -[2024.01.18-23.41.23:684][245]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:684][245]LogChaos: Warning: Degenerate triangle 14880: (-40.230270 -42.999382 2.803252) (-40.339268 -42.731785 2.826080) (-40.360405 -42.709835 2.803252) -[2024.01.18-23.41.23:691][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.23:691][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.23:692][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.23:693][246]LogChaos: Warning: Degenerate triangle 13149: (-40.208580 -43.018349 -2.825932) (-40.081909 -43.277878 -2.803266) (-40.230270 -42.999382 -2.803266) -[2024.01.18-23.41.23:701][247]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:701][247]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:709][248]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:709][248]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:716][249]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:716][249]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:718][249]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:718][249]LogChaos: Warning: Degenerate triangle 14892: (-40.081909 -43.277878 2.803252) (-40.208027 -43.019131 2.826065) (-40.230270 -42.999382 2.803252) -[2024.01.18-23.41.23:733][251]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:733][251]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:742][252]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:742][252]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:750][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:750][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:751][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:751][253]LogChaos: Warning: Degenerate triangle 14893: (-40.208027 -43.019131 2.826065) (-40.081909 -43.277878 2.803252) (-40.060154 -43.292961 2.826042) -[2024.01.18-23.41.23:766][255]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:766][255]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:777][256]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:777][256]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:784][257]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:784][257]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:785][257]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:785][257]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:794][258]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:794][258]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:801][259]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) -[2024.01.18-23.41.23:801][259]LogChaos: Warning: Degenerate triangle 13163: (-39.898323 -43.550171 -2.825939) (-39.733665 -43.795994 -2.803266) (-39.916100 -43.543854 -2.803266) -[2024.01.18-23.41.23:802][259]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:802][259]LogChaos: Warning: Degenerate triangle 14579: (-39.916100 -43.543854 2.803252) (-40.060154 -43.292961 2.826042) (-40.081909 -43.277878 2.803252) -[2024.01.18-23.41.23:809][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:809][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:810][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:811][260]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:817][261]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:817][261]LogChaos: Warning: Degenerate triangle 14593: (-39.733665 -43.795994 2.803252) (-39.896732 -43.552376 2.826005) (-39.916100 -43.543854 2.803252) -[2024.01.18-23.41.23:819][261]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:819][261]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:826][262]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) -[2024.01.18-23.41.23:826][262]LogChaos: Warning: Degenerate triangle 13082: (-39.528915 -44.023350 -2.825949) (-39.535553 -44.032990 -2.803266) (-39.733665 -43.795994 -2.803266) -[2024.01.18-23.41.23:827][262]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:827][262]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:834][263]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:834][263]LogChaos: Warning: Degenerate triangle 14528: (-39.526901 -44.025597 2.825934) (-39.733665 -43.795994 2.803252) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:836][263]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:836][263]LogChaos: Warning: Degenerate triangle 14594: (-39.896732 -43.552376 2.826005) (-39.733665 -43.795994 2.803252) (-39.718754 -43.796688 2.825973) -[2024.01.18-23.41.23:844][264]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:844][264]LogChaos: Warning: Degenerate triangle 14513: (-39.322765 -44.253639 2.803252) (-39.526901 -44.025597 2.825934) (-39.535553 -44.032990 2.803252) -[2024.01.18-23.41.23:869][267]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:869][267]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:876][268]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) -[2024.01.18-23.41.23:876][268]LogChaos: Warning: Degenerate triangle 14510: (-39.322765 -44.253639 2.803252) (-39.102051 -44.437027 2.825924) (-39.321247 -44.239162 2.825930) -[2024.01.18-23.41.23:892][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:892][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:894][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:894][270]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:901][271]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:901][271]LogChaos: Warning: Degenerate triangle 14511: (-39.102051 -44.437027 2.825924) (-39.322765 -44.253639 2.803252) (-39.096378 -44.456825 2.803252) -[2024.01.18-23.41.23:925][274]LogChaos: Warning: Degenerate triangle 13105: (-38.857567 -44.641495 -2.803267) (-38.625248 -44.781960 -2.826079) (-38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.23:926][274]LogChaos: Warning: Degenerate triangle 13105: (-38.857567 -44.641495 -2.803267) (-38.625248 -44.781960 -2.826079) (-38.607517 -44.806736 -2.803267) -[2024.01.18-23.41.23:927][274]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) -[2024.01.18-23.41.23:927][274]LogChaos: Warning: Degenerate triangle 14546: (-38.857567 -44.641495 2.803252) (-38.624546 -44.782578 2.825917) (-38.869595 -44.618507 2.825927) -[2024.01.18-23.41.23:934][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:934][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:935][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:935][275]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:942][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:942][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:943][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:943][276]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:950][277]LogChaos: Warning: Degenerate triangle 13442: (-38.607517 -44.806736 -2.803267) (-38.367252 -44.928127 -2.826095) (-38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.23:950][277]LogChaos: Warning: Degenerate triangle 13442: (-38.607517 -44.806736 -2.803267) (-38.367252 -44.928127 -2.826095) (-38.347546 -44.951672 -2.803267) -[2024.01.18-23.41.23:952][277]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:952][277]LogChaos: Warning: Degenerate triangle 14545: (-38.367622 -44.928150 2.825897) (-38.607517 -44.806736 2.803252) (-38.347546 -44.951672 2.803252) -[2024.01.18-23.41.23:984][281]LogChaos: Warning: Degenerate triangle 14726: (-37.822433 -45.159046 2.825793) (-38.078922 -45.075596 2.803252) (-37.803078 -45.177853 2.803252) -[2024.01.18-23.41.23:984][281]LogChaos: Warning: Degenerate triangle 14726: (-37.822433 -45.159046 2.825793) (-38.078922 -45.075596 2.803252) (-37.803078 -45.177853 2.803252) -[2024.01.18-23.41.25:316][441]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:316][441]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:333][443]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:333][443]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:341][444]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:350][445]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:350][445]LogChaos: Warning: Degenerate triangle 18746: (36.946167 -45.350040 -2.803267) (36.655617 -45.350040 -2.825487) (36.949673 -45.338051 -2.825601) -[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:358][446]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19971: (36.655617 -45.350040 2.825472) (36.946167 -45.350040 2.803252) (36.947666 -45.338051 2.825740) -[2024.01.18-23.41.25:366][447]LogChaos: Warning: Degenerate triangle 19971: (36.655617 -45.350040 2.825472) (36.946167 -45.350040 2.803252) (36.947666 -45.338051 2.825740) -[2024.01.18-23.41.25:375][448]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:375][448]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:391][450]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:391][450]LogChaos: Warning: Degenerate triangle 19970: (36.946167 -45.350040 2.803252) (36.655617 -45.350040 2.825472) (36.655617 -45.361599 2.803252) -[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:400][451]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:408][452]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:408][452]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:416][453]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:416][453]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:425][454]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:425][454]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:433][455]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:433][455]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20001: (37.235249 -45.315426 2.803252) (36.947666 -45.338051 2.825740) (36.946167 -45.350040 2.803252) -[2024.01.18-23.41.25:441][456]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:442][456]LogChaos: Warning: Degenerate triangle 20002: (36.947666 -45.338051 2.825740) (37.235249 -45.315426 2.803252) (37.241722 -45.302246 2.825903) -[2024.01.18-23.41.25:450][457]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) -[2024.01.18-23.41.25:450][457]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) -[2024.01.18-23.41.25:458][458]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) -[2024.01.18-23.41.25:458][458]LogChaos: Warning: Degenerate triangle 18719: (37.521355 -45.257935 -2.803267) (37.244904 -45.301994 -2.825669) (37.536659 -45.242081 -2.825741) -[2024.01.18-23.41.25:467][459]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:467][459]LogChaos: Warning: Degenerate triangle 20011: (37.521355 -45.257935 2.803252) (37.241722 -45.302246 2.825903) (37.235249 -45.315426 2.803252) -[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20020: (37.803078 -45.177853 2.803252) (37.533321 -45.242607 2.826004) (37.521355 -45.257935 2.803252) -[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20020: (37.803078 -45.177853 2.803252) (37.533321 -45.242607 2.826004) (37.521355 -45.257935 2.803252) -[2024.01.18-23.41.25:483][461]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) -[2024.01.18-23.41.25:484][461]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) -[2024.01.18-23.41.25:491][462]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) -[2024.01.18-23.41.25:491][462]LogChaos: Warning: Degenerate triangle 20021: (37.533321 -45.242607 2.826004) (37.803078 -45.177853 2.803252) (37.819721 -45.159657 2.826056) -[2024.01.18-23.41.25:500][463]LogChaos: Warning: Degenerate triangle 20049: (38.078922 -45.075596 2.803252) (37.819721 -45.159657 2.826056) (37.803078 -45.177853 2.803252) -[2024.01.18-23.41.25:501][463]LogChaos: Warning: Degenerate triangle 20049: (38.078922 -45.075596 2.803252) (37.819721 -45.159657 2.826056) (37.803078 -45.177853 2.803252) -[2024.01.18-23.41.25:725][490]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.25:725][490]LogChaos: Warning: Degenerate triangle 20167: (38.367252 -44.928131 2.826080) (38.607517 -44.806736 2.803252) (38.625248 -44.781963 2.826065) -[2024.01.18-23.41.25:735][491]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:735][491]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:743][492]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:743][492]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:751][493]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:751][493]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:760][494]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:760][494]LogChaos: Warning: Degenerate triangle 20166: (38.607517 -44.806736 2.803252) (38.367252 -44.928131 2.826080) (38.347546 -44.951672 2.803252) -[2024.01.18-23.41.25:768][495]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.25:768][495]LogChaos: Warning: Degenerate triangle 20174: (38.857567 -44.641495 2.803252) (38.625248 -44.781963 2.826065) (38.607517 -44.806736 2.803252) -[2024.01.18-23.41.25:776][496]LogChaos: Warning: Degenerate triangle 20175: (38.625248 -44.781963 2.826065) (38.857567 -44.641495 2.803252) (38.871109 -44.617264 2.826042) -[2024.01.18-23.41.25:776][496]LogChaos: Warning: Degenerate triangle 20175: (38.625248 -44.781963 2.826065) (38.857567 -44.641495 2.803252) (38.871109 -44.617264 2.826042) -[2024.01.18-23.41.25:785][497]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.25:785][497]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.25:793][498]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.25:793][498]LogChaos: Warning: Degenerate triangle 20224: (38.871109 -44.617264 2.826042) (39.096378 -44.456825 2.803252) (39.104027 -44.435257 2.826005) -[2024.01.18-23.41.25:800][499]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) -[2024.01.18-23.41.25:800][499]LogChaos: Warning: Degenerate triangle 19036: (38.869595 -44.618504 -2.825942) (39.096378 -44.456825 -2.803267) (38.857567 -44.641495 -2.803267) -[2024.01.18-23.41.25:802][499]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.25:802][499]LogChaos: Warning: Degenerate triangle 20223: (39.096378 -44.456825 2.803252) (38.871109 -44.617264 2.826042) (38.857567 -44.641495 2.803252) -[2024.01.18-23.41.25:819][501]LogChaos: Warning: Degenerate triangle 20206: (39.322765 -44.253639 2.803252) (39.104027 -44.435257 2.826005) (39.096378 -44.456825 2.803252) -[2024.01.18-23.41.25:819][501]LogChaos: Warning: Degenerate triangle 20206: (39.322765 -44.253639 2.803252) (39.104027 -44.435257 2.826005) (39.096378 -44.456825 2.803252) -[2024.01.18-23.42.14:757][995]LogChaos: Warning: Degenerate triangle 23561: (-48.174095 52.190720 -3.534807) (-48.122593 52.345673 -3.522067) (-48.110794 52.357922 -3.534808) -[2024.01.18-23.42.14:757][995]LogChaos: Warning: Degenerate triangle 23561: (-48.174095 52.190720 -3.534807) (-48.122593 52.345673 -3.522067) (-48.110794 52.357922 -3.534808) -[2024.01.18-23.42.14:868][ 7]LogChaos: Warning: Degenerate triangle 23573: (-48.226814 52.017574 -3.534794) (-48.184692 52.178696 -3.522067) (-48.174095 52.190720 -3.534807) -[2024.01.18-23.42.14:868][ 7]LogChaos: Warning: Degenerate triangle 23573: (-48.226814 52.017574 -3.534794) (-48.184692 52.178696 -3.522067) (-48.174095 52.190720 -3.534807) -[2024.01.18-23.42.14:886][ 9]LogChaos: Warning: Degenerate triangle 23554: (-48.268383 51.839550 -3.534765) (-48.235931 52.007229 -3.522067) (-48.226814 52.017574 -3.534794) -[2024.01.18-23.42.14:886][ 9]LogChaos: Warning: Degenerate triangle 23554: (-48.268383 51.839550 -3.534765) (-48.235931 52.007229 -3.522067) (-48.226814 52.017574 -3.534794) -[2024.01.18-23.42.14:914][ 12]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) -[2024.01.18-23.42.14:914][ 12]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) -[2024.01.18-23.42.14:924][ 13]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) -[2024.01.18-23.42.14:924][ 13]LogChaos: Warning: Degenerate triangle 23545: (-48.298267 51.658291 -3.534709) (-48.276062 51.832111 -3.522067) (-48.268383 51.839550 -3.534765) -[2024.01.18-23.42.14:951][ 16]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) -[2024.01.18-23.42.14:951][ 16]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) -[2024.01.18-23.42.14:961][ 17]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) -[2024.01.18-23.42.14:961][ 17]LogChaos: Warning: Degenerate triangle 23468: (-48.304874 51.654266 -3.522067) (-48.316212 51.475506 -3.534618) (-48.322216 51.474575 -3.522067) -[2024.01.18-23.42.20:638][638]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) -[2024.01.18-23.42.20:638][638]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) -[2024.01.18-23.42.20:647][639]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) -[2024.01.18-23.42.20:647][639]LogChaos: Warning: Degenerate triangle 30625: (48.322216 51.474575 -3.522067) (48.322216 51.293964 -3.534468) (48.316212 51.476753 -3.534532) -[2024.01.18-23.42.20:665][641]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) -[2024.01.18-23.42.20:665][641]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) -[2024.01.18-23.42.20:683][643]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) -[2024.01.18-23.42.20:683][643]LogChaos: Warning: Degenerate triangle 30780: (48.304874 51.654266 -3.522067) (48.316212 51.476753 -3.534532) (48.298141 51.660267 -3.534570) -[2024.01.18-23.42.20:692][644]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) -[2024.01.18-23.42.20:692][644]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) -[2024.01.18-23.42.20:701][645]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) -[2024.01.18-23.42.20:701][645]LogChaos: Warning: Degenerate triangle 30766: (48.276062 51.832111 -3.522067) (48.298141 51.660267 -3.534570) (48.268120 51.841625 -3.534610) -[2024.01.18-23.42.20:719][647]LogChaos: Warning: Degenerate triangle 30825: (48.235931 52.007229 -3.522067) (48.268120 51.841625 -3.534610) (48.226509 52.019264 -3.534647) -[2024.01.18-23.42.20:719][647]LogChaos: Warning: Degenerate triangle 30825: (48.235931 52.007229 -3.522067) (48.268120 51.841625 -3.534610) (48.226509 52.019264 -3.534647) -[2024.01.18-23.42.20:746][650]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) -[2024.01.18-23.42.20:746][650]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) -[2024.01.18-23.42.20:755][651]LogChaos: Warning: Degenerate triangle 30826: (48.226509 52.019264 -3.534647) (48.184692 52.178696 -3.522067) (48.235931 52.007229 -3.522067) -[2024.01.18-23.42.20:755][651]LogChaos: Warning: Degenerate triangle 30826: (48.226509 52.019264 -3.534647) (48.184692 52.178696 -3.522067) (48.235931 52.007229 -3.522067) -[2024.01.18-23.42.20:764][652]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) -[2024.01.18-23.42.20:764][652]LogChaos: Warning: Degenerate triangle 30851: (48.184692 52.178696 -3.522067) (48.226509 52.019264 -3.534647) (48.173885 52.191711 -3.534682) -[2024.01.18-23.42.20:773][653]LogChaos: Warning: Degenerate triangle 30840: (48.122593 52.345673 -3.522067) (48.173885 52.191711 -3.534682) (48.110806 52.358150 -3.534705) -[2024.01.18-23.42.20:773][653]LogChaos: Warning: Degenerate triangle 30840: (48.122593 52.345673 -3.522067) (48.173885 52.191711 -3.534682) (48.110806 52.358150 -3.534705) -[2024.01.18-23.42.20:782][654]LogChaos: Warning: Degenerate triangle 30839: (48.173885 52.191711 -3.534682) (48.122593 52.345673 -3.522067) (48.184692 52.178696 -3.522067) -[2024.01.18-23.42.20:782][654]LogChaos: Warning: Degenerate triangle 30839: (48.173885 52.191711 -3.534682) (48.122593 52.345673 -3.522067) (48.184692 52.178696 -3.522067) -[2024.01.18-23.42.20:799][656]LogChaos: Warning: Degenerate triangle 31158: (47.967159 52.662701 -3.522067) (48.037857 52.517857 -3.534717) (47.955639 52.670181 -3.534722) -[2024.01.18-23.42.20:800][656]LogChaos: Warning: Degenerate triangle 31158: (47.967159 52.662701 -3.522067) (48.037857 52.517857 -3.534717) (47.955639 52.670181 -3.534722) -[2024.01.18-23.43.25:756][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-23.43.25:756][ 71]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap -[2024.01.18-23.43.25:757][ 71]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.43.25:758][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.43.25:763][ 71]LogPlayLevel: Display: Shutting down PIE online subsystems -[2024.01.18-23.43.25:765][ 71]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.43.25:770][ 71]LogAudio: Display: Audio Device unregistered from world 'None'. -[2024.01.18-23.43.25:770][ 71]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 -[2024.01.18-23.43.25:770][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.18-23.43.25:771][ 71]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 -[2024.01.18-23.43.25:777][ 71]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden -[2024.01.18-23.43.25:780][ 71]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms -[2024.01.18-23.43.25:836][ 72]LogPlayLevel: Display: Destroying online subsystem :Context_55 -[2024.01.18-23.43.27:198][204]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.43.27:249][204]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.43.27:275][204]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms -[2024.01.18-23.43.27:325][204]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.43.27:326][204]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap08F8F2544EA49CA7E93E72B41B680879.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.43.27:331][204]LogFileHelpers: All files are already saved. -[2024.01.18-23.43.27:331][204]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 -[2024.01.18-23.43.27:335][204]LogFileHelpers: InternalPromptForCheckoutAndSave took 136 ms (total: 6.78 sec) -[2024.01.18-23.43.27:336][204]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.43.27:336][204]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.43.44:700][233]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.43.44:766][233]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.43.44:792][233]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-23.43.44:839][233]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.43.44:839][233]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapEA1D55DB4AFC40833705EBBD838FD735.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.43.44:844][233]LogFileHelpers: All files are already saved. -[2024.01.18-23.43.44:844][233]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 -[2024.01.18-23.43.44:847][233]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms (total: 6.93 sec) -[2024.01.18-23.43.44:849][233]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.43.44:849][233]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.44.30:255][721]LogEditorViewport: Clicking Background -[2024.01.18-23.45.16:954][111]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.45.17:016][111]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.45.17:043][111]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms -[2024.01.18-23.45.17:092][111]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.45.17:093][111]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMap9629CF154725CA4B01233BAFB74EC49F.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.45.17:098][111]LogFileHelpers: All files are already saved. -[2024.01.18-23.45.17:099][111]LogFileHelpers: Saving map 'BackroomsMap' took 0.083 -[2024.01.18-23.45.17:101][111]LogFileHelpers: InternalPromptForCheckoutAndSave took 146 ms (total: 7.07 sec) -[2024.01.18-23.45.17:103][111]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.45.17:103][111]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.45.32:371][547]LogFileHelpers: InternalPromptForCheckoutAndSave started... -[2024.01.18-23.45.32:432][547]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false -[2024.01.18-23.45.32:458][547]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms -[2024.01.18-23.45.32:505][547]LogSavePackage: Moving output files for package: /Game/BackroomsMap -[2024.01.18-23.45.32:506][547]LogSavePackage: Moving '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Saved/BackroomsMapACA3AF67481876611CF6E293B3C5BC76.tmp' to '../../../../../UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' -[2024.01.18-23.45.32:511][547]LogFileHelpers: All files are already saved. -[2024.01.18-23.45.32:511][547]LogFileHelpers: Saving map 'BackroomsMap' took 0.080 -[2024.01.18-23.45.32:518][547]LogFileHelpers: InternalPromptForCheckoutAndSave took 147 ms (total: 7.22 sec) -[2024.01.18-23.45.32:520][547]AssetCheck: New page: Asset Save: BackroomsMap -[2024.01.18-23.45.32:520][547]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap -[2024.01.18-23.45.35:008][676]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms -[2024.01.18-23.45.35:009][676]LogStall: Shutdown... -[2024.01.18-23.45.35:016][676]LogStall: Shutdown complete. -[2024.01.18-23.45.35:055][676]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed -[2024.01.18-23.45.35:156][677]Cmd: QUIT_EDITOR -[2024.01.18-23.45.35:156][677]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) -[2024.01.18-23.45.35:158][677]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) -[2024.01.18-23.45.35:158][677]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown -[2024.01.18-23.45.35:158][677]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown -[2024.01.18-23.45.35:160][677]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.35:161][677]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated -[2024.01.18-23.45.35:166][677]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. -[2024.01.18-23.45.36:188][677]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... -[2024.01.18-23.45.36:188][677]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... -[2024.01.18-23.45.36:188][677]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. -[2024.01.18-23.45.36:188][677]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 -[2024.01.18-23.45.36:188][677]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.18-23.45.36:189][677]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 -[2024.01.18-23.45.36:195][677]LogAudio: Display: Audio Device Manager Shutdown -[2024.01.18-23.45.36:195][677]LogWindowsTextInputMethodSystem: Activated input method: Deutsch (Deutschland) - (Keyboard). -[2024.01.18-23.45.36:198][677]LogExit: Preparing to exit. -[2024.01.18-23.45.36:211][677]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms -[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:954][677]LogWorld: UWorld::CleanupWorld for World_10, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_34, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_35, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_36, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.36:955][677]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true -[2024.01.18-23.45.37:027][677]LogExit: Transaction tracking system shut down -[2024.01.18-23.45.37:042][677]LogExit: Editor shut down -[2024.01.18-23.45.37:046][677]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled -[2024.01.18-23.45.37:210][677]LogExit: Object subsystem successfully closed. -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: === FShaderJobCache stats === -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total job queries 1.635, among them cache hits 1.161 (71.01%) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Tracking 474 distinct input hashes that result in 201 distinct outputs (42.41%) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: RAM used: 1,21 MiB of 819,20 MiB budget. Usage: 0.15% -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: === Shader Compilation stats === -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Shaders Compiled: 452 -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Jobs assigned 452, completed 452 (100%) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Average time worker was idle: 141.54 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Time job spent in pending queue: average 3.05 s, longest 13.36 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Job execution time: average 2.28 s, max 5.23 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Job life time (pending + execution): average 5.33 s, max 13.90 -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Shader code size: average 6,193 KiB, min 400 B, max 24,258 KiB -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 37.43 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Jobs were issued in 231 batches (only local compilation was used), average 1.96 jobs/batch -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Average processing rate: 12.07 jobs/sec -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total thread time: 165,702 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Total thread preprocess time: 13,404 s -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Percentage time preprocessing: 8.09% -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Effective parallelization: 4.43 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSTLightMapPolicyHQ (compiled 1 times, average 0.57 sec, max 0.57 sec, min 0.57 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModePS (compiled 46 times, average 0.57 sec, max 0.97 sec, min 0.22 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.56 sec, max 0.62 sec, min 0.50 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSTLightMapPolicyHQ (compiled 1 times, average 0.51 sec, max 0.51 sec, min 0.51 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSTDistanceFieldShadowsAndLightMapPolicyHQ (compiled 3 times, average 0.49 sec, max 0.57 sec, min 0.41 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: Top 5 shader types by total compile time: -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassVSFNoLightMapPolicy - 17.99% of total time (compiled 72 times, average 0.41 sec, max 0.82 sec, min 0.19 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModePS - 15.91% of total time (compiled 46 times, average 0.57 sec, max 0.97 sec, min 0.22 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 14.83% of total time (compiled 72 times, average 0.34 sec, max 0.49 sec, min 0.24 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: FDebugViewModeVS - 8.84% of total time (compiled 46 times, average 0.32 sec, max 0.60 sec, min 0.19 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicySkylight - 8.83% of total time (compiled 40 times, average 0.37 sec, max 0.56 sec, min 0.26 sec) -[2024.01.18-23.45.37:216][677]LogShaderCompilers: Display: ================================================ -[2024.01.18-23.45.37:234][677]LogShaderCompilers: Display: Shaders left to compile 0 -[2024.01.18-23.45.37:247][677]LogVirtualization: UE::Virtualization was shutdown -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1106) -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1104) -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module Voice (1102) -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module MaterialEditor (1100) -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) -[2024.01.18-23.45.37:257][677]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module StatusBar (1088) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SmartSnapping (1076) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module PlanarCut (1074) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module FractureEngine (1072) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module CharacterAI (1070) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1068) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module BspMode (1066) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module GeometryMode (1064) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1062) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1060) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1058) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WebMMedia (1056) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1054) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1052) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1050) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1048) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1047) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1044) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1042) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1040) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1038) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1036) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1034) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1032) -[2024.01.18-23.45.37:258][677]LogModuleManager: Shutting down and abandoning module IKRigEditor (1030) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1028) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1026) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1024) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1022) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1020) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1018) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1016) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1014) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module RigVMEditor (1012) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module OpenXRInput (1010) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1008) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1006) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1004) -[2024.01.18-23.45.37:262][677]LogModuleManager: Shutting down and abandoning module SessionServices (1002) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module PlacementMode (997) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) -[2024.01.18-23.45.37:263][677]LogModuleManager: Shutting down and abandoning module ClothPainter (980) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) -[2024.01.18-23.45.37:264][677]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) -[2024.01.18-23.45.37:650][677]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorConfig (944) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorFramework (942) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceInsights (940) -[2024.01.18-23.45.37:651][677]MemoryProfiler: Shutdown -[2024.01.18-23.45.37:651][677]NetworkingProfiler: Shutdown -[2024.01.18-23.45.37:651][677]LoadingProfiler: Shutdown -[2024.01.18-23.45.37:651][677]TimingProfiler: Shutdown -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceServices (939) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module MergeActors (928) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module LocalizationService (925) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module UndoHistory (918) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module XmlParser (916) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module Blutility (914) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DeviceManager (896) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module AutomationController (894) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module Layers (890) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) -[2024.01.18-23.45.37:651][677]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module Persona (880) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module Kismet (878) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module GraphEditor (874) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module StructViewer (872) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module ClassViewer (870) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) -[2024.01.18-23.45.37:652][677]LogModuleManager: Shutting down and abandoning module OutputLog (862) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module Documentation (860) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MovieScene (854) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixer (847) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module PortalServices (838) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module PortalRpc (836) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AIModule (832) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module AITestSuite (829) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) -[2024.01.18-23.45.37:653][677]LogModuleManager: Shutting down and abandoning module ProfilerService (816) -[2024.01.18-23.45.37:863][677]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module TakesCore (806) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module Bridge (800) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (796) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (794) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (792) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module LightMixer (790) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (788) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CollectionManager (787) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (784) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (782) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (780) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (778) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeExport (776) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeMessages (774) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module GLTFCore (772) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (770) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (768) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module InterchangeEditor (766) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (764) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (762) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module UObjectPlugin (760) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (758) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PluginUtils (756) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (754) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (752) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module GitSourceControl (750) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module DumpGPUServices (748) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (746) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (744) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (742) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (740) -[2024.01.18-23.45.37:864][677]LogModuleManager: Shutting down and abandoning module Paper2DEditor (738) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (736) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (734) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (732) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (730) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (728) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (726) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (724) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (723) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (722) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (718) -[2024.01.18-23.45.37:865][677]LogOpenImageDenoise: OIDN shutting down -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (716) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (714) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (712) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (710) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (708) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module MeshLODToolset (706) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (704) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module LocalizableMessage (702) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (700) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (698) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (697) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (695) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (692) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (690) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (688) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (686) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowNodes (684) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (682) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DataflowEditor (680) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (678) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module FractureEditor (676) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (674) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosNiagara (672) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (670) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module BackChannel (668) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (666) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module AutomationUtils (664) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module VariantManager (662) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (661) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (658) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (656) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (654) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditorTools (652) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module UVEditor (650) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (648) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module PluginBrowser (646) -[2024.01.18-23.45.37:865][677]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (644) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (642) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (640) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (638) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (636) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module EditorDebugTools (634) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CurveEditorTools (632) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (630) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module CryptoKeys (628) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module ChangelistReview (626) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (624) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (622) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaPlate (620) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module MediaCompositing (618) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module ImgMedia (616) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (614) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (612) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (610) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (608) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (606) -[2024.01.18-23.45.37:866][677]LogModuleManager: Shutting down and abandoning module LiveLink (604) -[2024.01.18-23.45.38:514][677]LogModuleManager: Shutting down and abandoning module ControlRigSpline (602) -[2024.01.18-23.45.38:514][677]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (600) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (598) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TemplateSequence (596) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (594) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (592) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SequencerScripting (590) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (588) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeSequencer (586) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeMovieScene (584) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AlembicImporter (582) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AlembicLibrary (581) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module XRBaseEditor (578) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module XRBase (576) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SynthesisEditor (574) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ResonanceAudio (572) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (570) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (568) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OpenXREditor (566) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (564) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (562) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingOperators (560) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (558) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ModelingComponents (556) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryFramework (555) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (552) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshModelingTools (550) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (548) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputDebugging (546) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GooglePAD (544) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module DynamicMesh (542) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (540) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (538) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCache (536) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (534) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (532) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (530) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AudioCapture (528) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (527) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AssetTags (524) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (522) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AppleImageUtils (520) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (518) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AndroidPermission (516) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (514) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (512) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (510) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (508) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeTests (506) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InputEditor (494) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module SQLiteCore (490) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertServer (488) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertClient (486) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ConcertTransport (485) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module Concert (482) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangePipelines (480) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeImport (478) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (476) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module InterchangeNodes (474) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (472) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (470) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module AnimationSharing (468) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module Paper2D (466) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module StructUtils (464) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (462) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module PBIK (460) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FullBodyIK (458) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (456) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module TakeRecorder (455) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module ChaosCaching (452) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (450) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (448) -[2024.01.18-23.45.38:515][677]LogModuleManager: Shutting down and abandoning module FacialAnimation (446) -[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module DataValidation (444) -[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (442) -[2024.01.18-23.45.38:516][677]LogModuleManager: Shutting down and abandoning module LevelEditor (441) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (440) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (438) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module MainFrame (436) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module HotReload (435) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module TreeMap (431) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (428) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (426) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (424) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module IKRig (422) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (420) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ControlRig (418) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module Constraints (417) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module AnimationData (414) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module ActorSequence (412) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (410) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module Niagara (408) -[2024.01.18-23.45.38:527][677]LogModuleManager: Shutting down and abandoning module NiagaraEditor (407) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module LevelSequence (406) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ContentBrowser (404) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ContentBrowserData (403) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module NiagaraCore (398) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module GameplayCameras (396) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module Synthesis (394) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SoundFields (392) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SignificanceManager (390) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (388) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module RigVM (386) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (384) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (382) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (380) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEditor (378) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module ToolMenus (377) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioWidgets (375) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (374) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (370) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundEngine (368) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module WaveTable (367) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (365) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (362) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (360) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (358) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (356) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (354) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (352) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module CableComponent (350) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (348) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (347) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (344) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module SignalProcessing (343) -[2024.01.18-23.45.38:528][677]LogModuleManager: Shutting down and abandoning module TcpMessaging (340) -[2024.01.18-23.45.38:629][677]LogModuleManager: Shutting down and abandoning module UdpMessaging (338) -[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) -[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) -[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) -[2024.01.18-23.45.38:730][677]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module PacketHandler (322) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AnimGraph (318) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module TimeManagement (316) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module MediaAssets (308) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module Overlay (306) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module VREditor (302) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module UMG (286) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module UMGEditor (285) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module EditorStyle (280) -[2024.01.18-23.45.38:737][677]LogModuleManager: Shutting down and abandoning module SlateReflector (278) -[2024.01.18-23.45.38:738][677]LogModuleManager: Shutting down and abandoning module Slate (276) -[2024.01.18-23.45.38:738][677]LogModuleManager: Shutting down and abandoning module SlateCore (274) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module UnrealEd (268) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module MRMesh (266) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module Messaging (264) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) -[2024.01.18-23.45.38:739][677]LogModuleManager: Shutting down and abandoning module LiveCoding (258) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Networking (256) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Core (254) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module CurveEditor (249) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module Sequencer (247) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) -[2024.01.18-23.45.38:751][677]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) -[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) -[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) -[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) -[2024.01.18-23.45.38:762][677]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) -[2024.01.18-23.45.38:770][677]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormat (173) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module InputCore (154) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module Settings (152) -[2024.01.18-23.45.38:771][677]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module Chaos (144) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GeometryCore (143) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module AVEncoder (138) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (132) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (130) -[2024.01.18-23.45.38:772][677]RenderDocPlugin: plugin has been unloaded. -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module PixWinPlugin (128) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module ChaosCloth (126) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module VariantManagerContent (124) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module DatasmithContent (122) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module GLTFExporter (120) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module AISupportModule (118) -[2024.01.18-23.45.38:772][677]LogModuleManager: Shutting down and abandoning module WmfMedia (116) -[2024.01.18-23.45.38:775][677]LogModuleManager: Shutting down and abandoning module Media (115) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (112) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module ACLPlugin (110) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (108) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module NiagaraShader (106) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (104) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (102) -[2024.01.18-23.45.38:776][677]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRAR (100) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module AugmentedReality (99) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXRHMD (96) -[2024.01.18-23.45.38:776][677]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (94) -[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (92) -[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module ChunkDownloader (90) -[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (88) -[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (86) -[2024.01.18-23.45.38:777][677]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (84) -[2024.01.18-23.45.38:778][677]LogModuleManager: Shutting down and abandoning module XMPP (79) -[2024.01.18-23.45.38:778][677]LogModuleManager: Shutting down and abandoning module WebSockets (78) -[2024.01.18-23.45.38:801][677]LogModuleManager: Shutting down and abandoning module HTTP (75) -[2024.01.18-23.45.38:801][677]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: -[2024.01.18-23.45.38:801][677]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B9B2CE893-4257-1470-0FE7-E18B45FFC408%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=abff58e448154027edbda8a12357e93c%7Ce8eb9132b3d24a529a14fd858f0f140f%7Ca9b536fc-e1a8-441a-8e9d-604e948ca5bc&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing -[2024.01.18-23.45.38:808][677]LogModuleManager: Shutting down and abandoning module SSL (74) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (70) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (68) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (66) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (62) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (60) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module SourceControl (59) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module XGEController (48) -[2024.01.18-23.45.38:810][677]LogXGEController: Cleaning working directory: C:/Users/Alexa/AppData/Local/Temp/UnrealXGEWorkingDir/ -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module FastBuildController (46) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module AudioEditor (40) -[2024.01.18-23.45.38:810][677]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Virtualization (36) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module MessageLog (35) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module RenderCore (28) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Landscape (26) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Renderer (20) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module Engine (18) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module CoreUObject (16) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module SandboxFile (14) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module PakFile (12) -[2024.01.18-23.45.38:811][677]LogPakFile: Destroying PakPlatformFile -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module RSA (11) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module NetworkFile (8) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module StreamingFile (6) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) -[2024.01.18-23.45.38:811][677]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) -[2024.01.18-23.45.38:815][677]LogD3D11RHI: Shutdown -[2024.01.18-23.45.38:815][677]LogD3D11RHI: CleanupD3DDevice -[2024.01.18-23.45.38:852][677]LogExit: Exiting. -[2024.01.18-23.45.38:892][677]Log file closed, 01/19/24 00:45:38 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.31:198][755]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.31:198][755]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.31:492][784]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.31:492][784]MaterialEditorStats: Shader Count: 1 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.31:666][803]MaterialEditorStats: Texture samplers: 1/16 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.31:666][803]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.31:666][803]MaterialEditorStats: Shader Count: 2 +[2024.01.19-23.51.31:697][806]MaterialEditorStats: Base pass shader: 175 instructions +[2024.01.19-23.51.31:697][806]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.31:697][806]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.51.31:697][806]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.31:697][806]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.31:697][806]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.31:697][806]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.31:698][806]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.31:698][806]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.51.31:811][817]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.51.31:845][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms +[2024.01.19-23.51.32:660][817]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.32:673][817]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.33:500][817]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.51.33:500][817]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material72306B874A3BFB9FC55C9882958C9537.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.51.33:509][817]LogFileHelpers: InternalPromptForCheckoutAndSave took 835 ms (total: 3.03 sec) +[2024.01.19-23.51.33:509][817]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.51.33:509][817]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.51.33:510][817]MaterialEditorStats: Base pass shader: 175 instructions +[2024.01.19-23.51.33:510][817]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.33:510][817]MaterialEditorStats: MaxSampler: 224 instructions +[2024.01.19-23.51.33:510][817]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.51.33:510][817]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.33:510][817]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.33:510][817]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.33:510][817]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.33:510][817]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.33:510][817]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.51.37:019][232]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.37:659][232]LogSlate: Window 'Delete Assets' being destroyed +[2024.01.19-23.51.37:667][232]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.51.37:672][232]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.51.37:674][232]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms +[2024.01.19-23.51.41:256][648]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.51.41:799][701]MaterialEditorStats: Texture samplers: 0/16 +[2024.01.19-23.51.41:799][701]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.41:799][701]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.41:799][701]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.41:799][701]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.41:799][701]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.41:799][701]MaterialEditorStats: Shader Count: 0 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: Base pass shader: 175 instructions +[2024.01.19-23.51.41:856][703]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.41:856][703]MaterialEditorStats: Texture samplers: 3/16 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.41:856][703]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.41:856][703]MaterialEditorStats: Shader Count: 4 +[2024.01.19-23.51.42:912][827]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.51.42:947][827]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms +[2024.01.19-23.51.43:120][827]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.43:132][827]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.43:205][827]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.51.43:205][827]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material0CD3B8714B7B30F4FAB640A3DE32A13F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.51.43:213][827]LogFileHelpers: InternalPromptForCheckoutAndSave took 81 ms (total: 3.12 sec) +[2024.01.19-23.51.43:214][827]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.51.43:214][827]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.51.43:215][827]MaterialEditorStats: Base pass shader: 175 instructions +[2024.01.19-23.51.43:215][827]MaterialEditorStats: Base pass vertex shader: 118 instructions +[2024.01.19-23.51.43:215][827]MaterialEditorStats: MaxSampler: 224 instructions +[2024.01.19-23.51.43:215][827]MaterialEditorStats: Texture samplers: 4/16 +[2024.01.19-23.51.43:215][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(11) +[2024.01.19-23.51.43:215][827]MaterialEditorStats: LWC Demote usages (Est.): 3 +[2024.01.19-23.51.43:215][827]MaterialEditorStats: LWC Divide usages (Est.): 8 +[2024.01.19-23.51.43:215][827]MaterialEditorStats: LWC Multiply Vector Vector usages (Est.): 4 +[2024.01.19-23.51.43:215][827]MaterialEditorStats: LWC Other usages (Est.): 9 +[2024.01.19-23.51.43:215][827]MaterialEditorStats: Shader Count: 16 +[2024.01.19-23.51.47:488][299]LogMaterialEditor: Saving and Compiling material Wall_material +[2024.01.19-23.51.47:490][299]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.47:517][299]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wall_material +[2024.01.19-23.51.47:517][299]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_material2AC1B22A4FFA95BDCD2B14B7EAFA2A4F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset' +[2024.01.19-23.51.47:521][299]LogFileHelpers: InternalPromptForCheckoutAndSave took 31 ms (total: 3.15 sec) +[2024.01.19-23.51.47:522][299]AssetCheck: New page: Asset Save: Wall_material +[2024.01.19-23.51.47:522][299]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material/Wall_material.Wall_material +[2024.01.19-23.51.50:112][577]LogActorFactory: Loading ActorFactory Class /Script/Engine.LevelInstance +[2024.01.19-23.51.55:652][196]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.51.55:669][196]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.51.55:693][196]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.51.55:739][196]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.51.55:739][196]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapAE17AC2C47457F4013A057B8611871C2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.51.55:745][196]LogFileHelpers: All files are already saved. +[2024.01.19-23.51.55:745][196]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-23.51.55:752][196]LogFileHelpers: InternalPromptForCheckoutAndSave took 100 ms (total: 3.25 sec) +[2024.01.19-23.51.55:754][196]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.51.55:754][196]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.52.26:927][694]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.52.26:947][694]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.52.26:971][694]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.52.27:022][694]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.52.27:022][694]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapD9ABC3544A8944E004455BAC1ADE70C2.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.52.27:028][694]LogFileHelpers: All files are already saved. +[2024.01.19-23.52.27:028][694]LogFileHelpers: Saving map 'BackroomsMap' took 0.082 +[2024.01.19-23.52.27:038][694]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 3.36 sec) +[2024.01.19-23.52.27:040][694]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.52.27:040][694]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.52.35:281][323]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.52.35:314][323]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.52.35:337][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms +[2024.01.19-23.52.35:385][323]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.52.35:385][323]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap6716190F45DB2F43528AF88E043F3431.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.52.35:391][323]LogFileHelpers: All files are already saved. +[2024.01.19-23.52.35:391][323]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-23.52.35:397][323]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 3.48 sec) +[2024.01.19-23.52.35:399][323]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.52.35:399][323]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.52.35:875][356]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.52.35:882][356]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.52.35:882][356]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:52:35) +[2024.01.19-23.52.35:886][356]LogOnline: OSS: Created online subsystem instance for: NULL +[2024.01.19-23.52.35:886][356]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] +[2024.01.19-23.52.35:886][356]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.35:902][356]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016555s) +[2024.01.19-23.52.35:902][356]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016592s) +[2024.01.19-23.52.35:906][356]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.52.35:906][356]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.52.35:907][356]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.52.35:907][356]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.52.35:907][356]LogPlayLevel: PIE: World Init took: (0.000807s) +[2024.01.19-23.52.35:907][356]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.52.35:907][356]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.52.35:907][356]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.52.35:908][356]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.52.35:908][356]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.52.35:908][356]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.52.35:909][356]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.52.35:936][356]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.52.35:936][356]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.52.35:936][356]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.52.35:936][356]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.52.35:936][356]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 +[2024.01.19-23.52.35:936][356]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 +[2024.01.19-23.52.35:938][356]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 +[2024.01.19-23.52.35:938][356]LogInit: FAudioDevice initialized with ID 2. +[2024.01.19-23.52.35:938][356]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 +[2024.01.19-23.52.35:938][356]LogAudio: Display: Audio Device (ID: 2) registered with world 'BackroomsMap'. +[2024.01.19-23.52.35:938][356]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-23.52.36:165][356]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.52.36:174][356]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.52.36 +[2024.01.19-23.52.36:175][356]LogWorld: Bringing up level for play took: 0.009524 +[2024.01.19-23.52.36:177][356]LogOnline: OSS: Created online subsystem instance for: :Context_7 +[2024.01.19-23.52.36:184][356]PIE: Server logged in +[2024.01.19-23.52.36:185][356]PIE: Play in editor total start time 0,303 seconds. +[2024.01.19-23.52.37:195][394]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.37:195][394]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.37:195][394]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.52.37:196][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.37:210][394]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.52.37:212][394]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.37:216][394]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.37:218][394]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 +[2024.01.19-23.52.37:218][394]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-23.52.37:219][394]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 +[2024.01.19-23.52.37:226][394]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms +[2024.01.19-23.52.37:275][395]LogPlayLevel: Display: Destroying online subsystem :Context_7 +[2024.01.19-23.52.43:339][787]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.52.44:947][896]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.52.44:974][896]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.52.44:998][896]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.52.45:046][896]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.52.45:046][896]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap65DC98044E58157DA1A3028345222EBD.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.52.45:052][896]LogFileHelpers: All files are already saved. +[2024.01.19-23.52.45:052][896]LogFileHelpers: Saving map 'BackroomsMap' took 0.079 +[2024.01.19-23.52.45:058][896]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 3.59 sec) +[2024.01.19-23.52.45:060][896]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.52.45:060][896]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.52.45:581][921]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.52.45:589][921]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.52.45:589][921]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:52:45) +[2024.01.19-23.52.45:589][921]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.45:607][921]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017109s) +[2024.01.19-23.52.45:607][921]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017147s) +[2024.01.19-23.52.45:610][921]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.52.45:611][921]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.52.45:611][921]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.52.45:611][921]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.52.45:612][921]LogPlayLevel: PIE: World Init took: (0.000765s) +[2024.01.19-23.52.45:612][921]LogAudio: Display: Creating Audio Device: Id: 3, Scope: Unique, Realtime: True +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.52.45:612][921]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.52.45:612][921]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.52.45:612][921]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.52.45:612][921]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.52.45:612][921]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.52.45:613][921]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.52.45:638][921]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.52.45:638][921]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.52.45:638][921]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.52.45:638][921]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.52.45:639][921]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=3 +[2024.01.19-23.52.45:639][921]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=3 +[2024.01.19-23.52.45:641][921]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=3 +[2024.01.19-23.52.45:641][921]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=3 +[2024.01.19-23.52.45:641][921]LogInit: FAudioDevice initialized with ID 3. +[2024.01.19-23.52.45:641][921]LogAudio: Display: Audio Device (ID: 3) registered with world 'BackroomsMap'. +[2024.01.19-23.52.45:641][921]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-23.52.45:642][921]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.52.45:651][921]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.52.45 +[2024.01.19-23.52.45:652][921]LogWorld: Bringing up level for play took: 0.008760 +[2024.01.19-23.52.45:653][921]LogOnline: OSS: Created online subsystem instance for: :Context_8 +[2024.01.19-23.52.45:655][921]PIE: Server logged in +[2024.01.19-23.52.45:656][921]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.52.46:685][967]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.46:685][967]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.46:685][967]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.52.46:686][967]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.46:689][967]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.52.46:692][967]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.46:695][967]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.46:695][967]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 3 +[2024.01.19-23.52.46:695][967]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-23.52.46:696][967]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=3 +[2024.01.19-23.52.46:705][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms +[2024.01.19-23.52.46:823][969]LogPlayLevel: Display: Destroying online subsystem :Context_8 +[2024.01.19-23.52.50:195][127]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.52.50:549][146]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.52.50:584][146]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.52.50:608][146]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.52.50:655][146]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.52.50:655][146]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMap9990AF134296F11A437743A45160061B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.52.50:661][146]LogFileHelpers: All files are already saved. +[2024.01.19-23.52.50:661][146]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.52.50:668][146]LogFileHelpers: InternalPromptForCheckoutAndSave took 119 ms (total: 3.71 sec) +[2024.01.19-23.52.50:669][146]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.52.50:669][146]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.52.50:927][160]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.52.50:934][160]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.52.50:934][160]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:52:50) +[2024.01.19-23.52.50:934][160]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.50:952][160]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017495s) +[2024.01.19-23.52.50:952][160]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017530s) +[2024.01.19-23.52.50:956][160]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.52.50:957][160]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.52.50:957][160]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.52.50:958][160]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.52.50:958][160]LogPlayLevel: PIE: World Init took: (0.000764s) +[2024.01.19-23.52.50:958][160]LogAudio: Display: Creating Audio Device: Id: 4, Scope: Unique, Realtime: True +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.52.50:958][160]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.52.50:958][160]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.52.50:958][160]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.52.50:958][160]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.52.50:958][160]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.52.50:960][160]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.52.50:984][160]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.52.50:984][160]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.52.50:984][160]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.52.50:984][160]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.52.50:985][160]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=4 +[2024.01.19-23.52.50:985][160]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=4 +[2024.01.19-23.52.50:986][160]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=4 +[2024.01.19-23.52.50:986][160]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=4 +[2024.01.19-23.52.50:986][160]LogInit: FAudioDevice initialized with ID 4. +[2024.01.19-23.52.50:986][160]LogAudio: Display: Audio Device (ID: 4) registered with world 'BackroomsMap'. +[2024.01.19-23.52.50:986][160]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-23.52.50:988][160]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.52.50:996][160]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.52.50 +[2024.01.19-23.52.50:997][160]LogWorld: Bringing up level for play took: 0.008965 +[2024.01.19-23.52.50:999][160]LogOnline: OSS: Created online subsystem instance for: :Context_9 +[2024.01.19-23.52.51:001][160]PIE: Server logged in +[2024.01.19-23.52.51:002][160]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.52.56:017][625]LogCharacterMovement: BP_FirstPersonCharacter_C_0 is stuck and failed to move! Velocity: X=129.57 Y=287.98 Z=0.00 Location: X=3137.84 Y=45.53 Z=100.06 Normal: X=-0.12 Y=-0.92 Z=-0.37 PenetrationDepth:3.718 Actor:Blueprint_door_C_4 Component:door_Knauf BoneName:None (0 other events since notify) +[2024.01.19-23.52.57:604][780]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.57:604][780]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.52.57:604][780]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.52.57:605][780]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.57:608][780]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.52.57:611][780]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.52.57:614][780]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.52.57:614][780]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 4 +[2024.01.19-23.52.57:614][780]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-23.52.57:616][780]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=4 +[2024.01.19-23.52.57:619][780]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.52.57:623][780]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.52.57:747][782]LogPlayLevel: Display: Destroying online subsystem :Context_9 +[2024.01.19-23.53.01:605][990]LogAssetEditorSubsystem: Opening Asset editor for StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.53.01:610][990]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.53.01:610][990]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.53.02:039][990]LogViewport: Scene viewport resized to 1405x894, mode Windowed. +[2024.01.19-23.53.43:380][ 32]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.53.43:428][ 32]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-23.53.43:434][ 32]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-23.53.43:434][ 32]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_18352CC5645FEEB91F3EAD089AED4632B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-23.53.43:443][ 32]LogFileHelpers: InternalPromptForCheckoutAndSave took 63 ms (total: 3.77 sec) +[2024.01.19-23.53.43:444][ 32]AssetCheck: New page: Asset Save: raum_1 +[2024.01.19-23.53.43:444][ 32]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.53.45:595][194]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.53.45:604][194]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.53.45:604][194]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:53:45) +[2024.01.19-23.53.45:604][194]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.53.45:621][194]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017354s) +[2024.01.19-23.53.45:621][194]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017389s) +[2024.01.19-23.53.45:625][194]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.53.45:628][194]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.53.45:628][194]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.53.45:629][194]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.53.45:629][194]LogPlayLevel: PIE: World Init took: (0.000817s) +[2024.01.19-23.53.45:629][194]LogAudio: Display: Creating Audio Device: Id: 5, Scope: Unique, Realtime: True +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.53.45:629][194]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.53.45:629][194]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.53.45:629][194]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.53.45:629][194]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.53.45:629][194]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.53.45:631][194]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.53.45:655][194]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.53.45:656][194]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.53.45:656][194]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.53.45:656][194]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.53.45:656][194]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=5 +[2024.01.19-23.53.45:656][194]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=5 +[2024.01.19-23.53.45:658][194]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=5 +[2024.01.19-23.53.45:658][194]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=5 +[2024.01.19-23.53.45:658][194]LogInit: FAudioDevice initialized with ID 5. +[2024.01.19-23.53.45:658][194]LogAudio: Display: Audio Device (ID: 5) registered with world 'BackroomsMap'. +[2024.01.19-23.53.45:658][194]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-23.53.45:659][194]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.53.45:668][194]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.53.45 +[2024.01.19-23.53.45:668][194]LogWorld: Bringing up level for play took: 0.009211 +[2024.01.19-23.53.45:670][194]LogOnline: OSS: Created online subsystem instance for: :Context_11 +[2024.01.19-23.53.45:673][194]PIE: Server logged in +[2024.01.19-23.53.45:674][194]PIE: Play in editor total start time 0,07 seconds. +[2024.01.19-23.53.47:323][323]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.53.47:325][323]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.53.47:325][323]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.53.47:326][323]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.53.47:329][323]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.53.47:331][323]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.53.47:335][323]LogAudio: Display: Audio Device unregistered from world 'None'. +[2024.01.19-23.53.47:336][323]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 5 +[2024.01.19-23.53.47:336][323]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-23.53.47:337][323]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=5 +[2024.01.19-23.53.47:341][323]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.53.47:344][323]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms +[2024.01.19-23.53.47:485][325]LogPlayLevel: Display: Destroying online subsystem :Context_11 +[2024.01.19-23.53.48:680][401]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.53.50:078][473]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.53.51:226][559]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.53.51:251][559]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.53.51:275][559]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.53.51:323][559]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.53.51:323][559]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapBB9FAE0943C31E938C18838BC4A53B76.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.53.51:329][559]LogFileHelpers: All files are already saved. +[2024.01.19-23.53.51:329][559]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.53.51:337][559]LogFileHelpers: InternalPromptForCheckoutAndSave took 111 ms (total: 3.88 sec) +[2024.01.19-23.53.51:339][559]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.53.51:339][559]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.53.51:667][583]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.53.51:675][583]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.53.51:675][583]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:53:51) +[2024.01.19-23.53.51:675][583]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.53.51:691][583]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016905s) +[2024.01.19-23.53.51:691][583]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.016939s) +[2024.01.19-23.53.51:696][583]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms +[2024.01.19-23.53.51:697][583]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.53.51:697][583]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.53.51:697][583]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.53.51:698][583]LogPlayLevel: PIE: World Init took: (0.000786s) +[2024.01.19-23.53.51:698][583]LogAudio: Display: Creating Audio Device: Id: 6, Scope: Unique, Realtime: True +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.53.51:698][583]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.53.51:698][583]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.53.51:698][583]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.53.51:698][583]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.53.51:698][583]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.53.51:700][583]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.53.51:724][583]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.53.51:724][583]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.53.51:724][583]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.53.51:724][583]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.53.51:725][583]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=6 +[2024.01.19-23.53.51:725][583]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=6 +[2024.01.19-23.53.51:726][583]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=6 +[2024.01.19-23.53.51:726][583]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=6 +[2024.01.19-23.53.51:726][583]LogInit: FAudioDevice initialized with ID 6. +[2024.01.19-23.53.51:726][583]LogAudio: Display: Audio Device (ID: 6) registered with world 'BackroomsMap'. +[2024.01.19-23.53.51:726][583]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-23.53.51:728][583]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.53.51:737][583]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.53.51 +[2024.01.19-23.53.51:738][583]LogWorld: Bringing up level for play took: 0.008918 +[2024.01.19-23.53.51:740][583]LogOnline: OSS: Created online subsystem instance for: :Context_12 +[2024.01.19-23.53.51:742][583]PIE: Server logged in +[2024.01.19-23.53.51:743][583]PIE: Play in editor total start time 0,068 seconds. +[2024.01.19-23.53.52:564][608]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.53.52:564][608]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.53.52:565][608]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.53.52:566][608]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.53.52:581][608]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.53.52:585][608]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.53.52:588][608]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.53.52:590][608]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 6 +[2024.01.19-23.53.52:590][608]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-23.53.52:591][608]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=6 +[2024.01.19-23.53.52:598][608]LogUObjectHash: Compacting FUObjectHashTables data took 0.60ms +[2024.01.19-23.53.52:643][609]LogPlayLevel: Display: Destroying online subsystem :Context_12 +[2024.01.19-23.53.53:392][634]Cmd: TRANSACTION UNDO +[2024.01.19-23.53.53:393][634]LogEditorTransaction: Undo Move Elements +[2024.01.19-23.53.55:056][673]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.53.55:086][673]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.53.55:110][673]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.53.55:157][673]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.53.55:158][673]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapF284A1274813D2B80D0F9E80C0BEB993.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.53.55:164][673]LogFileHelpers: All files are already saved. +[2024.01.19-23.53.55:164][673]LogFileHelpers: Saving map 'BackroomsMap' took 0.078 +[2024.01.19-23.53.55:173][673]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 4.00 sec) +[2024.01.19-23.53.55:174][673]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.53.55:174][673]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.54.03:364][354]LogWorld: UWorld::CleanupWorld for World_6, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.03:364][354]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.54.04:879][529]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.04:879][529]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.54.06:321][597]LogDebuggerCommands: Repeating last play command: Selected Viewport +[2024.01.19-23.54.06:329][597]LogPlayLevel: PlayLevel: No blueprints needed recompiling +[2024.01.19-23.54.06:329][597]PIE: New page: PIE session: BackroomsMap (20 Jan 2024, 01:54:06) +[2024.01.19-23.54.06:329][597]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.54.06:347][597]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017527s) +[2024.01.19-23.54.06:347][597]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/BackroomsMap.BackroomsMap to /Game/UEDPIE_0_BackroomsMap.BackroomsMap (0.017564s) +[2024.01.19-23.54.06:353][597]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.54.06:363][597]LogWorldSubsystemInput: UEnhancedInputDeveloperSettings::bEnableWorldSubsystem is false, the world subsystem will not be created! +[2024.01.19-23.54.06:363][597]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 +[2024.01.19-23.54.06:363][597]LogAIModule: Creating AISystem for world BackroomsMap +[2024.01.19-23.54.06:363][597]LogPlayLevel: PIE: World Init took: (0.000811s) +[2024.01.19-23.54.06:363][597]LogAudio: Display: Creating Audio Device: Id: 7, Scope: Unique, Realtime: True +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Audio Mixer Platform Settings: +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Sample Rate: 48000 +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Number of buffers to queue: 1 +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Max Channels (voices): 32 +[2024.01.19-23.54.06:364][597]LogAudioMixer: Display: Number of Async Source Workers: 4 +[2024.01.19-23.54.06:364][597]LogAudio: Display: AudioDevice MaxSources: 32 +[2024.01.19-23.54.06:364][597]LogAudio: Display: Audio Spatialization Plugin: None (built-in). +[2024.01.19-23.54.06:364][597]LogAudio: Display: Audio Reverb Plugin: None (built-in). +[2024.01.19-23.54.06:364][597]LogAudio: Display: Audio Occlusion Plugin: None (built-in). +[2024.01.19-23.54.06:366][597]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' +[2024.01.19-23.54.06:390][597]LogAudioMixer: Display: Using Audio Hardware Device Speakers (Realtek(R) Audio) +[2024.01.19-23.54.06:390][597]LogAudioMixer: Display: Initializing Sound Submixes... +[2024.01.19-23.54.06:390][597]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' +[2024.01.19-23.54.06:390][597]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' +[2024.01.19-23.54.06:391][597]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=7 +[2024.01.19-23.54.06:391][597]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=7 +[2024.01.19-23.54.06:393][597]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=7 +[2024.01.19-23.54.06:393][597]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=7 +[2024.01.19-23.54.06:393][597]LogInit: FAudioDevice initialized with ID 7. +[2024.01.19-23.54.06:393][597]LogAudio: Display: Audio Device (ID: 7) registered with world 'BackroomsMap'. +[2024.01.19-23.54.06:393][597]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-23.54.06:394][597]LogLoad: Game class is 'BP_FirstPersonGameMode_C' +[2024.01.19-23.54.06:403][597]LogWorld: Bringing World /Game/UEDPIE_0_BackroomsMap.BackroomsMap up for play (max tick rate 0) at 2024.01.20-00.54.06 +[2024.01.19-23.54.06:403][597]LogWorld: Bringing up level for play took: 0.008706 +[2024.01.19-23.54.06:405][597]LogOnline: OSS: Created online subsystem instance for: :Context_13 +[2024.01.19-23.54.06:407][597]PIE: Server logged in +[2024.01.19-23.54.06:408][597]PIE: Play in editor total start time 0,079 seconds. +[2024.01.19-23.54.13:044][236]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.54.13:044][236]LogWorld: BeginTearingDown for /Game/UEDPIE_0_BackroomsMap +[2024.01.19-23.54.13:044][236]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.13:045][236]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.54.13:048][236]LogPlayLevel: Display: Shutting down PIE online subsystems +[2024.01.19-23.54.13:051][236]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.54.13:053][236]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden +[2024.01.19-23.54.13:055][236]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 7 +[2024.01.19-23.54.13:055][236]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-23.54.13:056][236]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=7 +[2024.01.19-23.54.13:063][236]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms +[2024.01.19-23.54.13:187][238]LogPlayLevel: Display: Destroying online subsystem :Context_13 +[2024.01.19-23.54.13:823][291]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.54.13:856][291]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.54.13:878][291]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms +[2024.01.19-23.54.13:925][291]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.54.13:925][291]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapE237F3994E436FC6B21D97A78CE1A397.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.54.13:931][291]LogFileHelpers: All files are already saved. +[2024.01.19-23.54.13:931][291]LogFileHelpers: Saving map 'BackroomsMap' took 0.077 +[2024.01.19-23.54.13:939][291]LogFileHelpers: InternalPromptForCheckoutAndSave took 116 ms (total: 4.11 sec) +[2024.01.19-23.54.13:940][291]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.54.13:940][291]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.54.15:220][374]LogNavigationPoint: PostEditMove Clear paths rebuilt +[2024.01.19-23.54.15:344][376]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.54.15:369][376]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/BackroomsMap" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false +[2024.01.19-23.54.15:392][376]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms +[2024.01.19-23.54.15:438][376]LogSavePackage: Moving output files for package: /Game/BackroomsMap +[2024.01.19-23.54.15:438][376]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BackroomsMapDF0B5E884D827B0DA3F2B09C4A70A688.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap' +[2024.01.19-23.54.15:445][376]LogFileHelpers: All files are already saved. +[2024.01.19-23.54.15:445][376]LogFileHelpers: Saving map 'BackroomsMap' took 0.076 +[2024.01.19-23.54.15:450][376]LogFileHelpers: InternalPromptForCheckoutAndSave took 105 ms (total: 4.22 sec) +[2024.01.19-23.54.15:452][376]AssetCheck: New page: Asset Save: BackroomsMap +[2024.01.19-23.54.15:452][376]LogContentValidation: Display: Validating /Script/Engine.World /Game/BackroomsMap.BackroomsMap +[2024.01.19-23.54.16:800][434]LogUObjectHash: Compacting FUObjectHashTables data took 0.27ms +[2024.01.19-23.54.17:923][434]LogSlate: Window 'Save Content' being destroyed +[2024.01.19-23.54.17:936][434]LogFileHelpers: InternalPromptForCheckoutAndSave started... +[2024.01.19-23.54.17:961][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster +[2024.01.19-23.54.17:961][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu2446D01543D36E951772BABAD3E5BD77.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.uasset' +[2024.01.19-23.54.17:964][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 +[2024.01.19-23.54.17:964][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/25412731-hintergrund-schwarze-pu1B56ECB6412E56BC268ADDA16865F4D8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.uasset' +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Total job queries 344, among them cache hits 242 (70.35%) +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Tracking 102 distinct input hashes that result in 60 distinct outputs (58.82%) +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: RAM used: 239,39 KiB of 1,60 GiB budget. Usage: 0.01% +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Shaders Compiled: 34 +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%) +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Average time worker was idle: 4.45 s +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 0.52 s +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 0.63 s +[2024.01.19-23.54.17:971][434]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 0.83 +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Shader code size: average 6,954 KiB, min 2,625 KiB, max 17,168 KiB +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.17 s +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Average processing rate: 8.15 jobs/sec +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Total thread time: 11,84 s +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Total thread preprocess time: 0,905 s +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Percentage time preprocessing: 7.64% +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Effective parallelization: 2.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: FDebugViewModePS (compiled 2 times, average 0.48 sec, max 0.52 sec, min 0.43 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.47 sec, max 0.49 sec, min 0.45 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.47 sec, max 0.48 sec, min 0.47 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.45 sec, max 0.45 sec, min 0.44 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.44 sec, max 0.46 sec, min 0.43 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: FDebugViewModePS - 8.04% of total time (compiled 2 times, average 0.48 sec, max 0.52 sec, min 0.43 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.96% of total time (compiled 2 times, average 0.47 sec, max 0.49 sec, min 0.45 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.96% of total time (compiled 2 times, average 0.47 sec, max 0.48 sec, min 0.47 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 7.53% of total time (compiled 2 times, average 0.45 sec, max 0.45 sec, min 0.44 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 7.51% of total time (compiled 2 times, average 0.44 sec, max 0.46 sec, min 0.43 sec) +[2024.01.19-23.54.17:973][434]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.54.18:000][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Black" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset" SILENT=true +[2024.01.19-23.54.18:001][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Black +[2024.01.19-23.54.18:001][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Black3DE47997491B7FA31E723997C2B9A135.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset' +[2024.01.19-23.54.18:016][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/BrightLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset" SILENT=true +[2024.01.19-23.54.18:017][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/BrightLight +[2024.01.19-23.54.18:017][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/BrightLightB495203447D40E263632178C6711D057.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset' +[2024.01.19-23.54.18:024][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Ceiling" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling.uasset" SILENT=true +[2024.01.19-23.54.18:026][434]LogSavePackage: Moving output files for package: /Game/GameMap/Ceiling +[2024.01.19-23.54.18:026][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/CeilingF90307B6461E55EB72D8199AB722B58F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling.uasset' +[2024.01.19-23.54.18:027][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/doppel_steckdose" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/doppel_steckdose.uasset" SILENT=true +[2024.01.19-23.54.18:028][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/doppel_steckdose +[2024.01.19-23.54.18:028][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/doppel_steckdoseB038AD4348FADE70DD00A58DAB21DC44.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/doppel_steckdose.uasset' +[2024.01.19-23.54.18:029][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/lan_dose" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lan_dose.uasset" SILENT=true +[2024.01.19-23.54.18:030][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/lan_dose +[2024.01.19-23.54.18:030][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lan_dose3ABAE3C84164FDB79F9E49B2297BB653.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lan_dose.uasset' +[2024.01.19-23.54.18:030][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/lict__steckdose" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lict__steckdose.uasset" SILENT=true +[2024.01.19-23.54.18:031][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/lict__steckdose +[2024.01.19-23.54.18:031][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/lict__steckdose702458A445C52B2429F4ADB1DB5F3EAF.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lict__steckdose.uasset' +[2024.01.19-23.54.18:047][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_001" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset" SILENT=true +[2024.01.19-23.54.18:048][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_001 +[2024.01.19-23.54.18:048][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0010CACF9004E294A4FA92DE8924B4CCC0F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset' +[2024.01.19-23.54.18:062][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_002" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_002.uasset" SILENT=true +[2024.01.19-23.54.18:063][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_002 +[2024.01.19-23.54.18:063][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0023B9EAF144BC70885CA4556BFCAF703EB.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_002.uasset' +[2024.01.19-23.54.18:078][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_003" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_003.uasset" SILENT=true +[2024.01.19-23.54.18:080][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_003 +[2024.01.19-23.54.18:080][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0037017AB824A848C7B5F680FA7D24CF0F1.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_003.uasset' +[2024.01.19-23.54.18:095][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_004" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_004.uasset" SILENT=true +[2024.01.19-23.54.18:096][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_004 +[2024.01.19-23.54.18:096][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_004E03890974F0B8B78270CA882DFF6D42D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_004.uasset' +[2024.01.19-23.54.18:111][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_006" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_006.uasset" SILENT=true +[2024.01.19-23.54.18:112][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_006 +[2024.01.19-23.54.18:112][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0060812D3524C84AAF01AD711AC65EB3FF8.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_006.uasset' +[2024.01.19-23.54.18:126][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_007" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset" SILENT=true +[2024.01.19-23.54.18:127][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_007 +[2024.01.19-23.54.18:127][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_007D38204A54888052913F6AEAE1360A790.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset' +[2024.01.19-23.54.18:140][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_009" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset" SILENT=true +[2024.01.19-23.54.18:141][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_009 +[2024.01.19-23.54.18:141][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_0091B97099F488E405FC3B9D78028AE968B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset' +[2024.01.19-23.54.18:156][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_010" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset" SILENT=true +[2024.01.19-23.54.18:158][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_010 +[2024.01.19-23.54.18:158][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01054F1DAAC48F74CADF745F1AF55E117F3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset' +[2024.01.19-23.54.18:173][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_012" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset" SILENT=true +[2024.01.19-23.54.18:175][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_012 +[2024.01.19-23.54.18:175][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_012C78444CE4F7BEEC84A5CA2A34DD4ED9D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset' +[2024.01.19-23.54.18:189][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Material_013" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_013.uasset" SILENT=true +[2024.01.19-23.54.18:190][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Material_013 +[2024.01.19-23.54.18:190][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Material_01390445593474017F5298A27A2ED0BB14B.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_013.uasset' +[2024.01.19-23.54.18:205][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Metallic" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset" SILENT=true +[2024.01.19-23.54.18:207][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Metallic +[2024.01.19-23.54.18:207][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/MetallicA64D422A4FAF8701968C28A8AD45A010.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset' +[2024.01.19-23.54.18:214][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/raum_1" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset" SILENT=true +[2024.01.19-23.54.18:219][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/raum_1 +[2024.01.19-23.54.18:219][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/raum_11E4EEF1F48577FC0196A5084A7D8C535.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset' +[2024.01.19-23.54.18:220][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/schacht" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/schacht.uasset" SILENT=true +[2024.01.19-23.54.18:221][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/schacht +[2024.01.19-23.54.18:221][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/schacht43578FD443659F8966D73B90AC47952A.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/schacht.uasset' +[2024.01.19-23.54.18:222][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/steckdose" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/steckdose.uasset" SILENT=true +[2024.01.19-23.54.18:223][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/steckdose +[2024.01.19-23.54.18:223][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/steckdose5D2AD82B47E9A8E9912F1C8B180357E3.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/steckdose.uasset' +[2024.01.19-23.54.18:236][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Wall_material" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_material.uasset" SILENT=true +[2024.01.19-23.54.18:237][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_material +[2024.01.19-23.54.18:237][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_materialD2DAF05243304AAAC62E5F8EF4E5EE21.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_material.uasset' +[2024.01.19-23.54.18:251][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/Wall_Material_2" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material_2.uasset" SILENT=true +[2024.01.19-23.54.18:253][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material_2 +[2024.01.19-23.54.18:253][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wall_Material_227D568E146CFBBFA9A8B29A073378A26.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material_2.uasset' +[2024.01.19-23.54.18:256][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color +[2024.01.19-23.54.18:256][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wallpaper001A_2K-JPG_Color8C74745C4BC338E91DBB33A0587BED9F.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.uasset' +[2024.01.19-23.54.18:259][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement +[2024.01.19-23.54.18:259][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wallpaper001A_2K-JPG_Displacemen0A1B70724631457EFB1718A8B471EA69.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.uasset' +[2024.01.19-23.54.18:263][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL +[2024.01.19-23.54.18:263][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wallpaper001A_2K-JPG_NormalGLC3BA96954B3EAD73A219B69212F8EEC6.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.uasset' +[2024.01.19-23.54.18:265][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness +[2024.01.19-23.54.18:265][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/Wallpaper001A_2K-JPG_Roughness510DA0EE41A742377D103783041C6E69.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.uasset' +[2024.01.19-23.54.18:279][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/Start_Endraum/WeakLight" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset" SILENT=true +[2024.01.19-23.54.18:280][434]LogSavePackage: Moving output files for package: /Game/GameMap/Start_Endraum/WeakLight +[2024.01.19-23.54.18:280][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/WeakLightC60F63864AAE3C205A02329FE519C200.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset' +[2024.01.19-23.54.18:287][434]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/GameMap/world_fixed_RoomStructure" FILE="../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset" SILENT=true +[2024.01.19-23.54.18:290][434]LogSavePackage: Moving output files for package: /Game/GameMap/world_fixed_RoomStructure +[2024.01.19-23.54.18:290][434]LogSavePackage: Moving '../../../../../digital_art/BackroomsDigitalArt/Saved/world_fixed_RoomStructure3DDC165647B12B87124855B703812E0D.tmp' to '../../../../../digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset' +[2024.01.19-23.54.18:297][434]LogFileHelpers: InternalPromptForCheckoutAndSave took 359 ms (total: 4.58 sec) +[2024.01.19-23.54.18:297][434]LogStall: Shutdown... +[2024.01.19-23.54.18:302][434]LogStall: Shutdown complete. +[2024.01.19-23.54.18:334][434]LogSlate: Window 'BackroomsDigitalArt - Unreal Editor' being destroyed +[2024.01.19-23.54.18:375][434]AssetCheck: New page: Asset Save: multiple assets +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.25412731-hintergrund-schwarze-punkte-auf-weiem-muster +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Black.Black +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/BrightLight.BrightLight +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Ceiling.Ceiling +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/doppel_steckdose.doppel_steckdose +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/lan_dose.lan_dose +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/lict__steckdose.lict__steckdose +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_001.Material_001 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_002.Material_002 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_003.Material_003 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_004.Material_004 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_006.Material_006 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_007.Material_007 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_009.Material_009 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_010.Material_010 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_012.Material_012 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Material_013.Material_013 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Metallic.Metallic +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/Start_Endraum/raum_1.raum_1 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/schacht.schacht +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/steckdose.steckdose +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_material.Wall_material +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/Wall_Material_2.Wall_Material_2 +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.Wallpaper001A_2K-JPG_Color +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.Wallpaper001A_2K-JPG_Displacement +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.Wallpaper001A_2K-JPG_NormalGL +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Texture2D /Game/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.Wallpaper001A_2K-JPG_Roughness +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.Material /Game/GameMap/Start_Endraum/WeakLight.WeakLight +[2024.01.19-23.54.18:375][434]LogContentValidation: Display: Validating /Script/Engine.StaticMesh /Game/GameMap/world_fixed_RoomStructure.world_fixed_RoomStructure +[2024.01.19-23.54.18:376][435]Cmd: QUIT_EDITOR +[2024.01.19-23.54.18:376][435]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) +[2024.01.19-23.54.18:383][435]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) +[2024.01.19-23.54.18:383][435]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown +[2024.01.19-23.54.18:383][435]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown +[2024.01.19-23.54.18:385][435]LogWorld: UWorld::CleanupWorld for BackroomsMap, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.18:389][435]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated +[2024.01.19-23.54.18:395][435]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. +[2024.01.19-23.54.18:857][435]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... +[2024.01.19-23.54.18:857][435]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... +[2024.01.19-23.54.18:857][435]LogAudio: Display: Audio Device unregistered from world 'BackroomsMap'. +[2024.01.19-23.54.18:857][435]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 1 +[2024.01.19-23.54.18:857][435]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.19-23.54.18:858][435]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 +[2024.01.19-23.54.18:861][435]LogAudio: Display: Audio Device Manager Shutdown +[2024.01.19-23.54.18:861][435]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). +[2024.01.19-23.54.18:864][435]LogExit: Preparing to exit. +[2024.01.19-23.54.18:874][435]LogUObjectHash: Compacting FUObjectHashTables data took 0.50ms +[2024.01.19-23.54.19:415][435]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogActorComponent: UnregisterComponent: (None.None) Not registered. Aborting. +[2024.01.19-23.54.19:415][435]LogWorld: UWorld::CleanupWorld for World_5, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.19:415][435]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true +[2024.01.19-23.54.19:453][435]LogDirectoryWatcher: Display: Refresh of ReadDirectoryChangesW failed. GetLastError code [6] Handle [FFFFFFFFFFFFFFFF], Path [G:/digital_art/BackroomsDigitalArt/Content/]. Aborting watch request... +[2024.01.19-23.54.19:473][435]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled +[2024.01.19-23.54.19:478][435]LogExit: Editor shut down +[2024.01.19-23.54.19:479][435]LogExit: Transaction tracking system shut down +[2024.01.19-23.54.19:533][435]LogExit: Object subsystem successfully closed. +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: === FShaderJobCache stats === +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Total job queries 494, among them cache hits 382 (77.33%) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Tracking 112 distinct input hashes that result in 67 distinct outputs (59.82%) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: RAM used: 268,27 KiB of 1,60 GiB budget. Usage: 0.02% +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: === Shader Compilation stats === +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Shaders Compiled: 34 +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Jobs assigned 34, completed 34 (100%) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Average time worker was idle: 4.45 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Time job spent in pending queue: average 0.11 s, longest 0.52 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Job execution time: average 0.43 s, max 0.63 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Job life time (pending + execution): average 0.54 s, max 0.83 +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Shader code size: average 6,954 KiB, min 2,625 KiB, max 17,168 KiB +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 4.17 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Jobs were issued in 34 batches (only local compilation was used), average 1.00 jobs/batch +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Average processing rate: 8.15 jobs/sec +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Total thread time: 11,84 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Total thread preprocess time: 0,905 s +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Percentage time preprocessing: 7.64% +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Effective parallelization: 2.84 (times faster than compiling all shaders on one thread). Compare with number of workers: 8 +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Top 5 most expensive shader types by average time: +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: FDebugViewModePS (compiled 2 times, average 0.48 sec, max 0.52 sec, min 0.43 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight (compiled 2 times, average 0.47 sec, max 0.49 sec, min 0.45 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight (compiled 2 times, average 0.47 sec, max 0.48 sec, min 0.47 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy (compiled 2 times, average 0.45 sec, max 0.45 sec, min 0.44 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy (compiled 2 times, average 0.44 sec, max 0.46 sec, min 0.43 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: Top 5 shader types by total compile time: +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: FDebugViewModePS - 8.04% of total time (compiled 2 times, average 0.48 sec, max 0.52 sec, min 0.43 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicySkylight - 7.96% of total time (compiled 2 times, average 0.47 sec, max 0.49 sec, min 0.45 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 7.96% of total time (compiled 2 times, average 0.47 sec, max 0.48 sec, min 0.47 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 7.53% of total time (compiled 2 times, average 0.45 sec, max 0.45 sec, min 0.44 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: TBasePassPSFCachedVolumeIndirectLightingPolicy - 7.51% of total time (compiled 2 times, average 0.44 sec, max 0.46 sec, min 0.43 sec) +[2024.01.19-23.54.19:538][435]LogShaderCompilers: Display: ================================================ +[2024.01.19-23.54.19:582][435]LogShaderCompilers: Display: Shaders left to compile 0 +[2024.01.19-23.54.19:597][435]LogVirtualization: UE::Virtualization was shutdown +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module MovieSceneCapture (1106) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module Voice (1104) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module HierarchicalLODUtilities (1102) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module MaterialEditor (1100) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module HierarchicalLODOutliner (1098) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module AddContentDialog (1096) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WidgetCarousel (1095) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module SubobjectEditor (1092) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module SceneOutliner (1090) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module StatusBar (1088) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module UnsavedAssetsTracker (1086) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (1084) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module StatsViewer (1082) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module SequenceRecorderSections (1080) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module AutomationWorker (1078) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module TextureAlignMode (1076) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module BspMode (1074) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module GeometryMode (1072) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module EngineAssetDefinitions (1070) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module CameraShakePreviewer (1068) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module TemplateSequenceEditor (1066) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module LevelSequenceEditor (1064) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module ActorSequenceEditor (1062) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WaveTableEditor (1060) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module RigVMEditor (1058) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module ResonanceAudioEditor (1056) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module OpenXRInput (1054) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module GooglePADEditor (1052) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module AudioCaptureEditor (1050) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module AndroidFileServerEditor (1048) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module PlanarCut (1046) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module FractureEngine (1044) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module CharacterAI (1042) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module SmartSnapping (1040) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module IKRigEditor (1038) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module LiveLinkMultiUser (1036) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module ControlRigEditor (1034) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WmfMediaFactory (1032) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WmfMediaEditor (1030) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WebMMediaFactory (1028) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WebMMediaEditor (1026) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module WebMMedia (1024) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (1022) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module MediaCompositingEditor (1020) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module SequenceRecorder (1019) +[2024.01.19-23.54.19:607][435]LogModuleManager: Shutting down and abandoning module OpenExrWrapper (1016) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ImgMediaFactory (1014) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ImgMediaEditor (1012) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AvfMediaFactory (1010) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AvfMediaEditor (1008) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AndroidMediaFactory (1006) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AndroidMediaEditor (1004) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module SessionServices (1002) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module MeshPaint (1000) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module VirtualTexturingEditor (998) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module PlacementMode (997) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module FoliageEdit (994) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module LandscapeEditor (992) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module SceneDepthPickerMode (990) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ActorPickerMode (988) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ViewportSnapping (986) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module EditorWidgets (984) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ViewportInteraction (982) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module ClothPainter (980) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module SkeletalMeshEditor (979) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module WidgetRegistration (976) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module LogVisualizer (974) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (972) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (970) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module PIEPreviewDeviceProfileSelector (969) +[2024.01.19-23.54.19:608][435]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (967) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module WindowsPlatformEditor (964) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module MacPlatformEditor (962) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (960) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (958) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module RenderResourceViewer (956) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module GameplayDebuggerEditor (954) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module AnimationSettings (952) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module VirtualizationEditor (950) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module CSVtoSVG (948) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module DerivedDataEditor (946) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module EditorConfig (944) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module EditorFramework (942) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module TraceInsights (940) +[2024.01.19-23.54.19:903][435]MemoryProfiler: Shutdown +[2024.01.19-23.54.19:903][435]NetworkingProfiler: Shutdown +[2024.01.19-23.54.19:903][435]LoadingProfiler: Shutdown +[2024.01.19-23.54.19:903][435]TimingProfiler: Shutdown +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module TraceServices (939) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module TraceAnalysis (938) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module EditorInteractiveToolsFramework (934) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module InteractiveToolsFramework (933) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module InputBindingEditor (930) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module MergeActors (928) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (926) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module LocalizationService (925) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module HardwareTargeting (922) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (920) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module UndoHistory (918) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module XmlParser (916) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module Blutility (914) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (912) +[2024.01.19-23.54.19:903][435]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (911) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (908) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module InternationalizationSettings (907) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module SettingsEditor (904) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module ProjectLauncher (902) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module SessionFrontend (900) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module ProfilerClient (898) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module DeviceManager (896) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module AutomationController (894) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module AutomationWindow (892) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module Layers (890) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (888) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module DetailCustomizations (886) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module PackagesDialog (884) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module AnimationBlueprintEditor (882) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module Persona (880) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module Kismet (878) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module KismetWidgets (877) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module GraphEditor (874) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module StructViewer (872) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module ClassViewer (870) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module UncontrolledChangelists (868) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module SourceControlWindowExtender (866) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module SourceControlWindows (864) +[2024.01.19-23.54.19:904][435]LogModuleManager: Shutting down and abandoning module OutputLog (862) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module Documentation (860) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module SparseVolumeTexture (858) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module MovieSceneTracks (856) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module MovieScene (854) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (852) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module BinkAudioDecoder (850) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AudioMixerXAudio2 (848) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AudioMixer (847) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AudioMixerCore (846) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module LauncherPlatform (842) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AnalyticsET (840) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module PortalServices (838) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module PortalRpc (836) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module MessagingRpc (834) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AIModule (832) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module GameplayDebugger (831) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module AITestSuite (829) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module NavigationSystem (827) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module LevelInstanceEditor (824) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module TypedElementRuntime (822) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module TypedElementFramework (820) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module ImageWriteQueue (818) +[2024.01.19-23.54.19:905][435]LogModuleManager: Shutting down and abandoning module ProfilerService (816) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ProfileVisualizer (814) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module CacheTrackRecorder (812) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module TakeRecorderSources (810) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module TakeTrackRecorders (808) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module TakesCore (806) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaEditor (804) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module MegascansPlugin (802) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module Bridge (800) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ConcertSyncClient (798) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module PortableObjectFileDataSource (796) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ContentBrowserAssetDataSource (794) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ContentBrowserClassDataSource (792) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module CollectionManager (791) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ContentBrowserFileDataSource (788) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module ObjectMixerEditor (786) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module LightMixer (784) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module InterchangeTestEditor (782) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module InterchangeTests (780) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module NiagaraEditorWidgets (778) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module VariantManager (776) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module VariantManagerContentEditor (775) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module DatasmithContentEditor (772) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module WorldPartitionHLODUtilities (770) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module UVEditorToolsEditorOnly (768) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module UVEditorTools (766) +[2024.01.19-23.54.19:980][435]LogModuleManager: Shutting down and abandoning module UVEditor (764) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (762) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SequencerAnimTools (760) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module PluginBrowser (758) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingToolsEditorMode (756) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MobileLauncherProfileWizard (754) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MaterialAnalyzer (752) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module EditorScriptingUtilities (750) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module EditorDebugTools (748) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module CurveEditorTools (746) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module CryptoKeysOpenSSL (744) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module CryptoKeys (742) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ChangelistReview (740) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module BlueprintHeaderView (738) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module OodleNetworkHandlerComponent (734) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module TakeSequencer (732) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module TakeMovieScene (730) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (728) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module VisualStudioCodeSourceCodeAccess (726) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module UObjectPlugin (724) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (722) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module RiderSourceCodeAccess (720) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module PluginUtils (718) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module N10XSourceCodeAccess (716) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GitSourceControl (714) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module DumpGPUServices (712) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AnimationSharingEd (710) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module CLionSourceCodeAccess (708) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module TemplateSequence (706) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SequencerScriptingEditor (704) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SequencerScripting (702) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AlembicImporter (700) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AlembicLibrary (699) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module XRBaseEditor (696) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module XRBase (694) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SynthesisEditor (692) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ResonanceAudio (690) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponentEditor (688) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module OpenXRHandTrackingEditor (686) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module OpenXREditor (684) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MobilePatchingUtils (682) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingOperatorsEditorOnly (680) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingOperators (678) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingComponentsEditorOnly (676) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingComponents (674) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryFramework (673) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnly (670) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MeshModelingTools (668) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InputDebuggingEditor (666) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InputDebugging (664) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GooglePAD (662) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module DynamicMesh (660) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryAlgorithms (658) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCacheTracks (656) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCache (654) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCacheStreamer (652) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCacheSequencer (650) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCacheEd (648) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AudioCapture (646) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AudioCaptureWasapi (645) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (642) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AssetTags (640) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AppleImageUtilsBlueprintSupport (638) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AppleImageUtils (636) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AndroidPermission (634) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ActorLayerUtilitiesEditor (632) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ActorLayerUtilities (630) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeFbxParser (628) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeCommonParser (626) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeDispatcher (624) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeExport (622) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeMessages (620) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GLTFCore (618) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeEditorUtilities (616) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeEditorPipelines (614) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module InterchangeEditor (612) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ToolPresetEditor (610) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ToolPresetAsset (608) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StaticMeshEditorModeling (606) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StaticMeshEditor (605) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AdvancedPreviewScene (604) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StructUtilsTestSuite (600) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StructUtilsNodes (598) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StructUtilsEditor (596) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module StructUtilsEngine (594) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module OpenImageDenoise (592) +[2024.01.19-23.54.19:981][435]LogOpenImageDenoise: OIDN shutting down +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module SkeletalMeshModifiers (590) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ModelingEditorUI (588) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryProcessingAdapters (586) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MeshModelingToolsEditorOnlyExp (584) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MeshModelingToolsExp (582) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module MeshLODToolset (580) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LocalizableMessageBlueprint (578) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LocalizableMessage (576) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessingEditor (574) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryFlowMeshProcessing (572) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryFlowCore (570) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCollectionNodes (568) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCollectionTracks (566) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCollectionEngine (565) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCollectionSequencer (563) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module GeometryCollectionEditor (560) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module DataflowNodes (558) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module DataflowEnginePlugin (556) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module DataflowEditor (554) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ChaosUserDataPT (552) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ChaosSolverEditor (550) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ChaosNiagara (548) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module FractureEditor (546) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module ChaosClothEditor (544) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module BackChannel (542) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AutomationUtilsEditor (540) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module AutomationUtils (538) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (536) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (534) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module Paper2DEditor (532) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLinkSequencer (530) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLinkMovieScene (528) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLinkGraphNode (526) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLinkEditor (524) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLinkComponents (522) +[2024.01.19-23.54.19:981][435]LogModuleManager: Shutting down and abandoning module LiveLink (520) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ControlRigSpline (518) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module BlendSpaceMotionAnalysis (516) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module AnimationModifierLibrary (514) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ACLPluginEditor (512) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module MediaPlateEditor (510) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module MediaPlate (508) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module MediaCompositing (506) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ImgMedia (504) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module EditorTraceUtilities (502) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module TraceUtilities (500) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module MeshPaintingToolset (498) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module MeshPaintEditorMode (496) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module InputEditor (494) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ConcertSyncCore (492) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ConcertServer (490) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ConcertClient (488) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module ConcertTransport (487) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module Concert (484) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module SQLiteCore (482) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module NiagaraAnimNotifies (480) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module Niagara (478) +[2024.01.19-23.54.20:820][435]LogModuleManager: Shutting down and abandoning module NiagaraEditor (477) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module NiagaraCore (474) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (472) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module FacialAnimationEditor (470) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module FacialAnimation (468) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module DataValidation (466) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AssetManagerEditor (464) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module ContentBrowser (463) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module ContentBrowserData (462) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module TreeMap (459) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module TraceDataFiltering (456) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module PropertyAccessNode (454) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AnimationSharing (452) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module GameplayCameras (450) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module ActorSequence (448) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module Synthesis (446) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module SoundFields (444) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module SignificanceManager (442) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module RigVMDeveloper (440) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module RigVM (438) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module PropertyAccessEditor (436) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (434) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MsQuicRuntime (432) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundEditor (430) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module ToolMenus (429) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AudioWidgets (427) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AdvancedWidgets (426) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundEngineTest (422) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundEngine (420) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module WaveTable (419) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AudioCodecEngine (417) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundStandardNodes (414) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundFrontend (412) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundGenerator (410) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module MetasoundGraphCore (408) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module LocationServicesBPLibrary (406) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (404) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module CableComponent (402) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AudioSynesthesia (400) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AudioAnalyzer (399) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module AudioSynesthesiaCore (396) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module SignalProcessing (395) +[2024.01.19-23.54.20:821][435]LogModuleManager: Shutting down and abandoning module UdpMessaging (392) +[2024.01.19-23.54.20:922][435]LogModuleManager: Shutting down and abandoning module TcpMessaging (390) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module InterchangePipelines (388) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module InterchangeImport (386) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module InterchangeFactoryNodes (384) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module InterchangeNodes (382) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module StructUtils (380) +[2024.01.19-23.54.21:022][435]LogModuleManager: Shutting down and abandoning module PythonScriptPlugin (378) +[2024.01.19-23.54.21:030][435]LogModuleManager: Shutting down and abandoning module PBIK (376) +[2024.01.19-23.54.21:030][435]LogModuleManager: Shutting down and abandoning module FullBodyIK (374) +[2024.01.19-23.54.21:030][435]LogModuleManager: Shutting down and abandoning module ChaosCachingEditor (372) +[2024.01.19-23.54.21:030][435]LogModuleManager: Shutting down and abandoning module TakeRecorder (371) +[2024.01.19-23.54.21:030][435]LogModuleManager: Shutting down and abandoning module LevelEditor (369) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module PixelInspectorModule (368) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module CommonMenuExtensions (366) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module MainFrame (364) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module HotReload (363) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module ChaosCaching (358) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module Paper2D (356) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module IKRigDeveloper (354) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module IKRig (352) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module ControlRigDeveloper (350) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module ControlRig (348) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module Constraints (347) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module LevelSequence (345) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module AnimationData (342) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module ImgMediaEngine (340) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (338) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module InputBlueprintNodes (336) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module BlueprintGraph (335) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module EnhancedInput (332) +[2024.01.19-23.54.21:032][435]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (330) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module WebMMoviePlayer (328) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module AndroidFileServer (326) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module NetworkReplayStreaming (324) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module PacketHandler (322) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module WorldPartitionEditor (320) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module AnimGraph (318) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module TimeManagement (316) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module AnimationDataController (314) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module ClothingSystemEditor (312) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module ClothingSystemRuntimeNv (310) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module MediaAssets (308) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module Overlay (306) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module OverlayEditor (305) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module VREditor (302) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module StringTableEditor (300) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (298) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (296) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module FunctionalTesting (294) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (292) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (291) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module ScriptableEditorWidgets (288) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module UMG (286) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module UMGEditor (285) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module EditorStyle (280) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module SlateReflector (278) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module Slate (276) +[2024.01.19-23.54.21:033][435]LogModuleManager: Shutting down and abandoning module SlateCore (274) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module SubobjectDataInterface (272) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module LandscapeEditorUtilities (270) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module UnrealEd (268) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module MRMesh (266) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module Messaging (264) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (262) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (260) +[2024.01.19-23.54.21:034][435]LogModuleManager: Shutting down and abandoning module LiveCoding (258) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module Networking (256) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module Core (254) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module AssetDefinition (252) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MovieSceneTools (250) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module CurveEditor (249) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module Sequencer (247) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module KismetCompiler (244) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MeshBuilder (242) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module NaniteBuilder (240) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MeshUtilities (238) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MeshMergeUtilities (237) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module StaticMeshDescription (236) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module GeometryProcessingInterfaces (235) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MeshReductionInterface (232) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MeshBoneReduction (231) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module SkeletalMeshReduction (229) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module ProxyLODMeshReduction (227) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module QuadricMeshReduction (225) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module MaterialBaking (221) +[2024.01.19-23.54.21:043][435]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (218) +[2024.01.19-23.54.21:054][435]LogModuleManager: Shutting down and abandoning module TelemetryUtils (215) +[2024.01.19-23.54.21:054][435]LogModuleManager: Shutting down and abandoning module NullInstallBundleManager (212) +[2024.01.19-23.54.21:054][435]LogModuleManager: Shutting down and abandoning module ShaderPreprocessor (210) +[2024.01.19-23.54.21:054][435]LogModuleManager: Shutting down and abandoning module DerivedDataCache (208) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TargetPlatform (206) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (205) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module VulkanShaderFormat (203) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (201) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (199) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module ShaderFormatVectorVM (197) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module AudioFormatBINK (195) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (193) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module AudioFormatOGG (191) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module AudioFormatOPUS (189) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (187) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TVOSTargetPlatform (185) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module MacTargetPlatform (183) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module LinuxArm64TargetPlatform (181) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (179) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (177) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (175) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormat (173) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module ImageWrapper (172) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatOodle (170) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (168) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (166) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatETC2 (164) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (162) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (160) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module TurnkeySupport (157) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module InputCore (154) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module Settings (152) +[2024.01.19-23.54.21:056][435]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (150) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module ChaosSolverEngine (148) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module FieldSystemEngine (147) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module Chaos (144) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module GeometryCore (143) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module WindowsPlatformFeatures (140) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module GameplayMediaEncoder (139) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module AVEncoder (138) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module D3D11RHI (134) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module NiagaraVertexFactories (132) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module NiagaraShader (130) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module VariantManagerContent (128) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module GLTFExporter (126) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module DatasmithContent (124) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (122) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module OnlineSubsystemUtils (120) +[2024.01.19-23.54.21:057][435]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (118) +[2024.01.19-23.54.21:058][435]LogModuleManager: Shutting down and abandoning module XMPP (113) +[2024.01.19-23.54.21:058][435]LogModuleManager: Shutting down and abandoning module WebSockets (112) +[2024.01.19-23.54.21:082][435]LogModuleManager: Shutting down and abandoning module HTTP (109) +[2024.01.19-23.54.21:082][435]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: +[2024.01.19-23.54.21:082][435]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B8B9F53DE-42EC-7D21-FE26-4E9EA251DF02%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.3.2-29314046%2B%2B%2BUE5%2BRelease-5.3&UserID=a9045eb54873e8e51d9f288acbb7c9e1%7Cefd8bde14a904323bf6d4b350bde3870%7Ce559d8fd-2422-434e-b8b2-294b29f8cc49&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[1] status=Processing +[2024.01.19-23.54.21:084][435]LogModuleManager: Shutting down and abandoning module SSL (108) +[2024.01.19-23.54.21:084][435]LogModuleManager: Shutting down and abandoning module OnlineServicesCommonEngineUtils (104) +[2024.01.19-23.54.21:084][435]LogModuleManager: Shutting down and abandoning module OnlineServicesCommon (102) +[2024.01.19-23.54.21:084][435]LogModuleManager: Shutting down and abandoning module OnlineServicesInterface (100) +[2024.01.19-23.54.21:084][435]LogModuleManager: Shutting down and abandoning module RenderDocPlugin (98) +[2024.01.19-23.54.21:084][435]RenderDocPlugin: plugin has been unloaded. +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module PixWinPlugin (96) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module LauncherChunkInstaller (94) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module WindowsDeviceProfileSelector (92) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module OpenXRHandTracking (90) +[2024.01.19-23.54.21:085][435]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module OpenXREyeTracker (88) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module OpenXRAR (86) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module AugmentedReality (85) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module OpenXRHMD (82) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (80) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module ChunkDownloader (78) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module ChaosCloth (76) +[2024.01.19-23.54.21:085][435]LogModuleManager: Shutting down and abandoning module ACLPlugin (74) +[2024.01.19-23.54.21:086][435]LogModuleManager: Shutting down and abandoning module WmfMedia (72) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module Media (71) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module ExrReaderGpu (68) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module AISupportModule (66) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module DesktopPlatform (64) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (62) +[2024.01.19-23.54.21:088][435]LogModuleManager: Shutting down and abandoning module PlasticSourceControl (60) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module SourceControl (59) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module PythonScriptPluginPreload (56) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module PlatformCryptoOpenSSL (54) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module PlatformCryptoTypes (52) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module PlatformCrypto (50) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module XGEController (48) +[2024.01.19-23.54.21:089][435]LogXGEController: Cleaning working directory: C:/Users/Windows sucks/AppData/Local/Temp/UnrealXGEWorkingDir/ +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module FastBuildController (46) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module IoStoreOnDemand (44) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module AnimationModifiers (42) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module AudioEditor (40) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module PropertyEditor (39) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module Virtualization (36) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module MessageLog (35) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module TextureCompressor (32) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module OpenColorIOWrapper (31) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module RenderCore (28) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module Landscape (26) +[2024.01.19-23.54.21:089][435]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (24) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (22) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module Renderer (20) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module Engine (18) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module CoreUObject (16) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module SandboxFile (14) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module PakFile (12) +[2024.01.19-23.54.21:090][435]LogPakFile: Destroying PakPlatformFile +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module RSA (11) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module NetworkFile (8) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module StreamingFile (6) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module CookOnTheFly (4) +[2024.01.19-23.54.21:090][435]LogModuleManager: Shutting down and abandoning module StorageServerClient (2) +[2024.01.19-23.54.21:093][435]LogD3D11RHI: Shutdown +[2024.01.19-23.54.21:093][435]LogD3D11RHI: CleanupD3DDevice +[2024.01.19-23.54.21:135][435]LogExit: Exiting. +[2024.01.19-23.54.21:143][435]Log file closed, 01/20/24 00:54:21 diff --git a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json index f52f07aba3c06729950d05c94e4be2250f06ac42..b0997fa6948ed6219533d0d02d56e12df4226259 100644 --- a/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json +++ b/BackroomsDigitalArt/Saved/SourceControl/UncontrolledChangelists.json @@ -5,6 +5,91 @@ "guid": "00000000000000000000000000000000", "description": "Default Uncontrolled Changelist", "files": [ + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Rectangle_00FD29C2.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Instance.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-ao.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-diffuse.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-displacement.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-normal.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-specular.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_RoomStructure.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_Wall_Other_Side.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_Wall_Room_Side.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_AmbientOcclusion.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Color.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Displacement.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_NormalGL.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Roughness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/LockerHide.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Sound/626096__resaural__backrooms-ambience.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Light_Flicker.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Locker.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/locker_fixed_Locker.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Color.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Displacement.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Metalness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_NormalGL.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Roughness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/locker_fixed_Locker_Door.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Sound/Lamp_Sound.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Audio/Fire01.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Blueprints/VRPawn.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/IMC_Default.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/BackroomsActions/IA_MoveAround_2D.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/BackroomsActions/IA_TurnAround_2D.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/BP_VHS.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/WB_Blur.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/M_Emboss.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/M_Vhs.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/raum_1.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wall_material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/25412731-hintergrund-schwarze-punkte-auf-weiem-muster_ncl1_1.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Black.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/BrightLight.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/doppel_steckdose.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lan_dose.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/lict__steckdose.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_001.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_002.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_003.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_004.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_006.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_007.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_009.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_010.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_012.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Material_013.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Metallic.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/schacht.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/steckdose.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_material.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material_2.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Color.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Displacement.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_NormalGL.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/Wall_Material/Wallpaper001A_2K-JPG_Roughness.uasset", + "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Start_Endraum/WeakLight.uasset", "E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_red.uasset", "E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_letters.uasset", "E:/UnrealDigitalArt/digital_art/BackroomsDigitalArt/Content/GameMap/Props/exit_outer.uasset", @@ -77,67 +162,11 @@ "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Blueprint_door.uasset", "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Griff.uasset", "D:/Repositories_Hochschule/digital_art/BackroomsDigitalArt/Content/GameMap/Door/Holztextur.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap.umap", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Rectangle_00FD29C2.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Material.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Wall_Instance.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-ao.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-diffuse.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-displacement.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-normal.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/2K-walllpaper_10-specular.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/world_fixed_RoomStructure.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/Material.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_RoomStructure.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_Wall_Other_Side.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/user/world_-_Kopie_Wall_Room_Side.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/FirstPerson/Blueprints/BP_FirstPersonCharacter.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_AmbientOcclusion.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Color.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Displacement.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_NormalGL.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Carpet016_2K-JPG_Roughness.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Floor/Floor_Material_Inst.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Ceiling/Ceiling_Material_Inst.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/_GENERATED/Windowssucks/Box_BEBDB961.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Box.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Material.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Lamp_Backside.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Color.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Emission.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/OfficeCeiling004_4K-JPG_Metalness.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/LockerHide.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Sound/626096__resaural__backrooms-ambience.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Light_Flicker.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Locker.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/locker_fixed_Locker.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Color.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Displacement.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Metalness.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_NormalGL.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/Metal038_2K-JPG_Roughness.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Locker/locker_fixed_Locker_Door.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Sound/Lamp_Sound.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Audio/Fire01.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/BackroomsMap_BuiltData.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Blueprints/VRPawn.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/IMC_Default.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/BackroomsActions/IA_MoveAround_2D.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/BackroomsActions/IA_TurnAround_2D.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/Blur.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Walls/VHS_Effect.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/VHS_Effect.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/Blur.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/BP_VHS.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/BP_VHS_.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/WB_Blur.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/M_Emboss.uasset", - "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Shader/M_Vhs.uasset", "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/myMovement/IA_2D.uasset", "G:/digital_art/BackroomsDigitalArt/Content/VRTemplate/Input/Actions/myMovement/IA_MoveAround_2D.uasset", "G:/digital_art/BackroomsDigitalArt/Content/GameMap/Lamp/Sound/Hum.uasset", diff --git a/Sources.txt b/Sources.txt index ca69b3948d58d11eb61277887dcfc4f883d282fd..9e8228604114dc7a528a2d5b9fc0ac2d52d015ea 100644 --- a/Sources.txt +++ b/Sources.txt @@ -2,6 +2,7 @@ Textures: Floor - https://ambientcg.com/view?id=Carpet016 Walls - https://www.sharetextures.com/textures/wall/wallpaper-10 +walls2 - https://ambientcg.com/view?id=Wallpaper001A Ceiling - https://ambientcg.com/view?id=OfficeCeiling001 Lamps - https://ambientcg.com/view?id=OfficeCeiling004 Locker Metal - https://ambientcg.com/view?id=Metal038 diff --git a/blender/Startroom/raum.blend b/blender/Startroom/raum.blend index 56bf65d522cd889d639607fe10482e8d70ea1e8e..4b182903800355d749e93605a8ead7a22bcde835 100644 Binary files a/blender/Startroom/raum.blend and b/blender/Startroom/raum.blend differ diff --git a/blender/Startroom/raum.blend1 b/blender/Startroom/raum.blend1 index 1059c054c664a78f7b0640883fe71e74907fbc88..e2206229264f4f957349f05101cf39467e51bb1e 100644 Binary files a/blender/Startroom/raum.blend1 and b/blender/Startroom/raum.blend1 differ diff --git a/blender/Startroom/raum.fbx b/blender/Startroom/raum.fbx deleted file mode 100644 index 1a5734f926855d921923016064c929c92ac0ee67..0000000000000000000000000000000000000000 Binary files a/blender/Startroom/raum.fbx and /dev/null differ diff --git a/blender/Startroom/raum_1.fbm/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.jpg b/blender/Startroom/raum_1.fbm/25412731-hintergrund-schwarze-punkte-auf-weiem-muster.jpg new file mode 100644 index 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